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8 Commits
Author | SHA1 | Date | |
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8a79b5cd25 | |||
8d37059f50 | |||
d1e248e030 | |||
6033040db1 | |||
71a21cd412 | |||
2530c93237 | |||
ea7bdaf70a | |||
e22fa2e184 |
@@ -202,7 +202,7 @@
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"CAPTAIN_PASSIVE_NAME": "Lil' Shooties",
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"CAPTAIN_PASSIVE_NAME": "Lil' Shooties",
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"CAPTAIN_PASSIVE_DESCRIPTION": "This kills the Big Ben",
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"CAPTAIN_PASSIVE_DESCRIPTION": "This kills the Big Ben",
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"CAPTAIN_PRIMARY_NAME": "A Nerf Maverick REV-6",
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"CAPTAIN_PRIMARY_NAME": "A Nerf Maverick REV-6",
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"CAPTAIN_PRIMARY_DESCRIPTION": "When a man is confronted with the choice between a high-powered rifle and and a shotgun, the only plausible conclusion is to replace your non-dominant with both of them. Together.",
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"CAPTAIN_PRIMARY_DESCRIPTION": "If it's not Nerf now, it'll be Nerf later",
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"CAPTAIN_SECONDARY_NAME": "Paul Blart",
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"CAPTAIN_SECONDARY_NAME": "Paul Blart",
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"CAPTAIN_SECONDARY_DESCRIPTION": "Mall Cop",
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"CAPTAIN_SECONDARY_DESCRIPTION": "Mall Cop",
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"CAPTAIN_UTILITY_NAME": "Mortar",
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"CAPTAIN_UTILITY_NAME": "Mortar",
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@@ -224,7 +224,7 @@
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"CAPTAIN_SKILL_DISCONNECT_NAME": "Motherfucker",
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"CAPTAIN_SKILL_DISCONNECT_NAME": "Motherfucker",
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"CAPTAIN_SKILL_DISCONNECT_DESCRIPTION": "You expect me to call in orbital support HERE?",
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"CAPTAIN_SKILL_DISCONNECT_DESCRIPTION": "You expect me to call in orbital support HERE?",
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"CAPTAIN_DESCRIPTION": "\"You are, without doubt, the worst pirate I've ever heard of.\"\r\n\"But you have heard of me.\"\r\n\r\n<style=cIsHealing>PROTIP:</style> You've got a jar of dirt.",
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"CAPTAIN_DESCRIPTION": "\"You are, without doubt, the worst pirate I've ever heard of.\"\r\n\"But you have heard of me.\"\r\n\r\n<style=cIsHealing>PROTIP:</style> You've got a jar of dirt.",
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"CAPTAIN_SKILL_ALT1_NAME": "Pimp My Captain",
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"CAPTAIN_SKIN_ALT1_NAME": "Pimp My Captain",
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"BANDIT_BODY_NAME": "Rooty Tooty 2: Electric Boogaloo",
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"BANDIT_BODY_NAME": "Rooty Tooty 2: Electric Boogaloo",
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"HAND_BODY_NAME": "Robo Smash",
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"HAND_BODY_NAME": "Robo Smash",
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210
Interactors.txt
210
Interactors.txt
@@ -80,146 +80,138 @@
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"CATEGORYCHEST_UTILITY_CONTEXT": "It's just silverware",
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"CATEGORYCHEST_UTILITY_CONTEXT": "It's just silverware",
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//[SHRINES],
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//[SHRINES],
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"SHRINE_HEALING_NAME": "Shrine of the Woods",
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"SHRINE_HEALING_NAME": "Bungus Totem",
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"SHRINE_HEALING_CONTEXT": "Offer to Shrine of the Woods",
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"SHRINE_HEALING_CONTEXT": "Invite Engi to the party",
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"SHRINE_HEALING_USE_MESSAGE_2P": "<style=cShrine>You are embraced by the healing warmth of the Woods.</color>",
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"SHRINE_HEALING_USE_MESSAGE_2P": "<style=cShrine>You have a fungal infection.</color>",
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"SHRINE_HEALING_USE_MESSAGE": "<style=cShrine>{0} is embraced by the healing warmth of the Woods.</color>",
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"SHRINE_HEALING_USE_MESSAGE": "<style=cShrine>{0} is embraced by bungus.</color>",
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"SHRINE_BLOOD_NAME": "Shrine of Blood",
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"SHRINE_BLOOD_NAME": "Hurt",
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"SHRINE_BLOOD_CONTEXT": "Offer to Shrine of Blood",
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"SHRINE_BLOOD_CONTEXT": "Hurt yourself today",
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"SHRINE_BLOOD_USE_MESSAGE_2P": "<style=cShrine>You feel a searing pain. You have gained {1} gold.</color>",
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"SHRINE_BLOOD_USE_MESSAGE_2P": "<style=cShrine>I hurt myself today to see if I could get {1} gold.</color>",
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"SHRINE_BLOOD_USE_MESSAGE": "<style=cShrine>{0} feels a searing pain, and has gained {1} gold.</color>",
