Template out config.lua, too
This commit is contained in:
parent
1b7961546e
commit
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@ -57,6 +57,7 @@
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dest: "{{ tes3mp.dest }}/{{ tes3mp.name }}/TES3MP-server/{{ item.dest }}"
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loop:
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- { src: "tes3mp-server-default.cfg", dest: "tes3mp-server-default.cfg" }
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- { src: "config.lua", dest: "CoreScripts/scripts/config.lua" }
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notify: "restart tes3mp {{ tes3mp.name }}"
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become: yes
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become_user: tes3mp
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326
roles/tes3mp/templates/config.lua
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326
roles/tes3mp/templates/config.lua
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config = {}
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-- The game mode displayed for this server in the server browser
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config.gameMode = "Default"
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-- Time to login, in seconds
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config.loginTime = 60
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-- The difficulty level used by default
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-- Note: In OpenMW, the difficulty slider goes between -100 and 100, with 0 as the default,
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-- though you can use any integer value here
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config.difficulty = 0
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-- The world time used for a newly created world
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config.defaultTimeTable = { year = 427, month = 7, day = 16, hour = 9,
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daysPassed = 1, timeScale = 30 }
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-- The chat window instructions that show up when players join the server
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config.chatWindowInstructions = "Use " .. color.Yellow .. "Y" .. color.White .. " by default to chat or change it" ..
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" from your client config. Type in " .. color.Yellow .. "/help" .. color.White .. " to see the commands" ..
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" available to you. Use " .. color.Yellow .. "F2" .. color.White .. " by default to hide the chat window.\n"
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-- Whether the world time should continue passing when there are no players on the server
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config.passTimeWhenEmpty = false
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-- Whether players should be allowed to use the ingame tilde (~) console by default
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config.allowConsole = false
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-- Whether players should be allowed to rest in bed by default
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config.allowBedRest = true
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-- Whether players should be allowed to rest in the wilderness by default
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config.allowWildernessRest = true
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-- Whether players should be allowed to wait by default
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config.allowWait = true
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-- Whether journal entries should be shared across the players on the server or not
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config.shareJournal = true
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-- Whether faction ranks should be shared across the players on the server or not
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config.shareFactionRanks = false
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-- Whether faction expulsion should be shared across the players on the server or not
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config.shareFactionExpulsion = false
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-- Whether faction reputation should be shared across the players on the server or not
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config.shareFactionReputation = false
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-- Whether dialogue topics should be shared across the players on the server or not
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config.shareTopics = true
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-- Whether crime bounties should be shared across players on the server or not
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config.shareBounty = false
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-- Whether reputation should be shared across players on the server or not
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config.shareReputation = false
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-- Whether map exploration should be shared across players on the server or not
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config.shareMapExploration = true
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-- Whether ingame videos should be played for other players when triggered by one player
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config.shareVideos = true
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-- The cell that newly created players are teleported to
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config.defaultSpawnCell = "-3, -2"
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-- The X, Y and Z position that newly created players are teleported to
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config.defaultSpawnPos = {-23894.0, -15079.0, 505}
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-- The X and Z rotation that newly created players are assigned
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config.defaultSpawnRot = {0, 1.2}
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-- The cell that players respawn in, unless overridden below by other respawn options
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config.defaultRespawnCell = "Balmora, Temple"
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-- The X, Y and Z position that players respawn in
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config.defaultRespawnPos = {4700.5673828125, 3874.7416992188, 14758.990234375}
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-- The X and Z rotation that respawned players are assigned
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config.defaultRespawnRot = {0.25314688682556, 1.570611000061}
