{
strings:
{
//[NULL]
"NULL_SUBTITLE": "A Lot",
"DEFAULT_SKIN" : "Whatever",
"ELITE_MODIFIER_FIRE": "{0} but Hot",
"ELITE_MODIFIER_LIGHTNING": "{0} but with Zeus",
"ELITE_MODIFIER_ICE": "{0} but Cold",
"ELITE_MODIFIER_POISON" : "{0} but REALLY BAD",
"ELITE_MODIFIER_HAUNTED" : "{0} but Hard to See",
"ELITE_MODIFIER_ECHO" : "{0} but with the Annihilator Beam",
"ELITE_MODIFIER_LUNAR" : "{0} but with Shield",
"BODY_MODIFIER_DOPPELGANGER": "The Cooler {0}",
"BODY_MODIFIER_ECHO": "{0} ",
//[CHARACTER]
"COMMANDO_BODY_NAME": "Man",
"COMMANDO_BODY_SUBTITLE" : "No Longer the Rooty Tooty",
"COMMANDO_PRIMARY_NAME": "I'VE GOT A GUN",
"COMMANDO_PRIMARY_DESCRIPTION" : "Stand name: .",
"COMMANDO_SECONDARY_NAME": "Kapew",
"COMMANDO_SECONDARY_DESCRIPTION" : "Collateral",
"COMMANDO_SECONDARY_ALT1_NAME": "I Put Buckshot in my Five-Seven",
"COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "This can't go wrong.",
"COMMANDO_UTILITY_NAME": "[Hedgehog noises]",
"COMMANDO_UTILITY_DESCRIPTION" : "",
"COMMANDO_UTILITY_ALT_NAME": "Vanquish",
"COMMANDO_UTILITY_ALT_DESCRIPTION" : "You can slide .",
"COMMANDO_SPECIAL_NAME": "\"Accuracy by Volume\"",
"COMMANDO_SPECIAL_DESCRIPTION" : "It costs to fire this weapon for seconds .",
"COMMANDO_SPECIAL_ALT1_NAME": "Gernard",
"COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "Granata",
"COMMANDO_DESCRIPTION": "In the beginning, there was Man.\r\n\r\n To kill the lemurian, shoot at it until it dies.",
"COMMANDO_SKIN_ALT1_NAME" : "Air Guy",
"COMMANDO_BODY_LORE": "The soldier ducked, barely getting under cover as the wall behind him exploded. His head was pounding - his muscles aching. But now was not the time for rest.\r\n\r\nHe counted the seconds. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time...\r\n\r\nThrough the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform\u2019s operator. \r\n\r\nHis shoulders tightened as he braced for recoil: now was not the time for rest. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.\r\n\r\nBut before he could move to join his platoon, he received a notification on the heads-up display in his helmet.\r\n\r\n.",
"MERC_SECONDARY_NAME": "Speeeeeen",
"MERC_SECONDARY_DESCRIPTION" : "Speeeeeeen.",
"MERC_SECONDARY_ALT1_NAME": "Shoryuken",
"MERC_SECONDARY_ALT1_DESCRIPTION" : "Something something still Sam. ",
"MERC_UTILITY_NAME": "Yeet",
"MERC_UTILITY_DESCRIPTION" : "Balls hit the floor.",
"MERC_UTILITY_ALT1_NAME": "Focused Assault",
"MERC_UTILITY_ALT1_DESCRIPTION" : ". Dash forward, dealing and enemies after .",
"MERC_SPECIAL_NAME": "MERC_SPECIAL_NO_SKILL_NAME",
"MERC_SPECIAL_DESCRIPTION" : "Become literally invincible. Requires skill.",
"MERC_SPECIAL_ALT1_NAME": "Slicing Winds",
"MERC_SPECIAL_ALT1_DESCRIPTION" : "Fire a wind of blades that attack up to enemies for . The last hit enemies.",
"MERC_BODY_LORE": "The europian noble paced around in his chambers, nervously glancing at the antique clock adorning his wall. Tick, tock. Tick, tock.\r\n\r\nThe riots had been escalating and showed no signs of slowing down. Effigies burned, statues were torn down, and countless politicians turned their backs on the once-prestigious nobility of Europa. The people have had enough. Tick, tock. Tick, tock.\r\n\r\nIt was only a matter of time\u2013 either the noble would have to flee, or the mob would finally breach the palace. Even his bodyguards began to show signs of betrayal. Time, the noble thought, was something he did not have. The antique clock kept ticking, working upon the noble\u2019s mind. Keeping him distracted - just long enough. Tick, tock. Tick, tock.\r\n\r\nAnd as the antique clock kept ticking, the noble\u2019s body hit the floor. The Mercenary sheathed his blade. His footsteps were unheard as he left the palace\u2013 masked by the rhythmic ticking of the clock. Tick, tock. Tick, tock.",
