409 lines
37 KiB
Plaintext
Executable File
409 lines
37 KiB
Plaintext
Executable File
{
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strings:
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{
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"ITEM_PICKUP_CONTEXT" : "Yoink {0}",
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"EQUIPMENT_PICKUP_CONTEXT" : "Yeet {0}",
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"EQUIPMENT_SWAP_CONTEXT" : "Yeet something for {0}",
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"ITEM_CLOVER_NAME": "Sundae",
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"ITEM_CLOVER_PICKUP": "\"Easy like Sunday <style=cIsUtility>moooooooorning...</style>\"",
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"ITEM_CLOVER_DESC": "All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style>times for a <style=cIsUtility>favorable outcome</style>.",
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"ITEM_SYRINGE_NAME": "Sleezy German Medicine",
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"ITEM_SYRINGE_PICKUP": "Let's watch Steve eat meth chocolate.",
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"ITEM_SYRINGE_DESC": "Increases <style=cIsDamage>attack speed</style> by <style=cIsDamage>15% <style=cStack>(+15% per stack)</style></style>.",
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"ITEM_BEAR_NAME": "You Can't Shoot Me",
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"ITEM_BEAR_PICKUP": "Oh fuck he shot me.",
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"ITEM_BEAR_DESC": "<style=cIsHealing>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsHealing>block</style> incoming damage. <style=cIsUtility>Unaffected by luck</style>.",
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"ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
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"ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
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"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
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"ITEM_MISSILE_NAME": "Meatball",
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"ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
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"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
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"ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
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"ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"",
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"ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a <style=cIsDamage>lava pillar</style> in a <style=cIsDamage>12m</style> <style=cStack>(+2.4m per stack)</style> radius for <style=cIsDamage>350%</style> <style=cStack>(+280% per stack)</style> base damage.",
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"ITEM_DAGGER_NAME": "Knoife",
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"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
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"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
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"ITEM_TOOTH_NAME": "Gramma's Dentures",
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"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
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"ITEM_TOOTH_DESC": "Killing an enemy spawns a <style=cIsHealing>healing orb</style> that heals for <style=cIsHealing>8</style> plus an additional <style=cIsHealing>2% <style=cStack>(+2% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
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"ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
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"ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
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"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
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"ITEM_HOOF_NAME": "<style=cMono>LEG</style>",
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"ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
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"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",
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"ITEM_FEATHER_NAME": "Bird Hair",
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"ITEM_FEATHER_PICKUP": "I'm sorry.",
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"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
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"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
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"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they called Johnny Guitar.",
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"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
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"ITEM_SEED_NAME": "Magic Pecan",
