12 Commits

Author SHA1 Message Date
d776e9099d Fix typo 2022-02-08 22:04:19 -06:00
3e5dc6aeb3 Add ITEM_LIGHTNINGSTRIKEONHIT 2021-03-31 22:41:06 -05:00
d95013d96f Add a bunch of missing text 2021-03-31 22:30:25 -05:00
e89c4117ed Update objectives 2021-03-27 17:40:08 -05:00
6e65d73bf5 Update items 2021-03-27 17:36:13 -05:00
e53f39834a Update Interactors 2021-03-27 17:29:46 -05:00
216f065046 Update difficulty 2021-03-27 17:25:46 -05:00
37d802c299 Add credits_roles, remove executable bit 2021-03-27 17:24:34 -05:00
604b79ad0d Update CharacterBodies 2021-03-27 17:23:53 -05:00
adbfd0cd84 Wait no go back 2021-03-27 16:45:50 -05:00
c8b1e5c530 Work on Bodies
God this is going to take forever
2021-03-26 11:23:46 -05:00
9a11c9b311 Revert to vanilla 1.1.0.1 2021-03-26 11:07:45 -05:00
34 changed files with 266 additions and 28 deletions

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Achievements.txt Executable file → Normal file
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Artifacts.txt Executable file → Normal file
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CharacterBodies.txt Executable file → Normal file

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CharacterSelect.txt Executable file → Normal file
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Controls.txt Executable file → Normal file
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Cutscene.txt Executable file → Normal file
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Dialogue.txt Executable file → Normal file
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Difficulty.txt Executable file → Normal file
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@@ -12,5 +12,6 @@
"DIFFICULTY_BAR_8": "OH GOD",
"DIFFICULTY_BAR_9": "WEEWOO",
"STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}",
"AMBIENT_LEVEL_DISPLAY_FORMAT": "{0}<style=cSub>%</style>",
}
}

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Discord.json Executable file → Normal file
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EarlyAccess.txt Executable file → Normal file
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Eclipse.txt Executable file → Normal file
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Equipment.txt Executable file → Normal file
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@@ -10,7 +10,7 @@
"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
"EQUIPMENT_METEOR_NAME": "Blue Balls",
"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<sytle=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<style=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",

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GameBrowser.json Executable file → Normal file
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GameModes.json Executable file → Normal file
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HostGamePanel.json Executable file → Normal file
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Interactors.txt Executable file → Normal file
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@@ -131,6 +131,14 @@
"NULL_WARD_NAME" : "Food Bowl",
"NULL_WARD_CONTEXT" : "Fill",
//MISC
"MOON_BATTERY_SOUL_NAME": "Soul Train",
"MOON_BATTERY_SOUL_CONTEXT": "Yeah let's go",
"MOON_BATTERY_BLOOD_NAME": "Hurt Popsicle",
"MOON_BATTERY_BLOOD_CONTEXT": "This is gonna hurt...",
"MOON_BATTERY_DESIGN_NAME": "Artist's Block",
"MOON_BATTERY_DESIGN_CONTEXT": "Carve a statue",
"MOON_BATTERY_MASS_NAME": "Fat Bomb",
"MOON_BATTERY_MASS_CONTEXT": "Oh lordy this is gonna be bad",
"LOCKEDMAGE_NAME" : "Thicc Popsicle",
"LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
@@ -191,6 +199,7 @@
"COST_EQUIPMENT_FORMAT": "{0} fruits",
"COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
"COST_TREASURECACHEITEM_FORMAT" : "Yeet {0} Spork",
"FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
@@ -213,5 +222,8 @@
"DROPSHIP_NAME" : "Your Ticket Out of Here",
"DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
"MOON_ELEVATOR_NAME": "Jimmy Hendrix Yeeter",
"MOON_ELEVATOR_CONTEXT": "Jump",
}
}