"MERC_DESCRIPTION" : "The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat..",
"MERC_SKIN_ALT1_NAME" : "Oni",
"ENGI_BODY_NAME": "Engineer",
"ENGI_BODY_SUBTITLE" : "Fortification Expert",
"ENGI_PRIMARY_NAME": "Bouncing Grenades",
"ENGI_PRIMARY_DESCRIPTION" : "Charge up to grenades that deal each.",
"ENGI_SECONDARY_NAME": "Pressure Mines",
"ENGI_SECONDARY_DESCRIPTION" : "Place a two-stage mine that deals , or if fully armed. Can place up to 4.",
"ENGI_SPIDERMINE_NAME": "Spider Mines",
"ENGI_SPIDERMINE_DESCRIPTION": "Place a robot mine that deals when an enemy walks nearby. Can place up to 4.",
"ENGI_UTILITY_NAME": "Bubble Shield",
"ENGI_UTILITY_DESCRIPTION" : "Place an that blocks all incoming damage.",
"ENGI_SPECIAL_NAME": "TR12 Gauss Auto-Turret",
"ENGI_SPECIAL_DESCRIPTION" : "Place a turret that Fires a cannon for . Can place up to 2.",
"ENGI_SPECIAL_ALT1_NAME": "TR58 Carbonizer Turret",
"ENGI_SPECIAL_ALT1_DESCRIPTION" : "Place a turret that Fires a laser for that . Can place up to 2.",
"ENGI_SKILL_HARPOON_NAME": "Thermal Harpoons",
"ENGI_SKILL_HARPOON_DESCRIPTION": "Enter to launch heat-seeking harpoons that deal each. Can store up to 4.",
"ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED" : "TARGETS ACQUIRED - READY TO FIRE",
"ENGI_SKILL_PAINT_NAME" : "Paint Target",
"ENGI_SKILL_PAINT_DESCRIPTION" : "Hold down to paint targets for your Thermal Harpoons.",
"ENGI_DESCRIPTION": "The Engineer is a unique class that requires planning and positioning to be successful.. Quickly fire a seeking arrow for .",
"HUNTRESS_PRIMARY_ALT_NAME": "Flurry",
"HUNTRESS_PRIMARY_ALT_DESCRIPTION" : ". Draw back a volley of seeking arrows for . Critical Strikes fire arrows.",
"HUNTRESS_SECONDARY_NAME": "Laser Glaive",
"HUNTRESS_SECONDARY_DESCRIPTION" : "Throw a seeking glaive that bounces up to times for . Damage increases by per bounce.",
"HUNTRESS_UTILITY_NAME": "Blink",
"HUNTRESS_UTILITY_DESCRIPTION" : " and forward.",
"HUNTRESS_UTILITY_ALT1_NAME": "Phase Blink",
"HUNTRESS_UTILITY_ALT1_DESCRIPTION" : ". and a short distance. Can store up to charges.",
"HUNTRESS_SPECIAL_NAME": "Arrow Rain",
"HUNTRESS_SPECIAL_DESCRIPTION" : " into the sky. Target an area to rain arrows, all enemies and dealing .",
"HUNTRESS_SPECIAL_ALT1_NAME": "Ballista",
"HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : " backwards into the sky. Fire up to energy bolts, dealing .",
"HUNTRESS_DESCRIPTION": "The Huntress is an extremely mobile but fragile survivor with a high damage output. .",
"MAGE_PRIMARY_FIRE_NAME" : "Flame Bolt",
"MAGE_PRIMARY_FIRE_DESCRIPTION" : "Fire a bolt for that enemies. Hold up to 4.",
"MAGE_PRIMARY_LIGHTNING_NAME" : "Plasma Bolt",
"MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Fire a bolt for that in a small area. Hold up to 4.",
"MAGE_SECONDARY_LIGHTNING_NAME": "Charged Nano-Bomb",
"MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : ". Charge up a nano-bomb that deals damage.",
"MAGE_SECONDARY_ICE_NAME": "Cast Nano-Spear",
"MAGE_SECONDARY_ICE_DESCRIPTION" : ". Charge up a nano-spear that deals damage.",
"MAGE_UTILITY_ICE_NAME": "Snapfreeze",
"MAGE_UTILITY_ICE_DESCRIPTION" : ". Create a barrier that hurts enemies for .",
"MAGE_SPECIAL_FIRE_NAME": "Flamethrower",
"MAGE_SPECIAL_FIRE_DESCRIPTION" : "Burn all enemies in front of you for .",
"MAGE_SPECIAL_LIGHTNING_NAME" : "Ion Surge",
"MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : ". Burst into the sky, dealing .",
"MAGE_DESCRIPTION": "The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. at once. The active equipment is swapped by using .",
"TOOLBOT_PRIMARY_NAME": "Auto-Nailgun",
"TOOLBOT_PRIMARY_DESCRIPTION" : "Rapidly fire nails for . Finishes with a blast of nails.",
"TOOLBOT_PRIMARY_ALT1_NAME": "Rebar Puncher",
"TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Fire a piercing rebar that deals .",