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"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
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"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
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"ITEM_ICICLE_NAME": "Elsa",
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"ITEM_ICICLE_PICKUP": "Do you want to build a snowman? It doesn't have to be a good item.",
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"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
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"ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
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"ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>",
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"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
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"ITEM_MUSHROOM_NAME": "Bungus",
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"ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.",
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"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",
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"ITEM_CROWBAR_NAME": "Hit Me Once",
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"ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.",
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"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
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"ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
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"ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
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"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
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"ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n",
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"ITEM_BLEEDONHIT_NAME": "Stabe",
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"ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.",
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"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
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"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
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"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
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"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
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"ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
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"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
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"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
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"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
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"ITEM_WARDONLEVEL_NAME": "Motiviational Cat Poster",
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"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
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"ITEM_WARDONLEVEL_DESC": "On <style=cIsUtility>level up</style> or starting the <style=cIsUtility>Teleporter event</style>, drop a banner that strengthens all allies within <style=cIsUtility>16m</style> <style=cStack>(+8m per stack)</style>. Raise <style=cIsDamage>attack</style> and <style=cIsUtility>movement speed</style> by <style=cIsDamage>30%</style>.",
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"ITEM_WARCRYONMULTIKILL_NAME": "Angery Shoulder",
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"ITEM_WARCRYONMULTIKILL_PICKUP": "\"Triple kill!\"",
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"ITEM_WARCRYONMULTIKILL_DESC": "<style=cIsDamage>Killing 3 enemies</style> within <style=cIsDamage>1</style> second sends you into a <style=cIsDamage>frenzy</style> for <style=cIsDamage>6s</style> <style=cStack>(+4s per stack)</style>. Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>50%</style> and <style=cIsDamage>attack speed</style> by <style=cIsDamage>100%</style>.",
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"ITEM_PHASING_NAME": "You Can't See Me",
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"ITEM_PHASING_PICKUP": "Oh fuck he saw me.",
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"ITEM_PHASING_DESC": "Chance on taking damage to gain <style=cIsUtility>40% movement speed</style> and <style=cIsUtility>invisibility</style> for <style=cIsUtility>3s</style> <style=cStack>(+1.5s per stack)</style>. Chance increases the more damage you take.",
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"ITEM_HEALONCRIT_NAME": "Time to Farm",
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"ITEM_HEALONCRIT_PICKUP": "Craft a hoe. <color=#FFFF00>Taken!</color>",
