diff --git a/CharacterBodies.txt b/CharacterBodies.txt
index e141b47..031f2f0 100755
--- a/CharacterBodies.txt
+++ b/CharacterBodies.txt
@@ -2,346 +2,341 @@
strings:
{
//[NULL]
- "NULL_SUBTITLE": "A Heckuva Lotta Them",
+ "NULL_SUBTITLE": "Twenty-something angry asshats",
"DEFAULT_SKIN" : "Basic Bitch",
- "ELITE_MODIFIER_FIRE": "Real Hot {0}",
- "ELITE_MODIFIER_LIGHTNING": "Super Shocky {0}",
- "ELITE_MODIFIER_ICE": "Chilled {0}",
- "ELITE_MODIFIER_POISON" : "Green Hurty{0}",
+ "ELITE_MODIFIER_FIRE": "Cinnamon {0}",
+ "ELITE_MODIFIER_LIGHTNING": "Spearmint {0}",
+ "ELITE_MODIFIER_ICE": "Peppermint {0}",
+ "ELITE_MODIFIER_POISON" : "Watermelon {0}",
"ELITE_MODIFIER_HAUNTED" : "White Mystery {0}",
-
- "BODY_MODIFIER_DOPPELGANGER": "{0}'s Long-Forgotten Basketball Rival",
+
+ "BODY_MODIFIER_DOPPELGANGER": "{0}'s Edgy Little Brother",
//[CHARACTER]
"COMMANDO_BODY_NAME": "Rooty Tooty",
- "COMMANDO_BODY_SUBTITLE" : "Good at Shooty",
- "COMMANDO_PRIMARY_NAME": "Pew Pew",
+ "COMMANDO_BODY_SUBTITLE": "School Shooty",
+ "COMMANDO_PRIMARY_NAME": "Point n Shooty",
"COMMANDO_PRIMARY_DESCRIPTION" : "Point at a guy and .",
- "COMMANDO_SECONDARY_NAME": "Overpenetration",
- "COMMANDO_SECONDARY_DESCRIPTION" : "Lmao .",
- "COMMANDO_SECONDARY_ALT1_NAME": "Super Shotgun",
- "COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Oh. Hello there, .",
- "COMMANDO_UTILITY_NAME": "Dodge",
- "COMMANDO_UTILITY_DESCRIPTION" : " a really short distance.",
- "COMMANDO_UTILITY_ALT_NAME": "Dodge Duck Dip Dive n Dodge",
- "COMMANDO_UTILITY_ALT_DESCRIPTION" : " instead of Fat Rolling.",
+ "COMMANDO_SECONDARY_NAME": "The Bad One",
+ "COMMANDO_SECONDARY_DESCRIPTION" : "It's bad.",
+ "COMMANDO_SECONDARY_ALT1_NAME": "The GOOD One",
+ "COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Get the procs. .",
+ "COMMANDO_UTILITY_NAME": "Go fast",
+ "COMMANDO_UTILITY_DESCRIPTION" : "You're gonna replace it with Strides. We know. .",
+ "COMMANDO_UTILITY_ALT_NAME": "Vanquish",
+ "COMMANDO_UTILITY_ALT_DESCRIPTION": "Oh man this one's actually .",
"COMMANDO_SPECIAL_NAME": "Big Gun",
"COMMANDO_SPECIAL_DESCRIPTION" : "It costs $400,000 to use this ability for .",
- "COMMANDO_SPECIAL_ALT1_NAME": "Granata",
- "COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "It's nowhere near as good as you hoped.",
+ "COMMANDO_SPECIAL_ALT1_NAME": "GRANATA",
+ "COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "[screams]",
- "COMMANDO_DESCRIPTION": "The Commando is a jack-of-all-trades character that is reliable in all situations of the game. To kill the Lemurian, shoot at it until it dies.",
+ "COMMANDO_SKIN_ALT1_NAME" : "Edge",
- "MERC_BODY_NAME": "Mercenary",
- "MERC_BODY_SUBTITLE" : "Hired Blade",
- "MERC_PRIMARY_NAME": "Laser Sword",
- "MERC_PRIMARY_DESCRIPTION" : ". Slice in front for . Every 3rd hit strikes in a greater area and enemies.",
- "MERC_SECONDARY_NAME": "Whirlwind",
- "MERC_SECONDARY_DESCRIPTION" : "Quickly slice horizontally twice, dealing . If airborne, slice vertically instead.",
- "MERC_SECONDARY_ALT1_NAME": "Rising Thunder",
- "MERC_SECONDARY_ALT1_DESCRIPTION" : "Unleash a slicing uppercut, dealing and sending you airborne.",
- "MERC_UTILITY_NAME": "Blinding Assault",
- "MERC_UTILITY_DESCRIPTION" : ". Dash forward, dealing . If you hit an enemy, , up to total.",
- "MERC_SPECIAL_NAME": "Eviscerate",
- "MERC_SPECIAL_DESCRIPTION" : "Target the nearest enemy, attacking them for repeatedly. .",
- "MERC_SPECIAL_ALT1_NAME": "Slicing Winds",
- "MERC_SPECIAL_ALT1_DESCRIPTION" : "Fire a wind of blades that attack up to enemies for . The last hit enemies.",
+ "MERC_BODY_NAME": "Samurai Jack",
+ "MERC_BODY_SUBTITLE": "Foolish Samurai",
+ "MERC_PRIMARY_NAME": "Gotta Get Back",
+ "MERC_PRIMARY_DESCRIPTION" : "Back to the past. .",
+ "MERC_SECONDARY_NAME": "Beyblade",
+ "MERC_SECONDARY_DESCRIPTION" : "LETTER RRIPP",
+ "MERC_SECONDARY_ALT1_NAME": "SHORYUKEN",
+ "MERC_SECONDARY_ALT1_DESCRIPTION" : "Something something .",
+ "MERC_UTILITY_NAME": "Dash",
+ "MERC_UTILITY_DESCRIPTION" : "Become literally invincible. Requires skill.",
+ "MERC_SPECIAL_NAME": "I-Frames",
+ "MERC_SPECIAL_DESCRIPTION" : "BRUH GIMME .",
+ "MERC_SPECIAL_ALT1_NAME": "Not I-Frames",
+ "MERC_SPECIAL_ALT1_DESCRIPTION" : "Not sure why I'm putting a description here. Not like anybody uses this one.",
- "MERC_DESCRIPTION" : "The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat..",
- "MERC_SKIN_ALT1_NAME" : "Oni",
+ "MERC_DESCRIPTION" : "Long ago in a distant land, I, Imp Overlord, the teleporting master of darkness, unleashed an unspeakable evil! But a foolish samurai warrior wielding a magic brain stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now the fool seeks to return to the past and undo the future that is Imp Overlord!\r\n\r\n You're a fucking ninja. And what do ninjas do? Hard drugs. Go find Brainstalks.",
+ "MERC_PASSIVE_NAME" : "Dubble Jumpidy",
+ "MERC_PASSIVE_DESCRIPTION" : "Have really dumb interactions with .",
+ "MERC_SKIN_ALT1_NAME" : "Aku",
- "ENGI_BODY_NAME": "Engineer",
- "ENGI_BODY_SUBTITLE" : "Fortification Expert",
- "ENGI_PRIMARY_NAME": "Bouncing Grenades",
- "ENGI_PRIMARY_DESCRIPTION" : "Charge up to grenades that deal each.",
- "ENGI_SECONDARY_NAME": "Pressure Mines",
- "ENGI_SECONDARY_DESCRIPTION" : "Place a two-stage mine that deals , or if fully armed. Can place up to 4.",
- "ENGI_SPIDERMINE_NAME": "Spider Mines",
