diff --git a/mp1/salt-prime1.yaml b/mp1/salt-prime1.yaml index ea6beb6..05db6c5 100755 --- a/mp1/salt-prime1.yaml +++ b/mp1/salt-prime1.yaml @@ -45,8 +45,11 @@ Metroid Prime: # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 12 - 8: 50 - 12: 0 + 8: 25 + 9: 50 + 10: 25 + 11: 10 + 12: 1 random: 0 random-low: 0 random-high: 0 @@ -59,10 +62,10 @@ Metroid Prime: final_bosses: # Determines the final bosses required to beat the seed. Choose from Meta Ridley, Metroid Prime, # both, or neither. - both: 5 + both: 8 ridley: 1 prime: 1 - none: 100 + none: 10 starting_room: # Determines the starting room of the game. This will change your starting loadout depending on the room. @@ -70,7 +73,7 @@ Metroid Prime: # Safe: Start in rooms that will not require a significant combat challenge to progress from. Without disable_starting_room_bk_prevention enabled, this may assign you a new beam and an item in order to make the seed feasible # Buckle Up: Start in rooms that will pose a significant challenge to players with no energy tanks or suit upgrades. Fun for the aspiring masochist (less fun for their friends waiting in BK). normal: 50 - safe: 10 + safe: 50 buckle_up: 0 combat_logic_difficulty: @@ -83,7 +86,7 @@ Metroid Prime: progressive_beam_upgrades: # If enabled, 3 progressive beam items will be added into the item pool per beam. These unlock the beam itself, charging capabilities, and the associated missile combo. 'false': 50 - 'true': 0 + 'true': 1 missile_launcher: # If enabled, the missile launcher will be added to the item pool. This will only allow you to use missiles once the missile launcher is found (regardless of missile expansions received). @@ -98,7 +101,7 @@ Metroid Prime: randomize_starting_beam: # If enabled, the starting beam will be randomized to a random beam that is not the Power Beam. 'false': 100 - 'true': 10 + 'true': 20 shuffle_scan_visor: # If enabled, the scan visor will be shuffled into the item pool and will need to be found in order to scan dash and open certain locks. @@ -133,7 +136,7 @@ Metroid Prime: elevator_randomization: # Randomizes the elevators between regions. 'false': 50 - 'true': 0 + 'true': 10 door_color_randomization: # Determine if/how door colors are randomized. @@ -243,23 +246,23 @@ Metroid Prime: fusion_suit: # If enabled, will replace all the suits in game with the Fusion Suit variants (cosmetic only). Suit color randomization will have no effect if this is enabled. 'false': 50 - 'true': 0 + 'true': 25 hud_color: # Determines the color of the HUD in the game. Will be overridden if any of the color overrides are greater than 0. Note: Certain colors will change the colors of the beam icons. - default: 0 + default: 5 red: 0 green: 0 blue: 0 - violet: 0 - yellow: 0 - cyan: 0 - white: 0 + violet: 50 + yellow: 50 + cyan: 50 + white: 50 orange: 50 pink: 0 - lime: 0 - teal: 0 - purple: 0 + lime: 500 + teal: 50 + purple: 50 hud_color_red: # 0 to 255, sets the Red channel of the HUD color. @@ -296,8 +299,8 @@ Metroid Prime: randomize_suit_colors: # Randomize the colors of the suits. Is overridden if any of the color overrides are greater than 0. Note: This is not compatible with the Fusion Suit and will have no effect. - 'false': 50 - 'true': 0 + 'false': 25 + 'true': 50 power_suit_color: # Override the color of the Power Suit using an index from the game's color wheel.