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Items.txt Executable file → Normal file
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@@ -329,9 +329,9 @@
"ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
"ITEM_REGENONKILL_NAME" : "Bacon",
"ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.",
"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
"ITEM_FLATHEALTH_NAME" : "Bacon",
"ITEM_FLATHEALTH_PICKUP" : "It's cut way too thick but we'll make it work.",
"ITEM_FLATHEALTH_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
"ITEM_PEARL_NAME" : "8 Ball",
"ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
@@ -385,6 +385,10 @@
"ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
"ITEM_LIGHTNINGSTRIKEONHIT_NAME": "Very Wisdom Tooth",
"ITEM_LIGHTNINGSTRIKEONHIT_PICKUP": "\"Oh tooth, what is your wisdom?\"\r\n\"BWACKOW, BWACKOW-BWACKOW...\"",
"ITEM_LIGHTNINGSTRIKEONHIT_DESC": "It's like the wisdom tooth but more wise.",
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
@@ -436,5 +440,29 @@
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
"ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
"ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooky",
"ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "\"The hooks! The hooks!\"",
"ITEM_LUNARSECONDARYREPLACEMENT_DESC": "I'm not porting this in.",
"ITEM_LUNARSECONDARYREPLACEMENT_LORE": "\"And higher! And higher! And higherrrrrr!!\"",
"ITEM_SKULLCOUNTER_NAME": "A Human Skull",
"ITEM_SKULLCOUNTER_PICKUP": "\"This doesn't seem physically possible!\"",
"ITEM_SKULLCOUNTER_DESC": "\"This doesn't seem physically possible!\"",
"ITEM_ROBOBALLBUDDY_NAME": "Companion Cube",
"ITEM_ROBOBALLBUDDY_PICKUP": "Oh, it's you.",
"ITEM_ROBOBALLBUDDY_DESC": "\"EVERYBODY RUN FOR YOUR LIVES! KILLER ROBOTS ARE TAKING OVER THE WORLD!\"\r\n\"...\"\r\n\"OUR WORLD!\"\r\n[screaming]",
"ITEM_ROBOBALLBUDDY_LORE": "Mister Krabs is a robot.",
"ITEM_PARENTEGG_NAME": "Eggg",
"ITEM_PARENTEGG_PICKUP": "You can't hurt me, I get healed!",
"ITEM_PARENTEGG_DESC": "Heal from <style=cIsDamage>incoming damage</style> for <style=cIsHealing>15<style=cStack> (+15 per stack)</style></style>.",
"ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg.\"",
"ITEM_LUNARSPECIALREPLACEMENT_NAME": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_PICKUP": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_DESC": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_LORE": "Rune",
}
}

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Lobby.json Executable file → Normal file
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Logbook.txt Executable file → Normal file
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@@ -7,10 +7,12 @@
"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
"LOGBOOK_CATEGORY_MONSTER" : "Dude",
"LOGBOOK_CATEGORY_STAGE" : "Where's",
"LOGBOOK_CATEGORY_SURVIVOR" : "My",
"LOGBOOK_CATEGORY_MONSTER" : "Beeble",
"LOGBOOK_CATEGORY_STAGE" : "Where",
"LOGBOOK_CATEGORY_SURVIVOR" : "Literally Me",
"LOGBOOK_CATEGORY_FRAGMENT" : "Car",
"LOGBOOK_CATEGORY_STATS": "How Good Are Ya?",
"LOGBOOK_CATEGORY_MORGUE": "Previous Fuckups",
"LOGBOOK_UNLOCK_ITEM_LOG" : "<i>Gotta find it</i>",
"LOGBOOK_UNLOCK_ITEM_MONSTER" : "<i>Get that motherfucker</i>",
@@ -22,5 +24,8 @@
"LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
"LOGBOOK_ROTATE" : "Speen",
"LOGBOOK_PAN" : "Moov",
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}",
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "<nobr>Dude: {0}</nobr>\n<nobr>Game: {1}</nobr>\n<nobr>Winner?: {2}</nobr>"
}
}

