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10
Items.txt
10
Items.txt
@ -329,9 +329,9 @@
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"ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
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"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
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"ITEM_REGENONKILL_NAME" : "Bacon",
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"ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.",
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"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
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"ITEM_FLATHEALTH_NAME" : "Bacon",
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"ITEM_FLATHEALTH_PICKUP" : "It's cut way too thick but we'll make it work.",
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"ITEM_FLATHEALTH_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
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"ITEM_PEARL_NAME" : "8 Ball",
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"ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
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@ -385,6 +385,10 @@
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"ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
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"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
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"ITEM_LIGHTNINGSTRIKEONHIT_NAME": "Very Wisdom Tooth",
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"ITEM_LIGHTNINGSTRIKEONHIT_PICKUP": "\"Oh tooth, what is your wisdom?\"\r\n\"BWACKOW, BWACKOW-BWACKOW...\"",
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"ITEM_LIGHTNINGSTRIKEONHIT_DESC": "It's like the wisdom tooth but more wise.",
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"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
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"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
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"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",
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11
Logbook.txt
11
Logbook.txt
@ -7,10 +7,12 @@
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"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
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"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
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"LOGBOOK_CATEGORY_MONSTER" : "Dude",
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"LOGBOOK_CATEGORY_STAGE" : "Where's",
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"LOGBOOK_CATEGORY_SURVIVOR" : "My",
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"LOGBOOK_CATEGORY_MONSTER" : "Beeble",
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"LOGBOOK_CATEGORY_STAGE" : "Where",
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"LOGBOOK_CATEGORY_SURVIVOR" : "Literally Me",
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"LOGBOOK_CATEGORY_FRAGMENT" : "Car",
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"LOGBOOK_CATEGORY_STATS": "How Good Are Ya?",
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"LOGBOOK_CATEGORY_MORGUE": "Previous Fuckups",
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"LOGBOOK_UNLOCK_ITEM_LOG" : "<i>Gotta find it</i>",
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"LOGBOOK_UNLOCK_ITEM_MONSTER" : "<i>Get that motherfucker</i>",
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@ -22,5 +24,8 @@
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"LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
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"LOGBOOK_ROTATE" : "Speen",
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"LOGBOOK_PAN" : "Moov",
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"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}",
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"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "<nobr>Dude: {0}</nobr>\n<nobr>Game: {1}</nobr>\n<nobr>Winner?: {2}</nobr>"
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}
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}
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