- "ENGI_SPIDERMINE_DESCRIPTION": "Place a robot mine that deals when an enemy walks nearby. Can place up to 4.",
+ "ENGI_BODY_NAME": "No Skill",
+ "ENGI_BODY_SUBTITLE": "But the turrets are actually kind of a problem",
+ "ENGI_PRIMARY_NAME": "lol",
+ "ENGI_PRIMARY_DESCRIPTION" : "lmao",
+ "ENGI_SECONDARY_NAME": "Actual Mines",
+ "ENGI_SECONDARY_DESCRIPTION" : "Place a mine, hope it doesn't detonate, then when it does no damage.",
+ "ENGI_SPIDERMINE_NAME": "C4",
+ "ENGI_SPIDERMINE_DESCRIPTION": "Recreate 9/11 for .",
"ENGI_UTILITY_NAME": "Bubble Shield",
- "ENGI_UTILITY_DESCRIPTION" : "Place an that blocks all incoming damage.",
- "ENGI_SPECIAL_NAME": "TR12 Gauss Auto-Turret",
- "ENGI_SPECIAL_DESCRIPTION" : "Place a turret that Fires a cannon for . Can place up to 2.",
- "ENGI_SPECIAL_ALT1_NAME": "TR58 Carbonizer Turret",
- "ENGI_SPECIAL_ALT1_DESCRIPTION" : "Place a turret that Fires a laser for that . Can place up to 2.",
- "ENGI_SKILL_HARPOON_NAME": "Thermal Harpoons",
- "ENGI_SKILL_HARPOON_DESCRIPTION": "Enter to launch heat-seeking harpoons that deal each. Can store up to 4.",
- "ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED" : "TARGETS ACQUIRED - READY TO FIRE",
- "ENGI_SKILL_PAINT_NAME" : "Paint Target",
- "ENGI_SKILL_PAINT_DESCRIPTION" : "Hold down to paint targets for your Thermal Harpoons.",
- "ENGI_DESCRIPTION": "The Engineer is a unique class that requires planning and positioning to be successful.. Quickly fire a seeking arrow for .",
- "HUNTRESS_PRIMARY_ALT_NAME": "Flurry",
- "HUNTRESS_PRIMARY_ALT_DESCRIPTION" : ". Draw back a volley of seeking arrows for . Critical Strikes fire arrows.",
- "HUNTRESS_SECONDARY_NAME": "Laser Glaive",
- "HUNTRESS_SECONDARY_DESCRIPTION" : "Throw a seeking glaive that bounces up to times for . Damage increases by per bounce.",
- "HUNTRESS_UTILITY_NAME": "Blink",
- "HUNTRESS_UTILITY_DESCRIPTION" : " and forward.",
- "HUNTRESS_UTILITY_ALT1_NAME": "Phase Blink",
- "HUNTRESS_UTILITY_ALT1_DESCRIPTION" : ". and a short distance. Can store up to charges.",
- "HUNTRESS_SPECIAL_NAME": "Arrow Rain",
- "HUNTRESS_SPECIAL_DESCRIPTION" : " into the sky. Target an area to rain arrows, all enemies and dealing .",
- "HUNTRESS_SPECIAL_ALT1_NAME": "Ballista",
- "HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : " backwards into the sky. Fire up to energy bolts, dealing .",
- "HUNTRESS_DESCRIPTION": "The Huntress is an extremely mobile but fragile survivor with a high damage output. .",
- "MAGE_PRIMARY_FIRE_NAME" : "Flame Bolt",
- "MAGE_PRIMARY_FIRE_DESCRIPTION" : "Fire a bolt for that enemies. Hold up to 4.",
- "MAGE_PRIMARY_LIGHTNING_NAME" : "Plasma Bolt",
- "MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Fire a bolt for that in a small area. Hold up to 4.",
- "MAGE_SECONDARY_LIGHTNING_NAME": "Charged Nano-Bomb",
- "MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : ". Charge up a nano-bomb that deals damage.",
- "MAGE_SECONDARY_ICE_NAME": "Cast Nano-Spear",
- "MAGE_SECONDARY_ICE_DESCRIPTION" : ". Charge up a nano-spear that deals damage.",
- "MAGE_UTILITY_ICE_NAME": "Snapfreeze",
- "MAGE_UTILITY_ICE_DESCRIPTION" : ". Create a barrier that hurts enemies for .",
- "MAGE_SPECIAL_FIRE_NAME": "Flamethrower",
- "MAGE_SPECIAL_FIRE_DESCRIPTION" : "Burn all enemies in front of you for .",
- "MAGE_SPECIAL_LIGHTNING_NAME" : "Ion Surge",
- "MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : ". Burst into the sky, dealing .",
- "MAGE_DESCRIPTION": "The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. and then die because you just sat in it while the Imp Overlord outside rained hell on you you fucking .",
+ "ENGI_SKILL_HARPOON_NAME": "Avast!",
+ "ENGI_SKILL_HARPOON_DESCRIPTION": "That be the whale that took me son all those years ago!",
+ "ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED": "IT'S HIP TO FUCK BEES",
+ "ENGI_SKILL_PAINT_NAME": "Hold 'er Steady!",
+ "ENGI_SKILL_PAINT_DESCRIPTION": "Mark 'em down in your sights and then fire at her broadside!",
+ "ENGI_SPECIAL_NAME": "Stagnant Turrets",
+ "ENGI_SPECIAL_DESCRIPTION" : "Eat your wheaties, grow up .",
+ "ENGI_SPECIAL_ALT1_NAME": "Laser Turrets",
+ "ENGI_SPECIAL_ALT1_DESCRIPTION" : "Fire heresy beams at your opponents for .",
+ "ENGI_DESCRIPTION": "Be really good and then really bad when your turrets die and you lose the hold you had on the teleporter lmao\r\n\r\n Fungus.",
+ "ENGI_SKIN_ALT1_NAME": "Doomguy",
- "TOOLBOT_BODY_NAME": "MUL-T",
- "TOOLBOT_BODY_SUBTITLE" : "Right Tool for the Wrong Job",
- "TOOLBOT_PASSIVE_NAME" : "Multifunctional",
- "TOOLBOT_PASSIVE_DESCRIPTION" : "MUL-T can hold at once. The active equipment is swapped by using .",
- "TOOLBOT_PRIMARY_NAME": "Auto-Nailgun",
- "TOOLBOT_PRIMARY_DESCRIPTION" : "Rapidly fire nails for . Finishes with a blast of nails.",
- "TOOLBOT_PRIMARY_ALT1_NAME": "Rebar Puncher",
- "TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Fire a piercing rebar that deals .",
- "TOOLBOT_PRIMARY_ALT2_NAME": "Scrap Launcher",
- "TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fire a rocket that explodes for . Hold up to 4.",
- "TOOLBOT_PRIMARY_ALT3_NAME": "Power-Saw",
- "TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "Saw nearby enemies for .",
- "TOOLBOT_SECONDARY_NAME": "Blast Canister",
- "TOOLBOT_SECONDARY_DESCRIPTION" : ". Launch a canister for . Drops bomblets for .",
- "TOOLBOT_UTILITY_NAME": "Transport Mode",
