textmod/CharacterBodies.txt

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{
strings:
{
//[NULL]
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"NULL_SUBTITLE": "A Heckuva Lotta Them",
"DEFAULT_SKIN" : "Basic Bitch",
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"ELITE_MODIFIER_FIRE": "Real Hot {0}",
"ELITE_MODIFIER_LIGHTNING": "Super Shocky {0}",
"ELITE_MODIFIER_ICE": "Chilled {0}",
"ELITE_MODIFIER_POISON" : "Green Hurty{0}",
"ELITE_MODIFIER_HAUNTED" : "White Mystery {0}",
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"BODY_MODIFIER_DOPPELGANGER": "{0}'s Long-Forgotten Basketball Rival",
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//[CHARACTER]
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"COMMANDO_BODY_NAME": "Rooty Tooty",
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"COMMANDO_BODY_SUBTITLE" : "Good at Shooty",
"COMMANDO_PRIMARY_NAME": "Pew Pew",
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"COMMANDO_PRIMARY_DESCRIPTION" : "Point at a guy and <style=cIsDamage>tickle him fiercely</style>.",
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"COMMANDO_SECONDARY_NAME": "Overpenetration",
"COMMANDO_SECONDARY_DESCRIPTION" : "Lmao <style=cIsDamage>penetration</style>.",
"COMMANDO_SECONDARY_ALT1_NAME": "Super Shotgun",
"COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Oh. Hello there, <style=cIsDamage>beautiful</style>.",
"COMMANDO_UTILITY_NAME": "Dodge",
"COMMANDO_UTILITY_DESCRIPTION" : "<style=cIsUtility>Fat roll</style> a really short distance.",
"COMMANDO_UTILITY_ALT_NAME": "Dodge Duck Dip Dive n Dodge",
"COMMANDO_UTILITY_ALT_DESCRIPTION" : "<style=cIsUtility>Slide</style> instead of Fat Rolling.",
"COMMANDO_SPECIAL_NAME": "Big Gun",
"COMMANDO_SPECIAL_DESCRIPTION" : "It costs $400,000 to use this ability for <style=cIsDamage>12 seconds</style>.",
"COMMANDO_SPECIAL_ALT1_NAME": "Granata",
"COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "It's nowhere near as good as you hoped.",
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"COMMANDO_DESCRIPTION": "The Commando is a jack-of-all-trades character that is reliable in all situations of the game. <style=cSub>\r\n\r\n< ! > Double Tap is powerful at both short and long range, firing quickly and activating many item effects.\r\n\r\n< ! > Effective use of his Tactical Dive is key to dodging heavily telegraphed attacks.\r\n\r\n< ! > Suppressive Fire can be used to repeatedly stun a single enemy, or stun a group.\r\n\r\n< ! > Phase Rounds can pass through walls - use that to your advantage!\r\n<\/style>\r\n",
"COMMANDO_SKIN_ALT1_NAME" : "Hornet",
"MERC_BODY_NAME": "Mercenary",
"MERC_BODY_SUBTITLE" : "Hired Blade",
"MERC_PRIMARY_NAME": "Laser Sword",
"MERC_PRIMARY_DESCRIPTION" : "<style=cIsUtility>Agile</style>. Slice in front for <style=cIsDamage>130% damage</style>. Every 3rd hit strikes in a greater area and <style=cIsUtility>Exposes</style> enemies.",
"MERC_SECONDARY_NAME": "Whirlwind",
"MERC_SECONDARY_DESCRIPTION" : "Quickly slice horizontally twice, dealing <style=cIsDamage>2x200% damage</style>. If airborne, slice vertically instead.",
"MERC_SECONDARY_ALT1_NAME": "Rising Thunder",
"MERC_SECONDARY_ALT1_DESCRIPTION" : "Unleash a slicing uppercut, dealing <style=cIsDamage>450% damage</style> and sending you airborne.",
"MERC_UTILITY_NAME": "Blinding Assault",
"MERC_UTILITY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Dash forward, dealing <style=cIsDamage>300% damage</style>. If you hit an enemy, <style=cIsDamage>you can dash again</style>, up to <style=cIsDamage>3</style> total.",
"MERC_SPECIAL_NAME": "Eviscerate",
"MERC_SPECIAL_DESCRIPTION" : "Target the nearest enemy, attacking them for <style=cIsDamage>110% damage</style> repeatedly. <style=cIsUtility>You cannot be hit for the duration</style>.",
"MERC_SPECIAL_ALT1_NAME": "Slicing Winds",
"MERC_SPECIAL_ALT1_DESCRIPTION" : "Fire a wind of blades that attack up to <style=cIsDamage>3</style> enemies for <style=cIsDamage>8x100% damage</style>. The last hit <style=cIsUtility>Exposes</style> enemies.",
"MERC_DESCRIPTION" : "The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.<style=cSub>\r\n\r\n< ! > Whirlwind's air variation can be used like an extra jump in a pinch.\r\n\r\n< ! > Getting repeated resets on Blinding Assault is key to increasing both survivability and damage output. However, you do not always need to try for resets \u2013 it may result in your death.\r\n\r\n< ! > Remember that Eviscerate is an extremely powerful defensive tool to dodge telegraphed attacks.\r\n\r\n< ! > Laser Sword deals a ton of damage in a wide area, which is unique for a basic attack.\r\n<\/style>\r\n",
"MERC_PASSIVE_NAME" : "Cybernetic Enhancements",
"MERC_PASSIVE_DESCRIPTION" : "The Mercenary can <style=cIsUtility>jump twice</style>.",
"MERC_SKIN_ALT1_NAME" : "Oni",
"ENGI_BODY_NAME": "Engineer",
"ENGI_BODY_SUBTITLE" : "Fortification Expert",
"ENGI_PRIMARY_NAME": "Bouncing Grenades",
"ENGI_PRIMARY_DESCRIPTION" : "Charge up to <style=cIsDamage>8</style> grenades that deal <style=cIsDamage>100% damage</style> each.",
"ENGI_SECONDARY_NAME": "Pressure Mines",
"ENGI_SECONDARY_DESCRIPTION" : "Place a two-stage mine that deals <style=cIsDamage>300% damage</style>, or <style=cIsDamage>900% damage</style> if fully armed. Can place up to 4.",
"ENGI_SPIDERMINE_NAME": "Spider Mines",
"ENGI_SPIDERMINE_DESCRIPTION": "Place a robot mine that deals <style=cIsDamage>600% damage</style> when an enemy walks nearby. Can place up to 4.",
"ENGI_UTILITY_NAME": "Bubble Shield",
"ENGI_UTILITY_DESCRIPTION" : "Place an <style=cIsUtility>impenetrable shield</style> that blocks all incoming damage.",
"ENGI_SPECIAL_NAME": "TR12 Gauss Auto-Turret",
"ENGI_SPECIAL_DESCRIPTION" : "Place a turret that <style=cIsUtility>inherits all your items.</style> Fires a cannon for <style=cIsDamage>100% damage</style>. Can place up to 2.",
"ENGI_SPECIAL_ALT1_NAME": "TR58 Carbonizer Turret",
"ENGI_SPECIAL_ALT1_DESCRIPTION" : "Place a <style=cIsUtility>mobile</style> turret that <style=cIsUtility>inherits all your items.</style> Fires a laser for <style=cIsDamage>200% damage per second</style> that <style=cIsUtility>slows enemies</style>. Can place up to 2.",
"ENGI_SKILL_HARPOON_NAME": "Thermal Harpoons",
"ENGI_SKILL_HARPOON_DESCRIPTION": "Enter <style=cIsUtility>target painting mode</style> to launch heat-seeking harpoons that deal <style=cIsDamage>500% damage</style> each. Can store up to 4.",
"ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED" : "TARGETS ACQUIRED - READY TO FIRE",
"ENGI_SKILL_PAINT_NAME" : "Paint Target",
"ENGI_SKILL_PAINT_DESCRIPTION" : "Hold down to paint targets for your Thermal Harpoons.",
"ENGI_DESCRIPTION": "The Engineer is a unique class that requires planning and positioning to be successful.<style=cSub>\r\n\r\n< ! > Placing mines ahead of time can help cover flanks and tight corridors. \r\n\r\n< ! > The Engineer relies heavily on his Gauss Turrets - remember to place them in a location that is both safe and advantageous.\r\n \r\n< ! > His Bubble Shield can be a powerful tool against heavily telegraphed boss attacks - and it can protect your allies as well!\r\n\r\n< ! > Bouncing Grenades, while powerful, has a hard time hitting mobile targets. Try to keep your Turrets alive to deal with fast or flying monsters.\r\n<\/style>\r\n",
"ENGI_SKIN_ALT1_NAME" : "EOD Tech",
"HUNTRESS_BODY_NAME": "Huntress",
"HUNTRESS_BODY_SUBTITLE" : "Judge, Jury, Executioner",
"HUNTRESS_PRIMARY_NAME": "Strafe",
"HUNTRESS_PRIMARY_DESCRIPTION" : "<style=cIsUtility>Agile</style>. Quickly fire a seeking arrow for <style=cIsDamage>150% damage</style>.",
"HUNTRESS_PRIMARY_ALT_NAME": "Flurry",
"HUNTRESS_PRIMARY_ALT_DESCRIPTION" : "<style=cIsUtility>Agile</style>. Draw back a volley of <style=cIsDamage>3</style> seeking arrows for <style=cIsDamage>3x100% damage</style>. Critical Strikes fire <style=cIsDamage>6</style> arrows.",
"HUNTRESS_SECONDARY_NAME": "Laser Glaive",
"HUNTRESS_SECONDARY_DESCRIPTION" : "Throw a seeking glaive that bounces up to <style=cIsDamage>6</style> times for <style=cIsDamage>250% damage</style>. Damage increases by <style=cIsDamage>10%</style> per bounce.",
"HUNTRESS_UTILITY_NAME": "Blink",
"HUNTRESS_UTILITY_DESCRIPTION" : "<style=cIsUtility>Disappear</style> and <style=cIsUtility>teleport</style> forward.",
"HUNTRESS_UTILITY_ALT1_NAME": "Phase Blink",
"HUNTRESS_UTILITY_ALT1_DESCRIPTION" : "<style=cIsUtility>Agile</style>. <style=cIsUtility>Disappear</style> and <style=cIsUtility>teleport</style> a short distance. Can store up to <style=cIsUtility>3</style> charges.",
"HUNTRESS_SPECIAL_NAME": "Arrow Rain",
"HUNTRESS_SPECIAL_DESCRIPTION" : "<style=cIsUtility>Teleport</style> into the sky. Target an area to rain arrows, <style=cIsUtility>slowing</style> all enemies and dealing <style=cIsDamage>225% damage per second</style>.",
"HUNTRESS_SPECIAL_ALT1_NAME": "Ballista",
"HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : "<style=cIsUtility>Teleport</style> backwards into the sky. Fire up to <style=cIsDamage>3</style> energy bolts, dealing <style=cIsDamage>3x900% damage</style>.",
"HUNTRESS_DESCRIPTION": "The Huntress is an extremely mobile but fragile survivor with a high damage output. <style=cSub>\r\n\r\n< ! > Remember that Strafe can be uniquely used while sprinting, allowing you to move at high speeds while still taking out potential threats.\r\n\r\n< ! > Blink and Arrow Rain can be used to reposition closer or used as a dodge in a tight spot.\r\n\r\n< ! > Laser Glaive will take out pairs of tough targets quickly as it bounces between the two. \r\n\r\n< ! > Arrow Rain has extremely high damage output and also slows enemies inside, making it great for tough, fast enemies.<\/style>\r\n",
"HUNTRESS_SKIN_ALT1_NAME" : "Arctic",
"HUNTRESS_BODY_LORE" : "She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.\r\n\r\nShe held her breathe as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she\u2019s used to it.\r\n\r\nAmiera was infamous in this city \u2013 and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.\r\n\r\nThe police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.\r\n\r\nAt least, that\u2019s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.\r\n\r\n//-----------------------------------//\r\n\r\n$20,00 CREDITS HAVE BEEN DEPOSITED TO YOUR ACCOUNT\r\n\r\nGOOD HUNTING",
"MAGE_BODY_NAME": "Artificer",
"MAGE_BODY_SUBTITLE" : "Herald of the House Beyond",
"MAGE_PASSIVE_NAME" : "ENV Suit",
"MAGE_PASSIVE_DESCRIPTION" : "Holding the Jump key causes the Artificer to <style=cIsUtility>hover in the air</style>.",
"MAGE_PRIMARY_FIRE_NAME" : "Flame Bolt",
"MAGE_PRIMARY_FIRE_DESCRIPTION" : "Fire a bolt for <style=cIsDamage>220% damage</style> that <style=cIsDamage>ignites</style> enemies. Hold up to 4.</style>",
"MAGE_PRIMARY_LIGHTNING_NAME" : "Plasma Bolt",
"MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Fire a bolt for <style=cIsDamage>220% damage</style> that <style=cIsDamage>explodes</style> in a small area. Hold up to 4.</style>",
"MAGE_SECONDARY_LIGHTNING_NAME": "Charged Nano-Bomb",
"MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Charge up a <style=cIsDamage>exploding</style> nano-bomb that deals <style=cIsDamage>400%-2000%</style> damage.",
"MAGE_SECONDARY_ICE_NAME": "Cast Nano-Spear",
"MAGE_SECONDARY_ICE_DESCRIPTION" : "<style=cIsUtility>Freezing</style>. Charge up a <style=cIsDamage>piercing</style> nano-spear that deals <style=cIsDamage>400%-1200%</style> damage.",
"MAGE_UTILITY_ICE_NAME": "Snapfreeze",
"MAGE_UTILITY_ICE_DESCRIPTION" : "<style=cIsUtility>Freezing</style>. Create a barrier that hurts enemies for <style=cIsDamage>100% damage</style>.",
"MAGE_SPECIAL_FIRE_NAME": "Flamethrower",
"MAGE_SPECIAL_FIRE_DESCRIPTION" : "Burn all enemies in front of you for <style=cIsDamage>1700% damage</style>.",
"MAGE_SPECIAL_LIGHTNING_NAME" : "Ion Surge",
"MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Burst into the sky, dealing <style=cIsDamage>800% damage</style>.",
"MAGE_DESCRIPTION": "The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. <style=cSub>\r\n\r\n< ! > Flame Bolt expends stocks quickly but recharges slowly - try to weave in basic attacks between skill casts.\r\n\r\n< ! > Direct hits of Charged Nano-Bomb can turn the tide of an otherwise losing battle. \r\n\r\n< ! > Frozen enemies are executed at low health, making it great to eliminate tanky enemies.\r\n\r\n< ! > Remember that the Artificer has NO defensive skills - positioning and defensive items are key! <\/style>\r\n",
"MAGE_SKIN_ALT1_NAME" : "Chrome",
"MAGE_BODY_LORE" : "With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. \r\n\r\nIntensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. \r\n\r\nThe House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.",
"TOOLBOT_BODY_NAME": "MUL-T",
