Add ultrakill

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2026-09-12 11:54:19 -05:00
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| [`mp1`](./mp1) | [Metroid Prime](https://github.com/Electro1512/MetroidAPrime) | No | 100 | My favorite GameCube game of all time. Due to its low check count and lockbox-based world setup, it has the potential to **enter BK very frequently**. Best paired with games that have **similar check counts**. |
| [`sm64`](./sm64) | [Super Mario 64](https://github.com/N00byKing/SM64AP-Launcher) | Yes | ??? | ??? |
| [`soh`](./soh) | [Ship of Harkinian](https://github.com/HarbourMasters/Archipelago-SoH/releases) | No | ~380-1400 | A PC port of Ocarina of Time. Very low chance of shuffling grass and causing very fun times. Very **low BK rate**. |
| [`ultrakill`](./ultrakill) | [ULTRAKILL](https://github.com/TRPG0/ArchipelagoULTRAKILL/releases) | No | ??? | You... INSIGNIFICANT **FUCK!** |
| [`tunic`](./tunic) | [TUNIC](https://store.steampowered.com/app/553420/TUNIC/) | Yes | ~300 | A cute little indie Zelda-like game. Nearly half of the checks are **sphere 0-2**, gated behind some knowledge and maybe one or two easily-obtained items. I **rarely enter BK** in this game unless the keys to my endgame are locked way behind somebody else (which can and does happen). |
## How Do I Access These?
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name: Salt
game: ULTRAKILL
description: Generated by MultiworldGG for ULTRAKILL
ULTRAKILL:
progression_balancing: '50'
accessibility: full
allow_collecting_from: 'true'
start_level: '0_1'
goal_level: '7_4'
goal_requirement: '15'
perfect_goal: 'false'
skipped_levels:
- 0-E
- 1-E
- P-1
- P-2
auto_exclude_skipped_locations: 'true'
auto_exclude_goal_locations: 'true'
unlock_type: levels
secret_mission_unlock_type: secret_exits
secret_exit_behavior: standard
randomize_skulls: 'false'
randomize_limbo_switches: 'false'
randomize_violence_switches: 'false'
require_gutterman_shield_break: 'true'
speedrunner_logic: 'false'
trap_percent: '25'
enemy_rewards: disabled
challenge_rewards: 'false'
p_rank_rewards: 'false'
randomize_clash_mode: 'true'
fish_rewards: 'true'
cleaning_rewards: 'true'
hank_rewards: 'true'
chess_reward: 'true'
rocket_race_reward: 'true'
randomize_secondary_fire: disabled
start_with_arm: 'true'
revolver_form: alternate
shotgun_form: standard
nailgun_form: standard
starting_stamina: '3'
starting_walljumps: '3'
start_with_slide: 'true'
start_with_slam: 'true'
point_multiplier: '1'
ui_color_randomizer: disabled
gun_color_randomizer: disabled
music_randomizer: 'false'
cybergrind_hints: 'true'
death_link: 'false'
death_link_amnesty: '1'
local_items: []
non_local_items: []
start_hints: []
start_location_hints: []
exclude_locations: []
priority_locations: []
filler_weights:
+10,000P: 50
Air Jump: 50
Confusing Aura: 50
Dual Wield: 50
Infinite Stamina: 50
Overheal: 50
Quick Charge: 50
Soap: 50
trap_weights:
Hands-Free Mode: 50
Hard Damage: 50
Radiant Aura: 50
Stamina Limiter: 50
Wall Jump Limiter: 50
Weapon Malfunction: 50
starting_weapon_pool:
Feedbacker: 50
Knuckleblaster: 50
Nailgun - Attractor: 50
Nailgun - JumpStart: 50
Nailgun - Overheat: 50
Railcannon - Electric: 50
Railcannon - Malicious: 50
Railcannon - Screwdriver: 50
Revolver - Marksman: 50
Revolver - Piercer: 50
Revolver - Sharpshooter: 50
Rocket Launcher - Firestarter: 50
Rocket Launcher - Freezeframe: 50
Rocket Launcher - S.R.S. Cannon: 50
Shotgun - Core Eject: 50
Shotgun - Pump Charge: 50
Shotgun - Sawed-On: 50
Whiplash: 50
start_inventory: {}
start_inventory_from_pool: {}