Port over quake configs
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desktop-common/.quakespasm/id1/autoexec.cfg
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52
desktop-common/.quakespasm/id1/autoexec.cfg
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// Salt's Quake autoexec.cfg
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// =========================================
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// Base changes
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crosshair 0 // Crosshair is for pussies
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fov 110 // W I D E
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gl_texturemode 3 // Disable texture filtering
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r_lerpmodels 1 // Interpolate animations, except torches and muzzleflashes
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r_lerpmove 1 // Interpolate entity movement
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r_oldwater 0 // Disable old water texture warping animations
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r_particles 2 // Enable square particles
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r_sky_quality 32 // Probably doesn't do much at all, but might improve skies
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r_waterquality 32 // Noticeable improvement at 1440p, least for me
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//scr_clock 1 // Enables ingame timer
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scr_crosshairscale 2 // Makes the crosshair not tiny as hell
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v_gunkick 2 // Interpolates recoil
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// Drop a quick motd
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// Assumes Quakespasm on Linux
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echo ""
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echo " .,o' `o,. "
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echo " ,o8' `8o. "
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echo " o8' `8o "
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echo " o8: ;8o "
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echo ".88 88. "
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echo ":88. ,88: "
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echo "`888 888' "
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echo " 888o `88888' o888 "
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echo " `888o,. `888' .,o888' "
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echo " `8888888888888888888' "
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echo " `888888888888888' "
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echo " `:::8;8;::' "
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echo " 888 "
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echo " `8' "
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echo " `8' "
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echo " | "
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echo ""
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echo "Custom configs loaded from:"
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echo ""
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echo " ~/.quakespasm/id1/autoexec.cfg"
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echo ""
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echo "Site-local changes can be made at:"
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echo ""
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echo " ~/.quakespasm/id1/local.cfg"
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echo ""
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// Execute another config that exists outside of change control, just in case
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exec local.cfg // For site-local changes
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