Add lores

This commit is contained in:
Salt 2020-11-05 18:49:13 -06:00
parent ebb383554c
commit 5f2f9e3710

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@ -38,6 +38,7 @@
"ITEM_DAGGER_NAME": "Knoife", "ITEM_DAGGER_NAME": "Knoife",
"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?", "ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.", "ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
"ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.",
"ITEM_TOOTH_NAME": "Gramma's Dentures", "ITEM_TOOTH_NAME": "Gramma's Dentures",
"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.", "ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
@ -59,8 +60,9 @@
"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.", "ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar", "ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they called Johnny Guitar.", "ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.",
"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.", "ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
"ITEM_CHAINLIGHTNING_LORE": "What if you go, what if you stay?\nI love you.\nBut if you're cruel, you can be kind.\nI know.\nThere was never a man like my Johnny\nLike the one they call...\n\nJohnny Guitar",
"ITEM_SEED_NAME": "Magic Pecan", "ITEM_SEED_NAME": "Magic Pecan",
"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"", "ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
@ -98,10 +100,12 @@
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones", "ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.", "ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.", "ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
"ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA",
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO", "ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]", "ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.", "ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
"ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT",
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster", "ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"", "ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
@ -122,6 +126,7 @@
"ITEM_HEALWHILESAFE_NAME": "Gary", "ITEM_HEALWHILESAFE_NAME": "Gary",
"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"", "ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.", "ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
"ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.",
"ITEM_JUMPBOOST_NAME": "Tweet", "ITEM_JUMPBOOST_NAME": "Tweet",
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet", "ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
@ -135,6 +140,7 @@
"ITEM_NOVAONHEAL_NAME": "Curse of Bungus", "ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.", "ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.", "ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
"ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.",
"ITEM_MEDKIT_NAME": "Patch Me Up", "ITEM_MEDKIT_NAME": "Patch Me Up",
"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.", "ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",