Doctor up mp1
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@@ -45,8 +45,11 @@ Metroid Prime:
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# You can define additional values between the minimum and maximum values.
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Minimum value is 1
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# Maximum value is 12
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# Maximum value is 12
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8: 50
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8: 25
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12: 0
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9: 50
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10: 25
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11: 10
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12: 1
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random: 0
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random: 0
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random-low: 0
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random-low: 0
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random-high: 0
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random-high: 0
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@@ -59,10 +62,10 @@ Metroid Prime:
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final_bosses:
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final_bosses:
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# Determines the final bosses required to beat the seed. Choose from Meta Ridley, Metroid Prime,
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# Determines the final bosses required to beat the seed. Choose from Meta Ridley, Metroid Prime,
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# both, or neither.
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# both, or neither.
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both: 5
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both: 8
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ridley: 1
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ridley: 1
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prime: 1
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prime: 1
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none: 100
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none: 10
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starting_room:
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starting_room:
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# Determines the starting room of the game. This will change your starting loadout depending on the room.
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# Determines the starting room of the game. This will change your starting loadout depending on the room.
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@@ -70,7 +73,7 @@ Metroid Prime:
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# Safe: Start in rooms that will not require a significant combat challenge to progress from. Without disable_starting_room_bk_prevention enabled, this may assign you a new beam and an item in order to make the seed feasible
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# Safe: Start in rooms that will not require a significant combat challenge to progress from. Without disable_starting_room_bk_prevention enabled, this may assign you a new beam and an item in order to make the seed feasible
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# Buckle Up: Start in rooms that will pose a significant challenge to players with no energy tanks or suit upgrades. Fun for the aspiring masochist (less fun for their friends waiting in BK).
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# Buckle Up: Start in rooms that will pose a significant challenge to players with no energy tanks or suit upgrades. Fun for the aspiring masochist (less fun for their friends waiting in BK).
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normal: 50
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normal: 50
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safe: 10
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safe: 50
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buckle_up: 0
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buckle_up: 0
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combat_logic_difficulty:
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combat_logic_difficulty:
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@@ -83,7 +86,7 @@ Metroid Prime:
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progressive_beam_upgrades:
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progressive_beam_upgrades:
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# If enabled, 3 progressive beam items will be added into the item pool per beam. These unlock the beam itself, charging capabilities, and the associated missile combo.
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# If enabled, 3 progressive beam items will be added into the item pool per beam. These unlock the beam itself, charging capabilities, and the associated missile combo.
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'false': 50
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'false': 50
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'true': 0
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'true': 1
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missile_launcher:
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missile_launcher:
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# If enabled, the missile launcher will be added to the item pool. This will only allow you to use missiles once the missile launcher is found (regardless of missile expansions received).
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# If enabled, the missile launcher will be added to the item pool. This will only allow you to use missiles once the missile launcher is found (regardless of missile expansions received).
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@@ -98,7 +101,7 @@ Metroid Prime:
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randomize_starting_beam:
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randomize_starting_beam:
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# If enabled, the starting beam will be randomized to a random beam that is not the Power Beam.
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# If enabled, the starting beam will be randomized to a random beam that is not the Power Beam.
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'false': 100
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'false': 100
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'true': 10
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'true': 20
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shuffle_scan_visor:
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shuffle_scan_visor:
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# If enabled, the scan visor will be shuffled into the item pool and will need to be found in order to scan dash and open certain locks.
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# If enabled, the scan visor will be shuffled into the item pool and will need to be found in order to scan dash and open certain locks.
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@@ -133,7 +136,7 @@ Metroid Prime:
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elevator_randomization:
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elevator_randomization:
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# Randomizes the elevators between regions.
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# Randomizes the elevators between regions.
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'false': 50
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'false': 50
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'true': 0
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'true': 10
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door_color_randomization:
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door_color_randomization:
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# Determine if/how door colors are randomized.
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# Determine if/how door colors are randomized.
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@@ -243,23 +246,23 @@ Metroid Prime:
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fusion_suit:
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fusion_suit:
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# If enabled, will replace all the suits in game with the Fusion Suit variants (cosmetic only). Suit color randomization will have no effect if this is enabled.
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# If enabled, will replace all the suits in game with the Fusion Suit variants (cosmetic only). Suit color randomization will have no effect if this is enabled.
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'false': 50
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'false': 50
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'true': 0
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'true': 25
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hud_color:
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hud_color:
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# Determines the color of the HUD in the game. Will be overridden if any of the color overrides are greater than 0. Note: Certain colors will change the colors of the beam icons.
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# Determines the color of the HUD in the game. Will be overridden if any of the color overrides are greater than 0. Note: Certain colors will change the colors of the beam icons.
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default: 0
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default: 5
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red: 0
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red: 0
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green: 0
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green: 0
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blue: 0
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blue: 0
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violet: 0
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violet: 50
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yellow: 0
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yellow: 50
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cyan: 0
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cyan: 50
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white: 0
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white: 50
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orange: 50
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orange: 50
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pink: 0
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pink: 0
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lime: 0
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lime: 500
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teal: 0
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teal: 50
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purple: 0
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purple: 50
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hud_color_red:
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hud_color_red:
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# 0 to 255, sets the Red channel of the HUD color.
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# 0 to 255, sets the Red channel of the HUD color.
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@@ -296,8 +299,8 @@ Metroid Prime:
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randomize_suit_colors:
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randomize_suit_colors:
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# Randomize the colors of the suits. Is overridden if any of the color overrides are greater than 0. Note: This is not compatible with the Fusion Suit and will have no effect.
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# Randomize the colors of the suits. Is overridden if any of the color overrides are greater than 0. Note: This is not compatible with the Fusion Suit and will have no effect.
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'false': 50
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'false': 25
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'true': 0
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'true': 50
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power_suit_color:
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power_suit_color:
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# Override the color of the Power Suit using an index from the game's color wheel.
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# Override the color of the Power Suit using an index from the game's color wheel.
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