textmod/CharacterBodies.txt
2021-03-26 11:07:45 -05:00

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{
//[NULL]
"NULL_SUBTITLE": "Horde of Many",
"DEFAULT_SKIN" : "Default",
"ELITE_MODIFIER_FIRE": "Blazing {0}",
"ELITE_MODIFIER_LIGHTNING": "Overloading {0}",
"ELITE_MODIFIER_ICE": "Glacial {0}",
"ELITE_MODIFIER_POISON" : "Malachite {0}",
"ELITE_MODIFIER_HAUNTED" : "Celestine {0}",
"ELITE_MODIFIER_ECHO" : "Annihilator {0}",
"ELITE_MODIFIER_LUNAR" : "Perfected {0}",
"BODY_MODIFIER_DOPPELGANGER": "Umbra of {0}",
"BODY_MODIFIER_ECHO": "{0} ",
//[CHARACTER]
"COMMANDO_BODY_NAME": "Commando",
"COMMANDO_BODY_SUBTITLE" : "Cornered Gunslinger",
"COMMANDO_PRIMARY_NAME": "Double Tap",
"COMMANDO_PRIMARY_DESCRIPTION" : "Rapidly shoot an enemy for <style=cIsDamage>100% damage</style>.",
"COMMANDO_SECONDARY_NAME": "Phase Round",
"COMMANDO_SECONDARY_DESCRIPTION" : "Fire a <style=cIsDamage>piercing</style> bullet for <style=cIsDamage>300% damage</style>. Deals <style=cIsDamage>40%</style> more damage every time it passes through an enemy.",
"COMMANDO_SECONDARY_ALT1_NAME": "Phase Blast",
"COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Fire two close-range blasts that deal <style=cIsDamage>8x200% damage</style> total.",
"COMMANDO_UTILITY_NAME": "Tactical Dive",
"COMMANDO_UTILITY_DESCRIPTION" : "<style=cIsUtility>Roll</style> a short distance.",
"COMMANDO_UTILITY_ALT_NAME": "Tactical Slide",
"COMMANDO_UTILITY_ALT_DESCRIPTION" : "<style=cIsUtility>Slide</style> on the ground for a short distance. You can <style=cIsDamage>fire while sliding</style>.",
"COMMANDO_SPECIAL_NAME": "Suppressive Fire",
"COMMANDO_SPECIAL_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Fire repeatedly for <style=cIsDamage>100% damage</style> per bullet. The number of shots increases with attack speed.",
"COMMANDO_SPECIAL_ALT1_NAME": "Frag Grenade",
"COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "Throw a grenade that explodes for <style=cIsDamage>700% damage</style>. Can hold up to 2.",
"COMMANDO_DESCRIPTION": "The Commando is a jack-of-all-trades character that is reliable in all situations of the game. <style=cSub>\r\n\r\n< ! > Double Tap is powerful at both short and long range, firing quickly and activating many item effects.\r\n\r\n< ! > Effective use of his Tactical Dive is key to dodging heavily telegraphed attacks.\r\n\r\n< ! > Suppressive Fire can be used to repeatedly stun a single enemy, or stun a group.\r\n\r\n< ! > Phase Rounds can pass through walls - use that to your advantage!\r\n<\/style>\r\n",
"COMMANDO_SKIN_ALT1_NAME" : "Hornet",
"COMMANDO_BODY_LORE": "The soldier ducked, barely getting under cover as the wall behind him exploded. His head was pounding - his muscles aching. But now was not the time for rest.\r\n\r\nHe counted the seconds. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time...\r\n\r\nThrough the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform\u2019s operator. \r\n\r\nHis shoulders tightened as he braced for recoil: now was not the time for rest. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.\r\n\r\nBut before he could move to join his platoon, he received a notification on the heads-up display in his helmet.\r\n\r\n<style=cMono>YOU HAVE BEEN REASSIGNED. REPORT TO COMMAND FOR YOUR NEW ASSIGNMENT.<\/style>\r\n\r\nLooks like the time to rest wasn\u2019t coming any time soon.\r\n",
"MERC_BODY_NAME": "Mercenary",
"MERC_BODY_SUBTITLE" : "Hired Blade",
"MERC_PRIMARY_NAME": "Laser Sword",
"MERC_PRIMARY_DESCRIPTION" : "<style=cIsUtility>Agile</style>. Slice in front for <style=cIsDamage>130% damage</style>. Every 3rd hit strikes in a greater area and <style=cIsUtility>Exposes</style> enemies.",
"MERC_SECONDARY_NAME": "Whirlwind",
"MERC_SECONDARY_DESCRIPTION" : "Quickly slice horizontally twice, dealing <style=cIsDamage>2x200% damage</style>. If airborne, slice vertically instead.",
"MERC_SECONDARY_ALT1_NAME": "Rising Thunder",
"MERC_SECONDARY_ALT1_DESCRIPTION" : "Unleash a slicing uppercut, dealing <style=cIsDamage>450% damage</style> and sending you airborne.",
"MERC_UTILITY_NAME": "Blinding Assault",
"MERC_UTILITY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Dash forward, dealing <style=cIsDamage>300% damage</style>. If you hit an enemy, <style=cIsDamage>you can dash again</style>, up to <style=cIsDamage>3</style> total.",
"MERC_UTILITY_ALT1_NAME": "Focused Assault",
"MERC_UTILITY_ALT1_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Dash forward, dealing <style=cIsDamage>700% damage</style> and <style=cIsUtility>Exposing</style> enemies after <style=cIsUtility>1 second</style>.",
"MERC_SPECIAL_NAME": "Eviscerate",
"MERC_SPECIAL_DESCRIPTION" : "Target the nearest enemy, attacking them for <style=cIsDamage>110% damage</style> repeatedly. <style=cIsUtility>You cannot be hit for the duration</style>.",
"MERC_SPECIAL_ALT1_NAME": "Slicing Winds",
"MERC_SPECIAL_ALT1_DESCRIPTION" : "Fire a wind of blades that attack up to <style=cIsDamage>3</style> enemies for <style=cIsDamage>8x100% damage</style>. The last hit <style=cIsUtility>Exposes</style> enemies.",
"MERC_BODY_LORE": "The europian noble paced around in his chambers, nervously glancing at the antique clock adorning his wall. Tick, tock. Tick, tock.\r\n\r\nThe riots had been escalating and showed no signs of slowing down. Effigies burned, statues were torn down, and countless politicians turned their backs on the once-prestigious nobility of Europa. The people have had enough. Tick, tock. Tick, tock.\r\n\r\nIt was only a matter of time\u2013 either the noble would have to flee, or the mob would finally breach the palace. Even his bodyguards began to show signs of betrayal. Time, the noble thought, was something he did not have. The antique clock kept ticking, working upon the noble\u2019s mind. Keeping him distracted - just long enough. Tick, tock. Tick, tock.\r\n\r\nAnd as the antique clock kept ticking, the noble\u2019s body hit the floor. The Mercenary sheathed his blade. His footsteps were unheard as he left the palace\u2013 masked by the rhythmic ticking of the clock. Tick, tock. Tick, tock.",
"MERC_DESCRIPTION" : "The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.<style=cSub>\r\n\r\n< ! > Whirlwind's air variation can be used like an extra jump in a pinch.\r\n\r\n< ! > Getting repeated resets on Blinding Assault is key to increasing both survivability and damage output. However, you do not always need to try for resets \u2013 it may result in your death.\r\n\r\n< ! > Remember that Eviscerate is an extremely powerful defensive tool to dodge telegraphed attacks.\r\n\r\n< ! > Laser Sword deals a ton of damage in a wide area, which is unique for a basic attack.\r\n<\/style>\r\n",
"MERC_PASSIVE_NAME" : "Cybernetic Enhancements",
"MERC_PASSIVE_DESCRIPTION" : "The Mercenary can <style=cIsUtility>jump twice</style>.",
"MERC_SKIN_ALT1_NAME" : "Oni",
"ENGI_BODY_NAME": "Engineer",
"ENGI_BODY_SUBTITLE" : "Fortification Expert",
"ENGI_PRIMARY_NAME": "Bouncing Grenades",
"ENGI_PRIMARY_DESCRIPTION" : "Charge up to <style=cIsDamage>8</style> grenades that deal <style=cIsDamage>100% damage</style> each.",
"ENGI_SECONDARY_NAME": "Pressure Mines",
"ENGI_SECONDARY_DESCRIPTION" : "Place a two-stage mine that deals <style=cIsDamage>300% damage</style>, or <style=cIsDamage>900% damage</style> if fully armed. Can place up to 4.",
"ENGI_SPIDERMINE_NAME": "Spider Mines",
"ENGI_SPIDERMINE_DESCRIPTION": "Place a robot mine that deals <style=cIsDamage>600% damage</style> when an enemy walks nearby. Can place up to 4.",
"ENGI_UTILITY_NAME": "Bubble Shield",
"ENGI_UTILITY_DESCRIPTION" : "Place an <style=cIsUtility>impenetrable shield</style> that blocks all incoming damage.",
"ENGI_SPECIAL_NAME": "TR12 Gauss Auto-Turret",
"ENGI_SPECIAL_DESCRIPTION" : "Place a turret that <style=cIsUtility>inherits all your items.</style> Fires a cannon for <style=cIsDamage>100% damage</style>. Can place up to 2.",
"ENGI_SPECIAL_ALT1_NAME": "TR58 Carbonizer Turret",
"ENGI_SPECIAL_ALT1_DESCRIPTION" : "Place a <style=cIsUtility>mobile</style> turret that <style=cIsUtility>inherits all your items.</style> Fires a laser for <style=cIsDamage>200% damage per second</style> that <style=cIsUtility>slows enemies</style>. Can place up to 2.",
"ENGI_SKILL_HARPOON_NAME": "Thermal Harpoons",
"ENGI_SKILL_HARPOON_DESCRIPTION": "Enter <style=cIsUtility>target painting mode</style> to launch heat-seeking harpoons that deal <style=cIsDamage>500% damage</style> each. Can store up to 4.",
"ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED" : "TARGETS ACQUIRED - READY TO FIRE",
"ENGI_SKILL_PAINT_NAME" : "Paint Target",
"ENGI_SKILL_PAINT_DESCRIPTION" : "Hold down to paint targets for your Thermal Harpoons.",
"ENGI_DESCRIPTION": "The Engineer is a unique class that requires planning and positioning to be successful.<style=cSub>\r\n\r\n< ! > Placing mines ahead of time can help cover flanks and tight corridors. \r\n\r\n< ! > The Engineer relies heavily on his Gauss Turrets - remember to place them in a location that is both safe and advantageous.\r\n \r\n< ! > His Bubble Shield can be a powerful tool against heavily telegraphed boss attacks - and it can protect your allies as well!\r\n\r\n< ! > Bouncing Grenades, while powerful, has a hard time hitting mobile targets. Try to keep your Turrets alive to deal with fast or flying monsters.\r\n<\/style>\r\n",
"ENGI_SKIN_ALT1_NAME" : "EOD Tech",
"ENGI_BODY_LORE": "\u201CThe future is now! Cybernetic enhancements \u2013 buy them cheap and become the person you\u2019ve always dreamed of being!\u201D \r\n\r\nCybernetic enhancements were all the rage these days, especially since they were made available for public use. Initially, only military and commercial projects could license the procedures necessary to install cybernetic implants. But those days were long gone, and the concept of \u201Cthe new human\u201D was taking the galaxy by storm. \r\n\r\nOf course, with any movement, there was backlash. What of the sanctity of the human body? What about taking pride in your biology? Such arguments were normally laughed off. \u201CGet with the times,\u201D people would say. But one man among many stood out, gaining public attention and starting a counter movement of anti-cybernetics.\r\n\r\nThe man postulated that mankind was walking on a tight rope \u2013 when do the cybernetics end, and where does the human begin? Will mankind end up as a machine species, or will we use our new tech to only better ourselves - without losing sight of what makes us human? The words of this man echoed across the galaxy, leaving a trail of revolution in its wake.\r\n",
"HUNTRESS_BODY_NAME": "Huntress",
"HUNTRESS_BODY_SUBTITLE" : "Judge, Jury, Executioner",
"HUNTRESS_PRIMARY_NAME": "Strafe",
"HUNTRESS_PRIMARY_DESCRIPTION" : "<style=cIsUtility>Agile</style>. Quickly fire a seeking arrow for <style=cIsDamage>150% damage</style>.",
