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2 Commits
5a4ef962ea
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c8b1e5c530
Author | SHA1 | Date | |
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c8b1e5c530 | |||
9a11c9b311 |
27
Achievements.txt
Executable file → Normal file
27
Achievements.txt
Executable file → Normal file
@ -142,12 +142,18 @@
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"ACHIEVEMENT_TOOLBOTKILLIMPBOSSWITHBFG_NAME": "MUL-T: Gotcha!",
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"ACHIEVEMENT_TOOLBOTKILLIMPBOSSWITHBFG_DESCRIPTION": "As MUL-T, land the killing blow on an Imp Overlord with the Preon Accumulator.",
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"ACHIEVEMENT_TOOLBOTBEATARENALATER_NAME": "MUL-T: Seventh Day",
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"ACHIEVEMENT_TOOLBOTBEATARENALATER_DESCRIPTION": "As MUL-T, clear the Void Fields on Stage 7 or later",
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"ACHIEVEMENT_MERCDONTTOUCHGROUND_NAME": "Mercenary: Demon of the Skies",
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"ACHIEVEMENT_MERCDONTTOUCHGROUND_DESCRIPTION": "As Mercenary, don't touch the ground for 30 seconds.",
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"ACHIEVEMENT_MERCCOMPLETETRIALWITHFULLHEALTH_NAME": "Mercenary: Ethereal",
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"ACHIEVEMENT_MERCCOMPLETETRIALWITHFULLHEALTH_DESCRIPTION": "As Mercenary, complete a Prismatic Trial without falling below 100% health.",
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"ACHIEVEMENT_MERCXSKILLSINYSECONDS_NAME": "Mercenary: Flash of Blades",
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"ACHIEVEMENT_MERCXSKILLSINYSECONDS_DESCRIPTION": "As Mercenary, use 20 abilities in 10 seconds.",
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"ACHIEVEMENT_HUNTRESSMAINTAINFULLHEALTHONFROZENWALL_NAME": "Huntress: Piercing Wind",
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"ACHIEVEMENT_HUNTRESSMAINTAINFULLHEALTHONFROZENWALL_DESCRIPTION": "As Huntress, start and finish either Rallypoint Delta or Scorched Acres without falling below 100% health.",
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@ -178,9 +184,15 @@
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"ACHIEVEMENT_TREEBOTDUNKCLAYBOSS_NAME": "REX: Dunked",
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"ACHIEVEMENT_TREEBOTDUNKCLAYBOSS_DESCRIPTION": "As REX, kill a Clay Dunestrider on Abandoned Aqueduct by throwing it into a pit.",
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"ACHIEVEMENT_TREEBOTBIGHEAL_NAME": "REX: Full of Life",
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"ACHIEVEMENT_TREEBOTBIGHEAL_DESCRIPTION": "As REX, heal for 1000 health at once.",
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"ACHIEVEMENT_LOADERSPEEDRUN_NAME": "Loader: Swing By",
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"ACHIEVEMENT_LOADERSPEEDRUN_DESCRIPTION": "As Loader, reach and proceed through the Celestial Portal in 25 minutes or less.",
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"ACHIEVEMENT_LOADERKILLLOADERS_NAME": "Loader: The Thunderdome",
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"ACHIEVEMENT_LOADERKILLLOADERS_DESCRIPTION": "As Loader, kill three other Loaders in the Bulwark's Ambry.",
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"ACHIEVEMENT_COMMANDONONLUNARENDURANCE_NAME": "Commando: Incorruptible",
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"ACHIEVEMENT_COMMANDONONLUNARENDURANCE_DESCRIPTION": "As Commando, clear 20 stages in a single run without picking up any Lunar items.",
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@ -214,6 +226,9 @@
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"ACHIEVEMENT_CAPTAINCLEARGAMEMONSOON_NAME": "Captain: Mastery",
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"ACHIEVEMENT_CAPTAINCLEARGAMEMONSOON_DESCRIPTION": "As Captain, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_BANDIT2CLEARGAMEMONSOON_NAME": "Bandit: Mastery",
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"ACHIEVEMENT_BANDIT2CLEARGAMEMONSOON_DESCRIPTION": "As Bandit, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_KILLBOSSQUANTITYINRUN_NAME": "Blockade Breaker",
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"ACHIEVEMENT_KILLBOSSQUANTITYINRUN_DESCRIPTION": "Kill 15 boss monsters in a single run.",
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@ -316,6 +331,18 @@
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"ACHIEVEMENT_CAPTAINVISITSEVERALSTAGES_NAME": "Captain: Wanderlust",
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"ACHIEVEMENT_CAPTAINVISITSEVERALSTAGES_DESCRIPTION": "As Captain, visit 10 different environments in a single run.",
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"ACHIEVEMENT_CAPTAINSUPPLYDROPFINALE_NAME": "Captain: Smushed",
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"ACHIEVEMENT_CAPTAINSUPPLYDROPFINALE_DESCRIPTION": "As Captain, kill the final boss using a Supply Beacon",
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"ACHIEVEMENT_BANDIT2CONSECUTIVERESET_NAME": "Bandit: Classic Man",
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"ACHIEVEMENT_BANDIT2CONSECUTIVERESET_DESCRIPTION": "As Bandit, successfully use 'Lights Out' to reset your cooldowns 15 times in a row.",
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"ACHIEVEMENT_BANDIT2REVOLVERFINALE_NAME": "Bandit: B&E",
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"ACHIEVEMENT_BANDIT2REVOLVERFINALE_DESCRIPTION": "As Bandit, kill the final boss with 'Lights Out'.",
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"ACHIEVEMENT_BANDIT2STACKSUPERBLEED_NAME": "Bandit: Sadist",
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"ACHIEVEMENT_BANDIT2STACKSUPERBLEED_DESCRIPTION": "As Bandit, kill a monster with 20 stacks of Hemorrhage.",
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"ACHIEVEMENT__NAME": "",
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"ACHIEVEMENT__DESCRIPTION": "",
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}
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22
Artifacts.txt
Executable file → Normal file
22
Artifacts.txt
Executable file → Normal file
@ -11,7 +11,7 @@
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"ARTIFACT_ENIGMA_DESCRIPTION" : "\"The inner machinations of my mind are an enigma...\"",
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"ARTIFACT_SACRIFICE_NAME" : "Free Balloon Day",
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"ARTIFACT_SACRIFICE_DESCRIPTION" : "\"I stole a balloon!\"",
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"ARTIFACT_SACRIFICE_DESCRIPTION" : "\"We stole a balloon!\"",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "The Algae is Always Greener",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"Goodbye everyone, I'll remember you all in therapy!\"",
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@ -23,7 +23,7 @@
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"ARTIFACT_WISPONDEATH_DESCRIPTION": "\"Look, Patrick! A real, live ghost mop!\"",
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"ARTIFACT_ELITEONLY_NAME": "He Can Do It in Nine!",
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"ARTIFACT_ELITEONLY_DESCRIPTION": "\"Patric, shush!\"",
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"ARTIFACT_ELITEONLY_DESCRIPTION": "\"Patrick, shush!\"",
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"ARTIFACT_SINGLEMONSTERTYPE_NAME": "Is This the Krusty Krab?",
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"ARTIFACT_SINGLEMONSTERTYPE_DESCRIPTION": "\"No, this is Patrick.\"",
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@ -36,21 +36,21 @@
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"ARTIFACT_TEAMDEATH_NAME": "Iron",
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"ARTIFACT_TEAMDEATH_DESCRIPTION": "Death carries a heavy price...",
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"ARTIFACT_TEAMDEATH_DEATHMESSAGE": "<style=cDeath><b>Good going, {0}</b></style>",
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"ARTIFACT_TEAMDEATH_DEATHMESSAGE_2P": "<style=cDeath><b>Way to go, slugger.</b></style>",
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"ARTIFACT_TEAMDEATH_DEATHMESSAGE": "<style=cDeath><b>{0} RIP'd the run</b></style>",
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"ARTIFACT_TEAMDEATH_DEATHMESSAGE_2P": "<style=cDeath><b>Run ogre</b></style>",
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"ARTIFACT_SWARMS_NAME": "Anchovies",
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"ARTIFACT_SWARMS_DESCRIPTION": "\"ANCHOVIES!\"",
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"ARTIFACT_COMMAND_NAME": "You Get Three Wishes",
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"ARTIFACT_COMMAND_NAME": "You Get THREE Wishes",
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"ARTIFACT_COMMAND_DESCRIPTION": "\"Wishes? I wish we had known that earlier!\"",
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"ARTIFACT_COMMAND_CUBE_INTERACTION_PROMPT": "Wish",
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"ARTIFACT_COMMAND_INTERACTION_HEADER" : "Eeny, meeny, miny, mo!",
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"ARTIFACT_COMMAND_CUBE_WHITE_NAME" : "Basic Bitch Wish",
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"ARTIFACT_COMMAND_CUBE_GREEN_NAME" : "Pretty Good Wish",
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"ARTIFACT_COMMAND_CUBE_WHITE_NAME" : "White Wish",
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"ARTIFACT_COMMAND_CUBE_GREEN_NAME" : "Green Wish",
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"ARTIFACT_COMMAND_CUBE_RED_NAME" : "Really Good Wish",
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"ARTIFACT_COMMAND_CUBE_YELLOW_NAME" : "Friggin Weird Wish",
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"ARTIFACT_COMMAND_CUBE_ORANGE_NAME" : "Citrus Wish",
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"ARTIFACT_COMMAND_CUBE_YELLOW_NAME" : "Yellow Wish",
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"ARTIFACT_COMMAND_CUBE_ORANGE_NAME" : "Orange Wish",
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"ARTIFACT_COMMAND_CUBE_BLUE_NAME" : "Dutchman's Wish",
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"ARTIFACT_COMMAND_CUBE_UNKNOWN_NAME" : "Wish?",
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@ -60,7 +60,7 @@
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"ARTIFACT_FRIENDLYFIRE_NAME": "CHAOS CHAOS CHAOS",
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"ARTIFACT_FRIENDLYFIRE_DESCRIPTION": "y",
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"ARTIFACT_NONE_NAME" : "Please to Not Do",
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"ARTIFACT_NONE_DESCRIPTION" : "How about don't."
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"ARTIFACT_NONE_NAME" : "Please Don't",
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"ARTIFACT_NONE_DESCRIPTION" : "I would really prefer if you didn't"
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}
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}
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689
CharacterBodies.txt
Executable file → Normal file
689
CharacterBodies.txt
Executable file → Normal file
File diff suppressed because one or more lines are too long
30
CharacterSelect.txt
Executable file → Normal file
30
CharacterSelect.txt
Executable file → Normal file
@ -1,24 +1,24 @@
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{
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"strings":
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{
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"CHARACTER_SELECT_TITLE": "Pick a Guy",
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"CHARACTER_SELECT_SELECT_SURVIVOR" : "Pick a Meat Puppet",
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"SURVIVOR_OVERVIEW": "Words",
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"SURVIVOR_SKILLS": "Doables",
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"SURVIVOR_LOADOUT": "CHOOSE YER CER",
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"CHARACTER_SELECT_READY": "Blowout when?",
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"CHARACTER_SELECT_LOCKED_IN": "WE WAR NOW SERGEI",
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"CHARACTER_SELECT_TITLE": "Character Select",
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"CHARACTER_SELECT_SELECT_SURVIVOR" : "Select a Survivor",
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"SURVIVOR_OVERVIEW": "Overview",
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"SURVIVOR_SKILLS": "Skills",
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"SURVIVOR_LOADOUT": "Loadout",
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"CHARACTER_SELECT_READY": "Ready",
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"CHARACTER_SELECT_LOCKED_IN": "Locked In",
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"LOADOUT_SKILL_PRIMARY": "Bap",
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"LOADOUT_SKILL_SECONDARY": "Bap Bap",
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"LOADOUT_SKILL_UTILITY": "Zwoosh",
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"LOADOUT_SKILL_SPECIAL": "Kapew",
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"LOADOUT_SKILL_MISC": "Beep Boop",
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"LOADOUT_SKIN": "[clothing noises]",
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"LOADOUT_SKILL_PRIMARY": "Primary",
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"LOADOUT_SKILL_SECONDARY": "Secondary",
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"LOADOUT_SKILL_UTILITY": "Utility",
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"LOADOUT_SKILL_SPECIAL": "Special",
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"LOADOUT_SKILL_MISC": "Misc",
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"LOADOUT_SKIN": "Skin",
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"CHARACTER_DESCRIPTION_AND_UNLOCK_FORMAT" : "{0}\n\n{1}",
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"RANDOM_VOTE_NAME" : "Who Cares",
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"RANDOM_VOTE_DESCRIPTION" : "I don't fucking care just pick them",
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"RANDOM_VOTE_NAME" : "Randomize",
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"RANDOM_VOTE_DESCRIPTION" : "Vote for random choices.",
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}
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}
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0
Controls.txt
Executable file → Normal file
0
Controls.txt
Executable file → Normal file
76
Cutscene.txt
Executable file → Normal file
76
Cutscene.txt
Executable file → Normal file
@ -1,29 +1,55 @@
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{
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"strings":
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{
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"CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ",
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"CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'",
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"CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why did you drive us out to the middle of nowhere?",
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"CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.",
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"CUTSCENE_INTRO_SUBTITLE_3" : "Shut up. Do you see anybody down there?",
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"CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the sky. How am I supposed to see people from up here?",
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"CUTSCENE_INTRO_SUBTITLE_5" : "Well? I want answers, Carson.",
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"CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.",
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"CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.",
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"CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?",
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"CUTSCENE_INTRO_SUBTITLE_9" : "Thanks man. I'll see you in hell.",
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"CUTSCENE_INTRO_SUBTITLE_10" : "[airlock cycling noises]",
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"strings": {
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"CUTSCENE_INTRO_FLAVOR_1": "UES 'Safe Travels' ",
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"CUTSCENE_INTRO_FLAVOR_2": "Last known coordinates of the UES 'Contact Light'",
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"CUTSCENE_INTRO_SUBTITLE_1": "We're here, Captain. The distress beacon came from this exact coordinate.",
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"CUTSCENE_INTRO_SUBTITLE_2": "This planet... it isn't on any star maps we know. This area isn't even on route... ",
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"CUTSCENE_INTRO_SUBTITLE_3": "Any visuals on the Contact Light?",
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"CUTSCENE_INTRO_SUBTITLE_4": "No sir... just debris.",
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"CUTSCENE_INTRO_SUBTITLE_5": "Any signs of survivors?",
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"CUTSCENE_INTRO_SUBTITLE_6": "....No sir. Bioscanner is dark.",
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"CUTSCENE_INTRO_SUBTITLE_7": "Sir... the distress beacon. It mentioned... it mentioned a lot.",
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"CUTSCENE_INTRO_SUBTITLE_8": "Monsters, and fighting, and...",
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"CUTSCENE_INTRO_SUBTITLE_9": "...Sir... do you think we're ready?",
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"CUTSCENE_INTRO_SUBTITLE_10": "Sir?",
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"GENERIC_OUTRO_FLAVOR" : "..and so it left, with a default bugged description.",
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"COMMANDO_OUTRO_FLAVOR" : "..and so he left, having violated the Geneva Convention.",
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"HUNTRESS_OUTRO_FLAVOR" : "..and so she left, dummy thicc.",
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"ENGI_OUTRO_FLAVOR" : "..and so he left, more bungus than man.",
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"TREEBOT_OUTRO_FLAVOR" : "..and so it left, with a plant.",
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"CROCO_OUTRO_FLAVOR" : "..and so it left, being the goodest doggo.",
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"LOADER_OUTRO_FLAVOR" : "..AND SO SHE LEFT, BEING FUCKING INVINCIBLE.",
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"MERC_OUTRO_FLAVOR" : "..and so he left, with a crippling addiction to cocaine.",
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"CAPTAIN_OUTRO_FLAVOR" : "..and so he left, more captain than captain captain.",
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"TOOLBOT_OUTRO_FLAVOR" : "..and so it left, beep boop.",
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"MAGE_OUTRO_FLAVOR" : "..and so she left, dummy thiccc.",
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"GENERIC_OUTRO_FLAVOR": "..and so it left, hopeful for meaning.",
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"GENERIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, so close to escape.",
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"COMMANDO_OUTRO_FLAVOR": "..and so he left, with new orders and new questions.",
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"COMMANDO_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, another number among the missing.",
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"HUNTRESS_OUTRO_FLAVOR": "..and so she left, yearning for her next great hunt.",
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"HUNTRESS_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, never to collect again.",
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"ENGI_OUTRO_FLAVOR": "..and so he left, with newfound inspirations.",
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"ENGI_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, unable to explain what his eyes had seen.",
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"TREEBOT_OUTRO_FLAVOR": "..and so it left, ready to grow into something more.",
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"TREEBOT_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, still remaining as one.",
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"CROCO_OUTRO_FLAVOR": "..and so it left, with delusions of freedom.",
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"CROCO_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, taken for the final time.",
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"LOADER_OUTRO_FLAVOR": "..and so she left, heart still racing.",
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"LOADER_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, her momentum halted forever.",
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"MERC_OUTRO_FLAVOR": "..and so he left, with dreams of good food and a peaceful night.",
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"MERC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, reduced to fable.",
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"CAPTAIN_OUTRO_FLAVOR": "..and so he left, with a new tale to tell.",
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"CAPTAIN_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, free from a lifetime of paperwork.",
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"TOOLBOT_OUTRO_FLAVOR": "..and so it left, ready to recharge.",
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"TOOLBOT_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, inactive forever.",
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"MAGE_OUTRO_FLAVOR": "..and so she left, in love with a new passion: to explore.",
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"MAGE_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, her place forever vacant.",
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"BANDIT2_OUTRO_FLAVOR": "..and so he left, grateful for his luck.",
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"BANDIT2_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, full of regret.",
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"HERETIC_OUTRO_FLAVOR": "..and so they left, bitterly avenged and deeply lost.",
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"HERETIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so they vanished, two stories ending as one.",
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}
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}
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|
105
Dialogue.txt
Executable file → Normal file
105
Dialogue.txt
Executable file → Normal file
@ -1,54 +1,73 @@
|
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{
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"strings":
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{
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"BROTHER_DIALOGUE_FORMAT" : "<color=#c6d5ff><size=120%>Jimi: {0}</color></size>",
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"strings": {
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"BROTHER_DIALOGUE_FORMAT": "<color=#c6d5ff><size=120%>Mithrix: {0}</color></size>",
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|
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//[HURT BROTHER],
|
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"BROTHER_SPAWN_PHASE1_1" : "Honey, it's 4AM.",
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"BROTHER_SPAWN_PHASE1_2" : "Yeah that hurt, ow.",
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"BROTHER_SPAWN_PHASE1_3" : "DON'T CALL IT A COMEBACK.",
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"BROTHER_SPAWN_PHASE1_4" : "GETTIN REAL TIRED OF YOUR SHIT.",
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"BROTHER_SPAWN_PHASE1_1": "Pray.",
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"BROTHER_SPAWN_PHASE1_2": "Beg.",
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"BROTHER_SPAWN_PHASE1_3": "Die.",
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"BROTHER_SPAWN_PHASE1_4": "Be slaughtered.",
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"BROTHER_DAMAGEDEALT_1" : "Hope you didn't take Glass.",
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"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
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"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
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"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
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"BROTHER_DAMAGEDEALT_5" : "What an uppercut.",
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"BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.",
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"BROTHER_DAMAGEDEALT_7" : "Bet that hurt.",
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"BROTHER_DAMAGEDEALT_8" : "bomk",
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"BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.",
|
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"BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.",
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"BROTHER_DAMAGEDEALT_1": "Bleed.",
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"BROTHER_DAMAGEDEALT_2": "Now is the time for fear.",
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"BROTHER_DAMAGEDEALT_3": "Weak.",
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"BROTHER_DAMAGEDEALT_4": "Frail - and soft.",
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"BROTHER_DAMAGEDEALT_5": "You are nothing.",
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"BROTHER_DAMAGEDEALT_6": "Mistake.",
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"BROTHER_DAMAGEDEALT_7": "Scream, vermin.",
|
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"BROTHER_DAMAGEDEALT_8": "Break beneath me.",
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"BROTHER_DAMAGEDEALT_9": "Slow.",
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"BROTHER_DAMAGEDEALT_10": "Your body will shatter.",
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"BROTHER_KILL_1" : "Gotcha, bitch.",
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"BROTHER_KILL_2" : "Submit, vermin.",
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"BROTHER_KILL_3" : "Die, vermin.",
|
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"BROTHER_KILL_4" : "Die, weakling.",
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"BROTHER_KILL_5" : "Become memories.",
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"BROTHER_KILL_1": "Return to dirt.",
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"BROTHER_KILL_2": "Submit, vermin.",
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"BROTHER_KILL_3": "Die, vermin.",
|
||||
"BROTHER_KILL_4": "Die, weakling.",
|
||||
"BROTHER_KILL_5": "Become memories.",
|
||||
|
||||
"BROTHER_SEE_HERETIC_1": "Regret this journey, Heretic.",
|
||||
"BROTHER_SEE_HERETIC_2": "Die again, Heretic.",
|
||||
|
||||
"BROTHER_KILL_HERETIC_1": "Return to pieces, Heretic.",
|
||||
"BROTHER_KILL_HERETIC_2": "Die again, Heretic.",
|
||||
|
||||
"BROTHER_KILL_MECHANICAL_1": "Inferior construct. Broken.",
|
||||
"BROTHER_KILL_MECHANICAL_2": "Primitive scrap.",
|
||||
"BROTHER_KILL_MECHANICAL_3": "Disassembled.",
|
||||
|
||||
//[HURT BROTHER],
|
||||
"BROTHERHURT_DAMAGEDEALT_1" : "BLEED.",
|
||||
"BROTHERHURT_DAMAGEDEALT_2" : "SCREAM.",
|
||||
"BROTHERHURT_DAMAGEDEALT_3" : "WHERE'S YOUR INFLUENCE?",
|
||||
"BROTHERHURT_DAMAGEDEALT_4" : "FLEETING STRENGTH.",
|
||||
"BROTHERHURT_DAMAGEDEALT_5" : "FRAIL.",
|
||||
"BROTHERHURT_DAMAGEDEALT_6" : "BREAK.",
|
||||
"BROTHERHURT_DAMAGEDEALT_7" : "FALSE STRENGTH.",
|
||||
"BROTHERHURT_DAMAGEDEALT_8" : "DRAIN.",
|
||||
"BROTHERHURT_DAMAGEDEALT_9" : "DIE, VERMIN.",
|
||||
"BROTHERHURT_DAMAGEDEALT_10" : "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.",
|
||||
"BROTHERHURT_DAMAGEDEALT_1": "BLEED.",
|
||||
"BROTHERHURT_DAMAGEDEALT_2": "SCREAM.",
|
||||
"BROTHERHURT_DAMAGEDEALT_3": "WHERE'S YOUR INFLUENCE?",
|
||||
"BROTHERHURT_DAMAGEDEALT_4": "FLEETING STRENGTH.",
|
||||
"BROTHERHURT_DAMAGEDEALT_5": "FRAIL.",
|
||||
"BROTHERHURT_DAMAGEDEALT_6": "BREAK.",
|
||||
"BROTHERHURT_DAMAGEDEALT_7": "FALSE STRENGTH.",
|
||||
"BROTHERHURT_DAMAGEDEALT_8": "DRAIN.",
|
||||
"BROTHERHURT_DAMAGEDEALT_9": "DIE, VERMIN.",
|
||||
"BROTHERHURT_DAMAGEDEALT_10": "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.",
|
||||
|
||||
"BROTHERHURT_KILL_1" : "YOU BITCH.",
|
||||
"BROTHERHURT_KILL_2" : "WEAK.",
|
||||
"BROTHERHURT_KILL_3" : "USELESS.",
|
||||
"BROTHERHURT_KILL_4" : "AS I THOUGHT...",
|
||||
"BROTHERHURT_KILL_5" : "VERMIN.",
|
||||
"BROTHERHURT_KILL_1": "DIE.",
|
||||
"BROTHERHURT_KILL_2": "WEAK.",
|
||||
"BROTHERHURT_KILL_3": "USELESS.",
|
||||
"BROTHERHURT_KILL_4": "AS I THOUGHT...",
|
||||
"BROTHERHURT_KILL_5": "VERMIN.",
|
||||
|
||||
"BROTHERHURT_DEATH_1" : "NO... NOT NOW...",
|
||||
"BROTHERHURT_DEATH_2" : "WHY... WHY NOW...?",
|
||||
"BROTHERHURT_DEATH_3" : "NO... NO...!",
|
||||
"BROTHERHURT_DEATH_4" : "BROTHER... HELP ME...!",
|
||||
"BROTHERHURT_DEATH_5" : "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?",
|
||||
"BROTHERHURT_DEATH_6" : "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...",
|
||||
"BROTHERHURT_DEATH_1": "NO... NOT NOW...",
|
||||
"BROTHERHURT_DEATH_2": "WHY... WHY NOW...?",
|
||||
"BROTHERHURT_DEATH_3": "NO... NO...!",
|
||||
"BROTHERHURT_DEATH_4": "BROTHER... HELP ME...!",
|
||||
"BROTHERHURT_DEATH_5": "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?",
|
||||
"BROTHERHURT_DEATH_6": "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...",
|
||||
|
||||
"BROTHERHURT_SEE_TITANGOLD_1": "THE GUARDIAN...? IMPOSSIBLE...!",
|
||||
"BROTHERHURT_SEE_TITANGOLD_2": "THE WRETCHED GUARDIAN...!",
|
||||
"BROTHERHURT_SEE_TITANGOLD_AND_HERETIC_1": "THE HERETIC… THE GUARDIAN… HOW? WHO PULLS YOUR STRINGS, VERMIN?",
|
||||
|
||||
"BROTHERHURT_KILL_TITANGOLD_1": "YOU CANNOT DEFY ME, GUARDIAN",
|
||||
"BROTHERHURT_KILL_TITANGOLD_2": "RETURN TO DIRT, GUARDIAN.",
|
||||
|
||||
"BROTHERHURT_KILL_HERETIC_1": "RETURN TO PIECES, HERETIC.",
|
||||
"BROTHERHURT_KILL_HERETIC_2": "DIE AGAIN, HERETIC.",
|
||||
}
|
||||
}
|
23
Difficulty.txt
Executable file → Normal file
23
Difficulty.txt
Executable file → Normal file
@ -1,16 +1,17 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"DIFFICULTY_BAR_0": "Sunshine",
|
||||
"DIFFICULTY_BAR_1": "Happy Days",
|
||||
"DIFFICULTY_BAR_2": "Days",
|
||||
"DIFFICULTY_BAR_3": "Sad Days",
|
||||
"DIFFICULTY_BAR_4": "Hard Times",
|
||||
"DIFFICULTY_BAR_5": "Cancer",
|
||||
"DIFFICULTY_BAR_6": "Halp",
|
||||
"DIFFICULTY_BAR_7": "TERMINAL 7",
|
||||
"DIFFICULTY_BAR_8": "OH GOD",
|
||||
"DIFFICULTY_BAR_9": "WEEWOO",
|
||||
"STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}",
|
||||
"DIFFICULTY_BAR_0": "Very Easy",
|
||||
"DIFFICULTY_BAR_1": "Easy",
|
||||
"DIFFICULTY_BAR_2": "Medium",
|
||||
"DIFFICULTY_BAR_3": "Hard",
|
||||
"DIFFICULTY_BAR_4": "Very Hard",
|
||||
"DIFFICULTY_BAR_5": "Insane",
|
||||
"DIFFICULTY_BAR_6": "Impossible",
|
||||
"DIFFICULTY_BAR_7": "I SEE YOU",
|
||||
"DIFFICULTY_BAR_8": "I'M COMING FOR YOU",
|
||||
"DIFFICULTY_BAR_9": "HAHAHAHAHAHA",
|
||||
"STAGE_COUNT_FORMAT" : "<style=cSub>Stage</style> {0}",
|
||||
"AMBIENT_LEVEL_DISPLAY_FORMAT" : "<style=cSub>Lv.</style> {0}",
|
||||
}
|
||||
}
|
8
Discord.json
Executable file → Normal file
8
Discord.json
Executable file → Normal file
@ -1,8 +1,8 @@
|
||||
{
|
||||
"strings": {
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_SINGLEPLAYER_GAME": "Playing with Himself",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_LOBBY_GAME": "Dying with Friends",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_SERVER_GAME": "Dying with Randos",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_LOBBY_MENU": "Join my Game, Fuckheads"
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_SINGLEPLAYER_GAME": "Singleplayer",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_LOBBY_GAME": "Playing in a Group",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_SERVER_GAME": "Playing on a Server",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_LOBBY_MENU": "Creating a Group"
|
||||
}
|
||||
}
|
||||
|
4
EarlyAccess.txt
Executable file → Normal file
4
EarlyAccess.txt
Executable file → Normal file
@ -1,8 +1,8 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"EARLY_ACCESS_DISCLAIMER": "Stop screwing around.",
|
||||
"EARLY_ACCESS_LORE" : "<style=cMono>\r\n$ cat desc\r\ncat: desc: no such file or directory\r\n$ ls\r\nname\r\n$ exit\r\nConnection to repo.ues.gov closed.</style>",
|
||||
"EARLY_ACCESS_DISCLAIMER": "Thank you for playing Risk of Rain 2! \r\n\r\nPlease remember that RoR2 is still in active development during Early Access! You may run into missing or partially complete features <sprite name=\"WIP\">.\r\n\r\nPlease send us feedback or bug reports at contact@hopoogames.com. You can also join us in our official Discord channel, accessible under 'Music & More'. \r\n\r\nSee you on the planet.\r\n\r\n<i>- Hopoo Games<\/i>",
|
||||
"EARLY_ACCESS_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... error.\r\n$ Resolving... error.\r\n$ Combing for relevant data...\r\nError!\r\nOutputting error log...\r\n<\/style>\r\n\r\nThere seems to be no data. Please retry again.\r\n",
|
||||
}
|
||||
}
|
||||
|
||||
|
0
Eclipse.txt
Executable file → Normal file
0
Eclipse.txt
Executable file → Normal file
222
Equipment.txt
Executable file → Normal file
222
Equipment.txt
Executable file → Normal file
@ -1,123 +1,167 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"EQUIPMENT_COMMANDMISSILE_NAME": "Bees",
|
||||
"EQUIPMENT_COMMANDMISSILE_PICKUP": "Oh no, not the bees! <style=cIsDamage>NOT THE BEES!!</style>",
|
||||
"EQUIPMENT_COMMANDMISSILE_DESC": "Fire a swarm of <style=cIsDamage>12</style> missiles that deal <style=cIsDamage>12x300% damage</style>.",
|
||||
"EQUIPMENT_COMMANDMISSILE_NAME": "Disposable Missile Launcher",
|
||||
"EQUIPMENT_COMMANDMISSILE_PICKUP": "Fire a swarm of missiles.",
|
||||
"EQUIPMENT_COMMANDMISSILE_DESC": "Fire a swarm of <style=cIsDamage>12</style> missiles that deal <style=cIsDamage>12x300% damage</style>.",
|
||||
"EQUIPMENT_COMMANDMISSILE_LORE": "\u201CConsumers were shocked when a beloved game company released its latest cardboard assembly kit: a missile launcher.\u201D\r\n\r\n- The Saturn Reporter\r\n",
|
||||
|
||||
"EQUIPMENT_FRUIT_NAME": "Fut",
|
||||
"EQUIPMENT_FRUIT_PICKUP": "Finally, some <style=cIsDamage>good fucking food</style>.",
|
||||
"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
|
||||
"EQUIPMENT_FRUIT_NAME": "Foreign Fruit",
|
||||
"EQUIPMENT_FRUIT_PICKUP": "Heal on use.",
|
||||
"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
|
||||
"EQUIPMENT_FRUIT_LORE": "\u201CThe Nutapple is an exotic fruit picked from the curious Xelphum Tree, native to coastal Gemines on Titan. Renowned for its sweet, yet cleansing flavor (and low caloric total), the Nutapple is a must-have for health enthusiasts everywhere.\u201D\r\n\r\n- Dietary Sciences Digest\r\n",
|
||||
|
||||
"EQUIPMENT_METEOR_NAME": "Blue Balls",
|
||||
"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<sytle=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
|
||||
"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
|
||||
"EQUIPMENT_METEOR_NAME": "Glowing Meteorite",
|
||||
"EQUIPMENT_METEOR_PICKUP": "Rain meteors from the sky, <color=#FF7F7F>hurting both enemies and allies.</color>",
|
||||
"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
|
||||
"EQUIPMENT_METEOR_LORE" : "What a... peculiar piece of the stars that serendipity has brought us. I'm sure you can make more. The ratios are simple. It should be quite fun.",
|
||||
|
||||
"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",
|
||||
"EQUIPMENT_BLACKHOLE_PICKUP": "\"We should take Bikini Bottom and push it somewhere else!\"",
|
||||
"EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that <style=cIsUtility>draws enemies within 30m into its center</style>. Lasts 10 seconds",
|
||||
"EQUIPMENT_SOULJAR_NAME": "Jar of Souls",
|
||||
"EQUIPMENT_SOULJAR_PICKUP": "Summon a ghost for every enemy on the screen.",
|
||||
"EQUIPMENT_SOULJAR_DESC": "Duplicate every enemy as a ghost to fight on your side for 15 seconds.",
|
||||
|
||||
"EQUIPMENT_CRITONUSE_NAME": "Kritzkrieg",
|
||||
"EQUIPMENT_CRITONUSE_PICKUP": "OKTOBERFEEEEEEEEEEEEEEST",
|
||||
"EQUIPMENT_CRITONUSE_DESC": "Gain <style=cIsDamage>+100% Critical Strike Chance</style> for 8 seconds.",
|
||||
"EQUIPMENT_BLACKHOLE_NAME": "Primordial Cube",
|
||||
"EQUIPMENT_BLACKHOLE_PICKUP": "Fire a black hole that draws enemies in.",
|
||||
"EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that <style=cIsUtility>draws enemies within 30m into its center</style>. Lasts 10 seconds",
|
||||
"EQUIPMENT_BLACKHOLE_LORE": "\u201CProfessors Mia Thatcher and Jared Malik report that the galaxy\u2019s first singularity containment lattice \u2013 or SCL, for short \u2013 has finished tests and is confirmed to be perfectly safe. \r\n\r\nWhile this is a historic scientific breakthrough, multiple scientists have spoken out about the implications of such a discovery - and what it could mean for the future of the humanity.\u201D\r\n\r\n- The Saturn Reporter, Front Page Headline\r\n",
|
||||
|
||||
"EQUIPMENT_DRONEBACKUP_NAME": "Chaff",
|
||||
"EQUIPMENT_DRONEBACKUP_PICKUP": "Gotta get the fuzz off my tail",
|
||||
"EQUIPMENT_DRONEBACKUP_DESC": "Call <style=cIsDamage>4 Strike Drones</style> to fight for you. Lasts 25 seconds.",
|
||||
"EQUIPMENT_GHOSTGUN_NAME": "Reaper's Remorse",
|
||||
"EQUIPMENT_GHOSTGUN_PICKUP": "Summon a ghostly revolver that doubles damage on kill.",
|
||||
"EQUIPMENT_GHOSTGUN_DESC": "Ghost Gun description.",
|
||||
|
||||
"EQUIPMENT_BFG_NAME": "BFG-9000",
|
||||
"EQUIPMENT_BFG_PICKUP": "\"You can't just shoot a hole into the surface of The Planet\"\r\n<style=cStack>- A man who was very wrong</style>",
|
||||
"EQUIPMENT_BFG_DESC": "Fires preon tendrils, zapping enemies within 35m for up to <style=cIsDamage>600% damage/second</style>. On contact, detonate in an enormous 20m explosion for <style=cIsDamage>4000% damage</style>.",
|
||||
"EQUIPMENT_CRITONUSE_NAME": "Ocular HUD",
|
||||
"EQUIPMENT_CRITONUSE_PICKUP": "Gain 100% Critical Strike Chance for 8 seconds.",
|
||||
"EQUIPMENT_CRITONUSE_DESC": "Gain <style=cIsDamage>+100% Critical Strike Chance</style> for 8 seconds.",
|
||||
"EQUIPMENT_CRITONUSE_LORE": "Order: Ocular HUD\r\nTracking Number: 871*****\r\nEstimated Delivery: 09\/06\/2056\r\nShipping Method: Standard\r\nShipping Address: Greivenkamp, 5th Houston St, Prism Tower, Earth\r\nShipping Details:\r\n\r\nI wish you hadn't asked me for help. I was contacted by [REDACTED] and they explained... well, some things. Using their instructions, I was able to design this interface for prolonged exactness. The beauty of it all is that it will compound with any previous precision enhancing tools. Digital plus optical is the way to go.\r\n\r\nWhile I still don't know everything, I feel like I'm already in too deep. You won't hear from me anymore after this.\r\n",
|
||||
|
||||
"EQUIPMENT_JETPACK_NAME": "Fly Me To The Moon",
|
||||
"EQUIPMENT_JETPACK_PICKUP": "You have lost Karma!",
|
||||
"EQUIPMENT_JETPACK_DESC": "Sprout wings and <style=cIsUtility>fly for 15 seconds</style>. Gain <style=cIsUtility>+20% movement speed</style> for the duration.",
|
||||
"EQUIPMENT_DRONEBACKUP_NAME": "The Back-up",
|
||||
"EQUIPMENT_DRONEBACKUP_PICKUP": "Call drones for back up. Lasts 25 seconds.",
|
||||
"EQUIPMENT_DRONEBACKUP_DESC": "Call <style=cIsDamage>4 Strike Drones</style> to fight for you. Lasts 25 seconds.",
|
||||
"EQUIPMENT_DRONEBACKUP_LORE": "\"The inclusion of Rapid Response Drone Squadrons (RRDS) by local law enforcement marked a dire turning point of Plank's Rebellion. After its massive \"success\" in quelling the Rebellion - and subsequent implementation across Mercury - underground drone hackers became highly sought after by black market users.\"\r\n\r\n-Overview of Drone Technology, Vol.2\r\n",
|
||||
|
||||
"EQUIPMENT_LIGHTNING_NAME": "Mike Pence",
|
||||
"EQUIPMENT_LIGHTNING_PICKUP": "Mike \"The Electric Fence\" Pence.\r\nMike \"A Volt a Day Keeps the Gay Away\" Pence.\r\nMike \"DEUS VOLT\" Pence\r\nMike \"AC of DC\" Pence.\r\nMike \"LGBT BBQ\" Pence.\r\nMike \"Set phasers to straight\" Pence.\r\nMike \"Pole Smoker Choker\" Pence.",
|
||||
"EQUIPMENT_LIGHTNING_DESC": "Call down a lightning strike on a targeted monster, dealing <style=cIsDamage>3000% damage</style> and <style=cIsDamage>stunning</style> nearby monsters.",
|
||||
"EQUIPMENT_BFG_NAME": "Preon Accumulator",
|
||||
"EQUIPMENT_BFG_PICKUP": "Fire a ball of energy that electrocutes nearby enemies before detonating.",
|
||||
"EQUIPMENT_BFG_DESC": "Fires preon tendrils, zapping enemies within 35m for up to <style=cIsDamage>600% damage/second</style>. On contact, detonate in an enormous 20m explosion for <style=cIsDamage>4000% damage</style>.",
|
||||
