Compton: Add Compton back
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138
.config/compton.conf
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138
.config/compton.conf
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## BACKEND
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backend = "glx";
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glx-no-stencil = true;
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glx-copy-from-front = false;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers,
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# 2-6 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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# Useless with --glx-use-copysubbuffermesa.
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# Partially breaks --resize-damage.
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# Defaults to undefined.
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glx-swap-method = "undefined";
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## SHADOWS
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shadow = true;
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no-dnd-shadow = true;
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no-dock-shadow = false;
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# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
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clear-shadow = true;
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shadow-radius = 6;
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shadow-offset-x = -4;
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shadow-offset-y = -4;
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shadow-opacity = 0.5;
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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shadow-ignore-shaped = false;
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shadow-exclude = [
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"name = 'oneko'",
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"name = 'Notification'",
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"name = 'xfce4-notifyd'",
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"name *= 'VLC'",
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"name *= 'compton'",
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"name *= 'Chromium'",
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"name *= 'Chrome'",
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"name *= 'Conky'",
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"name *= 'Polybar tray window'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g ?= 'Xfce4-notifyd'",
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"class_g ?= 'Xfce4-power-manager'",
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"class_g ?= 'Wine'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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## OPACITY
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menu-opacity = 1;
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inactive-opacity = 1;
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active-opacity = 1;
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frame-opacity = 1;
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inactive-opacity-override = false;
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alpha-step = 0.06;
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blur-background = false;
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blur-kern = "7x7box";
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# Blur background of opaque windows with transparent frames as well.
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blur-background-frame = false;
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# Do not let blur radius adjust based on window opacity.
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blur-background-fixed = true;
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blur-background-exclude = [
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"! class_g = 'Conky'",
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"class_g ?= 'xfdesktop'",
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"window_type = 'dock'",
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"class_g ?= 'Wine'"
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];
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## FADING
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 5;
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# Opacity change between steps while fading in. (default 0.028).
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fade-in-step = 0.07;
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# Opacity change between steps while fading out. (default 0.03).
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fade-out-step = 0.07;
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# Fade windows in/out when opening/closing
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# no-fading-openclose = true;
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fade-exclude = [ ];
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## OTHER
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# Try to detect WM windows and mark them as active.
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mark-wmwin-focused = true;
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# Mark all non-WM but override-redirect windows active (e.g. menus).
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mark-ovredir-focused = true;
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use-ewmh-active-win = true;
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detect-rounded-corners = true;
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detect-client-opacity = true;
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refresh-rate = 144;
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vsync = "opengl-swc";
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = false;
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# Painting on X Composite overlay window. Recommended.
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paint-on-overlay = true;
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# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already
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sw-opti = true;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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# Known to cause flickering when redirecting/unredirecting windows.
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# paint-on-overlay may make the flickering less obvious.
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unredir-if-possible = true;
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# Specify a list of conditions of windows that should always be considered focused.
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focus-exclude = [ ];
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detect-transient = true;
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detect-client-leader = true;
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## WINDOW TYPE SETTINGS
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wintypes:
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{
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tooltip =
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{
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# fade: Fade the particular type of windows.
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fade = true;
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# shadow: Give those windows shadow
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shadow = true;
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# opacity: Default opacity for the type of windows.
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opacity = 0.85;
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# focus: Whether to always consider windows of this type focused.
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focus = true;
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};
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};
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