<p>It's hard to believe Minecraft is 9 years old, and even harder to believe that <a href="https://howoldisminecraft1710.today/">the single biggest version for modded</a> is almost 6. There'sbeensomuchrefinementinmoddingtoolsandmodsthemselvessince;ordersofmagnitudemorecomplexity,morethings,<em>cooler</em>things.ThedevforFactoriooncesaidthatamajorinspirationforhimwasIC2.<em>It's that good</em>. But it'sinflatedtohellandback.</p>
<p>Let's take a popular mod as a baseline, as I feel that it best represents (and is the posterboy for) its power system: Thermal. A basic generator produces 80RF/t (unit power per unit time) and can handle a basic powered furnace and a Pulverizer simultaneously. With upgrades, some of the largest basic Thermal generator setups I'veseenproduceupwardsof20-80kRF/t,canpower<em>damn</em>goodfurnaces,andareeasilyscaleable.</p>
<p>Thermalalsoprovidesanaddonmod:RedstoneArsenal.Thismodaddstools,armor,andweaponsthatconsumeRFtowork.They're upgrades from diamond, can never break, but require infrastructure. It'sagoodsystem.Thearmorholds800kRFperpieceandconsumes200perhit.Wearingfourpiecesofarmor,thismeansittakeshalfasecondofbasicshittycoalgeneratorpowerproductiontoeffectivelyaddonedurabilitypointtoyourbetter-than-diamondarmor.</p>
<p>Now,thesemodsweren't all developed at the same time. Early on, the most insane mod you could get was Buildcraft, which had a Quarry. Then came IC2, which had cool stuff like a mining laser, OG powered armorsuits, and nuclear reactors that would blow your base a new asshole if you weren'tcareful.Thermalcamealongandeventuallypioneeredanewpowersystem,AEfollowedandallowedforcentralizedstorageandautomation,etc.</p>
<p>WhatmademerealizethisisanongoingplaythroughwithBotania.JustQuarkandBotania.AndSpartanWeaponsbecauseafriendwantedit,Iguess.Youmovefromgenerationontheorderofa16thofaManaPooltogenerationontheorderofhalfapool.It's just enough difference in stages to make you want to progress, and that'sperfect.</p>
<p>I'm finding that, in the end, a pack with just Botania plays better than a pack with a bunch of RF tech mods. Botania has just as much focus on automation as a tech pack would (and with significantly more automation complexity, but that'satopicforanotherpost)butdoesn't throw out Vanilla balance. Combat remains challenging and engaging, the environment isn'ttrivializedbycreativeflightearlyon,andtheendgameispowerfulbutgrounded.</p>
<p>Everymodmakestheirstuffmorepowerfulthantheonethatpreceededittomakesurepeopleuseit.Whatendsuphappeningisthatearliermodsgetshuntedtothesidebecausetheirnumbersaren't big enough, Vanilla included, even if there'sabsolutely<em>no</em>needforthatmuchpower.Sothesolutionisassuch:</p>