7 Commits
0.1.1 ... 0.1.2

Author SHA1 Message Date
8a79b5cd25 Add more interactors
ups, forgot those
2020-08-27 08:47:21 -05:00
8d37059f50 Better Captain jokes 2020-08-27 08:05:03 -05:00
d1e248e030 Fix incorrect name for Captain skin 2020-08-27 08:02:41 -05:00
6033040db1 While we're at it, polish up Rules entries 2020-08-27 08:01:14 -05:00
71a21cd412 Fix missing entry for RULE_OFF_FORMAT 2020-08-27 08:00:39 -05:00
2530c93237 Correct a typo in Warbanner 2020-08-27 07:56:36 -05:00
ea7bdaf70a Polish installation instructions 2020-08-27 07:22:35 -05:00
5 changed files with 113 additions and 118 deletions

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@@ -202,7 +202,7 @@
"CAPTAIN_PASSIVE_NAME": "Lil' Shooties", "CAPTAIN_PASSIVE_NAME": "Lil' Shooties",
"CAPTAIN_PASSIVE_DESCRIPTION": "This kills the Big Ben", "CAPTAIN_PASSIVE_DESCRIPTION": "This kills the Big Ben",
"CAPTAIN_PRIMARY_NAME": "A Nerf Maverick REV-6", "CAPTAIN_PRIMARY_NAME": "A Nerf Maverick REV-6",
"CAPTAIN_PRIMARY_DESCRIPTION": "When a man is confronted with the choice between a high-powered rifle and and a shotgun, the only plausible conclusion is to replace your non-dominant with both of them. Together.", "CAPTAIN_PRIMARY_DESCRIPTION": "If it's not Nerf now, it'll be Nerf later",
"CAPTAIN_SECONDARY_NAME": "Paul Blart", "CAPTAIN_SECONDARY_NAME": "Paul Blart",
"CAPTAIN_SECONDARY_DESCRIPTION": "Mall Cop", "CAPTAIN_SECONDARY_DESCRIPTION": "Mall Cop",
"CAPTAIN_UTILITY_NAME": "Mortar", "CAPTAIN_UTILITY_NAME": "Mortar",
@@ -224,7 +224,7 @@
"CAPTAIN_SKILL_DISCONNECT_NAME": "Motherfucker", "CAPTAIN_SKILL_DISCONNECT_NAME": "Motherfucker",
"CAPTAIN_SKILL_DISCONNECT_DESCRIPTION": "You expect me to call in orbital support HERE?", "CAPTAIN_SKILL_DISCONNECT_DESCRIPTION": "You expect me to call in orbital support HERE?",
"CAPTAIN_DESCRIPTION": "\"You are, without doubt, the worst pirate I've ever heard of.\"\r\n\"But you have heard of me.\"\r\n\r\n<style=cIsHealing>PROTIP:</style> You've got a jar of dirt.", "CAPTAIN_DESCRIPTION": "\"You are, without doubt, the worst pirate I've ever heard of.\"\r\n\"But you have heard of me.\"\r\n\r\n<style=cIsHealing>PROTIP:</style> You've got a jar of dirt.",
"CAPTAIN_SKILL_ALT1_NAME": "Pimp My Captain", "CAPTAIN_SKIN_ALT1_NAME": "Pimp My Captain",
"BANDIT_BODY_NAME": "Rooty Tooty 2: Electric Boogaloo", "BANDIT_BODY_NAME": "Rooty Tooty 2: Electric Boogaloo",
"HAND_BODY_NAME": "Robo Smash", "HAND_BODY_NAME": "Robo Smash",

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@@ -80,146 +80,138 @@
"CATEGORYCHEST_UTILITY_CONTEXT": "It's just silverware", "CATEGORYCHEST_UTILITY_CONTEXT": "It's just silverware",
//[SHRINES], //[SHRINES],
"SHRINE_HEALING_NAME": "Shrine of the Woods", "SHRINE_HEALING_NAME": "Bungus Totem",
"SHRINE_HEALING_CONTEXT": "Offer to Shrine of the Woods", "SHRINE_HEALING_CONTEXT": "Invite Engi to the party",
"SHRINE_HEALING_USE_MESSAGE_2P": "<style=cShrine>You are embraced by the healing warmth of the Woods.</color>", "SHRINE_HEALING_USE_MESSAGE_2P": "<style=cShrine>You have a fungal infection.</color>",
