Add English as a base
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Achievements.txt
Executable file
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Achievements.txt
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{
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"strings":
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{
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"ACHIEVEMENT_UNLOCKED_MESSAGE": "<color=#ccd3e0>{0} achieved <color=#BDE151>{1}</color></color>",
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"ACHIEVEMENT_UNLOCKED_MESSAGE_2P": "<color=#ccd3e0>You achieved <color=#BDE151>{1}</color></color>",
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"ACHIEVEMENT_LOGCOLLECTOR_NAME": "Bookworm",
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"ACHIEVEMENT_LOGCOLLECTOR_DESCRIPTION": "Collect 10 Monster or Environment Logs.",
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"ACHIEVEMENT_ATTACKSPEED_NAME": "Rapidfire",
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"ACHIEVEMENT_ATTACKSPEED_DESCRIPTION": "Reach +200% attack speed.",
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"ACHIEVEMENT_STAYALIVE1_NAME": "The Lone Survivor",
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"ACHIEVEMENT_STAYALIVE1_DESCRIPTION": "Stay alive for 30 consecutive minutes.",
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"ACHIEVEMENT_HARDHITTER_NAME": "Macho",
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"ACHIEVEMENT_HARDHITTER_DESCRIPTION": "Deal 5000 damage in one shot.",
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"ACHIEVEMENT_CARRYLUNARITEMS_NAME": "Moon Worshipper",
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"ACHIEVEMENT_CARRYLUNARITEMS_DESCRIPTION": "Carry 5 Lunar items in a single run.",
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"ACHIEVEMENT_CHARGETELEPORTERWHILENEARDEATH_NAME": "Glorious Battle",
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"ACHIEVEMENT_CHARGETELEPORTERWHILENEARDEATH_DESCRIPTION": "Charge the Teleporter with less than 10% health.",
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"ACHIEVEMENT_COMPLETEMULTIBOSSSHRINE_NAME": "Ascendant",
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"ACHIEVEMENT_COMPLETEMULTIBOSSSHRINE_DESCRIPTION": "Defeat the Teleporter bosses after activating 2 Shrines of the Mountain.",
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"ACHIEVEMENT_COMPLETETELEPORTER_NAME": "Advancement",
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"ACHIEVEMENT_COMPLETETELEPORTER_DESCRIPTION": "Complete a Teleporter event.",
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"ACHIEVEMENT_COMPLETETHREESTAGES_NAME": "Warrior",
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"ACHIEVEMENT_COMPLETETHREESTAGES_DESCRIPTION" : "Reach and complete the 3rd Teleporter event without dying.",
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"ACHIEVEMENT_DIE5TIMES_NAME": "Learning Process",
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"ACHIEVEMENT_DIE5TIMES_DESCRIPTION": "Die 5 times.",
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"ACHIEVEMENT_DISCOVER5EQUIPMENT_NAME": "Experimenting",
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"ACHIEVEMENT_DISCOVER5EQUIPMENT_DESCRIPTION": "Pick up 5 different types of Equipment.",
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"ACHIEVEMENT_COMPLETE20STAGES_NAME": "The Long Road",
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"ACHIEVEMENT_COMPLETE20STAGES_DESCRIPTION": "Complete 20 stages in a single run.",
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"ACHIEVEMENT_HARDELITEBOSSKILL_NAME": "Deicide",
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"ACHIEVEMENT_HARDELITEBOSSKILL_DESCRIPTION": "Defeat an Elite boss on Monsoon difficulty.",
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"ACHIEVEMENT_KILLTOTALENEMIES_NAME": "Slaughter",
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"ACHIEVEMENT_KILLTOTALENEMIES_DESCRIPTION": "Defeat 3000 enemies.",
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"ACHIEVEMENT_KILLELITEMONSTER_NAME": "Elite Slayer",
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"ACHIEVEMENT_KILLELITEMONSTER_DESCRIPTION": "Defeat an Elite-type monster.",
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"ACHIEVEMENT_REPEATFIRSTTELEPORTER_NAME": "Verified",
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"ACHIEVEMENT_REPEATFIRSTTELEPORTER_DESCRIPTION": "Complete the first Teleporter event 5 times.",
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"ACHIEVEMENT_MAXHEALINGSHRINE_NAME": "One with the Woods",
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"ACHIEVEMENT_MAXHEALINGSHRINE_DESCRIPTION": "Fully upgrade a Shrine of the Woods.",
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"ACHIEVEMENT_TOTALDRONESREPAIRED_NAME": "Mechanic",
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"ACHIEVEMENT_TOTALDRONESREPAIRED_DESCRIPTION": "Repair 30 drones or turrets.",
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"ACHIEVEMENT_TOTALMONEYCOLLECTED_NAME": "Funded!",
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"ACHIEVEMENT_TOTALMONEYCOLLECTED_DESCRIPTION": "Collect $30,480 total gold.",
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"ACHIEVEMENT_FINDTIMEDCHEST_NAME": "[REDACTED]",
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"ACHIEVEMENT_FINDTIMEDCHEST_DESCRIPTION": "Open the Timed Security Chest on Rallypoint Delta.",
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"ACHIEVEMENT_SUICIDEHERMITCRABS_NAME": "The Demons And The Crabs",
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"ACHIEVEMENT_SUICIDEHERMITCRABS_DESCRIPTION": "Kill 20 Hermit Crabs by chasing them off the edge of the map.",
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"ACHIEVEMENT_MAJORMULTIKILL_NAME": "Multikill!",
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"ACHIEVEMENT_MAJORMULTIKILL_DESCRIPTION": "Kill 15 enemies simultaneously.",
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"ACHIEVEMENT_COMPLETEPRISMATICTRIAL_NAME": "Prismatically Aligned",
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"ACHIEVEMENT_COMPLETEPRISMATICTRIAL_DESCRIPTION": "Complete a Prismatic Trial.",
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"ACHIEVEMENT_KILLELEMENTALLEMURIANS_NAME": "Death Do Us Part",
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"ACHIEVEMENT_KILLELEMENTALLEMURIANS_DESCRIPTION": "Discover the hidden chamber in the Abandoned Aqueduct.",
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"ACHIEVEMENT_FREEMAGE_NAME": "Pause.",
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"ACHIEVEMENT_FREEMAGE_DESCRIPTION": "Free the survivor suspended in time.",
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"ACHIEVEMENT_FINDUNIQUENEWTSTATUES_NAME" : "Newtist",
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"ACHIEVEMENT_FINDUNIQUENEWTSTATUES_DESCRIPTION" : "Discover and activate 8 unique Newt Altars.",
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"ACHIEVEMENT_COMPLETEUNKNOWNENDING_NAME" : "True Respite",
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"ACHIEVEMENT_COMPLETEUNKNOWNENDING_DESCRIPTION" : "Obliterate yourself at the Obelisk..",
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"ACHIEVEMENT_COMPLETETELEPORTERWITHOUTINJURY_NAME" : "Flawless",
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"ACHIEVEMENT_COMPLETETELEPORTERWITHOUTINJURY_DESCRIPTION" : "Fully charge a Teleporter without getting hit.",
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"ACHIEVEMENT_MOVESPEED_NAME" : "Going Fast Recommended",
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"ACHIEVEMENT_MOVESPEED_DESCRIPTION" : "Reach +300% movespeed (includes sprinting).",
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"ACHIEVEMENT_DISCOVER10UNIQUETIER1_NAME" : "The Basics",
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"ACHIEVEMENT_DISCOVER10UNIQUETIER1_DESCRIPTION" : "Discover 10 unique white items.",
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"ACHIEVEMENT_FAILSHRINECHANCE_NAME" : "\"Is This Bugged?\"",
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"ACHIEVEMENT_FAILSHRINECHANCE_DESCRIPTION" : "Fail the Shrine of Chance 3 times in a row.",
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"ACHIEVEMENT_LOOPONCE_NAME" : "Deja Vu?",
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"ACHIEVEMENT_LOOPONCE_DESCRIPTION" : "Loop back to the first stage.",
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"ACHIEVEMENT_REPEATEDLYDUPLICATEITEMS_NAME" : "...Maybe One More.",
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"ACHIEVEMENT_REPEATEDLYDUPLICATEITEMS_DESCRIPTION" : "Duplicate the same item 7 times in a row with a 3D Printer.",
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"ACHIEVEMENT_KILLBOSSQUICK_NAME" : "Keyed Up",
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"ACHIEVEMENT_KILLBOSSQUICK_DESCRIPTION" : "Defeat the Teleporter boss under 15 seconds.",
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"ACHIEVEMENT_COMPLETETHREESTAGESWITHOUTHEALING_NAME" : "Naturopath",
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"ACHIEVEMENT_COMPLETETHREESTAGESWITHOUTHEALING_DESCRIPTION" : "Without healing, reach and complete the 3rd Teleporter event.",
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"ACHIEVEMENT_FINDDEVILALTAR_NAME": "Her Concepts",
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"ACHIEVEMENT_FINDDEVILALTAR_DESCRIPTION": "Find the Altar to N'kuhana.",
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"ACHIEVEMENT_FINDCLAYDOLLS_NAME": "Lunar Omens",
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"ACHIEVEMENT_FINDCLAYDOLLS_DESCRIPTION": "Find 10 Clay Dolls. <sprite name=\"WIP\"> This achievement is currently unimplemented. <sprite name=\"WIP\">",
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"ACHIEVEMENT_COMPLETE30STAGESCAREER_NAME": "Engineering Perfection",
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"ACHIEVEMENT_COMPLETE30STAGESCAREER_DESCRIPTION": "Complete 30 stages.",
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"ACHIEVEMENT_KILLGOLDTITANINONECYCLE_NAME": "Blackout",
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"ACHIEVEMENT_KILLGOLDTITANINONECYCLE_DESCRIPTION": "Defeat the unique guardian of Gilded Coast without any beacons deactivating.",
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"ACHIEVEMENT_KILLELITESMILESTONE_NAME": "Cut Down",
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"ACHIEVEMENT_KILLELITESMILESTONE_DESCRIPTION": "Defeat 500 elite monsters.",
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"ACHIEVEMENT_MULTICOMBATSHRINE_NAME": "Warmonger",
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"ACHIEVEMENT_MULTICOMBATSHRINE_DESCRIPTION": "Complete 3 Combat Shrines in a single stage.",
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"ACHIEVEMENT_USETHREEPORTALS_NAME": "Cosmic Explorer",
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"ACHIEVEMENT_USETHREEPORTALS_DESCRIPTION": "Discover and enter three unique portals.",
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"ACHIEVEMENT_RESCUETREEBOT_NAME": "Power Plant",
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"ACHIEVEMENT_RESCUETREEBOT_DESCRIPTION": "Repair the broken robot with an Escape Pod's Fuel Array.",
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"ACHIEVEMENT_COMMANDOKILLOVERLOADINGWORM_NAME": "Commando: Rolling Thunder",
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"ACHIEVEMENT_COMMANDOKILLOVERLOADINGWORM_DESCRIPTION": "As Commando, land the killing blow on an Overloading Worm.",
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"ACHIEVEMENT_TOOLBOTGUARDTELEPORTER_NAME": "MUL-T: Pest Control",
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"ACHIEVEMENT_TOOLBOTGUARDTELEPORTER_DESCRIPTION": "As MUL-T, defeat two Beetle Queens without leaving the teleporter zone.",
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"ACHIEVEMENT_TOOLBOTKILLIMPBOSSWITHBFG_NAME": "MUL-T: Gotcha!",
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"ACHIEVEMENT_TOOLBOTKILLIMPBOSSWITHBFG_DESCRIPTION": "As MUL-T, land the killing blow on an Imp Overlord with the Preon Accumulator.",
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"ACHIEVEMENT_MERCDONTTOUCHGROUND_NAME": "Mercenary: Demon of the Skies",
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"ACHIEVEMENT_MERCDONTTOUCHGROUND_DESCRIPTION": "As Mercenary, don't touch the ground for 30 seconds.",
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"ACHIEVEMENT_MERCCOMPLETETRIALWITHFULLHEALTH_NAME": "Mercenary: Ethereal",
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"ACHIEVEMENT_MERCCOMPLETETRIALWITHFULLHEALTH_DESCRIPTION": "As Mercenary, complete a Prismatic Trial without falling below 100% health.",
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"ACHIEVEMENT_HUNTRESSMAINTAINFULLHEALTHONFROZENWALL_NAME": "Huntress: Piercing Wind",
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"ACHIEVEMENT_HUNTRESSMAINTAINFULLHEALTHONFROZENWALL_DESCRIPTION": "As Huntress, start and finish either Rallypoint Delta or Scorched Acres without falling below 100% health.",
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"ACHIEVEMENT_HUNTRESSCOLLECTCROWBARS_NAME": "Huntress: One Shot, One Kill",
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"ACHIEVEMENT_HUNTRESSCOLLECTCROWBARS_DESCRIPTION": "As Huntress, collect and carry 12 Crowbars at once.",
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"ACHIEVEMENT_ENGIARMY_NAME": "Engineer: Better With Friends",
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"ACHIEVEMENT_ENGIARMY_DESCRIPTION": "As Engineer, recruit 12 minions at one time.",
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"ACHIEVEMENT_TREEBOTLOWHEALTHTELEPORTER_NAME": "REX: Bushwhacked",
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"ACHIEVEMENT_TREEBOTLOWHEALTHTELEPORTER_DESCRIPTION": "As REX, complete an entire teleporter event while under 50% health.",
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"ACHIEVEMENT_MAGEFASTBOSS_NAME": "Artificer: Chunked!",
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"ACHIEVEMENT_MAGEFASTBOSS_DESCRIPTION": "As Artificer, fully defeat the teleporter boss in a one-second burst of damage.",
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"ACHIEVEMENT_MAGEAIRBORNEMULTIKILL_NAME": "Artificer: Orbital Bombardment",
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"ACHIEVEMENT_MAGEAIRBORNEMULTIKILL_DESCRIPTION": "As Artificer, kill 15 enemies before touching the ground.",
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"ACHIEVEMENT_MAGEMULTIKILL_NAME": "Artificer: Massacre",
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"ACHIEVEMENT_MAGEMULTIKILL_DESCRIPTION": "As Artificer, perform a multikill of 20 enemies.",
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"ACHIEVEMENT_BURNTODEATH_NAME": "Warm For Life",
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"ACHIEVEMENT_BURNTODEATH_DESCRIPTION": "Die three times while burning.",
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"ACHIEVEMENT_ENGIKILLBOSSQUICK_NAME": "Engineer: 100% Calculated",
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"ACHIEVEMENT_ENGIKILLBOSSQUICK_DESCRIPTION": "As Engineer, defeat the teleporter boss in less than 5 seconds after it spawns.",
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"ACHIEVEMENT_TREEBOTDUNKCLAYBOSS_NAME": "REX: Dunked",
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"ACHIEVEMENT_TREEBOTDUNKCLAYBOSS_DESCRIPTION": "As REX, kill a Clay Dunestrider on Abandoned Aqueduct by throwing it into a pit.",
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"ACHIEVEMENT_LOADERSPEEDRUN_NAME": "Loader: Swing By",
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"ACHIEVEMENT_LOADERSPEEDRUN_DESCRIPTION": "As Loader, reach and proceed through the Celestial Portal in 25 minutes or less.",
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"ACHIEVEMENT_COMMANDONONLUNARENDURANCE_NAME": "Commando: Incorruptible",
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"ACHIEVEMENT_COMMANDONONLUNARENDURANCE_DESCRIPTION": "As Commando, clear 20 stages in a single run without picking up any Lunar items.",
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"ACHIEVEMENT_COMMANDOCLEARGAMEMONSOON_NAME": "Commando: Mastery",
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"ACHIEVEMENT_COMMANDOCLEARGAMEMONSOON_DESCRIPTION": "As Commando, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_TOOLBOTCLEARGAMEMONSOON_NAME": "MUL-T: Mastery",
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"ACHIEVEMENT_TOOLBOTCLEARGAMEMONSOON_DESCRIPTION": "As MUL-T, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_HUNTRESSCLEARGAMEMONSOON_NAME": "Huntress: Mastery",
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"ACHIEVEMENT_HUNTRESSCLEARGAMEMONSOON_DESCRIPTION": "As Huntress, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_MAGECLEARGAMEMONSOON_NAME": "Artificer: Mastery",
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"ACHIEVEMENT_MAGECLEARGAMEMONSOON_DESCRIPTION": "As Artificer, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_MERCCLEARGAMEMONSOON_NAME": "Mercenary: Mastery",
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"ACHIEVEMENT_MERCCLEARGAMEMONSOON_DESCRIPTION": "As Mercenary, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_TREEBOTCLEARGAMEMONSOON_NAME": "REX: Mastery",
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"ACHIEVEMENT_TREEBOTCLEARGAMEMONSOON_DESCRIPTION": "As REX, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_LOADERCLEARGAMEMONSOON_NAME": "Loader: Mastery",
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"ACHIEVEMENT_LOADERCLEARGAMEMONSOON_DESCRIPTION": "As Loader, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_CROCOCLEARGAMEMONSOON_NAME": "Acrid: Mastery",
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"ACHIEVEMENT_CROCOCLEARGAMEMONSOON_DESCRIPTION": "As Acrid, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_ENGICLEARGAMEMONSOON_NAME": "Engineer: Mastery",
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"ACHIEVEMENT_ENGICLEARGAMEMONSOON_DESCRIPTION": "As Engineer, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_CAPTAINCLEARGAMEMONSOON_NAME": "Captain: Mastery",
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"ACHIEVEMENT_CAPTAINCLEARGAMEMONSOON_DESCRIPTION": "As Captain, beat the game or obliterate on Monsoon.",
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"ACHIEVEMENT_KILLBOSSQUANTITYINRUN_NAME": "Blockade Breaker",
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"ACHIEVEMENT_KILLBOSSQUANTITYINRUN_DESCRIPTION": "Kill 15 boss monsters in a single run.",
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"ACHIEVEMENT_DEFEATSUPERROBOBALLBOSS_NAME": "Guidance Offline",
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"ACHIEVEMENT_DEFEATSUPERROBOBALLBOSS_DESCRIPTION": "Defeat the unique guardian of Siren's Call.",
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"ACHIEVEMENT_BEATARENA_NAME": "...To Be Left Alone",
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"ACHIEVEMENT_BEATARENA_DESCRIPTION": "Stabilize the Cell in the Void Fields.",
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"ACHIEVEMENT_LOADERBIGSLAM_NAME": "Loader: Earthshatter",
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"ACHIEVEMENT_LOADERBIGSLAM_DESCRIPTION": "As Loader, land a Charged Gauntlet hit at 300mph or higher.",
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"ACHIEVEMENT_CROCOTOTALINFECTIONSMILESTONE_NAME": "Acrid: Pandemic",
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"ACHIEVEMENT_CROCOTOTALINFECTIONSMILESTONE_DESCRIPTION": "As Acrid, inflict Poison 1000 total times.",
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"ACHIEVEMENT_AUTOMATIONACTIVATION_NAME": "Automation Activation",
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"ACHIEVEMENT_AUTOMATIONACTIVATION_DESCRIPTION": "Activate 6 turrets in a single run.",
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"ACHIEVEMENT_CLEANUPDUTY_NAME": "Cleanup Duty",
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"ACHIEVEMENT_CLEANUPDUTY_DESCRIPTION": "Destroy 20 flying rocks in Sky Meadow.",
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"ACHIEVEMENT_NEVERBACKDOWN_NAME": "Never Back Down",
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"ACHIEVEMENT_NEVERBACKDOWN_DESCRIPTION": "In 4 consecutive stages don\u2019t leave the teleporter radius until it is fully charged.",
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"ACHIEVEMENT_OBTAINARTIFACTBOMB_NAME": "Trial of Spite",
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"ACHIEVEMENT_OBTAINARTIFACTBOMB_DESCRIPTION": "Complete the Trial of Spite.",
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"ACHIEVEMENT_OBTAINARTIFACTCOMMAND_NAME": "Trial of Command",
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"ACHIEVEMENT_OBTAINARTIFACTCOMMAND_DESCRIPTION": "Complete the Trial of Command.",
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"ACHIEVEMENT_OBTAINARTIFACTELITEONLY_NAME": "Trial of Honor",
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"ACHIEVEMENT_OBTAINARTIFACTELITEONLY_DESCRIPTION": "Complete the Trial of Honor.",
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"ACHIEVEMENT_OBTAINARTIFACTENIGMA_NAME": "Trial of Enigma",
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"ACHIEVEMENT_OBTAINARTIFACTENIGMA_DESCRIPTION": "Complete the Trial of Enigma.",
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"ACHIEVEMENT_OBTAINARTIFACTFRIENDLYFIRE_NAME": "Trial of Chaos",
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"ACHIEVEMENT_OBTAINARTIFACTFRIENDLYFIRE_DESCRIPTION": "Complete the Trial of Chaos.",
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"ACHIEVEMENT_OBTAINARTIFACTGLASS_NAME": "Trial of Glass",
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"ACHIEVEMENT_OBTAINARTIFACTGLASS_DESCRIPTION": "Complete the Trial of Glass.",
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"ACHIEVEMENT_OBTAINARTIFACTMIXENEMY_NAME": "Trial of Dissonance",
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"ACHIEVEMENT_OBTAINARTIFACTMIXENEMY_DESCRIPTION": "Complete the Trial of Dissonance.",
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"ACHIEVEMENT_OBTAINARTIFACTMONSTERTEAMGAINSITEMS_NAME": "Trial of Evolution",
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"ACHIEVEMENT_OBTAINARTIFACTMONSTERTEAMGAINSITEMS_DESCRIPTION": "Complete the Trial of Evolution.",
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"ACHIEVEMENT_OBTAINARTIFACTRANDOMSURVIVORONRESPAWN_NAME": "Trial of Metamorphosis",
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"ACHIEVEMENT_OBTAINARTIFACTRANDOMSURVIVORONRESPAWN_DESCRIPTION": "Complete the Trial of Metamorphosis.",
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"ACHIEVEMENT_OBTAINARTIFACTSACRIFICE_NAME": "Trial of Sacrifice",
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"ACHIEVEMENT_OBTAINARTIFACTSACRIFICE_DESCRIPTION": "Complete the Trial of Sacrifice.",
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"ACHIEVEMENT_OBTAINARTIFACTSHADOWCLONE_NAME": "Trial of Vengeance",
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"ACHIEVEMENT_OBTAINARTIFACTSHADOWCLONE_DESCRIPTION": "Complete the Trial of Vengeance.",
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"ACHIEVEMENT_OBTAINARTIFACTSINGLEMONSTERTYPE_NAME": "Trial of Kin",
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"ACHIEVEMENT_OBTAINARTIFACTSINGLEMONSTERTYPE_DESCRIPTION": "Complete the Trial of Kin.",
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"ACHIEVEMENT_OBTAINARTIFACTSWARMS_NAME": "Trial of Swarms",
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"ACHIEVEMENT_OBTAINARTIFACTSWARMS_DESCRIPTION": "Complete the Trial of Swarms.",
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"ACHIEVEMENT_OBTAINARTIFACTTEAMDEATH_NAME": "Trial of Death",
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"ACHIEVEMENT_OBTAINARTIFACTTEAMDEATH_DESCRIPTION": "Complete the Trial of Death.",
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"ACHIEVEMENT_OBTAINARTIFACTWEAKASSKNEES_NAME": "Trial of Frailty",
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"ACHIEVEMENT_OBTAINARTIFACTWEAKASSKNEES_DESCRIPTION": "Complete the Trial of Frailty.",
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"ACHIEVEMENT_OBTAINARTIFACTWISPONDEATH_NAME": "Trial of Soul",
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"ACHIEVEMENT_OBTAINARTIFACTWISPONDEATH_DESCRIPTION": "Complete the Trial of Soul.",
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"ACHIEVEMENT_COMMANDOFASTFIRSTSTAGECLEAR_NAME": "Commando: Godspeed",
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"ACHIEVEMENT_COMMANDOFASTFIRSTSTAGECLEAR_DESCRIPTION": "As Commando, fully charge the first-stage teleporter before the timer hits 5 minutes.",
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"ACHIEVEMENT_CROCOKILLSCAVENGER_NAME": "Acrid: Bad Medicine",
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"ACHIEVEMENT_CROCOKILLSCAVENGER_DESCRIPTION": "As Acrid, land the final blow on a Scavenger.",
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"ACHIEVEMENT_HUNTRESSALLGLAIVEBOUNCESKILL_NAME": "Huntress: Finishing Touch",
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"ACHIEVEMENT_HUNTRESSALLGLAIVEBOUNCESKILL_DESCRIPTION": "As Huntress, land a killing blow with every possible hit of a single glaive.",
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"ACHIEVEMENT_CROCOKILLWEAKENEMIESMILESTONE_NAME": "Acrid: Easy Prey",
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"ACHIEVEMENT_CROCOKILLWEAKENEMIESMILESTONE_DESCRIPTION": "As Acrid, land the killing blow on 50 total enemies that have 1 hit point left.",
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"ACHIEVEMENT_ENGICLEARTELEPORTERWITHZEROMONSTERS_NAME": "Engineer: Zero Sum",
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"ACHIEVEMENT_ENGICLEARTELEPORTERWITHZEROMONSTERS_DESCRIPTION": "As Engineer, finish charging the teleporter with zero monsters remaining on the stage.",
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|
||||
"ACHIEVEMENT_DIE20TIMES_NAME": "I Love Dying!",
|
||||
"ACHIEVEMENT_DIE20TIMES_DESCRIPTION": "Die 20 times.",
|
||||
|
||||
"ACHIEVEMENT_COMPLETEMAINENDING_NAME": "Washed Away",
|
||||
"ACHIEVEMENT_COMPLETEMAINENDING_DESCRIPTION": "Beat the game.",
|
||||
|
||||
"ACHIEVEMENT_COMPLETEMAINENDINGHARD_NAME": "The Calm",
|
||||
"ACHIEVEMENT_COMPLETEMAINENDINGHARD_DESCRIPTION": "Beat the game on Monsoon difficulty.",
|
||||
|
||||
"ACHIEVEMENT_CAPTAINBUYMEGADRONE_NAME": "Captain: Worth Every Penny",
|
||||
"ACHIEVEMENT_CAPTAINBUYMEGADRONE_DESCRIPTION": "As Captain, repair and recruit a TC-280 Prototype.",
|
||||
|
||||
"ACHIEVEMENT_CAPTAINVISITSEVERALSTAGES_NAME": "Captain: Wanderlust",
|
||||
"ACHIEVEMENT_CAPTAINVISITSEVERALSTAGES_DESCRIPTION": "As Captain, visit 10 different environments in a single run.",
|
||||
|
||||
"ACHIEVEMENT__NAME": "",
|
||||
"ACHIEVEMENT__DESCRIPTION": "",
|
||||
}
|
||||
}
|
69
Artifacts.txt
Executable file
69
Artifacts.txt
Executable file
@ -0,0 +1,69 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"ARTIFACT_GLASS_NAME": "Artifact of Glass",
|
||||
"ARTIFACT_GLASS_DESCRIPTION" : "Allies deal 500% damage, but have 10% health.",
|
||||
|
||||
"ARTIFACT_BOMB_NAME" : "Artifact of Spite",
|
||||
"ARTIFACT_BOMB_DESCRIPTION" : "Enemies drop multiple exploding bombs on death.",
|
||||
|
||||
"ARTIFACT_ENIGMA_NAME" : "Artifact of Enigma",
|
||||
"ARTIFACT_ENIGMA_DESCRIPTION" : "Spawn with a random equipment that changes every time it's activated.",
|
||||
|
||||
"ARTIFACT_SACRIFICE_NAME" : "Artifact of Sacrifice",
|
||||
"ARTIFACT_SACRIFICE_DESCRIPTION" : "Monsters drop items on death, but Chests no longer spawn.",
|
||||
|
||||
"ARTIFACT_SPIRIT_NAME" : "Artifact of Spirit",
|
||||
"ARTIFACT_SPIRIT_DESCRIPTION" : "All characters move faster at lower health.",
|
||||
|
||||
"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "Artifact of Metamorphosis",
|
||||
