Doctor up mp1

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2026-04-18 16:20:11 -05:00
parent 4ffa24ad0d
commit 88429d5d2a

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@@ -45,8 +45,11 @@ Metroid Prime:
# You can define additional values between the minimum and maximum values. # You can define additional values between the minimum and maximum values.
# Minimum value is 1 # Minimum value is 1
# Maximum value is 12 # Maximum value is 12
8: 50 8: 25
12: 0 9: 50
10: 25
11: 10
12: 1
random: 0 random: 0
random-low: 0 random-low: 0
random-high: 0 random-high: 0
@@ -59,10 +62,10 @@ Metroid Prime:
final_bosses: final_bosses:
# Determines the final bosses required to beat the seed. Choose from Meta Ridley, Metroid Prime, # Determines the final bosses required to beat the seed. Choose from Meta Ridley, Metroid Prime,
# both, or neither. # both, or neither.
both: 5 both: 8
ridley: 1 ridley: 1
prime: 1 prime: 1
none: 100 none: 10
starting_room: starting_room:
# Determines the starting room of the game. This will change your starting loadout depending on the room. # Determines the starting room of the game. This will change your starting loadout depending on the room.
@@ -70,7 +73,7 @@ Metroid Prime:
# Safe: Start in rooms that will not require a significant combat challenge to progress from. Without disable_starting_room_bk_prevention enabled, this may assign you a new beam and an item in order to make the seed feasible # Safe: Start in rooms that will not require a significant combat challenge to progress from. Without disable_starting_room_bk_prevention enabled, this may assign you a new beam and an item in order to make the seed feasible
# Buckle Up: Start in rooms that will pose a significant challenge to players with no energy tanks or suit upgrades. Fun for the aspiring masochist (less fun for their friends waiting in BK). # Buckle Up: Start in rooms that will pose a significant challenge to players with no energy tanks or suit upgrades. Fun for the aspiring masochist (less fun for their friends waiting in BK).
normal: 50 normal: 50
safe: 10 safe: 50
buckle_up: 0 buckle_up: 0
combat_logic_difficulty: combat_logic_difficulty:
@@ -83,7 +86,7 @@ Metroid Prime:
progressive_beam_upgrades: progressive_beam_upgrades:
# If enabled, 3 progressive beam items will be added into the item pool per beam. These unlock the beam itself, charging capabilities, and the associated missile combo. # If enabled, 3 progressive beam items will be added into the item pool per beam. These unlock the beam itself, charging capabilities, and the associated missile combo.
'false': 50 'false': 50
'true': 0 'true': 1
missile_launcher: missile_launcher:
# If enabled, the missile launcher will be added to the item pool. This will only allow you to use missiles once the missile launcher is found (regardless of missile expansions received). # If enabled, the missile launcher will be added to the item pool. This will only allow you to use missiles once the missile launcher is found (regardless of missile expansions received).
@@ -98,7 +101,7 @@ Metroid Prime:
randomize_starting_beam: randomize_starting_beam:
# If enabled, the starting beam will be randomized to a random beam that is not the Power Beam. # If enabled, the starting beam will be randomized to a random beam that is not the Power Beam.
'false': 100 'false': 100
'true': 10 'true': 20
shuffle_scan_visor: shuffle_scan_visor:
# If enabled, the scan visor will be shuffled into the item pool and will need to be found in order to scan dash and open certain locks. # If enabled, the scan visor will be shuffled into the item pool and will need to be found in order to scan dash and open certain locks.
@@ -133,7 +136,7 @@ Metroid Prime:
elevator_randomization: elevator_randomization:
# Randomizes the elevators between regions. # Randomizes the elevators between regions.
'false': 50 'false': 50
'true': 0 'true': 10
door_color_randomization: door_color_randomization:
# Determine if/how door colors are randomized. # Determine if/how door colors are randomized.
@@ -243,23 +246,23 @@ Metroid Prime:
fusion_suit: fusion_suit:
# If enabled, will replace all the suits in game with the Fusion Suit variants (cosmetic only). Suit color randomization will have no effect if this is enabled. # If enabled, will replace all the suits in game with the Fusion Suit variants (cosmetic only). Suit color randomization will have no effect if this is enabled.
'false': 50 'false': 50
'true': 0 'true': 25
hud_color: hud_color:
# Determines the color of the HUD in the game. Will be overridden if any of the color overrides are greater than 0. Note: Certain colors will change the colors of the beam icons. # Determines the color of the HUD in the game. Will be overridden if any of the color overrides are greater than 0. Note: Certain colors will change the colors of the beam icons.
default: 0 default: 5
red: 0 red: 0
green: 0 green: 0
blue: 0 blue: 0
violet: 0 violet: 50
yellow: 0 yellow: 50
cyan: 0 cyan: 50
white: 0 white: 50
orange: 50 orange: 50
pink: 0 pink: 0
lime: 0 lime: 500
teal: 0 teal: 50
purple: 0 purple: 50
hud_color_red: hud_color_red:
# 0 to 255, sets the Red channel of the HUD color. # 0 to 255, sets the Red channel of the HUD color.
@@ -296,8 +299,8 @@ Metroid Prime:
randomize_suit_colors: randomize_suit_colors:
# Randomize the colors of the suits. Is overridden if any of the color overrides are greater than 0. Note: This is not compatible with the Fusion Suit and will have no effect. # Randomize the colors of the suits. Is overridden if any of the color overrides are greater than 0. Note: This is not compatible with the Fusion Suit and will have no effect.
'false': 50 'false': 25
'true': 0 'true': 50
power_suit_color: power_suit_color:
# Override the color of the Power Suit using an index from the game's color wheel. # Override the color of the Power Suit using an index from the game's color wheel.