Messages
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Messages.txt
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Messages.txt
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{
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"strings":
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{
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"PLAYER_KILLED_MESSAGE": "<style=cEvent>{0} was killed by '{1}'</color>",
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"PLAYER_DIED_MESSAGE": "<style=cEvent>{0} died.</color>",
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"PLAYER_PICKUP": "<style=cEvent>{0} picked up {1}{2}</color>",
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"PLAYER_PICKUP_2P": "<style=cEvent>You picked up {1}{2}</color>",
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"PLAYER_CONNECTED": "<style=cEvent>{0} connected.</color>",
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"PLAYER_DISCONNECTED": "<style=cEvent>{0} disconnected.</color>",
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"PLAYER_ACTIVATED_TELEPORTER_2P": "<style=cEvent>You activated the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>.</style>",
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"PLAYER_ACTIVATED_TELEPORTER": "<style=cEvent>{0} activated the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>.</style>",
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"PLAYER_PING_DEFAULT" : "<style=cIsHealing>{0} wants to move here.</style>",
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"PLAYER_PING_ENEMY" : "<style=cIsHealth>{0} wants to attack: {1}.</style>",
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"PLAYER_PING_INTERACTABLE" : "<style=cIsDamage>{0} has found: {1}.</style>",
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"PLAYER_PING_INTERACTABLE_WITH_COST" : "<style=cIsDamage>{0} has found: {1} ({2}).</style>",
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"PLAYER_PING_COOLDOWN" : "<style=cEvent>You must wait before issuing more pings.</style>",
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"MONSTER_LEVEL": "<style=cWorldEvent><i>The forces of the planet have become stronger over time.</i></style>",
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"MONSTER_PICKUP": "<style=cWorldEvent>{0} picked up {1}{2}</color>",
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"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>A blue orb appears..</style>",
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"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>A blue portal appears..</style>",
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"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>A gold orb appears..</style>",
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"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>A gold portal appears..</style>",
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"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>A celestial orb appears..</style>",
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"PORTAL_MS_OPEN" : "<style=cWorldEvent>A celestial portal appears..</style>",
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"STONEGATE_OPEN" : "<style=cWorldEvent>An ancient gate begins to shift..</style>",
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"VULTURE_EGG_WARNING" : "<style=cWorldEvent>You hear a distant whirring..</style>",
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"VULTURE_EGG_BEGIN" : "<style=cWorldEvent>The whirring grows loud.</style>",
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"LUNAR_TELEPORTER_IDLE" : "<style=cWorldEvent>The Primordial Teleporter aligns with the planet..</style>",
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"LUNAR_TELEPORTER_ACTIVE" : "<style=cWorldEvent>The Primordial Teleporter aligns with the moon..</style>",
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"PLAYER_KILLED_MESSAGE": "<style=cEvent>{1} just fucked {0}</color>",
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"PLAYER_DIED_MESSAGE": "<style=cEvent>{0} committed die.</color>",
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"PLAYER_PICKUP": "<style=cEvent>{0} yoinked {1}{2}</color>",
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"PLAYER_PICKUP_2P": "<style=cEvent>You got {1}{2}</color>",
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"PLAYER_CONNECTED": "<style=cEvent>{0} joined.</color>",
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"PLAYER_DISCONNECTED": "<style=cEvent>{0} left.</color>",
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"PLAYER_ACTIVATED_TELEPORTER_2P": "<style=cEvent>You found a <style=cDeath>Stage Advancinator <sprite name=\"TP\" tint=1></style>.</style>",
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"PLAYER_ACTIVATED_TELEPORTER": "<style=cEvent>{0} hit the <style=cDeath>Thing <sprite name=\"TP\" tint=1></style>.</style>",
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"PLAYER_PING_DEFAULT" : "<style=cSub>{0} missed.</style>",
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"PLAYER_PING_ENEMY" : "<style=cIsHealth>{0} needs {1} to not.</style>",
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"PLAYER_PING_INTERACTABLE" : "<style=cIsDamage>{0} sees a {1}.</style>",
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"PLAYER_PING_INTERACTABLE_WITH_COST" : "<style=cIsDamage>{0} sees a {1} ({2}).</style>",
