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18 Commits

Author SHA1 Message Date
d776e9099d Fix typo 2022-02-08 22:04:19 -06:00
3e5dc6aeb3 Add ITEM_LIGHTNINGSTRIKEONHIT 2021-03-31 22:41:06 -05:00
d95013d96f Add a bunch of missing text 2021-03-31 22:30:25 -05:00
e89c4117ed Update objectives 2021-03-27 17:40:08 -05:00
6e65d73bf5 Update items 2021-03-27 17:36:13 -05:00
e53f39834a Update Interactors 2021-03-27 17:29:46 -05:00
216f065046 Update difficulty 2021-03-27 17:25:46 -05:00
37d802c299 Add credits_roles, remove executable bit 2021-03-27 17:24:34 -05:00
604b79ad0d Update CharacterBodies 2021-03-27 17:23:53 -05:00
adbfd0cd84 Wait no go back 2021-03-27 16:45:50 -05:00
c8b1e5c530 Work on Bodies
God this is going to take forever
2021-03-26 11:23:46 -05:00
9a11c9b311 Revert to vanilla 1.1.0.1 2021-03-26 11:07:45 -05:00
5a4ef962ea Fix barrel context
nto
2020-11-14 07:37:50 -06:00
ba29cb91ed Rewrite lunar event for zone 5
Yeah it's for zone 5
2020-11-14 07:25:28 -06:00
aa2586f338 Set up a better rootjungle name 2020-11-14 07:24:27 -06:00
5038cf8491 Revise meme names for enemies 2020-11-14 07:21:57 -06:00
5f2f9e3710 Add lores 2020-11-05 18:49:13 -06:00
ebb383554c Add Sundered Grove 2020-11-05 18:21:25 -06:00
34 changed files with 311 additions and 64 deletions

0
Achievements.txt Executable file → Normal file

0
Artifacts.txt Executable file → Normal file

167
CharacterBodies.txt Executable file → Normal file

File diff suppressed because one or more lines are too long

0
CharacterSelect.txt Executable file → Normal file

0
Controls.txt Executable file → Normal file

0
Cutscene.txt Executable file → Normal file

0
Dialogue.txt Executable file → Normal file

1
Difficulty.txt Executable file → Normal file

@ -12,5 +12,6 @@
"DIFFICULTY_BAR_8": "OH GOD",
"DIFFICULTY_BAR_9": "WEEWOO",
"STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}",
"AMBIENT_LEVEL_DISPLAY_FORMAT": "{0}<style=cSub>%</style>",
}
}

0
Discord.json Executable file → Normal file

0
EarlyAccess.txt Executable file → Normal file

0
Eclipse.txt Executable file → Normal file

2
Equipment.txt Executable file → Normal file

@ -10,7 +10,7 @@
"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
"EQUIPMENT_METEOR_NAME": "Blue Balls",
"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<sytle=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<style=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",

0
GameBrowser.json Executable file → Normal file

0
GameModes.json Executable file → Normal file

0
HostGamePanel.json Executable file → Normal file

14
Interactors.txt Executable file → Normal file

@ -9,7 +9,7 @@
"TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING",
"BARREL1_NAME": "Your Wallet",
"BARREL1_CONTEXT": "It's nto my wallet",
"BARREL1_CONTEXT": "It's not my wallet",
"LOCKBOX_NAME": "Birthday Presents",
"LOCKBOX_CONTEXT": "It's shit",
@ -131,6 +131,14 @@
"NULL_WARD_NAME" : "Food Bowl",
"NULL_WARD_CONTEXT" : "Fill",
//MISC
"MOON_BATTERY_SOUL_NAME": "Soul Train",
"MOON_BATTERY_SOUL_CONTEXT": "Yeah let's go",
"MOON_BATTERY_BLOOD_NAME": "Hurt Popsicle",
"MOON_BATTERY_BLOOD_CONTEXT": "This is gonna hurt...",
"MOON_BATTERY_DESIGN_NAME": "Artist's Block",
"MOON_BATTERY_DESIGN_CONTEXT": "Carve a statue",
"MOON_BATTERY_MASS_NAME": "Fat Bomb",
"MOON_BATTERY_MASS_CONTEXT": "Oh lordy this is gonna be bad",
"LOCKEDMAGE_NAME" : "Thicc Popsicle",
"LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
@ -191,6 +199,7 @@
"COST_EQUIPMENT_FORMAT": "{0} fruits",
"COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
"COST_TREASURECACHEITEM_FORMAT" : "Yeet {0} Spork",
"FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
@ -213,5 +222,8 @@
"DROPSHIP_NAME" : "Your Ticket Out of Here",
"DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
"MOON_ELEVATOR_NAME": "Jimmy Hendrix Yeeter",
"MOON_ELEVATOR_CONTEXT": "Jump",
}
}

