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18 Commits
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Achievements.txtArtifacts.txtCharacterBodies.txtCharacterSelect.txtControls.txtCutscene.txtDialogue.txtDifficulty.txtDiscord.jsonEarlyAccess.txtEclipse.txtEquipment.txtGameBrowser.jsonGameModes.jsonHostGamePanel.jsonInteractors.txtItems.txtKeywords.txtLobby.jsonLogbook.txtMain.txtMaps.txtMessages.txtObjectives.txtRules.txtSettings.txtStats.txtSteam.txtTooltips.txtUnlockables.txtcredits.jsoncredits_roles.jsonicon.pnglanguage.json
0
Achievements.txt
Executable file → Normal file
0
Achievements.txt
Executable file → Normal file
0
Artifacts.txt
Executable file → Normal file
0
Artifacts.txt
Executable file → Normal file
167
CharacterBodies.txt
Executable file → Normal file
167
CharacterBodies.txt
Executable file → Normal file
File diff suppressed because one or more lines are too long
0
CharacterSelect.txt
Executable file → Normal file
0
CharacterSelect.txt
Executable file → Normal file
0
Controls.txt
Executable file → Normal file
0
Controls.txt
Executable file → Normal file
0
Cutscene.txt
Executable file → Normal file
0
Cutscene.txt
Executable file → Normal file
0
Dialogue.txt
Executable file → Normal file
0
Dialogue.txt
Executable file → Normal file
1
Difficulty.txt
Executable file → Normal file
1
Difficulty.txt
Executable file → Normal file
@ -12,5 +12,6 @@
|
||||
"DIFFICULTY_BAR_8": "OH GOD",
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"DIFFICULTY_BAR_9": "WEEWOO",
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"STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}",
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"AMBIENT_LEVEL_DISPLAY_FORMAT": "{0}<style=cSub>%</style>",
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}
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}
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Discord.json
Executable file → Normal file
0
Discord.json
Executable file → Normal file
0
EarlyAccess.txt
Executable file → Normal file
0
EarlyAccess.txt
Executable file → Normal file
0
Eclipse.txt
Executable file → Normal file
0
Eclipse.txt
Executable file → Normal file
2
Equipment.txt
Executable file → Normal file
2
Equipment.txt
Executable file → Normal file
@ -10,7 +10,7 @@
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"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
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"EQUIPMENT_METEOR_NAME": "Blue Balls",
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"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<sytle=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
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"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<style=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
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"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
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"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",
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0
GameBrowser.json
Executable file → Normal file
0
GameBrowser.json
Executable file → Normal file
0
GameModes.json
Executable file → Normal file
0
GameModes.json
Executable file → Normal file
0
HostGamePanel.json
Executable file → Normal file
0
HostGamePanel.json
Executable file → Normal file
14
Interactors.txt
Executable file → Normal file
14
Interactors.txt
Executable file → Normal file
@ -9,7 +9,7 @@
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"TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING",
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"BARREL1_NAME": "Your Wallet",
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"BARREL1_CONTEXT": "It's nto my wallet",
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"BARREL1_CONTEXT": "It's not my wallet",
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"LOCKBOX_NAME": "Birthday Presents",
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"LOCKBOX_CONTEXT": "It's shit",
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@ -131,6 +131,14 @@
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"NULL_WARD_NAME" : "Food Bowl",
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"NULL_WARD_CONTEXT" : "Fill",
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//MISC
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"MOON_BATTERY_SOUL_NAME": "Soul Train",
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"MOON_BATTERY_SOUL_CONTEXT": "Yeah let's go",
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"MOON_BATTERY_BLOOD_NAME": "Hurt Popsicle",
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"MOON_BATTERY_BLOOD_CONTEXT": "This is gonna hurt...",
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"MOON_BATTERY_DESIGN_NAME": "Artist's Block",
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"MOON_BATTERY_DESIGN_CONTEXT": "Carve a statue",
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"MOON_BATTERY_MASS_NAME": "Fat Bomb",
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"MOON_BATTERY_MASS_CONTEXT": "Oh lordy this is gonna be bad",
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"LOCKEDMAGE_NAME" : "Thicc Popsicle",
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"LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
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@ -191,6 +199,7 @@
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"COST_EQUIPMENT_FORMAT": "{0} fruits",
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"COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
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"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
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"COST_TREASURECACHEITEM_FORMAT" : "Yeet {0} Spork",
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"FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
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"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
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@ -213,5 +222,8 @@
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"DROPSHIP_NAME" : "Your Ticket Out of Here",
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"DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
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"MOON_ELEVATOR_NAME": "Jimmy Hendrix Yeeter",
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"MOON_ELEVATOR_CONTEXT": "Jump",
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}
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}
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42
Items.txt
Executable file → Normal file
42
Items.txt
Executable file → Normal file
@ -38,6 +38,7 @@
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"ITEM_DAGGER_NAME": "Knoife",
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"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
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"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
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"ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.",