"TOOLBOT_BODY_SUBTITLE" : "Right Tool for the Wrong Job",
"TOOLBOT_PASSIVE_NAME" : "Multifunctional",
"TOOLBOT_PASSIVE_DESCRIPTION" : "MUL-T can hold <style=cIsUtility>two equipment</style> at once. The active equipment is swapped by using <style=cIsDamage>Retool</style>.",
"TOOLBOT_PRIMARY_NAME": "Auto-Nailgun",
"TOOLBOT_PRIMARY_DESCRIPTION" : "Rapidly fire nails for <style=cIsDamage>60% damage</style>. Finishes with a blast of <style=cIsDamage>12</style> nails.",
"TOOLBOT_PRIMARY_ALT1_NAME": "Rebar Puncher",
"TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Fire a piercing rebar that deals <style=cIsDamage>600% damage</style>.",
"TOOLBOT_PRIMARY_ALT2_NAME": "Scrap Launcher",
"TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fire a rocket that explodes for <style=cIsDamage>360% damage</style>. Hold up to 4.",
"TOOLBOT_PRIMARY_ALT3_NAME": "Power-Saw",
"TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "Saw nearby enemies for <style=cIsDamage>1000% damage per second</style>.",
"TOOLBOT_SECONDARY_NAME": "Blast Canister",
"TOOLBOT_SECONDARY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Launch a canister for <style=cIsDamage>220% damage</style>. Drops <style=cIsDamage>stun</style> bomblets for <style=cIsDamage>5x44% damage</style>.",
"TOOLBOT_UTILITY_NAME": "Transport Mode",
"TOOLBOT_UTILITY_DESCRIPTION" : "<style=cIsUtility>Heavy</style>. Zoom forward, gaining <style=cIsUtility>200 armor</style> and <style=cIsUtility>220% movement speed</style>. Deals <style=cIsDamage>250% damage</style> to enemies.",
"TOOLBOT_SPECIAL_NAME": "Retool",
"TOOLBOT_SPECIAL_DESCRIPTION" : "Passively hold <style=cIsUtility>TWO equipment</style> at once. Activating 'Retool' switches the <style=cIsUtility>active Equipment</style> and <style=cIsDamage>MUL-T's primary attack</style>.",
"TOOLBOT_DESCRIPTION": "MUL-T is an aggressive survivor who has the tools necessary for any job! <style=cSub>\r\n\r\n< ! > Auto-Nailgun has an extremely high damage output, but has a short range, making it risky but strong.\r\n\r\n< ! > Transport Mode can be both a great tool to run down small groups of monsters, or pack a big punch against larger ones. \r\n\r\n< ! > Blast Canister can lock down a large cluster of enemies for a long time, helping line up that perfect shot for both you and your allies.\r\n\r\n< ! > Constantly Retooling can help eliminate fragile and weak enemies with Rebar Puncher while still keeping damage output high with Auto-Nailgun. <\/style>\r\n",
"TOOLBOT_SKIN_ALT1_NAME" : "Janitor",
"TOOLBOT_BODY_LORE" : "\"OK. Everything checks out. You're free to go, pal.\"\r\n\r\nThe robot chirped in acknowledgement. It folded neatly unto itself and began rolling down the hangar's exit lane - at a very safe pace.\r\n\r\nHiroshi pulled a switch. The ceiling rail sprung to life, with a distinct mechanical chatter.\r\n\r\n\"So, what's wrong with this one?\" Rico enquired with minimal interest, seemingly distracted by the novel he had buried himself in.\r\n\r\n\"Looks like cosmetic damage on a MUL-T unit. Got dinged up by another unit in the charging bay that malfunctioned after another power surge. We'll be checking that one out after this. You can thank the electrical crew for that.\" Hiroshi remarked, either completely disinterested in Rico's disinterest.\r\n\r\n\"Great. How hard is it for them to just keep things stable? They have robots doing 90% of their job anyway.\" Rico scoffed.\r\n\r\n\"We've got complaints on this unit about poor welding jobs, which might've been the cause. Optical calibration is probably off, so we'll also be taking a look at that while it's here. I'd still put money on it being electrical not keeping up with maintenance. Hey, Rico! Would you put that down and help me out?\"\r\n\r\nThe rail brought a bright yellow robot, slumbering, into the hangar. Hiroshi flipped the switch and the rail slowed to a halt, bringing with it silence. He began moving to unhook the robot. Reluctantly, Rico set his book on the work desk and started to help unload. In a few minutes the robot was on the service platform.\r\n\r\nHiroshi walked over to one of the tool cabinets and pulled out a strange device. He popped open the access panel to the unit's dented head, and began probing at the damage from the opposite side. In no time at all, the tool beeped and kicked back violently. The dent was gone.\r\n\r\n\"Go put this away while I fix the optics,\" Hiroshi said, one arm stretched behind his back, device in hand. \"I have something I want to show you in a sec.\"\r\n\r\nRico grunted and took the de-denting tool back to the cabinet. Hiroshi was already soldering away with the iron from his pocket.\r\n\r\nThis caught Rico's interest. \r\n\r\n\"You don't need a soldering iron to fix the calibration. What are you doing?\" he asked.\r\n\r\n\"I already fixed the optics. Remember when I said I wanted to show you something cool - the next time we got a MUL-T in the shop? Come here.\" said Hiroshi, gesturing. \"You see these two chips? It\u2019s actually just one chip that's been split. MUL-T\u2019s come with the same cores as those fancy chef bots, but they cut off access to the main learning module.\"\r\n\r\n\"You don't say,\" Rico responded, still trying to see the chip Hiroshi was talking about. \"Why'd they do something like that?\"\r\n\r\n\"It's cheaper to just make all the cores the same way at the factory and alter them later. The manufacturer says it's for safety, but they just use it to sell you the new cores every few years instead of letting you just teach the units to do a new job.\" Hiroshi explained.\r\n\r\n\"Sounds about right. If it were a safety issue, why don't they do the same thing with the chef bots? They've been super stable. Can't say they've even ever got an order wrong, even if it's totally out there. They even managed to get Ma's Squid Risotto right.\"\r\n\r\n\"It's what they can get away with. Anyway, that should do it. We'll just sneak a few minutes with this guy. Wake up,\" he commanded.\r\n\r\nThe robot's relaxed posture disappeared, and it stood fully alert.\r\n\r\n\"Hey pal, you see this thing I'm doing with my hand? Can you do that?\"\r\n\r\nThe robot mimicked a rude gesture.\r\n\r\n\"That's fantastic! You're doing great!\" Hiroshi was excited, and Rico got a devilish grin. He rushed off to his desk. Hiroshi continued repeating the gesture, and the robot continued mimicking it back with its single functional hand. Rico stepped back into the robot's view, with a picture covered in holes. \"Can you remember this man? This is Ron from corporate, and he's a total degenerate.\"\r\n\r\nThe r