- "TOOLBOT_UTILITY_DESCRIPTION" : ". Zoom forward, gaining and . Deals to enemies.",
- "TOOLBOT_SPECIAL_NAME": "Retool",
- "TOOLBOT_SPECIAL_DESCRIPTION" : "Passively hold at once. Activating 'Retool' switches the and .",
- "TOOLBOT_DESCRIPTION": "MUL-T is an aggressive survivor who has the tools necessary for any job! .",
+ "HUNTRESS_SECONDARY_NAME": "BONK",
+ "HUNTRESS_SECONDARY_DESCRIPTION" : "With high attack speed it makes .",
+ "HUNTRESS_UTILITY_NAME": "Blink",
+ "HUNTRESS_UTILITY_DESCRIPTION" : "You go forward but .",
+ "HUNTRESS_UTILITY_ALT1_NAME": "Blink the Third",
+ "HUNTRESS_UTILITY_ALT1_DESCRIPTION" : "Can't go up, but you can go .",
+ "HUNTRESS_SPECIAL_NAME": "Area Denial",
+ "HUNTRESS_SPECIAL_DESCRIPTION" : "The titles of all music tracks across both games are .",
+ "HUNTRESS_SPECIAL_ALT1_NAME": "Big Toothpicks",
+ "HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : "Some people call them .",
+ "HUNTRESS_DESCRIPTION": "THAT ASS\r\n\r\n Glass is free damage if you never get hit.",
+ "HUNTRESS_SKIN_ALT1_NAME" : "Eh, It's Alright I Guess",
- "TREEBOT_BODY_NAME": "REX",
- "TREEBOT_BODY_SUBTITLE" : "Symbiotes",
- "TREEBOT_PASSIVE_NAME" : "Natural Toxins",
- "TREEBOT_PASSIVE_DESCRIPTION" : "Certain attacks enemies hit, reducing their movement speed, armor, and damage.",
- "TREEBOT_PRIMARY_NAME": "DIRECTIVE: Inject",
- "TREEBOT_PRIMARY_DESCRIPTION" : "Fire 3 syringes for . The last syringe and .",
- "TREEBOT_SECONDARY_NAME": "Seed Barrage",
- "TREEBOT_SECONDARY_DESCRIPTION" : ". Launch a mortar into the sky for .",
- "TREEBOT_SECONDARY_ALT1_NAME": "DIRECTIVE: Drill",
- "TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "Launch a series of seed bullets into the sky, raining down for .",
- "TREEBOT_UTILITY_NAME": "DIRECTIVE: Disperse",
- "TREEBOT_UTILITY_DESCRIPTION" : "Fire a that all enemies hit.",
- "TREEBOT_UTILITY_ALT1_NAME": "Bramble Volley",
- "TREEBOT_UTILITY_ALT1_DESCRIPTION" : ". Fire a that enemies for . . ",
- "TREEBOT_SPECIAL_NAME": "Tangling Growth",
- "TREEBOT_SPECIAL_DESCRIPTION" : ". Fire a flower that for . .",
- "TREEBOT_DESCRIPTION": "REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone \u2013 but thankfully they have each other. \r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n\r\n \r\n\r\n",
+ "MAGE_BODY_NAME": "W E A K T H I C C",
+ "MAGE_BODY_SUBTITLE": "I don't see what the issue is",
+ "MAGE_PASSIVE_NAME" : "Jet Pack",
+ "MAGE_PASSIVE_DESCRIPTION" : "Go down .",
+ "MAGE_PRIMARY_FIRE_NAME" : "Fire",
+ "MAGE_PRIMARY_FIRE_DESCRIPTION" : "Throw them out and wait.",
+ "MAGE_PRIMARY_LIGHTNING_NAME" : "Bad Fire",
+ "MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Like the other one, but .",
+ "MAGE_SECONDARY_LIGHTNING_NAME": "Big Ball",
+ "MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : "[lenny face]",
+ "MAGE_SECONDARY_ICE_NAME": "Big Spear",
+ "MAGE_SECONDARY_ICE_DESCRIPTION" : "[lenny face], but [frowning] and [cold]",
+ "MAGE_UTILITY_ICE_NAME": "The Wall",
+ "MAGE_UTILITY_ICE_DESCRIPTION" : "Project a freezing ice wall along the ground, getting electoral college votes and keeping Mexicans out, BUT you're a cheeto.",
+ "MAGE_SPECIAL_FIRE_NAME": "Hanz",
+ "MAGE_SPECIAL_FIRE_DESCRIPTION" : "Get ze flammenwerfer",
+ "MAGE_SPECIAL_LIGHTNING_NAME" : "Double Jump",
+ "MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : "God dammit Sam",
+ "MAGE_DESCRIPTION": "My opinion on Artificer has changed slightly. She's alright, but fragile as fuck.\r\n\r\n Just because you can fly doesn't mean you're invincible.",
+ "MAGE_SKIN_ALT1_NAME" : "Steely Dan",
- "LOADER_BODY_NAME": "Loader",
- "LOADER_BODY_SUBTITLE" : "Bionic Powerhouse",
- "LOADER_PASSIVE_NAME" : "Scrap Barrier",
- "LOADER_PASSIVE_DESCRIPTION" : "The Loader is to fall damage. Striking enemies with the Loader's gauntlets grants a .",
- "LOADER_PRIMARY_NAME": "Knuckleboom",
- "LOADER_PRIMARY_DESCRIPTION" : "Swing at nearby enemies for .",
- "LOADER_SECONDARY_NAME": "Grapple Fist",
- "LOADER_SECONDARY_DESCRIPTION" : "Fire your gauntlet forward, you to the target.",
- "LOADER_YANKHOOK_NAME": "Spiked Fist",
- "LOADER_YANKHOOK_DESCRIPTION": ". Fire your gauntlet forward, dealing . you to heavy targets. Light targets are instead.",
- "LOADER_UTILITY_NAME": "Charged Gauntlet",
- "LOADER_UTILITY_DESCRIPTION" : ". Charge up a piercing punch for .",
- "LOADER_UTILITY_ALT1_NAME": "Thunder Gauntlet",
- "LOADER_UTILITY_ALT1_DESCRIPTION" : ". Charge up a single punch for that enemies in a cone for .",
- "LOADER_SPECIAL_NAME": "M551 Pylon",
- "LOADER_SPECIAL_DESCRIPTION" : "Throw a floating pylon that up to nearby enemies for . Can be .",
- "LOADER_DESCRIPTION": "The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. \r\n",
- "LOADER_SKIN_ALT1_NAME" : "Classic",
+ "TOOLBOT_BODY_NAME": "Bill",
+ "TOOLBOT_BODY_SUBTITLE": "Possessor of all the weiners",
+ "TOOLBOT_PASSIVE_NAME" : "Gee!",
+ "TOOLBOT_PASSIVE_DESCRIPTION" : "How come your mom lets you eat ?",
+ "TOOLBOT_PRIMARY_NAME": "Daka",
+ "TOOLBOT_PRIMARY_DESCRIPTION" : "The initial fire is a shotgun, but ?",
+ "TOOLBOT_PRIMARY_ALT1_NAME": "Snipper Riffer",
+ "TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Some oppressive goy is !",
+ "TOOLBOT_PRIMARY_ALT2_NAME": "Underbarrel Grenade Launcher",
+ "TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fuck you and your friends",
+ "TOOLBOT_PRIMARY_ALT3_NAME": "SAWBLADE",