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"PLAYER_PING_COOLDOWN" : "<style=cEvent>Slow your roll, hedgehog.</style>",
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"MONSTER_PICKUP": "<style=cWorldEvent>{0} got a {1}{2}</color>",
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"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>Noot noot..</style>",
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"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>There's a Family Dollar on the left</style>",
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"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>Shoutouts to simpleflips</style>",
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"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>Remember to go to twitch.tv/simpleflips</style>",
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"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>The bridge is coming up</style>",
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"PORTAL_MS_OPEN" : "<style=cWorldEvent>Exit life, stage right</style>",
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"STONEGATE_OPEN" : "<style=cWorldEvent>Two dumb lizards in a cave are ready for you</style>",
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"VULTURE_EGG_WARNING" : "<style=cWorldEvent>Nobody steals our chicks...</style>",
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"VULTURE_EGG_BEGIN" : "<style=cWorldEvent>...and <color=#FF7F7F>lives</color>.</style>",
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"LUNAR_TELEPORTER_IDLE" : "<style=cWorldEvent>The Master Gate doesn't like good music</style>",
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"LUNAR_TELEPORTER_ACTIVE" : "<style=cWorldEvent>The Master Gate quietly plays Purple Haze</style>",
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"NEWT_UPGRADE_1": "Yes yes. That will grow both ways. Both ways.",
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"NEWT_UPGRADE_2": "More growth. Good good good.",
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"NEWT_UPGRADE_3": "Good growth. Will grow both ways. Both!",
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"NEWT_LUNAR_PURCHASE_1": "That went badly. Badly last shape. But try again.",
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"NEWT_LUNAR_PURCHASE_2": "Good choice. Good good.",
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"NEWT_LUNAR_PURCHASE_3": "Shape is louder. Loud.",
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"NEWT_LUNAR_PURCHASE_4": "Strange choice. Strange shape.",
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"NEWT_LUNAR_PURCHASE_5": "Your shape narrow. Will be back soon.",
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"NEWT_LUNAR_PURCHASE_6": "Will remember this shape.",
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"NEWT_LUNAR_PURCHASE_7": "More shaped. Shaped like Nomad.",
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"NEWT_LUNAR_PURCHASE_8": "Shaped like Providence. Shape?",
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"BAZAAR_SEER_NAME" : "Next Stop",
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"BAZAAR_SEER_CONTEXT" : "Get Off the Bus",
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"BAZAAR_SEER_GOLEMPLAINS" : "<style=cWorldEvent>Flat is justice</style>",
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"BAZAAR_SEER_BLACKBEACH" : "<style=cWorldEvent>Extra thicc</style>",
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"BAZAAR_SEER_GOOLAKE" : "<style=cWorldEvent>\"I've got nerves of steel and muscles of sand!\"</style>",
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"BAZAAR_SEER_FOGGYSWAMP" : "<style=cWorldEvent>\"Nothing?! We can't just sit here and do nothing!\"</style>",
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"BAZAAR_SEER_FROZENWALL" : "<style=cWorldEvent>\"Pinheeeeaaaadddd!\"</style>",
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"BAZAAR_SEER_WISPGRAVEYARD" : "<style=cWorldEvent>\"What's so special about dumb ol' Texas?\"</style>",
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"BAZAAR_SEER_DAMPCAVESIMPLE" : "<style=cWorldEvent>\"Patar fwee fwee!\"</style>",
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"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>",
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"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>",
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"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>",
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"BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>",
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"BAZAAR_SEER_NAME" : "Lunar Seer",
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"BAZAAR_SEER_CONTEXT" : "Dream",
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"BAZAAR_SEER_GOLEMPLAINS" : "<style=cWorldEvent>You dream of rolling hills.</style>",
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"BAZAAR_SEER_BLACKBEACH" : "<style=cWorldEvent>You dream of waves, crashing on cliffsides.</style>",
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"BAZAAR_SEER_GOOLAKE" : "<style=cWorldEvent>You dream of sand beneath your feet.</style>",
