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18 Commits
0.1.2
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5a4ef962ea
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@@ -13,8 +13,8 @@
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"ARTIFACT_SACRIFICE_NAME" : "Free Balloon Day",
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"ARTIFACT_SACRIFICE_NAME" : "Free Balloon Day",
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"ARTIFACT_SACRIFICE_DESCRIPTION" : "\"I stole a balloon!\"",
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"ARTIFACT_SACRIFICE_DESCRIPTION" : "\"I stole a balloon!\"",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "You Are Me? Who Am I?",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "The Algae is Always Greener",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"OH NOOOOOOOO\"",
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"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"Goodbye everyone, I'll remember you all in therapy!\"",
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"ARTIFACT_WEAKASSKNEES_NAME": "I Had An Accident",
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"ARTIFACT_WEAKASSKNEES_NAME": "I Had An Accident",
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"ARTIFACT_WEAKASSKNEES_DESCRIPTION": "\"One more injury like that and you could wind up like that poor creature there. In the Iron Butt.\"",
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"ARTIFACT_WEAKASSKNEES_DESCRIPTION": "\"One more injury like that and you could wind up like that poor creature there. In the Iron Butt.\"",
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@@ -232,41 +232,41 @@
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"BOMBER_BODY_NAME": "Broken Bomber Guy",
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"BOMBER_BODY_NAME": "Broken Bomber Guy",
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//[MONSTER]
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//[MONSTER]
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"BEETLE_BODY_NAME": "Beeble",
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"BEETLE_BODY_NAME": "bug",
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"BEETLE_BODY_SUBTITLE": "Heckuva lotta beeble this time",
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"BEETLE_BODY_SUBTITLE": "Heckuva lotta beeble this time",
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"BEETLEGUARD_BODY_NAME": "Angry Beeble",
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"BEETLEGUARD_BODY_NAME": "Angery Slammer",
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"BEETLEGUARD_BODY_SUBTITLE": "This could be bad",
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"BEETLEGUARD_BODY_SUBTITLE": "This could be bad",
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"BISON_BODY_NAME" : "Moocow",
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"BISON_BODY_NAME" : "Moomoomoo",
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"BISON_BODY_SUBTITLE": "[muffled Lon Lon Ranch in the distance]",
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"BISON_BODY_SUBTITLE": "[muffled Lon Lon Ranch in the distance]",
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"GOLEM_BODY_NAME": "Granite Asshole",
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"GOLEM_BODY_NAME": "Rocky Boi",
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"GOLEM_BODY_SUBTITLE": "Clap clap clap clap clap",
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"GOLEM_BODY_SUBTITLE": "Clap clap clap clap clap",
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"WISP_BODY_NAME": "Little Douche",
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"WISP_BODY_NAME": "Skeeter",
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"WISP_BODY_SUBTITLE": "God dammit",
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"WISP_BODY_SUBTITLE": "God dammit",
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"GREATERWISP_BODY_NAME": "Big Green Douche",
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"GREATERWISP_BODY_NAME": "Green Owwoww",
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"GREATERWISP_BODY_SUBTITLE": "MOVE MOVE MOVE MOVE MOVE MOVE",
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"GREATERWISP_BODY_SUBTITLE": "MOVE MOVE MOVE MOVE MOVE MOVE",
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"LEMURIAN_BODY_NAME": "Lizardman",
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"LEMURIAN_BODY_NAME": "Anorexic Barney the Dinosaur",
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"LEMURIAN_BODY_SUBTITLE": "Look out, they're gonna circle strafe",
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"LEMURIAN_BODY_SUBTITLE": "Look out, they're gonna circle strafe",
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"LEMURIANBRUISER_BODY_NAME": "Flaming Lizardman",
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"LEMURIANBRUISER_BODY_NAME": "Flaming Lizardman",
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"LEMURIANBRUISER_BODY_SUBTITLE": "FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK",
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"LEMURIANBRUISER_BODY_SUBTITLE": "FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK",
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"IMP_BODY_NAME": "Jukes McGee",
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"IMP_BODY_NAME": "Juke Demon",
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"IMP_BODY_SUBTITLE": "Schwip schwip",
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"IMP_BODY_SUBTITLE": "Schwip schwip",
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"JELLYFISH_BODY_NAME": "Snackbar",
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"JELLYFISH_BODY_NAME": "Snackbar",
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"JELLYFISH_BODY_SUBTITLE": "Aloha",
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"JELLYFISH_BODY_SUBTITLE": "Aloha",
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"HERMIT_CRAB_BODY_NAME" : "Stonks",
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"HERMIT_CRAB_BODY_NAME" : "Depressed Pimple",
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"HERMIT_CRAB_BODY_SUBTITLE": "They go up",
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"HERMIT_CRAB_BODY_SUBTITLE": "They go up",
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"BELL_BODY_NAME" : "Big Ben",
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"BELL_BODY_NAME" : "Bing Bong",
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"BELL_BODY_SUBTITLE": "BONG BONG BONG",
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"BELL_BODY_SUBTITLE": "BONG BONG BONG",
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"CLAYBRUISER_BODY_NAME": "The Heavy from Team Fortress 2",
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"CLAYBRUISER_BODY_NAME": "The Heavy from Team Fortress 2",
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"CLAYBRUISER_BODY_SUBTITLE": "I fear no man, but that... thing... he SCARES me",
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"CLAYBRUISER_BODY_SUBTITLE": "I fear no man, but that... thing... he SCARES me",
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"VULTURE_BODY_NAME" : "Birb",
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"VULTURE_BODY_NAME" : "Old Hag",
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"VULTURE_BODY_SUBTITLE": "Birb",