"TOOLBOT_PRIMARY_ALT2_NAME": "Scrap Launcher",
"TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fire a rocket that explodes for . Hold up to 4.",
"TOOLBOT_PRIMARY_ALT3_NAME": "Power-Saw",
"TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "Saw nearby enemies for .",
"TOOLBOT_SECONDARY_NAME": "Blast Canister",
"TOOLBOT_SECONDARY_DESCRIPTION" : ". Launch a canister for . Drops bomblets for .",
"TOOLBOT_UTILITY_NAME": "Transport Mode",
"TOOLBOT_UTILITY_DESCRIPTION" : ". Zoom forward, gaining and . Deals to enemies.",
"TOOLBOT_SPECIAL_NAME": "Retool",
"TOOLBOT_SPECIAL_DESCRIPTION" : "Passively hold at once. Activating 'Retool' switches the and .",
"TOOLBOT_SPECIAL_ALT_NAME" : "Power Mode",
"TOOLBOT_SPECIAL_ALT_DESCRIPTION" : "Enter a heavy stance, equipping both your at once. Gain , but lose .",
"TOOLBOT_SPECIAL_ALT_QUIT_NAME" : "Cancel Power Mode",
"TOOLBOT_SPECIAL_ALT_QUIT_DESCRIPTION" : "Cancel Power Mode and return to normal. Beep beep!",
"TOOLBOT_DESCRIPTION": "MUL-T is an aggressive survivor who has the tools necessary for any job! enemies hit, reducing their movement speed, armor, and damage.",
"TREEBOT_PRIMARY_NAME": "DIRECTIVE: Inject",
"TREEBOT_PRIMARY_DESCRIPTION" : "Fire 3 syringes for . The last syringe and .",
"TREEBOT_SECONDARY_NAME": "Seed Barrage",
"TREEBOT_SECONDARY_DESCRIPTION" : ". Launch a mortar into the sky for .",
"TREEBOT_SECONDARY_ALT1_NAME": "DIRECTIVE: Drill",
"TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "Launch a series of seed bullets into the sky, raining down for .",
"TREEBOT_UTILITY_NAME": "DIRECTIVE: Disperse",
"TREEBOT_UTILITY_DESCRIPTION" : "Fire a that all enemies hit.",
"TREEBOT_UTILITY_ALT1_NAME": "Bramble Volley",
"TREEBOT_UTILITY_ALT1_DESCRIPTION" : ". Fire a that enemies for . . ",
"TREEBOT_SPECIAL_NAME": "Tangling Growth",
"TREEBOT_SPECIAL_DESCRIPTION" : ". Fire a flower that for . .",
"TREEBOT_DESCRIPTION": "REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone \u2013 but thankfully they have each other. and an enemy. On death, drop multiple that heal for .",
"TREEBOT_SKIN_ALT1_NAME" : "Smoothie",
"TREEBOT_BODY_LORE" : "\r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n\r\n \r\n\r\n",
"LOADER_BODY_NAME": "Loader",
"LOADER_BODY_SUBTITLE" : "Bionic Powerhouse",
"LOADER_PASSIVE_NAME" : "Scrap Barrier",
"LOADER_PASSIVE_DESCRIPTION" : "The Loader is to fall damage. Striking enemies with the Loader's gauntlets grants a .",
"LOADER_PRIMARY_NAME": "Knuckleboom",
"LOADER_PRIMARY_DESCRIPTION" : "Swing at nearby enemies for .",
"LOADER_SECONDARY_NAME": "Grapple Fist",
"LOADER_SECONDARY_DESCRIPTION" : "Fire your gauntlet forward, you to the target.",
"LOADER_YANKHOOK_NAME": "Spiked Fist",
"LOADER_YANKHOOK_DESCRIPTION": ". Fire your gauntlet forward, dealing . you to heavy targets. Light targets are instead.",
"LOADER_UTILITY_NAME": "Charged Gauntlet",
"LOADER_UTILITY_DESCRIPTION" : ". Charge up a punch for .",
"LOADER_UTILITY_ALT1_NAME": "Thunder Gauntlet",
"LOADER_UTILITY_ALT1_DESCRIPTION" : ". Charge up a punch for that enemies in a cone for .",
"LOADER_SPECIAL_NAME": "M551 Pylon",
"LOADER_SPECIAL_DESCRIPTION" : "Throw a floating pylon that up to nearby enemies for . Can be .",
"LOADER_SPECIAL_ALT_NAME": "Thunderslam",
"LOADER_SPECIAL_ALT_DESCRIPTION": ". Slam your fists down, dealing damage on impact.",
"LOADER_BODY_LORE": "A lot of people would say that loading cargo is a dull job. The Loader could not disagree more.\r\n\r\nOther jobs don\u2019t supply their employees with a fully articulate titanium exoskeleton capable of lifting 250 tons.\r\n\r\nOther jobs don\u2019t allow their employees to meet the crews of countless starships from across the galaxy.\r\n\r\nOther jobs don\u2019t let you use your exoskeleton for your own entertainment, much less outfit it with custom-built grappling hooks powered by a winch capable of hauling up to 100 tons.\r\n\r\nOther jobs don\u2019t involve being approached by a legend among the UES work force, and asked to embark on a classified mission to the Uncharted Territories.\r\n\r\nOther jobs don\u2019t involve fighting exotic and strange alien creatures, and exploring mystical ruins on another planet.\r\n\r\nA lot of people would say that loading cargo is a dull job. The Loader could not disagree more.\r\n",
