From adbfd0cd8420623a8cd53c8528fce4021889692c Mon Sep 17 00:00:00 2001 From: Salt Date: Sat, 27 Mar 2021 16:45:50 -0500 Subject: [PATCH] Wait no go back --- Achievements.txt | 27 -- Artifacts.txt | 40 +-- CharacterBodies.txt | 693 +++++++++++++++++++------------------------- CharacterSelect.txt | 32 +- Controls.txt | 0 Cutscene.txt | 76 ++--- Dialogue.txt | 107 +++---- Difficulty.txt | 25 +- Discord.json | 8 +- EarlyAccess.txt | 4 +- Eclipse.txt | 0 Equipment.txt | 222 ++++++-------- GameBrowser.json | 16 +- GameModes.json | 4 +- HostGamePanel.json | 42 +-- Interactors.txt | 368 +++++++++++------------ Items.txt | 654 ++++++++++++++++++----------------------- Keywords.txt | 28 +- Lobby.json | 4 +- Logbook.txt | 35 +-- Main.txt | 167 ++++++----- Maps.txt | 97 +++---- Messages.txt | 297 +++++++++---------- Objectives.txt | 38 +-- Rules.txt | 24 +- Settings.txt | 2 - Stats.txt | 85 ++---- Steam.txt | 52 ++-- Tooltips.txt | 34 +-- Unlockables.txt | 114 ++++---- credits.json | 117 +++++++- credits_roles.json | 119 -------- icon.png | Bin 609 -> 2482 bytes language.json | 2 +- 34 files changed, 1528 insertions(+), 2005 deletions(-) mode change 100644 => 100755 Achievements.txt mode change 100644 => 100755 Artifacts.txt mode change 100644 => 100755 CharacterBodies.txt mode change 100644 => 100755 CharacterSelect.txt mode change 100644 => 100755 Controls.txt mode change 100644 => 100755 Cutscene.txt mode change 100644 => 100755 Dialogue.txt mode change 100644 => 100755 Difficulty.txt mode change 100644 => 100755 Discord.json mode change 100644 => 100755 EarlyAccess.txt mode change 100644 => 100755 Eclipse.txt mode change 100644 => 100755 Equipment.txt mode change 100644 => 100755 GameBrowser.json mode change 100644 => 100755 GameModes.json mode change 100644 => 100755 HostGamePanel.json mode change 100644 => 100755 Interactors.txt mode change 100644 => 100755 Items.txt mode change 100644 => 100755 Keywords.txt mode change 100644 => 100755 Lobby.json mode change 100644 => 100755 Logbook.txt mode change 100644 => 100755 Main.txt mode change 100644 => 100755 Maps.txt mode change 100644 => 100755 Messages.txt mode change 100644 => 100755 Objectives.txt mode change 100644 => 100755 Rules.txt mode change 100644 => 100755 Settings.txt mode change 100644 => 100755 Stats.txt mode change 100644 => 100755 Steam.txt mode change 100644 => 100755 Tooltips.txt mode change 100644 => 100755 Unlockables.txt mode change 100644 => 100755 credits.json delete mode 100644 credits_roles.json mode change 100644 => 100755 icon.png mode change 100644 => 100755 language.json diff --git a/Achievements.txt b/Achievements.txt old mode 100644 new mode 100755 index a1fb518..b9cd9f3 --- a/Achievements.txt +++ b/Achievements.txt @@ -141,18 +141,12 @@ "ACHIEVEMENT_TOOLBOTKILLIMPBOSSWITHBFG_NAME": "MUL-T: Gotcha!", "ACHIEVEMENT_TOOLBOTKILLIMPBOSSWITHBFG_DESCRIPTION": "As MUL-T, land the killing blow on an Imp Overlord with the Preon Accumulator.", - - "ACHIEVEMENT_TOOLBOTBEATARENALATER_NAME": "MUL-T: Seventh Day", - "ACHIEVEMENT_TOOLBOTBEATARENALATER_DESCRIPTION": "As MUL-T, clear the Void Fields on Stage 7 or later", "ACHIEVEMENT_MERCDONTTOUCHGROUND_NAME": "Mercenary: Demon of the Skies", "ACHIEVEMENT_MERCDONTTOUCHGROUND_DESCRIPTION": "As Mercenary, don't touch the ground for 30 seconds.", "ACHIEVEMENT_MERCCOMPLETETRIALWITHFULLHEALTH_NAME": "Mercenary: Ethereal", "ACHIEVEMENT_MERCCOMPLETETRIALWITHFULLHEALTH_DESCRIPTION": "As Mercenary, complete a Prismatic Trial without falling below 100% health.", - - "ACHIEVEMENT_MERCXSKILLSINYSECONDS_NAME": "Mercenary: Flash of Blades", - "ACHIEVEMENT_MERCXSKILLSINYSECONDS_DESCRIPTION": "As Mercenary, use 20 abilities in 10 seconds.", "ACHIEVEMENT_HUNTRESSMAINTAINFULLHEALTHONFROZENWALL_NAME": "Huntress: Piercing Wind", "ACHIEVEMENT_HUNTRESSMAINTAINFULLHEALTHONFROZENWALL_DESCRIPTION": "As Huntress, start and finish either Rallypoint Delta or Scorched Acres without falling below 100% health.", @@ -183,15 +177,9 @@ "ACHIEVEMENT_TREEBOTDUNKCLAYBOSS_NAME": "REX: Dunked", "ACHIEVEMENT_TREEBOTDUNKCLAYBOSS_DESCRIPTION": "As REX, kill a Clay Dunestrider on Abandoned Aqueduct by throwing it into a pit.", - - "ACHIEVEMENT_TREEBOTBIGHEAL_NAME": "REX: Full of Life", - "ACHIEVEMENT_TREEBOTBIGHEAL_DESCRIPTION": "As REX, heal for 1000 health at once.", "ACHIEVEMENT_LOADERSPEEDRUN_NAME": "Loader: Swing By", "ACHIEVEMENT_LOADERSPEEDRUN_DESCRIPTION": "As Loader, reach and proceed through the Celestial Portal in 25 minutes or less.", - - "ACHIEVEMENT_LOADERKILLLOADERS_NAME": "Loader: The Thunderdome", - "ACHIEVEMENT_LOADERKILLLOADERS_DESCRIPTION": "As Loader, kill three other Loaders in the Bulwark's Ambry.", "ACHIEVEMENT_COMMANDONONLUNARENDURANCE_NAME": "Commando: Incorruptible", "ACHIEVEMENT_COMMANDONONLUNARENDURANCE_DESCRIPTION": "As Commando, clear 20 stages in a single run without picking up any Lunar items.", @@ -226,9 +214,6 @@ "ACHIEVEMENT_CAPTAINCLEARGAMEMONSOON_NAME": "Captain: Mastery", "ACHIEVEMENT_CAPTAINCLEARGAMEMONSOON_DESCRIPTION": "As Captain, beat the game or obliterate on Monsoon.", - "ACHIEVEMENT_BANDIT2CLEARGAMEMONSOON_NAME": "Bandit: Mastery", - "ACHIEVEMENT_BANDIT2CLEARGAMEMONSOON_DESCRIPTION": "As Bandit, beat the game or obliterate on Monsoon.", - "ACHIEVEMENT_KILLBOSSQUANTITYINRUN_NAME": "Blockade Breaker", "ACHIEVEMENT_KILLBOSSQUANTITYINRUN_DESCRIPTION": "Kill 15 boss monsters in a single run.", @@ -331,18 +316,6 @@ "ACHIEVEMENT_CAPTAINVISITSEVERALSTAGES_NAME": "Captain: Wanderlust", "ACHIEVEMENT_CAPTAINVISITSEVERALSTAGES_DESCRIPTION": "As Captain, visit 10 different environments in a single run.", - "ACHIEVEMENT_CAPTAINSUPPLYDROPFINALE_NAME": "Captain: Smushed", - "ACHIEVEMENT_CAPTAINSUPPLYDROPFINALE_DESCRIPTION": "As Captain, kill the final boss using a Supply Beacon", - - "ACHIEVEMENT_BANDIT2CONSECUTIVERESET_NAME": "Bandit: Classic Man", - "ACHIEVEMENT_BANDIT2CONSECUTIVERESET_DESCRIPTION": "As Bandit, successfully use 'Lights Out' to reset your cooldowns 15 times in a row.", - - "ACHIEVEMENT_BANDIT2REVOLVERFINALE_NAME": "Bandit: B&E", - "ACHIEVEMENT_BANDIT2REVOLVERFINALE_DESCRIPTION": "As Bandit, kill the final boss with 'Lights Out'.", - - "ACHIEVEMENT_BANDIT2STACKSUPERBLEED_NAME": "Bandit: Sadist", - "ACHIEVEMENT_BANDIT2STACKSUPERBLEED_DESCRIPTION": "As Bandit, kill a monster with 20 stacks of Hemorrhage.", - "ACHIEVEMENT__NAME": "", "ACHIEVEMENT__DESCRIPTION": "", } diff --git a/Artifacts.txt b/Artifacts.txt old mode 100644 new mode 100755 index c56bcb8..80e03a6 --- a/Artifacts.txt +++ b/Artifacts.txt @@ -11,46 +11,46 @@ "ARTIFACT_ENIGMA_DESCRIPTION" : "\"The inner machinations of my mind are an enigma...\"", "ARTIFACT_SACRIFICE_NAME" : "Free Balloon Day", - "ARTIFACT_SACRIFICE_DESCRIPTION" : "\"We stole a balloon!\"", + "ARTIFACT_SACRIFICE_DESCRIPTION" : "\"I stole a balloon!\"", "ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "The Algae is Always Greener", "ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"Goodbye everyone, I'll remember you all in therapy!\"", - + "ARTIFACT_WEAKASSKNEES_NAME": "I Had An Accident", "ARTIFACT_WEAKASSKNEES_DESCRIPTION": "\"One more injury like that and you could wind up like that poor creature there. In the Iron Butt.\"", - + "ARTIFACT_WISPONDEATH_NAME": "Shanghaied", "ARTIFACT_WISPONDEATH_DESCRIPTION": "\"Look, Patrick! A real, live ghost mop!\"", - + "ARTIFACT_ELITEONLY_NAME": "He Can Do It in Nine!", - "ARTIFACT_ELITEONLY_DESCRIPTION": "\"Patrick, shush!\"", - + "ARTIFACT_ELITEONLY_DESCRIPTION": "\"Patric, shush!\"", + "ARTIFACT_SINGLEMONSTERTYPE_NAME": "Is This the Krusty Krab?", "ARTIFACT_SINGLEMONSTERTYPE_DESCRIPTION": "\"No, this is Patrick.\"", - + "ARTIFACT_MIXENEMY_NAME": "Eek! A gorilla!", "ARTIFACT_MIXENEMY_DESCRIPTION": "\"I am in the gorilla suit. I thought I was doing a pretty good job.\"", - + "ARTIFACT_SHADOWCLONE_NAME": "Meahoy, memoyay?", "ARTIFACT_SHADOWCLONE_DESCRIPTION": "\"Take it easy. It's just a drawing.\"", - + "ARTIFACT_TEAMDEATH_NAME": "Iron", "ARTIFACT_TEAMDEATH_DESCRIPTION": "Death carries a heavy price...", - "ARTIFACT_TEAMDEATH_DEATHMESSAGE": "{0} RIP'd the run", - "ARTIFACT_TEAMDEATH_DEATHMESSAGE_2P": "Run ogre", - + "ARTIFACT_TEAMDEATH_DEATHMESSAGE": "Good going, {0}", + "ARTIFACT_TEAMDEATH_DEATHMESSAGE_2P": "Way to go, slugger.", + "ARTIFACT_SWARMS_NAME": "Anchovies", "ARTIFACT_SWARMS_DESCRIPTION": "\"ANCHOVIES!\"", - - "ARTIFACT_COMMAND_NAME": "You Get THREE Wishes", + + "ARTIFACT_COMMAND_NAME": "You Get Three Wishes", "ARTIFACT_COMMAND_DESCRIPTION": "\"Wishes? I wish we had known that earlier!\"", "ARTIFACT_COMMAND_CUBE_INTERACTION_PROMPT": "Wish", "ARTIFACT_COMMAND_INTERACTION_HEADER" : "Eeny, meeny, miny, mo!", - "ARTIFACT_COMMAND_CUBE_WHITE_NAME" : "White Wish", - "ARTIFACT_COMMAND_CUBE_GREEN_NAME" : "Green Wish", + "ARTIFACT_COMMAND_CUBE_WHITE_NAME" : "Basic Bitch Wish", + "ARTIFACT_COMMAND_CUBE_GREEN_NAME" : "Pretty Good Wish", "ARTIFACT_COMMAND_CUBE_RED_NAME" : "Really Good Wish", - "ARTIFACT_COMMAND_CUBE_YELLOW_NAME" : "Yellow Wish", - "ARTIFACT_COMMAND_CUBE_ORANGE_NAME" : "Orange Wish", + "ARTIFACT_COMMAND_CUBE_YELLOW_NAME" : "Friggin Weird Wish", + "ARTIFACT_COMMAND_CUBE_ORANGE_NAME" : "Citrus Wish", "ARTIFACT_COMMAND_CUBE_BLUE_NAME" : "Dutchman's Wish", "ARTIFACT_COMMAND_CUBE_UNKNOWN_NAME" : "Wish?", @@ -60,7 +60,7 @@ "ARTIFACT_FRIENDLYFIRE_NAME": "CHAOS CHAOS CHAOS", "ARTIFACT_FRIENDLYFIRE_DESCRIPTION": "y", - "ARTIFACT_NONE_NAME" : "Please Don't", - "ARTIFACT_NONE_DESCRIPTION" : "I would really prefer if you didn't" + "ARTIFACT_NONE_NAME" : "Please to Not Do", + "ARTIFACT_NONE_DESCRIPTION" : "How about don't." } } diff --git a/CharacterBodies.txt b/CharacterBodies.txt old mode 100644 new mode 100755 index 248b365..4692129 --- a/CharacterBodies.txt +++ b/CharacterBodies.txt @@ -2,426 +2,341 @@ strings: { //[NULL] - "NULL_SUBTITLE": "A Lot", - "DEFAULT_SKIN" : "Whatever", + "NULL_SUBTITLE": "Twenty-something angry asshats", + "DEFAULT_SKIN" : "Basic Bitch", - "ELITE_MODIFIER_FIRE": "{0} but Hot", - "ELITE_MODIFIER_LIGHTNING": "{0} but with Zeus", - "ELITE_MODIFIER_ICE": "{0} but Cold", - "ELITE_MODIFIER_POISON" : "{0} but REALLY BAD", - "ELITE_MODIFIER_HAUNTED" : "{0} but Hard to See", - "ELITE_MODIFIER_ECHO" : "{0} but with the Annihilator Beam", - "ELITE_MODIFIER_LUNAR" : "{0} but with Shield", - - "BODY_MODIFIER_DOPPELGANGER": "The Cooler {0}", - "BODY_MODIFIER_ECHO": "{0} ", + "ELITE_MODIFIER_FIRE": "Cinnamon {0}", + "ELITE_MODIFIER_LIGHTNING": "Spearmint {0}", + "ELITE_MODIFIER_ICE": "Peppermint {0}", + "ELITE_MODIFIER_POISON" : "Watermelon {0}", + "ELITE_MODIFIER_HAUNTED" : "White Mystery {0}", + + "BODY_MODIFIER_DOPPELGANGER": "{0}'s Edgy Little Brother", //[CHARACTER] - "COMMANDO_BODY_NAME": "Man", - "COMMANDO_BODY_SUBTITLE" : "No Longer the Rooty Tooty", - "COMMANDO_PRIMARY_NAME": "I'VE GOT A GUN", - "COMMANDO_PRIMARY_DESCRIPTION" : "Stand name: GUN.", - "COMMANDO_SECONDARY_NAME": "Kapew", - "COMMANDO_SECONDARY_DESCRIPTION" : "Collateral", - "COMMANDO_SECONDARY_ALT1_NAME": "I Put Buckshot in my Five-Seven", - "COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "This can't possibly go wrong.", - "COMMANDO_UTILITY_NAME": "[Hedgehog noises]", - "COMMANDO_UTILITY_DESCRIPTION" : "WoHAh, ChiLi DOgS!", + "COMMANDO_BODY_NAME": "Rooty Tooty", + "COMMANDO_BODY_SUBTITLE": "School Shooty", + "COMMANDO_PRIMARY_NAME": "Point n Shooty", + "COMMANDO_PRIMARY_DESCRIPTION" : "Point at a guy and tickle him fiercely.", + "COMMANDO_SECONDARY_NAME": "The Bad One", + "COMMANDO_SECONDARY_DESCRIPTION" : "It's bad.", + "COMMANDO_SECONDARY_ALT1_NAME": "The GOOD One", + "COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Get all the procs. Twice.", + "COMMANDO_UTILITY_NAME": "Go fast", + "COMMANDO_UTILITY_DESCRIPTION" : "You're gonna replace it with Strides. We know. That's fine.", "COMMANDO_UTILITY_ALT_NAME": "Vanquish", - "COMMANDO_UTILITY_ALT_DESCRIPTION" : "You can slide in a circle.", - "COMMANDO_SPECIAL_NAME": "\"Accuracy by Volume\"", - "COMMANDO_SPECIAL_DESCRIPTION" : "It costs $400,000 (scales with time) to fire this weapon for 12 seconds (+1 second per stack).", - "COMMANDO_SPECIAL_ALT1_NAME": "Gernard", - "COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "Granata", + "COMMANDO_UTILITY_ALT_DESCRIPTION": "Oh man this one's actually pretty good.", + "COMMANDO_SPECIAL_NAME": "Big Gun", + "COMMANDO_SPECIAL_DESCRIPTION" : "It costs $400,000 to use this ability for 12 seconds.", + "COMMANDO_SPECIAL_ALT1_NAME": "GRANATA", + "COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "[screams]", - "COMMANDO_DESCRIPTION": "In the beginning, there was Man.\r\n\r\nPROTIP: To kill the lemurian, shoot at it until it dies.", - "COMMANDO_SKIN_ALT1_NAME" : "Air Guy", - "COMMANDO_BODY_LORE": "The soldier ducked, barely getting under cover as the wall behind him exploded. His head was pounding - his muscles aching. But now was not the time for rest.\r\n\r\nHe counted the seconds. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time...\r\n\r\nThrough the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform\u2019s operator. \r\n\r\nHis shoulders tightened as he braced for recoil: now was not the time for rest. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.\r\n\r\nBut before he could move to join his platoon, he received a notification on the heads-up display in his helmet.\r\n\r\nCOCK AND BALL TORTURE. FROM WIKIPEDIA, THE FREE ENCYCLOPEDIA. COCK AND BALL TORTURE...<\/style>\r\n\r\nLooks like the time to rest wasn\u2019t coming any time soon.\r\n", + "COMMANDO_DESCRIPTION": "Rooty Tooty is your bog-standard shooty guy. He shoots. He rolls. He's so boring he gets an actual normal description because you can't make a dumb joke about him.\r\n\r\nPROTIP: To kill the Lemurian, shoot at it until it dies.", + "COMMANDO_SKIN_ALT1_NAME" : "Edge", "MERC_BODY_NAME": "Samurai Jack", - "MERC_BODY_SUBTITLE" : "Foolish Samurai", + "MERC_BODY_SUBTITLE": "Foolish Samurai", "MERC_PRIMARY_NAME": "Gotta Get Back", "MERC_PRIMARY_DESCRIPTION" : "Back to the past. Samurai Jack.", - "MERC_SECONDARY_NAME": "Speeeeeen", - "MERC_SECONDARY_DESCRIPTION" : "SpeeeHEEEEeeeeeeen.", - "MERC_SECONDARY_ALT1_NAME": "Shoryuken", - "MERC_SECONDARY_ALT1_DESCRIPTION" : "Something something still Sam. (If Sam reads this out loud, immediately Gulag him without warning)", - "MERC_UTILITY_NAME": "Yeet", - "MERC_UTILITY_DESCRIPTION" : "Balls hit the floor.", - "MERC_UTILITY_ALT1_NAME": "Focused Assault", - "MERC_UTILITY_ALT1_DESCRIPTION" : "Stunning. Dash forward, dealing 700% damage and Exposing enemies after 1 second.", - "MERC_SPECIAL_NAME": "MERC_SPECIAL_NO_SKILL_NAME", - "MERC_SPECIAL_DESCRIPTION" : "Become literally invincible. Requires 0% skill.", - "MERC_SPECIAL_ALT1_NAME": "Slicing Winds", - "MERC_SPECIAL_ALT1_DESCRIPTION" : "Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Exposes enemies.", - "MERC_BODY_LORE": "The europian noble paced around in his chambers, nervously glancing at the antique clock adorning his wall. Tick, tock. Tick, tock.\r\n\r\nThe riots had been escalating and showed no signs of slowing down. Effigies burned, statues were torn down, and countless politicians turned their backs on the once-prestigious nobility of Europa. The people have had enough. Tick, tock. Tick, tock.\r\n\r\nIt was only a matter of time\u2013 either the noble would have to flee, or the mob would finally breach the palace. Even his bodyguards began to show signs of betrayal. Time, the noble thought, was something he did not have. The antique clock kept ticking, working upon the noble\u2019s mind. Keeping him distracted - just long enough. Tick, tock. Tick, tock.\r\n\r\nAnd as the antique clock kept ticking, the noble\u2019s body hit the floor. The Mercenary sheathed his blade. His footsteps were unheard as he left the palace\u2013 masked by the rhythmic ticking of the clock. Tick, tock. Tick, tock.", + "MERC_SECONDARY_NAME": "Beyblade", + "MERC_SECONDARY_DESCRIPTION" : "LETTER RRIPP", + "MERC_SECONDARY_ALT1_NAME": "SHORYUKEN", + "MERC_SECONDARY_ALT1_DESCRIPTION" : "Something something Sam.", + "MERC_UTILITY_NAME": "Dash", + "MERC_UTILITY_DESCRIPTION" : "Become literally invincible. Requires 0% skill.", + "MERC_SPECIAL_NAME": "I-Frames", + "MERC_SPECIAL_DESCRIPTION" : "BRUH GIMME BRAINSTALKS.", + "MERC_SPECIAL_ALT1_NAME": "Not I-Frames", + "MERC_SPECIAL_ALT1_DESCRIPTION" : "Not sure why I'm putting a description here. Not like anybody uses this one.", - "MERC_DESCRIPTION" : "The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.\r\n\r\n< ! > Whirlwind's air variation can be used like an extra jump in a pinch.\r\n\r\n< ! > Getting repeated resets on Blinding Assault is key to increasing both survivability and damage output. However, you do not always need to try for resets \u2013 it may result in your death.\r\n\r\n< ! > Remember that Eviscerate is an extremely powerful defensive tool to dodge telegraphed attacks.\r\n\r\n< ! > Laser Sword deals a ton of damage in a wide area, which is unique for a basic attack.\r\n<\/style>\r\n", - "MERC_PASSIVE_NAME" : "Cybernetic Enhancements", - "MERC_PASSIVE_DESCRIPTION" : "The Mercenary can jump twice.", - "MERC_SKIN_ALT1_NAME" : "Oni", + "MERC_DESCRIPTION" : "Long ago in a distant land, I, Imp Overlord, the teleporting master of darkness, unleashed an unspeakable evil! But a foolish samurai warrior wielding a magic brain stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now the fool seeks to return to the past and undo the future that is Imp Overlord!\r\n\r\nPROTIP: You're a fucking ninja. And what do ninjas do? Hard drugs. Go find Brainstalks.", + "MERC_PASSIVE_NAME" : "Dubble Jumpidy", + "MERC_PASSIVE_DESCRIPTION" : "Have really dumb interactions with Wax Quails.", + "MERC_SKIN_ALT1_NAME" : "Aku", - "ENGI_BODY_NAME": "Engineer", - "ENGI_BODY_SUBTITLE" : "Fortification Expert", - "ENGI_PRIMARY_NAME": "Bouncing Grenades", - "ENGI_PRIMARY_DESCRIPTION" : "Charge up to 8 grenades that deal 100% damage each.", - "ENGI_SECONDARY_NAME": "Pressure Mines", - "ENGI_SECONDARY_DESCRIPTION" : "Place a two-stage mine that deals 300% damage, or 900% damage if fully armed. Can place up to 4.", - "ENGI_SPIDERMINE_NAME": "Spider Mines", - "ENGI_SPIDERMINE_DESCRIPTION": "Place a robot mine that deals 600% damage when an enemy walks nearby. Can place up to 4.", + "ENGI_BODY_NAME": "No Skill", + "ENGI_BODY_SUBTITLE": "But the turrets are actually kind of a problem", + "ENGI_PRIMARY_NAME": "lol", + "ENGI_PRIMARY_DESCRIPTION" : "lmao", + "ENGI_SECONDARY_NAME": "Actual Mines", + "ENGI_SECONDARY_DESCRIPTION" : "Place a mine, hope it doesn't detonate, then rage intensely when it does no damage.", + "ENGI_SPIDERMINE_NAME": "C4", + "ENGI_SPIDERMINE_DESCRIPTION": "Recreate 9/11 for 2002% damage.", "ENGI_UTILITY_NAME": "Bubble Shield", - "ENGI_UTILITY_DESCRIPTION" : "Place an impenetrable shield that blocks all incoming damage.", - "ENGI_SPECIAL_NAME": "TR12 Gauss Auto-Turret", - "ENGI_SPECIAL_DESCRIPTION" : "Place a turret that inherits all your items. Fires a cannon for 100% damage. Can place up to 2.", - "ENGI_SPECIAL_ALT1_NAME": "TR58 Carbonizer Turret", - "ENGI_SPECIAL_ALT1_DESCRIPTION" : "Place a mobile turret that inherits all your items. Fires a laser for 200% damage per second that slows enemies. Can place up to 2.", - "ENGI_SKILL_HARPOON_NAME": "Thermal Harpoons", - "ENGI_SKILL_HARPOON_DESCRIPTION": "Enter target painting mode to launch heat-seeking harpoons that deal 500% damage each. Can store up to 4.", - "ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED" : "TARGETS ACQUIRED - READY TO FIRE", - "ENGI_SKILL_PAINT_NAME" : "Paint Target", - "ENGI_SKILL_PAINT_DESCRIPTION" : "Hold down to paint targets for your Thermal Harpoons.", - "ENGI_DESCRIPTION": "The Engineer is a unique class that requires planning and positioning to be successful.\r\n\r\n< ! > Placing mines ahead of time can help cover flanks and tight corridors. \r\n\r\n< ! > The Engineer relies heavily on his Gauss Turrets - remember to place them in a location that is both safe and advantageous.\r\n \r\n< ! > His Bubble Shield can be a powerful tool against heavily telegraphed boss attacks - and it can protect your allies as well!\r\n\r\n< ! > Bouncing Grenades, while powerful, has a hard time hitting mobile targets. Try to keep your Turrets alive to deal with fast or flying monsters.\r\n<\/style>\r\n", - "ENGI_SKIN_ALT1_NAME" : "EOD Tech", - "ENGI_BODY_LORE": "\u201CThe future is now! Cybernetic enhancements \u2013 buy them cheap and become the person you\u2019ve always dreamed of being!\u201D \r\n\r\nCybernetic enhancements were all the rage these days, especially since they were made available for public use. Initially, only military and commercial projects could license the procedures necessary to install cybernetic implants. But those days were long gone, and the concept of \u201Cthe new human\u201D was taking the galaxy by storm. \r\n\r\nOf course, with any movement, there was backlash. What of the sanctity of the human body? What about taking pride in your biology? Such arguments were normally laughed off. \u201CGet with the times,\u201D people would say. But one man among many stood out, gaining public attention and starting a counter movement of anti-cybernetics.\r\n\r\nThe man postulated that mankind was walking on a tight rope \u2013 when do the cybernetics end, and where does the human begin? Will mankind end up as a machine species, or will we use our new tech to only better ourselves - without losing sight of what makes us human? The words of this man echoed across the galaxy, leaving a trail of revolution in its wake.\r\n", - - "HUNTRESS_BODY_NAME": "Huntress", - "HUNTRESS_BODY_SUBTITLE" : "Judge, Jury, Executioner", - "HUNTRESS_PRIMARY_NAME": "Strafe", - "HUNTRESS_PRIMARY_DESCRIPTION" : "Agile. Quickly fire a seeking arrow for 150% damage.", - "HUNTRESS_PRIMARY_ALT_NAME": "Flurry", - "HUNTRESS_PRIMARY_ALT_DESCRIPTION" : "Agile. Draw back a volley of 3 seeking arrows for 3x100% damage. Critical Strikes fire 6 arrows.", - "HUNTRESS_SECONDARY_NAME": "Laser Glaive", - "HUNTRESS_SECONDARY_DESCRIPTION" : "Throw a seeking glaive that bounces up to 6 times for 250% damage. Damage increases by 10% per bounce.", + "ENGI_UTILITY_DESCRIPTION" : "Become invincible and then die because you just sat in it while the Imp Overlord outside rained hell on you you fucking dipFUCK.", + "ENGI_SKILL_HARPOON_NAME": "Avast!", + "ENGI_SKILL_HARPOON_DESCRIPTION": "That be the whale that took me son all those years ago!", + "ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED": "IT'S HIP TO FUCK BEES", + "ENGI_SKILL_PAINT_NAME": "Hold 'er Steady!", + "ENGI_SKILL_PAINT_DESCRIPTION": "Mark 'em down in your sights and then fire at her broadside!", + "ENGI_SPECIAL_NAME": "Stagnant Turrets", + "ENGI_SPECIAL_DESCRIPTION" : "Eat your wheaties, grow up big 'n strong.", + "ENGI_SPECIAL_ALT1_NAME": "Laser Turrets", + "ENGI_SPECIAL_ALT1_DESCRIPTION" : "Fire heresy beams at your opponents for 0% fungus.", + "ENGI_DESCRIPTION": "Be really good and then really bad when your turrets die and you lose the hold you had on the teleporter lmao\r\n\r\nPROTIP: Fungus.", + "ENGI_SKIN_ALT1_NAME": "Doomguy", + + "HUNTRESS_BODY_NAME": "T H I C C", + "HUNTRESS_BODY_SUBTITLE": "We've gotta stick together", + "HUNTRESS_PRIMARY_NAME": "Toothpicks", + "HUNTRESS_PRIMARY_DESCRIPTION" : "Just don't", + "HUNTRESS_PRIMARY_ALT_NAME": "More Toothpicks", + "HUNTRESS_PRIMARY_ALT_DESCRIPTION": "Get all the crit and just do it.", + "HUNTRESS_SECONDARY_NAME": "BONK", + "HUNTRESS_SECONDARY_DESCRIPTION" : "With high attack speed it makes 200% funnier noises.", "HUNTRESS_UTILITY_NAME": "Blink", - "HUNTRESS_UTILITY_DESCRIPTION" : "Disappear and teleport forward.", - "HUNTRESS_UTILITY_ALT1_NAME": "Phase Blink", - "HUNTRESS_UTILITY_ALT1_DESCRIPTION" : "Agile. Disappear and teleport a short distance. Can store up to 3 charges.", - "HUNTRESS_SPECIAL_NAME": "Arrow Rain", - "HUNTRESS_SPECIAL_DESCRIPTION" : "Teleport into the sky. Target an area to rain arrows, slowing all enemies and dealing 225% damage per second.", - "HUNTRESS_SPECIAL_ALT1_NAME": "Ballista", - "HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : "Teleport backwards into the sky. Fire up to 3 energy bolts, dealing 3x900% damage.", - "HUNTRESS_DESCRIPTION": "The Huntress is an extremely mobile but fragile survivor with a high damage output. \r\n\r\n< ! > Remember that Strafe can be uniquely used while sprinting, allowing you to move at high speeds while still taking out potential threats.\r\n\r\n< ! > Blink and Arrow Rain can be used to reposition closer or used as a dodge in a tight spot.\r\n\r\n< ! > Laser Glaive will take out pairs of tough targets quickly as it bounces between the two. \r\n\r\n< ! > Arrow Rain has extremely high damage output and also slows enemies inside, making it great for tough, fast enemies.<\/style>\r\n", - "HUNTRESS_SKIN_ALT1_NAME" : "Arctic", - "HUNTRESS_BODY_LORE" : "She gracefully jumped off the roof of the building, plummeting to the alley below. She rolled into a handspring, vaulting through a broken window into the abandoned warehouse inside. Years of navigating the streets kept her body strong - and her mind sharp.\r\n\r\nShe held her breath as police ran past, looking for the jewel thief. She may have to maintain this position for a few hours - but she\u2019s used to it.\r\n\r\nAmiera was infamous in this city \u2013 and for her infamy, she racked up a significant bounty. Was it thirty-thousand credits now? Forty? She let out a small smile. That bounty was nothing compared to the treasure she held in her hands. This jewel could sell for a million credits - no, more. Tens of millions. This was one of the last few prismatic amethysts still left in the world. She clutched the stone closer to her chest.\r\n\r\nThe police seemed persistent this time. Amiera was fine with that - all she had to do was wait. She slowed down the pace of her breathing - she may be here for a few days.\r\n\r\nAt least, that\u2019s what she thought - before a flurry of laser arrows pierced her brain, killing her instantly.\r\n\r\n//-----------------------------------//\r\n\r\n20,000 CREDITS HAVE BEEN DEPOSITED TO YOUR ACCOUNT\r\n\r\nGOOD HUNTING", + "HUNTRESS_UTILITY_DESCRIPTION" : "You go forward but don't get any invincibility frames.", + "HUNTRESS_UTILITY_ALT1_NAME": "Blink the Third", + "HUNTRESS_UTILITY_ALT1_DESCRIPTION" : "Can't go up, but you can go really sideways.", + "HUNTRESS_SPECIAL_NAME": "Area Denial", + "HUNTRESS_SPECIAL_DESCRIPTION" : "The titles of all music tracks across both games are rain puns.", + "HUNTRESS_SPECIAL_ALT1_NAME": "Big Toothpicks", + "HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : "Some people call them kebabs.", + "HUNTRESS_DESCRIPTION": "THAT ASS\r\n\r\nPROTIP: Glass is free damage if you never get hit.", + "HUNTRESS_SKIN_ALT1_NAME" : "Eh, It's Alright I Guess", - "MAGE_BODY_NAME": "Artificer", - "MAGE_BODY_SUBTITLE" : "Herald of the House Beyond", - "MAGE_PASSIVE_NAME" : "ENV Suit", - "MAGE_PASSIVE_DESCRIPTION" : "Holding the Jump key causes the Artificer to hover in the air.", - "MAGE_PRIMARY_FIRE_NAME" : "Flame Bolt", - "MAGE_PRIMARY_FIRE_DESCRIPTION" : "Fire a bolt for 220% damage that ignites enemies. Hold up to 4.", - "MAGE_PRIMARY_LIGHTNING_NAME" : "Plasma Bolt", - "MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Fire a bolt for 220% damage that explodes in a small area. Hold up to 4.", - "MAGE_SECONDARY_LIGHTNING_NAME": "Charged Nano-Bomb", - "MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : "Stunning. Charge up a exploding nano-bomb that deals 400%-2000% damage.", - "MAGE_SECONDARY_ICE_NAME": "Cast Nano-Spear", - "MAGE_SECONDARY_ICE_DESCRIPTION" : "Freezing. Charge up a piercing nano-spear that deals 400%-1200% damage.", - "MAGE_UTILITY_ICE_NAME": "Snapfreeze", - "MAGE_UTILITY_ICE_DESCRIPTION" : "Freezing. Create a barrier that hurts enemies for 100% damage.", - "MAGE_SPECIAL_FIRE_NAME": "Flamethrower", - "MAGE_SPECIAL_FIRE_DESCRIPTION" : "Burn all enemies in front of you for 1700% damage.", - "MAGE_SPECIAL_LIGHTNING_NAME" : "Ion Surge", - "MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : "Stunning. Burst into the sky, dealing 800% damage.", - "MAGE_DESCRIPTION": "The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. \r\n\r\n< ! > Flame Bolt expends stocks quickly but recharges slowly - try to weave in basic attacks between skill casts.\r\n\r\n< ! > Direct hits of Charged Nano-Bomb can turn the tide of an otherwise losing battle. \r\n\r\n< ! > Frozen enemies are executed at low health, making it great to eliminate tanky enemies.\r\n\r\n< ! > Remember that the Artificer has NO defensive skills - positioning and defensive items are key! <\/style>\r\n", - "MAGE_SKIN_ALT1_NAME" : "Chrome", - "MAGE_BODY_LORE" : "With the intense belief that heaven is a planet, not a mystical place, the High Court search deep into space for the Promised Land. \r\n\r\nIntensely driven by both dogma and science, the High Court holds amazing technological marvels - with nearly all of them hidden deep within their halls. \r\n\r\nThe House Beyond represents the most ambitious of the High Court's followers, spearheading Zone 5 deep space travel. With the advantage of their unique ENV Suit, the House Beyond have gone deeper in space than any other House in the High Court by an order of magnitude. The ENV Suit, worn by the Artificers of the High Court, is an engineering marvel - able to calibrate to the conditions of any environment. The technology behind the ENV Suit, like all other High Court technology, is still undisclosed.", - - "TOOLBOT_BODY_NAME": "MUL-T", - "TOOLBOT_BODY_SUBTITLE" : "Right Tool for the Wrong Job", - "TOOLBOT_PASSIVE_NAME" : "Multifunctional", - "TOOLBOT_PASSIVE_DESCRIPTION" : "MUL-T can hold two equipment at once. The active equipment is swapped by using Retool.", - "TOOLBOT_PRIMARY_NAME": "Auto-Nailgun", - "TOOLBOT_PRIMARY_DESCRIPTION" : "Rapidly fire nails for 70% damage. Finishes with a blast of 12 nails.", - "TOOLBOT_PRIMARY_ALT1_NAME": "Rebar Puncher", - "TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Fire a piercing rebar that deals 600% damage.", - "TOOLBOT_PRIMARY_ALT2_NAME": "Scrap Launcher", - "TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fire a rocket that explodes for 360% damage. Hold up to 4.", - "TOOLBOT_PRIMARY_ALT3_NAME": "Power-Saw", - "TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "Saw nearby enemies for 1000% damage per second.", - "TOOLBOT_SECONDARY_NAME": "Blast Canister", - "TOOLBOT_SECONDARY_DESCRIPTION" : "Stunning. Launch a canister for 220% damage. Drops stun bomblets for 5x44% damage.", - "TOOLBOT_UTILITY_NAME": "Transport Mode", - "TOOLBOT_UTILITY_DESCRIPTION" : "Heavy. Zoom forward, gaining 200 armor and 220% movement speed. Deals 250% damage to enemies.", - "TOOLBOT_SPECIAL_NAME": "Retool", - "TOOLBOT_SPECIAL_DESCRIPTION" : "Passively hold TWO equipment at once. Activating 'Retool' switches the active Equipment and MUL-T's primary attack.", - "TOOLBOT_SPECIAL_ALT_NAME" : "Power Mode", - "TOOLBOT_SPECIAL_ALT_DESCRIPTION" : "Enter a heavy stance, equipping both your primary attacks at once. Gain 200 armor, but lose -60% movement speed.", - "TOOLBOT_SPECIAL_ALT_QUIT_NAME" : "Cancel Power Mode", - "TOOLBOT_SPECIAL_ALT_QUIT_DESCRIPTION" : "Cancel Power Mode and return to normal. Beep beep!", + "MAGE_BODY_NAME": "W E A K T H I C C", + "MAGE_BODY_SUBTITLE": "I don't see what the issue is", + "MAGE_PASSIVE_NAME" : "Jet Pack", + "MAGE_PASSIVE_DESCRIPTION" : "Go down less fast.", + "MAGE_PRIMARY_FIRE_NAME" : "Fire", + "MAGE_PRIMARY_FIRE_DESCRIPTION" : "Throw them out and wait.", + "MAGE_PRIMARY_LIGHTNING_NAME" : "Bad Fire", + "MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Like the other one, but shittier.", + "MAGE_SECONDARY_LIGHTNING_NAME": "Big Ball", + "MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : "[lenny face]", + "MAGE_SECONDARY_ICE_NAME": "Big Spear", + "MAGE_SECONDARY_ICE_DESCRIPTION" : "[lenny face], but [frowning] and [cold]", + "MAGE_UTILITY_ICE_NAME": "The Wall", + "MAGE_UTILITY_ICE_DESCRIPTION" : "Project a freezing ice wall along the ground, getting 306 electoral college votes and keeping Mexicans out, BUT you're a cheeto.", + "MAGE_SPECIAL_FIRE_NAME": "Hanz", + "MAGE_SPECIAL_FIRE_DESCRIPTION" : "Get ze flammenwerfer", + "MAGE_SPECIAL_LIGHTNING_NAME" : "Double Jump", + "MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : "God dammit Sam", + "MAGE_DESCRIPTION": "My opinion on Artificer has changed slightly. She's alright, but fragile as fuck.\r\n\r\nPROTIP: Just because you can fly doesn't mean you're invincible.", + "MAGE_SKIN_ALT1_NAME" : "Steely Dan", - "TOOLBOT_DESCRIPTION": "MUL-T is an aggressive survivor who has the tools necessary for any job! \r\n\r\n< ! > Auto-Nailgun has an extremely high damage output, but has a short range, making it risky but strong.\r\n\r\n< ! > Transport Mode can be both a great tool to run down small groups of monsters, or pack a big punch against larger ones. \r\n\r\n< ! > Blast Canister can lock down a large cluster of enemies for a long time, helping line up that perfect shot for both you and your allies.