Completely rewrite the way modpacks are handled
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<h2>Botania</h2>
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<p>1.10.2, Forge 2511</p>
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<p>A pack with <i>just</i> Botania. And Quark and a couple other minor things. Whatever.</p>
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<h2>Magic Pack Redux</h2>
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<p>1.12.2, Forge 2673</p>
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<p>It's like the 1.7.10 Magic Pack, but with more updated mods and dramatically less Thaumcraft. As a bonus, you get Embers, Psi, and a ton of other side mods to explore.</p>
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<h2>The Magic Pack</h2>
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<p>1.7.10, Forge 1614</p>
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<p>A very, <i>very</i> well-run modpack with a ton of magic content. Includes Thaumcraft, Blood Magic, Botania, Witchery, Ars, and a couple others.</p>
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<h2>Rotarypack</h2>
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<p>1.7.10, Forge 1614</p>
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<p>A pack by autists, for autists. Explore revolutionary new power types and hyperrealistic nuclear reactors. And also AE2's there.</p>
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Symlink
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1.7.10-magicpack
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magic.thefuck.how
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