"SHRINE_HEALING_USE_MESSAGE": "<style=cShrine>{0} is embraced by the healing warmth of the Woods.</color>", "SHRINE_HEALING_USE_MESSAGE": "<style=cShrine>{0} is embraced by bungus.</color>",
"SHRINE_BLOOD_NAME": "Shrine of Blood", "SHRINE_BLOOD_NAME": "Hurt",
"SHRINE_BLOOD_CONTEXT": "Offer to Shrine of Blood", "SHRINE_BLOOD_CONTEXT": "Hurt yourself today",
"SHRINE_BLOOD_USE_MESSAGE_2P": "<style=cShrine>You feel a searing pain. You have gained {1} gold.</color>", "SHRINE_BLOOD_USE_MESSAGE_2P": "<style=cShrine>I hurt myself today to see if I could get {1} gold.</color>",
"SHRINE_BLOOD_USE_MESSAGE": "<style=cShrine>{0} feels a searing pain, and has gained {1} gold.</color>", "SHRINE_BLOOD_USE_MESSAGE": "<style=cShrine>{0} hurt himself today.</color>",
"SHRINE_CHANCE_NAME": "Shrine of Chance", "SHRINE_CHANCE_NAME": "Heads or Tails",
"SHRINE_CHANCE_CONTEXT": "Offer to Shrine of Chance", "SHRINE_CHANCE_CONTEXT": "Heads",
"SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "<style=cShrine>You offer to the shrine and are rewarded!</color>", "SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "<style=cShrine>Heads</color>",
"SHRINE_CHANCE_SUCCESS_MESSAGE": "<style=cShrine>{0} offered to the shrine and was rewarded!</color>", "SHRINE_CHANCE_SUCCESS_MESSAGE": "<style=cShrine>{0} won the coin toss.</color>",
"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>You offer to the shrine, but gain nothing.</color>", "SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>Tails</color>",
"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} offered to the shrine and gained nothing.</color>", "SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} lost the coin toss.</color>",
"SHRINE_BOSS_NAME": "Shrine of the Mountain", "SHRINE_BOSS_NAME": "More Boss",
"SHRINE_BOSS_CONTEXT": "Pray to Shrine of the Mountain", "SHRINE_BOSS_CONTEXT": "Invite pain upon yourself",
"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You have invited the challenge of the Mountain..</color>", "SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You decide living is overrated.</color>",
"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has invited the challenge of the Mountain..</color>", "SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has lost their will to live.</color>",
"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Let the challenge of the Mountain... begin!</style>", "SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Hope you're ready for multi-boss time</style>",
"SHRINE_BOSS_END_TRIAL": "<style=cShrine>Your bravery is rewarded!</style>", "SHRINE_BOSS_END_TRIAL": "<style=cShrine>Nobody steal Sam's shit this time.</style>",
"SHRINE_RESTACK_NAME": "Shrine of Order", "SHRINE_RESTACK_NAME": "Don't",
"SHRINE_RESTACK_CONTEXT": "Offer to Shrine of Order", "SHRINE_RESTACK_CONTEXT": "No really it's a bad idea",
"SHRINE_RESTACK_USE_MESSAGE_2P": "<style=cShrine>You have been... sequenced.</color>", "SHRINE_RESTACK_USE_MESSAGE_2P": "<style=cShrine>ABRACADABRA\r\nYour build is now fucked.</color>",