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"VULTURE_BODY_SUBTITLE": "Birb",
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"ROBOBALLMINI_BODY_NAME" : "Gamesphere",
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"ROBOBALLMINI_BODY_NAME" : "Gamesphere",
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"ROBOBALLMINI_BODY_SUBTITLE": "Nemesis of Razorwire",
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"ROBOBALLMINI_BODY_SUBTITLE": "Nemesis of Razorwire",
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"NULLIFIER_BODY_NAME" : "Whiterun Guard",
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"NULLIFIER_BODY_NAME" : "Whiterun Guard",
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"NULLIFIER_BODY_SUBTITLE": "You have committed crimes against Petrichor V and her people",
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"NULLIFIER_BODY_SUBTITLE": "You have committed crimes against Petrichor V and her people",
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"PARENT_BODY_NAME": "Daddy",
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"PARENT_BODY_NAME": "Pappy",
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"PARENT_BODY_SUBTITLE": "OH YES GIVE IT TO ME HARDER DADDY",
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"PARENT_BODY_SUBTITLE": "OH YES GIVE IT TO ME HARDER DADDY",
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"MINIMUSHROOM_BODY_NAME": "Moshi Moshi",
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"MINIMUSHROOM_BODY_NAME": "Toadstool",
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"MINIMUSHROOM_BODY_SUBTITLE": "O",
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"MINIMUSHROOM_BODY_SUBTITLE": "O",
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"LUNARWISP_BODY_NAME": "Blue Douche",
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"LUNARWISP_BODY_NAME": "Blue Douche",
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"LUNARWISP_BODY_SUBTITLE": "I'm blue!",
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"LUNARWISP_BODY_SUBTITLE": "I'm blue!",
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@@ -274,30 +274,30 @@
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"LUNARGOLEM_BODY_SUBTITLE": "I'm blue!",
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"LUNARGOLEM_BODY_SUBTITLE": "I'm blue!",
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//[BOSS]
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//[BOSS]
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"BEETLEQUEEN_BODY_NAME": "Big Beeble",
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"BEETLEQUEEN_BODY_NAME": "Sexy Beeble Queen",
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"BEETLEQUEEN_BODY_SUBTITLE": "This one's ours now",
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"BEETLEQUEEN_BODY_SUBTITLE": "This suitcase full of BEES ought to help the situation",
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"CLAYBOSS_BODY_NAME": "Ceramic Run-Ender",
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"CLAYBOSS_BODY_NAME": "Meatball Extravaganza",
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"CLAYBOSS_BODY_SUBTITLE": "G I V E G O O D S U C C",
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"CLAYBOSS_BODY_SUBTITLE": "G I V E G O O D S U C C",
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"TITAN_BODY_NAME": "Beamos",
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"TITAN_BODY_NAME": "A Bear",
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"TITAN_BODY_SUBTITLE": "Motherfucker's a glorified cat toy; go get 'im",
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"TITAN_BODY_SUBTITLE": "Saskatoon, Saskatchewan",
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"TITANGOLD_BODY_NAME": "simpleflips",
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"TITANGOLD_BODY_NAME": "ZFG",
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"TITANGOLD_BODY_SUBTITLE": "Look at that sum of best",
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"TITANGOLD_BODY_SUBTITLE": "Look at that sum of best",
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"VAGRANT_BODY_NAME": "King Jellyfish",
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"VAGRANT_BODY_NAME": "King Jellyfish",
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"VAGRANT_BODY_SUBTITLE": "Off to scale Spork Mountain and die a violent death",
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"VAGRANT_BODY_SUBTITLE": "Off to scale Spork Mountain and die a horrible death",
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"MAGMAWORM_BODY_NAME": "Hot Chocolate",
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"MAGMAWORM_BODY_NAME": "Alaskan Bull Worm",
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"MAGMAWORM_BODY_SUBTITLE": "Never ever let it cool",
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"MAGMAWORM_BODY_SUBTITLE": "It's big, scary, and PINK",
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"ELECTRICWORM_BODY_NAME": "Devourer of Gods",
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"ELECTRICWORM_BODY_NAME": "Devourer of Gods",
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"ELECTRICWORM_BODY_SUBTITLE": "Don't get cocky, kid",
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"ELECTRICWORM_BODY_SUBTITLE": "YOU CAN'T KILL A GOD",
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"IMPBOSS_BODY_NAME": "Big Juke",
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"IMPBOSS_BODY_NAME": "The Demon from Doom",
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"IMPBOSS_BODY_SUBTITLE": "Don't punch him when he spawns",
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"IMPBOSS_BODY_SUBTITLE": "[BFG Division plays in the distance]",
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"GRAVEKEEPER_BODY_NAME": "Momma",
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"GRAVEKEEPER_BODY_NAME": "Queen",
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"GRAVEKEEPER_BODY_SUBTITLE": "DIDN'T MEAN TO MAKE YOU CRY",
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"GRAVEKEEPER_BODY_SUBTITLE": "If I'm not back again this time tomorrow...",
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"ROBOBALLBOSS_BODY_NAME" : "Balls of Steel",
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"ROBOBALLBOSS_BODY_NAME" : "Balls of Steel",
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"ROBOBALLBOSS_BODY_SUBTITLE" : "Let God sort 'em out",
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"ROBOBALLBOSS_BODY_SUBTITLE" : "Let God sort 'em out",
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"SUPERROBOBALLBOSS_BODY_NAME" : "Duke Nukem",
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"SUPERROBOBALLBOSS_BODY_NAME" : "Duke Nukem",
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"SUPERROBOBALLBOSS_BODY_SUBTITLE" : "He's here to kick ass and chew bubblegum",
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"SUPERROBOBALLBOSS_BODY_SUBTITLE" : "Where is it?",
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"SCAV_BODY_NAME" : "Mr. Worldwide",
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"SCAV_BODY_NAME" : "Backpack Cucked",
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"SCAV_BODY_SUBTITLE" : "Watch out, that one's got a Pre-",
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"SCAV_BODY_SUBTITLE" : "\"I can't believe I'm being backpack-cucked by my best friend Jose!\"",
