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Author SHA1 Message Date
salt 5748444310 Add ultrakill 2026-09-12 11:54:19 -05:00
salt be0d70e2d7 Update README 2026-09-08 20:12:54 -05:00
salt 709a0a768e Add anchor 2026-09-08 20:12:19 -05:00
salt 1128a67761 Add SM64 2026-09-08 20:12:11 -05:00
4 changed files with 475 additions and 0 deletions
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@@ -10,7 +10,9 @@ For all sorts of rando funtimes
| [`bfbb`](./bfbb) | [Battle for Bikini Bottom]() | No | 200(???) | A Spongebob collectathon platformer | | [`bfbb`](./bfbb) | [Battle for Bikini Bottom]() | No | 200(???) | A Spongebob collectathon platformer |
| [`haste`](./haste) | [Haste](https://store.steampowered.com/app/1796470/Haste/) | No | ??? | ??? | | [`haste`](./haste) | [Haste](https://store.steampowered.com/app/1796470/Haste/) | No | ??? | ??? |
| [`mp1`](./mp1) | [Metroid Prime](https://github.com/Electro1512/MetroidAPrime) | No | 100 | My favorite GameCube game of all time. Due to its low check count and lockbox-based world setup, it has the potential to **enter BK very frequently**. Best paired with games that have **similar check counts**. | | [`mp1`](./mp1) | [Metroid Prime](https://github.com/Electro1512/MetroidAPrime) | No | 100 | My favorite GameCube game of all time. Due to its low check count and lockbox-based world setup, it has the potential to **enter BK very frequently**. Best paired with games that have **similar check counts**. |
| [`sm64`](./sm64) | [Super Mario 64](https://github.com/N00byKing/SM64AP-Launcher) | Yes | ??? | ??? |
| [`soh`](./soh) | [Ship of Harkinian](https://github.com/HarbourMasters/Archipelago-SoH/releases) | No | ~380-1400 | A PC port of Ocarina of Time. Very low chance of shuffling grass and causing very fun times. Very **low BK rate**. | | [`soh`](./soh) | [Ship of Harkinian](https://github.com/HarbourMasters/Archipelago-SoH/releases) | No | ~380-1400 | A PC port of Ocarina of Time. Very low chance of shuffling grass and causing very fun times. Very **low BK rate**. |
| [`ultrakill`](./ultrakill) | [ULTRAKILL](https://github.com/TRPG0/ArchipelagoULTRAKILL/releases) | No | ??? | You... INSIGNIFICANT **FUCK!** |
| [`tunic`](./tunic) | [TUNIC](https://store.steampowered.com/app/553420/TUNIC/) | Yes | ~300 | A cute little indie Zelda-like game. Nearly half of the checks are **sphere 0-2**, gated behind some knowledge and maybe one or two easily-obtained items. I **rarely enter BK** in this game unless the keys to my endgame are locked way behind somebody else (which can and does happen). | | [`tunic`](./tunic) | [TUNIC](https://store.steampowered.com/app/553420/TUNIC/) | Yes | ~300 | A cute little indie Zelda-like game. Nearly half of the checks are **sphere 0-2**, gated behind some knowledge and maybe one or two easily-obtained items. I **rarely enter BK** in this game unless the keys to my endgame are locked way behind somebody else (which can and does happen). |
## How Do I Access These? ## How Do I Access These?
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name: Salt
game: Super Mario 64
description: Generated by https://archipelago.gg/ for Super Mario 64
Super Mario 64:
progression_balancing: '50'
accessibility: full
death_link: 'false'
completion_type: all_bowser_stages
area_rando: courses_and_secrets_separate
buddy_checks: 'true'
exclamation_boxes: 'true'
progressive_keys: 'true'
enable_coin_stars: 'off'
enable_locked_paintings: 'false'
strict_cap_requirements: 'true'
strict_cannon_requirements: 'true'
enable_move_rando: 'true'
move_rando_actions:
- Triple Jump
- Long Jump
- Backflip
- Side Flip
- Wall Kick
- Dive
- Ground Pound
- Kick
- Climb
- Ledge Grab
strict_move_requirements: 'true'
amount_of_stars: '120'
first_bowser_star_door_cost: '7'
basement_star_door_cost: '25'
second_floor_star_door_cost: '42'
mips1_cost: '12'
mips2_cost: '42'
stars_to_finish: '58'
local_items: []
non_local_items: []
start_hints: []
start_location_hints: []
exclude_locations: []
priority_locations: []
