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Achievements.txtArtifacts.txtCharacterBodies.txtCharacterSelect.txtControls.txtCutscene.txtDialogue.txtDifficulty.txtDiscord.jsonEarlyAccess.txtEclipse.txtEquipment.txtGameBrowser.jsonGameModes.jsonHostGamePanel.jsonInteractors.txtItems.txtKeywords.txtLobby.jsonLogbook.txtMain.txtMaps.txtMessages.txtObjectives.txtREADME.mdRules.txtSettings.txtStats.txtSteam.txtTooltips.txtUnlockables.txtcredits.jsoncredits_roles.jsonicon.pnglanguage.json
0
Achievements.txt
Executable file → Normal file
0
Achievements.txt
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4
Artifacts.txt
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4
Artifacts.txt
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@ -13,8 +13,8 @@
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"ARTIFACT_SACRIFICE_NAME" : "Free Balloon Day",
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"ARTIFACT_SACRIFICE_DESCRIPTION" : "\"I stole a balloon!\"",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "You Are Me? Who Am I?",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"OH NOOOOOOOO\"",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "The Algae is Always Greener",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"Goodbye everyone, I'll remember you all in therapy!\"",
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"ARTIFACT_WEAKASSKNEES_NAME": "I Had An Accident",
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"ARTIFACT_WEAKASSKNEES_DESCRIPTION": "\"One more injury like that and you could wind up like that poor creature there. In the Iron Butt.\"",
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169
CharacterBodies.txt
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169
CharacterBodies.txt
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File diff suppressed because one or more lines are too long
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CharacterSelect.txt
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CharacterSelect.txt
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0
Controls.txt
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Controls.txt
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8
Cutscene.txt
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8
Cutscene.txt
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@ -3,11 +3,11 @@
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{
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"CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ",
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"CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'",
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"CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why the fuck did you drive us out to the middle of nowhere?",
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"CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why did you drive us out to the middle of nowhere?",
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"CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.",
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"CUTSCENE_INTRO_SUBTITLE_3" : "Shut the fuck up. Do you see anybody down there?",
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"CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the goddamn sky. How am I supposed to see people from up here?",
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"CUTSCENE_INTRO_SUBTITLE_5" : "Did I ask for backtalk?",
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"CUTSCENE_INTRO_SUBTITLE_3" : "Shut up. Do you see anybody down there?",
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"CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the sky. How am I supposed to see people from up here?",
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"CUTSCENE_INTRO_SUBTITLE_5" : "Well? I want answers, Carson.",
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"CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.",
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"CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.",
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"CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?",
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Dialogue.txt
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12
Dialogue.txt
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@ -13,12 +13,12 @@
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"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
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"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
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"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
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"BROTHER_DAMAGEDEALT_5" : "You are nothing.",
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"BROTHER_DAMAGEDEALT_6" : "Mistake.",
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"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.",
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"BROTHER_DAMAGEDEALT_8" : "Break beneath me.",
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"BROTHER_DAMAGEDEALT_9" : "Slow.",
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"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.",
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"BROTHER_DAMAGEDEALT_5" : "What an uppercut.",
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"BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.",
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"BROTHER_DAMAGEDEALT_7" : "Bet that hurt.",
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"BROTHER_DAMAGEDEALT_8" : "bomk",
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"BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.",
