20 Commits

Author SHA1 Message Date
e89c4117ed Update objectives 2021-03-27 17:40:08 -05:00
6e65d73bf5 Update items 2021-03-27 17:36:13 -05:00
e53f39834a Update Interactors 2021-03-27 17:29:46 -05:00
216f065046 Update difficulty 2021-03-27 17:25:46 -05:00
37d802c299 Add credits_roles, remove executable bit 2021-03-27 17:24:34 -05:00
604b79ad0d Update CharacterBodies 2021-03-27 17:23:53 -05:00
adbfd0cd84 Wait no go back 2021-03-27 16:45:50 -05:00
c8b1e5c530 Work on Bodies
God this is going to take forever
2021-03-26 11:23:46 -05:00
9a11c9b311 Revert to vanilla 1.1.0.1 2021-03-26 11:07:45 -05:00
5a4ef962ea Fix barrel context
nto
2020-11-14 07:37:50 -06:00
ba29cb91ed Rewrite lunar event for zone 5
Yeah it's for zone 5
2020-11-14 07:25:28 -06:00
aa2586f338 Set up a better rootjungle name 2020-11-14 07:24:27 -06:00
5038cf8491 Revise meme names for enemies 2020-11-14 07:21:57 -06:00
5f2f9e3710 Add lores 2020-11-05 18:49:13 -06:00
ebb383554c Add Sundered Grove 2020-11-05 18:21:25 -06:00
8d5d6cff95 I'm sorry 2020-10-23 21:35:12 -05:00
8e7c8b70be MOOOOOOOOOOOOOOOOOOOOOOON 2020-10-23 21:29:33 -05:00
8a58e2636a Make intro less edgy? 2020-10-23 21:27:58 -05:00
06e87d9a28 Add a bunch of lore 2020-10-11 07:18:35 -05:00
521a35c5d2 Correct subtitle
This is a spongebob mod now
2020-10-01 20:42:50 -05:00
35 changed files with 330 additions and 82 deletions

0
Achievements.txt Executable file → Normal file
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0
Artifacts.txt Executable file → Normal file
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167
CharacterBodies.txt Executable file → Normal file

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0
CharacterSelect.txt Executable file → Normal file
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0
Controls.txt Executable file → Normal file
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8
Cutscene.txt Executable file → Normal file
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@@ -3,11 +3,11 @@
{ {
"CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ", "CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ",
"CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'", "CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'",
"CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why the fuck did you drive us out to the middle of nowhere?", "CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why did you drive us out to the middle of nowhere?",
"CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.", "CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.",
"CUTSCENE_INTRO_SUBTITLE_3" : "Shut the fuck up. Do you see anybody down there?", "CUTSCENE_INTRO_SUBTITLE_3" : "Shut up. Do you see anybody down there?",
"CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the goddamn sky. How am I supposed to see people from up here?", "CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the sky. How am I supposed to see people from up here?",
"CUTSCENE_INTRO_SUBTITLE_5" : "Did I ask for backtalk?", "CUTSCENE_INTRO_SUBTITLE_5" : "Well? I want answers, Carson.",
"CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.", "CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.",
"CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.", "CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.",
"CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?", "CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?",

12
Dialogue.txt Executable file → Normal file
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@@ -13,12 +13,12 @@
"BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.", "BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
"BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.", "BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
"BROTHER_DAMAGEDEALT_4" : "That's gotta sting.", "BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
"BROTHER_DAMAGEDEALT_5" : "You are nothing.", "BROTHER_DAMAGEDEALT_5" : "What an uppercut.",
"BROTHER_DAMAGEDEALT_6" : "Mistake.", "BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.",
"BROTHER_DAMAGEDEALT_7" : "Scream, vermin.", "BROTHER_DAMAGEDEALT_7" : "Bet that hurt.",
"BROTHER_DAMAGEDEALT_8" : "Break beneath me.", "BROTHER_DAMAGEDEALT_8" : "bomk",
"BROTHER_DAMAGEDEALT_9" : "Slow.", "BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.",
"BROTHER_DAMAGEDEALT_10" : "Your body will shatter.", "BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.",