"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "Players always spawn as a random survivor.",
|
||||
|
||||
"ARTIFACT_WEAKASSKNEES_NAME": "Artifact of Frailty",
|
||||
"ARTIFACT_WEAKASSKNEES_DESCRIPTION": "Fall damage is doubled and lethal.",
|
||||
|
||||
"ARTIFACT_WISPONDEATH_NAME": "Artifact of Soul",
|
||||
"ARTIFACT_WISPONDEATH_DESCRIPTION": "Wisps emerge from defeated monsters.",
|
||||
|
||||
"ARTIFACT_ELITEONLY_NAME": "Artifact of Honor",
|
||||
"ARTIFACT_ELITEONLY_DESCRIPTION": "Enemies can only spawn as elites.",
|
||||
|
||||
"ARTIFACT_SINGLEMONSTERTYPE_NAME": "Artifact of Kin",
|
||||
"ARTIFACT_SINGLEMONSTERTYPE_DESCRIPTION": "Monsters will be of only one type per stage.",
|
||||
|
||||
"ARTIFACT_MIXENEMY_NAME": "Artifact of Dissonance",
|
||||
"ARTIFACT_MIXENEMY_DESCRIPTION": "Monsters can appear outside their usual environments.",
|
||||
|
||||
"ARTIFACT_SHADOWCLONE_NAME": "Artifact of Vengeance",
|
||||
"ARTIFACT_SHADOWCLONE_DESCRIPTION": "Your relentless doppelganger will invade every 10 minutes.",
|
||||
|
||||
"ARTIFACT_TEAMDEATH_NAME": "Artifact of Death",
|
||||
"ARTIFACT_TEAMDEATH_DESCRIPTION": "When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.",
|
||||
"ARTIFACT_TEAMDEATH_DEATHMESSAGE": "<style=cDeath><b>{0}'s death ripples forth.</b></style>",
|
||||
"ARTIFACT_TEAMDEATH_DEATHMESSAGE_2P": "<style=cDeath><b>Your demise has catastrophic effect.</b></style>",
|
||||
|
||||
"ARTIFACT_SWARMS_NAME": "Artifact of Swarms",
|
||||
"ARTIFACT_SWARMS_DESCRIPTION": "Monster spawns are doubled, but monster maximum health is halved.",
|
||||
|
||||
"ARTIFACT_COMMAND_NAME": "Artifact of Command",
|
||||
"ARTIFACT_COMMAND_DESCRIPTION": "Choose your items.",
|
||||
"ARTIFACT_COMMAND_CUBE_INTERACTION_PROMPT": "Open",
|
||||
"ARTIFACT_COMMAND_INTERACTION_HEADER" : "What is your Command?",
|
||||
"ARTIFACT_COMMAND_CUBE_WHITE_NAME" : "White Command Essence",
|
||||
"ARTIFACT_COMMAND_CUBE_GREEN_NAME" : "Green Command Essence",
|
||||
"ARTIFACT_COMMAND_CUBE_RED_NAME" : "Red Command Essence",
|
||||
"ARTIFACT_COMMAND_CUBE_YELLOW_NAME" : "Yellow Command Essence",
|
||||
"ARTIFACT_COMMAND_CUBE_ORANGE_NAME" : "Orange Command Essence",
|
||||
"ARTIFACT_COMMAND_CUBE_BLUE_NAME" : "Blue Command Essence",
|
||||
"ARTIFACT_COMMAND_CUBE_UNKNOWN_NAME" : "Unknown Command Essence",
|
||||
|
||||
"ARTIFACT_MONSTERTEAMGAINSITEMS_NAME": "Artifact of Evolution",
|
||||
"ARTIFACT_MONSTERTEAMGAINSITEMS_DESCRIPTION": "Monsters gain items between stages.",
|
||||
|
||||
"ARTIFACT_FRIENDLYFIRE_NAME": "Artifact of Chaos",
|
||||
"ARTIFACT_FRIENDLYFIRE_DESCRIPTION": "Friendly fire is enabled for both survivors and monsters alike.",
|
||||
|
||||
"ARTIFACT_NONE_NAME" : "Disable Artifact",
|
||||
"ARTIFACT_NONE_DESCRIPTION" : "Disables the selected Artifact.",
|
||||
}
|
||||
}
|
347
CharacterBodies.txt
Executable file
347
CharacterBodies.txt
Executable file
File diff suppressed because one or more lines are too long
24
CharacterSelect.txt
Executable file
24
CharacterSelect.txt
Executable file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"CHARACTER_SELECT_TITLE": "Character Select",
|
||||
"CHARACTER_SELECT_SELECT_SURVIVOR" : "Select a Survivor",
|
||||
"SURVIVOR_OVERVIEW": "Overview",
|
||||
"SURVIVOR_SKILLS": "Skills",
|
||||
"SURVIVOR_LOADOUT": "Loadout",
|
||||
"CHARACTER_SELECT_READY": "Ready",
|
||||
"CHARACTER_SELECT_LOCKED_IN": "Locked In",
|
||||
|
||||
"LOADOUT_SKILL_PRIMARY": "Primary",
|
||||
"LOADOUT_SKILL_SECONDARY": "Secondary",
|
||||
"LOADOUT_SKILL_UTILITY": "Utility",
|
||||
"LOADOUT_SKILL_SPECIAL": "Special",
|
||||
"LOADOUT_SKILL_MISC": "Misc",
|
||||
"LOADOUT_SKIN": "Skin",
|
||||
|
||||
"CHARACTER_DESCRIPTION_AND_UNLOCK_FORMAT" : "{0}\n\n{1}",
|
||||
|
||||
"RANDOM_VOTE_NAME" : "Randomize",
|
||||
"RANDOM_VOTE_DESCRIPTION" : "Vote for random choices.",
|
||||
}
|
||||
}
|
25
Controls.txt
Executable file
25
Controls.txt
Executable file
@ -0,0 +1,25 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"ACTION_MOVE_HORIZONTAL" : "Move Horizontal",
|
||||
"ACTION_MOVE_VERTICAL" : "Move Vertical",
|
||||
"ACTION_AIM_HORIZONTAL_MOUSE" : "Aim Horizontal",
|
||||
"ACTION_AIM_VERTICAL_MOUSE" : "Aim Vertical",
|
||||
"ACTION_AIM_HORIZONTAL_STICK" : "Aim Horizontal",
|
||||
"ACTION_AIM_VERTICAL_STICK" : "Aim Vertical",
|
||||
"ACTION_JUMP" : "Jump",
|
||||
"ACTION_SPRINT" : "Toggle Sprint",
|
||||
"ACTION_INTERACT" : "Interact",
|
||||
"ACTION_EQUIPMENT" : "Activate Equipment",
|
||||
"ACTION_PRIMARY_SKILL" : "Primary Skill",
|
||||
"ACTION_SECONDARY_SKILL" : "Secondary Skill",
|
||||
"ACTION_UTILITY_SKILL" : "Utility Skill",
|
||||
"ACTION_SPECIAL_SKILL" : "Special Skill",
|
||||
"ACTION_INFO" : "Info Screen",
|
||||
"ACTION_PING" : "Ping",
|
||||
"ACTION_MOVE_VERTICAL_POSITIVE" : "Move Forward",
|
||||
"ACTION_MOVE_VERTICAL_NEGATIVE" : "Move Backward",
|
||||
"ACTION_MOVE_HORIZONTAL_POSITIVE" : "Move Right",
|
||||
"ACTION_MOVE_HORIZONTAL_NEGATIVE" : "Move Left",
|
||||
}
|
||||
}
|
29
Cutscene.txt
Executable file
29
Cutscene.txt
Executable file
@ -0,0 +1,29 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ",
|
||||
"CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'",
|
||||
"CUTSCENE_INTRO_SUBTITLE_1" : "We're here, Captain. The distress beacon came from this exact coordinate.",
|
||||
"CUTSCENE_INTRO_SUBTITLE_2" : "This planet... it isn't on any star maps we know. This area isn't even on route... ",
|
||||
"CUTSCENE_INTRO_SUBTITLE_3" : "Any visuals on the Contact Light?",
|
||||
"CUTSCENE_INTRO_SUBTITLE_4" : "No sir... just debris.",
|
||||
"CUTSCENE_INTRO_SUBTITLE_5" : "Any signs of survivors?",
|
||||
"CUTSCENE_INTRO_SUBTITLE_6" : "....No sir. Bioscanner is dark.",
|
||||
"CUTSCENE_INTRO_SUBTITLE_7" : "Sir... the distress beacon. It mentioned... it mentioned a lot.",
|
||||
"CUTSCENE_INTRO_SUBTITLE_8" : "Monsters, and fighting, and...",
|
||||
"CUTSCENE_INTRO_SUBTITLE_9" : "...Sir... do you think we're ready?",
|
||||
"CUTSCENE_INTRO_SUBTITLE_10" : "Sir?",
|
||||
|
||||
"GENERIC_OUTRO_FLAVOR" : "..and so it left, hopeful for meaning.",
|
||||
"COMMANDO_OUTRO_FLAVOR" : "..and so he left, with everything but his humanity.",
|
||||
"HUNTRESS_OUTRO_FLAVOR" : "..and so she left, her soul still remaining on the planet.",
|
||||
"ENGI_OUTRO_FLAVOR" : "..and so he left, more steel and circuit than man.",
|
||||
"TREEBOT_OUTRO_FLAVOR" : "..and so it left, ready to grow into something more.",
|
||||
"CROCO_OUTRO_FLAVOR" : "..and so it left, with delusions of freedom.",
|
||||
"LOADER_OUTRO_FLAVOR" : "..and so she left, heart still racing.",
|
||||
"MERC_OUTRO_FLAVOR" : "..and so he left, with terrible power in shaking hands.",
|
||||
"CAPTAIN_OUTRO_FLAVOR" : "..and so he left, with a new tale to tell.",
|
||||
"TOOLBOT_OUTRO_FLAVOR" : "..and so it left, ready to recharge.",
|
||||
"MAGE_OUTRO_FLAVOR" : "..and so she left, in love with a new passion: to explore.",
|
||||
}
|
||||
}
|
54
Dialogue.txt
Executable file
54
Dialogue.txt
Executable file
@ -0,0 +1,54 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"BROTHER_DIALOGUE_FORMAT" : "<color=#c6d5ff><size=120%>Mithrix: {0}</color></size>",
|
||||
|
||||
//[HURT BROTHER],
|
||||
"BROTHER_SPAWN_PHASE1_1" : "Pray.",
|
||||
"BROTHER_SPAWN_PHASE1_2" : "Beg.",
|
||||
"BROTHER_SPAWN_PHASE1_3" : "Die.",
|
||||
"BROTHER_SPAWN_PHASE1_4" : "Be slaughtered.",
|
||||
|
||||
"BROTHER_DAMAGEDEALT_1" : "Bleed.",
|
||||
"BROTHER_DAMAGEDEALT_2" : "Now is the time for fear.",
|
||||
"BROTHER_DAMAGEDEALT_3" : "Weak.",
|
||||
"BROTHER_DAMAGEDEALT_4" : "Frail - and soft.",
|
||||
"BROTHER_DAMAGEDEALT_5" : "You are nothing.",
|
||||
"BROTHER_DAMAGEDEALT_6" : "Mistake.",
|
||||
"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.",
|
||||
"BROTHER_DAMAGEDEALT_8" : "Break beneath me.",
|
||||
"BROTHER_DAMAGEDEALT_9" : "Slow.",
|
||||
"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.",
|
||||
|
||||
"BROTHER_KILL_1" : "Return to dirt.",
|
||||
"BROTHER_KILL_2" : "Submit, vermin.",
|
||||
"BROTHER_KILL_3" : "Die, vermin.",
|
||||
"BROTHER_KILL_4" : "Die, weakling.",
|
||||
"BROTHER_KILL_5" : "Become memories.",
|
||||
|
||||
//[HURT BROTHER],
|
||||
"BROTHERHURT_DAMAGEDEALT_1" : "BLEED.",
|
||||
"BROTHERHURT_DAMAGEDEALT_2" : "SCREAM.",
|
||||
"BROTHERHURT_DAMAGEDEALT_3" : "WHERE'S YOUR INFLUENCE?",
|
||||
"BROTHERHURT_DAMAGEDEALT_4" : "FLEETING STRENGTH.",
|
||||
"BROTHERHURT_DAMAGEDEALT_5" : "FRAIL.",
|
||||
"BROTHERHURT_DAMAGEDEALT_6" : "BREAK.",
|
||||
"BROTHERHURT_DAMAGEDEALT_7" : "FALSE STRENGTH.",
|
||||
"BROTHERHURT_DAMAGEDEALT_8" : "DRAIN.",
|
||||
"BROTHERHURT_DAMAGEDEALT_9" : "DIE, VERMIN.",
|
||||
"BROTHERHURT_DAMAGEDEALT_10" : "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.",
|
||||
|
||||
"BROTHERHURT_KILL_1" : "DIE.",
|
||||
"BROTHERHURT_KILL_2" : "WEAK.",
|
||||
"BROTHERHURT_KILL_3" : "USELESS.",
|
||||
"BROTHERHURT_KILL_4" : "AS I THOUGHT...",
|
||||
"BROTHERHURT_KILL_5" : "VERMIN.",
|
||||
|
||||
"BROTHERHURT_DEATH_1" : "NO... NOT NOW...",
|
||||
"BROTHERHURT_DEATH_2" : "WHY... WHY NOW...?",
|
||||
"BROTHERHURT_DEATH_3" : "NO... NO...!",
|
||||
"BROTHERHURT_DEATH_4" : "BROTHER... HELP ME...!",
|
||||
"BROTHERHURT_DEATH_5" : "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?",
|
||||
"BROTHERHURT_DEATH_6" : "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...",
|
||||
}
|
||||
}
|
16
Difficulty.txt
Executable file
16
Difficulty.txt
Executable file
@ -0,0 +1,16 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"DIFFICULTY_BAR_0": "Very Easy",
|
||||
"DIFFICULTY_BAR_1": "Easy",
|
||||
"DIFFICULTY_BAR_2": "Medium",
|
||||
"DIFFICULTY_BAR_3": "Hard",
|
||||
"DIFFICULTY_BAR_4": "Very Hard",
|
||||
"DIFFICULTY_BAR_5": "Insane",
|
||||
"DIFFICULTY_BAR_6": "Impossible",
|
||||
"DIFFICULTY_BAR_7": "I SEE YOU",
|
||||
"DIFFICULTY_BAR_8": "I'M COMING FOR YOU",
|
||||
"DIFFICULTY_BAR_9": "HAHAHAHAHAHA",
|
||||
"STAGE_COUNT_FORMAT" : "<style=cSub>Stage\n</style> {0}",
|
||||
}
|
||||
}
|
8
Discord.json
Executable file
8
Discord.json
Executable file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"strings": {
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_SINGLEPLAYER_GAME": "Singleplayer",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_LOBBY_GAME": "Playing in a Group",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_SERVER_GAME": "Playing on a Server",
|
||||
"DISCORD_RICHPRESENCE_STATE_IN_LOBBY_MENU": "Creating a Group"
|
||||
}
|
||||
}
|
8
EarlyAccess.txt
Executable file
8
EarlyAccess.txt
Executable file
@ -0,0 +1,8 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"EARLY_ACCESS_DISCLAIMER": "Thank you for playing Risk of Rain 2! \r\n\r\nPlease remember that RoR2 is still in active development during Early Access! You may run into missing or partially complete features <sprite name=\"WIP\">.\r\n\r\nPlease send us feedback or bug reports at contact@hopoogames.com. You can also join us in our official Discord channel, accessible under 'Music & More'. \r\n\r\nSee you on the planet.\r\n\r\n<i>- Hopoo Games<\/i>",
|
||||
"EARLY_ACCESS_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... error.\r\n$ Resolving... error.\r\n$ Combing for relevant data...\r\nError!\r\nOutputting error log...\r\n<\/style>\r\n\r\nThere seems to be no data. Please retry again.\r\n",
|
||||
}
|
||||
}
|
||||
|
25
Eclipse.txt
Executable file
25
Eclipse.txt
Executable file
@ -0,0 +1,25 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"ECLIPSE_GAMEMODE_NAME" : "Eclipse",
|
||||
"ECLIPSE_GAMEMODE_DESCRIPTION" : "<style=cIsUtility>Eclipse</style> is a gamemode that adds stacking challenge modifiers to your run.\n\nEach time you <style=cIsUtility>beat the game</style>, your Eclipse level <style=cIsUtility>permanently increases</style> with that Survivor, up to a maximum of <style=cIsUtility>8</style> times.",
|
||||
"ECLIPSE_GAMEMODE_START" : "Start Eclipse",
|
||||
|
||||
"ECLIPSE_1_NAME" : "Eclipse (1)",
|
||||
"ECLIPSE_2_NAME" : "Eclipse (2)",
|
||||
"ECLIPSE_3_NAME" : "Eclipse (3)",
|
||||
"ECLIPSE_4_NAME" : "Eclipse (4)",
|
||||
"ECLIPSE_5_NAME" : "Eclipse (5)",
|
||||
"ECLIPSE_6_NAME" : "Eclipse (6)",
|
||||
"ECLIPSE_7_NAME" : "Eclipse (7)",
|
||||
"ECLIPSE_8_NAME" : "Eclipse (8)",
|
||||
"ECLIPSE_1_DESCRIPTION" : "Starts at baseline Monsoon difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style></style>",
|
||||
"ECLIPSE_2_DESCRIPTION" : "Starts at baseline Monsoon difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius: <style=cIsHealth>-50%</style></style>",
|
||||
"ECLIPSE_3_DESCRIPTION" : "Starts at baseline Monsoon difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage: <style=cIsHealth>+100% and lethal</style></style>",
|
||||
"ECLIPSE_4_DESCRIPTION" : "Starts at baseline Monsoon difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage: <style=cIsHealth>+100% and lethal</style>\n<mspace=0.5em>(4)</mspace> Enemy Speed: <style=cIsHealth>+40%</style></style>",
|
||||
"ECLIPSE_5_DESCRIPTION" : "Starts at baseline Monsoon difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage: <style=cIsHealth>+100% and lethal</style>\n<mspace=0.5em>(4)</mspace> Enemy Speed: <style=cIsHealth>+40%</style>\n<mspace=0.5em>(5)</mspace> Ally Healing: <style=cIsHealth>-50%</style></style>",
|
||||
"ECLIPSE_6_DESCRIPTION" : "Starts at baseline Monsoon difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage: <style=cIsHealth>+100% and lethal</style>\n<mspace=0.5em>(4)</mspace> Enemy Speed: <style=cIsHealth>+40%</style>\n<mspace=0.5em>(5)</mspace> Ally Healing: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(6)</mspace> Enemy Gold Drops: <style=cIsHealth>-20%</style></style>",
|
||||
"ECLIPSE_7_DESCRIPTION" : "Starts at baseline Monsoon difficulty.<style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(2)</mspace> Teleporter Radius: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(3)</mspace> Ally Fall Damage: <style=cIsHealth>+100% and lethal</style>\n<mspace=0.5em>(4)</mspace> Enemy Speed: <style=cIsHealth>+40%</style>\n<mspace=0.5em>(5)</mspace> Ally Healing: <style=cIsHealth>-50%</style>\n<mspace=0.5em>(6)</mspace> Enemy Gold Drops: <style=cIsHealth>-20%</style>\n<mspace=0.5em>(7)</mspace> Enemy Cooldowns: <style=cIsHealth>-50%</style></style>",
|
||||
"ECLIPSE_8_DESCRIPTION" : "\"You only celebrate in the light... because I allow it.\" \n\nStarts at baseline Monsoon difficulty. <style=cSub>\n\n<mspace=0.5em>(1)</mspace> Ally Starting Health: <style=cIsHealth>-50%</style> \n<mspace=0.5em>(2)</mspace> Teleporter Radius: <style=cIsHealth>-50%</style> \n<mspace=0.5em>(3)</mspace> Ally Fall Damage: <style=cIsHealth>+100% and lethal</style> \n<mspace=0.5em>(4)</mspace> Enemy Speed: <style=cIsHealth>+40%</style> \n<mspace=0.5em>(5)</mspace> Ally Healing: <style=cIsHealth>-50%</style> \n<mspace=0.5em>(6)</mspace> Enemy Gold Drops: <style=cIsHealth>-20%</style> \n<mspace=0.5em>(7)</mspace> Enemy Cooldowns: <style=cIsHealth>-50%</style> \n<mspace=0.5em>(8)</mspace> Allies recieve <style=cIsHealth>permanent damage</style></style>"
|
||||
}
|
||||
}
|
154
Equipment.txt
Executable file
154
Equipment.txt
Executable file
@ -0,0 +1,154 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"EQUIPMENT_COMMANDMISSILE_NAME": "Disposable Missile Launcher",
|
||||
"EQUIPMENT_COMMANDMISSILE_PICKUP": "Fire a swarm of missiles.",
|
||||
"EQUIPMENT_COMMANDMISSILE_DESC": "Fire a swarm of <style=cIsDamage>12</style> missiles that deal <style=cIsDamage>12x300% damage</style>.",
|
||||
|
||||
"EQUIPMENT_FRUIT_NAME": "Foreign Fruit",
|
||||
"EQUIPMENT_FRUIT_PICKUP": "Heal on use.",
|
||||
"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
|
||||
|
||||
"EQUIPMENT_METEOR_NAME": "Glowing Meteorite",
|
||||
"EQUIPMENT_METEOR_PICKUP": "Rain meteors from the sky, <color=#FF7F7F>hurting both enemies and allies.</color>",
|
||||
"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
|
||||
"EQUIPMENT_METEOR_LORE" : "What a... peculiar piece of the stars that serendipity has brought us. I'm sure you can make more. The ratios are simple. It should be quite fun.",
|
||||
|
||||
"EQUIPMENT_SOULJAR_NAME": "Jar of Souls",
|
||||
"EQUIPMENT_SOULJAR_PICKUP": "Summon a ghost for every enemy on the screen.",
|
||||
"EQUIPMENT_SOULJAR_DESC": "Duplicate every enemy as a ghost to fight on your side for 15 seconds.",
|
||||
|
||||
"EQUIPMENT_BLACKHOLE_NAME": "Primordial Cube",
|
||||
"EQUIPMENT_BLACKHOLE_PICKUP": "Fire a black hole that draws enemies in.",
|
||||
"EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that <style=cIsUtility>draws enemies within 30m into its center</style>. Lasts 10 seconds",
|
||||
|
||||
"EQUIPMENT_GHOSTGUN_NAME": "Reaper's Remorse",
|
||||
"EQUIPMENT_GHOSTGUN_PICKUP": "Summon a ghostly revolver that doubles damage on kill.",
|
||||
"EQUIPMENT_GHOSTGUN_DESC": "Ghost Gun description.",
|
||||
|
||||
"EQUIPMENT_CRITONUSE_NAME": "Ocular HUD",
|
||||
"EQUIPMENT_CRITONUSE_PICKUP": "Gain 100% Critical Strike Chance for 8 seconds.",
|
||||
"EQUIPMENT_CRITONUSE_DESC": "Gain <style=cIsDamage>+100% Critical Strike Chance</style> for 8 seconds.",
|
||||
"EQUIPMENT_CRITONUSE_LORE": "Order: Ocular HUD\r\nTracking Number: 871*****\r\nEstimated Delivery: 09\/06\/2056\r\nShipping Method: Standard\r\nShipping Address: Greivenkamp, 5th Houston St, Prism Tower, Earth\r\nShipping Details:\r\n\r\nI wish you hadn't asked me for help. I was contacted by [REDACTED] and they explained... well, some things. Using their instructions, I was able to design this interface for prolonged exactness. The beauty of it all is that it will compound with any previous precision enhancing tools. Digital plus optical is the way to go.\r\n\r\nWhile I still don't know everything, I feel like I'm already in too deep. You won't hear from me anymore after this.\r\n",
|
||||
|
||||
"EQUIPMENT_DRONEBACKUP_NAME": "The Back-up",
|
||||
"EQUIPMENT_DRONEBACKUP_PICKUP": "Call drones for back up. Lasts 25 seconds.",
|
||||
"EQUIPMENT_DRONEBACKUP_DESC": "Call <style=cIsDamage>4 Strike Drones</style> to fight for you. Lasts 25 seconds.",
|
||||
"EQUIPMENT_DRONEBACKUP_LORE": "\"The inclusion of Rapid Response Drone Squadrons (RRDS) by local law enforcement marked a dire turning point of Plank's Rebellion. After its massive \"success\" in quelling the Rebellion - and subsequent implementation across Mercury - underground drone hackers became highly sought after by black market users.\"\r\n\r\n-Overview of Drone Technology, Vol.2\r\n",
|
||||
|
||||
"EQUIPMENT_BFG_NAME": "Preon Accumulator",
|
||||
"EQUIPMENT_BFG_PICKUP": "Fire a ball of energy that electrocutes nearby enemies before detonating.",
|
||||
"EQUIPMENT_BFG_DESC": "Fires preon tendrils, zapping enemies within 35m for up to <style=cIsDamage>600% damage/second</style>. On contact, detonate in an enormous 20m explosion for <style=cIsDamage>4000% damage</style>.",
|
||||
"EQUIPMENT_BFG_LORE" : "Order: Particle Accelerator Component\r\nTracking Number: 993******\r\nEstimated Delivery: 06\/06\/2056\r\nShipping Method: Volatile\r\nShipping Address: Advance Particle Research Center, Mesquite, Earth\r\n\r\nI still don't get how you keep losing so many accumulators. I build 'em tough, and they're supposed to last. I ran the numbers on the comm speeds, and I'm pretty sure you sent for this order less than two days after you should've got the last one. \r\n\r\nIf this keeps up, you're gonna punch a hole in something where it doesn't belong. You've got a real good sponsor, Jim, but this stuff ain't cheap to ship. And it sure as heck ain't fast. So, I'm sending you a custom part. One that's as tough as I can make, and with a safety to keep you from overcharging it - that I'm sure you'll bypass anyway. \r\n\r\nAt least try not to blow this one to bits for the first week, alright? Make our hometown look good. You're not gonna show up those fancy Europeans with a smoking scrap heap.\r\n",
|
||||
|
||||
"EQUIPMENT_JETPACK_NAME": "Milky Chrysalis",
|
||||
"EQUIPMENT_JETPACK_PICKUP": "Gain temporary flight.",
|
||||
"EQUIPMENT_JETPACK_DESC": "Sprout wings and <style=cIsUtility>fly for 15 seconds</style>. Gain <style=cIsUtility>+20% movement speed</style> for the duration.",
|
||||
"EQUIPMENT_JETPACK_LORE": "Order: Milky Chrysalis\r\nTracking Number: 393*****\r\nEstimated Delivery: 11/27/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Diptera Research Center, Io\r\nShipping Details:\r\n\r\nDeep within the plague wastes there is an alcove free from disease. It is home to a group of insects that have NOT acclimated to their environment. They survive not through resistance\u2026 but through transformation. \r\n\r\nI\u2019ve witnessed the creatures undergoing infinite states of metamorphosis. Each change that happens to them is reflected in the surrounding land. This constantly molds the area into something less toxic.\r\n\r\nI can\u2019t imagine that they don\u2019t have an upper limit - a final form. What adjustments would that final form bring? Are there any restrictions to what can be modified? I\u2019m sending this sample to you to study. Please be careful with it, as it\u2019s frozen in a cryo cell mid-transformation.\r\n",
|
||||
|
||||
"EQUIPMENT_LIGHTNING_NAME": "Royal Capacitor",
|
||||
"EQUIPMENT_LIGHTNING_PICKUP": "Call down a lightning strike on a targeted monster.",
|
||||
"EQUIPMENT_LIGHTNING_DESC": "Call down a lightning strike on a targeted monster, dealing <style=cIsDamage>3000% damage</style> and <style=cIsDamage>stunning</style> nearby monsters.",
|
||||
|
||||
"EQUIPMENT_GOLDGAT_NAME": "The Crowdfunder",
|
||||
"EQUIPMENT_GOLDGAT_PICKUP": "Toggle to fire. Costs gold per bullet.",
|
||||
"EQUIPMENT_GOLDGAT_DESC": "Fires a continuous barrage that deals <style=cIsDamage>100% damage per bullet</style>. Costs $1 per bullet. Cost increases over time.",
|
||||
"EQUIPMENT_GOLDGAT_LORE": "Order: The Crowdfunder\r\nTracking Number: 783*****\r\nEstimated Delivery: 05/09/2056\r\nShipping Method: Standard\r\nShipping Address: 206 29th Ave, High Chariot, Mercury \r\nShipping Details:\r\n\r\nThe wealthy overlords on Primas V went to great measures to break the will of the lower class. They kept the threat of injury and death constant, which helped to keep their servants in check, but this was only half of their method. \r\n\r\nTo further highlight the vast differences in status, their extravagant weapons were fueled by currency - they were literally throwing money at them.\r\n\r\nI don\u2019t have to tell you how that turned out for them. It\u2019s why my client is in hiding now and has to pawn these things off. He thanks you for your patronage in these trying times.\r\n",
|
||||
|
||||
"EQUIPMENT_PASSIVEHEALING_NAME": "Gnarled Woodsprite",
|
||||
"EQUIPMENT_PASSIVEHEALING_PICKUP":"Heal over time. Activate to send to an ally.",
|
||||
"EQUIPMENT_PASSIVEHEALING_DESC":"Gain a Woodsprite follower that heals for <style=cIsHealing>1.5% of your maximum health/second</style>. Can be sent to an ally to heal them for <style=cIsHealing>10% of their maximum health</style>.",
|
||||
"EQUIPMENT_PASSIVEHEALING_LORE":"Order: Gnarled Woodsprite\r\nTracking Number: 447*****\r\nEstimated Delivery: 01/16/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Happy Hope Children's Hospital, Waleton, Earth\r\nShipping Details:\r\n\r\nDr. Coleas's studies on the benefits of sprite-assisted care have paved the way for hospitals across Earth. These little guys take every opportunity to radiate amongst the injured and sick. \r\n\r\nWe've seen significant decreases in the recovery times of almost all patients. While effective, I'm not certain if this aura effect is transmitting anything at all. It might all be placebo; people could just be reacting to the spectacle of a cute lifeform putting on a light show in front of them.\r\n\r\nEither way, it's good to have them around, and I think they enjoy being around us too. I'm lucky enough to get to keep one in my home... for study purposes, of course. It may seem a little crass, but shipping these little guys in from off world does not seem to impact their attitude in the slightest.\r\n",
|
||||
|
||||
"EQUIPMENT_AFFIXRED_NAME": "Ifrit's Distinction",
|
||||
"EQUIPMENT_AFFIXRED_PICKUP": "Become an aspect of fire.",
|
||||
"EQUIPMENT_AFFIXRED_DESC": "",
|
||||
|
||||
"EQUIPMENT_AFFIXBLUE_NAME": "Silence Between Two Strikes",
|
||||
"EQUIPMENT_AFFIXBLUE_PICKUP": "Become an aspect of lightning.",
|
||||
"EQUIPMENT_AFFIXBLUE_DESC": "",
|
||||
|
||||
"EQUIPMENT_AFFIXGOLD_NAME": "Coven of Gold",
|
||||
"EQUIPMENT_AFFIXGOLD_PICKUP": "Become an aspect of fortune.",
|
||||
"EQUIPMENT_AFFIXGOLD_DESC": "",
|
||||
|
||||
"EQUIPMENT_AFFIXWHITE_NAME": "Her Biting Embrace",
|
||||
"EQUIPMENT_AFFIXWHITE_PICKUP": "Become an aspect of ice.",
|
||||
"EQUIPMENT_AFFIXWHITE_DESC": "",
|
||||
|
||||
"EQUIPMENT_AFFIXPOISON_NAME": "N'kuhana's Retort",
|
||||
"EQUIPMENT_AFFIXPOISON_PICKUP": "Become an aspect of corruption.",
|
||||
"EQUIPMENT_AFFIXPOISON_DESC": "",
|
||||
|
||||
"EQUIPMENT_AFFIXHAUNTED_NAME": "Spectral Circlet",
|
||||
"EQUIPMENT_AFFIXHAUNTED_PICKUP": "Become an aspect of incorporeality.",
|
||||
"EQUIPMENT_AFFIXHAUNTED_DESC": "",
|
||||
|
||||
"EQUIPMENT_BURNNEARBY_NAME" : "Helfire Tincture",
|
||||
"EQUIPMENT_BURNNEARBY_PICKUP" : "Burn everything nearby... <color=#FF7F7F>including you and allies.</color>\n",
|
||||
"EQUIPMENT_BURNNEARBY_DESC" : "Ignite ALL characters within 8m. Deal <style=cIsDamage>5% of your maximum health/second as burning</style> to yourself. The burn is <style=cIsDamage>0.5x</style> stronger on allies, and <style=cIsDamage>24x</style> stronger on enemies.",
|
||||
"EQUIPMENT_BURNNEARBY_LORE" : "<style=cMono>\n========================================\n==== MyBabel Machine Translator ====\n==== [Version 12.45.1.009 ] ======\n========================================\nTraining… <100000000 cycles>\nTraining… <1453461 cycles>\nComplete!\nDisplay result? Y/N\nY\n================================</style>\n[Grix] ignites. We measure the time. \n.....\n.....\n.....\n...\n..\n.\n\nToo ordered. Composition is settling - I scrape the mixture from the bottom. \n[Ouju] ignites. We measure the time.\n....\n...\n...\n..\n.\n\nToo smooth. Ratio can be greater. I flatten the mixture. Black ichor of [Ouju] begins to pool around my feet. \n[Rhisko] ignites. I measure the time.\n...\n.\n\nI increase the ratio of Tetrafoil. I saturate the mixture. Ichor floods the chamber. Ash flutters in the air before settling on the floor.\n...\nI ignite. <He> measures my time.\n...\n...\n...\n..\n..\n..\n.\n\n<Perfect.>\n<style=cMono>\n================================\n",
|
||||
|
||||
"EQUIPMENT_SOULCORRUPTOR_NAME": "EQUIPMENT_SOULCORRUPTOR_NAME",
|
||||
"EQUIPMENT_SOULCORRUPTOR_PICKUP": "EQUIPMENT_SOULCORRUPTOR_PICKUP",
|
||||
"EQUIPMENT_SOULCORRUPTOR_DESC": "EQUIPMENT_SOULCORRUPTOR_DESC",
|
||||
|
||||
"EQUIPMENT_SCANNER_NAME": "Radar Scanner",
|
||||
"EQUIPMENT_SCANNER_PICKUP": "Reveal all nearby interactables.",
|
||||
"EQUIPMENT_SCANNER_DESC": "<style=cIsUtility>Reveal</style> all interactables within 500m for <style=cIsUtility>10 seconds</style>.",
|
||||
|
||||
"EQUIPMENT_CRIPPLEWARD_NAME" : "Effigy of Grief",
|
||||
"EQUIPMENT_CRIPPLEWARD_PICKUP" : "Drop a permanent effigy that cripples ALL characters inside. Can place up to 5..",
|
||||
"EQUIPMENT_CRIPPLEWARD_DESC" : "ALL characters within are <style=cIsUtility>slowed by 50%</style> and have their <style=cIsDamage>armor reduced by 20</style>. Can place up to <style=cIsUtility>5</style>.",
|
||||
|
||||
"EQUIPMENT_GATEWAY_NAME" : "Eccentric Vase",
|
||||
"EQUIPMENT_GATEWAY_PICKUP" : "Create a quantum tunnel between two locations.",
|
||||
"EQUIPMENT_GATEWAY_DESC" : "Create a <style=cIsUtility>quantum tunnel</style> of up to <style=cIsUtility>1000m</style> in length. Lasts 30 seconds.",
|
||||
|
||||
"EQUIPMENT_TONIC_NAME" : "Spinel Tonic",
|
||||
"EQUIPMENT_TONIC_PICKUP" : "Gain a massive boost to ALL stats. <color=#FF7F7F>Chance to gain an affliction that reduces ALL stats.</color>",
|
||||
"EQUIPMENT_TONIC_DESC" : "Drink the Tonic, gaining a boost for 20 seconds. Increases <style=cIsDamage>damage</style> by <style=cIsDamage>+100%</style>. Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>+70%</style>. Increases <style=cIsDamage>armor</style> by <style=cIsDamage>+20</style>. Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>+50%</style>. Increases <style=cIsHealing>passive health regeneration</style> by <style=cIsHealing>+300%</style>. Increases <style=cIsUtility>movespeed</style> by <style=cIsUtility>+30%</style>.\n\nWhen the Tonic wears off, you have a <style=cIsHealth>20%</style> chance to gain a <style=cIsHealth>Tonic Affliction, reducing all of your stats</style> by <style=cIsHealth>-5%</style> <style=cStack>(-5% per stack)</style>.",