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"BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.",
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"BROTHER_KILL_1" : "Gotcha, bitch.",
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"BROTHER_KILL_2" : "Submit, vermin.",
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1
Difficulty.txt
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1
Difficulty.txt
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@ -12,5 +12,6 @@
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"DIFFICULTY_BAR_8": "OH GOD",
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"DIFFICULTY_BAR_9": "WEEWOO",
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"STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}",
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"AMBIENT_LEVEL_DISPLAY_FORMAT": "{0}<style=cSub>%</style>",
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}
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}
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Discord.json
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Discord.json
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EarlyAccess.txt
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EarlyAccess.txt
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Eclipse.txt
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Eclipse.txt
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4
Equipment.txt
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4
Equipment.txt
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@ -10,11 +10,11 @@
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"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
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"EQUIPMENT_METEOR_NAME": "Blue Balls",
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"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<sytle=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
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"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<style=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
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"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
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"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",
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"EQUIPMENT_BLACKHOLE_PICKUP": "Go sit in the corner and think about what you did.",
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"EQUIPMENT_BLACKHOLE_PICKUP": "\"We should take Bikini Bottom and push it somewhere else!\"",
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"EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that <style=cIsUtility>draws enemies within 30m into its center</style>. Lasts 10 seconds",
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"EQUIPMENT_CRITONUSE_NAME": "Kritzkrieg",
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0
GameBrowser.json
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GameBrowser.json
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GameModes.json
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GameModes.json
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HostGamePanel.json
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HostGamePanel.json
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22
Interactors.txt
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Interactors.txt
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@ -9,7 +9,7 @@
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"TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING",
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"BARREL1_NAME": "Your Wallet",
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"BARREL1_CONTEXT": "It's nto my wallet",
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"BARREL1_CONTEXT": "It's not my wallet",
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"LOCKBOX_NAME": "Birthday Presents",
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"LOCKBOX_CONTEXT": "It's shit",
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@ -97,8 +97,8 @@
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"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>Tails</color>",
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"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} lost the coin toss.</color>",
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"SHRINE_BOSS_NAME": "More Boss",
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"SHRINE_BOSS_CONTEXT": "Invite pain upon yourself",
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"SHRINE_BOSS_NAME": "Panty Raid",
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"SHRINE_BOSS_CONTEXT": "\"I'm already hearing voices!\"",
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"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You decide living is overrated.</color>",
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"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has lost their will to live.</color>",
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"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Hope you're ready for multi-boss time</style>",
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@ -110,7 +110,7 @@
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"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} hit order god dammit.</color>",
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"SHRINE_GOLDSHORES_NAME": "Twitch Prime",
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"SHRINE_GOLDSHORES_CONTEXT": "Subscribe to simpleflips",
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"SHRINE_GOLDSHORES_CONTEXT": "Subscribe to zfg1",
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"SHRINE_COMBAT_NAME": "Mortal Kombat",
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"SHRINE_COMBAT_CONTEXT": "Invite the wrath of things",