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-- Whether the default respawn location should be ignored in favor of respawning the
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-- player at the nearest Imperial shrine
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config.respawnAtImperialShrine = true
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-- Whether the default respawn location should be ignored in favor of respawning the
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-- player at the nearest Tribunal temple
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-- Note: When both this and the Imperial shrine option are enabled, there is a 50%
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-- chance of the player being respawned at either
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config.respawnAtTribunalTemple = true
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-- The maximum value that any attribute except Speed is allowed to have
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config.maxAttributeValue = 200
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-- The maximum value that Speed is allowed to have
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-- Note: Speed is given special treatment because of the Boots of Blinding Speed
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config.maxSpeedValue = 365
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-- The maximum value that any skill except Acrobatics is allowed to have
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config.maxSkillValue = 200
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-- The maximum value that Acrobatics is allowed to have
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-- Note: Acrobatics is given special treatment because of the Scroll of Icarian Flight
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config.maxAcrobaticsValue = 1200
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-- The refIds of items that players are not allowed to equip for balancing reasons
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config.bannedEquipmentItems = { "helseth's ring" }
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-- Whether players should respawn when dying
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config.playersRespawn = true
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-- Time to stay dead before being respawned, in seconds
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config.deathTime = 5
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-- The number of days spent in jail as a penalty for dying, when respawning
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config.deathPenaltyJailDays = 5
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-- Whether players' bounties are reset to 0 after dying
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config.bountyResetOnDeath = false
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-- Whether players spend time in jail proportional to their bounty after dying
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-- Note: If deathPenaltyJailDays is also enabled, that penalty will be added to
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-- this one
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config.bountyDeathPenalty = false
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-- Whether players should be allowed to use the /suicide command
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config.allowSuicideCommand = true
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-- Whether players should be allowed to use the /fixme command
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config.allowFixmeCommand = true
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-- How many seconds need to pass between uses of the /fixme command by a player
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config.fixmeInterval = 30
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-- The colors used for different ranks on the server
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config.rankColors = { serverOwner = color.Orange, admin = color.Red, moderator = color.Green }
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-- Which numerical IDs should be used by custom menus implemented in the Lua scripts,
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-- to prevent other menu inputs from being taken into account for them
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config.customMenuIds = { menuHelper = 9001, confiscate = 9002, recordPrint = 9003 }
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-- The menu files that should be loaded for menuHelper, from the scripts/menu subfolder
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config.menuHelperFiles = { "help", "defaultCrafting", "advancedExample" }
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-- What the difference in ping needs to be in favor of a new arrival to a cell or region
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-- compared to that cell or region's current player authority for the new arrival to become
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-- the authority there
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-- Note: Setting this too low will lead to constant authority changes which cause more lag
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config.pingDifferenceRequiredForAuthority = 40
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-- The log level enforced on clients by default, determining how much debug information
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-- is displayed in their debug window and logs
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-- Note 1: Set this to -1 to allow clients to use whatever log level they have set in
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-- their client settings
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-- Note 2: If you set this to 0 or 1, clients will be able to read about the movements
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-- and actions of other players that they would otherwise not know about,
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-- while also incurring a framerate loss on highly populated servers
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config.enforcedLogLevel = -1
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-- The physics framerate used by default
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-- Note: In OpenMW, the physics framerate is 60 by default, but TES3MP has slightly higher
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-- system requirements that make a default of 30 more appropriate.
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config.physicsFramerate = 30
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-- Whether players are allowed to interact with containers located in unloaded cells.