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"SHRINE_BLOOD_USE_MESSAGE": "<style=cShrine>{0} hurt himself today.</color>",
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"SHRINE_CHANCE_NAME": "Shrine of Chance",
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"SHRINE_CHANCE_NAME": "Heads or Tails",
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"SHRINE_CHANCE_CONTEXT": "Offer to Shrine of Chance",
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"SHRINE_CHANCE_CONTEXT": "Heads",
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"SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "<style=cShrine>You offer to the shrine and are rewarded!</color>",
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"SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "<style=cShrine>Heads</color>",
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"SHRINE_CHANCE_SUCCESS_MESSAGE": "<style=cShrine>{0} offered to the shrine and was rewarded!</color>",
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"SHRINE_CHANCE_SUCCESS_MESSAGE": "<style=cShrine>{0} won the coin toss.</color>",
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"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>You offer to the shrine, but gain nothing.</color>",
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"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>Tails</color>",
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"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} offered to the shrine and gained nothing.</color>",
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"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} lost the coin toss.</color>",
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"SHRINE_BOSS_NAME": "Shrine of the Mountain",
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"SHRINE_BOSS_NAME": "More Boss",
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"SHRINE_BOSS_CONTEXT": "Pray to Shrine of the Mountain",
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"SHRINE_BOSS_CONTEXT": "Invite pain upon yourself",
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"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You have invited the challenge of the Mountain..</color>",
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"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You decide living is overrated.</color>",
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"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has invited the challenge of the Mountain..</color>",
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"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has lost their will to live.</color>",
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"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Let the challenge of the Mountain... begin!</style>",
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"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Hope you're ready for multi-boss time</style>",
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"SHRINE_BOSS_END_TRIAL": "<style=cShrine>Your bravery is rewarded!</style>",
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"SHRINE_BOSS_END_TRIAL": "<style=cShrine>Nobody steal Sam's shit this time.</style>",
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"SHRINE_RESTACK_NAME": "Shrine of Order",
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"SHRINE_RESTACK_NAME": "Don't",
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"SHRINE_RESTACK_CONTEXT": "Offer to Shrine of Order",
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"SHRINE_RESTACK_CONTEXT": "No really it's a bad idea",
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"SHRINE_RESTACK_USE_MESSAGE_2P": "<style=cShrine>You have been... sequenced.</color>",
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"SHRINE_RESTACK_USE_MESSAGE_2P": "<style=cShrine>ABRACADABRA\r\nYour build is now fucked.</color>",
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"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} is... sequenced.</color>",
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"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} hit order god dammit.</color>",
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"SHRINE_GOLDSHORES_NAME": "Altar of Gold",
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"SHRINE_GOLDSHORES_NAME": "Twitch Prime",
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"SHRINE_GOLDSHORES_CONTEXT": "Offer to Altar of Gold",
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"SHRINE_GOLDSHORES_CONTEXT": "Subscribe to simpleflips",
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"SHRINE_COMBAT_NAME": "Shrine of Combat",
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"SHRINE_COMBAT_NAME": "Mortal Kombat",
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"SHRINE_COMBAT_CONTEXT": "Pray to Shrine of Combat",
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"SHRINE_COMBAT_CONTEXT": "Invite the wrath of things",
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"SHRINE_COMBAT_USE_MESSAGE_2P": "<style=cShrine>You have summoned {1}s to fight.</color>",
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"SHRINE_COMBAT_USE_MESSAGE_2P": "<style=cShrine>{1}s have invaded. Happy fuck you.</color>",
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"SHRINE_COMBAT_USE_MESSAGE": "<style=cShrine>{0} has summoned {1}s to fight.</color>",
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"SHRINE_COMBAT_USE_MESSAGE": "<style=cShrine>{0} summoned {1}s. Happy fuck you.</color>",
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"SHRINE_PROTECTION_NAME": "Shrine of Warding",
