Update config.lua
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@ -13,7 +13,7 @@ config.difficulty = 0
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-- The world time used for a newly created world
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config.defaultTimeTable = { year = 427, month = 7, day = 16, hour = 9,
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daysPassed = 1, timeScale = 30 }
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daysPassed = 1, dayTimeScale = 30, nightTimeScale = 40 }
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-- The chat window instructions that show up when players join the server
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config.chatWindowInstructions = "Use " .. color.Yellow .. "Y" .. color.White .. " by default to chat or change it" ..
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@ -23,6 +23,11 @@ config.chatWindowInstructions = "Use " .. color.Yellow .. "Y" .. color.White ..
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-- Whether the world time should continue passing when there are no players on the server
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config.passTimeWhenEmpty = false
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-- The hours at which night is regarded as starting and ending, used to pass time differently
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-- when it's night
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config.nightStartHour = 20
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config.nightEndHour = 6
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-- Whether players should be allowed to use the ingame tilde (~) console by default
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config.allowConsole = false
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@ -57,7 +62,7 @@ config.shareBounty = false
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config.shareReputation = false
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-- Whether map exploration should be shared across players on the server or not
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config.shareMapExploration = true
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config.shareMapExploration = false
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-- Whether ingame videos should be played for other players when triggered by one player
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config.shareVideos = true
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@ -117,12 +122,12 @@ config.deathTime = 5
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config.deathPenaltyJailDays = 5
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-- Whether players' bounties are reset to 0 after dying
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config.bountyResetOnDeath = false
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config.bountyResetOnDeath = true
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-- Whether players spend time in jail proportional to their bounty after dying
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-- Note: If deathPenaltyJailDays is also enabled, that penalty will be added to
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-- this one
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config.bountyDeathPenalty = false
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config.bountyDeathPenalty = true
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-- Whether players should be allowed to use the /suicide command
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config.allowSuicideCommand = true
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@ -274,12 +279,12 @@ config.cellPacketTypes = { "delete", "place", "spawn", "lock", "trap", "scale",
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"container", "equipment", "ai", "death", "actorList", "position", "statsDynamic", "cellChangeTo",
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"cellChangeFrom" }
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-- Whether the server should enforce that all clients connect with a specific list of plugins
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-- Whether the server should enforce that all clients connect with a specific list of data files
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-- defined in data/requiredDataFiles.json
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-- Warning: Only set this to false if you trust the people connecting and are sure they know
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-- what they're doing. Otherwise, you risk getting corrupt server data from
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-- their usage of unshared plugins.
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config.enforcePlugins = true
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config.enforceDataFiles = true
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-- Whether the server should avoid crashing when Lua script errors occur
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-- Warning: Only set this to true if you want to have a highly experimental server where
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@ -293,7 +298,7 @@ config.databaseType = "json"
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-- The location of the database file
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-- Note: Not applicable when using json
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config.databasePath = tes3mp.GetModDir() .. "/database.db" -- Path where database is stored
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config.databasePath = tes3mp.GetDataPath() .. "/database.db" -- Path where database is stored
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-- Disallow players from including the following in their own names or the names of their custom items
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-- Note: Unfortunately, these are based on real names that trolls have been using on servers
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