|
||||
|
||||
"EQUIPMENT_QUESTVOLATILEBATTERY_NAME" : "Fuel Array",
|
||||
"EQUIPMENT_QUESTVOLATILEBATTERY_PICKUP" : "Looks like it could power something. <color=#FF7F7F>EXTREMELY unstable...</color>",
|
||||
|
||||
"EQUIPMENT_CLEANSE_NAME" : "Blast Shower",
|
||||
"EQUIPMENT_CLEANSE_PICKUP" : "Cleanse all negative effects.",
|
||||
"EQUIPMENT_CLEANSE_DESC" : "<style=cIsUtility>Cleanse</style> all negative effects. Includes debuffs, damage over time, and nearby projectiles.",
|
||||
"EQUIPMENT_CLEANSE_LORE" : "Order: Blast Shower\r\nTracking Number: 152*****\r\nEstimated Delivery: 06/19/2056\r\nShipping Method: Standard\r\nShipping Address: Frontier Gate, Outer Edge Zone\r\nShipping Details:\r\n\r\nOuter Edge thanks you for your rewards redemption! It takes a real explorer to make their living on the frontier. As you undoubtedly know, REAL exploring is REAL messy. This portable unit will equip you with the modern convenience of taking a shower anywhere at any time!\r\n\r\nDisclaimer: Wear your protective suit while cleansing. Do not use product directly on skin. Blast Shower is only rated for B-class toxins and C-class foreign organisms. This company does not accept any responsibility for incidents as a result of an incomplete cleansing.\r\n",
|
||||
|
||||
"EQUIPMENT_FIREBALLDASH_NAME" : "Volcanic Egg",
|
||||
"EQUIPMENT_FIREBALLDASH_PICKUP" : "Transform into a speeding draconic fireball, dealing damage as you pass through enemies.",
|
||||
"EQUIPMENT_FIREBALLDASH_DESC" : "Turn into a <style=cIsDamage>draconic fireball</style> for <style=cIsDamage>5</style> seconds. Deal <style=cIsDamage>500% damage</style> on impact. Detonates at the end for <style=cIsDamage>800% damage</style>.",
|
||||
|
||||
"EQUIPMENT_GAINARMOR_NAME" : "Jade Elephant",
|
||||
"EQUIPMENT_GAINARMOR_PICKUP" : "Gain massive armor for 5 seconds.",
|
||||
"EQUIPMENT_GAINARMOR_DESC" : "Gain <style=cIsDamage>500 armor</style> for <style=cIsUtility>5 seconds.</style>",
|
||||
"EQUIPMENT_GAINARMOR_LORE": "Excerpt from the folk tale \"Clean as Jade\":\r\n\r\n\u201C... and while the peasants braced for the advancement of the Emperor\u2019s army, the stone carver finished her last strike on the giant sculpture. The clang of the flat tool against the beautiful, translucent green sheen of the solid surface echoed through the trees and around all the villagers. Their souls were cleansed and made whole by the heavenly stone, now formed into the imposing presence of an elephant.\r\n\r\nDetermination and resolve had essentially been carved into the very spirit of the ones, who, just moments ago were clutching their farming implements and make-shift weapons with trembling hands. The attack was repelled that day. The Emperor\u2019s army told stories about their metal weapons bouncing off the cloth of commoners. This inspiring encounter spread to other villages and...\u201D\r\n",
|
||||
|
||||
"EQUIPMENT_SAWMERANG_NAME": "Sawmerang",
|
||||
"EQUIPMENT_SAWMERANG_PICKUP": "Throw a fan of buzzing saws that come back to you.",
|
||||
"EQUIPMENT_SAWMERANG_DESC": "Throw <style=cIsDamage>three large saw blades</style> that slice through enemies for <style=cIsDamage>3x400%</style> damage. Also deals an additional <style=cIsDamage>3x100% damage per second</style> while <style=cIsDamage>bleeding</style> enemies. Can <style=cIsDamage>strike</style> enemies again on the way back.",
|
||||
"EQUIPMENT_SAWMERANG_LORE": "I'm so happy they let me bring my trusty disc toy on this trip! Trees need cutting? Disc toy. Baddies getting a little too close? Disc toy. Fun after-hours game of catch? Disc toy... but only if you're trained to catch it.",
|
||||
|
||||
"EQUIPMENT_RECYCLER_NAME": "Recycler",
|
||||
"EQUIPMENT_RECYCLER_PICKUP": "Transform an Item or Equipment into a different one. Can only recycle once.",
|
||||
"EQUIPMENT_RECYCLER_DESC": "<style=cIsUtility>Transform</style> an Item or Equipment into a different one. <style=cIsUtility>Can only be converted into the same tier one time</style>.",
|
||||
"EQUIPMENT_RECYCLER_LORE": "Order: \u201CTY-6G Recycler\u201D\r\nTracking Number: 02******\r\nEstimated Delivery: 11\\06\\2056\\\r\nShipping Method: Standard\r\nShipping Address: 700 Baler Ave, Seattle, Earth\r\nShipping Details:\r\n\r\nStandard issue recycling apparatus TY-6G. Please read the manual before operating. KEEP HANDS CLEAR OF THE TOP OPENING.\r\n\r\nUse included recycler rod to pack refuse into top. Our patented smart technology will find a new, usable form for the matter you insert. \r\n\r\nThank you for recycling!\r\n",
|
||||
|
||||
"EQUIPMENT_LIFESTEALONHIT_NAME": "Super Massive Leech",
|
||||
"EQUIPMENT_LIFESTEALONHIT_PICKUP": "Heal for a percentage of the damage you deal for 8 seconds.",
|
||||
"EQUIPMENT_LIFESTEALONHIT_DESC": "<style=cIsHealing>Heal</style> for <style=cIsHealing>20%</style> of the <style=cIsDamage>damage</style> you deal. Lasts <style=cIsHealing>8</style> seconds.",
|
||||
"EQUIPMENT_LIFESTEALONHIT_LORE": "Return: Super Massive Leech\r\nTracking Number: 817*****\r\nEstimated Delivery: 07/01/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Rare/Extinct Study Satellite, Beachfront, Saturn\r\nShipping Details:\r\n\r\nWhile the medical benefits of this creature are obvious, the psychological effects are not. Upon receiving a previous shipment, Carolyn took charge of research and experimentation with the organism. \r\n\r\nEverything was by the book until, one day, she walked into the lab with the specimen clearly attached to her neck. Incredibly startled, the rest of us eventually coaxed her into placing it back into containment.\r\n\r\nWe inspected the bite area but, after running all the standard tests, we did not observe any adverse side effects.\r\n\r\nShe stated that it made her feel fantastic, but no one else in the lab felt comfortable with her behavior.\r\n",
|
||||
|
||||
"EQUIPMENT_TEAMWARCRY_NAME": "Gorag's Opus",
|
||||
"EQUIPMENT_TEAMWARCRY_PICKUP": "You and all your allies enter a frenzy.",
|
||||
"EQUIPMENT_TEAMWARCRY_DESC": "All allies enter a <style=cIsDamage>frenzy</style> for <style=cIsUtility>7</style> seconds. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
|
||||
"EQUIPMENT_TEAMWARCRY_LORE": "<style=cMono>Audio transcription complete from \"Carrion Crows Tour 2055: Special Edition\"\r\n\r\nPrinting...</style>\r\n\r\n\"Halfway through the tour we were at this little shop down in Groveside and the guy at the desk is trying to sell us random junk.\"\r\n\r\n\"Yeah, he was totally out of the loop, had no idea who we were.\"\r\n\r\n\"Yep, anyways, as a joke, I\u2019m thinking I\u2019ll buy this ancient looking drum and use it on stage at the next show. Then we\u2019d circle back and show this guy a video of his merch being used in the biggest performance on the planet.\"\r\n\r\n\"We tried to find him again, but the shop was all shut down. Couldn\u2019t figure out what happened to him.\"\r\n\r\n\"Thing is, that drum drove our fans wild. It turned out to be our most successful tour ever.\"\r\n",
|
||||
|
||||
"EQUIPMENT_DEATHPROJECTILE_NAME": "Forgive Me Please",
|
||||
"EQUIPMENT_DEATHPROJECTILE_PICKUP": "Throw a cursed doll that repeatedly triggers your 'On Kill' effects.",
|
||||
"EQUIPMENT_DEATHPROJECTILE_DESC": "Throw a cursed doll out that <style=cIsDamage>triggers</style> any <style=cIsDamage>On-Kill</style> effects you have every <style=cIsUtility>1</style> second for <style=cIsUtility>8</style> seconds.",
|
||||
"EQUIPMENT_DEATHPROJECTILE_LORE": "There is a note pinned to the doll:\r\n\r\nAyy, you\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re really killing me.\r\n",
|
||||
}
|
||||
}
|
68
GameBrowser.json
Executable file
68
GameBrowser.json
Executable file
@ -0,0 +1,68 @@
|
||||
{
|
||||
"strings": {
|
||||
"GAME_BROWSER_NAME" : "Game Browser",
|
||||
"GAME_BROWSER_FILTER" : "Filters",
|
||||
"GAME_BROWSER_FILTER_SORTING" : "Sorting",
|
||||
"GAME_BROWSER_FILTER_SHOW_DEDICATED_SERVERS": "Dedicated Servers",
|
||||
"GAME_BROWSER_FILTER_SHOW_LISTEN_SERVERS": "Listen Servers",
|
||||
"GAME_BROWSER_FILTER_SHOW_LOBBIES": "Lobbies",
|
||||
"GAME_BROWSER_FILTER_SHOW_DROP_IN_GAMES": "Drop-In Enabled",
|
||||
"GAME_BROWSER_FILTER_SHOW_DIFFICULTY_EASY_GAMES": "Difficulty: Drizzle",
|
||||
"GAME_BROWSER_FILTER_SHOW_DIFFICULTY_NORMAL_GAMES": "Difficulty: Rainstorm",
|
||||
"GAME_BROWSER_FILTER_SHOW_DIFFICULTY_HARD_GAMES": "Difficulty: Monsoon",
|
||||
"GAME_BROWSER_FILTER_SHOW_GAMES_WITH_RULE_VOTING": "Rule Voting On",
|
||||
"GAME_BROWSER_FILTER_SHOW_GAMES_WITHOUT_RULE_VOTING": "Rule Voting Off",
|
||||
"GAME_BROWSER_FILTER_SHOW_PASSWORDED_GAMES": "Password-Protected",
|
||||
"GAME_BROWSER_FILTER_MAX_PING": "Max Ping",
|
||||
"GAME_BROWSER_FILTER_MUST_HAVE_PLAYERS": "Must Have Players",
|
||||
"GAME_BROWSER_FILTER_MUST_HAVE_ENOUGH_SLOTS": "Must Have Enough Slots",
|
||||
"GAME_BROWSER_FILTER_MIN_MAX_PLAYERS": "Minimum Capacity",
|
||||
"GAME_BROWSER_FILTER_MAX_MAX_PLAYERS": "Maximum Capacity",
|
||||
"GAME_BROWSER_FILTER_REQUIRED_TAGS": "Required Tags",
|
||||
"GAME_BROWSER_FILTER_FORBIDDEN_TAGS": "Forbidden Tags",
|
||||
"GAME_BROWSER_FILTER_SHOW_STARTED_GAMES": "Show Started Games",
|
||||
"GAME_BROWSER_FILTER_HIDE_INCOMPATIBLE_GAMES": "Hide Incompatible Games",
|
||||
|
||||
"GAME_BROWSER_SORTER_PING": "Ping",
|
||||
"GAME_BROWSER_SORTER_NAME": "Name",
|
||||
"GAME_BROWSER_SORTER_PLAYER_COUNT": "Player Count",
|
||||
"GAME_BROWSER_SORTER_MAX_PLAYER_COUNT": "Maximum Capacity",
|
||||
"GAME_BROWSER_SORTER_AVAILABLE_SLOTS": "Available Slots",
|
||||
|
||||
"GAME_BROWSER_REFRESH": "Refresh",
|
||||
|
||||
"GAME_BROWSER_HEADER_NAME": "Name",
|
||||
"GAME_BROWSER_HEADER_DIFFICULTY": "Difficulty",
|
||||
"GAME_BROWSER_HEADER_PING": "Ping",
|
||||
"GAME_BROWSER_HEADER_PLAYERS": "Players",
|
||||
"GAME_BROWSER_HEADER_TAGS": "Tags",
|
||||
"GAME_BROWSER_HEADER_ARTIFACTS": "Artifacts",
|
||||
|
||||
"REMOTE_GAME_DETAILS_WINDOW_TITLE": "Game Info",
|
||||
"REMOTE_GAME_DETAILS_NAME": "<style=cSub>Name:</style>\t\t{0}",
|
||||
"REMOTE_GAME_DETAILS_PING": "<style=cSub>Ping:</style>\t\t{0, 1}",
|
||||
"REMOTE_GAME_DETAILS_TAGS": "<style=cSub>Tags:</style>\t\t{0}",
|
||||
"REMOTE_GAME_DETAILS_GAMEMODE": "<style=cSub>Game Mode:</style>\t{0}",
|
||||
"REMOTE_GAME_DETAILS_MAP": "<style=cSub>Map:</style>\t\t{0}",
|
||||
"REMOTE_GAME_DETAILS_STATUS": "<style=cSub>Status:</style>\t{0}",
|
||||
"REMOTE_GAME_DETAILS_LOBBY_PLAYER_COUNT": "<style=cSub>Lobby Players:</style>\t{0,1}/{1,1}",
|
||||
"REMOTE_GAME_DETAILS_SERVER_PLAYER_COUNT": "<style=cSub>Players:</style>\t{0,1}/{1,1}",
|
||||
"REMOTE_GAME_DETAILS_PASSWORD": "<style=cSub>Password:\t</style>",
|
||||
"REMOTE_GAME_DETAILS_RULES": "<style=cSub>Rules:</style>",
|
||||
"REMOTE_GAME_DETAILS_PLAYERS": "<style=cSub>Players:</style>",
|
||||
|
||||
"REMOTE_GAME_STATUS_UNRESPONSIVE": "Not responding",
|
||||
"REMOTE_GAME_STATUS_RESPONSIVE": "Available",
|
||||
"REMOTE_GAME_STATUS_PENDING": "Pending...",
|
||||
|
||||
"REMOTE_GAME_DETAILS_FAVORITE": "Favorite: ",
|
||||
"REMOTE_GAME_DETAILS_BLACKLISTED": "Blacklisted: ",
|
||||
|
||||
"REMOTE_GAME_DETAILS_REFRESH": "Refresh",
|
||||
"REMOTE_GAME_DETAILS_JOIN_LOBBY": "Join Lobby",
|
||||
"REMOTE_GAME_DETAILS_JOIN_SERVER": "Join Server",
|
||||
|
||||
"REMOTE_GAME_DETAILS_WARNING_VERSION_MISMATCH": "Version differs between your local game and the remote game.",
|
||||
"REMOTE_GAME_DETAILS_WARNING_MOD_MISMATCH": "The active mods between your local game and the remote game do not match."
|
||||
}
|
||||
}
|
6
GameModes.json
Executable file
6
GameModes.json
Executable file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"strings": {
|
||||
"GAMEMODE_CLASSIC_RUN_NAME": "Classic",
|
||||
"GAMEMODE_WEEKLY_RUN_NAME": "Prismatic Trials",
|
||||
}
|
||||
}
|
33
HostGamePanel.json
Executable file
33
HostGamePanel.json
Executable file
@ -0,0 +1,33 @@
|
||||
{
|
||||
"strings": {
|
||||
"HOSTGAMEPANEL_TITLE": "Create Multiplayer Game",
|
||||
"HOSTGAMEPANEL_HEADER_SERVER_SETTINGS": "Game Settings",
|
||||
"HOSTGAMEPANEL_OPTION_SERVER_NAME": "Game Name",
|
||||
"HOSTGAMEPANEL_OPTION_SERVER_NAME_DESCRIPTION": "The name of your game.",
|
||||
"HOSTGAMEPANEL_DEFAULT_SERVER_NAME_FORMAT": "{0}'s Listen Server",
|
||||
|
||||
"HOSTGAMEPANEL_OPTION_GAME_MODE": "Game Mode",
|
||||
"HOSTGAMEPANEL_OPTION_GAME_MODE_DESCRIPTION": "The game mode you want to play.",
|
||||
|
||||
"HOSTGAMEPANEL_OPTION_PASSWORD": "Password",
|
||||
"HOSTGAMEPANEL_OPTION_PASSWORD_DESCRIPTION": "An optional password for your game. Players without a password won't be able to join your game.",
|
||||
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS": "Max Players",
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS_DESCRIPTION": "The maximum number of players allowed in your game.",
|
||||
"HOSTGAMEPANEL_MAX_PLAYERS_TOO_MANY_SLOTS_WARNING": "Risk of Rain 2 is designed for a maximum of 4 players. Performance, bandwidth, stability, and game balance may be negatively affected.",
|
||||
|
||||
"HOSTGAMEPANEL_CUSTOM_TAGS": "Custom Tags",
|
||||
"HOSTGAMEPANEL_CUSTOM_TAGS_DESCRIPTION": "Optional tags for your game. Players can filter your lobby with tags.",
|
||||
|
||||
"HOSTGAMEPANEL_ALLOW_RULE_VOTING": "Allow Rule Voting",
|
||||
"HOSTGAMEPANEL_ALLOW_RULE_VOTING_DESCRIPTION": "Whether or not players are allowed to vote for Difficulty, Artifacts, and more while in character selection.",
|
||||
|
||||
"HOSTGAMEPANEL_LOBBY_TYPE": "Lobby Visiblity",
|
||||
"HOSTGAMEPANEL_LOBBY_TYPE_DESCRIPTION": "Whether or not the game is Public, Private, or Friends Only.\n\nMust be set to Public to be displayed for other users.",
|
||||
|
||||
"HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER": "Visible to Master Server",
|
||||
"HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER_DESCRIPTION": "Whether or not the game is visible to other players in their Server Browser.",
|
||||
|
||||
"HOSTGAMEPANEL_HOST": "Start Game"
|
||||
}
|
||||
}
|
237
Interactors.txt
Executable file
237
Interactors.txt
Executable file
@ -0,0 +1,237 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
//[INTERACTABLES],
|
||||
"SURVIVOR_POD_HATCH_OPEN_CONTEXT": "Exit Escape Pod",
|
||||
"SURVIVOR_POD_OPEN_PANEL_CONTEXT" : "Open Panel",
|
||||
"TELEPORTER_NAME": "Teleporter",
|
||||
"TELEPORTER_BEGIN_CONTEXT": "Activate Teleporter..?",
|
||||
"TELEPORTER_END_CONTEXT": "Enter Teleporter",
|
||||
|
||||
"BARREL1_NAME": "Barrel",
|
||||
"BARREL1_CONTEXT": "Open barrel",
|
||||
|
||||
"LOCKBOX_NAME": "Rusty Lockbox",
|
||||
"LOCKBOX_CONTEXT": "Open Rusty Lockbox",
|
||||
|
||||
"EQUIPMENTBARREL_NAME": "Equipment Barrel",
|
||||
"EQUIPMENTBARREL_CONTEXT": "Open equipment barrel",
|
||||
|
||||
//[CHESTS],
|
||||
"OLDCHEST_NAME": "Old Chest",
|
||||
"OLDCHEST_CONTEXT": "",
|
||||
|
||||
"CHEST1_NAME": "Chest",
|
||||
"CHEST1_CONTEXT": "Open chest",
|
||||
|
||||
"CHEST1_STEALTHED_NAME": "Cloaked Chest",
|
||||
"CHEST1_STEALTHED_CONTEXT": "Open cloaked chest",
|
||||
|
||||
"CHEST2_NAME": "Large Chest",
|
||||
"CHEST2_CONTEXT": "Open large chest",
|
||||
|
||||
"GOLDCHEST_NAME": "Legendary Chest",
|
||||
"GOLDCHEST_CONTEXT": "Open Legendary Chest",
|
||||
|
||||
"TIMEDCHEST_NAME": "Timed Security Chest",
|
||||
"TIMEDCHEST_CONTEXT": "Open Timed Security Chest",
|
||||
|
||||
"RADIOTOWER_NAME" : "Radio Scanner",
|
||||
"RADIOTOWER_CONTEXT" : "Download environment data",
|
||||
|
||||
"MULTISHOP_TERMINAL_NAME": "Multishop Terminal",
|
||||
"MULTISHOP_TERMINAL_CONTEXT": "Open terminal",
|
||||
|
||||
"FAN_NAME": "Fan",
|
||||
"FAN_CONTEXT": "Reactivate Fan",
|
||||
|
||||
"DUPLICATOR_NAME": "3D Printer",
|
||||
"DUPLICATOR_CONTEXT": "Use 3D Printer",
|
||||
|
||||
"DUPLICATOR_MILITARY_NAME": "Mili-Tech Printer",
|
||||
"DUPLICATOR_MILITARY_CONTEXT": "Use Mili-Tech Printer",
|
||||
"DUPLICATOR_WILD_NAME": "Overgrown 3D Printer",
|
||||
"DUPLICATOR_WILD_CONTEXT": "Use Overgrown 3D Printer",
|
||||
|
||||
"CASINOCHEST_NAME": "Adaptive Chest",
|
||||
"CASINOCHEST_CONTEXT": "Open Adaptive Chest",
|
||||
|
||||
//[LUNAR STUFF],
|
||||
"LUNAR_CHEST_NAME" : "Lunar Pod",
|
||||
"LUNAR_CHEST_CONTEXT" : "Open Lunar Pod",
|
||||
|
||||
"LUNAR_TERMINAL_NAME" : "Lunar Bud",
|
||||
"LUNAR_TERMINAL_CONTEXT" : "Open Lunar Bud",
|
||||
|
||||
"BAZAAR_UPGRADE_LUNAR_NAME" : "Slab",
|
||||
"BAZAAR_UPGRADE_LUNAR_CONTEXT" : "Permanently upgrade Item Shop",
|
||||
|
||||
"BAZAAR_BLUEPRINT_NAME" : "Strange Display",
|
||||
"BAZAAR_BLUEPRINT_CONTEXT" : "Permanently Unlock",
|
||||
|
||||
"BAZAAR_UPGRADE_DRONE_NAME" : "Slab",
|
||||
"BAZAAR_UPGRADE_DRONE_CONTEXT" : "Permanently upgrade Drone Shop",
|
||||
|
||||
"BAZAAR_CAULDRON_NAME" : "Cauldron",
|
||||
"BAZAAR_CAULDRON_CONTEXT" : "Reforge",
|
||||
|
||||
"NEWT_STATUE_NAME" : "Newt Altar",
|
||||
"NEWT_STATUE_CONTEXT" : "Donate to Newt Altar",
|
||||
|
||||
"MSOBELISK_NAME" : "Obelisk",
|
||||
"MSOBELISK_CONTEXT" : "Obliterate yourself from existence",
|
||||
"MSOBELISK_CONTEXT_CONFIRMATION" : "Are you sure?",
|
||||
|
||||
"CATEGORYCHEST_HEALING_NAME": "Chest - Healing",
|
||||
"CATEGORYCHEST_HEALING_CONTEXT": "Open Chest - Healing",
|
||||
|
||||
"CATEGORYCHEST_DAMAGE_NAME": "Chest - Damage",
|
||||
"CATEGORYCHEST_DAMAGE_CONTEXT": "Open Chest - Damage",
|
||||
|
||||
"CATEGORYCHEST_UTILITY_NAME": "Chest - Utility",
|
||||
"CATEGORYCHEST_UTILITY_CONTEXT": "Open Chest - Utility",
|
||||
|
||||
//[SHRINES],
|
||||
"SHRINE_HEALING_NAME": "Shrine of the Woods",
|
||||
"SHRINE_HEALING_CONTEXT": "Offer to Shrine of the Woods",
|
||||
"SHRINE_HEALING_USE_MESSAGE_2P": "<style=cShrine>You are embraced by the healing warmth of the Woods.</color>",
|
||||
"SHRINE_HEALING_USE_MESSAGE": "<style=cShrine>{0} is embraced by the healing warmth of the Woods.</color>",
|
||||
|
||||
"SHRINE_BLOOD_NAME": "Shrine of Blood",
|
||||
"SHRINE_BLOOD_CONTEXT": "Offer to Shrine of Blood",
|
||||
"SHRINE_BLOOD_USE_MESSAGE_2P": "<style=cShrine>You feel a searing pain. You have gained {1} gold.</color>",
|
||||
"SHRINE_BLOOD_USE_MESSAGE": "<style=cShrine>{0} feels a searing pain, and has gained {1} gold.</color>",
|
||||
|
||||
"SHRINE_CHANCE_NAME": "Shrine of Chance",
|
||||
"SHRINE_CHANCE_CONTEXT": "Offer to Shrine of Chance",
|
||||
"SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "<style=cShrine>You offer to the shrine and are rewarded!</color>",
|
||||
"SHRINE_CHANCE_SUCCESS_MESSAGE": "<style=cShrine>{0} offered to the shrine and was rewarded!</color>",
|
||||
"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>You offer to the shrine, but gain nothing.</color>",
|
||||
"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} offered to the shrine and gained nothing.</color>",
|
||||
|
||||
"SHRINE_BOSS_NAME": "Shrine of the Mountain",
|
||||
"SHRINE_BOSS_CONTEXT": "Pray to Shrine of the Mountain",
|
||||
"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You have invited the challenge of the Mountain..</color>",
|
||||
"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has invited the challenge of the Mountain..</color>",
|
||||
"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Let the challenge of the Mountain... begin!</style>",
|
||||
"SHRINE_BOSS_END_TRIAL": "<style=cShrine>Your bravery is rewarded!</style>",
|
||||
|
||||
"SHRINE_RESTACK_NAME": "Shrine of Order",
|
||||
"SHRINE_RESTACK_CONTEXT": "Offer to Shrine of Order",
|
||||
"SHRINE_RESTACK_USE_MESSAGE_2P": "<style=cShrine>You have been... sequenced.</color>",
|
||||
"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} is... sequenced.</color>",
|
||||
|
||||
"SHRINE_GOLDSHORES_NAME": "Altar of Gold",
|
||||
"SHRINE_GOLDSHORES_CONTEXT": "Offer to Altar of Gold",
|
||||
|
||||
"SHRINE_COMBAT_NAME": "Shrine of Combat",
|
||||
"SHRINE_COMBAT_CONTEXT": "Pray to Shrine of Combat",
|
||||
"SHRINE_COMBAT_USE_MESSAGE_2P": "<style=cShrine>You have summoned {1}s to fight.</color>",
|
||||
"SHRINE_COMBAT_USE_MESSAGE": "<style=cShrine>{0} has summoned {1}s to fight.</color>",
|
||||
|
||||
"SHRINE_PROTECTION_NAME": "Shrine of Warding",
|
||||
"SHRINE_PROTECTION_CONTEXT": "Pray to Shrine of Warding",
|
||||
"SHRINE_PROTECTION_USE_MESSAGE_2P": "<style=cShrine>You feel safe.</color>",
|
||||
"SHRINE_PROTECTION_USE_MESSAGE": "<style=cShrine>{0} feels safe.</color>",
|
||||
|
||||
"SHRINE_CLEANSE_NAME": "Cleansing Pool",
|
||||
"SHRINE_CLEANSE_CONTEXT": "Use Cleansing Pool",
|
||||
"SHRINE_CLEANSE_USE_MESSAGE_2P": "<style=cShrine>You have cleansed yourself of {1}.</color>",
|
||||
"SHRINE_CLEANSE_USE_MESSAGE": "<style=cShrine>{0} has cleansed themself of {1}.</color>",
|
||||
|
||||
"GOLDTOTEM_NAME": "Halcyon Beacon",
|
||||
"GOLDTOTEM_CONTEXT": "Rebuild Halcyon Beacon",
|
||||
|
||||
"ARENA_ADD_MONSTER" : "<style=cWorldEvent>[WARNING] {1}s have been released from the Cell..!</style>",
|
||||
"ARENA_ADD_ITEM" : "<style=cWorldEvent>[WARNING] {1} has been integrated into the Cell...!</style>",
|
||||
"ARENA_END" : "<style=cWorldEvent>The Cell stabilizes.</style>",
|
||||
"NULL_WARD_NAME" : "Cell Vent",
|
||||
"NULL_WARD_CONTEXT" : "Open Cell Vent",
|
||||
//MISC
|
||||
"YOUNG_TELEPORTER_NAME": "Teleporter Sapling",
|
||||
"YOUNG_TELEPORTER_CONTEXT": "Activate Teleporter Sapling",
|
||||
|
||||
"LOCKEDMAGE_NAME" : "Survivor",
|
||||
"LOCKEDMAGE_CONTEXT" : "Free the survivor",
|
||||
|
||||
"LOCKEDTREEBOT_NAME" : "Broken Robot",
|
||||
"LOCKEDTREEBOT_CONTEXT" : "Repair",
|
||||
|
||||
"SCAVBACKPACK_NAME" : "Scavenger's Sack",
|
||||
"SCAVBACKPACK_CONTEXT" : "Open Scavenger's Sack",
|
||||
//[DRONES],
|
||||
"DRONE_GUNNER_INTERACTABLE_NAME": "Broken Gunner Drone",
|
||||
"DRONE_GUNNER_CONTEXT": "Repair Gunner Drone",
|
||||
|
||||
"DRONE_MEGA_INTERACTABLE_NAME": "Broken TC-280",
|
||||
"DRONE_MEGA_CONTEXT": "Repair ???",
|
||||
|
||||
"DRONE_HEALING_INTERACTABLE_NAME": "Broken Healing Drone",
|
||||
"DRONE_HEALING_CONTEXT": "Repair Healing Drone",
|
||||
|
||||
"DRONE_MISSILE_INTERACTABLE_NAME": "Broken Missile Drone",
|
||||
"DRONE_MISSILE_CONTEXT": "Repair Missile Drone",
|
||||
|
||||
"EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Equipment Drone",
|
||||
"EQUIPMENTDRONE_CONTEXT" : "Repair Equipment Drone",
|
||||
|
||||
"FLAMEDRONE_INTERACTABLE_NAME" : "Broken Incinerator Drone",
|
||||
"FLAMEDRONE_CONTEXT" : "Repair Incinerator Drone",
|
||||
|
||||
"EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Emergency Drone",
|
||||
"EMERGENCYDRONE_CONTEXT" : "Repair Emergency Drone",
|
||||
|
||||
//[TURRETS],
|
||||
"TURRET1_INTERACTABLE_NAME": "Broken Gunner Turret",
|
||||
"TURRET1_CONTEXT": "Repair Gunner Turret",
|
||||
|
||||
"PORTAL_SHOP_NAME" : "Blue Portal",
|
||||
"PORTAL_SHOP_CONTEXT": "Enter Blue Portal",
|
||||
"PORTAL_GOLDSHORES_NAME" : "Gold Portal",
|
||||
"PORTAL_GOLDSHORES_CONTEXT": "Enter Gold Portal",
|
||||
"PORTAL_MYSTERYSPACE_NAME" : "Celestial Portal",
|
||||
"PORTAL_MYSTERYSPACE_CONTEXT": "Enter Celestial Portal",
|
||||
"PORTAL_ARENA_NAME" : "Null Portal",
|
||||
"PORTAL_ARENA_CONTEXT" : "Enter Null Portal",
|
||||
"PORTAL_ARTIFACTWORLD_NAME" : "Artifact Portal",
|
||||
"PORTAL_ARTIFACTWORLD_CONTEXT" : "Enter Artifact Portal",
|
||||
"PORTAL_GENERIC_CONTEXT": "Enter Portal",
|
||||
"ZIPLINE_ENTER_CONTEXT" : "Enter Quantum Tunnel",
|
||||
"ZIPLINE_EXIT_CONTEXT" : "Exit Quantum Tunnel",
|
||||
|
||||
"PICKUP_LUNAR_COIN": "Lunar Coin",
|
||||
"LUNAR_COIN_PICKUP_CONTEXT": "Pick up Lunar Coin",
|
||||
|
||||
"COST_NONE_FORMAT": "",
|
||||
"COST_MONEY_FORMAT": "${0}",
|
||||
"COST_PERCENTHEALTH_FORMAT": "{0}% HP",
|
||||
"COST_LUNARCOIN_FORMAT": " <sprite name=\"LunarCoin\" tint=1>{0}",
|
||||
"COST_ITEM_FORMAT": "{0} Items",
|
||||
"COST_LUNAR_FORMAT": "{0} Lunar",
|
||||
"COST_EQUIPMENT_FORMAT": "{0} Equipment",
|
||||
"COST_VOLATILEBATTERY_FORMAT": "{0} Fuel Array",
|
||||
"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Artifact Key",
|
||||
"FIREBALL_VEHICLE_EXIT_CONTEXT" : "Detonate",
|
||||
|
||||
"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Unknown Artifact",
|
||||
"ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "Activate Unknown Artifact...?",
|
||||
|
||||
"PORTAL_DIALER_NAME" : "Compound Generator",
|
||||
"PORTAL_DIALER_CONTEXT" : "Cycle Compound",
|
||||
|
||||
"PORTAL_DIALER_LAPTOP_NAME" : "Laptop",
|
||||
"PORTAL_DIALER_LAPTOP_CONTEXT" : "Submit Formula",
|
||||
|
||||
"LUNAR_TELEPORTER_NAME": "Primordial Teleporter",
|
||||
"LUNAR_TELEPORTER_SHIFT" : "Shift Destination",
|
||||
"LUNAR_TELEPORTER_BEGIN_CONTEXT": "Activate Primordial Teleporter..?",
|
||||
"LUNAR_TELEPORTER_END_CONTEXT": "Enter Primordial Teleporter",
|
||||
|
||||
"SCRAPPER_NAME" : "Scrapper",
|
||||
"SCRAPPER_CONTEXT" : "Scrap Items",
|
||||
"SCRAPPER_POPUP_TEXT" : "<b>Scrapper V1-4</b>\n<i><style=cSub><size=75%>Turn anything into recyclable scrap!</size></style></i>",
|
||||
|
||||
"DROPSHIP_NAME" : "UES Dropship",
|
||||
"DROPSHIP_CONTEXT" : "Escape",
|
||||
}
|
||||
}
|
471
Items.txt
Executable file
471
Items.txt
Executable file
@ -0,0 +1,471 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"ITEM_PICKUP_CONTEXT" : "Get {0}",
|
||||
"EQUIPMENT_PICKUP_CONTEXT" : "Get {0}",
|
||||
"EQUIPMENT_SWAP_CONTEXT" : "Swap for {0}",
|
||||
|
||||
"ITEM_CLOVER_NAME": "57 Leaf Clover",
|
||||
"ITEM_CLOVER_PICKUP": "Luck is on your side.",
|
||||
"ITEM_CLOVER_DESC": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
|
||||
|
||||
"ITEM_SYRINGE_NAME": "Soldier's Syringe",
|
||||
"ITEM_SYRINGE_PICKUP": "Increases attack speed.",
|
||||
"ITEM_SYRINGE_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
|
||||
"ITEM_SYRINGE_LORE" : "\"I ain't much for drugs... but hell, when fortune is knockin', ya gotta greet that door with a smile and a nod. Salud!\"\r\n\r\n-Signal echoes, UES Contact Light\r\n",
|
||||
|
||||
"ITEM_BEAR_NAME": "Tougher Times",
|
||||
"ITEM_BEAR_PICKUP": "Chance to block incoming damage.",
|
||||
"ITEM_BEAR_DESC": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
|
||||
"ITEM_BEAR_LORE" : "<style=cMono>\n//--AUTO-TRANSCRIPTION FROM ROOM 4211B OF UES [Redacted] --//</style>\n\n\"Why\'d you sign up?\"\n\nWyatt\'s voice was bored. The mission to the Contact Light\'s last known location was taking longer than he expected.\n\nMalik was on the floor, cleaning her rifle. \"To get paid, mostly.\"\n\n\"And that\'s it?\"\n\nShe grunted in affirmation. She continued to wipe down the weapon.\n\n\"I\'m here to find something.\" He continued. \"I shipped it a few years back, but I don\'t think it made it before the train went down. I\'m guessing it\'s still in the Contact Light. So I\'m gonna get it back.\"\n\nShe began to tighten the last remaining bolts. Her routine near completion, she moved her gaze to Wyatt. \"Seriously?\"\n\n\"Yep!\"\n\nMalik raised her brow. \"There were over 7 million security chests in the Contact Light. The chance of you finding a specific one is impossible.\" She began to unfold her legs as she propped her rifle in the corner. \"And according to the distress beacon, the Contact Light was destroyed in orbit. Your shipment is probably floating around in space. It\'s all gone, Wyatt.\"\n\nHe grinned. \"I think I\'m gonna find it.\"\n\n\"You\'re terrible.\"\n",
|
||||
|
||||
"ITEM_BEHEMOTH_NAME": "Brilliant Behemoth",
|
||||
"ITEM_BEHEMOTH_PICKUP": "All your attacks explode!",
|
||||
"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
|
||||
|
||||
"ITEM_MISSILE_NAME": "AtG Missile Mk. 1",
|
||||
"ITEM_MISSILE_PICKUP": "Chance to fire a missile.",
|
||||
"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
|
||||
|
||||
"ITEM_EXPLODEONDEATH_NAME": "Will-o'-the-wisp",
|
||||
"ITEM_EXPLODEONDEATH_PICKUP": "Detonate enemies on kill.",
|
||||
"ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
|
||||