"HUNTRESS_PRIMARY_ALT_NAME": "Flurry",
"HUNTRESS_PRIMARY_ALT_DESCRIPTION" : "<style=cIsUtility>Agile</style>. Draw back a volley of <style=cIsDamage>3</style> seeking arrows for <style=cIsDamage>3x100% damage</style>. Critical Strikes fire <style=cIsDamage>6</style> arrows.",
"HUNTRESS_SECONDARY_NAME": "Laser Glaive",
"HUNTRESS_SECONDARY_DESCRIPTION" : "Throw a seeking glaive that bounces up to <style=cIsDamage>6</style> times for <style=cIsDamage>250% damage</style>. Damage increases by <style=cIsDamage>10%</style> per bounce.",
"HUNTRESS_UTILITY_NAME": "Blink",
"HUNTRESS_UTILITY_DESCRIPTION" : "<style=cIsUtility>Disappear</style> and <style=cIsUtility>teleport</style> forward.",
"HUNTRESS_UTILITY_ALT1_NAME": "Phase Blink",
"HUNTRESS_UTILITY_ALT1_DESCRIPTION" : "<style=cIsUtility>Agile</style>. <style=cIsUtility>Disappear</style> and <style=cIsUtility>teleport</style> a short distance. Can store up to <style=cIsUtility>3</style> charges.",
"HUNTRESS_SPECIAL_NAME": "Arrow Rain",
"HUNTRESS_SPECIAL_DESCRIPTION" : "<style=cIsUtility>Teleport</style> into the sky. Target an area to rain arrows, <style=cIsUtility>slowing</style> all enemies and dealing <style=cIsDamage>225% damage per second</style>.",
"HUNTRESS_SPECIAL_ALT1_NAME": "Ballista",
"HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : "<style=cIsUtility>Teleport</style> backwards into the sky. Fire up to <style=cIsDamage>3</style> energy bolts, dealing <style=cIsDamage>3x900% damage</style>.",
"HUNTRESS_DESCRIPTION": "The Huntress is an extremely mobile but fragile survivor with a high damage output. <style=cSub>\r\n\r\n< ! > Remember that Strafe can be uniquely used while sprinting, allowing you to move at high speeds while still taking out potential threats.\r\n\r\n< ! > Blink and Arrow Rain can be used to reposition closer or used as a dodge in a tight spot.\r\n\r\n< ! > Laser Glaive will take out pairs of tough targets quickly as it bounces between the two. \r\n\r\n< ! > Arrow Rain has extremely high damage output and also slows enemies inside, making it great for tough, fast enemies.<\/style>\r\n",
"HUNTRESS_SKIN_ALT1_NAME" : "Arctic",
"HUNTRESS_BODY_LORE" : "She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.\r\n\r\nShe held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she\u2019s used to it.\r\n\r\nAmiera was infamous in this city \u2013 and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.\r\n\r\nThe police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.\r\n\r\nAt least, that\u2019s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.\r\n\r\n//-----------------------------------//\r\n\r\n20,000 CREDITS HAVE BEEN DEPOSITED TO YOUR ACCOUNT\r\n\r\nGOOD HUNTING",
"MAGE_BODY_NAME": "Artificer",
"MAGE_BODY_SUBTITLE" : "Herald of the House Beyond",
"MAGE_PASSIVE_NAME" : "ENV Suit",
"MAGE_PASSIVE_DESCRIPTION" : "Holding the Jump key causes the Artificer to <style=cIsUtility>hover in the air</style>.",
"MAGE_PRIMARY_FIRE_NAME" : "Flame Bolt",
"MAGE_PRIMARY_FIRE_DESCRIPTION" : "Fire a bolt for <style=cIsDamage>220% damage</style> that <style=cIsDamage>ignites</style> enemies. Hold up to 4.</style>",
"MAGE_PRIMARY_LIGHTNING_NAME" : "Plasma Bolt",
"MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Fire a bolt for <style=cIsDamage>220% damage</style> that <style=cIsDamage>explodes</style> in a small area. Hold up to 4.</style>",
"MAGE_SECONDARY_LIGHTNING_NAME": "Charged Nano-Bomb",
"MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Charge up a <style=cIsDamage>exploding</style> nano-bomb that deals <style=cIsDamage>400%-2000%</style> damage.",
"MAGE_SECONDARY_ICE_NAME": "Cast Nano-Spear",
"MAGE_SECONDARY_ICE_DESCRIPTION" : "<style=cIsUtility>Freezing</style>. Charge up a <style=cIsDamage>piercing</style> nano-spear that deals <style=cIsDamage>400%-1200%</style> damage.",
"MAGE_UTILITY_ICE_NAME": "Snapfreeze",
"MAGE_UTILITY_ICE_DESCRIPTION" : "<style=cIsUtility>Freezing</style>. Create a barrier that hurts enemies for <style=cIsDamage>100% damage</style>.",
"MAGE_SPECIAL_FIRE_NAME": "Flamethrower",
"MAGE_SPECIAL_FIRE_DESCRIPTION" : "Burn all enemies in front of you for <style=cIsDamage>1700% damage</style>.",
"MAGE_SPECIAL_LIGHTNING_NAME" : "Ion Surge",
"MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Burst into the sky, dealing <style=cIsDamage>800% damage</style>.",
"MAGE_DESCRIPTION": "The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. <style=cSub>\r\n\r\n< ! > Flame Bolt expends stocks quickly but recharges slowly - try to weave in basic attacks between skill casts.\r\n\r\n< ! > Direct hits of Charged Nano-Bomb can turn the tide of an otherwise losing battle. \r\n\r\n< ! > Frozen enemies are executed at low health, making it great to eliminate tanky enemies.\r\n\r\n< ! > Remember that the Artificer has NO defensive skills - positioning and defensive items are key! <\/style>\r\n",
"MAGE_SKIN_ALT1_NAME" : "Chrome",
"MAGE_BODY_LORE" : "With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. \r\n\r\nIntensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. \r\n\r\nThe House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.",
"TOOLBOT_BODY_NAME": "MUL-T",
"TOOLBOT_BODY_SUBTITLE" : "Right Tool for the Wrong Job",
"TOOLBOT_PASSIVE_NAME" : "Multifunctional",
"TOOLBOT_PASSIVE_DESCRIPTION" : "MUL-T can hold <style=cIsUtility>two equipment</style> at once. The active equipment is swapped by using <style=cIsDamage>Retool</style>.",
"TOOLBOT_PRIMARY_NAME": "Auto-Nailgun",
"TOOLBOT_PRIMARY_DESCRIPTION" : "Rapidly fire nails for <style=cIsDamage>70% damage</style>. Finishes with a blast of <style=cIsDamage>12</style> nails.",
"TOOLBOT_PRIMARY_ALT1_NAME": "Rebar Puncher",
"TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Fire a piercing rebar that deals <style=cIsDamage>600% damage</style>.",
"TOOLBOT_PRIMARY_ALT2_NAME": "Scrap Launcher",
"TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fire a rocket that explodes for <style=cIsDamage>360% damage</style>. Hold up to 4.",
"TOOLBOT_PRIMARY_ALT3_NAME": "Power-Saw",
"TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "Saw nearby enemies for <style=cIsDamage>1000% damage per second</style>.",
"TOOLBOT_SECONDARY_NAME": "Blast Canister",
"TOOLBOT_SECONDARY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Launch a canister for <style=cIsDamage>220% damage</style>. Drops <style=cIsDamage>stun</style> bomblets for <style=cIsDamage>5x44% damage</style>.",
"TOOLBOT_UTILITY_NAME": "Transport Mode",
"TOOLBOT_UTILITY_DESCRIPTION" : "<style=cIsUtility>Heavy</style>. Zoom forward, gaining <style=cIsUtility>200 armor</style> and <style=cIsUtility>220% movement speed</style>. Deals <style=cIsDamage>250% damage</style> to enemies.",
"TOOLBOT_SPECIAL_NAME": "Retool",
"TOOLBOT_SPECIAL_DESCRIPTION" : "Passively hold <style=cIsUtility>TWO equipment</style> at once. Activating 'Retool' switches the <style=cIsUtility>active Equipment</style> and <style=cIsDamage>MUL-T's primary attack</style>.",
"TOOLBOT_SPECIAL_ALT_NAME" : "Power Mode",
"TOOLBOT_SPECIAL_ALT_DESCRIPTION" : "Enter a heavy stance, equipping both your <style=cIsDamage>primary attacks</style> at once. Gain <style=cIsUtility>200 armor</style>, but lose <style=cIsHealth>-60% movement speed</style>.",
"TOOLBOT_SPECIAL_ALT_QUIT_NAME" : "Cancel Power Mode",
"TOOLBOT_SPECIAL_ALT_QUIT_DESCRIPTION" : "Cancel Power Mode and return to normal. Beep beep!",
"TOOLBOT_DESCRIPTION": "MUL-T is an aggressive survivor who has the tools necessary for any job! <style=cSub>\r\n\r\n< ! > Auto-Nailgun has an extremely high damage output, but has a short range, making it risky but strong.\r\n\r\n< ! > Transport Mode can be both a great tool to run down small groups of monsters, or pack a big punch against larger ones. \r\n\r\n< ! > Blast Canister can lock down a large cluster of enemies for a long time, helping line up that perfect shot for both you and your allies.\r\n\r\n< ! > Constantly Retooling can help eliminate fragile and weak enemies with Rebar Puncher while still keeping damage output high with Auto-Nailgun. <\/style>\r\n",
"TOOLBOT_SKIN_ALT1_NAME" : "Janitor",
"TOOLBOT_BODY_LORE" : "\"OK. Everything checks out. You're free to go, pal.\"\r\n\r\nThe robot chirped in acknowledgement. It folded neatly unto itself and began rolling down the hangar's exit lane - at a very safe pace.\r\n\r\nHiroshi pulled a switch. The ceiling rail sprung to life, with a distinct mechanical chatter.\r\n\r\n\"So, what's wrong with this one?\" Rico enquired with minimal interest, seemingly distracted by the novel he had buried himself in.\r\n\r\n\"Looks like cosmetic damage on a MUL-T unit. Got dinged up by another unit in the charging bay that malfunctioned after another power surge. We'll be checking that one out after this. You can thank the electrical crew for that.\" Hiroshi remarked, either completely disinterested in Rico's disinterest.\r\n\r\n\"Great. How hard is it for them to just keep things stable? They have robots doing 90% of their job anyway.\" Rico scoffed.\r\n\r\n\"We've got complaints on this unit about poor welding jobs, which might've been the cause. Optical calibration is probably off, so we'll also be taking a look at that while it's here. I'd still put money on it being electrical not keeping up with maintenance. Hey, Rico! Would you put that down and help me out?\"\r\n\r\nThe rail brought a bright yellow robot, slumbering, into the hangar. Hiroshi flipped the switch and the rail slowed to a halt, bringing with it silence. He began moving to unhook the robot. Reluctantly, Rico set his book on the work desk and started to help unload. In a few minutes the robot was on the service platform.\r\n\r\nHiroshi walked over to one of the tool cabinets and pulled out a strange device. He popped open the access panel to the unit's dented head, and began probing at the damage from the opposite side. In no time at all, the tool beeped and kicked back violently. The dent was gone.\r\n\r\n\"Go put this away while I fix the optics,\" Hiroshi said, one arm stretched behind his back, device in hand. \"I have something I want to show you in a sec.\"\r\n\r\nRico grunted and took the de-denting tool back to the cabinet. Hiroshi was already soldering away with the iron from his pocket.\r\n\r\nThis caught Rico's interest. \r\n\r\n\"You don't need a soldering iron to fix the calibration. What are you doing?\" he asked.\r\n\r\n\"I already fixed the optics. Remember when I said I wanted to show you something cool - the next time we got a MUL-T in the shop? Come here.\" said Hiroshi, gesturing. \"You see these two chips? It\u2019s actually just one chip that's been split. MUL-T\u2019s come with the same cores as those fancy chef bots, but they cut off access to the main learning module.\"\r\n\r\n\"You don't say,\" Rico responded, still trying to see the chip Hiroshi was talking about. \"Why'd they do something like that?