start_inventory: {}
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#
# Salt's native Ship of Harkinian randomizer settings, ported for
# Archipelago 0.6.7 and the Ship of Harkinian APWorld 1.4.1.
#
# Change this before submitting the YAML if "Player" is already taken.
#
# Known APWorld 1.4.1 differences from the native preset:
# - Entrance shuffle is unavailable. Dungeon + Ganon entrances, full boss
# entrances, and Ganon's Tower entrance shuffle cannot be carried over.
# - Pond fish count/age split is unavailable. "pond" shuffles all 30 pond fish,
# rather than two fish per age.
# - Ganon's Boss Key cannot be restricted to any dungeon, so "anywhere" is the
# nearest available setting.
# - Link's Pocket "anything" is forced to a dungeon reward when dungeon rewards
# are vanilla.
# - Native shop price distributions and several native-only ability/timesaver
# shuffles have no APWorld equivalents.
#
name: Player{number}
description: Salt's Anchor-style native SoH settings ported to Archipelago
game: Ship of Harkinian
requires:
version: 0.6.7
game:
Ship of Harkinian: 1.4.1
Ship of Harkinian:
progression_balancing: "normal"
accessibility: "minimal"
# Area access
closed_forest: "off"
kakariko_gate: "open"
door_of_time: "open"
zoras_fountain: "open"
sleeping_waterfall: "closed"
jabu_jabu: "closed"
lock_overworld_doors: "false"
# Native preset has nearly every glitchless trick enabled. These are the
# equivalents supported by APWorld 1.4.1; its advanced glitches stay off.
enable_all_tricks: "false"
tricks_in_logic:
- "Visible Collision"
- "Grottos Without Agony"
- "Fewer Tunic Requirements"
- "Flaming Chests"
- "Damage Boost Simple"
- "Hover Boost Simple"
- "Bombchu Beehives"
- "Blue Fire Mud Walls"
- "Open Underwater Chest"
- "KF Adult GS"
- "LW Bridge"
- "LW Mido Backflip"
- "LW GS Bean"
- "HC Storms GS"
- "HF Big Poe Without Epona"
- "Kak Man On Roof"
- "Kak Tower GS"
- "Kak Adult Windmill PoH"
- "Kak Child Windmill PoH"
- "Kak Rooftop GS"
- "GY PoH"
- "GY Child Dampe Race PoH"
- "GY Shadow Fire Arrows"
- "DMT Soil GS"
- "DMT Bombable"
- "DMT Hookshot Lower GS"
- "DMT Hovers Lower GS"
- "DMT Bean Lower GS"
- "DMT JS Lower GS"
- "DMT Climb Hovers"
- "DMT Upper GS"
- "GC Pot"
- "GC Pot Strength"
- "GC Rolling Strength"
- "GC Leftmost"
- "GC Grotto"
- "GC Link Goron Dins"
- "DMC Hover Bean PoH"
- "DMC Bolero Jump"
- "DMC Boulder JS"
- "DMC Boulder Skip"
- "ZR Lower"
- "ZR Upper"
- "ZR Hover"
- "ZR Cucco"
- "ZD King Zora Skip"
- "ZD GS"
- "ZF Great Fairy Without Explosives"
- "LH Lab Wall GS"
- "LH Lab Diving"
- "LH Water Hookshot"
- "Pass Guards With Nothing"
- "GF Jump"
- "GF Warrior With Difficult Weapon"
- "GF Ledge Clip into GTG"
- "HW Crossing"
- "Lens HW"
- "HW Reverse"
- "Colossus GS"
- "Deku B1 Skip"
- "Deku B1 Bow Webs"
- "Deku B1 Backflip Over Spiked Log"
- "DC Scarecrow GS"
- "DC Vines GS"
- "DC Stairs With Bow"
- "DC Slingshot Skip"
- "DC Scrub Room"
- "DC Jump"
- "DC Hammer Floor"
- "DC Dodongo Chu"
- "Jabu Alcove Jump Dive"
- "Jabu Boss Hover"
- "Jabu Near Boss Ranged"
- "Jabu Near Boss Explosives"
- "Lens BotW"
- "BotW Child Deadhand"
- "BotW Basement"
- "Forest First GS"
- "Forest Outdoors East GS"
- "Forest Vines"
- "Forest Outdoors Ledge"
- "Forest Doorframe"
- "Forest Outside Backdoor"
- "Forest Outdoors Hearts Boomerang"
- "Fire Boss Door Jump"
- "Fire SoT"