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"SHRINE_CLEANSE_NAME": "Pool Table",
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"SHRINE_PROTECTION_CONTEXT": "Pray to Shrine of Warding",
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"SHRINE_CLEANSE_CONTEXT": "Clean your balls",
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"SHRINE_PROTECTION_USE_MESSAGE_2P": "<style=cShrine>You feel safe.</color>",
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"SHRINE_CLEANSE_USE_MESSAGE_2P": "<style=cShrine>{1}, corner pocket.</color>",
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"SHRINE_PROTECTION_USE_MESSAGE": "<style=cShrine>{0} feels safe.</color>",
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"SHRINE_CLEANSE_USE_MESSAGE": "<style=cShrine>{0} sank {1}.</color>",
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"SHRINE_CLEANSE_NAME": "Cleansing Pool",
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"GOLDTOTEM_NAME": "Bacon",
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"SHRINE_CLEANSE_CONTEXT": "Use Cleansing Pool",
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"GOLDTOTEM_CONTEXT": "Mmmm bacon",
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"SHRINE_CLEANSE_USE_MESSAGE_2P": "<style=cShrine>You have cleansed yourself of {1}.</color>",
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"SHRINE_CLEANSE_USE_MESSAGE": "<style=cShrine>{0} has cleansed themself of {1}.</color>",
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"GOLDTOTEM_NAME": "Halcyon Beacon",
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"ARENA_ADD_MONSTER" : "<style=cWorldEvent>[WARNING] {1}s are here</style>",
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"GOLDTOTEM_CONTEXT": "Rebuild Halcyon Beacon",
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"ARENA_ADD_ITEM" : "<style=cWorldEvent>[WARNING] They all have {1}</style>",
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"ARENA_END" : "<style=cWorldEvent>Pappy doggo is released</style>",
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"ARENA_ADD_MONSTER" : "<style=cWorldEvent>[WARNING] {1}s have been released from the Cell..!</style>",
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"NULL_WARD_NAME" : "Food Bowl",
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"ARENA_ADD_ITEM" : "<style=cWorldEvent>[WARNING] {1} has been integrated into the Cell...!</style>",
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"NULL_WARD_CONTEXT" : "Fill",
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"ARENA_END" : "<style=cWorldEvent>The Cell stabilizes.</style>",
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"NULL_WARD_NAME" : "Cell Vent",
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"NULL_WARD_CONTEXT" : "Open Cell Vent",
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//MISC
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//MISC
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"YOUNG_TELEPORTER_NAME": "Teleporter Sapling",
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"LOCKEDMAGE_NAME" : "Thicc Popsicle",
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"YOUNG_TELEPORTER_CONTEXT": "Activate Teleporter Sapling",
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"LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
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"LOCKEDMAGE_NAME" : "Survivor",
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"LOCKEDTREEBOT_NAME" : "The Plant",
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"LOCKEDMAGE_CONTEXT" : "Free the survivor",
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"LOCKEDTREEBOT_CONTEXT" : "Apologize to the cabbage with high-yield explosives",
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"LOCKEDTREEBOT_NAME" : "Broken Robot",
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"SCAVBACKPACK_NAME" : "My Purse",
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"LOCKEDTREEBOT_CONTEXT" : "Repair",
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"SCAVBACKPACK_CONTEXT" : "I don't know you",
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"SCAVBACKPACK_NAME" : "Scavenger's Sack",
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"SCAVBACKPACK_CONTEXT" : "Open Scavenger's Sack",
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//[DRONES],
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//[DRONES],
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"DRONE_GUNNER_INTERACTABLE_NAME": "Broken Gunner Drone",
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"DRONE_GUNNER_INTERACTABLE_NAME": "Broken Bip",
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"DRONE_GUNNER_CONTEXT": "Repair Gunner Drone",
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"DRONE_GUNNER_CONTEXT": "Get",
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"DRONE_MEGA_INTERACTABLE_NAME": "Broken TC-280",
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"DRONE_MEGA_INTERACTABLE_NAME": "Broken Clem",
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"DRONE_MEGA_CONTEXT": "Repair ???",
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"DRONE_MEGA_CONTEXT": "Gimme",
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"DRONE_HEALING_INTERACTABLE_NAME": "Broken Healing Drone",
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"DRONE_HEALING_INTERACTABLE_NAME": "Broken Medic",
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"DRONE_HEALING_CONTEXT": "Repair Healing Drone",
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"DRONE_HEALING_CONTEXT": "No such thing as a fixed medic",
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"DRONE_MISSILE_INTERACTABLE_NAME": "Broken Missile Drone",
