More work across the board
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@ -15,21 +15,21 @@
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//[CHARACTER]
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//[CHARACTER]
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"COMMANDO_BODY_NAME": "Rooty Tooty",
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"COMMANDO_BODY_NAME": "Rooty Tooty",
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"COMMANDO_BODY_SUBTITLE" : "School Shooty",
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"COMMANDO_BODY_SUBTITLE" : "Good at Shooty",
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"COMMANDO_PRIMARY_NAME": "Point n Shooty",
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"COMMANDO_PRIMARY_NAME": "Pew Pew",
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"COMMANDO_PRIMARY_DESCRIPTION" : "Point at a guy and <style=cIsDamage>tickle him fiercely</style>.",
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"COMMANDO_PRIMARY_DESCRIPTION" : "Point at a guy and <style=cIsDamage>tickle him fiercely</style>.",
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"COMMANDO_SECONDARY_NAME": "Phase Round",
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"COMMANDO_SECONDARY_NAME": "Overpenetration",
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"COMMANDO_SECONDARY_DESCRIPTION" : "Fire a piercing bullet that hits all enemies in a line for <style=cIsDamage>300% damage</style>. Goes through terrain.",
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"COMMANDO_SECONDARY_DESCRIPTION" : "Lmao <style=cIsDamage>penetration</style>.",
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"COMMANDO_SECONDARY_ALT1_NAME": "Phase Blast",
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"COMMANDO_SECONDARY_ALT1_NAME": "Super Shotgun",
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"COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Fire two close-range blasts that deal <style=cIsDamage>8x200% damage</style> total.",
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"COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Oh. Hello there, <style=cIsDamage>beautiful</style>.",
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"COMMANDO_UTILITY_NAME": "Tactical Dive",
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"COMMANDO_UTILITY_NAME": "Dodge",
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"COMMANDO_UTILITY_DESCRIPTION" : "<style=cIsUtility>Roll</style> a short distance.",
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"COMMANDO_UTILITY_DESCRIPTION" : "<style=cIsUtility>Fat roll</style> a really short distance.",
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"COMMANDO_UTILITY_ALT_NAME": "Tactical Slide",
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"COMMANDO_UTILITY_ALT_NAME": "Dodge Duck Dip Dive n Dodge",
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"COMMANDO_UTILITY_ALT_DESCRIPTION" : "<style=cIsUtility>Slide</style> on the ground for a short distance. You can <style=cIsDamage>fire while sliding</style>.",
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"COMMANDO_UTILITY_ALT_DESCRIPTION" : "<style=cIsUtility>Slide</style> instead of Fat Rolling.",
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"COMMANDO_SPECIAL_NAME": "Suppressive Fire",
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"COMMANDO_SPECIAL_NAME": "Big Gun",
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"COMMANDO_SPECIAL_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Fire repeatedly for <style=cIsDamage>100% damage</style> per bullet. The number of shots increases with attack speed.",
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"COMMANDO_SPECIAL_DESCRIPTION" : "It costs $400,000 to use this ability for <style=cIsDamage>12 seconds</style>.",
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"COMMANDO_SPECIAL_ALT1_NAME": "Frag Grenade",
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"COMMANDO_SPECIAL_ALT1_NAME": "Granata",
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"COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "Throw a grenade that explodes for <style=cIsDamage>175% damage</style>. Deals <style=cIsDamage>4x</style> damage in the center of the explosion. Can hold up to 2.",
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"COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "It's nowhere near as good as you hoped.",
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"COMMANDO_DESCRIPTION": "The Commando is a jack-of-all-trades character that is reliable in all situations of the game. <style=cSub>\r\n\r\n< ! > Double Tap is powerful at both short and long range, firing quickly and activating many item effects.\r\n\r\n< ! > Effective use of his Tactical Dive is key to dodging heavily telegraphed attacks.\r\n\r\n< ! > Suppressive Fire can be used to repeatedly stun a single enemy, or stun a group.\r\n\r\n< ! > Phase Rounds can pass through walls - use that to your advantage!\r\n<\/style>\r\n",
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"COMMANDO_DESCRIPTION": "The Commando is a jack-of-all-trades character that is reliable in all situations of the game. <style=cSub>\r\n\r\n< ! > Double Tap is powerful at both short and long range, firing quickly and activating many item effects.\r\n\r\n< ! > Effective use of his Tactical Dive is key to dodging heavily telegraphed attacks.\r\n\r\n< ! > Suppressive Fire can be used to repeatedly stun a single enemy, or stun a group.\r\n\r\n< ! > Phase Rounds can pass through walls - use that to your advantage!\r\n<\/style>\r\n",
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"COMMANDO_SKIN_ALT1_NAME" : "Hornet",
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"COMMANDO_SKIN_ALT1_NAME" : "Hornet",