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"SCAVLUNAR1_BODY_NAME" : "The Grinch",
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"SCAVLUNAR1_BODY_NAME" : "The Grinch",
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"SCAVLUNAR2_BODY_NAME" : "Horton",
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"SCAVLUNAR2_BODY_NAME" : "Horton",
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"SCAVLUNAR3_BODY_NAME" : "Sam I Am",
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"SCAVLUNAR3_BODY_NAME" : "Sam I Am",
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@@ -306,14 +306,14 @@
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"GRANDPARENT_BODY_NAME": "The Biggest of Daddies",
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"GRANDPARENT_BODY_NAME": "The Biggest of Daddies",
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"GRANDPARENT_BODY_SUBTITLE": "\"Daddy, no!\"\n\"DADDY, YES!\"",
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"GRANDPARENT_BODY_SUBTITLE": "\"Daddy, no!\"\n\"DADDY, YES!\"",
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"ARTIFACTSHELL_BODY_NAME": "The Mystery Machine",
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"ARTIFACTSHELL_BODY_NAME": "The Mystery Machine",
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"ARTIFACTSHELL_BODY_DESCRIPTION": "Yeah it sure as fuck doesn't LOOK stabilized",
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"ARTIFACTSHELL_BODY_DESCRIPTION": "Zoinks!",
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"BROTHER_BODY_NAME" : "Jimi Hendrix",
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"BROTHER_BODY_NAME" : "Jimi Hendrix",
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"BROTHER_BODY_SUBTITLE" : "You ready for the Jimi Hendrix Experience?",
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"BROTHER_BODY_SUBTITLE" : "You ready for the Jimi Hendrix Experience?",
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//[DRONE]
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//[DRONE]
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"DRONE_GUNNER_BODY_NAME": "Brappata Drone",
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"DRONE_GUNNER_BODY_NAME": "Aggro Taker",
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"DRONE_HEALING_BODY_NAME": "Heelie Boi",
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"DRONE_HEALING_BODY_NAME": "Heelie Boi",
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"DRONE_BACKUP_BODY_NAME": "TALK SHIT GET HIT",
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"DRONE_BACKUP_BODY_NAME": "My Posse",
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"DRONE_MISSILE_BODY_NAME": "Good Boy",
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"DRONE_MISSILE_BODY_NAME": "Good Boy",
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"DRONE_MEGA_BODY_NAME": "Clem",
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"DRONE_MEGA_BODY_NAME": "Clem",
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"EQUIPMENTDRONE_BODY_NAME" : "Quip",
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"EQUIPMENTDRONE_BODY_NAME" : "Quip",
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@@ -321,7 +321,7 @@
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"EMERGENCYDRONE_BODY_NAME" : "Reallie Heelie Boi",
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"EMERGENCYDRONE_BODY_NAME" : "Reallie Heelie Boi",
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//[INTERACTORS/BODY]
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//[INTERACTORS/BODY]
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"TURRET1_BODY_NAME": "Bobby",
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"TURRET1_BODY_NAME": "Magma Worm Target",
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//[MISC]
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//[MISC]
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"ENGITURRET_BODY_NAME": "Fungus Chungus",
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"ENGITURRET_BODY_NAME": "Fungus Chungus",
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@@ -3,11 +3,11 @@
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{
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{
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"CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ",
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"CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ",
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"CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'",
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"CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'",
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"CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why the fuck did you drive us out to the middle of nowhere?",
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"CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why did you drive us out to the middle of nowhere?",
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"CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.",
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"CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.",
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"CUTSCENE_INTRO_SUBTITLE_3" : "Shut the fuck up. Do you see anybody down there?",
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"CUTSCENE_INTRO_SUBTITLE_3" : "Shut up. Do you see anybody down there?",
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"CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the goddamn sky. How am I supposed to see people from up here?",
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"CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the sky. How am I supposed to see people from up here?",
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"CUTSCENE_INTRO_SUBTITLE_5" : "Did I ask for backtalk?",
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"CUTSCENE_INTRO_SUBTITLE_5" : "Well? I want answers, Carson.",
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"CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.",
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"CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.",
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"CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.",
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"CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.",
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"CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?",
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"CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?",
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12
Dialogue.txt
12
Dialogue.txt
@@ -13,12 +13,12 @@
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"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
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"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
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"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
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"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
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"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
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"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
