textmod/Equipment.txt

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{
"strings":
{
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"EQUIPMENT_COMMANDMISSILE_NAME": "Bees",
"EQUIPMENT_COMMANDMISSILE_PICKUP": "Oh no, not the bees! <style=cIsDamage>NOT THE BEES!!</style>",
"EQUIPMENT_COMMANDMISSILE_DESC": "Fire a swarm of <style=cIsDamage>12</style> missiles that deal <style=cIsDamage>12x300% damage</style>.",
"EQUIPMENT_FRUIT_NAME": "Fut",
"EQUIPMENT_FRUIT_PICKUP": "Finally, some <style=cIsDamage>good fucking food</style>.",
"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
"EQUIPMENT_METEOR_NAME": "Blue Balls",
"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<sytle=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",
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"EQUIPMENT_BLACKHOLE_PICKUP": "\"We should take Bikini Bottom and push it somewhere else!\"",
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"EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that <style=cIsUtility>draws enemies within 30m into its center</style>. Lasts 10 seconds",
"EQUIPMENT_CRITONUSE_NAME": "Kritzkrieg",
"EQUIPMENT_CRITONUSE_PICKUP": "OKTOBERFEEEEEEEEEEEEEEST",
"EQUIPMENT_CRITONUSE_DESC": "Gain <style=cIsDamage>+100% Critical Strike Chance</style> for 8 seconds.",
"EQUIPMENT_DRONEBACKUP_NAME": "Chaff",
"EQUIPMENT_DRONEBACKUP_PICKUP": "Gotta get the fuzz off my tail",
"EQUIPMENT_DRONEBACKUP_DESC": "Call <style=cIsDamage>4 Strike Drones</style> to fight for you. Lasts 25 seconds.",
"EQUIPMENT_BFG_NAME": "BFG-9000",
"EQUIPMENT_BFG_PICKUP": "\"You can't just shoot a hole into the surface of The Planet\"\r\n<style=cStack>- A man who was very wrong</style>",
"EQUIPMENT_BFG_DESC": "Fires preon tendrils, zapping enemies within 35m for up to <style=cIsDamage>600% damage/second</style>. On contact, detonate in an enormous 20m explosion for <style=cIsDamage>4000% damage</style>.",
"EQUIPMENT_JETPACK_NAME": "Fly Me To The Moon",
"EQUIPMENT_JETPACK_PICKUP": "You have lost Karma!",
"EQUIPMENT_JETPACK_DESC": "Sprout wings and <style=cIsUtility>fly for 15 seconds</style>. Gain <style=cIsUtility>+20% movement speed</style> for the duration.",
"EQUIPMENT_LIGHTNING_NAME": "Mike Pence",
"EQUIPMENT_LIGHTNING_PICKUP": "Mike \"The Electric Fence\" Pence.\r\nMike \"A Volt a Day Keeps the Gay Away\" Pence.\r\nMike \"DEUS VOLT\" Pence\r\nMike \"AC of DC\" Pence.\r\nMike \"LGBT BBQ\" Pence.\r\nMike \"Set phasers to straight\" Pence.\r\nMike \"Pole Smoker Choker\" Pence.",
"EQUIPMENT_LIGHTNING_DESC": "Call down a lightning strike on a targeted monster, dealing <style=cIsDamage>3000% damage</style> and <style=cIsDamage>stunning</style> nearby monsters.",
"EQUIPMENT_GOLDGAT_NAME": "Money Printer",
"EQUIPMENT_GOLDGAT_PICKUP": "It doesn't print any money. It uses money to print things.\r\nSorry for the confusion.",
"EQUIPMENT_GOLDGAT_DESC": "Fires a continuous barrage that deals <style=cIsDamage>100% damage per bullet</style>. Costs $1 per bullet. Cost increases over time.",