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@ -131,6 +131,14 @@
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"NULL_WARD_NAME" : "Food Bowl",
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"NULL_WARD_CONTEXT" : "Fill",
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//MISC
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"MOON_BATTERY_SOUL_NAME": "Soul Train",
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"MOON_BATTERY_SOUL_CONTEXT": "Yeah let's go",
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"MOON_BATTERY_BLOOD_NAME": "Hurt Popsicle",
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"MOON_BATTERY_BLOOD_CONTEXT": "This is gonna hurt...",
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"MOON_BATTERY_DESIGN_NAME": "Artist's Block",
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"MOON_BATTERY_DESIGN_CONTEXT": "Carve a statue",
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"MOON_BATTERY_MASS_NAME": "Fat Bomb",
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"MOON_BATTERY_MASS_CONTEXT": "Oh lordy this is gonna be bad",
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"LOCKEDMAGE_NAME" : "Thicc Popsicle",
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"LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
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@ -168,7 +176,7 @@
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"PORTAL_SHOP_NAME" : "Noot Noot",
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"PORTAL_SHOP_CONTEXT": "Noot",
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"PORTAL_GOLDSHORES_NAME" : "Breakfast Portal",
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"PORTAL_GOLDSHORES_CONTEXT": "simpleflips is hungry",
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"PORTAL_GOLDSHORES_CONTEXT": "Anyway...",
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"PORTAL_MYSTERYSPACE_NAME" : "The Bridge",
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"PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip",
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"PORTAL_ARENA_NAME" : "Doggo World",
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@ -191,6 +199,7 @@
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"COST_EQUIPMENT_FORMAT": "{0} fruits",
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"COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
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"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
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"COST_TREASURECACHEITEM_FORMAT" : "Yeet {0} Spork",
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"FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
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"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
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@ -213,5 +222,8 @@
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"DROPSHIP_NAME" : "Your Ticket Out of Here",
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"DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
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"MOON_ELEVATOR_NAME": "Jimmy Hendrix Yeeter",
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"MOON_ELEVATOR_CONTEXT": "Jump",
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}
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}
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88
Items.txt
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88
Items.txt
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@ -8,88 +8,104 @@
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"ITEM_CLOVER_NAME": "Sundae",
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"ITEM_CLOVER_PICKUP": "\"Easy like Sunday <style=cIsUtility>moooooooorning...</style>\"",
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"ITEM_CLOVER_DESC": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
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"ITEM_CLOVER_LORE": "\"Go. Run away like all the others. No one would want a friend as ugly as I am.\"\n\n\"Sure they would! It makes them feel better about the way they look! Maybe a story will cheer you up.\n\n\"It's called 'The Ugly Barnacle'...\"",
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"ITEM_SYRINGE_NAME": "Sleezy German Medicine",
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"ITEM_SYRINGE_PICKUP": "Let's watch Steve eat meth chocolate.",
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"ITEM_SYRINGE_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
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"ITEM_SYRINGE_LORE": "The late 1930s on Earth was a time of radical drug development, including primitive stimulants such as amphetamines. Historians believe that a Roman-like faction would infuse candies with the drug and feed them to soldiers keep them awake over long night shifts.\n\nIn 2015, a prefabricated food reviewer by the name of Steve would be the last known person to consume and properly document this drug on video.\n\nTragically, Steve died 34 years later of an intestinal blockage.\n\n- Encyclopaedia of Falsehoods",
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"ITEM_BEAR_NAME": "You Can't Shoot Me",
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"ITEM_BEAR_PICKUP": "Oh fuck he shot me.",
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"ITEM_BEAR_DESC": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
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"ITEM_BEAR_LORE": "Squeaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\n...\n\nSqueaky!\n\n...\n\n.",
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"ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
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"ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