"BROTHER_KILL_1" : "Gotcha, bitch.", "BROTHER_KILL_1" : "Gotcha, bitch.",
"BROTHER_KILL_2" : "Submit, vermin.", "BROTHER_KILL_2" : "Submit, vermin.",

1
Difficulty.txt Executable file → Normal file
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@@ -12,5 +12,6 @@
"DIFFICULTY_BAR_8": "OH GOD", "DIFFICULTY_BAR_8": "OH GOD",
"DIFFICULTY_BAR_9": "WEEWOO", "DIFFICULTY_BAR_9": "WEEWOO",
"STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}", "STAGE_COUNT_FORMAT" : "<style=cSub>Place\n</style> {0}",
"AMBIENT_LEVEL_DISPLAY_FORMAT": "{0}<style=cSub>%</style>",
} }
} }

0
Discord.json Executable file → Normal file
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0
EarlyAccess.txt Executable file → Normal file
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0
Eclipse.txt Executable file → Normal file
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0
Equipment.txt Executable file → Normal file
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0
GameBrowser.json Executable file → Normal file
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0
GameModes.json Executable file → Normal file
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0
HostGamePanel.json Executable file → Normal file
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14
Interactors.txt Executable file → Normal file
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@@ -9,7 +9,7 @@
"TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING", "TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING",
"BARREL1_NAME": "Your Wallet", "BARREL1_NAME": "Your Wallet",
"BARREL1_CONTEXT": "It's nto my wallet", "BARREL1_CONTEXT": "It's not my wallet",
"LOCKBOX_NAME": "Birthday Presents", "LOCKBOX_NAME": "Birthday Presents",
"LOCKBOX_CONTEXT": "It's shit", "LOCKBOX_CONTEXT": "It's shit",
@@ -131,6 +131,14 @@
"NULL_WARD_NAME" : "Food Bowl", "NULL_WARD_NAME" : "Food Bowl",
"NULL_WARD_CONTEXT" : "Fill", "NULL_WARD_CONTEXT" : "Fill",
//MISC //MISC
"MOON_BATTERY_SOUL_NAME": "Soul Train",
"MOON_BATTERY_SOUL_CONTEXT": "Yeah let's go",
"MOON_BATTERY_BLOOD_NAME": "Hurt Popsicle",
"MOON_BATTERY_BLOOD_CONTEXT": "This is gonna hurt...",
"MOON_BATTERY_DESIGN_NAME": "Artist's Block",
"MOON_BATTERY_DESIGN_CONTEXT": "Carve a statue",
"MOON_BATTERY_MASS_NAME": "Fat Bomb",
"MOON_BATTERY_MASS_CONTEXT": "Oh lordy this is gonna be bad",
"LOCKEDMAGE_NAME" : "Thicc Popsicle", "LOCKEDMAGE_NAME" : "Thicc Popsicle",
"LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs", "LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
@@ -191,6 +199,7 @@
"COST_EQUIPMENT_FORMAT": "{0} fruits", "COST_EQUIPMENT_FORMAT": "{0} fruits",
"COST_VOLATILEBATTERY_FORMAT": "{0} explody battery", "COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
"COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula", "COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
"COST_TREASURECACHEITEM_FORMAT" : "Yeet {0} Spork",
"FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR", "FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
"ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?", "ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
@@ -213,5 +222,8 @@
"DROPSHIP_NAME" : "Your Ticket Out of Here", "DROPSHIP_NAME" : "Your Ticket Out of Here",
"DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE", "DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
"MOON_ELEVATOR_NAME": "Jimmy Hendrix Yeeter",
"MOON_ELEVATOR_CONTEXT": "Jump",
} }
} }

48
Items.txt Executable file → Normal file
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@@ -23,10 +23,12 @@
"ITEM_BEHEMOTH_NAME": "Ravioli Ravioli", "ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
"ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.", "ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
"ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.", "ITEM_BEHEMOTH_DESC": "All your <style=cIsDamage>attacks explode</style> in a <style=cIsDamage>4m </style> <style=cStack>(+1.5m per stack)</style> radius for a bonus <style=cIsDamage>60%</style> TOTAL damage to nearby enemies.",
"ITEM_BEHEMOTH_LORE": "Attached to the item is a note. It reads:\n\n\"licc\"\n\nYou ponder what degeneracy would lead a man to lewd a loli as pure as this.",
"ITEM_MISSILE_NAME": "Meatball", "ITEM_MISSILE_NAME": "Meatball",
"ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"", "ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
"ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.", "ITEM_MISSILE_DESC": "<style=cIsDamage>10%</style> chance to fire a missile that deals <style=cIsDamage>300%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.",
"ITEM_MISSILE_LORE": "\"But we did everything you said-- I followed all the rules! I even ate 105 black licorice jellybeans through a straw! Now why can't you tell me the formula?!\"\n\n\"It's your rule.\"",
"ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly", "ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
"ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"", "ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, <style=cIsDamage>no ordinary sandwich</style>!\"",
@@ -36,6 +38,7 @@
"ITEM_DAGGER_NAME": "Knoife", "ITEM_DAGGER_NAME": "Knoife",
"ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?", "ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?",
"ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.", "ITEM_DAGGER_DESC": "Killing an enemy fires out <style=cIsDamage>3</style> <style=cIsDamage>homing daggers</style> that deal <style=cIsDamage>150%</style> <style=cStack>(+150% per stack)</style> base damage.",
"ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.",
"ITEM_TOOTH_NAME": "Gramma's Dentures", "ITEM_TOOTH_NAME": "Gramma's Dentures",
"ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.", "ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
@@ -45,6 +48,7 @@
"ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals", "ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
"ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.", "ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
"ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.", "ITEM_CRITGLASSES_DESC": "Your attacks have a <style=cIsDamage>10%</style> <style=cStack>(+10% per stack)</style> chance to '<style=cIsDamage>Critically Strike</style>', dealing <style=cIsDamage>double damage</style>.",
"ITEM_CRITGLASSES_LORE": "Little-known fact: these things go by several names, including but not limited to:\n\nBlood-Red Bifocals\nCrit Glasses\nCrit Goggles\nLens-Makers\nMy Brand\nX-Ray Specs\nThicc Lenses\nVision Enhancinators\nCool Guy Shades\nThe Perscription\nRed Eyes\nSee Betters\n...\n\n[The list continues for twenty-four more pages]",
"ITEM_HOOF_NAME": "Leg", "ITEM_HOOF_NAME": "Leg",
"ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.", "ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
@@ -56,20 +60,22 @@
"ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.", "ITEM_FEATHER_DESC": "Gain <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> maximum <style=cIsUtility>jump count</style>.",
"ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar", "ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
"ITEM_CHAINLIGHTNING_PICKUP": "...like the one they called Johnny Guitar.", "ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.",
"ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.", "ITEM_CHAINLIGHTNING_DESC": "<style=cIsDamage>25%</style> chance to fire <style=cIsDamage>chain lightning</style> for <style=cIsDamage>80%</style> TOTAL damage on up to <style=cIsDamage>3 <style=cStack>(+2 per stack)</style></style> targets within <style=cIsDamage>20m</style> <style=cStack>(+2m per stack)</style>.",
"ITEM_CHAINLIGHTNING_LORE": "What if you go, what if you stay?\nI love you.\nBut if you're cruel, you can be kind.\nI know.\nThere was never a man like my Johnny\nLike the one they call...\n\nJohnny Guitar",
"ITEM_SEED_NAME": "Magic Pecan", "ITEM_SEED_NAME": "Magic Pecan",
"ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"", "ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"",
"ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.", "ITEM_SEED_DESC": "Dealing damage <style=cIsHealing>heals</style> you for <style=cIsHealing>1 <style=cStack>(+1 per stack)</style> health</style>.",
"ITEM_ICICLE_NAME": "Elsa", "ITEM_ICICLE_NAME": "Elsa",
"ITEM_ICICLE_PICKUP": "Do you want to build a snowman? It doesn't have to be a good item.", "ITEM_ICICLE_PICKUP": "Do you want to get an item? It doesn't have to be a good one.",
"ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.", "ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an <style=cIsDamage>ice storm</style> that deals <style=cIsDamage>600% damage per second</style>. The storm <style=cIsDamage>grows with every kill</style>, increasing its radius by <style=cIsDamage>1m</style>. Stacks up to <style=cIsDamage>6m</style> <style=cStack>(+6m per stack)</style>.",
"ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman", "ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
"ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>", "ITEM_GHOSTONKILL_PICKUP": "You've met with a <style=cIsDamage>terrible fate</style>, haven't you? <style=cStack>(+3 days per stack)</style>",
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.", "ITEM_GHOSTONKILL_DESC": "Killing enemies has a <style=cIsDamage>7%</style> chance to <style=cIsDamage>spawn a ghost</style> of the killed enemy with <style=cIsDamage>1500%</style> damage. Lasts <style=cIsDamage>30s</style> <style=cStack>(+30s per stack)</style>.",
"ITEM_GHOSTONKILL_LORE": "Dawn of the Final Day\n24 Hours Remain",
"ITEM_MUSHROOM_NAME": "Bungus", "ITEM_MUSHROOM_NAME": "Bungus",
"ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.", "ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.",
@@ -79,24 +85,27 @@
"ITEM_CROWBAR_NAME": "Hit Me Once", "ITEM_CROWBAR_NAME": "Hit Me Once",
"ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.", "ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.",
"ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.", "ITEM_CROWBAR_DESC": "Deal <style=cIsDamage>150%</style> <style=cStack>(+50% per stack)</style> damage to enemies above <style=cIsDamage>90% health</style>.",
"ITEM_CROWBAR_LORE": "\"Aliens aren't invading, Freeman! You're just being paranoid!\"\n\"The mailman's not spying on you, Freeman! You're just being paranoid!\"\n\"There's no society of anthropomorphic frog people living in the sewer, Freeman! You're just being paranoid!\"\n\"Owls can't read your thoughts, Freeman! You're just being paranoid!\"\n\nBet you wouldn't call me paranoid now if you were still alive.",
"ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr", "ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
"ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"", "ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
"ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.", "ITEM_ATTACKSPEEDONCRIT_DESC": "<style=cIsDamage>Critical strikes</style> increase <style=cIsDamage>attack speed</style> by <style=cIsDamage>12%</style>. Maximum cap of <style=cIsDamage>36% <style=cStack>(+24% per stack)</style> attack speed</style>.",
"ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n", "ITEM_ATTACKSPEEDONCRIT_LORE": "Warning: I will ruin this item for you\n\nSeriously, you'll never be able to see it the same again.\n\n\n\n\nHonestly, turn back.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe dog nose on the front flops around whenever you move.",
"ITEM_BLEEDONHIT_NAME": "Stabe", "ITEM_BLEEDONHIT_NAME": "Stabe",
"ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.", "ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.",
"ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.", "ITEM_BLEEDONHIT_DESC": "<style=cIsDamage>15%</style> <style=cStack>(+15% per stack)</style> chance to <style=cIsDamage>bleed</style> an enemy for <style=cIsDamage>240%</style> base damage.",
"ITEM_BLEEDONHIT_LORE": "Never bring a knife to a gunfight. Unless it's a knoife, in which case you should bring seven of them and continue hitting your adversaries periodically.",
"ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones", "ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
"ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.", "ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.", "ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your <style=cIsUtility>movement speed</style> by <style=cIsUtility>30%</style> <style=cStack>(+30% per stack)</style>.",
"ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA",
"ITEM_FALLBOOTS_NAME": "I'M THE MARIO", "ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
"ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]", "ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
"ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.", "ITEM_FALLBOOTS_DESC": "Increase <style=cIsUtility>jump height</style>. Creates a <style=cIsDamage>5m-100m</style> radius <style=cIsDamage>kinetic explosion</style> on hitting the ground, dealing <style=cIsDamage>1000%-10000%</style> base damage that scales up with <style=cIsDamage>speed</style>. Recharges in <style=cIsDamage>10</style> <style=cStack>(-50% per stack)</style> seconds.",
"ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n", "ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT",
"ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster", "ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
"ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"", "ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
@@ -117,10 +126,12 @@
"ITEM_HEALWHILESAFE_NAME": "Gary", "ITEM_HEALWHILESAFE_NAME": "Gary",
"ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"", "ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
"ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.", "ITEM_HEALWHILESAFE_DESC": "Increases <style=cIsHealing>base health regeneration</style> by <style=cIsHealing>+4 hp/s</style> <style=cStack>(+4 hp/s per stack)</style>while outside of combat.",
"ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.",
"ITEM_JUMPBOOST_NAME": "Tweet", "ITEM_JUMPBOOST_NAME": "Tweet",
"ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet", "ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
"ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.", "ITEM_JUMPBOOST_DESC": "<style=cIsUtility>Jumping</style> while <style=cIsUtility>sprinting</style> boosts you forward by <style=cIsUtility>10m</style><style=cStack>(+10m per stack)</style>.",
"ITEM_JUMPBOOST_LORE": "tweet tweet tweet tweet\n\ntweet tweet tweet\n\ntweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet\n\ntweet tweet\n\ntweet tweet tweet tweet tweet\n\ntweet\n\ntweet\n\ntweet tweet tweet tweet tweet tweet",
"ITEM_PERSONALSHIELD_NAME": "Blue Health", "ITEM_PERSONALSHIELD_NAME": "Blue Health",
"ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.", "ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
@@ -129,6 +140,7 @@
"ITEM_NOVAONHEAL_NAME": "Curse of Bungus", "ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
"ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.", "ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
"ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.", "ITEM_NOVAONHEAL_DESC": "Store <style=cIsHealing>100%</style> <style=cStack>(+100% per stack)</style> of healing as <style=cIsHealing>Soul Energy</style>. After your <style=cIsHealing>Soul Energy</style> reaches <style=cIsHealing>10%</style> of your <style=cIsHealing>maximum health</style>, <style=cIsDamage>fire a skull</style> that deals <style=cIsDamage>250%</style> of your <style=cIsHealing>Soul Energy</style> as <style=cIsDamage>damage</style>.",
"ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.",
"ITEM_MEDKIT_NAME": "Patch Me Up", "ITEM_MEDKIT_NAME": "Patch Me Up",
"ITEM_MEDKIT_PICKUP": "I'm hurt, doc.", "ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
@@ -137,6 +149,7 @@
"ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery", "ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery",
"ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.", "ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.",
"ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.", "ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an <style=cIsUtility>additional equipment charge</style> <style=cStack>(+1 per stack)</style>. <style=cIsUtility>Reduce equipment cooldown</style> by <style=cIsUtility>15%</style> <style=cStack>(+15% per stack)</style>.",
"ITEM_EQUIPMENTMAGAZINE_DESC": "<style=cIsHealing>PROTIP</style>: You cannot extinguish a lithium fire. You more or less have to let it burn.\n\nIf you wind up in this situation, evacuate the area, too, because those fumes will give you serious fucking cancer.",
"ITEM_INFUSION_NAME": "Dracula", "ITEM_INFUSION_NAME": "Dracula",
"ITEM_INFUSION_PICKUP": "Is that THE-", "ITEM_INFUSION_PICKUP": "Is that THE-",
@@ -186,6 +199,7 @@
"ITEM_TALISMAN_NAME": "Geoffrey", "ITEM_TALISMAN_NAME": "Geoffrey",
"ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.", "ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
"ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.", "ITEM_TALISMAN_DESC": "<style=cIsDamage>Kills reduce</style> <style=cIsUtility>equipment cooldown</style> by <style=cIsUtility>4s</style> <style=cStack>(+2s per stack)</style>.",
"ITEM_TALISMAN_LORE": "\"Hey Andrew, how do you spell Jeffrey's name?\"\n\n\"You spelled it wrong.\"\n\n\"No I haven't, not yet anyway. So does Jeffrey's name start wi-\"\n\n\"You keep spelling it wrong, stop doing that.\"",