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"ITEM_TOOTH_NAME": "Gramma's Dentures",
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"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
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@ -59,8 +60,9 @@
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"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
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"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
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"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they called Johnny Guitar.",
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"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.",
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"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
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"ITEM_CHAINLIGHTNING_LORE": "What if you go, what if you stay?\nI love you.\nBut if you're cruel, you can be kind.\nI know.\nThere was never a man like my Johnny\nLike the one they call...\n\nJohnny Guitar",
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"ITEM_SEED_NAME": "Magic Pecan",
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"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
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@ -98,10 +100,12 @@
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"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
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"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
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"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
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"ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA",
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"ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
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"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
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"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
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"ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT",
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"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
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"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
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@ -122,6 +126,7 @@
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"ITEM_HEALWHILESAFE_NAME": "Gary",
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"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
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"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
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"ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.",
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"ITEM_JUMPBOOST_NAME": "Tweet",
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"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
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@ -135,6 +140,7 @@
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"ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
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"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
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"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
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"ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.",
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"ITEM_MEDKIT_NAME": "Patch Me Up",
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"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
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@ -323,9 +329,9 @@
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"ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
|
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"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
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"ITEM_REGENONKILL_NAME" : "Bacon",
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"ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.",
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"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
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"ITEM_FLATHEALTH_NAME" : "Bacon",
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"ITEM_FLATHEALTH_PICKUP" : "It's cut way too thick but we'll make it work.",
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"ITEM_FLATHEALTH_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
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"ITEM_PEARL_NAME" : "8 Ball",
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"ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
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@ -379,6 +385,10 @@
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"ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
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"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
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"ITEM_LIGHTNINGSTRIKEONHIT_NAME": "Very Wisdom Tooth",
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"ITEM_LIGHTNINGSTRIKEONHIT_PICKUP": "\"Oh tooth, what is your wisdom?\"\r\n\"BWACKOW, BWACKOW-BWACKOW...\"",
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"ITEM_LIGHTNINGSTRIKEONHIT_DESC": "It's like the wisdom tooth but more wise.",
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"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
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"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
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"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
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@ -430,5 +440,29 @@
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"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
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"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
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"ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
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"ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooky",
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"ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "\"The hooks! The hooks!\"",
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"ITEM_LUNARSECONDARYREPLACEMENT_DESC": "I'm not porting this in.",
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"ITEM_LUNARSECONDARYREPLACEMENT_LORE": "\"And higher! And higher! And higherrrrrr!!\"",
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"ITEM_SKULLCOUNTER_NAME": "A Human Skull",
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"ITEM_SKULLCOUNTER_PICKUP": "\"This doesn't seem physically possible!\"",