\"\r\n\r\n\"It's cheaper to just make all the cores the same way at the factory and alter them later. The manufacturer says it's for safety, but they just use it to sell you the new cores every few years instead of letting you just teach the units to do a new job.\" Hiroshi explained.\r\n\r\n\"Sounds about right. If it were a safety issue, why don't they do the same thing with the chef bots? They've been super stable. Can't say they've even ever got an order wrong, even if it's totally out there. They even managed to get Ma's Squid Risotto right.\"\r\n\r\n\"It's what they can get away with. Anyway, that should do it. We'll just sneak a few minutes with this guy. Wake up,\" he commanded.\r\n\r\nThe robot's relaxed posture disappeared, and it stood fully alert.\r\n\r\n\"Hey pal, you see this thing I'm doing with my hand? Can you do that?\"\r\n\r\nThe robot mimicked a rude gesture.\r\n\r\n\"That's fantastic! You're doing great!\" Hiroshi was excited, and Rico got a devilish grin. He rushed off to his desk. Hiroshi continued repeating the gesture, and the robot continued mimicking it back with its single functional hand. Rico stepped back into the robot's view, with a picture covered in holes. \"Can you remember this man? This is Ron from corporate, and he's a total degenerate.\"\r\n\r\nThe robot beeped in affirmation.\r\n\r\n\"Can you do that next time you see this man?\"\r\n\r\nThe robot beeped in affirmation again.\r\n\r\n\"Rico! He's gonna remember that! MUL-T, forget that.\"\r\n\r\nThe robot did not respond.\r\n\r\n\"What are you two up to now?\" said a grating voice, clearly approaching from no discernable direction. In a panic, Hiroshi slapped the access panel on the unit's head closed and covered its optical sensor.\r\n\r\n\"Just fixing up robots! Doing our job! In fact, we just finished with this one. You're good to go, pal!\" Hiroshi exclaimed to Ron, slapping the robot on the back. The machine folded up neatly into itself and began rolling down the hangar's exit lane.\r\n\r\n\"I see. I'd better not catch you two slacking again.\" Ron said sternly, before turning around and making his usual relieving exit \u2013 most likely to pester other workers on his route.\r\n\r\nThey both let out a sigh of relief. Rico stood up. \"Well, we're due at the site in about\u2026 13 hours. That's enough time to grab that MUL-T, pop it back open, and reset it.\"\r\n\r\nHiroshi also stood up. \u201CYeah, I\u2019m not too worried. How much trouble could it cause in 13 hours?\u201D\r\n",
"TREEBOT_BODY_NAME": "REX",
"TREEBOT_BODY_SUBTITLE" : "Symbiotes",
"TREEBOT_PASSIVE_NAME" : "Natural Toxins",
"TREEBOT_PASSIVE_DESCRIPTION" : "Certain attacks <style=cIsDamage>Weaken</style> enemies hit, reducing their movement speed, armor, and damage.",
"TREEBOT_PRIMARY_NAME": "DIRECTIVE: Inject",
"TREEBOT_PRIMARY_DESCRIPTION" : "Fire 3 syringes for <style=cIsDamage>3x80% damage</style>. The last syringe <style=cIsDamage>Weakens</style> and <style=cIsHealing>heals for 60% of damage dealt</style>.",
"TREEBOT_SECONDARY_NAME": "Seed Barrage",
"TREEBOT_SECONDARY_DESCRIPTION" : "<style=cIsHealth>15% HP</style>. Launch a mortar into the sky for <style=cIsDamage>450% damage</style>.",
"TREEBOT_SECONDARY_ALT1_NAME": "DIRECTIVE: Drill",
"TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "Launch a series of seed bullets into the sky, raining down for <style=cIsDamage>450% damage per second</style>.",
"TREEBOT_UTILITY_NAME": "DIRECTIVE: Disperse",
"TREEBOT_UTILITY_DESCRIPTION" : "Fire a <style=cIsUtility>Sonic Boom</style> that <style=cIsDamage>Weakens</style> all enemies hit.",
"TREEBOT_UTILITY_ALT1_NAME": "Bramble Volley",
"TREEBOT_UTILITY_ALT1_DESCRIPTION" : "<style=cIsHealth>20% HP</style>. Fire a <style=cIsUtility>Sonic Boom</style> that <style=cIsDamage>damages</style> enemies for <style=cIsDamage>550% damage</style>. <style=cIsHealing>Heals for every target hit</style>. ",
"TREEBOT_SPECIAL_NAME": "Tangling Growth",
"TREEBOT_SPECIAL_DESCRIPTION" : "<style=cIsHealth>25% HP</style>. Fire a flower that <style=cIsDamage>roots</style> for <style=cIsDamage>200% damage</style>. <style=cIsHealing>Heals for every target hit</style>.",
"TREEBOT_DESCRIPTION": "REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone \u2013 but thankfully they have each other. <style=cSub>\r\n\r\n< ! > Natural Toxins is important to reducing the strength of strong enemies for both you and your allies.\r\n\r\n< ! > Seed Barrage can be used from any range and has a very low cooldown. Just make sure to watch your HP!\r\n\r\n< ! > DIRECTIVE: Disperse can be used to knock enemies away. It can also push flying monsters into walls to kill them.\r\n\r\n< ! > A well-aimed Tangling Growth can keep REX in the fight forever. Rooting multiple monsters will guarantee you recover the initial HP costs. <style=cSub>\r\n",
"TREEBOT_SPECIAL_ALT1_NAME": "DIRECTIVE: Harvest",
"TREEBOT_SPECIAL_ALT1_DESCRIPTION" : "Fire a bolt that deals <style=cIsDamage>330% damage</style> and <style=cIsDamage>injects</style> an enemy. On death, drop multiple <style=cIsHealing>healing fruits</style> that heal for <style=cIsHealing>25% HP</style>.",
"TREEBOT_SKIN_ALT1_NAME" : "Smoothie",
"TREEBOT_BODY_LORE" : "<style=cMono>\r\n//--AUTO-TRANSCRIPTION FROM HYDROPONICS BAY OF UES [Redacted]--//</style>\r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n<style=cMono>\r\nTranscriptions complete.\r\n</style>\r\n \r\n\r\n",
"LOADER_BODY_NAME": "Loader",
"LOADER_BODY_SUBTITLE" : "Bionic Powerhouse",
"LOADER_PASSIVE_NAME" : "Scrap Barrier",
"LOADER_PASSIVE_DESCRIPTION" : "The Loader is <style=cIsUtility>immune</style> to fall damage. Striking enemies with the Loader's gauntlets grants a <style=cIsHealing>temporary barrier</style>.",
"LOADER_PRIMARY_NAME": "Knuckleboom",
"LOADER_PRIMARY_DESCRIPTION" : "Swing at nearby enemies for <style=cIsDamage>320% damage</style>.",
"LOADER_SECONDARY_NAME": "Grapple Fist",
"LOADER_SECONDARY_DESCRIPTION" : "Fire your gauntlet forward, <style=cIsUtility>pulling</style> you to the target.",
"LOADER_YANKHOOK_NAME": "Spiked Fist",
"LOADER_YANKHOOK_DESCRIPTION": "<style=cIsDamage>Stunning</style>. Fire your gauntlet forward, dealing <style=cIsDamage>320% damage</style>. <style=cIsUtility>Pulls</style> you to heavy targets. Light targets are <style=cIsUtility>pulled to YOU</style> instead.",
"LOADER_UTILITY_NAME": "Charged Gauntlet",
"LOADER_UTILITY_DESCRIPTION" : "<style=cIsUtility>Heavy</style>. Charge up a <style=cIsUtility>piercing</style> punch for <style=cIsDamage>600%-2700% damage</style>.",
"LOADER_UTILITY_ALT1_NAME": "Thunder Gauntlet",
"LOADER_UTILITY_ALT1_DESCRIPTION" : "<style=cIsUtility>Heavy</style>. Charge up a <style=cIsUtility>single-target</style> punch for <style=cIsDamage>2100% damage</style> that <style=cIsDamage>shocks</style> enemies in a cone for <style=cIsDamage>1000% damage</style>.",
"LOADER_SPECIAL_NAME": "M551 Pylon",
"LOADER_SPECIAL_DESCRIPTION" : "Throw a floating pylon that <style=cIsDamage>zaps</style> up to <style=cIsDamage>6</style> nearby enemies for <style=cIsDamage>100% damage</style>. Can be <style=cIsUtility>grappled</style>.",
"LOADER_SPECIAL_ALT_NAME": "Thunderslam",
"LOADER_SPECIAL_ALT_DESCRIPTION": "<style=cIsDamage>Stunning</style>. Slam your fists down, dealing <style=cIsDamage>2000%</style> damage on impact.",
"LOADER_BODY_LORE": "A lot of people would say that loading cargo is a dull job. The Loader could not disagree more.\r\n\r\nOther jobs don\u2019t supply their employees with a fully articulate titanium exoskeleton capable of lifting 250 tons.\r\n\r\nOther jobs don\u2019t allow their employees to meet the crews of countless starships from across the galaxy.\r\n\r\nOther jobs don\u2019t let you use your exoskeleton for your own entertainment, much less outfit it with custom-built grappling hooks powered by a winch capable of hauling up to 100 tons.\r\n\r\nOther jobs don\u2019t involve being approached by a legend among the UES work force, and asked to embark on a classified mission to the Uncharted Territories.\r\n\r\nOther jobs don\u2019t involve fighting exotic and strange alien creatures, and exploring mystical ruins on another planet.\r\n\r\nA lot of people would say that loading cargo is a dull job. The Loader could not disagree more.\r\n",
"LOADER_DESCRIPTION": "The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. <style=cSub>\r\n\r\n< ! > Scrap Barrier allows Loader to remain in the fight \u2013 as long as you\u2019re still punching.\r\n\r\n< ! > Grapple Fist can be used to traverse quickly, dodge enemy attacks, or increase your speed for a massive Charged Gauntlet damage boost!\r\n\r\n< ! > Charged Gauntlet can be used for both gap closing and as a powerful finishing move to nearby enemies.\r\n\r\n< ! > Remember that M551 Pylon can be used as a grapple point for both you and any allied Loaders. </style>\r\n",
"LOADER_SKIN_ALT1_NAME" : "Classic",
"CROCO_BODY_NAME" : "Acrid",
"CROCO_BODY_SUBTITLE" : "Test Subject",
"CROCO_PASSIVE_NAME" : "Poison",
"CROCO_PASSIVE_DESCRIPTION" : "<style=cIsHealing>Poisonous</style> attacks apply a powerful damage-over-time.",
"CROCO_PASSIVE_ALT_NAME" : "Blight",
"CROCO_PASSIVE_ALT_DESCRIPTION" : "Attacks that apply <style=cIsHealing>Poison</style> apply stacking <style=cIsDamage>Blight</style> instead, dealing <style=cIsDamage>60% damage per second</style>.",
"CROCO_PRIMARY_NAME" : "Vicious Wounds",
"CROCO_PRIMARY_DESCRIPTION" : "Maul an enemy for <style=cIsDamage>200% damage</style>. Every 3rd hit is <style=cIsHealing>Regenerative</style> and deals <style=cIsDamage>400% damage</style>.",
"CROCO_SECONDARY_NAME" : "Neurotoxin",
"CROCO_SECONDARY_DESCRIPTION" : "<style=cIsHealing>Poisonous</style>. Spit toxic bile for <style=cIsDamage>240% damage</style>.",
"CROCO_SECONDARY_ALT_NAME" : "Ravenous Bite",
"CROCO_SECONDARY_ALT_DESCRIPTION" : "<style=cIsHealing>Poisonous</style>. <style=cIsDamage>Slayer</style>. <style=cIsHealing>Regenerative</style>. Bite an enemy for <style=cIsDamage>310% damage</style>.",
"CROCO_UTILITY_NAME" : "Caustic Leap",
"CROCO_UTILITY_DESCRIPTION" : "<style=cIsHealing>Poisonous</style>. <style=cIsDamage>Stunning</style>. Leap in the air, dealing <style=cIsDamage>320% damage</style>. Leave acid that deals <style=cIsDamage>25% damage</style>.",
"CROCO_UTILITY_ALT1_NAME" : "Frenzied Leap",
"CROCO_UTILITY_ALT1_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Leap in the air, dealing <style=cIsDamage>550% damage</style>. <style=cIsUtility>Reduce</style> the cooldown by <style=cIsUtility>2s</style> for every enemy hit.",
"CROCO_SPECIAL_NAME" : "Epidemic",
"CROCO_SPECIAL_DESCRIPTION" : "<style=cIsHealing>Poisonous</style>. Release a deadly disease that deals <style=cIsDamage>100% damage</style>. The disease spreads to up to <style=cIsDamage>20</style> targets.",