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@ -311,8 +311,8 @@
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"GRANDPARENT_BODY_SUBTITLE": "Aberrant Caretaker",
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"GRANDPARENT_BODY_SUBTITLE": "Aberrant Caretaker",
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"ARTIFACTSHELL_BODY_NAME" : "Artifact Reliquary",
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"ARTIFACTSHELL_BODY_NAME" : "Artifact Reliquary",
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"ARTIFACTSHELL_BODY_DESCRIPTION" : "Stabilized",
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"ARTIFACTSHELL_BODY_DESCRIPTION" : "Stabilized",
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"BROTHER_BODY_NAME" : "Mithrix",
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"BROTHER_BODY_NAME" : "Jimi Hendrix",
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"BROTHER_BODY_SUBTITLE" : "King of Nothing",
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"BROTHER_BODY_SUBTITLE" : "You ready for the Jimi Hendrix Experience?",
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"BROTHER_BODY_LORE" : "They knew to stay away from the wells - but they were just kids. And they just wanted to know.\r\n\r\nThey threw in dirt and stone and kifruit and starseed, watching as they collapsed. Thorp! The gravity wells would swallow up anything. Glass and mud and silver. Wind. Heat. Pulsar radiation.\r\n\r\nAnd when his brother wasn\u2019t watching, Mithrix would throw in worms. Thorp! But only when he wasn\u2019t watching. You see, his brother loved worms. It would make him sad. But Mithrix didn\u2019t care much about worms. He was just curious.\r\n\r\nBut one time, his brother was watching. And his brother loved worms.\r\n",
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"BROTHER_BODY_LORE" : "They knew to stay away from the wells - but they were just kids. And they just wanted to know.\r\n\r\nThey threw in dirt and stone and kifruit and starseed, watching as they collapsed. Thorp! The gravity wells would swallow up anything. Glass and mud and silver. Wind. Heat. Pulsar radiation.\r\n\r\nAnd when his brother wasn\u2019t watching, Mithrix would throw in worms. Thorp! But only when he wasn\u2019t watching. You see, his brother loved worms. It would make him sad. But Mithrix didn\u2019t care much about worms. He was just curious.\r\n\r\nBut one time, his brother was watching. And his brother loved worms.\r\n",
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//[DRONE]
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//[DRONE]
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"DRONE_GUNNER_BODY_NAME": "Gunner Drone",
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"DRONE_GUNNER_BODY_NAME": "Gunner Drone",
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24
Dialogue.txt
24
Dialogue.txt
@ -1,18 +1,18 @@
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{
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{
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"strings":
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"strings":
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{
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{
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"BROTHER_DIALOGUE_FORMAT" : "<color=#c6d5ff><size=120%>Mithrix: {0}</color></size>",
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"BROTHER_DIALOGUE_FORMAT" : "<color=#c6d5ff><size=120%>Jimi: {0}</color></size>",
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//[HURT BROTHER],
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//[HURT BROTHER],
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"BROTHER_SPAWN_PHASE1_1" : "Pray.",
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"BROTHER_SPAWN_PHASE1_1" : "Honey, it's 4AM.",
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"BROTHER_SPAWN_PHASE1_2" : "Beg.",
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"BROTHER_SPAWN_PHASE1_2" : "Yeah that hurt, ow.",
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"BROTHER_SPAWN_PHASE1_3" : "Die.",
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"BROTHER_SPAWN_PHASE1_3" : "DON'T CALL IT A COMEBACK.",
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"BROTHER_SPAWN_PHASE1_4" : "Be slaughtered.",
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"BROTHER_SPAWN_PHASE1_4" : "GETTIN REAL TIRED OF YOUR SHIT.",
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"BROTHER_DAMAGEDEALT_1" : "Bleed.",
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"BROTHER_DAMAGEDEALT_1" : "Hope you didn't take Glass.",
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"BROTHER_DAMAGEDEALT_2" : "Now is the time for fear.",
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"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
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"BROTHER_DAMAGEDEALT_3" : "Weak.",
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"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
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"BROTHER_DAMAGEDEALT_4" : "Frail - and soft.",
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"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
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"BROTHER_DAMAGEDEALT_5" : "You are nothing.",
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"BROTHER_DAMAGEDEALT_5" : "You are nothing.",
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"BROTHER_DAMAGEDEALT_6" : "Mistake.",
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"BROTHER_DAMAGEDEALT_6" : "Mistake.",
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"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.",