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"ITEM_HEALONCRIT_DESC": "Gain <style=cIsDamage>5% critical chance</style>. <style=cIsDamage>Critical strikes</style> <style=cIsHealing>heal</style> for <style=cIsHealing>8</style> <style=cStack>(+4 per stack)</style> <style=cIsHealing>health</style>.",
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"ITEM_HEALWHILESAFE_NAME": "Gary",
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"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
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"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
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"ITEM_JUMPBOOST_NAME": "Tweet",
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"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
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"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
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"ITEM_PERSONALSHIELD_NAME": "Blue Health",
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"ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
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"ITEM_PERSONALSHIELD_DESC": "Gain a <style=cIsHealing>shield</style> equal to <style=cIsHealing>8%</style> <style=cStack>(+8% per stack)</style> of your maximum health. Recharges outside of danger.",
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"ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
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"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
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"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
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"ITEM_MEDKIT_NAME": "Patch Me Up",
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"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
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"ITEM_MEDKIT_DESC": "2 seconds after getting hurt, <style=cIsHealing>heal</style> for <style=cIsHealing>20</style> plus an additional <style=cIsHealing>5% <style=cStack>(+5% per stack)</style></style> of <style=cIsHealing>maximum health</style>.",
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"ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery",
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"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.",
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"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
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"ITEM_INFUSION_NAME": "Dracula",
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"ITEM_INFUSION_PICKUP": "Is that THE-",
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"ITEM_INFUSION_DESC": "Killing an enemy increases your <style=cIsHealing>health permanently</style> by <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style>, up to a <style=cIsHealing>maximum</style> of <style=cIsHealing>100 <style=cStack>(+100 per stack)</style> health</style>.",
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"ITEM_SHOCKNEARBY_NAME": "Nikola Tesla's Personal Problems",
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"ITEM_SHOCKNEARBY_PICKUP": "This isn't a frequent issue, I swear",
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"ITEM_SHOCKNEARBY_DESC": "Fire out <style=cIsDamage>lightning</style> that hits <style=cIsDamage>3</style> <style=cStack>(+2 per stack)</style> enemies for <style=cIsDamage>200%</style> base damage every <style=cIsDamage>0.5s</style>. The Tesla Coil switches off every <style=cIsDamage>10 seconds</style>.",
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"ITEM_IGNITEONKILL_NAME": "Running in the 90s",
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"ITEM_IGNITEONKILL_PICKUP": "GAS GAS GAS",
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"ITEM_IGNITEONKILL_DESC": "Killing an enemy <style=cIsDamage>ignites</style> all enemies within <style=cIsDamage>12m</style> <style=cStack>(+4m per stack)</style>. Enemies <style=cIsDamage>burn</style> for <style=cIsDamage>150%</style> <style=cStack>(+75% per stack)</style> base damage.",
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"ITEM_BOUNCENEARBY_NAME": "Meat Yeet",
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"ITEM_BOUNCENEARBY_PICKUP": "Hit a guy and he gets so frustrated that he forms a support group.",
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"ITEM_BOUNCENEARBY_DESC": "<style=cIsDamage>20%</style> <style=cStack>(+20% per stack)</style> chance on hit to <style=cIsDamage>fire homing hooks</style> at up to <style=cIsDamage>10</style> <style=cStack>(+5 per stack)</style> enemies for <style=cIsDamage>100%</style> TOTAL damage.",
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"ITEM_FIREWORK_NAME": "Happy Birthday",
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"ITEM_FIREWORK_PICKUP": "Mama says it doesn't matter when I graduate high school, but Papa says I'm a 26-year-old sack of shit. Happy Birthday to me.",
