12 Commits
0.1.2 ... 0.1.5

Author SHA1 Message Date
8d5d6cff95 I'm sorry 2020-10-23 21:35:12 -05:00
8e7c8b70be MOOOOOOOOOOOOOOOOOOOOOOON 2020-10-23 21:29:33 -05:00
8a58e2636a Make intro less edgy? 2020-10-23 21:27:58 -05:00
06e87d9a28 Add a bunch of lore 2020-10-11 07:18:35 -05:00
521a35c5d2 Correct subtitle
This is a spongebob mod now
2020-10-01 20:42:50 -05:00
810c90f175 This is me silently changing all the references to simpleflips into ZFG to fuck with Jacob 2020-09-12 08:27:38 -05:00
7583738faa More spengbab 2020-09-05 00:03:36 -05:00
890f13c2cb EVEN MORE spongebob jokes 2020-09-04 23:47:58 -05:00
20f34b3f4f Even more spongebob jokes 2020-09-04 23:46:46 -05:00
49b31d0a22 Shitty spongebob jokes 2020-09-04 23:45:47 -05:00
0ad2d6c347 More lore
I can't believe I just wrote in a subplot about Tim Allen performing experiments on himself and ultimately succumbing to his fate and having his head severed, spawning a ritualistic Home Improvement religion
I mean I haven't wrote the second part in but I will, don't test me.
2020-08-29 08:08:13 -05:00
b8f2d97474 Work on lore 2020-08-29 07:23:30 -05:00
11 changed files with 68 additions and 42 deletions

@@ -13,8 +13,8 @@
"ARTIFACT_SACRIFICE_NAME" : "Free Balloon Day",
"ARTIFACT_SACRIFICE_DESCRIPTION" : "\"I stole a balloon!\"",
"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "You Are Me? Who Am I?",
"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"OH NOOOOOOOO\"",
"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "The Algae is Always Greener",
"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"Goodbye everyone, I'll remember you all in therapy!\"",
"ARTIFACT_WEAKASSKNEES_NAME": "I Had An Accident",
"ARTIFACT_WEAKASSKNEES_DESCRIPTION": "\"One more injury like that and you could wind up like that poor creature there. In the Iron Butt.\"",

@@ -280,7 +280,7 @@
"CLAYBOSS_BODY_SUBTITLE": "G I V E G O O D S U C C",
"TITAN_BODY_NAME": "Beamos",
"TITAN_BODY_SUBTITLE": "Motherfucker's a glorified cat toy; go get 'im",
"TITANGOLD_BODY_NAME": "simpleflips",
"TITANGOLD_BODY_NAME": "ZFG",
"TITANGOLD_BODY_SUBTITLE": "Look at that sum of best",
"VAGRANT_BODY_NAME": "King Jellyfish",
"VAGRANT_BODY_SUBTITLE": "Off to scale Spork Mountain and die a violent death",

@@ -3,11 +3,11 @@
{
"CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ",
"CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'",
"CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why the fuck did you drive us out to the middle of nowhere?",
"CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why did you drive us out to the middle of nowhere?",
"CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.",
"CUTSCENE_INTRO_SUBTITLE_3" : "Shut the fuck up. Do you see anybody down there?",
"CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the goddamn sky. How am I supposed to see people from up here?",
"CUTSCENE_INTRO_SUBTITLE_5" : "Did I ask for backtalk?",
"CUTSCENE_INTRO_SUBTITLE_3" : "Shut up. Do you see anybody down there?",
"CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the sky. How am I supposed to see people from up here?",
"CUTSCENE_INTRO_SUBTITLE_5" : "Well? I want answers, Carson.",
"CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.",
"CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.",
"CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?",

@@ -13,12 +13,12 @@
"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
"BROTHER_DAMAGEDEALT_5" : "You are nothing.",
"BROTHER_DAMAGEDEALT_6" : "Mistake.",
"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.",
"BROTHER_DAMAGEDEALT_8" : "Break beneath me.",
"BROTHER_DAMAGEDEALT_9" : "Slow.",
"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.",
"BROTHER_DAMAGEDEALT_5" : "What an uppercut.",
"BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.",
"BROTHER_DAMAGEDEALT_7" : "Bet that hurt.",
"BROTHER_DAMAGEDEALT_8" : "bomk",
"BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.",
"BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.",
"BROTHER_KILL_1" : "Gotcha, bitch.",
"BROTHER_KILL_2" : "Submit, vermin.",