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"BROTHER_DAMAGEDEALT_5" : "You are nothing.",
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"BROTHER_DAMAGEDEALT_5" : "What an uppercut.",
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"BROTHER_DAMAGEDEALT_6" : "Mistake.",
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"BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.",
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"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.",
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"BROTHER_DAMAGEDEALT_7" : "Bet that hurt.",
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"BROTHER_DAMAGEDEALT_8" : "Break beneath me.",
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"BROTHER_DAMAGEDEALT_8" : "bomk",
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"BROTHER_DAMAGEDEALT_9" : "Slow.",
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"BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.",
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"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.",
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"BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.",
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"BROTHER_KILL_1" : "Gotcha, bitch.",
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"BROTHER_KILL_1" : "Gotcha, bitch.",
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"BROTHER_KILL_2" : "Submit, vermin.",
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"BROTHER_KILL_2" : "Submit, vermin.",
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@@ -14,7 +14,7 @@
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"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
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"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
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"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",
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"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",
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"EQUIPMENT_BLACKHOLE_PICKUP": "Go sit in the corner and think about what you did.",
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"EQUIPMENT_BLACKHOLE_PICKUP": "\"We should take Bikini Bottom and push it somewhere else!\"",
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"EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that <style=cIsUtility>draws enemies within 30m into its center</style>. Lasts 10 seconds",
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"EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that <style=cIsUtility>draws enemies within 30m into its center</style>. Lasts 10 seconds",
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"EQUIPMENT_CRITONUSE_NAME": "Kritzkrieg",
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"EQUIPMENT_CRITONUSE_NAME": "Kritzkrieg",
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@@ -9,7 +9,7 @@
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"TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING",
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"TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING",
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"BARREL1_NAME": "Your Wallet",
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"BARREL1_NAME": "Your Wallet",
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"BARREL1_CONTEXT": "It's nto my wallet",
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"BARREL1_CONTEXT": "It's not my wallet",
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"LOCKBOX_NAME": "Birthday Presents",
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"LOCKBOX_NAME": "Birthday Presents",
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"LOCKBOX_CONTEXT": "It's shit",
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"LOCKBOX_CONTEXT": "It's shit",
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@@ -97,8 +97,8 @@
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"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>Tails</color>",
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"SHRINE_CHANCE_FAIL_MESSAGE_2P": "<style=cShrine>Tails</color>",
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"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} lost the coin toss.</color>",
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"SHRINE_CHANCE_FAIL_MESSAGE": "<style=cShrine>{0} lost the coin toss.</color>",
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"SHRINE_BOSS_NAME": "More Boss",
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"SHRINE_BOSS_NAME": "Panty Raid",
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"SHRINE_BOSS_CONTEXT": "Invite pain upon yourself",
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"SHRINE_BOSS_CONTEXT": "\"I'm already hearing voices!\"",
|
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"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You decide living is overrated.</color>",
|
"SHRINE_BOSS_USE_MESSAGE_2P": "<style=cShrine>You decide living is overrated.</color>",
|
||||||
"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has lost their will to live.</color>",
|
"SHRINE_BOSS_USE_MESSAGE": "<style=cShrine>{0} has lost their will to live.</color>",
|
||||||
"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Hope you're ready for multi-boss time</style>",
|
"SHRINE_BOSS_BEGIN_TRIAL": "<style=cShrine>Hope you're ready for multi-boss time</style>",
|
||||||
@@ -110,7 +110,7 @@
|
|||||||
"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} hit order god dammit.</color>",
|
"SHRINE_RESTACK_USE_MESSAGE": "<style=cShrine>{0} hit order god dammit.</color>",
|
||||||
|
|
||||||
"SHRINE_GOLDSHORES_NAME": "Twitch Prime",
|
"SHRINE_GOLDSHORES_NAME": "Twitch Prime",
|
||||||
"SHRINE_GOLDSHORES_CONTEXT": "Subscribe to simpleflips",
|
"SHRINE_GOLDSHORES_CONTEXT": "Subscribe to zfg1",
|
||||||
|
|
||||||
"SHRINE_COMBAT_NAME": "Mortal Kombat",
|
"SHRINE_COMBAT_NAME": "Mortal Kombat",
|
||||||
"SHRINE_COMBAT_CONTEXT": "Invite the wrath of things",
|
"SHRINE_COMBAT_CONTEXT": "Invite the wrath of things",
|
||||||
@@ -168,7 +168,7 @@
|
|||||||
"PORTAL_SHOP_NAME" : "Noot Noot",
|
"PORTAL_SHOP_NAME" : "Noot Noot",
|
||||||
"PORTAL_SHOP_CONTEXT": "Noot",
|
"PORTAL_SHOP_CONTEXT": "Noot",
|
||||||
"PORTAL_GOLDSHORES_NAME" : "Breakfast Portal",
|
"PORTAL_GOLDSHORES_NAME" : "Breakfast Portal",
|
||||||
"PORTAL_GOLDSHORES_CONTEXT": "simpleflips is hungry",
|
"PORTAL_GOLDSHORES_CONTEXT": "Anyway...",
|
||||||
"PORTAL_MYSTERYSPACE_NAME" : "The Bridge",
|
"PORTAL_MYSTERYSPACE_NAME" : "The Bridge",
|
||||||
"PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip",
|
"PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip",
|
||||||
"PORTAL_ARENA_NAME" : "Doggo World",
|
"PORTAL_ARENA_NAME" : "Doggo World",
|
||||||
|
54
Items.txt
54
Items.txt
@@ -8,88 +8,104 @@
|
|||||||
"ITEM_CLOVER_NAME": "Sundae",
|
"ITEM_CLOVER_NAME": "Sundae",
|
||||||
"ITEM_CLOVER_PICKUP": "\"Easy like Sunday <style=cIsUtility>moooooooorning...</style>\"",
|
"ITEM_CLOVER_PICKUP": "\"Easy like Sunday <style=cIsUtility>moooooooorning...</style>\"",
|
||||||
"ITEM_CLOVER_DESC": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
|
"ITEM_CLOVER_DESC": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
|
||||||
|