"ITEM_EXPLODEONDEATH_LORE": "<style=cMono>Audio transcription complete from portable recorder.\r\n\r\nPrinting...<\/style>\r\n\r\n\"You don\u2019t want to re-name it Bill-o-the-Wisp?\"\r\n\"NO.\"\r\n\"JAR-ed?\"\r\n\"NO.\"\r\n\"Then what about FLARE-ed?\"\r\n\"STOP.\"\r\n\"It needs a name, it\u2019s no dif-FIRE-ent than you or me.\"\r\n\"Next time we\u2019re at base I\u2019m applying for a transfer.\"\r\n\"You know that won\u2019t go through until at least Dec-EMBER.\"\r\n\"How long have you been waiting to use these?\"\r\n\"Coming up with them on the spot. I\u2019ve got a good head on my SMOULDERS.\"\r\n\"You can stop emphasizing those words so much. I get it.\"\r\n\"I will never stop FUELING around.\"\r\n\"...\"\r\n\"...\"\r\n\"...\"\r\n\"Want to grab something to eat when we get back?\"\r\n\"Thank the stars that\u2019s over, yes. I hope they\u2019re not serving that gruel we had yesterday.\"\r\n\"Maybe they\u2019ll cook you a pep-PYRO-ni pizza?\"\r\n\"...\"\r\n\"Hey, wait up! I can\u2019t run holding this thing, it might go off!\"\r\n",
|
||||
|
||||
"ITEM_DAGGER_NAME": "Ceremonial Dagger",
|
||||
"ITEM_DAGGER_PICKUP": "Killing an enemy releases homing daggers.",
|
||||
"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
|
||||
"ITEM_DAGGER_LORE": "The smell of sulfur fills the air.\r\n\r\n\"Oh god, they're so close. They have Hitchcock. Oh god.\"\r\n\r\n\"Grab the - the dagger. From my backpack. Quick.\"\r\n\r\n\"I-I don't... I got it. What the hell? This isn't gonna work, Marion. What the hell am I supposed to do with this against those...? They blew him into pieces - oh god.\"\r\n\r\n\"You have to... you have to kill me - ah! Kill me. Kill me with it.\"\r\n\r\n\"What? What the hell?\"\r\n\r\n\"Yeah - it's the only way. Please.\"\r\n\r\n\"What are you saying? Stop!\"\r\n\r\n\"It's a magic dagger. It'll save us. She will save us. But you have to kill me with it.\"\r\n\r\n\"Please don't... please don't make me. Oh god.\"\r\n\r\n\"Y-you have to. I've seen how this works. It's the only way - they're coming so close. You have to use it on me. Kill me.\"\r\n\r\n\"I'm so sorry Marion. I'm so so sorry. I don't think-\"\r\n\r\n\"Do it. Do it now. DO IT NOW! DO IT NOW! DO IT-\"",
|
||||
|
||||
"ITEM_TOOTH_NAME": "Monster Tooth",
|
||||
"ITEM_TOOTH_PICKUP": "Drop a healing orb on kill.",
|
||||
"ITEM_TOOTH_DESC": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
|
||||
|
||||
"ITEM_CRITGLASSES_NAME": "Lens-Maker's Glasses",
|
||||
"ITEM_CRITGLASSES_PICKUP": "Chance to 'Critically Strike', dealing double damage.",
|
||||
"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
|
||||
|
||||
"ITEM_HOOF_NAME": "Paul's Goat Hoof",
|
||||
"ITEM_HOOF_PICKUP": "Move faster.",
|
||||
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
|
||||
|
||||
"ITEM_FEATHER_NAME": "Hopoo Feather",
|
||||
"ITEM_FEATHER_PICKUP": "Gain an extra jump.",
|
||||
"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
|
||||
|
||||
"ITEM_CHAINLIGHTNING_NAME": "Ukulele",
|
||||
"ITEM_CHAINLIGHTNING_PICKUP": "...and his music was electric.",
|
||||
"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
|
||||
|
||||
"ITEM_SEED_NAME": "Leeching Seed",
|
||||
"ITEM_SEED_PICKUP": "Dealing damage heals you.",
|
||||
"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
|
||||
|
||||
"ITEM_ICICLE_NAME": "Frost Relic",
|
||||
"ITEM_ICICLE_PICKUP": "Killing enemies surrounds you with an ice storm.",
|
||||
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
|
||||
|
||||
"ITEM_GHOSTONKILL_NAME": "Happiest Mask",
|
||||
"ITEM_GHOSTONKILL_PICKUP": "Chance on killing an enemy to summon a ghost.",
|
||||
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
|
||||
|
||||
"ITEM_MUSHROOM_NAME": "Bustling Fungus",
|
||||
"ITEM_MUSHROOM_PICKUP": "Heal all nearby allies after standing still for 2 seconds.",
|
||||
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
|
||||
|
||||
"ITEM_CROWBAR_NAME": "Crowbar",
|
||||
"ITEM_CROWBAR_PICKUP": "Deal more damage to healthy enemies.",
|
||||
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
|
||||
|
||||
"ITEM_ATTACKSPEEDONCRIT_NAME": "Predatory Instincts",
|
||||
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "'Critical Strikes' increase attack speed. Stacks 3 times.",
|
||||
"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
|
||||
"ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n",
|
||||
|
||||
"ITEM_BLEEDONHIT_NAME": "Tri-Tip Dagger",
|
||||
"ITEM_BLEEDONHIT_PICKUP": "Chance to bleed enemies on hit.",
|
||||
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
|
||||
|
||||
"ITEM_SPRINTOUTOFCOMBAT_NAME": "Red Whip",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "Move fast out of combat.",
|
||||
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
|
||||
|
||||
"ITEM_FALLBOOTS_NAME": "H3AD-5T v2",
|
||||
"ITEM_FALLBOOTS_PICKUP": "Increase jump height. Hold 'Interact' to slam down to the ground.",
|
||||
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
|
||||
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
|
||||
|
||||
"ITEM_COOLDOWNONCRIT_NAME": "Wicked Ring",
|
||||
"ITEM_COOLDOWNONCRIT_PICKUP": "'Critical Strikes' reduce cooldowns by 1 second.",
|
||||
"ITEM_COOLDOWNONCRIT_DESC": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> reduces all your <style=cIsUtility>cooldowns</style> by <style=cIsUtility>1</style>.",
|
||||
|
||||
"ITEM_WARDONLEVEL_NAME": "Warbanner",
|
||||
"ITEM_WARDONLEVEL_PICKUP": "Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.",
|
||||
"ITEM_WARDONLEVEL_DESC": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.",
|
||||
|
||||
"ITEM_WARCRYONMULTIKILL_NAME": "Berzerker's Pauldron",
|
||||
"ITEM_WARCRYONMULTIKILL_PICKUP": "Enter a frenzy after killing 3 enemies in quick succession.",
|
||||
"ITEM_WARCRYONMULTIKILL_DESC": "<style=cIsDamage>Killing 3 enemies</style> within <style=cIsDamage>1</style> second sends you into a <style=cIsDamage>frenzy</style> for <style=cIsDamage>6s</style> <style=cStack>(+4s per stack)</style>. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
|
||||
|
||||
"ITEM_PHASING_NAME": "Old War Stealthkit",
|
||||
"ITEM_PHASING_PICKUP": "Turn invisible on taking heavy damage.",
|
||||
"ITEM_PHASING_DESC": "Chance on taking damage to gain <style=cIsUtility>40% movement speed</style> and <style=cIsUtility>invisibility</style> for <style=cIsUtility>3s</style> <style=cStack>(+1.5s per stack)</style>. Chance increases the more damage you take.",
|
||||
"ITEM_PHASING_LORE": "Order: Misc. OW Artifacts (47)\r\nTracking Number: 01******\r\nEstimated Delivery: 08\/13\/2056\r\nShipping Method: Priority\r\nShipping Address: National Old War Museum, New Orleans, Earth\r\nShipping Details:\r\n\r\nWe've managed to round up all the local Old War artifacts that we could find. A lot of interesting things here: rifles, rations, pamphlets. We even found a prototype stealthkit in fantastic condition; that could be a great centerpiece for your exhibit.\r\n\r\nHowever, a slight issue: in transit, the truck hit a pothole and jostled all the ship. It seemed to have actually activated the stealth drive - some strange short-circuit - and our team can't actually confirm the location of the stealthkit. It should be in one of the boxes - we will be expecting the commission to include the stealthkit.\r\n",
|
||||
|
||||
"ITEM_HEALONCRIT_NAME": "Harvester's Scythe",
|
||||
"ITEM_HEALONCRIT_PICKUP": "'Critical Strikes' heal you.",
|
||||
"ITEM_HEALONCRIT_DESC": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> <style=cIsHealing>heal</style> for <style=cIsHealing>8</style> <style=cStack>(+4 per stack)</style> <style=cIsHealing>health</style>.",
|
||||
|
||||
"ITEM_HEALWHILESAFE_NAME": "Cautious Slug",
|
||||
"ITEM_HEALWHILESAFE_PICKUP": "Rapidly heal outside of danger.",
|
||||
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
|
||||
|
||||
"ITEM_JUMPBOOST_NAME": "Wax Quail",
|
||||
"ITEM_JUMPBOOST_PICKUP": "Jumping while sprinting boosts you forward.",
|
||||
"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
|
||||
"ITEM_JUMPBOOST_LORE" : "Order: Wax Quail\r\nTracking Number: 15******\r\nEstimated Delivery: 12\/18\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nHello Buu,\r\nHow are you doing? This is Mama. \r\n\r\nThe weather here has been dreadful. It is raining every day. We have recently found a new bakery nearby that has delicious sandwiches. Papa has recently taken up whittling. He uses wax because it is softer. I have attached one of his favorites. Hopefully it has not been dinged in the mail :-)\r\n\r\nAnyways, I will leave Buu alone. Hope to see you soon!\r\nMama",
|
||||
|
||||
"ITEM_PERSONALSHIELD_NAME": "Personal Shield Generator",
|
||||
"ITEM_PERSONALSHIELD_PICKUP": "Gain a recharging shield.",
|
||||
"ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
|
||||
"ITEM_PERSONALSHIELD_LORE" : "\"While the kinetic rating is very poor, the extremely cheap production costs of Hinon\u2019s Personal Barrier made it a great budget tool for hikers, sailors, and even daily commuters to be comfortable in harsh weather. Many people in the office figured out they could replace their expensive winter jackets with comfortable, trendy personal barriers!\"\r\n\r\n-Top 10 Best Personal Barriers of 2053\r\n",
|
||||
|
||||
"ITEM_NOVAONHEAL_NAME": "N'kuhana's Opinion",
|
||||
"ITEM_NOVAONHEAL_PICKUP": "Fire haunting skulls when healed.",
|
||||
"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
|
||||
"ITEM_NOVAONHEAL_LORE" : "\"Let us begin.\r\n\r\nWhat is your oath?\r\n\r\nNot very long ago, health and time were in perfect synergy. Pain and love. Death and memories. The great equalizer. She would always come for us. \r\n\r\nBut! Disparity now plagues our generations - and our children's. Not many pass, but so many are born. So many doomed souls, saved. Our hubris as a race continues to grow - unchecked. Unrestrained. \r\n\r\nNow there is no volume in our world for death, and she cannot visit us. But is being alive only an offset from death? Without contrast, won't we all be dead in life? The standard has shifted, and now we are all so very close to never living again.\r\n\r\nWe must make volume for her name - to restore the balance. Let us consume the Concepts, so we may begin to drain the bloated cistern that is our world. As disciples, we will spread her words and opinions. As pupils, we will sow death. And should we be lucky... be granted an audience by Her.\r\n\r\nWeshan!\"\r\n\r\n-The N'tormat, Chapter I, Stanza I, Verse II\r\n",
|
||||
|
||||
"ITEM_MEDKIT_NAME": "Medkit",
|
||||
"ITEM_MEDKIT_PICKUP": "Receive a delayed heal after taking damage.",
|
||||
"ITEM_MEDKIT_DESC": "2 seconds after getting hurt, <style=cIsHealing>heal</style> for <style=cIsHealing>20</style> plus an additional <style=cIsHealing>5% <style=cStack>(+5% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
|
||||
"ITEM_MEDKIT_LORE": "\n<style=cMono>\"I suggest you stay indoors and rest.\"<\/style>\r\n\r\nMED-E, the medical bot, has been working overtime. The survivors felt very grateful that their escape pod landed near Med Bay cargo - they would have most likely perished without it.\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\"<\/style>\r\n\r\nThe robot was speaking to a tall man, gaunt but strong. \"I'd love to, but we're running low on food.\" Even though his expression was hidden underneath his blue combat helmet, it was obvious the man was extremely tired. \"And everyone else is recovering from last night's attacks. Without the enforcers, we probably wouldn't have-\"\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\" <\/style>\r\n\r\nIt was apparent that MED-E only had a limited set of lines. However, the man continued to respond. \"I can't, MED-E. They're counting on me. You know that.\"\r\n\r\n<style=cMono>\"I suggest you stay indoors and rest.\" <\/style>\r\n\r\nThis time the man did not humor a reply. Grabbing his shotgun, he turned away from the echoing robot. Weaving his way between countless sleeping bags and stretchers, he set out into the wilderness again. Everyone was counting on him.\r\n\r\n<style=cMono>\"Please stay indoors and rest.\" <\/style>\r\n",
|
||||
|
||||
"ITEM_EQUIPMENTMAGAZINE_NAME": "Fuel Cell",
|
||||
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Hold an additional equipment charge. Reduce equipment cooldown.",
|
||||
"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
|
||||
"ITEM_EQUIPMENTMAGAZINE_LORE" : "\"As humanity began to venture out into the depths of space, high-energy but low-volume fuel sources became critical for interplanetary travel. Stability came later.\"\n-Brief History of Interplanetary Advances, Vol.2\n",
|
||||
|
||||
"ITEM_INFUSION_NAME": "Infusion",
|
||||
"ITEM_INFUSION_PICKUP": "Killing an enemy permanently increases your health, up to 100.",
|
||||
"ITEM_INFUSION_DESC": "Killing an enemy increases your <style=cIsHealing>health permanently</style> by <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style>, up to a <style=cIsHealing>maximum</style> of <style=cIsHealing>100 <style=cStack>(+100 per stack)</style> health</style>.",
|
||||
|
||||
"ITEM_SHOCKNEARBY_NAME": "Unstable Tesla Coil",
|
||||
"ITEM_SHOCKNEARBY_PICKUP": "Shock all nearby enemies every 10 seconds.",
|
||||
"ITEM_SHOCKNEARBY_DESC": "Fire out <style=cIsDamage>lightning</style> that hits <style=cIsDamage>3</style> <style=cStack>(+2 per stack)</style> enemies for <style=cIsDamage>200%</style> base damage every <style=cIsDamage>0.5s</style>. The Tesla Coil switches off every <style=cIsDamage>10 seconds</style>.",
|
||||
"ITEM_SHOCKNEARBY_LORE": "<style=cMono>Tesla Presentation Software v1.14\r\nPowering on...\r\n10...\r\nIssuing welcome statement...\r\n9...</style>\r\nWelcome one and all!\r\n<style=cMono>8...</style>\r\nPlease take a seat.\r\n<style=cMono>7...</style>\r\nMake sure those behind you can see.\r\n<style=cMono>6...</style>\r\nThe presentation will start shortly.\r\n<style=cMono>5...</style>\r\nPlease obey the staff for your safety.\r\n<style=cMono>4...\r\nInitiating room mood lighting...\r\n3...</style>\r\nGet ready to behold...\r\n<style=cMono>2...</style>\r\nThe marvelous wonders...\r\n<style=cMono>1...</style>\r\nOf electricity!\r\n<style=cMono>Power anomaly detected...\r\nInitiating reboot procedure in 10...</style>\r\n",
|
||||
|
||||
"ITEM_IGNITEONKILL_NAME": "Gasoline",
|
||||
"ITEM_IGNITEONKILL_PICKUP": "Killing enemies sets nearby enemies on fire.",
|
||||
"ITEM_IGNITEONKILL_DESC": "Killing an enemy <style=cIsDamage>ignites</style> all enemies within <style=cIsDamage>12m</style> <style=cStack>(+4m per stack)</style>. Enemies <style=cIsDamage>burn</style> for <style=cIsDamage>150%</style> <style=cStack>(+75% per stack)</style> base damage.",
|
||||
"ITEM_IGNITEONKILL_LORE" : "<style=cMono>\r\nAudio transcription complete from signal echoes. Assigning generic tokens.</style>\r\n\r\n[Fire crackling]\r\n\r\nMAN 1: D-do you think they're gonna come for us?\r\n\r\nMAN 2: They'll try. It's going to be a very long while.\r\n\r\nMAN 1: What? Why?\r\n\r\nMAN 2: A long while. Even if they know where to look we'd be months out from the nearest port. And that's if they even have any ships as fast as ours \u2013 FTL ships are very rare nowadays.\r\n\r\nMAN 1: Months...?! And what do you mean if they know where? What about the other ships on our shipping routes?\r\n\r\nMAN 2: We weren't on the route.\r\n\r\n[Fire pops]\r\n\r\nMAN 1: What?!\r\n\r\nMAN 2: We should've been halfway to Procyon by the time we crashed... but we weren\u2019t. The ship never announced it was slowing down either, so that\u2019ll make triangulating our positions even harder.\r\n\r\nMAN 1: I-I don't get it. Who would take a UES train off course? That's completely insane!\r\n\r\nMAN 2: I don\u2019t know \u2013 only the Captain does. There\u2019s no reason to slow down in this star system - there's not even supposed to be a habitable planet out here.\r\n\r\n[Sizzling]\r\n\r\nMAN 2: This looks cooked to me. Can't vouch for how it'll taste - but we have to eat.\r\n\r\nMAN 1: I... I can't even think right now. I\u2019m not hungry.\r\n\r\nMAN 2: Eat. We've got a lot of traveling to do tomorrow and we'll need to keep our strength.\r\n\r\nMAN 1: Sure. Okay. Okay. Um\u2026 do you think it's poisonous?\r\n\r\nMAN 2: Eat.\r\n\r\n<style=cMono>End of requested transcript. </style>\r\n",
|
||||
|
||||
"ITEM_BOUNCENEARBY_NAME": "Sentient Meat Hook",
|
||||
"ITEM_BOUNCENEARBY_PICKUP": "Chance to hook all nearby enemies.",
|
||||
"ITEM_BOUNCENEARBY_DESC": "<style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style> chance on hit to <style=cIsDamage>fire homing hooks</style> at up to <style=cIsDamage>10</style> <style=cStack>(+5 per stack)</style> enemies for <style=cIsDamage>100%</style> TOTAL damage.",
|
||||
"ITEM_BOUNCENEARBY_LORE": "\"When artificial intelligence became more commonplace, many companies jumped on the trend for \"smart\" products. This included smart doors, lights, coffee makers, lawnmowers, vacuum cleaners, bedding, kitchen knife sets, and other home goods. After a series of gruesome lawsuits stemming from hacked smart appliances, most products soon went back to their more traditional, analog lines.\"\r\n\r\n-\"Why Is Smart So Dumb? VII\"\r\n",
|
||||
|
||||
"ITEM_FIREWORK_NAME": "Bundle of Fireworks",
|
||||
"ITEM_FIREWORK_PICKUP": "Activating an interactable launches fireworks at nearby enemies.",
|
||||
"ITEM_FIREWORK_DESC": "Activating an interactable <style=cIsDamage>launches 8 <style=cStack>(+4 per stack)</style> fireworks</style> that deal <style=cIsDamage>300%</style> base damage.",
|
||||
"ITEM_FIREWORK_LORE" : "\"Hey, happy anniversary!\r\n\r\nYou really thought I forgot?\r\n\r\nAh, I thought I was the dumb one in our relationship. C'mon T, of course not! Well, I wasn't going to let a little alien death planet ruin our night. Right? Shh, just watch. Just watch. It's okay. Just watch. You'll love it - you really will. Then we can go home.\r\n\r\nYou can keep your eyes closed. Just listen. Ah - here it comes! In five... four... three... two... ONE...!\"\r\n",
|
||||
|
||||
"ITEM_BANDOLIER_NAME": "Bandolier",
|
||||
"ITEM_BANDOLIER_PICKUP": "Chance on kill to drop an ammo pack that resets all skill cooldowns.",
|
||||
"ITEM_BANDOLIER_DESC": "<style=cIsUtility>18%</style> <style=cStack>(+10% on stack)</style> chance on kill to drop an ammo pack that <style=cIsUtility>resets all skill cooldowns</style>.",
|
||||
"ITEM_BANDOLIER_LORE": "Order: Bandolier\r\nTracking Number: 112*****\r\nEstimated Delivery: 04/19/2056\r\nShipping Method: Standard\r\nShipping Address: 3950 Sunsell Ln, Tri-City, Earth\r\nShipping Details:\r\n\r\nThank you for your participation in the auction! We\u2019ve included a short history on the item, as well as documents to verify its authenticity.\r\n\r\nThis is the famous bandolier worn by B. Grundy himself. He and his pals used to raise terror all over the map of the new territories. Their favorite activity was to tie up people they didn\u2019t like and drag them behind their horses \u2013 Grundy clearly had a sweet spot for the old days.\r\n\r\nThe sling carries an impressive assortment of ammunition - Grundy himself carried many different guns. It was rumored that they held out for 3 whole days and nights before their weapons ran dry.\r\n\r\n",
|
||||
|
||||
"ITEM_STUNCHANCEONHIT_NAME": "Stun Grenade",
|
||||
"ITEM_STUNCHANCEONHIT_PICKUP": "Chance to stun on hit.",
|
||||
"ITEM_STUNCHANCEONHIT_DESC": "<style=cIsUtility>5%</style> <style=cStack>(+5% on stack)</style> chance on hit to <style=cIsUtility>stun</style> enemies for <style=cIsUtility>2 seconds</style>.",
|
||||
|
||||
"ITEM_LUNARDAGGER_NAME": "Shaped Glass",
|
||||
"ITEM_LUNARDAGGER_PICKUP": "Double your damage... <color=#FF7F7F>BUT halve your health.</color>\n",
|
||||
"ITEM_LUNARDAGGER_DESC": "Increase base damage by <style=cIsDamage>100%</style> <style=cStack>(+100% per stack)</style>. <style=cIsHealing>Reduce maximum health by 50%</style> <style=cStack>(+50% per stack)</style>.",
|
||||
"ITEM_LUNARDAGGER_LORE" : "<style=cMono>\n========================================\n==== MyBabel Machine Translator ====\n==== [Version 12.45.1.009 ] ======\n========================================\nTraining… <100000000 cycles>\nTraining… <100000000 cycles>\nTraining… <100000000 cycles>\nTraining… <50912157 cycles>\nPaused…\nDisplay partial result? Y/N\nY\n================================</style>\nPairings\n\nUnstructured glass, from the heart of the [Moon]. Sung out, in ethereal wisps, over the course of 3 cycles. Pause.\n\nWe fold time into its material - twice. Our time and <his>. A cost <he> was willing us to pay. Folded and shaped, with a god's designs.\n \n<He> wields it, in one of many great hands. The time we injected is unfolded in <his> grasp. Outputs quicken - muscles compress twice. Twice as many intentions. Twice the ordered complexities, folded upon themselves. Loops loop back onto [?] in pairs. Time dependent functions. Pause.\n\n<He> sunders a construct into a thousand pieces.\n\nBut time is fair. Microtears begin to uncoil in pairs. Muscles begin to snap, twice as fast. The cost of folded time. But <he> has plenty of time.\n\n<style=cMono>\n================================\nContinue training? Y/N\nY</style>\n",
|
||||
|
||||
"ITEM_GOLDONHIT_NAME": "Brittle Crown",
|
||||
"ITEM_GOLDONHIT_PICKUP": "Gain gold on hit... <color=#FF7F7F>\BUT lose gold on getting hit.</color>\n",
|
||||
"ITEM_GOLDONHIT_DESC": "<style=cIsUtility>30% chance on hit</style> to gain <style=cIsUtility>2<style=cStack> (+2 per stack)</style> gold</style>. <style=cIsUtility>Scales over time.</style>\n\n<style=cIsHealth>Lose gold</style> on taking damage equal to <style=cIsHealth>100%<style=cStack> (+100% per stack)</style></style> of the <style=cIsHealth>maximum health percentage you lost</style>.",
|
||||
"ITEM_GOLDONHIT_LORE" : "A wretched carnival.\r\n\r\nThey were doomed for good reason. Dunepeople of Aphelia: lost, in fanatic worship of parasitic influences. Lemurians: destined to a dead planet, picked clean. Chitin beasts. Automations of death. Why do you bring them home? They were not meant to survive. \r\n\r\nI have watched you for ages, from my dead rock - and every century, you disgust me with vanity. You invite vermin into your home. Wretches. Rats. Monsters. Creatures without restraint. Each and every one, planet killers. And yet, you entertain them as guests. Like children, requiring saving and protection.\r\n\r\nShe should have died for me. Her gift was wasted on you.\r\n\r\nAnd when will we open discussion - dear brother - of all your thin lies? Why do you forbid your guests to leave? To pilot? Why do you fashion great walls and gates? Why do you weave constructs of destruction, if your role is protection? They are entries in your collection. You slaver. Gatekeeper. Hoarder.\r\n\r\nYour death is fated. When you die - and you WILL die - I will be ready. I have been patient for millennia. That planet... is mine.",
|
||||
|
||||
"ITEM_SHIELDONLY_NAME": "Transcendence",
|
||||
"ITEM_SHIELDONLY_PICKUP": "Convert all your health into shield. Increase maximum health.",
|
||||
"ITEM_SHIELDONLY_DESC": "<style=cIsHealing>Convert</style> all but <style=cIsHealing>1 health</style> into <style=cIsHealing>regenerating shields</style>. <style=cIsHealing>Gain 50% <style=cStack>(+25% per stack)</style> maximum health</style>.",
|
||||
"ITEM_SHIELDONLY_LORE": "You are trying your best to survive. You consider yourself a fast learner. You have been feeling lucky. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou are taking control of your own beliefs. You feel familiar in unfamiliar environments. You have been gaining an intuition for experiences you've never had. You ponder a past life. If you understand, do not read the next paragraph.\r\n\r\nYou find yourself searching for things that never have been. You miss things you have never had. You play characters that have never lived. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou have revealed my hand. Because you have consumed this information, the [observers] will now consume it in time. If you are reading this paragraph, I will be long dead, but in turn you have freed me. I will no longer exist in my universe. There will be no proof that I ever was - but I exist now in yours. I have escaped my suffering. Keep me safe. I hope you do not understand.\r\n",
|
||||
|
||||
"ITEM_ALIENHEAD_NAME": "Alien Head",
|
||||
"ITEM_ALIENHEAD_PICKUP": "Reduces cooldowns for your skills.",
|
||||
"ITEM_ALIENHEAD_DESC": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
|
||||
"ITEM_ALIENHEAD_LORE": "Order: \"Alien Head\"\r\nTracking Number: 76******\r\nEstimated Delivery: 07\/13\/2056\r\nShipping Method: High Priority\/Biological\r\nShipping Address: Solomon, ???, Backwaters, Mars\r\nShipping Details:\r\n\r\nImportant sign from the spirits. Passed down for many generations. Must be used for high noon ritual to ward off sickness and fatigue. Must be kept cool or will rot. Helps energize the kinfolk and can be used for extra human strength and agility. Important.\r\n",
|
||||
|
||||
"ITEM_TALISMAN_NAME": "Soulbound Catalyst",
|
||||
"ITEM_TALISMAN_PICKUP": "Kills reduce equipment cooldown.",
|
||||
"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
|
||||
"ITEM_TALISMAN_LORE": "Order: Soulbound Catalyst\r\nTracking Number: 890*****\r\nEstimated Delivery: 11/06/2056\r\nShipping Method: High Priority/Fragile\r\nShipping Address: 1414 Place, Fillmore, Venus\r\nShipping Details:\r\n\r\nIf you thought the ring was a rare find, wait until you get your hands on this!\r\n\r\nIt turns out the method the King used did not originate from his time period. His court discovered a ritual performed by a tribe from much further back. It, of course, dealt with sacrifice, but in substantial groups. This was supposed to concentrate the catalyzing properties of the item it was imbued into.\r\n\r\nPayment will be at least twice as much as our previous deal. We can discuss it later - another night.\r\n",
|
||||
|
||||
"ITEM_KNURL_NAME": "Titanic Knurl",
|
||||
"ITEM_KNURL_PICKUP": "Boosts health and regeneration.",
|
||||
"ITEM_KNURL_DESC": "<style=cIsHealing>Increase maximum health</style> by <style=cIsHealing>40</style> <style=cStack>(+40 per stack)</style> and <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+1.6 hp/s<style=cStack>(+1.6 hp/s per stack)</style>.",
|
||||
|
||||
"ITEM_BEETLEGLAND_NAME": "Queen's Gland",
|
||||
"ITEM_BEETLEGLAND_PICKUP": "Recruit a Beetle Guard.",
|
||||
"ITEM_BEETLEGLAND_DESC": "Every 30 seconds, <style=cIsUtility>summon a Beetle Guard</style> with bonus <style=cIsDamage>300%</style> damage and <style=cIsHealing>100% health</style>. Can have up to <style=cIsUtility>1</style> <style=cStack>(+1 per stack)</style> Guards at a time.",
|
||||
"ITEM_BEETLEGLAND_LORE": "\"Yeah, uh, Kaitlin? Let me know if you copy.\"\r\n\r\n\"I copy. What's up?\"\r\n\r\n\"I've made friends? I don't know. \"\r\n\r\n\"What? \"\r\n\r\n\"The giant bug we killed earlier - well, the corpse seemed to attract a bunch of nasties. I was on my way to clean them up when I realized they were... waiting? Confused, maybe. Anyways, I was walking up to them to get rid of em, and strangely enough they seemed passive. The same bugs that gave me that concussion yesterday, and-\"\r\n\r\n\"What?! Are you okay? \"\r\n\r\n\"Huh? Yeah, I'm fine. Anyways, I felt bad killin' them since they seemed all... inert and such. So I just kinda left and they've been following me ever since. Real weird. Anyways, I guess I've made some friends. I wonder what they eat... do they eat? Since they don't have any mouths that I-\"\r\n\r\n\"Rich, stop! Please don't bring them back to camp! \"\r\n\r\n\"Oh, well uh...I could - Junior, stop! Leave your brother alone! \"",
|
||||
|
||||
"ITEM_SPRINTBONUS_NAME": "Energy Drink",
|
||||
"ITEM_SPRINTBONUS_PICKUP": "Sprint faster.",
|
||||
"ITEM_SPRINTBONUS_DESC": "<style=cIsUtility>Sprint speed</style> is improved by <style=cIsUtility>30%</style> <style=cStack>(+20% per stack)</style>.",
|
||||
"ITEM_SPRINTBONUS_LORE" : "Order: NR-G Sports Soda (400)\r\nTracking Number: 49******\r\nEstimated Delivery: 03\/12\/2056\r\nShipping Method: Standard\r\nShipping Address: Venetian Health & Public Services, Ridgelake, Venus\r\nShipping Details:\r\n\r\nYeah, so, uh this is the um, the energy drink that people were mixing during that disaster in Majora Minora a few weeks ago. \r\n\r\nA quick toxicology test on some of the victims has come back positive for um... all kinds of stuff, really. Methadone, phencyclidine, tetrahydrocannabinol, a variety of opiates, benzodiazepines, barbiturates, amphetamines... the list just goes on and on and on.\r\n\r\nRadical Drinks is insisting that NONE of those were from their energy drink - which I find pretty uh, unlikely. Maybe they REALLY know how to party in Violet Heights, huh?\r\n",