+ "TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "COME HERE AND GET YOUR FUCKING HAIRCUT, KID",
+ "TOOLBOT_SECONDARY_NAME": "Pipe Bomb",
+ "TOOLBOT_SECONDARY_DESCRIPTION" : "Great for ruining parades",
+ "TOOLBOT_UTILITY_NAME": "Nyooooom",
+ "TOOLBOT_UTILITY_DESCRIPTION" : "Get the out of my way",
+ "TOOLBOT_SPECIAL_NAME": "Switch Weiners",
+ "TOOLBOT_SPECIAL_DESCRIPTION" : "Two of 'em",
+ "TOOLBOT_DESCRIPTION": "Fuckin' half-a-gigabyte havin' ass\r\n\r\n You can straight up YEET motherfuckers with your Utility skill. Bap a guy off a cliff; it's fun as hell.",
+ "TOOLBOT_SKIN_ALT1_NAME" : "HAN-D",
- "CROCO_BODY_NAME" : "Acrid",
- "CROCO_BODY_SUBTITLE" : "Test Subject",
+ "TREEBOT_BODY_NAME": "The Plant",
+ "TREEBOT_BODY_SUBTITLE": "Grown in a cabbage patch",
+ "TREEBOT_PASSIVE_NAME" : "Horse Tranquilizer",
+ "TREEBOT_PASSIVE_DESCRIPTION" : "Hit a guy and he gets ",
+ "TREEBOT_PRIMARY_NAME": "Plant Drugs",
+ "TREEBOT_PRIMARY_DESCRIPTION" : "Throw drugs, get . I ain't gotta explain shit",
+ "TREEBOT_SECONDARY_NAME": "Orbital Strike",
+ "TREEBOT_SECONDARY_DESCRIPTION" : "Great for getting rid of wisps",
+ "TREEBOT_SECONDARY_ALT1_NAME": "Arrow Rain",
+ "TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "I mean, you could use this one if you wanted, but why would you?",
+ "TREEBOT_UTILITY_NAME": "Boop",
+ "TREEBOT_UTILITY_DESCRIPTION" : "Get the away from me",
+ "TREEBOT_UTILITY_ALT1_NAME": "AIDS Boop",
+ "TREEBOT_UTILITY_ALT1_DESCRIPTION" : "Get the away from me. And you probably wanna get checked",
+ "TREEBOT_SPECIAL_NAME": "Plant Succ",
+ "TREEBOT_SPECIAL_DESCRIPTION" : "Lose health, die, then ",
+ "TREEBOT_DESCRIPTION": "Plant more seeds then Genghis Khan\r\n\r\n If you do literally anything, you void your one-shot protection. But that's alright because you've got a good movement ski- Oh, wait.",
+ "TREEBOT_SKIN_ALT1_NAME" : "Normal Cabbage",
+ "TREEBOT_BODY_LORE" : "\r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for with one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n\r\n \r\n\r\n",
+
+ "LOADER_BODY_NAME": "CAPTAIN FALCON",
+ "LOADER_BODY_SUBTITLE": "GET THE FUCK OVER HERE",
+ "LOADER_PASSIVE_NAME" : "PUNCH HEALTH",
+ "LOADER_PASSIVE_DESCRIPTION" : "HIT SHIT GET HEALTH. .",
+ "LOADER_PRIMARY_NAME": "PUNCH",
+ "LOADER_PRIMARY_DESCRIPTION" : "PUNCH PUNCH PUNCH .",
+ "LOADER_SECONDARY_NAME": "GRAPPLE BEAM",
+ "LOADER_SECONDARY_DESCRIPTION" : "I'M FUCKING TARZAN.",
+ "LOADER_YANKHOOK_NAME": "GET OVER HERE",
+ "LOADER_YANKHOOK_DESCRIPTION": "I'M GONNA HEADBUTT YA. .",
+ "LOADER_UTILITY_NAME": "BIG FUCKING PUNCH",
+ "LOADER_UTILITY_DESCRIPTION" : "ABSOLUTELY A GUY INTO THE AFTERLIFE.",
+ "LOADER_UTILITY_ALT1_NAME": "FALCON PAWNCH",
+ "LOADER_UTILITY_ALT1_DESCRIPTION" : "FALCON... PAAAAAAAWWWWWNCH",
+ "LOADER_SPECIAL_NAME": "CONSTRUCT ADDITIONAL PYLONS",
+ "LOADER_SPECIAL_DESCRIPTION" : "GOOD FOR SPEEDRUNS ",
+ "LOADER_DESCRIPTION": "WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME, YOU LITTLE BITCH? I’LL HAVE YOU KNOW I GRADUATED TOP OF MY CLASS IN THE NAVY SEALS, AND I’VE BEEN INVOLVED IN NUMEROUS SECRET RAIDS ON AL-QUAEDA, AND I HAVE OVER 300 CONFIRMED KILLS. I AM TRAINED IN GORILLA WARFARE AND I’M THE TOP SNIPER IN THE ENTIRE US ARMED FORCES. YOU ARE NOTHING TO ME BUT JUST ANOTHER TARGET. I WILL WIPE YOU THE FUCK OUT WITH PRECISION THE LIKES OF WHICH HAS NEVER BEEN SEEN BEFORE ON THIS EARTH, MARK MY FUCKING WORDS. YOU THINK YOU CAN GET AWAY WITH SAYING THAT SHIT TO ME OVER THE INTERNET? THINK AGAIN, FUCKER. AS WE SPEAK I AM CONTACTING MY SECRET NETWORK OF SPIES ACROSS THE USA AND YOUR IP IS BEING TRACED RIGHT NOW SO YOU BETTER PREPARE FOR THE STORM, MAGGOT. THE STORM THAT WIPES OUT THE PATHETIC LITTLE THING YOU CALL YOUR LIFE. YOU’RE FUCKING DEAD, KID. I CAN BE ANYWHERE, ANYTIME, AND I CAN KILL YOU IN OVER SEVEN HUNDRED WAYS, AND THAT’S JUST WITH MY BARE HANDS. NOT ONLY AM I EXTENSIVELY TRAINED IN UNARMED COMBAT, BUT I HAVE ACCESS TO THE ENTIRE ARSENAL OF THE UNITED STATES MARINE CORPS AND I WILL USE IT TO ITS FULL EXTENT TO WIPE YOUR MISERABLE ASS OFF THE FACE OF THE CONTINENT, YOU LITTLE SHIT. IF ONLY YOU COULD HAVE KNOWN WHAT UNHOLY RETRIBUTION YOUR LITTLE “CLEVER” COMMENT WAS ABOUT TO BRING DOWN UPON YOU, MAYBE YOU WOULD HAVE HELD YOUR FUCKING TONGUE. BUT YOU COULDN’T, YOU DIDN’T, AND NOW YOU’RE PAYING THE PRICE, YOU GODDAMN IDIOT. I WILL SHIT FURY ALL OVER YOU AND YOU WILL DROWN IN IT. YOU’RE FUCKING DEAD, KIDDO.\r\n\r\n HIT THEM UNTIL THEY DIE",
+ "LOADER_SKIN_ALT1_NAME" : "PAIN",
+
+ "CROCO_BODY_NAME" : "Void Doggo",
+ "CROCO_BODY_SUBTITLE": "The goodest of boys",
"CROCO_PASSIVE_NAME" : "Poison",
- "CROCO_PASSIVE_DESCRIPTION" : " attacks apply a powerful damage-over-time.",
- "CROCO_PASSIVE_ALT_NAME" : "Blight",
- "CROCO_PASSIVE_ALT_DESCRIPTION" : "Attacks that apply apply stacking instead, dealing .",
- "CROCO_PRIMARY_NAME" : "Vicious Wounds",
- "CROCO_PRIMARY_DESCRIPTION" : "Maul an enemy for . Every 3rd hit is and deals .",
- "CROCO_SECONDARY_NAME" : "Neurotoxin",
- "CROCO_SECONDARY_DESCRIPTION" : ". Spit toxic bile for .",
- "CROCO_SECONDARY_ALT_NAME" : "Ravenous Bite",
- "CROCO_SECONDARY_ALT_DESCRIPTION" : ". . Bite an enemy for . Deals up to damage to low health enemies.",
- "CROCO_UTILITY_NAME" : "Caustic Leap",
- "CROCO_UTILITY_DESCRIPTION" : ". . Leap in the air, dealing . Leave acid that deals .",
- "CROCO_UTILITY_ALT1_NAME" : "Frenzied Leap",