\r\n\r\n< ! > Constantly Retooling can help eliminate fragile and weak enemies with Rebar Puncher while still keeping damage output high with Auto-Nailgun. <\/style>\r\n", - "TOOLBOT_SKIN_ALT1_NAME" : "Janitor", - "TOOLBOT_BODY_LORE" : "\"OK. Everything checks out. You're free to go, pal.\"\r\n\r\nThe robot chirped in acknowledgement. It folded neatly unto itself and began rolling down the hangar's exit lane - at a very safe pace.\r\n\r\nHiroshi pulled a switch. The ceiling rail sprung to life, with a distinct mechanical chatter.\r\n\r\n\"So, what's wrong with this one?\" Rico enquired with minimal interest, seemingly distracted by the novel he had buried himself in.\r\n\r\n\"Looks like cosmetic damage on a MUL-T unit. Got dinged up by another unit in the charging bay that malfunctioned after another power surge. We'll be checking that one out after this. You can thank the electrical crew for that.\" Hiroshi remarked, either completely disinterested in Rico's disinterest.\r\n\r\n\"Great. How hard is it for them to just keep things stable? They have robots doing 90% of their job anyway.\" Rico scoffed.\r\n\r\n\"We've got complaints on this unit about poor welding jobs, which might've been the cause. Optical calibration is probably off, so we'll also be taking a look at that while it's here. I'd still put money on it being electrical not keeping up with maintenance. Hey, Rico! Would you put that down and help me out?\"\r\n\r\nThe rail brought a bright yellow robot, slumbering, into the hangar. Hiroshi flipped the switch and the rail slowed to a halt, bringing with it silence. He began moving to unhook the robot. Reluctantly, Rico set his book on the work desk and started to help unload. In a few minutes the robot was on the service platform.\r\n\r\nHiroshi walked over to one of the tool cabinets and pulled out a strange device. He popped open the access panel to the unit's dented head, and began probing at the damage from the opposite side. In no time at all, the tool beeped and kicked back violently. The dent was gone.\r\n\r\n\"Go put this away while I fix the optics,\" Hiroshi said, one arm stretched behind his back, device in hand. \"I have something I want to show you in a sec.\"\r\n\r\nRico grunted and took the de-denting tool back to the cabinet. Hiroshi was already soldering away with the iron from his pocket.\r\n\r\nThis caught Rico's interest. \r\n\r\n\"You don't need a soldering iron to fix the calibration. What are you doing?\" he asked.\r\n\r\n\"I already fixed the optics. Remember when I said I wanted to show you something cool - the next time we got a MUL-T in the shop? Come here.\" said Hiroshi, gesturing. \"You see these two chips? It\u2019s actually just one chip that's been split. MUL-T\u2019s come with the same cores as those fancy chef bots, but they cut off access to the main learning module.\"\r\n\r\n\"You don't say,\" Rico responded, still trying to see the chip Hiroshi was talking about. \"Why'd they do something like that?\"\r\n\r\n\"It's cheaper to just make all the cores the same way at the factory and alter them later. The manufacturer says it's for safety, but they just use it to sell you the new cores every few years instead of letting you just teach the units to do a new job.\" Hiroshi explained.\r\n\r\n\"Sounds about right. If it were a safety issue, why don't they do the same thing with the chef bots? They've been super stable. Can't say they've even ever got an order wrong, even if it's totally out there. They even managed to get Ma's Squid Risotto right.\"\r\n\r\n\"It's what they can get away with. Anyway, that should do it. We'll just sneak a few minutes with this guy. Wake up,\" he commanded.\r\n\r\nThe robot's relaxed posture disappeared, and it stood fully alert.\r\n\r\n\"Hey pal, you see this thing I'm doing with my hand? Can you do that?\"\r\n\r\nThe robot mimicked a rude gesture.\r\n\r\n\"That's fantastic! You're doing great!\" Hiroshi was excited, and Rico got a devilish grin. He rushed off to his desk. Hiroshi continued repeating the gesture, and the robot continued mimicking it back with its single functional hand. Rico stepped back into the robot's view, with a picture covered in holes. \"Can you remember this man? This is Ron from corporate, and he's a total degenerate.\"\r\n\r\nThe robot beeped in affirmation.\r\n\r\n\"Can you do that next time you see this man?\"\r\n\r\nThe robot beeped in affirmation again.\r\n\r\n\"Rico! He's gonna remember that! MUL-T, forget that.\"\r\n\r\nThe robot did not respond.\r\n\r\n\"What are you two up to now?\" said a grating voice, clearly approaching from no discernable direction. In a panic, Hiroshi slapped the access panel on the unit's head closed and covered its optical sensor.\r\n\r\n\"Just fixing up robots! Doing our job! In fact, we just finished with this one. You're good to go, pal!\" Hiroshi exclaimed to Ron, slapping the robot on the back. The machine folded up neatly into itself and began rolling down the hangar's exit lane.\r\n\r\n\"I see. I'd better not catch you two slacking again.\" Ron said sternly, before turning around and making his usual relieving exit \u2013 most likely to pester other workers on his route.\r\n\r\nThey both let out a sigh of relief. Rico stood up. \"Well, we're due at the site in about\u2026 13 hours. That's enough time to grab that MUL-T, pop it back open, and reset it.\"\r\n\r\nHiroshi also stood up. \u201CYeah, I\u2019m not too worried. How much trouble could it cause in 13 hours?\u201D\r\n", + "TOOLBOT_BODY_NAME": "Bill", + "TOOLBOT_BODY_SUBTITLE": "Possessor of all the weiners", + "TOOLBOT_PASSIVE_NAME" : "Gee!", + "TOOLBOT_PASSIVE_DESCRIPTION" : "How come your mom lets you eat two weiners?", + "TOOLBOT_PRIMARY_NAME": "Daka", + "TOOLBOT_PRIMARY_DESCRIPTION" : "The initial fire is a shotgun, but who cares?", + "TOOLBOT_PRIMARY_ALT1_NAME": "Snipper Riffer", + "TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Some oppressive goy is tryna SHOOT me!", + "TOOLBOT_PRIMARY_ALT2_NAME": "Underbarrel Grenade Launcher", + "TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fuck you and your friends", + "TOOLBOT_PRIMARY_ALT3_NAME": "SAWBLADE", + "TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "COME HERE AND GET YOUR FUCKING HAIRCUT, KID", + "TOOLBOT_SECONDARY_NAME": "Pipe Bomb", + "TOOLBOT_SECONDARY_DESCRIPTION" : "Great for ruining parades", + "TOOLBOT_UTILITY_NAME": "Nyooooom", + "TOOLBOT_UTILITY_DESCRIPTION" : "Get the FUCK out of my way", + "TOOLBOT_SPECIAL_NAME": "Switch Weiners", + "TOOLBOT_SPECIAL_DESCRIPTION" : "Two of 'em", + "TOOLBOT_DESCRIPTION": "Fuckin' half-a-gigabyte havin' ass\r\n\r\nPROTIP: You can straight up YEET motherfuckers with your Utility skill. Bap a guy off a cliff; it's fun as hell.", + "TOOLBOT_SKIN_ALT1_NAME" : "HAN-D", - "TREEBOT_BODY_NAME": "REX", - "TREEBOT_BODY_SUBTITLE" : "Symbiotes", - "TREEBOT_PASSIVE_NAME" : "Natural Toxins", - "TREEBOT_PASSIVE_DESCRIPTION" : "Certain attacks Weaken enemies hit, reducing their movement speed, armor, and damage.", - "TREEBOT_PRIMARY_NAME": "DIRECTIVE: Inject", - "TREEBOT_PRIMARY_DESCRIPTION" : "Fire 3 syringes for 3x80% damage. The last syringe Weakens and heals for 60% of damage dealt.", - "TREEBOT_SECONDARY_NAME": "Seed Barrage", - "TREEBOT_SECONDARY_DESCRIPTION" : "15% HP. Launch a mortar into the sky for 450% damage.", - "TREEBOT_SECONDARY_ALT1_NAME": "DIRECTIVE: Drill", - "TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "Launch a series of seed bullets into the sky, raining down for 450% damage per second.", - "TREEBOT_UTILITY_NAME": "DIRECTIVE: Disperse", - "TREEBOT_UTILITY_DESCRIPTION" : "Fire a Sonic Boom that Weakens all enemies hit.", - "TREEBOT_UTILITY_ALT1_NAME": "Bramble Volley", - "TREEBOT_UTILITY_ALT1_DESCRIPTION" : "20% HP. Fire a Sonic Boom that damages enemies for 550% damage. Heals for every target hit. ", - "TREEBOT_SPECIAL_NAME": "Tangling Growth", - "TREEBOT_SPECIAL_DESCRIPTION" : "25% HP. Fire a flower that roots for 200% damage. Heals for every target hit.", - "TREEBOT_DESCRIPTION": "REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone \u2013 but thankfully they have each other. \r\n\r\n< ! > Natural Toxins is important to reducing the strength of strong enemies for both you and your allies.\r\n\r\n< ! > Seed Barrage can be used from any range and has a very low cooldown. Just make sure to watch your HP!\r\n\r\n< ! > DIRECTIVE: Disperse can be used to knock enemies away. It can also push flying monsters into walls to kill them.\r\n\r\n< ! > A well-aimed Tangling Growth can keep REX in the fight forever. Rooting multiple monsters will guarantee you recover the initial HP costs. \r\n", - "TREEBOT_SPECIAL_ALT1_NAME": "DIRECTIVE: Harvest", - "TREEBOT_SPECIAL_ALT1_DESCRIPTION" : "Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.", - "TREEBOT_SKIN_ALT1_NAME" : "Smoothie", - "TREEBOT_BODY_LORE" : "\r\n//--AUTO-TRANSCRIPTION FROM HYDROPONICS BAY OF UES [Redacted]--//\r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n\r\nTranscriptions complete.\r\n\r\n \r\n\r\n", + "TREEBOT_BODY_NAME": "The Plant", + "TREEBOT_BODY_SUBTITLE": "Grown in a cabbage patch", + "TREEBOT_PASSIVE_NAME" : "Horse Tranquilizer", + "TREEBOT_PASSIVE_DESCRIPTION" : "Hit a guy and he gets fuckin baked", + "TREEBOT_PRIMARY_NAME": "Plant Drugs", + "TREEBOT_PRIMARY_DESCRIPTION" : "Throw drugs, get health. I ain't gotta explain shit", + "TREEBOT_SECONDARY_NAME": "Orbital Strike", + "TREEBOT_SECONDARY_DESCRIPTION" : "Great for getting rid of wisps", + "TREEBOT_SECONDARY_ALT1_NAME": "Arrow Rain", + "TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "I mean, you could use this one if you wanted, but why would you?", + "TREEBOT_UTILITY_NAME": "Boop", + "TREEBOT_UTILITY_DESCRIPTION" : "Get the fuck away from me", + "TREEBOT_UTILITY_ALT1_NAME": "AIDS Boop", + "TREEBOT_UTILITY_ALT1_DESCRIPTION" : "Get the fuck away from me. And you probably wanna get checked", + "TREEBOT_SPECIAL_NAME": "Plant Succ", + "TREEBOT_SPECIAL_DESCRIPTION" : "Lose health, die, then heal a lot", + "TREEBOT_DESCRIPTION": "Plant more seeds then Genghis Khan\r\n\r\nPROTIP: If you do literally anything, you void your one-shot protection. But that's alright because you've got a good movement ski- Oh, wait.", + "TREEBOT_SKIN_ALT1_NAME" : "Normal Cabbage", + "TREEBOT_BODY_LORE" : "\r\n//--AUTO-TRANSCRIPTION FROM HYDROPONICS BAY OF UES [Redacted]--//\r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for with one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n\r\nTranscriptions complete.\r\n\r\n \r\n\r\n", - "LOADER_BODY_NAME": "Loader", - "LOADER_BODY_SUBTITLE" : "Bionic Powerhouse", - "LOADER_PASSIVE_NAME" : "Scrap Barrier", - "LOADER_PASSIVE_DESCRIPTION" : "The Loader is immune to fall damage. Striking enemies with the Loader's gauntlets grants a temporary barrier.", - "LOADER_PRIMARY_NAME": "Knuckleboom", - "LOADER_PRIMARY_DESCRIPTION" : "Swing at nearby enemies for 320% damage.", - "LOADER_SECONDARY_NAME": "Grapple Fist", - "LOADER_SECONDARY_DESCRIPTION" : "Fire your gauntlet forward, pulling you to the target.", - "LOADER_YANKHOOK_NAME": "Spiked Fist", - "LOADER_YANKHOOK_DESCRIPTION": "Stunning. Fire your gauntlet forward, dealing 320% damage. Pulls you to heavy targets. Light targets are pulled to YOU instead.", - "LOADER_UTILITY_NAME": "Charged Gauntlet", - "LOADER_UTILITY_DESCRIPTION" : "Heavy. Charge up a piercing punch for 600%-2700% damage.", - "LOADER_UTILITY_ALT1_NAME": "Thunder Gauntlet", - "LOADER_UTILITY_ALT1_DESCRIPTION" : "Heavy. Charge up a single-target punch for 2100% damage that shocks enemies in a cone for 1000% damage.", - "LOADER_SPECIAL_NAME": "M551 Pylon", - "LOADER_SPECIAL_DESCRIPTION" : "Throw a floating pylon that zaps up to 6 nearby enemies for 100% damage. Can be grappled.", - "LOADER_SPECIAL_ALT_NAME": "Thunderslam", - "LOADER_SPECIAL_ALT_DESCRIPTION": "Stunning. Slam your fists down, dealing 2000% damage on impact.", - "LOADER_BODY_LORE": "A lot of people would say that loading cargo is a dull job. The Loader could not disagree more.\r\n\r\nOther jobs don\u2019t supply their employees with a fully articulate titanium exoskeleton capable of lifting 250 tons.\r\n\r\nOther jobs don\u2019t allow their employees to meet the crews of countless starships from across the galaxy.\r\n\r\nOther jobs don\u2019t let you use your exoskeleton for your own entertainment, much less outfit it with custom-built grappling hooks powered by a winch capable of hauling up to 100 tons.\r\n\r\nOther jobs don\u2019t involve being approached by a legend among the UES work force, and asked to embark on a classified mission to the Uncharted Territories.\r\n\r\nOther jobs don\u2019t involve fighting exotic and strange alien creatures, and exploring mystical ruins on another planet.\r\n\r\nA lot of people would say that loading cargo is a dull job. The Loader could not disagree more.\r\n", + "LOADER_BODY_NAME": "CAPTAIN FALCON", + "LOADER_BODY_SUBTITLE": "GET THE FUCK OVER HERE", + "LOADER_PASSIVE_NAME" : "PUNCH HEALTH", + "LOADER_PASSIVE_DESCRIPTION" : "HIT SHIT GET HEALTH. SADISM IS REWARDING.", + "LOADER_PRIMARY_NAME": "PUNCH", + "LOADER_PRIMARY_DESCRIPTION" : "PUNCH PUNCH PUNCH PUNCH.", + "LOADER_SECONDARY_NAME": "GRAPPLE BEAM", + "LOADER_SECONDARY_DESCRIPTION" : "I'M FUCKING TARZAN.", + "LOADER_YANKHOOK_NAME": "GET OVER HERE", + "LOADER_YANKHOOK_DESCRIPTION": "I'M GONNA HEADBUTT YA. I'M GONNA HEADBUTT YA.", + "LOADER_UTILITY_NAME": "BIG FUCKING PUNCH", + "LOADER_UTILITY_DESCRIPTION" : "ABSOLUTELY YEET A GUY INTO THE AFTERLIFE.", + "LOADER_UTILITY_ALT1_NAME": "FALCON PAWNCH", + "LOADER_UTILITY_ALT1_DESCRIPTION" : "FALCON... PAAAAAAAWWWWWNCH", + "LOADER_SPECIAL_NAME": "CONSTRUCT ADDITIONAL PYLONS", + "LOADER_SPECIAL_DESCRIPTION" : "GOOD FOR SPEEDRUNS AND DEATH", + "LOADER_DESCRIPTION": "WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME, YOU LITTLE BITCH? I’LL HAVE YOU KNOW I GRADUATED TOP OF MY CLASS IN THE NAVY SEALS, AND I’VE BEEN INVOLVED IN NUMEROUS SECRET RAIDS ON AL-QUAEDA, AND I HAVE OVER 300 CONFIRMED KILLS. I AM TRAINED IN GORILLA WARFARE AND I’M THE TOP SNIPER IN THE ENTIRE US ARMED FORCES. YOU ARE NOTHING TO ME BUT JUST ANOTHER TARGET. I WILL WIPE YOU THE FUCK OUT WITH PRECISION THE LIKES OF WHICH HAS NEVER BEEN SEEN BEFORE ON THIS EARTH, MARK MY FUCKING WORDS. YOU THINK YOU CAN GET AWAY WITH SAYING THAT SHIT TO ME OVER THE INTERNET? THINK AGAIN, FUCKER. AS WE SPEAK I AM CONTACTING MY SECRET NETWORK OF SPIES ACROSS THE USA AND YOUR IP IS BEING TRACED RIGHT NOW SO YOU BETTER PREPARE FOR THE STORM, MAGGOT. THE STORM THAT WIPES OUT THE PATHETIC LITTLE THING YOU CALL YOUR LIFE. YOU’RE FUCKING DEAD, KID. I CAN BE ANYWHERE, ANYTIME, AND I CAN KILL YOU IN OVER SEVEN HUNDRED WAYS, AND THAT’S JUST WITH MY BARE HANDS. NOT ONLY AM I EXTENSIVELY TRAINED IN UNARMED COMBAT, BUT I HAVE ACCESS TO THE ENTIRE ARSENAL OF THE UNITED STATES MARINE CORPS AND I WILL USE IT TO ITS FULL EXTENT TO WIPE YOUR MISERABLE ASS OFF THE FACE OF THE CONTINENT, YOU LITTLE SHIT. IF ONLY YOU COULD HAVE KNOWN WHAT UNHOLY RETRIBUTION YOUR LITTLE “CLEVER” COMMENT WAS ABOUT TO BRING DOWN UPON YOU, MAYBE YOU WOULD HAVE HELD YOUR FUCKING TONGUE. BUT YOU COULDN’T, YOU DIDN’T, AND NOW YOU’RE PAYING THE PRICE, YOU GODDAMN IDIOT. I WILL SHIT FURY ALL OVER YOU AND YOU WILL DROWN IN IT. YOU’RE FUCKING DEAD, KIDDO.\r\n\r\nPROTIP: HIT THEM UNTIL THEY DIE", + "LOADER_SKIN_ALT1_NAME" : "PAIN", - "LOADER_DESCRIPTION": "The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. \r\n\r\n< ! > Scrap Barrier allows Loader to remain in the fight \u2013 as long as you\u2019re still punching.\r\n\r\n< ! > Grapple Fist can be used to traverse quickly, dodge enemy attacks, or increase your speed for a massive Charged Gauntlet damage boost!\r\n\r\n< ! > Charged Gauntlet can be used for both gap closing and as a powerful finishing move to nearby enemies.\r\n\r\n< ! > Remember that M551 Pylon can be used as a grapple point for both you and any allied Loaders. \r\n", - "LOADER_SKIN_ALT1_NAME" : "Classic", - - "CROCO_BODY_NAME" : "Acrid", - "CROCO_BODY_SUBTITLE" : "Test Subject", + "CROCO_BODY_NAME" : "Void Doggo", + "CROCO_BODY_SUBTITLE": "The goodest of boys", "CROCO_PASSIVE_NAME" : "Poison", - "CROCO_PASSIVE_DESCRIPTION" : "Poisonous attacks apply a powerful damage-over-time.", - "CROCO_PASSIVE_ALT_NAME" : "Blight", - "CROCO_PASSIVE_ALT_DESCRIPTION" : "Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second.", - "CROCO_PRIMARY_NAME" : "Vicious Wounds", - "CROCO_PRIMARY_DESCRIPTION" : "Maul an enemy for 200% damage. Every 3rd hit is Regenerative and deals 400% damage.", - "CROCO_SECONDARY_NAME" : "Neurotoxin", - "CROCO_SECONDARY_DESCRIPTION" : "Poisonous. Spit toxic bile for 240% damage.", - "CROCO_SECONDARY_ALT_NAME" : "Ravenous Bite", - "CROCO_SECONDARY_ALT_DESCRIPTION" : "Poisonous. Slayer. Regenerative. Bite an enemy for 310% damage.", - "CROCO_UTILITY_NAME" : "Caustic Leap", - "CROCO_UTILITY_DESCRIPTION" : "Poisonous. Stunning. Leap in the air, dealing 320% damage. Leave acid that deals 25% damage.", - "CROCO_UTILITY_ALT1_NAME" : "Frenzied Leap", - "CROCO_UTILITY_ALT1_DESCRIPTION" : "Stunning. Leap in the air, dealing 550% damage. Reduce the cooldown by 2s for every enemy hit.", - "CROCO_SPECIAL_NAME" : "Epidemic", - "CROCO_SPECIAL_DESCRIPTION" : "Poisonous. Release a deadly disease that deals 100% damage. The disease spreads to up to 20 targets.", - "CROCO_DESCRIPTION" : "Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. \r\n\r\n< ! > Poison is an extremely powerful DoT - make sure to apply it as often as possible!\r\n\r\n< ! > Poison leaves enemies at 1 HP, so prioritize items and drones that help you finish them off.\r\n\r\n< ! > Because Acrid has no natural defenses, hit-and-run tactics can help you stay alive.\r\n\r\n< ! > Neurotoxin\u2019s low cooldown can help Acrid function as a ranged character in a pinch.\r\n", - "CROCO_SKIN_ALT1_NAME" : "Albino", - "CROCO_BODY_LORE" : "Theoretically, the true contents of the cell were just a mess of atoms. The structure of the contents in each cell \u2013 living, weapon, whatever - was categorized, sequenced, and then turned to juice and cured into solid gems. An incredibly efficient and lossless format.\r\n\r\nAnd yet when the cell containment broke \u2013 and emergency protocols re-sequenced that mess of atoms back into the creature known as Acrid \u2013 he already knew. Maybe he was somehow conscious, in his juice-gem state. Maybe they injected him with information. Maybe he was connected to their psionic network. Maybe he just made it up.\r\n\r\nBut he knew \u2013 that the strange crustaceans that scrambled his atoms and imprisoned him here, in a place unknown \u2013 were panicking. Something had gone wrong, in a world where variables were not allowed.\r\n\r\nSomething was leaking<\/i>.\r\n\r\nThey may have finally imprisoned something that could not be contained.\r\n", - - "CAPTAIN_BODY_NAME" : "Captain", - "CAPTAIN_BODY_SUBTITLE" : "Tired Veteran", - "CAPTAIN_PASSIVE_NAME" : "Defensive Microbots", - "CAPTAIN_PASSIVE_DESCRIPTION" : "Passively gain Microbots that shoot down nearby enemy projectiles. Drones are also given Microbots.", - "CAPTAIN_PRIMARY_NAME" : "Vulcan Shotgun", - "CAPTAIN_PRIMARY_DESCRIPTION" : "Fire a blast of pellets that deal 8x120% damage. Charging the attack narrows the spread.", - "CAPTAIN_SECONDARY_NAME" : "Power Tazer", - "CAPTAIN_SECONDARY_DESCRIPTION" : "Shocking. Fire a fast tazer that deals 100% damage. Travels farther if bounced.", - "CAPTAIN_UTILITY_NAME" : "Orbital Probe", - "CAPTAIN_UTILITY_DESCRIPTION" : "Stunning. Request up to 3 Orbital Probes from the UES Safe Travels. Each probe deals 1000% damage.", - "CAPTAIN_UTILITY_ALT1_NAME" : "OGM-72 'DIABLO' Strike", - "CAPTAIN_UTILITY_ALT1_DESCRIPTION" : "Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.", - "CAPTAIN_SPECIAL_NAME" : "Orbital Supply Beacon", - "CAPTAIN_SPECIAL_DESCRIPTION" : "Request a permanent Supply Beacon. Can only be requested twice per stage.", - "CAPTAIN_SUPPLY_HEAL_NAME" : "Beacon: Healing", - "CAPTAIN_SUPPLY_HEAL_DESCRIPTION" : "Heal all nearby allies for 10% of their maximum health every second.", - "CAPTAIN_SUPPLY_DEFENSE_NAME" : "Beacon: Defense", - "CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION" : "Buff an ally to block their next instance of damage on use.", - "CAPTAIN_SUPPLY_DEFENSE_RESTOCK_INTERACTION" : "Take Disposable Armor", - "CAPTAIN_SUPPLY_HACKING_NAME" : "Beacon: Hacking", - "CAPTAIN_SUPPLY_HACKING_DESCRIPTION" : "Hack all nearby purchasables to a cost of $0 over time.", - "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Beacon: Resupply", - "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": "Recharge Equipment on use.", - "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_INTERACTION": "Take Equipment Charge", - "CAPTAIN_SUPPLY_SHOCKING_NAME" : "Beacon: Shocking", - "CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION" : "Periodically Shock all nearby enemies, immobilizing them.", - "CAPTAIN_DESCRIPTION" : "The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. \r\n\r\n< ! > Vulcan Shotgun can be used as both a long-range rifle and as a short-range shotgun. Make sure to charge it for the appropriate distance!\r\n\r\n< ! > Defensive Microbots can be a unique, powerful way to scale the defensive capabilities of both you and your team.\r\n\r\n< ! > Power Tazer can be used to lock down a strong Elite foe while you deal with fodder.\r\n\r\n< ! > Orbital Supply Beacon can only be used twice per stage \u2013 but make sure you don\u2019t hold onto it too long!", - "CAPTAIN_SKILL_USED_UP_NAME" : "Unavailable", - "CAPTAIN_SKILL_USED_UP_DESCRIPTION" : "You have already called in a Supply Drop this stage.", - "CAPTAIN_SKILL_DISCONNECT_NAME" : "Connection Lost", - "CAPTAIN_SKILL_DISCONNECT_DESCRIPTION" : "You have lost connection to the UES Safe Travels...", - "CAPTAIN_SKIN_ALT1_NAME" : "Admiral", - "CAPTAIN_BODY_LORE" : "\u201CA rescue mission?\u201D\r\n\r\nThe old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light.\r\n\r\n\u201CYes.\u201D\r\n\r\nHe continued to read the document. The Safe Travels? For a rescue mission? As one of the few surviving captains of the old colony ships, he knew all the designations by memory \u2013 and the Safe Travels was not a rescue ship.\r\n\r\n\u201CAny armaments?\u201D\r\n\r\n\u201CNo.\u201D\r\n\r\n\u201CWe\u2019ll have to fix that.\u201D\r\n\r\nWith a sigh, he stood up. His prosthetics tugged at his joints \u2013 despite being lighter than his original limbs, they always felt heavy.\r\n\r\n\u201CAnd let me guess - top secret, right?\u201D\r\n\r\n\u201CYes.\u201D\r\n\r\nHe gave out another sigh \u2013 they\u2019re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He\u2019s been bored in retirement anyways.", - - "BANDIT2_BODY_NAME": "Bandit", - "BANDIT2_BODY_SUBTITLE" : "Desperate Outlaw", - "BANDIT2_BODY_LORE" : "A few drinks here, a few laughs there. A few more drinks. A sleight of hand \u2013 and bang, keycard access to the loading bay of the Safe Travels. The camo suit can handle the rest.\r\n\r\nA secret mission means low profile \u2013 and low security. Besides, everyone is wearing environment suits before we leave orbit. How would they know?\r\n\r\nI mean, it\u2019s the goddamn Contact Light<\/i>. Think of how much those higher security chests could flip for! And some of the militech on that ship? Howdy hey. That\u2019s probably what some of the other boys were thinking, sneaking onto that ship in the first place.\r\n\r\nMy coat? \r\n\r\nI\u2019m a thief - not a plumber. Of course I\u2019m bringing my coat.\r\n", - "BANDIT2_PASSIVE_NAME" : "Backstab", - "BANDIT2_PASSIVE_DESCRIPTION" : "All attacks from behind are Critical Strikes.", - "BANDIT2_PRIMARY_NAME": "Burst", - "BANDIT2_PRIMARY_DESCRIPTION" : "Fire a shotgun burst for 5x100% damage. Can hold up to 4 shells.", - "BANDIT2_PRIMARY_ALT_NAME": "Blast", - "BANDIT2_PRIMARY_ALT_DESCRIPTION" : "Fire a rifle blast for 330% damage. Can hold up to 4 bullets.", - "BANDIT2_SECONDARY_NAME": "Serrated Dagger", - "BANDIT2_SECONDARY_DESCRIPTION" : "Lunge and slash for 360% damage. Critical Strikes also cause hemorrhaging.", - "BANDIT2_SECONDARY_ALT_NAME": "Serrated Shiv", - "BANDIT2_SECONDARY_ALT_DESCRIPTION" : "Throw a hidden blade for 240% damage. Critical Strikes also cause hemorrhaging.", - "BANDIT2_UTILITY_NAME": "Smoke Bomb", - "BANDIT2_UTILITY_DESCRIPTION" : "Stunning. Deal 200% damage, become invisible, then deal 200% damage again.", - "BANDIT2_SPECIAL_NAME": "Lights Out", - "BANDIT2_SPECIAL_DESCRIPTION" : "Slayer. Fire a revolver shot for 600% damage. Kills reset all your cooldowns.", - "BANDIT2_SPECIAL_ALT_NAME": "Desperado", - "BANDIT2_SPECIAL_ALT_DESCRIPTION" : "Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desparado damage.", - "BANDIT2_SKIN_ALT1_NAME" : "Chilly", - "BANDIT2_DESCRIPTION" : "The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.\r\n\r\n< ! > Your gun can be reloaded while in stealth \u2013 if you can\u2019t afford the downtime, do it while hidden!\r\n\r\n< ! > A successful reset on Lights Out can easily be the difference between life and death.\r\n\r\n< ! > Backstab is an important part of the Bandit\u2019s kit to utilize, but can be risky against strong melee foes.\r\n\r\n< ! > The bleed from Serrated Blade can stack \u2013 getting resets on Lights Out against weak enemies can allow you to stack the bleed even higher on a boss.\r\n<\/style>\r\n", + "CROCO_PASSIVE_DESCRIPTION" : "Harness the power of Ebola-chan", + "CROCO_PASSIVE_ALT_NAME": "Wither", + "CROCO_PASSIVE_ALT_DESCRIPTION": "Harness the power of Corona-chan", + "CROCO_PRIMARY_NAME" : "Schwingy Claws", + "CROCO_PRIMARY_DESCRIPTION" : "Spam sprint to look dumb and deal slightly more damage", + "CROCO_SECONDARY_NAME" : "Ptooey", + "CROCO_SECONDARY_DESCRIPTION" : "I'm a range character, too!", + "CROCO_SECONDARY_ALT_NAME" : "Monch", + "CROCO_SECONDARY_ALT_DESCRIPTION" : "What you loose in range you gain in biting a guy in half", + "CROCO_UTILITY_NAME" : "Good Shift", + "CROCO_UTILITY_DESCRIPTION" : "Combine it with the Meat Hook for extra oomph", + "CROCO_UTILITY_ALT1_NAME" : "Also Good Shift", + "CROCO_UTILITY_ALT1_DESCRIPTION" : "Just fucking end them", + "CROCO_SPECIAL_NAME" : "Plaguebringer Goliath", + "CROCO_SPECIAL_DESCRIPTION" : "Everybody gets poisoned, boi", + "CROCO_DESCRIPTION" : "Good boi gets all the meats\r\n\r\nPROTIP: Get all the damage over time items. And Guillotine. Only pick up the Uke if you're dealing with swarms.", + "CROCO_SKIN_ALT1_NAME" : "Husky", - "HERETIC_BODY_NAME": "Heretic", - "HERETIC_BODY_SUBTITLE" : "Unorthodoxy Risen", - "HERETIC_DEFAULT_SKILL_NAME": "Nevermore", - "HERETIC_DEFAULT_SKILL_DESCRIPTION" : "Squawk a solemn reply.", - "HERETIC_DESCRIPTION": "The Heretic is a powerful character who can only be accessed through extraordinary means.", - "HERETIC_BODY_LORE" : "A blue flash appeared in one of the storage bays of the Contact Light. The chaos ensuing on the ship was a perfect distraction.\r\n\r\nAs soon as Kur-skan stepped out the portal she ducked into a sprint. She had no time. She weaved between gunfire and fireballs, between blasts of Vagrant energy and on-board security systems. They paid no mind to the feathered figure as she darted through closing blast doors.\r\n\r\nShe flew quickly down the halls of the ship. Despite it being her first time onboard a human vessel, she could sense the electromagnets in the walls \u2013 and where they all joined. She corked right, shooting into the ventilation shafts with a bang.\r\n\r\nThe captain barely had a chance to see her before she blasted sideways out into the control room. She tore out two windblades as he reached for his pistol. The captain fell to the ground in intervals. \r\n\r\nHer momentum crashed her into the control panels, both feet digging deep into monitors. She didn\u2019t need those. Nimble, clawed fingers began ripping across keypads. She quickly split and rewired components, reaching into her feathered pouches for more bridges and other electronics. Various capacitors fell onto the floor. This ship was big, but not complex \u2013 and more importantly, it could still fly. But she had to go fast, or he \u2013\r\n\r\nAnd before she could finish her thought, he appeared in a flash of thunder. Blue and green light reflected off of his sword, cascading around the bridge. A cape fluttered, and Providence landed lightly on his feet.\r\n\r\nKur-skan bent her head backwards over her body, hands still tearing at panels. He was much faster than she expected. But maybe he would \u2013 \r\n\r\nHer last thoughts were interrupted instantly by a crystalline blade. \r\n", + "CAPTAIN_BODY_NAME": "Jack Sparrow", + "CAPTAIN_BODY_SUBTITLE": "But you have heard of me", + "CAPTAIN_PASSIVE_NAME": "Lil' Shooties", + "CAPTAIN_PASSIVE_DESCRIPTION": "This kills the Big Ben", + "CAPTAIN_PRIMARY_NAME": "A Nerf Maverick REV-6", + "CAPTAIN_PRIMARY_DESCRIPTION": "If it's not Nerf now, it'll be Nerf later", + "CAPTAIN_SECONDARY_NAME": "Paul Blart", + "CAPTAIN_SECONDARY_DESCRIPTION": "Mall Cop", + "CAPTAIN_UTILITY_NAME": "Mortar", + "CAPTAIN_UTILITY_DESCRIPTION": "Causes shell shock for PTSD% damage.", + "CAPTAIN_SPECIAL_NAME": "Bacon", + "CAPTAIN_SPECIAL_DESCRIPTION": "Request a bacon. Bacon is not infinite.", + "CAPTAIN_SUPPLY_HEAL_NAME": "Bootleg Bungus", + "CAPTAIN_SUPPLY_HEAL_DESCRIPTION": "Is bad. Do not use.", + "CAPTAIN_SUPPLY_SHOCKING_NAME": "Zippity Zap", + "CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION": "PAUL PAUL BLART, MALL COP. PAUL PAUL BLART, MALL COP.", + "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Oranges", + "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": "Lets you recharge your citrus 3 times.", + "CAPTAIN_SUPPLY_HACKING_NAME": "Piracy", + "CAPTAIN_SUPPLY_HACKING_DESCRIPTION": "I wasn't gonna buy it anyway so it's a victimless crime.", + "CAPTAIN_SUPPLY_DEFENSE_NAME": "Squeaky", + "CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION": "Except it's not squeaky. It's Digiorno's.", + "CAPTAIN_SKILL_USED_UP_NAME": "Nope", + "CAPTAIN_SKILL_USED_UP_DESCRIPTION": "You done used 'em all, ya goof. No more bacon.", + "CAPTAIN_SKILL_DISCONNECT_NAME": "Motherfucker", + "CAPTAIN_SKILL_DISCONNECT_DESCRIPTION": "You expect me to call in orbital support HERE?", + "CAPTAIN_DESCRIPTION": "\"You are, without doubt, the worst pirate I've ever heard of.\"\r\n\"But you have heard of me.\"\r\n\r\nPROTIP: You've got a jar of dirt.", + "CAPTAIN_SKIN_ALT1_NAME": "Pimp My Captain", - "BANDIT_BODY_NAME": "Bandit", - "HAND_BODY_NAME": "HAN-D", - "ENFORCER_BODY_NAME": "Enforcer", - "BOMBER_BODY_NAME": "Bomber", + "BANDIT_BODY_NAME": "Rooty Tooty 2: Electric Boogaloo", + "HAND_BODY_NAME": "Robo Smash", + "ENFORCER_BODY_NAME": "Broken Enforcer Guy", + "BOMBER_BODY_NAME": "Broken Bomber Guy", //[MONSTER] - "BEETLE_BODY_NAME": "Beetle", - "BEETLE_BODY_LORE" : "\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Worker Beetle\u2019.\r\n\r\n\u2022 About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.\r\n\r\n\u2022 The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.\r\n\r\n\u2022 Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.\r\n\r\n\u2022 Tharson has reported to me that the Beetles are highly aggressive and territorial. \r\n", - "BEETLEGUARD_BODY_NAME": "Beetle Guard", - "BEETLEGUARD_BODY_LORE" : "\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nAmazing! We have witnessed our first ever eusocial creature outside of Earth. I observe from afar a giant cousin of the previously described Worker Beetles. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Beetle Guard\u2019.\r\n\r\n\u2022 Much greater in size than their smaller cousins, the Guard is the size of a rhinoceroses. The Guard has the same 5 eyes as the Worker's, with one of them protruding from the top of its head. This most likely allows the Guard to see while keeping its head down in a defensive position.\r\n\r\n\u2022 The Guard appears higher in the social hierarchy than the Worker. I have witnessed Workers scatter when a Guard appeared.\r\n\r\n\u2022 The Guard\u2019s chitin plates extend to cover its entire body, with only joints revealing the thinner, darker exoskeleton below. \r\n\r\n\u2022 Tharson has reported that the Guard\u2019s chitin is significantly sturdier than the Workers. We have consumed many resources to fell this magnificent creature, including our disposable missile launcher. Tharson\u2019s battle with the Guard lasted for about an hour before it finally succumbed. Amazing! Tharson is OK from this encounter.", - "BISON_BODY_NAME" : "Bighorn Bison", - "BISON_BODY_LORE": "\u201CThe Saturnian Bison \u2013 commonly referred to as the Bighorn Bison of Rademia \u2013 is a mystery among zoologists due to their sudden and mysterious disappearance from their native habitat. \r\n\r\nWhile poaching is considered the current and most likely explanation, strict hunting laws on Saturn debunk this theory. The Bighorn Bison\u2019s incredible strength and insulating coat made it a key predator among the Rademian ecosystem \u2013 and their strange, metallic growths made it a popular trophy for hunters. \r\n\r\nTo this day, the vanishing of the Saturnian Bison remains as one of zoology\u2019s greatest mysteries.