Compton: Add Compton back
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								.config/compton.conf
									
									
									
									
									
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								.config/compton.conf
									
									
									
									
									
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					## BACKEND
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					backend = "glx";
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					glx-no-stencil = true;
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					glx-copy-from-front = false;
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					# GLX backend: Avoid rebinding pixmap on window damage.
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					# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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					# Recommended if it works.
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					glx-no-rebind-pixmap = true;
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					# GLX backend: GLX buffer swap method we assume.
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					# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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					# undefined is the slowest and the safest, and the default value.
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					# copy is fastest, but may fail on some drivers,
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					# 2-6 are gradually slower but safer (6 is still faster than 0).
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					# Usually, double buffer means 2, triple buffer means 3.
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					# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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					# Useless with --glx-use-copysubbuffermesa.
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					# Partially breaks --resize-damage.
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					# Defaults to undefined.
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					glx-swap-method = "undefined";
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					## SHADOWS
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					shadow = true;
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					no-dnd-shadow = true;
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					no-dock-shadow = false;
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					# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
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					clear-shadow = true;
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					shadow-radius = 6;
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					shadow-offset-x = -4;
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					shadow-offset-y = -4;
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					shadow-opacity = 0.5;
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					# shadow-red = 0.0;
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					# shadow-green = 0.0;
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					# shadow-blue = 0.0;
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					shadow-ignore-shaped = false;
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					shadow-exclude = [
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					    "name = 'oneko'",
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					    "name = 'Notification'",
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					    "name = 'xfce4-notifyd'",
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					    "name *= 'VLC'",
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					    "name *= 'compton'",
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					    "name *= 'Chromium'",
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					    "name *= 'Chrome'",
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					    "name *= 'Conky'",
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					    "name *= 'Polybar tray window'",
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					    "class_g = 'Conky'",
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					    "class_g ?= 'Notify-osd'",
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					    "class_g ?= 'Xfce4-notifyd'",
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					    "class_g ?= 'Xfce4-power-manager'",
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					    "class_g ?= 'Wine'",
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					    "_GTK_FRAME_EXTENTS@:c"
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					];
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					## OPACITY
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					menu-opacity = 1;
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					inactive-opacity = 1;
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					active-opacity = 1;
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					frame-opacity = 1;
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					inactive-opacity-override = false;
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					alpha-step = 0.06;
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					blur-background = false;
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					blur-kern = "7x7box";
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					# Blur background of opaque windows with transparent frames as well.
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					blur-background-frame = false;
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					# Do not let blur radius adjust based on window opacity.
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					blur-background-fixed = true;
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					blur-background-exclude = [
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					    "! class_g = 'Conky'",
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					    "class_g ?= 'xfdesktop'",
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					    "window_type = 'dock'",
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					    "class_g ?= 'Wine'"
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					];
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					## FADING
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					fading = true;
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					# The time between steps in a fade in milliseconds. (default 10).
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					fade-delta = 5;
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					# Opacity change between steps while fading in. (default 0.028).
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					fade-in-step = 0.07;
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					# Opacity change between steps while fading out. (default 0.03).
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					fade-out-step = 0.07;
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					# Fade windows in/out when opening/closing
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					# no-fading-openclose = true;
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					fade-exclude = [ ];
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					## OTHER
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					# Try to detect WM windows and mark them as active.
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					mark-wmwin-focused = true;
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					# Mark all non-WM but override-redirect windows active (e.g. menus).
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					mark-ovredir-focused = true;
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					use-ewmh-active-win = true;
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					detect-rounded-corners = true;
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					detect-client-opacity = true;
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					refresh-rate = 144;
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					vsync = "opengl-swc";
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					# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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					# Reported to have no effect, though.
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					dbe = false;
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					# Painting on X Composite overlay window. Recommended.
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					paint-on-overlay = true;
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					# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
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					# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already
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					sw-opti = true;
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					# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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					# Known to cause flickering when redirecting/unredirecting windows.
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					# paint-on-overlay may make the flickering less obvious.
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					unredir-if-possible = true;
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					# Specify a list of conditions of windows that should always be considered focused.
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					focus-exclude = [ ];
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					detect-transient = true;
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					detect-client-leader = true;
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					## WINDOW TYPE SETTINGS
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					wintypes:
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					{
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					    tooltip =
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					    {
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					        # fade: Fade the particular type of windows.
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					        fade = true;
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					        # shadow: Give those windows shadow
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					        shadow = true;
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					        # opacity: Default opacity for the type of windows.
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					        opacity = 0.85;
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					        # focus: Whether to always consider windows of this type focused.
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					        focus = true;
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					    };
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					};
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