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"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
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"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
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"ITEM_BEHEMOTH_LORE": "Attached to the item is a note. It reads:\n\n\"licc\"\n\nYou ponder what degeneracy would lead a man to lewd a loli as pure as this.",
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"ITEM_MISSILE_NAME": "Meatball",
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"ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
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"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
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"ITEM_MISSILE_LORE": "\"But we did everything you said-- I followed all the rules! I even ate 105 black licorice jellybeans through a straw! Now why can't you tell me the formula?!\"\n\n\"It's your rule.\"",
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"ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
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"ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"",
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"ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
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"ITEM_EXPLODEONDEATH_LORE": "Hey man you've got to try this sandwich!\n\nIt's no ordinary sandwich!\n\nIt's the tastiest sandwich in the sea!",
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"ITEM_DAGGER_NAME": "Knoife",
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"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
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"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
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"ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.",
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"ITEM_TOOTH_NAME": "Gramma's Dentures",
|
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"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
|
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"ITEM_TOOTH_DESC": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
|
||||
"ITEM_TOOTH_LORE": "I have been publicly humiliated...\n\n...for the <color=#FF7F7F>last time</color>!",
|
||||
|
||||
"ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
|
||||
"ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
|
||||
"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
|
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"ITEM_CRITGLASSES_LORE": "Little-known fact: these things go by several names, including but not limited to:\n\nBlood-Red Bifocals\nCrit Glasses\nCrit Goggles\nLens-Makers\nMy Brand\nX-Ray Specs\nThicc Lenses\nVision Enhancinators\nCool Guy Shades\nThe Perscription\nRed Eyes\nSee Betters\n...\n\n[The list continues for twenty-four more pages]",
|
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|
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"ITEM_HOOF_NAME": "<style=cMono>LEG</style>",
|
||||
"ITEM_HOOF_NAME": "Leg",
|
||||
"ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
|
||||
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
|
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"ITEM_HOOF_LORE": "When you're running from wisps in a frenzy at 30 HP and need a hand?\nLeg.\n\nWhen the Meatball Extravaganza decides it's time to succ?\nLeg.\n\nWhen you're strolling across Titanic Plains, regretting your survivor choice?\nLeg.\n\nWhen you're having a bad day and just need to go really fast?\nLeg.\n\nWhen you're caught in a Void Reaver implosion and need to get out for dear life?\nLeg.\n\nPraise be.",
|
||||
|
||||
"ITEM_FEATHER_NAME": "Bird Hair",
|
||||
"ITEM_FEATHER_PICKUP": "I'm sorry.",
|
||||
"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
|
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|
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"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
|
||||
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they called Johnny Guitar.",
|
||||
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.",
|
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"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
|
||||
"ITEM_CHAINLIGHTNING_LORE": "What if you go, what if you stay?\nI love you.\nBut if you're cruel, you can be kind.\nI know.\nThere was never a man like my Johnny\nLike the one they call...\n\nJohnny Guitar",
|
||||
|
||||
"ITEM_SEED_NAME": "Magic Pecan",
|
||||
"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
|
||||
"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
|
||||
|
||||
"ITEM_ICICLE_NAME": "Elsa",
|
||||
"ITEM_ICICLE_PICKUP": "Do you want to build a snowman? It doesn't have to be a good item.",
|
||||
"ITEM_ICICLE_PICKUP": "Do you want to get an item? It doesn't have to be a good one.",
|
||||
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
|
||||
|
||||
"ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
|
||||
"ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>",
|
||||
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
|
||||
"ITEM_GHOSTONKILL_LORE": "Dawn of the Final Day\n24 Hours Remain",
|
||||
|
||||
"ITEM_MUSHROOM_NAME": "Bungus",
|
||||
"ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.",
|
||||
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
|
||||
"ITEM_MUSHROOM_LORE": "\"You there. That mushroom. It's mine, hand it over.\"\n\n\"What?\"\n\n\"You heard me. Hands off the spores, asshole; it's mine.\"\n\n\"Why? What's so special about this fungus-\"\n\n\"Bungus.\"\n\n\"<i>Bungus</i>?\"\n\nHe takes the fungus.\n\n\"Bungus.\"",
|
||||
|
||||
"ITEM_CROWBAR_NAME": "Hit Me Once",
|
||||
"ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.",
|
||||
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
|
||||