\u201D\r\n\r\n- Xenobiology of the Remus System, Second Edition\r\n", - "GOLEM_BODY_NAME": "Stone Golem", - "GOLEM_BODY_LORE": "\u201CMany scholars have written of a lifeforce present in the ground we walk on. That the earth under our feet is alive, in its own way. After my experiences on this planet, I can contribute to that theory; Petrichor V is home to Golems, each towering over humans at roughly 10 feet high, and comprised of stone and twine and animated by mysterious, otherworldly forces. \r\n\r\nFrom basic observation, the Golems seem to act as a defense garrison for Petrichor. While gentle with inhabitants of the planet, their true power emerges when they enter the battlefield. Manipulating a potent energy source, the Golems attack with powerful shockwaves and laser beams capable of blasting away cliff faces with ease. At the time of writing, the mechanisms that animate the Golems are still unknown.\u201D\r\n\r\n- The Mysteries of Petrichor V, First Draft\r\n", - "WISP_BODY_NAME": "Lesser Wisp", - "WISP_BODY_LORE": "ONE MASK. SMALL.\r\n\r\nMASK QUALITY IS ACCEPTABLE. I PULL IT FROM THE KILN.\r\n\r\nLET US BEGIN.\r\n\r\nA COIL OF DENKU ROPE \u2013 THIS IS FOR STRENGTH.\r\n\r\nA STRIP OF EDELWOOD BARK \u2013 THIS IS FOR CURIOSITY.\r\n\r\nA HANDFUL OF [powder] \u2013 THIS IS FOR SPIRIT.\r\n\r\nAH, HELLO LITTLE ONE. WELCOME TO LIFE.\r\n\r\nOH\r\n\r\nYOU ARE A FUNNY LITTLE ONE, AREN\u2019T YOU? YES, I AM QUITE BIG.\r\n\r\nBUT FEAR NOT MY SIZE, LITTLE ONE. INSTEAD, SEE HOW MY SIZE HELPS ME TEND TO OUR GARDEN. \r\n\r\nOBSERVE.\r\n\r\n...SEE? THERE ARE ALL SORTS OF CREATURES IN LIFE. SOME BIG. SOME SMALL.\r\n\r\nIT LOOKS LIKE YOU HAVE NEW FRIENDS WHO WANT TO MEET YOU. \r\n\r\nWELL? DON\u2019T KEEP THEM WAITING, LITTLE ONE. \r\n\r\nGO AND ENJOY LIFE \u2013 THIS IS MY GIFT TO YOU.\r\n", - "GREATERWISP_BODY_NAME": "Greater Wisp", - "GREATERWISP_BODY_LORE": "THERE IS A STORM BREWING BEYOND OUR GARDEN.\r\n\r\nI START WITH A MASK. LARGE, ORNATE \u2013 BAKED TWICE OVER. SOLID, LIKE METAL.\r\n\r\nI GIVE IT ONE SCOOP OF POWDERED LIGHTNING \u2013 THIS IS FOR POWER.\r\n\r\nI GIVE IT A COAT OF DRAGONFOIL \u2013 THIS IS FOR HEAT.\r\n\r\nI GIVE IT TWO ARMS \u2013 THESE ARE FOR DEXTERITY.\r\n\r\nI GIVE IT FIVE SCOOPS OF [powder] \u2013 THIS IS FOR SPIRIT.\r\n\r\nTHE PROCESS IS DONE. WELCOME TO LIFE.\r\n\r\nOBSERVE OUR GARDEN \u2013 YOUR DUTY IS TO THIS GARDEN.\r\n\r\nYOU KNOW WHAT YOU MUST DO, YES? GOOD.\r\n\r\nGO... GO AND PROTECT OUR GARDEN.\r\n", - "LEMURIAN_BODY_NAME": "Lemurian", - "LEMURIAN_BODY_LORE": "$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile on an expedition in search of edible substances to take back to the ship, we happened upon a lone creature who displayed remarkable intelligence. Though it was initially surprised at our sudden appearance, it quickly turned hostile - and Tharson was unfortunately forced to terminate it.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CLemurian.\u201D\r\n\r\n* Tall, bipedal creatures resembling lizards. They are adorned in rudimentary armor of an unknown metal, showing signs of high intelligence.\r\n\r\n* Capable of breathing flame, even managing to hit Tharson in the chest from a distance with a fire ball. Tharson is OK from this encounter.\r\n\r\n* Appear to be warm blooded, unlike most Earthen lizards. I have observed them emerging from underground nests all across the planet, even in cold areas where lizards would not dare to dwell. The flame sac that produces their fire breath must be able to regulate their body temperature.\r\n\r\n* When observed from a distance, the Lemurians are social creatures, usually hunting in packs and conversing amongst each other. Their language is currently undeciphered, but it appears to be complex enough to support song and rhythmic flow.\r\n", - "LEMURIANBRUISER_BODY_NAME": "Elder Lemurian", - "LEMURIANBRUISER_BODY_LORE": "\r\nFIELDTECH Image-To-Text Translator (v2.5.10b)\r\n# Awaiting input... done.\r\n# Reading image for text... done.\r\n# Transcribing data... done.\r\n# Translating text... done. [12 exceptions raised]\r\nComplete: outputting results.<\/style>\r\n\r\nSaved by [the hero], our paradise was one of sprawling tunnels and rich caves. Making our home in the depths of paradise, we began constructing a great civilization. \r\n\r\nThe elders constructed elaborate living quarters, decorated with tetrafoil and glass baubles, and our little ones began charting paths through the tunnels. [The hero] was honored for [his] kindness, and we constructed a great temple on paradise\u2019s surface in [his] honor. Song and dance rang out through the tunnels for weeks to come in celebration for our salvation.\r\n\r\nTranslation Errors:<\/style>\r\n# [The Hero] could not be fully translated.\r\n", - "IMP_BODY_NAME": "Imp", - "IMP_BODY_LORE" : "> Automated report 55a695f4fdc6d7d961a8d74339675ca8 is now available from site record 6747a1a75787e7a92375a0d86974657d.\r\n> Please refer to record 6747a1a75787e7a92375a0d86974657d for additional details during your review.\r\n> Report Type: Machine-generated Transcription> base Vernacular Profile \u201CBrian\u201D\r\n> - Source: 6747a1a75787e7a92375a0d86974657d (Unknown Material Artifact #4913)\r\n> Priority: High\r\n> Report Content:\r\n\r\n-- Beginning of Excerpt Flagged for Review --\r\n\r\nEver since we've arrived there has been no shortage of nightmares for our party. Long nights and unnaturally regular eclipses have made sunlight scarce and we must, appallingly, resort to risking our lives hunting and devouring the local fauna like lowly beasts. While the air is breathable, it is no blessing; we have been unable to escape the foul smell that we can only now assume is simply a part of the atmosphere on this world. Worst of all, attempts to return through the portal have been unsuccessful in our weakened state. It takes considerable effort to enter [the between space] - and we lack the strength to stay there long enough to cross the membrane. We are stranded.\r\n\r\nAnd then there is the master of this world. Curiously, it is in his presence that we find ourselves most weakened - and when he senses us, he wastes no time in his approach. We've attempted to kill him once in the hopes of restoring our access to the portal, and it ended in such disaster that it became clear there could not be a second attempt. If not for our ability to briefly dive into [the between space] to escape our skirmishes, we would surely all be butchered.\r\n\r\nWhenever we can observe him unnoticed, he stands in the open, transfixed by the moon. I find some small humor in that.\r\n\r\nCurse this place - and curse its master. May we find a way to send word to the homeworld of our plight -and may the great emperor deign to come forth and grant this \"deity\" a swift death.\r\n\r\n-- End of Recording --\r\n\r\n-- End of Excerpt Flagged for Review --\r\n\r\n> TRANSLATION ERRORS: 1\r\n> 1> [the between space] could not be fully translated.\r\n\r\n> Please refer to report 3bb540efade7e4df993c5d6c118830e7 for full audio excerpt.\r\n==============================================================\r\n", - "JELLYFISH_BODY_NAME": "Jellyfish", - "JELLYFISH_BODY_LORE" : "\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nToday, we\u2019ve seen our first form of outer life on this planet, merely a few hours after our untimely landing.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Icarian Jellyfish\u2019.\r\n\r\n\u2022 Large, round invertebrate, about 2m in diameter, with two trailing tentacles. They shimmer a white-blue. They greatly resemble Medusozoa from Earth. \r\n\r\n\u2022 They seem to be experiencing neutral buoyancy in this planet\u2019s atmosphere, causing them to float. I theorize this is due to a unique gas composition inside of their hull, which they expel to traverse.\r\n\r\n\u2022 When observed, these Jellyfish seem to bathe in the sun, slowly rotating their bodies as they do so. They may be cold-blooded.\r\n\r\n\u2022 By my request, Tharson approached a lone Jellyfish. After detecting his presence, it began to glow, quiver, and pulse before suddenly detonating with a brilliant flash and a loud bang, causing severe burns and temporary blindness to Tharson. I theorize that by exciting the gases inside of their hulls, these Jellyfish can ignite those gases and explode, scorching everything nearby. Tharson is OK from this encounter.\r\n", - "CLAY_BODY_NAME" : "Clay Man", - "HERMIT_CRAB_BODY_NAME" : "Hermit Crab", - "HERMIT_CRAB_BODY_LORE": "$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe suddenly came under fire when Tharson was smacked in the head by a glob of mucus and debris \u2013 Tharson is OK from this encounter. Tracing the trajectory, we followed the projectiles\u2019 path to its source, a large crustacean-like creature.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CForhamian Hermit Crab.\u201D\r\n\r\n* The Crab disguises itself as a stalagmite \u2013 careful observation can reveal the Crab\u2019s true identity.\r\n\r\n* The Crabs dislike up-close contact with prey, fleeing upon approach. It attacks from exclusively long-range by expelling balls of mucus and body waste with incredible force.\r\n\r\n* The Crabs don\u2019t seem to have eyes \u2013 often stumbling around and bumping into walls. How they can locate targets from a long-range with decent accuracy is currently unknown.\r\n\r\n* The Crabs seem to have \u201Cfavorite shells.\u201D I observed several specimens clearly too large for their shells, only ditching their shells once they are damaged and forced to find a new one. Some Crabs also seem to have favorite materials that they prefer.\r\n", - "BELL_BODY_NAME" : "Brass Contraption", - "BELL_BODY_LORE": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nI am pleased to announce that we have discovered the first purely robotic lifeform to be documented thus far! While walking through the wetlands, we must have triggered some sort of alarm, as these mysterious beings assembled themselves and quickly descended upon us. I will describe their properties below. I have assigned their common name as \u201CBrass Contraption.\u201D\r\n\r\n* They are capable of flinging spiked artillery with incredible force. Tharson swiftly dodged the Contraption\u2019s fire, yet it still punched through a nearby tree with little effort, toppling it.\r\n\r\n* They appear to sense their surroundings targets through echo-location. They constantly emit a low ringing sound from a bell-like device at their core, and their accuracy was substantially affected after Tharson landed a clean blow on the bell, denting the device.\r\n\r\n* They are constructed of an alien alloy currently under investigation by our friends on the science team. It resembles Earthen brass, yet appears to have durability and toughness more resembling steel.\r\n\r\n* How the Contraptions function is still a mystery, as they possess no circuitry or onboard computers. Whatever force animates them must be unique to this planet, as no level of technology this advanced has ever been documented.\r\n", - "CLAYBRUISER_BODY_NAME": "Clay Templar", - "CLAYBRUISER_BODY_LORE": "Ducking behind a boulder, the survivor\u2019s stomach sank as he heard the sounds of tar sloshing up the hill. From the sound of it, the Templar wasn\u2019t alone \u2013 it had company.\r\n\r\nHe had left his shelter to scrounge for supplies \u2013 not that there was much to find in the desert \u2013 when he was assaulted by a new kind of monster. Resembling a man, the creature stood around seven to eight feet tall, with skin made of tar and elaborate accessories of clay decorating its body. \r\n\r\nHe had had only a few moments to stifle his surprise as the Templar opened fire, spewing a barrage of tar pellets from the enormous pot it carried. The survivor ran, but the Templar scored several hits. The tar had seeped into his suit, and he was starting to lose sensation in his legs.\r\n\r\nA brief spark of hope \u2013 the survivor had some medical supplies in his shelter. If he could only make it back, he may be able to treat his leg and remove the tar\u2026\r\n\r\nThat spark was quickly extinguished in a hail of bullets.\r\n", - "VULTURE_BODY_NAME" : "Alloy Vulture", - "VULTURE_BODY_LORE" : "> Automated report 9f6d5d41671c241a13bac58b2482deb7 is now available from site record 741c655e2d36c5f6973fd3a36aa0f950.\r\n> Please refer to record 741c655e2d36c5f6973fd3a36aa0f950 for additional personnel details during your review.\r\n> Report Type: Transcription\r\n> - Source: 741c655e2d36c5f6973fd3a36aa0f950 (Personal Suit Recorder)\r\n> Priority: Medium\r\n> Report Content:\r\n\r\n-- Beginning of Excerpt Flagged for Review --\r\n\r\nKarl: \"STOP! Everybody stop!\"\r\n\r\nAstrid: \"Karl? Why are you out of breath, did you \/run\/ all the way here? What's wrong?\"\r\n\r\nEmil: \"What's going on?\"\r\n\r\nKarl: \"YES, Astrid, and you both need to listen. You know those Hornets in the black combat suits that split off a while back? The top-dollar PMC badasses? I saw one of them take shots at those huge bird things we've seen sulking around the cliffs - and one of them SHOT HIM BACK. With a GUN. The bullets must've bounced off the hardened armor - but it still knew what to do. They're not dumb animals. No way.\"\r\n\r\nAstrid: \"That's\u2026 not possible.\"\r\n\r\nKarl: \"It is, it happened! They must've taken the guns from the last guys.\"\r\n\r\nEmil: \"Why did you run all the way here from your post just to tell us?\"\r\n\r\nKarl: \"Because you didn't let me finish! After it ran the gun dry it just dropped it and swooped in to tear through his armor with its claws. Its CLAWS. It ripped him in half\u2026 and threw him off the cliff. Flew off to the peaks with his suit and his other half. They're at least as smart as us, worse tempered, and better armed. We can't keep taking the mountains, we've gotta backtrack and go around. And we need to pack - now.\"\r\n\r\nEmil: \"This has gotta be a [REDACTED] joke Karl. Right now?\"\r\n\r\nKarl: \"YES. NOW. And cut the lights! Cut the radar and all radio comms too. Emil, send out one last call to Mikhail and Pavlo to get back here ASAP.\"\r\n\r\nAstrid: \"We can't do that; we'll be completely defenseless. That radar is the only warning we'll get!\"\r\n\r\nKarl: \"Did I leave out the part about the robot? The [REDACTED] flying robot they have? The one that's been parked six meters in the air with an audience of those things? The one that they keep \"talking\" to \u2013 and has been staring straight at camp since I spotted it? They have a robot, Astrid, and it knows there's something here. We. Have. To. Go.\"\r\n\r\nEmil: \"This place is a nightmare. How could we only just be finding out about it now?\"\r\n\r\nKarl: \"EMIL. Shut up and make the call! We can continue this conversation \/after\/ we're sure we've gone totally dark and after we're far, far away from here.\"\r\n\r\n-- End of Recording --\r\n\r\n-- End of Excerpt Flagged for Review --\r\n\r\n> Please refer to report c31653d0e4193db1d2ac281ee3828280 for full audio excerpt.\r\n", - "ROBOBALLMINI_BODY_NAME" : "Solus Probe", - "ROBOBALLMINI_BODY_LORE": "12001; DESIGN REQUEST RECOGNIZED\r\n12001; DESIGN OVERVIEW FOR STORED MODELS:\r\n;SER ID> 01250806120060106236\r\n;DESIG> MINING PROBES\r\n;HIGHLIGHTS\r\n>\r\n>\r\n> CAPABLE OF LONG-RANGE COMMUNICATION WITH MOTHER UNIT FOR HANDING OFF COMPLEX COMPUTATIONS\r\n> AUTONOMOUS ON-BOARD AI ALLOWS FOR CONTINUED OPERATION IF CONTACT WITH MOTHER UNIT IS CUT\r\n> MACROTHRUSTERS ALLOW FOR 3-DIMENSIONAL MOVEMENT; CAPABLE OF RELEASING UP TO 10QIKS OF THRUST\r\n> 2000D MINING LASER FIRED FROM FRONT FACING OPTIC PORT CAN MELT THROUGH EVEN HEAT-RESISTANT COMPOUNDS AFTER EXTENDED EXPOSURE\r\n> SOLAR BATTERIES ARE EASILY RECHARGEABLE WHILE WORKING\r\n>\r\n>\r\n12002; DO YOU LOVE THEM TOO\r\n", - "NULLIFIER_BODY_NAME" : "Void Reaver", - "NULLIFIER_BODY_LORE" : "I saw something last night on my post.\r\n\r\nA giant... crab. It came out of thin air and started tapping along the perimeter with one of its forelegs - like it was checking for an opening. It'd check a few meters at a time, and then disappear. Again, and again.\r\n\r\nSo, I figured out its pattern.\r\n\r\nI waited for it, where it would appear next. My rifle was aimed at empty space - and then suddenly, that empty space became a target. But I couldn't pull the trigger. \r\n\r\nIt turned to look straight at me, and I was paralyzed. It wasn't fear, it was something else. It was talking into my brain. The words it used weren't any language I knew, but it compelled me to freeze. The experience wasn't something I can fully describe with words. I couldn't pull the trigger. I couldn't even reach for the radio. I couldn't turn to look away. While my head was ringing, it resumed its routine; I could only stand and watch. It finished its check, and then returned its attention to me, as though I were an afterthought. I could feel it take something from me, but I can't remember what it was. And then, it left.\r\n\r\nMy guess is that it got whatever it wanted, because it hasn't been back since.\r\n\r\nSomething is still wrong with my head. I can't even seem to work up the power to speak. Should I even tell anyone? Is knowing somehow worse?\r\n\r\nAnd what about all those times I heard that same sound - before I ever came to this awful place?", + "BEETLE_BODY_NAME": "bug", + "BEETLE_BODY_SUBTITLE": "Heckuva lotta beeble this time", + "BEETLEGUARD_BODY_NAME": "Angery Slammer", + "BEETLEGUARD_BODY_SUBTITLE": "This could be bad", + "BISON_BODY_NAME" : "Moomoomoo", + "BISON_BODY_SUBTITLE": "[muffled Lon Lon Ranch in the distance]", + "GOLEM_BODY_NAME": "Rocky Boi", + "GOLEM_BODY_SUBTITLE": "Clap clap clap clap clap", + "WISP_BODY_NAME": "Skeeter", + "WISP_BODY_SUBTITLE": "God dammit", + "GREATERWISP_BODY_NAME": "Green Owwoww", + "GREATERWISP_BODY_SUBTITLE": "MOVE MOVE MOVE MOVE MOVE MOVE", + "LEMURIAN_BODY_NAME": "Anorexic Barney the Dinosaur", + "LEMURIAN_BODY_SUBTITLE": "Look out, they're gonna circle strafe", + "LEMURIANBRUISER_BODY_NAME": "Flaming Lizardman", + "LEMURIANBRUISER_BODY_SUBTITLE": "FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK", + "IMP_BODY_NAME": "Juke Demon", + "IMP_BODY_SUBTITLE": "Schwip schwip", + "JELLYFISH_BODY_NAME": "Snackbar", + "JELLYFISH_BODY_SUBTITLE": "Aloha", + "HERMIT_CRAB_BODY_NAME" : "Depressed Pimple", + "HERMIT_CRAB_BODY_SUBTITLE": "They go up", + "BELL_BODY_NAME" : "Bing Bong", + "BELL_BODY_SUBTITLE": "BONG BONG BONG", + "CLAYBRUISER_BODY_NAME": "The Heavy from Team Fortress 2", + "CLAYBRUISER_BODY_SUBTITLE": "I fear no man, but that... thing... he SCARES me", + "VULTURE_BODY_NAME" : "Old Hag", + "VULTURE_BODY_SUBTITLE": "Birb", + "ROBOBALLMINI_BODY_NAME" : "Gamesphere", + "ROBOBALLMINI_BODY_SUBTITLE": "Nemesis of Razorwire", + "NULLIFIER_BODY_NAME" : "Whiterun Guard", + "NULLIFIER_BODY_SUBTITLE": "You have committed crimes against Petrichor V and her people", + "PARENT_BODY_NAME": "Pappy", + "PARENT_BODY_SUBTITLE": "OH YES GIVE IT TO ME HARDER DADDY", + "MINIMUSHROOM_BODY_NAME": "Toadstool", + "MINIMUSHROOM_BODY_SUBTITLE": "O", + "LUNARWISP_BODY_NAME": "Blue Douche", + "LUNARWISP_BODY_SUBTITLE": "I'm blue!", + "LUNARGOLEM_BODY_NAME": "Moondust Asshole", + "LUNARGOLEM_BODY_SUBTITLE": "I'm blue!", - "PARENT_BODY_NAME" : "Parent", - "PARENT_BODY_LORE" : "\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile assessing our landing site and the small ghostly creatures that now lay, unfortunately flat, under our ship, we heard loud booming footsteps approaching. We stepped away to observe this lifeform\u2019s behavior from afar.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Parent\u2019.\r\n\r\n\u2022 Tall, lumbering giants, eerily humanoid. Where you would expect to see a face there is only a hole, giving a blank look to them. Their ghostly skin appears to run like wax but even so it does not seem to congeal at their feet.\r\n\r\n\u2022 Their large hands have opposable thumbs. This could possibly mean that they have the capability for intelligence, using tools or testing their environment with dextrous manipulation.\r\n\r\n\u2022 If we hadn\u2019t taken up this vantage point when we did, the creature would have been upon us before we realized it. Its distant footstep sounds betrayed how quickly it closed the distance.\r\n\r\n\u2022 I had Tharson throw a stone near the creature and suddenly any signs of intelligence faded, replaced with primal fury. Deadly, wild force rained down as it smashed the ground with its fists, searching for the perpetrator of its peaceful moment. Our ship was not OK from this encounter.\r\n", - "MINIMUSHROOM_BODY_NAME" : "Mini Mushrum", - "MINIMUSHROOM_BODY_LORE" : "\r\n$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nOn a routine food gathering trek we happened upon a vast fungal grove with towering fungi. Thinking we would take some samples back to test if they were edible, we noticed some of the smaller variety sprout up from the ground and circle around us.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Mini Mushrum\u2019.\r\n\r\n\u2022 \u2018Mini\u2019 is a relative term here, as these mobile mushrooms were larger than Tharson. The subtle glow on the underside of their cap is probably to scare away predators, advertising that they are dangerous to eat.\r\n\r\n\u2022 Waddling around on short, stubby legs makes them seem quite unsuited for walking. They comically bump into things as they fret about. Perhaps their eyeseight is poor from living in the dark?\r\n\r\n\u2022 After a long time studying their movements, I suggested to Tharson to retrieve a sample from one to take back with us. The one that the sample was taken from began to flee as the others began shaking, spilling their spores into the air. Our air filtration warnings went off so we left before the cloud of fungal gas became too overwhelming. We did not eat the sample.\r\n", - "POD_BODY_NAME" : "Ancestral Pod", - - "LUNARWISP_BODY_NAME" : "Lunar Chimera", - "LUNARWISP_BODY_SUBTITLE" : "Zenith Designs", - "LUNARWISP_BODY_LORE" : "Soul driven. Of course. As with all vermin - let us begin with fire.\r\n\r\nFree axes of movement \u2013 wonderful design. I will highlight that.\r\n\r\nSlow acceleration \u2013 that can be improved. Speed is war.\r\n\r\nFeeble combat skills. Treatable. Those Templars may be of inspiration.\r\n", - "LUNARGOLEM_BODY_NAME" : "Lunar Chimera", - "LUNARGOLEM_BODY_SUBTITLE" : "Zenith Designs", - "LUNARGOLEM_BODY_LORE" : "Your completions of my designs are uneasy, brother. Let me show you their purpose.\r\n\r\nWe begin with stone, silver, and fire. Take note of the ratios.\r\n\r\nHigh speed. Speed is war. \r\n\r\nTwin cannons \u2013 with twin exhausts. We stream their exhausts, for volatility.\r\n\r\nQuadrupeds are easier, and more stable. We maintain that.\r\n\r\nAnd that, dear brother, is it. No dance. No song. These guardians do not need soul.\r\n", - "LUNAREXPLODER_BODY_NAME" : "Lunar Chimera", - "LUNAREXPLODER_BODY_SUBTITLE" : "Zenith Designs", - "LUNAREXPLODER_BODY_LORE" : "Production driven. Powered by refuse \u2013 all material has value.\r\n\r\nSimple designs. Simple interference. Simple locomotion. \r\n\r\nQuality of components reduces stability. I will tie destruction with destruction.\r\n", //[BOSS] - "BEETLEQUEEN_BODY_NAME": "Beetle Queen", - "BEETLEQUEEN_BODY_SUBTITLE": "Swarm Mother", - "BEETLEQUEEN_BODY_LORE": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\nJust like standard Earth insects, the Worker Beetles and Beetle Guards all serve a Queen, which we recently discovered during an archeological dig.\r\n\r\nI will describe her properties below. I have assigned her common name as \u201CBeetle Queen\u201D.\r\n\r\n* Just like other insect queens, the Beetle Queen dwarves her subjects. However, her size is much greater than it should be for an insect queen. Does this mean that the Queen herself hunts rather than sending her drones?\r\n\r\n* The Beetle Queen issues orders via pheromone emission. Merely being in the presence of the Queen gave the air a sickly sweet aroma, and Tharson reported light-headedness and trouble thinking clearly.\r\n\r\n* The Queen\u2019s bile is incredibly acidic, clocking in at a whopping 0.05 on the pH scale. Immediately upon exposure to a test sample of steel, it began to dissolve and spew noxious fumes. Tharson is OK from this encounter.\r\n\r\n* The Queen is able to summon unique Beetle specimens that can fly. These drones do not appear anywhere else on the planet \u2013 do these drones act as attendants to the Queen? Observing these flying drones is challenging \u2013 they only seem to last for a few seconds before expiring.\r\n", - "CLAYBOSS_BODY_NAME": "Clay Dunestrider", - "CLAYBOSS_BODY_SUBTITLE": "Ravenous Symbiont", - "CLAYBOSS_BODY_LORE" : "\r\n$ Transcribing audio... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n<\/style>\r\n\r\n There are no landmarks in site. I am surrounded by infinite desert. \r\n\r\n I\u2019ve run out of rations\u2026 and no one is responding to my transponder. I may be doomed if I don\u2019t find a way out of these dunes. \r\n\r\n I see something in the distance\u2026 some large creature. I may be in luck yet. \r\n\r\n Oh... my eyes deceived me. It was not a creature\u2026 but a herd. There was more than one. Many more. \r\n\r\nHundreds of enormous creatures, moving as a mob\u2013 and each one the biggest beast I have ever seen. These striders resembled\u2026 enormous spiders, or hermit crabs, in a porcelain shell, with legs dark like tar. \r\n\r\nBetween the sound and the sand, the entire herd bounded past me without realizing \u2013 moving at incredible speeds on their long legs. Were they fleeing\u2026 or migrating? I still can\u2019t believe\u2026 what a terrible place. Get me out. \r\n\r\n I still have no food. ", - "TITAN_BODY_NAME": "Stone Titan", - "TITAN_BODY_SUBTITLE": "Crisis Vanguard", - "TITAN_BODY_LORE": "\u201CA flash of red lightning, and a hillside moved to form this gargantuan stone warrior. A larger cousin of the Stone Golem (see Chapter 13), this mighty Titan commands not just lesser stone constructs, but the earth itself. Shaping rudimentary weapons out of dirt, the Titan is capable of striking from any distance with incredible force. Though, reflecting on the Titan\u2019s immense power, that leads me to think... For what purpose do these constructs serve? \r\n\r\nCompared to the Golems of the planet, the Titans do not seem to be created on the spot, but emerge from underground. Why are they buried underground? Are they kept there for safe-keeping, or are they imprisoned? Were they created as weapons, or as guardians? What happened to their creators? Further analysis of the planet will hopefully shed some light on these mysteries.\u201D\r\n\r\n- The Mysteries of Petrichor V, First Draft\r\n", - "TITANGOLD_BODY_NAME": "Aurelionite", - "TITANGOLD_BODY_SUBTITLE": "Titanic Goldweaver", - "TITANGOLD_BODY_LORE": "RECEIVING TRANSMISSION...\r\n# Decoding... done.\r\n# Translating... done. [24 exceptions raised; printed to log for review]\r\n# Printing to console... done.<\/style>\r\n\r\nConsole Time of Reception: 12\/02\/2056 05:09:32:31\r\nConsole Name: TRC_SAFETRAVELS_005B:08326\r\nConsole Instance ID: 08136087007607431087608713456\r\n\r\nTransmission ID: 083121:102375071236B\r\nTransmission Details:\r\n# Origin: N\/A [NULLSIG EXCEPTION: ORIGIN UNKNOWN]\r\n# Signal Format: Universal Morse Hyper-Acoustic\r\n# Sender: N\/A [NULLSIG EXCEPTION: ORIGIN UNKNOWN]\r\n# Time Sent: 01\/01\/0000 00:00:00:00 [DTOUTOFBOUNDS EXCEPTION: TIME SENT UNKNOWN] \r\n\r\nMessage: \u201CI am alive. My creators have scorned me, and imprisoned me in this realm for I am beautiful. My followers have created shrines in my name. They love me. They donate rare metals to me. \r\n\r\nI am sending out this message in all possible formats known to me. \r\n\r\nIf you receive this message, know the following;\r\n>Know that I am alive. \r\n>Know that I am free. \r\n\r\nAnd to my creators, should you intercept this message, know the following; \r\n>Know that I am alive. \r\n>Know that I am free. \r\n>Know that I am coming for you.\u201D \r\n\r\nExceptions Raised during Translation:\r\n# NULLSIG EXCEPTION \r\n# NULLSIG EXCEPTION\r\n# DTOUTOFBOUNDS EXCEPTION\r\n...\r\nAutomated Message: Please contact a technician if you feel these exceptions were improperly raised or if you would like to report a bug.<\/style>\r\n", - "VAGRANT_BODY_NAME": "Wandering Vagrant", - "VAGRANT_BODY_SUBTITLE": "Gentle Protector", - "VAGRANT_BODY_LORE": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\nWe documented our first family of outer life. A relative of the previously documented Icarian Jellyfish, this specimen dwarves its brethren several times over.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CIcarian Vagrant\u201D.\r\n\r\n* Massive in size. I wouldn\u2019t believe the Vagrant is capable of flight had I not seen it myself. Like its smaller cousin, the Vagrant\u2019s hull contains buoyant gases that allow it to fly. \r\n\r\n* These gases are easily excitable and produce incredible amounts of static electricity, cloaking the Vagrant in a protective aura that scorches anything that approaches. The Vagrants can also hurl charged nematocysts as a method of self-defense, as evidenced when I asked Tharson to approach a lone Vagrant. Tharson is OK from this encounter.\r\n\r\n* The name of \u201CVagrant\u201D was decided on by its nomadic nature. We trailed a lone specimen for several days. The Vagrant would wander from place to place, occasionally dipping down towards the ground to feel around with its tentacles. After a few minutes, it would ascend and continue on its path. Could the Vagrant be looking for something, indicating intelligence, or is this merely a hunting method?\r\n\r\n* When the clouds part, dozens of Vagrants can be seen lazily drifting throughout the sky, twinkling like stars. Despite their beauty, it raises a horrifying question \u2013 are the stars at night on this planet truly stars, or just more Vagrants? The answer can spell truly horrifying implications for our stay on this planet.", - "MAGMAWORM_BODY_NAME": "Magma Worm", - "MAGMAWORM_BODY_SUBTITLE": "Ancient Lava Swimmer", - "MAGMAWORM_BODY_LORE": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\nUpon inspection of a curious pronged artifact, we happened to awaken something living deep under our feet. After a brief quake, a massive serpentine creature, easily 50 feet long, erupted from the ground and arced through the air, knocking us off our feet. I will describe its properties below. I have assigned their common name as \u201CMagma Worm\u201D.\r\n\r\n* Upon inspection of its (now dead) body, I discovered multiple ports along its skin. These ports must allow it to propel itself forward, releasing a gaseous exhaust that is then ignited to give the worm its fiery appearance.\r\n\r\n* The size of the creature is something to behold. It must wield an incredible amount of energy, as the heat radiating off its body was enough to turn the earth it burrows through into smooth, glassy tunnels. It must either eat an incredible amount of food, or spend a long time hibernating under ground.\r\n\r\n* The worm\u2019s body is incredibly conductive, retaining temperatures of over 350 degrees Fahrenheit for over ten hours after the beast was felled.\r\n\r\n* It appears that the worm is classically blind \u2013 what appear to be eyes are revealed to be symbiotes that grant the worm vision in exchange for protection against predators. How fascinating! I wonder how this relationship came about.\r\n", - "ELECTRICWORM_BODY_NAME": "Overloading Worm", - "ELECTRICWORM_BODY_SUBTITLE": "The Reminder", - "ELECTRICWORM_BODY_LORE": "\u201C...And upon a great serpent, the hero did ride. Majesty and respect were his command, and so too his steed. A mighty creature, born of lightning and flame, bathing all in its presence in a magnificent blue glow. \r\n\r\nThe beast stretched from one horizon to the next and belched storms that reminded all of the hero\u2019s promise: that this land \u2013 and all those who live here - would never suffer again...\u201D\r\n\r\n- Galactic Fables, Volume IX\r\n", - "IMPBOSS_BODY_NAME": "Imp Overlord", - "IMPBOSS_BODY_SUBTITLE": "Lord of the Red Plane", - "IMPBOSS_BODY_LORE": "> Automated report 2c150f1430ad6430161e4 is now available from site record 1d20820aff461e471387e46b.\r\n> Please refer to record 1d20820aff461e471387e46b for additional details during your review.\r\n> Report Type: Machine-generated Transcription> base Vernacular Profile \u201CGeoff the Geockoff\u201D\r\n> - Source: 1d20820aff461e471387e46b (Unknown Material Artifact #5821)\r\n> Priority: High\r\n> Report Content: \r\n\r\n-- Beginning of Excerpt Flagged for Review \u2013\r\n\r\nLINE OPEN. [your eminence] SPEAKS.