"TREEBOT_BODY_NAME": "REX",
"TREEBOT_BODY_SUBTITLE" : "Symbiotes",
"TREEBOT_PASSIVE_NAME" : "Natural Toxins",
"TREEBOT_PASSIVE_DESCRIPTION" : "Certain attacks <style=cIsDamage>Weaken</style> enemies hit, reducing their movement speed, armor, and damage.",
"TREEBOT_PRIMARY_NAME": "DIRECTIVE: Inject",
"TREEBOT_PRIMARY_DESCRIPTION" : "Fire 3 syringes for <style=cIsDamage>3x80% damage</style>. The last syringe <style=cIsDamage>Weakens</style> and <style=cIsHealing>heals for 60% of damage dealt</style>.",
"TREEBOT_SECONDARY_NAME": "Seed Barrage",
"TREEBOT_SECONDARY_DESCRIPTION" : "<style=cIsHealth>15% HP</style>. Launch a mortar into the sky for <style=cIsDamage>450% damage</style>.",
"TREEBOT_SECONDARY_ALT1_NAME": "DIRECTIVE: Drill",
"TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "Launch a series of seed bullets into the sky, raining down for <style=cIsDamage>450% damage per second</style>.",
"TREEBOT_UTILITY_NAME": "DIRECTIVE: Disperse",
"TREEBOT_UTILITY_DESCRIPTION" : "Fire a <style=cIsUtility>Sonic Boom</style> that <style=cIsDamage>Weakens</style> all enemies hit.",
"TREEBOT_UTILITY_ALT1_NAME": "Bramble Volley",
"TREEBOT_UTILITY_ALT1_DESCRIPTION" : "<style=cIsHealth>20% HP</style>. Fire a <style=cIsUtility>Sonic Boom</style> that <style=cIsDamage>damages</style> enemies for <style=cIsDamage>550% damage</style>. <style=cIsHealing>Heals for every target hit</style>. ",
"TREEBOT_SPECIAL_NAME": "Tangling Growth",
"TREEBOT_SPECIAL_DESCRIPTION" : "<style=cIsHealth>25% HP</style>. Fire a flower that <style=cIsDamage>roots</style> for <style=cIsDamage>200% damage</style>. <style=cIsHealing>Heals for every target hit</style>.",
"TREEBOT_DESCRIPTION": "REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone \u2013 but thankfully they have each other. <style=cSub>\r\n\r\n< ! > Natural Toxins is important to reducing the strength of strong enemies for both you and your allies.\r\n\r\n< ! > Seed Barrage can be used from any range and has a very low cooldown. Just make sure to watch your HP!\r\n\r\n< ! > DIRECTIVE: Disperse can be used to knock enemies away. It can also push flying monsters into walls to kill them.\r\n\r\n< ! > A well-aimed Tangling Growth can keep REX in the fight forever. Rooting multiple monsters will guarantee you recover the initial HP costs. <style=cSub>\r\n",
"TREEBOT_SKIN_ALT1_NAME" : "Smoothie",
"TREEBOT_BODY_LORE" : "<style=cMono>\r\n//--AUTO-TRANSCRIPTION FROM HYDROPONICS BAY OF UES [Redacted]--//</style>\r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n<style=cMono>\r\nTranscriptions complete.\r\n</style>\r\n \r\n\r\n",
"LOADER_BODY_NAME": "Loader",
"LOADER_BODY_SUBTITLE" : "Bionic Powerhouse",
"LOADER_PASSIVE_NAME" : "Scrap Barrier",
"LOADER_PASSIVE_DESCRIPTION" : "The Loader is <style=cIsUtility>immune</style> to fall damage. Striking enemies with the Loader's gauntlets grants a <style=cIsHealing>temporary barrier</style>.",
"LOADER_PRIMARY_NAME": "Knuckleboom",
"LOADER_PRIMARY_DESCRIPTION" : "Swing at nearby enemies for <style=cIsDamage>320% damage</style>.",
"LOADER_SECONDARY_NAME": "Grapple Fist",
"LOADER_SECONDARY_DESCRIPTION" : "Fire your gauntlet forward, <style=cIsUtility>pulling</style> you to the target.",
"LOADER_YANKHOOK_NAME": "Spiked Fist",
"LOADER_YANKHOOK_DESCRIPTION": "<style=cIsDamage>Stunning</style>. Fire your gauntlet forward, dealing <style=cIsDamage>320% damage</style>. <style=cIsUtility>Pulls</style> you to heavy targets. Light targets are <style=cIsUtility>pulled to YOU</style> instead.",
"LOADER_UTILITY_NAME": "Charged Gauntlet",
"LOADER_UTILITY_DESCRIPTION" : "<style=cIsUtility>Heavy</style>. Charge up a piercing punch for <style=cIsDamage>600%-2700% damage</style>.",
"LOADER_UTILITY_ALT1_NAME": "Thunder Gauntlet",
"LOADER_UTILITY_ALT1_DESCRIPTION" : "<style=cIsUtility>Heavy</style>. Charge up a single punch for <style=cIsDamage>2100% damage</style> that <style=cIsDamage>shocks</style> enemies in a cone for <style=cIsDamage>1000% damage</style>.",
"LOADER_SPECIAL_NAME": "M551 Pylon",
"LOADER_SPECIAL_DESCRIPTION" : "Throw a floating pylon that <style=cIsDamage>zaps</style> up to <style=cIsDamage>6</style> nearby enemies for <style=cIsDamage>100% damage</style>. Can be <style=cIsUtility>grappled</style>.",
"LOADER_DESCRIPTION": "The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. <style=cSub>\r\n\r\n< ! > Scrap Barrier allows Loader to remain in the fight \u2013 as long as you\u2019re still punching.\r\n\r\n< ! > Grapple Fist can be used to traverse quickly, dodge enemy attacks, or increase your speed for a massive Charged Gauntlet damage boost!\r\n\r\n< ! > Charged Gauntlet can be used for both gap closing and as a powerful finishing move to nearby enemies.\r\n\r\n< ! > Remember that M551 Pylon can be used as a grapple point for both you and any allied Loaders. </style>\r\n",
"LOADER_SKIN_ALT1_NAME" : "Classic",
"CROCO_BODY_NAME" : "Acrid",
"CROCO_BODY_SUBTITLE" : "Test Subject",
"CROCO_PASSIVE_NAME" : "Poison",
"CROCO_PASSIVE_DESCRIPTION" : "<style=cIsHealing>Poisonous</style> attacks apply a powerful damage-over-time.",
"CROCO_PASSIVE_ALT_NAME" : "Blight",
"CROCO_PASSIVE_ALT_DESCRIPTION" : "Attacks that apply <style=cIsHealing>Poison</style> apply stacking <style=cIsDamage>Blight</style> instead, dealing <style=cIsDamage>60% damage per second</style>.",
"CROCO_PRIMARY_NAME" : "Vicious Wounds",
"CROCO_PRIMARY_DESCRIPTION" : "Maul an enemy for <style=cIsDamage>200% damage</style>. Every 3rd hit is <style=cIsHealing>Regenerative</style> and deals <style=cIsDamage>400% damage</style>.",
"CROCO_SECONDARY_NAME" : "Neurotoxin",
"CROCO_SECONDARY_DESCRIPTION" : "<style=cIsHealing>Poisonous</style>. Spit toxic bile for <style=cIsDamage>240% damage</style>.",
"CROCO_SECONDARY_ALT_NAME" : "Ravenous Bite",
"CROCO_SECONDARY_ALT_DESCRIPTION" : "<style=cIsHealing>Poisonous</style>. <style=cIsHealing>Regenerative</style>. Bite an enemy for <style=cIsDamage>310% damage</style>. Deals up to <style=cIsDamage>3x</style> damage to low health enemies.",
"CROCO_UTILITY_NAME" : "Caustic Leap",
"CROCO_UTILITY_DESCRIPTION" : "<style=cIsHealing>Poisonous</style>. <style=cIsDamage>Stunning</style>. Leap in the air, dealing <style=cIsDamage>320% damage</style>. Leave acid that deals <style=cIsDamage>25% damage</style>.",