"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} is... sequenced.</color>", "SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} hit order god dammit.</color>",
"SHRINE_GOLDSHORES_NAME": "Altar of Gold", "SHRINE_GOLDSHORES_NAME": "Twitch Prime",
"SHRINE_GOLDSHORES_CONTEXT": "Offer to Altar of Gold", "SHRINE_GOLDSHORES_CONTEXT": "Subscribe to simpleflips",
"SHRINE_COMBAT_NAME": "Shrine of Combat", "SHRINE_COMBAT_NAME": "Mortal Kombat",
"SHRINE_COMBAT_CONTEXT": "Pray to Shrine of Combat", "SHRINE_COMBAT_CONTEXT": "Invite the wrath of things",
"SHRINE_COMBAT_USE_MESSAGE_2P": "<style=cShrine>You have summoned {1}s to fight.</color>", "SHRINE_COMBAT_USE_MESSAGE_2P": "<style=cShrine>{1}s have invaded. Happy fuck you.</color>",
"SHRINE_COMBAT_USE_MESSAGE": "<style=cShrine>{0} has summoned {1}s to fight.</color>", "SHRINE_COMBAT_USE_MESSAGE": "<style=cShrine>{0} summoned {1}s. Happy fuck you.</color>",
"SHRINE_PROTECTION_NAME": "Shrine of Warding", "SHRINE_CLEANSE_NAME": "Pool Table",
"SHRINE_PROTECTION_CONTEXT": "Pray to Shrine of Warding", "SHRINE_CLEANSE_CONTEXT": "Clean your balls",
"SHRINE_PROTECTION_USE_MESSAGE_2P": "<style=cShrine>You feel safe.</color>", "SHRINE_CLEANSE_USE_MESSAGE_2P": "<style=cShrine>{1}, corner pocket.</color>",
"SHRINE_PROTECTION_USE_MESSAGE": "<style=cShrine>{0} feels safe.</color>", "SHRINE_CLEANSE_USE_MESSAGE": "<style=cShrine>{0} sank {1}.</color>",
"SHRINE_CLEANSE_NAME": "Cleansing Pool", "GOLDTOTEM_NAME": "Bacon",
"SHRINE_CLEANSE_CONTEXT": "Use Cleansing Pool", "GOLDTOTEM_CONTEXT": "Mmmm bacon",
"SHRINE_CLEANSE_USE_MESSAGE_2P": "<style=cShrine>You have cleansed yourself of {1}.</color>",
"SHRINE_CLEANSE_USE_MESSAGE": "<style=cShrine>{0} has cleansed themself of {1}.</color>",
"GOLDTOTEM_NAME": "Halcyon Beacon", "ARENA_ADD_MONSTER" : "<style=cWorldEvent>[WARNING] {1}s are here</style>",
"GOLDTOTEM_CONTEXT": "Rebuild Halcyon Beacon", "ARENA_ADD_ITEM" : "<style=cWorldEvent>[WARNING] They all have {1}</style>",
"ARENA_END" : "<style=cWorldEvent>Pappy doggo is released</style>",
"ARENA_ADD_MONSTER" : "<style=cWorldEvent>[WARNING] {1}s have been released from the Cell..!</style>", "NULL_WARD_NAME" : "Food Bowl",
"ARENA_ADD_ITEM" : "<style=cWorldEvent>[WARNING] {1} has been integrated into the Cell...!</style>", "NULL_WARD_CONTEXT" : "Fill",
"ARENA_END" : "<style=cWorldEvent>The Cell stabilizes.</style>",
"NULL_WARD_NAME" : "Cell Vent",
"NULL_WARD_CONTEXT" : "Open Cell Vent",
//MISC //MISC
"YOUNG_TELEPORTER_NAME": "Teleporter Sapling", "LOCKEDMAGE_NAME" : "Thicc Popsicle",
"YOUNG_TELEPORTER_CONTEXT": "Activate Teleporter Sapling", "LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
"LOCKEDMAGE_NAME" : "Survivor", "LOCKEDTREEBOT_NAME" : "The Plant",
"LOCKEDMAGE_CONTEXT" : "Free the survivor", "LOCKEDTREEBOT_CONTEXT" : "Apologize to the cabbage with high-yield explosives",
"LOCKEDTREEBOT_NAME" : "Broken Robot", "SCAVBACKPACK_NAME" : "My Purse",
"LOCKEDTREEBOT_CONTEXT" : "Repair", "SCAVBACKPACK_CONTEXT" : "I don't know you",
"SCAVBACKPACK_NAME" : "Scavenger's Sack",
"SCAVBACKPACK_CONTEXT" : "Open Scavenger's Sack",