42
Items.txt Executable file → Normal file

@ -38,6 +38,7 @@
"ITEM_DAGGER_NAME": "Knoife",
"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
"ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.",
"ITEM_TOOTH_NAME": "Gramma's Dentures",
"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
@ -59,8 +60,9 @@
"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they called Johnny Guitar.",
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.",
"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
"ITEM_CHAINLIGHTNING_LORE": "What if you go, what if you stay?\nI love you.\nBut if you're cruel, you can be kind.\nI know.\nThere was never a man like my Johnny\nLike the one they call...\n\nJohnny Guitar",
"ITEM_SEED_NAME": "Magic Pecan",
"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
@ -98,10 +100,12 @@
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
"ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA",
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
"ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT",
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
@ -122,6 +126,7 @@
"ITEM_HEALWHILESAFE_NAME": "Gary",
"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
"ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.",
"ITEM_JUMPBOOST_NAME": "Tweet",
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
@ -135,6 +140,7 @@
"ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
"ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.",
"ITEM_MEDKIT_NAME": "Patch Me Up",
"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
@ -323,9 +329,9 @@
"ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
"ITEM_REGENONKILL_NAME" : "Bacon",
"ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.",
"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
"ITEM_FLATHEALTH_NAME" : "Bacon",
"ITEM_FLATHEALTH_PICKUP" : "It's cut way too thick but we'll make it work.",
"ITEM_FLATHEALTH_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
"ITEM_PEARL_NAME" : "8 Ball",
"ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
@ -379,6 +385,10 @@
"ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
"ITEM_LIGHTNINGSTRIKEONHIT_NAME": "Very Wisdom Tooth",
"ITEM_LIGHTNINGSTRIKEONHIT_PICKUP": "\"Oh tooth, what is your wisdom?\"\r\n\"BWACKOW, BWACKOW-BWACKOW...\"",
"ITEM_LIGHTNINGSTRIKEONHIT_DESC": "It's like the wisdom tooth but more wise.",
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
@ -430,5 +440,29 @@
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
"ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
"ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooky",
"ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "\"The hooks! The hooks!\"",
"ITEM_LUNARSECONDARYREPLACEMENT_DESC": "I'm not porting this in.",
"ITEM_LUNARSECONDARYREPLACEMENT_LORE": "\"And higher! And higher! And higherrrrrr!!\"",
"ITEM_SKULLCOUNTER_NAME": "A Human Skull",
"ITEM_SKULLCOUNTER_PICKUP": "\"This doesn't seem physically possible!\"",
"ITEM_SKULLCOUNTER_DESC": "\"This doesn't seem physically possible!\"",
"ITEM_ROBOBALLBUDDY_NAME": "Companion Cube",
"ITEM_ROBOBALLBUDDY_PICKUP": "Oh, it's you.",
"ITEM_ROBOBALLBUDDY_DESC": "\"EVERYBODY RUN FOR YOUR LIVES! KILLER ROBOTS ARE TAKING OVER THE WORLD!\"\r\n\"...\"\r\n\"OUR WORLD!\"\r\n[screaming]",
"ITEM_ROBOBALLBUDDY_LORE": "Mister Krabs is a robot.",
"ITEM_PARENTEGG_NAME": "Eggg",
"ITEM_PARENTEGG_PICKUP": "You can't hurt me, I get healed!",
"ITEM_PARENTEGG_DESC": "Heal from <style=cIsDamage>incoming damage</style> for <style=cIsHealing>15<style=cStack> (+15 per stack)</style></style>.",
"ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg.\"",
"ITEM_LUNARSPECIALREPLACEMENT_NAME": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_PICKUP": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_DESC": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_LORE": "Rune",
}
}

0
Keywords.txt Executable file → Normal file

0
Lobby.json Executable file → Normal file

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Logbook.txt Executable file → Normal file

@ -7,10 +7,12 @@
"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
"LOGBOOK_CATEGORY_MONSTER" : "Dude",
"LOGBOOK_CATEGORY_STAGE" : "Where's",
"LOGBOOK_CATEGORY_SURVIVOR" : "My",
"LOGBOOK_CATEGORY_MONSTER" : "Beeble",
"LOGBOOK_CATEGORY_STAGE" : "Where",
"LOGBOOK_CATEGORY_SURVIVOR" : "Literally Me",
"LOGBOOK_CATEGORY_FRAGMENT" : "Car",
"LOGBOOK_CATEGORY_STATS": "How Good Are Ya?",
"LOGBOOK_CATEGORY_MORGUE": "Previous Fuckups",
"LOGBOOK_UNLOCK_ITEM_LOG" : "<i>Gotta find it</i>",
"LOGBOOK_UNLOCK_ITEM_MONSTER" : "<i>Get that motherfucker</i>",
@ -22,5 +24,8 @@
"LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
"LOGBOOK_ROTATE" : "Speen",
"LOGBOOK_PAN" : "Moov",
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}",
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "<nobr>Dude: {0}</nobr>\n<nobr>Game: {1}</nobr>\n<nobr>Winner?: {2}</nobr>"
}
}