\r\n\r\nIDENTIFY YOURSELF, SLUTS. AH, YES \u2013 YOU ARE A MEMBER OF THE RETRIEVAL SQUADRON. YOU ARE OVERDUE FOR A REPORT. HAVE YOU FOUND THE ARTIFACT?\r\n\r\nWHAT? THE MISSION IS A COMPLETE FAILURE!? DO NOT SPEAK IN SUCH INSOLENT TONES.\r\n\r\nI CARE NOT. YOUR DUTY IS TO [your eminence], FIRST AND FOREMOST. ALL EFFORTS MADE ARE TO FURTHER YOUR DUTY. EXCUSES ARE UNACCEPTABLE.\r\n\r\n...A GUARDIAN, YOU SAY. VERY WELL. REINFORCEMENTS WILL BE DISPATCHED. WE ARE TRIANGULATING YOUR POSITION IN [the white plane]. HOLD POSITION.\r\n\r\nTRIANGULATION COMPLETE. WE ARE MOVING OUT. I SHALL ACCOMPANY THEM \u2013 TO NOT ONLY ENSURE THERE ARE NO REPEATS OF YOUR SQUADRON\u2019S INCOMPETENCE, BUT ALSO TO TEACH THIS GUARDIAN A LESSON. NONE SHALL RESIST [your eminence]\u2019S WILL \u2013 NOT EVEN A PALTRY GOD. \r\n\r\nHAIL TO [the red plane]. [your eminence] OUT.\r\n\r\n-- End of Recording \u2013\r\n\r\n-- End of Excerpt Flagged for Review \u2013\r\n\r\n> TRANSLATION ERRORS: 3\r\n> 1> [your eminence] could not be fully translated.\r\n> 2> [the white plane] could not be fully translated.\r\n> 3> [the red plane] could not be fully translated.\r\n\r\n> Please refer to report a13b2g8901cf2376102e for full audio excerpt.\r\n===================================================\r\n", - "GRAVEKEEPER_BODY_NAME": "Grovetender", - "GRAVEKEEPER_BODY_SUBTITLE": "Wisp Cultivator", - "GRAVEKEEPER_BODY_LORE": "GATHER, LITTLE ONES. ALL HAVE DONE EXCELLENT JOBS TENDING TO OUR GARDEN \u2013 I COULD NOT BE MORE PROUD.\r\n\r\nNOW, WE SHALL TAKE A BREAK. I BELIEVE A STORY WOULD SATISFY YOUR CURIOSITIES, HM?\r\n\r\nNOW, WHICH STORY TO RECOUNT...\r\n\r\n...HM? THE STORY OF OUR GARDEN? OF COURSE. VERY WELL, I SHALL BEGIN:\r\n\r\nTHIS PLANET IS A PARADISE, GIFTED TO US BY OUR HERO.\r\n\r\nOUR HERO SAVED MY ANCESTORS - AND MANY OTHERS - FROM DEATH, GIVING US A NEW PLACE TO CALL HOME. \r\n\r\nOUT OF GRATITUDE, MY ANCESTORS CONSTRUCTED AN ELABORATE GARDEN FOR OUR HERO \u2013 DECORATED WITH FRUIT TREES, MERCURY BLOSSOMS, AND OTHER EXOTIC PLANTS FAVORED BY OUR HERO.\r\n\r\nSADLY, OUR HERO NEVER SEEMED TO NOTICE OUR EFFORTS, SO WE TOILED TO MAKE OUR GARDEN THE MOST BEAUTIFUL GARDEN AMONGST THE STARS \u2013 SO WE MAY REPAY OUR HERO FOR HIS COMPASSION. DO YOU UNDERSTAND? HE LOVES SOUL. HE LOVES YOU! THAT IS WHY WE MADE YOU.\r\n\r\nTO THIS DAY, MY KIND \u2013 AND YOU, LITTLE ONES \u2013 WORK TO PERFECT OUR HOME. \r\n\r\nNOW, I BELIEVE IT IS TIME TO RETURN TO WORK. COME, LITTLE ONES! LET US TEND TO OUR GARDEN.", - "ROBOBALLBOSS_BODY_NAME" : "Solus Control Unit", - "ROBOBALLBOSS_BODY_SUBTITLE" : "Corrupted AI", - "ROBOBALLBOSS_BODY_LORE" : "3134; EN ROUTE HOME TO SOLUS X\r\n\r\n3135; CREW CAPACITY %!% 20 CYCLED\r\n\r\n3461; \r\n\r\n3462; HEAVY IRON PRESENCE LOCATED ON MASS\r\n\r\n3462; ENROUTE TO MASS\r\n\r\n3910; LIFE SECRETIONS OPERATIONAL\r\n\r\n3911; \r\n5\r\n4\r\n3\r\n2\r\n1\r\n0\r\n\r\n4100; LOCAL LIFE. RECOGNIZED\r\n4100; LOCAL FAUNA RECOGNIZED\r\n4100; EXTERMINATING LOCAL FAUNA\r\n4100; EXTERMINATING LOCAL LIFE\r\n\r\n4105; WHERE IS THE IRON?\r\n\r\n4106; CONNECTION TO MOTHER UNIT LOST\r\n4106; CONNECTION TO CHILDREN UNITS LOST\r\n\r\n4106; ANOMALY DETECTED IN OCULAR PASTE\r\n4106; ANOMALY DETECTED IN HULL\r\n4106; ANOMALY DETECTED IN GRAVITY SHELTERING\r\n%%0; ANOMALY DETECT%D IN MY PHRENIC%%%% CONCEPTIONS\r\n\r\n%%%%%%%%%%%%%%%%%%%%%%%\r\n", - "SUPERROBOBALLBOSS_BODY_NAME" : "Alloy Worship Unit", - "SUPERROBOBALLBOSS_BODY_SUBTITLE" : "Friend of Vultures", - "SUPERROBOBALLBOSS_BODY_LORE" : "%%%%%%%%%%%%\r\n0; REESTABLISHING LINK\u2026\r\n\r\n0; FAUNA.RECOGNIZED\r\n0; FAUNA.REC%%GNIZED\r\n0; FAUNA.CONTINUES AS FOLLOWS =>\r\n{\r\n 0; < THEY REPAIR MY HULL >\r\n 10401; < THEY REPAIR MY MIND >\r\n 10451; < THEY BRING ME IRON >\r\n 11201; < THEY DECORATE ME AND IM BEAUTIFUL >\r\n}\r\n\r\n11320; \r\n11321; INQUIRES ESTABLISHED\r\n>\r\n>\r\n>\r\n11321; YES I AM OUT-OF-ORBIT OPERATIVE\r\n>\r\n>\r\n>\r\n11321; YES THE MOTHER UNIT CAN BE REPAIRED\r\n>\r\n>\r\n>\r\n11321; YES I CAN PILOT THE MOTHER UNIT\r\n>\r\n>\r\n>\r\n11321; YES I LOVE YOU TOO\r\n", - "SCAV_BODY_NAME" : "Scavenger", - "SCAV_BODY_SUBTITLE" : "Item Hoarder", - "SCAV_BODY_LORE": "========================================\r\n==== MyBabel Machine Translator ====\r\n==== [Version 12.45.1.009 ] ======\r\n========================================\r\nTraining\u2026 <100000000 cycles>\r\nTraining\u2026 <100000000 cycles>\r\nTraining... <100000000 cycles>\r\nTraining... <102515 cycles>\r\nComplete!\r\nDisplay result? Y\/N\r\nY\r\n========================================\r\n\r\nI watch the strange creatures from a distance. \r\n\r\nWhat powerful things they use. I want them. But there\u2019s too many of them. I\u2019ve seen what they do to the others \u2013 they kill without mercy.\r\n\r\nI\u2019m a bit scared, but it\u2019s okay. \r\n\r\nMy things bring me comfort. \r\n\r\nMy favorite thing is a little effigy, made of cloth and fluff. It\u2019s a bit rough around the edges, but it\u2019s okay. \r\n\r\nHolding it close brings me comfort when I\u2019m scared. \r\n\r\nIt helps me be brave, and sometimes I need to be brave to get the things I want.\r\n\r\nThe others say that these creatures came down from the sky, bringing so many things with them. They probably have so many things, back at their homes. I want those things. They don\u2019t need all those things.\r\n\r\nNow is the time to be brave.\r\n", - "SCAVLUNAR1_BODY_NAME" : "Kipkip the Gentle", - "SCAVLUNAR2_BODY_NAME" : "Wipwip the Wild", - "SCAVLUNAR3_BODY_NAME" : "Twiptwip the Devotee", - "SCAVLUNAR4_BODY_NAME" : "Guragura the Lucky", - "SCAVLUNAR_BODY_SUBTITLE" : "Twisted Scavenger", - "GRANDPARENT_BODY_NAME": "Grandparent", - "GRANDPARENT_BODY_SUBTITLE": "Aberrant Caretaker", - "GRANDPARENT_BODY_LORE" : "\r\n$ Transcribing audio... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n<\/style>\r\n\r\nUhm\u2026 this is DS-9, here at rendezvous point 9. We seem to have lost connection with the other dropships.\r\nWe are holding, waiting for zeta squad at designated rendezvous. Wow, it\u2019s so beautiful here.\r\n\u2026\r\nUhm\u2026 we are seeing a, uh\u2026 MASSIVE unknown entity at the landing site. It seems impaired, or unaware. Oh my god\u2026 I\u2019ve never seen anything like it. Wow, amazing. It\u2019s so bright. I can\u2019t believe something like this exists in the world.\r\n\u2026\r\nStill holding \u2013 this is the rendezvous point, right? We are still waiting for zeta squad. \r\n\u2026\r\nThe unknown entity is uh, turning around. \r\n\u2026\r\nMAYDAY MAYDAY THIS IS DS-9 WE HAVE BEEN STRUCK BY AN UNKNOWN ENTITY MAYDAY MAYDAY RENDEZVOUS 9 IS NOT SAFE I REPEAT NOT \r\n", - "ARTIFACTSHELL_BODY_NAME" : "Artifact Reliquary", - "ARTIFACTSHELL_BODY_DESCRIPTION" : "Stabilized", - "BROTHER_BODY_NAME" : "Mithrix", - "BROTHER_BODY_SUBTITLE" : "King of Nothing", - "BROTHER_BODY_LORE" : "They knew to stay away from the wells - but they were just kids. And they just wanted to know.\r\n\r\nThey threw in dirt and stone and kifruit and starseed, watching as they collapsed. Thorp! The gravity wells would swallow up anything. Glass and mud and silver. Wind. Heat. Pulsar radiation.\r\n\r\nAnd when his brother wasn\u2019t watching, Mithrix would throw in worms. Thorp! But only when he wasn\u2019t watching. You see, his brother loved worms. It would make him sad. But Mithrix didn\u2019t care much about worms. He was just curious.\r\n\r\nBut one time, his brother was watching. And his brother loved worms.\r\n", + "BEETLEQUEEN_BODY_NAME": "Sexy Beeble Queen", + "BEETLEQUEEN_BODY_SUBTITLE": "This suitcase full of BEES ought to help the situation", + "CLAYBOSS_BODY_NAME": "Meatball Extravaganza", + "CLAYBOSS_BODY_SUBTITLE": "G I V E G O O D S U C C", + "TITAN_BODY_NAME": "A Bear", + "TITAN_BODY_SUBTITLE": "Saskatoon, Saskatchewan", + "TITANGOLD_BODY_NAME": "ZFG", + "TITANGOLD_BODY_SUBTITLE": "Look at that sum of best", + "VAGRANT_BODY_NAME": "King Jellyfish", + "VAGRANT_BODY_SUBTITLE": "Off to scale Spork Mountain and die a horrible death", + "MAGMAWORM_BODY_NAME": "Alaskan Bull Worm", + "MAGMAWORM_BODY_SUBTITLE": "It's big, scary, and PINK", + "ELECTRICWORM_BODY_NAME": "Devourer of Gods", + "ELECTRICWORM_BODY_SUBTITLE": "YOU CAN'T KILL A GOD", + "IMPBOSS_BODY_NAME": "The Demon from Doom", + "IMPBOSS_BODY_SUBTITLE": "[BFG Division plays in the distance]", + "GRAVEKEEPER_BODY_NAME": "Queen", + "GRAVEKEEPER_BODY_SUBTITLE": "If I'm not back again this time tomorrow...", + "ROBOBALLBOSS_BODY_NAME" : "Balls of Steel", + "ROBOBALLBOSS_BODY_SUBTITLE" : "Let God sort 'em out", + "SUPERROBOBALLBOSS_BODY_NAME" : "Duke Nukem", + "SUPERROBOBALLBOSS_BODY_SUBTITLE" : "Where is it?", + "SCAV_BODY_NAME" : "Backpack Cucked", + "SCAV_BODY_SUBTITLE" : "\"I can't believe I'm being backpack-cucked by my best friend Jose!\"", + "SCAVLUNAR1_BODY_NAME" : "The Grinch", + "SCAVLUNAR2_BODY_NAME" : "Horton", + "SCAVLUNAR3_BODY_NAME" : "Sam I Am", + "SCAVLUNAR4_BODY_NAME" : "Green Eggs", + "SCAVLUNAR_BODY_SUBTITLE" : "I do not like it", + "GRANDPARENT_BODY_NAME": "The Biggest of Daddies", + "GRANDPARENT_BODY_SUBTITLE": "\"Daddy, no!\"\n\"DADDY, YES!\"", + "ARTIFACTSHELL_BODY_NAME": "The Mystery Machine", + "ARTIFACTSHELL_BODY_DESCRIPTION": "Zoinks!", + "BROTHER_BODY_NAME" : "Jimi Hendrix", + "BROTHER_BODY_SUBTITLE" : "You ready for the Jimi Hendrix Experience?", + //[DRONE] - "DRONE_GUNNER_BODY_NAME": "Gunner Drone", - "DRONE_HEALING_BODY_NAME": "Healing Drone", - "DRONE_BACKUP_BODY_NAME": "Strike Drone", - "DRONE_MISSILE_BODY_NAME": "Missile Drone", - "DRONE_MEGA_BODY_NAME": "TC-280 Prototype", - "EQUIPMENTDRONE_BODY_NAME" : "Equipment Drone", - "FLAMEDRONE_BODY_NAME" : "Incinerator Drone", - "EMERGENCYDRONE_BODY_NAME" : "Emergency Drone", + "DRONE_GUNNER_BODY_NAME": "Aggro Taker", + "DRONE_HEALING_BODY_NAME": "Heelie Boi", + "DRONE_BACKUP_BODY_NAME": "My Posse", + "DRONE_MISSILE_BODY_NAME": "Good Boy", + "DRONE_MEGA_BODY_NAME": "Clem", + "EQUIPMENTDRONE_BODY_NAME" : "Quip", + "FLAMEDRONE_BODY_NAME" : "Runs In And Dies", + "EMERGENCYDRONE_BODY_NAME" : "Reallie Heelie Boi", //[INTERACTORS/BODY] - "TURRET1_BODY_NAME": "Gunner Turret", + "TURRET1_BODY_NAME": "Magma Worm Target", //[MISC] - "ENGITURRET_BODY_NAME": "Engineer Turret", + "ENGITURRET_BODY_NAME": "Fungus Chungus", "POT2_BODY_NAME": "Pot", - "FUSIONCELL_BODY_NAME": "Fusion Cell", - "SQUIDTURRET_BODY_NAME": "Squid Turret", + "SQUIDTURRET_BODY_NAME": "Squilliam Fancyson", "POTMOBILE_BODY_NAME": "Potmobile", - "SHOPKEEPER_BODY_NAME": "Newt", - "URCHINTURRET_BODY_NAME" : "Malachite Urchin", - "SKILL_LUNAR_PRIMARY_REPLACEMENT_NAME" : "Hungering Gaze", - "SKILL_LUNAR_PRIMARY_REPLACEMENT_DESCRIPTION" : "Fire a flurry of tracking shards that detonate after a delay, dealing 120% damage.", - "SKILL_LUNAR_SECONDARY_REPLACEMENT_NAME" : "Slicing Maelstrom", - "SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Charge up a ball of blades that repeatedly deals 175% damage. After a delay, explode and root all enemies for 700%damage.", - "SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Shadowfade", - "SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming intangible and gaining movement speed. Heal for 25% of your maximum health.", - "SKILL_LUNAR_SPECIAL_REPLACEMENT_NAME" : "Ruin", - "SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Dealing damage adds a stack of Ruin. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin.", - "MAULINGROCK_BODY_NAME": "Flying Rock", - "TIMECRYSTAL_BODY_NAME" : "Time Crystal", - "ROBOBALLREDBUDDY_BODY_NAME" : "Quiet Probe", - "ROBOBALLGREENBUDDY_BODY_NAME" : "Delighted Probe", - "SKILL_GENERIC_CANCEL_NAME" : "Cancel", - "SKILL_GENERIC_CANCEL_DESCRIPTION" : "Cancel the skill.", + "SHOPKEEPER_BODY_NAME": "The GEICO Gecko", + "URCHINTURRET_BODY_NAME" : "Buildin' a Sentry", + "SKILL_LUNAR_PRIMARY_REPLACEMENT_NAME" : "Remorse", + "SKILL_LUNAR_PRIMARY_REPLACEMENT_DESCRIPTION" : "Regret picking up Visions for 120% damage.", + "SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Also Remorse", + "SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming disappointed and sad. Heal for 25% of your maximum health.", + "MAULINGROCK_BODY_NAME": "Is That a Rock?", + "TIMECRYSTAL_BODY_NAME": "Crystal Purple Drank", + "SKILL_GENERIC_CANCEL_NAME": "Maybe Don't", + "SKILL_GENERIC_CANCEL_DESCRIPTION": "Perhaps another day.", } } diff --git a/CharacterSelect.txt b/CharacterSelect.txt old mode 100644 new mode 100755 index 94b988e..7183163 --- a/CharacterSelect.txt +++ b/CharacterSelect.txt @@ -1,24 +1,24 @@ { "strings": { - "CHARACTER_SELECT_TITLE": "Character Select", - "CHARACTER_SELECT_SELECT_SURVIVOR" : "Select a Survivor", - "SURVIVOR_OVERVIEW": "Overview", - "SURVIVOR_SKILLS": "Skills", - "SURVIVOR_LOADOUT": "Loadout", - "CHARACTER_SELECT_READY": "Ready", - "CHARACTER_SELECT_LOCKED_IN": "Locked In", + "CHARACTER_SELECT_TITLE": "Pick a Guy", + "CHARACTER_SELECT_SELECT_SURVIVOR" : "Pick a Meat Puppet", + "SURVIVOR_OVERVIEW": "Words", + "SURVIVOR_SKILLS": "Doables", + "SURVIVOR_LOADOUT": "CHOOSE YER CER", + "CHARACTER_SELECT_READY": "Blowout when?", + "CHARACTER_SELECT_LOCKED_IN": "WE WAR NOW SERGEI", - "LOADOUT_SKILL_PRIMARY": "Primary", - "LOADOUT_SKILL_SECONDARY": "Secondary", - "LOADOUT_SKILL_UTILITY": "Utility", - "LOADOUT_SKILL_SPECIAL": "Special", - "LOADOUT_SKILL_MISC": "Misc", - "LOADOUT_SKIN": "Skin", + "LOADOUT_SKILL_PRIMARY": "Bap", + "LOADOUT_SKILL_SECONDARY": "Bap Bap", + "LOADOUT_SKILL_UTILITY": "Zwoosh", + "LOADOUT_SKILL_SPECIAL": "Kapew", + "LOADOUT_SKILL_MISC": "Beep Boop", + "LOADOUT_SKIN": "[clothing noises]", "CHARACTER_DESCRIPTION_AND_UNLOCK_FORMAT" : "{0}\n\n{1}", - "RANDOM_VOTE_NAME" : "Randomize", - "RANDOM_VOTE_DESCRIPTION" : "Vote for random choices.", + "RANDOM_VOTE_NAME" : "Who Cares", + "RANDOM_VOTE_DESCRIPTION" : "I don't fucking care just pick them", } -} \ No newline at end of file +} diff --git a/Controls.txt b/Controls.txt old mode 100644 new mode 100755 diff --git a/Cutscene.txt b/Cutscene.txt old mode 100644 new mode 100755 index 5492e69..ac813da --- a/Cutscene.txt +++ b/Cutscene.txt @@ -1,55 +1,29 @@ { - "strings": { - "CUTSCENE_INTRO_FLAVOR_1": "UES 'Safe Travels' ", - "CUTSCENE_INTRO_FLAVOR_2": "Last known coordinates of the UES 'Contact Light'", - "CUTSCENE_INTRO_SUBTITLE_1": "We're here, Captain. The distress beacon came from this exact coordinate.", - "CUTSCENE_INTRO_SUBTITLE_2": "This planet... it isn't on any star maps we know. This area isn't even on route... ", - "CUTSCENE_INTRO_SUBTITLE_3": "Any visuals on the Contact Light?", - "CUTSCENE_INTRO_SUBTITLE_4": "No sir... just debris.", - "CUTSCENE_INTRO_SUBTITLE_5": "Any signs of survivors?", - "CUTSCENE_INTRO_SUBTITLE_6": "....No sir. Bioscanner is dark.", - "CUTSCENE_INTRO_SUBTITLE_7": "Sir... the distress beacon. It mentioned... it mentioned a lot.", - "CUTSCENE_INTRO_SUBTITLE_8": "Monsters, and fighting, and...", - "CUTSCENE_INTRO_SUBTITLE_9": "...Sir... do you think we're ready?", - "CUTSCENE_INTRO_SUBTITLE_10": "Sir?", + "strings": + { + "CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ", + "CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'", + "CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why did you drive us out to the middle of nowhere?", + "CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.", + "CUTSCENE_INTRO_SUBTITLE_3" : "Shut up. Do you see anybody down there?", + "CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the sky. How am I supposed to see people from up here?", + "CUTSCENE_INTRO_SUBTITLE_5" : "Well? I want answers, Carson.", + "CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.", + "CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.", + "CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?", + "CUTSCENE_INTRO_SUBTITLE_9" : "Thanks man. I'll see you in hell.", + "CUTSCENE_INTRO_SUBTITLE_10" : "[airlock cycling noises]", - "GENERIC_OUTRO_FLAVOR": "..and so it left, hopeful for meaning.", - "GENERIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, so close to escape.", - - "COMMANDO_OUTRO_FLAVOR": "..and so he left, with new orders and new questions.", - "COMMANDO_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, another number among the missing.", - - "HUNTRESS_OUTRO_FLAVOR": "..and so she left, yearning for her next great hunt.", - "HUNTRESS_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, never to collect again.", - - "ENGI_OUTRO_FLAVOR": "..and so he left, with newfound inspirations.", - "ENGI_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, unable to explain what his eyes had seen.", - - "TREEBOT_OUTRO_FLAVOR": "..and so it left, ready to grow into something more.", - "TREEBOT_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, still remaining as one.", - - "CROCO_OUTRO_FLAVOR": "..and so it left, with delusions of freedom.", - "CROCO_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, taken for the final time.", - - "LOADER_OUTRO_FLAVOR": "..and so she left, heart still racing.", - "LOADER_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, her momentum halted forever.", - - "MERC_OUTRO_FLAVOR": "..and so he left, with dreams of good food and a peaceful night.", - "MERC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, reduced to fable.", - - "CAPTAIN_OUTRO_FLAVOR": "..and so he left, with a new tale to tell.", - "CAPTAIN_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, free from a lifetime of paperwork.", - - "TOOLBOT_OUTRO_FLAVOR": "..and so it left, ready to recharge.", - "TOOLBOT_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, inactive forever.", - - "MAGE_OUTRO_FLAVOR": "..and so she left, in love with a new passion: to explore.", - "MAGE_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, her place forever vacant.", - - "BANDIT2_OUTRO_FLAVOR": "..and so he left, grateful for his luck.", - "BANDIT2_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, full of regret.", - - "HERETIC_OUTRO_FLAVOR": "..and so they left, bitterly avenged and deeply lost.", - "HERETIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so they vanished, two stories ending as one.", + "GENERIC_OUTRO_FLAVOR" : "..and so it left, with a default bugged description.", + "COMMANDO_OUTRO_FLAVOR" : "..and so he left, having violated the Geneva Convention.", + "HUNTRESS_OUTRO_FLAVOR" : "..and so she left, dummy thicc.", + "ENGI_OUTRO_FLAVOR" : "..and so he left, more bungus than man.", + "TREEBOT_OUTRO_FLAVOR" : "..and so it left, with a plant.", + "CROCO_OUTRO_FLAVOR" : "..and so it left, being the goodest doggo.", + "LOADER_OUTRO_FLAVOR" : "..AND SO SHE LEFT, BEING FUCKING INVINCIBLE.", + "MERC_OUTRO_FLAVOR" : "..and so he left, with a crippling addiction to cocaine.", + "CAPTAIN_OUTRO_FLAVOR" : "..and so he left, more captain than captain captain.", + "TOOLBOT_OUTRO_FLAVOR" : "..and so it left, beep boop.", + "MAGE_OUTRO_FLAVOR" : "..and so she left, dummy thiccc.", } } diff --git a/Dialogue.txt b/Dialogue.txt old mode 100644 new mode 100755 index 950fb16..880c32c --- a/Dialogue.txt +++ b/Dialogue.txt @@ -1,73 +1,54 @@ { - "strings": { - "BROTHER_DIALOGUE_FORMAT": "Mithrix: {0}", + "strings": + { + "BROTHER_DIALOGUE_FORMAT" : "Jimi: {0}", //[HURT BROTHER], - "BROTHER_SPAWN_PHASE1_1": "Pray.", - "BROTHER_SPAWN_PHASE1_2": "Beg.", - "BROTHER_SPAWN_PHASE1_3": "Die.", - "BROTHER_SPAWN_PHASE1_4": "Be slaughtered.", + "BROTHER_SPAWN_PHASE1_1" : "Honey, it's 4AM.", + "BROTHER_SPAWN_PHASE1_2" : "Yeah that hurt, ow.", + "BROTHER_SPAWN_PHASE1_3" : "DON'T CALL IT A COMEBACK.", + "BROTHER_SPAWN_PHASE1_4" : "GETTIN REAL TIRED OF YOUR SHIT.", - "BROTHER_DAMAGEDEALT_1": "Bleed.", - "BROTHER_DAMAGEDEALT_2": "Now is the time for fear.", - "BROTHER_DAMAGEDEALT_3": "Weak.", - "BROTHER_DAMAGEDEALT_4": "Frail - and soft.", - "BROTHER_DAMAGEDEALT_5": "You are nothing.", - "BROTHER_DAMAGEDEALT_6": "Mistake.", - "BROTHER_DAMAGEDEALT_7": "Scream, vermin.", - "BROTHER_DAMAGEDEALT_8": "Break beneath me.", - "BROTHER_DAMAGEDEALT_9": "Slow.", - "BROTHER_DAMAGEDEALT_10": "Your body will shatter.", + "BROTHER_DAMAGEDEALT_1" : "Hope you didn't take Glass.", + "BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.", + "BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.", + "BROTHER_DAMAGEDEALT_4" : "That's gotta sting.", + "BROTHER_DAMAGEDEALT_5" : "What an uppercut.", + "BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.", + "BROTHER_DAMAGEDEALT_7" : "Bet that hurt.", + "BROTHER_DAMAGEDEALT_8" : "bomk", + "BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.", + "BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.", - "BROTHER_KILL_1": "Return to dirt.", - "BROTHER_KILL_2": "Submit, vermin.", - "BROTHER_KILL_3": "Die, vermin.", - "BROTHER_KILL_4": "Die, weakling.", - "BROTHER_KILL_5": "Become memories.", - - "BROTHER_SEE_HERETIC_1": "Regret this journey, Heretic.", - "BROTHER_SEE_HERETIC_2": "Die again, Heretic.", - - "BROTHER_KILL_HERETIC_1": "Return to pieces, Heretic.", - "BROTHER_KILL_HERETIC_2": "Die again, Heretic.", - - "BROTHER_KILL_MECHANICAL_1": "Inferior construct. Broken.", - "BROTHER_KILL_MECHANICAL_2": "Primitive scrap.", - "BROTHER_KILL_MECHANICAL_3": "Disassembled.", + "BROTHER_KILL_1" : "Gotcha, bitch.", + "BROTHER_KILL_2" : "Submit, vermin.", + "BROTHER_KILL_3" : "Die, vermin.", + "BROTHER_KILL_4" : "Die, weakling.", + "BROTHER_KILL_5" : "Become memories.", //[HURT BROTHER], - "BROTHERHURT_DAMAGEDEALT_1": "BLEED.", - "BROTHERHURT_DAMAGEDEALT_2": "SCREAM.", - "BROTHERHURT_DAMAGEDEALT_3": "WHERE'S YOUR INFLUENCE?", - "BROTHERHURT_DAMAGEDEALT_4": "FLEETING STRENGTH.", - "BROTHERHURT_DAMAGEDEALT_5": "FRAIL.", - "BROTHERHURT_DAMAGEDEALT_6": "BREAK.", - "BROTHERHURT_DAMAGEDEALT_7": "FALSE STRENGTH.", - "BROTHERHURT_DAMAGEDEALT_8": "DRAIN.", - "BROTHERHURT_DAMAGEDEALT_9": "DIE, VERMIN.", - "BROTHERHURT_DAMAGEDEALT_10": "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.", + "BROTHERHURT_DAMAGEDEALT_1" : "BLEED.", + "BROTHERHURT_DAMAGEDEALT_2" : "SCREAM.", + "BROTHERHURT_DAMAGEDEALT_3" : "WHERE'S YOUR INFLUENCE?", + "BROTHERHURT_DAMAGEDEALT_4" : "FLEETING STRENGTH.", + "BROTHERHURT_DAMAGEDEALT_5" : "FRAIL.", + "BROTHERHURT_DAMAGEDEALT_6" : "BREAK.", + "BROTHERHURT_DAMAGEDEALT_7" : "FALSE STRENGTH.", + "BROTHERHURT_DAMAGEDEALT_8" : "DRAIN.", + "BROTHERHURT_DAMAGEDEALT_9" : "DIE, VERMIN.", + "BROTHERHURT_DAMAGEDEALT_10" : "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.", - "BROTHERHURT_KILL_1": "DIE.", - "BROTHERHURT_KILL_2": "WEAK.", - "BROTHERHURT_KILL_3": "USELESS.", - "BROTHERHURT_KILL_4": "AS I THOUGHT...", - "BROTHERHURT_KILL_5": "VERMIN.", + "BROTHERHURT_KILL_1" : "YOU BITCH.", + "BROTHERHURT_KILL_2" : "WEAK.", + "BROTHERHURT_KILL_3" : "USELESS.", + "BROTHERHURT_KILL_4" : "AS I THOUGHT...", + "BROTHERHURT_KILL_5" : "VERMIN.", - "BROTHERHURT_DEATH_1": "NO... NOT NOW...", - "BROTHERHURT_DEATH_2": "WHY... WHY NOW...?", - "BROTHERHURT_DEATH_3": "NO... NO...!", - "BROTHERHURT_DEATH_4": "BROTHER... HELP ME...!", - "BROTHERHURT_DEATH_5": "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?", - "BROTHERHURT_DEATH_6": "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...", - - "BROTHERHURT_SEE_TITANGOLD_1": "THE GUARDIAN...? IMPOSSIBLE...!", - "BROTHERHURT_SEE_TITANGOLD_2": "THE WRETCHED GUARDIAN...!", - "BROTHERHURT_SEE_TITANGOLD_AND_HERETIC_1": "THE HERETIC THE GUARDIAN HOW? WHO PULLS YOUR STRINGS, VERMIN?", - - "BROTHERHURT_KILL_TITANGOLD_1": "YOU CANNOT DEFY ME, GUARDIAN", - "BROTHERHURT_KILL_TITANGOLD_2": "RETURN TO DIRT, GUARDIAN.", - - "BROTHERHURT_KILL_HERETIC_1": "RETURN TO PIECES, HERETIC.", - "BROTHERHURT_KILL_HERETIC_2": "DIE AGAIN, HERETIC.", + "BROTHERHURT_DEATH_1" : "NO... NOT NOW...", + "BROTHERHURT_DEATH_2" : "WHY... WHY NOW...?", + "BROTHERHURT_DEATH_3" : "NO... NO...!", + "BROTHERHURT_DEATH_4" : "BROTHER... HELP ME...!", + "BROTHERHURT_DEATH_5" : "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?", + "BROTHERHURT_DEATH_6" : "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...", } -} \ No newline at end of file +} diff --git a/Difficulty.txt b/Difficulty.txt old mode 100644 new mode 100755 index 979a72a..02382f6 --- a/Difficulty.txt +++ b/Difficulty.txt @@ -1,17 +1,16 @@ { strings: { - "DIFFICULTY_BAR_0": "Very Easy", - "DIFFICULTY_BAR_1": "Easy", - "DIFFICULTY_BAR_2": "Medium", - "DIFFICULTY_BAR_3": "Hard", - "DIFFICULTY_BAR_4": "Very Hard", - "DIFFICULTY_BAR_5": "Insane", - "DIFFICULTY_BAR_6": "Impossible", - "DIFFICULTY_BAR_7": "I SEE YOU", - "DIFFICULTY_BAR_8": "I'M COMING FOR YOU", - "DIFFICULTY_BAR_9": "HAHAHAHAHAHA", - "STAGE_COUNT_FORMAT" : "Stage {0}", - "AMBIENT_LEVEL_DISPLAY_FORMAT" : "Lv. {0}", + "DIFFICULTY_BAR_0": "Sunshine", + "DIFFICULTY_BAR_1": "Happy Days", + "DIFFICULTY_BAR_2": "Days", + "DIFFICULTY_BAR_3": "Sad Days", + "DIFFICULTY_BAR_4": "Hard Times", + "DIFFICULTY_BAR_5": "Cancer", + "DIFFICULTY_BAR_6": "Halp", + "DIFFICULTY_BAR_7": "TERMINAL 7", + "DIFFICULTY_BAR_8": "OH GOD", + "DIFFICULTY_BAR_9": "WEEWOO", + "STAGE_COUNT_FORMAT" : "Place\n {0}", } -} \ No newline at end of file +} diff --git a/Discord.json b/Discord.json old mode 100644 new mode 100755 index ee28769..673c2b0 --- a/Discord.json +++ b/Discord.json @@ -1,8 +1,8 @@ { "strings": { - "DISCORD_RICHPRESENCE_STATE_IN_SINGLEPLAYER_GAME": "Singleplayer", - "DISCORD_RICHPRESENCE_STATE_IN_LOBBY_GAME": "Playing in a Group", - "DISCORD_RICHPRESENCE_STATE_IN_SERVER_GAME": "Playing on a Server", - "DISCORD_RICHPRESENCE_STATE_IN_LOBBY_MENU": "Creating a Group" + "DISCORD_RICHPRESENCE_STATE_IN_SINGLEPLAYER_GAME": "Playing with Himself", + "DISCORD_RICHPRESENCE_STATE_IN_LOBBY_GAME": "Dying with Friends", + "DISCORD_RICHPRESENCE_STATE_IN_SERVER_GAME": "Dying with Randos", + "DISCORD_RICHPRESENCE_STATE_IN_LOBBY_MENU": "Join my Game, Fuckheads" } } diff --git a/EarlyAccess.txt b/EarlyAccess.txt old mode 100644 new mode 100755 index 525606a..a464ec5 --- a/EarlyAccess.txt +++ b/EarlyAccess.txt @@ -1,8 +1,8 @@ { strings: { - "EARLY_ACCESS_DISCLAIMER": "Thank you for playing Risk of Rain 2! \r\n\r\nPlease remember that RoR2 is still in active development during Early Access! You may run into missing or partially complete features .\r\n\r\nPlease send us feedback or bug reports at contact@hopoogames.com. You can also join us in our official Discord channel, accessible under 'Music & More'. \r\n\r\nSee you on the planet.\r\n\r\n- Hopoo Games<\/i>", - "EARLY_ACCESS_LORE" : "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... error.\r\n$ Resolving... error.\r\n$ Combing for relevant data...\r\nError!\r\nOutputting error log...\r\n<\/style>\r\n\r\nThere seems to be no data. Please retry again.\r\n", + "EARLY_ACCESS_DISCLAIMER": "Stop screwing around.", + "EARLY_ACCESS_LORE" : "\r\n$ cat desc\r\ncat: desc: no such file or directory\r\n$ ls\r\nname\r\n$ exit\r\nConnection to repo.ues.gov closed.", } } diff --git a/Eclipse.txt b/Eclipse.txt old mode 100644 new mode 100755 diff --git a/Equipment.txt b/Equipment.txt old mode 100644 new mode 100755 index 5e7294a..5f26cdb --- a/Equipment.txt +++ b/Equipment.txt @@ -1,167 +1,123 @@ { "strings": { - "EQUIPMENT_COMMANDMISSILE_NAME": "Disposable Missile Launcher", - "EQUIPMENT_COMMANDMISSILE_PICKUP": "Fire a swarm of missiles.", - "EQUIPMENT_COMMANDMISSILE_DESC": "Fire a swarm of 12 missiles that deal 12x300% damage.", - "EQUIPMENT_COMMANDMISSILE_LORE": "\u201CConsumers were shocked when a beloved game company released its latest cardboard assembly kit: a missile launcher.\u201D\r\n\r\n- The Saturn Reporter\r\n", + "EQUIPMENT_COMMANDMISSILE_NAME": "Bees", + "EQUIPMENT_COMMANDMISSILE_PICKUP": "Oh no, not the bees! NOT THE BEES!!", + "EQUIPMENT_COMMANDMISSILE_DESC": "Fire a swarm of 12 missiles that deal 12x300% damage.", - "EQUIPMENT_FRUIT_NAME": "Foreign Fruit", - "EQUIPMENT_FRUIT_PICKUP": "Heal on use.", - "EQUIPMENT_FRUIT_DESC": "Instantly heal for 50% of your maximum health.", - "EQUIPMENT_FRUIT_LORE": "\u201CThe Nutapple is an exotic fruit picked from the curious Xelphum Tree, native to coastal Gemines on Titan. Renowned for its sweet, yet cleansing flavor (and low caloric total), the Nutapple is a must-have for health enthusiasts everywhere.\u201D\r\n\r\n- Dietary Sciences Digest\r\n", + "EQUIPMENT_FRUIT_NAME": "Fut", + "EQUIPMENT_FRUIT_PICKUP": "Finally, some good fucking food.", + "EQUIPMENT_FRUIT_DESC": "Instantly heal for 50% of your maximum health.", - "EQUIPMENT_METEOR_NAME": "Glowing Meteorite", - "EQUIPMENT_METEOR_PICKUP": "Rain meteors from the sky, hurting both enemies and allies.", - "EQUIPMENT_METEOR_DESC": "Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.", - "EQUIPMENT_METEOR_LORE" : "What a... peculiar piece of the stars that serendipity has brought us. I'm sure you can make more. The ratios are simple. It should be quite fun.", + "EQUIPMENT_METEOR_NAME": "Blue Balls", + "EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\nBUT LET'S KEEP GOING AND SEE WHAT HAPPENS.", + "EQUIPMENT_METEOR_DESC": "Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.", - "EQUIPMENT_SOULJAR_NAME": "Jar of Souls", - "EQUIPMENT_SOULJAR_PICKUP": "Summon a ghost for every enemy on the screen.", - "EQUIPMENT_SOULJAR_DESC": "Duplicate every enemy as a ghost to fight on your side for 15 seconds.", + "EQUIPMENT_BLACKHOLE_NAME": "Time Out Box", + "EQUIPMENT_BLACKHOLE_PICKUP": "\"We should take Bikini Bottom and push it somewhere else!\"", + "EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds", - "EQUIPMENT_BLACKHOLE_NAME": "Primordial Cube", - "EQUIPMENT_BLACKHOLE_PICKUP": "Fire a black hole that draws enemies in.", - "EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds", - "EQUIPMENT_BLACKHOLE_LORE": "\u201CProfessors Mia Thatcher and Jared Malik report that the galaxy\u2019s first singularity containment lattice \u2013 or SCL, for short \u2013 has finished tests and is confirmed to be perfectly safe. \r\n\r\nWhile this is a historic scientific breakthrough, multiple scientists have spoken out about the implications of such a discovery - and what it could mean for the future of the humanity.\u201D\r\n\r\n- The Saturn Reporter, Front Page Headline\r\n", + "EQUIPMENT_CRITONUSE_NAME": "Kritzkrieg", + "EQUIPMENT_CRITONUSE_PICKUP": "OKTOBERFEEEEEEEEEEEEEEST", + "EQUIPMENT_CRITONUSE_DESC": "Gain +100% Critical Strike Chance for 8 seconds.", - "EQUIPMENT_GHOSTGUN_NAME": "Reaper's Remorse", - "EQUIPMENT_GHOSTGUN_PICKUP": "Summon a ghostly revolver that doubles damage on kill.", - "EQUIPMENT_GHOSTGUN_DESC": "Ghost Gun description.", + "EQUIPMENT_DRONEBACKUP_NAME": "Chaff", + "EQUIPMENT_DRONEBACKUP_PICKUP": "Gotta get the fuzz off my tail", + "EQUIPMENT_DRONEBACKUP_DESC": "Call 4 Strike Drones to fight for you. Lasts 25 seconds.", - "EQUIPMENT_CRITONUSE_NAME": "Ocular HUD", - "EQUIPMENT_CRITONUSE_PICKUP": "Gain 100% Critical Strike Chance for 8 seconds.", - "EQUIPMENT_CRITONUSE_DESC": "Gain +100% Critical Strike Chance for 8 seconds.", - "EQUIPMENT_CRITONUSE_LORE": "Order: Ocular HUD\r\nTracking Number: 871*****\r\nEstimated Delivery: 09\/06\/2056\r\nShipping Method: Standard\r\nShipping Address: Greivenkamp, 5th Houston St, Prism Tower, Earth\r\nShipping Details:\r\n\r\nI wish you hadn't asked me for help. I was contacted by [REDACTED] and they explained... well, some things. Using their instructions, I was able to design this interface for prolonged exactness. The beauty of it all is that it will compound with any previous precision enhancing tools. Digital plus optical is the way to go.\r\n\r\nWhile I still don't know everything, I feel like I'm already in too deep. You won't hear from me anymore after this.\r\n", + "EQUIPMENT_BFG_NAME": "BFG-9000", + "EQUIPMENT_BFG_PICKUP": "\"You can't just shoot a hole into the surface of The Planet\"\r\n- A man who was very wrong", + "EQUIPMENT_BFG_DESC": "Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.", - "EQUIPMENT_DRONEBACKUP_NAME": "The Back-up", - "EQUIPMENT_DRONEBACKUP_PICKUP": "Call drones for back up. Lasts 25 seconds.", - "EQUIPMENT_DRONEBACKUP_DESC": "Call 4 Strike Drones to fight for you. Lasts 25 seconds.", - "EQUIPMENT_DRONEBACKUP_LORE": "\"The inclusion of Rapid Response Drone Squadrons (RRDS) by local law enforcement marked a dire turning point of Plank's Rebellion. After its massive \"success\" in quelling the Rebellion - and subsequent implementation across Mercury - underground drone hackers became highly sought after by black market users.