"ITEM_KNURL_NAME": "Special Clay", "ITEM_KNURL_NAME": "Special Clay",
"ITEM_KNURL_PICKUP": "Part of a balanced breakfast.", "ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
@@ -214,6 +228,7 @@
"ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet", "ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
"ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.", "ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.", "ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional <style=cIsDamage>20%</style> damage <style=cStack>(+20% per stack)</style> to bosses.",
"ITEM_BOSSDAMAGEBONUS_LORE": "\"Life is good.\" - Unknown old war philosopher",
"ITEM_SPRINTARMOR_NAME": "Paper Plate", "ITEM_SPRINTARMOR_NAME": "Paper Plate",
"ITEM_SPRINTARMOR_PICKUP": "DON'T", "ITEM_SPRINTARMOR_PICKUP": "DON'T",
@@ -283,6 +298,7 @@
"ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore", "ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
"ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>", "ITEM_TITANGOLDDURINGTP_PICKUP": "<color=#555555>oreGold</color>\r\n<color=#5555FF>Minecraft</color>",
"ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.", "ITEM_TITANGOLDDURINGTP_DESC": "Summon <style=cIsDamage>Aurelionite</style> during the teleporter event. It has <style=cIsDamage>100% <style=cStack>(+50% per stack)</style> damage</style> and <style=cIsHealing>100% <style=cStack>(+100% per stack)</style> health</style>.",
"ITEM_TITANGOLDDURINGTP_LORE": "Gold ore is one of the rarest types of mineral blocks found underground.\n\nContents:\n1 Obtaining\n1.1 Natural generation\n1.2 Breaking\n2 Usage\n2.1 Piglins\n2.2 Smelting ingredient\n3 Issues\n\nObtaining\n\nNatural generation\nGold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.\nGold ore also attempts to generate 20 times per chunk in veins of size 1-9, from levels 32 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome.\n\nBreaking\nGold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.\n\nUsage\n\nPiglins\nPiglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.\n\nIssues\n\nIssues relating to \"Gold Ore\" are maintained on the bug tracker. Report issues there.",
"ITEM_SPRINTWISP_NAME": "Shatterspleen", "ITEM_SPRINTWISP_NAME": "Shatterspleen",
"ITEM_SPRINTWISP_PICKUP": "haha gotcha", "ITEM_SPRINTWISP_PICKUP": "haha gotcha",
@@ -420,5 +436,29 @@
"ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"", "ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.", "ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by <style=cIsUtility>2</style> <style=cStack>(+1 per stack)</style> seconds. All random effects are rolled <style=cIsUtility>+1</style> <style=cStack>(+1 per stack)</style> times for an <style=cIsHealth>unfavorable outcome</style>.",
"ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"", "ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
"ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooky",
"ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "\"The hooks! The hooks!\"",
"ITEM_LUNARSECONDARYREPLACEMENT_DESC": "I'm not porting this in.",
"ITEM_LUNARSECONDARYREPLACEMENT_LORE": "\"And higher! And higher! And higherrrrrr!!\"",
"ITEM_SKULLCOUNTER_NAME": "A Human Skull",
"ITEM_SKULLCOUNTER_PICKUP": "\"This doesn't seem physically possible!\"",
"ITEM_SKULLCOUNTER_DESC": "\"This doesn't seem physically possible!\"",
"ITEM_ROBOBALLBUDDY_NAME": "Companion Cube",
"ITEM_ROBOBALLBUDDY_PICKUP": "Oh, it's you.",
"ITEM_ROBOBALLBUDDY_DESC": "\"EVERYBODY RUN FOR YOUR LIVES! KILLER ROBOTS ARE TAKING OVER THE WORLD!\"\r\n\"...\"\r\n\"OUR WORLD!\"\r\n[screaming]",
"ITEM_ROBOBALLBUDDY_LORE": "Mister Krabs is a robot.",
"ITEM_PARENTEGG_NAME": "Eggg",
"ITEM_PARENTEGG_PICKUP": "You can't hurt me, I get healed!",
"ITEM_PARENTEGG_DESC": "Heal from <style=cIsDamage>incoming damage</style> for <style=cIsHealing>15<style=cStack> (+15 per stack)</style></style>.",
"ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg.\"",
"ITEM_LUNARSPECIALREPLACEMENT_NAME": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_PICKUP": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_DESC": "Rune",
"ITEM_LUNARSPECIALREPLACEMENT_LORE": "Rune",
} }
} }

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4
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@@ -20,12 +20,14 @@
"MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn", "MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn",
"MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust", "MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust",
"MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some", "MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some",
"MAP_ROOTJUNGLE_TITLE": "Kelp Forest",
"MAP_ROOTJUNGLE_SUBTITLE": "\"All hail the magic conch!\nWOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOO\"",
"MAP_SKYMEADOW_TITLE" : "Last Stop", "MAP_SKYMEADOW_TITLE" : "Last Stop",
"MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man", "MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",
"MAP_MOON_TITLE" : "The Moon", "MAP_MOON_TITLE" : "The Moon",
"MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"", "MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
"MAP_BAZAAR_TITLE" : "Poundland", "MAP_BAZAAR_TITLE" : "Poundland",
"MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures", "MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures",

3
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@@ -39,6 +39,7 @@
"BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>", "BAZAAR_SEER_SHIPGRAVEYARD" : "<style=cWorldEvent>\"Leedle leedle leedle lee...\"</style>",
"BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>", "BAZAAR_SEER_GOLDSHORES" : "<style=cWorldEvent>\"Did you two get paint all over me first dollar?!\"</style>",
"BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>", "BAZAAR_SEER_SKYMEADOW" : "<style=cWorldEvent>bruh</style>",
"BAZAAR_SEER_ROOTJUNGLE" : "<style=cWorldEvent>\"Welcome to our club! Welcome to our club!\"</style>",
"BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>", "BAZAAR_SEER_MOON" : "<style=cWorldEvent>\"A one-way ticket to pain!\"</style>",
"FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>", "FAMILY_GOLEM" : "<style=cWorldEvent>[WARNING] Gravel hurts to walk on barefoot</style>",
@@ -49,7 +50,7 @@
"FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>", "FAMILY_LEMURIAN" : "<style=cWorldEvent>[WARNING] Barney will remember that...</style>",
"FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>", "FAMILY_PARENT" : "<style=cWorldEvent>[WARNING] It smells like a fresh cut lawn</style>",
"FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>", "FAMILY_MUSHRUM" : "<style=cWorldEvent>[WARNING] Moshi moshi</style>",
"FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Somehow, you got a family event on the moon. Nice.</style>", "FAMILY_LUNAR" : "<style=cWorldEvent>[WARNING] Jimi Hendrix fans flood the landscape</style>",
"PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.", "PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
"PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.", "PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
"PLAYER_DEATH_QUOTE_1_2P" : "Good flip.", "PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",

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@@ -13,5 +13,19 @@
"OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})", "OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})",
"OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)", "OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)",
"OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON", "OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON",
"OBJECTIVE_MOON_BATTERY_SOUL": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_SOUL_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_BLOOD": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_BLOOD_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_DESIGN": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_DESIGN_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MASS": "Make my dick <style=cLunarObjective>rock hard</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MASS_OOB": "Get back here and <style=cLunarObjective>suck this dick!</style> ({0}%)",
"OBJECTIVE_MOON_BATTERY_MISSION": "Suck <style=cLunarObjective>dicks</style> ({0}/{1})",
"OBJECTIVE_MOON_RELEASE_DROPSHIP": "OH GOD THEY <style=cHumanObjective>STOLE IT</style>",
"OBJECTIVE_MOON_CHARGE_DROPSHIP": "I DON'T HAVE TIME FOR THIS <style=cHumanObjective>AAAAA</style> ({0}%)",
"OBJECTIVE_MOON_CHARGE_DROPSHIP_OOB": "<style=cHumanObjective>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</style> ({0}%)",
"OBJECTIVE_MOON_DROPSHIP_WAIT_FOR_ALLIES": "GET US THE FUCK OUT OF HERE",
"OBJECTIVE_FRACTION_PROGRESS_FORMAT": "{0} ({1}/{2})",
} }
} }