//[DRONES], //[DRONES],
"DRONE_GUNNER_INTERACTABLE_NAME": "Broken Gunner Drone", "DRONE_GUNNER_INTERACTABLE_NAME": "Broken Bip",
"DRONE_GUNNER_CONTEXT": "Repair Gunner Drone", "DRONE_GUNNER_CONTEXT": "Get",
"DRONE_MEGA_INTERACTABLE_NAME": "Broken TC-280", "DRONE_MEGA_INTERACTABLE_NAME": "Broken Clem",
"DRONE_MEGA_CONTEXT": "Repair ???", "DRONE_MEGA_CONTEXT": "Gimme",
"DRONE_HEALING_INTERACTABLE_NAME": "Broken Healing Drone", "DRONE_HEALING_INTERACTABLE_NAME": "Broken Medic",
"DRONE_HEALING_CONTEXT": "Repair Healing Drone", "DRONE_HEALING_CONTEXT": "No such thing as a fixed medic",
"DRONE_MISSILE_INTERACTABLE_NAME": "Broken Missile Drone", "DRONE_MISSILE_INTERACTABLE_NAME": "Broken Meatball Maker",
"DRONE_MISSILE_CONTEXT": "Repair Missile Drone", "DRONE_MISSILE_CONTEXT": "Pasta time",
"EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Equipment Drone", "EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Quip",
"EQUIPMENTDRONE_CONTEXT" : "Repair Equipment Drone", "EQUIPMENTDRONE_CONTEXT" : "Give him Hellfire Tincture",
"FLAMEDRONE_INTERACTABLE_NAME" : "Broken Incinerator Drone", "FLAMEDRONE_INTERACTABLE_NAME" : "Broken Crusader",
"FLAMEDRONE_CONTEXT" : "Repair Incinerator Drone", "FLAMEDRONE_CONTEXT" : "Reclaim the holy land",
"EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Emergency Drone", "EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Super Medic",
"EMERGENCYDRONE_CONTEXT" : "Repair Emergency Drone", "EMERGENCYDRONE_CONTEXT" : "Let's go practice medicine",
//[TURRETS], //[TURRETS],
"TURRET1_INTERACTABLE_NAME": "Broken Gunner Turret", "TURRET1_INTERACTABLE_NAME": "Broken Magma Worm Target",
"TURRET1_CONTEXT": "Repair Gunner Turret", "TURRET1_CONTEXT": "Please don't",
"PORTAL_SHOP_NAME" : "Blue Portal", "PORTAL_SHOP_NAME" : "Noot Noot",
"PORTAL_SHOP_CONTEXT": "Enter Blue Portal", "PORTAL_SHOP_CONTEXT": "Noot",
"PORTAL_GOLDSHORES_NAME" : "Gold Portal", "PORTAL_GOLDSHORES_NAME" : "Breakfast Portal",
"PORTAL_GOLDSHORES_CONTEXT": "Enter Gold Portal", "PORTAL_GOLDSHORES_CONTEXT": "simpleflips is hungry",
"PORTAL_MYSTERYSPACE_NAME" : "Celestial Portal", "PORTAL_MYSTERYSPACE_NAME" : "The Bridge",
"PORTAL_MYSTERYSPACE_CONTEXT": "Enter Celestial Portal", "PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip",
"PORTAL_ARENA_NAME" : "Null Portal", "PORTAL_ARENA_NAME" : "Doggo World",
"PORTAL_ARENA_CONTEXT" : "Enter Null Portal", "PORTAL_ARENA_CONTEXT" : "Pets",
"PORTAL_ARTIFACTWORLD_NAME" : "Artifact Portal", "PORTAL_ARTIFACTWORLD_NAME" : "Aku's Portal",
"PORTAL_ARTIFACTWORLD_CONTEXT" : "Enter Artifact Portal", "PORTAL_ARTIFACTWORLD_CONTEXT" : "BACK TO THE PAST",
"PORTAL_GENERIC_CONTEXT": "Enter Portal", "PORTAL_GENERIC_CONTEXT": "Uh",
"ZIPLINE_ENTER_CONTEXT" : "Enter Quantum Tunnel", "ZIPLINE_ENTER_CONTEXT" : "Portal",
"ZIPLINE_EXIT_CONTEXT" : "Exit Quantum Tunnel", "ZIPLINE_EXIT_CONTEXT" : "Thanks for the ride!",
"PICKUP_LUNAR_COIN": "Lunar Coin", "PICKUP_LUNAR_COIN": "Blue Donut",
"LUNAR_COIN_PICKUP_CONTEXT": "Pick up Lunar Coin", "LUNAR_COIN_PICKUP_CONTEXT": "Like Kakyoin, but blue",