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"ITEM_FIREWORK_DESC": "Activating an interactable <style=cIsDamage>launches 8 <style=cStack>(+4 per stack)</style> fireworks</style> that deal <style=cIsDamage>300%</style> base damage.",
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"ITEM_BANDOLIER_NAME": "Shots",
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"ITEM_BANDOLIER_PICKUP": "Did I fire six shots or just five? Trick question, this is a knife.",
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"ITEM_BANDOLIER_DESC": "<style=cIsUtility>18%</style> <style=cStack>(+10% on stack)</style> chance on kill to drop an ammo pack that <style=cIsUtility>resets all skill cooldowns</style>.",
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"ITEM_STUNCHANCEONHIT_NAME": "Flashbang",
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"ITEM_STUNCHANCEONHIT_PICKUP": "Use it to stun groups of enemies. Do not apply to the dog.",
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"ITEM_STUNCHANCEONHIT_DESC": "<style=cIsUtility>5%</style> <style=cStack>(+5% on stack)</style> chance on hit to <style=cIsUtility>stun</style> enemies for <style=cIsUtility>2 seconds</style>.",
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"ITEM_LUNARDAGGER_NAME": "Pain",
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"ITEM_LUNARDAGGER_PICKUP": "You pain, I pain, everybody pains.",
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"ITEM_LUNARDAGGER_DESC": "Increase base damage by <style=cIsDamage>100%</style> <style=cStack>(+100% per stack)</style>. <style=cIsHealing>Reduce maximum health by 50%</style> <style=cStack>(+50% per stack)</style>.",
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"ITEM_GOLDONHIT_NAME": "Plant Crown",
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"ITEM_GOLDONHIT_PICKUP": "Do not apply to the plant. Sad times will endure.",
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"ITEM_GOLDONHIT_DESC": "<style=cIsUtility>30% chance on hit</style> to gain <style=cIsUtility>2<style=cStack> (+2 per stack)</style> gold</style>. <style=cIsUtility>Scales over time.</style>\n\n<style=cIsHealth>Lose gold</style> on taking damage equal to <style=cIsHealth>100%<style=cStack> (+100% per stack)</style></style> of the <style=cIsHealth>maximum health percentage you lost</style>.",
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"ITEM_SHIELDONLY_NAME": "Blue Beeble",
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"ITEM_SHIELDONLY_PICKUP": "[malachite cries in the distance]",
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"ITEM_SHIELDONLY_DESC": "<style=cIsHealing>Convert</style> all but <style=cIsHealing>1 health</style> into <style=cIsHealing>regenerating shields</style>. <style=cIsHealing>Gain 50% <style=cStack>(+25% per stack)</style> maximum health</style>.",
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"ITEM_ALIENHEAD_NAME": "Tim Allen's Severed Head",
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"ITEM_ALIENHEAD_PICKUP": "[Home Improvement noises]",
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"ITEM_ALIENHEAD_DESC": "<style=cIsUtility>Reduce skill cooldowns</style> by <style=cIsUtility>25%</style> <style=cStack>(+25% per stack)</style>.",
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"ITEM_TALISMAN_NAME": "Geoffrey",
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"ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
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"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
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"ITEM_KNURL_NAME": "Special Clay",
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"ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
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"ITEM_KNURL_DESC": "<style=cIsHealing>Increase maximum health</style> by <style=cIsHealing>40</style> <style=cStack>(+40 per stack)</style> and <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+1.6 hp/s<style=cStack>(+1.6 hp/s per stack)</style>.",
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"ITEM_BEETLEGLAND_NAME": "Beeble Spleen",
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"ITEM_BEETLEGLAND_PICKUP": "I have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.",
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"ITEM_BEETLEGLAND_DESC": "Every 30 seconds, <style=cIsUtility>summon a Beetle Guard</style> with bonus <style=cIsDamage>300%</style> damage and <style=cIsHealing>100% health</style>. Can have up to <style=cIsUtility>1</style> <style=cStack>(+1 per stack)</style> Guards at a time.",
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"ITEM_SPRINTBONUS_NAME": "White Monster",
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"ITEM_SPRINTBONUS_PICKUP": "*sips monster*\r\nYep, I remember going fast.\r\n*sips monster*\r\nRemember when Kennedy was in office?\r\n*sips monster*\r\nRemember boomer jokes?\r\n*sips monster*\r\nMan, things just aren't the same as they were before.\r\n*sips monster*\r\n*sips monster*\r\n*sips monster*\r\n*sips monster*",
