From 763b031fe6d6e238989061761178f7cbe3fa40c6 Mon Sep 17 00:00:00 2001
From: Salt <rehashedsalt@cock.li>
Date: Thu, 28 May 2020 21:49:57 -0500
Subject: [PATCH] Compton: Add Compton back

---
 .config/compton.conf | 138 +++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 138 insertions(+)
 create mode 100644 .config/compton.conf

diff --git a/.config/compton.conf b/.config/compton.conf
new file mode 100644
index 00000000..17a3a62f
--- /dev/null
+++ b/.config/compton.conf
@@ -0,0 +1,138 @@
+## BACKEND
+
+backend = "glx";
+glx-no-stencil = true;
+glx-copy-from-front = false;
+
+# GLX backend: Avoid rebinding pixmap on window damage.
+# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
+# Recommended if it works.
+glx-no-rebind-pixmap = true;
+
+# GLX backend: GLX buffer swap method we assume.
+# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
+# undefined is the slowest and the safest, and the default value.
+# copy is fastest, but may fail on some drivers,
+# 2-6 are gradually slower but safer (6 is still faster than 0).
+# Usually, double buffer means 2, triple buffer means 3.
+# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
+# Useless with --glx-use-copysubbuffermesa.
+# Partially breaks --resize-damage.
+# Defaults to undefined.
+glx-swap-method = "undefined";
+
+## SHADOWS
+
+shadow = true;
+no-dnd-shadow = true;
+no-dock-shadow = false;
+# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
+clear-shadow = true;
+shadow-radius = 6;
+shadow-offset-x = -4;
+shadow-offset-y = -4;
+shadow-opacity = 0.5;
+# shadow-red = 0.0;
+# shadow-green = 0.0;
+# shadow-blue = 0.0;
+shadow-ignore-shaped = false;
+
+shadow-exclude = [
+    "name = 'oneko'",
+    "name = 'Notification'",
+    "name = 'xfce4-notifyd'",
+    "name *= 'VLC'",
+    "name *= 'compton'",
+    "name *= 'Chromium'",
+    "name *= 'Chrome'",
+    "name *= 'Conky'",
+    "name *= 'Polybar tray window'",
+    "class_g = 'Conky'",
+    "class_g ?= 'Notify-osd'",
+    "class_g ?= 'Xfce4-notifyd'",
+    "class_g ?= 'Xfce4-power-manager'",
+    "class_g ?= 'Wine'",
+    "_GTK_FRAME_EXTENTS@:c"
+];
+
+## OPACITY
+
+menu-opacity = 1;
+inactive-opacity = 1;
+active-opacity = 1;
+frame-opacity = 1;
+inactive-opacity-override = false;
+alpha-step = 0.06;
+blur-background = false;
+blur-kern = "7x7box";
+# Blur background of opaque windows with transparent frames as well.
+blur-background-frame = false;
+# Do not let blur radius adjust based on window opacity.
+blur-background-fixed = true;
+blur-background-exclude = [
+    "! class_g = 'Conky'",
+    "class_g ?= 'xfdesktop'",
+    "window_type = 'dock'",
+    "class_g ?= 'Wine'"
+];
+
+## FADING
+
+fading = true;
+# The time between steps in a fade in milliseconds. (default 10).
+fade-delta = 5;
+# Opacity change between steps while fading in. (default 0.028).
+fade-in-step = 0.07;
+# Opacity change between steps while fading out. (default 0.03).
+fade-out-step = 0.07;
+# Fade windows in/out when opening/closing
+# no-fading-openclose = true;
+
+fade-exclude = [ ];
+
+## OTHER
+
+# Try to detect WM windows and mark them as active.
+mark-wmwin-focused = true;
+# Mark all non-WM but override-redirect windows active (e.g. menus).
+mark-ovredir-focused = true;
+use-ewmh-active-win = true;
+detect-rounded-corners = true;
+detect-client-opacity = true;
+refresh-rate = 144;
+vsync = "opengl-swc";
+# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
+# Reported to have no effect, though.
+dbe = false;
+# Painting on X Composite overlay window. Recommended.
+paint-on-overlay = true;
+# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
+# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already
+sw-opti = true;
+# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
+# Known to cause flickering when redirecting/unredirecting windows.
+# paint-on-overlay may make the flickering less obvious.
+unredir-if-possible = true;
+
+# Specify a list of conditions of windows that should always be considered focused.
+focus-exclude = [ ];
+
+detect-transient = true;
+detect-client-leader = true;
+
+## WINDOW TYPE SETTINGS
+
+wintypes:
+{
+    tooltip =
+    {
+        # fade: Fade the particular type of windows.
+        fade = true;
+        # shadow: Give those windows shadow
+        shadow = true;
+        # opacity: Default opacity for the type of windows.
+        opacity = 0.85;
+        # focus: Whether to always consider windows of this type focused.
+        focus = true;
+    };
+};