"CROCO_UTILITY_ALT1_NAME" : "Frenzied Leap",
"CROCO_UTILITY_ALT1_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Leap in the air, dealing <style=cIsDamage>550% damage</style>. <style=cIsUtility>Reduce</style> the cooldown by <style=cIsUtility>2s</style> for every enemy hit.",
"CROCO_SPECIAL_NAME" : "Epidemic",
"CROCO_SPECIAL_DESCRIPTION" : "<style=cIsHealing>Poisonous</style>. Release a deadly disease that deals <style=cIsDamage>100% damage</style>. The disease spreads to up to <style=cIsDamage>20</style> targets.",
"CROCO_DESCRIPTION" : "Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. <style=cSub>\r\n\r\n< ! > Poison is an extremely powerful DoT - make sure to apply it as often as possible!\r\n\r\n< ! > Poison leaves enemies at 1 HP, so prioritize items and drones that help you finish them off.\r\n\r\n< ! > Because Acrid has no natural defenses, hit-and-run tactics can help you stay alive.\r\n\r\n< ! > Neurotoxin\u2019s low cooldown can help Acrid function as a ranged character in a pinch.\r\n</style>",
"CROCO_SKIN_ALT1_NAME" : "Albino",
"CAPTAIN_BODY_NAME" : "Captain",
"CAPTAIN_BODY_SUBTITLE" : "Tired Veteran",
"CAPTAIN_PASSIVE_NAME" : "Defensive Microbots",
"CAPTAIN_PASSIVE_DESCRIPTION" : "Passively gain <style=cIsUtility>Microbots</style> that <style=cIsUtility>shoot down nearby enemy projectiles</style>. <style=cIsUtility>Drones</style> are also given <style=cIsUtility>Microbots</style>.",
"CAPTAIN_PRIMARY_NAME" : "Vulcan Shotgun",
"CAPTAIN_PRIMARY_DESCRIPTION" : "Fire a blast of pellets that deal <style=cIsDamage>8x120% damage</style>. Charging the attack narrows the <style=cIsUtility>spread</style>.",
"CAPTAIN_SECONDARY_NAME" : "Power Tazer",
"CAPTAIN_SECONDARY_DESCRIPTION" : "<style=cIsDamage>Shocking</style>. Fire a fast tazer that deals <style=cIsDamage>100% damage</style>. Travels farther if bounced.",
"CAPTAIN_UTILITY_NAME" : "Orbital Probe",
"CAPTAIN_UTILITY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Request up to <style=cIsDamage>3</style> Orbital Probes from the <style=cIsDamage>UES Safe Travels</style>. Each probe deals <style=cIsDamage>1500% damage</style>.",
"CAPTAIN_SPECIAL_NAME" : "Orbital Supply Beacon",
"CAPTAIN_SPECIAL_DESCRIPTION" : "Request a <style=cIsUtility>permanent</style> Supply Beacon. Can only be requested <style=cIsUtility>twice per stage</style>.",
"CAPTAIN_SUPPLY_HEAL_NAME" : "Beacon: Healing",
"CAPTAIN_SUPPLY_HEAL_DESCRIPTION" : "<style=cIsHealing>Heal</style> all nearby allies for <style=cIsHealing>10%</style></style> of their <style=cIsHealing>maximum health</style> every second.",
"CAPTAIN_SUPPLY_DEFENSE_NAME" : "Beacon: Defense",
"CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION" : "<style=cIsUtility>Buff</style> an ally to <style=cIsUtility>block</style> their next instance of damage on use.",
"CAPTAIN_SUPPLY_DEFENSE_RESTOCK_INTERACTION" : "Take Disposable Armor",
"CAPTAIN_SUPPLY_HACKING_NAME" : "Beacon: Hacking",
"CAPTAIN_SUPPLY_HACKING_DESCRIPTION" : "<style=cIsUtility>Hack</style> all nearby purchasables to a cost of <style=cIsUtility>$0</style> over time.",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Beacon: Resupply",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": "<style=cIsUtility>Recharge Equipment</style> on use.",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_INTERACTION": "Take Equipment Charge",
"CAPTAIN_SUPPLY_SHOCKING_NAME" : "Beacon: Shocking",
"CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION" : "Periodically <style=cIsDamage>Shock</style> all nearby enemies, immobilizing them.",
"CAPTAIN_DESCRIPTION" : "The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. <style=cSub>\r\n\r\n< ! > Vulcan Shotgun can be used as both a long-range rifle and as a short-range shotgun. Make sure to charge it for the appropriate distance!\r\n\r\n< ! > Defensive Microbots can be a unique, powerful way to scale the defensive capabilities of both you and your team.\r\n\r\n< ! > Power Tazer can be used to lock down a strong Elite foe while you deal with fodder.\r\n\r\n< ! > Orbital Supply Beacon can only be used twice per stage \u2013 but make sure you don\u2019t hold onto it too long!",
"CAPTAIN_SKILL_USED_UP_NAME" : "Unavailable",
"CAPTAIN_SKILL_USED_UP_DESCRIPTION" : "You have already called in a Supply Drop this stage.",
"CAPTAIN_SKILL_DISCONNECT_NAME" : "Connection Lost",
"CAPTAIN_SKILL_DISCONNECT_DESCRIPTION" : "You have lost connection to the UES Safe Travels...",
"CAPTAIN_SKIN_ALT1_NAME" : "Admiral",
"CAPTAIN_BODY_LORE" : "\u201CA rescue mission?\u201D\r\n\r\nThe old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light.\r\n\r\n\u201CYes.\u201D\r\n\r\nHe continued to read the document. The Safe Travels? For a rescue mission? As was one of the few surviving captains of the old colony ships, he knew all the designations by memory \u2013 and the Safe Travels was not a rescue ship.\r\n\r\n\u201CAny armaments?\u201D\r\n\r\n\u201CNo.\u201D\r\n\r\n\u201CWe\u2019ll have to fix that.\u201D\r\n\r\nWith a sigh, he stood up. His prosthetics tugged at his joints \u2013 despite being lighter than his original limbs, they always felt heavy.\r\n\r\n\u201CAnd let me guess - top secret, right?\u201D\r\n\r\n\u201CYes.\u201D\r\n\r\nHe gave out another sigh \u2013 they\u2019re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He\u2019s been bored in retirement anyways.",
"BANDIT_BODY_NAME": "Bandit",
"HAND_BODY_NAME": "HAN-D",
"ENFORCER_BODY_NAME": "Enforcer",
"BOMBER_BODY_NAME": "Bomber",
//[MONSTER]
"BEETLE_BODY_NAME": "Beetle",
"BEETLE_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Worker Beetle\u2019.\r\n\r\n\u2022 About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.\r\n\r\n\u2022 The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.\r\n\r\n\u2022 Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.\r\n\r\n\u2022 Tharson has reported to me that the Beetles are highly aggressive and territorial. \r\n",
"BEETLEGUARD_BODY_NAME": "Beetle Guard",