"EQUIPMENT_BFG_LORE" : "Order: Particle Accelerator Component\r\nTracking Number: 993******\r\nEstimated Delivery: 06\/06\/2056\r\nShipping Method: Volatile\r\nShipping Address: Advance Particle Research Center, Mesquite, Earth\r\n\r\nI still don't get how you keep losing so many accumulators. I build 'em tough, and they're supposed to last. I ran the numbers on the comm speeds, and I'm pretty sure you sent for this order less than two days after you should've got the last one. \r\n\r\nIf this keeps up, you're gonna punch a hole in something where it doesn't belong. You've got a real good sponsor, Jim, but this stuff ain't cheap to ship. And it sure as heck ain't fast. So, I'm sending you a custom part. One that's as tough as I can make, and with a safety to keep you from overcharging it - that I'm sure you'll bypass anyway. \r\n\r\nAt least try not to blow this one to bits for the first week, alright? Make our hometown look good. You're not gonna show up those fancy Europeans with a smoking scrap heap.\r\n",
|
||||
|
||||
"EQUIPMENT_GOLDGAT_NAME": "Money Printer",
|
||||
"EQUIPMENT_GOLDGAT_PICKUP": "It doesn't print any money. It uses money to print things.\r\nSorry for the confusion.",
|
||||
"EQUIPMENT_GOLDGAT_DESC": "Fires a continuous barrage that deals <style=cIsDamage>100% damage per bullet</style>. Costs $1 per bullet. Cost increases over time.",
|
||||
"EQUIPMENT_JETPACK_NAME": "Milky Chrysalis",
|
||||
"EQUIPMENT_JETPACK_PICKUP": "Gain temporary flight.",
|
||||
"EQUIPMENT_JETPACK_DESC": "Sprout wings and <style=cIsUtility>fly for 15 seconds</style>. Gain <style=cIsUtility>+20% movement speed</style> for the duration.",
|
||||
"EQUIPMENT_JETPACK_LORE": "Order: Milky Chrysalis\r\nTracking Number: 393*****\r\nEstimated Delivery: 11/27/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Diptera Research Center, Io\r\nShipping Details:\r\n\r\nDeep within the plague wastes there is an alcove free from disease. It is home to a group of insects that have NOT acclimated to their environment. They survive not through resistance\u2026 but through transformation. \r\n\r\nI\u2019ve witnessed the creatures undergoing infinite states of metamorphosis. Each change that happens to them is reflected in the surrounding land. This constantly molds the area into something less toxic.\r\n\r\nI can\u2019t imagine that they don\u2019t have an upper limit - a final form. What adjustments would that final form bring? Are there any restrictions to what can be modified? I\u2019m sending this sample to you to study. Please be careful with it, as it\u2019s frozen in a cryo cell mid-transformation.\r\n",
|
||||
|
||||
"EQUIPMENT_PASSIVEHEALING_NAME": "Lil' Healy Boi",
|
||||
"EQUIPMENT_PASSIVEHEALING_PICKUP":"He do his best",
|
||||
"EQUIPMENT_PASSIVEHEALING_DESC":"Gain a Woodsprite follower that heals for <style=cIsHealing>1.5% of your maximum health/second</style>. Can be sent to an ally to heal them for <style=cIsHealing>10% of their maximum health</style>.",
|
||||
"EQUIPMENT_LIGHTNING_NAME": "Royal Capacitor",
|
||||
"EQUIPMENT_LIGHTNING_PICKUP": "Call down a lightning strike on a targeted monster.",
|
||||
"EQUIPMENT_LIGHTNING_DESC": "Call down a lightning strike on a targeted monster, dealing <style=cIsDamage>3000% damage</style> and <style=cIsDamage>stunning</style> nearby monsters.",
|
||||
"EQUIPMENT_LIGHTNING_LORE": "Order: ZAP2-K \u201CRoyal\u201D Capacitor\r\nTracking Number: 145***************\r\nEstimated Delivery: 04\/30\/2056\r\nShipping Method: Standard\r\nShipping Address: Power Plant 005, Route 10, Venus\r\nShipping Details: \r\n\r\nHere\u2019s a replacement for your damaged equipment. Crazy how gang activity is starting up again \u2013 even crazier that they\u2019d steal a capacitor from you guys. Anyway, you guys know the drill \u2013 make sure routinely discharge the capacitor\u2019s storage cells, as it may hold on to latent voltage. Oh, and make sure not to point it anybody when you do.\r\n\r\n- The Saturn Reporter, Front Page Headline\r\n",
|
||||
|
||||
"EQUIPMENT_AFFIXRED_NAME": "Red Hots",
|
||||
"EQUIPMENT_AFFIXRED_PICKUP": "We hot boi now",
|
||||
"EQUIPMENT_AFFIXRED_DESC": "",
|
||||
"EQUIPMENT_GOLDGAT_NAME": "The Crowdfunder",
|
||||
"EQUIPMENT_GOLDGAT_PICKUP": "Toggle to fire. Costs gold per bullet.",
|
||||
"EQUIPMENT_GOLDGAT_DESC": "Fires a continuous barrage that deals <style=cIsDamage>100% damage per bullet</style>. Costs $1 per bullet. Cost increases over time.",
|
||||
"EQUIPMENT_GOLDGAT_LORE": "Order: The Crowdfunder\r\nTracking Number: 783*****\r\nEstimated Delivery: 05/09/2056\r\nShipping Method: Standard\r\nShipping Address: 206 29th Ave, High Chariot, Mercury \r\nShipping Details:\r\n\r\nThe wealthy overlords on Primas V went to great measures to break the will of the lower class. They kept the threat of injury and death constant, which helped to keep their servants in check, but this was only half of their method. \r\n\r\nTo further highlight the vast differences in status, their extravagant weapons were fueled by currency - they were literally throwing money at them.\r\n\r\nI don\u2019t have to tell you how that turned out for them. It\u2019s why my client is in hiding now and has to pawn these things off. He thanks you for your patronage in these trying times.\r\n",
|
||||
|
||||
"EQUIPMENT_AFFIXBLUE_NAME": "5 Gum",
|
||||
"EQUIPMENT_AFFIXBLUE_PICKUP": "How it feels to chew 5 gum:\r\n<style=cIsDamage>[overloading noises]</style>\r\nStimulate your senses.",
|
||||
"EQUIPMENT_AFFIXBLUE_DESC": "",
|
||||
"EQUIPMENT_PASSIVEHEALING_NAME": "Gnarled Woodsprite",
|
||||
"EQUIPMENT_PASSIVEHEALING_PICKUP":"Heal over time. Activate to send to an ally.",
|
||||
"EQUIPMENT_PASSIVEHEALING_DESC":"Gain a Woodsprite follower that heals for <style=cIsHealing>1.5% of your maximum health/second</style>. Can be sent to an ally to heal them for <style=cIsHealing>10% of their maximum health</style>.",
|
||||
"EQUIPMENT_PASSIVEHEALING_LORE":"Order: Gnarled Woodsprite\r\nTracking Number: 447*****\r\nEstimated Delivery: 01/16/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Happy Hope Children's Hospital, Waleton, Earth\r\nShipping Details:\r\n\r\nDr. Coleas's studies on the benefits of sprite-assisted care have paved the way for hospitals across Earth. These little guys take every opportunity to radiate amongst the injured and sick. \r\n\r\nWe've seen significant decreases in the recovery times of almost all patients. While effective, I'm not certain if this aura effect is transmitting anything at all. It might all be placebo; people could just be reacting to the spectacle of a cute lifeform putting on a light show in front of them.\r\n\r\nEither way, it's good to have them around, and I think they enjoy being around us too. I'm lucky enough to get to keep one in my home... for study purposes, of course. It may seem a little crass, but shipping these little guys in from off world does not seem to impact their attitude in the slightest.\r\n",
|
||||
|
||||
"EQUIPMENT_AFFIXWHITE_NAME": "Doublemint",
|
||||
"EQUIPMENT_AFFIXWHITE_PICKUP": "I wanna be a dentist!",
|
||||
"EQUIPMENT_AFFIXWHITE_DESC": "",
|
||||
"EQUIPMENT_AFFIXRED_NAME": "Ifrit's Distinction",
|
||||
"EQUIPMENT_AFFIXRED_PICKUP": "Become an aspect of fire.",
|
||||
"EQUIPMENT_AFFIXRED_DESC": "",
|
||||
|
||||
"EQUIPMENT_AFFIXPOISON_NAME": "Juicy Fruit",
|
||||
"EQUIPMENT_AFFIXPOISON_PICKUP": "Stupid bullshit loses its flavor in like 4 minutes.",
|
||||
"EQUIPMENT_AFFIXPOISON_DESC": "",
|
||||
"EQUIPMENT_AFFIXBLUE_NAME": "Silence Between Two Strikes",
|
||||
"EQUIPMENT_AFFIXBLUE_PICKUP": "Become an aspect of lightning.",
|
||||
"EQUIPMENT_AFFIXBLUE_DESC": "",
|
||||
|
||||
"EQUIPMENT_AFFIXHAUNTED_NAME": "No Gum",
|
||||
"EQUIPMENT_AFFIXHAUNTED_PICKUP": "Oh.",
|
||||
"EQUIPMENT_AFFIXHAUNTED_DESC": "",
|
||||
"EQUIPMENT_AFFIXGOLD_NAME": "Coven of Gold",
|
||||
"EQUIPMENT_AFFIXGOLD_PICKUP": "Become an aspect of fortune.",
|
||||
"EQUIPMENT_AFFIXGOLD_DESC": "",
|
||||
|
||||
"EQUIPMENT_BURNNEARBY_NAME" : "Chester",
|
||||
"EQUIPMENT_BURNNEARBY_PICKUP" : "CRAWLING IN MY SKIN! <color=#FF7F7F>THESE WOUNDS THEY WILL NOT HEAL</color>!",
|
||||
"EQUIPMENT_BURNNEARBY_DESC" : "Ignite ALL characters within 8m. Deal <style=cIsDamage>5% of your maximum health/second as burning</style> to yourself. The burn is <style=cIsDamage>0.5x</style> stronger on allies, and <style=cIsDamage>24x</style> stronger on enemies.",
|
||||
"EQUIPMENT_AFFIXWHITE_NAME": "Her Biting Embrace",
|
||||
"EQUIPMENT_AFFIXWHITE_PICKUP": "Become an aspect of ice.",
|
||||
"EQUIPMENT_AFFIXWHITE_DESC": "",
|
||||
|
||||
"EQUIPMENT_SCANNER_NAME": "?",
|
||||
"EQUIPMENT_SCANNER_PICKUP": "?",
|
||||
"EQUIPMENT_SCANNER_DESC": "<style=cIsUtility>Reveal</style> all interactables within 500m for <style=cIsUtility>10 seconds</style>.",
|
||||
"EQUIPMENT_AFFIXPOISON_NAME": "N'kuhana's Retort",
|
||||
"EQUIPMENT_AFFIXPOISON_PICKUP": "Become an aspect of corruption.",
|
||||
"EQUIPMENT_AFFIXPOISON_DESC": "",
|
||||
|
||||
"EQUIPMENT_CRIPPLEWARD_NAME" : "Totem of Bad",
|
||||
"EQUIPMENT_CRIPPLEWARD_PICKUP" : "You can put 5 of them down now. They're still really bad.",
|
||||
"EQUIPMENT_CRIPPLEWARD_DESC" : "ALL characters within are <style=cIsUtility>slowed by 50%</style> and have their <style=cIsDamage>armor reduced by 20</style>. Can place up to <style=cIsUtility>5</style>.",
|
||||
"EQUIPMENT_AFFIXHAUNTED_NAME": "Spectral Circlet",
|
||||
"EQUIPMENT_AFFIXHAUNTED_PICKUP": "Become an aspect of incorporeality.",
|
||||
"EQUIPMENT_AFFIXHAUNTED_DESC": "",
|
||||
|
||||
"EQUIPMENT_GATEWAY_NAME" : "Monorail",
|
||||
"EQUIPMENT_GATEWAY_PICKUP" : "Ever need movement items?",
|
||||
"EQUIPMENT_GATEWAY_DESC" : "Create a <style=cIsUtility>quantum tunnel</style> of up to <style=cIsUtility>1000m</style> in length. Lasts 30 seconds.",
|
||||
"EQUIPMENT_AFFIXLUNAR_NAME": "Shared Design",
|
||||
"EQUIPMENT_AFFIXLUNAR_PICKUP": "Become an aspect of perfection.",
|
||||
"EQUIPMENT_AFFIXLUNAR_DESC": "",
|
||||
|
||||
"EQUIPMENT_TONIC_NAME" : "The Sauce",
|
||||
"EQUIPMENT_TONIC_PICKUP" : "Become God. <color=#FF7F7F>Chance to become addicted to God's embrace</color>",
|
||||
"EQUIPMENT_TONIC_DESC" : "Drink the Tonic, gaining a boost for 20 seconds. Increases <style=cIsDamage>damage</style> by <style=cIsDamage>+100%</style>. Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>+70%</style>. Increases <style=cIsDamage>armor</style> by <style=cIsDamage>+20</style>. Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>+50%</style>. Increases <style=cIsHealing>passive health regeneration</style> by <style=cIsHealing>+300%</style>. Increases <style=cIsUtility>movespeed</style> by <style=cIsUtility>+30%</style>.\n\nWhen the Tonic wears off, you have a <style=cIsHealth>20%</style> chance to gain a <style=cIsHealth>Tonic Affliction, reducing all of your stats</style> by <style=cIsHealth>-5%</style> <style=cStack>(-5% per stack)</style>.",
|
||||
"EQUIPMENT_BURNNEARBY_NAME" : "Helfire Tincture",
|
||||
"EQUIPMENT_BURNNEARBY_PICKUP" : "Burn everything nearby... <color=#FF7F7F>including you and allies.</color>\n",
|
||||
"EQUIPMENT_BURNNEARBY_DESC" : "Ignite ALL characters within 8m. Deal <style=cIsDamage>5% of your maximum health/second as burning</style> to yourself. The burn is <style=cIsDamage>0.5x</style> stronger on allies, and <style=cIsDamage>24x</style> stronger on enemies.",
|
||||
"EQUIPMENT_BURNNEARBY_LORE" : "<style=cMono>\n========================================\n==== MyBabel Machine Translator ====\n==== [Version 12.45.1.009 ] ======\n========================================\nTraining… <100000000 cycles>\nTraining… <1453461 cycles>\nComplete!\nDisplay result? Y/N\nY\n================================</style>\n[Grix] ignites. We measure the time. \n.....\n.....\n.....\n...\n..\n.\n\nToo ordered. Composition is settling - I scrape the mixture from the bottom. \n[Ouju] ignites. We measure the time.\n....\n...\n...\n..\n.\n\nToo smooth. Ratio can be greater. I flatten the mixture. Black ichor of [Ouju] begins to pool around my feet. \n[Rhisko] ignites. I measure the time.\n...\n.\n\nI increase the ratio of Tetrafoil. I saturate the mixture. Ichor floods the chamber. Ash flutters in the air before settling on the floor.\n...\nI ignite. <He> measures my time.\n...\n...\n...\n..\n..\n..\n.\n\n<Perfect.>\n<style=cMono>\n================================\n",
|
||||
|
||||
"EQUIPMENT_QUESTVOLATILEBATTERY_NAME" : "The Snack Bar",
|
||||
"EQUIPMENT_QUESTVOLATILEBATTERY_PICKUP" : "Oh my god! J.C., a <color=#FF7F7F>bomb</color>!",
|
||||
"EQUIPMENT_SOULCORRUPTOR_NAME": "EQUIPMENT_SOULCORRUPTOR_NAME",
|
||||
"EQUIPMENT_SOULCORRUPTOR_PICKUP": "EQUIPMENT_SOULCORRUPTOR_PICKUP",
|
||||
"EQUIPMENT_SOULCORRUPTOR_DESC": "EQUIPMENT_SOULCORRUPTOR_DESC",
|
||||
|
||||
"EQUIPMENT_CLEANSE_NAME" : "Soap",
|
||||
"EQUIPMENT_CLEANSE_PICKUP" : "Chance to remove permanent warp.",
|
||||
"EQUIPMENT_CLEANSE_DESC" : "<style=cIsUtility>Cleanse</style> all negative effects. Includes debuffs, damage over time, and nearby projectiles.",
|
||||
"EQUIPMENT_SCANNER_NAME": "Radar Scanner",
|
||||
"EQUIPMENT_SCANNER_PICKUP": "Reveal all nearby interactables.",
|
||||
"EQUIPMENT_SCANNER_DESC": "<style=cIsUtility>Reveal</style> all interactables within 500m for <style=cIsUtility>10 seconds</style>.",
|
||||
"EQUIPMENT_SCANNER_LORE": "Order: Radar Communications Array\r\nTracking Number: 02****************\r\nEstimated Delivery: 01\/14\/2056\r\nShipping Method: Standard\r\nShipping Address: PO Box 25-B, Fort G.B., Mercury\r\nShipping Details: \r\n\r\nYou\u2019re asking for trouble, ordering this through the UES. Not very covert. This thing can put out anything from infrared to UV waves \u2013 maybe it\u2019ll let you see the Enforcers coming to haul you off to jail as they kick down your door! Hah!\r\n",
|
||||
|
||||
"EQUIPMENT_FIREBALLDASH_NAME" : "Eg",
|
||||
"EQUIPMENT_FIREBALLDASH_PICKUP" : "Dragon eg.",
|
||||
"EQUIPMENT_FIREBALLDASH_DESC" : "Turn into a <style=cIsDamage>draconic fireball</style> for <style=cIsDamage>5</style> seconds. Deal <style=cIsDamage>500% damage</style> on impact. Detonates at the end for <style=cIsDamage>800% damage</style>.",
|
||||
"EQUIPMENT_CRIPPLEWARD_NAME" : "Effigy of Grief",
|
||||
"EQUIPMENT_CRIPPLEWARD_PICKUP" : "Drop a permanent effigy that cripples ALL characters inside. Can place up to 5..",
|
||||
"EQUIPMENT_CRIPPLEWARD_DESC" : "ALL characters within are <style=cIsUtility>slowed by 50%</style> and have their <style=cIsDamage>armor reduced by 20</style>. Can place up to <style=cIsUtility>5</style>.",
|
||||
"EQUIPMENT_CRIPPLEWARD_LORE": "\u201CThis relic tells a story... But it is not a fairy tale. It\u2019s a tragedy. A story of betrayal, regret, and sorrow. A story of two.\u201D\r\n\r\n\u201CUh\u2026 okay\u2026? How the hell do you know that?\u201D\r\n",
|
||||
|
||||
"EQUIPMENT_GAINARMOR_NAME" : "Suya",
|
||||
"EQUIPMENT_GAINARMOR_PICKUP" : "<style=cIsHealing>suya..</style>",
|
||||
"EQUIPMENT_GAINARMOR_DESC" : "Gain <style=cIsDamage>500 armor</style> for <style=cIsUtility>5 seconds.</style>",
|
||||
"EQUIPMENT_GATEWAY_NAME" : "Eccentric Vase",
|
||||
"EQUIPMENT_GATEWAY_PICKUP" : "Create a quantum tunnel between two locations.",
|
||||
"EQUIPMENT_GATEWAY_DESC" : "Create a <style=cIsUtility>quantum tunnel</style> of up to <style=cIsUtility>1000m</style> in length. Lasts 30 seconds.",
|
||||
"EQUIPMENT_GATEWAY_LORE": "\u201COne of Robins\u2019 most loved acts was the pitcher skit. \r\n\r\nThe skit would start off with Robins, playing the part of a flower keeper, getting ready to fill a vase with soil. He would pour, pour, and pour, but the vase wouldn\u2019t seem to get any fuller \u2013 as if the soil was disappearing infinitely. \r\n\r\nRobins would inspect the vase, looking at it up and down, but there weren\u2019t any holes in the thing. Finally, at the climax, Robins would hold it upside down over his head \u2013 upon which all of the soil poured in would land directly on his face.\u201D\r\n\r\n- Biography of Charles Robins\r\n",
|
||||
|
||||
"EQUIPMENT_SAWMERANG_NAME": "Shave & A Haircut",
|
||||
"EQUIPMENT_SAWMERANG_PICKUP": "Gonna take a little off the top.",
|
||||
"EQUIPMENT_SAWMERANG_DESC": "Throw <style=cIsDamage>three large saw blades</style> that slice through enemies for <style=cIsDamage>3x400%</style> damage. Also deals an additional <style=cIsDamage>3x100% damage per second</style> while <style=cIsDamage>bleeding</style> enemies. Can <style=cIsDamage>strike</style> enemies again on the way back.",
|
||||
"EQUIPMENT_TONIC_NAME" : "Spinel Tonic",
|
||||
"EQUIPMENT_TONIC_PICKUP" : "Gain a massive boost to ALL stats. <color=#FF7F7F>Chance to gain an affliction that reduces ALL stats.</color>",
|
||||
"EQUIPMENT_TONIC_DESC" : "Drink the Tonic, gaining a boost for 20 seconds. Increases <style=cIsDamage>damage</style> by <style=cIsDamage>+100%</style>. Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>+70%</style>. Increases <style=cIsDamage>armor</style> by <style=cIsDamage>+20</style>. Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>+50%</style>. Increases <style=cIsHealing>passive health regeneration</style> by <style=cIsHealing>+300%</style>. Increases <style=cIsUtility>movespeed</style> by <style=cIsUtility>+30%</style>.\n\nWhen the Tonic wears off, you have a <style=cIsHealth>20%</style> chance to gain a <style=cIsHealth>Tonic Affliction, reducing all of your stats</style> by <style=cIsHealth>-5%</style> <style=cStack>(-5% per stack)</style>.",
|
||||
"EQUIPMENT_TONIC_LORE": "\u201CReality is whatever the mind decides it to be. Take a sip of the drink, and the mind becomes malleable. From there, you can shape it into whatever form you please... and the world around you follows your example.\u201D\r\n\r\n- Sigibold the Drunken\r\n",
|
||||
|
||||
"EQUIPMENT_RECYCLER_NAME": "Do-over",
|
||||
"EQUIPMENT_RECYCLER_PICKUP": "No! I don't want that!",
|
||||
"EQUIPMENT_RECYCLER_DESC": "<style=cIsUtility>Transform</style> an Item or Equipment into a different one. <style=cIsUtility>Can only be converted into the same tier one time</style>.",
|
||||
"EQUIPMENT_QUESTVOLATILEBATTERY_NAME" : "Fuel Array",
|
||||
"EQUIPMENT_QUESTVOLATILEBATTERY_PICKUP" : "Looks like it could power something. <color=#FF7F7F>EXTREMELY unstable...</color>",
|
||||
|
||||
"EQUIPMENT_LIFESTEALONHIT_NAME": "Literally a Leech",
|
||||
"EQUIPMENT_LIFESTEALONHIT_PICKUP": "I FEED OFF THE LIFE ENERGY OF OTHERS\r\nGIVE ME MORE",
|
||||
"EQUIPMENT_LIFESTEALONHIT_DESC": "<style=cIsHealing>Heal</style> for <style=cIsHealing>20%</style> of the <style=cIsDamage>damage</style> you deal. Lasts <style=cIsHealing>8</style> seconds.",
|
||||
"EQUIPMENT_CLEANSE_NAME" : "Blast Shower",
|
||||
"EQUIPMENT_CLEANSE_PICKUP" : "Cleanse all negative effects.",
|
||||
"EQUIPMENT_CLEANSE_DESC" : "<style=cIsUtility>Cleanse</style> all negative effects. Includes debuffs, damage over time, and nearby projectiles.",
|
||||
"EQUIPMENT_CLEANSE_LORE" : "Order: Blast Shower\r\nTracking Number: 152*****\r\nEstimated Delivery: 06/19/2056\r\nShipping Method: Standard\r\nShipping Address: Frontier Gate, Outer Edge Zone\r\nShipping Details:\r\n\r\nOuter Edge thanks you for your rewards redemption! It takes a real explorer to make their living on the frontier. As you undoubtedly know, REAL exploring is REAL messy. This portable unit will equip you with the modern convenience of taking a shower anywhere at any time!\r\n\r\nDisclaimer: Wear your protective suit while cleansing. Do not use product directly on skin. Blast Shower is only rated for B-class toxins and C-class foreign organisms. This company does not accept any responsibility for incidents as a result of an incomplete cleansing.\r\n",
|
||||
|
||||
"EQUIPMENT_TEAMWARCRY_NAME": "Drum",
|
||||
"EQUIPMENT_TEAMWARCRY_PICKUP": "Let me play for you the song of my people...\r\n<style=cIsDamage>[rapid manic drumming]</style>",
|
||||
"EQUIPMENT_TEAMWARCRY_DESC": "All allies enter a <style=cIsDamage>frenzy</style> for <style=cIsUtility>7</style> seconds. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
|
||||
"EQUIPMENT_FIREBALLDASH_NAME" : "Volcanic Egg",
|
||||
"EQUIPMENT_FIREBALLDASH_PICKUP" : "Transform into a speeding draconic fireball, dealing damage as you pass through enemies.",
|
||||
"EQUIPMENT_FIREBALLDASH_DESC" : "Turn into a <style=cIsDamage>draconic fireball</style> for <style=cIsDamage>5</style> seconds. Deal <style=cIsDamage>500% damage</style> on impact. Detonates at the end for <style=cIsDamage>800% damage</style>.",
|
||||
"EQUIPMENT_FIREBALLDASH_LORE": "Order: Europan Great Dragon Egg\r\nTracking Number: 00****************\r\nEstimated Delivery: 10\/04\/2056\r\nShipping Method: Biological \/ Fragile\r\nShipping Address: Xenobiology Wildlife Reserve, Titan\r\nShipping Details: \r\n\r\nMake sure to keep this thing nice and hot while it incubates. I know it may seem plenty hot already, but Great Dragons are creatures of flame \u2013 they live the stuff, breath the stuff. Oh, and please send me pictures of the little guy once it hatches. Great Dragons are always so cute when they first hatch.",
|
||||
|
||||
"EQUIPMENT_DEATHPROJECTILE_NAME": "Barbie",
|
||||
"EQUIPMENT_DEATHPROJECTILE_PICKUP": "Barbie can be anything she wants to. Including an effigy of eternal torment.",
|
||||
"EQUIPMENT_DEATHPROJECTILE_DESC": "Throw a cursed doll out that <style=cIsDamage>triggers</style> any <style=cIsDamage>On-Kill</style> effects you have every <style=cIsUtility>1</style> second for <style=cIsUtility>8</style> seconds.",
|
||||
"EQUIPMENT_GAINARMOR_NAME" : "Jade Elephant",
|
||||
"EQUIPMENT_GAINARMOR_PICKUP" : "Gain massive armor for 5 seconds.",
|
||||
"EQUIPMENT_GAINARMOR_DESC" : "Gain <style=cIsDamage>500 armor</style> for <style=cIsUtility>5 seconds.</style>",
|
||||
"EQUIPMENT_GAINARMOR_LORE": "Excerpt from the folk tale \"Clean as Jade\":\r\n\r\n\u201C... and while the peasants braced for the advancement of the Emperor\u2019s army, the stone carver finished her last strike on the giant sculpture. The clang of the flat tool against the beautiful, translucent green sheen of the solid surface echoed through the trees and around all the villagers. Their souls were cleansed and made whole by the heavenly stone, now formed into the imposing presence of an elephant.\r\n\r\nDetermination and resolve had essentially been carved into the very spirit of the ones, who, just moments ago were clutching their farming implements and make-shift weapons with trembling hands. The attack was repelled that day. The Emperor\u2019s army told stories about their metal weapons bouncing off the cloth of commoners. This inspiring encounter spread to other villages and...\u201D\r\n",
|
||||
|
||||
"EQUIPMENT_SAWMERANG_NAME": "Sawmerang",
|
||||
"EQUIPMENT_SAWMERANG_PICKUP": "Throw a fan of buzzing saws that come back to you.",
|
||||
"EQUIPMENT_SAWMERANG_DESC": "Throw <style=cIsDamage>three large saw blades</style> that slice through enemies for <style=cIsDamage>3x400%</style> damage. Also deals an additional <style=cIsDamage>3x100% damage per second</style> while <style=cIsDamage>bleeding</style> enemies. Can <style=cIsDamage>strike</style> enemies again on the way back.",
|
||||
"EQUIPMENT_SAWMERANG_LORE": "I'm so happy they let me bring my trusty disc toy on this trip! Trees need cutting? Disc toy. Baddies getting a little too close? Disc toy. Fun after-hours game of catch? Disc toy... but only if you're trained to catch it.",
|
||||
|
||||
"EQUIPMENT_RECYCLER_NAME": "Recycler",
|
||||
"EQUIPMENT_RECYCLER_PICKUP": "Transform an Item or Equipment into a different one. Can only recycle once.",
|
||||
"EQUIPMENT_RECYCLER_DESC": "<style=cIsUtility>Transform</style> an Item or Equipment into a different one. <style=cIsUtility>Can only be converted into the same tier one time</style>.",
|
||||
"EQUIPMENT_RECYCLER_LORE": "Order: \u201CTY-6G Recycler\u201D\r\nTracking Number: 02******\r\nEstimated Delivery: 11\\06\\2056\\\r\nShipping Method: Standard\r\nShipping Address: 700 Baler Ave, Seattle, Earth\r\nShipping Details:\r\n\r\nStandard issue recycling apparatus TY-6G. Please read the manual before operating. KEEP HANDS CLEAR OF THE TOP OPENING.\r\n\r\nUse included recycler rod to pack refuse into top. Our patented smart technology will find a new, usable form for the matter you insert. \r\n\r\nThank you for recycling!\r\n",
|
||||
|
||||
"EQUIPMENT_LIFESTEALONHIT_NAME": "Super Massive Leech",
|
||||
"EQUIPMENT_LIFESTEALONHIT_PICKUP": "Heal for a percentage of the damage you deal for 8 seconds.",
|
||||
"EQUIPMENT_LIFESTEALONHIT_DESC": "<style=cIsHealing>Heal</style> for <style=cIsHealing>20%</style> of the <style=cIsDamage>damage</style> you deal. Lasts <style=cIsHealing>8</style> seconds.",
|
||||
"EQUIPMENT_LIFESTEALONHIT_LORE": "Return: Super Massive Leech\r\nTracking Number: 817*****\r\nEstimated Delivery: 07/01/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Rare/Extinct Study Satellite, Beachfront, Saturn\r\nShipping Details:\r\n\r\nWhile the medical benefits of this creature are obvious, the psychological effects are not. Upon receiving a previous shipment, Carolyn took charge of research and experimentation with the organism. \r\n\r\nEverything was by the book until, one day, she walked into the lab with the specimen clearly attached to her neck. Incredibly startled, the rest of us eventually coaxed her into placing it back into containment.\r\n\r\nWe inspected the bite area but, after running all the standard tests, we did not observe any adverse side effects.\r\n\r\nShe stated that it made her feel fantastic, but no one else in the lab felt comfortable with her behavior.\r\n",
|
||||
|
||||
"EQUIPMENT_TEAMWARCRY_NAME": "Gorag's Opus",
|
||||
"EQUIPMENT_TEAMWARCRY_PICKUP": "You and all your allies enter a frenzy.",
|
||||
"EQUIPMENT_TEAMWARCRY_DESC": "All allies enter a <style=cIsDamage>frenzy</style> for <style=cIsUtility>7</style> seconds. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
|
||||
"EQUIPMENT_TEAMWARCRY_LORE": "<style=cMono>Audio transcription complete from \"Carrion Crows Tour 2055: Special Edition\"\r\n\r\nPrinting...</style>\r\n\r\n\"Halfway through the tour we were at this little shop down in Groveside and the guy at the desk is trying to sell us random junk.\"\r\n\r\n\"Yeah, he was totally out of the loop, had no idea who we were.\"\r\n\r\n\"Yep, anyways, as a joke, I\u2019m thinking I\u2019ll buy this ancient looking drum and use it on stage at the next show. Then we\u2019d circle back and show this guy a video of his merch being used in the biggest performance on the planet.\"\r\n\r\n\"We tried to find him again, but the shop was all shut down. Couldn\u2019t figure out what happened to him.\"\r\n\r\n\"Thing is, that drum drove our fans wild. It turned out to be our most successful tour ever.\"\r\n",
|
||||
|
||||
"EQUIPMENT_DEATHPROJECTILE_NAME": "Forgive Me Please",
|
||||
"EQUIPMENT_DEATHPROJECTILE_PICKUP": "Throw a cursed doll that repeatedly triggers your 'On Kill' effects.",
|
||||
"EQUIPMENT_DEATHPROJECTILE_DESC": "Throw a cursed doll out that <style=cIsDamage>triggers</style> any <style=cIsDamage>On-Kill</style> effects you have every <style=cIsUtility>1</style> second for <style=cIsUtility>8</style> seconds.",
|
||||
"EQUIPMENT_DEATHPROJECTILE_LORE": "There is a note pinned to the doll:\r\n\r\nAyy, you\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re really killing me.\r\n",
|
||||
}
|
||||
}
|
||||
|
14
GameBrowser.json
Executable file → Normal file
14
GameBrowser.json
Executable file → Normal file
@ -1,10 +1,10 @@
|
||||
{
|
||||
"strings": {
|
||||
"GAME_BROWSER_NAME" : "People Finder",
|
||||
"GAME_BROWSER_FILTER" : "Narrow it Down",
|
||||
"GAME_BROWSER_FILTER_SORTING" : "Sort",
|
||||
"GAME_BROWSER_FILTER_SHOW_DEDICATED_SERVERS": "Dedis",
|
||||
"GAME_BROWSER_FILTER_SHOW_LISTEN_SERVERS": "Listeners",
|
||||
"GAME_BROWSER_NAME" : "Game Browser",
|
||||
"GAME_BROWSER_FILTER" : "Filters",
|
||||
"GAME_BROWSER_FILTER_SORTING" : "Sorting",
|
||||
"GAME_BROWSER_FILTER_SHOW_DEDICATED_SERVERS": "Dedicated Servers",
|
||||
"GAME_BROWSER_FILTER_SHOW_LISTEN_SERVERS": "Listen Servers",
|
||||
"GAME_BROWSER_FILTER_SHOW_LOBBIES": "Lobbies",
|
||||
"GAME_BROWSER_FILTER_SHOW_DROP_IN_GAMES": "Drop-In Enabled",
|
||||
"GAME_BROWSER_FILTER_SHOW_DIFFICULTY_EASY_GAMES": "Difficulty: Drizzle",
|
||||
@ -62,7 +62,7 @@
|
||||
"REMOTE_GAME_DETAILS_JOIN_LOBBY": "Join Lobby",
|
||||
"REMOTE_GAME_DETAILS_JOIN_SERVER": "Join Server",
|
||||
|
||||
"REMOTE_GAME_DETAILS_WARNING_VERSION_MISMATCH": "The versions are wrong. Fix your shit.",
|
||||
"REMOTE_GAME_DETAILS_WARNING_MOD_MISMATCH": "You probably need to fix your mod situation."
|
||||
"REMOTE_GAME_DETAILS_WARNING_VERSION_MISMATCH": "Version differs between your local game and the remote game.",
|
||||
"REMOTE_GAME_DETAILS_WARNING_MOD_MISMATCH": "The active mods between your local game and the remote game do not match."
|
||||
}
|
||||
}
|
4
GameModes.json
Executable file → Normal file
4
GameModes.json
Executable file → Normal file
@ -1,6 +1,6 @@
|
||||
{
|
||||
"strings": {
|
||||
"GAMEMODE_CLASSIC_RUN_NAME": "Risky Rain",
|
||||
"GAMEMODE_WEEKLY_RUN_NAME": "Prismy Rain",
|
||||
"GAMEMODE_CLASSIC_RUN_NAME": "Classic",
|
||||
"GAMEMODE_WEEKLY_RUN_NAME": "Prismatic Trials",
|
||||
}
|
||||
}
|
||||
|
40
HostGamePanel.json
Executable file → Normal file
40
HostGamePanel.json
Executable file → Normal file
@ -1,33 +1,33 @@
|
||||
{
|
||||
"strings": {
|
||||
"HOSTGAMEPANEL_TITLE": "Just Like Make Game",
|
||||
"HOSTGAMEPANEL_HEADER_SERVER_SETTINGS": "Sebbings",
|
||||
"HOSTGAMEPANEL_OPTION_SERVER_NAME": "Name",
|
||||
"HOSTGAMEPANEL_OPTION_SERVER_NAME_DESCRIPTION": "The fuck do you think it is",
|
||||
"HOSTGAMEPANEL_DEFAULT_SERVER_NAME_FORMAT": "{0}'s Listen Serber",
|
||||
"HOSTGAMEPANEL_TITLE": "Create Multiplayer Game",
|
||||
"HOSTGAMEPANEL_HEADER_SERVER_SETTINGS": "Game Settings",
|
||||
"HOSTGAMEPANEL_OPTION_SERVER_NAME": "Game Name",
|
||||
"HOSTGAMEPANEL_OPTION_SERVER_NAME_DESCRIPTION": "The name of your game.",
|
||||
"HOSTGAMEPANEL_DEFAULT_SERVER_NAME_FORMAT": "{0}'s Listen Server",
|
||||
|
||||
"HOSTGAMEPANEL_OPTION_GAME_MODE": "Gaem",
|
||||
"HOSTGAMEPANEL_OPTION_GAME_MODE_DESCRIPTION": "wat gaem",
|
||||
"HOSTGAMEPANEL_OPTION_GAME_MODE": "Game Mode",
|
||||
"HOSTGAMEPANEL_OPTION_GAME_MODE_DESCRIPTION": "The game mode you want to play.",
|
||||
|
||||
"HOSTGAMEPANEL_OPTION_PASSWORD": "Password",
|
||||
"HOSTGAMEPANEL_OPTION_PASSWORD_DESCRIPTION": "<style=cIsHealing>PROTIP:</style> It's always dicks",
|
||||
"HOSTGAMEPANEL_OPTION_PASSWORD_DESCRIPTION": "An optional password for your game. Players without a password won't be able to join your game.",
|
||||
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS": "Players",
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS_DESCRIPTION": "How many guy",
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS_TOO_MANY_SLOTS_WARNING": "<style=cIsDamage>WARNING:</style> Having too many players is really fucking dumb",
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS": "Max Players",
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS_DESCRIPTION": "The maximum number of players allowed in your game.",
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS_TOO_MANY_SLOTS_WARNING": "Risk of Rain 2 is designed for a maximum of 4 players. Performance, bandwidth, stability, and game balance may be negatively affected.",
|
||||
|
||||
"HOSTGAMEPANEL_CUSTOM_TAGS": "Tags",
|
||||
"HOSTGAMEPANEL_CUSTOM_TAGS_DESCRIPTION": "Tag it with \"NTR\"",
|
||||
"HOSTGAMEPANEL_CUSTOM_TAGS": "Custom Tags",
|
||||
"HOSTGAMEPANEL_CUSTOM_TAGS_DESCRIPTION": "Optional tags for your game. Players can filter your lobby with tags.",
|
||||
|
||||
"HOSTGAMEPANEL_ALLOW_RULE_VOTING": "Democracy",
|
||||
"HOSTGAMEPANEL_ALLOW_RULE_VOTING_DESCRIPTION": "It never works. Turn it off. Be authoritarian.",
|
||||
"HOSTGAMEPANEL_ALLOW_RULE_VOTING": "Allow Rule Voting",
|
||||
"HOSTGAMEPANEL_ALLOW_RULE_VOTING_DESCRIPTION": "Whether or not players are allowed to vote for Difficulty, Artifacts, and more while in character selection.",
|
||||
|
||||
"HOSTGAMEPANEL_LOBBY_TYPE": "Can You See Me",
|
||||
"HOSTGAMEPANEL_LOBBY_TYPE_DESCRIPTION": "Sometimes you just don't wanna be seen in public. That's okay.",
|
||||
"HOSTGAMEPANEL_LOBBY_TYPE": "Lobby Visiblity",
|
||||
"HOSTGAMEPANEL_LOBBY_TYPE_DESCRIPTION": "Whether or not the game is Public, Private, or Friends Only.\n\nMust be set to Public to be displayed for other users.",
|
||||
|
||||
"HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER": "Announce",
|
||||
"HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER_DESCRIPTION": "Publish to server browser.",
|
||||
"HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER": "Visible to Master Server",
|
||||
"HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER_DESCRIPTION": "Whether or not the game is visible to other players in their Server Browser.",
|
||||
|
||||
"HOSTGAMEPANEL_HOST": "LET'S FUCKING GO"
|
||||
"HOSTGAMEPANEL_HOST": "Start Game"
|
||||
}
|
||||
}
|
366
Interactors.txt
Executable file → Normal file
366
Interactors.txt
Executable file → Normal file
@ -1,217 +1,259 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
//[INTERACTABLES],
|
||||
"SURVIVOR_POD_HATCH_OPEN_CONTEXT": "DOOR STUCK",
|
||||
"SURVIVOR_POD_OPEN_PANEL_CONTEXT" : "DOOR STUCK",
|
||||
"TELEPORTER_NAME": "I Am a Porter",
|
||||
"TELEPORTER_BEGIN_CONTEXT": "Do?",
|
||||
"TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING",
|
||||
//[INTERACTABLES],
|
||||
"SURVIVOR_POD_HATCH_OPEN_CONTEXT": "Exit Escape Pod",
|
||||
"SURVIVOR_POD_OPEN_PANEL_CONTEXT" : "Open Panel",
|
||||
"TELEPORTER_NAME": "Teleporter",
|
||||
"TELEPORTER_BEGIN_CONTEXT": "Activate Teleporter..?",
|
||||
"TELEPORTER_END_CONTEXT": "Enter Teleporter",
|
||||
|
||||
"BARREL1_NAME": "Your Wallet",
|
||||
"BARREL1_CONTEXT": "It's not my wallet",
|
||||
"BARREL1_NAME": "Barrel",
|
||||
"BARREL1_CONTEXT": "Open barrel",
|
||||
|
||||
"LOCKBOX_NAME": "Birthday Presents",
|
||||
"LOCKBOX_CONTEXT": "It's shit",
|
||||
"DUMMYINTERACTION_NAME": "???",
|
||||
"DUMMYINTERACTION_CONTEXT": "???",
|
||||
|
||||
"EQUIPMENTBARREL_NAME": "Can",
|
||||
"EQUIPMENTBARREL_CONTEXT": "YES YOU CAN CAN CAN",
|
||||
"LOCKBOX_NAME": "Rusty Lockbox",
|
||||
"LOCKBOX_CONTEXT": "Open Rusty Lockbox",
|
||||
|
||||
//[CHESTS],
|
||||
"CHEST1_NAME": "Box",
|
||||
"CHEST1_CONTEXT": "gib",
|
||||
"EQUIPMENTBARREL_NAME": "Equipment Barrel",
|
||||
"EQUIPMENTBARREL_CONTEXT": "Open equipment barrel",
|
||||
|
||||
"CHEST1_STEALTHED_NAME": "OwO",
|
||||
"CHEST1_STEALTHED_CONTEXT": "[notices your bulge]",
|
||||
//[CHESTS],
|
||||
"OLDCHEST_NAME": "Old Chest",
|
||||
"OLDCHEST_CONTEXT": "",
|
||||
|
||||
"CHEST2_NAME": "Oppai Box",
|
||||
"CHEST2_CONTEXT": "UWAAAA",
|
||||
"CHEST1_NAME": "Chest",
|
||||
"CHEST1_CONTEXT": "Open chest",
|
||||
|
||||
"GOLDCHEST_NAME": "SUGOI DEKAI",
|
||||
"GOLDCHEST_CONTEXT": "EXTRA THICC",
|
||||
"CHEST1_STEALTHED_NAME": "Cloaked Chest",
|
||||
"CHEST1_STEALTHED_CONTEXT": "Open cloaked chest",
|
||||
|
||||
"TIMEDCHEST_NAME": "BFG Box",
|
||||
"TIMEDCHEST_CONTEXT": "QUICK GET IT GET IT FUCKING GET IT",
|
||||
"CHEST2_NAME": "Large Chest",
|
||||
"CHEST2_CONTEXT": "Open large chest",
|
||||
|
||||
"RADIOTOWER_NAME" : "5G Tower",
|
||||
"RADIOTOWER_CONTEXT" : "Get cancer",
|
||||
"GOLDCHEST_NAME": "Legendary Chest",
|
||||
"GOLDCHEST_CONTEXT": "Open Legendary Chest",
|
||||
|
||||
"MULTISHOP_TERMINAL_NAME": "Krusty Krab",
|
||||
"MULTISHOP_TERMINAL_CONTEXT": "I'll have a... Uhhhhh...",
|
||||
"TIMEDCHEST_NAME": "Timed Security Chest",
|
||||
"TIMEDCHEST_CONTEXT": "Open Timed Security Chest",
|
||||
|
||||
"FAN_NAME": "Case Fans",
|
||||
"FAN_CONTEXT": "Replace with water cooler",
|
||||
"RADIOTOWER_NAME" : "Radio Scanner",
|
||||
"RADIOTOWER_CONTEXT" : "Download environment data",
|
||||
|
||||
"DUPLICATOR_NAME": "Duplicatotron",
|
||||
"DUPLICATOR_CONTEXT": "Oh yeah, make me!",
|
||||
"MULTISHOP_TERMINAL_NAME": "Multishop Terminal",
|
||||
"MULTISHOP_TERMINAL_CONTEXT": "Open terminal",
|
||||
|
||||
"DUPLICATOR_MILITARY_NAME": "Duplicatotron 3000",
|
||||
"DUPLICATOR_MILITARY_CONTEXT": "I WENT TO COMMUNITY COLLEGE",
|
||||
"DUPLICATOR_WILD_NAME": "Yellowmaker",
|
||||
"DUPLICATOR_WILD_CONTEXT": "C'mon Shatterspleen",
|
||||
"FAN_NAME": "Fan",
|
||||
"FAN_CONTEXT": "Reactivate Fan",
|
||||
|
||||
"CASINOCHEST_NAME": "Slots",
|
||||
"CASINOCHEST_CONTEXT": "Gonna get fucking meat again",
|
||||
"DUPLICATOR_NAME": "3D Printer",
|
||||
"DUPLICATOR_CONTEXT": "Use 3D Printer",
|
||||
|
||||
//[LUNAR STUFF],
|
||||
"LUNAR_CHEST_NAME" : "Blueballs",
|
||||
"LUNAR_CHEST_CONTEXT" : "It's not a good one",
|
||||
"DUPLICATOR_MILITARY_NAME": "Mili-Tech Printer",
|
||||
"DUPLICATOR_MILITARY_CONTEXT": "Use Mili-Tech Printer",
|
||||
"DUPLICATOR_WILD_NAME": "Overgrown 3D Printer",
|
||||
"DUPLICATOR_WILD_CONTEXT": "Use Overgrown 3D Printer",
|
||||
|
||||
"LUNAR_TERMINAL_NAME" : "Bluebeed",
|
||||
"LUNAR_TERMINAL_CONTEXT" : "I must",
|
||||
"CASINOCHEST_NAME": "Adaptive Chest",
|
||||
"CASINOCHEST_CONTEXT": "Open Adaptive Chest",
|
||||
|
||||
"BAZAAR_CAULDRON_NAME" : "The Stew",
|
||||
"BAZAAR_CAULDRON_CONTEXT" : "Chuck in some carrots",
|
||||
//[LUNAR STUFF],
|
||||
"LUNAR_CHEST_NAME" : "Lunar Pod",
|
||||
"LUNAR_CHEST_CONTEXT" : "Open Lunar Pod",
|
||||
|
||||
"NEWT_STATUE_NAME" : "Pingu",
|
||||
"NEWT_STATUE_CONTEXT" : "Noot",
|
||||
"LUNAR_TERMINAL_NAME" : "Lunar Bud",
|
||||
"LUNAR_TERMINAL_CONTEXT" : "Open Lunar Bud",
|
||||
|
||||
"MSOBELISK_NAME" : "The Bridge",
|
||||
"MSOBELISK_CONTEXT" : "Oblooterate",
|
||||
"MSOBELISK_CONTEXT_CONFIRMATION" : "Do a flip",
|
||||
"LUNAR_REROLL_NAME" : "Slab",
|
||||
"LUNAR_REROLL_CONTEXT" : "Refresh Shop",
|
||||
|
||||
"CATEGORYCHEST_HEALING_NAME": "Vegan Box",
|
||||
"CATEGORYCHEST_HEALING_CONTEXT": "Gib vejtabl",
|
||||
"BAZAAR_UPGRADE_LUNAR_NAME" : "Slab",
|
||||
"BAZAAR_UPGRADE_LUNAR_CONTEXT" : "Permanently upgrade Item Shop",
|
||||
|
||||
"CATEGORYCHEST_DAMAGE_NAME": "Meat Box",
|
||||
"CATEGORYCHEST_DAMAGE_CONTEXT": "Gib meet",
|
||||
"BAZAAR_BLUEPRINT_NAME" : "Strange Display",
|
||||
"BAZAAR_BLUEPRINT_CONTEXT" : "Permanently Unlock",
|
||||
|
||||
"CATEGORYCHEST_UTILITY_NAME": "Fork Box",
|
||||
"CATEGORYCHEST_UTILITY_CONTEXT": "It's just silverware",
|
||||
"BAZAAR_UPGRADE_DRONE_NAME" : "Slab",
|
||||
"BAZAAR_UPGRADE_DRONE_CONTEXT" : "Permanently upgrade Drone Shop",
|
||||
|
||||
//[SHRINES],
|
||||
"SHRINE_HEALING_NAME": "Bungus Totem",
|
||||
"SHRINE_HEALING_CONTEXT": "Invite Engi to the party",
|
||||
"SHRINE_HEALING_USE_MESSAGE_2P": "<style=cShrine>You have a fungal infection.</color>",
|
||||
"SHRINE_HEALING_USE_MESSAGE": "<style=cShrine>{0} is embraced by bungus.</color>",
|
||||
"BAZAAR_CAULDRON_NAME" : "Cauldron",
|
||||
"BAZAAR_CAULDRON_CONTEXT" : "Reforge",
|
||||
|
||||
"SHRINE_BLOOD_NAME": "Hurt",
|
||||
"SHRINE_BLOOD_CONTEXT": "Hurt yourself today",
|
||||
"SHRINE_BLOOD_USE_MESSAGE_2P": "<style=cShrine>I hurt myself today to see if I could get {1} gold.</color>",
|
||||
"SHRINE_BLOOD_USE_MESSAGE": "<style=cShrine>{0} hurt himself today.</color>",
|
||||
"NEWT_STATUE_NAME" : "Newt Altar",
|
||||
"NEWT_STATUE_CONTEXT" : "Donate to Newt Altar",
|
||||
|
||||
"SHRINE_CHANCE_NAME": "Heads or Tails",
|
||||
"SHRINE_CHANCE_CONTEXT": "Heads",
|
||||
"SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "<style=cShrine>Heads</color>",
|
||||
"SHRINE_CHANCE_SUCCESS_MESSAGE": "<style=cShrine>{0} won the coin toss.</color>",
|
||||
"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>Tails</color>",
|
||||
"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} lost the coin toss.</color>",
|
||||
"MSOBELISK_NAME" : "Obelisk",
|
||||
"MSOBELISK_CONTEXT" : "Obliterate yourself from existence",
|
||||
"MSOBELISK_CONTEXT_CONFIRMATION" : "Are you sure?",
|
||||
|
||||
"SHRINE_BOSS_NAME": "Panty Raid",
|
||||
"SHRINE_BOSS_CONTEXT": "\"I'm already hearing voices!\"",
|
||||
"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You decide living is overrated.</color>",
|
||||
"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has lost their will to live.</color>",
|
||||
"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Hope you're ready for multi-boss time</style>",
|
||||
"SHRINE_BOSS_END_TRIAL": "<style=cShrine>Nobody steal Sam's shit this time.</style>",
|
||||
"CATEGORYCHEST_HEALING_NAME": "Chest - Healing",
|
||||
"CATEGORYCHEST_HEALING_CONTEXT": "Open Chest - Healing",
|
||||
|
||||
"SHRINE_RESTACK_NAME": "Don't",
|
||||
"SHRINE_RESTACK_CONTEXT": "No really it's a bad idea",
|
||||
"SHRINE_RESTACK_USE_MESSAGE_2P": "<style=cShrine>ABRACADABRA\r\nYour build is now fucked.</color>",
|
||||
"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} hit order god dammit.</color>",
|
||||
"CATEGORYCHEST_DAMAGE_NAME": "Chest - Damage",
|
||||
"CATEGORYCHEST_DAMAGE_CONTEXT": "Open Chest - Damage",
|
||||
|
||||
"SHRINE_GOLDSHORES_NAME": "Twitch Prime",
|
||||
"SHRINE_GOLDSHORES_CONTEXT": "Subscribe to zfg1",
|
||||
"CATEGORYCHEST_UTILITY_NAME": "Chest - Utility",
|
||||
"CATEGORYCHEST_UTILITY_CONTEXT": "Open Chest - Utility",
|
||||
|
||||
"SHRINE_COMBAT_NAME": "Mortal Kombat",
|
||||
"SHRINE_COMBAT_CONTEXT": "Invite the wrath of things",
|
||||
"SHRINE_COMBAT_USE_MESSAGE_2P": "<style=cShrine>{1}s have invaded. Happy fuck you.</color>",
|
||||
"SHRINE_COMBAT_USE_MESSAGE": "<style=cShrine>{0} summoned {1}s. Happy fuck you.</color>",
|
||||
//[SHRINES],
|
||||
"SHRINE_HEALING_NAME": "Shrine of the Woods",
|
||||
"SHRINE_HEALING_CONTEXT": "Offer to Shrine of the Woods",
|
||||
"SHRINE_HEALING_USE_MESSAGE_2P": "<style=cShrine>You are embraced by the healing warmth of the Woods.</color>",
|
||||
"SHRINE_HEALING_USE_MESSAGE": "<style=cShrine>{0} is embraced by the healing warmth of the Woods.</color>",
|
||||
|
||||
"SHRINE_CLEANSE_NAME": "Pool Table",
|
||||
"SHRINE_CLEANSE_CONTEXT": "Clean your balls",
|
||||
"SHRINE_CLEANSE_USE_MESSAGE_2P": "<style=cShrine>{1}, corner pocket.</color>",
|
||||
"SHRINE_CLEANSE_USE_MESSAGE": "<style=cShrine>{0} sank {1}.</color>",
|
||||
"SHRINE_BLOOD_NAME": "Shrine of Blood",
|
||||
"SHRINE_BLOOD_CONTEXT": "Offer to Shrine of Blood",
|
||||
"SHRINE_BLOOD_USE_MESSAGE_2P": "<style=cShrine>You feel a searing pain. You have gained {1} gold.</color>",
|
||||
"SHRINE_BLOOD_USE_MESSAGE": "<style=cShrine>{0} feels a searing pain, and has gained {1} gold.</color>",
|
||||
|
||||
"GOLDTOTEM_NAME": "Bacon",
|
||||
"GOLDTOTEM_CONTEXT": "Mmmm bacon",
|
||||
"SHRINE_CHANCE_NAME": "Shrine of Chance",
|
||||
"SHRINE_CHANCE_CONTEXT": "Offer to Shrine of Chance",
|
||||
"SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "<style=cShrine>You offer to the shrine and are rewarded!</color>",