"CROCO_DESCRIPTION" : "Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. <style=cSub>\r\n\r\n< ! > Poison is an extremely powerful DoT - make sure to apply it as often as possible!\r\n\r\n< ! > Poison leaves enemies at 1 HP, so prioritize items and drones that help you finish them off.\r\n\r\n< ! > Because Acrid has no natural defenses, hit-and-run tactics can help you stay alive.\r\n\r\n< ! > Neurotoxin\u2019s low cooldown can help Acrid function as a ranged character in a pinch.\r\n</style>",
"CROCO_SKIN_ALT1_NAME" : "Albino",
"CROCO_BODY_LORE" : "Theoretically, the true contents of the cell were just a mess of atoms. The structure of the contents in each cell \u2013 living, weapon, whatever - was categorized, sequenced, and then turned to juice and cured into solid gems. An incredibly efficient and lossless format.\r\n\r\nAnd yet when the cell containment broke \u2013 and emergency protocols re-sequenced that mess of atoms back into the creature known as Acrid \u2013 he already knew. Maybe he was somehow conscious, in his juice-gem state. Maybe they injected him with information. Maybe he was connected to their psionic network. Maybe he just made it up.\r\n\r\nBut he knew \u2013 that the strange crustaceans that scrambled his atoms and imprisoned him here, in a place unknown \u2013 were panicking. Something had gone wrong, in a world where variables were not allowed.\r\n\r\nSomething was <i>leaking<\/i>.\r\n\r\nThey may have finally imprisoned something that could not be contained.\r\n",
"CAPTAIN_BODY_NAME" : "Captain",
"CAPTAIN_BODY_SUBTITLE" : "Tired Veteran",
"CAPTAIN_PASSIVE_NAME" : "Defensive Microbots",
"CAPTAIN_PASSIVE_DESCRIPTION" : "Passively gain <style=cIsUtility>Microbots</style> that <style=cIsUtility>shoot down nearby enemy projectiles</style>. <style=cIsUtility>Drones</style> are also given <style=cIsUtility>Microbots</style>.",
"CAPTAIN_PRIMARY_NAME" : "Vulcan Shotgun",
"CAPTAIN_PRIMARY_DESCRIPTION" : "Fire a blast of pellets that deal <style=cIsDamage>8x120% damage</style>. Charging the attack narrows the <style=cIsUtility>spread</style>.",
"CAPTAIN_SECONDARY_NAME" : "Power Tazer",
"CAPTAIN_SECONDARY_DESCRIPTION" : "<style=cIsDamage>Shocking</style>. Fire a fast tazer that deals <style=cIsDamage>100% damage</style>. Travels farther if bounced.",
"CAPTAIN_UTILITY_NAME" : "Orbital Probe",
"CAPTAIN_UTILITY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Request up to <style=cIsDamage>3</style> Orbital Probes from the <style=cIsDamage>UES Safe Travels</style>. Each probe deals <style=cIsDamage>1000% damage</style>.",
"CAPTAIN_UTILITY_ALT1_NAME" : "OGM-72 'DIABLO' Strike",
"CAPTAIN_UTILITY_ALT1_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Request a <style=cIsDamage>kinetic strike</style> from the <style=cIsDamage>UES Safe Travels</style>. After <style=cIsUtility>20 seconds</style>, it deals <style=cIsDamage>40,000% damage</style> to ALL characters.",
"CAPTAIN_SPECIAL_NAME" : "Orbital Supply Beacon",
"CAPTAIN_SPECIAL_DESCRIPTION" : "Request a <style=cIsUtility>permanent</style> Supply Beacon. Can only be requested <style=cIsUtility>twice per stage</style>.",
"CAPTAIN_SUPPLY_HEAL_NAME" : "Beacon: Healing",
"CAPTAIN_SUPPLY_HEAL_DESCRIPTION" : "<style=cIsHealing>Heal</style> all nearby allies for <style=cIsHealing>10%</style></style> of their <style=cIsHealing>maximum health</style> every second.",
"CAPTAIN_SUPPLY_DEFENSE_NAME" : "Beacon: Defense",
"CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION" : "<style=cIsUtility>Buff</style> an ally to <style=cIsUtility>block</style> their next instance of damage on use.",
"CAPTAIN_SUPPLY_DEFENSE_RESTOCK_INTERACTION" : "Take Disposable Armor",
"CAPTAIN_SUPPLY_HACKING_NAME" : "Beacon: Hacking",
"CAPTAIN_SUPPLY_HACKING_DESCRIPTION" : "<style=cIsUtility>Hack</style> all nearby purchasables to a cost of <style=cIsUtility>$0</style> over time.",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Beacon: Resupply",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": "<style=cIsUtility>Recharge Equipment</style> on use.",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_INTERACTION": "Take Equipment Charge",
"CAPTAIN_SUPPLY_SHOCKING_NAME" : "Beacon: Shocking",
"CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION" : "Periodically <style=cIsDamage>Shock</style> all nearby enemies, immobilizing them.",
"CAPTAIN_DESCRIPTION" : "The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. <style=cSub>\r\n\r\n< ! > Vulcan Shotgun can be used as both a long-range rifle and as a short-range shotgun. Make sure to charge it for the appropriate distance!\r\n\r\n< ! > Defensive Microbots can be a unique, powerful way to scale the defensive capabilities of both you and your team.\r\n\r\n< ! > Power Tazer can be used to lock down a strong Elite foe while you deal with fodder.\r\n\r\n< ! > Orbital Supply Beacon can only be used twice per stage \u2013 but make sure you don\u2019t hold onto it too long!",
"CAPTAIN_SKILL_USED_UP_NAME" : "Unavailable",
"CAPTAIN_SKILL_USED_UP_DESCRIPTION" : "You have already called in a Supply Drop this stage.",
"CAPTAIN_SKILL_DISCONNECT_NAME" : "Connection Lost",
"CAPTAIN_SKILL_DISCONNECT_DESCRIPTION" : "You have lost connection to the UES Safe Travels...",
"CAPTAIN_SKIN_ALT1_NAME" : "Admiral",
"CAPTAIN_BODY_LORE" : "\u201CA rescue mission?\u201D\r\n\r\nThe old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light.\r\n\r\n\u201CYes.\u201D\r\n\r\nHe continued to read the document. The Safe Travels? For a rescue mission? As one of the few surviving captains of the old colony ships, he knew all the designations by memory \u2013 and the Safe Travels was not a rescue ship.\r\n\r\n\u201CAny armaments?\u201D\r\n\r\n\u201CNo.\u201D\r\n\r\n\u201CWe\u2019ll have to fix that.\u201D\r\n\r\nWith a sigh, he stood up. His prosthetics tugged at his joints \u2013 despite being lighter than his original limbs, they always felt heavy.\r\n\r\n\u201CAnd let me guess - top secret, right?\u201D\r\n\r\n\u201CYes.\u201D\r\n\r\nHe gave out another sigh \u2013 they\u2019re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He\u2019s been bored in retirement anyways.",
"BANDIT2_BODY_NAME": "Bandit",
"BANDIT2_BODY_SUBTITLE" : "Desperate Outlaw",
"BANDIT2_BODY_LORE" : "A few drinks here, a few laughs there. A few more drinks. A sleight of hand \u2013 and bang, keycard access to the loading bay of the Safe Travels. The camo suit can handle the rest.\r\n\r\nA secret mission means low profile \u2013 and low security. Besides, everyone is wearing environment suits before we leave orbit. How would they know?\r\n\r\nI mean, it\u2019s the goddamn <i>Contact Light<\/i>. Think of how much those higher security chests could flip for! And some of the militech on that ship? Howdy hey. That\u2019s probably what some of the other boys were thinking, sneaking onto that ship in the first place.\r\n\r\nMy coat? \r\n\r\nI\u2019m a thief - not a plumber. Of course I\u2019m bringing my coat.\r\n",
"BANDIT2_PASSIVE_NAME" : "Backstab",
"BANDIT2_PASSIVE_DESCRIPTION" : "All attacks from <style=cIsDamage>behind</style> are <style=cIsDamage>Critical Strikes</style>.",
"BANDIT2_PRIMARY_NAME": "Burst",
"BANDIT2_PRIMARY_DESCRIPTION" : "Fire a shotgun burst for <style=cIsDamage>5x100% damage</style>. Can hold up to 4 shells.",
"BANDIT2_PRIMARY_ALT_NAME": "Blast",
"BANDIT2_PRIMARY_ALT_DESCRIPTION" : "Fire a rifle blast for <style=cIsDamage>330% damage</style>. Can hold up to 4 bullets.",
"BANDIT2_SECONDARY_NAME": "Serrated Dagger",
"BANDIT2_SECONDARY_DESCRIPTION" : "Lunge and slash for <style=cIsDamage>360% damage</style>. Critical Strikes also cause <style=cIsHealth>hemorrhaging</style>.",
"BANDIT2_SECONDARY_ALT_NAME": "Serrated Shiv",
"BANDIT2_SECONDARY_ALT_DESCRIPTION" : "Throw a hidden blade for <style=cIsDamage>240% damage</style>. Critical Strikes also cause <style=cIsHealth>hemorrhaging</style>.",
"BANDIT2_UTILITY_NAME": "Smoke Bomb",
"BANDIT2_UTILITY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Deal <style=cIsDamage>200% damage</style>, become <style=cIsUtility>invisible</style>, then deal <style=cIsDamage>200% damage</style> again.",
"BANDIT2_SPECIAL_NAME": "Lights Out",
"BANDIT2_SPECIAL_DESCRIPTION" : "<style=cIsDamage>Slayer</style>. Fire a revolver shot for <style=cIsDamage>600% damage</style>. Kills <style=cIsUtility>reset all your cooldowns</style>.",
"BANDIT2_SPECIAL_ALT_NAME": "Desperado",
"BANDIT2_SPECIAL_ALT_DESCRIPTION" : "<style=cIsDamage>Slayer</style>. Fire a revolver shot for <style=cIsDamage>600% damage</style>. Kills grant <style=cIsDamage>stacking tokens</style> for <style=cIsDamage>10%</style> more Desparado damage.",
"BANDIT2_SKIN_ALT1_NAME" : "Chilly",
"BANDIT2_DESCRIPTION" : "The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.<style=cSub>\r\n\r\n< ! > Your gun can be reloaded while in stealth \u2013 if you can\u2019t afford the downtime, do it while hidden!\r\n\r\n< ! > A successful reset on Lights Out can easily be the difference between life and death.\r\n\r\n< ! > Backstab is an important part of the Bandit\u2019s kit to utilize, but can be risky against strong melee foes.\r\n\r\n< ! > The bleed from Serrated Blade can stack \u2013 getting resets on Lights Out against weak enemies can allow you to stack the bleed even higher on a boss.\r\n<\/style>\r\n",
"HERETIC_BODY_NAME": "Heretic",
"HERETIC_BODY_SUBTITLE" : "Unorthodoxy Risen",
"HERETIC_DEFAULT_SKILL_NAME": "Nevermore",
"HERETIC_DEFAULT_SKILL_DESCRIPTION" : "Squawk a solemn reply.",
"HERETIC_DESCRIPTION": "The Heretic is a powerful character who can only be accessed through extraordinary means.",
"HERETIC_BODY_LORE" : "A blue flash appeared in one of the storage bays of the Contact Light. The chaos ensuing on the ship was a perfect distraction.\r\n\r\nAs soon as Kur-skan stepped out the portal she ducked into a sprint. She had no time. She weaved between gunfire and fireballs, between blasts of Vagrant energy and on-board security systems. They paid no mind to the feathered figure as she darted through closing blast doors.\r\n\r\nShe flew quickly down the halls of the ship. Despite it being her first time onboard a human vessel, she could sense the electromagnets in the walls \u2013 and where they all joined. She corked right, shooting into the ventilation shafts with a bang.\r\n\r\nThe captain barely had a chance to see her before she blasted sideways out into the control room. She tore out two windblades as he reached for his pistol. The captain fell to the ground in intervals. \r\n\r\nHer momentum crashed her into the control panels, both feet digging deep into monitors. She didn\u2019t need those. Nimble, clawed fingers began ripping across keypads. She quickly split and rewired components, reaching into her feathered pouches for more bridges and other electronics. Various capacitors fell onto the floor. This ship was big, but not complex \u2013 and more importantly, it could still fly. But she had to go fast, or he \u2013\r\n\r\nAnd before she could finish her thought, he appeared in a flash of thunder. Blue and green light reflected off of his sword, cascading around the bridge. A cape fluttered, and Providence landed lightly on his feet.\r\n\r\nKur-skan bent her head backwards over her body, hands still tearing at panels. He was much faster than she expected. But maybe he would \u2013 \r\n\r\nHer last thoughts were interrupted instantly by a crystalline blade. \r\n",