- "Fire Strength"
- "Fire Scarecrow"
- "Fire Flame Maze"
- "Water Longshot Torch"
- "Water Cracked Wall Hovers"
- "Water Cracked Wall"
- "Water BK Region"
- "Water North Basement Ledge Jump"
- "Water BK Jump Dive"
- "Water FW Central GS"
- "Water Irons Central GS"
- "Water Central Bow"
- "Water Hookshot Falling Platform GS"
- "Water Rang Falling Platform GS"
- "Water River GS"
- "Water Dragon Jump Dive"
- "Water Adult Dragon"
- "Water Child Dragon"
- "Water Morpha Without Hookshot"
- "Lens Shadow"
- "Lens Shadow Platform"
- "Lens Bongo"
- "Shadow Umbrella Hover"
- "Shadow Umbrella Clip"
- "Shadow Umbrella GS"
- "Shadow Freestanding Key"
- "Shadow Statue"
- "Shadow Bongo"
- "Lens Spirit"
- "Spirit Child Chu"
- "Spirit Lobby GS"
- "Spirit Lower Adult Switch"
- "Spirit Lobby Jump"
- "Spirit Map Chest"
- "Spirit Sun Chest"
- "Spirit Wall"
- "Ice Block GS"
- "Lens GTG"
- "GTG Without Hookshot"
- "GTG Fake Wall"
- "Lens Ganon"
- "Ganon Spirit Trial Hookshot"
- "Hookshot Extension"
# World settings
starting_age:
child: 50
adult: 50
starting_hearts: "3"
fortress_carpenters: "fast"
rainbow_bridge: "medallions"
rainbow_bridge_stones_required: "3"
rainbow_bridge_medallions_required: "2"
rainbow_bridge_dungeon_rewards_required: "2"
rainbow_bridge_dungeons_required: "8"
rainbow_bridge_skull_tokens_required: "100"
rainbow_bridge_greg_modifier: "wildcard"
medallion_locked_trials: "false"
ganons_trials: "skip"
ganons_trials_count: "0"
triforce_hunt: "false"
triforce_hunt_pieces_total: "55"
triforce_hunt_pieces_required_percentage: "55"
# Item shuffles
shuffle_songs: "anywhere"
shuffle_skull_tokens: "all"
skulls_sun_song: "true"
shuffle_freestanding_items: "off"
shuffle_kokiri_sword: "true"
shuffle_master_sword: "true"
shuffle_childs_wallet: "false"
shuffle_tycoon_wallet: "true"
shuffle_ocarinas: "true"
shuffle_ocarina_buttons: "false"
shuffle_swim: "true"
shuffle_weird_egg: "false"
shuffle_gerudo_membership_card: "true"
shuffle_fishing_pole: "true"
shuffle_deku_stick_bag: "false"
shuffle_deku_nut_bag: "false"
rocs_feather: "true"
# NPCs, merchants, and destructibles
shuffle_shops: "true"
shuffle_shops_item_amount: "4"
# Native uses its balanced 50-500 price distribution; AP uses a flat range.
shuffle_shops_minimum_price: "50"
shuffle_shops_maximum_price: "500"
shop_affordable_prices: "false"
# Native uses two pond fish per age; APWorld 1.4.1 shuffles all 15 per age.
shuffle_fish: "pond"
shuffle_scrubs: "all"
shuffle_scrubs_minimum_price: "10"
shuffle_scrubs_maximum_price: "10"
scrub_affordable_prices: "false"
shuffle_beehives: "false"
shuffle_cows: "true"
shuffle_pots: "off"
shuffle_crates: "off"
shuffle_trees: "false"
shuffle_merchants: "bean_merchant_only"
# Bean Merchant is the only enabled merchant, so this preserves its price.
shuffle_merchants_minimum_price: "10"
shuffle_merchants_maximum_price: "10"
merchant_affordable_prices: "false"
shuffle_frog_song_rupees: "true"
shuffle_adult_trade_items: "true"
shuffle_100_gs_reward: "false"
shuffle_boss_souls: "on"
shuffle_fountain_fairies: "false"
shuffle_stone_fairies: "false"
shuffle_bean_fairies: "false"
shuffle_song_fairies: "false"
shuffle_grass: "off"
# Dungeon items
shuffle_dungeon_rewards: "off"
maps_and_compasses: "start_with"
small_key_shuffle: "overworld"
gerudo_fortress_key_shuffle: "vanilla"
boss_key_shuffle: "own_dungeon"
