Actually wait, we can simplify that
Also changing up smoothing a little bit.
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@ -95,17 +95,17 @@ method = pulse
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# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
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# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
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# Or defined by hex code '#xxxxxx' (hex code must be within '').
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# Or defined by hex code '#xxxxxx' (hex code must be within '').
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background = '#1d2021' #bg0_h
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background = '#1d2021' #bg0_h
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foreground = '#d3869b' #purple
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foreground = 'magenta'
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[smoothing]
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[smoothing]
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# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
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# Multiplier for the integral smoothing calculations. Takes values from 0-0.99.
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# Higher values means smoother, but less precise. Set to 0 to disable.
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# Higher values means smoother, but less precise. Set to 0 to disable.
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; integral = 0.7
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; integral = 0.0
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# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
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# Disables or enables the so-called "Monstercat smoothing". Set to 0 to disable.
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; monstercat = 1
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; monstercat = 0
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# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
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# Set gravity multiplier for "drop off". Higher values means bars will drop faster.
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# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
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# Accepts only non-negative values. 0.5 means half gravity, 2 means double. Set to 0 to disable "drop off".
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