- "CROCO_UTILITY_ALT1_DESCRIPTION" : ". Leap in the air, dealing . the cooldown by for every enemy hit.",
- "CROCO_SPECIAL_NAME" : "Epidemic",
- "CROCO_SPECIAL_DESCRIPTION" : ". Release a deadly disease that deals . The disease spreads to up to targets.",
- "CROCO_DESCRIPTION" : "Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. ",
- "CROCO_SKIN_ALT1_NAME" : "Albino",
+ "CROCO_PASSIVE_DESCRIPTION" : "Harness the power of ",
+ "CROCO_PASSIVE_ALT_NAME": "Wither",
+ "CROCO_PASSIVE_ALT_DESCRIPTION": "Harness the power of ",
+ "CROCO_PRIMARY_NAME" : "Schwingy Claws",
+ "CROCO_PRIMARY_DESCRIPTION" : "Spam sprint to look dumb and ",
+ "CROCO_SECONDARY_NAME" : "Ptooey",
+ "CROCO_SECONDARY_DESCRIPTION" : "I'm a range character, too!",
+ "CROCO_SECONDARY_ALT_NAME" : "Monch",
+ "CROCO_SECONDARY_ALT_DESCRIPTION" : "What you loose in range you gain in ",
+ "CROCO_UTILITY_NAME" : "Good Shift",
+ "CROCO_UTILITY_DESCRIPTION" : "Combine it with the for extra oomph",
+ "CROCO_UTILITY_ALT1_NAME" : "Also Good Shift",
+ "CROCO_UTILITY_ALT1_DESCRIPTION" : "Just fucking ",
+ "CROCO_SPECIAL_NAME" : "Plaguebringer Goliath",
+ "CROCO_SPECIAL_DESCRIPTION" : "",
+ "CROCO_DESCRIPTION" : "Good boi gets all the meats\r\n\r\n Get all the damage over time items. And Guillotine. Only pick up the Uke if you're dealing with swarms.",
+ "CROCO_SKIN_ALT1_NAME" : "Husky",
- "CAPTAIN_BODY_NAME" : "Captain",
- "CAPTAIN_BODY_SUBTITLE" : "Tired Veteran",
- "CAPTAIN_PASSIVE_NAME" : "Defensive Microbots",
- "CAPTAIN_PASSIVE_DESCRIPTION" : "Passively gain that . are also given .",
- "CAPTAIN_PRIMARY_NAME" : "Vulcan Shotgun",
- "CAPTAIN_PRIMARY_DESCRIPTION" : "Fire a blast of pellets that deal . Charging the attack narrows the .",
- "CAPTAIN_SECONDARY_NAME" : "Power Tazer",
- "CAPTAIN_SECONDARY_DESCRIPTION" : ". Fire a fast tazer that deals . Travels farther if bounced.",
- "CAPTAIN_UTILITY_NAME" : "Orbital Probe",
- "CAPTAIN_UTILITY_DESCRIPTION" : ". Request up to Orbital Probes from the . Each probe deals .",
- "CAPTAIN_SPECIAL_NAME" : "Orbital Supply Beacon",
- "CAPTAIN_SPECIAL_DESCRIPTION" : "Request a Supply Beacon. Can only be requested .",
- "CAPTAIN_SUPPLY_HEAL_NAME" : "Beacon: Healing",
- "CAPTAIN_SUPPLY_HEAL_DESCRIPTION" : " all nearby allies for of their every second.",
- "CAPTAIN_SUPPLY_DEFENSE_NAME" : "Beacon: Defense",
- "CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION" : " an ally to their next instance of damage on use.",
- "CAPTAIN_SUPPLY_DEFENSE_RESTOCK_INTERACTION" : "Take Disposable Armor",
- "CAPTAIN_SUPPLY_HACKING_NAME" : "Beacon: Hacking",
- "CAPTAIN_SUPPLY_HACKING_DESCRIPTION" : " all nearby purchasables to a cost of over time.",
- "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Beacon: Resupply",
- "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": " on use.",
- "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_INTERACTION": "Take Equipment Charge",
- "CAPTAIN_SUPPLY_SHOCKING_NAME" : "Beacon: Shocking",
- "CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION" : "Periodically all nearby enemies, immobilizing them.",
- "CAPTAIN_DESCRIPTION" : "The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. .",
+ "CAPTAIN_SPECIAL_NAME": "Bacon",
+ "CAPTAIN_SPECIAL_DESCRIPTION": "Request a . Bacon is .",
+ "CAPTAIN_SUPPLY_HEAL_NAME": "Bootleg Bungus",
+ "CAPTAIN_SUPPLY_HEAL_DESCRIPTION": "Is bad. Do not use.",
+ "CAPTAIN_SUPPLY_SHOCKING_NAME": "Zippity Zap",
+ "CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION": "PAUL PAUL BLART, MALL COP. PAUL PAUL BLART, MALL COP.",
+ "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Oranges",
+ "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": "Lets you recharge your citrus .",
+ "CAPTAIN_SUPPLY_HACKING_NAME": "Piracy",
+ "CAPTAIN_SUPPLY_HACKING_DESCRIPTION": "I wasn't gonna buy it anyway so it's a victimless crime.",
+ "CAPTAIN_SUPPLY_DEFENSE_NAME": "Squeaky",
+ "CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION": "Except it's not squeaky. It's Digiorno's.",
+ "CAPTAIN_SKILL_USED_UP_NAME": "Nope",
+ "CAPTAIN_SKILL_USED_UP_DESCRIPTION": "You done used 'em all, ya goof. No more bacon.",
+ "CAPTAIN_SKILL_DISCONNECT_NAME": "Motherfucker",
+ "CAPTAIN_SKILL_DISCONNECT_DESCRIPTION": "You expect me to call in orbital support HERE?",
+ "CAPTAIN_DESCRIPTION": "\"You are, without doubt, the worst pirate I've ever heard of.\"\r\n\"But you have heard of me.\"\r\n\r\n You've got a jar of dirt.",
+ "CAPTAIN_SKILL_ALT1_NAME": "Pimp My Captain",
+
+ "BANDIT_BODY_NAME": "Rooty Tooty 2: Electric Boogaloo",
+ "HAND_BODY_NAME": "Robo Smash",
+ "ENFORCER_BODY_NAME": "Broken Enforcer Guy",
+ "BOMBER_BODY_NAME": "Broken Bomber Guy",
//[MONSTER]
- "BEETLE_BODY_NAME": "Beetle",
- "BEETLE_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Worker Beetle\u2019.\r\n\r\n\u2022 About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.\r\n\r\n\u2022 The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.\r\n\r\n\u2022 Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.\r\n\r\n\u2022 Tharson has reported to me that the Beetles are highly aggressive and territorial. \r\n",
- "BEETLEGUARD_BODY_NAME": "Beetle Guard",
