{ "strings": { "PLAYER_KILLED_MESSAGE": "{0} was killed by '{1}'", "PLAYER_DIED_MESSAGE": "{0} died.", "PLAYER_PICKUP": "{0} picked up {1}{2}", "PLAYER_PICKUP_2P": "You picked up {1}{2}", "PLAYER_CONNECTED": "{0} connected.", "PLAYER_DISCONNECTED": "{0} disconnected.", "PLAYER_ACTIVATED_TELEPORTER_2P": "You activated the Teleporter .", "PLAYER_ACTIVATED_TELEPORTER": "{0} activated the Teleporter .", "PLAYER_PING_DEFAULT" : "{0} wants to move here.", "PLAYER_PING_ENEMY" : "{0} wants to attack: {1}.", "PLAYER_PING_INTERACTABLE" : "{0} has found: {1}.", "PLAYER_PING_INTERACTABLE_WITH_COST" : "{0} has found: {1} ({2}).", "PLAYER_PING_COOLDOWN" : "You must wait before issuing more pings.", "MONSTER_LEVEL": "The forces of the planet have become stronger over time.", "MONSTER_PICKUP": "{0} picked up {1}{2}", "PORTAL_SHOP_WILL_OPEN":"A blue orb appears..", "PORTAL_SHOP_OPEN" : "A blue portal appears..", "PORTAL_GOLDSHORES_WILL_OPEN":"A gold orb appears..", "PORTAL_GOLDSHORES_OPEN" : "A gold portal appears..", "PORTAL_MS_WILL_OPEN":"A celestial orb appears..", "PORTAL_MS_OPEN" : "A celestial portal appears..", "STONEGATE_OPEN" : "An ancient gate begins to shift..", "VULTURE_EGG_WARNING" : "You hear a distant whirring..", "VULTURE_EGG_BEGIN" : "The whirring grows loud.", "LUNAR_TELEPORTER_IDLE" : "The Primordial Teleporter aligns with the planet..", "LUNAR_TELEPORTER_ACTIVE" : "The Primordial Teleporter aligns with the moon..", "NEWT_UPGRADE_1": "Yes yes. That will grow both ways. Both ways.", "NEWT_UPGRADE_2": "More growth. Good good good.", "NEWT_UPGRADE_3": "Good growth. Will grow both ways. Both!", "NEWT_LUNAR_PURCHASE_1": "That went badly. Badly last shape. But try again.", "NEWT_LUNAR_PURCHASE_2": "Good choice. Good good.", "NEWT_LUNAR_PURCHASE_3": "Shape is louder. Loud.", "NEWT_LUNAR_PURCHASE_4": "Strange choice. Strange shape.", "NEWT_LUNAR_PURCHASE_5": "Your shape narrow. Will be back soon.", "NEWT_LUNAR_PURCHASE_6": "Will remember this shape.", "NEWT_LUNAR_PURCHASE_7": "More shaped. Shaped like Nomad.", "NEWT_LUNAR_PURCHASE_8": "Shaped like Providence. Shape?", "BAZAAR_SEER_NAME" : "Lunar Seer", "BAZAAR_SEER_CONTEXT" : "Dream", "BAZAAR_SEER_GOLEMPLAINS" : "You dream of rolling hills.", "BAZAAR_SEER_BLACKBEACH" : "You dream of waves, crashing on cliffsides.", "BAZAAR_SEER_GOOLAKE" : "You dream of sand beneath your feet.", "BAZAAR_SEER_FOGGYSWAMP" : "You dream of twisting roots.", "BAZAAR_SEER_FROZENWALL" : "You dream of quiet snowfall.", "BAZAAR_SEER_WISPGRAVEYARD" : "You dream of wind, blowing through trees.", "BAZAAR_SEER_DAMPCAVESIMPLE" : "You dream of fire.", "BAZAAR_SEER_SHIPGRAVEYARD" : "You dream of wind.", "BAZAAR_SEER_GOLDSHORES" : "You dream of wealth.", "BAZAAR_SEER_SKYMEADOW" : "You dream of serenity.", "BAZAAR_SEER_ROOTJUNGLE" : "You dream of violent growth.", "BAZAAR_SEER_MOON" : "You dream of glass and dirt.", "NEWT_ANNOY_1": "Again again. Everytime.", "NEWT_ANNOY_2": "Reshape. Out of forever.", "NEWT_ANNOY_3": "Bad bad. Do not bother.", "NEWT_ANNOY_4": "Bad. Will reshape into forget.", "NEWT_ANNOY_5": "Will narrow your shape. Bad.", "NEWT_ANNOY_6": "Stop stop. Bad