@@ -14,7 +14,7 @@
"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",
"EQUIPMENT_BLACKHOLE_PICKUP": "Go sit in the corner and think about what you did.",
"EQUIPMENT_BLACKHOLE_PICKUP": "\"We should take Bikini Bottom and push it somewhere else!\"",
"EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that <style=cIsUtility>draws enemies within 30m into its center</style>. Lasts 10 seconds",
"EQUIPMENT_CRITONUSE_NAME": "Kritzkrieg",

@@ -97,8 +97,8 @@
"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>Tails</color>",
"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} lost the coin toss.</color>",
"SHRINE_BOSS_NAME": "More Boss",
"SHRINE_BOSS_CONTEXT": "Invite pain upon yourself",
"SHRINE_BOSS_NAME": "Panty Raid",
"SHRINE_BOSS_CONTEXT": "\"I'm already hearing voices!\"",
"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You decide living is overrated.</color>",
"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has lost their will to live.</color>",
"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Hope you're ready for multi-boss time</style>",
@@ -110,7 +110,7 @@
"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} hit order god dammit.</color>",
"SHRINE_GOLDSHORES_NAME": "Twitch Prime",
"SHRINE_GOLDSHORES_CONTEXT": "Subscribe to simpleflips",
"SHRINE_GOLDSHORES_CONTEXT": "Subscribe to zfg1",
"SHRINE_COMBAT_NAME": "Mortal Kombat",
"SHRINE_COMBAT_CONTEXT": "Invite the wrath of things",
@@ -168,7 +168,7 @@
"PORTAL_SHOP_NAME" : "Noot Noot",
"PORTAL_SHOP_CONTEXT": "Noot",
"PORTAL_GOLDSHORES_NAME" : "Breakfast Portal",
"PORTAL_GOLDSHORES_CONTEXT": "simpleflips is hungry",
"PORTAL_GOLDSHORES_CONTEXT": "Anyway...",
"PORTAL_MYSTERYSPACE_NAME" : "The Bridge",
"PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip",
"PORTAL_ARENA_NAME" : "Doggo World",

