From 5748444310b202a5349dca97a44912886a42d3b5 Mon Sep 17 00:00:00 2001 From: Jacob Babor Date: Sat, 12 Sep 2026 11:54:19 -0500 Subject: [PATCH] Add ultrakill --- README.md | 1 + ultrakill/salt-ultrakill-wtf.yaml | 95 +++++++++++++++++++++++++++++++ 2 files changed, 96 insertions(+) create mode 100644 ultrakill/salt-ultrakill-wtf.yaml diff --git a/README.md b/README.md index 09c09cf..3123652 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,7 @@ For all sorts of rando funtimes | [`mp1`](./mp1) | [Metroid Prime](https://github.com/Electro1512/MetroidAPrime) | No | 100 | My favorite GameCube game of all time. Due to its low check count and lockbox-based world setup, it has the potential to **enter BK very frequently**. Best paired with games that have **similar check counts**. | | [`sm64`](./sm64) | [Super Mario 64](https://github.com/N00byKing/SM64AP-Launcher) | Yes | ??? | ??? | | [`soh`](./soh) | [Ship of Harkinian](https://github.com/HarbourMasters/Archipelago-SoH/releases) | No | ~380-1400 | A PC port of Ocarina of Time. Very low chance of shuffling grass and causing very fun times. Very **low BK rate**. | +| [`ultrakill`](./ultrakill) | [ULTRAKILL](https://github.com/TRPG0/ArchipelagoULTRAKILL/releases) | No | ??? | You... INSIGNIFICANT **FUCK!** | | [`tunic`](./tunic) | [TUNIC](https://store.steampowered.com/app/553420/TUNIC/) | Yes | ~300 | A cute little indie Zelda-like game. Nearly half of the checks are **sphere 0-2**, gated behind some knowledge and maybe one or two easily-obtained items. I **rarely enter BK** in this game unless the keys to my endgame are locked way behind somebody else (which can and does happen). | ## How Do I Access These? diff --git a/ultrakill/salt-ultrakill-wtf.yaml b/ultrakill/salt-ultrakill-wtf.yaml new file mode 100644 index 0000000..5c1d47c --- /dev/null +++ b/ultrakill/salt-ultrakill-wtf.yaml @@ -0,0 +1,95 @@ +name: Salt +game: ULTRAKILL +description: Generated by MultiworldGG for ULTRAKILL +ULTRAKILL: + progression_balancing: '50' + accessibility: full + allow_collecting_from: 'true' + start_level: '0_1' + goal_level: '7_4' + goal_requirement: '15' + perfect_goal: 'false' + skipped_levels: + - 0-E + - 1-E + - P-1 + - P-2 + auto_exclude_skipped_locations: 'true' + auto_exclude_goal_locations: 'true' + unlock_type: levels + secret_mission_unlock_type: secret_exits + secret_exit_behavior: standard + randomize_skulls: 'false' + randomize_limbo_switches: 'false' + randomize_violence_switches: 'false' + require_gutterman_shield_break: 'true' + speedrunner_logic: 'false' + trap_percent: '25' + enemy_rewards: disabled + challenge_rewards: 'false' + p_rank_rewards: 'false' + randomize_clash_mode: 'true' + fish_rewards: 'true' + cleaning_rewards: 'true' + hank_rewards: 'true' + chess_reward: 'true' + rocket_race_reward: 'true' + randomize_secondary_fire: disabled + start_with_arm: 'true' + revolver_form: alternate + shotgun_form: standard + nailgun_form: standard + starting_stamina: '3' + starting_walljumps: '3' + start_with_slide: 'true' + start_with_slam: 'true' + point_multiplier: '1' + ui_color_randomizer: disabled + gun_color_randomizer: disabled + music_randomizer: 'false' + cybergrind_hints: 'true' + death_link: 'false' + death_link_amnesty: '1' + local_items: [] + non_local_items: [] + start_hints: [] + start_location_hints: [] + exclude_locations: [] + priority_locations: [] + filler_weights: + +10,000P: 50 + Air Jump: 50 + Confusing Aura: 50 + Dual Wield: 50 + Infinite Stamina: 50 + Overheal: 50 + Quick Charge: 50 + Soap: 50 + trap_weights: + Hands-Free Mode: 50 + Hard Damage: 50 + Radiant Aura: 50 + Stamina Limiter: 50 + Wall Jump Limiter: 50 + Weapon Malfunction: 50 + starting_weapon_pool: + Feedbacker: 50 + Knuckleblaster: 50 + Nailgun - Attractor: 50 + Nailgun - JumpStart: 50 + Nailgun - Overheat: 50 + Railcannon - Electric: 50 + Railcannon - Malicious: 50 + Railcannon - Screwdriver: 50 + Revolver - Marksman: 50 + Revolver - Piercer: 50 + Revolver - Sharpshooter: 50 + Rocket Launcher - Firestarter: 50 + Rocket Launcher - Freezeframe: 50 + Rocket Launcher - S.R.S. Cannon: 50 + Shotgun - Core Eject: 50 + Shotgun - Pump Charge: 50 + Shotgun - Sawed-On: 50 + Whiplash: 50 + start_inventory: {} + start_inventory_from_pool: {}