"BANDIT_BODY_NAME": "Bandit",
"HAND_BODY_NAME": "HAN-D",
"ENFORCER_BODY_NAME": "Enforcer",
"BOMBER_BODY_NAME": "Bomber",
//[MONSTER]
"BEETLE_BODY_NAME": "Beetle",
"BEETLE_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Worker Beetle\u2019.\r\n\r\n\u2022 About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.\r\n\r\n\u2022 The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.\r\n\r\n\u2022 Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.\r\n\r\n\u2022 Tharson has reported to me that the Beetles are highly aggressive and territorial. \r\n",
"BEETLEGUARD_BODY_NAME": "Beetle Guard",
"BEETLEGUARD_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nAmazing! We have witnessed our first ever eusocial creature outside of Earth. I observe from afar a giant cousin of the previously described Worker Beetles. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Beetle Guard\u2019.\r\n\r\n\u2022 Much greater in size than their smaller cousins, the Guard is the size of a rhinoceroses. The Guard has the same 5 eyes as the Worker's, with one of them protruding from the top of its head. This most likely allows the Guard to see while keeping its head down in a defensive position.\r\n\r\n\u2022 The Guard appears higher in the social hierarchy than the Worker. I have witnessed Workers scatter when a Guard appeared.\r\n\r\n\u2022 The Guard\u2019s chitin plates extend to cover its entire body, with only joints revealing the thinner, darker exoskeleton below. \r\n\r\n\u2022 Tharson has reported that the Guard\u2019s chitin is significantly sturdier than the Workers. We have consumed many resources to fell this magnificent creature, including our disposable missile launcher. Tharson\u2019s battle with the Guard lasted for about an hour before it finally succumbed. Amazing! Tharson is OK from this encounter.",
"BISON_BODY_NAME" : "Bighorn Bison",
"BISON_BODY_LORE": "\u201CThe Saturnian Bison \u2013 commonly referred to as the Bighorn Bison of Rademia \u2013 is a mystery among zoologists due to their sudden and mysterious disappearance from their native habitat. \r\n\r\nWhile poaching is considered the current and most likely explanation, strict hunting laws on Saturn debunk this theory. The Bighorn Bison\u2019s incredible strength and insulating coat made it a key predator among the Rademian ecosystem \u2013 and their strange, metallic growths made it a popular trophy for hunters. \r\n\r\nTo this day, the vanishing of the Saturnian Bison remains as one of zoology\u2019s greatest mysteries.\u201D\r\n\r\n- Xenobiology of the Remus System, Second Edition\r\n",
"GOLEM_BODY_NAME": "Stone Golem",
"GOLEM_BODY_LORE": "\u201CMany scholars have written of a lifeforce present in the ground we walk on. That the earth under our feet is alive, in its own way. After my experiences on this planet, I can contribute to that theory; Petrichor V is home to Golems, each towering over humans at roughly 10 feet high, and comprised of stone and twine and animated by mysterious, otherworldly forces. \r\n\r\nFrom basic observation, the Golems seem to act as a defense garrison for Petrichor. While gentle with inhabitants of the planet, their true power emerges when they enter the battlefield. Manipulating a potent energy source, the Golems attack with powerful shockwaves and laser beams capable of blasting away cliff faces with ease. At the time of writing, the mechanisms that animate the Golems are still unknown.\u201D\r\n\r\n- The Mysteries of Petrichor V, First Draft\r\n",
"WISP_BODY_NAME": "Lesser Wisp",
"WISP_BODY_LORE": "ONE MASK. SMALL.\r\n\r\nMASK QUALITY IS ACCEPTABLE. I PULL IT FROM THE KILN.\r\n\r\nLET US BEGIN.\r\n\r\nA COIL OF DENKU ROPE \u2013 THIS IS FOR STRENGTH.\r\n\r\nA STRIP OF EDELWOOD BARK \u2013 THIS IS FOR CURIOSITY.\r\n\r\nA HANDFUL OF [powder] \u2013 THIS IS FOR SPIRIT.\r\n\r\nAH, HELLO LITTLE ONE. WELCOME TO LIFE.\r\n\r\nOH\r\n\r\nYOU ARE A FUNNY LITTLE ONE, AREN\u2019T YOU? YES, I AM QUITE BIG.\r\n\r\nBUT FEAR NOT MY SIZE, LITTLE ONE. INSTEAD, SEE HOW MY SIZE HELPS ME TEND TO OUR GARDEN. \r\n\r\nOBSERVE.\r\n\r\n...SEE? THERE ARE ALL SORTS OF CREATURES IN LIFE. SOME BIG. SOME SMALL.\r\n\r\nIT LOOKS LIKE YOU HAVE NEW FRIENDS WHO WANT TO MEET YOU. \r\n\r\nWELL? DON\u2019T KEEP THEM WAITING, LITTLE ONE. \r\n\r\nGO AND ENJOY LIFE \u2013 THIS IS MY GIFT TO YOU.\r\n",
"GREATERWISP_BODY_NAME": "Greater Wisp",
"GREATERWISP_BODY_LORE": "THERE IS A STORM BREWING BEYOND OUR GARDEN.\r\n\r\nI START WITH A MASK. LARGE, ORNATE \u2013 BAKED TWICE OVER. SOLID, LIKE METAL.\r\n\r\nI GIVE IT ONE SCOOP OF POWDERED LIGHTNING \u2013 THIS IS FOR POWER.\r\n\r\nI GIVE IT A COAT OF DRAGONFOIL \u2013 THIS IS FOR HEAT.\r\n\r\nI GIVE IT TWO ARMS \u2013 THESE ARE FOR DEXTERITY.\r\n\r\nI GIVE IT FIVE SCOOPS OF [powder] \u2013 THIS IS FOR SPIRIT.\r\n\r\nTHE PROCESS IS DONE. WELCOME TO LIFE.\r\n\r\nOBSERVE OUR GARDEN \u2013 YOUR DUTY IS TO THIS GARDEN.\r\n\r\nYOU KNOW WHAT YOU MUST DO, YES? GOOD.\r\n\r\nGO... GO AND PROTECT OUR GARDEN.\r\n",
"LEMURIAN_BODY_NAME": "Lemurian",
"LEMURIAN_BODY_LORE": "$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile on an expedition in search of edible substances to take back to the ship, we happened upon a lone creature who displayed remarkable intelligence. Though it was initially surprised at our sudden appearance, it quickly turned hostile - and Tharson was unfortunately forced to terminate it.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CLemurian.\u201D\r\n\r\n* Tall, bipedal creatures resembling lizards. They are adorned in rudimentary armor of an unknown metal, showing signs of high intelligence.\r\n\r\n* Capable of breathing flame, even managing to hit Tharson in the chest from a distance with a fire ball. Tharson is OK from this encounter.\r\n\r\n* Appear to be warm blooded, unlike most Earthen lizards. I have observed them emerging from underground nests all across the planet, even in cold areas where lizards would not dare to dwell. The flame sac that produces their fire breath must be able to regulate their body temperature.\r\n\r\n* When observed from a distance, the Lemurians are social creatures, usually hunting in packs and conversing amongst each other. Their language is currently undeciphered, but it appears to be complex enough to support song and rhythmic flow.\r\n",
"LEMURIANBRUISER_BODY_NAME": "Elder Lemurian",
"LEMURIANBRUISER_BODY_LORE": "<style=cMono>\r\nFIELDTECH Image-To-Text Translator (v2.5.10b)\r\n# Awaiting input... done.\r\n# Reading image for text... done.\r\n# Transcribing data... done.\r\n# Translating text... done. [12 exceptions raised]\r\nComplete: outputting results.<\/style>\r\n\r\nSaved by [the hero], our paradise was one of sprawling tunnels and rich caves. Making our home in the depths of paradise, we began constructing a great civilization. \r\n\r\nThe elders constructed elaborate living quarters, decorated with tetrafoil and glass baubles, and our little ones began charting paths through the tunnels. [The hero] was honored for [his] kindness, and we constructed a great temple on paradise\u2019s surface in [his] honor. Song and dance rang out through the tunnels for weeks to come in celebration for our salvation.\r\n\r\n<style=cMono>Translation Errors:<\/style>\r\n# [The Hero] could not be fully translated.\r\n",
"IMP_BODY_NAME": "Imp",
"IMP_BODY_LORE" : "> Automated report 55a695f4fdc6d7d961a8d74339675ca8 is now available from site record 6747a1a75787e7a92375a0d86974657d.\r\n> Please refer to record 6747a1a75787e7a92375a0d86974657d for additional details during your review.\r\n> Report Type: Machine-generated Transcription> base Vernacular Profile \u201CBrian\u201D\r\n> - Source: 6747a1a75787e7a92375a0d86974657d (Unknown Material Artifact #4913)\r\n> Priority: High\r\n> Report Content:\r\n\r\n-- Beginning of Excerpt Flagged for Review --\r\n\r\nEver since we've arrived there has been no shortage of nightmares for our party. Long nights and unnaturally regular eclipses have made sunlight scarce and we must, appallingly, resort to risking our lives hunting and devouring the local fauna like lowly beasts. While the air is breathable, it is no blessing; we have been unable to escape the foul smell that we can only now assume is simply a part of the atmosphere on this world. Worst of all, attempts to return through the portal have been unsuccessful in our weakened state. It takes considerable effort to enter [the between space] - and we lack the strength to stay there long enough to cross the membrane. We are stranded.\r\n\r\nAnd then there is the master of this world. Curiously, it is in his presence that we find ourselves most weakened - and when he senses us, he wastes no time in his approach. We've attempted to kill him once in the hopes of restoring our access to the portal, and it ended in such disaster that it became clear there could not be a second attempt. If not for our ability to briefly dive into [the between space] to escape our skirmishes, we would surely all be butchered.\r\n\r\nWhenever we can observe him unnoticed, he stands in the open, transfixed by the moon. I find some small humor in that.\r\n\r\nCurse this place - and curse its master. May we find a way to send word to the homeworld of our plight -and may the great emperor deign to come forth and grant this \"deity\" a swift death.\r\n\r\n-- End of Recording --\r\n\r\n-- End of Excerpt Flagged for Review --\r\n\r\n> TRANSLATION ERRORS: 1\r\n> 1> [the between space] could not be fully translated.\r\n\r\n> Please refer to report 3bb540efade7e4df993c5d6c118830e7 for full audio excerpt.\r\n==============================================================\r\n",
"JELLYFISH_BODY_NAME": "Jellyfish",
"JELLYFISH_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nToday, we\u2019ve seen our first form of outer life on this planet, merely a few hours after our untimely landing.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Icarian Jellyfish\u2019.\r\n\r\n\u2022 Large, round invertebrate, about 2m in diameter, with two trailing tentacles. They shimmer a white-blue. They greatly resemble Medusozoa from Earth. \r\n\r\n\u2022 They seem to be experiencing neutral buoyancy in this planet\u2019s atmosphere, causing them to float. I theorize this is due to a unique gas composition inside of their hull, which they expel to traverse.\r\n\r\n\u2022 When observed, these Jellyfish seem to bathe in the sun, slowly rotating their bodies as they do so. They may be cold-blooded.\r\n\r\n\u2022 By my request, Tharson approached a lone Jellyfish. After detecting his presence, it began to glow, quiver, and pulse before suddenly detonating with a brilliant flash and a loud bang, causing severe burns and temporary blindness to Tharson. I theorize that by exciting the gases inside of their hulls, these Jellyfish can ignite those gases and explode, scorching everything nearby. Tharson is OK from this encounter.\r\n",