"ITEM_CROWBAR_LORE": "\"Aliens aren't invading, Freeman! You're just being paranoid!\"\n\"The mailman's not spying on you, Freeman! You're just being paranoid!\"\n\"There's no society of anthropomorphic frog people living in the sewer, Freeman! You're just being paranoid!\"\n\"Owls can't read your thoughts, Freeman! You're just being paranoid!\"\n\nBet you wouldn't call me paranoid now if you were still alive.",
|
||||
|
||||
"ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
|
||||
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
|
||||
"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
|
||||
"ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n",
|
||||
"ITEM_ATTACKSPEEDONCRIT_LORE": "Warning: I will ruin this item for you\n\nSeriously, you'll never be able to see it the same again.\n\n\n\n\nHonestly, turn back.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe dog nose on the front flops around whenever you move.",
|
||||
|
||||
"ITEM_BLEEDONHIT_NAME": "Stabe",
|
||||
"ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.",
|
||||
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
|
||||
"ITEM_BLEEDONHIT_LORE": "Never bring a knife to a gunfight. Unless it's a knoife, in which case you should bring seven of them and continue hitting your adversaries periodically.",
|
||||
|
||||
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA",
|
||||
|
||||
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
|
||||
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
|
||||
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
|
||||
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
|
||||
"ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT",
|
||||
|
||||
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
|
||||
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
|
||||
@ -110,11 +126,13 @@
|
||||
"ITEM_HEALWHILESAFE_NAME": "Gary",
|
||||
"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
|
||||
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
|
||||
"ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.",
|
||||
|
||||
"ITEM_JUMPBOOST_NAME": "Tweet",
|
||||
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
|
||||
"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
|
||||
|
||||
"ITEM_JUMPBOOST_LORE": "tweet tweet tweet tweet\n\ntweet tweet tweet\n\ntweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet\n\ntweet tweet\n\ntweet tweet tweet tweet tweet\n\ntweet\n\ntweet\n\ntweet tweet tweet tweet tweet tweet",
|
||||
|
||||
"ITEM_PERSONALSHIELD_NAME": "Blue Health",
|
||||
"ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
|
||||
"ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
|
||||
@ -122,6 +140,7 @@
|
||||
"ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
|
||||
"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
|
||||
"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
|
||||
"ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.",
|
||||
|
||||
"ITEM_MEDKIT_NAME": "Patch Me Up",
|
||||
"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
|
||||
@ -130,6 +149,7 @@
|
||||
"ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery",
|
||||
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.",
|
||||
"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
|
||||
"ITEM_EQUIPMENTMAGAZINE_DESC": "<style=cIsHealing>PROTIP</style>: You cannot extinguish a lithium fire. You more or less have to let it burn.\n\nIf you wind up in this situation, evacuate the area, too, because those fumes will give you serious fucking cancer.",
|
||||
|
||||
"ITEM_INFUSION_NAME": "Dracula",
|
||||
"ITEM_INFUSION_PICKUP": "Is that THE-",
|
||||
@ -174,10 +194,12 @@
|
||||
"ITEM_ALIENHEAD_NAME": "Tim Allen's Severed Head",
|
||||
"ITEM_ALIENHEAD_PICKUP": "[Home Improvement noises]",
|
||||
"ITEM_ALIENHEAD_DESC": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
|
||||
"ITEM_ALIENHEAD_LORE": "\"[Home Improvement noises]\"\n\n\"Tim, that's insane. You know you can't just-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, I know recent developments have necessitated that the project be pushed forward, but we can't send you-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes. Yes, I understand. Yes, we'll send it to you immediately, Tim.\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, we can move forward with that, too. When's a good time for you to come down to the lab?\"",
|
||||
|
||||
"ITEM_TALISMAN_NAME": "Geoffrey",
|
||||
"ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
|
||||
"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
|
||||
"ITEM_TALISMAN_LORE": "\"Hey Andrew, how do you spell Jeffrey's name?\"\n\n\"You spelled it wrong.\"\n\n\"No I haven't, not yet anyway. So does Jeffrey's name start wi-\"\n\n\"You keep spelling it wrong, stop doing that.\"",
|
||||
|
||||
"ITEM_KNURL_NAME": "Special Clay",
|
||||
"ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
|
||||
@ -206,6 +228,7 @@
|
||||
"ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
|
||||
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
|
||||
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
|
||||
"ITEM_BOSSDAMAGEBONUS_LORE": "\"Life is good.\" - Unknown old war philosopher",
|
||||
|
||||
"ITEM_SPRINTARMOR_NAME": "Paper Plate",
|
||||
"ITEM_SPRINTARMOR_PICKUP": "DON'T",
|
||||
@ -275,6 +298,7 @@
|
||||
"ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
|
||||
"ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>",
|
||||
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
|
||||
"ITEM_TITANGOLDDURINGTP_LORE": "Gold ore is one of the rarest types of mineral blocks found underground.\n\nContents:\n1 Obtaining\n1.1 Natural generation\n1.2 Breaking\n2 Usage\n2.1 Piglins\n2.2 Smelting ingredient\n3 Issues\n\nObtaining\n\nNatural generation\nGold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.\nGold ore also attempts to generate 20 times per chunk in veins of size 1-9, from levels 32 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome.\n\nBreaking\nGold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.\n\nUsage\n\nPiglins\nPiglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.\n\nIssues\n\nIssues relating to \"Gold Ore\" are maintained on the bug tracker. Report issues there.",
