Completely rewrite the way modpacks are handled

This commit is contained in:
2021-02-08 19:23:47 -06:00
parent 199c150ad4
commit 0d4cf0c186
11 changed files with 143 additions and 102 deletions

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<h2>Botania</h2>
<p>1.10.2, Forge 2511</p>
<p>A pack with <i>just</i> Botania. And Quark and a couple other minor things. Whatever.</p>

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<h2>Magic Pack Redux</h2>
<p>1.12.2, Forge 2673</p>
<p>It's like the 1.7.10 Magic Pack, but with more updated mods and dramatically less Thaumcraft. As a bonus, you get Embers, Psi, and a ton of other side mods to explore.</p>

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<h2>The Magic Pack</h2>
<p>1.7.10, Forge 1614</p>
<p>A very, <i>very</i> well-run modpack with a ton of magic content. Includes Thaumcraft, Blood Magic, Botania, Witchery, Ars, and a couple others.</p>

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<h2>Rotarypack</h2>
<p>1.7.10, Forge 1614</p>
<p>A pack by autists, for autists. Explore revolutionary new power types and hyperrealistic nuclear reactors. And also AE2's there.</p>

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minecraft/packs/current Symbolic link
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1.7.10-magicpack

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magic.thefuck.how