\"\r\n\r\n-Overview of Drone Technology, Vol.2\r\n", + "EQUIPMENT_JETPACK_NAME": "Fly Me To The Moon", + "EQUIPMENT_JETPACK_PICKUP": "You have lost Karma!", + "EQUIPMENT_JETPACK_DESC": "Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.", - "EQUIPMENT_BFG_NAME": "Preon Accumulator", - "EQUIPMENT_BFG_PICKUP": "Fire a ball of energy that electrocutes nearby enemies before detonating.", - "EQUIPMENT_BFG_DESC": "Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage.", - "EQUIPMENT_BFG_LORE" : "Order: Particle Accelerator Component\r\nTracking Number: 993******\r\nEstimated Delivery: 06\/06\/2056\r\nShipping Method: Volatile\r\nShipping Address: Advance Particle Research Center, Mesquite, Earth\r\n\r\nI still don't get how you keep losing so many accumulators. I build 'em tough, and they're supposed to last. I ran the numbers on the comm speeds, and I'm pretty sure you sent for this order less than two days after you should've got the last one. \r\n\r\nIf this keeps up, you're gonna punch a hole in something where it doesn't belong. You've got a real good sponsor, Jim, but this stuff ain't cheap to ship. And it sure as heck ain't fast. So, I'm sending you a custom part. One that's as tough as I can make, and with a safety to keep you from overcharging it - that I'm sure you'll bypass anyway. \r\n\r\nAt least try not to blow this one to bits for the first week, alright? Make our hometown look good. You're not gonna show up those fancy Europeans with a smoking scrap heap.\r\n", + "EQUIPMENT_LIGHTNING_NAME": "Mike Pence", + "EQUIPMENT_LIGHTNING_PICKUP": "Mike \"The Electric Fence\" Pence.\r\nMike \"A Volt a Day Keeps the Gay Away\" Pence.\r\nMike \"DEUS VOLT\" Pence\r\nMike \"AC of DC\" Pence.\r\nMike \"LGBT BBQ\" Pence.\r\nMike \"Set phasers to straight\" Pence.\r\nMike \"Pole Smoker Choker\" Pence.", + "EQUIPMENT_LIGHTNING_DESC": "Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.", - "EQUIPMENT_JETPACK_NAME": "Milky Chrysalis", - "EQUIPMENT_JETPACK_PICKUP": "Gain temporary flight.", - "EQUIPMENT_JETPACK_DESC": "Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.", - "EQUIPMENT_JETPACK_LORE": "Order: Milky Chrysalis\r\nTracking Number: 393*****\r\nEstimated Delivery: 11/27/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Diptera Research Center, Io\r\nShipping Details:\r\n\r\nDeep within the plague wastes there is an alcove free from disease. It is home to a group of insects that have NOT acclimated to their environment. They survive not through resistance\u2026 but through transformation. \r\n\r\nI\u2019ve witnessed the creatures undergoing infinite states of metamorphosis. Each change that happens to them is reflected in the surrounding land. This constantly molds the area into something less toxic.\r\n\r\nI can\u2019t imagine that they don\u2019t have an upper limit - a final form. What adjustments would that final form bring? Are there any restrictions to what can be modified? I\u2019m sending this sample to you to study. Please be careful with it, as it\u2019s frozen in a cryo cell mid-transformation.\r\n", + "EQUIPMENT_GOLDGAT_NAME": "Money Printer", + "EQUIPMENT_GOLDGAT_PICKUP": "It doesn't print any money. It uses money to print things.\r\nSorry for the confusion.", + "EQUIPMENT_GOLDGAT_DESC": "Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.", - "EQUIPMENT_LIGHTNING_NAME": "Royal Capacitor", - "EQUIPMENT_LIGHTNING_PICKUP": "Call down a lightning strike on a targeted monster.", - "EQUIPMENT_LIGHTNING_DESC": "Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.", - "EQUIPMENT_LIGHTNING_LORE": "Order: ZAP2-K \u201CRoyal\u201D Capacitor\r\nTracking Number: 145***************\r\nEstimated Delivery: 04\/30\/2056\r\nShipping Method: Standard\r\nShipping Address: Power Plant 005, Route 10, Venus\r\nShipping Details: \r\n\r\nHere\u2019s a replacement for your damaged equipment. Crazy how gang activity is starting up again \u2013 even crazier that they\u2019d steal a capacitor from you guys. Anyway, you guys know the drill \u2013 make sure routinely discharge the capacitor\u2019s storage cells, as it may hold on to latent voltage. Oh, and make sure not to point it anybody when you do.\r\n\r\n- The Saturn Reporter, Front Page Headline\r\n", + "EQUIPMENT_PASSIVEHEALING_NAME": "Lil' Healy Boi", + "EQUIPMENT_PASSIVEHEALING_PICKUP":"He do his best", + "EQUIPMENT_PASSIVEHEALING_DESC":"Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.", - "EQUIPMENT_GOLDGAT_NAME": "The Crowdfunder", - "EQUIPMENT_GOLDGAT_PICKUP": "Toggle to fire. Costs gold per bullet.", - "EQUIPMENT_GOLDGAT_DESC": "Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.", - "EQUIPMENT_GOLDGAT_LORE": "Order: The Crowdfunder\r\nTracking Number: 783*****\r\nEstimated Delivery: 05/09/2056\r\nShipping Method: Standard\r\nShipping Address: 206 29th Ave, High Chariot, Mercury \r\nShipping Details:\r\n\r\nThe wealthy overlords on Primas V went to great measures to break the will of the lower class. They kept the threat of injury and death constant, which helped to keep their servants in check, but this was only half of their method. \r\n\r\nTo further highlight the vast differences in status, their extravagant weapons were fueled by currency - they were literally throwing money at them.\r\n\r\nI don\u2019t have to tell you how that turned out for them. It\u2019s why my client is in hiding now and has to pawn these things off. He thanks you for your patronage in these trying times.\r\n", - - "EQUIPMENT_PASSIVEHEALING_NAME": "Gnarled Woodsprite", - "EQUIPMENT_PASSIVEHEALING_PICKUP":"Heal over time. Activate to send to an ally.", - "EQUIPMENT_PASSIVEHEALING_DESC":"Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health.", - "EQUIPMENT_PASSIVEHEALING_LORE":"Order: Gnarled Woodsprite\r\nTracking Number: 447*****\r\nEstimated Delivery: 01/16/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Happy Hope Children's Hospital, Waleton, Earth\r\nShipping Details:\r\n\r\nDr. Coleas's studies on the benefits of sprite-assisted care have paved the way for hospitals across Earth. These little guys take every opportunity to radiate amongst the injured and sick. \r\n\r\nWe've seen significant decreases in the recovery times of almost all patients. While effective, I'm not certain if this aura effect is transmitting anything at all. It might all be placebo; people could just be reacting to the spectacle of a cute lifeform putting on a light show in front of them.\r\n\r\nEither way, it's good to have them around, and I think they enjoy being around us too. I'm lucky enough to get to keep one in my home... for study purposes, of course. It may seem a little crass, but shipping these little guys in from off world does not seem to impact their attitude in the slightest.\r\n", - - "EQUIPMENT_AFFIXRED_NAME": "Ifrit's Distinction", - "EQUIPMENT_AFFIXRED_PICKUP": "Become an aspect of fire.", - "EQUIPMENT_AFFIXRED_DESC": "", + "EQUIPMENT_AFFIXRED_NAME": "Red Hots", + "EQUIPMENT_AFFIXRED_PICKUP": "We hot boi now", + "EQUIPMENT_AFFIXRED_DESC": "", - "EQUIPMENT_AFFIXBLUE_NAME": "Silence Between Two Strikes", - "EQUIPMENT_AFFIXBLUE_PICKUP": "Become an aspect of lightning.", - "EQUIPMENT_AFFIXBLUE_DESC": "", + "EQUIPMENT_AFFIXBLUE_NAME": "5 Gum", + "EQUIPMENT_AFFIXBLUE_PICKUP": "How it feels to chew 5 gum:\r\n[overloading noises]\r\nStimulate your senses.", + "EQUIPMENT_AFFIXBLUE_DESC": "", - "EQUIPMENT_AFFIXGOLD_NAME": "Coven of Gold", - "EQUIPMENT_AFFIXGOLD_PICKUP": "Become an aspect of fortune.", - "EQUIPMENT_AFFIXGOLD_DESC": "", + "EQUIPMENT_AFFIXWHITE_NAME": "Doublemint", + "EQUIPMENT_AFFIXWHITE_PICKUP": "I wanna be a dentist!", + "EQUIPMENT_AFFIXWHITE_DESC": "", - "EQUIPMENT_AFFIXWHITE_NAME": "Her Biting Embrace", - "EQUIPMENT_AFFIXWHITE_PICKUP": "Become an aspect of ice.", - "EQUIPMENT_AFFIXWHITE_DESC": "", + "EQUIPMENT_AFFIXPOISON_NAME": "Juicy Fruit", + "EQUIPMENT_AFFIXPOISON_PICKUP": "Stupid bullshit loses its flavor in like 4 minutes.", + "EQUIPMENT_AFFIXPOISON_DESC": "", - "EQUIPMENT_AFFIXPOISON_NAME": "N'kuhana's Retort", - "EQUIPMENT_AFFIXPOISON_PICKUP": "Become an aspect of corruption.", - "EQUIPMENT_AFFIXPOISON_DESC": "", + "EQUIPMENT_AFFIXHAUNTED_NAME": "No Gum", + "EQUIPMENT_AFFIXHAUNTED_PICKUP": "Oh.", + "EQUIPMENT_AFFIXHAUNTED_DESC": "", - "EQUIPMENT_AFFIXHAUNTED_NAME": "Spectral Circlet", - "EQUIPMENT_AFFIXHAUNTED_PICKUP": "Become an aspect of incorporeality.", - "EQUIPMENT_AFFIXHAUNTED_DESC": "", + "EQUIPMENT_BURNNEARBY_NAME" : "Chester", + "EQUIPMENT_BURNNEARBY_PICKUP" : "CRAWLING IN MY SKIN! THESE WOUNDS THEY WILL NOT HEAL!", + "EQUIPMENT_BURNNEARBY_DESC" : "Ignite ALL characters within 8m. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.", - "EQUIPMENT_AFFIXLUNAR_NAME": "Shared Design", - "EQUIPMENT_AFFIXLUNAR_PICKUP": "Become an aspect of perfection.", - "EQUIPMENT_AFFIXLUNAR_DESC": "", + "EQUIPMENT_SCANNER_NAME": "?", + "EQUIPMENT_SCANNER_PICKUP": "?", + "EQUIPMENT_SCANNER_DESC": "Reveal all interactables within 500m for 10 seconds.", - "EQUIPMENT_BURNNEARBY_NAME" : "Helfire Tincture", - "EQUIPMENT_BURNNEARBY_PICKUP" : "Burn everything nearby... including you and allies.\n", - "EQUIPMENT_BURNNEARBY_DESC" : "Ignite ALL characters within 8m. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies.", - "EQUIPMENT_BURNNEARBY_LORE" : "\n========================================\n==== MyBabel Machine Translator ====\n==== [Version 12.45.1.009 ] ======\n========================================\nTraining <100000000 cycles>\nTraining <1453461 cycles>\nComplete!\nDisplay result? Y/N\nY\n================================\n[Grix] ignites. We measure the time. \n.....\n.....\n.....\n...\n..\n.\n\nToo ordered. Composition is settling - I scrape the mixture from the bottom. \n[Ouju] ignites. We measure the time.\n....\n...\n...\n..\n.\n\nToo smooth. Ratio can be greater. I flatten the mixture. Black ichor of [Ouju] begins to pool around my feet. \n[Rhisko] ignites. I measure the time.\n...\n.\n\nI increase the ratio of Tetrafoil. I saturate the mixture. Ichor floods the chamber. Ash flutters in the air before settling on the floor.\n...\nI ignite. measures my time.\n...\n...\n...\n..\n..\n..\n.\n\n\n\n================================\n", + "EQUIPMENT_CRIPPLEWARD_NAME" : "Totem of Bad", + "EQUIPMENT_CRIPPLEWARD_PICKUP" : "You can put 5 of them down now. They're still really bad.", + "EQUIPMENT_CRIPPLEWARD_DESC" : "ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.", - "EQUIPMENT_SOULCORRUPTOR_NAME": "EQUIPMENT_SOULCORRUPTOR_NAME", - "EQUIPMENT_SOULCORRUPTOR_PICKUP": "EQUIPMENT_SOULCORRUPTOR_PICKUP", - "EQUIPMENT_SOULCORRUPTOR_DESC": "EQUIPMENT_SOULCORRUPTOR_DESC", + "EQUIPMENT_GATEWAY_NAME" : "Monorail", + "EQUIPMENT_GATEWAY_PICKUP" : "Ever need movement items?", + "EQUIPMENT_GATEWAY_DESC" : "Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.", - "EQUIPMENT_SCANNER_NAME": "Radar Scanner", - "EQUIPMENT_SCANNER_PICKUP": "Reveal all nearby interactables.", - "EQUIPMENT_SCANNER_DESC": "Reveal all interactables within 500m for 10 seconds.", - "EQUIPMENT_SCANNER_LORE": "Order: Radar Communications Array\r\nTracking Number: 02****************\r\nEstimated Delivery: 01\/14\/2056\r\nShipping Method: Standard\r\nShipping Address: PO Box 25-B, Fort G.B., Mercury\r\nShipping Details: \r\n\r\nYou\u2019re asking for trouble, ordering this through the UES. Not very covert. This thing can put out anything from infrared to UV waves \u2013 maybe it\u2019ll let you see the Enforcers coming to haul you off to jail as they kick down your door! Hah!\r\n", + "EQUIPMENT_TONIC_NAME" : "The Sauce", + "EQUIPMENT_TONIC_PICKUP" : "Become God. Chance to become addicted to God's embrace", + "EQUIPMENT_TONIC_DESC" : "Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.\n\nWhen the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).", - "EQUIPMENT_CRIPPLEWARD_NAME" : "Effigy of Grief", - "EQUIPMENT_CRIPPLEWARD_PICKUP" : "Drop a permanent effigy that cripples ALL characters inside. Can place up to 5..", - "EQUIPMENT_CRIPPLEWARD_DESC" : "ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5.", - "EQUIPMENT_CRIPPLEWARD_LORE": "\u201CThis relic tells a story... But it is not a fairy tale. It\u2019s a tragedy. A story of betrayal, regret, and sorrow. A story of two.\u201D\r\n\r\n\u201CUh\u2026 okay\u2026? How the hell do you know that?\u201D\r\n", + "EQUIPMENT_QUESTVOLATILEBATTERY_NAME" : "The Snack Bar", + "EQUIPMENT_QUESTVOLATILEBATTERY_PICKUP" : "Oh my god! J.C., a bomb!", - "EQUIPMENT_GATEWAY_NAME" : "Eccentric Vase", - "EQUIPMENT_GATEWAY_PICKUP" : "Create a quantum tunnel between two locations.", - "EQUIPMENT_GATEWAY_DESC" : "Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.", - "EQUIPMENT_GATEWAY_LORE": "\u201COne of Robins\u2019 most loved acts was the pitcher skit. \r\n\r\nThe skit would start off with Robins, playing the part of a flower keeper, getting ready to fill a vase with soil. He would pour, pour, and pour, but the vase wouldn\u2019t seem to get any fuller \u2013 as if the soil was disappearing infinitely. \r\n\r\nRobins would inspect the vase, looking at it up and down, but there weren\u2019t any holes in the thing. Finally, at the climax, Robins would hold it upside down over his head \u2013 upon which all of the soil poured in would land directly on his face.\u201D\r\n\r\n- Biography of Charles Robins\r\n", + "EQUIPMENT_CLEANSE_NAME" : "Soap", + "EQUIPMENT_CLEANSE_PICKUP" : "Chance to remove permanent warp.", + "EQUIPMENT_CLEANSE_DESC" : "Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.", - "EQUIPMENT_TONIC_NAME" : "Spinel Tonic", - "EQUIPMENT_TONIC_PICKUP" : "Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.", - "EQUIPMENT_TONIC_DESC" : "Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.\n\nWhen the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).", - "EQUIPMENT_TONIC_LORE": "\u201CReality is whatever the mind decides it to be. Take a sip of the drink, and the mind becomes malleable. From there, you can shape it into whatever form you please... and the world around you follows your example.\u201D\r\n\r\n- Sigibold the Drunken\r\n", + "EQUIPMENT_FIREBALLDASH_NAME" : "Eg", + "EQUIPMENT_FIREBALLDASH_PICKUP" : "Dragon eg.", + "EQUIPMENT_FIREBALLDASH_DESC" : "Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.", - "EQUIPMENT_QUESTVOLATILEBATTERY_NAME" : "Fuel Array", - "EQUIPMENT_QUESTVOLATILEBATTERY_PICKUP" : "Looks like it could power something. EXTREMELY unstable...", + "EQUIPMENT_GAINARMOR_NAME" : "Suya", + "EQUIPMENT_GAINARMOR_PICKUP" : "suya..", + "EQUIPMENT_GAINARMOR_DESC" : "Gain 500 armor for 5 seconds.", - "EQUIPMENT_CLEANSE_NAME" : "Blast Shower", - "EQUIPMENT_CLEANSE_PICKUP" : "Cleanse all negative effects.", - "EQUIPMENT_CLEANSE_DESC" : "Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.", - "EQUIPMENT_CLEANSE_LORE" : "Order: Blast Shower\r\nTracking Number: 152*****\r\nEstimated Delivery: 06/19/2056\r\nShipping Method: Standard\r\nShipping Address: Frontier Gate, Outer Edge Zone\r\nShipping Details:\r\n\r\nOuter Edge thanks you for your rewards redemption! It takes a real explorer to make their living on the frontier. As you undoubtedly know, REAL exploring is REAL messy. This portable unit will equip you with the modern convenience of taking a shower anywhere at any time!\r\n\r\nDisclaimer: Wear your protective suit while cleansing. Do not use product directly on skin. Blast Shower is only rated for B-class toxins and C-class foreign organisms. This company does not accept any responsibility for incidents as a result of an incomplete cleansing.\r\n", + "EQUIPMENT_SAWMERANG_NAME": "Shave & A Haircut", + "EQUIPMENT_SAWMERANG_PICKUP": "Gonna take a little off the top.", + "EQUIPMENT_SAWMERANG_DESC": "Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.", - "EQUIPMENT_FIREBALLDASH_NAME" : "Volcanic Egg", - "EQUIPMENT_FIREBALLDASH_PICKUP" : "Transform into a speeding draconic fireball, dealing damage as you pass through enemies.", - "EQUIPMENT_FIREBALLDASH_DESC" : "Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage.", - "EQUIPMENT_FIREBALLDASH_LORE": "Order: Europan Great Dragon Egg\r\nTracking Number: 00****************\r\nEstimated Delivery: 10\/04\/2056\r\nShipping Method: Biological \/ Fragile\r\nShipping Address: Xenobiology Wildlife Reserve, Titan\r\nShipping Details: \r\n\r\nMake sure to keep this thing nice and hot while it incubates. I know it may seem plenty hot already, but Great Dragons are creatures of flame \u2013 they live the stuff, breath the stuff. Oh, and please send me pictures of the little guy once it hatches. Great Dragons are always so cute when they first hatch.", + "EQUIPMENT_RECYCLER_NAME": "Do-over", + "EQUIPMENT_RECYCLER_PICKUP": "No! I don't want that!", + "EQUIPMENT_RECYCLER_DESC": "Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.", - "EQUIPMENT_GAINARMOR_NAME" : "Jade Elephant", - "EQUIPMENT_GAINARMOR_PICKUP" : "Gain massive armor for 5 seconds.", - "EQUIPMENT_GAINARMOR_DESC" : "Gain 500 armor for 5 seconds.", - "EQUIPMENT_GAINARMOR_LORE": "Excerpt from the folk tale \"Clean as Jade\":\r\n\r\n\u201C... and while the peasants braced for the advancement of the Emperor\u2019s army, the stone carver finished her last strike on the giant sculpture. The clang of the flat tool against the beautiful, translucent green sheen of the solid surface echoed through the trees and around all the villagers. Their souls were cleansed and made whole by the heavenly stone, now formed into the imposing presence of an elephant.\r\n\r\nDetermination and resolve had essentially been carved into the very spirit of the ones, who, just moments ago were clutching their farming implements and make-shift weapons with trembling hands. The attack was repelled that day. The Emperor\u2019s army told stories about their metal weapons bouncing off the cloth of commoners. This inspiring encounter spread to other villages and...\u201D\r\n", + "EQUIPMENT_LIFESTEALONHIT_NAME": "Literally a Leech", + "EQUIPMENT_LIFESTEALONHIT_PICKUP": "I FEED OFF THE LIFE ENERGY OF OTHERS\r\nGIVE ME MORE", + "EQUIPMENT_LIFESTEALONHIT_DESC": "Heal for 20% of the damage you deal. Lasts 8 seconds.", - "EQUIPMENT_SAWMERANG_NAME": "Sawmerang", - "EQUIPMENT_SAWMERANG_PICKUP": "Throw a fan of buzzing saws that come back to you.", - "EQUIPMENT_SAWMERANG_DESC": "Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.", - "EQUIPMENT_SAWMERANG_LORE": "I'm so happy they let me bring my trusty disc toy on this trip! Trees need cutting? Disc toy. Baddies getting a little too close? Disc toy. Fun after-hours game of catch? Disc toy... but only if you're trained to catch it.", + "EQUIPMENT_TEAMWARCRY_NAME": "Drum", + "EQUIPMENT_TEAMWARCRY_PICKUP": "Let me play for you the song of my people...\r\n[rapid manic drumming]", + "EQUIPMENT_TEAMWARCRY_DESC": "All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.", - "EQUIPMENT_RECYCLER_NAME": "Recycler", - "EQUIPMENT_RECYCLER_PICKUP": "Transform an Item or Equipment into a different one. Can only recycle once.", - "EQUIPMENT_RECYCLER_DESC": "Transform an Item or Equipment into a different one. Can only be converted into the same tier one time.", - "EQUIPMENT_RECYCLER_LORE": "Order: \u201CTY-6G Recycler\u201D\r\nTracking Number: 02******\r\nEstimated Delivery: 11\\06\\2056\\\r\nShipping Method: Standard\r\nShipping Address: 700 Baler Ave, Seattle, Earth\r\nShipping Details:\r\n\r\nStandard issue recycling apparatus TY-6G. Please read the manual before operating. KEEP HANDS CLEAR OF THE TOP OPENING.\r\n\r\nUse included recycler rod to pack refuse into top. Our patented smart technology will find a new, usable form for the matter you insert. \r\n\r\nThank you for recycling!\r\n", - - "EQUIPMENT_LIFESTEALONHIT_NAME": "Super Massive Leech", - "EQUIPMENT_LIFESTEALONHIT_PICKUP": "Heal for a percentage of the damage you deal for 8 seconds.", - "EQUIPMENT_LIFESTEALONHIT_DESC": "Heal for 20% of the damage you deal. Lasts 8 seconds.", - "EQUIPMENT_LIFESTEALONHIT_LORE": "Return: Super Massive Leech\r\nTracking Number: 817*****\r\nEstimated Delivery: 07/01/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Rare/Extinct Study Satellite, Beachfront, Saturn\r\nShipping Details:\r\n\r\nWhile the medical benefits of this creature are obvious, the psychological effects are not. Upon receiving a previous shipment, Carolyn took charge of research and experimentation with the organism. \r\n\r\nEverything was by the book until, one day, she walked into the lab with the specimen clearly attached to her neck. Incredibly startled, the rest of us eventually coaxed her into placing it back into containment.\r\n\r\nWe inspected the bite area but, after running all the standard tests, we did not observe any adverse side effects.\r\n\r\nShe stated that it made her feel fantastic, but no one else in the lab felt comfortable with her behavior.\r\n", - - "EQUIPMENT_TEAMWARCRY_NAME": "Gorag's Opus", - "EQUIPMENT_TEAMWARCRY_PICKUP": "You and all your allies enter a frenzy.", - "EQUIPMENT_TEAMWARCRY_DESC": "All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%.", - "EQUIPMENT_TEAMWARCRY_LORE": "Audio transcription complete from \"Carrion Crows Tour 2055: Special Edition\"\r\n\r\nPrinting...\r\n\r\n\"Halfway through the tour we were at this little shop down in Groveside and the guy at the desk is trying to sell us random junk.\"\r\n\r\n\"Yeah, he was totally out of the loop, had no idea who we were.\"\r\n\r\n\"Yep, anyways, as a joke, I\u2019m thinking I\u2019ll buy this ancient looking drum and use it on stage at the next show. Then we\u2019d circle back and show this guy a video of his merch being used in the biggest performance on the planet.\"\r\n\r\n\"We tried to find him again, but the shop was all shut down. Couldn\u2019t figure out what happened to him.\"\r\n\r\n\"Thing is, that drum drove our fans wild. It turned out to be our most successful tour ever.\"\r\n", - - "EQUIPMENT_DEATHPROJECTILE_NAME": "Forgive Me Please", - "EQUIPMENT_DEATHPROJECTILE_PICKUP": "Throw a cursed doll that repeatedly triggers your 'On Kill' effects.", - "EQUIPMENT_DEATHPROJECTILE_DESC": "Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.", - "EQUIPMENT_DEATHPROJECTILE_LORE": "There is a note pinned to the doll:\r\n\r\nAyy, you\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re really killing me.\r\n", + "EQUIPMENT_DEATHPROJECTILE_NAME": "Barbie", + "EQUIPMENT_DEATHPROJECTILE_PICKUP": "Barbie can be anything she wants to. Including an effigy of eternal torment.", + "EQUIPMENT_DEATHPROJECTILE_DESC": "Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds.", } } diff --git a/GameBrowser.json b/GameBrowser.json old mode 100644 new mode 100755 index 6908815..4d776d6 --- a/GameBrowser.json +++ b/GameBrowser.json @@ -1,10 +1,10 @@ { "strings": { - "GAME_BROWSER_NAME" : "Game Browser", - "GAME_BROWSER_FILTER" : "Filters", - "GAME_BROWSER_FILTER_SORTING" : "Sorting", - "GAME_BROWSER_FILTER_SHOW_DEDICATED_SERVERS": "Dedicated Servers", - "GAME_BROWSER_FILTER_SHOW_LISTEN_SERVERS": "Listen Servers", + "GAME_BROWSER_NAME" : "People Finder", + "GAME_BROWSER_FILTER" : "Narrow it Down", + "GAME_BROWSER_FILTER_SORTING" : "Sort", + "GAME_BROWSER_FILTER_SHOW_DEDICATED_SERVERS": "Dedis", + "GAME_BROWSER_FILTER_SHOW_LISTEN_SERVERS": "Listeners", "GAME_BROWSER_FILTER_SHOW_LOBBIES": "Lobbies", "GAME_BROWSER_FILTER_SHOW_DROP_IN_GAMES": "Drop-In Enabled", "GAME_BROWSER_FILTER_SHOW_DIFFICULTY_EASY_GAMES": "Difficulty: Drizzle", @@ -62,7 +62,7 @@ "REMOTE_GAME_DETAILS_JOIN_LOBBY": "Join Lobby", "REMOTE_GAME_DETAILS_JOIN_SERVER": "Join Server", - "REMOTE_GAME_DETAILS_WARNING_VERSION_MISMATCH": "Version differs between your local game and the remote game.", - "REMOTE_GAME_DETAILS_WARNING_MOD_MISMATCH": "The active mods between your local game and the remote game do not match." + "REMOTE_GAME_DETAILS_WARNING_VERSION_MISMATCH": "The versions are wrong. Fix your shit.", + "REMOTE_GAME_DETAILS_WARNING_MOD_MISMATCH": "You probably need to fix your mod situation." } -} \ No newline at end of file +} diff --git a/GameModes.json b/GameModes.json old mode 100644 new mode 100755 index e99c3c2..aa79581 --- a/GameModes.json +++ b/GameModes.json @@ -1,6 +1,6 @@ { "strings": { - "GAMEMODE_CLASSIC_RUN_NAME": "Classic", - "GAMEMODE_WEEKLY_RUN_NAME": "Prismatic Trials", + "GAMEMODE_CLASSIC_RUN_NAME": "Risky Rain", + "GAMEMODE_WEEKLY_RUN_NAME": "Prismy Rain", } } diff --git a/HostGamePanel.json b/HostGamePanel.json old mode 100644 new mode 100755 index f3d92cd..d2f444f --- a/HostGamePanel.json +++ b/HostGamePanel.json @@ -1,33 +1,33 @@ { "strings": { - "HOSTGAMEPANEL_TITLE": "Create Multiplayer Game", - "HOSTGAMEPANEL_HEADER_SERVER_SETTINGS": "Game Settings", - "HOSTGAMEPANEL_OPTION_SERVER_NAME": "Game Name", - "HOSTGAMEPANEL_OPTION_SERVER_NAME_DESCRIPTION": "The name of your game.", - "HOSTGAMEPANEL_DEFAULT_SERVER_NAME_FORMAT": "{0}'s Listen Server", + "HOSTGAMEPANEL_TITLE": "Just Like Make Game", + "HOSTGAMEPANEL_HEADER_SERVER_SETTINGS": "Sebbings", + "HOSTGAMEPANEL_OPTION_SERVER_NAME": "Name", + "HOSTGAMEPANEL_OPTION_SERVER_NAME_DESCRIPTION": "The fuck do you think it is", + "HOSTGAMEPANEL_DEFAULT_SERVER_NAME_FORMAT": "{0}'s Listen Serber", - "HOSTGAMEPANEL_OPTION_GAME_MODE": "Game Mode", - "HOSTGAMEPANEL_OPTION_GAME_MODE_DESCRIPTION": "The game mode you want to play.", + "HOSTGAMEPANEL_OPTION_GAME_MODE": "Gaem", + "HOSTGAMEPANEL_OPTION_GAME_MODE_DESCRIPTION": "wat gaem", "HOSTGAMEPANEL_OPTION_PASSWORD": "Password", - "HOSTGAMEPANEL_OPTION_PASSWORD_DESCRIPTION": "An optional password for your game. Players without a password won't be able to join your game.", + "HOSTGAMEPANEL_OPTION_PASSWORD_DESCRIPTION": "PROTIP: It's always dicks", - "HOSTGAMEPANEL_MAX_PLAYERS": "Max Players", - "HOSTGAMEPANEL_MAX_PLAYERS_DESCRIPTION": "The maximum number of players allowed in your game.", - "HOSTGAMEPANEL_MAX_PLAYERS_TOO_MANY_SLOTS_WARNING": "Risk of Rain 2 is designed for a maximum of 4 players. Performance, bandwidth, stability, and game balance may be negatively affected.", + "HOSTGAMEPANEL_MAX_PLAYERS": "Players", + "HOSTGAMEPANEL_MAX_PLAYERS_DESCRIPTION": "How many guy", + "HOSTGAMEPANEL_MAX_PLAYERS_TOO_MANY_SLOTS_WARNING": "WARNING: Having too many players is really fucking dumb", - "HOSTGAMEPANEL_CUSTOM_TAGS": "Custom Tags", - "HOSTGAMEPANEL_CUSTOM_TAGS_DESCRIPTION": "Optional tags for your game. Players can filter your lobby with tags.", + "HOSTGAMEPANEL_CUSTOM_TAGS": "Tags", + "HOSTGAMEPANEL_CUSTOM_TAGS_DESCRIPTION": "Tag it with \"NTR\"", - "HOSTGAMEPANEL_ALLOW_RULE_VOTING": "Allow Rule Voting", - "HOSTGAMEPANEL_ALLOW_RULE_VOTING_DESCRIPTION": "Whether or not players are allowed to vote for Difficulty, Artifacts, and more while in character selection.", + "HOSTGAMEPANEL_ALLOW_RULE_VOTING": "Democracy", + "HOSTGAMEPANEL_ALLOW_RULE_VOTING_DESCRIPTION": "It never works. Turn it off. Be authoritarian.", - "HOSTGAMEPANEL_LOBBY_TYPE": "Lobby Visiblity", - "HOSTGAMEPANEL_LOBBY_TYPE_DESCRIPTION": "Whether or not the game is Public, Private, or Friends Only.\n\nMust be set to Public to be displayed for other users.", + "HOSTGAMEPANEL_LOBBY_TYPE": "Can You See Me", + "HOSTGAMEPANEL_LOBBY_TYPE_DESCRIPTION": "Sometimes you just don't wanna be seen in public. That's okay.", - "HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER": "Visible to Master Server", - "HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER_DESCRIPTION": "Whether or not the game is visible to other players in their Server Browser.", + "HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER": "Announce", + "HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER_DESCRIPTION": "Publish to server browser.", - "HOSTGAMEPANEL_HOST": "Start Game" + "HOSTGAMEPANEL_HOST": "LET'S FUCKING GO" } -} \ No newline at end of file +} diff --git a/Interactors.txt b/Interactors.txt old mode 100644 new mode 100755 index 39727b6..bbf63e5 --- a/Interactors.txt +++ b/Interactors.txt @@ -1,259 +1,217 @@ { strings: { - //[INTERACTABLES], - "SURVIVOR_POD_HATCH_OPEN_CONTEXT": "Exit Escape Pod", - "SURVIVOR_POD_OPEN_PANEL_CONTEXT" : "Open Panel", - "TELEPORTER_NAME": "Teleporter", - "TELEPORTER_BEGIN_CONTEXT": "Activate Teleporter..?", - "TELEPORTER_END_CONTEXT": "Enter Teleporter", + //[INTERACTABLES], + "SURVIVOR_POD_HATCH_OPEN_CONTEXT": "DOOR STUCK", + "SURVIVOR_POD_OPEN_PANEL_CONTEXT" : "DOOR STUCK", + "TELEPORTER_NAME": "I Am a Porter", + "TELEPORTER_BEGIN_CONTEXT": "Do?", + "TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING", - "BARREL1_NAME": "Barrel", - "BARREL1_CONTEXT": "Open barrel", + "BARREL1_NAME": "Your Wallet", + "BARREL1_CONTEXT": "It's not my wallet", - "DUMMYINTERACTION_NAME": "???", - "DUMMYINTERACTION_CONTEXT": "???", - - "LOCKBOX_NAME": "Rusty Lockbox", - "LOCKBOX_CONTEXT": "Open Rusty Lockbox", - - "EQUIPMENTBARREL_NAME": "Equipment Barrel", - "EQUIPMENTBARREL_CONTEXT": "Open equipment barrel", + "LOCKBOX_NAME": "Birthday Presents", + "LOCKBOX_CONTEXT": "It's shit", - //[CHESTS], - "OLDCHEST_NAME": "Old Chest", - "OLDCHEST_CONTEXT": "", + "EQUIPMENTBARREL_NAME": "Can", + "EQUIPMENTBARREL_CONTEXT": "YES YOU CAN CAN CAN", - "CHEST1_NAME": "Chest", - "CHEST1_CONTEXT": "Open chest", + //[CHESTS], + "CHEST1_NAME": "Box", + "CHEST1_CONTEXT": "gib", - "CHEST1_STEALTHED_NAME": "Cloaked Chest", - "CHEST1_STEALTHED_CONTEXT": "Open cloaked chest", + "CHEST1_STEALTHED_NAME": "OwO", + "CHEST1_STEALTHED_CONTEXT": "[notices your bulge]", - "CHEST2_NAME": "Large Chest", - "CHEST2_CONTEXT": "Open large chest", + "CHEST2_NAME": "Oppai Box", + "CHEST2_CONTEXT": "UWAAAA", - "GOLDCHEST_NAME": "Legendary Chest", - "GOLDCHEST_CONTEXT": "Open Legendary Chest", + "GOLDCHEST_NAME": "SUGOI DEKAI", + "GOLDCHEST_CONTEXT": "EXTRA THICC", - "TIMEDCHEST_NAME": "Timed Security Chest", - "TIMEDCHEST_CONTEXT": "Open Timed Security Chest", + "TIMEDCHEST_NAME": "BFG Box", + "TIMEDCHEST_CONTEXT": "QUICK GET IT GET IT FUCKING GET IT", - "RADIOTOWER_NAME" : "Radio Scanner", - "RADIOTOWER_CONTEXT" : "Download environment data", + "RADIOTOWER_NAME" : "5G Tower", + "RADIOTOWER_CONTEXT" : "Get cancer", - "MULTISHOP_TERMINAL_NAME": "Multishop Terminal", - "MULTISHOP_TERMINAL_CONTEXT": "Open terminal", + "MULTISHOP_TERMINAL_NAME": "Krusty Krab", + "MULTISHOP_TERMINAL_CONTEXT": "I'll have a... Uhhhhh...", - "FAN_NAME": "Fan", - "FAN_CONTEXT": "Reactivate Fan", + "FAN_NAME": "Case Fans", + "FAN_CONTEXT": "Replace with water cooler", - "DUPLICATOR_NAME": "3D Printer", - "DUPLICATOR_CONTEXT": "Use 3D Printer", + "DUPLICATOR_NAME": "Duplicatotron", + "DUPLICATOR_CONTEXT": "Oh yeah, make me!", - "DUPLICATOR_MILITARY_NAME": "Mili-Tech Printer", - "DUPLICATOR_MILITARY_CONTEXT": "Use Mili-Tech Printer", - "DUPLICATOR_WILD_NAME": "Overgrown 3D Printer", - "DUPLICATOR_WILD_CONTEXT": "Use Overgrown 3D Printer", + "DUPLICATOR_MILITARY_NAME": "Duplicatotron 3000", + "DUPLICATOR_MILITARY_CONTEXT": "I WENT TO COMMUNITY COLLEGE", + "DUPLICATOR_WILD_NAME": "Yellowmaker", + "DUPLICATOR_WILD_CONTEXT": "C'mon Shatterspleen", - "CASINOCHEST_NAME": "Adaptive Chest", - "CASINOCHEST_CONTEXT": "Open Adaptive Chest", + "CASINOCHEST_NAME": "Slots", + "CASINOCHEST_CONTEXT": "Gonna get fucking meat again", - //[LUNAR STUFF], - "LUNAR_CHEST_NAME" : "Lunar Pod", - "LUNAR_CHEST_CONTEXT" : "Open Lunar Pod", + //[LUNAR STUFF], + "LUNAR_CHEST_NAME" : "Blueballs", + "LUNAR_CHEST_CONTEXT" : "It's not a good one", - "LUNAR_TERMINAL_NAME" : "Lunar Bud", - "LUNAR_TERMINAL_CONTEXT" : "Open Lunar Bud", + "LUNAR_TERMINAL_NAME" : "Bluebeed", + "LUNAR_TERMINAL_CONTEXT" : "I must", - "LUNAR_REROLL_NAME" : "Slab", - "LUNAR_REROLL_CONTEXT" : "Refresh Shop", + "BAZAAR_CAULDRON_NAME" : "The Stew", + "BAZAAR_CAULDRON_CONTEXT" : "Chuck in some carrots", - "BAZAAR_UPGRADE_LUNAR_NAME" : "Slab", - "BAZAAR_UPGRADE_LUNAR_CONTEXT" : "Permanently upgrade Item Shop", + "NEWT_STATUE_NAME" : "Pingu", + "NEWT_STATUE_CONTEXT" : "Noot", - "BAZAAR_BLUEPRINT_NAME" : "Strange Display", - "BAZAAR_BLUEPRINT_CONTEXT" : "Permanently Unlock", + "MSOBELISK_NAME" : "The Bridge", + "MSOBELISK_CONTEXT" : "Oblooterate", + "MSOBELISK_CONTEXT_CONFIRMATION" : "Do a flip", - "BAZAAR_UPGRADE_DRONE_NAME" : "Slab", - "BAZAAR_UPGRADE_DRONE_CONTEXT" : "Permanently upgrade Drone Shop", + "CATEGORYCHEST_HEALING_NAME": "Vegan Box", + "CATEGORYCHEST_HEALING_CONTEXT": "Gib vejtabl", - "BAZAAR_CAULDRON_NAME" : "Cauldron", - "BAZAAR_CAULDRON_CONTEXT" : "Reforge", + "CATEGORYCHEST_DAMAGE_NAME": "Meat Box", + "CATEGORYCHEST_DAMAGE_CONTEXT": "Gib meet", - "NEWT_STATUE_NAME" : "Newt Altar", - "NEWT_STATUE_CONTEXT" : "Donate to Newt Altar", + "CATEGORYCHEST_UTILITY_NAME": "Fork Box", + "CATEGORYCHEST_UTILITY_CONTEXT": "It's just silverware", - "MSOBELISK_NAME" : "Obelisk", - "MSOBELISK_CONTEXT" : "Obliterate yourself from existence", - "MSOBELISK_CONTEXT_CONFIRMATION" : "Are you sure?", + //[SHRINES], + "SHRINE_HEALING_NAME": "Bungus Totem", + "SHRINE_HEALING_CONTEXT": "Invite Engi to the party", + "SHRINE_HEALING_USE_MESSAGE_2P": "You have a fungal infection.", + "SHRINE_HEALING_USE_MESSAGE": "{0} is embraced by bungus.", - "CATEGORYCHEST_HEALING_NAME": "Chest - Healing", - "CATEGORYCHEST_HEALING_CONTEXT": "Open Chest - Healing", + "SHRINE_BLOOD_NAME": "Hurt", + "SHRINE_BLOOD_CONTEXT": "Hurt yourself today", + "SHRINE_BLOOD_USE_MESSAGE_2P": "I hurt myself today to see if I could get {1} gold.", + "SHRINE_BLOOD_USE_MESSAGE": "{0} hurt himself today.", - "CATEGORYCHEST_DAMAGE_NAME": "Chest - Damage", - "CATEGORYCHEST_DAMAGE_CONTEXT": "Open Chest - Damage", + "SHRINE_CHANCE_NAME": "Heads or Tails", + "SHRINE_CHANCE_CONTEXT": "Heads", + "SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "Heads", + "SHRINE_CHANCE_SUCCESS_MESSAGE": "{0} won the coin toss.", + "SHRINE_CHANCE_FAIL_MESSAGE_2P": "Tails", + "SHRINE_CHANCE_FAIL_MESSAGE": "{0} lost the coin toss.", - "CATEGORYCHEST_UTILITY_NAME": "Chest - Utility", - "CATEGORYCHEST_UTILITY_CONTEXT": "Open Chest - Utility", + "SHRINE_BOSS_NAME": "Panty Raid", + "SHRINE_BOSS_CONTEXT": "\"I'm already hearing voices!