@@ -8,42 +8,51 @@
"ITEM_CLOVER_NAME": "Sundae",
"ITEM_CLOVER_PICKUP": "\"Easy like Sunday <style=cIsUtility>moooooooorning...</style>\"",
"ITEM_CLOVER_DESC": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
"ITEM_CLOVER_LORE": "\"Go. Run away like all the others. No one would want a friend as ugly as I am.\"\n\n\"Sure they would! It makes them feel better about the way they look! Maybe a story will cheer you up.\n\n\"It's called 'The Ugly Barnacle'...\"",
"ITEM_SYRINGE_NAME": "Sleezy German Medicine",
"ITEM_SYRINGE_PICKUP": "Let's watch Steve eat meth chocolate.",
"ITEM_SYRINGE_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
"ITEM_SYRINGE_LORE": "The late 1930s on Earth was a time of radical drug development, including primitive stimulants such as amphetamines. Historians believe that a Roman-like faction would infuse candies with the drug and feed them to soldiers keep them awake over long night shifts.\n\nIn 2015, a prefabricated food reviewer by the name of Steve would be the last known person to consume and properly document this drug on video.\n\nTragically, Steve died 34 years later of an intestinal blockage.\n\n- Encyclopaedia of Falsehoods",
"ITEM_BEAR_NAME": "You Can't Shoot Me",
"ITEM_BEAR_PICKUP": "Oh fuck he shot me.",
"ITEM_BEAR_DESC": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
"ITEM_BEAR_LORE": "Squeaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\n...\n\nSqueaky!\n\n...\n\n.",
"ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
"ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
"ITEM_BEHEMOTH_LORE": "Attached to the item is a note. It reads:\n\n\"licc\"\n\nYou ponder what degeneracy would lead a man to lewd a loli as pure as this.",
"ITEM_MISSILE_NAME": "Meatball",
"ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
"ITEM_MISSILE_LORE": "\"But we did everything you said-- I followed all the rules! I even ate 105 black licorice jellybeans through a straw! Now why can't you tell me the formula?!\"\n\n\"It's your rule.\"",
"ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
"ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"",
"ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
"ITEM_EXPLODEONDEATH_LORE": "Hey man you've got to try this sandwich!\n\nIt's no ordinary sandwich!\n\nIt's the tastiest sandwich in the sea!",
"ITEM_DAGGER_NAME": "Knoife",
"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
"ITEM_TOOTH_NAME": "Gramma's Dentures",
"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
"ITEM_TOOTH_DESC": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
"ITEM_TOOTH_LORE": "I have been publicly humiliated...\n\n...for the <color=#FF7F7F>last time</color>!",
"ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
"ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
"ITEM_CRITGLASSES_LORE": "Little-known fact: these things go by several names, including but not limited to:\n\nBlood-Red Bifocals\nCrit Glasses\nCrit Goggles\nLens-Makers\nMy Brand\nX-Ray Specs\nThicc Lenses\nVision Enhancinators\nCool Guy Shades\nThe Perscription\nRed Eyes\nSee Betters\n...\n\n[The list continues for twenty-four more pages]",
"ITEM_HOOF_NAME": "<style=cMono>LEG</style>",
"ITEM_HOOF_NAME": "Leg",
"ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
"ITEM_HOOF_LORE": "When you're running from wisps in a frenzy at 30 HP and need a hand?\nLeg.\n\nWhen the Meatball Extravaganza decides it's time to succ?\nLeg.\n\nWhen you're strolling across Titanic Plains, regretting your survivor choice?\nLeg.\n\nWhen you're having a bad day and just need to go really fast?\nLeg.\n\nWhen you're caught in a Void Reaver implosion and need to get out for dear life?\nLeg.\n\nPraise be.",
"ITEM_FEATHER_NAME": "Bird Hair",
"ITEM_FEATHER_PICKUP": "I'm sorry.",
@@ -58,29 +67,33 @@
"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
"ITEM_ICICLE_NAME": "Elsa",
"ITEM_ICICLE_PICKUP": "Do you want to build a snowman? It doesn't have to be a good item.",
"ITEM_ICICLE_PICKUP": "Do you want to get an item? It doesn't have to be a good one.",
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
"ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
"ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>",
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
"ITEM_GHOSTONKILL_LORE": "Dawn of the Final Day\n24 Hours Remain",
"ITEM_MUSHROOM_NAME": "Bungus",
"ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.",
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
"ITEM_MUSHROOM_LORE": "\"You there. That mushroom. It's mine, hand it over.\"\n\n\"What?\"\n\n\"You heard me. Hands off the spores, asshole; it's mine.\"\n\n\"Why? What's so special about this fungus-\"\n\n\"Bungus.\"\n\n\"<i>Bungus</i>?\"\n\nHe takes the fungus.\n\n\"Bungus.\"",
"ITEM_CROWBAR_NAME": "Hit Me Once",
"ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.",
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
"ITEM_CROWBAR_LORE": "\"Aliens aren't invading, Freeman! You're just being paranoid!\"\n\"The mailman's not spying on you, Freeman! You're just being paranoid!\"\n\"There's no society of anthropomorphic frog people living in the sewer, Freeman! You're just being paranoid!\"\n\"Owls can't read your thoughts, Freeman! You're just being paranoid!\"\n\nBet you wouldn't call me paranoid now if you were still alive.",
"ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
"ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n",
"ITEM_ATTACKSPEEDONCRIT_LORE": "Warning: I will ruin this item for you\n\nSeriously, you'll never be able to see it the same again.\n\n\n\n\nHonestly, turn back.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe dog nose on the front flops around whenever you move.",
"ITEM_BLEEDONHIT_NAME": "Stabe",
"ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.",
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
"ITEM_BLEEDONHIT_LORE": "Never bring a knife to a gunfight. Unless it's a knoife, in which case you should bring seven of them and continue hitting your adversaries periodically.",