"ITEM_CLOVER_LORE": "\"Go. Run away like all the others. No one would want a friend as ugly as I am.\"\n\n\"Sure they would! It makes them feel better about the way they look! Maybe a story will cheer you up.\n\n\"It's called 'The Ugly Barnacle'...\"",
|
||||||
|
|
||||||
"ITEM_SYRINGE_NAME": "Sleezy German Medicine",
|
"ITEM_SYRINGE_NAME": "Sleezy German Medicine",
|
||||||
"ITEM_SYRINGE_PICKUP": "Let's watch Steve eat meth chocolate.",
|
"ITEM_SYRINGE_PICKUP": "Let's watch Steve eat meth chocolate.",
|
||||||
"ITEM_SYRINGE_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
|
"ITEM_SYRINGE_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
|
||||||
|
"ITEM_SYRINGE_LORE": "The late 1930s on Earth was a time of radical drug development, including primitive stimulants such as amphetamines. Historians believe that a Roman-like faction would infuse candies with the drug and feed them to soldiers keep them awake over long night shifts.\n\nIn 2015, a prefabricated food reviewer by the name of Steve would be the last known person to consume and properly document this drug on video.\n\nTragically, Steve died 34 years later of an intestinal blockage.\n\n- Encyclopaedia of Falsehoods",
|
||||||
|
|
||||||
"ITEM_BEAR_NAME": "You Can't Shoot Me",
|
"ITEM_BEAR_NAME": "You Can't Shoot Me",
|
||||||
"ITEM_BEAR_PICKUP": "Oh fuck he shot me.",
|
"ITEM_BEAR_PICKUP": "Oh fuck he shot me.",
|
||||||
"ITEM_BEAR_DESC": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
|
"ITEM_BEAR_DESC": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
|
||||||
|
"ITEM_BEAR_LORE": "Squeaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\n...\n\nSqueaky!\n\n...\n\n.",
|
||||||
|
|
||||||
"ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
|
"ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
|
||||||
"ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
|
"ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
|
||||||
"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
|
"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
|
||||||
|
"ITEM_BEHEMOTH_LORE": "Attached to the item is a note. It reads:\n\n\"licc\"\n\nYou ponder what degeneracy would lead a man to lewd a loli as pure as this.",
|
||||||
|
|
||||||
"ITEM_MISSILE_NAME": "Meatball",
|
"ITEM_MISSILE_NAME": "Meatball",
|
||||||
"ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
|
"ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
|
||||||
"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
|
"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
|
||||||
|
"ITEM_MISSILE_LORE": "\"But we did everything you said-- I followed all the rules! I even ate 105 black licorice jellybeans through a straw! Now why can't you tell me the formula?!\"\n\n\"It's your rule.\"",
|
||||||
|
|
||||||
"ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
|
"ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
|
||||||
"ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"",
|
"ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"",
|
||||||
"ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
|
"ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
|
||||||
|
"ITEM_EXPLODEONDEATH_LORE": "Hey man you've got to try this sandwich!\n\nIt's no ordinary sandwich!\n\nIt's the tastiest sandwich in the sea!",
|
||||||
|
|
||||||
"ITEM_DAGGER_NAME": "Knoife",
|
"ITEM_DAGGER_NAME": "Knoife",
|
||||||
"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
|
"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
|
||||||
"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
|
"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
|
||||||
|
"ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.",
|
||||||
|
|
||||||
"ITEM_TOOTH_NAME": "Gramma's Dentures",
|
"ITEM_TOOTH_NAME": "Gramma's Dentures",
|
||||||
"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
|
"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
|
||||||
"ITEM_TOOTH_DESC": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
|
"ITEM_TOOTH_DESC": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
|
||||||
|
"ITEM_TOOTH_LORE": "I have been publicly humiliated...\n\n...for the <color=#FF7F7F>last time</color>!",
|
||||||
|
|
||||||
"ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
|
"ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
|
||||||
"ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
|
"ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
|
||||||
"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
|
"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
|
||||||
|
"ITEM_CRITGLASSES_LORE": "Little-known fact: these things go by several names, including but not limited to:\n\nBlood-Red Bifocals\nCrit Glasses\nCrit Goggles\nLens-Makers\nMy Brand\nX-Ray Specs\nThicc Lenses\nVision Enhancinators\nCool Guy Shades\nThe Perscription\nRed Eyes\nSee Betters\n...\n\n[The list continues for twenty-four more pages]",
|
||||||
|
|
||||||
"ITEM_HOOF_NAME": "<style=cMono>LEG</style>",
|
"ITEM_HOOF_NAME": "Leg",
|
||||||
"ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
|
"ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
|
||||||
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
|
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
|
||||||
|
"ITEM_HOOF_LORE": "When you're running from wisps in a frenzy at 30 HP and need a hand?\nLeg.\n\nWhen the Meatball Extravaganza decides it's time to succ?\nLeg.\n\nWhen you're strolling across Titanic Plains, regretting your survivor choice?\nLeg.\n\nWhen you're having a bad day and just need to go really fast?\nLeg.\n\nWhen you're caught in a Void Reaver implosion and need to get out for dear life?\nLeg.\n\nPraise be.",
|
||||||
|
|
||||||
"ITEM_FEATHER_NAME": "Bird Hair",
|
"ITEM_FEATHER_NAME": "Bird Hair",
|
||||||
"ITEM_FEATHER_PICKUP": "I'm sorry.",
|
"ITEM_FEATHER_PICKUP": "I'm sorry.",
|
||||||
"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
|
"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
|
||||||
|
|
||||||
"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
|
"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
|
||||||
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they called Johnny Guitar.",
|
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.",
|
||||||
"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
|
"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
|
||||||
|
"ITEM_CHAINLIGHTNING_LORE": "What if you go, what if you stay?\nI love you.\nBut if you're cruel, you can be kind.\nI know.\nThere was never a man like my Johnny\nLike the one they call...\n\nJohnny Guitar",
|
||||||
|
|
||||||
"ITEM_SEED_NAME": "Magic Pecan",
|
"ITEM_SEED_NAME": "Magic Pecan",
|
||||||
"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
|
"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
|
||||||
"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
|
"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
|
||||||
|
|
||||||
"ITEM_ICICLE_NAME": "Elsa",
|
"ITEM_ICICLE_NAME": "Elsa",
|
||||||
"ITEM_ICICLE_PICKUP": "Do you want to build a snowman? It doesn't have to be a good item.",
|
"ITEM_ICICLE_PICKUP": "Do you want to get an item? It doesn't have to be a good one.",
|
||||||
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
|
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
|
||||||
|
|
||||||
"ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
|
"ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
|
||||||
"ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>",