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"ITEM_SKULLCOUNTER_DESC": "\"This doesn't seem physically possible!\"",
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"ITEM_ROBOBALLBUDDY_NAME": "Companion Cube",
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"ITEM_ROBOBALLBUDDY_PICKUP": "Oh, it's you.",
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"ITEM_ROBOBALLBUDDY_DESC": "\"EVERYBODY RUN FOR YOUR LIVES! KILLER ROBOTS ARE TAKING OVER THE WORLD!\"\r\n\"...\"\r\n\"OUR WORLD!\"\r\n[screaming]",
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"ITEM_ROBOBALLBUDDY_LORE": "Mister Krabs is a robot.",
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"ITEM_PARENTEGG_NAME": "Eggg",
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"ITEM_PARENTEGG_PICKUP": "You can't hurt me, I get healed!",
|
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"ITEM_PARENTEGG_DESC": "Heal from <style=cIsDamage>incoming damage</style> for <style=cIsHealing>15<style=cStack> (+15 per stack)</style></style>.",
|
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"ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg.\"",
|
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|
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"ITEM_LUNARSPECIALREPLACEMENT_NAME": "Rune",
|
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"ITEM_LUNARSPECIALREPLACEMENT_PICKUP": "Rune",
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"ITEM_LUNARSPECIALREPLACEMENT_DESC": "Rune",
|
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"ITEM_LUNARSPECIALREPLACEMENT_LORE": "Rune",
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}
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}
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|
0
Keywords.txt
Executable file → Normal file
0
Keywords.txt
Executable file → Normal file
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Lobby.json
Executable file → Normal file
0
Lobby.json
Executable file → Normal file
11
Logbook.txt
Executable file → Normal file
11
Logbook.txt
Executable file → Normal file
@ -7,10 +7,12 @@
|
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"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
|
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"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
|
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|
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"LOGBOOK_CATEGORY_MONSTER" : "Dude",
|
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"LOGBOOK_CATEGORY_STAGE" : "Where's",
|
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"LOGBOOK_CATEGORY_SURVIVOR" : "My",
|
||||
"LOGBOOK_CATEGORY_MONSTER" : "Beeble",
|
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"LOGBOOK_CATEGORY_STAGE" : "Where",
|
||||
"LOGBOOK_CATEGORY_SURVIVOR" : "Literally Me",
|
||||
"LOGBOOK_CATEGORY_FRAGMENT" : "Car",
|
||||
"LOGBOOK_CATEGORY_STATS": "How Good Are Ya?",
|
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"LOGBOOK_CATEGORY_MORGUE": "Previous Fuckups",
|
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|
||||
"LOGBOOK_UNLOCK_ITEM_LOG" : "<i>Gotta find it</i>",
|
||||
"LOGBOOK_UNLOCK_ITEM_MONSTER" : "<i>Get that motherfucker</i>",
|
||||
@ -22,5 +24,8 @@
|
||||
"LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
|
||||
"LOGBOOK_ROTATE" : "Speen",
|
||||
"LOGBOOK_PAN" : "Moov",
|
||||
|
||||
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}",
|
||||
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "<nobr>Dude: {0}</nobr>\n<nobr>Game: {1}</nobr>\n<nobr>Winner?: {2}</nobr>"
|
||||
}
|
||||
}
|
||||
|
0
Main.txt
Executable file → Normal file
0
Main.txt
Executable file → Normal file
2
Maps.txt
Executable file → Normal file
2
Maps.txt
Executable file → Normal file
@ -20,6 +20,8 @@
|
||||
"MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn",
|
||||
"MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust",
|
||||
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some",
|
||||
"MAP_ROOTJUNGLE_TITLE": "Kelp Forest",
|
||||
"MAP_ROOTJUNGLE_SUBTITLE": "\"All hail the magic conch!\nWOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOO\"",
|
||||
|
||||
"MAP_SKYMEADOW_TITLE" : "Last Stop",
|
||||
"MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",
|
||||
|
3
Messages.txt
Executable file → Normal file
3
Messages.txt
Executable file → Normal file
@ -39,6 +39,7 @@
|
||||
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>",
|
||||
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>",
|
||||
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>",
|
||||
"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>\"Welcome to our club! Welcome to our club!\"</style>",
|
||||
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>",
|
||||
|
||||
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>",
|
||||
@ -49,7 +50,7 @@
|
||||
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>",
|
||||
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>",
|
||||
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>",
|
||||
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Somehow, you got a family event on the moon. Nice.</style>",
|
||||
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Jimi Hendrix fans flood the landscape</style>",
|
||||
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
|
||||
"PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
|
||||
"PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",
|
||||
|
14
Objectives.txt
Executable file → Normal file
14
Objectives.txt
Executable file → Normal file
@ -13,5 +13,19 @@
|
||||
"OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})",
|
||||
"OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)",
|
||||
"OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON",
|
||||
"OBJECTIVE_MOON_BATTERY_SOUL": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_SOUL_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_BLOOD": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_BLOOD_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_DESIGN": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_DESIGN_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MASS": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MASS_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MISSION": "Suck <style=cLunarObjective>dicks</style> ({0}/{1})",
|
||||
"OBJECTIVE_MOON_RELEASE_DROPSHIP": "OH GOD THEY <style=cHumanObjective>STOLE IT</style>",
|
||||
"OBJECTIVE_MOON_CHARGE_DROPSHIP": "I DON'T HAVE TIME FOR THIS <style=cHumanObjective>AAAAA</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_CHARGE_DROPSHIP_OOB": "<style=cHumanObjective>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_DROPSHIP_WAIT_FOR_ALLIES": "GET US THE FUCK OUT OF HERE",
|
||||
"OBJECTIVE_FRACTION_PROGRESS_FORMAT": "{0} ({1}/{2})",
|
||||
}
|
||||
}
|
||||
|
0
Rules.txt
Executable file → Normal file
0
Rules.txt
Executable file → Normal file
0
Settings.txt
Executable file → Normal file
0
Settings.txt
Executable file → Normal file
0
Stats.txt
Executable file → Normal file
0
Stats.txt
Executable file → Normal file
0
Steam.txt
Executable file → Normal file
0
Steam.txt
Executable file → Normal file