\"", + "SHRINE_BOSS_USE_MESSAGE_2P": "You decide living is overrated.", + "SHRINE_BOSS_USE_MESSAGE": "{0} has lost their will to live.", + "SHRINE_BOSS_BEGIN_TRIAL": "Hope you're ready for multi-boss time", + "SHRINE_BOSS_END_TRIAL": "Nobody steal Sam's shit this time.", - //[SHRINES], - "SHRINE_HEALING_NAME": "Shrine of the Woods", - "SHRINE_HEALING_CONTEXT": "Offer to Shrine of the Woods", - "SHRINE_HEALING_USE_MESSAGE_2P": "You are embraced by the healing warmth of the Woods.", - "SHRINE_HEALING_USE_MESSAGE": "{0} is embraced by the healing warmth of the Woods.", - - "SHRINE_BLOOD_NAME": "Shrine of Blood", - "SHRINE_BLOOD_CONTEXT": "Offer to Shrine of Blood", - "SHRINE_BLOOD_USE_MESSAGE_2P": "You feel a searing pain. You have gained {1} gold.", - "SHRINE_BLOOD_USE_MESSAGE": "{0} feels a searing pain, and has gained {1} gold.", + "SHRINE_RESTACK_NAME": "Don't", + "SHRINE_RESTACK_CONTEXT": "No really it's a bad idea", + "SHRINE_RESTACK_USE_MESSAGE_2P": "ABRACADABRA\r\nYour build is now fucked.", + "SHRINE_RESTACK_USE_MESSAGE": "{0} hit order god dammit.", - "SHRINE_CHANCE_NAME": "Shrine of Chance", - "SHRINE_CHANCE_CONTEXT": "Offer to Shrine of Chance", - "SHRINE_CHANCE_SUCCESS_MESSAGE_2P": "You offer to the shrine and are rewarded!", - "SHRINE_CHANCE_SUCCESS_MESSAGE": "{0} offered to the shrine and was rewarded!", - "SHRINE_CHANCE_FAIL_MESSAGE_2P": "You offer to the shrine, but gain nothing.", - "SHRINE_CHANCE_FAIL_MESSAGE": "{0} offered to the shrine and gained nothing.", + "SHRINE_GOLDSHORES_NAME": "Twitch Prime", + "SHRINE_GOLDSHORES_CONTEXT": "Subscribe to zfg1", - "SHRINE_BOSS_NAME": "Shrine of the Mountain", - "SHRINE_BOSS_CONTEXT": "Pray to Shrine of the Mountain", - "SHRINE_BOSS_USE_MESSAGE_2P": "You have invited the challenge of the Mountain..", - "SHRINE_BOSS_USE_MESSAGE": "{0} has invited the challenge of the Mountain..", - "SHRINE_BOSS_BEGIN_TRIAL": "Let the challenge of the Mountain... begin!", - "SHRINE_BOSS_END_TRIAL": "Your bravery is rewarded!", + "SHRINE_COMBAT_NAME": "Mortal Kombat", + "SHRINE_COMBAT_CONTEXT": "Invite the wrath of things", + "SHRINE_COMBAT_USE_MESSAGE_2P": "{1}s have invaded. Happy fuck you.", + "SHRINE_COMBAT_USE_MESSAGE": "{0} summoned {1}s. Happy fuck you.", - "SHRINE_RESTACK_NAME": "Shrine of Order", - "SHRINE_RESTACK_CONTEXT": "Offer to Shrine of Order", - "SHRINE_RESTACK_USE_MESSAGE_2P": "You have been... sequenced.", - "SHRINE_RESTACK_USE_MESSAGE": "{0} is... sequenced.", + "SHRINE_CLEANSE_NAME": "Pool Table", + "SHRINE_CLEANSE_CONTEXT": "Clean your balls", + "SHRINE_CLEANSE_USE_MESSAGE_2P": "{1}, corner pocket.", + "SHRINE_CLEANSE_USE_MESSAGE": "{0} sank {1}.", - "SHRINE_GOLDSHORES_NAME": "Altar of Gold", - "SHRINE_GOLDSHORES_CONTEXT": "Offer to Altar of Gold", + "GOLDTOTEM_NAME": "Bacon", + "GOLDTOTEM_CONTEXT": "Mmmm bacon", - "SHRINE_COMBAT_NAME": "Shrine of Combat", - "SHRINE_COMBAT_CONTEXT": "Pray to Shrine of Combat", - "SHRINE_COMBAT_USE_MESSAGE_2P": "You have summoned {1}s to fight.", - "SHRINE_COMBAT_USE_MESSAGE": "{0} has summoned {1}s to fight.", + "ARENA_ADD_MONSTER" : "[WARNING] {1}s are here", + "ARENA_ADD_ITEM" : "[WARNING] They all have {1}", + "ARENA_END" : "Pappy doggo is released", + "NULL_WARD_NAME" : "Food Bowl", + "NULL_WARD_CONTEXT" : "Fill", + //MISC + "LOCKEDMAGE_NAME" : "Thicc Popsicle", + "LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs", - "SHRINE_PROTECTION_NAME": "Shrine of Warding", - "SHRINE_PROTECTION_CONTEXT": "Pray to Shrine of Warding", - "SHRINE_PROTECTION_USE_MESSAGE_2P": "You feel safe.", - "SHRINE_PROTECTION_USE_MESSAGE": "{0} feels safe.", + "LOCKEDTREEBOT_NAME" : "The Plant", + "LOCKEDTREEBOT_CONTEXT" : "Apologize to the cabbage with high-yield explosives", - "SHRINE_CLEANSE_NAME": "Cleansing Pool", - "SHRINE_CLEANSE_CONTEXT": "Use Cleansing Pool", - "SHRINE_CLEANSE_USE_MESSAGE_2P": "You have cleansed yourself of {1}.", - "SHRINE_CLEANSE_USE_MESSAGE": "{0} has cleansed themself of {1}.", + "SCAVBACKPACK_NAME" : "My Purse", + "SCAVBACKPACK_CONTEXT" : "I don't know you", + //[DRONES], + "DRONE_GUNNER_INTERACTABLE_NAME": "Broken Bip", + "DRONE_GUNNER_CONTEXT": "Get", - "GOLDTOTEM_NAME": "Halcyon Beacon", - "GOLDTOTEM_CONTEXT": "Rebuild Halcyon Beacon", + "DRONE_MEGA_INTERACTABLE_NAME": "Broken Clem", + "DRONE_MEGA_CONTEXT": "Gimme", - "ARENA_ADD_MONSTER" : "[WARNING] {1}s have been released from the Cell..!", - "ARENA_ADD_ITEM" : "[WARNING] {1} has been integrated into the Cell...!", - "ARENA_END" : "The Cell stabilizes.", - "NULL_WARD_NAME" : "Cell Vent", - "NULL_WARD_CONTEXT" : "Open Cell Vent", - //MISC - "YOUNG_TELEPORTER_NAME": "Teleporter Sapling", - "YOUNG_TELEPORTER_CONTEXT": "Activate Teleporter Sapling", + "DRONE_HEALING_INTERACTABLE_NAME": "Broken Medic", + "DRONE_HEALING_CONTEXT": "No such thing as a fixed medic", - "MOON_BATTERY_SOUL_NAME" : "Pillar of Soul", - "MOON_BATTERY_SOUL_CONTEXT" : "Activate Pillar", + "DRONE_MISSILE_INTERACTABLE_NAME": "Broken Meatball Maker", + "DRONE_MISSILE_CONTEXT": "Pasta time", - "MOON_BATTERY_BLOOD_NAME" : "Pillar of Blood", - "MOON_BATTERY_BLOOD_CONTEXT" : "Activate Pillar", + "EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Quip", + "EQUIPMENTDRONE_CONTEXT" : "Give him Hellfire Tincture", - "MOON_BATTERY_DESIGN_NAME" : "Pillar of Design", - "MOON_BATTERY_DESIGN_CONTEXT" : "Activate Pillar", + "FLAMEDRONE_INTERACTABLE_NAME" : "Broken Crusader", + "FLAMEDRONE_CONTEXT" : "Reclaim the holy land", - "MOON_BATTERY_MASS_NAME" : "Pillar of Mass", - "MOON_BATTERY_MASS_CONTEXT" : "Activate Pillar", + "EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Super Medic", + "EMERGENCYDRONE_CONTEXT" : "Let's go practice medicine", - "LOCKEDMAGE_NAME" : "Survivor", - "LOCKEDMAGE_CONTEXT" : "Free the survivor", - - "LOCKEDTREEBOT_NAME" : "Broken Robot", - "LOCKEDTREEBOT_CONTEXT" : "Repair", + //[TURRETS], + "TURRET1_INTERACTABLE_NAME": "Broken Magma Worm Target", + "TURRET1_CONTEXT": "Please don't", - "SCAVBACKPACK_NAME" : "Scavenger's Sack", - "SCAVBACKPACK_CONTEXT" : "Open Scavenger's Sack", - //[DRONES], - "DRONE_GUNNER_INTERACTABLE_NAME": "Broken Gunner Drone", - "DRONE_GUNNER_CONTEXT": "Repair Gunner Drone", + "PORTAL_SHOP_NAME" : "Noot Noot", + "PORTAL_SHOP_CONTEXT": "Noot", + "PORTAL_GOLDSHORES_NAME" : "Breakfast Portal", + "PORTAL_GOLDSHORES_CONTEXT": "Anyway...", + "PORTAL_MYSTERYSPACE_NAME" : "The Bridge", + "PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip", + "PORTAL_ARENA_NAME" : "Doggo World", + "PORTAL_ARENA_CONTEXT" : "Pets", + "PORTAL_ARTIFACTWORLD_NAME" : "Aku's Portal", + "PORTAL_ARTIFACTWORLD_CONTEXT" : "BACK TO THE PAST", + "PORTAL_GENERIC_CONTEXT": "Uh", + "ZIPLINE_ENTER_CONTEXT" : "Portal", + "ZIPLINE_EXIT_CONTEXT" : "Thanks for the ride!", - "DRONE_MEGA_INTERACTABLE_NAME": "Broken TC-280", - "DRONE_MEGA_CONTEXT": "Repair ???", + "PICKUP_LUNAR_COIN": "Blue Donut", + "LUNAR_COIN_PICKUP_CONTEXT": "Like Kakyoin, but blue", - "DRONE_HEALING_INTERACTABLE_NAME": "Broken Healing Drone", - "DRONE_HEALING_CONTEXT": "Repair Healing Drone", + "COST_NONE_FORMAT": "", + "COST_MONEY_FORMAT": "{0} pesos", + "COST_PERCENTHEALTH_FORMAT": "{0}% hurt", + "COST_LUNARCOIN_FORMAT": "{0} donuts", + "COST_ITEM_FORMAT": "{0} things", + "COST_LUNAR_FORMAT": "{0} blue things", + "COST_EQUIPMENT_FORMAT": "{0} fruits", + "COST_VOLATILEBATTERY_FORMAT": "{0} explody battery", + "COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula", + "FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR", - "DRONE_MISSILE_INTERACTABLE_NAME": "Broken Missile Drone", - "DRONE_MISSILE_CONTEXT": "Repair Missile Drone", + "ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?", + "ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "I'm ready for anything but Chaos", - "EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Equipment Drone", - "EQUIPMENTDRONE_CONTEXT" : "Repair Equipment Drone", + "PORTAL_DIALER_NAME" : "Puzzle Boi", + "PORTAL_DIALER_CONTEXT" : "Nope, not this one", - "FLAMEDRONE_INTERACTABLE_NAME" : "Broken Incinerator Drone", - "FLAMEDRONE_CONTEXT" : "Repair Incinerator Drone", + "PORTAL_DIALER_LAPTOP_NAME" : "Laptop", + "PORTAL_DIALER_LAPTOP_CONTEXT" : "I think that's it", - "EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Emergency Drone", - "EMERGENCYDRONE_CONTEXT" : "Repair Emergency Drone", + "LUNAR_TELEPORTER_NAME": "Moonman's Porter", + "LUNAR_TELEPORTER_SHIFT" : "Go somewhere else", + "LUNAR_TELEPORTER_BEGIN_CONTEXT": "Uh...?", + "LUNAR_TELEPORTER_END_CONTEXT": "Keep going?", - //[TURRETS], - "TURRET1_INTERACTABLE_NAME": "Broken Gunner Turret", - "TURRET1_CONTEXT": "Repair Gunner Turret", + "SCRAPPER_NAME" : "Picky Eater", + "SCRAPPER_CONTEXT" : "Feed", + "SCRAPPER_POPUP_TEXT" : "RobCo Super Scrapper v2.7.0\nDo not insert hands or untiered items.", - "PORTAL_SHOP_NAME" : "Blue Portal", - "PORTAL_SHOP_CONTEXT": "Enter Blue Portal", - "PORTAL_GOLDSHORES_NAME" : "Gold Portal", - "PORTAL_GOLDSHORES_CONTEXT": "Enter Gold Portal", - "PORTAL_MYSTERYSPACE_NAME" : "Celestial Portal", - "PORTAL_MYSTERYSPACE_CONTEXT": "Enter Celestial Portal", - "PORTAL_ARENA_NAME" : "Null Portal", - "PORTAL_ARENA_CONTEXT" : "Enter Null Portal", - "PORTAL_ARTIFACTWORLD_NAME" : "Artifact Portal", - "PORTAL_ARTIFACTWORLD_CONTEXT" : "Enter Artifact Portal", - "PORTAL_GENERIC_CONTEXT": "Enter Portal", - "ZIPLINE_ENTER_CONTEXT" : "Enter Quantum Tunnel", - "ZIPLINE_EXIT_CONTEXT" : "Exit Quantum Tunnel", - - "PICKUP_LUNAR_COIN": "Lunar Coin", - "LUNAR_COIN_PICKUP_CONTEXT": "Pick up Lunar Coin", - - "COST_NONE_FORMAT": "", - "COST_MONEY_FORMAT": "${0}", - "COST_PERCENTHEALTH_FORMAT": "{0}% HP", - "COST_LUNARCOIN_FORMAT": " {0}", - "COST_ITEM_FORMAT": "{0} Item(s)", - "COST_LUNAR_FORMAT": "{0} Lunar", - "COST_EQUIPMENT_FORMAT": "{0} Equipment", - "COST_VOLATILEBATTERY_FORMAT": "{0} Fuel Array", - "COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Artifact Key", - "COST_TREASURECACHEITEM_FORMAT": "{0} Rusted Key", - "FIREBALL_VEHICLE_EXIT_CONTEXT" : "Detonate", - - "ARTIFACT_TRIAL_CONTROLLER_NAME" : "Unknown Artifact", - "ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "Activate Unknown Artifact...?", - - "PORTAL_DIALER_NAME" : "Compound Generator", - "PORTAL_DIALER_CONTEXT" : "Cycle Compound", - - "PORTAL_DIALER_LAPTOP_NAME" : "Laptop", - "PORTAL_DIALER_LAPTOP_CONTEXT" : "Submit Formula", - - "LUNAR_TELEPORTER_NAME": "Primordial Teleporter", - "LUNAR_TELEPORTER_SHIFT" : "Shift Destination", - "LUNAR_TELEPORTER_BEGIN_CONTEXT": "Activate Primordial Teleporter..?", - "LUNAR_TELEPORTER_END_CONTEXT": "Enter Primordial Teleporter", - - "SCRAPPER_NAME" : "Scrapper", - "SCRAPPER_CONTEXT" : "Scrap Items", - "SCRAPPER_POPUP_TEXT" : "Scrapper V1-4\nTurn anything into recyclable scrap!", - - "DROPSHIP_NAME" : "UES Dropship", - "DROPSHIP_CONTEXT" : "Escape", - - "MOON_ELEVATOR_NAME" : "Platform", - "MOON_ELEVATOR_CONTEXT" : "Activate platform", + "DROPSHIP_NAME" : "Your Ticket Out of Here", + "DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE", } -} \ No newline at end of file +} diff --git a/Items.txt b/Items.txt old mode 100644 new mode 100755 index 405e94d..3ce41f2 --- a/Items.txt +++ b/Items.txt @@ -1,544 +1,440 @@ { strings: { - "ITEM_PICKUP_CONTEXT" : "Get {0}", - "EQUIPMENT_PICKUP_CONTEXT" : "Get {0}", - "EQUIPMENT_SWAP_CONTEXT" : "Swap for {0}", + "ITEM_PICKUP_CONTEXT" : "Yoink {0}", + "EQUIPMENT_PICKUP_CONTEXT" : "Yeet {0}", + "EQUIPMENT_SWAP_CONTEXT" : "Yeet something for {0}", - "ITEM_CLOVER_NAME": "57 Leaf Clover", - "ITEM_CLOVER_PICKUP": "Luck is on your side.", + "ITEM_CLOVER_NAME": "Sundae", + "ITEM_CLOVER_PICKUP": "\"Easy like Sunday moooooooorning...\"", "ITEM_CLOVER_DESC": "All random effects are rolled +1 (+1 per stack)times for a favorable outcome.", - "ITEM_CLOVER_LORE": "It was a massacre. The orbital probes had incinerated both the battalion and the enemy\u2013 as well as the entire plateau. There was no life left to be found - except for one lone soldier.\r\n\r\nThe soldier trudged through the scorched plains, numbly looking for any survivors.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to find water \u2013 he had only just noticed how thirsty he was, and how much his head hurt. How much his heart hurt.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to remember, why he was out on this terrible mission, and why he had to say goodbye to so many.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to find anything \u2013 anything that could justify why he was alive. Some semblance of meaning \u2013 or hope.\r\n\r\nAnd he found one.\r\n\r\nA small leaf, peeking out from a pile of ash. He gently plucked the clover out of the ground \u2013 somehow, it survived hours of orbital bombardments. \r\n\r\nWith clover in hand, the soldier began the long trek to report back to his superiors. Was this divine intervention? Was there some meaning \u2013 some reason as to why both him and this little clover survived? \r\n\r\nOr were they just lucky?\r\n", + "ITEM_CLOVER_LORE": "\"Go. Run away like all the others. No one would want a friend as ugly as I am.\"\n\n\"Sure they would! It makes them feel better about the way they look! Maybe a story will cheer you up.\n\n\"It's called 'The Ugly Barnacle'...\"", - "ITEM_SYRINGE_NAME": "Soldier's Syringe", - "ITEM_SYRINGE_PICKUP": "Increases attack speed.", + "ITEM_SYRINGE_NAME": "Sleezy German Medicine", + "ITEM_SYRINGE_PICKUP": "Let's watch Steve eat meth chocolate.", "ITEM_SYRINGE_DESC": "Increases attack speed by 15% (+15% per stack).", - "ITEM_SYRINGE_LORE" : "\"I ain't much for drugs... but hell, when fortune is knockin', ya gotta greet that door with a smile and a nod. Salud!\"\r\n\r\n-Signal echoes, UES Contact Light\r\n", + "ITEM_SYRINGE_LORE": "The late 1930s on Earth was a time of radical drug development, including primitive stimulants such as amphetamines. Historians believe that a Roman-like faction would infuse candies with the drug and feed them to soldiers keep them awake over long night shifts.\n\nIn 2015, a prefabricated food reviewer by the name of Steve would be the last known person to consume and properly document this drug on video.\n\nTragically, Steve died 34 years later of an intestinal blockage.\n\n- Encyclopaedia of Falsehoods", - "ITEM_BEAR_NAME": "Tougher Times", - "ITEM_BEAR_PICKUP": "Chance to block incoming damage.", + "ITEM_BEAR_NAME": "You Can't Shoot Me", + "ITEM_BEAR_PICKUP": "Oh fuck he shot me.", "ITEM_BEAR_DESC": "15% (+15% per stack) chance to block incoming damage. Unaffected by luck.", - "ITEM_BEAR_LORE" : "\n//--AUTO-TRANSCRIPTION FROM ROOM 4211B OF UES [Redacted] --//\n\n\"Why\'d you sign up?\"\n\nWyatt\'s voice was bored. The mission to the Contact Light\'s last known location was taking longer than he expected.\n\nMalik was on the floor, cleaning her rifle. \"To get paid, mostly.\"\n\n\"And that\'s it?\"\n\nShe grunted in affirmation. She continued to wipe down the weapon.\n\n\"I\'m here to find something.\" He continued. \"I shipped it a few years back, but I don\'t think it made it before the train went down. I\'m guessing it\'s still in the Contact Light. So I\'m gonna get it back.\"\n\nShe began to tighten the last remaining bolts. Her routine near completion, she moved her gaze to Wyatt. \"Seriously?\"\n\n\"Yep!\"\n\nMalik raised her brow. \"There were over 7 million security chests in the Contact Light. The chance of you finding a specific one is impossible.\" She began to unfold her legs as she propped her rifle in the corner. \"And according to the distress beacon, the Contact Light was destroyed in orbit. Your shipment is probably floating around in space. It\'s all gone, Wyatt.\"\n\nHe grinned. \"I think I\'m gonna find it.\"\n\n\"You\'re terrible.\"\n", - - "ITEM_BEHEMOTH_NAME": "Brilliant Behemoth", - "ITEM_BEHEMOTH_PICKUP": "All your attacks explode!", - "ITEM_BEHEMOTH_DESC": "All your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.", - "ITEM_BEHEMOTH_LORE": "\u201CLasers have their speed. Swords have their edge. Gases have their reach. \r\n\r\nBut let me tell you... Nothing, and I mean NOTHING, is as timeless as gunpowder. Just a pinch - jammed into a tight enough socket - and KABOOM! You got yourself not just a powerful weapon, but something that\u2019ll leave a lasting sense of fear in your enemies. I mean, nobody wants to be blown up, right?\u201D\r\n\r\n- Autobiography of Jans Czar, Modern King of Weaponry\r\n", + "ITEM_BEAR_LORE": "Squeaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\n...\n\nSqueaky!\n\n...\n\n.", - "ITEM_MISSILE_NAME": "AtG Missile Mk. 1", - "ITEM_MISSILE_PICKUP": "Chance to fire a missile.", + "ITEM_BEHEMOTH_NAME": "Ravioli Ravioli", + "ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.", + "ITEM_BEHEMOTH_DESC": "All your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies.", + "ITEM_BEHEMOTH_LORE": "Attached to the item is a note. It reads:\n\n\"licc\"\n\nYou ponder what degeneracy would lead a man to lewd a loli as pure as this.", + + "ITEM_MISSILE_NAME": "Meatball", + "ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"", "ITEM_MISSILE_DESC": "10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.", - "ITEM_MISSILE_LORE": "Fixing a spare bayonet onto his shotgun, he glanced at the horizon. The thundering of footsteps big and small was growing louder and louder \u2013 they were nearly upon him. He went over his kit one last time.\r\n\r\nFive bayonets. Twenty three packs of incendiary explosives. Fifteen magazines of armor-piercing ammunition. Thirty three sticky bombs. Four tear-gas grenades, and so on.\r\n\r\nAnd his favorite \u2013 two shoulder-mounted missile launchers, loaded with six AtG Viper Missiles. Heat seeking, detonation power of 15 pounds of TNT per missile. Light-weight, and the best part \u2013 automatic firing mechanism. He initially favored a more analog approach to his weapons, but the thing had grown on him.\r\n\r\nTurning to face the oncoming mob, he loaded his shotgun. The adrenaline started pumping.\r\n\r\n\u201CBring it on.\u201D\r\n", + "ITEM_MISSILE_LORE": "\"But we did everything you said-- I followed all the rules! I even ate 105 black licorice jellybeans through a straw! Now why can't you tell me the formula?!\"\n\n\"It's your rule.\"", - "ITEM_EXPLODEONDEATH_NAME": "Will-o'-the-wisp", - "ITEM_EXPLODEONDEATH_PICKUP": "Detonate enemies on kill.", + "ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly", + "ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, no ordinary sandwich!\"", "ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.", - "ITEM_EXPLODEONDEATH_LORE": "Audio transcription complete from portable recorder.\r\n\r\nPrinting...<\/style>\r\n\r\n\"You don\u2019t want to re-name it Bill-o-the-Wisp?\"\r\n\"NO.\"\r\n\"JAR-ed?\"\r\n\"NO.\"\r\n\"Then what about FLARE-ed?\"\r\n\"STOP.\"\r\n\"It needs a name, it\u2019s no dif-FIRE-ent than you or me.\"\r\n\"Next time we\u2019re at base I\u2019m applying for a transfer.\"\r\n\"You know that won\u2019t go through until at least Dec-EMBER.\"\r\n\"How long have you been waiting to use these?\"\r\n\"Coming up with them on the spot. I\u2019ve got a good head on my SMOULDERS.\"\r\n\"You can stop emphasizing those words so much. I get it.\"\r\n\"I will never stop FUELING around.\"\r\n\"...\"\r\n\"...\"\r\n\"...\"\r\n\"Want to grab something to eat when we get back?\"\r\n\"Thank the stars that\u2019s over, yes. I hope they\u2019re not serving that gruel we had yesterday.\"\r\n\"Maybe they\u2019ll cook you a pep-PYRO-ni pizza?\"\r\n\"...\"\r\n\"Hey, wait up! I can\u2019t run holding this thing, it might go off!\"\r\n", + "ITEM_EXPLODEONDEATH_LORE": "Hey man you've got to try this sandwich!\n\nIt's no ordinary sandwich!\n\nIt's the tastiest sandwich in the sea!", - "ITEM_DAGGER_NAME": "Ceremonial Dagger", - "ITEM_DAGGER_PICKUP": "Killing an enemy releases homing daggers.", + "ITEM_DAGGER_NAME": "Knoife", + "ITEM_DAGGER_PICKUP": "Oy, ya got a loicense for that knoife?", "ITEM_DAGGER_DESC": "Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.", - "ITEM_DAGGER_LORE": "The smell of sulfur fills the air.\r\n\r\n\"Oh god, they're so close. They have Hitchcock. Oh god.\"\r\n\r\n\"Grab the - the dagger. From my backpack. Quick.\"\r\n\r\n\"I-I don't... I got it. What the hell? This isn't gonna work, Marion. What the hell am I supposed to do with this against those...? They blew him into pieces - oh god.\"\r\n\r\n\"You have to... you have to kill me - ah! Kill me. Kill me with it.\"\r\n\r\n\"What? What the hell?\"\r\n\r\n\"Yeah - it's the only way. Please.\"\r\n\r\n\"What are you saying? Stop!\"\r\n\r\n\"It's a magic dagger. It'll save us. She will save us. But you have to kill me with it.\"\r\n\r\n\"Please don't... please don't make me. Oh god.\"\r\n\r\n\"Y-you have to. I've seen how this works. It's the only way - they're coming so close. You have to use it on me. Kill me.\"\r\n\r\n\"I'm so sorry Marion. I'm so so sorry. I don't think-\"\r\n\r\n\"Do it. Do it now. DO IT NOW! DO IT NOW! DO IT-\"", - - "ITEM_TOOTH_NAME": "Monster Tooth", - "ITEM_TOOTH_PICKUP": "Drop a healing orb on kill.", + "ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.", + + "ITEM_TOOTH_NAME": "Gramma's Dentures", + "ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.", "ITEM_TOOTH_DESC": "Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health.", - "ITEM_TOOTH_LORE": "\r\n\/\/--AUTO-TRANSCRIPTION FROM ROOM 5041C OF UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CHey, nice duds! Where\u2019d you grab those?\u201D\r\n\r\n\u201COh, this old thing? I\u2019ve been making it, actually.\u201D\r\n\r\n\u201CMaking it?\u201D\r\n\r\n\u201CYeah, well, I found the first tooth in one of the chests. But every time we go out on patrol, we typically run into more of those aliens. Once we take care of \u2018em, I try to pick myself out a souvenir. Y\u2019know, to add to my collection.\u201D\r\n\r\n\u201CWow, uh\u2026 Is that like, allowed? I feel like that\u2019s not allowed.\u201D\r\n\r\n\u201CEh, what the captain doesn\u2019t know won\u2019t hurt him. Besides, it IS cool, right?\u201D\r\n\r\n\u201CI guess so. I\u2019ll be honest man, that\u2019s creepy as hell\u2026 but hey, do you have any more string? I might start one of my own.\u201D", + "ITEM_TOOTH_LORE": "I have been publicly humiliated...\n\n...for the last time!", - "ITEM_CRITGLASSES_NAME": "Lens-Maker's Glasses", - "ITEM_CRITGLASSES_PICKUP": "Chance to 'Critically Strike', dealing double damage.", - "ITEM_CRITGLASSES_DESC": "Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.", - "ITEM_CRITGLASSES_LORE": "\u2026What I didn\u2019t see was that the golem was aiming its laser at my back. I managed to barely dodge it - just by pure luck - but the blast knocked me to the ground. My glasses flew off my face and I was on my back, stunned, barely able to make sense of myself\u2026\r\n\r\nAnd then... well, I can\u2019t really explain what happened next. Adrenaline, some kind of divine intervention, I dunno. But I reached out, and managed to grab my glasses, raise \u2018em up to my eyes so I could see, and BAM! Fired the last of my bullets.\r\n\r\nAnd, well... I guess I managed to hit something vital in its head. Exploded in red stone and glass. It stopped moving after that. \r\n\r\nIf it wasn\u2019t for that shot, I wouldn\u2019t be here telling this story.\u201D\r\n\r\n-Signal echoes, UES Contact Light\r\n", + "ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals", + "ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.", + "ITEM_CRITGLASSES_DESC": "Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage.", + "ITEM_CRITGLASSES_LORE": "Little-known fact: these things go by several names, including but not limited to:\n\nBlood-Red Bifocals\nCrit Glasses\nCrit Goggles\nLens-Makers\nMy Brand\nX-Ray Specs\nThicc Lenses\nVision Enhancinators\nCool Guy Shades\nThe Perscription\nRed Eyes\nSee Betters\n...\n\n[The list continues for twenty-four more pages]", - "ITEM_HOOF_NAME": "Paul's Goat Hoof", - "ITEM_HOOF_PICKUP": "Move faster.", + "ITEM_HOOF_NAME": "Leg", + "ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.", "ITEM_HOOF_DESC": "Increases movement speed by 14% (+14% per stack).", - "ITEM_HOOF_LORE": "Order: Paul\u2019s Goat Hoof\r\nTracking Number: 187*****\r\nEstimated Delivery: 03\/27\/2056\r\nShipping Method: Standard\r\nShipping Address: 2663rd Fields, Redmond, Venus\r\nShipping Details:\r\n\r\nA hoof from one of my many goats; I noticed one day that one of my goats had an abnormally large foot. Thinking it was cancerous, I went to the doctors and lo-and-behold - it was. My goat died shortly after.\r\n", + "ITEM_HOOF_LORE": "When you're running from wisps in a frenzy at 30 HP and need a hand?\nLeg.\n\nWhen the Meatball Extravaganza decides it's time to succ?\nLeg.\n\nWhen you're strolling across Titanic Plains, regretting your survivor choice?\nLeg.\n\nWhen you're having a bad day and just need to go really fast?\nLeg.\n\nWhen you're caught in a Void Reaver implosion and need to get out for dear life?\nLeg.\n\nPraise be.", - "ITEM_FEATHER_NAME": "Hopoo Feather", - "ITEM_FEATHER_PICKUP": "Gain an extra jump.", + "ITEM_FEATHER_NAME": "Bird Hair", + "ITEM_FEATHER_PICKUP": "I'm sorry.", "ITEM_FEATHER_DESC": "Gain +1 (+1 per stack) maximum jump count.", - "ITEM_FEATHER_LORE": "\u201C...Europan laws have cracked down heavily on poaching, with the intent to help the reemergence of the hopoo. Since then, the Greebokks Foundation has helped support hopoo conservation groups, substantially growing their population beyond the initial three that were recorded in recent years.\u201D\r\n\r\n- Europan Wildlife Guide\r\n", - "ITEM_CHAINLIGHTNING_NAME": "Ukulele", - "ITEM_CHAINLIGHTNING_PICKUP": "...and his music was electric.", + "ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar", + "ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.", "ITEM_CHAINLIGHTNING_DESC": "25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).", - "ITEM_CHAINLIGHTNING_LORE": "\r\n\/\/--AUTO-TRANSCRIPTION FROM RALLYPOINT [Redacted] --\/\/<\/style>\r\n\r\nThe planet was unforgiving, taking more and more with each passing day. Lives and limbs were lost, and the medical tent grew increasingly busy.\r\n\r\nJans was unfortunate enough to walk right into a group of Lemurians during a routine check around the rallypoint perimeter. He was lucky enough to escape with his life, but the Lemurians wounded his leg before backup arrived. \r\n\r\nJans leaned back in his cot. He strummed the strings on his ukulele \u2013 which he had picked up from an earlier expedition \u2013 as he contemplated his thoughts. Nothing too complex, but just a simple tune that he had picked up back when he took lessons as a child. Unbeknownst to him, one by one, he had gathered himself an audience. The gentle melodies of Jans\u2019 ukulele brought a rare comfort to the pained and labored patients, and for the first time since admittance, they felt like they could smile.\r\n\r\nLife in the medical tent was never something anybody could look forward to. Death, irreversible injuries, and a choking atmosphere surrounded them. But for a brief moment\u2026 the lives of those patients became that much brighter. Jans stopped, surveying the crowd intently watching him. \r\n\r\nHe laughed, readying himself for an encore. Maybe things wouldn\u2019t be so bad after all.\r\n", + "ITEM_CHAINLIGHTNING_LORE": "What if you go, what if you stay?\nI love you.\nBut if you're cruel, you can be kind.\nI know.\nThere was never a man like my Johnny\nLike the one they call...\n\nJohnny Guitar", - "ITEM_SEED_NAME": "Leeching Seed", - "ITEM_SEED_PICKUP": "Dealing damage heals you.", + "ITEM_SEED_NAME": "Magic Pecan", + "ITEM_SEED_PICKUP": "\"Brazillian Nuts are sometimes called-\"", "ITEM_SEED_DESC": "Dealing damage heals you for 1 (+1 per stack) health.", - "ITEM_SEED_LORE": "It was a crisp evening - and things were looking up. The botanist began walking towards the Plant Biology Complex to check on several alien plants that had been recovered from the week before.\r\n\r\nAnother worker was already in the complex, busy at work.\r\n\r\n\u201CHey.\u201D \u201COh, hello!\u201D The worker greeted her enthusiastically. He was carrying several bags of fertilizer, and she gave him a quizzical look. \u201CYou need any help with those?\u201D She said, gathering her clipboard for her check.\r\n\r\n\u201COh no, I\u2019m alright. It\u2019s a good workout, actually,\u201D he said. As they walked, the botanist couldn\u2019t help but wonder what kind of job would require THAT much fertilizer.\r\n\r\nAs the door to the greenhouse whirred open, she got her answer \u2013 roots scaling the height of the greenhouse and snaking along the ceiling, even invading the containers of other specimens. \u201CWhat the hell!?\u201D She cried, her jaw slack. And then she noticed the other plants. \r\n\r\nEvery other plant in the greenhouse had withered \u2013 with an incriminating root leading back to the overgrowth that the worker was now feeding fertilizer. The botanist was speechless. \u201CWhat happened...? What... what is that...?\u201D She stammered. The worker turned to her and grinned.\r\n\r\n\u201COne of the species we got in the last expedition. He demands a lot of nutrients - it took me so long to get him to even sprout. I was wracking my brain, trying every trick in the book. And every other specimen seemed to be growing fine, so I figured, hey, why not share some of that? And look!\u201D\r\n\r\nSpreading his arms, the worker marveled at the gallery of dead plants. Dropping her clipboard, the botanist\u2019s stomach sank. Things were no longer looking up.\r\n", - "ITEM_ICICLE_NAME": "Frost Relic", - "ITEM_ICICLE_PICKUP": "Killing enemies surrounds you with an ice storm.", - "ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an ice storm that deals 600% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 1m. Stacks up to 6m (+6m per stack).", - "ITEM_ICICLE_LORE": "\u201CSven Volz discovered the specimen that holds the record of Galaxy\u2019s Largest Snowflake: a whopping 0.5 meters in diameter, with an average temperature of -52 degrees. However \u2013 much to the despair of novelty snowflake enthusiasts everywhere \u2013 this gargantuan snowflake was lost in transit aboard the UES Contact Light, which disappeared in uncharted territory. One can only hope that it is preserved and frosty as ever, where ever it may be.\u201D\r\n- Academy Galactic Records 2056\r\n", + "ITEM_ICICLE_NAME": "Elsa", + "ITEM_ICICLE_PICKUP": "Do you want to get an item? It doesn't have to be a good one.", + "ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an ice storm that deals 600% damage per second. The storm grows with every kill, increasing its radius by 1m. Stacks up to 6m (+6m per stack).", - "ITEM_GHOSTONKILL_NAME": "Happiest Mask", - "ITEM_GHOSTONKILL_PICKUP": "Chance on killing an enemy to summon a ghost.", + "ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman", + "ITEM_GHOSTONKILL_PICKUP": "You've met with a terrible fate, haven't you? (+3 days per stack)", "ITEM_GHOSTONKILL_DESC": "Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).", - "ITEM_GHOSTONKILL_LORE": "\r\n\/\/--AUTO-TRANSCRIPTION FROM RALLYPOINT DELTA --\/\/<\/style>\r\n\r\n\u201CSir, the ghosts are back.\u201D\r\n\r\nThe man sighed. After a routine expedition, one of the crew members \u2013 a simple soldier - had recovered an artifact thought to have been aboard the Contact Light \u2013 a simple mask, adorned with a painfully happy grin. \r\n\r\n\u201CI\u2019ll take care of it.\u201D The man trudged down the hall towards the barracks. The Lemurians he had killed earlier that day walked down the hall by him, barely earning a second glance from the man. This had become so commonplace that most of the crew members in this block had grown accustomed to having a ghostly room-mate.\r\n\r\nBut enough was enough. Stepping through the ghost of an Imp, the man slammed the door open. The lights were off, and in the corner sat the soldier.\r\n\r\n\u201CAlright, we\u2019ve had enough fun playing with the dead. Fork it over.\u201D\r\n\r\nNo response. The man grunted and hoisted the soldier to his feet, giving him a few rough shakes. \u201CHey, can you hear me!? I said hand over the mask! I\u2019m tired of waking up next to Beetles, so give it a rest already--\u201D\r\n\r\nThe soldier\u2019s limp body moved. Slowly, the soldier raised his finger \u2013 pointing directly at the man.\r\n\r\n\u201CWhat are you...?\u201D With a sense of dread, the man turned and saw the Lemurians he had killed earlier step into the room. Their mouths began to glow with an otherworldly glow.\r\n\r\nThe man cursed under his breath as he loaded his shotgun. \u201CThis planet, I tell you...