|
"ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>",
|
||||||
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
|
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
|
||||||
|
"ITEM_GHOSTONKILL_LORE": "Dawn of the Final Day\n24 Hours Remain",
|
||||||
|
|
||||||
"ITEM_MUSHROOM_NAME": "Bungus",
|
"ITEM_MUSHROOM_NAME": "Bungus",
|
||||||
"ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.",
|
"ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.",
|
||||||
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
|
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
|
||||||
|
"ITEM_MUSHROOM_LORE": "\"You there. That mushroom. It's mine, hand it over.\"\n\n\"What?\"\n\n\"You heard me. Hands off the spores, asshole; it's mine.\"\n\n\"Why? What's so special about this fungus-\"\n\n\"Bungus.\"\n\n\"<i>Bungus</i>?\"\n\nHe takes the fungus.\n\n\"Bungus.\"",
|
||||||
|
|
||||||
"ITEM_CROWBAR_NAME": "Hit Me Once",
|
"ITEM_CROWBAR_NAME": "Hit Me Once",
|
||||||
"ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.",
|
"ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.",
|
||||||
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
|
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
|
||||||
|
"ITEM_CROWBAR_LORE": "\"Aliens aren't invading, Freeman! You're just being paranoid!\"\n\"The mailman's not spying on you, Freeman! You're just being paranoid!\"\n\"There's no society of anthropomorphic frog people living in the sewer, Freeman! You're just being paranoid!\"\n\"Owls can't read your thoughts, Freeman! You're just being paranoid!\"\n\nBet you wouldn't call me paranoid now if you were still alive.",
|
||||||
|
|
||||||
"ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
|
"ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
|
||||||
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
|
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
|
||||||
"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
|
"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
|
||||||
"ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n",
|
"ITEM_ATTACKSPEEDONCRIT_LORE": "Warning: I will ruin this item for you\n\nSeriously, you'll never be able to see it the same again.\n\n\n\n\nHonestly, turn back.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe dog nose on the front flops around whenever you move.",
|
||||||
|
|
||||||
"ITEM_BLEEDONHIT_NAME": "Stabe",
|
"ITEM_BLEEDONHIT_NAME": "Stabe",
|
||||||
"ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.",
|
"ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.",
|
||||||
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
|
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
|
||||||
|
"ITEM_BLEEDONHIT_LORE": "Never bring a knife to a gunfight. Unless it's a knoife, in which case you should bring seven of them and continue hitting your adversaries periodically.",
|
||||||
|
|
||||||
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
|
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
|
||||||
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
|
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
|
||||||
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
|
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
|
||||||
|
"ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA",
|
||||||
|
|
||||||
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
|
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
|
||||||
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
|
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
|
||||||
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
|
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
|
||||||
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
|
"ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT",
|
||||||
|
|
||||||
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
|
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
|
||||||
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
|
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
|
||||||
@@ -110,11 +126,13 @@
|
|||||||
"ITEM_HEALWHILESAFE_NAME": "Gary",
|
"ITEM_HEALWHILESAFE_NAME": "Gary",
|
||||||
"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
|
"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
|
||||||
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
|
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
|
||||||
|
"ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.",
|
||||||
|
|
||||||
"ITEM_JUMPBOOST_NAME": "Tweet",
|
"ITEM_JUMPBOOST_NAME": "Tweet",
|
||||||
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
|
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
|
||||||
"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
|
"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
|
||||||
|
"ITEM_JUMPBOOST_LORE": "tweet tweet tweet tweet\n\ntweet tweet tweet\n\ntweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet\n\ntweet tweet\n\ntweet tweet tweet tweet tweet\n\ntweet\n\ntweet\n\ntweet tweet tweet tweet tweet tweet",
|
||||||
|
|
||||||
"ITEM_PERSONALSHIELD_NAME": "Blue Health",
|
"ITEM_PERSONALSHIELD_NAME": "Blue Health",
|
||||||
"ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
|
"ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
|
||||||
"ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
|
"ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
|
||||||
@@ -122,6 +140,7 @@
|
|||||||
"ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
|
"ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
|
||||||
"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
|
"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
|
||||||
"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
|
"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
|
||||||
|
"ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.",
|
||||||
|
|
||||||
"ITEM_MEDKIT_NAME": "Patch Me Up",
|
"ITEM_MEDKIT_NAME": "Patch Me Up",
|
||||||
"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
|
"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
|
||||||
@@ -130,6 +149,7 @@
|
|||||||
"ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery",
|
"ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery",
|
||||||
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.",
|
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.",
|
||||||
"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
|
"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
|
||||||
|
"ITEM_EQUIPMENTMAGAZINE_DESC": "<style=cIsHealing>PROTIP</style>: You cannot extinguish a lithium fire. You more or less have to let it burn.\n\nIf you wind up in this situation, evacuate the area, too, because those fumes will give you serious fucking cancer.",
|
||||||
|
|
||||||
"ITEM_INFUSION_NAME": "Dracula",
|
"ITEM_INFUSION_NAME": "Dracula",
|
||||||
"ITEM_INFUSION_PICKUP": "Is that THE-",
|
"ITEM_INFUSION_PICKUP": "Is that THE-",
|
||||||
@@ -174,10 +194,12 @@
|
|||||||
"ITEM_ALIENHEAD_NAME": "Tim Allen's Severed Head",
|
"ITEM_ALIENHEAD_NAME": "Tim Allen's Severed Head",
|
||||||
"ITEM_ALIENHEAD_PICKUP": "[Home Improvement noises]",
|
"ITEM_ALIENHEAD_PICKUP": "[Home Improvement noises]",
|
||||||
"ITEM_ALIENHEAD_DESC": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
|
"ITEM_ALIENHEAD_DESC": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
|
||||||
|
