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3 Commits

Author SHA1 Message Date
d776e9099d Fix typo 2022-02-08 22:04:19 -06:00
3e5dc6aeb3 Add ITEM_LIGHTNINGSTRIKEONHIT 2021-03-31 22:41:06 -05:00
d95013d96f Add a bunch of missing text 2021-03-31 22:30:25 -05:00
3 changed files with 16 additions and 7 deletions

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@ -10,7 +10,7 @@
"EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.", "EQUIPMENT_FRUIT_DESC": "Instantly heal for <style=cIsHealing>50% of your maximum health</style>.",
"EQUIPMENT_METEOR_NAME": "Blue Balls", "EQUIPMENT_METEOR_NAME": "Blue Balls",
"EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<sytle=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.", "EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\n<style=cIsDamage>BUT LET'S KEEP GOING AND SEE WHAT HAPPENS</style>.",
"EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.", "EQUIPMENT_METEOR_DESC": "<style=cIsDamage>Rain meteors</style> from the sky, damaging ALL characters for <style=cIsDamage>600% damage per blast</style>. Lasts 20 seconds.",
"EQUIPMENT_BLACKHOLE_NAME": "Time Out Box", "EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",

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@ -329,9 +329,9 @@
"ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.", "ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius", "ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing <style=cIsDamage>160% damage</style>. Hits up to <style=cIsDamage>5</style> <style=cStack>(+2 per stack)</style> targets in a <style=cIsDamage>25m</style> <style=cStack>(+10m per stack)</style> radius",
"ITEM_REGENONKILL_NAME" : "Bacon", "ITEM_FLATHEALTH_NAME" : "Bacon",
"ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.", "ITEM_FLATHEALTH_PICKUP" : "It's cut way too thick but we'll make it work.",
"ITEM_REGENONKILL_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.", "ITEM_FLATHEALTH_DESC": "Increases<style=cIsHealing> base health regeneration</style> by <style=cIsHealing>+2 hp/s</style> for <style=cIsUtility>3s</style> <style=cStack>(+3s per stack)</style> after killing an enemy.",
"ITEM_PEARL_NAME" : "8 Ball", "ITEM_PEARL_NAME" : "8 Ball",
"ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.", "ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
@ -385,6 +385,10 @@
"ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"", "ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
"ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.", "ITEM_FIREBALLSONHIT_DESC" : "<style=cIsDamage>10%</style> chance on hit to call forth <style=cIsDamage>3 magma balls</style> from an enemy, dealing <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> damage each.",
"ITEM_LIGHTNINGSTRIKEONHIT_NAME": "Very Wisdom Tooth",
"ITEM_LIGHTNINGSTRIKEONHIT_PICKUP": "\"Oh tooth, what is your wisdom?\"\r\n\"BWACKOW, BWACKOW-BWACKOW...\"",
"ITEM_LIGHTNINGSTRIKEONHIT_DESC": "It's like the wisdom tooth but more wise.",
"ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts", "ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
"ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.", "ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
"ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.", "ITEM_BLEEDONHITANDEXPLODE_DESC" : "<style=cIsDamage>Critical Strikes bleed</style> enemies for <style=cIsDamage>240%</style> base damage. <style=cIsDamage>Bleeding</style> enemies <style=cIsDamage>explode</style> on death for <style=cIsDamage>400%</style> <style=cStack>(+400% per stack)</style> damage, plus an additional <style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> of their maximum health.",

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@ -7,10 +7,12 @@
"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment", "LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge", "LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
"LOGBOOK_CATEGORY_MONSTER" : "Dude", "LOGBOOK_CATEGORY_MONSTER" : "Beeble",
"LOGBOOK_CATEGORY_STAGE" : "Where's", "LOGBOOK_CATEGORY_STAGE" : "Where",
"LOGBOOK_CATEGORY_SURVIVOR" : "My", "LOGBOOK_CATEGORY_SURVIVOR" : "Literally Me",
"LOGBOOK_CATEGORY_FRAGMENT" : "Car", "LOGBOOK_CATEGORY_FRAGMENT" : "Car",
"LOGBOOK_CATEGORY_STATS": "How Good Are Ya?",
"LOGBOOK_CATEGORY_MORGUE": "Previous Fuckups",
"LOGBOOK_UNLOCK_ITEM_LOG" : "<i>Gotta find it</i>", "LOGBOOK_UNLOCK_ITEM_LOG" : "<i>Gotta find it</i>",
"LOGBOOK_UNLOCK_ITEM_MONSTER" : "<i>Get that motherfucker</i>", "LOGBOOK_UNLOCK_ITEM_MONSTER" : "<i>Get that motherfucker</i>",
@ -22,5 +24,8 @@
"LOGBOOK_ZOOMINOUT" : "Zoom Out/In", "LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
"LOGBOOK_ROTATE" : "Speen", "LOGBOOK_ROTATE" : "Speen",
"LOGBOOK_PAN" : "Moov", "LOGBOOK_PAN" : "Moov",
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}",
"LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "<nobr>Dude: {0}</nobr>\n<nobr>Game: {1}</nobr>\n<nobr>Winner?: {2}</nobr>"
} }
} }