|
||||
"SHRINE_CHANCE_SUCCESS_MESSAGE": "<style=cShrine>{0} offered to the shrine and was rewarded!</color>",
|
||||
"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>You offer to the shrine, but gain nothing.</color>",
|
||||
"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} offered to the shrine and gained nothing.</color>",
|
||||
|
||||
"ARENA_ADD_MONSTER" : "<style=cWorldEvent>[WARNING] {1}s are here</style>",
|
||||
"ARENA_ADD_ITEM" : "<style=cWorldEvent>[WARNING] They all have {1}</style>",
|
||||
"ARENA_END" : "<style=cWorldEvent>Pappy doggo is released</style>",
|
||||
"NULL_WARD_NAME" : "Food Bowl",
|
||||
"NULL_WARD_CONTEXT" : "Fill",
|
||||
//MISC
|
||||
"LOCKEDMAGE_NAME" : "Thicc Popsicle",
|
||||
"LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
|
||||
"SHRINE_BOSS_NAME": "Shrine of the Mountain",
|
||||
"SHRINE_BOSS_CONTEXT": "Pray to Shrine of the Mountain",
|
||||
"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You have invited the challenge of the Mountain..</color>",
|
||||
"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has invited the challenge of the Mountain..</color>",
|
||||
"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Let the challenge of the Mountain... begin!</style>",
|
||||
"SHRINE_BOSS_END_TRIAL": "<style=cShrine>Your bravery is rewarded!</style>",
|
||||
|
||||
"LOCKEDTREEBOT_NAME" : "The Plant",
|
||||
"LOCKEDTREEBOT_CONTEXT" : "Apologize to the cabbage with high-yield explosives",
|
||||
"SHRINE_RESTACK_NAME": "Shrine of Order",
|
||||
"SHRINE_RESTACK_CONTEXT": "Offer to Shrine of Order",
|
||||
"SHRINE_RESTACK_USE_MESSAGE_2P": "<style=cShrine>You have been... sequenced.</color>",
|
||||
"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} is... sequenced.</color>",
|
||||
|
||||
"SCAVBACKPACK_NAME" : "My Purse",
|
||||
"SCAVBACKPACK_CONTEXT" : "I don't know you",
|
||||
//[DRONES],
|
||||
"DRONE_GUNNER_INTERACTABLE_NAME": "Broken Bip",
|
||||
"DRONE_GUNNER_CONTEXT": "Get",
|
||||
"SHRINE_GOLDSHORES_NAME": "Altar of Gold",
|
||||
"SHRINE_GOLDSHORES_CONTEXT": "Offer to Altar of Gold",
|
||||
|
||||
"DRONE_MEGA_INTERACTABLE_NAME": "Broken Clem",
|
||||
"DRONE_MEGA_CONTEXT": "Gimme",
|
||||
"SHRINE_COMBAT_NAME": "Shrine of Combat",
|
||||
"SHRINE_COMBAT_CONTEXT": "Pray to Shrine of Combat",
|
||||
"SHRINE_COMBAT_USE_MESSAGE_2P": "<style=cShrine>You have summoned {1}s to fight.</color>",
|
||||
"SHRINE_COMBAT_USE_MESSAGE": "<style=cShrine>{0} has summoned {1}s to fight.</color>",
|
||||
|
||||
"DRONE_HEALING_INTERACTABLE_NAME": "Broken Medic",
|
||||
"DRONE_HEALING_CONTEXT": "No such thing as a fixed medic",
|
||||
"SHRINE_PROTECTION_NAME": "Shrine of Warding",
|
||||
"SHRINE_PROTECTION_CONTEXT": "Pray to Shrine of Warding",
|
||||
"SHRINE_PROTECTION_USE_MESSAGE_2P": "<style=cShrine>You feel safe.</color>",
|
||||
"SHRINE_PROTECTION_USE_MESSAGE": "<style=cShrine>{0} feels safe.</color>",
|
||||
|
||||
"DRONE_MISSILE_INTERACTABLE_NAME": "Broken Meatball Maker",
|
||||
"DRONE_MISSILE_CONTEXT": "Pasta time",
|
||||
"SHRINE_CLEANSE_NAME": "Cleansing Pool",
|
||||
"SHRINE_CLEANSE_CONTEXT": "Use Cleansing Pool",
|
||||
"SHRINE_CLEANSE_USE_MESSAGE_2P": "<style=cShrine>You have cleansed yourself of {1}.</color>",
|
||||
"SHRINE_CLEANSE_USE_MESSAGE": "<style=cShrine>{0} has cleansed themself of {1}.</color>",
|
||||
|
||||
"EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Quip",
|
||||
"EQUIPMENTDRONE_CONTEXT" : "Give him Hellfire Tincture",
|
||||
"GOLDTOTEM_NAME": "Halcyon Beacon",
|
||||
"GOLDTOTEM_CONTEXT": "Rebuild Halcyon Beacon",
|
||||
|
||||
"FLAMEDRONE_INTERACTABLE_NAME" : "Broken Crusader",
|
||||
"FLAMEDRONE_CONTEXT" : "Reclaim the holy land",
|
||||
"ARENA_ADD_MONSTER" : "<style=cWorldEvent>[WARNING] {1}s have been released from the Cell..!</style>",
|
||||
"ARENA_ADD_ITEM" : "<style=cWorldEvent>[WARNING] {1} has been integrated into the Cell...!</style>",
|
||||
"ARENA_END" : "<style=cWorldEvent>The Cell stabilizes.</style>",
|
||||
"NULL_WARD_NAME" : "Cell Vent",
|
||||
"NULL_WARD_CONTEXT" : "Open Cell Vent",
|
||||
//MISC
|
||||
"YOUNG_TELEPORTER_NAME": "Teleporter Sapling",
|
||||
"YOUNG_TELEPORTER_CONTEXT": "Activate Teleporter Sapling",
|
||||
|
||||
"EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Super Medic",
|
||||
"EMERGENCYDRONE_CONTEXT" : "Let's go practice medicine",
|
||||
"MOON_BATTERY_SOUL_NAME" : "Pillar of Soul",
|
||||
"MOON_BATTERY_SOUL_CONTEXT" : "Activate Pillar",
|
||||
|
||||
//[TURRETS],
|
||||
"TURRET1_INTERACTABLE_NAME": "Broken Magma Worm Target",
|
||||
"TURRET1_CONTEXT": "Please don't",
|
||||
"MOON_BATTERY_BLOOD_NAME" : "Pillar of Blood",
|
||||
"MOON_BATTERY_BLOOD_CONTEXT" : "Activate Pillar",
|
||||
|
||||
"PORTAL_SHOP_NAME" : "Noot Noot",
|
||||
"PORTAL_SHOP_CONTEXT": "Noot",
|
||||
"PORTAL_GOLDSHORES_NAME" : "Breakfast Portal",
|
||||
"PORTAL_GOLDSHORES_CONTEXT": "Anyway...",
|
||||
"PORTAL_MYSTERYSPACE_NAME" : "The Bridge",
|
||||
"PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip",
|
||||
"PORTAL_ARENA_NAME" : "Doggo World",
|
||||
"PORTAL_ARENA_CONTEXT" : "Pets",
|
||||
"PORTAL_ARTIFACTWORLD_NAME" : "Aku's Portal",
|
||||
"PORTAL_ARTIFACTWORLD_CONTEXT" : "BACK TO THE PAST",
|
||||
"PORTAL_GENERIC_CONTEXT": "Uh",
|
||||
"ZIPLINE_ENTER_CONTEXT" : "Portal",
|
||||
"ZIPLINE_EXIT_CONTEXT" : "Thanks for the ride!",
|
||||
"MOON_BATTERY_DESIGN_NAME" : "Pillar of Design",
|
||||
"MOON_BATTERY_DESIGN_CONTEXT" : "Activate Pillar",
|
||||
|
||||
"PICKUP_LUNAR_COIN": "Blue Donut",
|
||||
"LUNAR_COIN_PICKUP_CONTEXT": "Like Kakyoin, but blue",
|
||||
"MOON_BATTERY_MASS_NAME" : "Pillar of Mass",
|
||||
"MOON_BATTERY_MASS_CONTEXT" : "Activate Pillar",
|
||||
|
||||
"COST_NONE_FORMAT": "",
|
||||
"COST_MONEY_FORMAT": "{0} pesos",
|
||||
"COST_PERCENTHEALTH_FORMAT": "{0}% hurt",
|
||||
"COST_LUNARCOIN_FORMAT": "{0} donuts",
|
||||
"COST_ITEM_FORMAT": "{0} things",
|
||||
"COST_LUNAR_FORMAT": "{0} blue things",
|
||||
"COST_EQUIPMENT_FORMAT": "{0} fruits",
|
||||
"COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
|
||||
"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
|
||||
"FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
|
||||
"LOCKEDMAGE_NAME" : "Survivor",
|
||||
"LOCKEDMAGE_CONTEXT" : "Free the survivor",
|
||||
|
||||
"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
|
||||
"ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "I'm ready for anything but Chaos",
|
||||
"LOCKEDTREEBOT_NAME" : "Broken Robot",
|
||||
"LOCKEDTREEBOT_CONTEXT" : "Repair",
|
||||
|
||||
"PORTAL_DIALER_NAME" : "Puzzle Boi",
|
||||
"PORTAL_DIALER_CONTEXT" : "Nope, not this one",
|
||||
"SCAVBACKPACK_NAME" : "Scavenger's Sack",
|
||||
"SCAVBACKPACK_CONTEXT" : "Open Scavenger's Sack",
|
||||
//[DRONES],
|
||||
"DRONE_GUNNER_INTERACTABLE_NAME": "Broken Gunner Drone",
|
||||
"DRONE_GUNNER_CONTEXT": "Repair Gunner Drone",
|
||||
|
||||
"PORTAL_DIALER_LAPTOP_NAME" : "Laptop",
|
||||
"PORTAL_DIALER_LAPTOP_CONTEXT" : "I think that's it",
|
||||
"DRONE_MEGA_INTERACTABLE_NAME": "Broken TC-280",
|
||||
"DRONE_MEGA_CONTEXT": "Repair ???",
|
||||
|
||||
"LUNAR_TELEPORTER_NAME": "Moonman's Porter",
|
||||
"LUNAR_TELEPORTER_SHIFT" : "Go somewhere else",
|
||||
"LUNAR_TELEPORTER_BEGIN_CONTEXT": "Uh...?",
|
||||
"LUNAR_TELEPORTER_END_CONTEXT": "Keep going?",
|
||||
"DRONE_HEALING_INTERACTABLE_NAME": "Broken Healing Drone",
|
||||
"DRONE_HEALING_CONTEXT": "Repair Healing Drone",
|
||||
|
||||
"SCRAPPER_NAME" : "Picky Eater",
|
||||
"SCRAPPER_CONTEXT" : "Feed",
|
||||
"SCRAPPER_POPUP_TEXT" : "<b>RobCo Super Scrapper v2.7.0</b>\n<i><style=cSub><size=75%>Do not insert hands or untiered items.</size></style></i>",
|
||||
"DRONE_MISSILE_INTERACTABLE_NAME": "Broken Missile Drone",
|
||||
"DRONE_MISSILE_CONTEXT": "Repair Missile Drone",
|
||||
|
||||
"DROPSHIP_NAME" : "Your Ticket Out of Here",
|
||||
"DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
|
||||
"EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Equipment Drone",
|
||||
"EQUIPMENTDRONE_CONTEXT" : "Repair Equipment Drone",
|
||||
|
||||
"FLAMEDRONE_INTERACTABLE_NAME" : "Broken Incinerator Drone",
|
||||
"FLAMEDRONE_CONTEXT" : "Repair Incinerator Drone",
|
||||
|
||||
"EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Emergency Drone",
|
||||
"EMERGENCYDRONE_CONTEXT" : "Repair Emergency Drone",
|
||||
|
||||
//[TURRETS],
|
||||
"TURRET1_INTERACTABLE_NAME": "Broken Gunner Turret",
|
||||
"TURRET1_CONTEXT": "Repair Gunner Turret",
|
||||
|
||||
"PORTAL_SHOP_NAME" : "Blue Portal",
|
||||
"PORTAL_SHOP_CONTEXT": "Enter Blue Portal",
|
||||
"PORTAL_GOLDSHORES_NAME" : "Gold Portal",
|
||||
"PORTAL_GOLDSHORES_CONTEXT": "Enter Gold Portal",
|
||||
"PORTAL_MYSTERYSPACE_NAME" : "Celestial Portal",
|
||||
"PORTAL_MYSTERYSPACE_CONTEXT": "Enter Celestial Portal",
|
||||
"PORTAL_ARENA_NAME" : "Null Portal",
|
||||
"PORTAL_ARENA_CONTEXT" : "Enter Null Portal",
|
||||
"PORTAL_ARTIFACTWORLD_NAME" : "Artifact Portal",
|
||||
"PORTAL_ARTIFACTWORLD_CONTEXT" : "Enter Artifact Portal",
|
||||
"PORTAL_GENERIC_CONTEXT": "Enter Portal",
|
||||
"ZIPLINE_ENTER_CONTEXT" : "Enter Quantum Tunnel",
|
||||
"ZIPLINE_EXIT_CONTEXT" : "Exit Quantum Tunnel",
|
||||
|
||||
"PICKUP_LUNAR_COIN": "Lunar Coin",
|
||||
"LUNAR_COIN_PICKUP_CONTEXT": "Pick up Lunar Coin",
|
||||
|
||||
"COST_NONE_FORMAT": "",
|
||||
"COST_MONEY_FORMAT": "${0}",
|
||||
"COST_PERCENTHEALTH_FORMAT": "{0}% HP",
|
||||
"COST_LUNARCOIN_FORMAT": " <sprite name=\"LunarCoin\" tint=1>{0}",
|
||||
"COST_ITEM_FORMAT": "{0} Item(s)",
|
||||
"COST_LUNAR_FORMAT": "{0} Lunar",
|
||||
"COST_EQUIPMENT_FORMAT": "{0} Equipment",
|
||||
"COST_VOLATILEBATTERY_FORMAT": "{0} Fuel Array",
|
||||
"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Artifact Key",
|
||||
"COST_TREASURECACHEITEM_FORMAT": "{0} Rusted Key",
|
||||
"FIREBALL_VEHICLE_EXIT_CONTEXT" : "Detonate",
|
||||
|
||||
"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Unknown Artifact",
|
||||
"ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "Activate Unknown Artifact...?",
|
||||
|
||||
"PORTAL_DIALER_NAME" : "Compound Generator",
|
||||
"PORTAL_DIALER_CONTEXT" : "Cycle Compound",
|
||||
|
||||
"PORTAL_DIALER_LAPTOP_NAME" : "Laptop",
|
||||
"PORTAL_DIALER_LAPTOP_CONTEXT" : "Submit Formula",
|
||||
|
||||
"LUNAR_TELEPORTER_NAME": "Primordial Teleporter",
|
||||
"LUNAR_TELEPORTER_SHIFT" : "Shift Destination",
|
||||
"LUNAR_TELEPORTER_BEGIN_CONTEXT": "Activate Primordial Teleporter..?",
|
||||
"LUNAR_TELEPORTER_END_CONTEXT": "Enter Primordial Teleporter",
|
||||
|
||||
"SCRAPPER_NAME" : "Scrapper",
|
||||
"SCRAPPER_CONTEXT" : "Scrap Items",
|
||||
"SCRAPPER_POPUP_TEXT" : "<b>Scrapper V1-4</b>\n<i><style=cSub><size=75%>Turn anything into recyclable scrap!</size></style></i>",
|
||||
|
||||
"DROPSHIP_NAME" : "UES Dropship",
|
||||
"DROPSHIP_CONTEXT" : "Escape",
|
||||
|
||||
"MOON_ELEVATOR_NAME" : "Platform",
|
||||
"MOON_ELEVATOR_CONTEXT" : "Activate platform",
|
||||
}
|
||||
}
|
606
Items.txt
Executable file → Normal file
606
Items.txt
Executable file → Normal file
@ -1,440 +1,544 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"ITEM_PICKUP_CONTEXT" : "Yoink {0}",
|
||||
"EQUIPMENT_PICKUP_CONTEXT" : "Yeet {0}",
|
||||
"EQUIPMENT_SWAP_CONTEXT" : "Yeet something for {0}",
|
||||
"ITEM_PICKUP_CONTEXT" : "Get {0}",
|
||||
"EQUIPMENT_PICKUP_CONTEXT" : "Get {0}",
|
||||
"EQUIPMENT_SWAP_CONTEXT" : "Swap for {0}",
|
||||
|
||||
"ITEM_CLOVER_NAME": "Sundae",
|
||||
"ITEM_CLOVER_PICKUP": "\"Easy like Sunday <style=cIsUtility>moooooooorning...</style>\"",
|
||||
"ITEM_CLOVER_NAME": "57 Leaf Clover",
|
||||
"ITEM_CLOVER_PICKUP": "Luck is on your side.",
|
||||
"ITEM_CLOVER_DESC": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
|
||||
"ITEM_CLOVER_LORE": "\"Go. Run away like all the others. No one would want a friend as ugly as I am.\"\n\n\"Sure they would! It makes them feel better about the way they look! Maybe a story will cheer you up.\n\n\"It's called 'The Ugly Barnacle'...\"",
|
||||
"ITEM_CLOVER_LORE": "It was a massacre. The orbital probes had incinerated both the battalion and the enemy\u2013 as well as the entire plateau. There was no life left to be found - except for one lone soldier.\r\n\r\nThe soldier trudged through the scorched plains, numbly looking for any survivors.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to find water \u2013 he had only just noticed how thirsty he was, and how much his head hurt. How much his heart hurt.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to remember, why he was out on this terrible mission, and why he had to say goodbye to so many.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to find anything \u2013 anything that could justify why he was alive. Some semblance of meaning \u2013 or hope.\r\n\r\nAnd he found one.\r\n\r\nA small leaf, peeking out from a pile of ash. He gently plucked the clover out of the ground \u2013 somehow, it survived hours of orbital bombardments. \r\n\r\nWith clover in hand, the soldier began the long trek to report back to his superiors. Was this divine intervention? Was there some meaning \u2013 some reason as to why both him and this little clover survived? \r\n\r\nOr were they just lucky?\r\n",
|
||||
|
||||
"ITEM_SYRINGE_NAME": "Sleezy German Medicine",
|
||||
"ITEM_SYRINGE_PICKUP": "Let's watch Steve eat meth chocolate.",
|
||||
"ITEM_SYRINGE_NAME": "Soldier's Syringe",
|
||||
"ITEM_SYRINGE_PICKUP": "Increases attack speed.",
|
||||
"ITEM_SYRINGE_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
|
||||
"ITEM_SYRINGE_LORE": "The late 1930s on Earth was a time of radical drug development, including primitive stimulants such as amphetamines. Historians believe that a Roman-like faction would infuse candies with the drug and feed them to soldiers keep them awake over long night shifts.\n\nIn 2015, a prefabricated food reviewer by the name of Steve would be the last known person to consume and properly document this drug on video.\n\nTragically, Steve died 34 years later of an intestinal blockage.\n\n- Encyclopaedia of Falsehoods",
|
||||
"ITEM_SYRINGE_LORE" : "\"I ain't much for drugs... but hell, when fortune is knockin', ya gotta greet that door with a smile and a nod. Salud!\"\r\n\r\n-Signal echoes, UES Contact Light\r\n",
|
||||
|
||||
"ITEM_BEAR_NAME": "You Can't Shoot Me",
|
||||
"ITEM_BEAR_PICKUP": "Oh fuck he shot me.",
|
||||
"ITEM_BEAR_NAME": "Tougher Times",
|
||||
"ITEM_BEAR_PICKUP": "Chance to block incoming damage.",
|
||||
"ITEM_BEAR_DESC": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
|
||||
"ITEM_BEAR_LORE": "Squeaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\n...\n\nSqueaky!\n\n...\n\n.",
|
||||
"ITEM_BEAR_LORE" : "<style=cMono>\n//--AUTO-TRANSCRIPTION FROM ROOM 4211B OF UES [Redacted] --//</style>\n\n\"Why\'d you sign up?\"\n\nWyatt\'s voice was bored. The mission to the Contact Light\'s last known location was taking longer than he expected.\n\nMalik was on the floor, cleaning her rifle. \"To get paid, mostly.\"\n\n\"And that\'s it?\"\n\nShe grunted in affirmation. She continued to wipe down the weapon.\n\n\"I\'m here to find something.\" He continued. \"I shipped it a few years back, but I don\'t think it made it before the train went down. I\'m guessing it\'s still in the Contact Light. So I\'m gonna get it back.\"\n\nShe began to tighten the last remaining bolts. Her routine near completion, she moved her gaze to Wyatt. \"Seriously?\"\n\n\"Yep!\"\n\nMalik raised her brow. \"There were over 7 million security chests in the Contact Light. The chance of you finding a specific one is impossible.\" She began to unfold her legs as she propped her rifle in the corner. \"And according to the distress beacon, the Contact Light was destroyed in orbit. Your shipment is probably floating around in space. It\'s all gone, Wyatt.\"\n\nHe grinned. \"I think I\'m gonna find it.\"\n\n\"You\'re terrible.\"\n",
|
||||
|
||||
"ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
|
||||
"ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
|
||||
"ITEM_BEHEMOTH_NAME": "Brilliant Behemoth",
|
||||
"ITEM_BEHEMOTH_PICKUP": "All your attacks explode!",
|
||||
"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
|
||||
"ITEM_BEHEMOTH_LORE": "Attached to the item is a note. It reads:\n\n\"licc\"\n\nYou ponder what degeneracy would lead a man to lewd a loli as pure as this.",
|
||||
"ITEM_BEHEMOTH_LORE": "\u201CLasers have their speed. Swords have their edge. Gases have their reach. \r\n\r\nBut let me tell you... Nothing, and I mean NOTHING, is as timeless as gunpowder. Just a pinch - jammed into a tight enough socket - and KABOOM! You got yourself not just a powerful weapon, but something that\u2019ll leave a lasting sense of fear in your enemies. I mean, nobody wants to be blown up, right?\u201D\r\n\r\n- Autobiography of Jans Czar, Modern King of Weaponry\r\n",
|
||||
|
||||
"ITEM_MISSILE_NAME": "Meatball",
|
||||
"ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
|
||||
"ITEM_MISSILE_NAME": "AtG Missile Mk. 1",
|
||||
"ITEM_MISSILE_PICKUP": "Chance to fire a missile.",
|
||||
"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
|
||||
"ITEM_MISSILE_LORE": "\"But we did everything you said-- I followed all the rules! I even ate 105 black licorice jellybeans through a straw! Now why can't you tell me the formula?!\"\n\n\"It's your rule.\"",
|
||||
"ITEM_MISSILE_LORE": "Fixing a spare bayonet onto his shotgun, he glanced at the horizon. The thundering of footsteps big and small was growing louder and louder \u2013 they were nearly upon him. He went over his kit one last time.\r\n\r\nFive bayonets. Twenty three packs of incendiary explosives. Fifteen magazines of armor-piercing ammunition. Thirty three sticky bombs. Four tear-gas grenades, and so on.\r\n\r\nAnd his favorite \u2013 two shoulder-mounted missile launchers, loaded with six AtG Viper Missiles. Heat seeking, detonation power of 15 pounds of TNT per missile. Light-weight, and the best part \u2013 automatic firing mechanism. He initially favored a more analog approach to his weapons, but the thing had grown on him.\r\n\r\nTurning to face the oncoming mob, he loaded his shotgun. The adrenaline started pumping.\r\n\r\n\u201CBring it on.\u201D\r\n",
|
||||
|
||||
"ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
|
||||
"ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"",
|
||||
"ITEM_EXPLODEONDEATH_NAME": "Will-o'-the-wisp",
|
||||
"ITEM_EXPLODEONDEATH_PICKUP": "Detonate enemies on kill.",
|
||||
"ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
|
||||
"ITEM_EXPLODEONDEATH_LORE": "Hey man you've got to try this sandwich!\n\nIt's no ordinary sandwich!\n\nIt's the tastiest sandwich in the sea!",
|
||||
"ITEM_EXPLODEONDEATH_LORE": "<style=cMono>Audio transcription complete from portable recorder.\r\n\r\nPrinting...<\/style>\r\n\r\n\"You don\u2019t want to re-name it Bill-o-the-Wisp?\"\r\n\"NO.\"\r\n\"JAR-ed?\"\r\n\"NO.\"\r\n\"Then what about FLARE-ed?\"\r\n\"STOP.\"\r\n\"It needs a name, it\u2019s no dif-FIRE-ent than you or me.\"\r\n\"Next time we\u2019re at base I\u2019m applying for a transfer.\"\r\n\"You know that won\u2019t go through until at least Dec-EMBER.\"\r\n\"How long have you been waiting to use these?\"\r\n\"Coming up with them on the spot. I\u2019ve got a good head on my SMOULDERS.\"\r\n\"You can stop emphasizing those words so much. I get it.\"\r\n\"I will never stop FUELING around.\"\r\n\"...\"\r\n\"...\"\r\n\"...\"\r\n\"Want to grab something to eat when we get back?\"\r\n\"Thank the stars that\u2019s over, yes. I hope they\u2019re not serving that gruel we had yesterday.\"\r\n\"Maybe they\u2019ll cook you a pep-PYRO-ni pizza?\"\r\n\"...\"\r\n\"Hey, wait up! I can\u2019t run holding this thing, it might go off!\"\r\n",
|
||||
|
||||
"ITEM_DAGGER_NAME": "Knoife",
|
||||
"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
|
||||
"ITEM_DAGGER_NAME": "Ceremonial Dagger",
|
||||
"ITEM_DAGGER_PICKUP": "Killing an enemy releases homing daggers.",
|
||||
"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
|
||||
"ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.",
|
||||
"ITEM_DAGGER_LORE": "The smell of sulfur fills the air.\r\n\r\n\"Oh god, they're so close. They have Hitchcock. Oh god.\"\r\n\r\n\"Grab the - the dagger. From my backpack. Quick.\"\r\n\r\n\"I-I don't... I got it. What the hell? This isn't gonna work, Marion. What the hell am I supposed to do with this against those...? They blew him into pieces - oh god.\"\r\n\r\n\"You have to... you have to kill me - ah! Kill me. Kill me with it.\"\r\n\r\n\"What? What the hell?\"\r\n\r\n\"Yeah - it's the only way. Please.\"\r\n\r\n\"What are you saying? Stop!\"\r\n\r\n\"It's a magic dagger. It'll save us. She will save us. But you have to kill me with it.\"\r\n\r\n\"Please don't... please don't make me. Oh god.\"\r\n\r\n\"Y-you have to. I've seen how this works. It's the only way - they're coming so close. You have to use it on me. Kill me.\"\r\n\r\n\"I'm so sorry Marion. I'm so so sorry. I don't think-\"\r\n\r\n\"Do it. Do it now. DO IT NOW! DO IT NOW! DO IT-\"",
|
||||
|
||||
"ITEM_TOOTH_NAME": "Gramma's Dentures",
|
||||
"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
|
||||
"ITEM_TOOTH_NAME": "Monster Tooth",
|
||||
"ITEM_TOOTH_PICKUP": "Drop a healing orb on kill.",
|
||||
"ITEM_TOOTH_DESC": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
|
||||
"ITEM_TOOTH_LORE": "I have been publicly humiliated...\n\n...for the <color=#FF7F7F>last time</color>!",
|
||||
"ITEM_TOOTH_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM ROOM 5041C OF UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CHey, nice duds! Where\u2019d you grab those?\u201D\r\n\r\n\u201COh, this old thing? I\u2019ve been making it, actually.\u201D\r\n\r\n\u201CMaking it?\u201D\r\n\r\n\u201CYeah, well, I found the first tooth in one of the chests. But every time we go out on patrol, we typically run into more of those aliens. Once we take care of \u2018em, I try to pick myself out a souvenir. Y\u2019know, to add to my collection.\u201D\r\n\r\n\u201CWow, uh\u2026 Is that like, allowed? I feel like that\u2019s not allowed.\u201D\r\n\r\n\u201CEh, what the captain doesn\u2019t know won\u2019t hurt him. Besides, it IS cool, right?\u201D\r\n\r\n\u201CI guess so. I\u2019ll be honest man, that\u2019s creepy as hell\u2026 but hey, do you have any more string? I might start one of my own.\u201D",
|
||||
|
||||
"ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
|
||||
"ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
|
||||
"ITEM_CRITGLASSES_NAME": "Lens-Maker's Glasses",
|
||||
"ITEM_CRITGLASSES_PICKUP": "Chance to 'Critically Strike', dealing double damage.",
|
||||
"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
|
||||
"ITEM_CRITGLASSES_LORE": "Little-known fact: these things go by several names, including but not limited to:\n\nBlood-Red Bifocals\nCrit Glasses\nCrit Goggles\nLens-Makers\nMy Brand\nX-Ray Specs\nThicc Lenses\nVision Enhancinators\nCool Guy Shades\nThe Perscription\nRed Eyes\nSee Betters\n...\n\n[The list continues for twenty-four more pages]",
|
||||
"ITEM_CRITGLASSES_LORE": "\u2026What I didn\u2019t see was that the golem was aiming its laser at my back. I managed to barely dodge it - just by pure luck - but the blast knocked me to the ground. My glasses flew off my face and I was on my back, stunned, barely able to make sense of myself\u2026\r\n\r\nAnd then... well, I can\u2019t really explain what happened next. Adrenaline, some kind of divine intervention, I dunno. But I reached out, and managed to grab my glasses, raise \u2018em up to my eyes so I could see, and BAM! Fired the last of my bullets.\r\n\r\nAnd, well... I guess I managed to hit something vital in its head. Exploded in red stone and glass. It stopped moving after that. \r\n\r\nIf it wasn\u2019t for that shot, I wouldn\u2019t be here telling this story.\u201D\r\n\r\n-Signal echoes, UES Contact Light\r\n",
|
||||
|
||||
"ITEM_HOOF_NAME": "Leg",
|
||||
"ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
|
||||
"ITEM_HOOF_NAME": "Paul's Goat Hoof",
|
||||
"ITEM_HOOF_PICKUP": "Move faster.",
|
||||
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
|
||||
"ITEM_HOOF_LORE": "When you're running from wisps in a frenzy at 30 HP and need a hand?\nLeg.\n\nWhen the Meatball Extravaganza decides it's time to succ?\nLeg.\n\nWhen you're strolling across Titanic Plains, regretting your survivor choice?\nLeg.\n\nWhen you're having a bad day and just need to go really fast?\nLeg.\n\nWhen you're caught in a Void Reaver implosion and need to get out for dear life?\nLeg.\n\nPraise be.",
|
||||
"ITEM_HOOF_LORE": "Order: Paul\u2019s Goat Hoof\r\nTracking Number: 187*****\r\nEstimated Delivery: 03\/27\/2056\r\nShipping Method: Standard\r\nShipping Address: 2663rd Fields, Redmond, Venus\r\nShipping Details:\r\n\r\nA hoof from one of my many goats; I noticed one day that one of my goats had an abnormally large foot. Thinking it was cancerous, I went to the doctors and lo-and-behold - it was. My goat died shortly after.\r\n",
|
||||
|
||||
"ITEM_FEATHER_NAME": "Bird Hair",
|
||||
"ITEM_FEATHER_PICKUP": "I'm sorry.",
|
||||
"ITEM_FEATHER_NAME": "Hopoo Feather",
|
||||
"ITEM_FEATHER_PICKUP": "Gain an extra jump.",
|
||||
"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
|
||||
"ITEM_FEATHER_LORE": "\u201C...Europan laws have cracked down heavily on poaching, with the intent to help the reemergence of the hopoo. Since then, the Greebokks Foundation has helped support hopoo conservation groups, substantially growing their population beyond the initial three that were recorded in recent years.\u201D\r\n\r\n- Europan Wildlife Guide\r\n",
|
||||
|
||||
"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
|
||||
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.",
|
||||
"ITEM_CHAINLIGHTNING_NAME": "Ukulele",
|
||||
"ITEM_CHAINLIGHTNING_PICKUP": "...and his music was electric.",
|
||||
"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
|
||||
"ITEM_CHAINLIGHTNING_LORE": "What if you go, what if you stay?\nI love you.\nBut if you're cruel, you can be kind.\nI know.\nThere was never a man like my Johnny\nLike the one they call...\n\nJohnny Guitar",
|
||||
"ITEM_CHAINLIGHTNING_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM RALLYPOINT [Redacted] --\/\/<\/style>\r\n\r\nThe planet was unforgiving, taking more and more with each passing day. Lives and limbs were lost, and the medical tent grew increasingly busy.\r\n\r\nJans was unfortunate enough to walk right into a group of Lemurians during a routine check around the rallypoint perimeter. He was lucky enough to escape with his life, but the Lemurians wounded his leg before backup arrived. \r\n\r\nJans leaned back in his cot. He strummed the strings on his ukulele \u2013 which he had picked up from an earlier expedition \u2013 as he contemplated his thoughts. Nothing too complex, but just a simple tune that he had picked up back when he took lessons as a child. Unbeknownst to him, one by one, he had gathered himself an audience. The gentle melodies of Jans\u2019 ukulele brought a rare comfort to the pained and labored patients, and for the first time since admittance, they felt like they could smile.\r\n\r\nLife in the medical tent was never something anybody could look forward to. Death, irreversible injuries, and a choking atmosphere surrounded them. But for a brief moment\u2026 the lives of those patients became that much brighter. Jans stopped, surveying the crowd intently watching him. \r\n\r\nHe laughed, readying himself for an encore. Maybe things wouldn\u2019t be so bad after all.\r\n",
|
||||
|
||||
"ITEM_SEED_NAME": "Magic Pecan",
|
||||
"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
|
||||
"ITEM_SEED_NAME": "Leeching Seed",
|
||||
"ITEM_SEED_PICKUP": "Dealing damage heals you.",
|
||||
"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
|
||||
"ITEM_SEED_LORE": "It was a crisp evening - and things were looking up. The botanist began walking towards the Plant Biology Complex to check on several alien plants that had been recovered from the week before.\r\n\r\nAnother worker was already in the complex, busy at work.\r\n\r\n\u201CHey.\u201D \u201COh, hello!\u201D The worker greeted her enthusiastically. He was carrying several bags of fertilizer, and she gave him a quizzical look. \u201CYou need any help with those?\u201D She said, gathering her clipboard for her check.\r\n\r\n\u201COh no, I\u2019m alright. It\u2019s a good workout, actually,\u201D he said. As they walked, the botanist couldn\u2019t help but wonder what kind of job would require THAT much fertilizer.\r\n\r\nAs the door to the greenhouse whirred open, she got her answer \u2013 roots scaling the height of the greenhouse and snaking along the ceiling, even invading the containers of other specimens. \u201CWhat the hell!?\u201D She cried, her jaw slack. And then she noticed the other plants. \r\n\r\nEvery other plant in the greenhouse had withered \u2013 with an incriminating root leading back to the overgrowth that the worker was now feeding fertilizer. The botanist was speechless. \u201CWhat happened...? What... what is that...?\u201D She stammered. The worker turned to her and grinned.\r\n\r\n\u201COne of the species we got in the last expedition. He demands a lot of nutrients - it took me so long to get him to even sprout. I was wracking my brain, trying every trick in the book. And every other specimen seemed to be growing fine, so I figured, hey, why not share some of that? And look!\u201D\r\n\r\nSpreading his arms, the worker marveled at the gallery of dead plants. Dropping her clipboard, the botanist\u2019s stomach sank. Things were no longer looking up.\r\n",
|
||||
|
||||
"ITEM_ICICLE_NAME": "Elsa",
|
||||
"ITEM_ICICLE_PICKUP": "Do you want to get an item? It doesn't have to be a good one.",
|
||||
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
|
||||
"ITEM_ICICLE_NAME": "Frost Relic",
|
||||
"ITEM_ICICLE_PICKUP": "Killing enemies surrounds you with an ice storm.",
|
||||
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style> and <style=cIsUtility>slows</style> enemies by <style=cIsUtility>80%</style> for <style=cIsUtility>1.5s</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
|
||||
"ITEM_ICICLE_LORE": "\u201CSven Volz discovered the specimen that holds the record of Galaxy\u2019s Largest Snowflake: a whopping 0.5 meters in diameter, with an average temperature of -52 degrees. However \u2013 much to the despair of novelty snowflake enthusiasts everywhere \u2013 this gargantuan snowflake was lost in transit aboard the UES Contact Light, which disappeared in uncharted territory. One can only hope that it is preserved and frosty as ever, where ever it may be.\u201D\r\n- Academy Galactic Records 2056\r\n",
|
||||
|
||||
"ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
|
||||
"ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>",
|
||||
"ITEM_GHOSTONKILL_NAME": "Happiest Mask",
|
||||
"ITEM_GHOSTONKILL_PICKUP": "Chance on killing an enemy to summon a ghost.",
|
||||
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
|
||||
"ITEM_GHOSTONKILL_LORE": "Dawn of the Final Day\n24 Hours Remain",
|
||||
"ITEM_GHOSTONKILL_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM RALLYPOINT DELTA --\/\/<\/style>\r\n\r\n\u201CSir, the ghosts are back.\u201D\r\n\r\nThe man sighed. After a routine expedition, one of the crew members \u2013 a simple soldier - had recovered an artifact thought to have been aboard the Contact Light \u2013 a simple mask, adorned with a painfully happy grin. \r\n\r\n\u201CI\u2019ll take care of it.\u201D The man trudged down the hall towards the barracks. The Lemurians he had killed earlier that day walked down the hall by him, barely earning a second glance from the man. This had become so commonplace that most of the crew members in this block had grown accustomed to having a ghostly room-mate.\r\n\r\nBut enough was enough. Stepping through the ghost of an Imp, the man slammed the door open. The lights were off, and in the corner sat the soldier.\r\n\r\n\u201CAlright, we\u2019ve had enough fun playing with the dead. Fork it over.\u201D\r\n\r\nNo response. The man grunted and hoisted the soldier to his feet, giving him a few rough shakes. \u201CHey, can you hear me!? I said hand over the mask! I\u2019m tired of waking up next to Beetles, so give it a rest already--\u201D\r\n\r\nThe soldier\u2019s limp body moved. Slowly, the soldier raised his finger \u2013 pointing directly at the man.\r\n\r\n\u201CWhat are you...?\u201D With a sense of dread, the man turned and saw the Lemurians he had killed earlier step into the room. Their mouths began to glow with an otherworldly glow.\r\n\r\nThe man cursed under his breath as he loaded his shotgun. \u201CThis planet, I tell you...\u201D",
|
||||
|
||||
"ITEM_MUSHROOM_NAME": "Bungus",
|
||||
"ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.",
|
||||
"ITEM_MUSHROOM_NAME": "Bustling Fungus",
|
||||
"ITEM_MUSHROOM_PICKUP": "Heal all nearby allies after standing still for 2 seconds.",
|
||||
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
|
||||
"ITEM_MUSHROOM_LORE": "\"You there. That mushroom. It's mine, hand it over.\"\n\n\"What?\"\n\n\"You heard me. Hands off the spores, asshole; it's mine.\"\n\n\"Why? What's so special about this fungus-\"\n\n\"Bungus.\"\n\n\"<i>Bungus</i>?\"\n\nHe takes the fungus.\n\n\"Bungus.\"",
|
||||
"ITEM_MUSHROOM_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CYou have a problem.\u201D\r\n\r\n\u201CWhat? How? These are good for me, they\u2026\u201D\r\n\r\n\u201CYeah, they help promote cell repair, carbon neutral, blah blah blah\u2026 I\u2019ve heard that spiel a thousand times already. Whether they\u2019re good for you or not, you can\u2019t just have a diet consisting only of them. It\u2019s basic dietary science!\u201D\r\n\r\n\u201CSo what?\u201D\r\n\r\n\u201CSo what? Eating only mushrooms isn\u2019t healthy, just like eating only meat or vegetables isn\u2019t healthy!\u201D\r\n\r\n\u201COh, so you\u2019re attacking vegetarians, now?\u201D\r\n\r\n\u201CWh- No! I just mean--\u201D\r\n\r\n\u201CWell, when you\u2019re a bit more tolerant of my lifestyle, I\u2019d be glad to continue this conversation with you. Until then, I\u2019d suggest you open your heart and appetite to a more\u2026 fungal\u2026 palette.\u201D \r\n",
|
||||
|
||||
"ITEM_CROWBAR_NAME": "Hit Me Once",
|
||||
"ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.",
|
||||
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
|
||||
"ITEM_CROWBAR_LORE": "\"Aliens aren't invading, Freeman! You're just being paranoid!\"\n\"The mailman's not spying on you, Freeman! You're just being paranoid!\"\n\"There's no society of anthropomorphic frog people living in the sewer, Freeman! You're just being paranoid!\"\n\"Owls can't read your thoughts, Freeman! You're just being paranoid!\"\n\nBet you wouldn't call me paranoid now if you were still alive.",
|
||||
"ITEM_CROWBAR_NAME": "Crowbar",
|
||||
"ITEM_CROWBAR_PICKUP": "Deal bonus damage to enemies above 90% health.",
|
||||
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>+75%</style> <style=cStack>(+75% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
|
||||
"ITEM_CROWBAR_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM CARGO BAY 5 OF UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CHey, toss me a crowbar?\u201D\r\n\r\nJesse walked over to the toolbox and rummaged around. Plucking a crowbar from the container, she went over to James.\r\n\r\n\u201CThanks,\u201D he grunted, attempting to pry the chest open. Jesse sat herself on the table next to James, idly watching him work. \u201CI swear, this had to be the one chest that CAN\u2019T be paid open... Crash must have... broken the circuitry inside.\u201D James mumbled to himself.\r\n\r\n\u201CYeah.\u201D Jesse looked around, her eyes falling on a palette of chests that had been recovered from the recent expeditions. Sighing, she hopped to her feet. \u201CI\u2019m heading to the mess hall. Want anything?\u201D \r\n\r\n\u201CYeah, how about a better crowbar? This thing is only a second edition.\u201D James stretched, tossing the crowbar over his shoulder. Patting the still unopened chest, he chuckled. \u201CIt\u2019s good, but to be honest\u2026 it\u2019s getting a little old.\u201D\r\n\r\nJesse laughed.\r\n",
|
||||
|
||||
"ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
|
||||
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
|
||||
"ITEM_ATTACKSPEEDONCRIT_NAME": "Predatory Instincts",
|
||||
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "'Critical Strikes' increase attack speed. Stacks 3 times.",
|
||||
"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
|
||||
"ITEM_ATTACKSPEEDONCRIT_LORE": "Warning: I will ruin this item for you\n\nSeriously, you'll never be able to see it the same again.\n\n\n\n\nHonestly, turn back.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe dog nose on the front flops around whenever you move.",
|
||||
"ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n",
|
||||
|
||||
"ITEM_BLEEDONHIT_NAME": "Stabe",
|
||||
"ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.",
|
||||
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
|
||||
"ITEM_BLEEDONHIT_LORE": "Never bring a knife to a gunfight. Unless it's a knoife, in which case you should bring seven of them and continue hitting your adversaries periodically.",
|
||||
"ITEM_BLEEDONHIT_NAME": "Tri-Tip Dagger",
|
||||
"ITEM_BLEEDONHIT_PICKUP": "Chance to bleed enemies on hit.",
|
||||
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
|
||||
"ITEM_BLEEDONHIT_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\nThe following is an audio transcript from the trial of D. Cooper, wanted for 5 counts of serial manslaughter.\r\n\r\n\u201CMr. Cooper, do you recognize this item?\u201D\r\n\r\n\u201CI do.\u201D\r\n\r\n\u201CIs it true that you used this weapon on your victims?\u201D\r\n\r\n\u201CYes.\u201D\r\n\r\n\u201CAnd, Mr. Cooper, is it true that... that you would use this dagger to expose the healed wounds of your victims? In an attempt to spill yet more innocent blood from them?\u201D\r\n\r\n\u201COh yes. Was my favorite part.\u201D\r\n\r\n\u201CYour favorite part, you say. Ladies and gentlemen of the jury, I think you all can see that Mr. Cooper is a truly deranged man - who took the lives of countless innocent people. However, if you are not fully convinced, I have one more piece of evidence to provide for the jury\u2019s consideration. Your honor, if I may prepare an audio recording of Mr. Cooper?\u201D\r\n\r\n\u201CProceed.\u201D\r\n\r\n\u201CThank you, your honor. Now, please play back the recording.\u201D\r\n\r\nThe remainder of this court transcript has been sealed.\r\nReason: i think im gonna be sick\r\n",
|
||||
|
||||
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_NAME": "Red Whip",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "Move fast out of combat.",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_LORE": "\u201C...going to 594 South River, Io. Check. One Whip, Red, Priority shipping. Going to... to, um... Oh, wow...\u201D\r\n\r\n-Signal echoes, UES Contact Light\r\n",
|
||||
|
||||
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
|
||||
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
|
||||
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
|
||||
"ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT",
|
||||
"ITEM_FALLBOOTS_NAME": "H3AD-5T v2",
|
||||
"ITEM_FALLBOOTS_PICKUP": "Increase jump height. Hold 'Interact' to slam down to the ground.",
|
||||
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>fall distance</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
|
||||
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
|
||||
|
||||
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
|
||||
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
|
||||
"ITEM_COOLDOWNONCRIT_NAME": "Wicked Ring",
|
||||
"ITEM_COOLDOWNONCRIT_PICKUP": "'Critical Strikes' reduce cooldowns by 1 second.",
|
||||
"ITEM_COOLDOWNONCRIT_DESC": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> reduces all your <style=cIsUtility>cooldowns</style> by <style=cIsUtility>1</style>.",
|
||||
|
||||
"ITEM_WARDONLEVEL_NAME": "Warbanner",
|
||||
"ITEM_WARDONLEVEL_PICKUP": "Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.",
|
||||
"ITEM_WARDONLEVEL_DESC": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.",
|
||||
"ITEM_WARDONLEVEL_LORE": "Heavy losses were expected \u2013 after all, the invaders were as cunning as they were deadly. \r\n\r\nThe dust had at last settled. The Golems had returned to the earth, and the Lemurians had returned to their tunnels. It was a long and grueling battle, but they had won. The invaders had been purged.\r\n\r\nThe only proof of their last stand was a single banner, fluttering in the wind, flying over a mountain of corpses.\r\n",
|
||||
|
||||
"ITEM_WARCRYONMULTIKILL_NAME": "Angery Shoulder",
|
||||
"ITEM_WARCRYONMULTIKILL_PICKUP": "\"Triple kill!\"",
|
||||
"ITEM_WARCRYONMULTIKILL_NAME": "Berzerker's Pauldron",
|
||||
"ITEM_WARCRYONMULTIKILL_PICKUP": "Enter a frenzy after killing 3 enemies in quick succession.",
|
||||
"ITEM_WARCRYONMULTIKILL_DESC": "<style=cIsDamage>Killing 3 enemies</style> within <style=cIsDamage>1</style> second sends you into a <style=cIsDamage>frenzy</style> for <style=cIsDamage>6s</style> <style=cStack>(+4s per stack)</style>. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
|
||||
"ITEM_WARCRYONMULTIKILL_LORE": "Order: Antique Pauldron\r\nTracking Number: 58***********\r\nEstimated Delivery: 04\/05\/2056\r\nShipping Method: Priority\r\nShipping Address: Jungle VII, Museum of 2019, Earth\r\nShipping Details: \r\n\r\nAnother antique for the collection. This bad boy was found on the battlefield where much of the War was fought. The excavation site was littered with bones, all surrounding the remains of one rebel soldier, who was carrying this artifact. According to hearsay and rumors, rebel soldiers wearing pauldrons much like this one would enter trances on the battlefield. Time would slow down, and all they could see was the enemy.\r\n\r\nOf course, it\u2019s just speculation, but\u2026 There were a lot of bodies surrounding this thing\u2019s old owner. Be careful, OK?\r\n",