"LOADER_DESCRIPTION": "The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. \r\n",
"LOADER_SKIN_ALT1_NAME" : "Classic",
"CROCO_BODY_NAME" : "Acrid",
"CROCO_BODY_SUBTITLE" : "Test Subject",
"CROCO_PASSIVE_NAME" : "Poison",
"CROCO_PASSIVE_DESCRIPTION" : " attacks apply a powerful damage-over-time.",
"CROCO_PASSIVE_ALT_NAME" : "Blight",
"CROCO_PASSIVE_ALT_DESCRIPTION" : "Attacks that apply apply stacking instead, dealing .",
"CROCO_PRIMARY_NAME" : "Vicious Wounds",
"CROCO_PRIMARY_DESCRIPTION" : "Maul an enemy for . Every 3rd hit is and deals .",
"CROCO_SECONDARY_NAME" : "Neurotoxin",
"CROCO_SECONDARY_DESCRIPTION" : ". Spit toxic bile for .",
"CROCO_SECONDARY_ALT_NAME" : "Ravenous Bite",
"CROCO_SECONDARY_ALT_DESCRIPTION" : ". . . Bite an enemy for .",
"CROCO_UTILITY_NAME" : "Caustic Leap",
"CROCO_UTILITY_DESCRIPTION" : ". . Leap in the air, dealing . Leave acid that deals .",
"CROCO_UTILITY_ALT1_NAME" : "Frenzied Leap",
"CROCO_UTILITY_ALT1_DESCRIPTION" : ". Leap in the air, dealing . the cooldown by for every enemy hit.",
"CROCO_SPECIAL_NAME" : "Epidemic",
"CROCO_SPECIAL_DESCRIPTION" : ". Release a deadly disease that deals . The disease spreads to up to targets.",
"CROCO_DESCRIPTION" : "Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. ",
"CROCO_SKIN_ALT1_NAME" : "Albino",
"CROCO_BODY_LORE" : "Theoretically, the true contents of the cell were just a mess of atoms. The structure of the contents in each cell \u2013 living, weapon, whatever - was categorized, sequenced, and then turned to juice and cured into solid gems. An incredibly efficient and lossless format.\r\n\r\nAnd yet when the cell containment broke \u2013 and emergency protocols re-sequenced that mess of atoms back into the creature known as Acrid \u2013 he already knew. Maybe he was somehow conscious, in his juice-gem state. Maybe they injected him with information. Maybe he was connected to their psionic network. Maybe he just made it up.\r\n\r\nBut he knew \u2013 that the strange crustaceans that scrambled his atoms and imprisoned him here, in a place unknown \u2013 were panicking. Something had gone wrong, in a world where variables were not allowed.\r\n\r\nSomething was leaking<\/i>.\r\n\r\nThey may have finally imprisoned something that could not be contained.\r\n",
"CAPTAIN_BODY_NAME" : "Captain",
"CAPTAIN_BODY_SUBTITLE" : "Tired Veteran",
"CAPTAIN_PASSIVE_NAME" : "Defensive Microbots",
"CAPTAIN_PASSIVE_DESCRIPTION" : "Passively gain that . are also given .",
"CAPTAIN_PRIMARY_NAME" : "Vulcan Shotgun",
"CAPTAIN_PRIMARY_DESCRIPTION" : "Fire a blast of pellets that deal . Charging the attack narrows the .",
"CAPTAIN_SECONDARY_NAME" : "Power Tazer",
"CAPTAIN_SECONDARY_DESCRIPTION" : ". Fire a fast tazer that deals . Travels farther if bounced.",
"CAPTAIN_UTILITY_NAME" : "Orbital Probe",
"CAPTAIN_UTILITY_DESCRIPTION" : ". Request up to Orbital Probes from the . Each probe deals .",
"CAPTAIN_UTILITY_ALT1_NAME" : "OGM-72 'DIABLO' Strike",
"CAPTAIN_UTILITY_ALT1_DESCRIPTION" : ". Request a from the . After , it deals to ALL characters.",
"CAPTAIN_SPECIAL_NAME" : "Orbital Supply Beacon",
"CAPTAIN_SPECIAL_DESCRIPTION" : "Request a Supply Beacon. Can only be requested .",
"CAPTAIN_SUPPLY_HEAL_NAME" : "Beacon: Healing",
"CAPTAIN_SUPPLY_HEAL_DESCRIPTION" : " all nearby allies for of their every second.",
"CAPTAIN_SUPPLY_DEFENSE_NAME" : "Beacon: Defense",
"CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION" : " an ally to their next instance of damage on use.",
"CAPTAIN_SUPPLY_DEFENSE_RESTOCK_INTERACTION" : "Take Disposable Armor",
"CAPTAIN_SUPPLY_HACKING_NAME" : "Beacon: Hacking",
"CAPTAIN_SUPPLY_HACKING_DESCRIPTION" : " all nearby purchasables to a cost of over time.",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Beacon: Resupply",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": " on use.",
"CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_INTERACTION": "Take Equipment Charge",
"CAPTAIN_SUPPLY_SHOCKING_NAME" : "Beacon: Shocking",
"CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION" : "Periodically all nearby enemies, immobilizing them.",
"CAPTAIN_DESCRIPTION" : "The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. are .",
"BANDIT2_PRIMARY_NAME": "Burst",
"BANDIT2_PRIMARY_DESCRIPTION" : "Fire a shotgun burst for . Can hold up to 4 shells.",
"BANDIT2_PRIMARY_ALT_NAME": "Blast",
"BANDIT2_PRIMARY_ALT_DESCRIPTION" : "Fire a rifle blast for . Can hold up to 4 bullets.",
"BANDIT2_SECONDARY_NAME": "Serrated Dagger",
"BANDIT2_SECONDARY_DESCRIPTION" : "Lunge and slash for . Critical Strikes also cause .",
"BANDIT2_SECONDARY_ALT_NAME": "Serrated Shiv",
"BANDIT2_SECONDARY_ALT_DESCRIPTION" : "Throw a hidden blade for . Critical Strikes also cause .",
"BANDIT2_UTILITY_NAME": "Smoke Bomb",
"BANDIT2_UTILITY_DESCRIPTION" : ". Deal , become , then deal again.",
"BANDIT2_SPECIAL_NAME": "Lights Out",
"BANDIT2_SPECIAL_DESCRIPTION" : ". Fire a revolver shot for . Kills .",
"BANDIT2_SPECIAL_ALT_NAME": "Desperado",
"BANDIT2_SPECIAL_ALT_DESCRIPTION" : ". Fire a revolver shot for . Kills grant for more Desparado damage.",
"BANDIT2_SKIN_ALT1_NAME" : "Chilly",
"BANDIT2_DESCRIPTION" : "The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Worker Beetle\u2019.\r\n\r\n\u2022 About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.\r\n\r\n\u2022 The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.\r\n\r\n\u2022 Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.\r\n\r\n\u2022 Tharson has reported to me that the Beetles are highly aggressive and territorial. \r\n",
"BEETLEGUARD_BODY_NAME": "Beetle Guard",
"BEETLEGUARD_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nAmazing! We have witnessed our first ever eusocial creature outside of Earth. I observe from afar a giant cousin of the previously described Worker Beetles. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Beetle Guard\u2019.\r\n\r\n\u2022 Much greater in size than their smaller cousins, the Guard is the size of a rhinoceroses. The Guard has the same 5 eyes as the Worker's, with one of them protruding from the top of its head. This most likely allows the Guard to see while keeping its head down in a defensive position.\r\n\r\n\u2022 The Guard appears higher in the social hierarchy than the Worker. I have witnessed Workers scatter when a Guard appeared.\r\n\r\n\u2022 The Guard\u2019s chitin plates extend to cover its entire body, with only joints revealing the thinner, darker exoskeleton below. \r\n\r\n\u2022 Tharson has reported that the Guard\u2019s chitin is significantly sturdier than the Workers. We have consumed many resources to fell this magnificent creature, including our disposable missile launcher. Tharson\u2019s battle with the Guard lasted for about an hour before it finally succumbed. Amazing! Tharson is OK from this encounter.",
"BISON_BODY_NAME" : "Bighorn Bison",
"BISON_BODY_LORE": "\u201CThe Saturnian Bison \u2013 commonly referred to as the Bighorn Bison of Rademia \u2013 is a mystery among zoologists due to their sudden and mysterious disappearance from their native habitat. \r\n\r\nWhile poaching is considered the current and most likely explanation, strict hunting laws on Saturn debunk this theory. The Bighorn Bison\u2019s incredible strength and insulating coat made it a key predator among the Rademian ecosystem \u2013 and their strange, metallic growths made it a popular trophy for hunters. \r\n\r\nTo this day, the vanishing of the Saturnian Bison remains as one of zoology\u2019s greatest mysteries.\u201D\r\n\r\n- Xenobiology of the Remus System, Second Edition\r\n",