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
@@ -89,7 +102,6 @@
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
@@ -114,7 +126,8 @@
"ITEM_JUMPBOOST_NAME": "Tweet",
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
"ITEM_JUMPBOOST_LORE": "tweet tweet tweet tweet\n\ntweet tweet tweet\n\ntweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet\n\ntweet tweet\n\ntweet tweet tweet tweet tweet\n\ntweet\n\ntweet\n\ntweet tweet tweet tweet tweet tweet",
"ITEM_PERSONALSHIELD_NAME": "Blue Health",
"ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
"ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
@@ -130,6 +143,7 @@
"ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery",
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.",
"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
"ITEM_EQUIPMENTMAGAZINE_DESC": "<style=cIsHealing>PROTIP</style>: You cannot extinguish a lithium fire. You more or less have to let it burn.\n\nIf you wind up in this situation, evacuate the area, too, because those fumes will give you serious fucking cancer.",
"ITEM_INFUSION_NAME": "Dracula",
"ITEM_INFUSION_PICKUP": "Is that THE-",
@@ -174,10 +188,12 @@
"ITEM_ALIENHEAD_NAME": "Tim Allen's Severed Head",
"ITEM_ALIENHEAD_PICKUP": "[Home Improvement noises]",
"ITEM_ALIENHEAD_DESC": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
"ITEM_ALIENHEAD_LORE": "\"[Home Improvement noises]\"\n\n\"Tim, that's insane. You know you can't just-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, I know recent developments have necessitated that the project be pushed forward, but we can't send you-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes. Yes, I understand. Yes, we'll send it to you immediately, Tim.\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, we can move forward with that, too. When's a good time for you to come down to the lab?\"",
"ITEM_TALISMAN_NAME": "Geoffrey",
"ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
"ITEM_TALISMAN_LORE": "\"Hey Andrew, how do you spell Jeffrey's name?\"\n\n\"You spelled it wrong.\"\n\n\"No I haven't, not yet anyway. So does Jeffrey's name start wi-\"\n\n\"You keep spelling it wrong, stop doing that.\"",
"ITEM_KNURL_NAME": "Special Clay",
"ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
@@ -206,6 +222,7 @@
"ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
"ITEM_BOSSDAMAGEBONUS_LORE": "\"Life is good.\" - Unknown old war philosopher",
"ITEM_SPRINTARMOR_NAME": "Paper Plate",
"ITEM_SPRINTARMOR_PICKUP": "DON'T",
@@ -275,6 +292,7 @@
"ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
"ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>",
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
"ITEM_TITANGOLDDURINGTP_LORE": "Gold ore is one of the rarest types of mineral blocks found underground.\n\nContents:\n1 Obtaining\n1.1 Natural generation\n1.2 Breaking\n2 Usage\n2.1 Piglins\n2.2 Smelting ingredient\n3 Issues\n\nObtaining\n\nNatural generation\nGold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.\nGold ore also attempts to generate 20 times per chunk in veins of size 1-9, from levels 32 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome.\n\nBreaking\nGold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.\n\nUsage\n\nPiglins\nPiglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.\n\nIssues\n\nIssues relating to \"Gold Ore\" are maintained on the bug tracker. Report issues there.",
"ITEM_SPRINTWISP_NAME": "Shatterspleen",
"ITEM_SPRINTWISP_PICKUP": "haha gotcha",
@@ -364,6 +382,7 @@
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
"ITEM_BLEEDONHITANDEXPLODE_LORE": "\"You people do not learn. Curiosity just killed you.\"\n\n- Satan",
"ITEM_SIPHONONLOWHEALTH_NAME" : "Bootleg Razorwire",
"ITEM_SIPHONONLOWHEALTH_PICKUP" : "Pairs really well with normal razorwire.",
@@ -380,29 +399,36 @@
"ITEM_ARTIFACTKEY_NAME" : "Golden Spatula",
"ITEM_ARTIFACTKEY_PICKUP" : "Gain access to the Patty Wagon.",
"ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
"ITEM_ARTIFACTKEY_LORE": "\"Hey, I thought you didn't have a driver's license?\"\n\n\"You don't need a license to drive a sandwich.\"",
"ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Denied",
"ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "And he sayeth to the Lemurian: \"Ehehehehe\"",
"ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
"ITEM_CAPTAINDEFENSEMATRIX_LORE": "There are exactly two situations in which you can read this text:\n\n1. You defeated a Captain's doppelganger and got the red to drop. Bravo.\n\n2. You cheated. You dirty dirty cheater. You dirty cheating cheating dirt-eating cheater. You fucking cheater.",
"ITEM_SCRAPWHITE_NAME" : "White Crap",
"ITEM_SCRAPWHITE_PICKUP" : "Formerly Fireworks.",
"ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPWHITE_LORE": "\"I couldn't afford a present this year, so I got you this box.\"",
"ITEM_SCRAPGREEN_NAME" : "Green Crap",
"ITEM_SCRAPGREEN_PICKUP" : "Formerly a Chronobauble.",
"ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPGREEN_LORE": "A small box of choice, hard-to-come-by parts, like motors and rare earth metals.",
"ITEM_SCRAPRED_NAME" : "Red Crap",
"ITEM_SCRAPRED_PICKUP" : "Nobody likes you, Timmy.",
"ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPRED_LORE": "An intricately-organized box of exceedingly rare materials, such as radioactive samples and delicate local flora. Highly fragile, to the point where it could serve as a bomb in a pinch.\n\nNot like you'd do that.",
"ITEM_SCRAPYELLOW_NAME" : "Yellow Crap",
"ITEM_SCRAPYELLOW_PICKUP" : "Just chucked a fucking Beetle in there, whatever.",
"ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
"ITEM_SCRAPYELLOW_LORE": "A box filled to the absolute brim with beetle legs.",
"ITEM_LUNARBADLUCK_NAME" : "Pinhead",
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you is the REAL Dirty Dan?\"",
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
"ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
}
}