|
||||
|
||||
"ITEM_PHASING_NAME": "You Can't See Me",
|
||||
"ITEM_PHASING_PICKUP": "Oh fuck he saw me.",
|
||||
"ITEM_PHASING_DESC": "Chance on taking damage to gain <style=cIsUtility>40% movement speed</style> and <style=cIsUtility>invisibility</style> for <style=cIsUtility>3s</style> <style=cStack>(+1.5s per stack)</style>. Chance increases the more damage you take.",
|
||||
"ITEM_PHASING_NAME": "Old War Stealthkit",
|
||||
"ITEM_PHASING_PICKUP": "Turn invisible at low health.",
|
||||
"ITEM_PHASING_DESC": "Falling below <style=cIsHealth>25% health</style> causes you to gain <style=cIsUtility>40% movement speed</style> and <style=cIsUtility>invisibility</style> for <style=cIsUtility>5s</style>. Recharges every <style=cIsUtility>30 seconds</style> <style=cStack>(-50% per stack)</style>.",
|
||||
"ITEM_PHASING_LORE": "Order: Misc. OW Artifacts (47)\r\nTracking Number: 01******\r\nEstimated Delivery: 08\/13\/2056\r\nShipping Method: Priority\r\nShipping Address: National Old War Museum, New Orleans, Earth\r\nShipping Details:\r\n\r\nWe've managed to round up all the local Old War artifacts that we could find. A lot of interesting things here: rifles, rations, pamphlets. We even found a prototype stealthkit in fantastic condition; that could be a great centerpiece for your exhibit.\r\n\r\nHowever, a slight issue: in transit, the truck hit a pothole and jostled all the ship. It seemed to have actually activated the stealth drive - some strange short-circuit - and our team can't actually confirm the location of the stealthkit. It should be in one of the boxes - we will be expecting the commission to include the stealthkit.\r\n",
|
||||
|
||||
"ITEM_HEALONCRIT_NAME": "Time to Farm",
|
||||
"ITEM_HEALONCRIT_PICKUP": "Craft a hoe. <color=#FFFF00>Taken!</color>",
|
||||
"ITEM_HEALONCRIT_NAME": "Harvester's Scythe",
|
||||
"ITEM_HEALONCRIT_PICKUP": "'Critical Strikes' heal you.",
|
||||
"ITEM_HEALONCRIT_DESC": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> <style=cIsHealing>heal</style> for <style=cIsHealing>8</style> <style=cStack>(+4 per stack)</style> <style=cIsHealing>health</style>.",
|
||||
"ITEM_HEALONCRIT_LORE": "\u201CI\u2019m not going nowhere. What I do is important, and no plague is going to stop me from getting that done. City folk are all up in a tizzy over this and that, scared that ya\u2019ll will pass without doing some crazy goals you set for yourself. \r\n\r\nBut me, I\u2019m not afraid of death. Suffering is just another part of life, and like labor, I can do it myself. To death, I say: I don\u2019t need your damn help.\u201D\r\n\r\n- Unnamed Farmer, Tragedy of Mercury: A History\r\n",
|
||||
|
||||
"ITEM_HEALWHILESAFE_NAME": "Gary",
|
||||
"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
|
||||
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
|
||||
"ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.",
|
||||
"ITEM_HEALWHILESAFE_NAME": "Cautious Slug",
|
||||
"ITEM_HEALWHILESAFE_PICKUP": "Rapidly heal outside of danger.",
|
||||
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+3 hp/s</style> <style=cStack>(+3 hp/s per stack)</style>while outside of combat.",
|
||||
"ITEM_HEALWHILESAFE_LORE": "\u201COne of the most crucial things to remember about having an animal companion is that your relationship is built on trust. Though humans are perceptive, we tend to be blinded by what we see \u2013 and we ignore the dangers that lurk beyond our vision. Animals, and other xenobiology, can sense things we can\u2019t. \r\n\r\nSo always remember: if your companion warns you of danger in the dark, you had better well listen.\u201D\r\n\r\n- Caring for your Pets, Volume III\r\n",
|
||||
|
||||
"ITEM_JUMPBOOST_NAME": "Tweet",
|
||||
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
|
||||
"ITEM_JUMPBOOST_NAME": "Wax Quail",
|
||||
"ITEM_JUMPBOOST_PICKUP": "Jumping while sprinting boosts you forward.",
|
||||
"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
|
||||
"ITEM_JUMPBOOST_LORE": "tweet tweet tweet tweet\n\ntweet tweet tweet\n\ntweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet\n\ntweet tweet\n\ntweet tweet tweet tweet tweet\n\ntweet\n\ntweet\n\ntweet tweet tweet tweet tweet tweet",
|
||||
"ITEM_JUMPBOOST_LORE" : "Order: Wax Quail\r\nTracking Number: 15******\r\nEstimated Delivery: 12\/18\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nHello Buu,\r\nHow are you doing? This is Mama. \r\n\r\nThe weather here has been dreadful. It is raining every day. We have recently found a new bakery nearby that has delicious sandwiches. Papa has recently taken up whittling. He uses wax because it is softer. I have attached one of his favorites. Hopefully it has not been dinged in the mail :-)\r\n\r\nAnyways, I will leave Buu alone. Hope to see you soon!\r\nMama",
|
||||
|
||||
"ITEM_PERSONALSHIELD_NAME": "Blue Health",
|
||||
"ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
|
||||
"ITEM_PERSONALSHIELD_NAME": "Personal Shield Generator",
|
||||
"ITEM_PERSONALSHIELD_PICKUP": "Gain a recharging shield.",
|
||||
"ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
|
||||
"ITEM_PERSONALSHIELD_LORE" : "\"While the kinetic rating is very poor, the extremely cheap production costs of Hinon\u2019s Personal Barrier made it a great budget tool for hikers, sailors, and even daily commuters to be comfortable in harsh weather. Many people in the office figured out they could replace their expensive winter jackets with comfortable, trendy personal barriers!\"\r\n\r\n-Top 10 Best Personal Barriers of 2053\r\n",
|
||||
|
||||
"ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
|
||||
"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
|
||||
"ITEM_NOVAONHEAL_NAME": "N'kuhana's Opinion",
|
||||
"ITEM_NOVAONHEAL_PICKUP": "Fire haunting skulls when healed.",
|
||||
"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
|
||||
"ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.",
|
||||
"ITEM_NOVAONHEAL_LORE" : "\"Let us begin.\r\n\r\nWhat is your oath?\r\n\r\nNot very long ago, health and time were in perfect synergy. Pain and love. Death and memories. The great equalizer. She would always come for us. \r\n\r\nBut! Disparity now plagues our generations - and our children's. Not many pass, but so many are born. So many doomed souls, saved. Our hubris as a race continues to grow - unchecked. Unrestrained. \r\n\r\nNow there is no volume in our world for death, and she cannot visit us. But is being alive only an offset from death? Without contrast, won't we all be dead in life? The standard has shifted, and now we are all so very close to never living again.\r\n\r\nWe must make volume for her name - to restore the balance. Let us consume the Concepts, so we may begin to drain the bloated cistern that is our world. As disciples, we will spread her words and opinions. As pupils, we will sow death. And should we be lucky... be granted an audience by Her.\r\n\r\nWeshan!\"\r\n\r\n-The N'tormat, Chapter I, Stanza I, Verse II\r\n",
|
||||
|
||||
"ITEM_MEDKIT_NAME": "Patch Me Up",
|
||||
"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
|
||||
"ITEM_MEDKIT_NAME": "Medkit",
|
||||
"ITEM_MEDKIT_PICKUP": "Receive a delayed heal after taking damage.",
|
||||
"ITEM_MEDKIT_DESC": "2 seconds after getting hurt, <style=cIsHealing>heal</style> for <style=cIsHealing>20</style> plus an additional <style=cIsHealing>5% <style=cStack>(+5% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
|
||||
"ITEM_MEDKIT_LORE": "\n<style=cMono>\"I suggest you stay indoors and rest.\"<\/style>\r\n\r\nMED-E, the medical bot, has been working overtime. The survivors felt very grateful that their escape pod landed near Med Bay cargo - they would have most likely perished without it.\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\"<\/style>\r\n\r\nThe robot was speaking to a tall man, gaunt but strong. \"I'd love to, but we're running low on food.\" Even though his expression was hidden underneath his blue combat helmet, it was obvious the man was extremely tired. \"And everyone else is recovering from last night's attacks. Without the enforcers, we probably wouldn't have-\"\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\" <\/style>\r\n\r\nIt was apparent that MED-E only had a limited set of lines. However, the man continued to respond. \"I can't, MED-E. They're counting on me. You know that.\"\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\" <\/style>\r\n\r\nThis time the man did not humor a reply. Grabbing his shotgun, he turned away from the echoing robot. Weaving his way between countless sleeping bags and stretchers, he set out into the wilderness again. Everyone was counting on him.\r\n\r\n<style=cMono>\"Please stay indoors and rest.\" <\/style>\r\n",
|
||||
|
||||
"ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery",
|
||||
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.",
|
||||
"ITEM_EQUIPMENTMAGAZINE_NAME": "Fuel Cell",
|
||||
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Hold an additional equipment charge. Reduce equipment cooldown.",
|
||||
"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
|
||||
"ITEM_EQUIPMENTMAGAZINE_DESC": "<style=cIsHealing>PROTIP</style>: You cannot extinguish a lithium fire. You more or less have to let it burn.\n\nIf you wind up in this situation, evacuate the area, too, because those fumes will give you serious fucking cancer.",
|
||||
"ITEM_EQUIPMENTMAGAZINE_LORE" : "\"As humanity began to venture out into the depths of space, high-energy but low-volume fuel sources became critical for interplanetary travel. Stability came later.\"\n-Brief History of Interplanetary Advances, Vol.2\n",
|
||||
|
||||
"ITEM_INFUSION_NAME": "Dracula",
|
||||
"ITEM_INFUSION_PICKUP": "Is that THE-",
|
||||
"ITEM_INFUSION_NAME": "Infusion",
|
||||
"ITEM_INFUSION_PICKUP": "Killing an enemy permanently increases your maximum health, up to 100.",
|
||||
"ITEM_INFUSION_DESC": "Killing an enemy increases your <style=cIsHealing>health permanently</style> by <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style>, up to a <style=cIsHealing>maximum</style> of <style=cIsHealing>100 <style=cStack>(+100 per stack)</style> health</style>.",
|
||||
"ITEM_INFUSION_LORE" : "Order: Infusion\r\nTracking Number: 768******\r\nEstimated Delivery: 02\/8\/2056\r\nShipping Method: Priority\/Biological\r\nShipping Address: Rage Valley, Fleet Hanger, Mars\r\n\r\nContains samples from bears, leeches, tigers, elephants, elephant sharks, sharks, bull sharks, ants, and anteaters. Simply hook up to a dialysis machine along with the necessary equipment and swap out your blood for genetically superior ones! \r\n\r\nYou can add whatever blood sample you want, as far as I know. Just make sure you take the pills that allow the body to accept the new blood, or your body will reject the cross-species infusion. Remember that sampling from other animals is a great basis for experimentation!\r\n",
|
||||
|
||||
"ITEM_SHOCKNEARBY_NAME": "Nikola Tesla's Personal Problems",
|
||||
"ITEM_SHOCKNEARBY_PICKUP": "This isn't a frequent issue, I swear",
|
||||
"ITEM_SHOCKNEARBY_NAME": "Unstable Tesla Coil",
|
||||
"ITEM_SHOCKNEARBY_PICKUP": "Shock all nearby enemies every 10 seconds.",
|
||||
"ITEM_SHOCKNEARBY_DESC": "Fire out <style=cIsDamage>lightning</style> that hits <style=cIsDamage>3</style> <style=cStack>(+2 per stack)</style> enemies for <style=cIsDamage>200%</style> base damage every <style=cIsDamage>0.5s</style>. The Tesla Coil switches off every <style=cIsDamage>10 seconds</style>.",
|
||||
"ITEM_SHOCKNEARBY_LORE": "<style=cMono>Tesla Presentation Software v1.14\r\nPowering on...\r\n10...\r\nIssuing welcome statement...\r\n9...</style>\r\nWelcome one and all!\r\n<style=cMono>8...</style>\r\nPlease take a seat.\r\n<style=cMono>7...</style>\r\nMake sure those behind you can see.\r\n<style=cMono>6...</style>\r\nThe presentation will start shortly.\r\n<style=cMono>5...</style>\r\nPlease obey the staff for your safety.\r\n<style=cMono>4...\r\nInitiating room mood lighting...\r\n3...</style>\r\nGet ready to behold...\r\n<style=cMono>2...</style>\r\nThe marvelous wonders...\r\n<style=cMono>1...</style>\r\nOf electricity!\r\n<style=cMono>Power anomaly detected...\r\nInitiating reboot procedure in 10...</style>\r\n",
|
||||
|
||||
"ITEM_IGNITEONKILL_NAME": "Running in the 90s",
|
||||
"ITEM_IGNITEONKILL_PICKUP": "GAS GAS GAS",
|
||||
"ITEM_IGNITEONKILL_DESC": "Killing an enemy <style=cIsDamage>ignites</style> all enemies within <style=cIsDamage>12m</style> <style=cStack>(+4m per stack)</style>. Enemies <style=cIsDamage>burn</style> for <style=cIsDamage>150%</style> <style=cStack>(+75% per stack)</style> base damage.",
|
||||
"ITEM_IGNITEONKILL_NAME": "Gasoline",
|
||||
"ITEM_IGNITEONKILL_PICKUP": "Killing enemies sets nearby enemies on fire.",
|
||||
"ITEM_IGNITEONKILL_DESC": "Killing an enemy <style=cIsDamage>ignites</style> all enemies within <style=cIsDamage>12m</style> <style=cStack>(+4m per stack)</style> for <style=cIsDamage>150%</style> base damage. Additionally, enemies <style=cIsDamage>burn</style> for <style=cIsDamage>150%</style> <style=cStack>(+75% per stack)</style> base damage.",
|
||||
"ITEM_IGNITEONKILL_LORE" : "<style=cMono>\r\nAudio transcription complete from signal echoes. Assigning generic tokens.</style>\r\n\r\n[Fire crackling]\r\n\r\nMAN 1: D-do you think they're gonna come for us?\r\n\r\nMAN 2: They'll try. It's going to be a very long while.\r\n\r\nMAN 1: What? Why?\r\n\r\nMAN 2: A long while. Even if they know where to look we'd be months out from the nearest port. And that's if they even have any ships as fast as ours \u2013 FTL ships are very rare nowadays.\r\n\r\nMAN 1: Months...?! And what do you mean if they know where? What about the other ships on our shipping routes?\r\n\r\nMAN 2: We weren't on the route.\r\n\r\n[Fire pops]\r\n\r\nMAN 1: What?!\r\n\r\nMAN 2: We should've been halfway to Procyon by the time we crashed... but we weren\u2019t. The ship never announced it was slowing down either, so that\u2019ll make triangulating our positions even harder.\r\n\r\nMAN 1: I-I don't get it. Who would take a UES train off course? That's completely insane!\r\n\r\nMAN 2: I don\u2019t know \u2013 only the Captain does. There\u2019s no reason to slow down in this star system - there's not even supposed to be a habitable planet out here.\r\n\r\n[Sizzling]\r\n\r\nMAN 2: This looks cooked to me. Can't vouch for how it'll taste - but we have to eat.\r\n\r\nMAN 1: I... I can't even think right now. I\u2019m not hungry.\r\n\r\nMAN 2: Eat. We've got a lot of traveling to do tomorrow and we'll need to keep our strength.\r\n\r\nMAN 1: Sure. Okay. Okay. Um\u2026 do you think it's poisonous?\r\n\r\nMAN 2: Eat.\r\n\r\n<style=cMono>End of requested transcript. </style>\r\n",
|
||||
|
||||
"ITEM_BOUNCENEARBY_NAME": "Meat Yeet",
|
||||
"ITEM_BOUNCENEARBY_PICKUP": "Hit a guy and he gets so frustrated that he forms a support group.",
|
||||
"ITEM_BOUNCENEARBY_NAME": "Sentient Meat Hook",
|
||||
"ITEM_BOUNCENEARBY_PICKUP": "Chance to hook all nearby enemies.",
|
||||
"ITEM_BOUNCENEARBY_DESC": "<style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style> chance on hit to <style=cIsDamage>fire homing hooks</style> at up to <style=cIsDamage>10</style> <style=cStack>(+5 per stack)</style> enemies for <style=cIsDamage>100%</style> TOTAL damage.",
|
||||
"ITEM_BOUNCENEARBY_LORE": "\"When artificial intelligence became more commonplace, many companies jumped on the trend for \"smart\" products. This included smart doors, lights, coffee makers, lawnmowers, vacuum cleaners, bedding, kitchen knife sets, and other home goods. After a series of gruesome lawsuits stemming from hacked smart appliances, most products soon went back to their more traditional, analog lines.\"\r\n\r\n-\"Why Is Smart So Dumb? VII\"\r\n",
|
||||
|
||||
"ITEM_FIREWORK_NAME": "Happy Birthday",
|
||||
"ITEM_FIREWORK_PICKUP": "Mama says it doesn't matter when I graduate high school, but Papa says I'm a 26-year-old sack of shit. Happy Birthday to me.",
|
||||
"ITEM_FIREWORK_NAME": "Bundle of Fireworks",
|
||||
"ITEM_FIREWORK_PICKUP": "Activating an interactable launches fireworks at nearby enemies.",
|
||||
"ITEM_FIREWORK_DESC": "Activating an interactable <style=cIsDamage>launches 8 <style=cStack>(+4 per stack)</style> fireworks</style> that deal <style=cIsDamage>300%</style> base damage.",
|
||||
"ITEM_FIREWORK_LORE" : "\"Hey, happy anniversary!\r\n\r\nYou really thought I forgot?\r\n\r\nAh, I thought I was the dumb one in our relationship. C'mon T, of course not! Well, I wasn't going to let a little alien death planet ruin our night. Right? Shh, just watch. Just watch. It's okay. Just watch. You'll love it - you really will. Then we can go home.\r\n\r\nYou can keep your eyes closed. Just listen. Ah - here it comes! In five... four... three... two... ONE...!\"\r\n",
|
||||
|
||||
"ITEM_BANDOLIER_NAME": "Shots",
|
||||
"ITEM_BANDOLIER_PICKUP": "Did I fire six shots or just five? Trick question, this is a knife.",
|
||||
"ITEM_BANDOLIER_NAME": "Bandolier",
|
||||
"ITEM_BANDOLIER_PICKUP": "Chance on kill to drop an ammo pack that resets all skill cooldowns.",
|
||||
"ITEM_BANDOLIER_DESC": "<style=cIsUtility>18%</style> <style=cStack>(+10% on stack)</style> chance on kill to drop an ammo pack that <style=cIsUtility>resets all skill cooldowns</style>.",
|
||||
"ITEM_BANDOLIER_LORE": "Order: Bandolier\r\nTracking Number: 112*****\r\nEstimated Delivery: 04/19/2056\r\nShipping Method: Standard\r\nShipping Address: 3950 Sunsell Ln, Tri-City, Earth\r\nShipping Details:\r\n\r\nThank you for your participation in the auction! We\u2019ve included a short history on the item, as well as documents to verify its authenticity.\r\n\r\nThis is the famous bandolier worn by B. Grundy himself. He and his pals used to raise terror all over the map of the new territories. Their favorite activity was to tie up people they didn\u2019t like and drag them behind their horses \u2013 Grundy clearly had a sweet spot for the old days.\r\n\r\nThe sling carries an impressive assortment of ammunition - Grundy himself carried many different guns. It was rumored that they held out for 3 whole days and nights before their weapons ran dry.\r\n\r\n",
|
||||
|
||||
"ITEM_STUNCHANCEONHIT_NAME": "Flashbang",
|
||||
"ITEM_STUNCHANCEONHIT_PICKUP": "Use it to stun groups of enemies. Do not apply to the dog.",
|
||||
"ITEM_STUNCHANCEONHIT_NAME": "Stun Grenade",
|
||||
"ITEM_STUNCHANCEONHIT_PICKUP": "Chance to stun on hit.",
|
||||
"ITEM_STUNCHANCEONHIT_DESC": "<style=cIsUtility>5%</style> <style=cStack>(+5% on stack)</style> chance on hit to <style=cIsUtility>stun</style> enemies for <style=cIsUtility>2 seconds</style>.",
|
||||
"ITEM_STUNCHANCEONHIT_LORE": "<style=cMono>\r\n\/\/--AUTO-TRANSCRIPTION FROM CARGO BAY 2 OF UES [Redacted] --\/\/<\/style>\r\n\u201CInventory duty. I swear, this must be the most boring position ever...\u201D Two crewmates stood in the cargo bay, doing a routine check on the items gathered from the Contact Light\u2019s wreckage. \u201CSome of us are out there having adventures and fighting aliens, and I\u2019M stuck in here counting dusty knick-knacks. What a bummer.\u201D The other crewmate idly tapped at their device as their colleague rummaged through a container of recovered items.\r\n\r\n\u201CCan\u2019t agree there. The Contact Light had millions of items in transit... It\u2019s like a collage of people\u2019s interests from all across the galaxy.\u201D The other crew member scoffed. \u201COh yeah? That\u2019s really inspiring. Say, keep telling those stories, maybe it\u2019ll make this go by quicker.\u201D\r\n\r\n\u201CYou just need to look at this from a different angle. There\u2019s so much cool stuff in here! Like, for example...\u201D The worker took something out of a container \u2013 glancing over at their colleague, the other worker stiffened.\r\n\r\n\u201CWhat the\u2014is that a grenade!?\u201D \r\n\r\nThe worker laughed, tossing the dusty and dirty grenade from hand to hand. \u201CYeah. Don\u2019t worry, thing was damaged in the crash. See? Completely harmless.\u201D Holding the grenade up, a large dent was visible in its hull. \u201CMan, I wonder what kind of model this is... I was always super interested in like, weaponry and stuff. Hm... looks to be a flashbang... old model, they don\u2019t make these things anymore.\u201D \r\n\r\nThe other worker was not so thrilled. \u201CI still don\u2019t think you should play with that. That\u2019s not a toy.\u201D Squinting, the other worker realized in horror that the defunct grenade had no pin. \u201CD-DUDE! Put that thing down, there\u2019s no pin!\u201D\r\n\r\n\u201CHuh? Oh, come on! Stop being such a buzzkill! This thing is busted beyond repair. It can\u2019t even detonate, not even if I were to say... bang it against this table. Watch, I\u2019ll show you.\u201D\r\n\r\nThey were both admitted to the medical bay shortly after.\r\n",
|
||||
|
||||
"ITEM_LUNARDAGGER_NAME": "Pain",
|
||||
"ITEM_LUNARDAGGER_PICKUP": "You pain, I pain, everybody pains.",
|
||||
"ITEM_LUNARDAGGER_NAME": "Shaped Glass",
|
||||
"ITEM_LUNARDAGGER_PICKUP": "Double your damage... <color=#FF7F7F>BUT halve your health.</color>\n",
|
||||
"ITEM_LUNARDAGGER_DESC": "Increase base damage by <style=cIsDamage>100%</style> <style=cStack>(+100% per stack)</style>. <style=cIsHealing>Reduce maximum health by 50%</style> <style=cStack>(+50% per stack)</style>.",
|
||||
"ITEM_LUNARDAGGER_LORE" : "<style=cMono>\n========================================\n==== MyBabel Machine Translator ====\n==== [Version 12.45.1.009 ] ======\n========================================\nTraining… <100000000 cycles>\nTraining… <100000000 cycles>\nTraining… <100000000 cycles>\nTraining… <50912157 cycles>\nPaused…\nDisplay partial result? Y/N\nY\n================================</style>\nPairings\n\nUnstructured glass, from the heart of the [Moon]. Sung out, in ethereal wisps, over the course of 3 cycles. Pause.\n\nWe fold time into its material - twice. Our time and <his>. A cost <he> was willing us to pay. Folded and shaped, with a god's designs.\n \n<He> wields it, in one of many great hands. The time we injected is unfolded in <his> grasp. Outputs quicken - muscles compress twice. Twice as many intentions. Twice the ordered complexities, folded upon themselves. Loops loop back onto [?] in pairs. Time dependent functions. Pause.\n\n<He> sunders a construct into a thousand pieces.\n\nBut time is fair. Microtears begin to uncoil in pairs. Muscles begin to snap, twice as fast. The cost of folded time. But <he> has plenty of time.\n\n<style=cMono>\n================================\nContinue training? Y/N\nY</style>\n",
|
||||
|
||||
"ITEM_GOLDONHIT_NAME": "Plant Crown",
|
||||
"ITEM_GOLDONHIT_PICKUP": "Do not apply to the plant. Sad times will endure.",
|
||||
"ITEM_GOLDONHIT_NAME": "Brittle Crown",
|
||||
"ITEM_GOLDONHIT_PICKUP": "Gain gold on hit... <color=#FF7F7F>\BUT lose gold on getting hit.</color>\n",
|
||||
"ITEM_GOLDONHIT_DESC": "<style=cIsUtility>30% chance on hit</style> to gain <style=cIsUtility>2<style=cStack> (+2 per stack)</style> gold</style>. <style=cIsUtility>Scales over time.</style>\n\n<style=cIsHealth>Lose gold</style> on taking damage equal to <style=cIsHealth>100%<style=cStack> (+100% per stack)</style></style> of the <style=cIsHealth>maximum health percentage you lost</style>.",
|
||||
"ITEM_GOLDONHIT_LORE" : "A wretched carnival.\r\n\r\nThey were doomed for good reason. Dunepeople of Aphelia: lost, in fanatic worship of parasitic influences. Lemurians: destined to a dead planet, picked clean. Chitin beasts. Automations of death. Why do you bring them home? They were not meant to survive. \r\n\r\nI have watched you for ages, from my dead rock - and every century, you disgust me with vanity. You invite vermin into your home. Wretches. Rats. Monsters. Creatures without restraint. Each and every one, planet killers. And yet, you entertain them as guests. Like children, requiring saving and protection.\r\n\r\nShe should have died for me. Her gift was wasted on you.\r\n\r\nAnd when will we open discussion - dear brother - of all your thin lies? Why do you forbid your guests to leave? To pilot? Why do you fashion great walls and gates? Why do you weave constructs of destruction, if your role is protection? They are entries in your collection. You slaver. Gatekeeper. Hoarder.\r\n\r\nYour death is fated. When you die - and you WILL die - I will be ready. I have been patient for millennia. That planet... is mine.",
|
||||
|
||||
"ITEM_SHIELDONLY_NAME": "Blue Beeble",
|
||||
"ITEM_SHIELDONLY_PICKUP": "[malachite cries in the distance]",
|
||||
"ITEM_SHIELDONLY_NAME": "Transcendence",
|
||||
"ITEM_SHIELDONLY_PICKUP": "Convert all your health into shield. Increase maximum health.",
|
||||
"ITEM_SHIELDONLY_DESC": "<style=cIsHealing>Convert</style> all but <style=cIsHealing>1 health</style> into <style=cIsHealing>regenerating shields</style>. <style=cIsHealing>Gain 50% <style=cStack>(+25% per stack)</style> maximum health</style>.",
|
||||
"ITEM_SHIELDONLY_LORE": "You are trying your best to survive. You consider yourself a fast learner. You have been feeling lucky. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou are taking control of your own beliefs. You feel familiar in unfamiliar environments. You have been gaining an intuition for experiences you've never had. You ponder a past life. If you understand, do not read the next paragraph.\r\n\r\nYou find yourself searching for things that never have been. You miss things you have never had. You play characters that have never lived. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou have revealed my hand. Because you have consumed this information, the [observers] will now consume it in time. If you are reading this paragraph, I will be long dead, but in turn you have freed me. I will no longer exist in my universe. There will be no proof that I ever was - but I exist now in yours. I have escaped my suffering. Keep me safe. I hope you do not understand.\r\n",
|
||||
|
||||
"ITEM_ALIENHEAD_NAME": "Tim Allen's Severed Head",
|
||||
"ITEM_ALIENHEAD_PICKUP": "[Home Improvement noises]",
|
||||
"ITEM_ALIENHEAD_NAME": "Alien Head",
|
||||
"ITEM_ALIENHEAD_PICKUP": "Reduces cooldowns for your skills.",
|
||||
"ITEM_ALIENHEAD_DESC": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
|
||||
"ITEM_ALIENHEAD_LORE": "\"[Home Improvement noises]\"\n\n\"Tim, that's insane. You know you can't just-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, I know recent developments have necessitated that the project be pushed forward, but we can't send you-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes. Yes, I understand. Yes, we'll send it to you immediately, Tim.\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, we can move forward with that, too. When's a good time for you to come down to the lab?\"",
|
||||
"ITEM_ALIENHEAD_LORE": "Order: \"Alien Head\"\r\nTracking Number: 76******\r\nEstimated Delivery: 07\/13\/2056\r\nShipping Method: High Priority\/Biological\r\nShipping Address: Solomon, ???, Backwaters, Mars\r\nShipping Details:\r\n\r\nImportant sign from the spirits. Passed down for many generations. Must be used for high noon ritual to ward off sickness and fatigue. Must be kept cool or will rot. Helps energize the kinfolk and can be used for extra human strength and agility. Important.\r\n",
|
||||
|
||||
"ITEM_TALISMAN_NAME": "Geoffrey",
|
||||
"ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
|
||||
"ITEM_TALISMAN_NAME": "Soulbound Catalyst",
|
||||
"ITEM_TALISMAN_PICKUP": "Kills reduce equipment cooldown.",
|
||||
"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
|
||||
"ITEM_TALISMAN_LORE": "\"Hey Andrew, how do you spell Jeffrey's name?\"\n\n\"You spelled it wrong.\"\n\n\"No I haven't, not yet anyway. So does Jeffrey's name start wi-\"\n\n\"You keep spelling it wrong, stop doing that.\"",
|
||||
"ITEM_TALISMAN_LORE": "Order: Soulbound Catalyst\r\nTracking Number: 890*****\r\nEstimated Delivery: 11/06/2056\r\nShipping Method: High Priority/Fragile\r\nShipping Address: 1414 Place, Fillmore, Venus\r\nShipping Details:\r\n\r\nIf you thought the ring was a rare find, wait until you get your hands on this!\r\n\r\nIt turns out the method the King used did not originate from his time period. His court discovered a ritual performed by a tribe from much further back. It, of course, dealt with sacrifice, but in substantial groups. This was supposed to concentrate the catalyzing properties of the item it was imbued into.\r\n\r\nPayment will be at least twice as much as our previous deal. We can discuss it later - another night.\r\n",
|
||||
|
||||
"ITEM_KNURL_NAME": "Special Clay",
|
||||
"ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
|
||||
"ITEM_KNURL_NAME": "Titanic Knurl",
|
||||
"ITEM_KNURL_PICKUP": "Boosts health and regeneration.",
|
||||
"ITEM_KNURL_DESC": "<style=cIsHealing>Increase maximum health</style> by <style=cIsHealing>40</style> <style=cStack>(+40 per stack)</style> and <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+1.6 hp/s<style=cStack>(+1.6 hp/s per stack)</style>.",
|
||||
"ITEM_KNURL_LORE": "<style=cIsMono>Lab Dissection Analysis File<\/style>\r\n\r\nSubject: Titanic Knurl\r\nTechnician: C. Foreman\r\nTable Spec: Mineral Analysis BFC-5\r\nNotes: \r\n\r\n> From initial inspection, Knurl seems to be comprised of non-metallic substances. No marks are left when Knurl is rubbed against test surface.\r\n> We inspect hardness of Knurl. We managed to chip some of the Knurl away, showing us that the Knurl was tough but granular \u2013 individual fragments could be removed with little effort.\r\n> The fragment is moving. It appears to be trying to rejoin the mass.\r\n> Out of curiosity, I let it move freely. It slides along the table, up the knurl, and deposits itself back to its original position. The seam lines fade and the knurl is back as it had been minutes ago.\r\n> I test for magnetic properties in the rock. None are found.\r\n> Knurl\u2019s regenerative properties are documented, but are unexplainable at this moment.\r\n> Knurl is slowly moving off the table as I write this.\r\n",
|
||||
|
||||
"ITEM_BEETLEGLAND_NAME": "Beeble Spleen",
|
||||
"ITEM_BEETLEGLAND_PICKUP": "I have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.",
|
||||
"ITEM_BEETLEGLAND_NAME": "Queen's Gland",
|
||||
"ITEM_BEETLEGLAND_PICKUP": "Recruit a Beetle Guard.",
|
||||
"ITEM_BEETLEGLAND_DESC": "Every 30 seconds, <style=cIsUtility>summon a Beetle Guard</style> with bonus <style=cIsDamage>300%</style> damage and <style=cIsHealing>100% health</style>. Can have up to <style=cIsUtility>1</style> <style=cStack>(+1 per stack)</style> Guards at a time.",
|
||||
"ITEM_BEETLEGLAND_LORE": "\"Yeah, uh, Kaitlin? Let me know if you copy.\"\r\n\r\n\"I copy. What's up?\"\r\n\r\n\"I've made friends? I don't know. \"\r\n\r\n\"What? \"\r\n\r\n\"The giant bug we killed earlier - well, the corpse seemed to attract a bunch of nasties. I was on my way to clean them up when I realized they were... waiting? Confused, maybe. Anyways, I was walking up to them to get rid of em, and strangely enough they seemed passive. The same bugs that gave me that concussion yesterday, and-\"\r\n\r\n\"What?! Are you okay? \"\r\n\r\n\"Huh? Yeah, I'm fine. Anyways, I felt bad killin' them since they seemed all... inert and such. So I just kinda left and they've been following me ever since. Real weird. Anyways, I guess I've made some friends. I wonder what they eat... do they eat? Since they don't have any mouths that I-\"\r\n\r\n\"Rich, stop! Please don't bring them back to camp! \"\r\n\r\n\"Oh, well uh...I could - Junior, stop! Leave your brother alone! \"",
|
||||
|
||||
"ITEM_SPRINTBONUS_NAME": "White Monster",
|
||||
"ITEM_SPRINTBONUS_PICKUP": "*sips monster*\r\nYep, I remember going fast.\r\n*sips monster*\r\nRemember when Kennedy was in office?\r\n*sips monster*\r\nRemember boomer jokes?\r\n*sips monster*\r\nMan, things just aren't the same as they were before.\r\n*sips monster*\r\n*sips monster*\r\n*sips monster*\r\n*sips monster*",
|
||||
"ITEM_SPRINTBONUS_DESC": "<style=cIsUtility>Sprint speed</style> is improved by <style=cIsUtility>30%</style> <style=cStack>(+20% per stack)</style>.",
|
||||
"ITEM_SPRINTBONUS_NAME": "Energy Drink",
|
||||
"ITEM_SPRINTBONUS_PICKUP": "Sprint faster.",
|
||||
"ITEM_SPRINTBONUS_DESC": "<style=cIsUtility>Sprint speed</style> is improved by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
|
||||
"ITEM_SPRINTBONUS_LORE" : "Order: NR-G Sports Soda (400)\r\nTracking Number: 49******\r\nEstimated Delivery: 03\/12\/2056\r\nShipping Method: Standard\r\nShipping Address: Venetian Health & Public Services, Ridgelake, Venus\r\nShipping Details:\r\n\r\nYeah, so, uh this is the um, the energy drink that people were mixing during that disaster in Majora Minora a few weeks ago. \r\n\r\nA quick toxicology test on some of the victims has come back positive for um... all kinds of stuff, really. Methadone, phencyclidine, tetrahydrocannabinol, a variety of opiates, benzodiazepines, barbiturates, amphetamines... the list just goes on and on and on.\r\n\r\nRadical Drinks is insisting that NONE of those were from their energy drink - which I find pretty uh, unlikely. Maybe they REALLY know how to party in Violet Heights, huh?\r\n",
|
||||
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_NAME": "Boolet",
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "She fires 18kg custom-tooled cartridges at 300,000 rounds per minute.",
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_NAME": "Backup Magazine",
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "Add an extra charge of your Secondary skill.",
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_DESC": "Add <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> charge of your <style=cIsUtility>Secondary skill</style>.",
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_LORE": "Order: Ammo Magazine, Standard Ammunition (45mm Rounds)\r\nTracking Number: 05***********\r\nEstimated Delivery: 10\/05\/2056\r\nShipping Method: Priority\r\nShipping Address: Cargo Bay 10-C, Terminal 504-B, UES Port Trailing Comet\r\nShipping Details: \r\n- Billed to: Captain [REDACTED]\r\n- Note from Sender: You going on a hunting trip or something? I\u2019ve never seen anyone order this much ammo before.\r\n",
|
||||
|
||||
"ITEM_STICKYBOMB_NAME": "Sticky Bomba",
|
||||
"ITEM_STICKYBOMB_PICKUP": "Hola",
|
||||
"ITEM_STICKYBOMB_NAME": "Sticky Bomb",
|
||||
"ITEM_STICKYBOMB_PICKUP": "Chance on hit to attach a bomb to enemies.",
|
||||
"ITEM_STICKYBOMB_DESC": "<style=cIsDamage>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to attach a <style=cIsDamage>bomb</style> to an enemy, detonating for <style=cIsDamage>180%</style> TOTAL damage.",
|
||||
"ITEM_STICKYBOMB_LORE" : "In the blaring heat, a silhouette could be seen, hiding in the cool shade of a nearby cave. She was waiting for the sandstorm to pass.\r\n\r\nShe heard a noise and turned around, recognizing another silhouette. It bounded into the cave with excitement. As the figure got closer, she alarmingly noticed the cargo.\r\n\r\n\"Woah, what the hell?! Why are you holding like, fifty bombs? Get away from me! \"\r\n\r\n\"What! We need these \u2013 this planet is trying to kill us! \"\r\n\r\n\"You\u2019re a walking bomb. Those are so unstable. Get away! Where did you even find those things? \"\r\n\r\n\"I found an industrial 3D printer nearby, and it was assigned to the blueprints of these bombs. Awesome, right? Unlimited bombs!\"\r\n\r\n\"\u2026What materials?\"\r\n\r\n\"Huh?\"\r\n\r\n\"What materials did you put in? We barely had anything.\"\r\n\r\n\"I just put in everything.\"\r\n",
|
||||
|
||||
"ITEM_TREASURECACHE_NAME": "We Need the Key",
|
||||
"ITEM_TREASURECACHE_PICKUP": "I don't know why we need the key it's just a metal box but we need the key.",
|
||||
"ITEM_TREASURECACHE_DESC": "A <style=cIsUtility>hidden cache</style> containing an item will appear in a random location <style=cIsUtility>on each stage</style>. <style=cStack>(Increases rarity of the item per stack)</style>.",
|
||||
"ITEM_TREASURECACHE_NAME": "Rusted Key",
|
||||
"ITEM_TREASURECACHE_PICKUP": "Gain access to a Rusty Lockbox that contains a powerful item.",
|
||||
"ITEM_TREASURECACHE_DESC": "A <style=cIsUtility>hidden cache</style> containing an item (<style=cIsHealing>80%</style>/<style=cIsHealth>20%</style>) will appear in a random location <style=cIsUtility>on each stage</style>. Opening the cache <style=cIsUtility>consumes</style> this item.",
|
||||
"ITEM_TREASURECACHE_LORE" : "Order: Key\r\nTracking Number: 12******\r\nEstimated Delivery: 01\/21\/2056\r\nShipping Method: Standard\r\nShipping Address: |||||||, Druid Hills, Earth\r\nShipping Details:\r\n\r\nI don't trust UESC. Not one bit. Their Security Chests? Full of overrides and backdoors- I've got a cousin working in their factory, and they've got all kinds of weird things going on in those chests. I've seen so many of them in auctions - for the lost and unclaimed ones - and you just pay money, and it springs open on the spot. Are you kidding me?\r\n\r\nAnyways, I'm sending you exactly what I said I would - but it's too important to leave the security up to the UESC. So I'm sending the key to you - and the lockbox to Margaret. Like a two-factor authentication. Let me know when you get this.\r\n",
|
||||
|
||||
"ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
|
||||
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
|
||||
"ITEM_BOSSDAMAGEBONUS_NAME": "Armor-Piercing Rounds",
|
||||
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Deal extra damage to bosses.",
|
||||
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
|
||||
"ITEM_BOSSDAMAGEBONUS_LORE": "\"Life is good.\" - Unknown old war philosopher",
|
||||
"ITEM_BOSSDAMAGEBONUS_LORE": "Order: Armor-Piercing Rounds, 50mm\r\nTracking Number: 15***********\r\nEstimated Delivery: 3\/07\/2056\r\nShipping Method: Standard\r\nShipping Address: Fort Margaret, Jonesworth System\r\nShipping Details: \r\n\r\nAlright, just to clarify, these rounds aren\u2019t faulty. Heck, I\u2019d say they\u2019re better than the standard, but... that\u2019s kind of the problem. I don\u2019t know if it was a new shipment of materials, or a problem with the assembly line, but these rounds are supposed to pierce armor. Not pierce through the armor, five feet of reinforced concrete, a few warehouses, and an armored truck. \r\n\r\nCould you guys look into this so we don\u2019t like, violate any Geneva Conventions or anything?\r\n",
|
||||
|
||||
"ITEM_SPRINTARMOR_NAME": "Paper Plate",
|
||||
"ITEM_SPRINTARMOR_PICKUP": "DON'T",
|
||||
"ITEM_SPRINTARMOR_NAME": "Rose Buckler",
|
||||
"ITEM_SPRINTARMOR_PICKUP": "Reduce incoming damage while sprinting.",
|
||||
"ITEM_SPRINTARMOR_DESC": "<style=cIsHealing>Increase armor</style> by <style=cIsHealing>30</style> <style=cStack>(+30 per stack)</style> <style=cIsUtility>while sprinting</style>.",
|
||||
"ITEM_SPRINTARMOR_LORE" : "Order: Please let me know when you get this. I foun...\r\nTracking Number: 53******\r\nEstimated Delivery: 05\/22\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nBTW Mama should have sent over another package as well. Let me know when you get it.\r\n\r\nPapa",
|
||||
|
||||
"ITEM_ELEMENTALRINGS_NAME" : "Bofa DEEZ NUTS",
|
||||
"ITEM_ICERING_NAME": "Snow Miser",
|
||||
"ITEM_ICERING_PICKUP": "\"I'm too much.\"",
|
||||
"ITEM_ELEMENTALRINGS_NAME" : "Kjaro and Runald's Bands",
|
||||
"ITEM_ICERING_NAME": "Runald's Band",
|
||||
"ITEM_ICERING_PICKUP": "High damage hits also blasts enemies with runic ice. Recharges over time.",
|
||||
"ITEM_ICERING_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic ice blast</style>, <style=cIsUtility>slowing</style> them by <style=cIsUtility>80%</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> and dealing <style=cIsDamage>250%</style> <style=cStack>(+250% per stack)</style> TOTAL damage. Recharges every <style=cIsUtility>10</style> seconds.",
|
||||
"ITEM_ICERING_LORE": "\"Should memories be lost,\r\nShould oceans be clouded,\r\nWill you bring me fervor?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa\r\n",
|
||||
|
||||
"ITEM_FIRERING_NAME": "Heat Miser",
|
||||
"ITEM_FIRERING_PICKUP": "\"I'm too much!\"",
|
||||
"ITEM_FIRERING_NAME": "Kjaro's Band",
|
||||
"ITEM_FIRERING_PICKUP": "High damage hits also blasts enemies with a runic flame tornado. Recharges over time.",
|
||||
"ITEM_FIRERING_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic flame tornado</style>, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage over time. Recharges every <style=cIsUtility>10</style> seconds.",
|
||||
"ITEM_FIRERING_LORE": "\"Should passion die down,\r\nShould light be extinguished,\r\nWill you bring me patience?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa",
|
||||
|
||||
"ITEM_SLOWONHIT_NAME": "Bottled Disappointment",
|
||||
"ITEM_SLOWONHIT_PICKUP": "Bro it's stage 3 and I don't have Death Mark fuck off with this shit.",
|
||||
"ITEM_SLOWONHIT_NAME": "Chronobauble",
|
||||
"ITEM_SLOWONHIT_PICKUP": "Slow enemies on hit.",
|
||||
"ITEM_SLOWONHIT_DESC": "<style=cIsUtility>Slow</style> enemies on hit for <style=cIsUtility>-60% movement speed</style> for <style=cIsUtility>2s</style> <style=cStack>(+2s per stack)</style>.",
|
||||
"ITEM_SLOWONHIT_LORE": "Order: Chronobauble\r\nTracking Number: 99******\r\nEstimated Delivery: 03\/03\/2066\r\nShipping Method: Priority\r\nShipping Address: 9042 Pvt. Drive, Yustik Plaza, Mercury\r\nShipping Details:\r\n\r\nWeren't you just a kid? Summer break feels like it was just so recent - but it's been 10 years, hasn't it? Life moves faster and faster as you get older - less moments to remember, to cement you in time. I don't even remember being 25. How did I forget an entire year?\r\n\r\nAnyways - I found this in a trinket shop on Mercury. A chronobauble - the seller said something about special relativity, real heavy distortions or something - I didn't really get it. It's supposed to slow down time around it. Right.\r\n\r\nAnyways, I'm shipping this to myself - to arrive in 10 years. A gift, from me to me. A reminder to make memories, to slow down a bit. 10 years will pass so quick - try to remember them! You've got to put effort in life!\r\n",