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"BAZAAR_SEER_FOGGYSWAMP" : "<style=cWorldEvent>You dream of twisting roots.</style>",
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"BAZAAR_SEER_FROZENWALL" : "<style=cWorldEvent>You dream of quiet snowfall.</style>",
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"BAZAAR_SEER_WISPGRAVEYARD" : "<style=cWorldEvent>You dream of wind, blowing through trees.</style>",
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"BAZAAR_SEER_DAMPCAVESIMPLE" : "<style=cWorldEvent>You dream of fire.</style>",
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"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>You dream of wind.</style>",
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"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>You dream of wealth.</style>",
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"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>You dream of serenity.</style>",
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"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>You dream of violent growth.</style>",
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"BAZAAR_SEER_MOON" : "<style=cWorldEvent>You dream of glass and dirt.</style>",
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"NEWT_ANNOY_1": "Again again. Everytime.",
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"NEWT_ANNOY_2": "Reshape. Out of forever.",
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"NEWT_ANNOY_3": "Bad bad. Do not bother.",
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"NEWT_ANNOY_4": "Bad. Will reshape into forget.",
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"NEWT_ANNOY_5": "Will narrow your shape. Bad.",
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"NEWT_ANNOY_6": "Stop stop. Bad bad.",
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"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] The earth rumbles and groans with mysterious energies..</style>",
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"FAMILY_JELLYFISH" : "<style=cWorldEvent>[WARNING] The air crackles and arcs..</style>",
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"FAMILY_WISP" : "<style=cWorldEvent>[WARNING] The air begins to burn..</style>",
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"FAMILY_BEETLE" : "<style=cWorldEvent>[WARNING] The ground begins to shift beneath you..</style>",
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"FAMILY_IMP" : "<style=cWorldEvent>[WARNING] A tear in the fabric of the universe..</style>",
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"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] The ground's temperature begins to rise..</style>",
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"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] The earth shifts and changes..</style>",
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"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] The ground grows sickly..</style>",
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"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] The bulwark begin to falter..</style>",
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"PLAYER_DEATH_QUOTE_0_2P" : "You are dead.",
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"PLAYER_DEATH_QUOTE_0" : "{0} is dead.",
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"PLAYER_DEATH_QUOTE_1_2P" : "You embrace the void.",
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"PLAYER_DEATH_QUOTE_1" : "{0} embraces the void.",
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"PLAYER_DEATH_QUOTE_2_2P" : "You had a lot more to live for.",
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"PLAYER_DEATH_QUOTE_2" : "{0} had a lot more to live for.",
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"PLAYER_DEATH_QUOTE_3_2P" : "Your internal organs have failed.",
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"PLAYER_DEATH_QUOTE_3" : "{0}'s internal organs have failed.",
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"PLAYER_DEATH_QUOTE_4_2P" : "Your body was gone an hour later.",
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"PLAYER_DEATH_QUOTE_4" : "{0}'s body was gone an hour later.",
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"PLAYER_DEATH_QUOTE_5_2P" : "Your family will never know how you died.",
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"PLAYER_DEATH_QUOTE_5" : "{0}'s family will never know how they died.",
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"PLAYER_DEATH_QUOTE_6_2P" : "You died painlessly.",
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"PLAYER_DEATH_QUOTE_6" : "{0} died painlessly.",
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"PLAYER_DEATH_QUOTE_7_2P" : "Your death was extremely painful.",
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"PLAYER_DEATH_QUOTE_7" : "{0}'s death was extremely painful.",
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"PLAYER_DEATH_QUOTE_8_2P" : "You have broken every bone in your body.",
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"PLAYER_DEATH_QUOTE_8" : "{0} has broken every bone in your body.",
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"PLAYER_DEATH_QUOTE_9_2P" : "You die a slightly embarassing death.",
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"PLAYER_DEATH_QUOTE_9" : "{0} dies a slightly embarassing death.",