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"ITEM_SPRINTBONUS_DESC": "<style=cIsUtility>Sprint speed</style> is improved by <style=cIsUtility>30%</style> <style=cStack>(+20% per stack)</style>.",
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"ITEM_SECONDARYSKILLMAGAZINE_NAME": "Boolet",
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"ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "She fires 18kg custom-tooled cartridges at 300,000 rounds per minute.",
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"ITEM_SECONDARYSKILLMAGAZINE_DESC": "Add <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> charge of your <style=cIsUtility>Secondary skill</style>.",
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"ITEM_STICKYBOMB_NAME": "Sticky Bomba",
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"ITEM_STICKYBOMB_PICKUP": "Hola",
|
|
"ITEM_STICKYBOMB_DESC": "<style=cIsDamage>5%</style> <style=cStack>(+5% per stack)</style> chance on hit to attach a <style=cIsDamage>bomb</style> to an enemy, detonating for <style=cIsDamage>180%</style> TOTAL damage.",
|
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"ITEM_TREASURECACHE_NAME": "We Need the Key",
|
|
"ITEM_TREASURECACHE_PICKUP": "I don't know why we need the key it's just a metal box but we need the key.",
|
|
"ITEM_TREASURECACHE_DESC": "A <style=cIsUtility>hidden cache</style> containing an item will appear in a random location <style=cIsUtility>on each stage</style>. <style=cStack>(Increases rarity of the item per stack)</style>.",
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"ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
|
|
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
|
|
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
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"ITEM_SPRINTARMOR_NAME": "Paper Plate",
|
|
"ITEM_SPRINTARMOR_PICKUP": "DON'T",
|
|
"ITEM_SPRINTARMOR_DESC": "<style=cIsHealing>Increase armor</style> by <style=cIsHealing>30</style> <style=cStack>(+30 per stack)</style> <style=cIsUtility>while sprinting</style>.",
|
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"ITEM_ELEMENTALRINGS_NAME" : "Bofa DEEZ NUTS",
|
|
"ITEM_ICERING_NAME": "Snow Miser",
|
|
"ITEM_ICERING_PICKUP": "\"I'm too much.\"",
|
|
"ITEM_ICERING_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic ice blast</style>, <style=cIsUtility>slowing</style> them by <style=cIsUtility>80%</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> and dealing <style=cIsDamage>250%</style> <style=cStack>(+250% per stack)</style> TOTAL damage. Recharges every <style=cIsUtility>10</style> seconds.",
|
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"ITEM_FIRERING_NAME": "Heat Miser",
|
|
"ITEM_FIRERING_PICKUP": "\"I'm too much!\"",
|
|
"ITEM_FIRERING_DESC": "Hits that deal <style=cIsDamage>more than 400% damage</style> also blasts enemies with a <style=cIsDamage>runic flame tornado</style>, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage over time. Recharges every <style=cIsUtility>10</style> seconds.",
|
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"ITEM_SLOWONHIT_NAME": "Bottled Disappointment",
|
|
"ITEM_SLOWONHIT_PICKUP": "Bro it's stage 3 and I don't have Death Mark fuck off with this shit.",
|
|
"ITEM_SLOWONHIT_DESC": "<style=cIsUtility>Slow</style> enemies on hit for <style=cIsUtility>-60% movement speed</style> for <style=cIsUtility>2s</style> <style=cStack>(+2s per stack)</style>.",
|
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"ITEM_EXTRALIFE_NAME": "DIO",
|
|
"ITEM_EXTRALIFE_PICKUP": "\"Oho? You're approaching me?\"\r\n\"I can't beat the shit out of you without coming any closer.\"",
|
|
"ITEM_EXTRALIFE_DESC": "<style=cIsUtility>Upon death</style>, this item will be <style=cIsUtility>consumed</style> and you will <style=cIsHealing>return to life</style> with <style=cIsHealing>3 seconds of invulnerability</style>.",
|
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"ITEM_EXTRALIFECONSUMED_NAME": "DIO",
|
|
"ITEM_EXTRALIFECONSUMED_PICKUP": "He's really dead this time. Really.",
|
|
"ITEM_EXTRALIFECONSUMED_DESC": "A spent item with no remaining power.",
|
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"ITEM_UTILITYSKILLMAGAZINE_NAME": "Loader Turbo",
|
|
"ITEM_UTILITYSKILLMAGAZINE_PICKUP": "DO YOU LIKE MY CAR",
|
|
"ITEM_UTILITYSKILLMAGAZINE_DESC": "Add <style=cIsUtility>+2</style> <style=cStack>(+2 per stack)</style> charges of your <style=cIsUtility>Utility skill</style>. <style=cIsUtility>Reduces Utility skill cooldown</style> by <style=cIsUtility>33%</style>.",
|
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"ITEM_HEADHUNTER_NAME": "Quick, What's This Thing's Name?",
|
|
"ITEM_HEADHUNTER_PICKUP": "I'll give you a hint: it's not good.",
|
|
"ITEM_HEADHUNTER_DESC": "Gain the <style=cIsDamage>power</style> of any killed elite monster for <style=cIsDamage>8s</style> <style=cStack>(+5s per stack)</style>.",