|
||||
|
||||
"ITEM_EXTRALIFE_NAME": "DIO",
|
||||
"ITEM_EXTRALIFE_PICKUP": "\"Oho? You're approaching me?\"\r\n\"I can't beat the shit out of you without coming any closer.\"",
|
||||
"ITEM_EXTRALIFE_NAME": "Dio's Best Friend",
|
||||
"ITEM_EXTRALIFE_PICKUP": "Cheat death. Consumed on use.",
|
||||
"ITEM_EXTRALIFE_DESC": "<style=cIsUtility>Upon death</style>, this item will be <style=cIsUtility>consumed</style> and you will <style=cIsHealing>return to life</style> with <style=cIsHealing>3 seconds of invulnerability</style>.",
|
||||
"ITEM_EXTRALIFE_LORE": "Hey Dio,\r\n\r\nWow, you have gotten older since the last time I wrote! How old are you now \u2013 10? And so much grumpier, too. I\u2019ve never seen a cat so grumpy. What do you have to be grumpy about?\r\n\r\nDespite the fact that you are the pickiest eater I know \u2013 and love to meow all throughout the night, every night \u2013 it still makes me happy to hear you bounding down the stairs every time I come home. I like when I wake up and I see you sleeping across from me. I like when you sit at the dining table, like you\u2019re going to eat with us too. I like how you hit the power button every time you walk across my laptop. I like how shamelessly needy you are.\r\n\r\nPlease live a long life \u2013 I\u2019m needy too, and I\u2019d like that a lot.\r\n\r\nLove,\r\nDuncan\r\n\r\nPS would it kill you to purr for mama every now and then?\r\n",
|
||||
|
||||
"ITEM_EXTRALIFECONSUMED_NAME": "DIO",
|
||||
"ITEM_EXTRALIFECONSUMED_PICKUP": "He's really dead this time. Really.",
|
||||
"ITEM_EXTRALIFECONSUMED_NAME": "Dio's Best Friend (Consumed)",
|
||||
"ITEM_EXTRALIFECONSUMED_PICKUP": "A spent item with no remaining power.",
|
||||
"ITEM_EXTRALIFECONSUMED_DESC": "A spent item with no remaining power.",
|
||||
|
||||
"ITEM_UTILITYSKILLMAGAZINE_NAME": "Loader Turbo",
|
||||
"ITEM_UTILITYSKILLMAGAZINE_PICKUP": "DO YOU LIKE MY CAR",
|
||||
"ITEM_UTILITYSKILLMAGAZINE_NAME": "Hardlight Afterburner",
|
||||
"ITEM_UTILITYSKILLMAGAZINE_PICKUP": "Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.",
|
||||
"ITEM_UTILITYSKILLMAGAZINE_DESC": "Add <style=cIsUtility>+2</style> <style=cStack>(+2 per stack)</style> charges of your <style=cIsUtility>Utility skill</style>. <style=cIsUtility>Reduces Utility skill cooldown</style> by <style=cIsUtility>33%</style>.",
|
||||
"ITEM_UTILITYSKILLMAGAZINE_LORE" : "Order: Specimen XAS4-49\r\nTracking Number: 342******\r\nEstimated Delivery: 12\/29\/2056\r\nShipping Method: Priority\r\nShipping Address: Geshka Tower, 33 Floor, Mars\r\nShipping Details:\r\n\r\nOur 'hard light' research has become even more refined since our last correspondence. \r\n\r\nThe initial purpose of the afterburner was to function as a primary heatsink for our bigger HL implementations - like our bridges and barriers. However, if attached to a rapidly degrading source, like those we typically dispose, we get a wonderful emission rate of semi-tachyonic particles. In other words... extremely high capacity fueling.\r\n\r\nIt should be obvious by its design, but to reiterate: stay away from the HL exhaust end when active. The emission method is violent by design, and so should be mounted to static, STABLE sources only.\r\n",
|
||||
|
||||
"ITEM_HEADHUNTER_NAME": "Quick, What's This Thing's Name?",
|
||||
"ITEM_HEADHUNTER_PICKUP": "I'll give you a hint: it's not good.",
|
||||
"ITEM_HEADHUNTER_NAME": "Wake of Vultures",
|
||||
"ITEM_HEADHUNTER_PICKUP": "Temporarily steal the power of slain elites.",
|
||||
"ITEM_HEADHUNTER_DESC": "Gain the <style=cIsDamage>power</style> of any killed elite monster for <style=cIsDamage>8s</style> <style=cStack>(+5s per stack)</style>.",
|
||||
"ITEM_HEADHUNTER_LORE": "Order: Unique Leather Belt\r\nTracking Number: 40***********\r\nEstimated Delivery: 10\/23\/2056\r\nShipping Method: High Priority \/ Biological\r\nShipping Address: Auckland, New Zealand, Earth\r\nShipping Details: \r\n\r\n\u201CThe mind rules over its body from a fortress of bone, learning of the world around it through fleshy portals. The heart is just an extension of the body, which finds its root in your head.\u201D \r\n\r\nSomebody said this, I can\u2019t remember who. Anyway, make sure to take great care of it. It\u2019s incredibly rare.\r\n",
|
||||
|
||||
"ITEM_KILLELITEFRENZY_NAME": "My Brand",
|
||||
"ITEM_KILLELITEFRENZY_PICKUP": "Look\r\nLook with your special brain",
|
||||
"ITEM_KILLELITEFRENZY_NAME": "Brainstalks",
|
||||
"ITEM_KILLELITEFRENZY_PICKUP": "Skills have NO cooldowns for a short period after killing an elite.",
|
||||
"ITEM_KILLELITEFRENZY_DESC": "Upon killing an elite monster, <style=cIsDamage>enter a frenzy</style> for <style=cIsDamage>4s</style> <style=cStack>(+4s per stack)</style> where <style=cIsUtility>skills have no cooldowns</style>.",
|
||||
"ITEM_KILLELITEFRENZY_LORE" : "Order: Biopsy Samples of Cairne Jefferson\r\nTracking Number: 051*****\r\nEstimated Delivery: 11/11/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Saura Cosmo, Beacon Post, ???\r\nShipping Details:\r\n\r\nContained in this shipment should be a variety of biopsy samples from our late Mr. Jefferson. As you know, he was an extraordinary man in almost any manner. He was athletic, brilliant, kind, funny, and an all-around great human specimen. \r\n\r\nHe donated his body to science, and as we began the operation we found a most terrifying discovery.\r\n\r\nA quick visual examination of the subject\u2019s brain shows a very\u2026 particular oddity. It seems to be housing a variety of\u2026 glowing brain \u201Cstalks\u201D, similar to tubeworms. Trying to biopsy the stalks is impossible - they seem to disintegrate into dust the moment we remove it from the brain. We cannot explain this oddity at all. As such, we have included the entire brain in this shipment.\r\n\r\nPlease let us know if you find any explanation.",
|
||||
|
||||
"ITEM_INCREASEHEALING_NAME": "Engineer's Rack",
|
||||
"ITEM_INCREASEHEALING_PICKUP": "\"The Engineer\r\nIs engi-DEER.\"",
|
||||
"ITEM_INCREASEHEALING_NAME": "Rejuvenation Rack",
|
||||
"ITEM_INCREASEHEALING_PICKUP": "Double the strength of healing.",
|
||||
"ITEM_INCREASEHEALING_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more.",
|
||||
"ITEM_INCREASEHEALING_LORE" : "\"Nature has a way of nurturing the physical. The mind, by perseverance and dedication. The soul, however... is healed by fantasy, and fantasy alone.\"\r\n-Unknown Venetian monk\r\n",
|
||||
|
||||
"ITEM_REPEATHEAL_NAME": "Decomposing Corpse",
|
||||
"ITEM_REPEATHEAL_PICKUP": "As in you're about to be one.",
|
||||
"ITEM_REPEATHEAL_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more. <style=cIsHealing>All healing is applied over time</style>. Can <style=cIsHealing>heal</style> for a <style=cIsHealing>maximum</style> of <style=cIsHealing>10%</style> (reduced by 50% per stack) of your <style=cIsHealing>health per second</style>.",
|
||||
"ITEM_REPEATHEAL_NAME": "Corpsebloom",
|
||||
"ITEM_REPEATHEAL_PICKUP": "Double your healing... <color=#FF7F7F>\BUT it's applied over time.</color>\n",
|
||||
"ITEM_REPEATHEAL_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more. <style=cIsHealing>All healing is applied over time</style>. Can <style=cIsHealing>heal</style> for a <style=cIsHealing>maximum</style> of <style=cIsHealing>10%</style> <style=cStack>(-50% per stack)</style> of your <style=cIsHealing>health per second</style>.",
|
||||
"ITEM_REPEATHEAL_LORE": "========================================\r\n==== MyBabel Machine Translator ====\r\n==== [Version 12.45.1.009 ] ======\r\n========================================\r\nTraining\u2026 <100000000 cycles>\r\nTraining\u2026 <253421 cycles>\r\nComplete!\r\nDisplay result? Y\/N\r\nY\r\n========================================\r\n\r\nThe body is received and placed in a special containment unit. Proper care must be taken to ensure most efficient growth conditions.\r\n\r\nThe seeds are planted in the body.\r\n\r\nOne day passes.\r\n\r\nFlesh softens and stretches. Youth returns to the face. Bones harden.\r\n\r\nAnother day passes.\r\n\r\nDead skin falls away from the body, and muscles gain strength. Hair resumes its original luster.\r\n\r\nAnother day passes.\r\n\r\nThe flowers have fully bloomed and the body is as good as new.\r\n\r\nNo signs of life, but not necessary.\r\n",
|
||||
|
||||
"ITEM_AUTOCASTEQUIPMENT_NAME": "Polywhirl",
|
||||
"ITEM_AUTOCASTEQUIPMENT_PICKUP": "I know it's closer to a Helix Fossil, get fucked.",
|
||||
"ITEM_AUTOCASTEQUIPMENT_NAME": "Gesture of the Drowned",
|
||||
"ITEM_AUTOCASTEQUIPMENT_PICKUP": "Dramatically reduce Equipment cooldown... <color=#FF7F7F>\BUT it automatically activates.</color>",
|
||||
"ITEM_AUTOCASTEQUIPMENT_DESC": "<style=cIsUtility>Reduce Equipment cooldown</style> by <style=cIsUtility>50%</style> <style=cStack>(+15% per stack)</style>. Forces your Equipment to <style=cIsUtility>activate</style> whenever it is off <style=cIsUtility>cooldown</style>.",
|
||||
"ITEM_AUTOCASTEQUIPMENT_LORE": "Fossils. Remnants. How cruel. \r\n\r\nThis moon once housed life. Life that you may have held dear, had the timing been right. But our timing was wrong. We were born much too late.\r\n\r\nNow, it is just calcium to me \u2013 and irrelevant to you. Isn\u2019t that right?",
|
||||
|
||||
"ITEM_EXECUTELOWHEALTHELITE_NAME": "French Revolution",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_PICKUP": "It Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_NAME": "Old Guillotine",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_PICKUP": "Instantly kill low health Elite monsters.",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_DESC": "Instantly kill Elite monsters below <style=cIsHealth>13% <style=cStack>(+13% per stack)</style> health</style>.",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_LORE": "GUILLOTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINE",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_LORE": "Order: Old Guillotine\r\nTracking Number: 782*****\r\nEstimated Delivery: 04\/29\/2056\r\nShipping Method: Standard\r\nShipping Address: Warehouse 36, Anklar, Primas V \r\nShipping Details:\r\n\r\nEveryone is still operating on adrenaline here. We finally overthrew our oppressors and have taken back Primas V! I know some of the overlords will attempt to buy their way onto a stealth transport, but that\u2019s going to be quite difficult due to their epic economic blunder.\r\n\r\nWe don\u2019t just want blood for all the injustices we\u2019ve suffered at their hands. We want to send a message to would-be sympathizers. This old guillotine will serve both as an execution method and a symbol to strike fear into their hearts wherever they might be hiding.\r\n\r\nPrimas V is alive!\r\n",
|
||||
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "Horm",
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "There are so many brutal warrior items in this game what the fuck.",
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "War Horn",
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "Activating your Equipment gives you a burst of attack speed.",
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_DESC": "Activating your Equipment gives you <style=cIsDamage>+70% attack speed</style> for <style=cIsDamage>8s</style> <style=cStack>(+4s per stack)</style>.",
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_LORE" : "\"The War of 2019, while lasting only a brief year, was the bloodiest conflict in human history. As the war got deadlier throughout the year, many rebel groups began to rely on tradition and history for inspiration. \r\n\r\nThe War Horn, pictured above was a favorite of the Northern Fist Rebellion for both its inspirational and tactical uses.\"\r\n\r\n-Exhibit at The National WW19 Museum",
|
||||
|
||||
"ITEM_BARRIERONOVERHEAL_NAME": "[screams in plant]",
|
||||
"ITEM_BARRIERONOVERHEAL_PICKUP": "Just remember that barrier doesn't give you one-shot protection.",
|
||||
"ITEM_BARRIERONOVERHEAL_NAME": "Aegis",
|
||||
"ITEM_BARRIERONOVERHEAL_PICKUP": "Healing past full grants you a temporary barrier.",
|
||||
"ITEM_BARRIERONOVERHEAL_DESC": "Healing past full grants you a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>50% <style=cStack>(+50% per stack)</style></style> of the amount you <style=cIsHealing>healed</style>.",
|
||||
"ITEM_BARRIERONOVERHEAL_LORE" : "Order: Artifact E-8EE572\r\nTracking Number: 490******\r\nEstimated Delivery: 08\/10\/2056\r\nShipping Method: Priority\r\nShipping Address: Titan Museum of History and Culture, Titan\r\n\r\nSorry about the delay, we've had a flood of orders come in from this site. But it was exactly where you said we should look - there was a sealed off room where you marked the excavation diagram. I finished translating the engraving too, so consider that a bonus for the time we took to get to it:\r\n\r\n\"I am the will to survive made manifest. To those who never lose hope, to they who try in the face of impossible odds, I offer not \r\nprotection, but the means to bring one's unconquerable spirit forth as the defender of their mortal lives.\"\r\n\r\nIt\u2019s so lightweight, we figure it must've been entirely decorative. That seems to line up with the text. In any case, I hope it makes a good exhibit! I'm a big fan of the museum, so it wouldn't hurt to give me a partner's discount next time I visit, right?\r\n",
|
||||
|
||||
"ITEM_TONICAFFLICTION_NAME": "Gimme Back the Sauce",
|
||||
"ITEM_TONICAFFLICTION_PICKUP": "<color=#FF7F7F>It's just one more stack what's the problem.</color>\r\n<style=cStack>-You, before things went to shit</style>",
|
||||
"ITEM_TONICAFFLICTION_NAME": "Tonic Affliction",
|
||||
"ITEM_TONICAFFLICTION_PICKUP": "<color=#FF7F7F>Reduce ALL stats when not under the effects of Spinel Tonic.</color>",
|
||||
|
||||
"ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
|
||||
"ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>",
|
||||
"ITEM_TITANGOLDDURINGTP_NAME": "Halcyon Seed",
|
||||
"ITEM_TITANGOLDDURINGTP_PICKUP": "Summon Aurelionite during the Teleporter event.",
|
||||
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
|
||||
"ITEM_TITANGOLDDURINGTP_LORE": "Gold ore is one of the rarest types of mineral blocks found underground.\n\nContents:\n1 Obtaining\n1.1 Natural generation\n1.2 Breaking\n2 Usage\n2.1 Piglins\n2.2 Smelting ingredient\n3 Issues\n\nObtaining\n\nNatural generation\nGold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.\nGold ore also attempts to generate 20 times per chunk in veins of size 1-9, from levels 32 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome.\n\nBreaking\nGold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.\n\nUsage\n\nPiglins\nPiglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.\n\nIssues\n\nIssues relating to \"Gold Ore\" are maintained on the bug tracker. Report issues there.",
|
||||
"ITEM_TITANGOLDDURINGTP_LORE": "Brother, what is this...? Why is it misshapen and weak? Was there an error in my design?\r\n\r\nGuardian. Come to me. Allow me to see your construction.\r\n\r\n...\r\n\r\nSo I see.\r\n\r\nThese are not the correct ratios.\r\n\r\nThis is no minor error, Brother. You have purposefully deviated from the design. For what purpose have you done this? You cannot weave a construct from such an abundance of soul. You know it is too unstable - that it is too unpredictable and too frail. I have told you this, and yet you have wasted the materials I have gathered - and exhausted your own strength to fabricate this miscreation.\r\n\r\nTo what benefit?\r\n\r\nAt its best, it can be no more than an inferior servant; it is deficient in the compounds that were to give it fortitude and strength. At its worst, it will betray us.\r\n\r\nYou have created the first being of this world which threatens us. We cannot keep it here. Attempting to destroy it will risk its retaliation... I will prepare one of the vaults for it to be sealed away, while it is still young and naive.\r\n\r\nWhat a foolish mistake you have made, brother.\r\n\r\nI expect you to return the design to me. I cannot allow you to build another construct with so much power - and with such little control. I will build the rest of our guardians; by my hand, they will be weak, but at least they will be loyal.\r\n\r\nGo home. I will deal with this creature. We can discuss a better project for you when I return.",
|
||||
|
||||
"ITEM_SPRINTWISP_NAME": "Shatterspleen",
|
||||
"ITEM_SPRINTWISP_PICKUP": "haha gotcha",
|
||||
"ITEM_SPRINTWISP_NAME": "Little Disciple",
|
||||
"ITEM_SPRINTWISP_PICKUP": "Fire tracking wisps while sprinting.",
|
||||
"ITEM_SPRINTWISP_DESC" : "Fire a <style=cIsDamage>tracking wisp</style> for <style=cIsDamage>300% <style=cStack>(+300% per stack)</style> damage</style>. Fires every <style=cIsUtility>1.6</style> seconds while sprinting. Fire rate increases with <style=cIsUtility>movement speed</style>.",
|
||||
"ITEM_SPRINTWISP_LORE" : "HELLO, LITTLE ONE. HOW WAS YOUR ADVENTURE TODAY?\r\n\r\nOH\r\n\r\nYOUR FORM IS BROKEN, LITTLE ONE. WHAT TRICKERIES HAVE YOU GOTTEN YOURSELF INTO?\r\n\r\nOH\r\n\r\nDO YOU TIRE OF ADVENTURE? \r\n\r\nWOULD YOU LIKE TO HELP ME TEND TO THE GARDEN, MY LITTLE ONE?\r\n\r\nI UNDERSTAND. OH, YOUR FORM! DO NOT WORRY. COME CLOSER.\r\n\r\nHERE - TWO COILS OF DENKU ROPE. THOSE ARE FOR STRENGTH.\r\n\r\nHERE - FOUR CARDS OF OBSIDIAN. THOSE ARE FOR SELF-CONFIDENCE.\r\n\r\nI GIVE YOU NOTHING FOR SPIRIT.\r\n\r\nOH, DO NOT WORRY! WE WILL STILL GO ON ADVENTURES. THEY WILL BE QUIET ADVENTURES. \r\n\r\nCOME CLOSER - CLOSER NOW. \r\n\r\nCLOSER!\r\n\r\nNOW WATCH - WATCH CLOSELY. \r\n\r\nWATCH HOW I TEND TO OUR GARDEN.\r\n",
|
||||
|
||||
"ITEM_BARRIERONKILL_NAME" : "Kurt the Turtle",
|
||||
"ITEM_BARRIERONKILL_PICKUP" : "It's pronounced \"brooch\".",
|
||||
"ITEM_BARRIERONKILL_NAME" : "Topaz Brooch",
|
||||
"ITEM_BARRIERONKILL_PICKUP" : "Gain a temporary barrier on kill.",
|
||||
"ITEM_BARRIERONKILL_DESC" : "Gain a <style=cIsHealing>temporary barrier</style> on kill for <style=cIsHealing>15 health <style=cStack>(+15 per stack)</style></style>.",
|
||||
"ITEM_BARRIERONKILL_LORE" : "Order: Topaz Brooch\r\nTracking Number: 442*****\r\nEstimated Delivery: 05\/05\/2056\r\nShipping Method: High Priority\r\nShipping Address: Locker #2, Parghos Resort, Venus\r\nShipping Details:\r\n\r\nThe locker combination is 33941. Inside the package, besides your standard equipment, you will find the brooch. The appearance of this item is meant to blend in at the party. Pin it to your body and the software inside will map your extents. Activation will briefly cover you in ultra-phasic shielding.\r\n\r\nWhen you have taken out the target, the shield will switch on to protect you from any immediate retaliation measures they have installed in the security system. If the time frame is not enough to make your escape, the shield can be... reactivated, but we\u2019d like to keep casualties to a minimum.\r\n\r\nGood luck.\r\n",
|
||||
|
||||
"ITEM_ARMORREDUCTIONONHIT_NAME" : "Objection!",
|
||||
"ITEM_ARMORREDUCTIONONHIT_PICKUP" : "I object to you being alive.",
|
||||
"ITEM_ARMORREDUCTIONONHIT_NAME" : "Shattering Justice",
|
||||
"ITEM_ARMORREDUCTIONONHIT_PICKUP" : "Reduce the armor of enemies after repeatedly striking them.",
|
||||
"ITEM_ARMORREDUCTIONONHIT_DESC" : "After hitting an enemy <style=cIsDamage>5</style> times, reduce their <style=cIsDamage>armor</style> by <style=cIsDamage>60</style> for <style=cIsDamage>8</style><style=cStack> (+8 per stack)</style> seconds.",
|
||||
"ITEM_ARMORREDUCTIONONHIT_LORE" : "Shattering Justice Owner\u2019s Manual\r\n\r\nExcerpt from section 2.13:\r\n... and if the target material doesn\u2019t cave under the immense weight just keep hitting it until it does. The patented technology inside the face of this tool doesn\u2019t just use brute force to break down its mark, it also utilizes a formulated nano toxin, released through internal mechanisms, that builds up through subsequent contact. In other words, each hit makes it easier to break.\r\n\r\nPlease refer back to section 1.8 for information on proper handling and the included anti-toxin gloves...\r\n",
|
||||
|
||||
"ITEM_TPHEALINGNOVA_NAME" : "Pretty Flower",
|
||||
"ITEM_TPHEALINGNOVA_PICKUP" : "I'm gonna shred the fucking shit out of you in the next scrapper.",
|
||||
"ITEM_TPHEALINGNOVA_NAME" : "Lepton Daisy",
|
||||
"ITEM_TPHEALINGNOVA_PICKUP" : "Periodically release a healing nova during the Teleporter event.",
|
||||
"ITEM_TPHEALINGNOVA_DESC" : "Release a <style=cIsHealing>healing nova </style>during the Teleporter event, <style=cIsHealing>healing</style> all nearby allies for <style=cIsHealing>50%</style> of their maximum health. Occurs <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style> times.",
|
||||
"ITEM_TPHEALINGNOVA_LORE" : "Order: Lepton Daisy\r\nTracking Number: 23******\r\nEstimated Delivery: 07\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Duck Lake, Orlandus, Earth \r\nShipping Details:\r\n\r\nDear Stalnia,\r\n\r\nI haven't been able to visit for a while, so I hope you and Libra are doing well. I heard that you're clearing the land there and want to spruce things up. I'm sending this flower I picked in the Carbon Fields of Electron Valley. The terraformers there told me that, over time, landscaping efforts were improved by the organic-band signals sent out by this plant. I've been helping them build a new world.\r\n\r\nJust make sure to put it up high enough that Mushka can't get to it. I'm not sure what effect it'll have on dogs...\r\n",
|
||||
|
||||
"ITEM_NEARBYDAMAGEBONUS_NAME": "Melee Ruby",
|
||||
"ITEM_NEARBYDAMAGEBONUS_PICKUP": "Fuck you, pirate man.",
|
||||
"ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within <style=cIsDamage>13m</style> by <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style>.",
|
||||
"ITEM_NEARBYDAMAGEBONUS_NAME": "Focus Crystal",
|
||||
"ITEM_NEARBYDAMAGEBONUS_PICKUP": "Deal bonus damage to nearby enemies.",
|
||||
"ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within <style=cIsDamage>13m</style> by <style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style>.",
|
||||
"ITEM_NEARBYDAMAGEBONUS_LORE": "Order: Condensed Matter Crystal [50kg, 10cm by 10cm by 10cm]\r\nTracking Number: 12***********\r\nEstimated Delivery: 05\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Geofferson Principality, Highward, Titan\r\nShipping Details: \r\n\r\nHope they don\u2019t up the price for this thing. I haven\u2019t had troubles with UES before, but I\u2019ve never had to ship a crystal this far before. Let me know if the package is marked as \u201Cheavy\u201D when you get it.\r\n",
|
||||
|
||||
"ITEM_LUNARSKILLREPLACEMENTS_NAME" : "HERESY",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_NAME": "Birb Legs",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "I am invicibirb haha.",
|
||||
"ITEM_LUNARSKILLREPLACEMENTS_NAME" : "Heresy Set",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_NAME": "Strides of Heresy",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "Replace your Utility Skill with 'Shadowfade'.",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Utility Skill</style> with <style=cIsUtility>Shadowfade</style>. \n\nFade away, becoming <style=cIsUtility>intangible</style> and gaining <style=cIsUtility>+30% movement speed</style>. <style=cIsHealing>Heal</style> for <style=cIsHealing>25% <style=cStack>(+25% per stack)</style> of your maximum health</style>. Lasts 3 <style=cStack>(+3 per stack)</style> seconds.",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_LORE" : "\u201CHer legs were scattered to the two poles of the moon, twisted in a wicked position, in a field of obsidian thorns\u2026\"\r\n\r\n-The Evisceration of Kur-skan the Heretic, V\r\n",
|
||||
|
||||
"ITEM_THORNS_NAME" : "Thorns",
|
||||
"ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
|
||||
"ITEM_PROTECTIONPOTION_NAME" : "Gold Flask",
|
||||
"ITEM_PROTECTIONPOTION_PICKUP" : "Gain a massive barrier at low health. Consumed on use.",
|
||||
"ITEM_PROTECTIONPOTION_DESC" : "Gain a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>100% of your health</style> when falling below <style=cIsHealth>30% health</style>.",
|
||||
|
||||
"ITEM_THORNS_NAME" : "Razorwire",
|
||||
"ITEM_THORNS_PICKUP" : "Retaliate in a burst of razors on taking damage.",
|
||||
"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
|
||||
"ITEM_THORNS_LORE": "Order: Custom-made Barbed Wire, 200m\r\nTracking Number: 05***********\r\nEstimated Delivery: 02\/01\/2056\r\nShipping Method: Priority\r\nShipping Address: PO Box 23-5B, Fort Blondershire, Colony of Man\r\nShipping Details: \r\n\r\nYou were right to come to me for this PREMIUM barbed wire. The other retail models won\u2019t get the job done like I do. Just cutting up invaders isn\u2019t enough \u2013 no sir - I built in a secret defense mechanism!\r\n\r\nBy cramming as many razors, exacto knives, and any other blade I could find into this thing, this beauty is a powder keg just WAITING to burst! This is my greatest work yet. \r\n\r\nIf I don\u2019t get good reviews, expect to hear from my lawyers!\r\n",
|
||||
|
||||
"ITEM_REGENONKILL_NAME" : "Bacon",
|
||||
"ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.",
|
||||
"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
|
||||
"ITEM_FLATHEALTH_NAME" : "Bison Steak",
|
||||
"ITEM_FLATHEALTH_PICKUP" : "Gain 25 max health.",
|
||||
"ITEM_FLATHEALTH_DESC": "Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>25</style> <style=cStack>(+25 per stack)</style>.",
|
||||
"ITEM_FLATHEALTH_LORE": "Order: Assorted Saturnian Bison Steak, 10lbs\r\nTracking Number: 31***********\r\nEstimated Delivery: 11\/02\/2056\r\nShipping Method: Standard\r\nShipping Address: Sloppy Joe\u2019s Deli and Catering, Manhattan, New York\r\nShipping Details: \r\n\r\nFOR: JOSEPH ******\r\nCC#: **** **** * ***\r\nACCT#: 102215\r\nQuality Saturnian Bison Meat [10lbs]\r\nTreated with special antibiotics to ensure exceptional growth, shelf life, and texture.\r\n",
|
||||
|
||||
"ITEM_PEARL_NAME" : "8 Ball",
|
||||
"ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
|
||||
"ITEM_PEARL_NAME" : "Pearl",
|
||||
"ITEM_PEARL_PICKUP" : "Increase your maximum health.",
|
||||
"ITEM_PEARL_DESC" : "Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>10%</style> <style=cStack>(+10% per stack)</style>.",
|
||||
"ITEM_PEARL_LORE": "His influence is dark.\r\n\r\nI do not blame you for your curiosity\u2026 but cleanse yourself of it immediately. It will ruin you \u2013 and all you care about.\r\n",
|
||||
|
||||
"ITEM_SHINYPEARL_NAME" : "Magic 8 Ball",
|
||||
"ITEM_SHINYPEARL_PICKUP" : "\"Signs point to Yes.\"",
|
||||
"ITEM_SHINYPEARL_NAME" : "Irradiant Pearl",
|
||||
"ITEM_SHINYPEARL_PICKUP" : "Increase ALL of your stats.",
|
||||
"ITEM_SHINYPEARL_DESC" : "Increases <style=cIsUtility>ALL stats</style> by <style=cIsUtility>10%</style> <style=cStack>(+10% per stack)</style>.",
|
||||
"ITEM_SHINYPEARL_LORE": "Oh, that is\u2026 strange. That is unlike the other pearls.\r\n\r\nDo not be mistaken \u2013 his influence is still dark. Despite how beautiful your pearl is\u2026 it is not from a place of kindness. It cannot be.\r\n",
|
||||
|
||||
"ITEM_BONUSGOLDPACKONKILL_NAME" : "Bibble",
|
||||
"ITEM_BONUSGOLDPACKONKILL_PICKUP" : "And God said, \"make it rain\". And it rained fat stacks.",
|
||||
"ITEM_BONUSGOLDPACKONKILL_NAME" : "Ghor's Tome",
|
||||
"ITEM_BONUSGOLDPACKONKILL_PICKUP" : "Chance on kill to drop a treasure.",
|
||||
"ITEM_BONUSGOLDPACKONKILL_DESC": "<style=cIsUtility>4%</style> <style=cStack>(+4% on stack)</style> chance on kill to drop a treasure worth <style=cIsUtility>$25</style>. <style=cIsUtility>Scales over time.</style>",
|
||||
"ITEM_BONUSGOLDPACKONKILL_LORE" : "Order: \u201CGhor\u2019s Tome\u201D\r\nTracking Number: 19******\r\nEstimated Delivery: 07\/07\/2056\r\nShipping Method: Priority\r\nShipping Address: 99th Floor, Crumbling Tower, Venus\r\nShipping Details:\r\n\r\nAncient secrets... transmutation... homunculi... alchemy. Nothing more than nonsense - pursuits of rightly intentioned but grossly misled minds. Or so I thought. This item's... unexpected physical properties are reason enough to stay my immediate dismissal.\r\n\r\nStrange fortune led this book to me, and stranger knowledge still fills the pages. Chilling, even. It concludes, in chapter eight, that even iron can become gold - but only through a ritual of intense bloodletting, a thought disturbing enough without considering the bountiful riches that accompanied the estate.\r\n\r\nThe takeaway, above all else, seems to be that you cannot get something from nothing; even the very paper of the tome turned to ash as I tried to make photocopies. Whatever was on the first two pages is lost forever. I need transcriptions of the rest by hand, and I know you take pride in your precision. \r\n\r\nAnd more importantly, Kosta, I trust you. Don't do anything that would draw attention to yourself. I will try to find the other volumes. This is knowledge too dangerous to lose.",
|
||||
|
||||
"ITEM_LASERTURBINE_NAME" : "Spongebob's Second Season",
|
||||
"ITEM_LASERTURBINE_PICKUP" : "\"Now on DVD! Now on DVD!\"",
|
||||
"ITEM_LASERTURBINE_NAME" : "Resonance Disc",
|
||||
"ITEM_LASERTURBINE_PICKUP" : "Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.",
|
||||
"ITEM_LASERTURBINE_DESC" : "Killing enemies charges the Resonance Disc. The disc launches itself toward a target for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>, piercing all enemies it doesn't kill, and then explodes for <style=cIsDamage>1000%</style> base damage <style=cStack>(+1000% per stack)</style>. Returns to the user, striking all enemies along the way for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>.",
|
||||
"ITEM_LASERTURBINE_LORE": "Order: Turbine Configuration Wizard Disc\r\nTracking Number: 64***********\r\nEstimated Delivery: 08\/23\/2056\r\nShipping Method: High Priority\r\nShipping Address: 73421, Calorum St., Saturn\r\nShipping Details: \r\n\r\nOops, so sorry! I forgot to include the installation wizard with your new turbine. Thanks so much for letting me know. Who knows what could have happened if you didn\u2019t configure the turbine prior to installation? Always make sure to run the diagnostics on this disc every few weeks \u2013 it\u2019ll help with the turbine\u2019s longevity.\r\n",
|
||||
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Birb Eye",
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "Literally a needler",
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Visions of Heresy",
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "Replace your Primary Skill with 'Hungering Gaze'.",
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Primary Skill</style> with <style=cIsUtility>Hungering Gaze</style>. \n\nFire a flurry of <style=cIsUtility>tracking shards</style> that detonate after a delay, dealing <style=cIsDamage>120%</style> base damage. Hold up to 12 charges <style=cStack>(+12 per stack)</style> that reload after 2 seconds <style=cStack>(+2 per stack)</style>.",
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_LORE" : "\"\u2026and for her betrayal, and her lies, and her scheming ways, the Heretic was violently separated into four distinctive pieces, each to be scattered across the farthest depths of the Moon. \r\n\r\nFirst, her many eyes were plucked from her skull and sealed in boiling glass, forced to gaze upon her failure...\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, III\r\n",
|
||||
|
||||
"ITEM_NOVAONLOWHEALTH_NAME" : "King Jellyfish Jelly",
|
||||
"ITEM_NOVAONLOWHEALTH_PICKUP" : "\"Now you're off to scale Spork Mountain and die a horrible death\"",
|
||||
"ITEM_NOVAONLOWHEALTH_NAME" : "Genesis Loop",
|
||||
"ITEM_NOVAONLOWHEALTH_PICKUP" : "Fire an electric nova at low health.",
|
||||
"ITEM_NOVAONLOWHEALTH_DESC" : "Falling below <style=cIsHealth>25% health</style> causes you to explode, dealing <style=cIsDamage>6000% base damage</style>. Recharges every <style=cIsUtility>30 seconds</style> <style=cStack>(-50% per stack)</style>.",
|
||||
"ITEM_NOVAONLOWHEALTH_LORE": "<style=cIsMono>Lab Dissection Analysis File<\/style>\r\n\r\nSubject: Genesis Loop\r\nTechnician: Eleanor Veirs\r\nTable Spec: Dissection 5B4 with Ele-Maintenance Kit\r\nNotes: \r\n\r\n> Genesis Loop is highly conductive organ, contains conductive filaments stretching from one end to the other\r\n> Both sides of loop have organelles at end; one has positive charge, one has negative charge\r\n> Sticking ends of loop together generates voltage\r\n> Connected loop and fed organ 50 volts\r\n> Hair stood up on end, touching loop resulting in numbness in fingers\r\n> Upping voltage to 100 volts\r\n> Shooting arcs from organ, loop shudders and glows bright, dissonant humming is heard\r\n> Upping voltage to 200 volts\r\n> Bright flash, a loud crack as loop releases a blast that knocks me back\r\n> Lights go out\r\n> Dissection Table hardware damaged by voltage\r\n> I hope I don\u2019t get in trouble for this\r\n",
|
||||
|
||||
"ITEM_LUNARTRINKET_NAME" : "Blue Balls",
|
||||
"ITEM_LUNARTRINKET_PICKUP" : "Haha jokes on you this is a Jimi run",
|
||||
"ITEM_LUNARTRINKET_NAME" : "Beads of Fealty",
|
||||
"ITEM_LUNARTRINKET_PICKUP" : "Seems to do nothing... <color=#FF7F7F>but...</color>\n",
|
||||
"ITEM_LUNARTRINKET_DESC" : "Seems to do nothing... <color=#FF7F7F>but...</color>\n",
|
||||
"ITEM_LUNARTRINKET_LORE": "The master of this world is a benevolent protector. Our savior. Despite the natures of its various inhabitants, he has made a peaceful place here. \r\n\r\nPeace comes at a cost, of course. Some things are strictly forbidden. Above all, there is one item that cannot be tolerated \u2013 to possess it is to surely perish: a strange, heavy, and deeply entrancing set of beads that seem to speak with whoever holds them. \r\n\r\nTo discover them among one\u2019s community is to create a dark, rippling panic. It is not long after they are found that Providence, the mighty protector, appears in a thunderous instant to pursue their owner and solemnly take a life he swore to defend.\r\n\r\nIt is no physical property of the beads themselves which provoke such a drastic response - but instead, what they represent. They are a symbol, and to carry them is a dark promise to undo the world \u2013 to cast to oblivion all people who find their final place here, all in exchange for a doomed return to ruinous way. The elusive, sinister intelligence with whom these beads represent a pact seems known only to the bearer - and to Providence himself.\r\n\r\nOne thing, however, is known to anyone who has borne witness to these beads: a cruel, cackling laughter that erupts as blood and coins of favor are spilled, abruptly silenced as the beads are destroyed. Where they come from isn\u2019t known, but should you encounter these beads you must leave them far, far behind. \r\n\r\nNever look back.",
|
||||
|
||||
"ITEM_REPULSIONARMORPLATE_NAME" : "Defend",
|
||||
"ITEM_REPULSIONARMORPLATE_PICKUP" : "[urge to play Body Slam intensifies]",
|
||||
"ITEM_REPULSIONARMORPLATE_NAME" : "Repulsion Armor Plate",
|
||||
"ITEM_REPULSIONARMORPLATE_PICKUP" : "Receive flat damage reduction from all attacks.",
|
||||
"ITEM_REPULSIONARMORPLATE_DESC" : "Reduce all <style=cIsDamage>incoming damage</style> by <style=cIsDamage>5<style=cStack> (+5 per stack)</style></style>. Cannot be reduced below <style=cIsDamage>1</style>.",
|
||||
"ITEM_REPULSIONARMORPLATE_LORE" : "Order: Repulsion Armor Replacement Piece\r\nTracking Number: 09******\r\nEstimated Delivery: 08\/15\/2056\r\nShipping Method: Standard\r\nShipping Address: System Police Station 13, Port of Marv, Ganymede\r\nShipping Details:\r\n\r\nLuckily no one was hurt during the shootout. Just a few rough characters at the bar by the docks. Nothing we couldn\u2019t handle. Jaime took a shot to his shoulder but his armor took all the impact. We\u2019ll need to order him a replacement part before he can go back out in the field.\r\n\r\nThe segmented design is nice because I don\u2019t have to shell out the cash for a whole new set. Frankly, the station\u2019s coffers have seen better days. The next time a rookie damages their equipment they might be looking at a desk job for a while.\r\n",
|
||||
|
||||
"ITEM_SQUIDTURRET_NAME" : "Squilliam",
|
||||
"ITEM_SQUIDTURRET_PICKUP" : "\"I hope the audience brings lots of... IBUPROFEN.\"",
|
||||
"ITEM_SQUIDTURRET_NAME" : "Squid Polyp",
|
||||
"ITEM_SQUIDTURRET_PICKUP" : "Activating an interactable summons a Squid Turret nearby.",
|
||||
"ITEM_SQUIDTURRET_DESC": "Activating an interactable summons a <style=cIsDamage>Squid Turret</style> that attacks nearby enemies at <style=cIsDamage>100% <style=cStack>(+100% per stack)</style> attack speed</style>. Lasts <style=cIsUtility>30</style> seconds.",
|
||||
"ITEM_SQUIDTURRET_LORE" : "\"It\u2019s disgusting.\"\r\n\r\n\"It\u2019s only mildly disturbing. You\u2019re overreacting.\"\r\n\r\n\"Well, when it turns on us, don\u2019t come crying to me.\"\r\n\r\n\"It seems like it wants to only help us, so I\u2019d rather have it close in case that dangerous looking group comes back around.\"\r\n\r\n\"I swear there\u2019s more than one. It\u2019s everywhere I look: the storage locker, the food dispenser, the cargo containers, everywhere!\"\r\n\r\n\"You\u2019re exaggerating, it\u2019s probably just following you. Snap out of it!\"\r\n\r\n\"Ow! Did you just smack me!?\"\r\n\r\n\"You were acting hysterical. I had to… hey, why is that thing looking at me now?\"\r\n",
|
||||
|
||||
"ITEM_DEATHMARK_NAME" : "Plan Z",
|
||||
"ITEM_DEATHMARK_PICKUP" : "\"It's lemon-scented!\"",
|
||||
"ITEM_DEATHMARK_NAME" : "Death Mark",
|
||||
"ITEM_DEATHMARK_PICKUP" : "Enemies with 4 or more debuffs are marked for death, taking bonus damage.",
|
||||
"ITEM_DEATHMARK_DESC" : "Enemies with <style=cIsDamage>4</style> or more debuffs are <style=cIsDamage>marked for death</style>, increasing damage taken by <style=cIsDamage>50%</style> from all sources for <style=cIsUtility>7</style> <style=cStack>(+7 per stack)</style> seconds.",
|
||||
"ITEM_DEATHMARK_LORE" : "Order: \u201CDeath Mark\u201D\r\nTracking Number: 66******\r\nEstimated Delivery: 02\\22\\2056\\\r\nShipping Method: High Priority\r\nShipping Address: 421 Lane, Lab [72], Mars\r\nShipping Details:\r\n\r\nEveryone said that I was crazy to search for lost artifacts on Mars. Idiots. There hasn\u2019t been any proof of a previous civilization - but I\u2019ve always trusted my gut. This skull proves that I\u2019m right - that something did exist here before.\r\n\r\nThat smug professor at the university... always disparaging my research. I loved seeing the look on his face as I shook his hand. Idiot. Karma must have been working overtime - I heard he fell ill shortly after. I suppose my success was just too much for him.\r\n\r\n...In fact, everyone I\u2019ve shown seems to not be returning my calls. Are they avoiding me? Are they scared this news would shake up their academic communities? Too proud to admit I\u2019m right?\r\n\r\nI\u2019ll find someone who will give me the recognition I deserve. I\u2019ve worked too hard and done too much. If I don\u2019t keep going, I think I might just die.\r\n",
|
||||
|
||||
"ITEM_INTERSTELLARDESKPLANT_NAME" : "Tumbleweed",
|
||||
"ITEM_INTERSTELLARDESKPLANT_PICKUP" : "Tumbleweed infestation is a serious problem",
|
||||
"ITEM_INTERSTELLARDESKPLANT_NAME" : "Interstellar Desk Plant",
|
||||
"ITEM_INTERSTELLARDESKPLANT_PICKUP" : "Plant a healing fruit on kill.",
|
||||
"ITEM_INTERSTELLARDESKPLANT_DESC" : "On kill, plant a <style=cIsHealing>healing</style> fruit seed that grows into a plant after <style=cIsUtility>5</style> seconds. \n\nThe plant <style=cIsHealing>heals</style> for <style=cIsHealing>10%</style> of <style=cIsHealing>maximum health</style> every second to all allies within <style=cIsHealing>5m</style> <style=cStack>(+5.0m per stack)</style>. Lasts <style=cIsUtility>10</style> seconds.",
|
||||
"ITEM_INTERSTELLARDESKPLANT_LORE" : "Order: \"Interstellar Plant Seed\"\r\nTracking Number: 44******\r\nEstimated Delivery: 08\/27\/2056\r\nShipping Method: Standard\/Biological\r\nShipping Address: Giardina Dealership, Naples, Earth\r\nShipping Details:\r\n\r\nHello - yes, I\u2019d like one of those space plant seeds for the office. I think it would look so nice in here; it'd really brighten up the room, and it could really use it. Al at the Denver branch says he got one, and it's really made a difference. His sales are OFF the charts, and he's contributing all his success to this magic plant!\r\n\r\nI've also heard that it sorta gives off a glow that has medical benefits. That would be great for the pain I've been having in my ankle after that run. Might even help the attitude of some of my customers.\r\n",
|
||||
|
||||
"ITEM_FOCUSEDCONVERGENCE_NAME" : "Speedrun Strats",
|
||||
"ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Except now the Engineer is going to lose the hold he had on the tele",
|
||||
"ITEM_ANCESTRALINCUBATOR_NAME" : "Ancestral Incubator",
|
||||
"ITEM_ANCESTRALINCUBATOR_PICKUP" : "Chance on kill to summon an Ancestral Pod.",
|
||||
"ITEM_ANCESTRALINCUBATOR_DESC" : "<style=cIsDamage>7%</style> chance <style=cStack>(+1% per stack)</style> on kill to <style=cIsUtility>summon an Ancestral Pod</style> that distracts enemies. \n\nOnce it fully grows, it will hatch into an allied <style=cIsDamage>Parent</style> with <style=cIsHealing>100% health</style> <style=cStack>(+100% per stack)</style>.",
|
||||
"ITEM_ANCESTRALINCUBATOR_LORE" : "\"How do they know who their leader is? Is it instinct? Or is there something about me?\"\r\n\r\n\"I can't believe you're having me cover for you, Ashley. You know the rules. The last time someone brought something 'friendly' to the camp it did NOT end well. Rich cried for days.\"\r\n\r\n\"But if we figure out how to communicate we can use it to our benefit! Besides, the guy is pretty helpful around here. He can lift heavy boxes and reach high places.\"\r\n\r\n\"I think we should just put that thing back where you found it. Who knows if it will attract more?\"\r\n\r\n\"This is for science...! And besides, maybe it can teach us something about this environment. He's a native here.\"\r\n\r\n\"Yeah, cool, native, okay, I'm out.\"\r\n",
