{
"strings":
{
"ECLIPSE_GAMEMODE_NAME" : "Eclipse",
"ECLIPSE_GAMEMODE_DESCRIPTION" : " is a gamemode that adds stacking challenge modifiers to your run.\n\nEach time you , your Eclipse level with that Survivor, up to a maximum of times.",
"ECLIPSE_GAMEMODE_START" : "Start Eclipse",
"ECLIPSE_1_NAME" : "Eclipse (1)",
"ECLIPSE_2_NAME" : "Eclipse (2)",
"ECLIPSE_3_NAME" : "Eclipse (3)",
"ECLIPSE_4_NAME" : "Eclipse (4)",
"ECLIPSE_5_NAME" : "Eclipse (5)",
"ECLIPSE_6_NAME" : "Eclipse (6)",
"ECLIPSE_7_NAME" : "Eclipse (7)",
"ECLIPSE_8_NAME" : "Eclipse (8)",
"ECLIPSE_1_DESCRIPTION" : "Starts at baseline Monsoon difficulty.",
"ECLIPSE_2_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n(2) Teleporter Radius: ",
"ECLIPSE_3_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n(2) Teleporter Radius: \n(3) Ally Fall Damage: ",
"ECLIPSE_4_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n(2) Teleporter Radius: \n(3) Ally Fall Damage: \n(4) Enemy Speed: ",
"ECLIPSE_5_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n(2) Teleporter Radius: \n(3) Ally Fall Damage: \n(4) Enemy Speed: \n(5) Ally Healing: ",
"ECLIPSE_6_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n(2) Teleporter Radius: \n(3) Ally Fall Damage: \n(4) Enemy Speed: \n(5) Ally Healing: \n(6) Enemy Gold Drops: ",
"ECLIPSE_7_DESCRIPTION" : "Starts at baseline Monsoon difficulty.\n(2) Teleporter Radius: \n(3) Ally Fall Damage: \n(4) Enemy Speed: \n(5) Ally Healing: \n(6) Enemy Gold Drops: \n(7) Enemy Cooldowns: ",
"ECLIPSE_8_DESCRIPTION" : "\"You only celebrate in the light... because I allow it.\" \n\nStarts at baseline Monsoon difficulty. \n(2) Teleporter Radius: \n(3) Ally Fall Damage: \n(4) Enemy Speed: \n(5) Ally Healing: \n(6) Enemy Gold Drops: \n(7) Enemy Cooldowns: \n(8) Allies recieve "
}
}