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"PLAYER_DEATH_QUOTE_10_2P" : "You die in a hilarious pose.",
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"PLAYER_DEATH_QUOTE_10" : "{0} dies in a hilarious pose.",
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"PLAYER_DEATH_QUOTE_11_2P" : "You really messed up.",
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"PLAYER_DEATH_QUOTE_11" : "{0} really messed up.",
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"PLAYER_DEATH_QUOTE_12_2P" : "You have died. Maybe next time..",
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"PLAYER_DEATH_QUOTE_12" : "{0} has died. Maybe next time..",
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"PLAYER_DEATH_QUOTE_13_2P" : "You have passed away. Try again?",
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"PLAYER_DEATH_QUOTE_13" : "{0} has passed away.",
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"PLAYER_DEATH_QUOTE_14_2P" : "Choose a new character?",
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"PLAYER_DEATH_QUOTE_14" : "{0} should select a different character.",
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"PLAYER_DEATH_QUOTE_15_2P" : "Consider lowering the difficulty.",
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"PLAYER_DEATH_QUOTE_15" : "{0} votes to lower the difficulty.",
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"PLAYER_DEATH_QUOTE_16_2P" : "Try playing on \"Drizzle\" mode for an easier time.",
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"PLAYER_DEATH_QUOTE_16" : "{0} would prefer to play on Drizzle.",
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"PLAYER_DEATH_QUOTE_17_2P" : "Not a trace will be found.",
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"PLAYER_DEATH_QUOTE_17" : "Not a trace of {0} will be found.",
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"PLAYER_DEATH_QUOTE_18_2P" : "Remember that as time increases, so does difficulty.",
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"PLAYER_DEATH_QUOTE_18" : "{0} has died.",
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"PLAYER_DEATH_QUOTE_19_2P" : "This planet has killed you.",
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"PLAYER_DEATH_QUOTE_19" : "This planet has killed {0}.",
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"PLAYER_DEATH_QUOTE_20_2P" : "It wasn't your time to die...",
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"PLAYER_DEATH_QUOTE_20" : "It wasn't {0}'s time to die...",
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"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>",
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"FAMILY_JELLYFISH" : "<style=cWorldEvent>[WARNING] There's a long line at the snack bar</style>",
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"FAMILY_WISP" : "<style=cWorldEvent>[WARNING] Bring your blood pressure medication</style>",
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"FAMILY_BEETLE" : "<style=cWorldEvent>[WARNING] Silly Beebles think they can handle it</style>",
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"FAMILY_IMP" : "<style=cWorldEvent>[WARNING] You interrupted an imp family dinner</style>",
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"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>",
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"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>",
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"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>",
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"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Somehow, you got a family event on the moon. Nice.</style>",
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"PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
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"PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
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"PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",
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"PLAYER_DEATH_QUOTE_1" : "{0} did a flip.",
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"PLAYER_DEATH_QUOTE_2_2P" : "You died extremely painfully.",
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"PLAYER_DEATH_QUOTE_2" : "{0} was found in the wreckage.",
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"PLAYER_DEATH_QUOTE_3_2P" : "Kept ya waiting, huh?",
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"PLAYER_DEATH_QUOTE_3" : "{0} is still in a dream.",
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"PLAYER_DEATH_QUOTE_4_2P" : "You don't feel so good.",
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"PLAYER_DEATH_QUOTE_4" : "{0} was turned to dust, reduced to atoms.",
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"PLAYER_DEATH_QUOTE_5_2P" : "Bruh",
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"PLAYER_DEATH_QUOTE_5" : "{0}",
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"PLAYER_DEATH_QUOTE_6_2P" : "Pick a new guy next time.",
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"PLAYER_DEATH_QUOTE_6" : "{0} should pick a new guy.",
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"PLAYER_DEATH_QUOTE_7_2P" : "Fuck.",
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"PLAYER_DEATH_QUOTE_7" : "{0}. Fuck.",