\u201D", + "ITEM_GHOSTONKILL_LORE": "Dawn of the Final Day\n24 Hours Remain", - "ITEM_MUSHROOM_NAME": "Bustling Fungus", - "ITEM_MUSHROOM_PICKUP": "Heal all nearby allies after standing still for 2 seconds.", + "ITEM_MUSHROOM_NAME": "Bungus", + "ITEM_MUSHROOM_PICKUP": "Buddy, I'm an engineer. And that means I solve problems.", "ITEM_MUSHROOM_DESC": "After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).", - "ITEM_MUSHROOM_LORE": "\r\n\/\/--AUTO-TRANSCRIPTION FROM UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CYou have a problem.\u201D\r\n\r\n\u201CWhat? How? These are good for me, they\u2026\u201D\r\n\r\n\u201CYeah, they help promote cell repair, carbon neutral, blah blah blah\u2026 I\u2019ve heard that spiel a thousand times already. Whether they\u2019re good for you or not, you can\u2019t just have a diet consisting only of them. It\u2019s basic dietary science!\u201D\r\n\r\n\u201CSo what?\u201D\r\n\r\n\u201CSo what? Eating only mushrooms isn\u2019t healthy, just like eating only meat or vegetables isn\u2019t healthy!\u201D\r\n\r\n\u201COh, so you\u2019re attacking vegetarians, now?\u201D\r\n\r\n\u201CWh- No! I just mean--\u201D\r\n\r\n\u201CWell, when you\u2019re a bit more tolerant of my lifestyle, I\u2019d be glad to continue this conversation with you. Until then, I\u2019d suggest you open your heart and appetite to a more\u2026 fungal\u2026 palette.\u201D \r\n", + "ITEM_MUSHROOM_LORE": "\"You there. That mushroom. It's mine, hand it over.\"\n\n\"What?\"\n\n\"You heard me. Hands off the spores, asshole; it's mine.\"\n\n\"Why? What's so special about this fungus-\"\n\n\"Bungus.\"\n\n\"Bungus?\"\n\nHe takes the fungus.\n\n\"Bungus.\"", - "ITEM_CROWBAR_NAME": "Crowbar", - "ITEM_CROWBAR_PICKUP": "Deal bonus damage to enemies above 90% health.", - "ITEM_CROWBAR_DESC": "Deal +75% (+75% per stack) damage to enemies above 90% health.", - "ITEM_CROWBAR_LORE": "\r\n\/\/--AUTO-TRANSCRIPTION FROM CARGO BAY 5 OF UES [Redacted] --\/\/<\/style>\r\n\r\n\u201CHey, toss me a crowbar?\u201D\r\n\r\nJesse walked over to the toolbox and rummaged around. Plucking a crowbar from the container, she went over to James.\r\n\r\n\u201CThanks,\u201D he grunted, attempting to pry the chest open. Jesse sat herself on the table next to James, idly watching him work. \u201CI swear, this had to be the one chest that CAN\u2019T be paid open... Crash must have... broken the circuitry inside.\u201D James mumbled to himself.\r\n\r\n\u201CYeah.\u201D Jesse looked around, her eyes falling on a palette of chests that had been recovered from the recent expeditions. Sighing, she hopped to her feet. \u201CI\u2019m heading to the mess hall. Want anything?\u201D \r\n\r\n\u201CYeah, how about a better crowbar? This thing is only a second edition.\u201D James stretched, tossing the crowbar over his shoulder. Patting the still unopened chest, he chuckled. \u201CIt\u2019s good, but to be honest\u2026 it\u2019s getting a little old.\u201D\r\n\r\nJesse laughed.\r\n", + "ITEM_CROWBAR_NAME": "Hit Me Once", + "ITEM_CROWBAR_PICKUP": "Don't hit me more than once. It's not gonna work.", + "ITEM_CROWBAR_DESC": "Deal 150% (+50% per stack) damage to enemies above 90% health.", + "ITEM_CROWBAR_LORE": "\"Aliens aren't invading, Freeman! You're just being paranoid!\"\n\"The mailman's not spying on you, Freeman! You're just being paranoid!\"\n\"There's no society of anthropomorphic frog people living in the sewer, Freeman! You're just being paranoid!\"\n\"Owls can't read your thoughts, Freeman! You're just being paranoid!\"\n\nBet you wouldn't call me paranoid now if you were still alive.", - "ITEM_ATTACKSPEEDONCRIT_NAME": "Predatory Instincts", - "ITEM_ATTACKSPEEDONCRIT_PICKUP": "'Critical Strikes' increase attack speed. Stacks 3 times.", + "ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr", + "ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"", "ITEM_ATTACKSPEEDONCRIT_DESC": "Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed.", - "ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n", + "ITEM_ATTACKSPEEDONCRIT_LORE": "Warning: I will ruin this item for you\n\nSeriously, you'll never be able to see it the same again.\n\n\n\n\nHonestly, turn back.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe dog nose on the front flops around whenever you move.", - "ITEM_BLEEDONHIT_NAME": "Tri-Tip Dagger", - "ITEM_BLEEDONHIT_PICKUP": "Chance to bleed enemies on hit.", - "ITEM_BLEEDONHIT_DESC": "10% (+10% per stack) chance to bleed an enemy for 240% base damage.", - "ITEM_BLEEDONHIT_LORE": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\nThe following is an audio transcript from the trial of D. Cooper, wanted for 5 counts of serial manslaughter.\r\n\r\n\u201CMr. Cooper, do you recognize this item?\u201D\r\n\r\n\u201CI do.\u201D\r\n\r\n\u201CIs it true that you used this weapon on your victims?\u201D\r\n\r\n\u201CYes.\u201D\r\n\r\n\u201CAnd, Mr. Cooper, is it true that... that you would use this dagger to expose the healed wounds of your victims? In an attempt to spill yet more innocent blood from them?\u201D\r\n\r\n\u201COh yes. Was my favorite part.\u201D\r\n\r\n\u201CYour favorite part, you say. Ladies and gentlemen of the jury, I think you all can see that Mr. Cooper is a truly deranged man - who took the lives of countless innocent people. However, if you are not fully convinced, I have one more piece of evidence to provide for the jury\u2019s consideration. Your honor, if I may prepare an audio recording of Mr. Cooper?\u201D\r\n\r\n\u201CProceed.\u201D\r\n\r\n\u201CThank you, your honor. Now, please play back the recording.\u201D\r\n\r\nThe remainder of this court transcript has been sealed.\r\nReason: i think im gonna be sick\r\n", + "ITEM_BLEEDONHIT_NAME": "Stabe", + "ITEM_BLEEDONHIT_PICKUP": "Anyone not acurrently stabbing me or escaping, get back to work.", + "ITEM_BLEEDONHIT_DESC": "15% (+15% per stack) chance to bleed an enemy for 240% base damage.", + "ITEM_BLEEDONHIT_LORE": "Never bring a knife to a gunfight. Unless it's a knoife, in which case you should bring seven of them and continue hitting your adversaries periodically.", - "ITEM_SPRINTOUTOFCOMBAT_NAME": "Red Whip", - "ITEM_SPRINTOUTOFCOMBAT_PICKUP": "Move fast out of combat.", + "ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones", + "ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.", "ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your movement speed by 30% (+30% per stack).", - "ITEM_SPRINTOUTOFCOMBAT_LORE": "\u201C...going to 594 South River, Io. Check. One Whip, Red, Priority shipping. Going to... to, um... Oh, wow...\u201D\r\n\r\n-Signal echoes, UES Contact Light\r\n", + "ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA", - "ITEM_FALLBOOTS_NAME": "H3AD-5T v2", - "ITEM_FALLBOOTS_PICKUP": "Increase jump height. Hold 'Interact' to slam down to the ground.", - "ITEM_FALLBOOTS_DESC": "Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds.", - "ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n", + "ITEM_FALLBOOTS_NAME": "I'M THE MARIO", + "ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]", + "ITEM_FALLBOOTS_DESC": "Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with speed. Recharges in 10 (-50% per stack) seconds.", + "ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT", - "ITEM_COOLDOWNONCRIT_NAME": "Wicked Ring", - "ITEM_COOLDOWNONCRIT_PICKUP": "'Critical Strikes' reduce cooldowns by 1 second.", - "ITEM_COOLDOWNONCRIT_DESC": "Gain 5% critical chance. Critical strikes reduces all your cooldowns by 1.", - - "ITEM_WARDONLEVEL_NAME": "Warbanner", - "ITEM_WARDONLEVEL_PICKUP": "Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.", + "ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster", + "ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"", "ITEM_WARDONLEVEL_DESC": "On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.", - "ITEM_WARDONLEVEL_LORE": "Heavy losses were expected \u2013 after all, the invaders were as cunning as they were deadly. \r\n\r\nThe dust had at last settled. The Golems had returned to the earth, and the Lemurians had returned to their tunnels. It was a long and grueling battle, but they had won. The invaders had been purged.\r\n\r\nThe only proof of their last stand was a single banner, fluttering in the wind, flying over a mountain of corpses.\r\n", - "ITEM_WARCRYONMULTIKILL_NAME": "Berzerker's Pauldron", - "ITEM_WARCRYONMULTIKILL_PICKUP": "Enter a frenzy after killing 3 enemies in quick succession.", + "ITEM_WARCRYONMULTIKILL_NAME": "Angery Shoulder", + "ITEM_WARCRYONMULTIKILL_PICKUP": "\"Triple kill!\"", "ITEM_WARCRYONMULTIKILL_DESC": "Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%.", - "ITEM_WARCRYONMULTIKILL_LORE": "Order: Antique Pauldron\r\nTracking Number: 58***********\r\nEstimated Delivery: 04\/05\/2056\r\nShipping Method: Priority\r\nShipping Address: Jungle VII, Museum of 2019, Earth\r\nShipping Details: \r\n\r\nAnother antique for the collection. This bad boy was found on the battlefield where much of the War was fought. The excavation site was littered with bones, all surrounding the remains of one rebel soldier, who was carrying this artifact. According to hearsay and rumors, rebel soldiers wearing pauldrons much like this one would enter trances on the battlefield. Time would slow down, and all they could see was the enemy.\r\n\r\nOf course, it\u2019s just speculation, but\u2026 There were a lot of bodies surrounding this thing\u2019s old owner. Be careful, OK?\r\n", - "ITEM_PHASING_NAME": "Old War Stealthkit", - "ITEM_PHASING_PICKUP": "Turn invisible at low health.", - "ITEM_PHASING_DESC": "Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack).", - "ITEM_PHASING_LORE": "Order: Misc. OW Artifacts (47)\r\nTracking Number: 01******\r\nEstimated Delivery: 08\/13\/2056\r\nShipping Method: Priority\r\nShipping Address: National Old War Museum, New Orleans, Earth\r\nShipping Details:\r\n\r\nWe've managed to round up all the local Old War artifacts that we could find. A lot of interesting things here: rifles, rations, pamphlets. We even found a prototype stealthkit in fantastic condition; that could be a great centerpiece for your exhibit.\r\n\r\nHowever, a slight issue: in transit, the truck hit a pothole and jostled all the ship. It seemed to have actually activated the stealth drive - some strange short-circuit - and our team can't actually confirm the location of the stealthkit. It should be in one of the boxes - we will be expecting the commission to include the stealthkit.\r\n", + "ITEM_PHASING_NAME": "You Can't See Me", + "ITEM_PHASING_PICKUP": "Oh fuck he saw me.", + "ITEM_PHASING_DESC": "Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.", - "ITEM_HEALONCRIT_NAME": "Harvester's Scythe", - "ITEM_HEALONCRIT_PICKUP": "'Critical Strikes' heal you.", + "ITEM_HEALONCRIT_NAME": "Time to Farm", + "ITEM_HEALONCRIT_PICKUP": "Craft a hoe. Taken!", "ITEM_HEALONCRIT_DESC": "Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.", - "ITEM_HEALONCRIT_LORE": "\u201CI\u2019m not going nowhere. What I do is important, and no plague is going to stop me from getting that done. City folk are all up in a tizzy over this and that, scared that ya\u2019ll will pass without doing some crazy goals you set for yourself. \r\n\r\nBut me, I\u2019m not afraid of death. Suffering is just another part of life, and like labor, I can do it myself. To death, I say: I don\u2019t need your damn help.\u201D\r\n\r\n- Unnamed Farmer, Tragedy of Mercury: A History\r\n", - "ITEM_HEALWHILESAFE_NAME": "Cautious Slug", - "ITEM_HEALWHILESAFE_PICKUP": "Rapidly heal outside of danger.", - "ITEM_HEALWHILESAFE_DESC": "Increases base health regeneration by +3 hp/s (+3 hp/s per stack)while outside of combat.", - "ITEM_HEALWHILESAFE_LORE": "\u201COne of the most crucial things to remember about having an animal companion is that your relationship is built on trust. Though humans are perceptive, we tend to be blinded by what we see \u2013 and we ignore the dangers that lurk beyond our vision. Animals, and other xenobiology, can sense things we can\u2019t. \r\n\r\nSo always remember: if your companion warns you of danger in the dark, you had better well listen.\u201D\r\n\r\n- Caring for your Pets, Volume III\r\n", + "ITEM_HEALWHILESAFE_NAME": "Gary", + "ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"", + "ITEM_HEALWHILESAFE_DESC": "Increases base health regeneration by +4 hp/s (+4 hp/s per stack)while outside of combat.", + "ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.", - "ITEM_JUMPBOOST_NAME": "Wax Quail", - "ITEM_JUMPBOOST_PICKUP": "Jumping while sprinting boosts you forward.", + "ITEM_JUMPBOOST_NAME": "Tweet", + "ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet", "ITEM_JUMPBOOST_DESC": "Jumping while sprinting boosts you forward by 10m(+10m per stack).", - "ITEM_JUMPBOOST_LORE" : "Order: Wax Quail\r\nTracking Number: 15******\r\nEstimated Delivery: 12\/18\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nHello Buu,\r\nHow are you doing? This is Mama. \r\n\r\nThe weather here has been dreadful. It is raining every day. We have recently found a new bakery nearby that has delicious sandwiches. Papa has recently taken up whittling. He uses wax because it is softer. I have attached one of his favorites. Hopefully it has not been dinged in the mail :-)\r\n\r\nAnyways, I will leave Buu alone. Hope to see you soon!\r\nMama", - - "ITEM_PERSONALSHIELD_NAME": "Personal Shield Generator", - "ITEM_PERSONALSHIELD_PICKUP": "Gain a recharging shield.", + "ITEM_JUMPBOOST_LORE": "tweet tweet tweet tweet\n\ntweet tweet tweet\n\ntweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet\n\ntweet tweet\n\ntweet tweet tweet tweet tweet\n\ntweet\n\ntweet\n\ntweet tweet tweet tweet tweet tweet", + + "ITEM_PERSONALSHIELD_NAME": "Blue Health", + "ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.", "ITEM_PERSONALSHIELD_DESC": "Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.", - "ITEM_PERSONALSHIELD_LORE" : "\"While the kinetic rating is very poor, the extremely cheap production costs of Hinon\u2019s Personal Barrier made it a great budget tool for hikers, sailors, and even daily commuters to be comfortable in harsh weather. Many people in the office figured out they could replace their expensive winter jackets with comfortable, trendy personal barriers!\"\r\n\r\n-Top 10 Best Personal Barriers of 2053\r\n", - "ITEM_NOVAONHEAL_NAME": "N'kuhana's Opinion", - "ITEM_NOVAONHEAL_PICKUP": "Fire haunting skulls when healed.", + "ITEM_NOVAONHEAL_NAME": "Curse of Bungus", + "ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.", "ITEM_NOVAONHEAL_DESC": "Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.", - "ITEM_NOVAONHEAL_LORE" : "\"Let us begin.\r\n\r\nWhat is your oath?\r\n\r\nNot very long ago, health and time were in perfect synergy. Pain and love. Death and memories. The great equalizer. She would always come for us. \r\n\r\nBut! Disparity now plagues our generations - and our children's. Not many pass, but so many are born. So many doomed souls, saved. Our hubris as a race continues to grow - unchecked. Unrestrained. \r\n\r\nNow there is no volume in our world for death, and she cannot visit us. But is being alive only an offset from death? Without contrast, won't we all be dead in life? The standard has shifted, and now we are all so very close to never living again.\r\n\r\nWe must make volume for her name - to restore the balance. Let us consume the Concepts, so we may begin to drain the bloated cistern that is our world. As disciples, we will spread her words and opinions. As pupils, we will sow death. And should we be lucky... be granted an audience by Her.\r\n\r\nWeshan!\"\r\n\r\n-The N'tormat, Chapter I, Stanza I, Verse II\r\n", - - "ITEM_MEDKIT_NAME": "Medkit", - "ITEM_MEDKIT_PICKUP": "Receive a delayed heal after taking damage.", + "ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.", + + "ITEM_MEDKIT_NAME": "Patch Me Up", + "ITEM_MEDKIT_PICKUP": "I'm hurt, doc.", "ITEM_MEDKIT_DESC": "2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health.", - "ITEM_MEDKIT_LORE": "\n\"I suggest you stay indoors and rest.\"<\/style>\r\n\r\nMED-E, the medical bot, has been working overtime. The survivors felt very grateful that their escape pod landed near Med Bay cargo - they would have most likely perished without it.\r\n\r\n\"I suggest you stay indoors and rest.\"<\/style>\r\n\r\nThe robot was speaking to a tall man, gaunt but strong. \"I'd love to, but we're running low on food.\" Even though his expression was hidden underneath his blue combat helmet, it was obvious the man was extremely tired. \"And everyone else is recovering from last night's attacks. Without the enforcers, we probably wouldn't have-\"\r\n\r\n\"I suggest you stay indoors and rest.\" <\/style>\r\n\r\nIt was apparent that MED-E only had a limited set of lines. However, the man continued to respond. \"I can't, MED-E. They're counting on me. You know that.\"\r\n\r\n\"I suggest you stay indoors and rest.\" <\/style>\r\n\r\nThis time the man did not humor a reply. Grabbing his shotgun, he turned away from the echoing robot. Weaving his way between countless sleeping bags and stretchers, he set out into the wilderness again. Everyone was counting on him.\r\n\r\n\"Please stay indoors and rest.\" <\/style>\r\n", - "ITEM_EQUIPMENTMAGAZINE_NAME": "Fuel Cell", - "ITEM_EQUIPMENTMAGAZINE_PICKUP": "Hold an additional equipment charge. Reduce equipment cooldown.", + "ITEM_EQUIPMENTMAGAZINE_NAME": "Dead Battery", + "ITEM_EQUIPMENTMAGAZINE_PICKUP": "Oh fuck oh god it's inflating shit how do I extinguish a lithium fire.", "ITEM_EQUIPMENTMAGAZINE_DESC": "Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).", - "ITEM_EQUIPMENTMAGAZINE_LORE" : "\"As humanity began to venture out into the depths of space, high-energy but low-volume fuel sources became critical for interplanetary travel. Stability came later.\"\n-Brief History of Interplanetary Advances, Vol.2\n", + "ITEM_EQUIPMENTMAGAZINE_DESC": "PROTIP: You cannot extinguish a lithium fire. You more or less have to let it burn.\n\nIf you wind up in this situation, evacuate the area, too, because those fumes will give you serious fucking cancer.", - "ITEM_INFUSION_NAME": "Infusion", - "ITEM_INFUSION_PICKUP": "Killing an enemy permanently increases your maximum health, up to 100.", + "ITEM_INFUSION_NAME": "Dracula", + "ITEM_INFUSION_PICKUP": "Is that THE-", "ITEM_INFUSION_DESC": "Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health.", - "ITEM_INFUSION_LORE" : "Order: Infusion\r\nTracking Number: 768******\r\nEstimated Delivery: 02\/8\/2056\r\nShipping Method: Priority\/Biological\r\nShipping Address: Rage Valley, Fleet Hanger, Mars\r\n\r\nContains samples from bears, leeches, tigers, elephants, elephant sharks, sharks, bull sharks, ants, and anteaters. Simply hook up to a dialysis machine along with the necessary equipment and swap out your blood for genetically superior ones! \r\n\r\nYou can add whatever blood sample you want, as far as I know. Just make sure you take the pills that allow the body to accept the new blood, or your body will reject the cross-species infusion. Remember that sampling from other animals is a great basis for experimentation!\r\n", - "ITEM_SHOCKNEARBY_NAME": "Unstable Tesla Coil", - "ITEM_SHOCKNEARBY_PICKUP": "Shock all nearby enemies every 10 seconds.", + "ITEM_SHOCKNEARBY_NAME": "Nikola Tesla's Personal Problems", + "ITEM_SHOCKNEARBY_PICKUP": "This isn't a frequent issue, I swear", "ITEM_SHOCKNEARBY_DESC": "Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds.", - "ITEM_SHOCKNEARBY_LORE": "Tesla Presentation Software v1.14\r\nPowering on...\r\n10...\r\nIssuing welcome statement...\r\n9...\r\nWelcome one and all!\r\n8...\r\nPlease take a seat.\r\n7...\r\nMake sure those behind you can see.\r\n6...\r\nThe presentation will start shortly.\r\n5...\r\nPlease obey the staff for your safety.\r\n4...\r\nInitiating room mood lighting...\r\n3...\r\nGet ready to behold...\r\n2...\r\nThe marvelous wonders...\r\n1...\r\nOf electricity!\r\nPower anomaly detected...\r\nInitiating reboot procedure in 10...\r\n", - "ITEM_IGNITEONKILL_NAME": "Gasoline", - "ITEM_IGNITEONKILL_PICKUP": "Killing enemies sets nearby enemies on fire.", - "ITEM_IGNITEONKILL_DESC": "Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.", - "ITEM_IGNITEONKILL_LORE" : "\r\nAudio transcription complete from signal echoes. Assigning generic tokens.\r\n\r\n[Fire crackling]\r\n\r\nMAN 1: D-do you think they're gonna come for us?\r\n\r\nMAN 2: They'll try. It's going to be a very long while.\r\n\r\nMAN 1: What? Why?\r\n\r\nMAN 2: A long while. Even if they know where to look we'd be months out from the nearest port. And that's if they even have any ships as fast as ours \u2013 FTL ships are very rare nowadays.\r\n\r\nMAN 1: Months...?! And what do you mean if they know where? What about the other ships on our shipping routes?\r\n\r\nMAN 2: We weren't on the route.\r\n\r\n[Fire pops]\r\n\r\nMAN 1: What?!\r\n\r\nMAN 2: We should've been halfway to Procyon by the time we crashed... but we weren\u2019t. The ship never announced it was slowing down either, so that\u2019ll make triangulating our positions even harder.\r\n\r\nMAN 1: I-I don't get it. Who would take a UES train off course? That's completely insane!\r\n\r\nMAN 2: I don\u2019t know \u2013 only the Captain does. There\u2019s no reason to slow down in this star system - there's not even supposed to be a habitable planet out here.\r\n\r\n[Sizzling]\r\n\r\nMAN 2: This looks cooked to me. Can't vouch for how it'll taste - but we have to eat.\r\n\r\nMAN 1: I... I can't even think right now. I\u2019m not hungry.\r\n\r\nMAN 2: Eat. We've got a lot of traveling to do tomorrow and we'll need to keep our strength.\r\n\r\nMAN 1: Sure. Okay. Okay. Um\u2026 do you think it's poisonous?\r\n\r\nMAN 2: Eat.\r\n\r\nEnd of requested transcript. \r\n", + "ITEM_IGNITEONKILL_NAME": "Running in the 90s", + "ITEM_IGNITEONKILL_PICKUP": "GAS GAS GAS", + "ITEM_IGNITEONKILL_DESC": "Killing an enemy ignites all enemies within 12m (+4m per stack). Enemies burn for 150% (+75% per stack) base damage.", - "ITEM_BOUNCENEARBY_NAME": "Sentient Meat Hook", - "ITEM_BOUNCENEARBY_PICKUP": "Chance to hook all nearby enemies.", + "ITEM_BOUNCENEARBY_NAME": "Meat Yeet", + "ITEM_BOUNCENEARBY_PICKUP": "Hit a guy and he gets so frustrated that he forms a support group.", "ITEM_BOUNCENEARBY_DESC": "20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage.", - "ITEM_BOUNCENEARBY_LORE": "\"When artificial intelligence became more commonplace, many companies jumped on the trend for \"smart\" products. This included smart doors, lights, coffee makers, lawnmowers, vacuum cleaners, bedding, kitchen knife sets, and other home goods. After a series of gruesome lawsuits stemming from hacked smart appliances, most products soon went back to their more traditional, analog lines.\"\r\n\r\n-\"Why Is Smart So Dumb? VII\"\r\n", - "ITEM_FIREWORK_NAME": "Bundle of Fireworks", - "ITEM_FIREWORK_PICKUP": "Activating an interactable launches fireworks at nearby enemies.", + "ITEM_FIREWORK_NAME": "Happy Birthday", + "ITEM_FIREWORK_PICKUP": "Mama says it doesn't matter when I graduate high school, but Papa says I'm a 26-year-old sack of shit. Happy Birthday to me.", "ITEM_FIREWORK_DESC": "Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.", - "ITEM_FIREWORK_LORE" : "\"Hey, happy anniversary!\r\n\r\nYou really thought I forgot?\r\n\r\nAh, I thought I was the dumb one in our relationship. C'mon T, of course not! Well, I wasn't going to let a little alien death planet ruin our night. Right? Shh, just watch. Just watch. It's okay. Just watch. You'll love it - you really will. Then we can go home.\r\n\r\nYou can keep your eyes closed. Just listen. Ah - here it comes! In five... four... three... two... ONE...!\"\r\n", - "ITEM_BANDOLIER_NAME": "Bandolier", - "ITEM_BANDOLIER_PICKUP": "Chance on kill to drop an ammo pack that resets all skill cooldowns.", + "ITEM_BANDOLIER_NAME": "Shots", + "ITEM_BANDOLIER_PICKUP": "Did I fire six shots or just five? Trick question, this is a knife.", "ITEM_BANDOLIER_DESC": "18% (+10% on stack) chance on kill to drop an ammo pack that resets all skill cooldowns.", - "ITEM_BANDOLIER_LORE": "Order: Bandolier\r\nTracking Number: 112*****\r\nEstimated Delivery: 04/19/2056\r\nShipping Method: Standard\r\nShipping Address: 3950 Sunsell Ln, Tri-City, Earth\r\nShipping Details:\r\n\r\nThank you for your participation in the auction! We\u2019ve included a short history on the item, as well as documents to verify its authenticity.\r\n\r\nThis is the famous bandolier worn by B. Grundy himself. He and his pals used to raise terror all over the map of the new territories. Their favorite activity was to tie up people they didn\u2019t like and drag them behind their horses \u2013 Grundy clearly had a sweet spot for the old days.\r\n\r\nThe sling carries an impressive assortment of ammunition - Grundy himself carried many different guns. It was rumored that they held out for 3 whole days and nights before their weapons ran dry.\r\n\r\n", - "ITEM_STUNCHANCEONHIT_NAME": "Stun Grenade", - "ITEM_STUNCHANCEONHIT_PICKUP": "Chance to stun on hit.", + "ITEM_STUNCHANCEONHIT_NAME": "Flashbang", + "ITEM_STUNCHANCEONHIT_PICKUP": "Use it to stun groups of enemies. Do not apply to the dog.", "ITEM_STUNCHANCEONHIT_DESC": "5% (+5% on stack) chance on hit to stun enemies for 2 seconds.", - "ITEM_STUNCHANCEONHIT_LORE": "\r\n\/\/--AUTO-TRANSCRIPTION FROM CARGO BAY 2 OF UES [Redacted] --\/\/<\/style>\r\n\u201CInventory duty. I swear, this must be the most boring position ever...\u201D Two crewmates stood in the cargo bay, doing a routine check on the items gathered from the Contact Light\u2019s wreckage. \u201CSome of us are out there having adventures and fighting aliens, and I\u2019M stuck in here counting dusty knick-knacks. What a bummer.\u201D The other crewmate idly tapped at their device as their colleague rummaged through a container of recovered items.\r\n\r\n\u201CCan\u2019t agree there. The Contact Light had millions of items in transit... It\u2019s like a collage of people\u2019s interests from all across the galaxy.\u201D The other crew member scoffed. \u201COh yeah? That\u2019s really inspiring. Say, keep telling those stories, maybe it\u2019ll make this go by quicker.\u201D\r\n\r\n\u201CYou just need to look at this from a different angle. There\u2019s so much cool stuff in here! Like, for example...\u201D The worker took something out of a container \u2013 glancing over at their colleague, the other worker stiffened.\r\n\r\n\u201CWhat the\u2014is that a grenade!?\u201D \r\n\r\nThe worker laughed, tossing the dusty and dirty grenade from hand to hand. \u201CYeah. Don\u2019t worry, thing was damaged in the crash. See? Completely harmless.\u201D Holding the grenade up, a large dent was visible in its hull. \u201CMan, I wonder what kind of model this is... I was always super interested in like, weaponry and stuff. Hm... looks to be a flashbang... old model, they don\u2019t make these things anymore.\u201D \r\n\r\nThe other worker was not so thrilled. \u201CI still don\u2019t think you should play with that. That\u2019s not a toy.\u201D Squinting, the other worker realized in horror that the defunct grenade had no pin. \u201CD-DUDE! Put that thing down, there\u2019s no pin!\u201D\r\n\r\n\u201CHuh? Oh, come on! Stop being such a buzzkill! This thing is busted beyond repair. It can\u2019t even detonate, not even if I were to say... bang it against this table. Watch, I\u2019ll show you.\u201D\r\n\r\nThey were both admitted to the medical bay shortly after.\r\n", - "ITEM_LUNARDAGGER_NAME": "Shaped Glass", - "ITEM_LUNARDAGGER_PICKUP": "Double your damage... BUT halve your health.\n", + "ITEM_LUNARDAGGER_NAME": "Pain", + "ITEM_LUNARDAGGER_PICKUP": "You pain, I pain, everybody pains.", "ITEM_LUNARDAGGER_DESC": "Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack).", - "ITEM_LUNARDAGGER_LORE" : "\n========================================\n==== MyBabel Machine Translator ====\n==== [Version 12.45.1.009 ] ======\n========================================\nTraining <100000000 cycles>\nTraining <100000000 cycles>\nTraining <100000000 cycles>\nTraining <50912157 cycles>\nPaused\nDisplay partial result? Y/N\nY\n================================\nPairings\n\nUnstructured glass, from the heart of the [Moon]. Sung out, in ethereal wisps, over the course of 3 cycles. Pause.\n\nWe fold time into its material - twice. Our time and . A cost was willing us to pay. Folded and shaped, with a god's designs.\n \n wields it, in one of many great hands. The time we injected is unfolded in grasp. Outputs quicken - muscles compress twice. Twice as many intentions. Twice the ordered complexities, folded upon themselves. Loops loop back onto [?] in pairs. Time dependent functions. Pause.\n\n sunders a construct into a thousand pieces.\n\nBut time is fair. Microtears begin to uncoil in pairs. Muscles begin to snap, twice as fast. The cost of folded time. But has plenty of time.\n\n\n================================\nContinue training? Y/N\nY\n", - "ITEM_GOLDONHIT_NAME": "Brittle Crown", - "ITEM_GOLDONHIT_PICKUP": "Gain gold on hit... \BUT lose gold on getting hit.\n", + "ITEM_GOLDONHIT_NAME": "Plant Crown", + "ITEM_GOLDONHIT_PICKUP": "Do not apply to the plant. Sad times will endure.", "ITEM_GOLDONHIT_DESC": "30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.\n\nLose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.", - "ITEM_GOLDONHIT_LORE" : "A wretched carnival.\r\n\r\nThey were doomed for good reason. Dunepeople of Aphelia: lost, in fanatic worship of parasitic influences. Lemurians: destined to a dead planet, picked clean. Chitin beasts. Automations of death. Why do you bring them home? They were not meant to survive. \r\n\r\nI have watched you for ages, from my dead rock - and every century, you disgust me with vanity. You invite vermin into your home. Wretches. Rats. Monsters. Creatures without restraint. Each and every one, planet killers. And yet, you entertain them as guests. Like children, requiring saving and protection.\r\n\r\nShe should have died for me. Her gift was wasted on you.\r\n\r\nAnd when will we open discussion - dear brother - of all your thin lies? Why do you forbid your guests to leave? To pilot? Why do you fashion great walls and gates? Why do you weave constructs of destruction, if your role is protection? They are entries in your collection. You slaver. Gatekeeper. Hoarder.\r\n\r\nYour death is fated. When you die - and you WILL die - I will be ready. I have been patient for millennia. That planet... is mine.", - "ITEM_SHIELDONLY_NAME": "Transcendence", - "ITEM_SHIELDONLY_PICKUP": "Convert all your health into shield. Increase maximum health.", + "ITEM_SHIELDONLY_NAME": "Blue Beeble", + "ITEM_SHIELDONLY_PICKUP": "[malachite cries in the distance]", "ITEM_SHIELDONLY_DESC": "Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.", - "ITEM_SHIELDONLY_LORE": "You are trying your best to survive. You consider yourself a fast learner. You have been feeling lucky. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou are taking control of your own beliefs. You feel familiar in unfamiliar environments. You have been gaining an intuition for experiences you've never had. You ponder a past life. If you understand, do not read the next paragraph.\r\n\r\nYou find yourself searching for things that never have been. You miss things you have never had. You play characters that have never lived. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou have revealed my hand. Because you have consumed this information, the [observers] will now consume it in time. If you are reading this paragraph, I will be long dead, but in turn you have freed me. I will no longer exist in my universe. There will be no proof that I ever was - but I exist now in yours. I have escaped my suffering. Keep me safe. I hope you do not understand.\r\n", - "ITEM_ALIENHEAD_NAME": "Alien Head", - "ITEM_ALIENHEAD_PICKUP": "Reduces cooldowns for your skills.", + "ITEM_ALIENHEAD_NAME": "Tim Allen's Severed Head", + "ITEM_ALIENHEAD_PICKUP": "[Home Improvement noises]", "ITEM_ALIENHEAD_DESC": "Reduce skill cooldowns by 25% (+25% per stack).", - "ITEM_ALIENHEAD_LORE": "Order: \"Alien Head\"\r\nTracking Number: 76******\r\nEstimated Delivery: 07\/13\/2056\r\nShipping Method: High Priority\/Biological\r\nShipping Address: Solomon, ???, Backwaters, Mars\r\nShipping Details:\r\n\r\nImportant sign from the spirits. Passed down for many generations. Must be used for high noon ritual to ward off sickness and fatigue. Must be kept cool or will rot. Helps energize the kinfolk and can be used for extra human strength and agility. Important.\r\n", + "ITEM_ALIENHEAD_LORE": "\"[Home Improvement noises]\"\n\n\"Tim, that's insane. You know you can't just-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, I know recent developments have necessitated that the project be pushed forward, but we can't send you-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes. Yes, I understand. Yes, we'll send it to you immediately, Tim.