{ "strings": { "BROTHER_DIALOGUE_FORMAT" : "Jimi: {0}", //[HURT BROTHER], "BROTHER_SPAWN_PHASE1_1" : "Honey, it's 4AM.", "BROTHER_SPAWN_PHASE1_2" : "Yeah that hurt, ow.", "BROTHER_SPAWN_PHASE1_3" : "DON'T CALL IT A COMEBACK.", "BROTHER_SPAWN_PHASE1_4" : "GETTIN REAL TIRED OF YOUR SHIT.", "BROTHER_DAMAGEDEALT_1" : "Hope you didn't take Glass.", "BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.", "BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.", "BROTHER_DAMAGEDEALT_4" : "That's gotta sting.", "BROTHER_DAMAGEDEALT_5" : "What an uppercut.", "BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.", "BROTHER_DAMAGEDEALT_7" : "Bet that hurt.", "BROTHER_DAMAGEDEALT_8" : "bomk", "BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.", "BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.", "BROTHER_KILL_1" : "Gotcha, bitch.", "BROTHER_KILL_2" : "Submit, vermin.", "BROTHER_KILL_3" : "Die, vermin.", "BROTHER_KILL_4" : "Die, weakling.", "BROTHER_KILL_5" : "Become memories.", //[HURT BROTHER], "BROTHERHURT_DAMAGEDEALT_1" : "BLEED.", "BROTHERHURT_DAMAGEDEALT_2" : "SCREAM.", "BROTHERHURT_DAMAGEDEALT_3" : "WHERE'S YOUR INFLUENCE?", "BROTHERHURT_DAMAGEDEALT_4" : "FLEETING STRENGTH.", "BROTHERHURT_DAMAGEDEALT_5" : "FRAIL.", "BROTHERHURT_DAMAGEDEALT_6" : "BREAK.", "BROTHERHURT_DAMAGEDEALT_7" : "FALSE STRENGTH.", "BROTHERHURT_DAMAGEDEALT_8" : "DRAIN.", "BROTHERHURT_DAMAGEDEALT_9" : "DIE, VERMIN.", "BROTHERHURT_DAMAGEDEALT_10" : "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.", "BROTHERHURT_KILL_1" : "YOU BITCH.", "BROTHERHURT_KILL_2" : "WEAK.", "BROTHERHURT_KILL_3" : "USELESS.", "BROTHERHURT_KILL_4" : "AS I THOUGHT...", "BROTHERHURT_KILL_5" : "VERMIN.", "BROTHERHURT_DEATH_1" : "NO... NOT NOW...", "BROTHERHURT_DEATH_2" : "WHY... WHY NOW...?", "BROTHERHURT_DEATH_3" : "NO... NO...!", "BROTHERHURT_DEATH_4" : "BROTHER... HELP ME...!", "BROTHERHURT_DEATH_5" : "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?", "BROTHERHURT_DEATH_6" : "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...", } }