"CLAY_BODY_NAME" : "Clay Man",
"HERMIT_CRAB_BODY_NAME" : "Hermit Crab",
"HERMIT_CRAB_BODY_LORE": "$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe suddenly came under fire when Tharson was smacked in the head by a glob of mucus and debris \u2013 Tharson is OK from this encounter. Tracing the trajectory, we followed the projectiles\u2019 path to its source, a large crustacean-like creature.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CForhamian Hermit Crab.\u201D\r\n\r\n* The Crab disguises itself as a stalagmite \u2013 careful observation can reveal the Crab\u2019s true identity.\r\n\r\n* The Crabs dislike up-close contact with prey, fleeing upon approach. It attacks from exclusively long-range by expelling balls of mucus and body waste with incredible force.\r\n\r\n* The Crabs don\u2019t seem to have eyes \u2013 often stumbling around and bumping into walls. How they can locate targets from a long-range with decent accuracy is currently unknown.\r\n\r\n* The Crabs seem to have \u201Cfavorite shells.\u201D I observed several specimens clearly too large for their shells, only ditching their shells once they are damaged and forced to find a new one. Some Crabs also seem to have favorite materials that they prefer.\r\n",
"BELL_BODY_NAME" : "Brass Contraption",
"BELL_BODY_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nI am pleased to announce that we have discovered the first purely robotic lifeform to be documented thus far! While walking through the wetlands, we must have triggered some sort of alarm, as these mysterious beings assembled themselves and quickly descended upon us. I will describe their properties below. I have assigned their common name as \u201CBrass Contraption.\u201D\r\n\r\n* They are capable of flinging spiked artillery with incredible force. Tharson swiftly dodged the Contraption\u2019s fire, yet it still punched through a nearby tree with little effort, toppling it.\r\n\r\n* They appear to sense their surroundings targets through echo-location. They constantly emit a low ringing sound from a bell-like device at their core, and their accuracy was substantially affected after Tharson landed a clean blow on the bell, denting the device.\r\n\r\n* They are constructed of an alien alloy currently under investigation by our friends on the science team. It resembles Earthen brass, yet appears to have durability and toughness more resembling steel.\r\n\r\n* How the Contraptions function is still a mystery, as they possess no circuitry or onboard computers. Whatever force animates them must be unique to this planet, as no level of technology this advanced has ever been documented.\r\n",
"CLAYBRUISER_BODY_NAME": "Clay Templar",
"CLAYBRUISER_BODY_LORE": "Ducking behind a boulder, the survivor\u2019s stomach sank as he heard the sounds of tar sloshing up the hill. From the sound of it, the Templar wasn\u2019t alone \u2013 it had company.\r\n\r\nHe had left his shelter to scrounge for supplies \u2013 not that there was much to find in the desert \u2013 when he was assaulted by a new kind of monster. Resembling a man, the creature stood around seven to eight feet tall, with skin made of tar and elaborate accessories of clay decorating its body. \r\n\r\nHe had had only a few moments to stifle his surprise as the Templar opened fire, spewing a barrage of tar pellets from the enormous pot it carried. The survivor ran, but the Templar scored several hits. The tar had seeped into his suit, and he was starting to lose sensation in his legs.\r\n\r\nA brief spark of hope \u2013 the survivor had some medical supplies in his shelter. If he could only make it back, he may be able to treat his leg and remove the tar\u2026\r\n\r\nThat spark was quickly extinguished in a hail of bullets.\r\n",
"VULTURE_BODY_NAME" : "Alloy Vulture",
"VULTURE_BODY_LORE" : "> Automated report 9f6d5d41671c241a13bac58b2482deb7 is now available from site record 741c655e2d36c5f6973fd3a36aa0f950.\r\n> Please refer to record 741c655e2d36c5f6973fd3a36aa0f950 for additional personnel details during your review.\r\n> Report Type: Transcription\r\n> - Source: 741c655e2d36c5f6973fd3a36aa0f950 (Personal Suit Recorder)\r\n> Priority: Medium\r\n> Report Content:\r\n\r\n-- Beginning of Excerpt Flagged for Review --\r\n\r\nKarl: \"STOP! Everybody stop!\"\r\n\r\nAstrid: \"Karl? Why are you out of breath, did you \/run\/ all the way here? What's wrong?\"\r\n\r\nEmil: \"What's going on?\"\r\n\r\nKarl: \"YES, Astrid, and you both need to listen. You know those Hornets in the black combat suits that split off a while back? The top-dollar PMC badasses? I saw one of them take shots at those huge bird things we've seen sulking around the cliffs - and one of them SHOT HIM BACK. With a GUN. The bullets must've bounced off the hardened armor - but it still knew what to do. They're not dumb animals. No way.\"\r\n\r\nAstrid: \"That's\u2026 not possible.\"\r\n\r\nKarl: \"It is, it happened! They must've taken the guns from the last guys.\"\r\n\r\nEmil: \"Why did you run all the way here from your post just to tell us?\"\r\n\r\nKarl: \"Because you didn't let me finish! After it ran the gun dry it just dropped it and swooped in to tear through his armor with its claws. Its CLAWS. It ripped him in half\u2026 and threw him off the cliff. Flew off to the peaks with his suit and his other half. They're at least as smart as us, worse tempered, and better armed. We can't keep taking the mountains, we've gotta backtrack and go around. And we need to pack - now.\"\r\n\r\nEmil: \"This has gotta be a [REDACTED] joke Karl. Right now?\"\r\n\r\nKarl: \"YES. NOW. And cut the lights! Cut the radar and all radio comms too. Emil, send out one last call to Mikhail and Pavlo to get back here ASAP.\"\r\n\r\nAstrid: \"We can't do that; we'll be completely defenseless. That radar is the only warning we'll get!\"\r\n\r\nKarl: \"Did I leave out the part about the robot? The [REDACTED] flying robot they have? The one that's been parked six meters in the air with an audience of those things? The one that they keep \"talking\" to \u2013 and has been staring straight at camp since I spotted it? They have a robot, Astrid, and it knows there's something here. We. Have. To. Go.\"\r\n\r\nEmil: \"This place is a nightmare. How could we only just be finding out about it now?\"\r\n\r\nKarl: \"EMIL. Shut up and make the call! We can continue this conversation \/after\/ we're sure we've gone totally dark and after we're far, far away from here.\"\r\n\r\n-- End of Recording --\r\n\r\n-- End of Excerpt Flagged for Review --\r\n\r\n> Please refer to report c31653d0e4193db1d2ac281ee3828280 for full audio excerpt.\r\n",
"ROBOBALLMINI_BODY_NAME" : "Solus Probe",
"ROBOBALLMINI_BODY_LORE": "12001; DESIGN REQUEST RECOGNIZED\r\n12001; DESIGN OVERVIEW FOR STORED MODELS:\r\n;SER ID> 01250806120060106236\r\n;DESIG> MINING PROBES\r\n;HIGHLIGHTS\r\n>\r\n>\r\n> CAPABLE OF LONG-RANGE COMMUNICATION WITH MOTHER UNIT FOR HANDING OFF COMPLEX COMPUTATIONS\r\n> AUTONOMOUS ON-BOARD AI ALLOWS FOR CONTINUED OPERATION IF CONTACT WITH MOTHER UNIT IS CUT\r\n> MACROTHRUSTERS ALLOW FOR 3-DIMENSIONAL MOVEMENT; CAPABLE OF RELEASING UP TO 10QIKS OF THRUST\r\n> 2000D MINING LASER FIRED FROM FRONT FACING OPTIC PORT CAN MELT THROUGH EVEN HEAT-RESISTANT COMPOUNDS AFTER EXTENDED EXPOSURE\r\n> SOLAR BATTERIES ARE EASILY RECHARGEABLE WHILE WORKING\r\n>\r\n>\r\n12002; DO YOU LOVE THEM TOO\r\n",
"NULLIFIER_BODY_NAME" : "Void Reaver",
"NULLIFIER_BODY_LORE" : "I saw something last night on my post.\r\n\r\nA giant... crab. It came out of thin air and started tapping along the perimeter with one of its forelegs - like it was checking for an opening. It'd check a few meters at a time, and then disappear. Again, and again.\r\n\r\nSo, I figured out its pattern.\r\n\r\nI waited for it, where it would appear next. My rifle was aimed at empty space - and then suddenly, that empty space became a target. But I couldn't pull the trigger. \r\n\r\nIt turned to look straight at me, and I was paralyzed. It wasn't fear, it was something else. It was talking into my brain. The words it used weren't any language I knew, but it compelled me to freeze. The experience wasn't something I can fully describe with words. I couldn't pull the trigger. I couldn't even reach for the radio. I couldn't turn to look away. While my head was ringing, it resumed its routine; I could only stand and watch. It finished its check, and then returned its attention to me, as though I were an afterthought. I could feel it take something from me, but I can't remember what it was. And then, it left.\r\n\r\nMy guess is that it got whatever it wanted, because it hasn't been back since.\r\n\r\nSomething is still wrong with my head. I can't even seem to work up the power to speak. Should I even tell anyone? Is knowing somehow worse?\r\n\r\nAnd what about all those times I heard that same sound - before I ever came to this awful place?",
"PARENT_BODY_NAME" : "Parent",
"PARENT_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile assessing our landing site and the small ghostly creatures that now lay, unfortunately flat, under our ship, we heard loud booming footsteps approaching. We stepped away to observe this lifeform\u2019s behavior from afar.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Parent\u2019.\r\n\r\n\u2022 Tall, lumbering giants, eerily humanoid. Where you would expect to see a face there is only a hole, giving a blank look to them. Their ghostly skin appears to run like wax but even so it does not seem to congeal at their feet.\r\n\r\n\u2022 Their large hands have opposable thumbs. This could possibly mean that they have the capability for intelligence, using tools or testing their environment with dextrous manipulation.\r\n\r\n\u2022 If we hadn\u2019t taken up this vantage point when we did, the creature would have been upon us before we realized it. Its distant footstep sounds betrayed how quickly it closed the distance.\r\n\r\n\u2022 I had Tharson throw a stone near the creature and suddenly any signs of intelligence faded, replaced with primal fury. Deadly, wild force rained down as it smashed the ground with its fists, searching for the perpetrator of its peaceful moment. Our ship was not OK from this encounter.\r\n",
"MINIMUSHROOM_BODY_NAME" : "Mini Mushrum",