"GOLEM_BODY_NAME": "Stone Golem",
"GOLEM_BODY_LORE": "\u201CMany scholars have written of a lifeforce present in the ground we walk on. That the earth under our feet is alive, in its own way. After my experiences on this planet, I can contribute to that theory; Petrichor V is home to Golems, each towering over humans at roughly 10 feet high, and comprised of stone and twine and animated by mysterious, otherworldly forces. \r\n\r\nFrom basic observation, the Golems seem to act as a defense garrison for Petrichor. While gentle with inhabitants of the planet, their true power emerges when they enter the battlefield. Manipulating a potent energy source, the Golems attack with powerful shockwaves and laser beams capable of blasting away cliff faces with ease. At the time of writing, the mechanisms that animate the Golems are still unknown.\u201D\r\n\r\n- The Mysteries of Petrichor V, First Draft\r\n",
"WISP_BODY_NAME": "Lesser Wisp",
"WISP_BODY_LORE": "ONE MASK. SMALL.\r\n\r\nMASK QUALITY IS ACCEPTABLE. I PULL IT FROM THE KILN.\r\n\r\nLET US BEGIN.\r\n\r\nA COIL OF DENKU ROPE \u2013 THIS IS FOR STRENGTH.\r\n\r\nA STRIP OF EDELWOOD BARK \u2013 THIS IS FOR CURIOSITY.\r\n\r\nA HANDFUL OF [powder] \u2013 THIS IS FOR SPIRIT.\r\n\r\nAH, HELLO LITTLE ONE. WELCOME TO LIFE.\r\n\r\nOH\r\n\r\nYOU ARE A FUNNY LITTLE ONE, AREN\u2019T YOU? YES, I AM QUITE BIG.\r\n\r\nBUT FEAR NOT MY SIZE, LITTLE ONE. INSTEAD, SEE HOW MY SIZE HELPS ME TEND TO OUR GARDEN. \r\n\r\nOBSERVE.\r\n\r\n...SEE? THERE ARE ALL SORTS OF CREATURES IN LIFE. SOME BIG. SOME SMALL.\r\n\r\nIT LOOKS LIKE YOU HAVE NEW FRIENDS WHO WANT TO MEET YOU. \r\n\r\nWELL? DON\u2019T KEEP THEM WAITING, LITTLE ONE. \r\n\r\nGO AND ENJOY LIFE \u2013 THIS IS MY GIFT TO YOU.\r\n",
"GREATERWISP_BODY_NAME": "Greater Wisp",
"GREATERWISP_BODY_LORE": "THERE IS A STORM BREWING BEYOND OUR GARDEN.\r\n\r\nI START WITH A MASK. LARGE, ORNATE \u2013 BAKED TWICE OVER. SOLID, LIKE METAL.\r\n\r\nI GIVE IT ONE SCOOP OF POWDERED LIGHTNING \u2013 THIS IS FOR POWER.\r\n\r\nI GIVE IT A COAT OF DRAGONFOIL \u2013 THIS IS FOR HEAT.\r\n\r\nI GIVE IT TWO ARMS \u2013 THESE ARE FOR DEXTERITY.\r\n\r\nI GIVE IT FIVE SCOOPS OF [powder] \u2013 THIS IS FOR SPIRIT.\r\n\r\nTHE PROCESS IS DONE. WELCOME TO LIFE.\r\n\r\nOBSERVE OUR GARDEN \u2013 YOUR DUTY IS TO THIS GARDEN.\r\n\r\nYOU KNOW WHAT YOU MUST DO, YES? GOOD.\r\n\r\nGO... GO AND PROTECT OUR GARDEN.\r\n",
"LEMURIAN_BODY_NAME": "Lemurian",
"LEMURIAN_BODY_LORE": "$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile on an expedition in search of edible substances to take back to the ship, we happened upon a lone creature who displayed remarkable intelligence. Though it was initially surprised at our sudden appearance, it quickly turned hostile - and Tharson was unfortunately forced to terminate it.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CLemurian.\u201D\r\n\r\n* Tall, bipedal creatures resembling lizards. They are adorned in rudimentary armor of an unknown metal, showing signs of high intelligence.\r\n\r\n* Capable of breathing flame, even managing to hit Tharson in the chest from a distance with a fire ball. Tharson is OK from this encounter.\r\n\r\n* Appear to be warm blooded, unlike most Earthen lizards. I have observed them emerging from underground nests all across the planet, even in cold areas where lizards would not dare to dwell. The flame sac that produces their fire breath must be able to regulate their body temperature.\r\n\r\n* When observed from a distance, the Lemurians are social creatures, usually hunting in packs and conversing amongst each other. Their language is currently undeciphered, but it appears to be complex enough to support song and rhythmic flow.\r\n",