0
Tooltips.txt
Executable file → Normal file
0
Tooltips.txt
Executable file → Normal file
0
Unlockables.txt
Executable file → Normal file
0
Unlockables.txt
Executable file → Normal file
0
credits.json
Executable file → Normal file
0
credits.json
Executable file → Normal file
119
credits_roles.json
Normal file
119
credits_roles.json
Normal file
@ -0,0 +1,119 @@
|
||||
{
|
||||
"strings": {
|
||||
"CREDITS_ROLE_3D_ARTIST": "3D Artist",
|
||||
"CREDITS_ROLE_ACCOUNTANT": "Accountant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
|
||||
"CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
|
||||
"CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
|
||||
"CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
|
||||
"CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
|
||||
"CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
|
||||
"CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
|
||||
"CREDITS_ROLE_CFO": "CFO",
|
||||
"CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
|
||||
"CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
|
||||
"CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
|
||||
"CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
|
||||
"CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
|
||||
"CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
|
||||
"CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
|
||||
"CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
|
||||
"CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
|
||||
"CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
|
||||
"CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
|
||||
"CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
|
||||
"CREDITS_ROLE_ENGINEER": "Engineer",
|
||||
"CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
|
||||
"CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
|
||||
"CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
|
||||
"CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
|
||||
"CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
|
||||
"CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
|
||||
"CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
|
||||
"CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
|
||||
"CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
|
||||
"CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
|
||||
"CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
|
||||
"CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
|
||||
"CREDITS_ROLE_HR_DIRECTOR": "HR Director",
|
||||
"CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
|
||||
"CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
|
||||
"CREDITS_ROLE_IT_DIRECTOR": "IT Director",
|
||||
"CREDITS_ROLE_IT_MANAGER": "IT Manager",
|
||||
"CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
|
||||
"CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
|
||||
"CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
|
||||
"CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
|
||||
"CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
|
||||
"CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
|
||||
"CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
|
||||
"CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
|
||||
"CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
|
||||
"CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
|
||||
"CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
|
||||
"CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
|
||||
"CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
|
||||
"CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
|
||||
"CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
|
||||
"CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
|
||||
"CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
|
||||
"CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
|
||||
"CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
|
||||
"CREDITS_ROLE_PARALEGAL": "Paralegal",
|
||||
"CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
|
||||
"CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
|
||||
"CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
|
||||
"CREDITS_ROLE_PRESIDENT": "President",
|
||||
"CREDITS_ROLE_PRODUCER": "Producer",
|
||||
"CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
|
||||
"CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
|
||||
"CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
|
||||
"CREDITS_ROLE_QA_DIRECTOR": "QA Director",
|
||||
"CREDITS_ROLE_QA_LEAD": "QA Lead",
|
||||
"CREDITS_ROLE_QA_MANAGER": "QA Manager",
|
||||
"CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
|
||||
"CREDITS_ROLE_QA_TESTER": "QA Tester",
|
||||
"CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
|
||||
"CREDITS_ROLE_RECEPTIONIST": "Receptionist",
|
||||
"CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
|
||||
"CREDITS_ROLE_RECRUITER": "Recruiter",
|
||||
"CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
|
||||
"CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
|
||||
"CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
|
||||
"CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
|
||||
"CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
|
||||
"CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
|
||||
"CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
|
||||
"CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
|
||||
"CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
|
||||
"CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
|
||||
"CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
|
||||
"CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
|
||||
"CREDITS_ROLE_SOFTWARE_TEST_ENGINEER": "Software Test Engineer",
|
||||
"CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
|
||||
"CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
|
||||
"CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
|
||||
"CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
|
||||
"CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
|
||||
"CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
|
||||
"CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
|
||||
"CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
|
||||
"CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
|
||||
"CREDITS_ROLE_TEST_ASSOCIATE": "Test Associate",
|
||||
"CREDITS_ROLE_TEST_DIRECTOR": "Test Director",
|
||||
"CREDITS_ROLE_TEST_LEAD": "Test Lead",
|
||||
"CREDITS_ROLE_TEST_MANAGER": "Test Manager",
|
||||
"CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
|
||||
"CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
|
||||
"CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
|
||||
"CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations"
|
||||
}
|
||||
}
|
0
icon.png
Executable file → Normal file
0
icon.png
Executable file → Normal file
Before ![]() (image error) Size: 2.4 KiB After ![]() (image error) Size: 2.4 KiB ![]() ![]() |
0
language.json
Executable file → Normal file
0
language.json
Executable file → Normal file
Loading…
x
Reference in New Issue
Block a user