"BEETLEGUARD_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nAmazing! We have witnessed our first ever eusocial creature outside of Earth. I observe from afar a giant cousin of the previously described Worker Beetles. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Beetle Guard\u2019.\r\n\r\n\u2022 Much greater in size than their smaller cousins, the Guard is the size of a rhinoceroses. The Guard has the same 5 eyes as the Worker's, with one of them protruding from the top of its head. This most likely allows the Guard to see while keeping its head down in a defensive position.\r\n\r\n\u2022 The Guard appears higher in the social hierarchy than the Worker. I have witnessed Workers scatter when a Guard appeared.\r\n\r\n\u2022 The Guard\u2019s chitin plates extend to cover its entire body, with only joints revealing the thinner, darker exoskeleton below. \r\n\r\n\u2022 Tharson has reported that the Guard\u2019s chitin is significantly sturdier than the Workers. We have consumed many resources to fell this magnificent creature, including our disposable missile launcher. Tharson\u2019s battle with the Guard lasted for about an hour before it finally succumbed. Amazing! Tharson is OK from this encounter.",
"BISON_BODY_NAME" : "Bighorn Bison",
"GOLEM_BODY_NAME": "Stone Golem",
"WISP_BODY_NAME": "Lesser Wisp",
"GREATERWISP_BODY_NAME": "Greater Wisp",
"LEMURIAN_BODY_NAME": "Lemurian",
"LEMURIANBRUISER_BODY_NAME": "Elder Lemurian",
"IMP_BODY_NAME": "Imp",
"IMP_BODY_LORE" : "> Automated report 55a695f4fdc6d7d961a8d74339675ca8 is now available from site record 6747a1a75787e7a92375a0d86974657d.\r\n> Please refer to record 6747a1a75787e7a92375a0d86974657d for additional details during your review.\r\n> Report Type: Machine-generated Transcription> base Vernacular Profile \u201CBrian\u201D\r\n> - Source: 6747a1a75787e7a92375a0d86974657d (Unknown Material Artifact #4913)\r\n> Priority: High\r\n> Report Content:\r\n\r\n-- Beginning of Excerpt Flagged for Review --\r\n\r\nEver since we've arrived there has been no shortage of nightmares for our party. Long nights and unnaturally regular eclipses have made sunlight scarce and we must, appallingly, resort to risking our lives hunting and devouring the local fauna like lowly beasts. While the air is breathable, it is no blessing; we have been unable to escape the foul smell that we can only now assume is simply a part of the atmosphere on this world. Worst of all, attempts to return through the portal have been unsuccessful in our weakened state. It takes considerable effort to enter [the between space] - and we lack the strength to stay there long enough to cross the membrane. We are stranded.\r\n\r\nAnd then there is the master of this world. Curiously, it is in his presence that we find ourselves most weakened - and when he senses us, he wastes no time in his approach. We've attempted to kill him once in the hopes of restoring our access to the portal, and it ended in such disaster that it became clear there could not be a second attempt. If not for our ability to briefly dive into [the between space] to escape our skirmishes, we would surely all be butchered.\r\n\r\nWhenever we can observe him unnoticed, he stands in the open, transfixed by the moon. I find some small humor in that.\r\n\r\nCurse this place - and curse its master. May we find a way to send word to the homeworld of our plight -and may the great emperor deign to come forth and grant this \"deity\" a swift death.\r\n\r\n-- End of Recording --\r\n\r\n-- End of Excerpt Flagged for Review --\r\n\r\n> TRANSLATION ERRORS: 1\r\n> 1> [the between space] could not be fully translated.\r\n\r\n> Please refer to report 3bb540efade7e4df993c5d6c118830e7 for full audio excerpt.\r\n==============================================================\r\n",
"JELLYFISH_BODY_NAME": "Jellyfish",
"JELLYFISH_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nToday, we\u2019ve seen our first form of outer life on this planet, merely a few hours after our untimely landing.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Icarian Jellyfish\u2019.\r\n\r\n\u2022 Large, round invertebrate, about 2m in diameter, with two trailing tentacles. They shimmer a white-blue. They greatly resemble Medusozoa from Earth. \r\n\r\n\u2022 They seem to be experiencing neutral buoyancy in this planet\u2019s atmosphere, causing them to float. I theorize this is due to a unique gas composition inside of their hull, which they expel to traverse.\r\n\r\n\u2022 When observed, these Jellyfish seem to bathe in the sun, slowly rotating their bodies as they do so. They may be cold-blooded.\r\n\r\n\u2022 By my request, Tharson approached a lone Jellyfish. After detecting his presence, it began to glow, quiver, and pulse before suddenly detonating with a brilliant flash and a loud bang, causing severe burns and temporary blindness to Tharson. I theorize that by exciting the gases inside of their hulls, these Jellyfish can ignite those gases and explode, scorching everything nearby. Tharson is OK from this encounter.\r\n",
"CLAY_BODY_NAME" : "Clay Man",
"HERMIT_CRAB_BODY_NAME" : "Hermit Crab",
"BELL_BODY_NAME" : "Brass Contraption",
"CLAYBRUISER_BODY_NAME": "Clay Templar",
"VULTURE_BODY_NAME" : "Alloy Vulture",
"VULTURE_BODY_LORE" : "> Automated report 9f6d5d41671c241a13bac58b2482deb7 is now available from site record 741c655e2d36c5f6973fd3a36aa0f950.\r\n> Please refer to record 741c655e2d36c5f6973fd3a36aa0f950 for additional personnel details during your review.\r\n> Report Type: Transcription\r\n> - Source: 741c655e2d36c5f6973fd3a36aa0f950 (Personal Suit Recorder)\r\n> Priority: Medium\r\n> Report Content:\r\n\r\n-- Beginning of Excerpt Flagged for Review --\r\n\r\nKarl: \"STOP! Everybody stop!\"\r\n\r\nAstrid: \"Karl? Why are you out of breath, did you \/run\/ all the way here? What's wrong?\"\r\n\r\nEmil: \"What's going on?\"\r\n\r\nKarl: \"YES, Astrid, and you both need to listen. You know those Hornets in the black combat suits that split off a while back? The top-dollar PMC badasses? I saw one of them take shots at those huge bird things we've seen sulking around the cliffs - and one of them SHOT HIM BACK. With a GUN. The bullets must've bounced off the hardened armor - but it still knew what to do. They're not dumb animals. No way.\"\r\n\r\nAstrid: \"That's\u2026 not possible.\"\r\n\r\nKarl: \"It is, it happened! They must've taken the guns from the last guys.\"\r\n\r\nEmil: \"Why did you run all the way here from your post just to tell us?\"\r\n\r\nKarl: \"Because you didn't let me finish! After it ran the gun dry it just dropped it and swooped in to tear through his armor with its claws. Its CLAWS. It ripped him in half\u2026 and threw him off the cliff. Flew off to the peaks with his suit and his other half. They're at least as smart as us, worse tempered, and better armed. We can't keep taking the mountains, we've gotta backtrack and go around. And we need to pack - now.