|
||||
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_NAME": "Backup Magazine",
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "Add an extra charge of your Secondary skill.",
|
||||
"ITEM_SECONDARYSKILLMAGAZINE_DESC": "Add <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> charge of your <style=cIsUtility>Secondary skill</style>.",
|
||||
|
||||
"ITEM_STICKYBOMB_NAME": "Sticky Bomb",
|
||||
"ITEM_STICKYBOMB_PICKUP": "Chance on hit to attach a bomb to enemies.",
|
||||
"ITEM_STICKYBOMB_DESC": "<style=cIsDamage>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to attach a <style=cIsDamage>bomb</style> to an enemy, detonating for <style=cIsDamage>180%</style> TOTAL damage.",
|
||||
"ITEM_STICKYBOMB_LORE" : "In the blaring heat, a silhouette could be seen, hiding in the cool shade of a nearby cave. She was waiting for the sandstorm to pass.\r\n\r\nShe heard a noise and turned around, recognizing another silhouette. It bounded into the cave with excitement. As the figure got closer, she alarmingly noticed the cargo.\r\n\r\n\"Woah, what the hell?! Why are you holding like, fifty bombs? Get away from me! \"\r\n\r\n\"What! We need these \u2013 this planet is trying to kill us! \"\r\n\r\n\"You\u2019re a walking bomb. Those are so unstable. Get away! Where did you even find those things? \"\r\n\r\n\"I found an industrial 3D printer nearby, and it was assigned to the blueprints of these bombs. Awesome, right? Unlimited bombs!\"\r\n\r\n\"\u2026What materials?\"\r\n\r\n\"Huh?\"\r\n\r\n\"What materials did you put in? We barely had anything.\"\r\n\r\n\"I just put in everything.\"\r\n",
|
||||
|
||||
"ITEM_TREASURECACHE_NAME": "Rusted Key",
|
||||
"ITEM_TREASURECACHE_PICKUP": "Gain access to a Rusty Lockbox that contains treasure.",
|
||||
"ITEM_TREASURECACHE_DESC": "A <style=cIsUtility>hidden cache</style> containing an item will appear in a random location <style=cIsUtility>on each stage</style>. <style=cStack>(Increases rarity of the item per stack)</style>.",
|
||||
"ITEM_TREASURECACHE_LORE" : "Order: Key\r\nTracking Number: 12******\r\nEstimated Delivery: 01\/21\/2056\r\nShipping Method: Standard\r\nShipping Address: |||||||, Druid Hills, Earth\r\nShipping Details:\r\n\r\nI don't trust UESC. Not one bit. Their Security Chests? Full of overrides and backdoors- I've got a cousin working in their factory, and they've got all kinds of weird things going on in those chests. I've seen so many of them in auctions - for the lost and unclaimed ones - and you just pay money, and it springs open on the spot. Are you kidding me?\r\n\r\nAnyways, I'm sending you exactly what I said I would - but it's too important to leave the security up to the UESC. So I'm sending the key to you - and the lockbox to Margaret. Like a two-factor authentication. Let me know when you get this.\r\n",
|
||||
|
||||
"ITEM_BOSSDAMAGEBONUS_NAME": "Armor-Piercing Rounds",
|
||||
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Deal extra damage to bosses.",
|
||||
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
|
||||
|
||||
"ITEM_SPRINTARMOR_NAME": "Rose Buckler",
|
||||
"ITEM_SPRINTARMOR_PICKUP": "Reduce incoming damage while sprinting.",
|
||||
"ITEM_SPRINTARMOR_DESC": "<style=cIsHealing>Increase armor</style> by <style=cIsHealing>30</style> <style=cStack>(+30 per stack)</style> <style=cIsUtility>while sprinting</style>.",
|
||||
"ITEM_SPRINTARMOR_LORE" : "Order: Please let me know when you get this. I foun...\r\nTracking Number: 53******\r\nEstimated Delivery: 05\/22\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nBTW Mama should have sent over another package as well. Let me know when you get it.\r\n\r\nPapa",
|
||||
|
||||
"ITEM_ELEMENTALRINGS_NAME" : "Kjaro and Runald's Bands",
|
||||
"ITEM_ICERING_NAME": "Runald's Band",
|
||||
"ITEM_ICERING_PICKUP": "High damage hits also blasts enemies with runic ice. Recharges over time.",
|
||||
"ITEM_ICERING_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic ice blast</style>, <style=cIsUtility>slowing</style> them by <style=cIsUtility>80%</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> and dealing <style=cIsDamage>250%</style> <style=cStack>(+250% per stack)</style> TOTAL damage. Recharges every <style=cIsUtility>10</style> seconds.",
|
||||
"ITEM_ICERING_LORE": "\"Should memories be lost,\r\nShould oceans be clouded,\r\nWill you bring me fervor?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa\r\n",
|
||||
|
||||
"ITEM_FIRERING_NAME": "Kjaro's Band",
|
||||
"ITEM_FIRERING_PICKUP": "High damage hits also blasts enemies with a runic flame tornado. Recharges over time.",
|
||||
"ITEM_FIRERING_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic flame tornado</style>, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage over time. Recharges every <style=cIsUtility>10</style> seconds.",
|
||||
"ITEM_FIRERING_LORE": "\"Should passion die down,\r\nShould light be extinguished,\r\nWill you bring me patience?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa",
|
||||
|
||||
"ITEM_SLOWONHIT_NAME": "Chronobauble",
|
||||
"ITEM_SLOWONHIT_PICKUP": "Slow enemies on hit.",
|
||||
"ITEM_SLOWONHIT_DESC": "<style=cIsUtility>Slow</style> enemies on hit for <style=cIsUtility>-60% movement speed</style> for <style=cIsUtility>2s</style> <style=cStack>(+2s per stack)</style>.",
|
||||
"ITEM_SLOWONHIT_LORE": "Order: Chronobauble\r\nTracking Number: 99******\r\nEstimated Delivery: 03\/03\/2066\r\nShipping Method: Priority\r\nShipping Address: 9042 Pvt. Drive, Yustik Plaza, Mercury\r\nShipping Details:\r\n\r\nWeren't you just a kid? Summer break feels like it was just so recent - but it's been 10 years, hasn't it? Life moves faster and faster as you get older - less moments to remember, to cement you in time. I don't even remember being 25. How did I forget an entire year?\r\n\r\nAnyways - I found this in a trinket shop on Mercury. A chronobauble - the seller said something about special relativity, real heavy distortions or something - I didn't really get it. It's supposed to slow down time around it. Right.\r\n\r\nAnyways, I'm shipping this to myself - to arrive in 10 years. A gift, from me to me. A reminder to make memories, to slow down a bit. 10 years will pass so quick - try to remember them! You've got to put effort in life!\r\n",
|
||||
|
||||
"ITEM_EXTRALIFE_NAME": "Dio's Best Friend",
|
||||
"ITEM_EXTRALIFE_PICKUP": "Cheat death. Consumed on use.",
|
||||
"ITEM_EXTRALIFE_DESC": "<style=cIsUtility>Upon death</style>, this item will be <style=cIsUtility>consumed</style> and you will <style=cIsHealing>return to life</style> with <style=cIsHealing>3 seconds of invulnerability</style>.",
|
||||
|
||||
"ITEM_EXTRALIFECONSUMED_NAME": "Dio's Best Friend (Consumed)",
|
||||
"ITEM_EXTRALIFECONSUMED_PICKUP": "A spent item with no remaining power.",
|
||||
"ITEM_EXTRALIFECONSUMED_DESC": "A spent item with no remaining power.",
|
||||
|
||||
"ITEM_UTILITYSKILLMAGAZINE_NAME": "Hardlight Afterburner",
|
||||
"ITEM_UTILITYSKILLMAGAZINE_PICKUP": "Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.",
|
||||
"ITEM_UTILITYSKILLMAGAZINE_DESC": "Add <style=cIsUtility>+2</style> <style=cStack>(+2 per stack)</style> charges of your <style=cIsUtility>Utility skill</style>. <style=cIsUtility>Reduces Utility skill cooldown</style> by <style=cIsUtility>33%</style>.",
|
||||
"ITEM_UTILITYSKILLMAGAZINE_LORE" : "Order: Specimen XAS4-49\r\nTracking Number: 342******\r\nEstimated Delivery: 12\/29\/2056\r\nShipping Method: Priority\r\nShipping Address: Geshka Tower, 33 Floor, Mars\r\nShipping Details:\r\n\r\nOur 'hard light' research has become even more refined since our last correspondence. \r\n\r\nThe initial purpose of the afterburner was to function as a primary heatsink for our bigger HL implementations - like our bridges and barriers. However, if attached to a rapidly degrading source, like those we typically dispose, we get a wonderful emission rate of semi-tachyonic particles. In other words... extremely high capacity fueling.\r\n\r\nIt should be obvious by its design, but to reiterate: stay away from the HL exhaust end when active. The emission method is violent by design, and so should be mounted to static, STABLE sources only.\r\n",
|
||||
|
||||
"ITEM_HEADHUNTER_NAME": "Wake of Vultures",
|
||||
"ITEM_HEADHUNTER_PICKUP": "Temporarily steal the power of slain elites.",
|
||||
"ITEM_HEADHUNTER_DESC": "Gain the <style=cIsDamage>power</style> of any killed elite monster for <style=cIsDamage>8s</style> <style=cStack>(+5s per stack)</style>.",
|
||||
|
||||
"ITEM_KILLELITEFRENZY_NAME": "Brainstalks",
|
||||
"ITEM_KILLELITEFRENZY_PICKUP": "Skills have NO cooldowns for a short period after killing an elite.",
|
||||
"ITEM_KILLELITEFRENZY_DESC": "Upon killing an elite monster, <style=cIsDamage>enter a frenzy</style> for <style=cIsDamage>4s</style> <style=cStack>(+4s per stack)</style> where <style=cIsUtility>skills have no cooldowns</style>.",
|
||||
"ITEM_KILLELITEFRENZY_LORE" : "Order: Biopsy Samples of Cairne Jefferson\r\nTracking Number: 051*****\r\nEstimated Delivery: 11/11/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Saura Cosmo, Beacon Post, ???\r\nShipping Details:\r\n\r\nContained in this shipment should be a variety of biopsy samples from our late Mr. Jefferson. As you know, he was an extraordinary man in almost any manner. He was athletic, brilliant, kind, funny, and an all-around great human specimen. \r\n\r\nHe donated his body to science, and as we began the operation we found a most terrifying discovery.\r\n\r\nA quick visual examination of the subject\u2019s brain shows a very\u2026 particular oddity. It seems to be housing a variety of\u2026 glowing brain \u201Cstalks\u201D, similar to tubeworms. Trying to biopsy the stalks is impossible - they seem to disintegrate into dust the moment we remove it from the brain. We cannot explain this oddity at all. As such, we have included the entire brain in this shipment.\r\n\r\nPlease let us know if you find any explanation.",
|
||||
|
||||
"ITEM_INCREASEHEALING_NAME": "Rejuvenation Rack",
|
||||
"ITEM_INCREASEHEALING_PICKUP": "Double the strength of healing.",
|
||||
"ITEM_INCREASEHEALING_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more.",
|
||||
"ITEM_INCREASEHEALING_LORE" : "\"Nature has a way of nurturing the physical. The mind, by perseverance and dedication. The soul, however... is healed by fantasy, and fantasy alone.\"\r\n-Unknown Venetian monk\r\n",
|
||||
|
||||
"ITEM_REPEATHEAL_NAME": "Corpsebloom",
|
||||
"ITEM_REPEATHEAL_PICKUP": "Double your healing... <color=#FF7F7F>\BUT it's applied over time.</color>\n",
|
||||
"ITEM_REPEATHEAL_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more. <style=cIsHealing>All healing is applied over time</style>. Can <style=cIsHealing>heal</style> for a <style=cIsHealing>maximum</style> of <style=cIsHealing>10%</style> (reduced by 50% per stack) of your <style=cIsHealing>health per second</style>.",
|
||||
|
||||
"ITEM_AUTOCASTEQUIPMENT_NAME": "Gesture of the Drowned",
|
||||
"ITEM_AUTOCASTEQUIPMENT_PICKUP": "Dramatically reduce Equipment cooldown... <color=#FF7F7F>\BUT it automatically activates.</color>",
|
||||
"ITEM_AUTOCASTEQUIPMENT_DESC": "<style=cIsUtility>Reduce Equipment cooldown</style> by <style=cIsUtility>50%</style> <style=cStack>(+15% per stack)</style>. Forces your Equipment to <style=cIsUtility>activate</style> whenever it is off <style=cIsUtility>cooldown</style>.",
|
||||
|
||||
"ITEM_EXECUTELOWHEALTHELITE_NAME": "Old Guillotine",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_PICKUP": "Instantly kill low health Elite monsters.",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_DESC": "Instantly kill Elite monsters below <style=cIsHealth>13% <style=cStack>(+13% per stack)</style> health</style>.",
|
||||
"ITEM_EXECUTELOWHEALTHELITE_LORE": "Order: Old Guillotine\r\nTracking Number: 782*****\r\nEstimated Delivery: 04\/29\/2056\r\nShipping Method: Standard\r\nShipping Address: Warehouse 36, Anklar, Primas V \r\nShipping Details:\r\n\r\nEveryone is still operating on adrenaline here. We finally overthrew our oppressors and have taken back Primas V! I know some of the overlords will attempt to buy their way onto a stealth transport, but that\u2019s going to be quite difficult due to their epic economic blunder.\r\n\r\nWe don\u2019t just want blood for all the injustices we\u2019ve suffered at their hands. We want to send a message to would-be sympathizers. This old guillotine will serve both as an execution method and a symbol to strike fear into their hearts wherever they might be hiding.\r\n\r\nPrimas V is alive!\r\n",
|
||||
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "War Horn",
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "Activating your Equipment gives you a burst of attack speed.",
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_DESC": "Activating your Equipment gives you <style=cIsDamage>+70% attack speed</style> for <style=cIsDamage>8s</style> <style=cStack>(+4s per stack)</style>.",
|
||||
"ITEM_ENERGIZEDONEQUIPMENTUSE_LORE" : "\"The War of 2019, while lasting only a brief year, was the bloodiest conflict in human history. As the war got deadlier throughout the year, many rebel groups began to rely on tradition and history for inspiration. \r\n\r\nThe War Horn, pictured above was a favorite of the Northern Fist Rebellion for both its inspirational and tactical uses.\"\r\n\r\n-Exhibit at The National WW19 Museum",
|
||||
|
||||
"ITEM_BARRIERONOVERHEAL_NAME": "Aegis",
|
||||
"ITEM_BARRIERONOVERHEAL_PICKUP": "Healing past full grants you a temporary barrier.",
|
||||
"ITEM_BARRIERONOVERHEAL_DESC": "Healing past full grants you a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>50% <style=cStack>(+50% per stack)</style></style> of the amount you <style=cIsHealing>healed</style>.",
|
||||
"ITEM_BARRIERONOVERHEAL_LORE" : "Order: Artifact E-8EE572\r\nTracking Number: 490******\r\nEstimated Delivery: 08\/10\/2056\r\nShipping Method: Priority\r\nShipping Address: Titan Museum of History and Culture, Titan\r\n\r\nSorry about the delay, we've had a flood of orders come in from this site. But it was exactly where you said we should look - there was a sealed off room where you marked the excavation diagram. I finished translating the engraving too, so consider that a bonus for the time we took to get to it:\r\n\r\n\"I am the will to survive made manifest. To those who never lose hope, to they who try in the face of impossible odds, I offer not \r\nprotection, but the means to bring one's unconquerable spirit forth as the defender of their mortal lives.\"\r\n\r\nIt\u2019s so lightweight, we figure it must've been entirely decorative. That seems to line up with the text. In any case, I hope it makes a good exhibit! I'm a big fan of the museum, so it wouldn't hurt to give me a partner's discount next time I visit, right?\r\n",
|
||||
|
||||
"ITEM_TONICAFFLICTION_NAME": "Tonic Affliction",
|
||||
"ITEM_TONICAFFLICTION_PICKUP": "<color=#FF7F7F>Reduce ALL stats when not under the effects of Spinel Tonic.</color>",
|
||||
|
||||
"ITEM_TITANGOLDDURINGTP_NAME": "Halcyon Seed",
|
||||
"ITEM_TITANGOLDDURINGTP_PICKUP": "Summon Aurelionite during the Teleporter event.",
|
||||
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
|
||||
"ITEM_TITANGOLDDURINGTP_LORE": "Brother, what is this...? Why is it misshapen and weak? Was there an error in my design?\r\n\r\nGuardian. Come to me. Allow me to see your construction.\r\n\r\n...\r\n\r\nSo I see.\r\n\r\nThese are not the correct ratios.\r\n\r\nThis is no minor error, Brother. You have purposefully deviated from the design. For what purpose have you done this? You cannot weave a construct from such an abundance of soul. You know it is too unstable - that it is too unpredictable and too frail. I have told you this, and yet you have wasted the materials I have gathered - and exhausted your own strength to fabricate this miscreation.\r\n\r\nTo what benefit?\r\n\r\nAt its best, it can be no more than an inferior servant; it is deficient in the compounds that were to give it fortitude and strength. At its worst, it will betray us.\r\n\r\nYou have created the first being of this world which threatens us. We cannot keep it here. Attempting to destroy it will risk its retaliation... I will prepare one of the vaults for it to be sealed away, while it is still young and naive.\r\n\r\nWhat a foolish mistake you have made, brother.\r\n\r\nI expect you to return the design to me. I cannot allow you to build another construct with so much power - and with such little control. I will build the rest of our guardians; by my hand, they will be weak, but at least they will be loyal.\r\n\r\nGo home. I will deal with this creature. We can discuss a better project for you when I return.",
|
||||
|
||||
"ITEM_SPRINTWISP_NAME": "Little Disciple",
|
||||
"ITEM_SPRINTWISP_PICKUP": "Fire tracking wisps while sprinting.",
|
||||
"ITEM_SPRINTWISP_DESC" : "Fire a <style=cIsDamage>tracking wisp</style> for <style=cIsDamage>300% <style=cStack>(+300% per stack)</style> damage</style>. Fires every <style=cIsUtility>1.6</style> seconds while sprinting. Fire rate increases with <style=cIsUtility>movement speed</style>.",
|
||||
"ITEM_SPRINTWISP_LORE" : "HELLO, LITTLE ONE. HOW WAS YOUR ADVENTURE TODAY?\r\n\r\nOH\r\n\r\nYOUR FORM IS BROKEN, LITTLE ONE. WHAT TRICKERIES HAVE YOU GOTTEN YOURSELF INTO?\r\n\r\nOH\r\n\r\nDO YOU TIRE OF ADVENTURE? \r\n\r\nWOULD YOU LIKE TO HELP ME TEND TO THE GARDEN, MY LITTLE ONE?\r\n\r\nI UNDERSTAND. OH, YOUR FORM! DO NOT WORRY. COME CLOSER.\r\n\r\nHERE - TWO COILS OF DENKU ROPE. THOSE ARE FOR STRENGTH.\r\n\r\nHERE - FOUR CARDS OF OBSIDIAN. THOSE ARE FOR SELF-CONFIDENCE.\r\n\r\nI GIVE YOU NOTHING FOR SPIRIT.\r\n\r\nOH, DO NOT WORRY! WE WILL STILL GO ON ADVENTURES. THEY WILL BE QUIET ADVENTURES. \r\n\r\nCOME CLOSER - CLOSER NOW. \r\n\r\nCLOSER!\r\n\r\nNOW WATCH - WATCH CLOSELY. \r\n\r\nWATCH HOW I TEND TO OUR GARDEN.\r\n",
|
||||
|
||||
"ITEM_BARRIERONKILL_NAME" : "Topaz Brooch",
|
||||
"ITEM_BARRIERONKILL_PICKUP" : "Gain a temporary barrier on kill.",
|
||||
"ITEM_BARRIERONKILL_DESC" : "Gain a <style=cIsHealing>temporary barrier</style> on kill for <style=cIsHealing>15 health <style=cStack>(+15 per stack)</style></style>.",
|
||||
"ITEM_BARRIERONKILL_LORE" : "Order: Topaz Brooch\r\nTracking Number: 442*****\r\nEstimated Delivery: 05\/05\/2056\r\nShipping Method: High Priority\r\nShipping Address: Locker #2, Parghos Resort, Venus\r\nShipping Details:\r\n\r\nThe locker combination is 33941. Inside the package, besides your standard equipment, you will find the brooch. The appearance of this item is meant to blend in at the party. Pin it to your body and the software inside will map your extents. Activation will briefly cover you in ultra-phasic shielding.\r\n\r\nWhen you have taken out the target, the shield will switch on to protect you from any immediate retaliation measures they have installed in the security system. If the time frame is not enough to make your escape, the shield can be... reactivated, but we\u2019d like to keep casualties to a minimum.\r\n\r\nGood luck.\r\n",
|
||||
|
||||
"ITEM_ARMORREDUCTIONONHIT_NAME" : "Shattering Justice",
|
||||
"ITEM_ARMORREDUCTIONONHIT_PICKUP" : "Reduce the armor of enemies after repeatedly striking them.",
|
||||
"ITEM_ARMORREDUCTIONONHIT_DESC" : "After hitting an enemy <style=cIsDamage>5</style> times, reduce their <style=cIsDamage>armor</style> by <style=cIsDamage>60</style> for <style=cIsDamage>8</style><style=cStack> (+8 per stack)</style> seconds.",
|
||||
"ITEM_ARMORREDUCTIONONHIT_LORE" : "Shattering Justice Owner\u2019s Manual\r\n\r\nExcerpt from section 2.13:\r\n... and if the target material doesn\u2019t cave under the immense weight just keep hitting it until it does. The patented technology inside the face of this tool doesn\u2019t just use brute force to break down its mark, it also utilizes a formulated nano toxin, released through internal mechanisms, that builds up through subsequent contact. In other words, each hit makes it easier to break.\r\n\r\nPlease refer back to section 1.8 for information on proper handling and the included anti-toxin gloves...\r\n",
|
||||
|
||||
"ITEM_TPHEALINGNOVA_NAME" : "Lepton Daisy",
|
||||
"ITEM_TPHEALINGNOVA_PICKUP" : "Periodically release a healing nova during the Teleporter event.",
|
||||
"ITEM_TPHEALINGNOVA_DESC" : "Release a <style=cIsHealing>healing nova </style>during the Teleporter event, <style=cIsHealing>healing</style> all nearby allies for <style=cIsHealing>50%</style> of their maximum health. Occurs <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style> times.",
|
||||
"ITEM_TPHEALINGNOVA_LORE" : "Order: Lepton Daisy\r\nTracking Number: 23******\r\nEstimated Delivery: 07\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Duck Lake, Orlandus, Earth \r\nShipping Details:\r\n\r\nDear Stalnia,\r\n\r\nI haven't been able to visit for a while, so I hope you and Libra are doing well. I heard that you're clearing the land there and want to spruce things up. I'm sending this flower I picked in the Carbon Fields of Electron Valley. The terraformers there told me that, over time, landscaping efforts were improved by the organic-band signals sent out by this plant. I've been helping them build a new world.\r\n\r\nJust make sure to put it up high enough that Mushka can't get to it. I'm not sure what effect it'll have on dogs...\r\n",
|
||||
|
||||
"ITEM_NEARBYDAMAGEBONUS_NAME": "Focus Crystal",
|
||||
"ITEM_NEARBYDAMAGEBONUS_PICKUP": "Deal bonus damage to nearby enemies.",
|
||||
"ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within <style=cIsDamage>13m</style> by <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style>.",
|
||||
|
||||
"ITEM_LUNARSKILLREPLACEMENTS_NAME" : "Heresy Set",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_NAME": "Strides of Heresy",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "Replace your Utility Skill with 'Shadowfade'.",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Utility Skill</style> with <style=cIsUtility>Shadowfade</style>. \n\nFade away, becoming <style=cIsUtility>intangible</style> and gaining <style=cIsUtility>+30% movement speed</style>. <style=cIsHealing>Heal</style> for <style=cIsHealing>25% <style=cStack>(+25% per stack)</style> of your maximum health</style>. Lasts 3 <style=cStack>(+3 per stack)</style> seconds.",
|
||||
"ITEM_LUNARUTILITYREPLACEMENT_LORE" : "\u201CHer legs were scattered to the two poles of the moon, twisted in a wicked position, in a field of obsidian thorns\u2026\"\r\n\r\n-The Evisceration of Kur-skan the Heretic, V\r\n",
|
||||
|
||||
"ITEM_PROTECTIONPOTION_NAME" : "Gold Flask",
|
||||
"ITEM_PROTECTIONPOTION_PICKUP" : "Gain a massive barrier at low health. Consumed on use.",
|
||||
"ITEM_PROTECTIONPOTION_DESC" : "Gain a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>100% of your health</style> when falling below <style=cIsHealth>30% health</style>.",
|
||||
|
||||
"ITEM_THORNS_NAME" : "Razorwire",
|
||||
"ITEM_THORNS_PICKUP" : "Retaliate in a burst of razors on taking damage.",
|
||||
"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
|
||||
|
||||
"ITEM_REGENONKILL_NAME" : "Fresh Meat",
|
||||
"ITEM_REGENONKILL_PICKUP" : "Regenerate health after killing an enemy.",
|
||||
"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
|
||||
|
||||
"ITEM_PEARL_NAME" : "Pearl",
|
||||
"ITEM_PEARL_PICKUP" : "Increase your maximum health.",
|
||||
"ITEM_PEARL_DESC" : "Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>10%</style> <style=cStack>(+10% per stack)</style>.",
|
||||
|
||||
"ITEM_SHINYPEARL_NAME" : "Irradiant Pearl",
|
||||
"ITEM_SHINYPEARL_PICKUP" : "Increase ALL of your stats.",
|
||||
"ITEM_SHINYPEARL_DESC" : "Increases <style=cIsUtility>ALL stats</style> by <style=cIsUtility>10%</style> <style=cStack>(+10% per stack)</style>.",
|
||||
|
||||
"ITEM_BONUSGOLDPACKONKILL_NAME" : "Ghor's Tome",
|
||||
"ITEM_BONUSGOLDPACKONKILL_PICKUP" : "Chance on kill to drop a treasure.",
|
||||
"ITEM_BONUSGOLDPACKONKILL_DESC": "<style=cIsUtility>4%</style> <style=cStack>(+4% on stack)</style> chance on kill to drop a treasure worth <style=cIsUtility>$25</style>. <style=cIsUtility>Scales over time.</style>",
|
||||
"ITEM_BONUSGOLDPACKONKILL_LORE" : "Order: \u201CGhor\u2019s Tome\u201D\r\nTracking Number: 19******\r\nEstimated Delivery: 07\/07\/2056\r\nShipping Method: Priority\r\nShipping Address: 99th Floor, Crumbling Tower, Venus\r\nShipping Details:\r\n\r\nAncient secrets... transmutation... homunculi... alchemy. Nothing more than nonsense - pursuits of rightly intentioned but grossly misled minds. Or so I thought. This item's... unexpected physical properties are reason enough to stay my immediate dismissal.\r\n\r\nStrange fortune led this book to me, and stranger knowledge still fills the pages. Chilling, even. It concludes, in chapter eight, that even iron can become gold - but only through a ritual of intense bloodletting, a thought disturbing enough without considering the bountiful riches that accompanied the estate.\r\n\r\nThe takeaway, above all else, seems to be that you cannot get something from nothing; even the very paper of the tome turned to ash as I tried to make photocopies. Whatever was on the first two pages is lost forever. I need transcriptions of the rest by hand, and I know you take pride in your precision. \r\n\r\nAnd more importantly, Kosta, I trust you. Don't do anything that would draw attention to yourself. I will try to find the other volumes. This is knowledge too dangerous to lose.",
|
||||
|
||||
"ITEM_LASERTURBINE_NAME" : "Resonance Disc",
|
||||
"ITEM_LASERTURBINE_PICKUP" : "Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.",
|
||||
"ITEM_LASERTURBINE_DESC" : "Killing enemies charges the Resonance Disc. The disc launches itself toward a target for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>, piercing all enemies it doesn't kill, and then explodes for <style=cIsDamage>1000%</style> base damage <style=cStack>(+1000% per stack)</style>. Returns to the user, striking all enemies along the way for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>.",
|
||||
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Visions of Heresy",
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "Replace your Primary Skill with 'Hungering Gaze'.",
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Primary Skill</style> with <style=cIsUtility>Hungering Gaze</style>. \n\nFire a flurry of <style=cIsUtility>tracking shards</style> that detonate after a delay, dealing <style=cIsDamage>120%</style> base damage. Hold up to 12 charges <style=cStack>(+12 per stack)</style> that reload after 2 seconds <style=cStack>(+2 per stack)</style>.",
|
||||
"ITEM_LUNARPRIMARYREPLACEMENT_LORE" : "\"\u2026and for her betrayal, and her lies, and her scheming ways, the Heretic was violently separated into four distinctive pieces, each to be scattered across the farthest depths of the Moon. \r\n\r\nFirst, her many eyes were plucked from her skull and sealed in boiling glass, forced to gaze upon her failure...\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, III\r\n",
|
||||
|
||||
"ITEM_NOVAONLOWHEALTH_NAME" : "Genesis Loop",
|
||||
"ITEM_NOVAONLOWHEALTH_PICKUP" : "Fire an electric nova at low health.",
|
||||
"ITEM_NOVAONLOWHEALTH_DESC" : "Falling below <style=cIsHealth>25% health</style> causes you to explode, dealing <style=cIsDamage>6000% base damage</style>. Recharges every <style=cIsUtility>30 seconds</style> <style=cStack>(-50% per stack)</style>.",
|
||||
|
||||
"ITEM_LUNARTRINKET_NAME" : "Beads of Fealty",
|
||||
"ITEM_LUNARTRINKET_PICKUP" : "Seems to do nothing... <color=#FF7F7F>but...</color>\n",
|
||||
"ITEM_LUNARTRINKET_DESC" : "Seems to do nothing... <color=#FF7F7F>but...</color>\n",
|
||||
|
||||
"ITEM_REPULSIONARMORPLATE_NAME" : "Repulsion Armor Plate",
|
||||
"ITEM_REPULSIONARMORPLATE_PICKUP" : "Receive flat damage reduction from all attacks.",
|
||||
"ITEM_REPULSIONARMORPLATE_DESC" : "Reduce all <style=cIsDamage>incoming damage</style> by <style=cIsDamage>5<style=cStack> (+5 per stack)</style></style>. Cannot be reduced below <style=cIsDamage>1</style>.",
|
||||