- "BEETLEGUARD_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nAmazing! We have witnessed our first ever eusocial creature outside of Earth. I observe from afar a giant cousin of the previously described Worker Beetles. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Beetle Guard\u2019.\r\n\r\n\u2022 Much greater in size than their smaller cousins, the Guard is the size of a rhinoceroses. The Guard has the same 5 eyes as the Worker's, with one of them protruding from the top of its head. This most likely allows the Guard to see while keeping its head down in a defensive position.\r\n\r\n\u2022 The Guard appears higher in the social hierarchy than the Worker. I have witnessed Workers scatter when a Guard appeared.\r\n\r\n\u2022 The Guard\u2019s chitin plates extend to cover its entire body, with only joints revealing the thinner, darker exoskeleton below. \r\n\r\n\u2022 Tharson has reported that the Guard\u2019s chitin is significantly sturdier than the Workers. We have consumed many resources to fell this magnificent creature, including our disposable missile launcher. Tharson\u2019s battle with the Guard lasted for about an hour before it finally succumbed. Amazing! Tharson is OK from this encounter.",
- "BISON_BODY_NAME" : "Bighorn Bison",
- "GOLEM_BODY_NAME": "Stone Golem",
- "WISP_BODY_NAME": "Lesser Wisp",
- "GREATERWISP_BODY_NAME": "Greater Wisp",
- "LEMURIAN_BODY_NAME": "Lemurian",
- "LEMURIANBRUISER_BODY_NAME": "Elder Lemurian",
- "IMP_BODY_NAME": "Imp",
- "IMP_BODY_LORE" : "> Automated report 55a695f4fdc6d7d961a8d74339675ca8 is now available from site record 6747a1a75787e7a92375a0d86974657d.\r\n> Please refer to record 6747a1a75787e7a92375a0d86974657d for additional details during your review.\r\n> Report Type: Machine-generated Transcription> base Vernacular Profile \u201CBrian\u201D\r\n> - Source: 6747a1a75787e7a92375a0d86974657d (Unknown Material Artifact #4913)\r\n> Priority: High\r\n> Report Content:\r\n\r\n-- Beginning of Excerpt Flagged for Review --\r\n\r\nEver since we've arrived there has been no shortage of nightmares for our party. Long nights and unnaturally regular eclipses have made sunlight scarce and we must, appallingly, resort to risking our lives hunting and devouring the local fauna like lowly beasts. While the air is breathable, it is no blessing; we have been unable to escape the foul smell that we can only now assume is simply a part of the atmosphere on this world. Worst of all, attempts to return through the portal have been unsuccessful in our weakened state. It takes considerable effort to enter [the between space] - and we lack the strength to stay there long enough to cross the membrane. We are stranded.\r\n\r\nAnd then there is the master of this world. Curiously, it is in his presence that we find ourselves most weakened - and when he senses us, he wastes no time in his approach. We've attempted to kill him once in the hopes of restoring our access to the portal, and it ended in such disaster that it became clear there could not be a second attempt. If not for our ability to briefly dive into [the between space] to escape our skirmishes, we would surely all be butchered.\r\n\r\nWhenever we can observe him unnoticed, he stands in the open, transfixed by the moon. I find some small humor in that.\r\n\r\nCurse this place - and curse its master. May we find a way to send word to the homeworld of our plight -and may the great emperor deign to come forth and grant this \"deity\" a swift death.\r\n\r\n-- End of Recording --\r\n\r\n-- End of Excerpt Flagged for Review --\r\n\r\n> TRANSLATION ERRORS: 1\r\n> 1> [the between space] could not be fully translated.\r\n\r\n> Please refer to report 3bb540efade7e4df993c5d6c118830e7 for full audio excerpt.\r\n==============================================================\r\n",
- "JELLYFISH_BODY_NAME": "Jellyfish",
- "JELLYFISH_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nToday, we\u2019ve seen our first form of outer life on this planet, merely a few hours after our untimely landing.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Icarian Jellyfish\u2019.\r\n\r\n\u2022 Large, round invertebrate, about 2m in diameter, with two trailing tentacles. They shimmer a white-blue. They greatly resemble Medusozoa from Earth. \r\n\r\n\u2022 They seem to be experiencing neutral buoyancy in this planet\u2019s atmosphere, causing them to float. I theorize this is due to a unique gas composition inside of their hull, which they expel to traverse.\r\n\r\n\u2022 When observed, these Jellyfish seem to bathe in the sun, slowly rotating their bodies as they do so. They may be cold-blooded.\r\n\r\n\u2022 By my request, Tharson approached a lone Jellyfish. After detecting his presence, it began to glow, quiver, and pulse before suddenly detonating with a brilliant flash and a loud bang, causing severe burns and temporary blindness to Tharson. I theorize that by exciting the gases inside of their hulls, these Jellyfish can ignite those gases and explode, scorching everything nearby. Tharson is OK from this encounter.\r\n",
- "CLAY_BODY_NAME" : "Clay Man",
- "HERMIT_CRAB_BODY_NAME" : "Hermit Crab",
- "BELL_BODY_NAME" : "Brass Contraption",
- "CLAYBRUISER_BODY_NAME": "Clay Templar",
- "VULTURE_BODY_NAME" : "Alloy Vulture",