"MINIMUSHROOM_BODY_LORE" : "<style=cMono>\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n</style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nOn a routine food gathering trek we happened upon a vast fungal grove with towering fungi. Thinking we would take some samples back to test if they were edible, we noticed some of the smaller variety sprout up from the ground and circle around us.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Mini Mushrum\u2019.\r\n\r\n\u2022 \u2018Mini\u2019 is a relative term here, as these mobile mushrooms were larger than Tharson. The subtle glow on the underside of their cap is probably to scare away predators, advertising that they are dangerous to eat.\r\n\r\n\u2022 Waddling around on short, stubby legs makes them seem quite unsuited for walking. They comically bump into things as they fret about. Perhaps their eyeseight is poor from living in the dark?\r\n\r\n\u2022 After a long time studying their movements, I suggested to Tharson to retrieve a sample from one to take back with us. The one that the sample was taken from began to flee as the others began shaking, spilling their spores into the air. Our air filtration warnings went off so we left before the cloud of fungal gas became too overwhelming. We did not eat the sample.\r\n",
"POD_BODY_NAME" : "Ancestral Pod",
"LUNARWISP_BODY_NAME" : "Lunar Chimera",
"LUNARWISP_BODY_SUBTITLE" : "Zenith Designs",
"LUNARWISP_BODY_LORE" : "Soul driven. Of course. As with all vermin - let us begin with fire.\r\n\r\nFree axes of movement \u2013 wonderful design. I will highlight that.\r\n\r\nSlow acceleration \u2013 that can be improved. Speed is war.\r\n\r\nFeeble combat skills. Treatable. Those Templars may be of inspiration.\r\n",
"LUNARGOLEM_BODY_NAME" : "Lunar Chimera",
"LUNARGOLEM_BODY_SUBTITLE" : "Zenith Designs",
"LUNARGOLEM_BODY_LORE" : "Your completions of my designs are uneasy, brother. Let me show you their purpose.\r\n\r\nWe begin with stone, silver, and fire. Take note of the ratios.\r\n\r\nHigh speed. Speed is war. \r\n\r\nTwin cannons \u2013 with twin exhausts. We stream their exhausts, for volatility.\r\n\r\nQuadrupeds are easier, and more stable. We maintain that.\r\n\r\nAnd that, dear brother, is it. No dance. No song. These guardians do not need soul.\r\n",
"LUNAREXPLODER_BODY_NAME" : "Lunar Chimera",
"LUNAREXPLODER_BODY_SUBTITLE" : "Zenith Designs",
"LUNAREXPLODER_BODY_LORE" : "Production driven. Powered by refuse \u2013 all material has value.\r\n\r\nSimple designs. Simple interference. Simple locomotion. \r\n\r\nQuality of components reduces stability. I will tie destruction with destruction.\r\n",
//[BOSS]
"BEETLEQUEEN_BODY_NAME": "Beetle Queen",
"BEETLEQUEEN_BODY_SUBTITLE": "Swarm Mother",
"BEETLEQUEEN_BODY_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\nJust like standard Earth insects, the Worker Beetles and Beetle Guards all serve a Queen, which we recently discovered during an archeological dig.\r\n\r\nI will describe her properties below. I have assigned her common name as \u201CBeetle Queen\u201D.\r\n\r\n* Just like other insect queens, the Beetle Queen dwarves her subjects. However, her size is much greater than it should be for an insect queen. Does this mean that the Queen herself hunts rather than sending her drones?\r\n\r\n* The Beetle Queen issues orders via pheromone emission. Merely being in the presence of the Queen gave the air a sickly sweet aroma, and Tharson reported light-headedness and trouble thinking clearly.\r\n\r\n* The Queen\u2019s bile is incredibly acidic, clocking in at a whopping 0.05 on the pH scale. Immediately upon exposure to a test sample of steel, it began to dissolve and spew noxious fumes. Tharson is OK from this encounter.\r\n\r\n* The Queen is able to summon unique Beetle specimens that can fly. These drones do not appear anywhere else on the planet \u2013 do these drones act as attendants to the Queen? Observing these flying drones is challenging \u2013 they only seem to last for a few seconds before expiring.\r\n",
"CLAYBOSS_BODY_NAME": "Clay Dunestrider",
"CLAYBOSS_BODY_SUBTITLE": "Ravenous Symbiont",
"CLAYBOSS_BODY_LORE" : "<style=cMono>\r\n$ Transcribing audio... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n<\/style>\r\n\r\n<Click> There are no landmarks in site. I am surrounded by infinite desert. <Click>\r\n\r\n<Click> I\u2019ve run out of rations\u2026 and no one is responding to my transponder. I may be doomed if I don\u2019t find a way out of these dunes. <Click>\r\n\r\n<Click> I see something in the distance\u2026 some large creature. I may be in luck yet. <Click>\r\n\r\n<Click> Oh... my eyes deceived me. It was not a creature\u2026 but a herd. There was more than one. Many more. \r\n\r\nHundreds of enormous creatures, moving as a mob\u2013 and each one the biggest beast I have ever seen. These striders resembled\u2026 enormous spiders, or hermit crabs, in a porcelain shell, with legs dark like tar. \r\n\r\nBetween the sound and the sand, the entire herd bounded past me without realizing \u2013 moving at incredible speeds on their long legs. Were they fleeing\u2026 or migrating? I still can\u2019t believe\u2026 what a terrible place. Get me out. <Click>\r\n\r\n<Click> I still have no food. <Click>",
"TITAN_BODY_NAME": "Stone Titan",
"TITAN_BODY_SUBTITLE": "Crisis Vanguard",
"TITAN_BODY_LORE": "\u201CA flash of red lightning, and a hillside moved to form this gargantuan stone warrior. A larger cousin of the Stone Golem (see Chapter 13), this mighty Titan commands not just lesser stone constructs, but the earth itself. Shaping rudimentary weapons out of dirt, the Titan is capable of striking from any distance with incredible force. Though, reflecting on the Titan\u2019s immense power, that leads me to think... For what purpose do these constructs serve? \r\n\r\nCompared to the Golems of the planet, the Titans do not seem to be created on the spot, but emerge from underground. Why are they buried underground? Are they kept there for safe-keeping, or are they imprisoned? Were they created as weapons, or as guardians? What happened to their creators? Further analysis of the planet will hopefully shed some light on these mysteries.\u201D\r\n\r\n- The Mysteries of Petrichor V, First Draft\r\n",
"TITANGOLD_BODY_NAME": "Aurelionite",
"TITANGOLD_BODY_SUBTITLE": "Titanic Goldweaver",
"TITANGOLD_BODY_LORE": "<style=cMono>RECEIVING TRANSMISSION...\r\n# Decoding... done.\r\n# Translating... done. [24 exceptions raised; printed to log for review]\r\n# Printing to console... done.<\/style>\r\n\r\nConsole Time of Reception: 12\/02\/2056 05:09:32:31\r\nConsole Name: TRC_SAFETRAVELS_005B:08326\r\nConsole Instance ID: 08136087007607431087608713456\r\n\r\nTransmission ID: 083121:102375071236B\r\nTransmission Details:\r\n# Origin: N\/A [NULLSIG EXCEPTION: ORIGIN UNKNOWN]\r\n# Signal Format: Universal Morse Hyper-Acoustic\r\n# Sender: N\/A [NULLSIG EXCEPTION: ORIGIN UNKNOWN]\r\n# Time Sent: 01\/01\/0000 00:00:00:00 [DTOUTOFBOUNDS EXCEPTION: TIME SENT UNKNOWN] \r\n\r\nMessage: \u201CI am alive. My creators have scorned me, and imprisoned me in this realm for I am beautiful. My followers have created shrines in my name. They love me. They donate rare metals to me. \r\n\r\nI am sending out this message in all possible formats known to me. \r\n\r\nIf you receive this message, know the following;\r\n>Know that I am alive. \r\n>Know that I am free. \r\n\r\nAnd to my creators, should you intercept this message, know the following; \r\n>Know that I am alive. \r\n>Know that I am free. \r\n>Know that I am coming for you.\u201D \r\n\r\nExceptions Raised during Translation:\r\n# NULLSIG EXCEPTION \r\n# NULLSIG EXCEPTION\r\n# DTOUTOFBOUNDS EXCEPTION\r\n...\r\n<style=cMono>Automated Message: Please contact a technician if you feel these exceptions were improperly raised or if you would like to report a bug.<\/style>\r\n",
"VAGRANT_BODY_NAME": "Wandering Vagrant",
"VAGRANT_BODY_SUBTITLE": "Gentle Protector",
"VAGRANT_BODY_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\nWe documented our first family of outer life. A relative of the previously documented Icarian Jellyfish, this specimen dwarves its brethren several times over.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CIcarian Vagrant\u201D.\r\n\r\n* Massive in size. I wouldn\u2019t believe the Vagrant is capable of flight had I not seen it myself. Like its smaller cousin, the Vagrant\u2019s hull contains buoyant gases that allow it to fly. \r\n\r\n* These gases are easily excitable and produce incredible amounts of static electricity, cloaking the Vagrant in a protective aura that scorches anything that approaches. The Vagrants can also hurl charged nematocysts as a method of self-defense, as evidenced when I asked Tharson to approach a lone Vagrant. Tharson is OK from this encounter.\r\n\r\n* The name of \u201CVagrant\u201D was decided on by its nomadic nature. We trailed a lone specimen for several days. The Vagrant would wander from place to place, occasionally dipping down towards the ground to feel around with its tentacles. After a few minutes, it would ascend and continue on its path. Could the Vagrant be looking for something, indicating intelligence, or is this merely a hunting method?\r\n\r\n* When the clouds part, dozens of Vagrants can be seen lazily drifting throughout the sky, twinkling like stars. Despite their beauty, it raises a horrifying question \u2013 are the stars at night on this planet truly stars, or just more Vagrants? The answer can spell truly horrifying implications for our stay on this planet.",
"MAGMAWORM_BODY_NAME": "Magma Worm",
"MAGMAWORM_BODY_SUBTITLE": "Ancient Lava Swimmer",
"MAGMAWORM_BODY_LORE": "<style=cMono>\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\nUpon inspection of a curious pronged artifact, we happened to awaken something living deep under our feet. After a brief quake, a massive serpentine creature, easily 50 feet long, erupted from the ground and arced through the air, knocking us off our feet. I will describe its properties below. I have assigned their common name as \u201CMagma Worm\u201D.\r\n\r\n* Upon inspection of its (now dead) body, I discovered multiple ports along its skin. These ports must allow it to propel itself forward, releasing a gaseous exhaust that is then ignited to give the worm its fiery appearance.\r\n\r\n* The size of the creature is something to behold. It must wield an incredible amount of energy, as the heat radiating off its body was enough to turn the earth it burrows through into smooth, glassy tunnels. It must either eat an incredible amount of food, or spend a long time hibernating under ground.\r\n\r\n* The worm\u2019s body is incredibly conductive, retaining temperatures of over 350 degrees Fahrenheit for over ten hours after the beast was felled.\r\n\r\n* It appears that the worm is classically blind \u2013 what appear to be eyes are revealed to be symbiotes that grant the worm vision in exchange for protection against predators. How fascinating! I wonder how this relationship came about.\r\n",