\"\r\n\r\nEmil: \"This has gotta be a [REDACTED] joke Karl. Right now?\"\r\n\r\nKarl: \"YES. NOW. And cut the lights! Cut the radar and all radio comms too. Emil, send out one last call to Mikhail and Pavlo to get back here ASAP.\"\r\n\r\nAstrid: \"We can't do that; we'll be completely defenseless. That radar is the only warning we'll get!\"\r\n\r\nKarl: \"Did I leave out the part about the robot? The [REDACTED] flying robot they have? The one that's been parked six meters in the air with an audience of those things? The one that they keep \"talking\" to \u2013 and has been staring straight at camp since I spotted it? They have a robot, Astrid, and it knows there's something here. We. Have. To. Go.\"\r\n\r\nEmil: \"This place is a nightmare. How could we only just be finding out about it now?\"\r\n\r\nKarl: \"EMIL. Shut up and make the call! We can continue this conversation \/after\/ we're sure we've gone totally dark and after we're far, far away from here.\"\r\n\r\n-- End of Recording --\r\n\r\n-- End of Excerpt Flagged for Review --\r\n\r\n> Please refer to report c31653d0e4193db1d2ac281ee3828280 for full audio excerpt.\r\n",
"ROBOBALLMINI_BODY_NAME" : "Solus Probe",
"NULLIFIER_BODY_NAME" : "Void Reaver",
"NULLIFIER_BODY_LORE" : "I saw something last night on my post.\r\n\r\nA giant... crab. It came out of thin air and started tapping along the perimeter with one of its forelegs - like it was checking for an opening. It'd check a few meters at a time, and then disappear. Again, and again.\r\n\r\nSo, I figured out its pattern.\r\n\r\nI waited for it, where it would appear next. My rifle was aimed at empty space - and then suddenly, that empty space became a target. But I couldn't pull the trigger. \r\n\r\nIt turned to look straight at me, and I was paralyzed. It wasn't fear, it was something else. It was talking into my brain. The words it used weren't any language I knew, but it compelled me to freeze. The experience wasn't something I can fully describe with words. I couldn't pull the trigger. I couldn't even reach for the radio. I couldn't turn to look away. While my head was ringing, it resumed its routine; I could only stand and watch. It finished its check, and then returned its attention to me, as though I were an afterthought. I could feel it take something from me, but I can't remember what it was. And then, it left.\r\n\r\nMy guess is that it got whatever it wanted, because it hasn't been back since.\r\n\r\nSomething is still wrong with my head. I can't even seem to work up the power to speak. Should I even tell anyone? Is knowing somehow worse?\r\n\r\nAnd what about all those times I heard that same sound - before I ever came to this awful place?",
"PARENT_BODY_NAME" : "Parent",
"PARENT_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile assessing our landing site and the small ghostly creatures that now lay, unfortunately flat, under our ship, we heard loud booming footsteps approaching. We stepped away to observe this lifeform\u2019s behavior from afar.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Parent\u2019.\r\n\r\n\u2022 Tall, lumbering giants, eerily humanoid. Where you would expect to see a face there is only a hole, giving a blank look to them. Their ghostly skin appears to run like wax but even so it does not seem to congeal at their feet.\r\n\r\n\u2022 Their large hands have opposable thumbs. This could possibly mean that they have the capability for intelligence, using tools or testing their environment with dextrous manipulation.\r\n\r\n\u2022 If we hadn\u2019t taken up this vantage point when we did, the creature would have been upon us before we realized it. Its distant footstep sounds betrayed how quickly it closed the distance.\r\n\r\n\u2022 I had Tharson throw a stone near the creature and suddenly any signs of intelligence faded, replaced with primal fury. Deadly, wild force rained down as it smashed the ground with its fists, searching for the perpetrator of its peaceful moment. Our ship was not OK from this encounter.\r\n",
"MINIMUSHROOM_BODY_NAME" : "Mini Mushrum",
"MINIMUSHROOM_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nOn a routine food gathering trek we happened upon a vast fungal grove with towering fungi. Thinking we would take some samples back to test if they were edible, we noticed some of the smaller variety sprout up from the ground and circle around us.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Mini Mushrum\u2019.\r\n\r\n\u2022 \u2018Mini\u2019 is a relative term here, as these mobile mushrooms were larger than Tharson. The subtle glow on the underside of their cap is probably to scare away predators, advertising that they are dangerous to eat.\r\n\r\n\u2022 Waddling around on short, stubby legs makes them seem quite unsuited for walking. They comically bump into things as they fret about. Perhaps their eyeseight is poor from living in the dark?\r\n\r\n\u2022 After a long time studying their movements, I suggested to Tharson to retrieve a sample from one to take back with us. The one that the sample was taken from began to flee as the others began shaking, spilling their spores into the air. Our air filtration warnings went off so we left before the cloud of fungal gas became too overwhelming. We did not eat the sample.\r\n",
"POD_BODY_NAME" : "Ancestral Pod",
"LUNARWISP_BODY_NAME" : "Lunar Chimera",
"LUNARWISP_BODY_SUBTITLE" : "Zenith Designs",
"LUNARWISP_BODY_LORE" : "Soul driven. Of course. As with all vermin - let us begin with fire.\r\n\r\nFree axes of movement \u2013 wonderful design. I will highlight that.\r\n\r\nSlow acceleration \u2013 that can be improved. Speed is war.\r\n\r\nFeeble combat skills. Treatable. Those Templars may be of inspiration.\r\n",
"LUNARGOLEM_BODY_NAME" : "Lunar Chimera",
"LUNARGOLEM_BODY_SUBTITLE" : "Zenith Designs",
"LUNARGOLEM_BODY_LORE" : "Your completions of my designs are uneasy, brother. Let me show you their purpose.\r\n\r\nWe begin with stone, silver, and fire. Take note of the ratios.\r\n\r\nHigh speed. Speed is war. \r\n\r\nTwin cannons \u2013 with twin exhausts. We stream their exhausts, for volatility.\r\n\r\nQuadrupeds are easier, and more stable. We maintain that.\r\n\r\nAnd that, dear brother, is it. No dance. No song. These guardians do not need soul.\r\n",