# Native uses Any Dungeon; APWorld 1.4.1 only offers Anywhere or LACS modes.
ganons_castle_boss_key: "anywhere"
ganons_castle_boss_key_stones_required: "3"
ganons_castle_boss_key_medallions_required: "5"
ganons_castle_boss_key_dungeon_rewards_required: "7"
ganons_castle_boss_key_dungeons_required: "8"
ganons_castle_boss_key_skull_tokens_required: "100"
ganons_castle_boss_key_greg_modifier: "wildcard"
key_rings: "count"
key_rings_count: "8"
# Timesavers
big_poe_target_count: "0"
skip_child_zelda: "true"
skip_epona_race: "true"
complete_mask_quest: "true"
skip_scarecrows_song: "true"
# Item pool and traps
item_pool: "balanced"
ice_trap_count: "6"
ice_trap_filler_replacement: "0"
# Hints
hint_clarity: "clear"
gossip_stone_hints: "need_nothing"
tot_altar_hint: "true"
ganondorf_hint: "true"
sheik_la_hint: "true"
boss_key_hint: "true"
dampe_diary_hint: "true"
greg_hint: "true"
saria_hint: "true"
mido_hint: "true"
frog_game_hint: "true"
ocarina_of_time_hint: "true"
big_goron_hint: "false"
big_poe_hint: "true"
chicken_hint: "false"
malon_hint: "true"
horseback_archery_hint: "true"
fishing_pole_hint: "true"
scrub_hints: "false"
merchant_hints: "false"
gs_10_hint: "true"
gs_20_hint: "true"
gs_30_hint: "true"
gs_40_hint: "true"
gs_50_hint: "true"
gs_100_hint: "false"
mask_shop_hint: "false"
# Starting items. APWorld forces Link's Pocket to a dungeon reward because
# dungeon rewards are vanilla; native Ship allows "anything" here.
start_with_links_pocket: "dungeon_reward"
start_with_kokiri_sword: "false"
start_with_master_sword: "false"
start_with_deku_shield: "false"
start_with_ocarina: "off"
start_with_stick_ammo: "true"
start_with_nut_ammo: "true"
start_with_magic_beans: "false"
start_with_zeldas_lullaby: "false"
start_with_eponas_song: "false"
start_with_sarias_song: "false"
start_with_suns_song: "false"
start_with_song_of_time: "false"
start_with_song_of_storms: "false"
start_with_minuet: "false"
start_with_bolero: "false"
start_with_serenade: "false"
start_with_requiem: "false"
start_with_nocturne: "false"
start_with_prelude: "false"
# Additional features
full_wallets: "true"
bombchu_bag: "progressive_bags"
bombchu_drops: "true"
blue_fire_arrows: "true"
sunlight_arrows: "true"
infinite_upgrades: "progressive"
skeleton_key: "true"
slingbow_break_beehives: "false"
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name: Salt
game: ULTRAKILL
description: Generated by MultiworldGG for ULTRAKILL
ULTRAKILL:
progression_balancing: '50'
accessibility: full
allow_collecting_from: 'true'
start_level: '0_1'
goal_level: '7_4'
goal_requirement: '15'
perfect_goal: 'false'
skipped_levels:
- 0-E
- 1-E
- P-1
- P-2
auto_exclude_skipped_locations: 'true'
auto_exclude_goal_locations: 'true'
unlock_type: levels
secret_mission_unlock_type: secret_exits
secret_exit_behavior: standard
randomize_skulls: 'false'
randomize_limbo_switches: 'false'
randomize_violence_switches: 'false'
require_gutterman_shield_break: 'true'
speedrunner_logic: 'false'
trap_percent: '25'
enemy_rewards: disabled
challenge_rewards: 'false'
p_rank_rewards: 'false'
randomize_clash_mode: 'true'
fish_rewards: 'true'
cleaning_rewards: 'true'
hank_rewards: 'true'
chess_reward: 'true'
rocket_race_reward: 'true'
randomize_secondary_fire: disabled
start_with_arm: 'true'
revolver_form: alternate
shotgun_form: standard
nailgun_form: standard
starting_stamina: '3'
starting_walljumps: '3'
start_with_slide: 'true'
start_with_slam: 'true'
point_multiplier: '1'
ui_color_randomizer: disabled
gun_color_randomizer: disabled
music_randomizer: 'false'
cybergrind_hints: 'true'
death_link: 'false'
death_link_amnesty: '1'
local_items: []
non_local_items: []
start_hints: []
start_location_hints: []
exclude_locations: []
priority_locations: []
filler_weights:
+10,000P: 50
Air Jump: 50
Confusing Aura: 50
Dual Wield: 50
Infinite Stamina: 50
Overheal: 50
Quick Charge: 50
Soap: 50
trap_weights:
Hands-Free Mode: 50
Hard Damage: 50
Radiant Aura: 50
Stamina Limiter: 50
Wall Jump Limiter: 50
Weapon Malfunction: 50
starting_weapon_pool:
Feedbacker: 50
Knuckleblaster: 50
Nailgun - Attractor: 50
Nailgun - JumpStart: 50
Nailgun - Overheat: 50
Railcannon - Electric: 50
Railcannon - Malicious: 50
Railcannon - Screwdriver: 50
Revolver - Marksman: 50
Revolver - Piercer: 50
Revolver - Sharpshooter: 50
Rocket Launcher - Firestarter: 50
Rocket Launcher - Freezeframe: 50
Rocket Launcher - S.R.S. Cannon: 50
Shotgun - Core Eject: 50
Shotgun - Pump Charge: 50
Shotgun - Sawed-On: 50
Whiplash: 50
start_inventory: {}
start_inventory_from_pool: {}