"LEMURIANBRUISER_BODY_NAME": "Elder Lemurian",
"LEMURIANBRUISER_BODY_LORE": "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nToday, we\u2019ve seen our first form of outer life on this planet, merely a few hours after our untimely landing.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Icarian Jellyfish\u2019.\r\n\r\n\u2022 Large, round invertebrate, about 2m in diameter, with two trailing tentacles. They shimmer a white-blue. They greatly resemble Medusozoa from Earth. \r\n\r\n\u2022 They seem to be experiencing neutral buoyancy in this planet\u2019s atmosphere, causing them to float. I theorize this is due to a unique gas composition inside of their hull, which they expel to traverse.\r\n\r\n\u2022 When observed, these Jellyfish seem to bathe in the sun, slowly rotating their bodies as they do so. They may be cold-blooded.\r\n\r\n\u2022 By my request, Tharson approached a lone Jellyfish. After detecting his presence, it began to glow, quiver, and pulse before suddenly detonating with a brilliant flash and a loud bang, causing severe burns and temporary blindness to Tharson. I theorize that by exciting the gases inside of their hulls, these Jellyfish can ignite those gases and explode, scorching everything nearby. Tharson is OK from this encounter.\r\n",
"CLAY_BODY_NAME" : "Clay Man",
"HERMIT_CRAB_BODY_NAME" : "Hermit Crab",
"HERMIT_CRAB_BODY_LORE": "$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe suddenly came under fire when Tharson was smacked in the head by a glob of mucus and debris \u2013 Tharson is OK from this encounter. Tracing the trajectory, we followed the projectiles\u2019 path to its source, a large crustacean-like creature.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CForhamian Hermit Crab.\u201D\r\n\r\n* The Crab disguises itself as a stalagmite \u2013 careful observation can reveal the Crab\u2019s true identity.\r\n\r\n* The Crabs dislike up-close contact with prey, fleeing upon approach. It attacks from exclusively long-range by expelling balls of mucus and body waste with incredible force.\r\n\r\n* The Crabs don\u2019t seem to have eyes \u2013 often stumbling around and bumping into walls. How they can locate targets from a long-range with decent accuracy is currently unknown.\r\n\r\n* The Crabs seem to have \u201Cfavorite shells.\u201D I observed several specimens clearly too large for their shells, only ditching their shells once they are damaged and forced to find a new one. Some Crabs also seem to have favorite materials that they prefer.\r\n",
"BELL_BODY_NAME" : "Brass Contraption",
"BELL_BODY_LORE": "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile assessing our landing site and the small ghostly creatures that now lay, unfortunately flat, under our ship, we heard loud booming footsteps approaching. We stepped away to observe this lifeform\u2019s behavior from afar.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Parent\u2019.\r\n\r\n\u2022 Tall, lumbering giants, eerily humanoid. Where you would expect to see a face there is only a hole, giving a blank look to them. Their ghostly skin appears to run like wax but even so it does not seem to congeal at their feet.\r\n\r\n\u2022 Their large hands have opposable thumbs. This could possibly mean that they have the capability for intelligence, using tools or testing their environment with dextrous manipulation.\r\n\r\n\u2022 If we hadn\u2019t taken up this vantage point when we did, the creature would have been upon us before we realized it. Its distant footstep sounds betrayed how quickly it closed the distance.\r\n\r\n\u2022 I had Tharson throw a stone near the creature and suddenly any signs of intelligence faded, replaced with primal fury. Deadly, wild force rained down as it smashed the ground with its fists, searching for the perpetrator of its peaceful moment. Our ship was not OK from this encounter.\r\n",
