More work across the board

This commit is contained in:
Salt 2020-08-16 03:59:47 -05:00
parent fe4b64724a
commit f87809df48
3 changed files with 40 additions and 40 deletions

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@ -15,21 +15,21 @@
//[CHARACTER]
"COMMANDO_BODY_NAME": "Rooty Tooty",
"COMMANDO_BODY_SUBTITLE" : "School Shooty",
"COMMANDO_PRIMARY_NAME": "Point n Shooty",
"COMMANDO_BODY_SUBTITLE" : "Good at Shooty",
"COMMANDO_PRIMARY_NAME": "Pew Pew",
"COMMANDO_PRIMARY_DESCRIPTION" : "Point at a guy and <style=cIsDamage>tickle him fiercely</style>.",
"COMMANDO_SECONDARY_NAME": "Phase Round",
"COMMANDO_SECONDARY_DESCRIPTION" : "Fire a piercing bullet that hits all enemies in a line for <style=cIsDamage>300% damage</style>. Goes through terrain.",
"COMMANDO_SECONDARY_ALT1_NAME": "Phase Blast",
"COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Fire two close-range blasts that deal <style=cIsDamage>8x200% damage</style> total.",
"COMMANDO_UTILITY_NAME": "Tactical Dive",
"COMMANDO_UTILITY_DESCRIPTION" : "<style=cIsUtility>Roll</style> a short distance.",
"COMMANDO_UTILITY_ALT_NAME": "Tactical Slide",
"COMMANDO_UTILITY_ALT_DESCRIPTION" : "<style=cIsUtility>Slide</style> on the ground for a short distance. You can <style=cIsDamage>fire while sliding</style>.",
"COMMANDO_SPECIAL_NAME": "Suppressive Fire",
"COMMANDO_SPECIAL_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Fire repeatedly for <style=cIsDamage>100% damage</style> per bullet. The number of shots increases with attack speed.",
"COMMANDO_SPECIAL_ALT1_NAME": "Frag Grenade",
"COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "Throw a grenade that explodes for <style=cIsDamage>175% damage</style>. Deals <style=cIsDamage>4x</style> damage in the center of the explosion. Can hold up to 2.",
"COMMANDO_SECONDARY_NAME": "Overpenetration",
"COMMANDO_SECONDARY_DESCRIPTION" : "Lmao <style=cIsDamage>penetration</style>.",
"COMMANDO_SECONDARY_ALT1_NAME": "Super Shotgun",
"COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Oh. Hello there, <style=cIsDamage>beautiful</style>.",
"COMMANDO_UTILITY_NAME": "Dodge",
"COMMANDO_UTILITY_DESCRIPTION" : "<style=cIsUtility>Fat roll</style> a really short distance.",
"COMMANDO_UTILITY_ALT_NAME": "Dodge Duck Dip Dive n Dodge",
"COMMANDO_UTILITY_ALT_DESCRIPTION" : "<style=cIsUtility>Slide</style> instead of Fat Rolling.",
"COMMANDO_SPECIAL_NAME": "Big Gun",
"COMMANDO_SPECIAL_DESCRIPTION" : "It costs $400,000 to use this ability for <style=cIsDamage>12 seconds</style>.",
"COMMANDO_SPECIAL_ALT1_NAME": "Granata",
"COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "It's nowhere near as good as you hoped.",
"COMMANDO_DESCRIPTION": "The Commando is a jack-of-all-trades character that is reliable in all situations of the game. <style=cSub>\r\n\r\n< ! > Double Tap is powerful at both short and long range, firing quickly and activating many item effects.\r\n\r\n< ! > Effective use of his Tactical Dive is key to dodging heavily telegraphed attacks.\r\n\r\n< ! > Suppressive Fire can be used to repeatedly stun a single enemy, or stun a group.\r\n\r\n< ! > Phase Rounds can pass through walls - use that to your advantage!\r\n<\/style>\r\n",
"COMMANDO_SKIN_ALT1_NAME" : "Hornet",
@ -311,8 +311,8 @@
"GRANDPARENT_BODY_SUBTITLE": "Aberrant Caretaker",
"ARTIFACTSHELL_BODY_NAME" : "Artifact Reliquary",
"ARTIFACTSHELL_BODY_DESCRIPTION" : "Stabilized",
"BROTHER_BODY_NAME" : "Mithrix",
"BROTHER_BODY_SUBTITLE" : "King of Nothing",
"BROTHER_BODY_NAME" : "Jimi Hendrix",
"BROTHER_BODY_SUBTITLE" : "You ready for the Jimi Hendrix Experience?",
"BROTHER_BODY_LORE" : "They knew to stay away from the wells - but they were just kids. And they just wanted to know.\r\n\r\nThey threw in dirt and stone and kifruit and starseed, watching as they collapsed. Thorp! The gravity wells would swallow up anything. Glass and mud and silver. Wind. Heat. Pulsar radiation.\r\n\r\nAnd when his brother wasn\u2019t watching, Mithrix would throw in worms. Thorp! But only when he wasn\u2019t watching. You see, his brother loved worms. It would make him sad. But Mithrix didn\u2019t care much about worms. He was just curious.\r\n\r\nBut one time, his brother was watching. And his brother loved worms.\r\n",
//[DRONE]
"DRONE_GUNNER_BODY_NAME": "Gunner Drone",

