116 lines
3.6 KiB
Markdown
116 lines
3.6 KiB
Markdown
# MomentumGPS
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Cyberpunk 2077 RED4ext plugin that improves player GPS routing by penalizing
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short-segment churn in the native GPS solver. The validated default pushes the
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GPS toward smoother, higher-momentum driving corridors without globally forcing
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every route onto highways.
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## Current Status
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Working RED4ext plugin, validated in-game.
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- Route scoring patch: enabled.
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- Current fixed ordinary-edge penalty: `80.0`.
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- Live tuning: removed from the release build.
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- Highway multiplier/class weighting experiments: not part of the playable
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default.
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The active package is a RED4ext plugin only:
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```text
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red4ext/plugins/MomentumGPS/MomentumGPS.dll
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red4ext/plugins/MomentumGPS/README.txt
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```
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## What It Patches
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Reverse engineering found the player GPS route search loop around the native
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solver relaxation cluster. The useful patch surface is not the script-facing
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`RunGPSQuery`/`UpdateGPSQuery` helpers and not generated traffic `maxSpeed`
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fields. The playable hook patches the two ordinary adjacency expansion sites
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feeding the native relax/update routine at `0x40ba58`.
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The plugin adds a fixed cost to ordinary edge expansion. In practice, this makes
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many tiny street segments and repeated 90-degree stair-steps less attractive,
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while still allowing local roads when they are the right path.
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This is an inline native patch against tested Cyberpunk 2077 executable RVAs. A
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future game update may require fresh verification.
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## Validation Summary
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The default `80.0` penalty was selected after live A/B testing:
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- `0.0`: vanilla behavior; visibly stair-stepped in highlighted routes.
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- `40.0`: partial improvement, but still missed useful smoother corridors.
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- `80.0`: best observed result; selected smoother high-speed corridors and
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passed drive testing.
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- `160.0`: too high; caused bad hairpins/local access and one fallback-style
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route.
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Drive validation at `80.0`:
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- The Dogtown route used a smoother highway corridor and drove cleanly at high
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speed.
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- Live minimap recalculation still worked after a deliberate detour.
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- Claire/Westbrook route also drove cleanly; one blind hill/ramp surprise was
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driver unfamiliarity, not a route failure.
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See [docs/gps-momentum-field-tests.md](docs/gps-momentum-field-tests.md) for
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the detailed test notes, screenshots, and log references.
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## Build
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Build in the Fedora toolbox:
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```bash
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toolbox run -c 2077 ./tools/build_red4ext_shim.sh
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```
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This writes:
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```text
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build/red4ext/MomentumGPS-mingw64/MomentumGPS.dll
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```
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## Install Locally
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Only install while the game is cold.
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```bash
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toolbox run -c 2077 ./tools/install_red4ext_shim.sh
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```
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The install script builds the DLL and installs it into the Flatpak Steam
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Cyberpunk 2077 folder. Override the game directory with
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`CYBERPUNK2077_GAME_DIR` if needed.
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## Package
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Create a redistributable RED4ext zip:
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```bash
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toolbox run -c 2077 ./tools/package_red4ext_mod.sh
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```
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The package is written under `dist/` and contains the `red4ext/` folder layout
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expected by the game.
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## Repository Notes
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This repository also contains older experiments and reverse-engineering tools:
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- REDmod/archive traffic resource patchers.
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- Traffic lane and connection probability patchers.
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- Static disassembly helpers.
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- RED4ext logging probes.
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- Earlier live-tuning helpers and presets.
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Those tools are retained because they explain the route-finding system and
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document failed approaches, but they are not part of the current playable
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package. The important debriefs are:
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- [docs/traffic-system-debrief.md](docs/traffic-system-debrief.md)
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- [docs/red4ext-logging-shim.md](docs/red4ext-logging-shim.md)
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- [docs/gps-routing-research.md](docs/gps-routing-research.md)
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