|
||||
|
||||
"ITEM_SPRINTWISP_NAME": "Shatterspleen",
|
||||
"ITEM_SPRINTWISP_PICKUP": "haha gotcha",
|
||||
@ -305,9 +329,9 @@
|
||||
"ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
|
||||
"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
|
||||
|
||||
"ITEM_REGENONKILL_NAME" : "Bacon",
|
||||
"ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.",
|
||||
"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
|
||||
"ITEM_FLATHEALTH_NAME" : "Bacon",
|
||||
"ITEM_FLATHEALTH_PICKUP" : "It's cut way too thick but we'll make it work.",
|
||||
"ITEM_FLATHEALTH_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
|
||||
|
||||
"ITEM_PEARL_NAME" : "8 Ball",
|
||||
"ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
|
||||
@ -361,9 +385,14 @@
|
||||
"ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
|
||||
"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
|
||||
|
||||
"ITEM_LIGHTNINGSTRIKEONHIT_NAME": "Very Wisdom Tooth",
|
||||
"ITEM_LIGHTNINGSTRIKEONHIT_PICKUP": "\"Oh tooth, what is your wisdom?\"\r\n\"BWACKOW, BWACKOW-BWACKOW...\"",
|
||||
"ITEM_LIGHTNINGSTRIKEONHIT_DESC": "It's like the wisdom tooth but more wise.",
|
||||
|
||||
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_LORE": "\"You people do not learn. Curiosity just killed you.\"\n\n- Satan",
|
||||
|
||||
"ITEM_SIPHONONLOWHEALTH_NAME" : "Bootleg Razorwire",
|
||||
"ITEM_SIPHONONLOWHEALTH_PICKUP" : "Pairs really well with normal razorwire.",
|
||||
@ -380,29 +409,60 @@
|
||||
"ITEM_ARTIFACTKEY_NAME" : "Golden Spatula",
|
||||
"ITEM_ARTIFACTKEY_PICKUP" : "Gain access to the Patty Wagon.",
|
||||
"ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
|
||||
"ITEM_ARTIFACTKEY_LORE": "\"Hey, I thought you didn't have a driver's license?\"\n\n\"You don't need a license to drive a sandwich.\"",
|
||||
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Denied",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "And he sayeth to the Lemurian: \"Ehehehehe\"",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
|
||||
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_LORE": "There are exactly two situations in which you can read this text:\n\n1. You defeated a Captain's doppelganger and got the red to drop. Bravo.\n\n2. You cheated. You dirty dirty cheater. You dirty cheating cheating dirt-eating cheater. You fucking cheater.",
|
||||
|
||||
"ITEM_SCRAPWHITE_NAME" : "White Crap",
|
||||
"ITEM_SCRAPWHITE_PICKUP" : "Formerly Fireworks.",
|
||||
"ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPWHITE_LORE": "\"I couldn't afford a present this year, so I got you this box.\"",
|
||||
|
||||
"ITEM_SCRAPGREEN_NAME" : "Green Crap",
|
||||
"ITEM_SCRAPGREEN_PICKUP" : "Formerly a Chronobauble.",
|
||||
"ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPGREEN_LORE": "A small box of choice, hard-to-come-by parts, like motors and rare earth metals.",
|
||||
|
||||
"ITEM_SCRAPRED_NAME" : "Red Crap",
|
||||
"ITEM_SCRAPRED_PICKUP" : "Nobody likes you, Timmy.",
|
||||
"ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPRED_LORE": "An intricately-organized box of exceedingly rare materials, such as radioactive samples and delicate local flora. Highly fragile, to the point where it could serve as a bomb in a pinch.\n\nNot like you'd do that.",
|
||||
|
||||
"ITEM_SCRAPYELLOW_NAME" : "Yellow Crap",
|
||||
"ITEM_SCRAPYELLOW_PICKUP" : "Just chucked a fucking Beetle in there, whatever.",
|
||||
"ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPYELLOW_LORE": "A box filled to the absolute brim with beetle legs.",
|
||||
|
||||
"ITEM_LUNARBADLUCK_NAME" : "Pinhead",
|
||||
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you is the REAL Dirty Dan?\"",
|
||||
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
|
||||
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
|
||||
"ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
|
||||
|
||||
"ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooky",
|
||||
"ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "\"The hooks! The hooks!\"",
|
||||
"ITEM_LUNARSECONDARYREPLACEMENT_DESC": "I'm not porting this in.",
|
||||
"ITEM_LUNARSECONDARYREPLACEMENT_LORE": "\"And higher! And higher! And higherrrrrr!!\"",
|
||||
|
||||
"ITEM_SKULLCOUNTER_NAME": "A Human Skull",
|
||||
"ITEM_SKULLCOUNTER_PICKUP": "\"This doesn't seem physically possible!\"",
|
||||
"ITEM_SKULLCOUNTER_DESC": "\"This doesn't seem physically possible!\"",
|
||||
|
||||
"ITEM_ROBOBALLBUDDY_NAME": "Companion Cube",
|
||||
"ITEM_ROBOBALLBUDDY_PICKUP": "Oh, it's you.",
|
||||
"ITEM_ROBOBALLBUDDY_DESC": "\"EVERYBODY RUN FOR YOUR LIVES! KILLER ROBOTS ARE TAKING OVER THE WORLD!\"\r\n\"...\"\r\n\"OUR WORLD!\"\r\n[screaming]",
|
||||
"ITEM_ROBOBALLBUDDY_LORE": "Mister Krabs is a robot.",
|
||||
|
||||
"ITEM_PARENTEGG_NAME": "Eggg",
|
||||
"ITEM_PARENTEGG_PICKUP": "You can't hurt me, I get healed!",
|
||||
"ITEM_PARENTEGG_DESC": "Heal from <style=cIsDamage>incoming damage</style> for <style=cIsHealing>15<style=cStack> (+15 per stack)</style></style>.",
|
||||
"ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg.\"",
|
||||
|
||||
"ITEM_LUNARSPECIALREPLACEMENT_NAME": "Rune",
|
||||
"ITEM_LUNARSPECIALREPLACEMENT_PICKUP": "Rune",
|
||||
"ITEM_LUNARSPECIALREPLACEMENT_DESC": "Rune",
|
||||
"ITEM_LUNARSPECIALREPLACEMENT_LORE": "Rune",
|
||||
}
|
||||
}
|
||||
|
0
Keywords.txt
Executable file → Normal file
0
Keywords.txt
Executable file → Normal file
0
Lobby.json
Executable file → Normal file
0
Lobby.json
Executable file → Normal file
11
Logbook.txt
Executable file → Normal file
11
Logbook.txt
Executable file → Normal file
@ -7,10 +7,12 @@
|
||||
"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