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"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.",
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@ -20,7 +20,7 @@
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"BROTHER_DAMAGEDEALT_9" : "Slow.",
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"BROTHER_DAMAGEDEALT_9" : "Slow.",
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"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.",
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"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.",
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"BROTHER_KILL_1" : "Return to dirt.",
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"BROTHER_KILL_1" : "Gotcha, bitch.",
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"BROTHER_KILL_2" : "Submit, vermin.",
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"BROTHER_KILL_2" : "Submit, vermin.",
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"BROTHER_KILL_3" : "Die, vermin.",
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"BROTHER_KILL_3" : "Die, vermin.",
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"BROTHER_KILL_4" : "Die, weakling.",
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"BROTHER_KILL_4" : "Die, weakling.",
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"BROTHERHURT_DAMAGEDEALT_9" : "DIE, VERMIN.",
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"BROTHERHURT_DAMAGEDEALT_9" : "DIE, VERMIN.",
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"BROTHERHURT_DAMAGEDEALT_10" : "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.",
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"BROTHERHURT_DAMAGEDEALT_10" : "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.",
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"BROTHERHURT_KILL_1" : "DIE.",
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"BROTHERHURT_KILL_1" : "YOU BITCH.",
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"BROTHERHURT_KILL_2" : "WEAK.",
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"BROTHERHURT_KILL_2" : "WEAK.",
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"BROTHERHURT_KILL_3" : "USELESS.",
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"BROTHERHURT_KILL_3" : "USELESS.",
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"BROTHERHURT_KILL_4" : "AS I THOUGHT...",
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"BROTHERHURT_KILL_4" : "AS I THOUGHT...",
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"BROTHERHURT_DEATH_5" : "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?",
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"BROTHERHURT_DEATH_5" : "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?",
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"BROTHERHURT_DEATH_6" : "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...",
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"BROTHERHURT_DEATH_6" : "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...",
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}
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}
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}
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}
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@ -1,16 +1,16 @@
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{
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{
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strings:
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strings:
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{
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{
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"DIFFICULTY_BAR_0": "Very Easy",
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"DIFFICULTY_BAR_0": "Sunshine",
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"DIFFICULTY_BAR_1": "Easy",
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"DIFFICULTY_BAR_1": "Happy Days",
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"DIFFICULTY_BAR_2": "Medium",
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"DIFFICULTY_BAR_2": "Days",
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"DIFFICULTY_BAR_3": "Hard",
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"DIFFICULTY_BAR_3": "Sad Days",
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"DIFFICULTY_BAR_4": "Very Hard",
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"DIFFICULTY_BAR_4": "Hard Times",
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"DIFFICULTY_BAR_5": "Insane",
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"DIFFICULTY_BAR_5": "Cancer",
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"DIFFICULTY_BAR_6": "Impossible",
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"DIFFICULTY_BAR_6": "Halp",
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"DIFFICULTY_BAR_7": "I SEE YOU",
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"DIFFICULTY_BAR_7": "TERMINAL 7",
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"DIFFICULTY_BAR_8": "I'M COMING FOR YOU",
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"DIFFICULTY_BAR_8": "OH GOD",
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"DIFFICULTY_BAR_9": "HAHAHAHAHAHA",
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"DIFFICULTY_BAR_9": "WEEWOO",
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"STAGE_COUNT_FORMAT" : "<style=cSub>Stage\n</style> {0}",
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"STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}",
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}
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}
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}
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}
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