"ITEM_REPULSIONARMORPLATE_LORE" : "Order: Repulsion Armor Replacement Piece\r\nTracking Number: 09******\r\nEstimated Delivery: 08\/15\/2056\r\nShipping Method: Standard\r\nShipping Address: System Police Station 13, Port of Marv, Ganymede\r\nShipping Details:\r\n\r\nLuckily no one was hurt during the shootout. Just a few rough characters at the bar by the docks. Nothing we couldn\u2019t handle. Jaime took a shot to his shoulder but his armor took all the impact. We\u2019ll need to order him a replacement part before he can go back out in the field.\r\n\r\nThe segmented design is nice because I don\u2019t have to shell out the cash for a whole new set. Frankly, the station\u2019s coffers have seen better days. The next time a rookie damages their equipment they might be looking at a desk job for a while.\r\n",
|
||||
|
||||
"ITEM_SQUIDTURRET_NAME" : "Squid Polyp",
|
||||
"ITEM_SQUIDTURRET_PICKUP" : "Activating an interactable summons a Squid Turret nearby.",
|
||||
"ITEM_SQUIDTURRET_DESC": "Activating an interactable summons a <style=cIsDamage>Squid Turret</style> that attacks nearby enemies at <style=cIsDamage>100% <style=cStack>(+100% per stack)</style> attack speed</style>. Lasts <style=cIsUtility>30</style> seconds.",
|
||||
"ITEM_SQUIDTURRET_LORE" : "\"It\u2019s disgusting.\"\r\n\r\n\"It\u2019s only mildly disturbing. You\u2019re overreacting.\"\r\n\r\n\"Well, when it turns on us, don\u2019t come crying to me.\"\r\n\r\n\"It seems like it wants to only help us, so I\u2019d rather have it close in case that dangerous looking group comes back around.\"\r\n\r\n\"I swear there\u2019s more than one. It\u2019s everywhere I look: the storage locker, the food dispenser, the cargo containers, everywhere!\"\r\n\r\n\"You\u2019re exaggerating, it\u2019s probably just following you. Snap out of it!\"\r\n\r\n\"Ow! Did you just smack me!?\"\r\n\r\n\"You were acting hysterical. I had to… hey, why is that thing looking at me now?\"\r\n",
|
||||
|
||||
"ITEM_DEATHMARK_NAME" : "Death Mark",
|
||||
"ITEM_DEATHMARK_PICKUP" : "Enemies with 4 or more debuffs are marked for death, taking bonus damage.",
|
||||
"ITEM_DEATHMARK_DESC" : "Enemies with <style=cIsDamage>4</style> or more debuffs are <style=cIsDamage>marked for death</style>, increasing damage taken by <style=cIsDamage>50%</style> from all sources for <style=cIsUtility>7</style> <style=cStack>(+7 per stack)</style> seconds.",
|
||||
"ITEM_DEATHMARK_LORE" : "Order: \u201CDeath Mark\u201D\r\nTracking Number: 66******\r\nEstimated Delivery: 02\\22\\2056\\\r\nShipping Method: High Priority\r\nShipping Address: 421 Lane, Lab [72], Mars\r\nShipping Details:\r\n\r\nEveryone said that I was crazy to search for lost artifacts on Mars. Idiots. There hasn\u2019t been any proof of a previous civilization - but I\u2019ve always trusted my gut. This skull proves that I\u2019m right - that something did exist here before.\r\n\r\nThat smug professor at the university... always disparaging my research. I loved seeing the look on his face as I shook his hand. Idiot. Karma must have been working overtime - I heard he fell ill shortly after. I suppose my success was just too much for him.\r\n\r\n...In fact, everyone I\u2019ve shown seems to not be returning my calls. Are they avoiding me? Are they scared this news would shake up their academic communities? Too proud to admit I\u2019m right?\r\n\r\nI\u2019ll find someone who will give me the recognition I deserve. I\u2019ve worked too hard and done too much. If I don\u2019t keep going, I think I might just die.\r\n",
|
||||
|
||||
"ITEM_INTERSTELLARDESKPLANT_NAME" : "Interstellar Desk Plant",
|
||||
"ITEM_INTERSTELLARDESKPLANT_PICKUP" : "Plant a healing fruit on kill.",
|
||||
"ITEM_INTERSTELLARDESKPLANT_DESC" : "On kill, plant a <style=cIsHealing>healing</style> fruit seed that grows into a plant after <style=cIsUtility>5</style> seconds. \n\nThe plant <style=cIsHealing>heals</style> for <style=cIsHealing>10%</style> of <style=cIsHealing>maximum health</style> every second to all allies within <style=cIsHealing>5m</style> <style=cStack>(+5.0m per stack)</style>. Lasts <style=cIsUtility>10</style> seconds.",
|
||||
"ITEM_INTERSTELLARDESKPLANT_LORE" : "Order: \"Interstellar Plant Seed\"\r\nTracking Number: 44******\r\nEstimated Delivery: 08\/27\/2056\r\nShipping Method: Standard\/Biological\r\nShipping Address: Giardina Dealership, Naples, Earth\r\nShipping Details:\r\n\r\nHello - yes, I\u2019d like one of those space plant seeds for the office. I think it would look so nice in here; it'd really brighten up the room, and it could really use it. Al at the Denver branch says he got one, and it's really made a difference. His sales are OFF the charts, and he's contributing all his success to this magic plant!\r\n\r\nI've also heard that it sorta gives off a glow that has medical benefits. That would be great for the pain I've been having in my ankle after that run. Might even help the attitude of some of my customers.\r\n",
|
||||
|
||||
"ITEM_ANCESTRALINCUBATOR_NAME" : "Ancestral Incubator",
|
||||
"ITEM_ANCESTRALINCUBATOR_PICKUP" : "Chance on kill to summon an Ancestral Pod.",
|
||||
"ITEM_ANCESTRALINCUBATOR_DESC" : "<style=cIsDamage>7%</style> chance <style=cStack>(+1% per stack)</style> on kill to <style=cIsUtility>summon an Ancestral Pod</style> that distracts enemies. \n\nOnce it fully grows, it will hatch into an allied <style=cIsDamage>Parent</style> with <style=cIsHealing>100% health</style> <style=cStack>(+100% per stack)</style>.",
|
||||
"ITEM_ANCESTRALINCUBATOR_LORE" : "\"How do they know who their leader is? Is it instinct? Or is there something about me?\"\r\n\r\n\"I can't believe you're having me cover for you, Ashley. You know the rules. The last time someone brought something 'friendly' to the camp it did NOT end well. Rich cried for days.\"\r\n\r\n\"But if we figure out how to communicate we can use it to our benefit! Besides, the guy is pretty helpful around here. He can lift heavy boxes and reach high places.\"\r\n\r\n\"I think we should just put that thing back where you found it. Who knows if it will attract more?\"\r\n\r\n\"This is for science...! And besides, maybe it can teach us something about this environment. He's a native here.\"\r\n\r\n\"Yeah, cool, native, okay, I'm out.\"\r\n",
|
||||
|
||||
"ITEM_FOCUSEDCONVERGENCE_NAME" : "Focused Convergence",
|
||||
"ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Increase the speed of Teleporter charging... <color=#FF7F7F>BUT reduce the size of the zone</color>.",
|
||||
"ITEM_FOCUSEDCONVERGENCE_DESC" : "Teleporters charge <style=cIsUtility>30% <style=cStack>(+30% per stack)</style> faster</style>, but the size of the Teleporter zone is <style=cIsHealth>50%</style> <style=cStack>(-50% per stack)</style> smaller. ",
|
||||
"ITEM_FOCUSEDCONVERGENCE_LORE" : "Gravity concentrating... falling inward, condensing, hardening.\r\n\r\nA singularity shrinks to the point your mind inverts, reversing reality. Now return. \r\n\r\nDon\u2019t the matters of the physical world seem trivial now? Your tasks in this realm are simple and hastened, all in an attempt to get reversed. How many times can you make this trip before you are claimed by its process? \n\nDo not let it take you. Take it instead. Here.\r\n",
|
||||
|
||||
"ITEM_FIREBALLSONHIT_NAME" : "Molten Perforator",
|
||||
"ITEM_FIREBALLSONHIT_PICKUP" : "Chance on hit to fire magma balls.",
|
||||
"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
|
||||
"ITEM_FIREBALLSONHIT_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\n\r\nSubject: Molten Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: Heatsink UB-2\r\nNotes:\r\n\r\n> Using UB-2 due to temperatures above safe levels.\r\n> Removing molten enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal chambers\r\n> Reduce lab temperatures by 10 degrees\r\n> Heat generating veins present - fire is being supplied to the tooth?\r\n> Removed my lab coat, very hot\r\n> Heat generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW its hot\r\n> Timestamping for break\r\n",
|
||||
|
||||
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Shatterspleen",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "Critical strikes always bleed enemies. Bleeding enemies now explode.",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
|
||||
"ITEM_BLEEDONHITANDEXPLODE_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\n\r\nSubject: Shatterspleen\r\nTechnician: Professor Mehri Daimera\r\nTable Spec: Spillproof BDC-3\r\nNotes:\r\n\r\n> This will be my third attempt at a dissection of an Imp organ\r\n> First attempt resulted in rupture\r\n> Second attempt resulted in rupture\r\n> Cutting into the outer layer produces copious amounts of fluid discharge\r\n> As the fluid flows, the rest of the organ, inexplicably, swells\r\n> Swelling will ultimately result in violent rupture\r\n> Made use of the stemming tools on the BDC-3 to successfully proceed without incident\r\n> Surprised to find sharp needle point objects (bones?) inside\r\n> Timestamping for break\r\n> Came back to leave some final notes\r\n> Third attempt aborted after I injured my hand\r\n> Eventually was able to stop my own bleeding. The organ seems to contain immense anticoagulant properties.\r\n",
|
||||
|
||||
"ITEM_SIPHONONLOWHEALTH_NAME" : "Mired Urn",
|
||||
"ITEM_SIPHONONLOWHEALTH_PICKUP" : "Siphon health from nearby characters while in combat.",
|
||||
"ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1<style=cStack>(+1 per stack)</style> characters to you within <style=cIsDamage>13m</style> will be 'tethered' to you, dealing <style=cIsDamage>100%</style> damage per second, applying <style=cIsDamage>tar</style>, and <style=cIsHealing>healing</style> you for <style=cIsHealing>100%</style> of the damage dealt.",
|
||||
"ITEM_SIPHONONLOWHEALTH_LORE" : "<style=cMono>Lab Dissection Analysis File</style>\r\nSubject: Mired Urn\r\nTechnician: J. Flint\r\nTable Spec: Full Enclosure AY-2 with ARMM Kit\r\nNotes:\r\n\r\n- The survey team went through a lot of trouble to bring this one back.\r\n- Fitz was the only one left standing, in fact said he felt great, and the rest are still in the recovery ward\r\n- Subject is what appears to be a clay vase\r\n- Could this be part of a camouflaging defense mechanism?\r\n- Inside the vase is a dark gooey substance\r\n- Goo can articulate into functioning appendages\r\n- Intelligence of subject indeterminable at this point\r\n- When operating the ARMM kit, goo attaches to all but one of them\r\n- Instability in the ARMM power system aborts the procedure\r\n",
|
||||
|
||||
"ITEM_MONSTERSONSHRINEUSE_NAME" : "Defiant Gouge",
|
||||
"ITEM_MONSTERSONSHRINEUSE_PICKUP" : "Using a Shrine summons enemies nearby.",
|
||||
"ITEM_MONSTERSONSHRINEUSE_DESC" : "Using a Shrine summons <style=cIsHealth>enemies</style> nearby. <style=cIsUtility>Scales over time.</style>",
|
||||
|
||||
"ITEM_RANDOMDAMAGEZONE_NAME" : "Mercurial Rachis",
|
||||
"ITEM_RANDOMDAMAGEZONE_PICKUP" : "Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.",
|
||||
"ITEM_RANDOMDAMAGEZONE_DESC" : "Creates a Ward of Power in a random location nearby that buffs both enemies and allies within <style=cIsUtility>16m</style> <style=cStack>(+50% per stack)</style>, causing them to deal <style=cIsDamage>+50%</style> damage.",
|
||||
|
||||
"ITEM_ARTIFACTKEY_NAME" : "Artifact Key",
|
||||
"ITEM_ARTIFACTKEY_PICKUP" : "A stone shard with immense power.",
|
||||
"ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
|
||||
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Defensive Microbots",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "Shoot down nearby projectiles. Recharge rate scales with attack speed.",
|
||||
"ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
|
||||
|
||||
"ITEM_SCRAPWHITE_NAME" : "Item Scrap, White",
|
||||
"ITEM_SCRAPWHITE_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
|
||||
"ITEM_SCRAPGREEN_NAME" : "Item Scrap, Green",
|
||||
"ITEM_SCRAPGREEN_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
|
||||
"ITEM_SCRAPRED_NAME" : "Item Scrap, Red",
|
||||
"ITEM_SCRAPRED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
|
||||
"ITEM_SCRAPYELLOW_NAME" : "Item Scrap, Yellow",
|
||||
"ITEM_SCRAPYELLOW_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
"ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||
|
||||
"ITEM_LUNARBADLUCK_NAME" : "Purity",
|
||||
"ITEM_LUNARBADLUCK_PICKUP" : "Reduce your skill cooldowns by 2 seconds. <color=#FF7F7F>You are unlucky.</color>",
|
||||
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
|
||||
"ITEM_LUNARBADLUCK_LORE" : "It looks like starseed, tanning in dirt.\r\nIt smells like hot stone, and tall grass.\r\nIt tastes like spiced fruit, sweet and hot.\r\nIt feels like solar winds, and solar chimes.\r\nIt sounds like two brothers, chasing glass frogs in the sun.\r\n",
|
||||
}
|
||||
}
|
16
Keywords.txt
Executable file
16
Keywords.txt
Executable file
@ -0,0 +1,16 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"KEYWORD_POISON" : "<style=cKeywordName>Poisonous</style><style=cSub>Deal damage equal to <style=cIsDamage>10%</style> of their maximum health over 10s. <i>Poison cannot kill enemies.</i></style>",
|
||||
"KEYWORD_RAPID_REGEN" : "<style=cKeywordName>Regenerative</style><style=cSub>Heal for <style=cIsHealing>10%</style> of your maximum health over 0.5s.</style>",
|
||||
"KEYWORD_AGILE" : "<style=cKeywordName>Agile</style><style=cSub>The skill can be used while sprinting.</style>",
|
||||
"KEYWORD_PERCENT_HP" : "<style=cKeywordName>X% HP</style><style=cSub>The skill costs <style=cIsHealth>X% of your current health</style>.</style>",
|
||||
"KEYWORD_SONIC_BOOM" : "<style=cKeywordName>Sonic Boom</style><style=cSub><style=cIsUtility>Pushes</style> away all enemies hit. <style=cIsUtility>Pushes you backwards</style> if you are airborne.</style>",
|
||||
"KEYWORD_WEAK" : "<style=cKeywordName>Weaken</style><style=cSub>Reduce movement speed and damage by <style=cIsDamage>40%</style>. Reduce armor by <style=cIsDamage>20</style>.</style>",
|
||||
"KEYWORD_HEAVY" : "<style=cKeywordName>Heavy</style><style=cSub>The skill deals more damage the faster you are moving.</style>",
|
||||
"KEYWORD_FREEZING" : "<style=cKeywordName>Freezing</style><style=cSub>Freeze enemies in place. Frozen enemies are <style=cIsHealth>instantly killed</style> if below <style=cIsHealth>30%</style> health.</style>",
|
||||
"KEYWORD_STUNNING" : "<style=cKeywordName>Stunning</style><style=cSub>Interrupts enemies and briefly stuns them.",
|
||||
"KEYWORD_EXPOSE" : "<style=cKeywordName>Expose</style><style=cSub>Hitting Exposed enemies reduces all skill cooldowns by <style=cIsUtility>1.0s</style> and deals an additional <style=cIsDamage>+350% damage</style>.",
|
||||
"KEYWORD_SHOCKING" : "<style=cKeywordName>Shocking</style><style=cSub>Interrupts enemies and stuns them. The stun is removed if the target takes more than <style=cIsHealth>10%</style> of their maximum health in damage.",
|
||||
}
|
||||
}
|
9
Lobby.json
Executable file
9
Lobby.json
Executable file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"LOBBY_DEFAULT_NAME_FORMAT": "{0}'s Lobby",
|
||||
"LOBBY_CONTROL_PANEL_NAME": "Lobby",
|
||||
"LOBBY_CONTROL_PANEL_LEAVE": "Leave Lobby",
|
||||
"LOBBY_CONTROL_PANEL_CREATE": "Create Lobby"
|
||||
}
|
||||
}
|
26
Logbook.txt
Executable file
26
Logbook.txt
Executable file
@ -0,0 +1,26 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"LOGBOOK" : "Logbook",
|
||||
"LOGBOOK_CATEGORY_ITEMANDEQUIPMENT" : "Item & Equipment",
|
||||
"LOGBOOK_CATEGORY_ITEM" : "Item",
|
||||
"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
|
||||
"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
|
||||
|
||||
"LOGBOOK_CATEGORY_MONSTER" : "Monster",
|
||||
"LOGBOOK_CATEGORY_STAGE" : "Environment",
|
||||
"LOGBOOK_CATEGORY_SURVIVOR" : "Survivor",
|
||||
"LOGBOOK_CATEGORY_FRAGMENT" : "Fragment",
|
||||
|
||||
"LOGBOOK_UNLOCK_ITEM_LOG" : "Find this item in the world to unlock this log entry.",
|
||||
"LOGBOOK_UNLOCK_ITEM_MONSTER" : "Defeat this monster for a chance to unlock this log entry.",
|
||||
"LOGBOOK_UNLOCK_ITEM_STAGE" : "Find and repair a Radar Tower in the stage to unlock this log entry.",
|
||||
"LOGBOOK_UNLOCK_ITEM_SURVIVOR" : "Play the game with this survivor to unlock this log entry.",
|
||||
"LOGBOOK_UNLOCK_ITEM_FRAGMENT" : "This log entry has an unknown unlock condition.",
|
||||
|
||||
"LOGBOOK_HOVER_DESCRIPTION_FORMAT" : "<mark=#{2}><b>[ {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
||||
"LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
|
||||
"LOGBOOK_ROTATE" : "Rotate",
|
||||
"LOGBOOK_PAN" : "Pan",
|
||||
}
|
||||
}
|
197
Main.txt
Executable file
197
Main.txt
Executable file
@ -0,0 +1,197 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"GAME_TITLE": "Spacegame 2017",
|
||||
"DEFAULT_FONT": "TmpFonts/Bombardier/tmpBombDropShadow",
|
||||
|
||||
"LOREM" : "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.",
|
||||
"TITLE_PROFILE": "Profile: {0}",
|
||||
"TITLE_PROFILE_DESC" : "Change or create new profiles.",
|
||||
"TITLE_SINGLEPLAYER": "Singleplayer",
|
||||
"TITLE_SINGLEPLAYER_DESC" : "Begin a solo run.",
|
||||
"TITLE_MULTIPLAYER": "Multiplayer",
|
||||
"TITLE_MULTIPLAYER_DESC" : "Find or invite players online.",
|
||||
"TITLE_WEEKLY" : "Prismatic Trials",
|
||||
"TITLE_WEEKLY_DESC" : "Compete in a fixed seed challenge with other players online.",
|
||||
"TITLE_SETTINGS": "Settings",
|
||||
"TITLE_SETTINGS_DESC" : "Modify controls, display, and more.",
|
||||
"TITLE_LOGS": "Logbook",
|
||||
"TITLE_LOGS_DESC" : "Read lore, character details, and how to unlock new content.",
|
||||
"TITLE_UNLOCKABLES": "Challenges",
|
||||
"TITLE_MORE": "Music & More",
|
||||
"TITLE_MORE_DESC" : "Join Communities, learn about the game, and more!",
|
||||
"TITLE_EXIT": "Quit to Desktop",
|
||||
"TITLE_EXIT_DESC" : "Close Risk of Rain 2.",
|
||||
"TITLE_EXTRAGAMEMODE" : "Alternate Game Modes",
|
||||
"TITLE_EXTRAGAMEMODE_DESC" : "Play alternate Risk of Rain 2 gamemodes, like Prismatic Trials and Eclipse.",
|
||||
"TITLE_ECLIPSE" : "Eclipse",
|
||||
"TITLE_ECLIPSE_DESC" : "Play an advanced gamemode that adds stacking challenge modifiers each time you beat the game.",
|
||||
|
||||
"TITLE_MULTIPLAYER_QUICKPLAY_START": "Enter QuickPlay",
|
||||
"TITLE_MULTIPLAYER_QUICKPLAY_STOP": "Leave QuickPlay",
|
||||
"TITLE_MULTIPLAYER_HOST": "Start Private Game",
|
||||
"TITLE_MULTIPLAYER_JOIN": "Join Lobby ID",
|
||||
"TITLE_MULTIPLAYER_INVITE": "Invite Friends",
|
||||
"TITLE_MULTIPLAYER_RETURN": "Back",
|
||||
"TITLE_MULTIPLAYER_FIND_GAME": "Join Multiplayer Game",
|
||||
"TITLE_MULTIPLAYER_HOST_GAME": "Create Multiplayer Game",
|
||||
"MORE_MUSIC" : "MUSIC",
|
||||
"MORE_MUSIC_DESC" : "Hello everyone! Chris here, the composer of the game's soundtrack! Some of you might know me from the original Risk of Rain. The rest of you I'd love to get to know during this development period and beyond.\r\n\r\nWhile there's still more music to be written, I do hope you like what you hear so far! If you'd like to stay in the loop you can follow me on Twitter or Instagram (both @AstronautDown) and check out our Discord server!",
|
||||
"MORE_MUSIC_BUTTON" : "TAKE ME!",
|
||||
"MORE_CONTACT" : "CONTACT",
|
||||
"MORE_CONTACT_DESC" : "Follow us on social media for the latest news, updates, and more about Risk of Rain 2!",
|
||||
|
||||
"MORE_LICENSE" : "LICENSING",
|
||||
"MORE_LICENSE_DESC" : "Copyright (C) 2012 - 2020 Hopoo Games, LLC. All rights reserved. \r\n\r\nMade with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved. \r\n\r\nPowered by Wwise (C) 2006 - 2020 Audiokinetic Inc. All rights reserved.\r\n\r\nAll other trademarks and registered trademarks are property of their respective owners.",
|
||||
|
||||
"DESC_MULTIPLAYER_QUICKPLAY": "Find people automatically to join your Lobby.",
|
||||
"DESC_MULTIPLAYER_HOST": "Host an online game with both local and networked players in your Lobby. 1-4 players.",
|
||||
"DESC_MULTIPLAYER_JOIN": "Try to join a specific Lobby ID using your Clipboard content.",
|
||||
"DESC_MULTIPLAYER_INVITE": "Invite players from your Steam friends list to join your Lobby.",
|
||||
|
||||
"TITLE_WEEKLY_START" : "Start Prismatic Trials",
|
||||
"WEEKLY_RUN_NO_ENTRY" : "You must complete a Prismatic Trial to see the time of other users.",
|
||||
"WEEKLY_RUN_NEXT_CYCLE_COUNTDOWN_FORMAT" : "Prismatic Trials - Next seed in {0:00}:{1:00}:{2:00}",
|
||||
"WEEKLY_RUN_DESCRIPTION" : "<style=cWorldEvent>'Prismatic Trials'</style> allow you to compete with other players on the leaderboard for the fastest time, featuring an identical seeded game world for all players.\n\nTo beat the <style=cWorldEvent>Trials</style>, you must break <style=cWorldEvent>Time Crystals</style> to complete two stages as fast as possible.\n\n<style=cStack><i>The top 10% of players will be rewarded with literally nothing for now.</i></style>",
|
||||
"WEEKLY_RUN_RANK" : "Rank",
|
||||
"WEEKLY_RUN_NAME" : "Name",
|
||||
"WEEKLY_RUN_TIME" : "Time",
|
||||
|
||||
"CHARSELECT_RETURN": "Back",
|
||||
"DIFFICULTY_EASY_NAME": "Drizzle",
|
||||
"DIFFICULTY_EASY_DESCRIPTION": "Reduces difficulty for players new to the game. Weeping and gnashing is replaced by laughter and tickles.<style=cStack>\n\n>Player Health Regeneration: <style=cIsHealing>+50%</style> \n>Player Damage Reduction: <style=cIsHealing>+38%</style> \n>Difficulty Scaling: <style=cIsHealing>-50%</style></style>",
|
||||
|
||||
"DIFFICULTY_NORMAL_NAME": "Rainstorm",
|
||||
"DIFFICULTY_NORMAL_DESCRIPTION": "This is the way the game is meant to be played! Test your abilities and skills against formidable foes.",
|
||||
|
||||
"DIFFICULTY_HARD_NAME": "Monsoon",
|
||||
"DIFFICULTY_HARD_DESCRIPTION": "For hardcore players. Every bend introduces pain and horrors of the planet. You will die.<style=cStack>\n\n>Player Health Regeneration: <style=cIsHealth>-40%</style> \n>Difficulty Scaling: <style=cIsHealth>+50%</style></style>",
|
||||
|
||||
"USER_PROFILE_DELETE_HEADER": "Delete Profile",
|
||||
"USER_PROFILE_DELETE_DESCRIPTION": "Are you really sure you want to delete profile \"<color=\"orange\">{0}</color>\"? Profile deletion cannot be undone, and all unlockables, stats, settings, and control configurations in the profile <style=cDeath>will be lost forever</style>.",
|
||||
"USER_PROFILE_DELETE_YES": "Yes, I'm sure!",
|
||||
"USER_PROFILE_DELETE_NO": "Nevermind...",
|
||||
|
||||
"SUBMENU_PROFILE" : "Profile",
|
||||
"SUBMENU_SELECT" : "Select",
|
||||
"SUBMENU_BACK": "Back",
|
||||
"SUBMENU_ACCEPT" : "Accept",
|
||||
"SUBMENU_SCROLL" : "Scroll",
|
||||
"SUBMENU_DELETE" : "Delete",
|
||||
"SUBMENU_QUIT" : "Quit",
|
||||
"SUBMENU_SUBMENU_SELECT" : "Change",
|
||||
|
||||
"ACHIEVEMENTS_SCREEN_TITLE": "Challenges",
|
||||
"ACHIEVEMENT_CARD_REWARD_FORMAT": "Reward: {0}",
|
||||
"ACHIEVEMENT_CARD_PREREQ_FORMAT" : "Requires completion of: {0}",
|
||||
"CHAT_KEYBIND_TIP": "Press Enter to chat.",
|
||||
|
||||
"GAME_RESULT_LOST": "Defeat!",
|
||||
"GAME_RESULT_WON": "Victory!",
|
||||
"GAME_RESULT_UNKNOWN": "Fate Unknown..",
|
||||
|
||||
"UNIDENTIFIED" : "???",
|
||||
"UNIDENTIFIED_DESCRIPTION" : "You have not met the prerequisites for this Challenge yet.",
|
||||
"UNIDENTIFIED_KILLER_NAME" : "The Planet",
|
||||
"DESCRIPTION_PREFIX_FORMAT" : "Description:\n{0}",
|
||||
"NOTES_PREFIX_FORMAT" : "Notes:\n<style=cSub><size=80%>{0}</size></style>",
|
||||
|
||||
"GENERIC_PREFIX_FOUND" : "Found: <style=cEvent>{0}</style>",
|
||||
"GENERIC_PREFIX_WINPERCENTAGE" : "Win Percentage: <style=cEvent>{0}%</style>",
|
||||
"BODY_HEALTH_FORMAT" : "Max Health: {0}",
|
||||
"BODY_DAMAGE_FORMAT" : "Damage: {0}",
|
||||
"BODY_MOVESPEED_FORMAT" : "Speed: {0} m/s",
|
||||
"BODY_ARMOR_FORMAT" : "Armor: {0}",
|
||||
"BODY_REGEN_FORMAT" : "Health Regeneration: {0} hp/s",
|
||||
|
||||
"ITEM_PREFIX_STACKCOUNT" : "Highest Stack Count: <style=cEvent>x{0}</style>",
|
||||
"EQUIPMENT_PREFIX_COOLDOWN" : "Cooldown: <style=cIsUtility>{0}s</style>",
|
||||
"EQUIPMENT_PREFIX_USECOUNT" : "Total Activations: <style=cEvent>{0}</style>",
|
||||
"EQUIPMENT_PREFIX_TOTALTIMEHELD" : "Total Time Held: <style=cEvent>{0}</style>",
|
||||
"MONSTER_PREFIX_KILLED" : "Killed: <style=cEvent>{0}</style>",
|
||||
"MONSTER_PREFIX_ELITESKILLED" : "Elites Killed: <style=cEvent>{0}</style>",
|
||||
"MONSTER_PREFIX_DEATH" : "Killed by: <style=cEvent>{0}</style>",
|
||||
|
||||
"STAGE_PREFIX_TOTALTIMESVISITED" : "Total Times Visited: <style=cEvent>{0}</style>",
|
||||
"STAGE_PREFIX_TOTALTIMESCLEARED" : "Total Times Cleared: <style=cEvent>{0}</style>",
|
||||
"STAGE_PREFIX_STAGECOMPLETIONPERCENTAGE" : "Stage Completion Percentage: <style=cEvent>{0}%</style>",
|
||||
|
||||
"SURVIVOR_PREFIX_LONGESTRUN" : "Longest Run: <style=cEvent>{0}</style>",
|
||||
"SURVIVOR_PREFIX_TIMESPICKED" : "Times Played: <style=cEvent>{0}</style>",
|
||||
"SURVIVOR_PREFIX_PICKPERCENTAGE" : "Pick Percentage: <style=cEvent>{0:#00.00}%</style>",
|
||||
|
||||
"BODY_STATS_FORMAT" : "{0} <style=cStack>(+{1} per level)</style>",
|
||||
|
||||
"DIALOG_OPTION_YES" : "Yes",
|
||||
"OK" : "OK",
|
||||
"CANCEL" : "Cancel",
|
||||
|
||||
"PLAYER_NAME_TOOLTIP_FORMAT" : "Player: {0}",
|
||||
"PLAYER_NAME_DISCONNECTED" : "Disconnected Player",
|
||||
"PLAYER_NAME_UNAVAILABLE" : "???",
|
||||
|
||||
"DISCONNECTED" : "Disconnected",
|
||||
"KICK_REASON_UNSPECIFIED" : "Reason unspecified.",
|
||||
"KICK_REASON_SERVERSHUTDOWN" : "The host player has ended the game.",
|
||||
"KICK_REASON_TIMEOUT" : "You have timed out.",
|
||||
"KICK_REASON_KICK" : "Kicked from server.",
|
||||
"KICK_REASON_BAN" : "Banned from server.",
|
||||
"KICK_REASON_BADPASSWORD" : "Bad password.",
|
||||
"KICK_REASON_BADVERSION" : "Your version of the game differs from the server's.\nYours={0}\nTheirs={1}",
|
||||
"KICK_REASON_SERVERFULL" : "Server is full.",
|
||||
"KICK_REASON_ACCOUNT_ALREADY_ON_SERVER" : "Your account is already in use on the server you attempted to connect to.",
|
||||
"KICK_REASON_MALFORMED_AUTH_DATA" : "Your request to join the server was malformed.",
|
||||
"KICK_REASON_STEAMWORKS_AUTH_FAILURE" : "Steamworks authentication failed or was revoked: {0}",
|
||||
"KICK_REASON_MOD_MISMATCH" : "Your mods differ from the server's mods. The game sessions cannot communicate. == Incompatible Mods ==\n{0}\n\n== Required Mods ==\n{1}\n",
|
||||
|
||||
"LEADERBOARDS" : "Leaderboards",
|
||||
"LEADERBOARDS_GLOBAL" : "GLOBAL",
|
||||
"LEADERBOARDS_FRIENDS" : "FRIENDS",
|
||||
|
||||
"PROFILE_TITLE" : "Select a Profile",
|
||||
"PROFILE_CREATE_NEW" : "Create Profile",
|
||||
"PROFILE_ENTER" : "Enter",
|
||||
"PROFILE_SELECT" : "Select",
|
||||
"PROFILE_DEL" : "Del",
|
||||
"PROFILE_DELETE" : "Delete",
|
||||
"PROFILE_CREATE_PROFILE" : "Create Profile",
|
||||
"PROFILE_ADD" : "Add",
|
||||
|
||||
"PAUSE_RESUME" : "Resume",
|
||||
"PAUSE_SETTINGS" : "Settings",
|
||||
"PAUSE_QUIT_TO_MENU" : "Quit To Menu",
|
||||
"PAUSE_QUIT_TO_DESKTOP" : "Quit To Desktop",
|
||||
|
||||
"SPECTATING_NAME_FORMAT" : "Spectating: {0}",
|
||||
|
||||
"QUIT_RUN_CONFIRM_DIALOG_TITLE": "End Run?",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_BODY_SINGLEPLAYER": "Are you sure you want to end this run?",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_BODY_CLIENT": "Are you sure you want to leave this run? You will be leaving your teammates behind.",
|
||||
"QUIT_RUN_CONFIRM_DIALOG_BODY_HOST": "You are the host of this game, and quitting now will <style=cDeath>end the game for all other players</style>. Are you really sure you want to quit?",
|
||||
|
||||
"CONTROLLER_DISCONNECTED_DIALOG_TITLE" : "Controller Disconnected",
|
||||
"CONTROLLER_DISCONNECTED_DIALOG_BODY" : "A controller was disconnected.",
|
||||
|
||||
"STARTUP_FAILURE_DIALOG_TITLE": "Startup Failure",
|
||||
|
||||
"MSVCR_2015_BAD_INSTALL_DIALOG_BODY": "The game failed to load a necessary library due to an issue with your installation of Microsoft Visual C++ 2015 Redistributable (x64). The button below will open your browser to the Microsoft download page for this installer. Please note that if the installation process fails because the redistributable is already installed, you <i>must uninstall it</i> and try again. This will also occur if you have newer versions of the redistributable, like 2017 or 2019, which will prevent the 2015 version from being installed after them.\n\nThis program will close after this message is dismissed.",
|
||||
"MSVCR_2015_BAD_INSTALL_DIALOG_DOWNLOAD_BUTTON": "Get the Redistributable",