"COST_NONE_FORMAT": "", "COST_NONE_FORMAT": "",
"COST_MONEY_FORMAT": "${0}", "COST_MONEY_FORMAT": "{0} pesos",
"COST_PERCENTHEALTH_FORMAT": "{0}% HP", "COST_PERCENTHEALTH_FORMAT": "{0}% hurt",
"COST_LUNARCOIN_FORMAT": " <sprite name=\"LunarCoin\" tint=1>{0}", "COST_LUNARCOIN_FORMAT": "{0} donuts",
"COST_ITEM_FORMAT": "{0} Items", "COST_ITEM_FORMAT": "{0} things",
"COST_LUNAR_FORMAT": "{0} Lunar", "COST_LUNAR_FORMAT": "{0} blue things",
"COST_EQUIPMENT_FORMAT": "{0} Equipment", "COST_EQUIPMENT_FORMAT": "{0} fruits",
"COST_VOLATILEBATTERY_FORMAT": "{0} Fuel Array", "COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Artifact Key", "COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
"FIREBALL_VEHICLE_EXIT_CONTEXT" : "Detonate", "FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Unknown Artifact", "ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
"ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "Activate Unknown Artifact...?", "ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "I'm ready for anything but Chaos",
"PORTAL_DIALER_NAME" : "Compound Generator", "PORTAL_DIALER_NAME" : "Puzzle Boi",
"PORTAL_DIALER_CONTEXT" : "Cycle Compound", "PORTAL_DIALER_CONTEXT" : "Nope, not this one",
"PORTAL_DIALER_LAPTOP_NAME" : "Laptop", "PORTAL_DIALER_LAPTOP_NAME" : "Laptop",
"PORTAL_DIALER_LAPTOP_CONTEXT" : "Submit Formula", "PORTAL_DIALER_LAPTOP_CONTEXT" : "I think that's it",
"LUNAR_TELEPORTER_NAME": "Primordial Teleporter", "LUNAR_TELEPORTER_NAME": "Moonman's Porter",
"LUNAR_TELEPORTER_SHIFT" : "Shift Destination", "LUNAR_TELEPORTER_SHIFT" : "Go somewhere else",
"LUNAR_TELEPORTER_BEGIN_CONTEXT": "Activate Primordial Teleporter..?", "LUNAR_TELEPORTER_BEGIN_CONTEXT": "Uh...?",
"LUNAR_TELEPORTER_END_CONTEXT": "Enter Primordial Teleporter", "LUNAR_TELEPORTER_END_CONTEXT": "Keep going?",
"SCRAPPER_NAME" : "Scrapper", "SCRAPPER_NAME" : "Picky Eater",
"SCRAPPER_CONTEXT" : "Scrap Items", "SCRAPPER_CONTEXT" : "Feed",
"SCRAPPER_POPUP_TEXT" : "<b>Scrapper V1-4</b>\n<i><style=cSub><size=75%>Turn anything into recyclable scrap!</size></style></i>", "SCRAPPER_POPUP_TEXT" : "<b>RobCo Super Scrapper v2.7.0</b>\n<i><style=cSub><size=75%>Do not insert hands or untiered items.</size></style></i>",
"DROPSHIP_NAME" : "UES Dropship", "DROPSHIP_NAME" : "Your Ticket Out of Here",
"DROPSHIP_CONTEXT" : "Escape", "DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
} }
} }

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@@ -91,7 +91,7 @@
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.", "ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n", "ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
"ITEM_WARDONLEVEL_NAME": "Motiviational Cat Poster", "ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"", "ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
"ITEM_WARDONLEVEL_DESC": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.", "ITEM_WARDONLEVEL_DESC": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.",

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@@ -6,11 +6,11 @@ An exercise in what not to put in a text mod.
