Add a bunch of lore

This commit is contained in:
Salt 2020-10-11 07:18:35 -05:00
parent 521a35c5d2
commit 06e87d9a28
2 changed files with 20 additions and 10 deletions

View File

@ -13,12 +13,12 @@
"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.", "BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.", "BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.", "BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
"BROTHER_DAMAGEDEALT_5" : "You are nothing.", "BROTHER_DAMAGEDEALT_5" : "What an uppercut.",
"BROTHER_DAMAGEDEALT_6" : "Mistake.", "BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.",
"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.", "BROTHER_DAMAGEDEALT_7" : "Bet that hurt.",
"BROTHER_DAMAGEDEALT_8" : "Break beneath me.", "BROTHER_DAMAGEDEALT_8" : "bomk",
"BROTHER_DAMAGEDEALT_9" : "Slow.", "BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.",
"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.", "BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.",
"BROTHER_KILL_1" : "Gotcha, bitch.", "BROTHER_KILL_1" : "Gotcha, bitch.",
"BROTHER_KILL_2" : "Submit, vermin.", "BROTHER_KILL_2" : "Submit, vermin.",

View File

@ -23,10 +23,12 @@
"ITEM_BEHEMOTH_NAME": "Ravioli Ravioli", "ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
"ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.", "ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.", "ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
"ITEM_BEHEMOTH_LORE": "Attached to the item is a note. It reads:\n\n\"licc\"\n\nYou ponder what degeneracy would lead a man to lewd a loli as pure as this.",
"ITEM_MISSILE_NAME": "Meatball", "ITEM_MISSILE_NAME": "Meatball",
"ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"", "ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.", "ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
"ITEM_MISSILE_LORE": "\"But we did everything you said-- I followed all the rules! I even ate 105 black licorice jellybeans through a straw! Now why can't you tell me the formula?!\"\n\n\"It's your rule.\"",
"ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly", "ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
"ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"", "ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"",
@ -45,6 +47,7 @@
"ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals", "ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
"ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.", "ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.", "ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
"ITEM_CRITGLASSES_LORE": "Little-known fact: these things go by several names, including but not limited to:\n\nBlood-Red Bifocals\nCrit Glasses\nCrit Goggles\nLens-Makers\nMy Brand\nX-Ray Specs\nThicc Lenses\nVision Enhancinators\nCool Guy Shades\nThe Perscription\nRed Eyes\nSee Betters\n...\n\n[The list continues for twenty-four more pages]",
"ITEM_HOOF_NAME": "Leg", "ITEM_HOOF_NAME": "Leg",
"ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.", "ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
@ -64,12 +67,13 @@
"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.", "ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
"ITEM_ICICLE_NAME": "Elsa", "ITEM_ICICLE_NAME": "Elsa",
"ITEM_ICICLE_PICKUP": "Do you want to build a snowman? It doesn't have to be a good item.", "ITEM_ICICLE_PICKUP": "Do you want to get an item? It doesn't have to be a good one.",
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.", "ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
"ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman", "ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
"ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>", "ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>",
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.", "ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
"ITEM_GHOSTONKILL_LORE": "Dawn of the Final Day\n24 Hours Remain",
"ITEM_MUSHROOM_NAME": "Bungus", "ITEM_MUSHROOM_NAME": "Bungus",
"ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.", "ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.",
@ -79,15 +83,17 @@
"ITEM_CROWBAR_NAME": "Hit Me Once", "ITEM_CROWBAR_NAME": "Hit Me Once",
"ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.", "ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.",
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.", "ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
"ITEM_CROWBAR_LORE": "\"Aliens aren't invading, Freeman! You're just being paranoid!\"\n\"The mailman's not spying on you, Freeman! You're just being paranoid!\"\n\"There's no society of anthropomorphic frog people living in the sewer, Freeman! You're just being paranoid!\"\n\"Owls can't read your thoughts, Freeman! You're just being paranoid!\"\n\nBet you wouldn't call me paranoid now if you were still alive.",
"ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr", "ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"", "ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.", "ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
"ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n", "ITEM_ATTACKSPEEDONCRIT_LORE": "Warning: I will ruin this item for you\n\nSeriously, you'll never be able to see it the same again.\n\n\n\n\nHonestly, turn back.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe dog nose on the front flops around whenever you move.",
"ITEM_BLEEDONHIT_NAME": "Stabe", "ITEM_BLEEDONHIT_NAME": "Stabe",
"ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.", "ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.",
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.", "ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
"ITEM_BLEEDONHIT_LORE": "Never bring a knife to a gunfight. Unless it's a knoife, in which case you should bring seven of them and continue hitting your adversaries periodically.",
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones", "ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.", "ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
@ -96,7 +102,6 @@
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO", "ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]", "ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.", "ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster", "ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"", "ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
@ -121,7 +126,8 @@
"ITEM_JUMPBOOST_NAME": "Tweet", "ITEM_JUMPBOOST_NAME": "Tweet",
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet", "ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.", "ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
"ITEM_JUMPBOOST_LORE": "tweet tweet tweet tweet\n\ntweet tweet tweet\n\ntweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet\n\ntweet tweet\n\ntweet tweet tweet tweet tweet\n\ntweet\n\ntweet\n\ntweet tweet tweet tweet tweet tweet",
"ITEM_PERSONALSHIELD_NAME": "Blue Health", "ITEM_PERSONALSHIELD_NAME": "Blue Health",
"ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.", "ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
"ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.", "ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
@ -137,6 +143,7 @@
"ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery", "ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery",
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.", "ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.",
"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.", "ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
"ITEM_EQUIPMENTMAGAZINE_DESC": "<style=cIsHealing>PROTIP</style>: You cannot extinguish a lithium fire. You more or less have to let it burn.\n\nIf you wind up in this situation, evacuate the area, too, because those fumes will give you serious fucking cancer.",
"ITEM_INFUSION_NAME": "Dracula", "ITEM_INFUSION_NAME": "Dracula",
"ITEM_INFUSION_PICKUP": "Is that THE-", "ITEM_INFUSION_PICKUP": "Is that THE-",
@ -186,6 +193,7 @@
"ITEM_TALISMAN_NAME": "Geoffrey", "ITEM_TALISMAN_NAME": "Geoffrey",
"ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.", "ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.", "ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
"ITEM_TALISMAN_LORE": "\"Hey Andrew, how do you spell Jeffrey's name?\"\n\n\"You spelled it wrong.\"\n\n\"No I haven't, not yet anyway. So does Jeffrey's name start wi-\"\n\n\"You keep spelling it wrong, stop doing that.\"",
"ITEM_KNURL_NAME": "Special Clay", "ITEM_KNURL_NAME": "Special Clay",
"ITEM_KNURL_PICKUP": "Part of a balanced breakfast.", "ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
@ -214,6 +222,7 @@
"ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet", "ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.", "ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.", "ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
"ITEM_BOSSDAMAGEBONUS_LORE": "\"Life is good.\" - Unknown old war philosopher",
"ITEM_SPRINTARMOR_NAME": "Paper Plate", "ITEM_SPRINTARMOR_NAME": "Paper Plate",
"ITEM_SPRINTARMOR_PICKUP": "DON'T", "ITEM_SPRINTARMOR_PICKUP": "DON'T",
@ -283,6 +292,7 @@
"ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore", "ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
"ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>", "ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>",
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.", "ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
"ITEM_TITANGOLDDURINGTP_LORE": "Gold ore is one of the rarest types of mineral blocks found underground.\n\nContents:\n1 Obtaining\n1.1 Natural generation\n1.2 Breaking\n2 Usage\n2.1 Piglins\n2.2 Smelting ingredient\n3 Issues\n\nObtaining\n\nNatural generation\nGold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.\nGold ore also attempts to generate 20 times per chunk in veins of size 1-9, from levels 32 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome.\n\nBreaking\nGold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.\n\nUsage\n\nPiglins\nPiglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.\n\nIssues\n\nIssues relating to \"Gold Ore\" are maintained on the bug tracker. Report issues there.",
"ITEM_SPRINTWISP_NAME": "Shatterspleen", "ITEM_SPRINTWISP_NAME": "Shatterspleen",
"ITEM_SPRINTWISP_PICKUP": "haha gotcha", "ITEM_SPRINTWISP_PICKUP": "haha gotcha",