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@@ -1,6 +1,6 @@
# Salt's Shitty Text Mod # Salt's Shitty Text Mod
An exercise in what not to put in a text mod. Now with more Spongebob jokes
## What Is It? ## What Is It?

0
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0
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@@ -2,17 +2,17 @@
"strings": "strings":
{ {
"STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me", "STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me",
"STEAM_COPY_LOBBY" : "Copy Lobby to Clipboard", "STEAM_COPY_LOBBY" : "Copy Bobby to Hobby Lobby",
"STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your current Lobby ID to your Clipboard.", "STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your Bobby Lobby ID to Hobby Lobby, Froppy.",
"STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Copied Lobby ID to clipboard.", "STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Froppy will never hoppy your floppy until you sloppy her toppy.",
"STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Clipboard Lobby", "STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Hobby Lobby",
"STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Joined Lobby ID.", "STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Groppy the Lobby ID.",
"STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.", "STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
"STEAM_LOBBY_PUBLIC": "Public", "STEAM_LOBBY_PUBLIC": "Pubic",
"STEAM_LOBBY_PRIVATE": "Private", "STEAM_LOBBY_PRIVATE": "Privates",
"STEAM_LOBBY_FRIENDSONLY": "Friends Only", "STEAM_LOBBY_FRIENDSONLY": "Onlyfans",
"STEAM_LOBBY_INVISIBLE": "Invisible", "STEAM_LOBBY_INVISIBLE": "Invisible",
"STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in lobby", "STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in Froppy",
"STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...", "STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
"STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...", "STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
"STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...", "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",

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{
"strings": {
"CREDITS_ROLE_3D_ARTIST": "3D Artist",
"CREDITS_ROLE_ACCOUNTANT": "Accountant",
"CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
"CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
"CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
"CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
"CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
"CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
"CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
"CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
"CREDITS_ROLE_CFO": "CFO",
"CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
"CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
"CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
"CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
"CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
"CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
"CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
"CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
"CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
"CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
"CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
"CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
"CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
"CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
"CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
"CREDITS_ROLE_ENGINEER": "Engineer",
"CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
"CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
"CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
"CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
"CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
"CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
"CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
"CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
"CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
"CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
"CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
"CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
"CREDITS_ROLE_HR_DIRECTOR": "HR Director",
"CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
"CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
"CREDITS_ROLE_IT_DIRECTOR": "IT Director",
"CREDITS_ROLE_IT_MANAGER": "IT Manager",
"CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
"CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
"CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
"CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
"CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
"CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
"CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
"CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
"CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
"CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
"CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
"CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
"CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
"CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
"CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
"CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
"CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
"CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
"CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
"CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
"CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
"CREDITS_ROLE_PARALEGAL": "Paralegal",
"CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
"CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
"CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
"CREDITS_ROLE_PRESIDENT": "President",
"CREDITS_ROLE_PRODUCER": "Producer",
"CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
"CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
"CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
"CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
"CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
"CREDITS_ROLE_QA_DIRECTOR": "QA Director",
"CREDITS_ROLE_QA_LEAD": "QA Lead",
"CREDITS_ROLE_QA_MANAGER": "QA Manager",
"CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
"CREDITS_ROLE_QA_TESTER": "QA Tester",
"CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
"CREDITS_ROLE_RECEPTIONIST": "Receptionist",
"CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
"CREDITS_ROLE_RECRUITER": "Recruiter",
"CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
"CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
"CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
"CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
"CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
"CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
"CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
"CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
"CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
"CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
"CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
"CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
"CREDITS_ROLE_SOFTWARE_TEST_ENGINEER": "Software Test Engineer",
"CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
"CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
"CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
"CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
"CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
"CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
"CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
"CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
"CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
"CREDITS_ROLE_TEST_ASSOCIATE": "Test Associate",
"CREDITS_ROLE_TEST_DIRECTOR": "Test Director",
"CREDITS_ROLE_TEST_LEAD": "Test Lead",
"CREDITS_ROLE_TEST_MANAGER": "Test Manager",
"CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
"CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
"CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
"CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations"
}
}

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