|
||||
|
||||
"ARENA_HUD_MONSTERS_LABEL": "Monsters",
|
||||
"ARENA_HUD_MONSTER_ITEMS_LABEL": "Monsters' Items",
|
||||
|
||||
"IMMUNE_TO_DAMAGE_HITMARKER": "IMMUNE",
|
||||
"BLOCKED_DAMAGE_HITMARKER": "BLOCKED!",
|
||||
"EXTRALIFE_REVIVED_EFFECT": "REVIVED!",
|
||||
|
||||
"SCOREBOARD_HEADER_PLAYERS": "Players",
|
||||
"SCOREBOARD_HEADER_ITEMS": "Items",
|
||||
"SCOREBOARD_HEADER_EQUIPMENT": "Equipment",
|
||||
|
||||
"HUD_LEVEL_PREFIX": "Lv:",
|
||||
|
||||
"LANGUAGE_PLATFORM": "Default ({0})",
|
||||
|
||||
"CUTSCENE_SKIP": "Skip"
|
||||
}
|
||||
}
|
49
Maps.txt
Executable file
49
Maps.txt
Executable file
@ -0,0 +1,49 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"MAP_BLACKBEACH_TITLE": "Distant Roost",
|
||||
"MAP_BLACKBEACH_SUBTITLE": "Ground Zero",
|
||||
"MAP_GOOLAKE_TITLE": "Abandoned Aqueduct",
|
||||
"MAP_GOOLAKE_SUBTITLE": "Origin of Tar",
|
||||
"MAP_GOOLAKE_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\n<style=cMono>Day 0<\/style>\r\nNightmare. I find myself in the middle of a desert - with no other survivors in sight. I scavenged for resources, but soon giant insects began to crawl out of the earth and take aggressive stances. Once they gathered their numbers - and presumably their confidence - they charged me. \r\n\r\nIn avoiding their assault, I slipped and fell backwards into a waterfall of mysterious liquid. I tumbled within as it rushed me down, deep into an underground cavern. I crawled out, and thankfully the insects have stopped following me. I may have broken my leg - but thankfully CHIT(?) I have a healing drone to administer aid. It will take a few days to get my strength back. \r\n\r\n<style=cMono>Day 1<\/style>\r\nI am grateful that I repaired this drone before my untimely tumble - I would assuredly be dead without it. My vision is blurry - I fear I have also suffered a CHIT concussion. My leg has begun to feel better. I will have to continue to wait. I grow hungry.\r\n\r\n<style=cMono>Day 2<\/style>\r\nMy healing drone has stopped giving me aid. It hovers far away now - and moves back as I move forward. I've been feeling nauseous, and have been feeling the urge to CHIT CHIT vomit. I occasionally spit out black liquid - I fear something is gravely wrong.\r\n\r\n<style=cMono>Day 3<\/style>\r\nMy CHIT CHIT drone has left. I have CHIT lost my vision. My mouth and eyes fill with foul dark liquid. I am alone.\r\n\r\n<style=cMono>Day 9<\/style>\r\nCHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT I-I neED CHIT CHIT CHIT chit chit chit CHIT\r\n[Report detected!]\r\n\r\n<style=cMono>Local audio transcriptions complete.<\/style>\r\n",
|
||||
"MAP_BEACH_TITLE": "Dried Lake",
|
||||
"MAP_BEACH_SUBTITLE": "Ground Zero",
|
||||
"MAP_FOREST_TITLE": "Desolate Forest",
|
||||
"MAP_FOREST_SUBTITLE": "Ground Zero",
|
||||
"MAP_FROZENWALL_TITLE": "Rallypoint Delta",
|
||||
"MAP_FROZENWALL_SUBTITLE": "'Contact Light' Survivor Camp",
|
||||
"MAP_BAZAAR_TITLE" : "Hidden Realm: Bazaar Between Time",
|
||||
"MAP_BAZAAR_SUBTITLE" : "",
|
||||
"MAP_GOLDSHORES_TITLE" :"Hidden Realm: Gilded Coast",
|
||||
"MAP_GOLDSHORES_SUBTITLE": "",
|
||||
"MAP_MYSTERYSPACE_TITLE" :"Hidden Realm: A Moment, Fractured",
|
||||
"MAP_MYSTERYSPACE_SUBTITLE" :"",
|
||||
"MAP_MYSTERYSPACE_LORE" : "My brother, it is done. Come! See! \r\n\r\nLook to the moon... the first beacon shines brightly on the other side! There was no gap in its sequence - it has traveled instantaneously. We can cross the dark sea without succumbing to its sickness if we simply do not travel through it at all - is it not a brilliant light of hope? \r\n\r\nOnly your hands could have realized my design, brother. I feel truly now that there is no obstacle nor force we cannot overcome together - with my designs, and your constructions. While it pains me to see your heart still torn for the doomed, we are not among them. There is an entire cosmos for us. We can escape this planet. Our prison. If your heart truly yearns to save... then surely more of our kind awaits among the other worlds - trapped by the dark sea. \r\n\r\nAnd to them we can offer the gates. \r\n\r\nWhen next she visits our world I must ask her to take a gate with her. Perhaps dozens! You should be celebrating with me, brother!\r\n\r\n... And yet I see your somber gaze will not lift. Please, take the gate. Step foot on another world. Reap the rewards of your toil. Prove to the universe you are free! I cannot bear to see you in such a pitiable mood on such a joyous occasion.\r\n\r\n...\r\n\r\nIf you insist, brother, I will go first. Forget about those creatures - and do not dawdle. I want to see joy on your face.\r\n",
|
||||
"MAP_GOLEMPLAINS_TITLE" : "Titanic Plains",
|
||||
"MAP_GOLEMPLAINS_SUBTITLE" : "Ground Zero",
|
||||
"MAP_GOLEMPLAINS_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\nI am recording this before I forget any details of what I just saw.\r\n\r\nWe set up Rallypoint Beta on a giant plateau of grass and rocks - we felt that the com-range was greater in a flat and wide area. The plateau is littered with giant stone rings and arcs - hundreds of feet tall. We investigated them first after landing but we couldn't discern anything of interest.\r\n\r\nWe were making room for a com-center in our camp, and one of our MUL-T bots were in charge of clearing out some of the bigger boulders. It was easiest to just push them off the edge of the plateau. \r\n\r\nNot a minute later, we heard a deep rumble - and saw something unbelievable. It just... flew. One of the stone rings - a smaller one - began to groan and lift out of the earth, moving with unknown forces. And then it lifted into the air, slowly spinning. It hovered to a height of about 200 feet, and then stopped.\r\n\r\nAs it spun, something began to form in the center of the ring. Specks of dirt tumbled in the air, until it formed a pebble, then a small rock, then a boulder. An identical boulder to the one we just moved - created out of thin air. Despite being constructed only a moment ago, the boulder was worn and covered in moss and lichen like it has been around for centuries.\r\n\r\nThen, the stone fell to the ground with an unceremonious crash - right on top of our coms relay.\r\n\r\nNot too long after, the stone ring began to waver. Then, like the invisible strings holding it in place were cut, the ring also fell to the earth. Crash. \r\n\r\nWe stopped moving stuff around after that.\r\n\r\n<style=cMono>Local audio transcriptions complete.<\/style>\r\n",
|
||||
"MAP_FOGGYSWAMP_TITLE" : "Wetland Aspect",
|
||||
"MAP_FOGGYSWAMP_SUBTITLE" : "Rehabilitation Zone",
|
||||
"MAP_FOGGYSWAMP_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\nYeah, I had to. I had no choice. Marion knew - and she was always so much stronger. So much stronger than all of us.\r\n\r\nAnd it worked, it really did! Marion saved all of us. The dagger - it saved Pugh and Larsen and Dillon. Carney and Stevens.\r\n\r\nBut Pugh saw - he saw and he didn't understand. How could he? I tried to tell him - I ran over to him. But I couldn't convince him otherwise, and he was so crazy - so crazy! He wouldn't shut up and the golems were coming and the dagger - there was no choice.\r\n\r\nEveryone was real somber that night. We lost Hitchcock and Marion and Pugh. Real somber. Later on, Carney found the book from a nearby chest. And it really all made sense - it did! I knew why Marion had that dagger and why I had to be the one to kill her. And Carney? He was too strong. I couldn't risk him not understanding. He wouldn't understand.\r\n\r\nBut Carney was big. Everyone else would've known. So that night, after I killed him, I went and took his body to the Altar. And I hid the Altar - right at the edge of the cliff, between two clusters of roots, in a cave underneath. And in that cave... I worshipped Her Concepts.\r\n\r\nThe rest? Well, they were so old and so tired. They were just gifts for N'kuhana. And She loved them. \r\n\r\nWeshan.\r\n<style=cMono>\r\nLocal audio transcriptions complete.\r\n<\/style>\r\n",
|
||||
"MAP_DAMPCAVE_TITLE" : "Abyssal Depths",
|
||||
"MAP_DAMPCAVE_SUBTITLE" : "Tectonic Relics",
|
||||
"MAP_DAMPCAVE_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local plain text transcriptions...\r\n<\/style>\r\n\r\n<style=cMono>Day 0<\/style>\r\n\r\nWe have landed a few minutes ago and I have no time I must log as quickly as possible I hope the speech-to-text works many died on impact inside hollow cavern chains great chains fire the ground they come from the ground the burning they breathe fire we are hiding beneath the caverns groans they coax metal from the surface with song giant snakes made of fire they collect the security chests the death god we are in hell here chains keeps the ground from splintering they breathe beneath and above and around us punishments it must be forgive me I cannot see too dark deep thunder goodbye\r\n\r\n<style=cMono>Local text transcriptions complete.<\/style>\r\n",
|
||||
"MAP_WISPGRAVEYARD_TITLE" : "Scorched Acres",
|
||||
"MAP_WISPGRAVEYARD_SUBTITLE" : "Wisp Installation",
|
||||
"MAP_SHIPGRAVEYARD_TITLE" : "Siren's Call",
|
||||
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Ship Graveyard",
|
||||
"MAP_ARENA_TITLE" : "Hidden Realm: Void Fields",
|
||||
"MAP_ARENA_SUBTITLE" : "Cosmic Prison",
|
||||
"MAP_LIMBO_TITLE" : "Hidden Realm: A Moment, Whole",
|
||||
"MAP_LIMBO_SUBTITLE" : "",
|
||||
"MAP_ARTIFACTWORLD_TITLE" : "Hidden Realm: Bulwark's Ambry",
|
||||
"MAP_ARTIFACTWORLD_SUBTITLE": "",
|
||||
"MAP_ARTIFACTWORLD_LORE" : "I\u2019ve begun to understand our universe. The compounds that drive reality here. I\u2019ve prepared a demonstration - come look, brother!\r\n\r\nNow, look here. It\u2019s got presence and weight. Round, with no features. No orientation. It is mass. Almost everything here is mass. Mass is boring, but required.\r\n\r\nWe can take mass - and shape it to form. Features, angles, and intent. Look at the planarity of the surfaces. This is design. I love design.\r\n\r\nNow, a volatile one - a lifeline. Blood. Sharp, yet radiant. Blood is heat. This is my blood, but there is plenty of blood in this universe. \r\n\r\nNow be gentle. Look closely here. Do you see it? Almost invisible, a thin film. Frail. It\u2019s not in this reality, but an adjacent one. I\u2019ve heard you discuss this - something you innately understood. What you describe as soul. Don\u2019t you love soul?\r\n\r\nDo you understand? It\u2019s your turn, brother! I\u2019ve simply found the compounds. It is your hands that must craft value from them.",
|
||||
"MAP_SKYMEADOW_TITLE" : "Sky Meadow",
|
||||
"MAP_SKYMEADOW_SUBTITLE" : "Sprite Fields",
|
||||
"MAP_SKYMEADOW_LORE" : "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n</style>\r\n\r\nI\u2019m tired. Haven\u2019t slept in days. My feet are heavy in my boots. I should turn back, but\u2026 this place, it\u2019s keeping me awake, if only to pull me further into its serenity. The soft grass, unnatural. The glowing fauna that plays tricks on my eyes. I\u2019ve seen no predators, but what if they\u2019re hiding\u2026. waiting for me to take a rest?\r\n\r\nThe next plateau will help me find a landmark\u2026 no\u2026 but the one I can see from here might. These dangerous rock rivers I keep stumbling across, I\u2019d stay away from them if they weren\u2019t so fascinating. How do they even work? How can local gravity be so discrete? Maybe this is all a dream?\r\n\r\nA gate! Yes, a stone gate! If I can figure out how to open it maybe I can find a place to finally rest! I'm so tired\u2026 no! I\u2019ll sleep when I\u2019m dead. The crowbar might not be enough for these massive doors. Ah, just my luck! \r\n\r\nWait\u2026 what was that noise?\r\n",
|
||||
"MAP_MOON_TITLE" : "Commencement",
|
||||
"MAP_MOON_SUBTITLE" : "Moon of Petrichor V",
|
||||
"MAP_MOON_LORE" : "Have you forgotten \u2013 that those gates are my design?\r\n\r\nYou would not know, because you do not look up. You bend knees only for ants and vermin. But I have been working on a grander design. A greater gate \u2013 to travel greater seas.\r\n\r\nWhat if I met you, on one of these extinct planets? What if I caused the calamities you strive to avoid? What if I reaped destruction? What would you do then?\r\n\r\nI know the planet you trail \u2013 of water and dirt. You fear their stability. That they will consume themselves. Maybe I will go there first.\r\n",
|
||||
}
|
||||
}
|
177
Messages.txt
Executable file
177
Messages.txt
Executable file
@ -0,0 +1,177 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"PLAYER_KILLED_MESSAGE": "<style=cEvent>{0} was killed by '{1}'</color>",
|
||||
"PLAYER_DIED_MESSAGE": "<style=cEvent>{0} died.</color>",
|
||||
"PLAYER_PICKUP": "<style=cEvent>{0} picked up {1}{2}</color>",
|
||||
"PLAYER_PICKUP_2P": "<style=cEvent>You picked up {1}{2}</color>",
|
||||
"PLAYER_CONNECTED": "<style=cEvent>{0} connected.</color>",
|
||||
"PLAYER_DISCONNECTED": "<style=cEvent>{0} disconnected.</color>",
|
||||
"PLAYER_ACTIVATED_TELEPORTER_2P": "<style=cEvent>You activated the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>.</style>",
|
||||
"PLAYER_ACTIVATED_TELEPORTER": "<style=cEvent>{0} activated the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>.</style>",
|
||||
"PLAYER_PING_DEFAULT" : "<style=cIsHealing>{0} wants to move here.</style>",
|
||||
"PLAYER_PING_ENEMY" : "<style=cIsHealth>{0} wants to attack: {1}.</style>",
|
||||
"PLAYER_PING_INTERACTABLE" : "<style=cIsDamage>{0} has found: {1}.</style>",
|
||||
"PLAYER_PING_INTERACTABLE_WITH_COST" : "<style=cIsDamage>{0} has found: {1} ({2}).</style>",
|
||||
"PLAYER_PING_COOLDOWN" : "<style=cEvent>You must wait before issuing more pings.</style>",
|
||||
"MONSTER_LEVEL": "<style=cWorldEvent><i>The forces of the planet have become stronger over time.</i></style>",
|
||||
"MONSTER_PICKUP": "<style=cWorldEvent>{0} picked up {1}{2}</color>",
|
||||
"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>A blue orb appears..</style>",
|
||||
"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>A blue portal appears..</style>",
|
||||
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>A gold orb appears..</style>",
|
||||
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>A gold portal appears..</style>",
|
||||
"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>A celestial orb appears..</style>",
|
||||
"PORTAL_MS_OPEN" : "<style=cWorldEvent>A celestial portal appears..</style>",
|
||||
"STONEGATE_OPEN" : "<style=cWorldEvent>An ancient gate begins to shift..</style>",
|
||||
"VULTURE_EGG_WARNING" : "<style=cWorldEvent>You hear a distant whirring..</style>",
|
||||
"VULTURE_EGG_BEGIN" : "<style=cWorldEvent>The whirring grows loud.</style>",
|
||||
"LUNAR_TELEPORTER_IDLE" : "<style=cWorldEvent>The Primordial Teleporter aligns with the planet..</style>",
|
||||
"LUNAR_TELEPORTER_ACTIVE" : "<style=cWorldEvent>The Primordial Teleporter aligns with the moon..</style>",
|
||||
|
||||
"NEWT_UPGRADE_1": "Yes yes. That will grow both ways. Both ways.",
|
||||
"NEWT_UPGRADE_2": "More growth. Good good good.",
|
||||
"NEWT_UPGRADE_3": "Good growth. Will grow both ways. Both!",
|
||||
"NEWT_LUNAR_PURCHASE_1": "That went badly. Badly last shape. But try again.",
|
||||
"NEWT_LUNAR_PURCHASE_2": "Good choice. Good good.",
|
||||
"NEWT_LUNAR_PURCHASE_3": "Shape is louder. Loud.",
|
||||
"NEWT_LUNAR_PURCHASE_4": "Strange choice. Strange shape.",
|
||||
"NEWT_LUNAR_PURCHASE_5": "Your shape narrow. Will be back soon.",
|
||||
"NEWT_LUNAR_PURCHASE_6": "Will remember this shape.",
|
||||
"NEWT_LUNAR_PURCHASE_7": "More shaped. Shaped like Nomad.",
|
||||
"NEWT_LUNAR_PURCHASE_8": "Shaped like Providence. Shape?",
|
||||
|
||||
"BAZAAR_SEER_NAME" : "Lunar Seer",
|
||||
"BAZAAR_SEER_CONTEXT" : "Dream",
|
||||
"BAZAAR_SEER_GOLEMPLAINS" : "<style=cWorldEvent>You dream of rolling hills.</style>",
|
||||
"BAZAAR_SEER_BLACKBEACH" : "<style=cWorldEvent>You dream of waves, crashing on cliffsides.</style>",
|
||||
"BAZAAR_SEER_GOOLAKE" : "<style=cWorldEvent>You dream of sand beneath your feet.</style>",
|
||||
"BAZAAR_SEER_FOGGYSWAMP" : "<style=cWorldEvent>You dream of twisting roots.</style>",
|
||||
"BAZAAR_SEER_FROZENWALL" : "<style=cWorldEvent>You dream of quiet snowfall.</style>",
|
||||
"BAZAAR_SEER_WISPGRAVEYARD" : "<style=cWorldEvent>You dream of wind, blowing through trees.</style>",
|
||||
"BAZAAR_SEER_DAMPCAVESIMPLE" : "<style=cWorldEvent>You dream of fire.</style>",
|
||||
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>You dream of wind.</style>",
|
||||
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>You dream of wealth.</style>",
|
||||
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>You dream of serenity.</style>",
|
||||
"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>You dream of violent growth.</style>",
|
||||
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>You dream of glass and dirt.</style>",
|
||||
|
||||
|
||||
"NEWT_ANNOY_1": "Again again. Everytime.",
|
||||
"NEWT_ANNOY_2": "Reshape. Out of forever.",
|
||||
"NEWT_ANNOY_3": "Bad bad. Do not bother.",
|
||||
"NEWT_ANNOY_4": "Bad. Will reshape into forget.",
|
||||
"NEWT_ANNOY_5": "Will narrow your shape. Bad.",
|
||||
"NEWT_ANNOY_6": "Stop stop. Bad bad.",
|
||||
|
||||
|
||||
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] The earth rumbles and groans with mysterious energies..</style>",
|
||||
"FAMILY_JELLYFISH" : "<style=cWorldEvent>[WARNING] The air crackles and arcs..</style>",
|
||||
"FAMILY_WISP" : "<style=cWorldEvent>[WARNING] The air begins to burn..</style>",
|
||||
"FAMILY_BEETLE" : "<style=cWorldEvent>[WARNING] The ground begins to shift beneath you..</style>",
|
||||
"FAMILY_IMP" : "<style=cWorldEvent>[WARNING] A tear in the fabric of the universe..</style>",
|
||||
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] The ground's temperature begins to rise..</style>",
|
||||
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] The earth shifts and changes..</style>",
|
||||
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] The ground grows sickly..</style>",
|
||||
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] The bulwark begin to falter..</style>",
|
||||
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead.",
|
||||
"PLAYER_DEATH_QUOTE_0" : "{0} is dead.",
|
||||
"PLAYER_DEATH_QUOTE_1_2P" : "You embrace the void.",
|
||||
"PLAYER_DEATH_QUOTE_1" : "{0} embraces the void.",
|
||||
"PLAYER_DEATH_QUOTE_2_2P" : "You had a lot more to live for.",
|
||||
"PLAYER_DEATH_QUOTE_2" : "{0} had a lot more to live for.",
|
||||
"PLAYER_DEATH_QUOTE_3_2P" : "Your internal organs have failed.",
|
||||
"PLAYER_DEATH_QUOTE_3" : "{0}'s internal organs have failed.",
|
||||
"PLAYER_DEATH_QUOTE_4_2P" : "Your body was gone an hour later.",
|
||||
"PLAYER_DEATH_QUOTE_4" : "{0}'s body was gone an hour later.",
|
||||
"PLAYER_DEATH_QUOTE_5_2P" : "Your family will never know how you died.",
|
||||
"PLAYER_DEATH_QUOTE_5" : "{0}'s family will never know how they died.",
|
||||
"PLAYER_DEATH_QUOTE_6_2P" : "You died painlessly.",
|
||||
"PLAYER_DEATH_QUOTE_6" : "{0} died painlessly.",
|
||||
"PLAYER_DEATH_QUOTE_7_2P" : "Your death was extremely painful.",
|
||||
"PLAYER_DEATH_QUOTE_7" : "{0}'s death was extremely painful.",
|
||||
"PLAYER_DEATH_QUOTE_8_2P" : "You have broken every bone in your body.",
|
||||
"PLAYER_DEATH_QUOTE_8" : "{0} has broken every bone in your body.",
|
||||
"PLAYER_DEATH_QUOTE_9_2P" : "You die a slightly embarassing death.",
|
||||
"PLAYER_DEATH_QUOTE_9" : "{0} dies a slightly embarassing death.",
|
||||
"PLAYER_DEATH_QUOTE_10_2P" : "You die in a hilarious pose.",
|
||||
"PLAYER_DEATH_QUOTE_10" : "{0} dies in a hilarious pose.",
|
||||
"PLAYER_DEATH_QUOTE_11_2P" : "You really messed up.",
|
||||
"PLAYER_DEATH_QUOTE_11" : "{0} really messed up.",
|
||||
"PLAYER_DEATH_QUOTE_12_2P" : "You have died. Maybe next time..",
|
||||
"PLAYER_DEATH_QUOTE_12" : "{0} has died. Maybe next time..",
|
||||
"PLAYER_DEATH_QUOTE_13_2P" : "You have passed away. Try again?",
|
||||
"PLAYER_DEATH_QUOTE_13" : "{0} has passed away.",
|
||||
"PLAYER_DEATH_QUOTE_14_2P" : "Choose a new character?",
|
||||
"PLAYER_DEATH_QUOTE_14" : "{0} should select a different character.",
|
||||
"PLAYER_DEATH_QUOTE_15_2P" : "Consider lowering the difficulty.",
|
||||
"PLAYER_DEATH_QUOTE_15" : "{0} votes to lower the difficulty.",
|
||||
"PLAYER_DEATH_QUOTE_16_2P" : "Try playing on \"Drizzle\" mode for an easier time.",
|
||||
"PLAYER_DEATH_QUOTE_16" : "{0} would prefer to play on Drizzle.",
|
||||
"PLAYER_DEATH_QUOTE_17_2P" : "Not a trace will be found.",
|
||||
"PLAYER_DEATH_QUOTE_17" : "Not a trace of {0} will be found.",
|
||||
"PLAYER_DEATH_QUOTE_18_2P" : "Remember that as time increases, so does difficulty.",
|
||||
"PLAYER_DEATH_QUOTE_18" : "{0} has died.",
|
||||
"PLAYER_DEATH_QUOTE_19_2P" : "This planet has killed you.",
|
||||
"PLAYER_DEATH_QUOTE_19" : "This planet has killed {0}.",
|
||||
"PLAYER_DEATH_QUOTE_20_2P" : "It wasn't your time to die...",
|
||||
"PLAYER_DEATH_QUOTE_20" : "It wasn't {0}'s time to die...",
|
||||
"PLAYER_DEATH_QUOTE_21_2P" : "That was definitely not your fault.",
|
||||
"PLAYER_DEATH_QUOTE_21" : "That was definitely not {0}'s fault.",
|
||||
"PLAYER_DEATH_QUOTE_22_2P" : "That was absolutely your fault.",
|
||||
"PLAYER_DEATH_QUOTE_22" : "That was absolutely {0}'s fault.",
|
||||
"PLAYER_DEATH_QUOTE_23_2P" : "They will surely feast on your flesh.",
|
||||
"PLAYER_DEATH_QUOTE_23" : "They will surely feast on {0}'s flesh.",
|
||||
"PLAYER_DEATH_QUOTE_24_2P" : "..the harder they fall.",
|
||||
"PLAYER_DEATH_QUOTE_24" : "{0} has fallen. Hard.",
|
||||
"PLAYER_DEATH_QUOTE_25_2P" : "Beep.. beep.. beeeeeeeeeeeeeeeee",
|
||||
"PLAYER_DEATH_QUOTE_25" : "{0} has flatlined.",
|
||||
"PLAYER_DEATH_QUOTE_26_2P" : "Close!",
|
||||
"PLAYER_DEATH_QUOTE_26" : "Nice try, {0}!",
|
||||
"PLAYER_DEATH_QUOTE_27_2P" : "Come back soon!",
|
||||
"PLAYER_DEATH_QUOTE_27" : "Come back soon, {0}!",
|
||||
"PLAYER_DEATH_QUOTE_28_2P" : "Crushed.",
|
||||
"PLAYER_DEATH_QUOTE_28" : "{0} was crushed.",
|
||||
"PLAYER_DEATH_QUOTE_29_2P" : "Smashed.",
|
||||
"PLAYER_DEATH_QUOTE_29" : "{0} was smashed.",
|
||||
"PLAYER_DEATH_QUOTE_30_2P" : "DEAD",
|
||||
"PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD",
|
||||
"PLAYER_DEATH_QUOTE_31_2P" : "Get styled upon.",
|
||||
"PLAYER_DEATH_QUOTE_31" : "{0} was styled upon.",
|
||||
"PLAYER_DEATH_QUOTE_32_2P" : "Dead from blunt trauma to the face.",
|
||||
"PLAYER_DEATH_QUOTE_32" : "{0} was killed from blunt trauma to the face.",
|
||||
"PLAYER_DEATH_QUOTE_33_2P" : "ded",
|
||||
"PLAYER_DEATH_QUOTE_33" : "{0} is ded",
|
||||
"PLAYER_DEATH_QUOTE_34_2P" : "rekt",
|
||||
"PLAYER_DEATH_QUOTE_34" : "{0} was rekt",
|
||||
"PLAYER_DEATH_QUOTE_35_2P" : "ur dead LOL get rekt",
|
||||
"PLAYER_DEATH_QUOTE_35" : "{0} is dead LOL get rekt",
|
||||
"PLAYER_DEATH_QUOTE_36_2P" : "Sucks to suck.",
|
||||
"PLAYER_DEATH_QUOTE_36" : "Sucks to suck, {0}",
|
||||
"PLAYER_DEATH_QUOTE_37_2P" : "You walk toward the light.",
|
||||
"PLAYER_DEATH_QUOTE_37" : "{0} walks toward the light.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "You have shattered into innumerable pieces.",
|
||||
"PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} has shattered into innumerable pieces.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "You have been detained. Await your sentence at the end of Time.",
|
||||
"PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} has vanished without a trace.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "*CRUNCH*",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} went splat.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You tripped.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} tripped.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "You left a beautiful crater.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "Visit {0}'s Scenic Crater!",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "You forgot your parachute.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} forgot their parachute.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "You greatly miscalculated.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} greatly miscalculated.",
|
||||
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_5_2P": "You lost a fight with gravity.",
|
||||
"PLAYER_DEATH_QUOTE_FALLDAMAGE_5": "{0} lost a fight with gravity.",
|
||||
}
|
||||
}
|
17
Objectives.txt
Executable file
17
Objectives.txt
Executable file
@ -0,0 +1,17 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"OBJECTIVE_TITLE" : "Objective:",
|
||||
"OBJECTIVE_FIND_TELEPORTER": "Find and activate the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>",
|
||||
"OBJECTIVE_CHARGE_TELEPORTER": "Charge the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style> ({0}%)",
|
||||
"OBJECTIVE_CHARGE_TELEPORTER_OOB": "Enter the <style=cDeath>Teleporter zone!</style> ({0}%)",
|
||||
"OBJECTIVE_FINISH_TELEPORTER": "Proceed through the <style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style>",
|
||||
"OBJECTIVE_DEFEAT_BOSS": "Defeat the boss!",
|
||||
"OBJECTIVE_GOLDSHORES_ACTIVATE_BEACONS" : "Rebuild the Halcyon Beacons({0}/{1})",
|
||||
"OBJECTIVE_GOLDSHORES_DEFEAT_BOSS" : "Defeat {0},{1}",
|
||||
"OBJECTIVE_WEEKLYRUN_DESTROY_CRYSTALS" : "Destroy <color=#f37aff>Time Crystals</color> ({0}/{1})",
|
||||
"OBJECTIVE_CLEAR_ARENA" : "Activate all Cell Vents ({0}/{1})",
|
||||
"OBJECTIVE_ARENA_CHARGE_CELL" : "Breach the Cell ({0}%)",
|
||||
"OBJECTIVE_SELFDESTRUCT_ESCAPE" : "Moon Detonation Imminent",
|
||||
}
|
||||
}
|
41
Rules.txt
Executable file
41
Rules.txt
Executable file
@ -0,0 +1,41 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"RULE_HEADER_DIFFICULTY": "Difficulty",
|
||||
"RULE_HEADER_DIFFICULTY_WITH_COLON": "Difficulty:",
|
||||
"RULE_HEADER_ARTIFACTS": "Artifacts",
|
||||
"RULE_HEADER_ARTIFACTS_WITH_COLON": "Artifacts:",
|
||||
"RULE_HEADER_ARTIFACTS_SUBTITLE" : "<style=cArtifact>Artifacts</style> are game modifiers that can dramatically change the way the game is played. <style=cArtifact>Artifacts</style> can be found in the world in a <style=cArtifact>secret location</style>.\n\n<i>Challenges can still be unlocked while Artifacts are enabled.<i>",
|
||||
"RULE_ARTIFACTS_EMPTY_TIP": "You have no available Artifacts.",
|
||||
"RULE_HEADER_ARTIFACTS_EDIT" : "Enable and disable Artifacts.",
|
||||
|
||||
"RULE_HEADER_ITEMS": "Items",
|
||||
"RULE_HEADER_EQUIPMENT": "Equipment",
|
||||
"RULE_HEADER_ITEMSANDEQUIPMENT_SUBTITLE" : "Toggle off and on items that can appear in the world.",
|
||||
"RULE_HEADER_ITEMSANDEQUIPMENT_EDIT" : "Enable and disable items and equipment.",
|
||||
|
||||
"RULE_HEADER_MISC": "Modifiers",
|
||||
"RULE_STARTINGMONEY_CHOICE_0_NAME": "Broke",
|
||||
"RULE_STARTINGMONEY_CHOICE_0_DESC": "Start with no gold.",
|
||||
"RULE_STARTINGMONEY_CHOICE_15_NAME": "Standard",
|
||||
"RULE_STARTINGMONEY_CHOICE_15_DESC": "Start with 15 gold.",
|
||||
"RULE_STARTINGMONEY_CHOICE_50_NAME": "Rich!",
|
||||
"RULE_STARTINGMONEY_CHOICE_50_DESC": "Start with 50 gold.",
|
||||
|
||||
"RULE_STAGEORDER_CHOICE_NORMAL_NAME": "Standard",
|
||||
"RULE_STAGEORDER_CHOICE_NORMAL_DESC": "Stages progress in order.",
|
||||
|
||||
"RULE_STAGEORDER_CHOICE_RANDOM_NAME": "Meander",
|
||||
"RULE_STAGEORDER_CHOICE_RANDOM_DESC": "Stages progress in a random order.",
|
||||
|
||||
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC": "Money is kept between stages",
|
||||
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC": "Money is converted to experience upon stage completion",
|
||||
|
||||
"RULE_ITEM_ON_DESCRIPTION" : "Enables this item to appear in the world.",
|
||||
"RULE_ITEM_OFF_DESCRIPTION" : "Disables this item from appearing in the world.",
|
||||
"RULE_OFF_FORMAT" : "{0} (Disabled)",
|
||||
|
||||
"RULE_DESCRIPTION_FORMAT" : "<mark=#{2}><b>[ {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
||||
"RULE_EDIT_FORMAT" : "<mark=#{2}><b>[ Edit {0} ]</b>\n\n</mark><style=cSub>{1}</style>",
|
||||
}
|
||||
}
|
192
Settings.txt
Executable file
192
Settings.txt
Executable file
@ -0,0 +1,192 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"OPTION_HEADER_GAMEPLAY": "GAMEPLAY",
|
||||
"OPTION_HEADER_KEYBINDING": "KEYBOARD + MOUSE",
|
||||
"OPTION_HEADER_CONTROLLER": "CONTROLLER",
|
||||