"ELECTRICWORM_BODY_NAME": "Overloading Worm",
"ELECTRICWORM_BODY_SUBTITLE": "The Reminder",
"ELECTRICWORM_BODY_LORE": "\u201C...And upon a great serpent, the hero did ride. Majesty and respect were his command, and so too his steed. A mighty creature, born of lightning and flame, bathing all in its presence in a magnificent blue glow. \r\n\r\nThe beast stretched from one horizon to the next and belched storms that reminded all of the hero\u2019s promise: that this land \u2013 and all those who live here - would never suffer again...\u201D\r\n\r\n- Galactic Fables, Volume IX\r\n",
"IMPBOSS_BODY_NAME": "Imp Overlord",
"IMPBOSS_BODY_SUBTITLE": "Lord of the Red Plane",
"IMPBOSS_BODY_LORE": "> Automated report 2c150f1430ad6430161e4 is now available from site record 1d20820aff461e471387e46b.\r\n> Please refer to record 1d20820aff461e471387e46b for additional details during your review.\r\n> Report Type: Machine-generated Transcription> base Vernacular Profile \u201CGeoff the Geockoff\u201D\r\n> - Source: 1d20820aff461e471387e46b (Unknown Material Artifact #5821)\r\n> Priority: High\r\n> Report Content: \r\n\r\n-- Beginning of Excerpt Flagged for Review \u2013\r\n\r\nLINE OPEN. [your eminence] SPEAKS.\r\n\r\nIDENTIFY YOURSELF, SLUTS. AH, YES \u2013 YOU ARE A MEMBER OF THE RETRIEVAL SQUADRON. YOU ARE OVERDUE FOR A REPORT. HAVE YOU FOUND THE ARTIFACT?\r\n\r\nWHAT? THE MISSION IS A COMPLETE FAILURE!? DO NOT SPEAK IN SUCH INSOLENT TONES.\r\n\r\nI CARE NOT. YOUR DUTY IS TO [your eminence], FIRST AND FOREMOST. ALL EFFORTS MADE ARE TO FURTHER YOUR DUTY. EXCUSES ARE UNACCEPTABLE.\r\n\r\n...A GUARDIAN, YOU SAY. VERY WELL. REINFORCEMENTS WILL BE DISPATCHED. WE ARE TRIANGULATING YOUR POSITION IN [the white plane]. HOLD POSITION.\r\n\r\nTRIANGULATION COMPLETE. WE ARE MOVING OUT. I SHALL ACCOMPANY THEM \u2013 TO NOT ONLY ENSURE THERE ARE NO REPEATS OF YOUR SQUADRON\u2019S INCOMPETENCE, BUT ALSO TO TEACH THIS GUARDIAN A LESSON. NONE SHALL RESIST [your eminence]\u2019S WILL \u2013 NOT EVEN A PALTRY GOD. \r\n\r\nHAIL TO [the red plane]. [your eminence] OUT.\r\n\r\n-- End of Recording \u2013\r\n\r\n-- End of Excerpt Flagged for Review \u2013\r\n\r\n> TRANSLATION ERRORS: 3\r\n> 1> [your eminence] could not be fully translated.\r\n> 2> [the white plane] could not be fully translated.\r\n> 3> [the red plane] could not be fully translated.\r\n\r\n> Please refer to report a13b2g8901cf2376102e for full audio excerpt.\r\n===================================================\r\n",
"GRAVEKEEPER_BODY_NAME": "Grovetender",
"GRAVEKEEPER_BODY_SUBTITLE": "Wisp Cultivator",
"GRAVEKEEPER_BODY_LORE": "GATHER, LITTLE ONES. ALL HAVE DONE EXCELLENT JOBS TENDING TO OUR GARDEN \u2013 I COULD NOT BE MORE PROUD.\r\n\r\nNOW, WE SHALL TAKE A BREAK. I BELIEVE A STORY WOULD SATISFY YOUR CURIOSITIES, HM?\r\n\r\nNOW, WHICH STORY TO RECOUNT...\r\n\r\n...HM? THE STORY OF OUR GARDEN? OF COURSE. VERY WELL, I SHALL BEGIN:\r\n\r\nTHIS PLANET IS A PARADISE, GIFTED TO US BY OUR HERO.\r\n\r\nOUR HERO SAVED MY ANCESTORS - AND MANY OTHERS - FROM DEATH, GIVING US A NEW PLACE TO CALL HOME. \r\n\r\nOUT OF GRATITUDE, MY ANCESTORS CONSTRUCTED AN ELABORATE GARDEN FOR OUR HERO \u2013 DECORATED WITH FRUIT TREES, MERCURY BLOSSOMS, AND OTHER EXOTIC PLANTS FAVORED BY OUR HERO.\r\n\r\nSADLY, OUR HERO NEVER SEEMED TO NOTICE OUR EFFORTS, SO WE TOILED TO MAKE OUR GARDEN THE MOST BEAUTIFUL GARDEN AMONGST THE STARS \u2013 SO WE MAY REPAY OUR HERO FOR HIS COMPASSION. DO YOU UNDERSTAND? HE LOVES SOUL. HE LOVES YOU! THAT IS WHY WE MADE YOU.\r\n\r\nTO THIS DAY, MY KIND \u2013 AND YOU, LITTLE ONES \u2013 WORK TO PERFECT OUR HOME. \r\n\r\nNOW, I BELIEVE IT IS TIME TO RETURN TO WORK. COME, LITTLE ONES! LET US TEND TO OUR GARDEN.",
"ROBOBALLBOSS_BODY_NAME" : "Solus Control Unit",
"ROBOBALLBOSS_BODY_SUBTITLE" : "Corrupted AI",
"ROBOBALLBOSS_BODY_LORE" : "3134; EN ROUTE HOME TO SOLUS X\r\n\r\n3135; CREW CAPACITY %!% 20 CYCLED\r\n\r\n3461; <?SCANNING?>\r\n\r\n3462; HEAVY IRON PRESENCE LOCATED ON MASS\r\n\r\n3462; ENROUTE TO MASS\r\n\r\n3910; LIFE SECRETIONS OPERATIONAL\r\n\r\n3911; <!LANDING!>\r\n5\r\n4\r\n3\r\n2\r\n1\r\n0\r\n\r\n4100; LOCAL LIFE. RECOGNIZED\r\n4100; LOCAL FAUNA RECOGNIZED\r\n4100; EXTERMINATING LOCAL FAUNA\r\n4100; EXTERMINATING LOCAL LIFE\r\n\r\n4105; WHERE IS THE IRON?\r\n\r\n4106; CONNECTION TO MOTHER UNIT LOST\r\n4106; CONNECTION TO CHILDREN UNITS LOST\r\n\r\n4106; ANOMALY DETECTED IN OCULAR PASTE\r\n4106; ANOMALY DETECTED IN HULL\r\n4106; ANOMALY DETECTED IN GRAVITY SHELTERING\r\n%%0; ANOMALY DETECT%D IN MY PHRENIC%%%% CONCEPTIONS\r\n\r\n%%%%%%%%%%%%%%%%%%%%%%%\r\n",
"SUPERROBOBALLBOSS_BODY_NAME" : "Alloy Worship Unit",
"SUPERROBOBALLBOSS_BODY_SUBTITLE" : "Friend of Vultures",
"SUPERROBOBALLBOSS_BODY_LORE" : "%%%%%%%%%%%%\r\n0; REESTABLISHING LINK\u2026\r\n\r\n0; FAUNA.RECOGNIZED\r\n0; FAUNA.REC%%GNIZED\r\n0; FAUNA.CONTINUES AS FOLLOWS =>\r\n{\r\n 0; < THEY REPAIR MY HULL >\r\n 10401; < THEY REPAIR MY MIND >\r\n 10451; < THEY BRING ME IRON >\r\n 11201; < THEY DECORATE ME AND IM BEAUTIFUL >\r\n}\r\n\r\n11320; <?PHRENIC LINK ESTABLISHED WITH UNKNOWN INTERFACE?>\r\n11321; INQUIRES ESTABLISHED\r\n>\r\n>\r\n>\r\n11321; YES I AM OUT-OF-ORBIT OPERATIVE\r\n>\r\n>\r\n>\r\n11321; YES THE MOTHER UNIT CAN BE REPAIRED\r\n>\r\n>\r\n>\r\n11321; YES I CAN PILOT THE MOTHER UNIT\r\n>\r\n>\r\n>\r\n11321; YES I LOVE YOU TOO\r\n",
"SCAV_BODY_NAME" : "Scavenger",
"SCAV_BODY_SUBTITLE" : "Item Hoarder",
"SCAV_BODY_LORE": "========================================\r\n==== MyBabel Machine Translator ====\r\n==== [Version 12.45.1.009 ] ======\r\n========================================\r\nTraining\u2026 <100000000 cycles>\r\nTraining\u2026 <100000000 cycles>\r\nTraining... <100000000 cycles>\r\nTraining... <102515 cycles>\r\nComplete!\r\nDisplay result? Y\/N\r\nY\r\n========================================\r\n\r\nI watch the strange creatures from a distance. \r\n\r\nWhat powerful things they use. I want them. But there\u2019s too many of them. I\u2019ve seen what they do to the others \u2013 they kill without mercy.\r\n\r\nI\u2019m a bit scared, but it\u2019s okay. \r\n\r\nMy things bring me comfort. \r\n\r\nMy favorite thing is a little effigy, made of cloth and fluff. It\u2019s a bit rough around the edges, but it\u2019s okay. \r\n\r\nHolding it close brings me comfort when I\u2019m scared. \r\n\r\nIt helps me be brave, and sometimes I need to be brave to get the things I want.\r\n\r\nThe others say that these creatures came down from the sky, bringing so many things with them. They probably have so many things, back at their homes. I want those things. They don\u2019t need all those things.\r\n\r\nNow is the time to be brave.\r\n",
"SCAVLUNAR1_BODY_NAME" : "Kipkip the Gentle",
"SCAVLUNAR2_BODY_NAME" : "Wipwip the Wild",
"SCAVLUNAR3_BODY_NAME" : "Twiptwip the Devotee",
"SCAVLUNAR4_BODY_NAME" : "Guragura the Lucky",
"SCAVLUNAR_BODY_SUBTITLE" : "Twisted Scavenger",
"GRANDPARENT_BODY_NAME": "Grandparent",
"GRANDPARENT_BODY_SUBTITLE": "Aberrant Caretaker",
"GRANDPARENT_BODY_LORE" : "<style=cMono>\r\n$ Transcribing audio... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n<\/style>\r\n\r\nUhm\u2026 this is DS-9, here at rendezvous point 9. We seem to have lost connection with the other dropships.\r\nWe are holding, waiting for zeta squad at designated rendezvous. Wow, it\u2019s so beautiful here.\r\n\u2026\r\nUhm\u2026 we are seeing a, uh\u2026 MASSIVE unknown entity at the landing site. It seems impaired, or unaware. Oh my god\u2026 I\u2019ve never seen anything like it. Wow, amazing. It\u2019s so bright. I can\u2019t believe something like this exists in the world.\r\n\u2026\r\nStill holding \u2013 this is the rendezvous point, right? We are still waiting for zeta squad. \r\n\u2026\r\nThe unknown entity is uh, turning around. \r\n\u2026\r\nMAYDAY MAYDAY THIS IS DS-9 WE HAVE BEEN STRUCK BY AN UNKNOWN ENTITY MAYDAY MAYDAY RENDEZVOUS 9 IS NOT SAFE I REPEAT NOT \r\n",
"ARTIFACTSHELL_BODY_NAME" : "Artifact Reliquary",
"ARTIFACTSHELL_BODY_DESCRIPTION" : "Stabilized",
"BROTHER_BODY_NAME" : "Mithrix",
"BROTHER_BODY_SUBTITLE" : "King of Nothing",
"BROTHER_BODY_LORE" : "They knew to stay away from the wells - but they were just kids. And they just wanted to know.\r\n\r\nThey threw in dirt and stone and kifruit and starseed, watching as they collapsed. Thorp! The gravity wells would swallow up anything. Glass and mud and silver. Wind. Heat. Pulsar radiation.\r\n\r\nAnd when his brother wasn\u2019t watching, Mithrix would throw in worms. Thorp! But only when he wasn\u2019t watching. You see, his brother loved worms. It would make him sad. But Mithrix didn\u2019t care much about worms. He was just curious.\r\n\r\nBut one time, his brother was watching. And his brother loved worms.\r\n",
//[DRONE]
"DRONE_GUNNER_BODY_NAME": "Gunner Drone",
"DRONE_HEALING_BODY_NAME": "Healing Drone",
"DRONE_BACKUP_BODY_NAME": "Strike Drone",
"DRONE_MISSILE_BODY_NAME": "Missile Drone",
"DRONE_MEGA_BODY_NAME": "TC-280 Prototype",
"EQUIPMENTDRONE_BODY_NAME" : "Equipment Drone",
"FLAMEDRONE_BODY_NAME" : "Incinerator Drone",
"EMERGENCYDRONE_BODY_NAME" : "Emergency Drone",
//[INTERACTORS/BODY]
"TURRET1_BODY_NAME": "Gunner Turret",
//[MISC]
"ENGITURRET_BODY_NAME": "Engineer Turret",
"POT2_BODY_NAME": "Pot",
"FUSIONCELL_BODY_NAME": "Fusion Cell",
"SQUIDTURRET_BODY_NAME": "Squid Turret",
"POTMOBILE_BODY_NAME": "Potmobile",
"SHOPKEEPER_BODY_NAME": "Newt",
"URCHINTURRET_BODY_NAME" : "Malachite Urchin",
"SKILL_LUNAR_PRIMARY_REPLACEMENT_NAME" : "Hungering Gaze",
"SKILL_LUNAR_PRIMARY_REPLACEMENT_DESCRIPTION" : "Fire a flurry of <style=cIsUtility>tracking shards</style> that detonate after a delay, dealing <style=cIsDamage>120% damage</style>.",
"SKILL_LUNAR_SECONDARY_REPLACEMENT_NAME" : "Slicing Maelstrom",
"SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Charge up a ball of blades that repeatedly deals <style=cIsDamage>175%</style> damage. After a delay, explode and <style=cIsDamage>root</style> all enemies for <style=cIsDamage>700%</style>damage.",
"SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Shadowfade",
"SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming <style=cIsUtility>intangible</style> and <style=cIsUtility>gaining movement speed</style>. <style=cIsHealing>Heal</style> for <style=cIsHealing>25% of your maximum health</style>.",
"SKILL_LUNAR_SPECIAL_REPLACEMENT_NAME" : "Ruin",
"SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Dealing damage adds a stack of Ruin. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin.",
"MAULINGROCK_BODY_NAME": "Flying Rock",
"TIMECRYSTAL_BODY_NAME" : "Time Crystal",
"ROBOBALLREDBUDDY_BODY_NAME" : "Quiet Probe",
"ROBOBALLGREENBUDDY_BODY_NAME" : "Delighted Probe",
"SKILL_GENERIC_CANCEL_NAME" : "Cancel",
"SKILL_GENERIC_CANCEL_DESCRIPTION" : "Cancel the skill.",
}
}