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config.allowOnContainerForUnloadedCells = false
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-- Whether players should collide with other actors
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config.enablePlayerCollision = true
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-- Whether actors should collide with other actors
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config.enableActorCollision = true
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-- Whether placed objects should collide with actors
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config.enablePlacedObjectCollision = false
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-- Enforce collision for certain placed object refIds even when enablePlacedObjectCollision
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-- is false
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config.enforcedCollisionRefIds = { "misc_uni_pillow_01", "misc_uni_pillow_02" }
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-- Whether placed object collision (when turned on) resembles actor collision, in that it
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-- prevents players from standing on top of the placed objects without slipping
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config.useActorCollisionForPlacedObjects = false
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-- Prevent certain object refIds from being deleted as a result of player-sent packets
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config.disallowedDeleteRefIds = { "m'aiq" }
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-- Prevent certain object refIds from being placed or spawned as a result of player-sent packets
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config.disallowedCreateRefIds = {}
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-- Prevent certain object refIds from being locked or unlocked as a result of player-sent packets
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config.disallowedLockRefIds = {}
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-- Prevent certain object refIds from being trapped or untrapped as a result of player-sent packets
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config.disallowedTrapRefIds = {}
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-- Prevent certain object refIds from being enabled or disabled as a result of player-sent packets
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config.disallowedStateRefIds = {}
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-- Prevent object scales from being set this high
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config.maximumObjectScale = 20
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-- The prefix used for automatically generated record IDs
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-- Note 1: Records with automatically generated IDs get erased when there are no more instances of
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-- them in player inventories/spellbooks or in cells
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-- Note 2: By default, records created through regular gameplay (i.e. player-created spells, potions,
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-- enchantments and enchanted items) use automatically generated record IDs, as do records created
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-- via the /createrecord command when no ID is specified there
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config.generatedRecordIdPrefix = "$custom"
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-- The types of record stores used on this server in the order in which they should be loaded for
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-- players, with the correct order ensuring that enchantments are loaded before items that might be
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-- using those enchantments or ensuring that NPCs are loaded after the items they might have in their
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-- inventories
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config.recordStoreLoadOrder = { "spell", "potion", "enchantment", "armor", "book", "clothing", "weapon",
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"miscellaneous", "creature", "npc" }
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-- The types of records that can be enchanted and therefore have links to enchantment records
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config.enchantableRecordTypes = { "armor", "book", "clothing", "weapon" }
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-- The types of records that can be stored by players and therefore have links to players,
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-- listed in the order in which they should be loaded
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config.carriableRecordTypes = { "spell", "potion", "armor", "book", "clothing", "weapon", "miscellaneous" }
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-- The settings which are accepted as input for different record types when using /storerecord
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config.validRecordSettings = {
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armor = { "baseId", "id", "name", "model", "icon", "script", "enchantmentId", "enchantmentCharge",
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"subtype", "weight", "value", "health", "armorRating" },
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book = { "baseId", "id", "name", "model", "icon", "script", "enchantmentId", "enchantmentCharge",
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"text", "weight", "value", "scrollState", "skillId" },
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clothing = { "baseId", "id", "name", "model", "icon", "script", "enchantmentId", "enchantmentCharge",
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"subtype", "weight", "value" },
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creature = { "baseId", "id", "name", "model", "script", "subtype", "level", "health", "magicka",
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"fatigue", "aiFight", "flags" },
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enchantment = { "baseId", "id", "subtype", "cost", "charge", "autoCalc", "effects" },
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miscellaneous = { "baseId", "id", "name", "model", "icon", "script", "weight", "value", "keyState" },
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npc = { "baseId", "inventoryBaseId", "id", "name", "script", "flags", "gender", "race", "model", "hair",
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"head", "class", "faction", "level", "health", "magicka", "fatigue", "aiFight", "autoCalc" },
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potion = { "baseId", "id", "name", "model", "icon", "script", "weight", "value", "autoCalc" },
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spell = { "baseId", "id", "name", "subtype", "cost", "flags", "effects" },
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weapon = { "baseId", "id", "name", "model", "icon", "script", "enchantmentId", "enchantmentCharge",
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"subtype", "weight", "value", "health", "speed", "reach", "damageChop", "damageSlash", "damageThrust",
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"flags" }
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}
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-- The settings which need to be provided when creating a new record that isn't based at all
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-- on an existing one, i.e. a new record that is missing a baseId
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config.requiredRecordSettings = {
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armor = { "name", "model" },
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book = { "name", "model" },
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clothing = { "name", "model" },
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creature = { "name", "model" },
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enchantment = {},
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miscellaneous = { "name", "model" },
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npc = { "name", "race", "class" },
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potion = { "name", "model" },
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spell = { "name" },
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weapon = { "name", "model" }
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}
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-- The record type settings whose input should be converted to numerical values when using /storerecord
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config.numericalRecordSettings = { "subtype", "weight", "value", "cost", "charge", "health", "armorRating",
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"speed", "reach", "level", "magicka", "fatigue", "aiFight", "autoCalc", "gender", "flags", "enchantmentCharge" }
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-- The record type settings whose input should be converted to booleans when using /storerecord
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config.booleanRecordSettings = { "scrollState", "keyState" }
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-- The record type settings whose input should be converted to tables with a min and a max numerical value
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config.minMaxRecordSettings = { "damageChop", "damageSlash", "damageThrust" }
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-- The types of object and actor packets stored in cell data
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config.cellPacketTypes = { "delete", "place", "spawn", "lock", "trap", "scale", "state", "doorState",
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"container", "equipment", "ai", "death", "actorList", "position", "statsDynamic", "cellChangeTo",
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"cellChangeFrom" }
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-- Whether the server should enforce that all clients connect with a specific list of plugins
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-- defined in data/requiredDataFiles.json
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-- Warning: Only set this to false if you trust the people connecting and are sure they know
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-- what they're doing. Otherwise, you risk getting corrupt server data from
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-- their usage of unshared plugins.