- "VULTURE_BODY_LORE" : "> Automated report 9f6d5d41671c241a13bac58b2482deb7 is now available from site record 741c655e2d36c5f6973fd3a36aa0f950.\r\n> Please refer to record 741c655e2d36c5f6973fd3a36aa0f950 for additional personnel details during your review.\r\n> Report Type: Transcription\r\n> - Source: 741c655e2d36c5f6973fd3a36aa0f950 (Personal Suit Recorder)\r\n> Priority: Medium\r\n> Report Content:\r\n\r\n-- Beginning of Excerpt Flagged for Review --\r\n\r\nKarl: \"STOP! Everybody stop!\"\r\n\r\nAstrid: \"Karl? Why are you out of breath, did you \/run\/ all the way here? What's wrong?\"\r\n\r\nEmil: \"What's going on?\"\r\n\r\nKarl: \"YES, Astrid, and you both need to listen. You know those Hornets in the black combat suits that split off a while back? The top-dollar PMC badasses? I saw one of them take shots at those huge bird things we've seen sulking around the cliffs - and one of them SHOT HIM BACK. With a GUN. The bullets must've bounced off the hardened armor - but it still knew what to do. They're not dumb animals. No way.\"\r\n\r\nAstrid: \"That's\u2026 not possible.\"\r\n\r\nKarl: \"It is, it happened! They must've taken the guns from the last guys.\"\r\n\r\nEmil: \"Why did you run all the way here from your post just to tell us?\"\r\n\r\nKarl: \"Because you didn't let me finish! After it ran the gun dry it just dropped it and swooped in to tear through his armor with its claws. Its CLAWS. It ripped him in half\u2026 and threw him off the cliff. Flew off to the peaks with his suit and his other half. They're at least as smart as us, worse tempered, and better armed. We can't keep taking the mountains, we've gotta backtrack and go around. And we need to pack - now.\"\r\n\r\nEmil: \"This has gotta be a [REDACTED] joke Karl. Right now?\"\r\n\r\nKarl: \"YES. NOW. And cut the lights! Cut the radar and all radio comms too. Emil, send out one last call to Mikhail and Pavlo to get back here ASAP.\"\r\n\r\nAstrid: \"We can't do that; we'll be completely defenseless. That radar is the only warning we'll get!\"\r\n\r\nKarl: \"Did I leave out the part about the robot? The [REDACTED] flying robot they have? The one that's been parked six meters in the air with an audience of those things? The one that they keep \"talking\" to \u2013 and has been staring straight at camp since I spotted it? They have a robot, Astrid, and it knows there's something here. We. Have. To. Go.\"\r\n\r\nEmil: \"This place is a nightmare. How could we only just be finding out about it now?\"\r\n\r\nKarl: \"EMIL. Shut up and make the call! We can continue this conversation \/after\/ we're sure we've gone totally dark and after we're far, far away from here.\"\r\n\r\n-- End of Recording --\r\n\r\n-- End of Excerpt Flagged for Review --\r\n\r\n> Please refer to report c31653d0e4193db1d2ac281ee3828280 for full audio excerpt.\r\n",
- "ROBOBALLMINI_BODY_NAME" : "Solus Probe",
- "NULLIFIER_BODY_NAME" : "Void Reaver",
- "NULLIFIER_BODY_LORE" : "I saw something last night on my post.\r\n\r\nA giant... crab. It came out of thin air and started tapping along the perimeter with one of its forelegs - like it was checking for an opening. It'd check a few meters at a time, and then disappear. Again, and again.\r\n\r\nSo, I figured out its pattern.\r\n\r\nI waited for it, where it would appear next. My rifle was aimed at empty space - and then suddenly, that empty space became a target. But I couldn't pull the trigger. \r\n\r\nIt turned to look straight at me, and I was paralyzed. It wasn't fear, it was something else. It was talking into my brain. The words it used weren't any language I knew, but it compelled me to freeze. The experience wasn't something I can fully describe with words. I couldn't pull the trigger. I couldn't even reach for the radio. I couldn't turn to look away. While my head was ringing, it resumed its routine; I could only stand and watch. It finished its check, and then returned its attention to me, as though I were an afterthought. I could feel it take something from me, but I can't remember what it was. And then, it left.\r\n\r\nMy guess is that it got whatever it wanted, because it hasn't been back since.\r\n\r\nSomething is still wrong with my head. I can't even seem to work up the power to speak. Should I even tell anyone? Is knowing somehow worse?\r\n\r\nAnd what about all those times I heard that same sound - before I ever came to this awful place?",
-
- "PARENT_BODY_NAME" : "Parent",
- "PARENT_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile assessing our landing site and the small ghostly creatures that now lay, unfortunately flat, under our ship, we heard loud booming footsteps approaching. We stepped away to observe this lifeform\u2019s behavior from afar.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Parent\u2019.\r\n\r\n\u2022 Tall, lumbering giants, eerily humanoid. Where you would expect to see a face there is only a hole, giving a blank look to them. Their ghostly skin appears to run like wax but even so it does not seem to congeal at their feet.\r\n\r\n\u2022 Their large hands have opposable thumbs. This could possibly mean that they have the capability for intelligence, using tools or testing their environment with dextrous manipulation.\r\n\r\n\u2022 If we hadn\u2019t taken up this vantage point when we did, the creature would have been upon us before we realized it. Its distant footstep sounds betrayed how quickly it closed the distance.\r\n\r\n\u2022 I had Tharson throw a stone near the creature and suddenly any signs of intelligence faded, replaced with primal fury. Deadly, wild force rained down as it smashed the ground with its fists, searching for the perpetrator of its peaceful moment. Our ship was not OK from this encounter.\r\n",