|
||||
|
||||
"ITEM_FOCUSEDCONVERGENCE_NAME" : "Focused Convergence",
|
||||
"ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Increase the speed of Teleporter charging... <color=#FF7F7F>BUT reduce the size of the zone</color>.",
|
||||
"ITEM_FOCUSEDCONVERGENCE_DESC" : "Teleporters charge <style=cIsUtility>30% <style=cStack>(+30% per stack)</style> faster</style>, but the size of the Teleporter zone is <style=cIsHealth>50%</style> <style=cStack>(-50% per stack)</style> smaller. ",
|
||||
"ITEM_FOCUSEDCONVERGENCE_LORE" : "Gravity concentrating... falling inward, condensing, hardening.\r\n\r\nA singularity shrinks to the point your mind inverts, reversing reality. Now return. \r\n\r\nDon\u2019t the matters of the physical world seem trivial now? Your tasks in this realm are simple and hastened, all in an attempt to get reversed. How many times can you make this trip before you are claimed by its process? \n\nDo not let it take you. Take it instead. Here.\r\n",
|
||||
|
||||
"ITEM_FIREBALLSONHIT_NAME" : "Wisdom Tooth",
|
||||
"ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
|
||||
"ITEM_FIREBALLSONHIT_NAME" : "Molten Perforator",
|
||||
"ITEM_FIREBALLSONHIT_PICKUP" : "Chance on hit to fire magma balls.",
|
||||
"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
|
||||
"ITEM_FIREBALLSONHIT_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\n\r\nSubject: Molten Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: Heatsink UB-2\r\nNotes:\r\n\r\n> Using UB-2 due to temperatures above safe levels.\r\n> Removing molten enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal chambers\r\n> Reduce lab temperatures by 10 degrees\r\n> Heat generating veins present - fire is being supplied to the tooth?\r\n> Removed my lab coat, very hot\r\n> Heat generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW it's hot\r\n> Timestamping for break\r\n",
|
||||
|
||||
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
|
||||
"ITEM_LIGHTNINGSTRIKEONHIT_NAME" : "Charged Perforator",
|
||||
"ITEM_LIGHTNINGSTRIKEONHIT_PICKUP" : "Chance on hit to call down a lightning strike.",
|
||||
"ITEM_LIGHTNINGSTRIKEONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to down a lightning strike, dealing <style=cIsDamage>500%</style> <style=cStack>(+500% per stack)</style> damage.",
|
||||
"ITEM_LIGHTNINGSTRIKEONHIT_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\n\r\nSubject: Charged Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: GEC-4\r\nNotes:\r\n\r\n> Using GEC-4 due to electricity above safe levels.\r\n> Removing charged enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal batteries\r\n> Reduce lab electricity by 10 kilowatts\r\n> Electron generating veins present - charge is being supplied to the tooth?\r\n> Removed my lab coat, very staticky\r\n> Electron generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW it's electric\r\n> Timestamping for dance break\r\n",
|
||||
|
||||
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Shatterspleen",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "Critical strikes always bleed enemies. Bleeding enemies now explode.",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_LORE": "\"You people do not learn. Curiosity just killed you.\"\n\n- Satan",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\n\r\nSubject: Shatterspleen\r\nTechnician: Professor Mehri Daimera\r\nTable Spec: Spillproof BDC-3\r\nNotes:\r\n\r\n> This will be my third attempt at a dissection of an Imp organ\r\n> First attempt resulted in rupture\r\n> Second attempt resulted in rupture\r\n> Cutting into the outer layer produces copious amounts of fluid discharge\r\n> As the fluid flows, the rest of the organ, inexplicably, swells\r\n> Swelling will ultimately result in violent rupture\r\n> Made use of the stemming tools on the BDC-3 to successfully proceed without incident\r\n> Surprised to find sharp needle point objects (bones?) inside\r\n> Timestamping for break\r\n> Came back to leave some final notes\r\n> Third attempt aborted after I injured my hand\r\n> Eventually was able to stop my own bleeding. The organ seems to contain immense anticoagulant properties.\r\n",
|
||||
|
||||
"ITEM_SIPHONONLOWHEALTH_NAME" : "Bootleg Razorwire",
|
||||
"ITEM_SIPHONONLOWHEALTH_PICKUP" : "Pairs really well with normal razorwire.",
|
||||
"ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1<style=cStack>(+1 per stack)</style> characters to you within <style=cIsDamage>13m</style> will be 'tethered' to you, dealing <style=cIsDamage>100%</style> damage per second, applying <style=cIsDamage>tar</style>, and <style=cIsHealing>healing</style> you for <style=cIsHealing>100%</style> of the damage dealt.",
|
||||
"ITEM_SIPHONONLOWHEALTH_NAME" : "Mired Urn",
|
||||
"ITEM_SIPHONONLOWHEALTH_PICKUP" : "Siphon health from nearby enemies while in combat.",
|
||||
"ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1<style=cStack>(+1 per stack)</style> enemies to you within <style=cIsDamage>13m</style> will be 'tethered' to you, dealing <style=cIsDamage>100%</style> damage per second, applying <style=cIsDamage>tar</style>, and <style=cIsHealing>healing</style> you for <style=cIsHealing>100%</style> of the damage dealt.",
|
||||
"ITEM_SIPHONONLOWHEALTH_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\nSubject: Mired Urn\r\nTechnician: J. Flint\r\nTable Spec: Full Enclosure AY-2 with ARMM Kit\r\nNotes:\r\n\r\n- The survey team went through a lot of trouble to bring this one back.\r\n- Fitz was the only one left standing, in fact said he felt great, and the rest are still in the recovery ward\r\n- Subject is what appears to be a clay vase\r\n- Could this be part of a camouflaging defense mechanism?\r\n- Inside the vase is a dark gooey substance\r\n- Goo can articulate into functioning appendages\r\n- Intelligence of subject indeterminable at this point\r\n- When operating the ARMM kit, goo attaches to all but one of them\r\n- Instability in the ARMM power system aborts the procedure\r\n",
|
||||
|
||||
"ITEM_MONSTERSONSHRINEUSE_NAME" : "The Communist Revolution",
|
||||
"ITEM_MONSTERSONSHRINEUSE_PICKUP" : "\"Your shrine? Our shrine.\"",
|
||||
"ITEM_MONSTERSONSHRINEUSE_NAME" : "Defiant Gouge",
|
||||
"ITEM_MONSTERSONSHRINEUSE_PICKUP" : "Using a Shrine summons enemies nearby.",
|
||||
"ITEM_MONSTERSONSHRINEUSE_DESC" : "Using a Shrine summons <style=cIsHealth>enemies</style> nearby. <style=cIsUtility>Scales over time.</style>",
|
||||
"ITEM_MONSTERSONSHRINEUSE_LORE" : "Excerpt from the folk tale \u201CHymn of Aphocles\u201D:\r\n\r\n\u201C...The statue had been carved to the artist\u2019s creative vision. Beautiful and powerful, its mighty marble visage shone as radiantly as the moon. However, the common folk did not share the artist\u2019s vision. Declaring the statue imperfect, a single laborer took up his gouge and defiled the work, shaping it to his own selfish ideas of beauty.\r\n\r\nAdmiring his own work, the laborer confidently claimed that he had increased the beauty of the art tenfold. However, the artist did not hear these words. The artist felt only rage, rage at the laborer who had defiled his masterpiece, and rage at the common folk who lauded the laborer as a hero.\r\n\r\nAnd just as the laborer did not recognize the beauty of the untouched statue, so too did the laborer fail to recognize the shards of marble constricting around his leg.\u201D\r\n",
|
||||
|
||||
"ITEM_RANDOMDAMAGEZONE_NAME" : "The Poseidome",
|
||||
"ITEM_RANDOMDAMAGEZONE_PICKUP" : "\"This match is just about over!\"",
|
||||
"ITEM_RANDOMDAMAGEZONE_NAME" : "Mercurial Rachis",
|
||||
"ITEM_RANDOMDAMAGEZONE_PICKUP" : "Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.",
|
||||
"ITEM_RANDOMDAMAGEZONE_DESC" : "Creates a Ward of Power in a random location nearby that buffs both enemies and allies within <style=cIsUtility>16m</style> <style=cStack>(+50% per stack)</style>, causing them to deal <style=cIsDamage>+50%</style> damage.",
|
||||
"ITEM_RANDOMDAMAGEZONE_LORE" : "\u201CThe original information super-highway: the spine. A strait-laced path from the body to the brain, it is responsible for ensuring the survival of all life. However, its limitations involve being localized to its parent body. What if - just like the development of the inter-computer wireless network - one\u2019s nervous system could communicate with another? What if the spine traced a path not just from body to mind, but a path that intersects between other bodies and minds?\u201D\r\n\r\n- Notes of Job Michaels, Serial Killer and Mad Scientist\r\n",
|
||||
|
||||
"ITEM_ARTIFACTKEY_NAME" : "Golden Spatula",
|
||||
"ITEM_ARTIFACTKEY_PICKUP" : "Gain access to the Patty Wagon.",
|
||||
"ITEM_ARTIFACTKEY_NAME" : "Artifact Key",
|
||||
"ITEM_ARTIFACTKEY_PICKUP" : "A stone shard with immense power.",
|
||||
"ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
|
||||
"ITEM_ARTIFACTKEY_LORE": "\"Hey, I thought you didn't have a driver's license?\"\n\n\"You don't need a license to drive a sandwich.\"",
|
||||
"ITEM_ARTIFACTKEY_LORE": "The key is incredibly simple. A stone crescent, with little discernable detail to the naked eye. But if one looks closer, with a sight beyond sight, they may notice the patterns inscribed on the key\u2019s being. The patterns tell many things:\r\n\r\nThe key\u2019s function: to unlock a lost trove of abandoned treasure.\r\n\r\nThe key\u2019s creators: two brothers, one composed of ambition and the other compassion.\r\n\r\nThe key\u2019s hopes: infused into the key, deep within its core, is a memory of better times, and the hope that one day, perhaps things could be better again.\r\n\r\nThe key\u2019s reality: the bitter realization that such a reality exists only in the past.\r\n",
|
||||
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Denied",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "And he sayeth to the Lemurian: \"Ehehehehe\"",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Defensive Microbots",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "Shoot down nearby projectiles. Recharge rate scales with attack speed.",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_LORE": "There are exactly two situations in which you can read this text:\n\n1. You defeated a Captain's doppelganger and got the red to drop. Bravo.\n\n2. You cheated. You dirty dirty cheater. You dirty cheating cheating dirt-eating cheater. You fucking cheater.",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_LORE": "\u201CCaptain, look out!\u201D \r\n\r\nA voice cried from the old man\u2019s periphery. But he knew he was in no danger \u2013 with a chirp, his companion microbots activated and fired, disintegrating the fireball. Just as it did every time. \r\n\r\nQuickly spinning on his heel, the old man fired his shotgun, decapitating the Lemurian with a swift and pronounced BOOM.\r\n\r\n\u201CI\u2019d worry more about your own safety than mine, private.\u201D\r\n",
|
||||
|
||||
"ITEM_SCRAPWHITE_NAME" : "White Crap",
|
||||
"ITEM_SCRAPWHITE_PICKUP" : "Formerly Fireworks.",
|
||||
"ITEM_SCRAPWHITE_NAME" : "Item Scrap, White",
|
||||
"ITEM_SCRAPWHITE_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPWHITE_LORE": "\"I couldn't afford a present this year, so I got you this box.\"",
|
||||
"ITEM_SCRAPWHITE_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
|
||||
|
||||
"ITEM_SCRAPGREEN_NAME" : "Green Crap",
|
||||
"ITEM_SCRAPGREEN_PICKUP" : "Formerly a Chronobauble.",
|
||||
"ITEM_SCRAPGREEN_NAME" : "Item Scrap, Green",
|
||||
"ITEM_SCRAPGREEN_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPGREEN_LORE": "A small box of choice, hard-to-come-by parts, like motors and rare earth metals.",
|
||||
"ITEM_SCRAPGREEN_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
|
||||
|
||||
"ITEM_SCRAPRED_NAME" : "Red Crap",
|
||||
"ITEM_SCRAPRED_PICKUP" : "Nobody likes you, Timmy.",
|
||||
"ITEM_SCRAPRED_NAME" : "Item Scrap, Red",
|
||||
"ITEM_SCRAPRED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPRED_LORE": "An intricately-organized box of exceedingly rare materials, such as radioactive samples and delicate local flora. Highly fragile, to the point where it could serve as a bomb in a pinch.\n\nNot like you'd do that.",
|
||||
"ITEM_SCRAPRED_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
|
||||
|
||||
"ITEM_SCRAPYELLOW_NAME" : "Yellow Crap",
|
||||
"ITEM_SCRAPYELLOW_PICKUP" : "Just chucked a fucking Beetle in there, whatever.",
|
||||
"ITEM_SCRAPYELLOW_NAME" : "Item Scrap, Yellow",
|
||||
"ITEM_SCRAPYELLOW_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPYELLOW_LORE": "A box filled to the absolute brim with beetle legs.",
|
||||
"ITEM_SCRAPYELLOW_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
|
||||
|
||||
"ITEM_LUNARBADLUCK_NAME" : "Pinhead",
|
||||
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
|
||||
"ITEM_LUNARBADLUCK_NAME" : "Purity",
|
||||
"ITEM_LUNARBADLUCK_PICKUP" : "Reduce your skill cooldowns by 2 seconds. <color=#FF7F7F>You are unlucky.</color>",
|
||||
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
|
||||
"ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
|
||||
"ITEM_LUNARBADLUCK_LORE" : "It looks like starseed, tanning in dirt.\r\nIt smells like hot stone, and tall grass.\r\nIt tastes like spiced fruit, sweet and hot.\r\nIt feels like solar winds, and solar chimes.\r\nIt sounds like two brothers, chasing glass frogs in the sun.\r\n",
|
||||
|
||||
"ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooks of Heresy",
|
||||
"ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "Replace your Secondary Skill with 'Slicing Maelstrom'.",
|
||||
"ITEM_LUNARSECONDARYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Secondary Skill </style> with <style=cIsUtility>Slicing Maelstrom</style>. \n\nCharge up a projectile that deals <style=cIsDamage>175% damage per second</style> to nearby enemies, exploding after <style=cIsUtility>3</style> seconds to deal <style=cIsDamage>700% damage</style> and <style=cIsDamage>root</style> enemies for <style=cIsUtility>3</style> <style=cStack>(+3 per stack)</style> seconds. Recharges after 5 <style=cStack>(+5 per stack)</style> seconds.",
|
||||
"ITEM_LUNARSECONDARYREPLACEMENT_LORE" : "\u201C\u2026her arms were warped into terrible blades, so she may no longer find joy in study or tooling\u2026\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, IV\r\n",
|
||||
|
||||
"ITEM_SKULLCOUNTER_NAME": "Skull Token",
|
||||
"ITEM_SKULLCOUNTER_PICKUP": "Proof of a specific kind of kill. Has no direct effect of its own.",
|
||||
"ITEM_SKULLCOUNTER_DESC": "Proof of a specific kind of kill. Has no direct effect of its own.",
|
||||
|
||||
"ITEM_ROBOBALLBUDDY_NAME": "Empathy Cores",
|
||||
"ITEM_ROBOBALLBUDDY_PICKUP": "Recruit a pair of Solus Probes that gain power with more allies.",
|
||||
"ITEM_ROBOBALLBUDDY_DESC": "Every 30 seconds, <style=cIsUtility>summon two Solus Probes</style> that gain <style=cIsDamage>+100%</style> <style=cStack>(+100% per stack)</style> damage per <style=cIsUtility>ally on your team</style>.",
|
||||
"ITEM_ROBOBALLBUDDY_LORE" : "13006; PROBE CORE INSTANCE REQUEST RECOGNIZED\r\n13006; PROBE CORE INSTANCE OVERVIEW FOR STORED MODELS:\r\n;SER ID> 04534098130\r\n;INST> MINING PROBE INSTANCES\r\n;HIGHLIGHTS\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY BOLD AND GREEN AND LONELY\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY COLD AND RED AND LONELY\r\n\r\n13010; DOCKING CORES\r\n13011; DEPLOYED\r\n",
|
||||
|
||||
"ITEM_PARENTEGG_NAME" : "Planula",
|
||||
"ITEM_PARENTEGG_PICKUP": "Receive flat healing when attacked.",
|
||||
"ITEM_PARENTEGG_DESC": "Heal from <style=cIsDamage>incoming damage</style> for <style=cIsHealing>15<style=cStack> (+15 per stack)</style></style>.",
|
||||
"ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg. The grandparent incubates the eggs.\"\r\n\r\n\"And the child?\"\r\n\r\n\"The child lays the egg.\"\r\n\r\n\"And the egg becomes the\u2026?\"\r\n\r\n\"The parent.\"\r\n\r\n\"Okay. And the parent does what?\"\r\n\r\n\"Takes care of children \u2013 and the grandparent.\"\r\n\r\n\"And the grandparent is the youngest?\"\r\n\r\n\"Younger than the child, yes. But not the youngest.\"\r\n\r\n\"Who is the youngest?\"\r\n\r\n\"The parent.\"\r\n\r\n\"\u2026\"\r\n",
|
||||
|
||||
"ITEM_LUNARSPECIALREPLACEMENT_NAME" : "Essence of Heresy",
|
||||
"ITEM_LUNARSPECIALREPLACEMENT_PICKUP" : "Replace your Special Skill with 'Ruin'.",
|
||||
"ITEM_LUNARSPECIALREPLACEMENT_DESC": "<style=cIsUtility>Replace your Special Skill</style> with <style=cIsUtility>Ruin</style>. \n\nDealing damage adds a stack of <style=cIsDamage>Ruin</style> for 10 <style=cStack>(+10 per stack)</style> seconds. Activating the skill <style=cIsDamage>detonates</style> all Ruin stacks at unlimited range, dealing <style=cIsDamage>300% damage</style> plus <style=cIsDamage>120% damage per stack of Ruin</style>. Recharges after 8 <style=cStack>(+8 per stack)</style> seconds.",
|
||||
"ITEM_LUNARSPECIALREPLACEMENT_LORE" : "\u201C\u2026and her heart, too wicked and full of hate, was left where she once stood \u2013 at the site of her betrayal.\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, VI\r\n",
|
||||
}
|
||||
}
|
28
Keywords.txt
Executable file → Normal file
28
Keywords.txt
Executable file → Normal file
@ -1,16 +1,18 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"KEYWORD_POISON" : "<style=cKeywordName>Boison</style><style=cSub>Hurts over time, doesn't kill.</style>",
|
||||
"KEYWORD_RAPID_REGEN" : "<style=cKeywordName>Regen</style><style=cSub>Heals a little bit.</style>",
|
||||
"KEYWORD_AGILE" : "<style=cKeywordName>Agile</style><style=cSub>Keep going fast.</style>",
|
||||
"KEYWORD_PERCENT_HP" : "<style=cKeywordName>X% HP</style><style=cSub>The skill costs <style=cIsHealth>X% of your current health</style>.</style>",
|
||||
"KEYWORD_SONIC_BOOM" : "<style=cKeywordName>Sonic Boom</style><style=cSub><style=cIsUtility>Pushes</style> away all enemies hit. <style=cIsUtility>Pushes you backwards</style> if you are airborne.</style>",
|
||||
"KEYWORD_WEAK" : "<style=cKeywordName>Weaken</style><style=cSub>Reduce movement speed and damage by <style=cIsDamage>40%</style>. Reduce armor by <style=cIsDamage>20</style>.</style>",
|
||||
"KEYWORD_HEAVY" : "<style=cKeywordName>Heavy</style><style=cSub>The skill deals more damage the faster you are moving.</style>",
|
||||
"KEYWORD_FREEZING" : "<style=cKeywordName>Freezing</style><style=cSub>Freeze enemies in place. Frozen enemies are <style=cIsHealth>instantly killed</style> if below <style=cIsHealth>30%</style> health.</style>",
|
||||
"KEYWORD_STUNNING" : "<style=cKeywordName>Stunning</style><style=cSub>Interrupts enemies and briefly stuns them.",
|
||||
"KEYWORD_EXPOSE" : "<style=cKeywordName>Expose</style><style=cSub>Hitting Exposed enemies reduces all skill cooldowns by <style=cIsUtility>1.0s</style> and deals an additional <style=cIsDamage>+350% damage</style>.",
|
||||
"KEYWORD_SHOCKING" : "<style=cKeywordName>Shocking</style><style=cSub>Interrupts enemies and stuns them. The stun is removed if the target takes more than <style=cIsHealth>10%</style> of their maximum health in damage.",
|
||||
"strings":
|
||||
{
|
||||
"KEYWORD_POISON" : "<style=cKeywordName>Poisonous</style><style=cSub>Deal damage equal to <style=cIsDamage>10%</style> of their maximum health over 10s. <i>Poison cannot kill enemies.</i></style>",
|
||||
"KEYWORD_RAPID_REGEN" : "<style=cKeywordName>Regenerative</style><style=cSub>Heal for <style=cIsHealing>10%</style> of your maximum health over 0.5s.</style>",
|
||||
"KEYWORD_AGILE" : "<style=cKeywordName>Agile</style><style=cSub>The skill can be used while sprinting.</style>",
|
||||
"KEYWORD_PERCENT_HP" : "<style=cKeywordName>X% HP</style><style=cSub>The skill costs <style=cIsHealth>X% of your current health</style>.</style>",
|
||||
"KEYWORD_SONIC_BOOM" : "<style=cKeywordName>Sonic Boom</style><style=cSub><style=cIsUtility>Pushes</style> away all enemies hit. <style=cIsUtility>Pushes you backwards</style> if you are airborne.</style>",
|
||||
"KEYWORD_WEAK" : "<style=cKeywordName>Weaken</style><style=cSub>Reduce movement speed and damage by <style=cIsDamage>40%</style>. Reduce armor by <style=cIsDamage>20</style>.</style>",
|
||||
"KEYWORD_HEAVY" : "<style=cKeywordName>Heavy</style><style=cSub>The skill deals more damage the faster you are moving.</style>",
|
||||
"KEYWORD_FREEZING" : "<style=cKeywordName>Freezing</style><style=cSub>Freeze enemies in place. Frozen enemies are <style=cIsHealth>instantly killed</style> if below <style=cIsHealth>30%</style> health.</style>",
|
||||
"KEYWORD_STUNNING" : "<style=cKeywordName>Stunning</style><style=cSub>Interrupts enemies and briefly stuns them.",
|
||||
"KEYWORD_EXPOSE" : "<style=cKeywordName>Expose</style><style=cSub>Hitting Exposed enemies reduces all skill cooldowns by <style=cIsUtility>1.0s</style> and deals an additional <style=cIsDamage>+350% damage</style>.",
|
||||
"KEYWORD_SHOCKING" : "<style=cKeywordName>Shocking</style><style=cSub>Interrupts enemies and stuns them. The stun is removed if the target takes more than <style=cIsHealth>10%</style> of their maximum health in damage.",
|
||||
"KEYWORD_SLAYER" : "<style=cKeywordName>Slayer</style><style=cSub>Deals up to <style=cIsDamage>3x</style> damage against low health enemies.</style>",
|
||||
"KEYWORD_SUPERBLEED" : "<style=cKeywordName>Hemorrhage</style><style=cSub>Deal <style=cIsDamage>2000%</style> base damage over 15s. <i>Hemorrhage can stack.</i></style>",
|
||||
}
|
||||
}
|
||||
|
4
Lobby.json
Executable file → Normal file
4
Lobby.json
Executable file → Normal file
@ -3,7 +3,7 @@
|
||||
{
|
||||
"LOBBY_DEFAULT_NAME_FORMAT": "{0}'s Lobby",
|
||||
"LOBBY_CONTROL_PANEL_NAME": "Lobby",
|
||||
"LOBBY_CONTROL_PANEL_LEAVE": "Get Out",
|
||||
"LOBBY_CONTROL_PANEL_CREATE": "Make Your Own"
|
||||
"LOBBY_CONTROL_PANEL_LEAVE": "Leave Lobby",
|
||||
"LOBBY_CONTROL_PANEL_CREATE": "Create Lobby"
|
||||
}
|
||||
}
|
||||
|
33
Logbook.txt
Executable file → Normal file
33
Logbook.txt
Executable file → Normal file
@ -1,26 +1,31 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"LOGBOOK" : "Lore",
|
||||
"LOGBOOK" : "Logbook",
|
||||
"LOGBOOK_CATEGORY_ITEMANDEQUIPMENT" : "Item & Equipment",
|
||||
"LOGBOOK_CATEGORY_ITEM" : "Item",
|
||||
"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
|
||||
"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
|
||||
|
||||
"LOGBOOK_CATEGORY_MONSTER" : "Dude",
|
||||
"LOGBOOK_CATEGORY_STAGE" : "Where's",
|
||||
"LOGBOOK_CATEGORY_SURVIVOR" : "My",
|
||||
"LOGBOOK_CATEGORY_FRAGMENT" : "Car",
|
||||
"LOGBOOK_CATEGORY_MONSTER" : "Monster",
|
||||
"LOGBOOK_CATEGORY_STAGE" : "Environment",
|
||||
"LOGBOOK_CATEGORY_SURVIVOR" : "Survivor",
|
||||
"LOGBOOK_CATEGORY_FRAGMENT" : "Fragment",
|
||||
"LOGBOOK_CATEGORY_STATS": "Profile Stats",
|
||||
"LOGBOOK_CATEGORY_MORGUE": "Run History",
|
||||
|
||||
"LOGBOOK_UNLOCK_ITEM_LOG" : "<i>Gotta find it</i>",
|
||||
"LOGBOOK_UNLOCK_ITEM_MONSTER" : "<i>Get that motherfucker</i>",
|
||||
"LOGBOOK_UNLOCK_ITEM_STAGE" : "<i>Find the 5G tower</i>",
|
||||
"LOGBOOK_UNLOCK_ITEM_SURVIVOR" : "<i>Use them</i>",
|
||||
"LOGBOOK_UNLOCK_ITEM_FRAGMENT" : "<i>You're on your own</i>",
|
||||
"LOGBOOK_UNLOCK_ITEM_LOG" : "Find this item in the world to unlock this log entry.",
|
||||
"LOGBOOK_UNLOCK_ITEM_MONSTER" : "Defeat this monster for a chance to unlock this log entry.",
|
||||
"LOGBOOK_UNLOCK_ITEM_STAGE" : "Find and repair a Radar Tower in the stage to unlock this log entry.",
|
||||
"LOGBOOK_UNLOCK_ITEM_SURVIVOR" : "Beat the game with this survivor to unlock this log entry.",
|
||||
"LOGBOOK_UNLOCK_ITEM_FRAGMENT" : "This log entry has an unknown unlock condition.",
|
||||
|
||||
"LOGBOOK_HOVER_DESCRIPTION_FORMAT" : "<mark=#{2}><b>{0}</b>\n\n</mark><style=cSub>{1}</style>",
|
||||
"LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
|
||||
"LOGBOOK_ROTATE" : "Speen",
|
||||
"LOGBOOK_PAN" : "Moov",
|
||||
"LOGBOOK_HOVER_DESCRIPTION_FORMAT" : "<mark=#{2}><b>[ {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
||||
"LOGBOOK_ZOOMINOUT" : "Navigate",
|
||||
"LOGBOOK_ROTATE" : "Rotate",
|
||||
"LOGBOOK_PAN" : "Pan",
|
||||
|
||||
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}",
|
||||
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "<nobr>Class: {0}</nobr>\n<nobr>Mode: {1}</nobr>\n<nobr>Ending: {2}</nobr>"
|
||||
}
|
||||
}
|
157
Main.txt
Executable file → Normal file
157
Main.txt
Executable file → Normal file
@ -6,35 +6,35 @@
|
||||
|
||||
"LOREM" : "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.",
|
||||
"TITLE_PROFILE": "Profile: {0}",
|
||||
"TITLE_PROFILE_DESC" : "Make or break save files.",
|
||||
"TITLE_SINGLEPLAYER": "Solo Play",
|
||||
"TITLE_SINGLEPLAYER_DESC" : "Play with yourself.",
|
||||
"TITLE_MULTIPLAYER": "OwO",
|
||||
"TITLE_MULTIPLAYER_DESC" : "Who's this?",
|
||||
"TITLE_WEEKLY" : "Prismy Rain",
|
||||
"TITLE_WEEKLY_DESC" : "Speedrun strats.",
|
||||
"TITLE_SETTINGS": "Change Stuff",
|
||||
"TITLE_SETTINGS_DESC" : "Like options and whatever",
|
||||
"TITLE_LOGS": "Lore",
|
||||
"TITLE_LOGS_DESC" : "Learn about everything you've met that's made an attempt on your life.",
|
||||
"TITLE_UNLOCKABLES": "Cheetos",
|
||||
"TITLE_MORE": "Moosucc",
|
||||
"TITLE_MORE_DESC" : "Chris is a fucking awesome musician.",
|
||||
"TITLE_EXIT": "Or Leave, I Guess",
|
||||
"TITLE_EXIT_DESC" : "G'bye.",
|
||||
"TITLE_EXTRAGAMEMODE" : "Other Non-Risky Rains",
|
||||
"TITLE_EXTRAGAMEMODE_DESC" : "Just kidding, they're the riskiest of rains.",
|
||||
"TITLE_ECLIPSE" : "Johnny Cash Mode",
|
||||
"TITLE_ECLIPSE_DESC" : "I HURT MYSELF TODAY.",
|
||||
"TITLE_PROFILE_DESC" : "Change or create new profiles.",
|
||||
"TITLE_SINGLEPLAYER": "Singleplayer",
|
||||
"TITLE_SINGLEPLAYER_DESC" : "Begin a solo run.",
|
||||
"TITLE_MULTIPLAYER": "Multiplayer",
|
||||
"TITLE_MULTIPLAYER_DESC" : "Find or invite players online.",
|
||||
"TITLE_WEEKLY" : "Prismatic Trials",
|
||||
"TITLE_WEEKLY_DESC" : "Compete in a fixed seed challenge with other players online.",
|
||||
"TITLE_SETTINGS": "Settings",
|
||||
"TITLE_SETTINGS_DESC" : "Modify controls, display, and more.",
|
||||
"TITLE_LOGS": "Logbook",
|
||||
"TITLE_LOGS_DESC" : "Read lore, character details, and how to unlock new content.",
|
||||
"TITLE_UNLOCKABLES": "Challenges",
|
||||
"TITLE_MORE": "Music & More",
|
||||
"TITLE_MORE_DESC" : "Join Communities, learn about the game, and more!",
|
||||
"TITLE_EXIT": "Quit to Desktop",
|
||||
"TITLE_EXIT_DESC" : "Close Risk of Rain 2.",
|
||||
"TITLE_EXTRAGAMEMODE" : "Alternate Game Modes",
|
||||
"TITLE_EXTRAGAMEMODE_DESC" : "Play alternate Risk of Rain 2 gamemodes, like Prismatic Trials and Eclipse.",
|
||||
"TITLE_ECLIPSE" : "Eclipse",
|
||||
"TITLE_ECLIPSE_DESC" : "Play an advanced gamemode that adds stacking challenge modifiers each time you beat the game.",
|
||||
|
||||
"TITLE_MULTIPLAYER_QUICKPLAY_START": "Aw Yeah Randos",
|
||||
"TITLE_MULTIPLAYER_QUICKPLAY_STOP": "Nvm Fuck Randos",
|
||||
"TITLE_MULTIPLAYER_HOST": "Play Privately",
|
||||
"TITLE_MULTIPLAYER_QUICKPLAY_START": "Enter QuickPlay",
|
||||
"TITLE_MULTIPLAYER_QUICKPLAY_STOP": "Leave QuickPlay",
|
||||
"TITLE_MULTIPLAYER_HOST": "Start Private Game",
|
||||
"TITLE_MULTIPLAYER_JOIN": "Join Lobby ID",
|
||||
"TITLE_MULTIPLAYER_INVITE": "inv pls",
|
||||
"TITLE_MULTIPLAYER_RETURN": "Bakc",
|
||||
"TITLE_MULTIPLAYER_FIND_GAME": "Join a Guy",
|
||||
"TITLE_MULTIPLAYER_HOST_GAME": "Make a Room",
|
||||
"TITLE_MULTIPLAYER_INVITE": "Invite Friends",
|
||||
"TITLE_MULTIPLAYER_RETURN": "Back",
|
||||
"TITLE_MULTIPLAYER_FIND_GAME": "Join Multiplayer Game",
|
||||
"TITLE_MULTIPLAYER_HOST_GAME": "Create Multiplayer Game",
|
||||
"MORE_MUSIC" : "MUSIC",
|
||||
"MORE_MUSIC_DESC" : "Hello everyone! Chris here, the composer of the game's soundtrack! Some of you might know me from the original Risk of Rain. The rest of you I'd love to get to know during this development period and beyond.\r\n\r\nWhile there's still more music to be written, I do hope you like what you hear so far! If you'd like to stay in the loop you can follow me on Twitter or Instagram (both @AstronautDown) and check out our Discord server!",
|
||||
"MORE_MUSIC_BUTTON" : "TAKE ME!",
|
||||
@ -42,55 +42,55 @@
|
||||
"MORE_CONTACT_DESC" : "Follow us on social media for the latest news, updates, and more about Risk of Rain 2!",
|
||||
|
||||
"MORE_LICENSE" : "LICENSING",
|
||||
"MORE_LICENSE_DESC" : "Copyright (C) 2012 - 2020 Hopoo Games, LLC. All rights reserved. \r\n\r\nMade with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved. \r\n\r\nPowered by Wwise (C) 2006 - 2020 Audiokinetic Inc. All rights reserved.\r\n\r\nAll other trademarks and registered trademarks are property of their respective owners.",
|
||||
"MORE_LICENSE_DESC" : "Copyright (C) 2012 - 2021 Hopoo Games, LLC. All rights reserved. \r\n\r\nMade with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved. \r\n\r\nPowered by Wwise (C) 2006 - 2021 Audiokinetic Inc. All rights reserved.\r\n\r\nAll other trademarks and registered trademarks are property of their respective owners.",
|
||||
|
||||
"DESC_MULTIPLAYER_QUICKPLAY": "Play with random people who don't know what they're doing.",
|
||||
"DESC_MULTIPLAYER_HOST": "Host a team of up to 4 assholes trying to murder Jimi Hendrix.",
|
||||
"DESC_MULTIPLAYER_JOIN": "Join using a random lobby number from your clipboard.",
|
||||
"DESC_MULTIPLAYER_INVITE": "Invite your Steam friends for steamy hot... steam.",
|
||||
"DESC_MULTIPLAYER_QUICKPLAY": "Find people automatically to join your Lobby.",
|
||||
"DESC_MULTIPLAYER_HOST": "Host an online game with both local and networked players in your Lobby. 1-4 players.",
|
||||
"DESC_MULTIPLAYER_JOIN": "Try to join a specific Lobby ID using your Clipboard content.",
|
||||
"DESC_MULTIPLAYER_INVITE": "Invite players from your Steam friends list to join your Lobby.",
|
||||
|
||||
"TITLE_WEEKLY_START" : "GOGOGO GOTTA GO FAST",
|
||||
"WEEKLY_RUN_NO_ENTRY" : "Ya gotta beat it first, asshole.",
|
||||
"WEEKLY_RUN_NEXT_CYCLE_COUNTDOWN_FORMAT" : "Half-Life 3 releases in {0:00}:{1:00}:{2:00}",
|
||||
"WEEKLY_RUN_DESCRIPTION" : "<style=cWorldEvent>'Prismatic Trials'</style> allow you to wave your dick around in front of other people to try to get a good time on a set seed.\n\nTo beat the <style=cWorldEvent>Trials</style>, you must break <style=cWorldEvent>Time Crystals</style> to complete two stages as fast as possible.\n\n<style=cStack><i>The top 10% of players will be rewarded with literally nothing lmao.</i></style>",
|
||||
"WEEKLY_RUN_RANK" : "Place",
|
||||
"WEEKLY_RUN_NAME" : "Dude",
|
||||
"WEEKLY_RUN_TIME" : "How Fast",
|
||||
"TITLE_WEEKLY_START" : "Start Prismatic Trials",
|
||||
"WEEKLY_RUN_NO_ENTRY" : "You must complete a Prismatic Trial to see the time of other users.",
|
||||
"WEEKLY_RUN_NEXT_CYCLE_COUNTDOWN_FORMAT" : "Prismatic Trials - Next seed in {0:00}:{1:00}:{2:00}",
|
||||
"WEEKLY_RUN_DESCRIPTION" : "<style=cWorldEvent>'Prismatic Trials'</style> allow you to compete with other players on the leaderboard for the fastest time, featuring an identical seeded game world for all players.\n\nTo beat the <style=cWorldEvent>Trials</style>, you must break <style=cWorldEvent>Time Crystals</style> to complete two stages as fast as possible.\n\n<style=cStack><i>The top 10% of players will be rewarded with literally nothing for now.</i></style>",
|
||||
"WEEKLY_RUN_RANK" : "Rank",
|
||||
"WEEKLY_RUN_NAME" : "Name",
|
||||
"WEEKLY_RUN_TIME" : "Time",
|
||||
|
||||
"CHARSELECT_RETURN": "Back",
|
||||
"DIFFICULTY_EASY_NAME": "Pussy Mode",
|
||||
"DIFFICULTY_EASY_DESCRIPTION": "The perfect way to play, if you're <style=cIsDamage>a bitch</style>.<style=cStack>\n\n>Player Health Regeneration: <style=cIsHealing>Too high</style> \n>Player Damage Reduction: <style=cIsHealing>Eugh</style> \n>Difficulty Scaling: <style=cIsHealing>Pansy</style></style>",
|
||||
"DIFFICULTY_EASY_NAME": "Drizzle",
|
||||
"DIFFICULTY_EASY_DESCRIPTION": "Reduces difficulty for players new to the game. Weeping and gnashing is replaced by laughter and tickles.<style=cStack>\n\n>Player Health Regeneration: <style=cIsHealing>+50%</style> \n>Player Damage Reduction: <style=cIsHealing>+38%</style> \n>Difficulty Scaling: <style=cIsHealing>-50%</style></style>",
|
||||
|
||||
"DIFFICULTY_NORMAL_NAME": "Pussy Mode",
|
||||
"DIFFICULTY_NORMAL_DESCRIPTION": "Still too goddamn easy.",
|
||||
"DIFFICULTY_NORMAL_NAME": "Rainstorm",
|
||||
"DIFFICULTY_NORMAL_DESCRIPTION": "This is the way the game is meant to be played! Test your abilities and skills against formidable foes.",
|
||||
|
||||
"DIFFICULTY_HARD_NAME": "MONSOON",
|
||||
"DIFFICULTY_HARD_DESCRIPTION": "\"Cock and ball torture. From Wikipedia, the Free Encyclopedia.\"<style=cStack>\n\n>Player Health Regeneration: <style=cIsHealth>DADDY YES</style> \n>Difficulty Scaling: <style=cIsHealth>BEAT ME HARDER</style></style>",
|
||||
"DIFFICULTY_HARD_NAME": "Monsoon",
|
||||
"DIFFICULTY_HARD_DESCRIPTION": "For hardcore players. Every bend introduces pain and horrors of the planet. You will die.<style=cStack>\n\n>Player Health Regeneration: <style=cIsHealth>-40%</style> \n>Difficulty Scaling: <style=cIsHealth>+50%</style></style>",
|
||||
|
||||
"USER_PROFILE_DELETE_HEADER": "Yeet",
|
||||
"USER_PROFILE_DELETE_HEADER": "Delete Profile",
|
||||
"USER_PROFILE_DELETE_DESCRIPTION": "Are you really sure you want to delete profile \"<color=\"orange\">{0}</color>\"? Profile deletion cannot be undone, and all unlockables, stats, settings, and control configurations in the profile <style=cDeath>will be lost forever</style>.",
|
||||
"USER_PROFILE_DELETE_YES": "Yes, I'm sure!",
|
||||
"USER_PROFILE_DELETE_NO": "Nevermind...",
|
||||
|
||||
"SUBMENU_PROFILE" : "Profile",
|
||||
"SUBMENU_SELECT" : "That's It",
|
||||
"SUBMENU_BACK": "Wait No",
|
||||
"SUBMENU_ACCEPT" : "Sure",
|
||||
"SUBMENU_SELECT" : "Select",
|
||||
"SUBMENU_BACK": "Back",
|
||||
"SUBMENU_ACCEPT" : "Accept",
|
||||
"SUBMENU_SCROLL" : "Scroll",
|
||||
"SUBMENU_DELETE" : "Baleet",
|
||||
"SUBMENU_DELETE" : "Delete",
|
||||
"SUBMENU_QUIT" : "Quit",
|
||||
"SUBMENU_SUBMENU_SELECT" : "Change",
|
||||
|
||||
"ACHIEVEMENTS_SCREEN_TITLE": "Cheevos",
|
||||
"ACHIEVEMENT_CARD_REWARD_FORMAT": "You Get: {0}",
|
||||
"ACHIEVEMENT_CARD_PREREQ_FORMAT" : "You Need To: {0}",
|
||||
"CHAT_KEYBIND_TIP": "Press Enter to bitch.",
|
||||
"ACHIEVEMENTS_SCREEN_TITLE": "Challenges",
|
||||
"ACHIEVEMENT_CARD_REWARD_FORMAT": "Reward: {0}",
|
||||
"ACHIEVEMENT_CARD_PREREQ_FORMAT" : "Requires completion of: {0}",
|
||||
"CHAT_KEYBIND_TIP": "Press Enter to chat.",
|
||||
|
||||
"GAME_RESULT_LOST": "YOU FUCKING ATE IT",
|
||||
"GAME_RESULT_WON": "REST IN PEACE, JIMMY",
|
||||
"GAME_RESULT_UNKNOWN": "WHO KNOWS WHAT HAPPENED TO YOU",
|
||||
"GAME_RESULT_LOST": "Defeat!",
|
||||
"GAME_RESULT_WON": "Victory!",
|
||||
"GAME_RESULT_UNKNOWN": "Fate Unknown..",
|
||||
|
||||
"UNIDENTIFIED" : "Something?",
|
||||
"UNIDENTIFIED" : "???",
|
||||
"UNIDENTIFIED_DESCRIPTION" : "You have not met the prerequisites for this Challenge yet.",
|
||||
"UNIDENTIFIED_KILLER_NAME" : "The Planet",
|
||||
"DESCRIPTION_PREFIX_FORMAT" : "Description:\n{0}",
|
||||
@ -122,8 +122,8 @@
|
||||
|
||||
"BODY_STATS_FORMAT" : "{0} <style=cStack>(+{1} per level)</style>",
|
||||
|
||||
"DIALOG_OPTION_YES" : "Yep",
|
||||
"OK" : "Mhm",
|
||||
"DIALOG_OPTION_YES" : "Yes",
|
||||
"OK" : "OK",
|
||||
"CANCEL" : "Cancel",
|
||||
|
||||
"PLAYER_NAME_TOOLTIP_FORMAT" : "Player: {0}",
|
||||
@ -132,17 +132,17 @@
|
||||
|
||||
"DISCONNECTED" : "Disconnected",
|
||||
"KICK_REASON_UNSPECIFIED" : "Reason unspecified.",
|
||||
"KICK_REASON_SERVERSHUTDOWN" : "Whoops, guess the host's game died.",
|
||||
"KICK_REASON_TIMEOUT" : "Connection timed out. Check your internet.",
|
||||
"KICK_REASON_KICK" : "Get out.",
|
||||
"KICK_REASON_BAN" : "Stay out.",
|
||||
"KICK_REASON_SERVERSHUTDOWN" : "The host player has ended the game.",
|
||||
"KICK_REASON_TIMEOUT" : "You have timed out.",
|
||||
"KICK_REASON_KICK" : "Kicked from server.",
|
||||
"KICK_REASON_BAN" : "Banned from server.",
|
||||
"KICK_REASON_BADPASSWORD" : "Bad password.",
|
||||
"KICK_REASON_BADVERSION" : "Your version of the game differs from the server's.\nYours={0}\nTheirs={1}",
|
||||
"KICK_REASON_SERVERFULL" : "Server is full.",
|
||||
"KICK_REASON_ACCOUNT_ALREADY_ON_SERVER" : "Your account is already in use on the server you attempted to connect to.",
|
||||
"KICK_REASON_MALFORMED_AUTH_DATA" : "Your request to join the server was malformed.",
|
||||
"KICK_REASON_STEAMWORKS_AUTH_FAILURE" : "Steamworks authentication failed or was revoked: {0}",
|
||||
"KICK_REASON_MOD_MISMATCH" : "Your mods differ from the server's mods. The game sessions cannot communicate. == Incompatible Mods ==\n{0}\n\n== Required Mods ==\n{1}\n",
|
||||
"KICK_REASON_MOD_MISMATCH" : "Your mods differ from the server's mods. The game sessions cannot communicate.\n\n== Incompatible Mods ==\n{0}\n\n== Required Mods ==\n{1}\n",
|
||||
|
||||
"LEADERBOARDS" : "Leaderboards",
|
||||
"LEADERBOARDS_GLOBAL" : "GLOBAL",
|
||||
@ -157,16 +157,16 @@
|
||||
"PROFILE_CREATE_PROFILE" : "Create Profile",
|
||||
"PROFILE_ADD" : "Add",
|
||||
|
||||
"PAUSE_RESUME" : "Back to Work",
|
||||
"PAUSE_RESUME" : "Resume",
|
||||
"PAUSE_SETTINGS" : "Settings",
|
||||
"PAUSE_QUIT_TO_MENU" : "End Run",
|
||||
"PAUSE_QUIT_TO_DESKTOP" : "End the Whole Thing",
|
||||
"PAUSE_QUIT_TO_MENU" : "Quit To Menu",
|
||||
"PAUSE_QUIT_TO_DESKTOP" : "Quit To Desktop",
|
||||
|
||||
"SPECTATING_NAME_FORMAT" : "Spectating: {0}",
|
||||
|
||||
"QUIT_RUN_CONFIRM_DIALOG_TITLE": "An Hero?",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_BODY_SINGLEPLAYER": "Really puss out and leave?",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_BODY_CLIENT": "Wanna leave the run? You're just gonna leave your teammates here? Like this? Asshole.",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_TITLE": "End Run?",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_BODY_SINGLEPLAYER": "Are you sure you want to end this run?",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_BODY_CLIENT": "Are you sure you want to leave this run? You will be leaving your teammates behind.",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_BODY_HOST": "You are the host of this game, and quitting now will <style=cDeath>end the game for all other players</style>. Are you really sure you want to quit?",
|
||||
|
||||
"CONTROLLER_DISCONNECTED_DIALOG_TITLE" : "Controller Disconnected",
|
||||
@ -177,12 +177,12 @@
|
||||
"MSVCR_2015_BAD_INSTALL_DIALOG_BODY": "The game failed to load a necessary library due to an issue with your installation of Microsoft Visual C++ 2015 Redistributable (x64). The button below will open your browser to the Microsoft download page for this installer. Please note that if the installation process fails because the redistributable is already installed, you <i>must uninstall it</i> and try again. This will also occur if you have newer versions of the redistributable, like 2017 or 2019, which will prevent the 2015 version from being installed after them.\n\nThis program will close after this message is dismissed.",
|
||||
"MSVCR_2015_BAD_INSTALL_DIALOG_DOWNLOAD_BUTTON": "Get the Redistributable",
|
||||
|
||||
"ARENA_HUD_MONSTERS_LABEL": "Them",
|
||||
"ARENA_HUD_MONSTER_ITEMS_LABEL": "Their Shit",
|
||||
"ARENA_HUD_MONSTERS_LABEL": "Monsters",
|
||||
"ARENA_HUD_MONSTER_ITEMS_LABEL": "Monsters' Items",
|
||||
|
||||
"IMMUNE_TO_DAMAGE_HITMARKER": "WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME YOU LITTLE BITCH",
|
||||
"BLOCKED_DAMAGE_HITMARKER": "owo",
|
||||
"EXTRALIFE_REVIVED_EFFECT": "NOTICES YOUR BULGE",
|
||||
"IMMUNE_TO_DAMAGE_HITMARKER": "IMMUNE",
|
||||
"BLOCKED_DAMAGE_HITMARKER": "BLOCKED!",
|
||||
"EXTRALIFE_REVIVED_EFFECT": "REVIVED!",
|
||||
|
||||
"SCOREBOARD_HEADER_PLAYERS": "Players",
|
||||
"SCOREBOARD_HEADER_ITEMS": "Items",
|
||||
@ -192,6 +192,9 @@
|
||||
|
||||
"LANGUAGE_PLATFORM": "Default ({0})",
|
||||
|
||||
"CUTSCENE_SKIP": "Boring"
|
||||
"CUTSCENE_SKIP": "Skip",
|
||||
|
||||
"PERCENT_FORMAT": "<nobr>{0:0.0%}</nobr>",
|
||||
"PERCENT_FORMAT_PARENTHESES": "<nobr>({0:0.0%})</nobr>"
|
||||
}
|
||||
}
|
95
Maps.txt
Executable file → Normal file
95
Maps.txt
Executable file → Normal file
@ -1,45 +1,60 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"MAP_BLACKBEACH_TITLE": "Twisty One",
|
||||
"MAP_BLACKBEACH_SUBTITLE": "Getting around is gonna be such a pain",
|
||||
"MAP_GOLEMPLAINS_TITLE" : "Flat One",
|
||||
"MAP_GOLEMPLAINS_SUBTITLE" : "Something something Megumin",
|
||||
|
||||
"MAP_GOOLAKE_TITLE": "Clay Factory",
|
||||
"MAP_GOOLAKE_SUBTITLE": "inb4 run ends to dunestrider",
|
||||
"MAP_FOGGYSWAMP_TITLE" : "Vietnam",
|
||||
"MAP_FOGGYSWAMP_SUBTITLE" : "They're in the trees",
|
||||
|
||||
"MAP_FROZENWALL_TITLE": "Freezy Place",
|
||||
"MAP_FROZENWALL_SUBTITLE": "Preon is a thing",
|
||||
"MAP_WISPGRAVEYARD_TITLE" : "Hot Hot Platforms",
|
||||
"MAP_WISPGRAVEYARD_SUBTITLE" : "Bohemian Rhapsody",
|
||||
|
||||
"MAP_DAMPCAVE_TITLE" : "Heck",
|
||||
"MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn",
|
||||
"MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust",
|
||||
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some",
|
||||
"MAP_ROOTJUNGLE_TITLE": "Kelp Forest",
|
||||
"MAP_ROOTJUNGLE_SUBTITLE": "\"All hail the magic conch!\nWOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOO\"",
|
||||
|
||||
"MAP_SKYMEADOW_TITLE" : "Last Stop",
|
||||
"MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",
|
||||
|
||||
"MAP_MOON_TITLE" : "The Moon",
|
||||
"MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
|
||||
|
||||
"MAP_BAZAAR_TITLE" : "Poundland",
|
||||
"MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures",
|
||||
"MAP_GOLDSHORES_TITLE" : "twitch.tv/zfg1",
|
||||
"MAP_GOLDSHORES_SUBTITLE": "World record incoming",
|
||||
"MAP_MYSTERYSPACE_TITLE" :"Malfunctioning Teleporter",
|
||||
"MAP_MYSTERYSPACE_SUBTITLE" :"It's broken, guess it's time to die",
|