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"PLAYER_DEATH_QUOTE_8_2P" : "Broke my leg.",
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"PLAYER_DEATH_QUOTE_8" : "{0} broke his leg.",
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"PLAYER_DEATH_QUOTE_9_2P" : "You've been voted off the island.",
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"PLAYER_DEATH_QUOTE_9" : "{0} was voted off the island.",
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"PLAYER_DEATH_QUOTE_10_2P" : "You fucked up.",
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"PLAYER_DEATH_QUOTE_10" : "{0} fucked up.",
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"PLAYER_DEATH_QUOTE_11_2P" : "According to all known laws of aviation, you're dead.",
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"PLAYER_DEATH_QUOTE_11" : "{0} quoted the Bee Movie and died.",
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"PLAYER_DEATH_QUOTE_12_2P" : "\"Maybe some day...\"",
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"PLAYER_DEATH_QUOTE_12" : "{0} disobeyed the Magic Conch.",
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"PLAYER_DEATH_QUOTE_13_2P" : "\"Oh man. It itches.\"",
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"PLAYER_DEATH_QUOTE_13" : "{0} is doomed to the Iron Butt.",
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"PLAYER_DEATH_QUOTE_14_2P" : "It was inevitable.",
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"PLAYER_DEATH_QUOTE_14" : "Urist Mc{0} has died.",
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"PLAYER_DEATH_QUOTE_15_2P" : "Hamborgar",
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"PLAYER_DEATH_QUOTE_15" : "{0} was too Hungary.",
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"PLAYER_DEATH_QUOTE_16_2P" : "Fucking weeb.",
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"PLAYER_DEATH_QUOTE_16" : "{0} is a fucking weeb.",
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"PLAYER_DEATH_QUOTE_17_2P" : "BY THE EMPEROR",
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"PLAYER_DEATH_QUOTE_17" : "{0} has been tried for heresy against the Emperium.",
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"PLAYER_DEATH_QUOTE_18_2P" : "Get styled upon.",
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"PLAYER_DEATH_QUOTE_18" : "{0} was styled upon.",
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"PLAYER_DEATH_QUOTE_19_2P" : "Get bike locked",
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"PLAYER_DEATH_QUOTE_19" : "{0} got bike locked.",
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"PLAYER_DEATH_QUOTE_20_2P" : "Sucks to suck",
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"PLAYER_DEATH_QUOTE_20" : "Sucks to suck, {0}",
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"PLAYER_DEATH_QUOTE_21_2P" : "That was definitely not your fault.",
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"PLAYER_DEATH_QUOTE_21" : "That was definitely not {0}'s fault.",
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"PLAYER_DEATH_QUOTE_22_2P" : "That was absolutely your fault.",
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"PLAYER_DEATH_QUOTE_22" : "That was absolutely {0}'s fault.",
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"PLAYER_DEATH_QUOTE_23_2P" : "They will surely feast on your flesh.",
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"PLAYER_DEATH_QUOTE_23" : "They will surely feast on {0}'s flesh.",
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"PLAYER_DEATH_QUOTE_24_2P" : "..the harder they fall.",
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"PLAYER_DEATH_QUOTE_24" : "{0} has fallen. Hard.",
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"PLAYER_DEATH_QUOTE_25_2P" : "Beep.. beep.. beeeeeeeeeeeeeeeee",
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"PLAYER_DEATH_QUOTE_25" : "{0} has flatlined.",
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"PLAYER_DEATH_QUOTE_26_2P" : "Close!",
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"PLAYER_DEATH_QUOTE_26" : "Nice try, {0}!",
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"PLAYER_DEATH_QUOTE_27_2P" : "Come back soon!",
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"PLAYER_DEATH_QUOTE_27" : "Come back soon, {0}!",
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"PLAYER_DEATH_QUOTE_28_2P" : "Crushed.",
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"PLAYER_DEATH_QUOTE_28" : "{0} was crushed.",
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"PLAYER_DEATH_QUOTE_29_2P" : "Smashed.",
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"PLAYER_DEATH_QUOTE_29" : "{0} was smashed.",
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"PLAYER_DEATH_QUOTE_30_2P" : "DEAD",
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"PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD",
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"PLAYER_DEATH_QUOTE_31_2P" : "Get styled upon.",
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"PLAYER_DEATH_QUOTE_31" : "{0} was styled upon.",
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"PLAYER_DEATH_QUOTE_32_2P" : "Dead from blunt trauma to the face.",
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"PLAYER_DEATH_QUOTE_32" : "{0} was killed from blunt trauma to the face.",
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"PLAYER_DEATH_QUOTE_33_2P" : "ded",