"EQUIPMENT_PASSIVEHEALING_NAME": "Lil' Healy Boi",
"EQUIPMENT_PASSIVEHEALING_PICKUP":"He do his best",
"EQUIPMENT_PASSIVEHEALING_DESC":"Gain a Woodsprite follower that heals for <style=cIsHealing>1.5% of your maximum health/second</style>. Can be sent to an ally to heal them for <style=cIsHealing>10% of their maximum health</style>.",
"EQUIPMENT_AFFIXRED_NAME": "Red Hots",
"EQUIPMENT_AFFIXRED_PICKUP": "We hot boi now",
"EQUIPMENT_AFFIXRED_DESC": "",
"EQUIPMENT_AFFIXBLUE_NAME": "5 Gum",
"EQUIPMENT_AFFIXBLUE_PICKUP": "How it feels to chew 5 gum:\r\n<style=cIsDamage>[overloading noises]</style>\r\nStimulate your senses.",
"EQUIPMENT_AFFIXBLUE_DESC": "",
"EQUIPMENT_AFFIXWHITE_NAME": "Doublemint",
"EQUIPMENT_AFFIXWHITE_PICKUP": "I wanna be a dentist!",
"EQUIPMENT_AFFIXWHITE_DESC": "",
"EQUIPMENT_AFFIXPOISON_NAME": "Juicy Fruit",
"EQUIPMENT_AFFIXPOISON_PICKUP": "Stupid bullshit loses its flavor in like 4 minutes.",
"EQUIPMENT_AFFIXPOISON_DESC": "",
"EQUIPMENT_AFFIXHAUNTED_NAME": "No Gum",
"EQUIPMENT_AFFIXHAUNTED_PICKUP": "Oh.",
"EQUIPMENT_AFFIXHAUNTED_DESC": "",
"EQUIPMENT_BURNNEARBY_NAME" : "Chester",
"EQUIPMENT_BURNNEARBY_PICKUP" : "CRAWLING IN MY SKIN! <color=#FF7F7F>THESE WOUNDS THEY WILL NOT HEAL</color>!",
"EQUIPMENT_BURNNEARBY_DESC" : "Ignite ALL characters within 8m. Deal <style=cIsDamage>5% of your maximum health/second as burning</style> to yourself. The burn is <style=cIsDamage>0.5x</style> stronger on allies, and <style=cIsDamage>24x</style> stronger on enemies.",
"EQUIPMENT_SCANNER_NAME": "?",
"EQUIPMENT_SCANNER_PICKUP": "?",
"EQUIPMENT_SCANNER_DESC": "<style=cIsUtility>Reveal</style> all interactables within 500m for <style=cIsUtility>10 seconds</style>.",
"EQUIPMENT_CRIPPLEWARD_NAME" : "Totem of Bad",
"EQUIPMENT_CRIPPLEWARD_PICKUP" : "You can put 5 of them down now. They're still really bad.",
"EQUIPMENT_CRIPPLEWARD_DESC" : "ALL characters within are <style=cIsUtility>slowed by 50%</style> and have their <style=cIsDamage>armor reduced by 20</style>. Can place up to <style=cIsUtility>5</style>.",
"EQUIPMENT_GATEWAY_NAME" : "Monorail",
"EQUIPMENT_GATEWAY_PICKUP" : "Ever need movement items?",
"EQUIPMENT_GATEWAY_DESC" : "Create a <style=cIsUtility>quantum tunnel</style> of up to <style=cIsUtility>1000m</style> in length. Lasts 30 seconds.",
"EQUIPMENT_TONIC_NAME" : "The Sauce",
"EQUIPMENT_TONIC_PICKUP" : "Become God. <color=#FF7F7F>Chance to become addicted to God's embrace</color>",
"EQUIPMENT_TONIC_DESC" : "Drink the Tonic, gaining a boost for 20 seconds. Increases <style=cIsDamage>damage</style> by <style=cIsDamage>+100%</style>. Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>+70%</style>. Increases <style=cIsDamage>armor</style> by <style=cIsDamage>+20</style>. Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>+50%</style>. Increases <style=cIsHealing>passive health regeneration</style> by <style=cIsHealing>+300%</style>. Increases <style=cIsUtility>movespeed</style> by <style=cIsUtility>+30%</style>.\n\nWhen the Tonic wears off, you have a <style=cIsHealth>20%</style> chance to gain a <style=cIsHealth>Tonic Affliction, reducing all of your stats</style> by <style=cIsHealth>-5%</style> <style=cStack>(-5% per stack)</style>.",
