{ "strings": { "ECLIPSE_GAMEMODE_NAME" : "Eclipse", "ECLIPSE_GAMEMODE_DESCRIPTION" : "Eclipse is a gamemode that adds stacking challenge modifiers to your run.\n\nEach time you beat the game, your Eclipse level permanently increases with that Survivor, up to a maximum of 8 times.", "ECLIPSE_GAMEMODE_START" : "Start Eclipse", "ECLIPSE_1_NAME" : "Eclipse (1)", "ECLIPSE_2_NAME" : "Eclipse (2)", "ECLIPSE_3_NAME" : "Eclipse (3)", "ECLIPSE_4_NAME" : "Eclipse (4)", "ECLIPSE_5_NAME" : "Eclipse (5)", "ECLIPSE_6_NAME" : "Eclipse (6)", "ECLIPSE_7_NAME" : "Eclipse (7)", "ECLIPSE_8_NAME" : "Eclipse (8)", "ECLIPSE_1_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n\n(1) Ally Starting Health: -50%", "ECLIPSE_2_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n\n(1) Ally Starting Health: -50%\n(2) Teleporter Radius: -50%", "ECLIPSE_3_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n\n(1) Ally Starting Health: -50%\n(2) Teleporter Radius: -50%\n(3) Ally Fall Damage: +100% and lethal", "ECLIPSE_4_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n\n(1) Ally Starting Health: -50%\n(2) Teleporter Radius: -50%\n(3) Ally Fall Damage: +100% and lethal\n(4) Enemy Speed: +40%", "ECLIPSE_5_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n\n(1) Ally Starting Health: -50%\n(2) Teleporter Radius: -50%\n(3) Ally Fall Damage: +100% and lethal\n(4) Enemy Speed: +40%\n(5) Ally Healing: -50%", "ECLIPSE_6_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n\n(1) Ally Starting Health: -50%\n(2) Teleporter Radius: -50%\n(3) Ally Fall Damage: +100% and lethal\n(4) Enemy Speed: +40%\n(5) Ally Healing: -50%\n(6) Enemy Gold Drops: -20%", "ECLIPSE_7_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n\n(1) Ally Starting Health: -50%\n(2) Teleporter Radius: -50%\n(3) Ally Fall Damage: +100% and lethal\n(4) Enemy Speed: +40%\n(5) Ally Healing: -50%\n(6) Enemy Gold Drops: -20%\n(7) Enemy Cooldowns: -50%", "ECLIPSE_8_DESCRIPTION" : "\"You only celebrate in the light... because I allow it.\" \n\nStarts at baseline Monsoon difficulty. \n\n(1) Ally Starting Health: -50% \n(2) Teleporter Radius: -50% \n(3) Ally Fall Damage: +100% and lethal \n(4) Enemy Speed: +40% \n(5) Ally Healing: -50% \n(6) Enemy Gold Drops: -20% \n(7) Enemy Cooldowns: -50% \n(8) Allies recieve permanent damage" } }