0
Main.txt Executable file → Normal file

2
Maps.txt Executable file → Normal file

@ -20,6 +20,8 @@
"MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn",
"MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust",
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some",
"MAP_ROOTJUNGLE_TITLE": "Kelp Forest",
"MAP_ROOTJUNGLE_SUBTITLE": "\"All hail the magic conch!\nWOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOO\"",
"MAP_SKYMEADOW_TITLE" : "Last Stop",
"MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",

3
Messages.txt Executable file → Normal file

@ -39,6 +39,7 @@
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>",
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>",
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>",
"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>\"Welcome to our club! Welcome to our club!\"</style>",
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>",
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>",
@ -49,7 +50,7 @@
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>",
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>",
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>",
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Somehow, you got a family event on the moon. Nice.</style>",
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Jimi Hendrix fans flood the landscape</style>",
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
"PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
"PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",

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Objectives.txt Executable file → Normal file

@ -13,5 +13,19 @@
"OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})",
"OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)",
"OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON",
"OBJECTIVE_MOON_BATTERY_SOUL": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_SOUL_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_BLOOD": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_BLOOD_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_DESIGN": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_DESIGN_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MASS": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MASS_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MISSION": "Suck <style=cLunarObjective>dicks</style> ({0}/{1})",
"OBJECTIVE_MOON_RELEASE_DROPSHIP": "OH GOD THEY <style=cHumanObjective>STOLE IT</style>",
"OBJECTIVE_MOON_CHARGE_DROPSHIP": "I DON'T HAVE TIME FOR THIS <style=cHumanObjective>AAAAA</style> ({0}%)",
"OBJECTIVE_MOON_CHARGE_DROPSHIP_OOB": "<style=cHumanObjective>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</style> ({0}%)",
"OBJECTIVE_MOON_DROPSHIP_WAIT_FOR_ALLIES": "GET US THE FUCK OUT OF HERE",
"OBJECTIVE_FRACTION_PROGRESS_FORMAT": "{0} ({1}/{2})",
}
}

0
Rules.txt Executable file → Normal file

0
Settings.txt Executable file → Normal file

0
Stats.txt Executable file → Normal file

0
Steam.txt Executable file → Normal file

0
Tooltips.txt Executable file → Normal file

0
Unlockables.txt Executable file → Normal file

0
credits.json Executable file → Normal file

119
credits_roles.json Normal file

@ -0,0 +1,119 @@
{
"strings": {
"CREDITS_ROLE_3D_ARTIST": "3D Artist",
"CREDITS_ROLE_ACCOUNTANT": "Accountant",
"CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
"CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
"CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
"CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
"CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
"CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
"CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
"CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
"CREDITS_ROLE_CFO": "CFO",
"CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
"CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
"CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
"CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
"CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
"CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
"CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
"CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
"CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
"CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
"CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
"CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
"CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
"CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
"CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
"CREDITS_ROLE_ENGINEER": "Engineer",
"CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
"CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
"CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
"CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
"CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
"CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
"CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
"CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
"CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
"CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
"CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
"CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
"CREDITS_ROLE_HR_DIRECTOR": "HR Director",
"CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
"CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
"CREDITS_ROLE_IT_DIRECTOR": "IT Director",
"CREDITS_ROLE_IT_MANAGER": "IT Manager",
"CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
"CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
"CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
"CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
"CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
"CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
"CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
"CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
"CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
"CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
"CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
"CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
"CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
"CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
"CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
"CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
"CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
"CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
"CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
"CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
"CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
"CREDITS_ROLE_PARALEGAL": "Paralegal",
"CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
"CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
"CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
"CREDITS_ROLE_PRESIDENT": "President",
"CREDITS_ROLE_PRODUCER": "Producer",
"CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
"CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
"CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
"CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
"CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
"CREDITS_ROLE_QA_DIRECTOR": "QA Director",
"CREDITS_ROLE_QA_LEAD": "QA Lead",
"CREDITS_ROLE_QA_MANAGER": "QA Manager",
"CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
"CREDITS_ROLE_QA_TESTER": "QA Tester",
"CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
"CREDITS_ROLE_RECEPTIONIST": "Receptionist",
"CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
"CREDITS_ROLE_RECRUITER": "Recruiter",
"CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
"CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
"CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
"CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
"CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
"CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
"CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
"CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
"CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
"CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
"CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
"CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
"CREDITS_ROLE_SOFTWARE_TEST_ENGINEER": "Software Test Engineer",
"CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
"CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
"CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
"CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
"CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
"CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
"CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
"CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
"CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
"CREDITS_ROLE_TEST_ASSOCIATE": "Test Associate",
"CREDITS_ROLE_TEST_DIRECTOR": "Test Director",
"CREDITS_ROLE_TEST_LEAD": "Test Lead",
"CREDITS_ROLE_TEST_MANAGER": "Test Manager",
"CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
"CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
"CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
"CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations"
}
}

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