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"DRONE_MISSILE_INTERACTABLE_NAME": "Broken Meatball Maker",
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"DRONE_MISSILE_CONTEXT": "Repair Missile Drone",
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"DRONE_MISSILE_CONTEXT": "Pasta time",
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"EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Equipment Drone",
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"EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Quip",
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"EQUIPMENTDRONE_CONTEXT" : "Repair Equipment Drone",
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"EQUIPMENTDRONE_CONTEXT" : "Give him Hellfire Tincture",
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"FLAMEDRONE_INTERACTABLE_NAME" : "Broken Incinerator Drone",
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"FLAMEDRONE_INTERACTABLE_NAME" : "Broken Crusader",
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"FLAMEDRONE_CONTEXT" : "Repair Incinerator Drone",
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"FLAMEDRONE_CONTEXT" : "Reclaim the holy land",
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"EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Emergency Drone",
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"EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Super Medic",
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"EMERGENCYDRONE_CONTEXT" : "Repair Emergency Drone",
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"EMERGENCYDRONE_CONTEXT" : "Let's go practice medicine",
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//[TURRETS],
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//[TURRETS],
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"TURRET1_INTERACTABLE_NAME": "Broken Gunner Turret",
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"TURRET1_INTERACTABLE_NAME": "Broken Magma Worm Target",
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"TURRET1_CONTEXT": "Repair Gunner Turret",
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"TURRET1_CONTEXT": "Please don't",
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"PORTAL_SHOP_NAME" : "Blue Portal",
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"PORTAL_SHOP_NAME" : "Noot Noot",
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"PORTAL_SHOP_CONTEXT": "Enter Blue Portal",
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"PORTAL_SHOP_CONTEXT": "Noot",
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"PORTAL_GOLDSHORES_NAME" : "Gold Portal",
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"PORTAL_GOLDSHORES_NAME" : "Breakfast Portal",
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"PORTAL_GOLDSHORES_CONTEXT": "Enter Gold Portal",
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"PORTAL_GOLDSHORES_CONTEXT": "simpleflips is hungry",
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"PORTAL_MYSTERYSPACE_NAME" : "Celestial Portal",
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"PORTAL_MYSTERYSPACE_NAME" : "The Bridge",
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"PORTAL_MYSTERYSPACE_CONTEXT": "Enter Celestial Portal",
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"PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip",
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"PORTAL_ARENA_NAME" : "Null Portal",
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"PORTAL_ARENA_NAME" : "Doggo World",
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"PORTAL_ARENA_CONTEXT" : "Enter Null Portal",
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"PORTAL_ARENA_CONTEXT" : "Pets",
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"PORTAL_ARTIFACTWORLD_NAME" : "Artifact Portal",
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"PORTAL_ARTIFACTWORLD_NAME" : "Aku's Portal",
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"PORTAL_ARTIFACTWORLD_CONTEXT" : "Enter Artifact Portal",
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"PORTAL_ARTIFACTWORLD_CONTEXT" : "BACK TO THE PAST",
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"PORTAL_GENERIC_CONTEXT": "Enter Portal",
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"PORTAL_GENERIC_CONTEXT": "Uh",
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"ZIPLINE_ENTER_CONTEXT" : "Enter Quantum Tunnel",
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"ZIPLINE_ENTER_CONTEXT" : "Portal",
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"ZIPLINE_EXIT_CONTEXT" : "Exit Quantum Tunnel",
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"ZIPLINE_EXIT_CONTEXT" : "Thanks for the ride!",
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"PICKUP_LUNAR_COIN": "Lunar Coin",
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"PICKUP_LUNAR_COIN": "Blue Donut",
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"LUNAR_COIN_PICKUP_CONTEXT": "Pick up Lunar Coin",
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"LUNAR_COIN_PICKUP_CONTEXT": "Like Kakyoin, but blue",
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"COST_NONE_FORMAT": "",
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"COST_NONE_FORMAT": "",
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"COST_MONEY_FORMAT": "${0}",
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"COST_MONEY_FORMAT": "{0} pesos",
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"COST_PERCENTHEALTH_FORMAT": "{0}% HP",
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"COST_PERCENTHEALTH_FORMAT": "{0}% hurt",
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"COST_LUNARCOIN_FORMAT": " <sprite name=\"LunarCoin\" tint=1>{0}",