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Messages.txt Executable file → Normal file
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Objectives.txt Executable file → Normal file
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@@ -13,5 +13,19 @@
"OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})",
"OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)",
"OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON",
"OBJECTIVE_MOON_BATTERY_SOUL": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_SOUL_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_BLOOD": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_BLOOD_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_DESIGN": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_DESIGN_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MASS": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MASS_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MISSION": "Suck <style=cLunarObjective>dicks</style> ({0}/{1})",
"OBJECTIVE_MOON_RELEASE_DROPSHIP": "OH GOD THEY <style=cHumanObjective>STOLE IT</style>",
"OBJECTIVE_MOON_CHARGE_DROPSHIP": "I DON'T HAVE TIME FOR THIS <style=cHumanObjective>AAAAA</style> ({0}%)",
"OBJECTIVE_MOON_CHARGE_DROPSHIP_OOB": "<style=cHumanObjective>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</style> ({0}%)",
"OBJECTIVE_MOON_DROPSHIP_WAIT_FOR_ALLIES": "GET US THE FUCK OUT OF HERE",
"OBJECTIVE_FRACTION_PROGRESS_FORMAT": "{0} ({1}/{2})",
}
}

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Steam.txt Executable file → Normal file
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credits.json Executable file → Normal file
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credits_roles.json Normal file
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@@ -0,0 +1,119 @@
{
"strings": {
"CREDITS_ROLE_3D_ARTIST": "3D Artist",
"CREDITS_ROLE_ACCOUNTANT": "Accountant",
"CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
"CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
"CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
"CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
"CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
"CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
"CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
"CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
"CREDITS_ROLE_CFO": "CFO",
"CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
"CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
"CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
"CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
"CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
"CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
"CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
"CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
"CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
"CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
"CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
"CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
"CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
"CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
"CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
"CREDITS_ROLE_ENGINEER": "Engineer",
"CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
"CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
"CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
"CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
"CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
"CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
"CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
"CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
"CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
"CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
"CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
"CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
"CREDITS_ROLE_HR_DIRECTOR": "HR Director",
"CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
"CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
"CREDITS_ROLE_IT_DIRECTOR": "IT Director",
"CREDITS_ROLE_IT_MANAGER": "IT Manager",
"CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
"CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
"CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
"CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
"CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
"CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
"CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
"CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
"CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
"CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
"CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
"CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
"CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
"CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
"CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
"CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
"CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
"CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
"CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
"CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
"CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
"CREDITS_ROLE_PARALEGAL": "Paralegal",
"CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
"CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
"CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
"CREDITS_ROLE_PRESIDENT": "President",
"CREDITS_ROLE_PRODUCER": "Producer",
"CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
"CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
"CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
"CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
"CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
"CREDITS_ROLE_QA_DIRECTOR": "QA Director",
"CREDITS_ROLE_QA_LEAD": "QA Lead",
"CREDITS_ROLE_QA_MANAGER": "QA Manager",
"CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
"CREDITS_ROLE_QA_TESTER": "QA Tester",
"CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
"CREDITS_ROLE_RECEPTIONIST": "Receptionist",
"CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
"CREDITS_ROLE_RECRUITER": "Recruiter",
"CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
"CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
"CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
"CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
"CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
"CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
"CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
"CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
"CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
"CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
"CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
"CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
"CREDITS_ROLE_SOFTWARE_TEST_ENGINEER": "Software Test Engineer",
"CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
"CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
"CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
"CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
"CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
"CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
"CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
"CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
"CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
"CREDITS_ROLE_TEST_ASSOCIATE": "Test Associate",
"CREDITS_ROLE_TEST_DIRECTOR": "Test Director",
"CREDITS_ROLE_TEST_LEAD": "Test Lead",
"CREDITS_ROLE_TEST_MANAGER": "Test Manager",
"CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
"CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
"CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
"CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations"
}
}

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