"EQUIPMENT_QUESTVOLATILEBATTERY_NAME" : "The Snack Bar",
"EQUIPMENT_QUESTVOLATILEBATTERY_PICKUP" : "Oh my god! J.C., a <color=#FF7F7F>bomb</color>!",
"EQUIPMENT_CLEANSE_NAME" : "Soap",
"EQUIPMENT_CLEANSE_PICKUP" : "Chance to remove permanent warp.",
"EQUIPMENT_CLEANSE_DESC" : "<style=cIsUtility>Cleanse</style> all negative effects. Includes debuffs, damage over time, and nearby projectiles.",
"EQUIPMENT_FIREBALLDASH_NAME" : "Eg",
"EQUIPMENT_FIREBALLDASH_PICKUP" : "Dragon eg.",
"EQUIPMENT_FIREBALLDASH_DESC" : "Turn into a <style=cIsDamage>draconic fireball</style> for <style=cIsDamage>5</style> seconds. Deal <style=cIsDamage>500% damage</style> on impact. Detonates at the end for <style=cIsDamage>800% damage</style>.",
"EQUIPMENT_GAINARMOR_NAME" : "Suya",
"EQUIPMENT_GAINARMOR_PICKUP" : "<style=cIsHealing>suya..</style>",
"EQUIPMENT_GAINARMOR_DESC" : "Gain <style=cIsDamage>500 armor</style> for <style=cIsUtility>5 seconds.</style>",
"EQUIPMENT_SAWMERANG_NAME": "Shave & A Haircut",
"EQUIPMENT_SAWMERANG_PICKUP": "Gonna take a little off the top.",
"EQUIPMENT_SAWMERANG_DESC": "Throw <style=cIsDamage>three large saw blades</style> that slice through enemies for <style=cIsDamage>3x400%</style> damage. Also deals an additional <style=cIsDamage>3x100% damage per second</style> while <style=cIsDamage>bleeding</style> enemies. Can <style=cIsDamage>strike</style> enemies again on the way back.",
"EQUIPMENT_RECYCLER_NAME": "Do-over",
"EQUIPMENT_RECYCLER_PICKUP": "No! I don't want that!",
"EQUIPMENT_RECYCLER_DESC": "<style=cIsUtility>Transform</style> an Item or Equipment into a different one. <style=cIsUtility>Can only be converted into the same tier one time</style>.",
"EQUIPMENT_LIFESTEALONHIT_NAME": "Literally a Leech",
"EQUIPMENT_LIFESTEALONHIT_PICKUP": "I FEED OFF THE LIFE ENERGY OF OTHERS\r\nGIVE ME MORE",
"EQUIPMENT_LIFESTEALONHIT_DESC": "<style=cIsHealing>Heal</style> for <style=cIsHealing>20%</style> of the <style=cIsDamage>damage</style> you deal. Lasts <style=cIsHealing>8</style> seconds.",
"EQUIPMENT_TEAMWARCRY_NAME": "Drum",
"EQUIPMENT_TEAMWARCRY_PICKUP": "Let me play for you the song of my people...\r\n<style=cIsDamage>[rapid manic drumming]</style>",
"EQUIPMENT_TEAMWARCRY_DESC": "All allies enter a <style=cIsDamage>frenzy</style> for <style=cIsUtility>7</style> seconds. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
"EQUIPMENT_DEATHPROJECTILE_NAME": "Barbie",
"EQUIPMENT_DEATHPROJECTILE_PICKUP": "Barbie can be anything she wants to. Including an effigy of eternal torment.",
"EQUIPMENT_DEATHPROJECTILE_DESC": "Throw a cursed doll out that <style=cIsDamage>triggers</style> any <style=cIsDamage>On-Kill</style> effects you have every <style=cIsUtility>1</style> second for <style=cIsUtility>8</style> seconds.",
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}
}