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"COST_LUNARCOIN_FORMAT": "{0} donuts",
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"COST_ITEM_FORMAT": "{0} Items",
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"COST_ITEM_FORMAT": "{0} things",
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"COST_LUNAR_FORMAT": "{0} Lunar",
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"COST_LUNAR_FORMAT": "{0} blue things",
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"COST_EQUIPMENT_FORMAT": "{0} Equipment",
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"COST_EQUIPMENT_FORMAT": "{0} fruits",
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"COST_VOLATILEBATTERY_FORMAT": "{0} Fuel Array",
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"COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
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"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Artifact Key",
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"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
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"FIREBALL_VEHICLE_EXIT_CONTEXT" : "Detonate",
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"FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
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"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Unknown Artifact",
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"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
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"ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "Activate Unknown Artifact...?",
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"ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "I'm ready for anything but Chaos",
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"PORTAL_DIALER_NAME" : "Compound Generator",
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"PORTAL_DIALER_NAME" : "Puzzle Boi",
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"PORTAL_DIALER_CONTEXT" : "Cycle Compound",
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"PORTAL_DIALER_CONTEXT" : "Nope, not this one",
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"PORTAL_DIALER_LAPTOP_NAME" : "Laptop",
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"PORTAL_DIALER_LAPTOP_NAME" : "Laptop",
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"PORTAL_DIALER_LAPTOP_CONTEXT" : "Submit Formula",
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"PORTAL_DIALER_LAPTOP_CONTEXT" : "I think that's it",
|
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"LUNAR_TELEPORTER_NAME": "Primordial Teleporter",
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"LUNAR_TELEPORTER_NAME": "Moonman's Porter",
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"LUNAR_TELEPORTER_SHIFT" : "Shift Destination",
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"LUNAR_TELEPORTER_SHIFT" : "Go somewhere else",
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"LUNAR_TELEPORTER_BEGIN_CONTEXT": "Activate Primordial Teleporter..?",
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"LUNAR_TELEPORTER_BEGIN_CONTEXT": "Uh...?",
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"LUNAR_TELEPORTER_END_CONTEXT": "Enter Primordial Teleporter",
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"LUNAR_TELEPORTER_END_CONTEXT": "Keep going?",
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"SCRAPPER_NAME" : "Scrapper",
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"SCRAPPER_NAME" : "Picky Eater",
|
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"SCRAPPER_CONTEXT" : "Scrap Items",
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"SCRAPPER_CONTEXT" : "Feed",
|
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"SCRAPPER_POPUP_TEXT" : "<b>Scrapper V1-4</b>\n<i><style=cSub><size=75%>Turn anything into recyclable scrap!</size></style></i>",
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"SCRAPPER_POPUP_TEXT" : "<b>RobCo Super Scrapper v2.7.0</b>\n<i><style=cSub><size=75%>Do not insert hands or untiered items.</size></style></i>",
|
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"DROPSHIP_NAME" : "UES Dropship",
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"DROPSHIP_NAME" : "Your Ticket Out of Here",
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"DROPSHIP_CONTEXT" : "Escape",
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"DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
|
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}
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}
|
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}
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}
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@@ -91,7 +91,7 @@
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"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
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"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
|
||||||
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
|
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
|
||||||
|
|
||||||
"ITEM_WARDONLEVEL_NAME": "Motiviational Cat Poster",
|
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
|
||||||
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
|
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
|
||||||
"ITEM_WARDONLEVEL_DESC": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.",
|
"ITEM_WARDONLEVEL_DESC": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.",
|
||||||
|
|
||||||
|
14
README.md
14
README.md
@@ -6,11 +6,11 @@ An exercise in what not to put in a text mod.
|
|||||||
|
|
||||||
It's a shitty text mod for Risk of Rain 2.
|
It's a shitty text mod for Risk of Rain 2.