It's a shitty text mod for Risk of Rain 2. It's a shitty text mod for Risk of Rain 2.
## How Do I Use It? ## Installation
1. Go to the Releases tab. 1. Go to the Releases tab.
2. Pick the last release. 2. Pick the last release and download "Source Code (ZIP)".
3. Extract it into `Risk of Rain 2/Risk of Rain 2_Data/Language/`, name it whatever you want so long as the directory structure looks like this: 3. Extract it into `Risk of Rain 2/Risk of Rain 2_Data/Language/`, name it whatever you want so long as the directory structure looks like this:
@@ -18,7 +18,7 @@ It's a shitty text mod for Risk of Rain 2.
Risk of Rain 2 Risk of Rain 2
Risk of Rain 2_Data Risk of Rain 2_Data
Language Language
thisshittytextmod textmod
language.json language.json
blah.json blah.json
CharacterBodies.txt CharacterBodies.txt

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@@ -1,8 +1,8 @@
{ {
"strings": "strings":
{ {
"RULE_HEADER_DIFFICULTY": "Difficulty", "RULE_HEADER_DIFFICULTY": "Hardness",
"RULE_HEADER_DIFFICULTY_WITH_COLON": "Difficulty:", "RULE_HEADER_DIFFICULTY_WITH_COLON": "Hardness:",
"RULE_HEADER_ARTIFACTS": "Artifacts", "RULE_HEADER_ARTIFACTS": "Artifacts",
"RULE_HEADER_ARTIFACTS_WITH_COLON": "Artifacts:", "RULE_HEADER_ARTIFACTS_WITH_COLON": "Artifacts:",
"RULE_HEADER_ARTIFACTS_SUBTITLE" : "<style=cArtifact>Artifacts</style> are all SpongeBob quotes. You can get them somewhere, but I'm not telling you.\n\n<i>\"-and then stomp on your children! And then stomp on your children's children!\"</i>", "RULE_HEADER_ARTIFACTS_SUBTITLE" : "<style=cArtifact>Artifacts</style> are all SpongeBob quotes. You can get them somewhere, but I'm not telling you.\n\n<i>\"-and then stomp on your children! And then stomp on your children's children!\"</i>",
@@ -22,10 +22,13 @@
"RULE_STAGEORDER_CHOICE_RANDOM_NAME": "Meander", "RULE_STAGEORDER_CHOICE_RANDOM_NAME": "Meander",
"RULE_STAGEORDER_CHOICE_RANDOM_DESC": "Stages progress in a random order.", "RULE_STAGEORDER_CHOICE_RANDOM_DESC": "Stages progress in a random order.",
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC": "Money is kept between stages", "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC": "Money is kept between stages",
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC": "Money is converted to experience upon stage completion", "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC": "Money is converted to experience upon stage completion",
"RULE_OFF_FORMAT": "{0} (Nope)",
"RULE_DESCRIPTION_FORMAT" : "<mark=#{2}><b>[ {0} ]</b>\n\n</mark><style=cSub>{1}</style>", "RULE_DESCRIPTION_FORMAT" : "<mark=#{2}><b>[ {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
"RULE_EDIT_FORMAT" : "<mark=#{2}><b>[ Edit {0} ]</b>\n\n</mark><style=cSub>{1}</style>", "RULE_EDIT_FORMAT" : "<mark=#{2}><b>[ Edit {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
} }