|
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"ITEM_KILLELITEFRENZY_NAME": "My Brand",
|
|
"ITEM_KILLELITEFRENZY_PICKUP": "Look\r\nLook with your special brain",
|
|
"ITEM_KILLELITEFRENZY_DESC": "Upon killing an elite monster, <style=cIsDamage>enter a frenzy</style> for <style=cIsDamage>4s</style> <style=cStack>(+4s per stack)</style> where <style=cIsUtility>skills have no cooldowns</style>.",
|
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"ITEM_INCREASEHEALING_NAME": "Engineer's Rack",
|
|
"ITEM_INCREASEHEALING_PICKUP": "\"The Engineer\r\nIs engi-DEER.\"",
|
|
"ITEM_INCREASEHEALING_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more.",
|
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|
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"ITEM_REPEATHEAL_NAME": "Decomposing Corpse",
|
|
"ITEM_REPEATHEAL_PICKUP": "As in you're about to be one.",
|
|
"ITEM_REPEATHEAL_DESC": "<style=cIsHealing>Heal +100%</style> <style=cStack>(+100% per stack)</style> more. <style=cIsHealing>All healing is applied over time</style>. Can <style=cIsHealing>heal</style> for a <style=cIsHealing>maximum</style> of <style=cIsHealing>10%</style> (reduced by 50% per stack) of your <style=cIsHealing>health per second</style>.",
|
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"ITEM_AUTOCASTEQUIPMENT_NAME": "Polywhirl",
|
|
"ITEM_AUTOCASTEQUIPMENT_PICKUP": "I know it's closer to a Helix Fossil, get fucked.",
|
|
"ITEM_AUTOCASTEQUIPMENT_DESC": "<style=cIsUtility>Reduce Equipment cooldown</style> by <style=cIsUtility>50%</style> <style=cStack>(+15% per stack)</style>. Forces your Equipment to <style=cIsUtility>activate</style> whenever it is off <style=cIsUtility>cooldown</style>.",
|
|
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"ITEM_EXECUTELOWHEALTHELITE_NAME": "French Revolution",
|
|
"ITEM_EXECUTELOWHEALTHELITE_PICKUP": "It Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes",
|
|
"ITEM_EXECUTELOWHEALTHELITE_DESC": "Instantly kill Elite monsters below <style=cIsHealth>13% <style=cStack>(+13% per stack)</style> health</style>.",
|
|
"ITEM_EXECUTELOWHEALTHELITE_LORE": "GUILLOTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINE",
|
|
|
|
"ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "Horm",
|
|
"ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "There are so many brutal warrior items in this game what the fuck.",
|
|
"ITEM_ENERGIZEDONEQUIPMENTUSE_DESC": "Activating your Equipment gives you <style=cIsDamage>+70% attack speed</style> for <style=cIsDamage>8s</style> <style=cStack>(+4s per stack)</style>.",
|
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"ITEM_BARRIERONOVERHEAL_NAME": "[screams in plant]",
|
|
"ITEM_BARRIERONOVERHEAL_PICKUP": "Just remember that barrier doesn't give you one-shot protection.",
|
|
"ITEM_BARRIERONOVERHEAL_DESC": "Healing past full grants you a <style=cIsHealing>temporary barrier</style> for <style=cIsHealing>50% <style=cStack>(+50% per stack)</style></style> of the amount you <style=cIsHealing>healed</style>.",
|
|
|
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"ITEM_TONICAFFLICTION_NAME": "Gimme Back the Sauce",
|
|
"ITEM_TONICAFFLICTION_PICKUP": "<color=#FF7F7F>It's just one more stack what's the problem.</color>\r\n<style=cStack>-You, before things went to shit</style>",
|
|
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|
"ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
|
|
"ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>",
|
|
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
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"ITEM_SPRINTWISP_NAME": "Shatterspleen",
|
|
"ITEM_SPRINTWISP_PICKUP": "haha gotcha",
|
|
"ITEM_SPRINTWISP_DESC" : "Fire a <style=cIsDamage>tracking wisp</style> for <style=cIsDamage>300% <style=cStack>(+300% per stack)</style> damage</style>. Fires every <style=cIsUtility>1.6</style> seconds while sprinting. Fire rate increases with <style=cIsUtility>movement speed</style>.",
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"ITEM_BARRIERONKILL_NAME" : "Kurt the Turtle",
|
|
"ITEM_BARRIERONKILL_PICKUP" : "It's pronounced \"brooch\".",
|
|
"ITEM_BARRIERONKILL_DESC" : "Gain a <style=cIsHealing>temporary barrier</style> on kill for <style=cIsHealing>15 health <style=cStack>(+15 per stack)</style></style>.",
|
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"ITEM_ARMORREDUCTIONONHIT_NAME" : "Objection!",
|
|
"ITEM_ARMORREDUCTIONONHIT_PICKUP" : "I object to you being alive.",
|
|
"ITEM_ARMORREDUCTIONONHIT_DESC" : "After hitting an enemy <style=cIsDamage>5</style> times, reduce their <style=cIsDamage>armor</style> by <style=cIsDamage>60</style> for <style=cIsDamage>8</style><style=cStack> (+8 per stack)</style> seconds.",
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"ITEM_TPHEALINGNOVA_NAME" : "Pretty Flower",
|
|
"ITEM_TPHEALINGNOVA_PICKUP" : "I'm gonna shred the fucking shit out of you in the next scrapper.",
|
|