|
||||||
|
|
||||||
## How Do I Use It?
|
## Installation
|
||||||
|
|
||||||
1. Go to the Releases tab.
|
1. Go to the Releases tab.
|
||||||
|
|
||||||
2. Pick the last release.
|
2. Pick the last release and download "Source Code (ZIP)".
|
||||||
|
|
||||||
3. Extract it into `Risk of Rain 2/Risk of Rain 2_Data/Language/`, name it whatever you want so long as the directory structure looks like this:
|
3. Extract it into `Risk of Rain 2/Risk of Rain 2_Data/Language/`, name it whatever you want so long as the directory structure looks like this:
|
||||||
|
|
||||||
@@ -18,7 +18,7 @@ It's a shitty text mod for Risk of Rain 2.
|
|||||||
Risk of Rain 2
|
Risk of Rain 2
|
||||||
Risk of Rain 2_Data
|
Risk of Rain 2_Data
|
||||||
Language
|
Language
|
||||||
thisshittytextmod
|
textmod
|
||||||
language.json
|
language.json
|
||||||
blah.json
|
blah.json
|
||||||
CharacterBodies.txt
|
CharacterBodies.txt
|
||||||
@@ -32,3 +32,11 @@ I recommend restarting your game afterward because the text in the opening cutsc
|
|||||||
## I Want My Dumb Memes in Your Mod
|
## I Want My Dumb Memes in Your Mod
|
||||||
|
|
||||||
Open a fucking issue, then.
|
Open a fucking issue, then.
|
||||||
|
|
||||||
|
## Todo
|
||||||
|
|
||||||
|
* Probably a lotta things I missed
|
||||||
|
|
||||||
|
* Newer memes
|
||||||
|
|
||||||
|
* Replace stale memes
|
||||||
|
@@ -1,8 +1,8 @@
|
|||||||
{
|
{
|
||||||
"strings":
|
"strings":
|
||||||
{
|
{
|
||||||
"RULE_HEADER_DIFFICULTY": "Difficulty",
|
"RULE_HEADER_DIFFICULTY": "Hardness",
|
||||||
"RULE_HEADER_DIFFICULTY_WITH_COLON": "Difficulty:",
|
"RULE_HEADER_DIFFICULTY_WITH_COLON": "Hardness:",
|
||||||
"RULE_HEADER_ARTIFACTS": "Artifacts",
|
"RULE_HEADER_ARTIFACTS": "Artifacts",
|
||||||
"RULE_HEADER_ARTIFACTS_WITH_COLON": "Artifacts:",
|
"RULE_HEADER_ARTIFACTS_WITH_COLON": "Artifacts:",
|
||||||
"RULE_HEADER_ARTIFACTS_SUBTITLE" : "<style=cArtifact>Artifacts</style> are all SpongeBob quotes. You can get them somewhere, but I'm not telling you.\n\n<i>\"-and then stomp on your children! And then stomp on your children's children!\"</i>",
|
"RULE_HEADER_ARTIFACTS_SUBTITLE" : "<style=cArtifact>Artifacts</style> are all SpongeBob quotes. You can get them somewhere, but I'm not telling you.\n\n<i>\"-and then stomp on your children! And then stomp on your children's children!\"</i>",
|
||||||
@@ -22,10 +22,13 @@
|
|||||||
|
|
||||||
"RULE_STAGEORDER_CHOICE_RANDOM_NAME": "Meander",
|
"RULE_STAGEORDER_CHOICE_RANDOM_NAME": "Meander",
|
||||||
"RULE_STAGEORDER_CHOICE_RANDOM_DESC": "Stages progress in a random order.",
|
"RULE_STAGEORDER_CHOICE_RANDOM_DESC": "Stages progress in a random order.",
|
||||||
|
|
||||||
|
|
||||||
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC": "Money is kept between stages",
|
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC": "Money is kept between stages",
|
||||||
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC": "Money is converted to experience upon stage completion",
|
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC": "Money is converted to experience upon stage completion",
|
||||||
|
|
||||||
|
"RULE_OFF_FORMAT": "{0} (Nope)",
|
||||||
|
|
||||||
"RULE_DESCRIPTION_FORMAT" : "<mark=#{2}><b>[ {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
"RULE_DESCRIPTION_FORMAT" : "<mark=#{2}><b>[ {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
||||||
"RULE_EDIT_FORMAT" : "<mark=#{2}><b>[ Edit {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
"RULE_EDIT_FORMAT" : "<mark=#{2}><b>[ Edit {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user