- "MINIMUSHROOM_BODY_NAME" : "Mini Mushrum",
- "MINIMUSHROOM_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nOn a routine food gathering trek we happened upon a vast fungal grove with towering fungi. Thinking we would take some samples back to test if they were edible, we noticed some of the smaller variety sprout up from the ground and circle around us.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Mini Mushrum\u2019.\r\n\r\n\u2022 \u2018Mini\u2019 is a relative term here, as these mobile mushrooms were larger than Tharson. The subtle glow on the underside of their cap is probably to scare away predators, advertising that they are dangerous to eat.\r\n\r\n\u2022 Waddling around on short, stubby legs makes them seem quite unsuited for walking. They comically bump into things as they fret about. Perhaps their eyeseight is poor from living in the dark?\r\n\r\n\u2022 After a long time studying their movements, I suggested to Tharson to retrieve a sample from one to take back with us. The one that the sample was taken from began to flee as the others began shaking, spilling their spores into the air. Our air filtration warnings went off so we left before the cloud of fungal gas became too overwhelming. We did not eat the sample.\r\n",
- "POD_BODY_NAME" : "Ancestral Pod",
-
- "LUNARWISP_BODY_NAME" : "Lunar Chimera",
- "LUNARWISP_BODY_SUBTITLE" : "Zenith Designs",
- "LUNARWISP_BODY_LORE" : "Soul driven. Of course. As with all vermin - let us begin with fire.\r\n\r\nFree axes of movement \u2013 wonderful design. I will highlight that.\r\n\r\nSlow acceleration \u2013 that can be improved. Speed is war.\r\n\r\nFeeble combat skills. Treatable. Those Templars may be of inspiration.\r\n",
- "LUNARGOLEM_BODY_NAME" : "Lunar Chimera",
- "LUNARGOLEM_BODY_SUBTITLE" : "Zenith Designs",
- "LUNARGOLEM_BODY_LORE" : "Your completions of my designs are uneasy, brother. Let me show you their purpose.\r\n\r\nWe begin with stone, silver, and fire. Take note of the ratios.\r\n\r\nHigh speed. Speed is war. \r\n\r\nTwin cannons \u2013 with twin exhausts. We stream their exhausts, for volatility.\r\n\r\nQuadrupeds are easier, and more stable. We maintain that.\r\n\r\nAnd that, dear brother, is it. No dance. No song. These guardians do not need soul.\r\n",
+ "BEETLE_BODY_NAME": "Beeble",
+ "BEETLE_BODY_SUBTITLE": "Heckuva lotta beeble this time",
+ "BEETLEGUARD_BODY_NAME": "Angry Beeble",
+ "BEETLEGUARD_BODY_SUBTITLE": "This could be bad",
+ "BISON_BODY_NAME" : "Moocow",
+ "BISON_BODY_SUBTITLE": "[muffled Lon Lon Ranch in the distance]",
+ "GOLEM_BODY_NAME": "Granite Asshole",
+ "GOLEM_BODY_SUBTITLE": "Clap clap clap clap clap",
+ "WISP_BODY_NAME": "Little Douche",
+ "WISP_BODY_SUBTITLE": "God dammit",
+ "GREATERWISP_BODY_NAME": "Big Green Douche",
+ "GREATERWISP_BODY_SUBTITLE": "MOVE MOVE MOVE MOVE MOVE MOVE",
+ "LEMURIAN_BODY_NAME": "Lizardman",
+ "LEMURIAN_BODY_SUBTITLE": "Look out, they're gonna circle strafe",
+ "LEMURIANBRUISER_BODY_NAME": "Flaming Lizardman",
+ "LEMURIANBRUISER_BODY_SUBTITLE": "FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK",
+ "IMP_BODY_NAME": "Jukes McGee",
+ "IMP_BODY_SUBTITLE": "Schwip schwip",
+ "JELLYFISH_BODY_NAME": "Snackbar",
+ "JELLYFISH_BODY_SUBTITLE": "Aloha",
+ "HERMIT_CRAB_BODY_NAME" : "Stonks",
+ "HERMIT_CRAB_BODY_SUBTITLE": "They go up",
+ "BELL_BODY_NAME" : "Big Ben",
+ "BELL_BODY_SUBTITLE": "BONG BONG BONG",
+ "CLAYBRUISER_BODY_NAME": "The Heavy from Team Fortress 2",
+ "CLAYBRUISER_BODY_SUBTITLE": "I fear no man, but that... thing... he SCARES me",
+ "VULTURE_BODY_NAME" : "Birb",
+ "VULTURE_BODY_SUBTITLE": "Birb",
+ "ROBOBALLMINI_BODY_NAME" : "Gamesphere",
+ "ROBOBALLMINI_BODY_SUBTITLE": "Nemesis of Razorwire",
+ "NULLIFIER_BODY_NAME" : "Whiterun Guard",
+ "NULLIFIER_BODY_SUBTITLE": "You have committed crimes against Petrichor V and her people",
+ "PARENT_BODY_NAME": "Daddy",
+ "PARENT_BODY_SUBTITLE": "OH YES GIVE IT TO ME HARDER DADDY",
+ "MINIMUSHROOM_BODY_NAME": "Moshi Moshi",
+ "MINIMUSHROOM_BODY_SUBTITLE": "O",
+ "LUNARWISP_BODY_NAME": "Blue Douche",
+ "LUNARWISP_BODY_SUBTITLE": "I'm blue!",
+ "LUNARGOLEM_BODY_NAME": "Moondust Asshole",
+ "LUNARGOLEM_BODY_SUBTITLE": "I'm blue!",
//[BOSS]
- "BEETLEQUEEN_BODY_NAME": "Beetle Queen",
- "BEETLEQUEEN_BODY_SUBTITLE": "Swarm Mother",
- "CLAYBOSS_BODY_NAME": "Clay Dunestrider",
- "CLAYBOSS_BODY_SUBTITLE": "Ravenous Symbiont",
- "CLAYBOSS_BODY_LORE" : " that detonate after a delay, dealing .",
- "SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Shadowfade",
- "SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming and . for .",
- "MAULINGROCK_BODY_NAME": "Flying Rock",
- "TIMECRYSTAL_BODY_NAME" : "Time Crystal",
-
- "SKILL_GENERIC_CANCEL_NAME" : "Cancel",
- "SKILL_GENERIC_CANCEL_DESCRIPTION" : "Cancel the skill.",
+ "SHOPKEEPER_BODY_NAME": "The GEICO Gecko",
+ "URCHINTURRET_BODY_NAME" : "Buildin' a Sentry",
+ "SKILL_LUNAR_PRIMARY_REPLACEMENT_NAME" : "Remorse",
+ "SKILL_LUNAR_PRIMARY_REPLACEMENT_DESCRIPTION" : "Regret picking up Visions for .",
+ "SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Also Remorse",
+ "SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming and . for .",
+ "MAULINGROCK_BODY_NAME": "Is That a Rock?",
+ "TIMECRYSTAL_BODY_NAME": "Crystal Purple Drank",
+ "SKILL_GENERIC_CANCEL_NAME": "Maybe Don't",
+ "SKILL_GENERIC_CANCEL_DESCRIPTION": "Perhaps another day.",
}
}