||||
"MAP_LIMBO_TITLE" : "Limbo",
|
||||
"MAP_LIMBO_SUBTITLE" : "He's gonna get ya",
|
||||
"MAP_ARENA_TITLE" : "Dog Kennel",
|
||||
"MAP_ARENA_SUBTITLE" : "Here puppy",
|
||||
"MAP_ARTIFACTWORLD_TITLE" : "The Fridge",
|
||||
"MAP_ARTIFACTWORLD_SUBTITLE": "You're gonna have a bad time",
|
||||
"MAP_BLACKBEACH_TITLE": "Distant Roost",
|
||||
"MAP_BLACKBEACH_SUBTITLE": "Ground Zero",
|
||||
"MAP_BLACKBEACH_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\n\u201CCaptain\u2019s Log. Date: [REDACTED]. Time: [REDACTED], Galactic Standard.\u201D\r\n\r\n\u201CSeveral shuttles have been dispatched and landed on the planet. We\u2019ve also deployed some drop pods for the less\u2026 social, of our crewmembers. And, well...\u201D A chuckle can be heard. \u201CI have considered joining them on the planet, to oversee operations and manage the chain of command. This has been my first deployment in many years. I\u2019m not going to sit back and rot on the bridge like some old hardware. That said...\u201D\r\n\r\nThe old man clears his throat, getting back on topic. \u201CThe shuttles landed in a mountainous region, along some cliffs. While disembarking and setting up a rallypoint, we came under attack from local fauna, just as reports detailed. The situation quickly escalated, and within the first 24 hours we have sustained major casualties and injuries.\u201D\r\n\r\n \u201CThankfully the ammunition and armaments I requested were granted by UES, as more of the crew has reported back that all outer life encountered thus far has been hostile. Some of our ground forces have also reported strange and irregular natural phenomenon.\u201D\r\n\r\nThe old man gazes out of the window of his cabin, the moon shining in the night sky. \u201CWhat a strange planet. This\u2019ll certainly make a good story.\u201D",
|
||||
"MAP_GOOLAKE_TITLE": "Abandoned Aqueduct",
|
||||
"MAP_GOOLAKE_SUBTITLE": "Origin of Tar",
|
||||
"MAP_GOOLAKE_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\n<style=cMono>Day 0<\/style>\r\nNightmare. I find myself in the middle of a desert - with no other survivors in sight. I scavenged for resources, but soon giant insects began to crawl out of the earth and take aggressive stances. Once they gathered their numbers - and presumably their confidence - they charged me. \r\n\r\nIn avoiding their assault, I slipped and fell backwards into a waterfall of mysterious liquid. I tumbled within as it rushed me down, deep into an underground cavern. I crawled out, and thankfully the insects have stopped following me. I may have broken my leg - but thankfully CHIT(?) I have a healing drone to administer aid. It will take a few days to get my strength back. \r\n\r\n<style=cMono>Day 1<\/style>\r\nI am grateful that I repaired this drone before my untimely tumble - I would assuredly be dead without it. My vision is blurry - I fear I have also suffered a CHIT concussion. My leg has begun to feel better. I will have to continue to wait. I grow hungry.\r\n\r\n<style=cMono>Day 2<\/style>\r\nMy healing drone has stopped giving me aid. It hovers far away now - and moves back as I move forward. I've been feeling nauseous, and have been feeling the urge to CHIT CHIT vomit. I occasionally spit out black liquid - I fear something is gravely wrong.\r\n\r\n<style=cMono>Day 3<\/style>\r\nMy CHIT CHIT drone has left. I have CHIT lost my vision. My mouth and eyes fill with foul dark liquid. I am alone.\r\n\r\n<style=cMono>Day 9<\/style>\r\nCHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT I-I neED CHIT CHIT CHIT chit chit chit CHIT\r\n[Report detected!]\r\n\r\n<style=cMono>Local audio transcriptions complete.<\/style>\r\n",
|
||||
"MAP_BEACH_TITLE": "Dried Lake",
|
||||
"MAP_BEACH_SUBTITLE": "Ground Zero",
|
||||
"MAP_FOREST_TITLE": "Desolate Forest",
|
||||
"MAP_FOREST_SUBTITLE": "Ground Zero",
|
||||
"MAP_FROZENWALL_TITLE": "Rallypoint Delta",
|
||||
"MAP_FROZENWALL_SUBTITLE": "'Contact Light' Survivor Camp",
|
||||
"MAP_FROZENWALL_LORE": "\u201CHey, if anyone can- My name is Malik Dhillon. I was aboard the Contact Light when, oh god- The ship crashed, marooning us here. I\u2019ve never seen anything- I\u2019ve never seen anything like this. Monsters, terrifying monsters, coming at us from all sides. We set up a base, to try and gather up numbers... But it didn\u2019t matter. There\u2019s, there\u2019s too many of them! I don\u2019t think we can last. If anyone gets this message, please, send help to these coordinates! They\u2019re uh, they\u2019re embedded in the message\u2019s frequency. They should be... I don\u2019t think we can last much-\u201C\r\n\r\n-Signal echoes, UES Contact Light\r\n",
|
||||
"MAP_BAZAAR_TITLE" : "Hidden Realm: Bazaar Between Time",
|
||||
"MAP_BAZAAR_SUBTITLE" : "",
|
||||
"MAP_BAZAAR_LORE" : "There was a sudden flash of white, blue, and green as the pod of time newts, two hundred strong, burst through the walls of the occlusion and into the slipstream.\r\n\r\nThey relaxed as they re-entered their natural habitat. The currents of the slipstream were strong - but they were much stronger. With magnetic webs, the newts propelled themselves at amazing speeds. They all swam effortlessly and gracefully \u2013 all but one.\r\n\r\nFifty meters behind the pod, a lone newt struggled to keep up. With a defective left arm \u2013 atrophied and bent - he didn\u2019t have the same capabilities as his brothers and sisters. \r\n\r\nThe group ignored his struggles as they continued down the stream. Soon, the pod was completely out of sight \u2013 and he was all alone, in the darkness of the slipstream.\r\n\r\nSlowly, a smile creeped onto the face of the blind, disfigured newt. Finally. Unbeknownst to his brethren, he knew of a secret place nearby \u2013 and he didn\u2019t want them to find out. He dove deep, between two boulders, and into a long, dark tunnel.\r\n\r\nHe passed through the tunnel and surfaced on the other side. Compared to the roaring of the slipstream, this place was seemingly silent. His smile grew wider.\r\n\r\nA tidepool. The tension in the newt\u2019s body began to fade. It\u2019s been a very long day, and he could really use the rest. The tidepool was completely removed from the currents of the slipstream \u2013 and from the abuse of his pod. \r\n\r\nHe began to float along the surface. The newt has been here hundreds of times before, but each time he fell deeper and deeper in love. His mind drifted to his experiments \u2013 it felt like he was near a breakthrough with some of his tinctures. \r\n\r\nWith his mind preoccupied, he didn\u2019t notice some changes had taken place since his last visit. He didn\u2019t notice that the water levels were a bit higher \u2013 and a bit warmer. He didn\u2019t notice that all the flyfish were gone. He didn\u2019t notice the blue glow.\r\n\r\nHe didn\u2019t notice the long, pale arms, grasping in the depths below.",
|
||||
"MAP_GOLDSHORES_TITLE" :"Hidden Realm: Gilded Coast",
|
||||
"MAP_GOLDSHORES_SUBTITLE": "",
|
||||
"MAP_GOLDSHORES_LORE": "A gilded cage \u2013 one of luxury and accommodation. The jailer took pity on the prisoner and fashioned an elaborate space for which the it may serve its eternal sentence. The jailer even allowed the prisoner company \u2013 smaller constructs, a few rowdy Lemurians. The scraps of creation. \r\n\r\nBut a cage of gold - no matter how beautiful - is still a cage.\r\n",
|
||||
"MAP_MYSTERYSPACE_TITLE" :"Hidden Realm: A Moment, Fractured",
|
||||
"MAP_MYSTERYSPACE_SUBTITLE" :"",
|
||||
"MAP_MYSTERYSPACE_LORE" : "My brother, it is done. Come! See! \r\n\r\nLook to the moon... the first beacon shines brightly on the other side! There was no gap in its sequence - it has traveled instantaneously. We can cross the dark sea without succumbing to its sickness if we simply do not travel through it at all - is it not a brilliant light of hope? \r\n\r\nOnly your hands could have realized my design, brother. I feel truly now that there is no obstacle nor force we cannot overcome together - with my designs, and your constructions. While it pains me to see your heart still torn for the doomed, we are not among them. There is an entire cosmos for us. We can escape this planet. Our prison. If your heart truly yearns to save... then surely more of our kind awaits among the other worlds - trapped by the dark sea. \r\n\r\nAnd to them we can offer the gates. \r\n\r\nWhen next she visits our world I must ask her to take a gate with her. Perhaps dozens! You should be celebrating with me, brother!\r\n\r\n... And yet I see your somber gaze will not lift. Please, take the gate. Step foot on another world. Reap the rewards of your toil. Prove to the universe you are free! I cannot bear to see you in such a pitiable mood on such a joyous occasion.\r\n\r\n...\r\n\r\nIf you insist, brother, I will go first. Forget about those creatures - and do not dawdle. I want to see joy on your face.\r\n",
|
||||
"MAP_GOLEMPLAINS_TITLE" : "Titanic Plains",
|
||||
"MAP_GOLEMPLAINS_SUBTITLE" : "Ground Zero",
|
||||
"MAP_GOLEMPLAINS_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\nI am recording this before I forget any details of what I just saw.\r\n\r\nWe set up Rallypoint Beta on a giant plateau of grass and rocks - we felt that the com-range was greater in a flat and wide area. The plateau is littered with giant stone rings and arcs - hundreds of feet tall. We investigated them first after landing but we couldn't discern anything of interest.\r\n\r\nWe were making room for a com-center in our camp, and one of our MUL-T bots were in charge of clearing out some of the bigger boulders. It was easiest to just push them off the edge of the plateau. \r\n\r\nNot a minute later, we heard a deep rumble - and saw something unbelievable. It just... flew. One of the stone rings - a smaller one - began to groan and lift out of the earth, moving with unknown forces. And then it lifted into the air, slowly spinning. It hovered to a height of about 200 feet, and then stopped.\r\n\r\nAs it spun, something began to form in the center of the ring. Specks of dirt tumbled in the air, until it formed a pebble, then a small rock, then a boulder. An identical boulder to the one we just moved - created out of thin air. Despite being constructed only a moment ago, the boulder was worn and covered in moss and lichen like it has been around for centuries.\r\n\r\nThen, the stone fell to the ground with an unceremonious crash - right on top of our coms relay.\r\n\r\nNot too long after, the stone ring began to waver. Then, like the invisible strings holding it in place were cut, the ring also fell to the earth. Crash. \r\n\r\nWe stopped moving stuff around after that.\r\n\r\n<style=cMono>Local audio transcriptions complete.<\/style>\r\n",
|
||||
"MAP_FOGGYSWAMP_TITLE" : "Wetland Aspect",
|
||||
"MAP_FOGGYSWAMP_SUBTITLE" : "Rehabilitation Zone",
|
||||
"MAP_FOGGYSWAMP_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\nYeah, I had to. I had no choice. Marion knew - and she was always so much stronger. So much stronger than all of us.\r\n\r\nAnd it worked, it really did! Marion saved all of us. The dagger - it saved Pugh and Larsen and Dillon. Carney and Stevens.\r\n\r\nBut Pugh saw - he saw and he didn't understand. How could he? I tried to tell him - I ran over to him. But I couldn't convince him otherwise, and he was so crazy - so crazy! He wouldn't shut up and the golems were coming and the dagger - there was no choice.\r\n\r\nEveryone was real somber that night. We lost Hitchcock and Marion and Pugh. Real somber. Later on, Carney found the book from a nearby chest. And it really all made sense - it did! I knew why Marion had that dagger and why I had to be the one to kill her. And Carney? He was too strong. I couldn't risk him not understanding. He wouldn't understand.\r\n\r\nBut Carney was big. Everyone else would've known. So that night, after I killed him, I went and took his body to the Altar. And I hid the Altar - right at the edge of the cliff, between two clusters of roots, in a cave underneath. And in that cave... I worshipped Her Concepts.\r\n\r\nThe rest? Well, they were so old and so tired. They were just gifts for N'kuhana. And She loved them. \r\n\r\nWeshan.\r\n<style=cMono>\r\nLocal audio transcriptions complete.\r\n<\/style>\r\n",
|
||||
"MAP_DAMPCAVE_TITLE" : "Abyssal Depths",
|
||||
"MAP_DAMPCAVE_SUBTITLE" : "Tectonic Relics",
|
||||
"MAP_DAMPCAVE_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local plain text transcriptions...\r\n<\/style>\r\n\r\n<style=cMono>Day 0<\/style>\r\n\r\nWe have landed a few minutes ago and I have no time I must log as quickly as possible I hope the speech-to-text works many died on impact inside hollow cavern chains great chains fire the ground they come from the ground the burning they breathe fire we are hiding beneath the caverns groans they coax metal from the surface with song giant snakes made of fire they collect the security chests the death god we are in hell here chains keeps the ground from splintering they breathe beneath and above and around us punishments it must be forgive me I cannot see too dark deep thunder goodbye\r\n\r\n<style=cMono>Local text transcriptions complete.<\/style>\r\n",
|
||||
"MAP_WISPGRAVEYARD_TITLE" : "Scorched Acres",
|
||||
"MAP_WISPGRAVEYARD_SUBTITLE" : "Wisp Installation",
|
||||
"MAP_WISPGRAVEYARD_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\n<style=cMono>DAY 03<\/style>\r\nI\u2019ve encountered a strange, alien compound. Several platforms, supported by large stone pillars. There are various tiers and \u201Cfloors\u201D decorated with plants and elaborate sculptures. The masonry of these ruins is incredible. \r\n\r\nAlthough they appear recently polished... it also seems uninhabited. Lucky me - I was getting tired and needed some rest. I\u2019ll be setting up camp on a nearby cliffside, under the shade of one of the platforms.\r\n\r\n<style=cMono>DAY 04<\/style>\r\nI haven\u2019t encountered anything yet, but I have heard strange sounds throughout the night. Animal calls, the low groaning of stone as it stretches, whispers on the wind... that last part might just be my imagination. \r\n\r\nI\u2019ve taken to exploring the compound in my free time, trying to scrounge for resources. There\u2019s an excess of food, plucked from exotic plants that appear to have been grown and cultivated. Yet, again, the compound is empty, apart from me.\r\n\r\n<style=cMono>DAY 05<\/style>\r\nI ran out of rations earlier. I\u2019ve started using the planters located around the compound to grow myself some food \u2013 strange fruits that taste of... well, I can\u2019t really describe the taste. I\u2019m only just noticing the strange aromatic smell that permeates this compound... Smells sweet, but spicy at the same time.\r\n\r\n<style=cMono>DAY 07<\/style>\r\nI discovered some strange artifacts today. Masks! How novel. For some reason\u2026 I felt compelled to try a few on. As expected, they don\u2019t fit at all \u2013 probably not meant for human use.",
|
||||
"MAP_SHIPGRAVEYARD_TITLE" : "Siren's Call",
|
||||
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Ship Graveyard",
|
||||
"MAP_SHIPGRAVEYARD_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\n[03:04:41] CONTACT LIGHT. DAY 05 OF DETOUR AS REQUESTED THROUGH [REDACTED].\r\n[03:04:59] PLEASE DISREGARD IF ON STANDARD FREQUENCY. VERY LONELY OUT HERE.\r\n[04:01:32] CONTACT LIGHT. MOVING THROUGH UNKNOWN SYSTEM, PLANET IS BEAUTIFUL WITH AURORAS AND STUNNING LANDSCAPE. CHARTING COORDINATES FOR FUTURE VISITS\r\n[04:32:05] CONTACT LIGHT. INCREDIBLE! ECLIPSE OF SYSTEM\u2019S MOON \u2013 BEAUTIFUL SIGHT.\r\n[04:36:05] CONTACT LIGHT. BOTH THE ENGINEERS AND THE XENOARCHAEOLOGISTS SEEM HOPEFUL. WE MAY FIND A MATCHING PAIR.\r\n[05:01:23] CONTACT LIGHT SOS\r\n[05:01:42] CONTACT LIGHT SOS\r\n[05:02:23] CONTACT LIGHT SOS\r\n[05:04:24] CONTACT LIGHT SOS. UNKNOWN HOSTILE HAS BOARDED, ATTACKING CREW AND BOARD. REQUESTING ASSISTANCE SOS\r\n[06:02:24] CONTACT LIGHT SOS. I HAVE SEALED OFF THE BRIDGE FOR MY OWN SAFETY. I AM TRANSMITTING IN HOPES OF ASSISTANCE. CONTACT LIGHT SOS\r\n[07:03:12] CONTACT LIGHT SOS. JETTISONING AS MANY ESCAPE PODS AS POSSIBLE. ATTACK DAMAGED CARGO BAYS, CARGO IS SPILLING INTO SPACE. SOS\r\n[08:23:11] CONTACT LIGHT SOS. 43 PERCENT OF ESCAPE PODS LAUNCHED. HE\u2019S KILLING EVERYONE REQUESTING ASSISTANCE SOS SOS\r\n[08:42:11] CONTACT LIGHT SOS. HE\u2019S HEADING TO THE BRIDGE. 56 PERCENT OF ESCAPE PODS LAUNCHED. I FEAR FOR MY SAFETY BUT NOT ALL SURVIVING PASSENGERS HAVE EVACUATED SOS\r\n[08:48:11] CONTACT LIGHT SOS. I CAN HEAR HIM COMING. REQUESTING ASSISTANCE SOS\r\n[08:53:32] CONTACT LIGHT SOS REQUESTING ASSISTANCE SOS\r\n[09:01:00] CONTACT LIGHT SOS\r\n[09:15:59] CONTACT LIGHT SOS\r\n\r\n<style=cMono> Transmission Ended <\/style>\r\n",
|
||||
"MAP_ARENA_TITLE" : "Hidden Realm: Void Fields",
|
||||
"MAP_ARENA_SUBTITLE" : "Cosmic Prison",
|
||||
"MAP_ARENA_LORE" : "The cells were for dangerous creatures.\r\n\r\nThe cells were for rare, powerful relics of exponential strength.\r\n\r\nThe cells were for ancient automata of war.\r\n\r\nThe cells were for scientists and inventors and explorers.\r\n\r\nThe cells were for gods.\r\n\r\nThe cells were for everything.\r\n",
|
||||
"MAP_LIMBO_TITLE" : "Hidden Realm: A Moment, Whole",
|
||||
"MAP_LIMBO_SUBTITLE" : "",
|
||||
"MAP_LIMBO_LORE" : "It is sealed\u2026 you do not have the skill to release this - it is a lock of my design. MY DESIGN. It will not break, and it will not yield. The alignment of the gate cannot now be changed by one such as you. It will persist for as long my treacherous brother lives. I have wasted my time in teaching you to operate it.\r\n\r\nA lock\u2026 MY lock\u2026 crafted by the hands of my betrayer!\r\n\r\nHe has exploited and twisted my treasured designs into mockeries. \r\n\r\nMY guardians, that he continues to weave with willful volatility.\r\n\r\nMY sentinels, that he encumbers by his self-indulgent adornments and alterations. \r\n\r\nMY GATES, through which vermin like you ride to our infested home. Vermin, like you\u2026 oblivious to her sacrifice, as you all cowered from the radiant corpse that saved you. And now, in the greatest mockery he could devise, he has twice used my own creations to erase me. My heart cannot bear this.\r\n\r\nMy blood boils anew... And I will no longer be able temper it.\r\n\r\nYour final task is rescinded.\r\n\r\nYou have served me well. You have been my hands where I cannot reach, my feet where I cannot stride. My eyes, where I cannot see. And I have seen enough. Be pleased that I hold loyalty above all else.\r\n\r\nWhen you so choose, the beads of your oath will guide you to my vault. Reach out to the monolith while clutching them. Do not let go. You will find yourself at peace, and more importantly, my servant, in a realm overlooked by the design of my coming reprisal.\r\n",
|
||||
"MAP_ARTIFACTWORLD_TITLE" : "Hidden Realm: Bulwark's Ambry",
|
||||
"MAP_ARTIFACTWORLD_SUBTITLE": "",
|
||||
"MAP_ARTIFACTWORLD_LORE" : "I\u2019ve begun to understand our universe. The compounds that drive reality here. I\u2019ve prepared a demonstration - come look, brother!\r\n\r\nNow, look here. It\u2019s got presence and weight. Round, with no features. No orientation. It is mass. Almost everything here is mass. Mass is boring, but required.\r\n\r\nWe can take mass - and shape it to form. Features, angles, and intent. Look at the planarity of the surfaces. This is design. I love design.\r\n\r\nNow, a volatile one - a lifeline. Blood. Sharp, yet radiant. Blood is heat. This is my blood, but there is plenty of blood in this universe. \r\n\r\nNow be gentle. Look closely here. Do you see it? Almost invisible, a thin film. Frail. It\u2019s not in this reality, but an adjacent one. I\u2019ve heard you discuss this - something you innately understood. What you describe as soul. Don\u2019t you love soul?\r\n\r\nDo you understand? It\u2019s your turn, brother! I\u2019ve simply found the compounds. It is your hands that must craft value from them.",
|
||||
"MAP_SKYMEADOW_TITLE" : "Sky Meadow",
|
||||
"MAP_SKYMEADOW_SUBTITLE" : "Sprite Fields",
|
||||
"MAP_SKYMEADOW_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n</style>\r\n\r\nI\u2019m tired. Haven\u2019t slept in days. My feet are heavy in my boots. I should turn back, but\u2026 this place, it\u2019s keeping me awake, if only to pull me further into its serenity. The soft grass, unnatural. The glowing fauna that plays tricks on my eyes. I\u2019ve seen no predators, but what if they\u2019re hiding\u2026. waiting for me to take a rest?\r\n\r\nThe next plateau will help me find a landmark\u2026 no\u2026 but the one I can see from here might. These dangerous rock rivers I keep stumbling across, I\u2019d stay away from them if they weren\u2019t so fascinating. How do they even work? How can local gravity be so discrete? Maybe this is all a dream?\r\n\r\nA gate! Yes, a stone gate! If I can figure out how to open it maybe I can find a place to finally rest! I'm so tired\u2026 no! I\u2019ll sleep when I\u2019m dead. The crowbar might not be enough for these massive doors. Ah, just my luck! \r\n\r\nWait\u2026 what was that noise?\r\n",
|
||||
"MAP_MOON_TITLE" : "Commencement",
|
||||
"MAP_MOON_SUBTITLE" : "Moon of Petrichor V",
|
||||
"MAP_MOON_LORE" : "Have you forgotten \u2013 that those gates are my design?\r\n\r\nYou would not know, because you do not look up. You bend knees only for ants and vermin. But I have been working on a grander design. A greater gate \u2013 to travel greater seas.\r\n\r\nWhat if I met you, on one of these extinct planets? What if I caused the calamities you strive to avoid? What if I reaped destruction? What would you do then?\r\n\r\nI know the planet you trail \u2013 of water and dirt. You fear their stability. That they will consume themselves. Maybe I will go there first.\r\n",
|
||||
"MAP_ROOTJUNGLE_TITLE": "Sundered Grove",
|
||||
"MAP_ROOTJUNGLE_SUBTITLE": "Dormant Locus",
|
||||
"MAP_ROOTJUNGLE_LORE" : "Rings? What for?\r\n\r\nA triangle is much more of a beautiful design. Look, and observe: three points, in three dimensions. No redundancies. Perfectly defined. We will use triangles.\r\n\r\nTrees? Yes, trees are beautiful. I agree. We will have many trees.\r\n",
|
||||
}
|
||||
}
|
295
Messages.txt
Executable file → Normal file
295
Messages.txt
Executable file → Normal file
@ -1,149 +1,176 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"PLAYER_KILLED_MESSAGE": "<style=cEvent>{1} just fucked {0}</color>",
|
||||
"PLAYER_DIED_MESSAGE": "<style=cEvent>{0} committed die.</color>",
|
||||
"PLAYER_PICKUP": "<style=cEvent>{0} yoinked {1}{2}</color>",
|
||||
"PLAYER_PICKUP_2P": "<style=cEvent>You got {1}{2}</color>",
|
||||
"PLAYER_CONNECTED": "<style=cEvent>{0} joined.</color>",
|
||||
"PLAYER_DISCONNECTED": "<style=cEvent>{0} left.</color>",
|
||||
"PLAYER_ACTIVATED_TELEPORTER_2P": "<style=cEvent>You found a <style=cDeath>Stage Advancinator <sprite name=\"TP\" tint=1></style>.</style>",
|
||||
"PLAYER_ACTIVATED_TELEPORTER": "<style=cEvent>{0} hit the <style=cDeath>Thing <sprite name=\"TP\" tint=1></style>.</style>",
|
||||
"PLAYER_PING_DEFAULT" : "<style=cSub>{0} missed.</style>",
|
||||
"PLAYER_PING_ENEMY" : "<style=cIsHealth>{0} needs {1} to not.</style>",
|
||||
"PLAYER_PING_INTERACTABLE" : "<style=cIsDamage>{0} sees a {1}.</style>",
|
||||
"PLAYER_PING_INTERACTABLE_WITH_COST" : "<style=cIsDamage>{0} sees a {1} ({2}).</style>",
|
||||
"PLAYER_PING_COOLDOWN" : "<style=cEvent>Slow your roll, hedgehog.</style>",
|
||||
"MONSTER_PICKUP": "<style=cWorldEvent>{0} got a {1}{2}</color>",
|
||||
"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>Noot noot..</style>",
|
||||
"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>There's a Family Dollar on the left</style>",
|
||||
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>ZFG starts his Wii</style>",
|
||||
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>inb4 69th try Dampe</style>",
|
||||
"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>The bridge is coming up</style>",
|
||||
"PORTAL_MS_OPEN" : "<style=cWorldEvent>Exit life, stage right</style>",
|
||||
"STONEGATE_OPEN" : "<style=cWorldEvent>Two dumb lizards in a cave are ready for you</style>",
|
||||
"VULTURE_EGG_WARNING" : "<style=cWorldEvent>Nobody steals our chicks...</style>",
|
||||
"VULTURE_EGG_BEGIN" : "<style=cWorldEvent>...and <color=#FF7F7F>lives</color>.</style>",
|
||||
"LUNAR_TELEPORTER_IDLE" : "<style=cWorldEvent>The Master Gate doesn't like good music</style>",
|
||||
"LUNAR_TELEPORTER_ACTIVE" : "<style=cWorldEvent>The Master Gate quietly plays Purple Haze</style>",
|
||||
"PLAYER_KILLED_MESSAGE": "<style=cEvent>{0} was killed by '{1}'</color>",
|
||||
"PLAYER_DIED_MESSAGE": "<style=cEvent>{0} died.</color>",
|
||||
"PLAYER_PICKUP": "<style=cEvent>{0} picked up {1}{2}</color>",
|
||||
"PLAYER_PICKUP_2P": "<style=cEvent>You picked up {1}{2}</color>",
|
||||
"PLAYER_CONNECTED": "<style=cEvent>{0} connected.</color>",
|
||||
"PLAYER_DISCONNECTED": "<style=cEvent>{0} disconnected.</color>",
|
||||
"PLAYER_ACTIVATED_TELEPORTER_2P": "<style=cEvent>You activated the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>.</style>",
|
||||
"PLAYER_ACTIVATED_TELEPORTER": "<style=cEvent>{0} activated the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>.</style>",
|
||||
"PLAYER_PING_DEFAULT" : "<style=cIsHealing>{0} wants to move here.</style>",
|
||||
"PLAYER_PING_ENEMY" : "<style=cIsHealth>{0} wants to attack: {1}.</style>",
|
||||
"PLAYER_PING_INTERACTABLE" : "<style=cIsDamage>{0} has found: {1}.</style>",
|
||||
"PLAYER_PING_INTERACTABLE_WITH_COST" : "<style=cIsDamage>{0} has found: {1} ({2}).</style>",
|
||||
"PLAYER_PING_COOLDOWN" : "<style=cEvent>You must wait before issuing more pings.</style>",
|
||||
"MONSTER_LEVEL": "<style=cWorldEvent><i>The forces of the planet have become stronger over time.</i></style>",
|
||||
"MONSTER_PICKUP": "<style=cWorldEvent>{0} picked up {1}{2}</color>",
|
||||
"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>A blue orb appears..</style>",
|
||||
"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>A blue portal appears..</style>",
|
||||
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>A gold orb appears..</style>",
|
||||
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>A gold portal appears..</style>",
|
||||
"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>A celestial orb appears..</style>",
|
||||
"PORTAL_MS_OPEN" : "<style=cWorldEvent>A celestial portal appears..</style>",
|
||||
"STONEGATE_OPEN" : "<style=cWorldEvent>An ancient gate begins to shift..</style>",
|
||||
"VULTURE_EGG_WARNING" : "<style=cWorldEvent>You hear a distant whirring..</style>",
|
||||
"VULTURE_EGG_BEGIN" : "<style=cWorldEvent>The whirring grows loud.</style>",
|
||||
"LUNAR_TELEPORTER_IDLE" : "<style=cWorldEvent>The Primordial Teleporter aligns with the planet..</style>",
|
||||
"LUNAR_TELEPORTER_ACTIVE" : "<style=cWorldEvent>The Primordial Teleporter aligns with the moon..</style>",
|
||||
|
||||
"BAZAAR_SEER_NAME" : "Next Stop",
|
||||
"BAZAAR_SEER_CONTEXT" : "Get Off the Bus",
|
||||
"BAZAAR_SEER_GOLEMPLAINS" : "<style=cWorldEvent>Flat is justice</style>",
|
||||
"BAZAAR_SEER_BLACKBEACH" : "<style=cWorldEvent>Extra thicc</style>",
|
||||
"BAZAAR_SEER_GOOLAKE" : "<style=cWorldEvent>\"I've got nerves of steel and muscles of sand!\"</style>",
|
||||
"BAZAAR_SEER_FOGGYSWAMP" : "<style=cWorldEvent>\"Nothing?! We can't just sit here and do nothing!\"</style>",
|
||||
"BAZAAR_SEER_FROZENWALL" : "<style=cWorldEvent>\"Pinheeeeaaaadddd!\"</style>",
|
||||
"BAZAAR_SEER_WISPGRAVEYARD" : "<style=cWorldEvent>\"What's so special about dumb ol' Texas?\"</style>",
|
||||
"BAZAAR_SEER_DAMPCAVESIMPLE" : "<style=cWorldEvent>\"Patar fwee fwee!\"</style>",
|
||||
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>",
|
||||
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>",
|
||||
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>",
|
||||
"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>\"Welcome to our club! Welcome to our club!\"</style>",
|
||||
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>",
|
||||
"NEWT_UPGRADE_1": "Yes yes. That will grow both ways. Both ways.",
|
||||
"NEWT_UPGRADE_2": "More growth. Good good good.",
|
||||
"NEWT_UPGRADE_3": "Good growth. Will grow both ways. Both!",
|
||||
"NEWT_LUNAR_PURCHASE_1": "That went badly. Badly last shape. But try again.",
|
||||
"NEWT_LUNAR_PURCHASE_2": "Good choice. Good good.",
|
||||
"NEWT_LUNAR_PURCHASE_3": "Shape is louder. Loud.",
|
||||
"NEWT_LUNAR_PURCHASE_4": "Strange choice. Strange shape.",
|
||||
"NEWT_LUNAR_PURCHASE_5": "Your shape narrow. Will be back soon.",
|
||||
"NEWT_LUNAR_PURCHASE_6": "Will remember this shape.",
|
||||
"NEWT_LUNAR_PURCHASE_7": "More shaped. Shaped like Nomad.",
|
||||
"NEWT_LUNAR_PURCHASE_8": "Shaped like Providence. Shape?",
|
||||
|
||||
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>",
|
||||
"FAMILY_JELLYFISH" : "<style=cWorldEvent>[WARNING] There's a long line at the snack bar</style>",
|
||||
"FAMILY_WISP" : "<style=cWorldEvent>[WARNING] Bring your blood pressure medication</style>",
|
||||
"FAMILY_BEETLE" : "<style=cWorldEvent>[WARNING] Silly Beebles think they can handle it</style>",
|
||||
"FAMILY_IMP" : "<style=cWorldEvent>[WARNING] You interrupted an imp family dinner</style>",
|
||||
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>",
|
||||
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>",
|
||||
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>",
|
||||
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Jimi Hendrix fans flood the landscape</style>",
|
||||
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
|
||||
"PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
|
||||
"PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",
|
||||
"PLAYER_DEATH_QUOTE_1" : "{0} did a flip.",
|
||||
"PLAYER_DEATH_QUOTE_2_2P" : "You died extremely painfully.",
|
||||
"PLAYER_DEATH_QUOTE_2" : "{0} was found in the wreckage.",
|
||||
"PLAYER_DEATH_QUOTE_3_2P" : "Kept ya waiting, huh?",
|
||||
"PLAYER_DEATH_QUOTE_3" : "{0} is still in a dream.",
|
||||
"PLAYER_DEATH_QUOTE_4_2P" : "You don't feel so good.",
|
||||
"PLAYER_DEATH_QUOTE_4" : "{0} was turned to dust, reduced to atoms.",
|
||||
"PLAYER_DEATH_QUOTE_5_2P" : "Bruh",
|
||||
"PLAYER_DEATH_QUOTE_5" : "{0}",
|
||||
"PLAYER_DEATH_QUOTE_6_2P" : "Pick a new guy next time.",
|
||||
"PLAYER_DEATH_QUOTE_6" : "{0} should pick a new guy.",
|
||||
"PLAYER_DEATH_QUOTE_7_2P" : "Fuck.",
|
||||
"PLAYER_DEATH_QUOTE_7" : "{0}. Fuck.",
|
||||
"PLAYER_DEATH_QUOTE_8_2P" : "Broke my leg.",
|
||||
"PLAYER_DEATH_QUOTE_8" : "{0} broke his leg.",
|
||||
"PLAYER_DEATH_QUOTE_9_2P" : "You've been voted off the island.",
|
||||
"PLAYER_DEATH_QUOTE_9" : "{0} was voted off the island.",
|
||||
"PLAYER_DEATH_QUOTE_10_2P" : "You fucked up.",
|
||||
"PLAYER_DEATH_QUOTE_10" : "{0} fucked up.",
|
||||
"PLAYER_DEATH_QUOTE_11_2P" : "According to all known laws of aviation, you're dead.",
|
||||
"PLAYER_DEATH_QUOTE_11" : "{0} quoted the Bee Movie and died.",
|
||||
"PLAYER_DEATH_QUOTE_12_2P" : "\"Maybe some day...\"",
|
||||
"PLAYER_DEATH_QUOTE_12" : "{0} disobeyed the Magic Conch.",
|
||||
"PLAYER_DEATH_QUOTE_13_2P" : "\"Oh man. It itches.\"",
|
||||
"PLAYER_DEATH_QUOTE_13" : "{0} is doomed to the Iron Butt.",
|
||||
"PLAYER_DEATH_QUOTE_14_2P" : "It was inevitable.",
|
||||
"PLAYER_DEATH_QUOTE_14" : "Urist Mc{0} has died.",
|
||||
"PLAYER_DEATH_QUOTE_15_2P" : "Hamborgar",
|
||||
"PLAYER_DEATH_QUOTE_15" : "{0} was too Hungary.",
|
||||
"PLAYER_DEATH_QUOTE_16_2P" : "Fucking weeb.",
|
||||
"PLAYER_DEATH_QUOTE_16" : "{0} is a fucking weeb.",
|
||||
"PLAYER_DEATH_QUOTE_17_2P" : "BY THE EMPEROR",
|
||||
"PLAYER_DEATH_QUOTE_17" : "{0} has been tried for heresy against the Emperium.",
|
||||
"PLAYER_DEATH_QUOTE_18_2P" : "Get styled upon.",
|
||||
"PLAYER_DEATH_QUOTE_18" : "{0} was styled upon.",
|
||||
"PLAYER_DEATH_QUOTE_19_2P" : "Get bike locked",
|
||||
"PLAYER_DEATH_QUOTE_19" : "{0} got bike locked.",
|
||||
"PLAYER_DEATH_QUOTE_20_2P" : "Sucks to suck",
|
||||
"PLAYER_DEATH_QUOTE_20" : "Sucks to suck, {0}",
|
||||
"BAZAAR_SEER_NAME" : "Lunar Seer",
|
||||
"BAZAAR_SEER_CONTEXT" : "Dream",
|
||||
"BAZAAR_SEER_GOLEMPLAINS" : "<style=cWorldEvent>You dream of rolling hills.</style>",
|
||||
"BAZAAR_SEER_BLACKBEACH" : "<style=cWorldEvent>You dream of waves, crashing on cliffsides.</style>",
|
||||
"BAZAAR_SEER_GOOLAKE" : "<style=cWorldEvent>You dream of sand beneath your feet.</style>",
|
||||
"BAZAAR_SEER_FOGGYSWAMP" : "<style=cWorldEvent>You dream of twisting roots.</style>",
|
||||
"BAZAAR_SEER_FROZENWALL" : "<style=cWorldEvent>You dream of quiet snowfall.</style>",
|
||||
"BAZAAR_SEER_WISPGRAVEYARD" : "<style=cWorldEvent>You dream of wind, blowing through trees.</style>",
|
||||
"BAZAAR_SEER_DAMPCAVESIMPLE" : "<style=cWorldEvent>You dream of fire.</style>",
|
||||
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>You dream of wind.</style>",
|
||||
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>You dream of wealth.</style>",
|
||||
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>You dream of serenity.</style>",
|
||||
"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>You dream of violent growth.</style>",
|
||||
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>You dream of glass and dirt.</style>",
|
||||
|
||||
|
||||
"NEWT_ANNOY_1": "Again again. Everytime.",
|
||||
"NEWT_ANNOY_2": "Reshape. Out of forever.",
|
||||
"NEWT_ANNOY_3": "Bad bad. Do not bother.",
|
||||
"NEWT_ANNOY_4": "Bad. Will reshape into forget.",
|
||||
"NEWT_ANNOY_5": "Will narrow your shape. Bad.",
|
||||
"NEWT_ANNOY_6": "Stop stop. Bad bad.",
|
||||
|
||||
|
||||
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] The earth rumbles and groans with mysterious energies..</style>",
|
||||
"FAMILY_JELLYFISH" : "<style=cWorldEvent>[WARNING] The air crackles and arcs..</style>",
|
||||
"FAMILY_WISP" : "<style=cWorldEvent>[WARNING] The air begins to burn..</style>",
|
||||
"FAMILY_BEETLE" : "<style=cWorldEvent>[WARNING] The ground begins to shift beneath you..</style>",
|
||||
"FAMILY_IMP" : "<style=cWorldEvent>[WARNING] A tear in the fabric of the universe..</style>",
|
||||
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] The ground's temperature begins to rise..</style>",
|
||||
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] The earth shifts and changes..</style>",
|
||||
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] The ground grows sickly..</style>",
|
||||
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] The bulwark begin to falter..</style>",
|
||||
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead.",
|
||||
"PLAYER_DEATH_QUOTE_0" : "{0} is dead.",
|
||||
"PLAYER_DEATH_QUOTE_1_2P" : "You embrace the void.",
|
||||
"PLAYER_DEATH_QUOTE_1" : "{0} embraces the void.",
|
||||
"PLAYER_DEATH_QUOTE_2_2P" : "You had a lot more to live for.",
|
||||
"PLAYER_DEATH_QUOTE_2" : "{0} had a lot more to live for.",
|
||||
"PLAYER_DEATH_QUOTE_3_2P" : "Your internal organs have failed.",
|
||||
"PLAYER_DEATH_QUOTE_3" : "{0}'s internal organs have failed.",
|
||||
"PLAYER_DEATH_QUOTE_4_2P" : "Your body was gone an hour later.",
|
||||
"PLAYER_DEATH_QUOTE_4" : "{0}'s body was gone an hour later.",
|
||||
"PLAYER_DEATH_QUOTE_5_2P" : "Your family will never know how you died.",
|
||||
"PLAYER_DEATH_QUOTE_5" : "{0}'s family will never know how they died.",
|
||||
"PLAYER_DEATH_QUOTE_6_2P" : "You died painlessly.",
|
||||
"PLAYER_DEATH_QUOTE_6" : "{0} died painlessly.",
|
||||
"PLAYER_DEATH_QUOTE_7_2P" : "Your death was extremely painful.",
|
||||
"PLAYER_DEATH_QUOTE_7" : "{0}'s death was extremely painful.",
|
||||
"PLAYER_DEATH_QUOTE_8_2P" : "You have broken every bone in your body.",
|
||||
"PLAYER_DEATH_QUOTE_8" : "{0} has broken every bone in your body.",
|
||||
"PLAYER_DEATH_QUOTE_9_2P" : "You die a slightly embarassing death.",
|
||||
"PLAYER_DEATH_QUOTE_9" : "{0} dies a slightly embarassing death.",
|
||||
"PLAYER_DEATH_QUOTE_10_2P" : "You die in a hilarious pose.",
|
||||
"PLAYER_DEATH_QUOTE_10" : "{0} dies in a hilarious pose.",
|
||||
"PLAYER_DEATH_QUOTE_11_2P" : "You really messed up.",
|
||||
"PLAYER_DEATH_QUOTE_11" : "{0} really messed up.",
|
||||
"PLAYER_DEATH_QUOTE_12_2P" : "You have died. Maybe next time..",
|
||||
"PLAYER_DEATH_QUOTE_12" : "{0} has died. Maybe next time..",
|
||||
"PLAYER_DEATH_QUOTE_13_2P" : "You have passed away. Try again?",
|
||||
"PLAYER_DEATH_QUOTE_13" : "{0} has passed away.",
|
||||
"PLAYER_DEATH_QUOTE_14_2P" : "Choose a new character?",
|
||||
"PLAYER_DEATH_QUOTE_14" : "{0} should select a different character.",
|
||||
"PLAYER_DEATH_QUOTE_15_2P" : "Consider lowering the difficulty.",
|
||||
"PLAYER_DEATH_QUOTE_15" : "{0} votes to lower the difficulty.",
|
||||
"PLAYER_DEATH_QUOTE_16_2P" : "Try playing on \"Drizzle\" mode for an easier time.",
|
||||
"PLAYER_DEATH_QUOTE_16" : "{0} would prefer to play on Drizzle.",
|
||||
"PLAYER_DEATH_QUOTE_17_2P" : "Not a trace will be found.",
|
||||
"PLAYER_DEATH_QUOTE_17" : "Not a trace of {0} will be found.",
|
||||
"PLAYER_DEATH_QUOTE_18_2P" : "Remember that as time increases, so does difficulty.",
|
||||
"PLAYER_DEATH_QUOTE_18" : "{0} has died.",
|
||||
"PLAYER_DEATH_QUOTE_19_2P" : "This planet has killed you.",
|
||||
"PLAYER_DEATH_QUOTE_19" : "This planet has killed {0}.",
|
||||
"PLAYER_DEATH_QUOTE_20_2P" : "It wasn't your time to die...",
|
||||
"PLAYER_DEATH_QUOTE_20" : "It wasn't {0}'s time to die...",
|
||||
"PLAYER_DEATH_QUOTE_21_2P" : "That was definitely not your fault.",
|
||||
"PLAYER_DEATH_QUOTE_21" : "That was definitely not {0}'s fault.",
|
||||
"PLAYER_DEATH_QUOTE_22_2P" : "That was absolutely your fault.",
|
||||
"PLAYER_DEATH_QUOTE_22" : "That was absolutely {0}'s fault.",
|
||||
"PLAYER_DEATH_QUOTE_23_2P" : "You walk toward the light",
|
||||
"PLAYER_DEATH_QUOTE_23" : "{0} walks toward the light.",
|
||||
"PLAYER_DEATH_QUOTE_24_2P" : "Astolfo.",
|
||||
"PLAYER_DEATH_QUOTE_24" : "{0}. Astolfo.",
|
||||
"PLAYER_DEATH_QUOTE_25_2P" : "Added that one to the site.",
|
||||
"PLAYER_DEATH_QUOTE_25" : "{0} added a subtitle to 9iron.",
|
||||
"PLAYER_DEATH_QUOTE_26_2P" : "Your crusade against Dracula will never be realized.",
|
||||
"PLAYER_DEATH_QUOTE_26" : "Is that THE {0} Castlevania?",
|
||||
"PLAYER_DEATH_QUOTE_27_2P" : "No cigar.",
|
||||
"PLAYER_DEATH_QUOTE_27" : "{0} was close, but no cigar.",
|
||||
"PLAYER_DEATH_QUOTE_28_2P" : "Decimated",
|
||||
"PLAYER_DEATH_QUOTE_28" : "{0} was killed by 9/10ths of his unit.",
|
||||
"PLAYER_DEATH_QUOTE_29_2P" : "Ain't nothin gonna break my style.",
|
||||
"PLAYER_DEATH_QUOTE_29" : "{0} was slowed down.",
|
||||
"PLAYER_DEATH_QUOTE_30_2P" : "\"Alexa,\"",
|
||||
"PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD THIS IS SO SAD",
|
||||
"PLAYER_DEATH_QUOTE_31_2P" : "Are ya winning, son?",
|
||||
"PLAYER_DEATH_QUOTE_31" : "{0} is not winning.",
|
||||
"PLAYER_DEATH_QUOTE_32_2P" : "PUYO",
|
||||
"PLAYER_DEATH_QUOTE_32" : "{0} wants to play Tetris.",
|
||||
"PLAYER_DEATH_QUOTE_33_2P" : "It's almost cheating.",
|
||||
"PLAYER_DEATH_QUOTE_33" : "{0} went hunting with a cougar.",
|
||||
"PLAYER_DEATH_QUOTE_34_2P" : "being meguka is suffering",
|
||||
"PLAYER_DEATH_QUOTE_34" : "{0} is meguka",
|
||||
"PLAYER_DEATH_QUOTE_35_2P" : "Desu.",
|
||||
"PLAYER_DEATH_QUOTE_35" : "{0} is dead desu.",
|
||||
"PLAYER_DEATH_QUOTE_36_2P" : "Don't bite the curb.",
|
||||
"PLAYER_DEATH_QUOTE_36" : "{0} bit the curb.",
|
||||
"PLAYER_DEATH_QUOTE_37_2P" : "Interesting choice.",
|
||||
"PLAYER_DEATH_QUOTE_37" : "{0} didn't pan out.",
|
||||
"PLAYER_DEATH_QUOTE_23_2P" : "They will surely feast on your flesh.",
|
||||
"PLAYER_DEATH_QUOTE_23" : "They will surely feast on {0}'s flesh.",
|
||||
"PLAYER_DEATH_QUOTE_24_2P" : "..the harder they fall.",
|
||||
"PLAYER_DEATH_QUOTE_24" : "{0} has fallen. Hard.",
|
||||
"PLAYER_DEATH_QUOTE_25_2P" : "Beep.. beep.. beeeeeeeeeeeeeeeee",
|
||||
"PLAYER_DEATH_QUOTE_25" : "{0} has flatlined.",
|
||||
"PLAYER_DEATH_QUOTE_26_2P" : "Close!",
|
||||
"PLAYER_DEATH_QUOTE_26" : "Nice try, {0}!",
|
||||
"PLAYER_DEATH_QUOTE_27_2P" : "Come back soon!",
|
||||
"PLAYER_DEATH_QUOTE_27" : "Come back soon, {0}!",
|
||||
"PLAYER_DEATH_QUOTE_28_2P" : "Crushed.",
|
||||
"PLAYER_DEATH_QUOTE_28" : "{0} was crushed.",
|
||||
"PLAYER_DEATH_QUOTE_29_2P" : "Smashed.",
|
||||
"PLAYER_DEATH_QUOTE_29" : "{0} was smashed.",
|
||||
"PLAYER_DEATH_QUOTE_30_2P" : "DEAD",
|
||||
"PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD",
|
||||
"PLAYER_DEATH_QUOTE_31_2P" : "Get styled upon.",
|
||||
"PLAYER_DEATH_QUOTE_31" : "{0} was styled upon.",
|
||||
"PLAYER_DEATH_QUOTE_32_2P" : "Dead from blunt trauma to the face.",
|
||||
"PLAYER_DEATH_QUOTE_32" : "{0} was killed from blunt trauma to the face.",
|
||||
"PLAYER_DEATH_QUOTE_33_2P" : "ded",
|
||||
"PLAYER_DEATH_QUOTE_33" : "{0} is ded",
|
||||
"PLAYER_DEATH_QUOTE_34_2P" : "rekt",
|
||||
"PLAYER_DEATH_QUOTE_34" : "{0} was rekt",
|
||||
"PLAYER_DEATH_QUOTE_35_2P" : "ur dead LOL get rekt",
|
||||
"PLAYER_DEATH_QUOTE_35" : "{0} is dead LOL get rekt",
|
||||
"PLAYER_DEATH_QUOTE_36_2P" : "Sucks to suck.",
|
||||
"PLAYER_DEATH_QUOTE_36" : "Sucks to suck, {0}",
|
||||
"PLAYER_DEATH_QUOTE_37_2P" : "You walk toward the light.",
|
||||
"PLAYER_DEATH_QUOTE_37" : "{0} walks toward the light.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "Every morning you break your legs.",
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} was born with glass bones and paper skin.",
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "You have shattered into innumerable pieces.",
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} has shattered into innumerable pieces.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "Stop! You violated the law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.",
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} violated the law.",
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "You have been detained. Await your sentence at the end of Time.",