|
||||
"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
|
||||
|
||||
"LOGBOOK_CATEGORY_MONSTER" : "Dude",
|
||||
"LOGBOOK_CATEGORY_STAGE" : "Where's",
|
||||
"LOGBOOK_CATEGORY_SURVIVOR" : "My",
|
||||
"LOGBOOK_CATEGORY_MONSTER" : "Beeble",
|
||||
"LOGBOOK_CATEGORY_STAGE" : "Where",
|
||||
"LOGBOOK_CATEGORY_SURVIVOR" : "Literally Me",
|
||||
"LOGBOOK_CATEGORY_FRAGMENT" : "Car",
|
||||
"LOGBOOK_CATEGORY_STATS": "How Good Are Ya?",
|
||||
"LOGBOOK_CATEGORY_MORGUE": "Previous Fuckups",
|
||||
|
||||
"LOGBOOK_UNLOCK_ITEM_LOG" : "<i>Gotta find it</i>",
|
||||
"LOGBOOK_UNLOCK_ITEM_MONSTER" : "<i>Get that motherfucker</i>",
|
||||
@ -22,5 +24,8 @@
|
||||
"LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
|
||||
"LOGBOOK_ROTATE" : "Speen",
|
||||
"LOGBOOK_PAN" : "Moov",
|
||||
|
||||
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}",
|
||||
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "<nobr>Dude: {0}</nobr>\n<nobr>Game: {1}</nobr>\n<nobr>Winner?: {2}</nobr>"
|
||||
}
|
||||
}
|
||||
|
0
Main.txt
Executable file → Normal file
0
Main.txt
Executable file → Normal file
6
Maps.txt
Executable file → Normal file
6
Maps.txt
Executable file → Normal file
@ -20,16 +20,18 @@
|
||||
"MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn",
|
||||
"MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust",
|
||||
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some",
|
||||
"MAP_ROOTJUNGLE_TITLE": "Kelp Forest",
|
||||
"MAP_ROOTJUNGLE_SUBTITLE": "\"All hail the magic conch!\nWOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOO\"",
|
||||
|
||||
"MAP_SKYMEADOW_TITLE" : "Last Stop",
|
||||
"MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",
|
||||
|
||||
"MAP_MOON_TITLE" : "The Moon",
|
||||
"MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
|
||||
"MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
|
||||
|
||||
"MAP_BAZAAR_TITLE" : "Poundland",
|
||||
"MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures",
|
||||
"MAP_GOLDSHORES_TITLE" : "twitch.tv/simpleflips",
|
||||
"MAP_GOLDSHORES_TITLE" : "twitch.tv/zfg1",
|
||||
"MAP_GOLDSHORES_SUBTITLE": "World record incoming",
|
||||
"MAP_MYSTERYSPACE_TITLE" :"Malfunctioning Teleporter",
|
||||
"MAP_MYSTERYSPACE_SUBTITLE" :"It's broken, guess it's time to die",
|
||||
|
7
Messages.txt
Executable file → Normal file
7
Messages.txt
Executable file → Normal file
@ -17,8 +17,8 @@
|
||||
"MONSTER_PICKUP": "<style=cWorldEvent>{0} got a {1}{2}</color>",
|
||||
"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>Noot noot..</style>",
|
||||
"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>There's a Family Dollar on the left</style>",
|
||||
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>Shoutouts to simpleflips</style>",
|
||||
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>Remember to go to twitch.tv/simpleflips</style>",
|
||||
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>ZFG starts his Wii</style>",
|
||||
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>inb4 69th try Dampe</style>",
|
||||
"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>The bridge is coming up</style>",
|
||||
"PORTAL_MS_OPEN" : "<style=cWorldEvent>Exit life, stage right</style>",
|
||||
"STONEGATE_OPEN" : "<style=cWorldEvent>Two dumb lizards in a cave are ready for you</style>",
|
||||
@ -39,6 +39,7 @@
|
||||
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>",
|
||||
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>",
|
||||
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>",
|
||||
"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>\"Welcome to our club! Welcome to our club!\"</style>",
|
||||
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>",
|
||||
|
||||
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>",
|
||||
@ -49,7 +50,7 @@
|
||||
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>",
|
||||
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>",
|
||||
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>",
|
||||
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Somehow, you got a family event on the moon. Nice.</style>",
|
||||
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Jimi Hendrix fans flood the landscape</style>",
|
||||
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
|
||||
"PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
|
||||
"PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",
|
||||
|
14
Objectives.txt
Executable file → Normal file
14
Objectives.txt
Executable file → Normal file
@ -13,5 +13,19 @@
|
||||
"OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})",
|
||||
"OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)",
|
||||
"OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON",
|
||||
"OBJECTIVE_MOON_BATTERY_SOUL": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_SOUL_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_BLOOD": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_BLOOD_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_DESIGN": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_DESIGN_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MASS": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MASS_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MISSION": "Suck <style=cLunarObjective>dicks</style> ({0}/{1})",
|
||||
"OBJECTIVE_MOON_RELEASE_DROPSHIP": "OH GOD THEY <style=cHumanObjective>STOLE IT</style>",
|
||||
"OBJECTIVE_MOON_CHARGE_DROPSHIP": "I DON'T HAVE TIME FOR THIS <style=cHumanObjective>AAAAA</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_CHARGE_DROPSHIP_OOB": "<style=cHumanObjective>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_DROPSHIP_WAIT_FOR_ALLIES": "GET US THE FUCK OUT OF HERE",
|
||||
"OBJECTIVE_FRACTION_PROGRESS_FORMAT": "{0} ({1}/{2})",
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Salt's Shitty Text Mod
|
||||
|
||||
An exercise in what not to put in a text mod.