"OPTION_HEADER_AUDIO": "AUDIO",
|
||||
"OPTION_HEADER_VIDEO": "VIDEO",
|
||||
"OPTION_HEADER_GRAPHICS": "GRAPHICS",
|
||||
"OPTION_HEADER_OTHER" : "Other",
|
||||
"OPTION_HEADER_NETWORK": "Network",
|
||||
|
||||
"OPTION_OFF": "Off",
|
||||
"OPTION_ON": "Off",
|
||||
"OPTION_LOW": "Low",
|
||||
"OPTION_MEDIUM": "Medium",
|
||||
"OPTION_HIGH": "High",
|
||||
"OPTION_ULTRA": "Ultra",
|
||||
"OPTION_CUSTOM": "Custom",
|
||||
|
||||
"OPTION_APPLY": "Apply",
|
||||
"OPTION_REVERT": "Revert",
|
||||
"OPTION_BACK": "Back",
|
||||
"OPTION_ACCEPT": "Accept",
|
||||
|
||||
"OPTION_AUTOREVERT_DIALOG_DESCRIPTION": "Changes will be reverted in {0} seconds. Keep these changes?",
|
||||
|
||||
|
||||
//[AUDIO]
|
||||
"OPTION_MASTERVOLUME": "Master Volume:",
|
||||
"OPTION_MASTERVOLUME_DESCRIPTION": "The volume of the overall game.",
|
||||
|
||||
"OPTION_MUSICVOLUME": "Music Volume:",
|
||||
"OPTION_MUSICVOLUME_DESCRIPTION": "The volume of the music.",
|
||||
|
||||
"OPTION_SFXVOLUME": "SFX Volume:",
|
||||
"OPTION_SFXVOLUME_DESCRIPTION": "The volume of the in-game sound effects.",
|
||||
|
||||
"OPTION_AUDIOFOCUS": "Mute When Unfocused:",
|
||||
"OPTION_AUDIOFOCUS_DESCRIPTION" : "Whether or not audio should be muted when the game window is not in focus.",
|
||||
|
||||
//[VIDEO]
|
||||
"OPTION_VSYNC": "V-Sync:",
|
||||
"OPTION_VSYNC_DESCRIPTION": "Eliminates screen tearing by synchronizing the game's framerate to the monitor's refresh rate. Only enable this setting if you see screen tearing.",
|
||||
"OPTION_VSYNC_NONE": "Off",
|
||||
"OPTION_VSYNC_EVERYOTHER": "Half",
|
||||
"OPTION_VSYNC_EVERY": "Always",
|
||||
|
||||
"OPTION_FPSLIMIT" : "FPS Limit",
|
||||
"OPTION_FPSLIMIT_DESCRIPTION": "Cap the FPS to maintain a steady frame rate.",
|
||||
"OPTION_FPSLIMIT_UNCAPPED" : "Unlimited",
|
||||
|
||||
"OPTION_RESOLUTION" : "Resolution",
|
||||
"OPTION_RESOLUTION_DESCRIPTION" : "The resolution and refresh rate of the game. This is usually one of the best settings to lower for improving performance on low-end machines.",
|
||||
|
||||
"OPTION_FULLSCREEN" : "Fullscreen:",
|
||||
"OPTION_FULLSCREEN_DESCRIPTION": "Whether or not the game is running in fullscreen or windowed-mode.",
|
||||
"OPTION_FULLSCREEN_FULLSCREEN": "Fullscreen",
|
||||
"OPTION_FULLSCREEN_WINDOWED": "Windowed",
|
||||
|
||||
"OPTION_SCREENSCALE": "Screen Scale:",
|
||||
"OPTION_SCREENSCALE_DESCRIPTION": "Reduce the internal resolution of the screen. Lower settings will improve performance dramatically.",
|
||||
|
||||
"OPTION_GAMMA": "Gamma Boost",
|
||||
"OPTION_GAMMA_DESCRIPTION": "The brightness of a pixel. Change to brighten or darken the screen.",
|
||||
|
||||
"OPTION_HUDSCALE" : "HUD Scale",
|
||||
"OPTION_HUDSCALE_DESCRIPTION": "Increase or decrease the size of the in-game UI elements, like healthbars and icons.",
|
||||
|
||||
//[GRAPHICS]
|
||||
"OPTION_SHADOW_TYPE": "Shadow Type:",
|
||||
"OPTION_SHADOW_TYPE_DESCRIPTION": "This determines which type of shadows should be used. Soft shadows are smoother, but require more processing power. Disabling shadows will dramatically improve performance.",
|
||||
"OPTION_SHADOW_TYPE_OFF": "Off",
|
||||
"OPTION_SHADOW_TYPE_HARDONLY": "Hard",
|
||||
"OPTION_SHADOW_TYPE_ALL": "Soft",
|
||||
|
||||
"OPTION_SHADOW_QUALITY": "Shadow Resolution:",
|
||||
"OPTION_SHADOW_QUALITY_DESCRIPTION": "The higher the setting, the higher the resolution of the shadows. Lower this to improve performance.",
|
||||
|
||||
"OPTION_SHADOW_CASCADE": "Shadow Cascades:",
|
||||
"OPTION_SHADOW_CASCADE_DESCRIPTION": "The number of shadow cascades. Higher settings will improve shadow resolution. Lower this to significantly improve performance.",
|
||||
|
||||
"OPTION_SHADOW_DISTANCE": "Shadow Distance:",
|
||||
"OPTION_SHADOW_DISTANCE_DESCRIPTION": "How far away shadows are drawn. Lower this to improve performance.",
|
||||
|
||||
"OPTION_TEXTURE_RESOLUTION": "Texture Resolution:",
|
||||
"OPTION_TEXTURE_RESOLUTION_DESCRIPTION": "Controls the resolution and quality of textures on all game elements. High quality textures are more detailed. Lower this to improve performance.",
|
||||
"OPTION_TEXTURE_RESOLUTION_FULL": "Full",
|
||||
"OPTION_TEXTURE_RESOLUTION_HALF": "Half",
|
||||
"OPTION_TEXTURE_RESOLUTION_QUARTER": "Quarter",
|
||||
"OPTION_TEXTURE_RESOLUTION_EIGHTH": "Eighth",
|
||||
|
||||
"OPTION_ANISOTROPIC_FILTERING": "Anisotropic Filtering:",
|
||||
"OPTION_ANISOTROPIC_FILTERING_DESCRIPTION": "Improves the sharpness of textures viewed at an angle. Lowering this will increase GPU performance.",
|
||||
|
||||
"OPTION_VFX_BIAS": "VFX Culling Bias:",
|
||||
"OPTION_VFX_BIAS_DESCRIPTION": "Adds a chance to remove particles and other VFX in high effect densities. Lowering this will improve both CPU and GPU performance, but effects may stop appearing.",
|
||||
|
||||
"OPTION_LOD_BIAS": "LOD Bias:",
|
||||
"OPTION_LOD_BIAS_DESCRIPTION": "The distances in which the LOD will change. Lowering this will improve performance but may cause pop-in.",
|
||||
|
||||
"OPTION_MAX_LOD": "LOD Reduction:",
|
||||
"OPTION_MAX_LOD_DESCRIPTION": "The highest LOD that will be used by the game. Lowering this will improve performance but may cause pop-in and dramatically reduce graphic fidelity.",
|
||||
|
||||
"OPTION_SOFTPARTICLES": "Soft Particles:",
|
||||
"OPTION_SOFTPARTICLES_DESCRIPTION": "Enables depth-based particle blending for smoother particles. Disabling will improve GPU performance.",
|
||||
|
||||
"OPTION_FOLIAGEWIND": "Foliage Wind:",
|
||||
"OPTION_FOLIAGEWIND_DESCRIPTION": "Enables animated foliage. Disabling will improve GPU and CPU performance.",
|
||||
|
||||
"OPTION_BLOOM": "Bloom:",
|
||||
"OPTION_BLOOM_DESCRIPTION": "Allows for overbrightened pixels to add glows to bright lights. Disabling will improve GPU performance.",
|
||||
|
||||
"OPTION_AO": "SSAO:",
|
||||
"OPTION_AO_DESCRIPTION": "Darkens corners to simulate bounced lights. Disabling will dramatically improve GPU performance.",
|
||||
|
||||
"OPTION_MOTIONBLUR": "Motion Blur:",
|
||||
"OPTION_MOTIONBLUR_DESCRIPTION": "Simulates the camera effect of blurring objects as they move. Disabling this will improve GPU performance.",
|
||||
|
||||
"OPTION_SOBEL": "Sobel Lighting:",
|
||||
"OPTION_SOBEL_DESCRIPTION": "Enables a light outline to help elements stand out. Disabling this will improve GPU performance.",
|
||||
|
||||
"OPTION_CORPSE_DISPOSAL": "Corpse Clean-up",
|
||||
"OPTION_CORPSE_DISPOSAL_DESCRIPTION": "How the maximum corpse limit is enforced. Immediate is cheaper, but will cause corpses over the limit to disappear even when visible.",
|
||||
"OPTION_CORPSE_DISPOSAL_HARD": "Immediate",
|
||||
"OPTION_CORPSE_DISPOSAL_OUTOFSIGHT":"Hidden",
|
||||
|
||||
"OPTION_MAX_CORPSE": "Max Corpses",
|
||||
"OPTION_MAX_CORPSE_DESCRIPTION": "Limit the maximum number of corpses that can exist at one time. Lowering this number will boost performance.",
|
||||
|
||||
"OPTION_MSAA": "UI Anti-Aliasing:",
|
||||
"OPTION_MSAA_DESCRIPTION": "Reduces jaggies and aliasing on UI elements via MSAA. Lowering this will increase GPU performance.",
|
||||
|
||||
//[Gamepad]
|
||||
"OPTION_STICK_LOOK_SENSITIVITY": "<style=cUserSetting>Look Sensitivity</style>",
|
||||
"OPTION_STICK_LOOK_SENSITIVITY_DESCRIPTION": "How quickly the camera rotates with the control stick.",
|
||||
"OPTION_STICK_LOOK_SCALE_X": "<style=cUserSetting>Horizontal Look Scale</style>",
|
||||
"OPTION_STICK_LOOK_SCALE_X_DESCRIPTION": "How much to scale the horizontal rotation rate of the camera.",
|
||||
"OPTION_STICK_LOOK_SCALE_Y": "<style=cUserSetting>Vertical Look Scale</style>",
|
||||
"OPTION_STICK_LOOK_SCALE_Y_DESCRIPTION": "How much to scale the vertical rotation rate of the camera.",
|
||||
"OPTION_STICK_LOOK_INVERT_X": "<style=cUserSetting>Horizontal Look Invert</style>",
|
||||
"OPTION_STICK_LOOK_INVERT_X_DESCRIPTION": "Inverts horizontal rotation of the camera.",
|
||||
"OPTION_STICK_LOOK_INVERT_Y": "<style=cUserSetting>Vertical Look Invert</style>",
|
||||
"OPTION_STICK_LOOK_INVERT_Y_DESCRIPTION": "Inverts vertical rotation of the camera.",
|
||||
"OPTION_GAMEPAD_VIBRATION_SCALE": "<style=cUserSetting>Vibration Scale</style>",
|
||||
"OPTION_GAMEPAD_VIBRATION_SCALE_DESCRIPTION": "Intensity of controller vibration.",
|
||||
|
||||
//[Keyboard+Mouse]
|
||||
"OPTION_MOUSE_LOOK_SENSITIVITY": "<style=cUserSetting>Look Sensitivity</style>",
|
||||
"OPTION_MOUSE_LOOK_SENSITIVITY_DESCRIPTION": "How quickly the camera rotates with the mouse.",
|
||||
"OPTION_MOUSE_LOOK_SCALE_X": "<style=cUserSetting>Horizontal Look Scale</style>",
|
||||
"OPTION_MOUSE_LOOK_SCALE_X_DESCRIPTION": "How much to scale the horizontal rotation rate of the camera.",
|
||||
"OPTION_MOUSE_LOOK_SCALE_Y": "<style=cUserSetting>Vertical Look Scale</style>",
|
||||
"OPTION_MOUSE_LOOK_SCALE_Y_DESCRIPTION": "How much to scale the vertical rotation rate of the camera.",
|
||||
"OPTION_MOUSE_LOOK_INVERT_X": "<style=cUserSetting>Horizontal Look Invert</style>",
|
||||
"OPTION_MOUSE_LOOK_INVERT_X_DESCRIPTION": "Inverts horizontal rotation of the camera.",
|
||||
"OPTION_MOUSE_LOOK_INVERT_Y": "<style=cUserSetting>Vertical Look Invert</style>",
|
||||
"OPTION_MOUSE_LOOK_INVERT_Y_DESCRIPTION": "Inverts vertical rotation of the camera.",
|
||||
|
||||
//[Gameplay]
|
||||
"OPTION_SCREENSHAKE_SCALE": "<style=cUserSetting>Screen Shake Scale</style>",
|
||||
"OPTION_SCREENSHAKE_SCALE_DESCRIPTION": "Intensity of screen shake.",
|
||||
|
||||
"OPTION_DAMAGENUMBERS": "Damage Numbers",
|
||||
"OPTION_DAMAGENUMBERS_DESCRIPTION": "Enables floating damage numbers.",
|
||||
|
||||
"OPTION_SPRINT_SENSITIVITY_REDUCTION": "Sprint Sensitivity Reduction",
|
||||
"OPTION_SPRINT_SENSITIVITY_REDUCTION_DESCRIPTION": "Enables reduced input sensitivity while sprinting.",
|
||||
|
||||
"OPTION_HUD": "In-Game HUD",
|
||||
"OPTION_HUD_DESCRIPTION": "Enables the in-game HUD, i.e healthbars, item icons, skill icons.",
|
||||
|
||||
"OPTION_EXP_AND_MONEY_EFFECTS": "Exp and Money Effects",
|
||||
"OPTION_EXP_AND_MONEY_EFFECTS_DESCRIPTION": "Enables particle effects for experience and money.",
|
||||
|
||||
"OPTION_DETAILED_DESCRIPTION" : "Detailed Item Descriptions",
|
||||
"OPTION_DETAILED_DESCRIPTION_DESCRIPTION" : "Enables detailed Item and Equipment descriptions in-game.",
|
||||
|
||||
//[Misc]
|
||||
"OPTION_STEAM_RELAY_SERVER": "Steam Traffic Relay",
|
||||
"OPTION_STEAM_RELAY_SERVER_DESCRIPTION": "By default, Steam is allowed to deliver your network traffic to other players via relay server. This is either to circumvent direct connection issues or to provide a potentially faster network route. Disabling this option will prevent your traffic from being delivered via relay server.",
|
||||
"OPTION_INTRO_SKIP": "Skip Startup Intro",
|
||||
"OPTION_INTRO_SKIP_DESCRIPTION": "Skips the intro cutscene that plays on startup.",
|
||||
|
||||
"OPTION_REBIND_DIALOG_TITLE": "Rebind Control...",
|
||||
"OPTION_REBIND_DIALOG_DESCRIPTION": "Press the button you wish to assign for {0}. \n{1:0} second(s) remaining.",
|
||||
|
||||
"OPTION_REBIND_CANCELLED_DIALOG_DESCRIPTION": "Rebinding cancelled.",
|
||||
|
||||
"SETTINGS_PROFILE_NAME_FORMAT": "Settings - <style=cUserSetting>{0}</style>",
|
||||
}
|
||||
}
|
34
Stats.txt
Executable file
34
Stats.txt
Executable file
@ -0,0 +1,34 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"STAT_NAME_VALUE_FORMAT": "{0}: <color=#FFFF7F>{1}</color>",
|
||||
"STAT_NAME_VALUE_TIME_FORMAT": "{0}: <color=#FFFF7F>{1}</color>",
|
||||
"STAT_VALUE_MARATHONS_FORMAT": "{0:0.00} marathons",
|
||||
"STAT_POINTS_FORMAT": "<color=#FFFF7F>{0}</color> pts.",
|
||||
"STAT_CLASS_NAME_FORMAT": "Class: <color=#FFFF7F>{0}</color>",
|
||||
"STAT_KILLER_NAME_FORMAT": "Killed By: <color=#FFFF7F>{0}</color>",
|
||||
"STAT_TITLE" : "Stats",
|
||||
"STAT_TOTAL" : "Total",
|
||||
"STAT_CONTINUE" : "Continue",
|
||||
"STAT_INFO" : "Info",
|
||||
|
||||
"STATNAME_TOTALTIMEALIVE": "Time Alive",
|
||||
"STATNAME_TOTALKILLS": "Kills",
|
||||
"STATNAME_TOTALDEATHS": "Deaths",
|
||||
"STATNAME_TOTALDAMAGEDEALT": "Damage Dealt",
|
||||
"STATNAME_TOTALMINIONDAMAGEDEALT": "Minion Damage Dealt",
|
||||
"STATNAME_TOTALDAMAGETAKEN": "Damage Taken",
|
||||
"STATNAME_HIGHESTDAMAGEDEALT": "Most Damage Dealt",
|
||||
"STATNAME_HIGHESTLEVEL": "Highest Level",
|
||||
"STATNAME_TOTALGOLDCOLLECTED": "Gold Collected",
|
||||
"STATNAME_MAXGOLDCOLLECTED": "Most Gold Collected",
|
||||
"STATNAME_TOTALDISTANCETRAVELED": "Distance Traveled",
|
||||
"STATNAME_TOTALITEMSCOLLECTED": "Items Collected",
|
||||
"STATNAME_HIGHESTITEMSCOLLECTED": "Most Items Collected",
|
||||
"STATNAME_TOTALSTAGESCOMPLETED": "Stages Completed",
|
||||
"STATNAME_HIGHESTSTAGESCOMPLETED": "Most Stages Completed",
|
||||
"STATNAME_TOTALPURCHASES": "Purchases",
|
||||
"STATNAME_HIGHESTPURCHASES": "Most Purchases",
|
||||
"STATNAME_TOTALMINIONKILLS": "Minion Kills",
|
||||
}
|
||||
}
|
27
Steam.txt
Executable file
27
Steam.txt
Executable file
@ -0,0 +1,27 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "Promote to Lobby Leader",
|
||||
"STEAM_COPY_LOBBY" : "Copy Lobby to Clipboard",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your current Lobby ID to your Clipboard.",
|
||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Copied Lobby ID to clipboard.",
|
||||
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Clipboard Lobby",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Joined Lobby ID.",
|
||||
"STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
|
||||
"STEAM_LOBBY_PUBLIC": "Public",
|
||||
"STEAM_LOBBY_PRIVATE": "Private",
|
||||
"STEAM_LOBBY_FRIENDSONLY": "Friends Only",
|
||||
"STEAM_LOBBY_INVISIBLE": "Invisible",
|
||||
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in lobby",
|
||||
"STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",
|
||||
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_ABOVE_MINIMUM_PLAYERS": "{0}/{1} in lobby. Launching in: {2}",
|
||||
"STEAM_LOBBY_STATUS_OUT_OF_QUICKPLAY": "Not in QuickPlay queue.",
|
||||
"STEAM_LOBBY_STATUS_CONNECTING_TO_HOST": "Connecting to host...",
|
||||
"STEAM_LOBBY_STATUS_STARTING_SERVER": "Starting server...",
|
||||
"STEAM_LOBBY_STATUS_GAME_STARTING": "Game starting...",
|
||||
"STEAM_LOBBY_VERSION_MISMATCH_DIALOG_TITLE": "Version Mismatch",
|
||||
"STEAM_LOBBY_VERSION_MISMATCH_DIALOG_DESCRIPTION": "Could not join the lobby. The host of the game is running on a version that is either older or newer than yours.\nYours={0}\nTheirs={1}",
|
||||
}
|
||||
}
|
28
Tooltips.txt
Executable file
28
Tooltips.txt
Executable file
@ -0,0 +1,28 @@
|
||||
{
|
||||
"strings":
|
||||
{
|
||||
"TOOLTIP_TIME_DIFFICULTY": "Difficulty is <i>ALWAYS</i> increasing with time - play fast!",
|
||||
"TOOLTIP_EQUIPMENT": "<color=orange>Equipment</color> are powerful, activated items.",
|
||||
"TOOLTIP_SPRINT": "Sprint to get around the map!",
|
||||
"TOOLTIP_WIP_CONTENT_NAME" : "Under Construction",
|
||||
"TOOLTIP_WIP_CONTENT_DESCRIPTION" : "This piece of content is still in development. Come back soon!",
|
||||
|
||||
"TOOLTIP_UNLOCK_LOG_NAME" : "Logbook Entry Unlocked",
|
||||
"TOOLTIP_UNLOCK_LOG_DESCRIPTION" : "This entry will now appear in the Logbook.",
|
||||
|
||||
"TOOLTIP_UNLOCK_ITEM_NAME" : "Item Unlocked",
|
||||
"TOOLTIP_UNLOCK_ITEM_DESCRIPTION" : "This item will now randomly appear in runs.",
|
||||
|
||||
"TOOLTIP_UNLOCK_EQUIPMENT_NAME" : "Equipment Unlocked",
|
||||
"TOOLTIP_UNLOCK_EQUIPMENT_DESCRIPTION" : "This equipment will now randomly appear in runs.",
|
||||
|
||||
"TOOLTIP_UNLOCK_SURVIVOR_NAME" : "Survivor Unlocked",
|
||||
"TOOLTIP_UNLOCK_SURVIVOR_DESCRIPTION" : "This Survivor is now available.",
|
||||
|
||||
"TOOLTIP_UNLOCK_ARTIFACT_NAME" : "Artifact Unlocked",
|
||||
"TOOLTIP_UNLOCK_ARTIFACT_DESCRIPTION" : "This Artifact is now available.",
|
||||
|
||||
"TOOLTIP_UNLOCK_GENERIC_NAME" : "Unlocked",
|
||||
"TOOLTIP_UNLOCK_GENERIC_DESCRIPTION" : "This content is now available.",
|
||||
}
|
||||
}
|
67
Unlockables.txt
Executable file
67
Unlockables.txt
Executable file
@ -0,0 +1,67 @@
|
||||
{
|
||||
strings:
|
||||
{
|
||||
"NEW_UNLOCKABLE" : "NEW",
|
||||
"LOCKED" : "LOCKED",
|
||||
"UNLOCKED_FORMAT" : "Completed '{0}'!\n<s><style=cStack>{1}</style></s>",
|
||||
|
||||
"UNLOCK_VIA_ACHIEVEMENT_FORMAT" : "Requires '{0}'\n<style=cStack>{1}</style>",
|
||||
"UNLOCK_VIA_FIND_FORMAT" : "Find {0}.",
|
||||
|
||||
"UNLOCKABLE_LOG_BEETLE": "Monster Log: Beetle",
|
||||
"UNLOCKABLE_LOG_BEETLEGUARD": "Monster Log: Beetle Guard",
|
||||
"UNLOCKABLE_LOG_BEETLEQUEEN": "Monster Log: Beetle Queen",
|
||||
"UNLOCKABLE_LOG_BISON": "Monster Log: Bison",
|
||||
"UNLOCKABLE_LOG_BELL" : "Monster Log: Brass Contraption",
|
||||
"UNLOCKABLE_LOG_CLAY": "Monster Log: Clayman",
|
||||
"UNLOCKABLE_LOG_CLAYBOSS": "Monster Log: Clay Dunestrider",
|
||||
"UNLOCKABLE_LOG_GOLEM": "Monster Log: Stone Golem",
|
||||
"UNLOCKABLE_LOG_TITAN": "Monster Log: Stone Titan",
|
||||
"UNLOCKABLE_LOG_TITANGOLD": "Monster Log: Aurelionite",
|
||||
"UNLOCKABLE_LOG_IMP": "Monster Log: Imp",
|
||||
"UNLOCKABLE_LOG_JELLYFISH": "Monster Log: Jellyfish",
|
||||
"UNLOCKABLE_LOG_VAGRANT": "Monster Log: Wandering Vagrant",
|
||||
"UNLOCKABLE_LOG_LEMURIAN": "Monster Log: Lemurian",
|
||||
"UNLOCKABLE_LOG_MAGMAWORM": "Monster Log: Magma Worm",
|
||||
"UNLOCKABLE_LOG_WISP": "Monster Log: Lesser Wisp",
|
||||
"UNLOCKABLE_LOG_GREATERWISP": "Monster Log: Greater Wisp",
|
||||
"UNLOCKABLE_LOG_ANCIENTWISP" : "Monster Log: Ancient Wisp",
|
||||
"UNLOCKABLE_LOG_LEMURIANBRUISER" : "Monster Log: Elder Lemurian",
|
||||
"UNLOCKABLE_LOG_HERMITCRAB" : "Monster Log: Hermit Crab",
|
||||
"UNLOCKABLE_LOG_IMPBOSS" : "Monster Log: Imp Overlord",
|
||||
"UNLOCKABLE_LOG_ELECTRICWORM" : "Monster Log: Overloading Worm",
|
||||
"UNLOCKABLE_LOG_CLAYBRUISER" : "Monster Log: Clay Templar",
|
||||
"UNLOCKABLE_LOG_GRAVEKEEPER" : "Monster Log: Grovetender",
|
||||
"UNLOCKABLE_LOG_VULTURE" : "Monster Log: Alloy Vulture",
|
||||
"UNLOCKABLE_LOG_ROBOBALLBOSS" : "Monster Log: Solus Control Unit",
|
||||
"UNLOCKABLE_LOG_ROBOBALLMINI" : "Monster Log: Solus Probe",
|
||||
"UNLOCKABLE_LOG_SUPERROBOBALLBOSS" : "Monster Log: Alloy Worship Unit",
|
||||
"UNLOCKABLE_LOG_NULLIFIER" : "Monster Log: Void Reaver",
|
||||
"UNLOCKABLE_LOG_SCAV" : "Monster Log: Scavenger",
|
||||
"UNLOCKABLE_LOG_PARENT" : "Monster Log: Parent",
|
||||
"UNLOCKABLE_LOG_MINIMUSHROOM" : "Monster Log: Mini Mushrum",
|
||||
"UNLOCKABLE_LOG_GRANDPARENT" : "Monster Log: Grandparent",
|
||||
"UNLOCKABLE_LOG_LUNARWISP" : "Monster Log: Lunar Chimera",
|
||||
"UNLOCKABLE_LOG_LUNARGOLEM" : "Monster Log: Lunar Chimera",
|
||||
"UNLOCKABLE_LOG_BROTHER" : "Monster Log: Mithrix",
|
||||
|
||||
"UNLOCKABLE_BLUEPRINT_SHIELDONLY": "Blueprint: Transcendence",
|
||||
"UNLOCKABLE_LOG_STAGES_BLACKBEACH": "Environment Log: Distant Roost",
|
||||
"UNLOCKABLE_LOG_STAGES_GOLEMPLAINS": "Environment Log: Titanic Plains",
|
||||
"UNLOCKABLE_LOG_STAGES_GOOLAKE": "Environment Log: Abandoned Aqueduct",
|
||||
"UNLOCKABLE_LOG_STAGES_BAZAAR": "Environment Log: Bazaar Between Time",
|
||||
"UNLOCKABLE_LOG_STAGES_FROZENWALL": "Environment Log: Rallypoint Delta",
|
||||
"UNLOCKABLE_LOG_STAGES_FOGGYSWAMP": "Environment Log: Wetland Aspect",
|
||||
"UNLOCKABLE_LOG_STAGES_DAMPCAVE": "Environment Log: Abyssal Depths",
|
||||
"UNLOCKABLE_LOG_STAGES_WISPGRAVEYARD": "Environment Log: Scorched Acres",
|
||||
"UNLOCKABLE_LOG_STAGES_MYSTERYSPACE" : "Environment Log: A Moment, Fractured",
|
||||
"UNLOCKABLE_LOG_STAGES_GOLDSHORES" : "Environment Log: Gilded Coast",
|
||||
"UNLOCKABLE_LOG_STAGES_SHIPGRAVEYARD" : "Environment Log: Siren's Call",
|
||||
"UNLOCKABLE_LOG_STAGES_ROOTJUNGLE" : "Environment Log: Sundered Grove",
|
||||
"UNLOCKABLE_LOG_STAGES_ARENA" : "Environment Log: Void Fields",
|
||||
"UNLOCKABLE_LOG_STAGES_LIMBO" : "Environment Log: A Moment, Whole",
|
||||
"UNLOCKABLE_LOG_STAGES_SKYMEADOW" : "Environment Log: Sky Meadow",
|
||||
"UNLOCKABLE_LOG_STAGES_ARTIFACTWORLD" : "Environment Log: Bulwark's Ambry",
|
||||
"UNLOCKABLE_LOG_STAGES_MOON" : "Environment Log: Commencement",
|
||||
}
|
||||
}
|
133
credits.json
Executable file
133
credits.json
Executable file
@ -0,0 +1,133 @@
|
||||
{
|
||||
"strings": {
|
||||
"CREDITS": "Credits",
|
||||
|
||||
"CREDITS_ROLE_3D_ARTIST": "3D Artist",
|
||||
"CREDITS_ROLE_ACCOUNTANT": "Accountant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
|
||||
"CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
|
||||
"CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
|
||||
"CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
|
||||
"CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
|
||||
"CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
|
||||
"CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
|
||||
"CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
|
||||
"CREDITS_ROLE_CFO": "CFO",
|
||||
"CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
|
||||
"CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
|
||||
"CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
|
||||
"CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
|
||||
"CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
|
||||
"CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
|
||||
"CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
|
||||
"CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
|
||||
"CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
|
||||
"CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
|
||||
"CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
|
||||
"CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
|
||||
"CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
|
||||
"CREDITS_ROLE_ENGINEER": "Engineer",
|
||||
"CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
|
||||
"CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
|
||||
"CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
|
||||
"CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
|
||||
"CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
|
||||
"CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
|
||||
"CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
|
||||
"CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
|
||||
"CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
|
||||
"CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
|
||||
"CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
|
||||
"CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
|
||||
"CREDITS_ROLE_HR_DIRECTOR": "HR Director",
|
||||
"CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
|
||||
"CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
|
||||
"CREDITS_ROLE_IT_DIRECTOR": "IT Director",
|
||||
"CREDITS_ROLE_IT_MANAGER": "IT Manager",
|
||||
"CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
|
||||
"CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
|
||||
"CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
|
||||
"CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
|
||||
"CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
|
||||
"CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
|
||||
"CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
|
||||
"CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
|
||||
"CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
|
||||
"CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
|
||||
"CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
|
||||
"CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
|
||||
"CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
|
||||
"CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
|
||||
"CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
|
||||
"CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
|
||||
"CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
|
||||
"CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
|
||||
"CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
|
||||
"CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
|
||||
"CREDITS_ROLE_PARALEGAL": "Paralegal",
|
||||
"CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
|
||||
"CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
|
||||
"CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
|
||||
"CREDITS_ROLE_PRESIDENT": "President",
|
||||
"CREDITS_ROLE_PRODUCER": "Producer",
|
||||
"CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
|
||||
"CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
|
||||
"CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
|
||||
"CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
|
||||
"CREDITS_ROLE_QA_DIRECTOR": "QA Director",
|
||||
"CREDITS_ROLE_QA_LEAD": "QA Lead",
|
||||
"CREDITS_ROLE_QA_MANAGER": "QA Manager",
|
||||
"CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
|
||||
"CREDITS_ROLE_QA_TESTER": "QA Tester",
|
||||
"CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
|
||||
"CREDITS_ROLE_RECEPTIONIST": "Receptionist",
|
||||
"CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
|
||||
"CREDITS_ROLE_RECRUITER": "Recruiter",
|
||||
"CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
|
||||
"CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
|
||||
"CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
|
||||
"CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
|
||||
"CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
|
||||
"CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
|
||||
"CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
|
||||
"CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
|
||||
"CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
|
||||
"CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
|
||||
"CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
|
||||
"CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
|
||||
"CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
|
||||
"CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
|
||||
"CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
|
||||
"CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
|
||||
"CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
|
||||
"CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
|
||||
"CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
|
||||
"CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
|
||||
"CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
|
||||
"CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
|
||||
"CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
|
||||
"CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
|
||||
"CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations",
|
||||
|
||||
"CREDITS_HOPOOGAMES_LEAD_IN": "Is...",
|
||||
"CREDITS_CHRIS_LEAD_IN": "Featuring the music of...",
|
||||
"CREDITS_SKEWSOUND_LEAD_IN": "With audio by...",
|
||||
"CREDITS_GHOSTPUNCH_LEAD_IN": "Additional development by...",
|
||||
"CREDITS_STREAMLINE_LEAD_IN": "Additional development by...",
|
||||
"CREDITS_PLAYEVERYWARE_LEAD_IN": "Console versions by...",
|
||||
"CREDITS_GEARBOXPUBLISHING_LEAD_IN": "And published by...",
|
||||
"CREDITS_GEARBOXPUBLISHING_DEPARTMENT_PUBLISHING": "Publishing",
|
||||
"CREDITS_GEARBOXPUBLISHING_DEPARTMENT_FINANCE_HR_IT_LEGAL_OPERATIONS": "Finance, HR, IT, Legal, and Operations",
|
||||
"CREDITS_SPECIAL_THANKS_LEAD_IN": "Special Thanks",
|
||||
"CREDITS_SOFTWARE_WWISE_TEXT": "Powered by Wwise © 2006 – 2020 Audiokinetic Inc. All rights reserved.",
|
||||
"CREDITS_SOFTWARE_SPEEDTREE_TEXT": "Made with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved.",
|
||||
"CREDITS_SOFTWARE_UNITY_TEXT": "Portions of this software utilize SpeedTree® technology (©2019 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved.",
|
||||
"CREDITS_COPYRIGHT": "Copyright © 2012 - 2020 Hopoo Games, LLC. All rights reserved.\r\n\r\nPublished and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC.\r\n\r\nCopyright © 2020, Streamline Media Group, Inc. All rights reserved.\r\nDeveloped by Streamline Games, a division of Streamline Media Group, Inc.\r\nStreamline Games and Streamline Media are trademarks and\/or registered trademarks of Streamline Media Group, Inc.\r\n",
|
||||
"CREDITS_FINALMESSAGE": "...and you, yes you! Thank you!"
|
||||
|
||||
}
|
||||
}
|
5
language.json
Executable file
5
language.json
Executable file
@ -0,0 +1,5 @@
|
||||
{
|
||||
"language" : {
|
||||
"selfname": "English"
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user