"ITEM_ALIENHEAD_LORE": "\"[Home Improvement noises]\"\n\n\"Tim, that's insane. You know you can't just-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, I know recent developments have necessitated that the project be pushed forward, but we can't send you-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes. Yes, I understand. Yes, we'll send it to you immediately, Tim.\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, we can move forward with that, too. When's a good time for you to come down to the lab?\"",
|
||||||
|
|
||||||
"ITEM_TALISMAN_NAME": "Geoffrey",
|
"ITEM_TALISMAN_NAME": "Geoffrey",
|
||||||
"ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
|
"ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
|
||||||
"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
|
"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
|
||||||
|
"ITEM_TALISMAN_LORE": "\"Hey Andrew, how do you spell Jeffrey's name?\"\n\n\"You spelled it wrong.\"\n\n\"No I haven't, not yet anyway. So does Jeffrey's name start wi-\"\n\n\"You keep spelling it wrong, stop doing that.\"",
|
||||||
|
|
||||||
"ITEM_KNURL_NAME": "Special Clay",
|
"ITEM_KNURL_NAME": "Special Clay",
|
||||||
"ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
|
"ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
|
||||||
@@ -206,6 +228,7 @@
|
|||||||
"ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
|
"ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
|
||||||
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
|
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
|
||||||
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
|
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
|
||||||
|
"ITEM_BOSSDAMAGEBONUS_LORE": "\"Life is good.\" - Unknown old war philosopher",
|
||||||
|
|
||||||
"ITEM_SPRINTARMOR_NAME": "Paper Plate",
|
"ITEM_SPRINTARMOR_NAME": "Paper Plate",
|
||||||
"ITEM_SPRINTARMOR_PICKUP": "DON'T",
|
"ITEM_SPRINTARMOR_PICKUP": "DON'T",
|
||||||
@@ -275,6 +298,7 @@
|
|||||||
"ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
|
"ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
|
||||||
"ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>",
|
"ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>",
|
||||||
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
|
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
|
||||||
|
"ITEM_TITANGOLDDURINGTP_LORE": "Gold ore is one of the rarest types of mineral blocks found underground.\n\nContents:\n1 Obtaining\n1.1 Natural generation\n1.2 Breaking\n2 Usage\n2.1 Piglins\n2.2 Smelting ingredient\n3 Issues\n\nObtaining\n\nNatural generation\nGold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.\nGold ore also attempts to generate 20 times per chunk in veins of size 1-9, from levels 32 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome.\n\nBreaking\nGold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.\n\nUsage\n\nPiglins\nPiglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.\n\nIssues\n\nIssues relating to \"Gold Ore\" are maintained on the bug tracker. Report issues there.",
|
||||||
|
|
||||||
"ITEM_SPRINTWISP_NAME": "Shatterspleen",
|
"ITEM_SPRINTWISP_NAME": "Shatterspleen",
|
||||||
"ITEM_SPRINTWISP_PICKUP": "haha gotcha",
|
"ITEM_SPRINTWISP_PICKUP": "haha gotcha",
|
||||||
@@ -364,6 +388,7 @@
|
|||||||
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
|
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
|
||||||
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
|
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
|
||||||
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
|
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
|
||||||
|
"ITEM_BLEEDONHITANDEXPLODE_LORE": "\"You people do not learn. Curiosity just killed you.\"\n\n- Satan",
|
||||||
|
|
||||||
"ITEM_SIPHONONLOWHEALTH_NAME" : "Bootleg Razorwire",
|
"ITEM_SIPHONONLOWHEALTH_NAME" : "Bootleg Razorwire",
|
||||||
"ITEM_SIPHONONLOWHEALTH_PICKUP" : "Pairs really well with normal razorwire.",
|
"ITEM_SIPHONONLOWHEALTH_PICKUP" : "Pairs really well with normal razorwire.",
|
||||||
@@ -380,29 +405,36 @@
|
|||||||
"ITEM_ARTIFACTKEY_NAME" : "Golden Spatula",
|
"ITEM_ARTIFACTKEY_NAME" : "Golden Spatula",
|
||||||
"ITEM_ARTIFACTKEY_PICKUP" : "Gain access to the Patty Wagon.",
|
"ITEM_ARTIFACTKEY_PICKUP" : "Gain access to the Patty Wagon.",
|
||||||
"ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
|
"ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
|
||||||
|
"ITEM_ARTIFACTKEY_LORE": "\"Hey, I thought you didn't have a driver's license?\"\n\n\"You don't need a license to drive a sandwich.\"",
|
||||||
|
|
||||||
"ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Denied",
|
"ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Denied",
|
||||||
"ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "And he sayeth to the Lemurian: \"Ehehehehe\"",
|
"ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "And he sayeth to the Lemurian: \"Ehehehehe\"",
|
||||||
"ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
|
"ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
|
||||||
|
"ITEM_CAPTAINDEFENSEMATRIX_LORE": "There are exactly two situations in which you can read this text:\n\n1. You defeated a Captain's doppelganger and got the red to drop. Bravo.\n\n2. You cheated. You dirty dirty cheater. You dirty cheating cheating dirt-eating cheater. You fucking cheater.",
|
||||||
|
|
||||||
"ITEM_SCRAPWHITE_NAME" : "White Crap",
|
"ITEM_SCRAPWHITE_NAME" : "White Crap",
|
||||||
"ITEM_SCRAPWHITE_PICKUP" : "Formerly Fireworks.",
|
"ITEM_SCRAPWHITE_PICKUP" : "Formerly Fireworks.",
|
||||||
"ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
"ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||||
|
"ITEM_SCRAPWHITE_LORE": "\"I couldn't afford a present this year, so I got you this box.\"",
|
||||||
|
|
||||||
"ITEM_SCRAPGREEN_NAME" : "Green Crap",
|
"ITEM_SCRAPGREEN_NAME" : "Green Crap",
|
||||||
"ITEM_SCRAPGREEN_PICKUP" : "Formerly a Chronobauble.",
|
"ITEM_SCRAPGREEN_PICKUP" : "Formerly a Chronobauble.",
|
||||||
"ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
"ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||||
|
"ITEM_SCRAPGREEN_LORE": "A small box of choice, hard-to-come-by parts, like motors and rare earth metals.",
|
||||||
|
|
||||||
"ITEM_SCRAPRED_NAME" : "Red Crap",
|
"ITEM_SCRAPRED_NAME" : "Red Crap",
|
||||||
"ITEM_SCRAPRED_PICKUP" : "Nobody likes you, Timmy.",
|
"ITEM_SCRAPRED_PICKUP" : "Nobody likes you, Timmy.",
|
||||||
"ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
"ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||||
|
"ITEM_SCRAPRED_LORE": "An intricately-organized box of exceedingly rare materials, such as radioactive samples and delicate local flora. Highly fragile, to the point where it could serve as a bomb in a pinch.\n\nNot like you'd do that.",
|
||||||
|
|
||||||
"ITEM_SCRAPYELLOW_NAME" : "Yellow Crap",
|
"ITEM_SCRAPYELLOW_NAME" : "Yellow Crap",
|
||||||
"ITEM_SCRAPYELLOW_PICKUP" : "Just chucked a fucking Beetle in there, whatever.",
|
"ITEM_SCRAPYELLOW_PICKUP" : "Just chucked a fucking Beetle in there, whatever.",
|
||||||
"ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
"ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
||||||
|
"ITEM_SCRAPYELLOW_LORE": "A box filled to the absolute brim with beetle legs.",
|
||||||
|
|
||||||
"ITEM_LUNARBADLUCK_NAME" : "Pinhead",
|
"ITEM_LUNARBADLUCK_NAME" : "Pinhead",
|
||||||
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you is the REAL Dirty Dan?\"",
|