"ITEM_TPHEALINGNOVA_DESC" : "Release a <style=cIsHealing>healing nova </style>during the Teleporter event, <style=cIsHealing>healing</style> all nearby allies for <style=cIsHealing>50%</style> of their maximum health. Occurs <style=cIsHealing>1</style> <style=cStack>(+1 per stack)</style> times.",
|
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"ITEM_NEARBYDAMAGEBONUS_NAME": "Melee Ruby",
|
|
"ITEM_NEARBYDAMAGEBONUS_PICKUP": "Fuck you, pirate man.",
|
|
"ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within <style=cIsDamage>13m</style> by <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style>.",
|
|
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|
"ITEM_LUNARSKILLREPLACEMENTS_NAME" : "HERESY",
|
|
"ITEM_LUNARUTILITYREPLACEMENT_NAME": "Birb Legs",
|
|
"ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "I am invicibirb haha.",
|
|
"ITEM_LUNARUTILITYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Utility Skill</style> with <style=cIsUtility>Shadowfade</style>. \n\nFade away, becoming <style=cIsUtility>intangible</style> and gaining <style=cIsUtility>+30% movement speed</style>. <style=cIsHealing>Heal</style> for <style=cIsHealing>25% <style=cStack>(+25% per stack)</style> of your maximum health</style>. Lasts 3 <style=cStack>(+3 per stack)</style> seconds.",
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"ITEM_THORNS_NAME" : "Thorns",
|
|
"ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
|
|
"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
|
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|
"ITEM_REGENONKILL_NAME" : "Bacon",
|
|
"ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.",
|
|
"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
|
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"ITEM_PEARL_NAME" : "8 Ball",
|
|
"ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
|
|
"ITEM_PEARL_DESC" : "Increases <style=cIsHealing>maximum health</style> by <style=cIsHealing>10%</style> <style=cStack>(+10% per stack)</style>.",
|
|
|
|
"ITEM_SHINYPEARL_NAME" : "Magic 8 Ball",
|
|
"ITEM_SHINYPEARL_PICKUP" : "\"Signs point to Yes.\"",
|
|
"ITEM_SHINYPEARL_DESC" : "Increases <style=cIsUtility>ALL stats</style> by <style=cIsUtility>10%</style> <style=cStack>(+10% per stack)</style>.",
|
|
|
|
"ITEM_BONUSGOLDPACKONKILL_NAME" : "Bibble",
|
|
"ITEM_BONUSGOLDPACKONKILL_PICKUP" : "And God said, \"make it rain\". And it rained fat stacks.",
|
|
"ITEM_BONUSGOLDPACKONKILL_DESC": "<style=cIsUtility>4%</style> <style=cStack>(+4% on stack)</style> chance on kill to drop a treasure worth <style=cIsUtility>$25</style>. <style=cIsUtility>Scales over time.</style>",
|
|
|
|
"ITEM_LASERTURBINE_NAME" : "Spongebob's Second Season",
|
|
"ITEM_LASERTURBINE_PICKUP" : "\"Now on DVD! Now on DVD!\"",
|
|
"ITEM_LASERTURBINE_DESC" : "Killing enemies charges the Resonance Disc. The disc launches itself toward a target for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>, piercing all enemies it doesn't kill, and then explodes for <style=cIsDamage>1000%</style> base damage <style=cStack>(+1000% per stack)</style>. Returns to the user, striking all enemies along the way for <style=cIsDamage>300%</style> base damage <style=cStack>(+300% per stack)</style>.",
|
|
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|
"ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Birb Eye",
|
|
"ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "Literally a needler",
|
|
"ITEM_LUNARPRIMARYREPLACEMENT_DESC": "<style=cIsUtility>Replace your Primary Skill</style> with <style=cIsUtility>Hungering Gaze</style>. \n\nFire a flurry of <style=cIsUtility>tracking shards</style> that detonate after a delay, dealing <style=cIsDamage>120%</style> base damage. Hold up to 12 charges <style=cStack>(+12 per stack)</style> that reload after 2 seconds <style=cStack>(+2 per stack)</style>.",
|
|
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|
"ITEM_NOVAONLOWHEALTH_NAME" : "King Jellyfish Jelly",
|
|
"ITEM_NOVAONLOWHEALTH_PICKUP" : "\"Now you're off to scale Spork Mountain and die a horrible death\"",
|
|
"ITEM_NOVAONLOWHEALTH_DESC" : "Falling below <style=cIsHealth>25% health</style> causes you to explode, dealing <style=cIsDamage>6000% base damage</style>. Recharges every <style=cIsUtility>30 seconds</style> <style=cStack>(-50% per stack)</style>.",
|
|
|
|
"ITEM_LUNARTRINKET_NAME" : "Blue Balls",
|
|
"ITEM_LUNARTRINKET_PICKUP" : "Haha jokes on you this is a Jimi run",
|
|
"ITEM_LUNARTRINKET_DESC" : "Seems to do nothing... <color=#FF7F7F>but...</color>\n",
|
|
|
|
"ITEM_REPULSIONARMORPLATE_NAME" : "Defend",
|
|
"ITEM_REPULSIONARMORPLATE_PICKUP" : "[urge to play Body Slam intensifies]",
|
|
"ITEM_REPULSIONARMORPLATE_DESC" : "Reduce all <style=cIsDamage>incoming damage</style> by <style=cIsDamage>5<style=cStack> (+5 per stack)</style></style>. Cannot be reduced below <style=cIsDamage>1</style>.",
|
|
|
|
"ITEM_SQUIDTURRET_NAME" : "Squilliam",
|
|
"ITEM_SQUIDTURRET_PICKUP" : "\"I hope the audience brings lots of... IBUPROFEN.\"",
|
|