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@ -1,18 +1,18 @@
{
"strings":
{
"BROTHER_DIALOGUE_FORMAT" : "<color=#c6d5ff><size=120%>Mithrix: {0}</color></size>",
"BROTHER_DIALOGUE_FORMAT" : "<color=#c6d5ff><size=120%>Jimi: {0}</color></size>",
//[HURT BROTHER],
"BROTHER_SPAWN_PHASE1_1" : "Pray.",
"BROTHER_SPAWN_PHASE1_2" : "Beg.",
"BROTHER_SPAWN_PHASE1_3" : "Die.",
"BROTHER_SPAWN_PHASE1_4" : "Be slaughtered.",
"BROTHER_SPAWN_PHASE1_1" : "Honey, it's 4AM.",
"BROTHER_SPAWN_PHASE1_2" : "Yeah that hurt, ow.",
"BROTHER_SPAWN_PHASE1_3" : "DON'T CALL IT A COMEBACK.",
"BROTHER_SPAWN_PHASE1_4" : "GETTIN REAL TIRED OF YOUR SHIT.",
"BROTHER_DAMAGEDEALT_1" : "Bleed.",
"BROTHER_DAMAGEDEALT_2" : "Now is the time for fear.",
"BROTHER_DAMAGEDEALT_3" : "Weak.",
"BROTHER_DAMAGEDEALT_4" : "Frail - and soft.",
"BROTHER_DAMAGEDEALT_1" : "Hope you didn't take Glass.",
"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
"BROTHER_DAMAGEDEALT_5" : "You are nothing.",
"BROTHER_DAMAGEDEALT_6" : "Mistake.",
"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.",
@ -20,7 +20,7 @@
"BROTHER_DAMAGEDEALT_9" : "Slow.",
"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.",
"BROTHER_KILL_1" : "Return to dirt.",
"BROTHER_KILL_1" : "Gotcha, bitch.",
"BROTHER_KILL_2" : "Submit, vermin.",
"BROTHER_KILL_3" : "Die, vermin.",
"BROTHER_KILL_4" : "Die, weakling.",
@ -38,7 +38,7 @@
"BROTHERHURT_DAMAGEDEALT_9" : "DIE, VERMIN.",
"BROTHERHURT_DAMAGEDEALT_10" : "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.",
"BROTHERHURT_KILL_1" : "DIE.",
"BROTHERHURT_KILL_1" : "YOU BITCH.",
"BROTHERHURT_KILL_2" : "WEAK.",
"BROTHERHURT_KILL_3" : "USELESS.",
"BROTHERHURT_KILL_4" : "AS I THOUGHT...",
@ -51,4 +51,4 @@
"BROTHERHURT_DEATH_5" : "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?",
"BROTHERHURT_DEATH_6" : "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...",
}
}
}

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@ -1,16 +1,16 @@
{
strings:
{
"DIFFICULTY_BAR_0": "Very Easy",
"DIFFICULTY_BAR_1": "Easy",
"DIFFICULTY_BAR_2": "Medium",
"DIFFICULTY_BAR_3": "Hard",
"DIFFICULTY_BAR_4": "Very Hard",
"DIFFICULTY_BAR_5": "Insane",
"DIFFICULTY_BAR_6": "Impossible",
"DIFFICULTY_BAR_7": "I SEE YOU",
"DIFFICULTY_BAR_8": "I'M COMING FOR YOU",
"DIFFICULTY_BAR_9": "HAHAHAHAHAHA",
"STAGE_COUNT_FORMAT" : "<style=cSub>Stage\n</style> {0}",
"DIFFICULTY_BAR_0": "Sunshine",
"DIFFICULTY_BAR_1": "Happy Days",
"DIFFICULTY_BAR_2": "Days",
"DIFFICULTY_BAR_3": "Sad Days",
"DIFFICULTY_BAR_4": "Hard Times",
"DIFFICULTY_BAR_5": "Cancer",
"DIFFICULTY_BAR_6": "Halp",
"DIFFICULTY_BAR_7": "TERMINAL 7",
"DIFFICULTY_BAR_8": "OH GOD",
"DIFFICULTY_BAR_9": "WEEWOO",
"STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}",
}
}
}