|
||||
Now with more Spongebob jokes
|
||||
|
||||
## What Is It?
|
||||
|
||||
|
0
Rules.txt
Executable file → Normal file
0
Rules.txt
Executable file → Normal file
0
Settings.txt
Executable file → Normal file
0
Settings.txt
Executable file → Normal file
0
Stats.txt
Executable file → Normal file
0
Stats.txt
Executable file → Normal file
18
Steam.txt
Executable file → Normal file
18
Steam.txt
Executable file → Normal file
@ -2,17 +2,17 @@
|
||||
"strings":
|
||||
{
|
||||
"STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me",
|
||||
"STEAM_COPY_LOBBY" : "Copy Lobby to Clipboard",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your current Lobby ID to your Clipboard.",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Copied Lobby ID to clipboard.",
|
||||
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Clipboard Lobby",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Joined Lobby ID.",
|
||||
"STEAM_COPY_LOBBY" : "Copy Bobby to Hobby Lobby",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your Bobby Lobby ID to Hobby Lobby, Froppy.",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Froppy will never hoppy your floppy until you sloppy her toppy.",
|
||||
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Hobby Lobby",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Groppy the Lobby ID.",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
|
||||
"STEAM_LOBBY_PUBLIC": "Public",
|
||||
"STEAM_LOBBY_PRIVATE": "Private",
|
||||
"STEAM_LOBBY_FRIENDSONLY": "Friends Only",
|
||||
"STEAM_LOBBY_PUBLIC": "Pubic",
|
||||
"STEAM_LOBBY_PRIVATE": "Privates",
|
||||
"STEAM_LOBBY_FRIENDSONLY": "Onlyfans",
|
||||
"STEAM_LOBBY_INVISIBLE": "Invisible",
|
||||
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in lobby",
|
||||
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in Froppy",
|
||||
"STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",
|
||||
|
0
Tooltips.txt
Executable file → Normal file
0
Tooltips.txt
Executable file → Normal file
0
Unlockables.txt
Executable file → Normal file
0
Unlockables.txt
Executable file → Normal file
0
credits.json
Executable file → Normal file
0
credits.json
Executable file → Normal file
119
credits_roles.json
Normal file
119
credits_roles.json
Normal file
@ -0,0 +1,119 @@
|
||||
{
|
||||
"strings": {
|
||||
"CREDITS_ROLE_3D_ARTIST": "3D Artist",
|
||||
"CREDITS_ROLE_ACCOUNTANT": "Accountant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
|
||||
"CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
|
||||
"CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
|
||||
"CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
|
||||
"CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
|
||||
"CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
|
||||
"CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
|
||||
"CREDITS_ROLE_CFO": "CFO",
|
||||
"CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
|
||||
"CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
|
||||
"CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
|
||||
"CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
|
||||
"CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
|
||||
"CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
|
||||
"CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
|
||||
"CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
|
||||
"CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
|
||||
"CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
|
||||
"CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
|
||||
"CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
|
||||
"CREDITS_ROLE_ENGINEER": "Engineer",
|
||||
"CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
|
||||
"CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
|
||||
"CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
|
||||
"CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
|
||||
"CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
|
||||
"CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
|
||||
"CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
|
||||
"CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
|
||||
"CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
|
||||
"CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
|
||||
"CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
|
||||
"CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
|
||||
"CREDITS_ROLE_HR_DIRECTOR": "HR Director",
|
||||
"CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
|
||||
"CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
|
||||
"CREDITS_ROLE_IT_DIRECTOR": "IT Director",
|
||||
"CREDITS_ROLE_IT_MANAGER": "IT Manager",
|
||||
"CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
|
||||
"CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
|
||||
"CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
|
||||
"CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
|
||||
"CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
|
||||
"CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
|
||||
"CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
|
||||
"CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
|
||||
"CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
|
||||
"CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
|
||||
"CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
|
||||
"CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
|
||||
"CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
|
||||
"CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
|
||||
"CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
|
||||
"CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
|
||||
"CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
|
||||
"CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
|
||||
"CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
|
||||
"CREDITS_ROLE_PARALEGAL": "Paralegal",
|
||||
"CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
|
||||
"CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
|
||||
"CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
|
||||
"CREDITS_ROLE_PRESIDENT": "President",
|
||||
"CREDITS_ROLE_PRODUCER": "Producer",
|
||||
"CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
|
||||
"CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
|
||||
"CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
|
||||
"CREDITS_ROLE_QA_DIRECTOR": "QA Director",
|
||||
"CREDITS_ROLE_QA_LEAD": "QA Lead",
|
||||
"CREDITS_ROLE_QA_MANAGER": "QA Manager",
|
||||
"CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
|
||||
"CREDITS_ROLE_QA_TESTER": "QA Tester",
|
||||
"CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
|
||||
"CREDITS_ROLE_RECEPTIONIST": "Receptionist",
|
||||
"CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
|
||||
"CREDITS_ROLE_RECRUITER": "Recruiter",
|
||||
"CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
|
||||
"CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
|
||||
"CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
|
||||
"CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
|
||||
"CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
|
||||
"CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
|
||||
"CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
|
||||
"CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
|
||||
"CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
|
||||
"CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
|
||||
"CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
|
||||
"CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
|
||||
"CREDITS_ROLE_SOFTWARE_TEST_ENGINEER": "Software Test Engineer",
|
||||
"CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
|
||||
"CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
|
||||
"CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
|
||||
"CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
|
||||
"CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
|
||||
"CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
|
||||
"CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
|
||||
"CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
|
||||
"CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
|
||||
"CREDITS_ROLE_TEST_ASSOCIATE": "Test Associate",
|
||||
"CREDITS_ROLE_TEST_DIRECTOR": "Test Director",
|
||||
"CREDITS_ROLE_TEST_LEAD": "Test Lead",
|
||||
"CREDITS_ROLE_TEST_MANAGER": "Test Manager",
|
||||
"CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
|
||||
"CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
|
||||
"CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
|
||||
"CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations"
|
||||
}
|
||||
}
|
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language.json
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language.json
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Reference in New Issue
Block a user