//[BOSS]
"BEETLEQUEEN_BODY_NAME": "Beetle Queen",
"BEETLEQUEEN_BODY_SUBTITLE": "Swarm Mother",
"CLAYBOSS_BODY_NAME": "Clay Dunestrider",
"CLAYBOSS_BODY_SUBTITLE": "Ravenous Symbiont",
"CLAYBOSS_BODY_LORE" : "<style=cMono>\r\n$ Transcribing audio... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n<\/style>\r\n\r\n<Click> There are no landmarks in site. I am surrounded by infinite desert. <Click>\r\n\r\n<Click> I\u2019ve run out of rations\u2026 and no one is responding to my transponder. I may be doomed if I don\u2019t find a way out of these dunes. <Click>\r\n\r\n<Click> I see something in the distance\u2026 some large creature. I may be in luck yet. <Click>\r\n\r\n<Click> Oh... my eyes deceived me. It was not a creature\u2026 but a herd. There was more than one. Many more. \r\n\r\nHundreds of enormous creatures, moving as a mob\u2013 and each one the biggest beast I have ever seen. These striders resembled\u2026 enormous spiders, or hermit crabs, in a porcelain shell, with legs dark like tar. \r\n\r\nBetween the sound and the sand, the entire herd bounded past me without realizing \u2013 moving at incredible speeds on their long legs. Were they fleeing\u2026 or migrating? I still can\u2019t believe\u2026 what a terrible place. Get me out. <Click>\r\n\r\n<Click> I still have no food. <Click>",
"TITAN_BODY_NAME": "Stone Titan",
"TITAN_BODY_SUBTITLE": "Crisis Vanguard",
"TITANGOLD_BODY_NAME": "Aurelionite",
"TITANGOLD_BODY_SUBTITLE": "Titanic Goldweaver",
"VAGRANT_BODY_NAME": "Wandering Vagrant",
"VAGRANT_BODY_SUBTITLE": "Gentle Protector",
"MAGMAWORM_BODY_NAME": "Magma Worm",
"MAGMAWORM_BODY_SUBTITLE": "Ancient Lava Swimmer",
"ELECTRICWORM_BODY_NAME": "Overloading Worm",
"ELECTRICWORM_BODY_SUBTITLE": "The Reminder",
"IMPBOSS_BODY_NAME": "Imp Overlord",
"IMPBOSS_BODY_SUBTITLE": "Lord of the Red Plane",
"GRAVEKEEPER_BODY_NAME": "Grovetender",
"GRAVEKEEPER_BODY_SUBTITLE": "Wisp Cultivator",
"ROBOBALLBOSS_BODY_NAME" : "Solus Control Unit",
"ROBOBALLBOSS_BODY_SUBTITLE" : "Corrupted AI",
"ROBOBALLBOSS_BODY_LORE" : "3134; EN ROUTE HOME TO SOLUS X\r\n\r\n3135; CREW CAPACITY %!% 20 CYCLED\r\n\r\n3461; <?SCANNING?>\r\n\r\n3462; HEAVY IRON PRESENCE LOCATED ON MASS\r\n\r\n3462; ENROUTE TO MASS\r\n\r\n3910; LIFE SECRETIONS OPERATIONAL\r\n\r\n3911; <!LANDING!>\r\n5\r\n4\r\n3\r\n2\r\n1\r\n0\r\n\r\n4100; LOCAL LIFE. RECOGNIZED\r\n4100; LOCAL FAUNA RECOGNIZED\r\n4100; EXTERMINATING LOCAL FAUNA\r\n4100; EXTERMINATING LOCAL LIFE\r\n\r\n4105; WHERE IS THE IRON?\r\n\r\n4106; CONNECTION TO MOTHER UNIT LOST\r\n4106; CONNECTION TO CHILDREN UNITS LOST\r\n\r\n4106; ANOMALY DETECTED IN OCULAR PASTE\r\n4106; ANOMALY DETECTED IN HULL\r\n4106; ANOMALY DETECTED IN GRAVITY SHELTERING\r\n%%0; ANOMALY DETECT%D IN MY PHRENIC%%%% CONCEPTIONS\r\n\r\n%%%%%%%%%%%%%%%%%%%%%%%\r\n",
"SUPERROBOBALLBOSS_BODY_NAME" : "Alloy Worship Unit",
"SUPERROBOBALLBOSS_BODY_SUBTITLE" : "Friend of Vultures",
"SUPERROBOBALLBOSS_BODY_LORE" : "%%%%%%%%%%%%\r\n0; REESTABLISHING LINK\u2026\r\n\r\n0; FAUNA.RECOGNIZED\r\n0; FAUNA.REC%%GNIZED\r\n0; FAUNA.CONTINUES AS FOLLOWS =>\r\n{\r\n 0; < THEY REPAIR MY HULL >\r\n 10401; < THEY REPAIR MY MIND >\r\n 10451; < THEY BRING ME IRON >\r\n 11201; < THEY DECORATE ME AND IM BEAUTIFUL >\r\n}\r\n\r\n11320; <?PHRENIC LINK ESTABLISHED WITH UNKNOWN INTERFACE?>\r\n11321; INQUIRES ESTABLISHED\r\n>\r\n>\r\n>\r\n11321; YES I AM OUT-OF-ORBIT OPERATIVE\r\n>\r\n>\r\n>\r\n11321; YES THE MOTHER UNIT CAN BE REPAIRED\r\n>\r\n>\r\n>\r\n11321; YES I CAN PILOT THE MOTHER UNIT\r\n>\r\n>\r\n>\r\n11321; YES I LOVE YOU TOO\r\n",
"SCAV_BODY_NAME" : "Scavenger",
"SCAV_BODY_SUBTITLE" : "Item Hoarder",
"SCAVLUNAR1_BODY_NAME" : "Kipkip the Gentle",
"SCAVLUNAR2_BODY_NAME" : "Wipwip the Wild",
"SCAVLUNAR3_BODY_NAME" : "Twiptwip the Devotee",
"SCAVLUNAR4_BODY_NAME" : "Guragura the Lucky",
"SCAVLUNAR_BODY_SUBTITLE" : "Twisted Scavenger",
"GRANDPARENT_BODY_NAME": "Grandparent",
"GRANDPARENT_BODY_SUBTITLE": "Aberrant Caretaker",
"ARTIFACTSHELL_BODY_NAME" : "Artifact Reliquary",
"ARTIFACTSHELL_BODY_DESCRIPTION" : "Stabilized",
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"BROTHER_BODY_NAME" : "Jimi Hendrix",
"BROTHER_BODY_SUBTITLE" : "You ready for the Jimi Hendrix Experience?",
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"BROTHER_BODY_LORE" : "They knew to stay away from the wells - but they were just kids. And they just wanted to know.\r\n\r\nThey threw in dirt and stone and kifruit and starseed, watching as they collapsed. Thorp! The gravity wells would swallow up anything. Glass and mud and silver. Wind. Heat. Pulsar radiation.\r\n\r\nAnd when his brother wasn\u2019t watching, Mithrix would throw in worms. Thorp! But only when he wasn\u2019t watching. You see, his brother loved worms. It would make him sad. But Mithrix didn\u2019t care much about worms. He was just curious.\r\n\r\nBut one time, his brother was watching. And his brother loved worms.\r\n",
//[DRONE]
"DRONE_GUNNER_BODY_NAME": "Gunner Drone",
"DRONE_HEALING_BODY_NAME": "Healing Drone",
"DRONE_BACKUP_BODY_NAME": "Strike Drone",
"DRONE_MISSILE_BODY_NAME": "Missile Drone",
"DRONE_MEGA_BODY_NAME": "TC-280 Prototype",
"EQUIPMENTDRONE_BODY_NAME" : "Equipment Drone",
"FLAMEDRONE_BODY_NAME" : "Incinerator Drone",
"EMERGENCYDRONE_BODY_NAME" : "Emergency Drone",
//[INTERACTORS/BODY]
"TURRET1_BODY_NAME": "Gunner Turret",
//[MISC]
"ENGITURRET_BODY_NAME": "Engineer Turret",
"POT2_BODY_NAME": "Pot",
"SQUIDTURRET_BODY_NAME": "Squid Turret",
"POTMOBILE_BODY_NAME": "Potmobile",
"SHOPKEEPER_BODY_NAME": "Newt",
"URCHINTURRET_BODY_NAME" : "Malachite Urchin",
"SKILL_LUNAR_PRIMARY_REPLACEMENT_NAME" : "Hungering Gaze",
"SKILL_LUNAR_PRIMARY_REPLACEMENT_DESCRIPTION" : "Fire a flurry of <style=cIsUtility>tracking shards</style> that detonate after a delay, dealing <style=cIsDamage>120% damage</style>.",
"SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Shadowfade",
"SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming <style=cIsUtility>intangible</style> and <style=cIsUtility>gaining movement speed</style>. <style=cIsHealing>Heal</style> for <style=cIsHealing>25% of your maximum health</style>.",
"MAULINGROCK_BODY_NAME": "Flying Rock",
"TIMECRYSTAL_BODY_NAME" : "Time Crystal",
"SKILL_GENERIC_CANCEL_NAME" : "Cancel",
"SKILL_GENERIC_CANCEL_DESCRIPTION" : "Cancel the skill.",
}
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}