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config.enforcePlugins = true
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-- Whether the server should avoid crashing when Lua script errors occur
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-- Warning: Only set this to true if you want to have a highly experimental server where
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-- important data can potentially stay unloaded or get overwritten
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config.ignoreScriptErrors = false
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-- The type of database or data format used by the server
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-- Valid values: json, sqlite3
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-- Note: The latter is only partially implemented as of now
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config.databaseType = "json"
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-- The location of the database file
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-- Note: Not applicable when using json
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config.databasePath = tes3mp.GetModDir() .. "/database.db" -- Path where database is stored
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-- Disallow players from including the following in their own names or the names of their custom items
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-- Note: Unfortunately, these are based on real names that trolls have been using on servers
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config.disallowedNameStrings = { "bitch", "blowjob", "blow job", "cocksuck", "cunt", "ejaculat",
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"faggot", "fellatio", "fuck", "gas the ", "Hitler", "jizz", "nigga", "nigger", "smegma", "vagina", "whore" }
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-- The order in which table keys should be saved to JSON files
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config.playerKeyOrder = { "login", "settings", "character", "customClass", "location", "stats",
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"fame", "shapeshift", "attributes", "attributeSkillIncreases", "skills", "skillProgress",
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"recordLinks", "equipment", "inventory", "spellbook", "books", "factionRanks", "factionReputation",
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"factionExpulsion", "mapExplored", "ipAddresses", "customVariables", "admin", "difficulty",
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"enforcedLogLevel", "physicsFramerate", "consoleAllowed", "bedRestAllowed",
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"wildernessRestAllowed", "waitAllowed", "gender", "race", "head", "hair", "class", "birthsign",
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"cell", "posX", "posY", "posZ", "rotX", "rotZ", "healthBase", "healthCurrent", "magickaBase",
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"magickaCurrent", "fatigueBase", "fatigueCurrent" }
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config.cellKeyOrder = { "packets", "entry", "lastVisit", "recordLinks", "objectData", "refId", "count",
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"charge", "enchantmentCharge", "location", "actorList", "ai", "summon", "stats", "cellChangeFrom",
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"cellChangeTo", "container", "death", "delete", "doorState", "equipment", "inventory", "lock",
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"place", "position", "scale", "spawn", "state", "statsDynamic", "trap" }
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config.recordstoreKeyOrder = { "general", "permanentRecords", "generatedRecords", "recordLinks",
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"id", "baseId", "name", "subtype", "gender", "race", "hair", "head", "class", "faction", "cost",
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"value", "charge", "weight", "autoCalc", "flags", "icon", "model", "script", "attribute", "skill",
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"rangeType", "area", "duration", "magnitudeMax", "magnitudeMin", "effects", "players", "cells", "global" }
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config.worldKeyOrder = { "general", "time", "topics", "kills", "journal", "customVariables", "type",
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"index", "quest", "actorRefId", "year", "month", "day", "hour", "daysPassed", "timeScale" }
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return config
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