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
|
||||||
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
|
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
|
||||||
|
"ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
6
Maps.txt
6
Maps.txt
@@ -20,16 +20,18 @@
|
|||||||
"MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn",
|
"MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn",
|
||||||
"MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust",
|
"MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust",
|
||||||
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some",
|
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some",
|
||||||
|
"MAP_ROOTJUNGLE_TITLE": "Kelp Forest",
|
||||||
|
"MAP_ROOTJUNGLE_SUBTITLE": "\"All hail the magic conch!\nWOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOO\"",
|
||||||
|
|
||||||
"MAP_SKYMEADOW_TITLE" : "Last Stop",
|
"MAP_SKYMEADOW_TITLE" : "Last Stop",
|
||||||
"MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",
|
"MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",
|
||||||
|
|
||||||
"MAP_MOON_TITLE" : "The Moon",
|
"MAP_MOON_TITLE" : "The Moon",
|
||||||
"MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
|
"MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
|
||||||
|
|
||||||
"MAP_BAZAAR_TITLE" : "Poundland",
|
"MAP_BAZAAR_TITLE" : "Poundland",
|
||||||
"MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures",
|
"MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures",
|
||||||
"MAP_GOLDSHORES_TITLE" : "twitch.tv/simpleflips",
|
"MAP_GOLDSHORES_TITLE" : "twitch.tv/zfg1",
|
||||||
"MAP_GOLDSHORES_SUBTITLE": "World record incoming",
|
"MAP_GOLDSHORES_SUBTITLE": "World record incoming",
|
||||||
"MAP_MYSTERYSPACE_TITLE" :"Malfunctioning Teleporter",
|
"MAP_MYSTERYSPACE_TITLE" :"Malfunctioning Teleporter",
|
||||||
"MAP_MYSTERYSPACE_SUBTITLE" :"It's broken, guess it's time to die",
|
"MAP_MYSTERYSPACE_SUBTITLE" :"It's broken, guess it's time to die",
|
||||||
|
@@ -17,8 +17,8 @@
|
|||||||
"MONSTER_PICKUP": "<style=cWorldEvent>{0} got a {1}{2}</color>",
|
"MONSTER_PICKUP": "<style=cWorldEvent>{0} got a {1}{2}</color>",
|
||||||
"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>Noot noot..</style>",
|
"PORTAL_SHOP_WILL_OPEN":"<style=cWorldEvent>Noot noot..</style>",
|
||||||
"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>There's a Family Dollar on the left</style>",
|
"PORTAL_SHOP_OPEN" : "<style=cWorldEvent>There's a Family Dollar on the left</style>",
|
||||||
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>Shoutouts to simpleflips</style>",
|
"PORTAL_GOLDSHORES_WILL_OPEN":"<style=cWorldEvent>ZFG starts his Wii</style>",
|
||||||
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>Remember to go to twitch.tv/simpleflips</style>",
|
"PORTAL_GOLDSHORES_OPEN" : "<style=cWorldEvent>inb4 69th try Dampe</style>",
|
||||||
"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>The bridge is coming up</style>",
|
"PORTAL_MS_WILL_OPEN":"<style=cWorldEvent>The bridge is coming up</style>",
|
||||||
"PORTAL_MS_OPEN" : "<style=cWorldEvent>Exit life, stage right</style>",
|
"PORTAL_MS_OPEN" : "<style=cWorldEvent>Exit life, stage right</style>",
|
||||||
"STONEGATE_OPEN" : "<style=cWorldEvent>Two dumb lizards in a cave are ready for you</style>",
|
"STONEGATE_OPEN" : "<style=cWorldEvent>Two dumb lizards in a cave are ready for you</style>",
|
||||||
@@ -39,6 +39,7 @@
|
|||||||
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>",
|
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>",
|
||||||
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>",
|
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>",
|
||||||
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>",
|
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>",
|
||||||
|
"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>\"Welcome to our club! Welcome to our club!\"</style>",
|
||||||
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>",
|
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>",
|
||||||
|
|
||||||
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>",
|
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>",
|
||||||
@@ -49,7 +50,7 @@
|
|||||||
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>",
|
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>",
|
||||||
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>",
|
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>",
|
||||||
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>",
|
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>",
|
||||||
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Somehow, you got a family event on the moon. Nice.</style>",
|
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Jimi Hendrix fans flood the landscape</style>",
|
||||||
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
|
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
|
||||||
"PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
|
"PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
|
||||||
"PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",
|
"PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
# Salt's Shitty Text Mod
|
# Salt's Shitty Text Mod
|
||||||
|
|
||||||
An exercise in what not to put in a text mod.
|
Now with more Spongebob jokes
|
||||||
|
|
||||||
## What Is It?
|
## What Is It?
|
||||||
|
|
||||||
|
18
Steam.txt
18
Steam.txt
@@ -2,17 +2,17 @@
|
|||||||
"strings":
|
"strings":
|
||||||
{
|
{
|
||||||
"STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me",
|
"STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me",
|
||||||
"STEAM_COPY_LOBBY" : "Copy Lobby to Clipboard",
|
"STEAM_COPY_LOBBY" : "Copy Bobby to Hobby Lobby",
|
||||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your current Lobby ID to your Clipboard.",
|
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your Bobby Lobby ID to Hobby Lobby, Froppy.",
|
||||||
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Copied Lobby ID to clipboard.",
|
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Froppy will never hoppy your floppy until you sloppy her toppy.",
|
||||||
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Clipboard Lobby",
|
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Hobby Lobby",
|
||||||
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Joined Lobby ID.",
|
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Groppy the Lobby ID.",
|
||||||
"STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
|
"STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
|
||||||
"STEAM_LOBBY_PUBLIC": "Public",
|
"STEAM_LOBBY_PUBLIC": "Pubic",
|
||||||
"STEAM_LOBBY_PRIVATE": "Private",
|
"STEAM_LOBBY_PRIVATE": "Privates",
|
||||||
"STEAM_LOBBY_FRIENDSONLY": "Friends Only",
|
"STEAM_LOBBY_FRIENDSONLY": "Onlyfans",
|
||||||
"STEAM_LOBBY_INVISIBLE": "Invisible",
|
"STEAM_LOBBY_INVISIBLE": "Invisible",
|
||||||
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in lobby",
|
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in Froppy",
|
||||||
"STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
|
"STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
|
||||||
"STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
|
"STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
|
||||||
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",
|
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",
|
||||||
|
Reference in New Issue
Block a user