@@ -25,11 +25,11 @@
"MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",
"MAP_MOON_TITLE" : "The Moon",
"MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
"MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
"MAP_BAZAAR_TITLE" : "Poundland",
"MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures",
"MAP_GOLDSHORES_TITLE" : "twitch.tv/simpleflips",
"MAP_GOLDSHORES_TITLE" : "twitch.tv/zfg1",
"MAP_GOLDSHORES_SUBTITLE": "World record incoming",
"MAP_MYSTERYSPACE_TITLE" :"Malfunctioning Teleporter",
"MAP_MYSTERYSPACE_SUBTITLE" :"It's broken, guess it's time to die",

@@ -17,8 +17,8 @@
"MONSTER_PICKUP": "<style=cWorldEvent>{0} got a {1}{2}</color>",
"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>Noot noot..</style>",
"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>There's a Family Dollar on the left</style>",
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>Shoutouts to simpleflips</style>",
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>Remember to go to twitch.tv/simpleflips</style>",
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>ZFG starts his Wii</style>",
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>inb4 69th try Dampe</style>",
"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>The bridge is coming up</style>",
"PORTAL_MS_OPEN" : "<style=cWorldEvent>Exit life, stage right</style>",
"STONEGATE_OPEN" : "<style=cWorldEvent>Two dumb lizards in a cave are ready for you</style>",

@@ -1,6 +1,6 @@
# Salt's Shitty Text Mod
An exercise in what not to put in a text mod.
Now with more Spongebob jokes
## What Is It?

@@ -2,17 +2,17 @@
"strings":
{
"STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me",
"STEAM_COPY_LOBBY" : "Copy Lobby to Clipboard",
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your current Lobby ID to your Clipboard.",
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Copied Lobby ID to clipboard.",
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Clipboard Lobby",
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Joined Lobby ID.",
"STEAM_COPY_LOBBY" : "Copy Bobby to Hobby Lobby",
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your Bobby Lobby ID to Hobby Lobby, Froppy.",
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Froppy will never hoppy your floppy until you sloppy her toppy.",
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Hobby Lobby",
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Groppy the Lobby ID.",
"STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
"STEAM_LOBBY_PUBLIC": "Public",
"STEAM_LOBBY_PRIVATE": "Private",
"STEAM_LOBBY_FRIENDSONLY": "Friends Only",
"STEAM_LOBBY_PUBLIC": "Pubic",
"STEAM_LOBBY_PRIVATE": "Privates",
"STEAM_LOBBY_FRIENDSONLY": "Onlyfans",
"STEAM_LOBBY_INVISIBLE": "Invisible",
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in lobby",
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in Froppy",
"STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
"STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",