"ITEM_SQUIDTURRET_DESC": "Activating an interactable summons a <style=cIsDamage>Squid Turret</style> that attacks nearby enemies at <style=cIsDamage>100% <style=cStack>(+100% per stack)</style> attack speed</style>. Lasts <style=cIsUtility>30</style> seconds.",
|
|
|
|
"ITEM_DEATHMARK_NAME" : "Plan Z",
|
|
"ITEM_DEATHMARK_PICKUP" : "\"It's lemon-scented!\"",
|
|
"ITEM_DEATHMARK_DESC" : "Enemies with <style=cIsDamage>4</style> or more debuffs are <style=cIsDamage>marked for death</style>, increasing damage taken by <style=cIsDamage>50%</style> from all sources for <style=cIsUtility>7</style> <style=cStack>(+7 per stack)</style> seconds.",
|
|
|
|
"ITEM_INTERSTELLARDESKPLANT_NAME" : "Tumbleweed",
|
|
"ITEM_INTERSTELLARDESKPLANT_PICKUP" : "Tumbleweed infestation is a serious problem",
|
|
"ITEM_INTERSTELLARDESKPLANT_DESC" : "On kill, plant a <style=cIsHealing>healing</style> fruit seed that grows into a plant after <style=cIsUtility>5</style> seconds. \n\nThe plant <style=cIsHealing>heals</style> for <style=cIsHealing>10%</style> of <style=cIsHealing>maximum health</style> every second to all allies within <style=cIsHealing>5m</style> <style=cStack>(+5.0m per stack)</style>. Lasts <style=cIsUtility>10</style> seconds.",
|
|
|
|
"ITEM_FOCUSEDCONVERGENCE_NAME" : "Speedrun Strats",
|
|
"ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Except now the Engineer is going to lose the hold he had on the tele",
|
|
"ITEM_FOCUSEDCONVERGENCE_DESC" : "Teleporters charge <style=cIsUtility>30% <style=cStack>(+30% per stack)</style> faster</style>, but the size of the Teleporter zone is <style=cIsHealth>50%</style> <style=cStack>(-50% per stack)</style> smaller. ",
|
|
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|
"ITEM_FIREBALLSONHIT_NAME" : "Wisdom Tooth",
|
|
"ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
|
|
"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
|
|
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|
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
|
|
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
|
|
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
|
|
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"ITEM_SIPHONONLOWHEALTH_NAME" : "Bootleg Razorwire",
|
|
"ITEM_SIPHONONLOWHEALTH_PICKUP" : "Pairs really well with normal razorwire.",
|
|
"ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1<style=cStack>(+1 per stack)</style> characters to you within <style=cIsDamage>13m</style> will be 'tethered' to you, dealing <style=cIsDamage>100%</style> damage per second, applying <style=cIsDamage>tar</style>, and <style=cIsHealing>healing</style> you for <style=cIsHealing>100%</style> of the damage dealt.",
|
|
|
|
"ITEM_MONSTERSONSHRINEUSE_NAME" : "The Communist Revolution",
|
|
"ITEM_MONSTERSONSHRINEUSE_PICKUP" : "\"Your shrine? Our shrine.\"",
|
|
"ITEM_MONSTERSONSHRINEUSE_DESC" : "Using a Shrine summons <style=cIsHealth>enemies</style> nearby. <style=cIsUtility>Scales over time.</style>",
|
|
|
|
"ITEM_RANDOMDAMAGEZONE_NAME" : "The Poseidome",
|
|
"ITEM_RANDOMDAMAGEZONE_PICKUP" : "\"This match is just about over!\"",
|
|
"ITEM_RANDOMDAMAGEZONE_DESC" : "Creates a Ward of Power in a random location nearby that buffs both enemies and allies within <style=cIsUtility>16m</style> <style=cStack>(+50% per stack)</style>, causing them to deal <style=cIsDamage>+50%</style> damage.",
|
|
|
|
"ITEM_ARTIFACTKEY_NAME" : "Golden Spatula",
|
|
"ITEM_ARTIFACTKEY_PICKUP" : "Gain access to the Patty Wagon.",
|
|
"ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
|
|
|
|
"ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Denied",
|
|
"ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "And he sayeth to the Lemurian: \"Ehehehehe\"",
|
|
"ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down <style=cIsDamage>1</style> <style=cStack>(+1 per stack)</style> projectiles within <style=cIsDamage>20m</style> every <style=cIsDamage>0.5 seconds</style>. <style=cIsUtility>Recharge rate scales with attack speed</style>.",
|
|
|
|
"ITEM_SCRAPWHITE_NAME" : "White Crap",
|
|
"ITEM_SCRAPWHITE_PICKUP" : "Formerly Fireworks.",
|
|
"ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
|
|
|
"ITEM_SCRAPGREEN_NAME" : "Green Crap",
|
|
"ITEM_SCRAPGREEN_PICKUP" : "Formerly a Chronobauble.",
|
|
"ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
|
|
|
"ITEM_SCRAPRED_NAME" : "Red Crap",
|
|
"ITEM_SCRAPRED_PICKUP" : "Nobody likes you, Timmy.",
|
|
"ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
|
|
|
"ITEM_SCRAPYELLOW_NAME" : "Yellow Crap",
|
|
"ITEM_SCRAPYELLOW_PICKUP" : "Just chucked a fucking Beetle in there, whatever.",
|
|
"ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
|
|
|
|
"ITEM_LUNARBADLUCK_NAME" : "Pinhead",
|
|
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you is the REAL Dirty Dan?\"",
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"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
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}
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}
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