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"PLAYER_DEATH_QUOTE_33" : "{0} is ded",
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"PLAYER_DEATH_QUOTE_34_2P" : "rekt",
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"PLAYER_DEATH_QUOTE_34" : "{0} was rekt",
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"PLAYER_DEATH_QUOTE_35_2P" : "ur dead LOL get rekt",
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"PLAYER_DEATH_QUOTE_35" : "{0} is dead LOL get rekt",
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"PLAYER_DEATH_QUOTE_36_2P" : "Sucks to suck.",
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"PLAYER_DEATH_QUOTE_36" : "Sucks to suck, {0}",
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"PLAYER_DEATH_QUOTE_37_2P" : "You walk toward the light.",
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"PLAYER_DEATH_QUOTE_37" : "{0} walks toward the light.",
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"PLAYER_DEATH_QUOTE_23_2P" : "You walk toward the light",
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"PLAYER_DEATH_QUOTE_23" : "{0} walks toward the light.",
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"PLAYER_DEATH_QUOTE_24_2P" : "Astolfo.",
|
||||
"PLAYER_DEATH_QUOTE_24" : "{0}. Astolfo.",
|
||||
"PLAYER_DEATH_QUOTE_25_2P" : "Added that one to the site.",
|
||||
"PLAYER_DEATH_QUOTE_25" : "{0} added a subtitle to 9iron.",
|
||||
"PLAYER_DEATH_QUOTE_26_2P" : "Your crusade against Dracula will never be realized.",
|
||||
"PLAYER_DEATH_QUOTE_26" : "Is that THE {0} Castlevania?",
|
||||
"PLAYER_DEATH_QUOTE_27_2P" : "No cigar.",
|
||||
"PLAYER_DEATH_QUOTE_27" : "{0} was close, but no cigar.",
|
||||
"PLAYER_DEATH_QUOTE_28_2P" : "Decimated",
|
||||
"PLAYER_DEATH_QUOTE_28" : "{0} was killed by 9/10ths of his unit.",
|
||||
"PLAYER_DEATH_QUOTE_29_2P" : "Ain't nothin gonna break my style.",
|
||||
"PLAYER_DEATH_QUOTE_29" : "{0} was slowed down.",
|
||||
"PLAYER_DEATH_QUOTE_30_2P" : "\"Alexa,\"",
|
||||
"PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD THIS IS SO SAD",
|
||||
"PLAYER_DEATH_QUOTE_31_2P" : "Are ya winning, son?",
|
||||
"PLAYER_DEATH_QUOTE_31" : "{0} is not winning.",
|
||||
"PLAYER_DEATH_QUOTE_32_2P" : "PUYO",
|
||||
"PLAYER_DEATH_QUOTE_32" : "{0} wants to play Tetris.",
|
||||
"PLAYER_DEATH_QUOTE_33_2P" : "It's almost cheating.",
|
||||
"PLAYER_DEATH_QUOTE_33" : "{0} went hunting with a cougar.",
|
||||
"PLAYER_DEATH_QUOTE_34_2P" : "being meguka is suffering",
|
||||
"PLAYER_DEATH_QUOTE_34" : "{0} is meguka",
|
||||
"PLAYER_DEATH_QUOTE_35_2P" : "Desu.",
|
||||
"PLAYER_DEATH_QUOTE_35" : "{0} is dead desu.",
|
||||
"PLAYER_DEATH_QUOTE_36_2P" : "Don't bite the curb.",
|
||||
"PLAYER_DEATH_QUOTE_36" : "{0} bit the curb.",
|
||||
"PLAYER_DEATH_QUOTE_37_2P" : "Interesting choice.",
|
||||
"PLAYER_DEATH_QUOTE_37" : "{0} didn't pan out.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "You have shattered into innumerable pieces.",
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} has shattered into innumerable pieces.",
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "Every morning you break your legs.",
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} was born with glass bones and paper skin.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "You have been detained. Await your sentence at the end of Time.",
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} has vanished without a trace.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "*CRUNCH*",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} went splat.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You tripped.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} tripped.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "You left a beautiful crater.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "Visit {0}'s Scenic Crater!",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "You forgot your parachute.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} forgot their parachute.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "You greatly miscalculated.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} greatly miscalculated.",
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "Stop! You violated the law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.",
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} violated the law.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "You slipped and slid on that banana peel.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} is not number 1",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You parried the ground and missed.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} didn't parry the ground.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "MY LEG",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "{0}: MY LEG! Myyy leeeegg!",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "Did not squeaky that one.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} did not proc Tougher Times.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "Hey, Frailty is on.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} forgot about Frailty.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_5_2P": "You lost a fight with gravity.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_5": "{0} lost a fight with gravity.",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user