bad.", "FAMILY_GOLEM" : "[WARNING] The earth rumbles and groans with mysterious energies..", "FAMILY_JELLYFISH" : "[WARNING] The air crackles and arcs..", "FAMILY_WISP" : "[WARNING] The air begins to burn..", "FAMILY_BEETLE" : "[WARNING] The ground begins to shift beneath you..", "FAMILY_IMP" : "[WARNING] A tear in the fabric of the universe..", "FAMILY_LEMURIAN" : "[WARNING] The ground's temperature begins to rise..", "FAMILY_PARENT" : "[WARNING] The earth shifts and changes..", "FAMILY_MUSHRUM" : "[WARNING] The ground grows sickly..", "FAMILY_LUNAR" : "[WARNING] The bulwark begin to falter..", "PLAYER_DEATH_QUOTE_0_2P" : "You are dead.", "PLAYER_DEATH_QUOTE_0" : "{0} is dead.", "PLAYER_DEATH_QUOTE_1_2P" : "You embrace the void.", "PLAYER_DEATH_QUOTE_1" : "{0} embraces the void.", "PLAYER_DEATH_QUOTE_2_2P" : "You had a lot more to live for.", "PLAYER_DEATH_QUOTE_2" : "{0} had a lot more to live for.", "PLAYER_DEATH_QUOTE_3_2P" : "Your internal organs have failed.", "PLAYER_DEATH_QUOTE_3" : "{0}'s internal organs have failed.", "PLAYER_DEATH_QUOTE_4_2P" : "Your body was gone an hour later.", "PLAYER_DEATH_QUOTE_4" : "{0}'s body was gone an hour later.", "PLAYER_DEATH_QUOTE_5_2P" : "Your family will never know how you died.", "PLAYER_DEATH_QUOTE_5" : "{0}'s family will never know how they died.", "PLAYER_DEATH_QUOTE_6_2P" : "You died painlessly.", "PLAYER_DEATH_QUOTE_6" : "{0} died painlessly.", "PLAYER_DEATH_QUOTE_7_2P" : "Your death was extremely painful.", "PLAYER_DEATH_QUOTE_7" : "{0}'s death was extremely painful.", "PLAYER_DEATH_QUOTE_8_2P" : "You have broken every bone in your body.", "PLAYER_DEATH_QUOTE_8" : "{0} has broken every bone in your body.", "PLAYER_DEATH_QUOTE_9_2P" : "You die a slightly embarassing death.", "PLAYER_DEATH_QUOTE_9" : "{0} dies a slightly embarassing death.", "PLAYER_DEATH_QUOTE_10_2P" : "You die in a hilarious pose.", "PLAYER_DEATH_QUOTE_10" : "{0} dies in a hilarious pose.", "PLAYER_DEATH_QUOTE_11_2P" : "You really messed up.", "PLAYER_DEATH_QUOTE_11" : "{0} really messed up.", "PLAYER_DEATH_QUOTE_12_2P" : "You have died. Maybe next time..", "PLAYER_DEATH_QUOTE_12" : "{0} has died. Maybe next time..", "PLAYER_DEATH_QUOTE_13_2P" : "You have passed away. Try again?", "PLAYER_DEATH_QUOTE_13" : "{0} has passed away.", "PLAYER_DEATH_QUOTE_14_2P" : "Choose a new character?", "PLAYER_DEATH_QUOTE_14" : "{0} should select a different character.", "PLAYER_DEATH_QUOTE_15_2P" : "Consider lowering the difficulty.", "PLAYER_DEATH_QUOTE_15" : "{0} votes to lower the difficulty.", "PLAYER_DEATH_QUOTE_16_2P" : "Try playing on \"Drizzle\" mode for an easier time.", "PLAYER_DEATH_QUOTE_16" : "{0} would prefer to play on Drizzle.", "PLAYER_DEATH_QUOTE_17_2P" : "Not a trace will be found.", "PLAYER_DEATH_QUOTE_17" : "Not a trace of {0} will be found.", "PLAYER_DEATH_QUOTE_18_2P" : "Remember that as time increases, so does difficulty.", "PLAYER_DEATH_QUOTE_18" : "{0} has died.", "PLAYER_DEATH_QUOTE_19_2P" : "This planet has killed you.", "PLAYER_DEATH_QUOTE_19" : "This planet has killed {0}.", "PLAYER_DEATH_QUOTE_20_2P" : "It wasn't your time to die...", "PLAYER_DEATH_QUOTE_20" : "It wasn't {0}'s time to die...", "PLAYER_DEATH_QUOTE_21_2P" : "That was definitely not your fault.", "PLAYER_DEATH_QUOTE_21" : "That was definitely not {0}'s fault.", "PLAYER_DEATH_QUOTE_22_2P" : "That was absolutely your fault.", "PLAYER_DEATH_QUOTE_22" : "That was absolutely {0}'s fault.", "PLAYER_DEATH_QUOTE_23_2P" : "They will surely feast on your flesh.", "PLAYER_DEATH_QUOTE_23" : "They will surely feast on {0}'s flesh.", "PLAYER_DEATH_QUOTE_24_2P" : "..the harder they fall.", "PLAYER_DEATH_QUOTE_24" : "{0} has fallen. Hard.", "PLAYER_DEATH_QUOTE_25_2P" : "Beep.. beep.. beeeeeeeeeeeeeeeee", "PLAYER_DEATH_QUOTE_25" : "{0} has flatlined.", "PLAYER_DEATH_QUOTE_26_2P" : "Close!", "PLAYER_DEATH_QUOTE_26" : "Nice try, {0}!", "PLAYER_DEATH_QUOTE_27_2P" : "Come back soon!", "PLAYER_DEATH_QUOTE_27" : "Come back soon, {0}!", "PLAYER_DEATH_QUOTE_28_2P" : "Crushed.", "PLAYER_DEATH_QUOTE_28" : "{0} was crushed.", "PLAYER_DEATH_QUOTE_29_2P" : "Smashed.", "PLAYER_DEATH_QUOTE_29" : "{0} was smashed.", "PLAYER_DEATH_QUOTE_30_2P" : "DEAD", "PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD", "PLAYER_DEATH_QUOTE_31_2P" : "Get styled upon.", "PLAYER_DEATH_QUOTE_31" : "{0} was styled upon.", "PLAYER_DEATH_QUOTE_32_2P" : "Dead from blunt trauma to the face.", "PLAYER_DEATH_QUOTE_32" : "{0} was killed from blunt trauma to the face.", "PLAYER_DEATH_QUOTE_33_2P" : "ded", "PLAYER_DEATH_QUOTE_33" : "{0} is ded", "PLAYER_DEATH_QUOTE_34_2P" : "rekt", "PLAYER_DEATH_QUOTE_34" : "{0} was rekt", "PLAYER_DEATH_QUOTE_35_2P" : "ur dead LOL get rekt", "PLAYER_DEATH_QUOTE_35" : "{0} is dead LOL get rekt", "PLAYER_DEATH_QUOTE_36_2P" : "Sucks to suck.", "PLAYER_DEATH_QUOTE_36" : "Sucks to suck, {0}", "PLAYER_DEATH_QUOTE_37_2P" : "You walk toward the light.", "PLAYER_DEATH_QUOTE_37" : "{0} walks toward the light.", "PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "You have shattered into innumerable pieces.", "PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} has shattered into innumerable pieces.", "PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "You have been detained. Await your sentence at the end of Time.", "PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} has vanished without a trace.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "*CRUNCH*", "PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} went splat.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You tripped.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} tripped.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "You left a beautiful crater.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "Visit {0}'s Scenic Crater!", "PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "You forgot your parachute.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} forgot their parachute.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "You greatly miscalculated.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} greatly miscalculated.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_5_2P": "You lost a fight with gravity.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_5": "{0} lost a fight with gravity.", } }