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} has vanished without a trace.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "*CRUNCH*",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} went splat.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You tripped.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} tripped.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "You left a beautiful crater.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "Visit {0}'s Scenic Crater!",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "You forgot your parachute.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} forgot their parachute.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "You greatly miscalculated.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} greatly miscalculated.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "You slipped and slid on that banana peel.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} is not number 1",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You parried the ground and missed.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} didn't parry the ground.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "MY LEG",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "{0}: MY LEG! Myyy leeeegg!",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "Did not squeaky that one.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} did not proc Tougher Times.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "Hey, Frailty is on.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} forgot about Frailty.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_5_2P": "You lost a fight with gravity.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_5": "{0} lost a fight with gravity.",
|
||||
}
|
||||
|
38
Objectives.txt
Executable file → Normal file
38
Objectives.txt
Executable file → Normal file
@ -1,17 +1,31 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"OBJECTIVE_TITLE" : "Gotta:",
|
||||
"OBJECTIVE_FIND_TELEPORTER": "Get the <style=cDeath>fuck out <sprite name=\"TP\" tint=1></style>",
|
||||
"OBJECTIVE_CHARGE_TELEPORTER": "Charge the <style=cDeath>fuck <sprite name=\"TP\" tint=1></style> ({0}%)",
|
||||
"OBJECTIVE_CHARGE_TELEPORTER_OOB": "<style=cDeath>GET BACK TO THE BATTLEFIELD</style> ({0}%)",
|
||||
"OBJECTIVE_FINISH_TELEPORTER": "<style=cDeath>Do it again <sprite name=\"TP\" tint=1></style>",
|
||||
"OBJECTIVE_DEFEAT_BOSS": "GET 'IM, BOYS",
|
||||
"OBJECTIVE_GOLDSHORES_ACTIVATE_BEACONS" : "Cook bacon ({0}/{1})",
|
||||
"OBJECTIVE_GOLDSHORES_DEFEAT_BOSS" : "Game end {0}, {1}",
|
||||
"OBJECTIVE_WEEKLYRUN_DESTROY_CRYSTALS" : "Boop <color=#f37aff>purble rocks</color> ({0}/{1})",
|
||||
"OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})",
|
||||
"OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)",
|
||||
"OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON",
|
||||
"OBJECTIVE_TITLE" : "Objective:",
|
||||
"OBJECTIVE_FIND_TELEPORTER": "Find and activate the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>",
|
||||
"OBJECTIVE_CHARGE_TELEPORTER": "Charge the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style> ({0}%)",
|
||||
"OBJECTIVE_CHARGE_TELEPORTER_OOB": "Enter the <style=cDeath>Teleporter zone!</style> ({0}%)",
|
||||
"OBJECTIVE_FINISH_TELEPORTER": "Proceed through the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>",
|
||||
"OBJECTIVE_DEFEAT_BOSS": "Defeat the boss!",
|
||||
"OBJECTIVE_GOLDSHORES_ACTIVATE_BEACONS" : "Rebuild the Halcyon Beacons({0}/{1})",
|
||||
"OBJECTIVE_GOLDSHORES_DEFEAT_BOSS" : "Defeat {0},{1}",
|
||||
"OBJECTIVE_WEEKLYRUN_DESTROY_CRYSTALS" : "Destroy <color=#f37aff>Time Crystals</color> ({0}/{1})",
|
||||
"OBJECTIVE_CLEAR_ARENA" : "Activate all Cell Vents ({0}/{1})",
|
||||
"OBJECTIVE_ARENA_CHARGE_CELL" : "Breach the Cell ({0}%)",
|
||||
"OBJECTIVE_SELFDESTRUCT_ESCAPE" : "Moon Detonation Imminent",
|
||||
"OBJECTIVE_MOON_BATTERY_SOUL" : "Charge the <style=cLunarObjective>Pillar of Soul</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_SOUL_OOB": "Enter the <style=cLunarObjective>Pillar of Soul zone!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_BLOOD" : "Charge the <style=cLunarObjective>Pillar of Blood</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_BLOOD_OOB": "Enter the <style=cLunarObjective>Pillar of Blood zone!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_DESIGN" : "Charge the <style=cLunarObjective>Pillar of Design</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_DESIGN_OOB": "Enter the <style=cLunarObjective>Pillar of Design zone!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MASS" : "Charge the <style=cLunarObjective>Pillar of Mass</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MASS_OOB": "Enter the <style=cLunarObjective>Pillar of Mass zone!</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_BATTERY_MISSION": "Charge <style=cLunarObjective>Pillars</style> ({0}/{1})",
|
||||
"OBJECTIVE_MOON_RELEASE_DROPSHIP": "Find a way to release the <style=cHumanObjective>Rescue Ship</style>",
|
||||
"OBJECTIVE_MOON_CHARGE_DROPSHIP": "Defend the <style=cHumanObjective>Rescue Ship</style> ({0}%)",
|
||||
"OBJECTIVE_MOON_CHARGE_DROPSHIP_OOB": "Defend the <style=cHumanObjective>Rescue Ship!</style>({0}%)",
|
||||
"OBJECTIVE_MOON_DROPSHIP_WAIT_FOR_ALLIES": "Escape!",
|
||||
"OBJECTIVE_FRACTION_PROGRESS_FORMAT": "{0} ({1}/{2})",
|
||||
}
|
||||
}
|
||||
|
20
Rules.txt
Executable file → Normal file
20
Rules.txt
Executable file → Normal file
@ -1,13 +1,18 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"RULE_HEADER_DIFFICULTY": "Hardness",
|
||||
"RULE_HEADER_DIFFICULTY_WITH_COLON": "Hardness:",
|
||||
"RULE_HEADER_DIFFICULTY": "Difficulty",
|
||||
"RULE_HEADER_DIFFICULTY_WITH_COLON": "Difficulty:",
|
||||
"RULE_HEADER_ARTIFACTS": "Artifacts",
|
||||
"RULE_HEADER_ARTIFACTS_WITH_COLON": "Artifacts:",
|
||||
"RULE_HEADER_ARTIFACTS_SUBTITLE" : "<style=cArtifact>Artifacts</style> are all SpongeBob quotes. You can get them somewhere, but I'm not telling you.\n\n<i>\"-and then stomp on your children! And then stomp on your children's children!\"</i>",
|
||||
"RULE_ARTIFACTS_EMPTY_TIP": "lol broke ass bitch go get artifacts",
|
||||
"RULE_HEADER_ARTIFACTS_EDIT" : "Toggle Artifacts",
|
||||
"RULE_HEADER_ARTIFACTS_SUBTITLE" : "<style=cArtifact>Artifacts</style> are game modifiers that can dramatically change the way the game is played. <style=cArtifact>Artifacts</style> can be found in the world in a <style=cArtifact>secret location</style>.\n\n<i>Challenges can still be unlocked while Artifacts are enabled.<i>",
|
||||
"RULE_ARTIFACTS_EMPTY_TIP": "You have no available Artifacts.",
|
||||
"RULE_HEADER_ARTIFACTS_EDIT" : "Enable and disable Artifacts.",
|
||||
|
||||
"RULE_HEADER_ITEMS": "Items",
|
||||
"RULE_HEADER_EQUIPMENT": "Equipment",
|
||||
"RULE_HEADER_ITEMSANDEQUIPMENT_SUBTITLE" : "Toggle off and on items that can appear in the world.",
|
||||
"RULE_HEADER_ITEMSANDEQUIPMENT_EDIT" : "Enable and disable items and equipment.",
|
||||
|
||||
"RULE_HEADER_MISC": "Modifiers",
|
||||
"RULE_STARTINGMONEY_CHOICE_0_NAME": "Broke",
|
||||
@ -23,11 +28,12 @@
|
||||
"RULE_STAGEORDER_CHOICE_RANDOM_NAME": "Meander",
|
||||
"RULE_STAGEORDER_CHOICE_RANDOM_DESC": "Stages progress in a random order.",
|
||||
|
||||
|
||||
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC": "Money is kept between stages",
|
||||
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC": "Money is converted to experience upon stage completion",
|
||||
|
||||
"RULE_OFF_FORMAT": "{0} (Nope)",
|
||||
"RULE_ITEM_ON_DESCRIPTION" : "Enables this item to appear in the world.",
|
||||
"RULE_ITEM_OFF_DESCRIPTION" : "Disables this item from appearing in the world.",
|
||||
"RULE_OFF_FORMAT" : "{0} (Disabled)",
|
||||
|
||||
"RULE_DESCRIPTION_FORMAT" : "<mark=#{2}><b>[ {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
||||
"RULE_EDIT_FORMAT" : "<mark=#{2}><b>[ Edit {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
||||
|
2
Settings.txt
Executable file → Normal file
2
Settings.txt
Executable file → Normal file
@ -176,6 +176,8 @@
|
||||
"OPTION_DETAILED_DESCRIPTION" : "Detailed Item Descriptions",
|
||||
"OPTION_DETAILED_DESCRIPTION_DESCRIPTION" : "Enables detailed Item and Equipment descriptions in-game.",
|
||||
|
||||
"OPTION_SCREEN_DISTORTION" : "Screen Distortion",
|
||||
"OPTION_SCREEN_DISTORTION_DESCRIPTION" : "Enables screen distortion effects in-game.",
|
||||
//[Misc]
|
||||
"OPTION_STEAM_RELAY_SERVER": "Steam Traffic Relay",
|
||||
"OPTION_STEAM_RELAY_SERVER_DESCRIPTION": "By default, Steam is allowed to deliver your network traffic to other players via relay server. This is either to circumvent direct connection issues or to provide a potentially faster network route. Disabling this option will prevent your traffic from being delivered via relay server.",
|
||||
|
83
Stats.txt
Executable file → Normal file
83
Stats.txt
Executable file → Normal file
@ -5,30 +5,69 @@
|
||||
"STAT_NAME_VALUE_TIME_FORMAT": "{0}: <color=#FFFF7F>{1}</color>",
|
||||
"STAT_VALUE_MARATHONS_FORMAT": "{0:0.00} marathons",
|
||||
"STAT_POINTS_FORMAT": "<color=#FFFF7F>{0}</color> pts.",
|
||||
"STAT_CLASS_NAME_FORMAT": "You: <color=#FFFF7F>{0}</color>",
|
||||
"STAT_KILLER_NAME_FORMAT": "Your new nemesis: <color=#FFFF7F>{0}</color>",
|
||||
"STAT_TITLE" : "The Numbers, Jason",
|
||||
"STAT_CLASS_NAME_FORMAT": "Class: <color=#FFFF7F>{0}</color>",
|
||||
"STAT_KILLER_NAME_FORMAT": "Killed By: <color=#FFFF7F>{0}</color>",
|
||||
"STAT_NAME_VALUE_RATE_FORMAT:" "{0}: <color=#FFFF7F>{1} ({2}%)</color>",
|
||||
"STAT_COMPLETION_VALUE_FORMAT": "{0}/{1} ({2:0.0%})",
|
||||
"STAT_TITLE" : "Stats",
|
||||
"STAT_TOTAL" : "Total",
|
||||
"STAT_CONTINUE" : "Fuck",
|
||||
"STAT_CONTINUE" : "Continue",
|
||||
"STAT_INFO" : "Info",
|
||||
|
||||
"STATNAME_TOTALTIMEALIVE": "Time not dead",
|
||||
"STATNAME_TOTALKILLS": "Gamer points",
|
||||
"STATNAME_TOTALDEATHS": "Times you totally didn't eat shit",
|
||||
"STATNAME_TOTALDAMAGEDEALT": "Total hurty",
|
||||
"STATNAME_TOTALMINIONDAMAGEDEALT": "Proxy hurty",
|
||||
"STATNAME_TOTALDAMAGETAKEN": "Tank points",
|
||||
"STATNAME_HIGHESTDAMAGEDEALT": "Biggest yeet",
|
||||
"STATNAME_HIGHESTLEVEL": "Greatest player score",
|
||||
"STATNAME_TOTALGOLDCOLLECTED": "Long-term gains",
|
||||
"STATNAME_MAXGOLDCOLLECTED": "Short-term gains",
|
||||
"STATNAME_TOTALDISTANCETRAVELED": "Distance moved",
|
||||
"STATNAME_TOTALITEMSCOLLECTED": "Capitalists liberated",
|
||||
"STATNAME_HIGHESTITEMSCOLLECTED": "Peak Communism",
|
||||
"STATNAME_TOTALSTAGESCOMPLETED": "Places gone",
|
||||
"STATNAME_HIGHESTSTAGESCOMPLETED": "Most places gone? Isn't that just places gone?",
|
||||
"STATNAME_TOTALPURCHASES": "Buys",
|
||||
"STATNAME_HIGHESTPURCHASES": "Highest buys",
|
||||
"STATNAME_TOTALMINIONKILLS": "Proxy kills",
|
||||
"STATNAME_TOTALTIMEALIVE": "Time Alive",
|
||||
"STATNAME_TOTALKILLS": "Kills",
|
||||
"STATNAME_TOTALDEATHS": "Deaths",
|
||||
"STATNAME_TOTALDAMAGEDEALT": "Damage Dealt",
|
||||
"STATNAME_TOTALMINIONDAMAGEDEALT": "Minion Damage Dealt",
|
||||
"STATNAME_TOTALDAMAGETAKEN": "Damage Taken",
|
||||
"STATNAME_HIGHESTDAMAGEDEALT": "Most Damage Dealt",
|
||||
"STATNAME_HIGHESTLEVEL": "Highest Level",
|
||||
"STATNAME_TOTALGOLDCOLLECTED": "Gold Collected",
|
||||
"STATNAME_MAXGOLDCOLLECTED": "Most Gold Collected",
|
||||
"STATNAME_TOTALDISTANCETRAVELED": "Distance Traveled",
|
||||
"STATNAME_TOTALITEMSCOLLECTED": "Items Collected",
|
||||
"STATNAME_HIGHESTITEMSCOLLECTED": "Most Items Collected",
|
||||
"STATNAME_TOTALSTAGESCOMPLETED": "Stages Completed",
|
||||
"STATNAME_HIGHESTSTAGESCOMPLETED": "Most Stages Completed",
|
||||
"STATNAME_TOTALPURCHASES": "Purchases",
|
||||
"STATNAME_HIGHESTPURCHASES": "Most Purchases",
|
||||
"STATNAME_TOTALMINIONKILLS": "Minion Kills",
|
||||
|
||||
"STATNAME_LONGESTRUN": "Longest Run",
|
||||
"STATNAME_TOTALWINS": "Wins",
|
||||
"STATNAME_TOTALGAMESPLAYED": "Games Played",
|
||||
"STATNAME_TOTALELITEKILLS": "Elite Monsters Killed",
|
||||
"STATNAME_TOTALHEALTHHEALED": "Healing Received",
|
||||
"STATNAME_TOTALBLOODPURCHASES": "Blood Purchases",
|
||||
"STATNAME_TOTALDRONESPURCHASED": "Drones Repaired",
|
||||
"STATNAME_TOTALTURRETSPURCHASED": "Turrets Repaired",
|
||||
"STATNAME_TOTALCROCOINFECTIONSINFLICTED": "Infections Inflicted",
|
||||
"STATNAME_TOTALDEATHSWHILEBURNING": "Firey Deaths",
|
||||
|
||||
"STATNAME_NEMESIS": "Nemesis",
|
||||
"STATNAME_FAVORITEEQUIPMENT": "Favorite Equipment",
|
||||
"STATNAME_COMPLETION_ACHIEVEMENTS": "Challenges Completed",
|
||||
"STATNAME_COMPLETION_COLLECTIBLES": "Collectibles",
|
||||
"STATNAME_COMPLETION_PICKUPDISCOVERY": "Items and Equipment Discovered",
|
||||
"STATNAME_COMPLETION_SURVIVORSPICKED": "Survivors Played",
|
||||
"STATNAME_COMPLETION_SURVIVORSWON": "Survivor Wins",
|
||||
|
||||
"PERBODYSTATNAME_TOTALTIMEALIVE": "Time Alive",
|
||||
"PERBODYSTATNAME_TOTALWINS": "Wins",
|
||||
"PERBODYSTATNAME_LONGESTRUN": "Longest Run",
|
||||
"PERBODYSTATNAME_DAMAGEDEALTTO": "Damage Dealt Against",
|
||||
"PERBODYSTATNAME_DAMAGEDEALTAS": "Damage Dealt As",
|
||||
"PERBODYSTATNAME_MINIONDAMAGEDEALTAS": "Minion Damage Dealt As",
|
||||
"PERBODYSTATNAME_DAMAGETAKENFROM": "Damage Taken From",
|
||||
"PERBODYSTATNAME_DAMAGETAKENAS": "Damage Taken As",
|
||||
"PERBODYSTATNAME_KILLSAGAINST": "Kills Against",
|
||||
"PERBODYSTATNAME_KILLSAGAINSTELITE": "Elite Kills Against",
|
||||
"PERBODYSTATNAME_KILLSAS": "Kills As",
|
||||
"PERBODYSTATNAME_MINIONKILLSAS": "Minion Kills As",
|
||||
"PERBODYSTATNAME_DEATHSAS": "Deaths As",
|
||||
"PERBODYSTATNAME_DEATHSFROM": "Deaths From",
|
||||
"PERBODYSTATNAME_TIMESPICKED": "Times Picked",
|
||||
|
||||
|
||||
}
|
||||
}
|
50
Steam.txt
Executable file → Normal file
50
Steam.txt
Executable file → Normal file
@ -1,27 +1,27 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me",
|
||||
"STEAM_COPY_LOBBY" : "Copy Bobby to Hobby Lobby",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your Bobby Lobby ID to Hobby Lobby, Froppy.",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Froppy will never hoppy your floppy until you sloppy her toppy.",
|
||||
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Hobby Lobby",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Groppy the Lobby ID.",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
|
||||
"STEAM_LOBBY_PUBLIC": "Pubic",
|
||||
"STEAM_LOBBY_PRIVATE": "Privates",
|
||||
"STEAM_LOBBY_FRIENDSONLY": "Onlyfans",
|
||||
"STEAM_LOBBY_INVISIBLE": "Invisible",
|
||||
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in Froppy",
|
||||
"STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_ABOVE_MINIMUM_PLAYERS": "{0}/{1} in lobby. Launching in: {2}",
|
||||
"STEAM_LOBBY_STATUS_OUT_OF_QUICKPLAY": "Not in QuickPlay queue.",
|
||||
"STEAM_LOBBY_STATUS_CONNECTING_TO_HOST": "Connecting to host...",
|
||||
"STEAM_LOBBY_STATUS_STARTING_SERVER": "Starting server...",
|
||||
"STEAM_LOBBY_STATUS_GAME_STARTING": "Game starting...",
|
||||
"STEAM_LOBBY_VERSION_MISMATCH_DIALOG_TITLE": "Version Mismatch",
|
||||
"STEAM_LOBBY_VERSION_MISMATCH_DIALOG_DESCRIPTION": "Could not join the lobby. The host of the game is running on a version that is either older or newer than yours.\nYours={0}\nTheirs={1}",
|
||||
}
|
||||
"strings":
|
||||
{
|
||||
"STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "Promote to Lobby Leader",
|
||||
"STEAM_COPY_LOBBY" : "Copy Lobby to Clipboard",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your current Lobby ID to your Clipboard.",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Copied Lobby ID to clipboard.",
|
||||
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Clipboard Lobby",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Joined Lobby ID.",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
|
||||
"STEAM_LOBBY_PUBLIC": "Public",
|
||||
"STEAM_LOBBY_PRIVATE": "Private",
|
||||
"STEAM_LOBBY_FRIENDSONLY": "Friends Only",
|
||||
"STEAM_LOBBY_INVISIBLE": "Invisible",
|
||||
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in lobby",
|
||||
"STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_ABOVE_MINIMUM_PLAYERS": "{0}/{1} in lobby. Launching in: {2}",
|
||||
"STEAM_LOBBY_STATUS_OUT_OF_QUICKPLAY": "Not in QuickPlay queue.",
|
||||
"STEAM_LOBBY_STATUS_CONNECTING_TO_HOST": "Connecting to host...",
|
||||
"STEAM_LOBBY_STATUS_STARTING_SERVER": "Starting server...",
|
||||
"STEAM_LOBBY_STATUS_GAME_STARTING": "Game starting...",
|
||||
"STEAM_LOBBY_VERSION_MISMATCH_DIALOG_TITLE": "Version Mismatch",
|
||||
"STEAM_LOBBY_VERSION_MISMATCH_DIALOG_DESCRIPTION": "Could not join the lobby. The host of the game is running on a version that is either older or newer than yours.\nYours={0}\nTheirs={1}",
|
||||
}
|
||||
}
|
32
Tooltips.txt
Executable file → Normal file
32
Tooltips.txt
Executable file → Normal file
@ -1,26 +1,28 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"TOOLTIP_TIME_DIFFICULTY": "Play quickly or you're a nerd.",
|
||||
"TOOLTIP_EQUIPMENT": "<color=orange>Orange bitches</color> are really good.",
|
||||
"TOOLTIP_SPRINT": "Sprint.",
|
||||
"TOOLTIP_TIME_DIFFICULTY": "Difficulty is <i>ALWAYS</i> increasing with time - play fast!",
|
||||
"TOOLTIP_EQUIPMENT": "<color=orange>Equipment</color> are powerful, activated items.",
|
||||
"TOOLTIP_SPRINT": "Sprint to get around the map!",
|
||||
"TOOLTIP_WIP_CONTENT_NAME" : "Under Construction",
|
||||
"TOOLTIP_WIP_CONTENT_DESCRIPTION" : "This piece of content is still in development. Come back soon!",
|
||||
|
||||
"TOOLTIP_UNLOCK_LOG_NAME" : "Lore Get",
|
||||
"TOOLTIP_UNLOCK_LOG_DESCRIPTION" : "Congratz, you got lore.",
|
||||
"TOOLTIP_UNLOCK_LOG_NAME" : "Logbook Entry Unlocked",
|
||||
"TOOLTIP_UNLOCK_LOG_DESCRIPTION" : "This entry will now appear in the Logbook.",
|
||||
|
||||
"TOOLTIP_UNLOCK_ITEM_NAME" : "Item Get",
|
||||
"TOOLTIP_UNLOCK_ITEM_DESCRIPTION" : "You're stuck with it forever.",
|
||||
"TOOLTIP_UNLOCK_ITEM_NAME" : "Item Unlocked",
|
||||
"TOOLTIP_UNLOCK_ITEM_DESCRIPTION" : "This item will now randomly appear in runs.",
|
||||
|
||||
"TOOLTIP_UNLOCK_EQUIPMENT_NAME" : "Citrus Get",
|
||||
"TOOLTIP_UNLOCK_EQUIPMENT_DESCRIPTION" : "Something about being orange.",
|
||||
"TOOLTIP_UNLOCK_EQUIPMENT_NAME" : "Equipment Unlocked",
|
||||
"TOOLTIP_UNLOCK_EQUIPMENT_DESCRIPTION" : "This equipment will now randomly appear in runs.",
|
||||
|
||||
"TOOLTIP_UNLOCK_SURVIVOR_NAME" : "Dude Get",
|
||||
"TOOLTIP_UNLOCK_SURVIVOR_DESCRIPTION" : "You got a guy.",
|
||||
"TOOLTIP_UNLOCK_SURVIVOR_NAME" : "Survivor Unlocked",
|
||||
"TOOLTIP_UNLOCK_SURVIVOR_DESCRIPTION" : "This Survivor is now available.",
|
||||
|
||||
"TOOLTIP_UNLOCK_ARTIFACT_NAME" : "SpongeBob Get",
|
||||
"TOOLTIP_UNLOCK_ARTIFACT_DESCRIPTION" : "\"I've been humiliated for the LAST TIME!\"",
|
||||
"TOOLTIP_UNLOCK_ARTIFACT_NAME" : "Artifact Unlocked",
|
||||
"TOOLTIP_UNLOCK_ARTIFACT_DESCRIPTION" : "This Artifact is now available.",
|
||||
|
||||
"TOOLTIP_UNLOCK_GENERIC_NAME" : "Get",
|
||||
"TOOLTIP_UNLOCK_GENERIC_DESCRIPTION" : "Get.",
|
||||
"TOOLTIP_UNLOCK_GENERIC_NAME" : "Unlocked",
|
||||
"TOOLTIP_UNLOCK_GENERIC_DESCRIPTION" : "This content is now available.",
|
||||
}
|
||||
}
|
112
Unlockables.txt
Executable file → Normal file
112
Unlockables.txt
Executable file → Normal file
@ -1,62 +1,68 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"NEW_UNLOCKABLE" : "OH GEE",
|
||||
"LOCKED" : "NOPE",
|
||||
"UNLOCKED_FORMAT" : "Unlocked: {0}\n<s><style=cStack>{1}</style></s>",
|
||||
"NEW_UNLOCKABLE" : "NEW",
|
||||
"LOCKED" : "LOCKED",
|
||||
"UNLOCKED_FORMAT" : "Completed '{0}'!\n<s><style=cStack>{1}</style></s>",
|
||||
|
||||
"UNLOCK_VIA_ACHIEVEMENT_FORMAT" : "Requires: {0}\n<style=cStack>{1}</style>",
|
||||
"UNLOCK_VIA_ACHIEVEMENT_FORMAT" : "Requires '{0}'\n<style=cStack>{1}</style>",
|
||||
"UNLOCK_VIA_FIND_FORMAT" : "Find {0}.",
|
||||
|
||||
"UNLOCKABLE_LOG_BEETLE": "Diary of a Beeble",
|
||||
"UNLOCKABLE_LOG_BEETLEGUARD": "Journal of the Angry Beeble",
|
||||
"UNLOCKABLE_LOG_BEETLEQUEEN": "Trophy of a Big Beeble",
|
||||
"UNLOCKABLE_LOG_BISON": "Lon-Lon Milk",
|
||||
"UNLOCKABLE_LOG_BELL" : "A Comprehensive History of Big Ben",
|
||||
"UNLOCKABLE_LOG_CLAYBOSS": "How I Succ: A Success Story by a Meatball Man",
|
||||
"UNLOCKABLE_LOG_GOLEM": "Soulless Constructs and You",
|
||||
"UNLOCKABLE_LOG_TITAN": "Beamos' Week Points",
|
||||
"UNLOCKABLE_LOG_TITANGOLD": "Aurelionite's Splits",
|
||||
"UNLOCKABLE_LOG_IMP": "A Juke Counter",
|
||||
"UNLOCKABLE_LOG_JELLYFISH": "The Jellyfish Manifesto",
|
||||
"UNLOCKABLE_LOG_VAGRANT": "The Jellyfish Manifesto: An Autobiography",
|
||||
"UNLOCKABLE_LOG_LEMURIAN": "Angry Ramblings of a Lizard",
|
||||
"UNLOCKABLE_LOG_MAGMAWORM": "Hot Cocoa Recipe",
|
||||
"UNLOCKABLE_LOG_WISP": "A Crude Drawing of a Douche",
|
||||
"UNLOCKABLE_LOG_GREATERWISP": "A Bigger Crude Drawing of a Douche",
|
||||
"UNLOCKABLE_LOG_LEMURIANBRUISER" : "Burnt Paper with Claw Marks",
|
||||
"UNLOCKABLE_LOG_HERMITCRAB" : "The Entire Stock Market",
|
||||
"UNLOCKABLE_LOG_IMPBOSS" : "Juking Loader: A Comprehensive Guide",
|
||||
"UNLOCKABLE_LOG_ELECTRICWORM" : "A Terraria Modding Guide",
|
||||
"UNLOCKABLE_LOG_CLAYBRUISER" : "2,000 Boolet Casings",
|
||||
"UNLOCKABLE_LOG_GRAVEKEEPER" : "Queen's Greatest Hits",
|
||||
"UNLOCKABLE_LOG_VULTURE" : "Bag of Bird Seeds",
|
||||
"UNLOCKABLE_LOG_ROBOBALLBOSS" : "A Bag of Ball Bearings",
|
||||
"UNLOCKABLE_LOG_ROBOBALLMINI" : "Lube",
|
||||
"UNLOCKABLE_LOG_SUPERROBOBALLBOSS" : "Duke Nukem 3D",
|
||||
"UNLOCKABLE_LOG_NULLIFIER" : "Bounty",
|
||||
"UNLOCKABLE_LOG_SCAV" : "Mr. Worldwide's Mixtape",
|
||||
"UNLOCKABLE_LOG_PARENT" : "Daddy's Money",
|
||||
"UNLOCKABLE_LOG_MINIMUSHROOM" : "Engraved Fungal Spores",
|
||||
"UNLOCKABLE_LOG_LUNARWISP" : "A Detailed Drawing of a Douche",
|
||||
"UNLOCKABLE_LOG_LUNARGOLEM" : "Soulless Constructs and You: Author's Edition",
|
||||
"UNLOCKABLE_LOG_BROTHER" : "The Jimi Hendrix Experience",
|
||||
"UNLOCKABLE_LOG_BEETLE": "Monster Log: Beetle",
|
||||
"UNLOCKABLE_LOG_BEETLEGUARD": "Monster Log: Beetle Guard",
|
||||
"UNLOCKABLE_LOG_BEETLEQUEEN": "Monster Log: Beetle Queen",
|
||||
"UNLOCKABLE_LOG_BISON": "Monster Log: Bison",
|
||||
"UNLOCKABLE_LOG_BELL" : "Monster Log: Brass Contraption",
|
||||
"UNLOCKABLE_LOG_CLAY": "Monster Log: Clayman",
|
||||
"UNLOCKABLE_LOG_CLAYBOSS": "Monster Log: Clay Dunestrider",
|
||||
"UNLOCKABLE_LOG_GOLEM": "Monster Log: Stone Golem",
|
||||
"UNLOCKABLE_LOG_TITAN": "Monster Log: Stone Titan",
|
||||
"UNLOCKABLE_LOG_TITANGOLD": "Monster Log: Aurelionite",
|
||||
"UNLOCKABLE_LOG_IMP": "Monster Log: Imp",
|
||||
"UNLOCKABLE_LOG_JELLYFISH": "Monster Log: Jellyfish",
|
||||
"UNLOCKABLE_LOG_VAGRANT": "Monster Log: Wandering Vagrant",
|
||||
"UNLOCKABLE_LOG_LEMURIAN": "Monster Log: Lemurian",
|
||||
"UNLOCKABLE_LOG_MAGMAWORM": "Monster Log: Magma Worm",
|
||||
"UNLOCKABLE_LOG_WISP": "Monster Log: Lesser Wisp",
|
||||
"UNLOCKABLE_LOG_GREATERWISP": "Monster Log: Greater Wisp",
|
||||
"UNLOCKABLE_LOG_ANCIENTWISP" : "Monster Log: Ancient Wisp",
|
||||
"UNLOCKABLE_LOG_LEMURIANBRUISER" : "Monster Log: Elder Lemurian",
|
||||
"UNLOCKABLE_LOG_HERMITCRAB" : "Monster Log: Hermit Crab",
|
||||
"UNLOCKABLE_LOG_IMPBOSS" : "Monster Log: Imp Overlord",
|
||||
"UNLOCKABLE_LOG_ELECTRICWORM" : "Monster Log: Overloading Worm",
|
||||
"UNLOCKABLE_LOG_CLAYBRUISER" : "Monster Log: Clay Templar",
|
||||
"UNLOCKABLE_LOG_GRAVEKEEPER" : "Monster Log: Grovetender",
|
||||
"UNLOCKABLE_LOG_VULTURE" : "Monster Log: Alloy Vulture",
|
||||
"UNLOCKABLE_LOG_ROBOBALLBOSS" : "Monster Log: Solus Control Unit",
|
||||
"UNLOCKABLE_LOG_ROBOBALLMINI" : "Monster Log: Solus Probe",
|
||||
"UNLOCKABLE_LOG_SUPERROBOBALLBOSS" : "Monster Log: Alloy Worship Unit",
|
||||
"UNLOCKABLE_LOG_NULLIFIER" : "Monster Log: Void Reaver",
|
||||
"UNLOCKABLE_LOG_SCAV" : "Monster Log: Scavenger",
|
||||
"UNLOCKABLE_LOG_PARENT" : "Monster Log: Parent",
|
||||
"UNLOCKABLE_LOG_MINIMUSHROOM" : "Monster Log: Mini Mushrum",
|
||||
"UNLOCKABLE_LOG_GRANDPARENT" : "Monster Log: Grandparent",
|
||||
"UNLOCKABLE_LOG_LUNARWISP" : "Monster Log: Lunar Chimera",
|
||||
"UNLOCKABLE_LOG_LUNARGOLEM" : "Monster Log: Lunar Chimera",
|
||||
"UNLOCKABLE_LOG_BROTHER" : "Monster Log: Mithrix",
|
||||
"UNLOCKABLE_LOG_LUNAREXPLODER" : "Monster Log: Lunar Chimera",
|
||||
|
||||
"UNLOCKABLE_LOG_STAGES_BLACKBEACH": "A Confusing Map of Twisty One",
|
||||
"UNLOCKABLE_LOG_STAGES_GOLEMPLAINS": "Megumin's Bust",
|
||||
"UNLOCKABLE_LOG_STAGES_GOOLAKE": "Fantastic Meatballs and Where to Find Them",
|
||||
"UNLOCKABLE_LOG_STAGES_FOGGYSWAMP": "Fortunate Son on a Walkman",
|
||||
"UNLOCKABLE_LOG_STAGES_FROZENWALL": "Risk of Rain 1 on Laserdisc",
|
||||
"UNLOCKABLE_LOG_STAGES_WISPGRAVEYARD": "Queen's Greatest Hits",
|
||||
"UNLOCKABLE_LOG_STAGES_DAMPCAVE": "Bad Words List",
|
||||
"UNLOCKABLE_LOG_STAGES_SHIPGRAVEYARD" : "Duke Nukem 3D",
|
||||
"UNLOCKABLE_LOG_STAGES_SKYMEADOW" : "A McDonalds Advertisement",
|
||||
"UNLOCKABLE_LOG_STAGES_MOON" : "List of \"On the Moon\" References 2020 Complete",
|
||||
"UNLOCKABLE_LOG_STAGES_BAZAAR": "1 Pound Sterling",
|
||||
"UNLOCKABLE_LOG_STAGES_GOLDSHORES" : "Super Mario 64 Any% WR",
|
||||
"UNLOCKABLE_LOG_STAGES_MYSTERYSPACE" : "Teleporter Schematics",
|
||||
"UNLOCKABLE_LOG_STAGES_LIMBO" : "Green Eggs & Ham",
|
||||
"UNLOCKABLE_LOG_STAGES_ARENA" : "How to Train your Void Doggo",
|
||||
"UNLOCKABLE_LOG_STAGES_ARTIFACTWORLD" : "A New Fridge",
|
||||
"UNLOCKABLE_BLUEPRINT_SHIELDONLY": "Blueprint: Transcendence",
|
||||
"UNLOCKABLE_LOG_STAGES_BLACKBEACH": "Environment Log: Distant Roost",
|
||||
"UNLOCKABLE_LOG_STAGES_GOLEMPLAINS": "Environment Log: Titanic Plains",
|
||||
"UNLOCKABLE_LOG_STAGES_GOOLAKE": "Environment Log: Abandoned Aqueduct",
|
||||
"UNLOCKABLE_LOG_STAGES_BAZAAR": "Environment Log: Bazaar Between Time",
|
||||
"UNLOCKABLE_LOG_STAGES_FROZENWALL": "Environment Log: Rallypoint Delta",
|
||||
"UNLOCKABLE_LOG_STAGES_FOGGYSWAMP": "Environment Log: Wetland Aspect",
|
||||
"UNLOCKABLE_LOG_STAGES_DAMPCAVE": "Environment Log: Abyssal Depths",
|
||||
"UNLOCKABLE_LOG_STAGES_WISPGRAVEYARD": "Environment Log: Scorched Acres",
|
||||
"UNLOCKABLE_LOG_STAGES_MYSTERYSPACE" : "Environment Log: A Moment, Fractured",
|
||||
"UNLOCKABLE_LOG_STAGES_GOLDSHORES" : "Environment Log: Gilded Coast",
|
||||
"UNLOCKABLE_LOG_STAGES_SHIPGRAVEYARD" : "Environment Log: Siren's Call",
|
||||
"UNLOCKABLE_LOG_STAGES_ROOTJUNGLE" : "Environment Log: Sundered Grove",
|
||||
"UNLOCKABLE_LOG_STAGES_ARENA" : "Environment Log: Void Fields",
|
||||
"UNLOCKABLE_LOG_STAGES_LIMBO" : "Environment Log: A Moment, Whole",
|
||||
"UNLOCKABLE_LOG_STAGES_SKYMEADOW" : "Environment Log: Sky Meadow",
|
||||
"UNLOCKABLE_LOG_STAGES_ARTIFACTWORLD" : "Environment Log: Bulwark's Ambry",
|
||||
"UNLOCKABLE_LOG_STAGES_MOON" : "Environment Log: Commencement",
|
||||
}
|
||||
}
|
117
credits.json
Executable file → Normal file
117
credits.json
Executable file → Normal file
@ -2,132 +2,21 @@
|
||||
"strings": {
|
||||
"CREDITS": "Credits",
|
||||
|
||||
"CREDITS_ROLE_3D_ARTIST": "3D Artist",
|
||||
"CREDITS_ROLE_ACCOUNTANT": "Accountant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
|
||||
"CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
|
||||
"CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
|
||||
"CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
|
||||
"CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
|
||||
"CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
|
||||
"CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
|
||||
"CREDITS_ROLE_CFO": "CFO",
|
||||
"CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
|
||||
"CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
|
||||
"CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
|
||||
"CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
|
||||
"CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
|
||||
"CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
|
||||
"CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
|
||||
"CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
|
||||
"CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
|
||||
"CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
|
||||
"CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
|
||||
"CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
|
||||
"CREDITS_ROLE_ENGINEER": "Engineer",
|
||||
"CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
|
||||
"CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
|
||||
"CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
|
||||
"CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
|
||||
"CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
|
||||
"CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
|
||||
"CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
|
||||
"CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
|
||||
"CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
|
||||
"CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
|
||||
"CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
|
||||
"CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
|
||||
"CREDITS_ROLE_HR_DIRECTOR": "HR Director",
|
||||
"CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
|
||||
"CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
|
||||
"CREDITS_ROLE_IT_DIRECTOR": "IT Director",
|
||||
"CREDITS_ROLE_IT_MANAGER": "IT Manager",
|
||||
"CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
|
||||
"CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
|
||||
"CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
|
||||
"CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
|
||||
"CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
|
||||
"CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
|
||||
"CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
|
||||
"CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
|
||||
"CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
|
||||
"CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
|
||||
"CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
|
||||
"CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
|
||||
"CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
|
||||
"CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
|
||||
"CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
|
||||
"CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
|
||||
"CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
|
||||
"CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
|
||||
"CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
|
||||
"CREDITS_ROLE_PARALEGAL": "Paralegal",
|
||||
"CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
|
||||
"CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
|
||||
"CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
|
||||
"CREDITS_ROLE_PRESIDENT": "President",
|
||||
"CREDITS_ROLE_PRODUCER": "Producer",
|
||||
"CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
|
||||
"CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
|
||||
"CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
|
||||
"CREDITS_ROLE_QA_DIRECTOR": "QA Director",
|
||||
"CREDITS_ROLE_QA_LEAD": "QA Lead",
|
||||
"CREDITS_ROLE_QA_MANAGER": "QA Manager",
|
||||
"CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
|
||||
"CREDITS_ROLE_QA_TESTER": "QA Tester",
|
||||
"CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
|
||||
"CREDITS_ROLE_RECEPTIONIST": "Receptionist",
|
||||
"CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
|
||||
"CREDITS_ROLE_RECRUITER": "Recruiter",
|
||||
"CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
|
||||
"CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
|
||||
"CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
|
||||
"CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
|
||||
"CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
|
||||
"CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
|
||||
"CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
|
||||
"CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
|
||||
"CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
|
||||
"CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
|
||||
"CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
|
||||
"CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
|
||||
"CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
|
||||
"CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
|
||||
"CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
|
||||
"CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
|
||||
"CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
|
||||
"CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
|
||||
"CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
|
||||
"CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
|
||||
"CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
|
||||
"CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
|
||||
"CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
|
||||
"CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
|
||||
"CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations",
|
||||
|
||||
"CREDITS_HOPOOGAMES_LEAD_IN": "Is...",
|
||||
"CREDITS_CHRIS_LEAD_IN": "Featuring the music of...",
|
||||
"CREDITS_SKEWSOUND_LEAD_IN": "With audio by...",
|
||||
"CREDITS_GHOSTPUNCH_LEAD_IN": "Additional development by...",
|
||||
"CREDITS_STREAMLINE_LEAD_IN": "Additional development by...",
|
||||
"CREDITS_ADDITIONAL_CONTRIBUTIONS_LEAD_IN": "Additional contributions by...",
|
||||
"CREDITS_PLAYEVERYWARE_LEAD_IN": "Console versions by...",
|
||||
"CREDITS_GEARBOXPUBLISHING_LEAD_IN": "And published by...",
|
||||
"CREDITS_GEARBOXPUBLISHING_DEPARTMENT_PUBLISHING": "Publishing",
|
||||
"CREDITS_GEARBOXPUBLISHING_DEPARTMENT_FINANCE_HR_IT_LEGAL_OPERATIONS": "Finance, HR, IT, Legal, and Operations",
|
||||
"CREDITS_SPECIAL_THANKS_LEAD_IN": "Special Thanks",
|
||||
"CREDITS_SOFTWARE_WWISE_TEXT": "Powered by Wwise © 2006 – 2020 Audiokinetic Inc. All rights reserved.",
|
||||
"CREDITS_SOFTWARE_WWISE_TEXT": "Powered by Wwise © 2006 – 2021 Audiokinetic Inc. All rights reserved.",
|
||||
"CREDITS_SOFTWARE_SPEEDTREE_TEXT": "Made with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved.",
|
||||
"CREDITS_SOFTWARE_UNITY_TEXT": "Portions of this software utilize SpeedTree® technology (©2019 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved.",
|
||||
"CREDITS_COPYRIGHT": "Copyright © 2012 - 2020 Hopoo Games, LLC. All rights reserved.\r\n\r\nPublished and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC.\r\n\r\nCopyright © 2020, Streamline Media Group, Inc. All rights reserved.\r\nDeveloped by Streamline Games, a division of Streamline Media Group, Inc.\r\nStreamline Games and Streamline Media are trademarks and\/or registered trademarks of Streamline Media Group, Inc.\r\n",
|
||||
"CREDITS_COPYRIGHT": "Copyright © 2012 - 2021 Hopoo Games, LLC. All rights reserved.\r\n\r\nPublished and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC.\r\n\r\nCopyright © 2021, Streamline Media Group, Inc. All rights reserved.\r\nDeveloped by Streamline Games, a division of Streamline Media Group, Inc.\r\nStreamline Games and Streamline Media are trademarks and\/or registered trademarks of Streamline Media Group, Inc.\r\n",
|
||||
"CREDITS_FINALMESSAGE": "...and you, yes you! Thank you!"
|
||||
|
||||
}
|
||||
}
|
119
credits_roles.json
Normal file
119
credits_roles.json
Normal file
@ -0,0 +1,119 @@
|
||||
{
|
||||
"strings": {
|
||||
"CREDITS_ROLE_3D_ARTIST": "3D Artist",
|
||||
"CREDITS_ROLE_ACCOUNTANT": "Accountant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
|
||||
"CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
|
||||
"CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
|
||||
"CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
|
||||
"CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
|
||||
"CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
|
||||
"CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
|
||||
"CREDITS_ROLE_CFO": "CFO",
|
||||
"CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
|
||||
"CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
|
||||
"CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
|
||||
"CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
|
||||
"CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
|
||||
"CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
|
||||
"CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
|
||||
"CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
|
||||
"CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
|
||||
"CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
|
||||
"CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
|
||||
"CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
|
||||
"CREDITS_ROLE_ENGINEER": "Engineer",
|
||||
"CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
|
||||
"CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
|
||||
"CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
|
||||
"CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
|
||||
"CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
|
||||
"CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
|
||||
"CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
|
||||
"CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
|
||||
"CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
|
||||
"CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
|
||||
"CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
|
||||
"CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
|
||||
"CREDITS_ROLE_HR_DIRECTOR": "HR Director",
|
||||
"CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
|
||||
"CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
|
||||
"CREDITS_ROLE_IT_DIRECTOR": "IT Director",
|
||||
"CREDITS_ROLE_IT_MANAGER": "IT Manager",
|
||||
"CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
|
||||
"CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
|
||||
"CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
|
||||
"CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
|
||||
"CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
|
||||
"CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
|
||||
"CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
|
||||
"CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
|
||||
"CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
|
||||
"CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
|
||||
"CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
|
||||
"CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
|
||||
"CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
|
||||
"CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
|
||||
"CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
|
||||
"CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
|
||||
"CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
|
||||
"CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
|
||||
"CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
|
||||
"CREDITS_ROLE_PARALEGAL": "Paralegal",
|
||||
"CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
|
||||
"CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
|
||||
"CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
|
||||
"CREDITS_ROLE_PRESIDENT": "President",
|
||||
"CREDITS_ROLE_PRODUCER": "Producer",
|
||||
"CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
|
||||
"CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
|
||||
"CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
|
||||
"CREDITS_ROLE_QA_DIRECTOR": "QA Director",
|
||||
"CREDITS_ROLE_QA_LEAD": "QA Lead",
|
||||
"CREDITS_ROLE_QA_MANAGER": "QA Manager",
|
||||
"CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
|
||||
"CREDITS_ROLE_QA_TESTER": "QA Tester",
|
||||
"CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
|
||||
"CREDITS_ROLE_RECEPTIONIST": "Receptionist",
|
||||
"CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
|
||||
"CREDITS_ROLE_RECRUITER": "Recruiter",
|
||||
"CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
|
||||
"CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
|
||||
"CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
|
||||
"CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
|
||||
"CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
|
||||
"CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
|
||||
"CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
|
||||
"CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
|
||||
"CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
|
||||
"CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
|
||||
"CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
|
||||
"CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
|
||||
"CREDITS_ROLE_SOFTWARE_TEST_ENGINEER": "Software Test Engineer",
|
||||
"CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
|
||||
"CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
|
||||
"CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
|
||||
"CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
|
||||
"CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
|
||||
"CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
|
||||
"CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
|
||||
"CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
|
||||
"CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
|
||||
"CREDITS_ROLE_TEST_ASSOCIATE": "Test Associate",
|
||||
"CREDITS_ROLE_TEST_DIRECTOR": "Test Director",
|
||||
"CREDITS_ROLE_TEST_LEAD": "Test Lead",
|
||||
"CREDITS_ROLE_TEST_MANAGER": "Test Manager",
|
||||
"CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
|
||||
"CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
|
||||
"CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
|
||||
"CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations"
|
||||
}
|
||||
}
|
BIN
icon.png
Executable file → Normal file
BIN
icon.png
Executable file → Normal file
Binary file not shown.
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 609 B |
2
language.json
Executable file → Normal file
2
language.json
Executable file → Normal file
@ -1,5 +1,5 @@
|
||||
{
|
||||
"language" : {
|
||||
"selfname": "Salty"
|
||||
"selfname": "English"
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user