"MINIMUSHROOM_BODY_NAME" : "Mini Mushrum",
"MINIMUSHROOM_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nOn a routine food gathering trek we happened upon a vast fungal grove with towering fungi. Thinking we would take some samples back to test if they were edible, we noticed some of the smaller variety sprout up from the ground and circle around us.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Mini Mushrum\u2019.\r\n\r\n\u2022 \u2018Mini\u2019 is a relative term here, as these mobile mushrooms were larger than Tharson. The subtle glow on the underside of their cap is probably to scare away predators, advertising that they are dangerous to eat.\r\n\r\n\u2022 Waddling around on short, stubby legs makes them seem quite unsuited for walking. They comically bump into things as they fret about. Perhaps their eyeseight is poor from living in the dark?\r\n\r\n\u2022 After a long time studying their movements, I suggested to Tharson to retrieve a sample from one to take back with us. The one that the sample was taken from began to flee as the others began shaking, spilling their spores into the air. Our air filtration warnings went off so we left before the cloud of fungal gas became too overwhelming. We did not eat the sample.\r\n",
"POD_BODY_NAME" : "Ancestral Pod",
"LUNARWISP_BODY_NAME" : "Lunar Chimera",
"LUNARWISP_BODY_SUBTITLE" : "Zenith Designs",
"LUNARWISP_BODY_LORE" : "Soul driven. Of course. As with all vermin - let us begin with fire.\r\n\r\nFree axes of movement \u2013 wonderful design. I will highlight that.\r\n\r\nSlow acceleration \u2013 that can be improved. Speed is war.\r\n\r\nFeeble combat skills. Treatable. Those Templars may be of inspiration.\r\n",
"LUNARGOLEM_BODY_NAME" : "Lunar Chimera",
"LUNARGOLEM_BODY_SUBTITLE" : "Zenith Designs",
"LUNARGOLEM_BODY_LORE" : "Your completions of my designs are uneasy, brother. Let me show you their purpose.\r\n\r\nWe begin with stone, silver, and fire. Take note of the ratios.\r\n\r\nHigh speed. Speed is war. \r\n\r\nTwin cannons \u2013 with twin exhausts. We stream their exhausts, for volatility.\r\n\r\nQuadrupeds are easier, and more stable. We maintain that.\r\n\r\nAnd that, dear brother, is it. No dance. No song. These guardians do not need soul.\r\n",
"LUNAREXPLODER_BODY_NAME" : "Lunar Chimera",
"LUNAREXPLODER_BODY_SUBTITLE" : "Zenith Designs",
"LUNAREXPLODER_BODY_LORE" : "Production driven. Powered by refuse \u2013 all material has value.\r\n\r\nSimple designs. Simple interference. Simple locomotion. \r\n\r\nQuality of components reduces stability. I will tie destruction with destruction.\r\n",
//[BOSS]
"BEETLEQUEEN_BODY_NAME": "Beetle Queen",
"BEETLEQUEEN_BODY_SUBTITLE": "Swarm Mother",
"BEETLEQUEEN_BODY_LORE": " that detonate after a delay, dealing .",
"SKILL_LUNAR_SECONDARY_REPLACEMENT_NAME" : "Slicing Maelstrom",
"SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Charge up a ball of blades that repeatedly deals damage. After a delay, explode and all enemies for damage.",
"SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Shadowfade",
"SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming and . for .",
"SKILL_LUNAR_SPECIAL_REPLACEMENT_NAME" : "Ruin",
"SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Dealing damage adds a stack of Ruin. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin.",
"MAULINGROCK_BODY_NAME": "Flying Rock",
"TIMECRYSTAL_BODY_NAME" : "Time Crystal",
"ROBOBALLREDBUDDY_BODY_NAME" : "Quiet Probe",
"ROBOBALLGREENBUDDY_BODY_NAME" : "Delighted Probe",
"SKILL_GENERIC_CANCEL_NAME" : "Cancel",
"SKILL_GENERIC_CANCEL_DESCRIPTION" : "Cancel the skill.",
}
}