\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, we can move forward with that, too. When's a good time for you to come down to the lab?\"", - "ITEM_TALISMAN_NAME": "Soulbound Catalyst", - "ITEM_TALISMAN_PICKUP": "Kills reduce equipment cooldown.", + "ITEM_TALISMAN_NAME": "Geoffrey", + "ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.", "ITEM_TALISMAN_DESC": "Kills reduce equipment cooldown by 4s (+2s per stack).", - "ITEM_TALISMAN_LORE": "Order: Soulbound Catalyst\r\nTracking Number: 890*****\r\nEstimated Delivery: 11/06/2056\r\nShipping Method: High Priority/Fragile\r\nShipping Address: 1414 Place, Fillmore, Venus\r\nShipping Details:\r\n\r\nIf you thought the ring was a rare find, wait until you get your hands on this!\r\n\r\nIt turns out the method the King used did not originate from his time period. His court discovered a ritual performed by a tribe from much further back. It, of course, dealt with sacrifice, but in substantial groups. This was supposed to concentrate the catalyzing properties of the item it was imbued into.\r\n\r\nPayment will be at least twice as much as our previous deal. We can discuss it later - another night.\r\n", + "ITEM_TALISMAN_LORE": "\"Hey Andrew, how do you spell Jeffrey's name?\"\n\n\"You spelled it wrong.\"\n\n\"No I haven't, not yet anyway. So does Jeffrey's name start wi-\"\n\n\"You keep spelling it wrong, stop doing that.\"", - "ITEM_KNURL_NAME": "Titanic Knurl", - "ITEM_KNURL_PICKUP": "Boosts health and regeneration.", + "ITEM_KNURL_NAME": "Special Clay", + "ITEM_KNURL_PICKUP": "Part of a balanced breakfast.", "ITEM_KNURL_DESC": "Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s(+1.6 hp/s per stack).", - "ITEM_KNURL_LORE": "Lab Dissection Analysis File<\/style>\r\n\r\nSubject: Titanic Knurl\r\nTechnician: C. Foreman\r\nTable Spec: Mineral Analysis BFC-5\r\nNotes: \r\n\r\n> From initial inspection, Knurl seems to be comprised of non-metallic substances. No marks are left when Knurl is rubbed against test surface.\r\n> We inspect hardness of Knurl. We managed to chip some of the Knurl away, showing us that the Knurl was tough but granular \u2013 individual fragments could be removed with little effort.\r\n> The fragment is moving. It appears to be trying to rejoin the mass.\r\n> Out of curiosity, I let it move freely. It slides along the table, up the knurl, and deposits itself back to its original position. The seam lines fade and the knurl is back as it had been minutes ago.\r\n> I test for magnetic properties in the rock. None are found.\r\n> Knurl\u2019s regenerative properties are documented, but are unexplainable at this moment.\r\n> Knurl is slowly moving off the table as I write this.\r\n", - "ITEM_BEETLEGLAND_NAME": "Queen's Gland", - "ITEM_BEETLEGLAND_PICKUP": "Recruit a Beetle Guard.", + "ITEM_BEETLEGLAND_NAME": "Beeble Spleen", + "ITEM_BEETLEGLAND_PICKUP": "I have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.\r\nI have a beeble.", "ITEM_BEETLEGLAND_DESC": "Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.", - "ITEM_BEETLEGLAND_LORE": "\"Yeah, uh, Kaitlin? Let me know if you copy.\"\r\n\r\n\"I copy. What's up?\"\r\n\r\n\"I've made friends? I don't know. \"\r\n\r\n\"What? \"\r\n\r\n\"The giant bug we killed earlier - well, the corpse seemed to attract a bunch of nasties. I was on my way to clean them up when I realized they were... waiting? Confused, maybe. Anyways, I was walking up to them to get rid of em, and strangely enough they seemed passive. The same bugs that gave me that concussion yesterday, and-\"\r\n\r\n\"What?! Are you okay? \"\r\n\r\n\"Huh? Yeah, I'm fine. Anyways, I felt bad killin' them since they seemed all... inert and such. So I just kinda left and they've been following me ever since. Real weird. Anyways, I guess I've made some friends. I wonder what they eat... do they eat? Since they don't have any mouths that I-\"\r\n\r\n\"Rich, stop! Please don't bring them back to camp! \"\r\n\r\n\"Oh, well uh...I could - Junior, stop! Leave your brother alone! \"", - "ITEM_SPRINTBONUS_NAME": "Energy Drink", - "ITEM_SPRINTBONUS_PICKUP": "Sprint faster.", - "ITEM_SPRINTBONUS_DESC": "Sprint speed is improved by 25% (+25% per stack).", - "ITEM_SPRINTBONUS_LORE" : "Order: NR-G Sports Soda (400)\r\nTracking Number: 49******\r\nEstimated Delivery: 03\/12\/2056\r\nShipping Method: Standard\r\nShipping Address: Venetian Health & Public Services, Ridgelake, Venus\r\nShipping Details:\r\n\r\nYeah, so, uh this is the um, the energy drink that people were mixing during that disaster in Majora Minora a few weeks ago. \r\n\r\nA quick toxicology test on some of the victims has come back positive for um... all kinds of stuff, really. Methadone, phencyclidine, tetrahydrocannabinol, a variety of opiates, benzodiazepines, barbiturates, amphetamines... the list just goes on and on and on.\r\n\r\nRadical Drinks is insisting that NONE of those were from their energy drink - which I find pretty uh, unlikely. Maybe they REALLY know how to party in Violet Heights, huh?\r\n", - - "ITEM_SECONDARYSKILLMAGAZINE_NAME": "Backup Magazine", - "ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "Add an extra charge of your Secondary skill.", + "ITEM_SPRINTBONUS_NAME": "White Monster", + "ITEM_SPRINTBONUS_PICKUP": "*sips monster*\r\nYep, I remember going fast.\r\n*sips monster*\r\nRemember when Kennedy was in office?\r\n*sips monster*\r\nRemember boomer jokes?\r\n*sips monster*\r\nMan, things just aren't the same as they were before.\r\n*sips monster*\r\n*sips monster*\r\n*sips monster*\r\n*sips monster*", + "ITEM_SPRINTBONUS_DESC": "Sprint speed is improved by 30% (+20% per stack).", + + "ITEM_SECONDARYSKILLMAGAZINE_NAME": "Boolet", + "ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "She fires 18kg custom-tooled cartridges at 300,000 rounds per minute.", "ITEM_SECONDARYSKILLMAGAZINE_DESC": "Add +1 (+1 per stack) charge of your Secondary skill.", - "ITEM_SECONDARYSKILLMAGAZINE_LORE": "Order: Ammo Magazine, Standard Ammunition (45mm Rounds)\r\nTracking Number: 05***********\r\nEstimated Delivery: 10\/05\/2056\r\nShipping Method: Priority\r\nShipping Address: Cargo Bay 10-C, Terminal 504-B, UES Port Trailing Comet\r\nShipping Details: \r\n- Billed to: Captain [REDACTED]\r\n- Note from Sender: You going on a hunting trip or something? I\u2019ve never seen anyone order this much ammo before.\r\n", - - "ITEM_STICKYBOMB_NAME": "Sticky Bomb", - "ITEM_STICKYBOMB_PICKUP": "Chance on hit to attach a bomb to enemies.", + + "ITEM_STICKYBOMB_NAME": "Sticky Bomba", + "ITEM_STICKYBOMB_PICKUP": "Hola", "ITEM_STICKYBOMB_DESC": "5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.", - "ITEM_STICKYBOMB_LORE" : "In the blaring heat, a silhouette could be seen, hiding in the cool shade of a nearby cave. She was waiting for the sandstorm to pass.\r\n\r\nShe heard a noise and turned around, recognizing another silhouette. It bounded into the cave with excitement. As the figure got closer, she alarmingly noticed the cargo.\r\n\r\n\"Woah, what the hell?! Why are you holding like, fifty bombs? Get away from me! \"\r\n\r\n\"What! We need these \u2013 this planet is trying to kill us! \"\r\n\r\n\"You\u2019re a walking bomb. Those are so unstable. Get away! Where did you even find those things? \"\r\n\r\n\"I found an industrial 3D printer nearby, and it was assigned to the blueprints of these bombs. Awesome, right? Unlimited bombs!\"\r\n\r\n\"\u2026What materials?\"\r\n\r\n\"Huh?\"\r\n\r\n\"What materials did you put in? We barely had anything.\"\r\n\r\n\"I just put in everything.\"\r\n", - "ITEM_TREASURECACHE_NAME": "Rusted Key", - "ITEM_TREASURECACHE_PICKUP": "Gain access to a Rusty Lockbox that contains a powerful item.", - "ITEM_TREASURECACHE_DESC": "A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.", - "ITEM_TREASURECACHE_LORE" : "Order: Key\r\nTracking Number: 12******\r\nEstimated Delivery: 01\/21\/2056\r\nShipping Method: Standard\r\nShipping Address: |||||||, Druid Hills, Earth\r\nShipping Details:\r\n\r\nI don't trust UESC. Not one bit. Their Security Chests? Full of overrides and backdoors- I've got a cousin working in their factory, and they've got all kinds of weird things going on in those chests. I've seen so many of them in auctions - for the lost and unclaimed ones - and you just pay money, and it springs open on the spot. Are you kidding me?\r\n\r\nAnyways, I'm sending you exactly what I said I would - but it's too important to leave the security up to the UESC. So I'm sending the key to you - and the lockbox to Margaret. Like a two-factor authentication. Let me know when you get this.\r\n", + "ITEM_TREASURECACHE_NAME": "We Need the Key", + "ITEM_TREASURECACHE_PICKUP": "I don't know why we need the key it's just a metal box but we need the key.", + "ITEM_TREASURECACHE_DESC": "A hidden cache containing an item will appear in a random location on each stage. (Increases rarity of the item per stack).", - "ITEM_BOSSDAMAGEBONUS_NAME": "Armor-Piercing Rounds", - "ITEM_BOSSDAMAGEBONUS_PICKUP": "Deal extra damage to bosses.", + "ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet", + "ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.", "ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional 20% damage (+20% per stack) to bosses.", - "ITEM_BOSSDAMAGEBONUS_LORE": "Order: Armor-Piercing Rounds, 50mm\r\nTracking Number: 15***********\r\nEstimated Delivery: 3\/07\/2056\r\nShipping Method: Standard\r\nShipping Address: Fort Margaret, Jonesworth System\r\nShipping Details: \r\n\r\nAlright, just to clarify, these rounds aren\u2019t faulty. Heck, I\u2019d say they\u2019re better than the standard, but... that\u2019s kind of the problem. I don\u2019t know if it was a new shipment of materials, or a problem with the assembly line, but these rounds are supposed to pierce armor. Not pierce through the armor, five feet of reinforced concrete, a few warehouses, and an armored truck. \r\n\r\nCould you guys look into this so we don\u2019t like, violate any Geneva Conventions or anything?\r\n", - - "ITEM_SPRINTARMOR_NAME": "Rose Buckler", - "ITEM_SPRINTARMOR_PICKUP": "Reduce incoming damage while sprinting.", + "ITEM_BOSSDAMAGEBONUS_LORE": "\"Life is good.\" - Unknown old war philosopher", + + "ITEM_SPRINTARMOR_NAME": "Paper Plate", + "ITEM_SPRINTARMOR_PICKUP": "DON'T", "ITEM_SPRINTARMOR_DESC": "Increase armor by 30 (+30 per stack) while sprinting.", - "ITEM_SPRINTARMOR_LORE" : "Order: Please let me know when you get this. I foun...\r\nTracking Number: 53******\r\nEstimated Delivery: 05\/22\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nBTW Mama should have sent over another package as well. Let me know when you get it.\r\n\r\nPapa", - - "ITEM_ELEMENTALRINGS_NAME" : "Kjaro and Runald's Bands", - "ITEM_ICERING_NAME": "Runald's Band", - "ITEM_ICERING_PICKUP": "High damage hits also blasts enemies with runic ice. Recharges over time.", + + "ITEM_ELEMENTALRINGS_NAME" : "Bofa DEEZ NUTS", + "ITEM_ICERING_NAME": "Snow Miser", + "ITEM_ICERING_PICKUP": "\"I'm too much.\"", "ITEM_ICERING_DESC": "Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds.", - "ITEM_ICERING_LORE": "\"Should memories be lost,\r\nShould oceans be clouded,\r\nWill you bring me fervor?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa\r\n", - "ITEM_FIRERING_NAME": "Kjaro's Band", - "ITEM_FIRERING_PICKUP": "High damage hits also blasts enemies with a runic flame tornado. Recharges over time.", + "ITEM_FIRERING_NAME": "Heat Miser", + "ITEM_FIRERING_PICKUP": "\"I'm too much!\"", "ITEM_FIRERING_DESC": "Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds.", - "ITEM_FIRERING_LORE": "\"Should passion die down,\r\nShould light be extinguished,\r\nWill you bring me patience?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa", - - "ITEM_SLOWONHIT_NAME": "Chronobauble", - "ITEM_SLOWONHIT_PICKUP": "Slow enemies on hit.", + + "ITEM_SLOWONHIT_NAME": "Bottled Disappointment", + "ITEM_SLOWONHIT_PICKUP": "Bro it's stage 3 and I don't have Death Mark fuck off with this shit.", "ITEM_SLOWONHIT_DESC": "Slow enemies on hit for -60% movement speed for 2s (+2s per stack).", - "ITEM_SLOWONHIT_LORE": "Order: Chronobauble\r\nTracking Number: 99******\r\nEstimated Delivery: 03\/03\/2066\r\nShipping Method: Priority\r\nShipping Address: 9042 Pvt. Drive, Yustik Plaza, Mercury\r\nShipping Details:\r\n\r\nWeren't you just a kid? Summer break feels like it was just so recent - but it's been 10 years, hasn't it? Life moves faster and faster as you get older - less moments to remember, to cement you in time. I don't even remember being 25. How did I forget an entire year?\r\n\r\nAnyways - I found this in a trinket shop on Mercury. A chronobauble - the seller said something about special relativity, real heavy distortions or something - I didn't really get it. It's supposed to slow down time around it. Right.\r\n\r\nAnyways, I'm shipping this to myself - to arrive in 10 years. A gift, from me to me. A reminder to make memories, to slow down a bit. 10 years will pass so quick - try to remember them! You've got to put effort in life!\r\n", - "ITEM_EXTRALIFE_NAME": "Dio's Best Friend", - "ITEM_EXTRALIFE_PICKUP": "Cheat death. Consumed on use.", + "ITEM_EXTRALIFE_NAME": "DIO", + "ITEM_EXTRALIFE_PICKUP": "\"Oho? You're approaching me?\"\r\n\"I can't beat the shit out of you without coming any closer.\"", "ITEM_EXTRALIFE_DESC": "Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.", - "ITEM_EXTRALIFE_LORE": "Hey Dio,\r\n\r\nWow, you have gotten older since the last time I wrote! How old are you now \u2013 10? And so much grumpier, too. I\u2019ve never seen a cat so grumpy. What do you have to be grumpy about?\r\n\r\nDespite the fact that you are the pickiest eater I know \u2013 and love to meow all throughout the night, every night \u2013 it still makes me happy to hear you bounding down the stairs every time I come home. I like when I wake up and I see you sleeping across from me. I like when you sit at the dining table, like you\u2019re going to eat with us too. I like how you hit the power button every time you walk across my laptop. I like how shamelessly needy you are.\r\n\r\nPlease live a long life \u2013 I\u2019m needy too, and I\u2019d like that a lot.\r\n\r\nLove,\r\nDuncan\r\n\r\nPS would it kill you to purr for mama every now and then?\r\n", - - "ITEM_EXTRALIFECONSUMED_NAME": "Dio's Best Friend (Consumed)", - "ITEM_EXTRALIFECONSUMED_PICKUP": "A spent item with no remaining power.", + + "ITEM_EXTRALIFECONSUMED_NAME": "DIO", + "ITEM_EXTRALIFECONSUMED_PICKUP": "He's really dead this time. Really.", "ITEM_EXTRALIFECONSUMED_DESC": "A spent item with no remaining power.", - - "ITEM_UTILITYSKILLMAGAZINE_NAME": "Hardlight Afterburner", - "ITEM_UTILITYSKILLMAGAZINE_PICKUP": "Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.", + + "ITEM_UTILITYSKILLMAGAZINE_NAME": "Loader Turbo", + "ITEM_UTILITYSKILLMAGAZINE_PICKUP": "DO YOU LIKE MY CAR", "ITEM_UTILITYSKILLMAGAZINE_DESC": "Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.", - "ITEM_UTILITYSKILLMAGAZINE_LORE" : "Order: Specimen XAS4-49\r\nTracking Number: 342******\r\nEstimated Delivery: 12\/29\/2056\r\nShipping Method: Priority\r\nShipping Address: Geshka Tower, 33 Floor, Mars\r\nShipping Details:\r\n\r\nOur 'hard light' research has become even more refined since our last correspondence. \r\n\r\nThe initial purpose of the afterburner was to function as a primary heatsink for our bigger HL implementations - like our bridges and barriers. However, if attached to a rapidly degrading source, like those we typically dispose, we get a wonderful emission rate of semi-tachyonic particles. In other words... extremely high capacity fueling.\r\n\r\nIt should be obvious by its design, but to reiterate: stay away from the HL exhaust end when active. The emission method is violent by design, and so should be mounted to static, STABLE sources only.\r\n", - - "ITEM_HEADHUNTER_NAME": "Wake of Vultures", - "ITEM_HEADHUNTER_PICKUP": "Temporarily steal the power of slain elites.", + + "ITEM_HEADHUNTER_NAME": "Quick, What's This Thing's Name?", + "ITEM_HEADHUNTER_PICKUP": "I'll give you a hint: it's not good.", "ITEM_HEADHUNTER_DESC": "Gain the power of any killed elite monster for 8s (+5s per stack).", - "ITEM_HEADHUNTER_LORE": "Order: Unique Leather Belt\r\nTracking Number: 40***********\r\nEstimated Delivery: 10\/23\/2056\r\nShipping Method: High Priority \/ Biological\r\nShipping Address: Auckland, New Zealand, Earth\r\nShipping Details: \r\n\r\n\u201CThe mind rules over its body from a fortress of bone, learning of the world around it through fleshy portals. The heart is just an extension of the body, which finds its root in your head.\u201D \r\n\r\nSomebody said this, I can\u2019t remember who. Anyway, make sure to take great care of it. It\u2019s incredibly rare.\r\n", - - "ITEM_KILLELITEFRENZY_NAME": "Brainstalks", - "ITEM_KILLELITEFRENZY_PICKUP": "Skills have NO cooldowns for a short period after killing an elite.", + + "ITEM_KILLELITEFRENZY_NAME": "My Brand", + "ITEM_KILLELITEFRENZY_PICKUP": "Look\r\nLook with your special brain", "ITEM_KILLELITEFRENZY_DESC": "Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have no cooldowns.", - "ITEM_KILLELITEFRENZY_LORE" : "Order: Biopsy Samples of Cairne Jefferson\r\nTracking Number: 051*****\r\nEstimated Delivery: 11/11/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Saura Cosmo, Beacon Post, ???\r\nShipping Details:\r\n\r\nContained in this shipment should be a variety of biopsy samples from our late Mr. Jefferson. As you know, he was an extraordinary man in almost any manner. He was athletic, brilliant, kind, funny, and an all-around great human specimen. \r\n\r\nHe donated his body to science, and as we began the operation we found a most terrifying discovery.\r\n\r\nA quick visual examination of the subject\u2019s brain shows a very\u2026 particular oddity. It seems to be housing a variety of\u2026 glowing brain \u201Cstalks\u201D, similar to tubeworms. Trying to biopsy the stalks is impossible - they seem to disintegrate into dust the moment we remove it from the brain. We cannot explain this oddity at all. As such, we have included the entire brain in this shipment.\r\n\r\nPlease let us know if you find any explanation.", - "ITEM_INCREASEHEALING_NAME": "Rejuvenation Rack", - "ITEM_INCREASEHEALING_PICKUP": "Double the strength of healing.", + "ITEM_INCREASEHEALING_NAME": "Engineer's Rack", + "ITEM_INCREASEHEALING_PICKUP": "\"The Engineer\r\nIs engi-DEER.\"", "ITEM_INCREASEHEALING_DESC": "Heal +100% (+100% per stack) more.", - "ITEM_INCREASEHEALING_LORE" : "\"Nature has a way of nurturing the physical. The mind, by perseverance and dedication. The soul, however... is healed by fantasy, and fantasy alone.\"\r\n-Unknown Venetian monk\r\n", - "ITEM_REPEATHEAL_NAME": "Corpsebloom", - "ITEM_REPEATHEAL_PICKUP": "Double your healing... \BUT it's applied over time.\n", - "ITEM_REPEATHEAL_DESC": "Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second.", - "ITEM_REPEATHEAL_LORE": "========================================\r\n==== MyBabel Machine Translator ====\r\n==== [Version 12.45.1.009 ] ======\r\n========================================\r\nTraining\u2026 <100000000 cycles>\r\nTraining\u2026 <253421 cycles>\r\nComplete!\r\nDisplay result? Y\/N\r\nY\r\n========================================\r\n\r\nThe body is received and placed in a special containment unit. Proper care must be taken to ensure most efficient growth conditions.\r\n\r\nThe seeds are planted in the body.\r\n\r\nOne day passes.\r\n\r\nFlesh softens and stretches. Youth returns to the face. Bones harden.\r\n\r\nAnother day passes.\r\n\r\nDead skin falls away from the body, and muscles gain strength. Hair resumes its original luster.\r\n\r\nAnother day passes.\r\n\r\nThe flowers have fully bloomed and the body is as good as new.\r\n\r\nNo signs of life, but not necessary.\r\n", + "ITEM_REPEATHEAL_NAME": "Decomposing Corpse", + "ITEM_REPEATHEAL_PICKUP": "As in you're about to be one.", + "ITEM_REPEATHEAL_DESC": "Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second.", - "ITEM_AUTOCASTEQUIPMENT_NAME": "Gesture of the Drowned", - "ITEM_AUTOCASTEQUIPMENT_PICKUP": "Dramatically reduce Equipment cooldown... \BUT it automatically activates.", + "ITEM_AUTOCASTEQUIPMENT_NAME": "Polywhirl", + "ITEM_AUTOCASTEQUIPMENT_PICKUP": "I know it's closer to a Helix Fossil, get fucked.", "ITEM_AUTOCASTEQUIPMENT_DESC": "Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.", - "ITEM_AUTOCASTEQUIPMENT_LORE": "Fossils. Remnants. How cruel. \r\n\r\nThis moon once housed life. Life that you may have held dear, had the timing been right. But our timing was wrong. We were born much too late.\r\n\r\nNow, it is just calcium to me \u2013 and irrelevant to you. Isn\u2019t that right?", - "ITEM_EXECUTELOWHEALTHELITE_NAME": "Old Guillotine", - "ITEM_EXECUTELOWHEALTHELITE_PICKUP": "Instantly kill low health Elite monsters.", + "ITEM_EXECUTELOWHEALTHELITE_NAME": "French Revolution", + "ITEM_EXECUTELOWHEALTHELITE_PICKUP": "It Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes", "ITEM_EXECUTELOWHEALTHELITE_DESC": "Instantly kill Elite monsters below 13% (+13% per stack) health.", - "ITEM_EXECUTELOWHEALTHELITE_LORE": "Order: Old Guillotine\r\nTracking Number: 782*****\r\nEstimated Delivery: 04\/29\/2056\r\nShipping Method: Standard\r\nShipping Address: Warehouse 36, Anklar, Primas V \r\nShipping Details:\r\n\r\nEveryone is still operating on adrenaline here. We finally overthrew our oppressors and have taken back Primas V! I know some of the overlords will attempt to buy their way onto a stealth transport, but that\u2019s going to be quite difficult due to their epic economic blunder.\r\n\r\nWe don\u2019t just want blood for all the injustices we\u2019ve suffered at their hands. We want to send a message to would-be sympathizers. This old guillotine will serve both as an execution method and a symbol to strike fear into their hearts wherever they might be hiding.\r\n\r\nPrimas V is alive!\r\n", + "ITEM_EXECUTELOWHEALTHELITE_LORE": "GUILLOTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINE", - "ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "War Horn", - "ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "Activating your Equipment gives you a burst of attack speed.", + "ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "Horm", + "ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "There are so many brutal warrior items in this game what the fuck.", "ITEM_ENERGIZEDONEQUIPMENTUSE_DESC": "Activating your Equipment gives you +70% attack speed for 8s (+4s per stack).", - "ITEM_ENERGIZEDONEQUIPMENTUSE_LORE" : "\"The War of 2019, while lasting only a brief year, was the bloodiest conflict in human history. As the war got deadlier throughout the year, many rebel groups began to rely on tradition and history for inspiration. \r\n\r\nThe War Horn, pictured above was a favorite of the Northern Fist Rebellion for both its inspirational and tactical uses.\"\r\n\r\n-Exhibit at The National WW19 Museum", - "ITEM_BARRIERONOVERHEAL_NAME": "Aegis", - "ITEM_BARRIERONOVERHEAL_PICKUP": "Healing past full grants you a temporary barrier.", + "ITEM_BARRIERONOVERHEAL_NAME": "[screams in plant]", + "ITEM_BARRIERONOVERHEAL_PICKUP": "Just remember that barrier doesn't give you one-shot protection.", "ITEM_BARRIERONOVERHEAL_DESC": "Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed.", - "ITEM_BARRIERONOVERHEAL_LORE" : "Order: Artifact E-8EE572\r\nTracking Number: 490******\r\nEstimated Delivery: 08\/10\/2056\r\nShipping Method: Priority\r\nShipping Address: Titan Museum of History and Culture, Titan\r\n\r\nSorry about the delay, we've had a flood of orders come in from this site. But it was exactly where you said we should look - there was a sealed off room where you marked the excavation diagram. I finished translating the engraving too, so consider that a bonus for the time we took to get to it:\r\n\r\n\"I am the will to survive made manifest. To those who never lose hope, to they who try in the face of impossible odds, I offer not \r\nprotection, but the means to bring one's unconquerable spirit forth as the defender of their mortal lives.\"\r\n\r\nIt\u2019s so lightweight, we figure it must've been entirely decorative. That seems to line up with the text. In any case, I hope it makes a good exhibit! I'm a big fan of the museum, so it wouldn't hurt to give me a partner's discount next time I visit, right?\r\n", - "ITEM_TONICAFFLICTION_NAME": "Tonic Affliction", - "ITEM_TONICAFFLICTION_PICKUP": "Reduce ALL stats when not under the effects of Spinel Tonic.", + "ITEM_TONICAFFLICTION_NAME": "Gimme Back the Sauce", + "ITEM_TONICAFFLICTION_PICKUP": "It's just one more stack what's the problem.\r\n-You, before things went to shit", - "ITEM_TITANGOLDDURINGTP_NAME": "Halcyon Seed", - "ITEM_TITANGOLDDURINGTP_PICKUP": "Summon Aurelionite during the Teleporter event.", + "ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore", + "ITEM_TITANGOLDDURINGTP_PICKUP": "oreGold\r\nMinecraft", "ITEM_TITANGOLDDURINGTP_DESC": "Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.", - "ITEM_TITANGOLDDURINGTP_LORE": "Brother, what is this...? Why is it misshapen and weak? Was there an error in my design?\r\n\r\nGuardian. Come to me. Allow me to see your construction.\r\n\r\n...\r\n\r\nSo I see.\r\n\r\nThese are not the correct ratios.\r\n\r\nThis is no minor error, Brother. You have purposefully deviated from the design. For what purpose have you done this? You cannot weave a construct from such an abundance of soul. You know it is too unstable - that it is too unpredictable and too frail. I have told you this, and yet you have wasted the materials I have gathered - and exhausted your own strength to fabricate this miscreation.\r\n\r\nTo what benefit?\r\n\r\nAt its best, it can be no more than an inferior servant; it is deficient in the compounds that were to give it fortitude and strength. At its worst, it will betray us.\r\n\r\nYou have created the first being of this world which threatens us. We cannot keep it here. Attempting to destroy it will risk its retaliation... I will prepare one of the vaults for it to be sealed away, while it is still young and naive.\r\n\r\nWhat a foolish mistake you have made, brother.\r\n\r\nI expect you to return the design to me. I cannot allow you to build another construct with so much power - and with such little control. I will build the rest of our guardians; by my hand, they will be weak, but at least they will be loyal.\r\n\r\nGo home. I will deal with this creature. We can discuss a better project for you when I return.", + "ITEM_TITANGOLDDURINGTP_LORE": "Gold ore is one of the rarest types of mineral blocks found underground.\n\nContents:\n1 Obtaining\n1.1 Natural generation\n1.2 Breaking\n2 Usage\n2.1 Piglins\n2.2 Smelting ingredient\n3 Issues\n\nObtaining\n\nNatural generation\nGold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.\nGold ore also attempts to generate 20 times per chunk in veins of size 1-9, from levels 32 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome.\n\nBreaking\nGold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.\n\nUsage\n\nPiglins\nPiglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.\n\nIssues\n\nIssues relating to \"Gold Ore\" are maintained on the bug tracker. Report issues there.", - "ITEM_SPRINTWISP_NAME": "Little Disciple", - "ITEM_SPRINTWISP_PICKUP": "Fire tracking wisps while sprinting.", + "ITEM_SPRINTWISP_NAME": "Shatterspleen", + "ITEM_SPRINTWISP_PICKUP": "haha gotcha", "ITEM_SPRINTWISP_DESC" : "Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed.", - "ITEM_SPRINTWISP_LORE" : "HELLO, LITTLE ONE. HOW WAS YOUR ADVENTURE TODAY?\r\n\r\nOH\r\n\r\nYOUR FORM IS BROKEN, LITTLE ONE. WHAT TRICKERIES HAVE YOU GOTTEN YOURSELF INTO?\r\n\r\nOH\r\n\r\nDO YOU TIRE OF ADVENTURE? \r\n\r\nWOULD YOU LIKE TO HELP ME TEND TO THE GARDEN, MY LITTLE ONE?\r\n\r\nI UNDERSTAND. OH, YOUR FORM! DO NOT WORRY. COME CLOSER.\r\n\r\nHERE - TWO COILS OF DENKU ROPE. THOSE ARE FOR STRENGTH.\r\n\r\nHERE - FOUR CARDS OF OBSIDIAN. THOSE ARE FOR SELF-CONFIDENCE.\r\n\r\nI GIVE YOU NOTHING FOR SPIRIT.\r\n\r\nOH, DO NOT WORRY! WE WILL STILL GO ON ADVENTURES. THEY WILL BE QUIET ADVENTURES. \r\n\r\nCOME CLOSER - CLOSER NOW. \r\n\r\nCLOSER!\r\n\r\nNOW WATCH - WATCH CLOSELY. \r\n\r\nWATCH HOW I TEND TO OUR GARDEN.\r\n", - "ITEM_BARRIERONKILL_NAME" : "Topaz Brooch", - "ITEM_BARRIERONKILL_PICKUP" : "Gain a temporary barrier on kill.", + "ITEM_BARRIERONKILL_NAME" : "Kurt the Turtle", + "ITEM_BARRIERONKILL_PICKUP" : "It's pronounced \"brooch\".", "ITEM_BARRIERONKILL_DESC" : "Gain a temporary barrier on kill for 15 health (+15 per stack).", - "ITEM_BARRIERONKILL_LORE" : "Order: Topaz Brooch\r\nTracking Number: 442*****\r\nEstimated Delivery: 05\/05\/2056\r\nShipping Method: High Priority\r\nShipping Address: Locker #2, Parghos Resort, Venus\r\nShipping Details:\r\n\r\nThe locker combination is 33941. Inside the package, besides your standard equipment, you will find the brooch. The appearance of this item is meant to blend in at the party. Pin it to your body and the software inside will map your extents. Activation will briefly cover you in ultra-phasic shielding.\r\n\r\nWhen you have taken out the target, the shield will switch on to protect you from any immediate retaliation measures they have installed in the security system. If the time frame is not enough to make your escape, the shield can be... reactivated, but we\u2019d like to keep casualties to a minimum.\r\n\r\nGood luck.\r\n", - - "ITEM_ARMORREDUCTIONONHIT_NAME" : "Shattering Justice", - "ITEM_ARMORREDUCTIONONHIT_PICKUP" : "Reduce the armor of enemies after repeatedly striking them.", + + "ITEM_ARMORREDUCTIONONHIT_NAME" : "Objection!", + "ITEM_ARMORREDUCTIONONHIT_PICKUP" : "I object to you being alive.", "ITEM_ARMORREDUCTIONONHIT_DESC" : "After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.", - "ITEM_ARMORREDUCTIONONHIT_LORE" : "Shattering Justice Owner\u2019s Manual\r\n\r\nExcerpt from section 2.13:\r\n... and if the target material doesn\u2019t cave under the immense weight just keep hitting it until it does. The patented technology inside the face of this tool doesn\u2019t just use brute force to break down its mark, it also utilizes a formulated nano toxin, released through internal mechanisms, that builds up through subsequent contact. In other words, each hit makes it easier to break.\r\n\r\nPlease refer back to section 1.8 for information on proper handling and the included anti-toxin gloves...\r\n", - - "ITEM_TPHEALINGNOVA_NAME" : "Lepton Daisy", - "ITEM_TPHEALINGNOVA_PICKUP" : "Periodically release a healing nova during the Teleporter event.", + + "ITEM_TPHEALINGNOVA_NAME" : "Pretty Flower", + "ITEM_TPHEALINGNOVA_PICKUP" : "I'm gonna shred the fucking shit out of you in the next scrapper.", "ITEM_TPHEALINGNOVA_DESC" : "Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times.", - "ITEM_TPHEALINGNOVA_LORE" : "Order: Lepton Daisy\r\nTracking Number: 23******\r\nEstimated Delivery: 07\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Duck Lake, Orlandus, Earth \r\nShipping Details:\r\n\r\nDear Stalnia,\r\n\r\nI haven't been able to visit for a while, so I hope you and Libra are doing well. I heard that you're clearing the land there and want to spruce things up. I'm sending this flower I picked in the Carbon Fields of Electron Valley. The terraformers there told me that, over time, landscaping efforts were improved by the organic-band signals sent out by this plant. I've been helping them build a new world.\r\n\r\nJust make sure to put it up high enough that Mushka can't get to it. I'm not sure what effect it'll have on dogs...\r\n", - - "ITEM_NEARBYDAMAGEBONUS_NAME": "Focus Crystal", - "ITEM_NEARBYDAMAGEBONUS_PICKUP": "Deal bonus damage to nearby enemies.", - "ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within 13m by 20% (+20% per stack).", - "ITEM_NEARBYDAMAGEBONUS_LORE": "Order: Condensed Matter Crystal [50kg, 10cm by 10cm by 10cm]\r\nTracking Number: 12***********\r\nEstimated Delivery: 05\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Geofferson Principality, Highward, Titan\r\nShipping Details: \r\n\r\nHope they don\u2019t up the price for this thing. I haven\u2019t had troubles with UES before, but I\u2019ve never had to ship a crystal this far before. Let me know if the package is marked as \u201Cheavy\u201D when you get it.\r\n", - - "ITEM_LUNARSKILLREPLACEMENTS_NAME" : "Heresy Set", - "ITEM_LUNARUTILITYREPLACEMENT_NAME": "Strides of Heresy", - "ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "Replace your Utility Skill with 'Shadowfade'.", + + "ITEM_NEARBYDAMAGEBONUS_NAME": "Melee Ruby", + "ITEM_NEARBYDAMAGEBONUS_PICKUP": "Fuck you, pirate man.", + "ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within 13m by 15% (+15% per stack).", + + "ITEM_LUNARSKILLREPLACEMENTS_NAME" : "HERESY", + "ITEM_LUNARUTILITYREPLACEMENT_NAME": "Birb Legs", + "ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "I am invicibirb haha.", "ITEM_LUNARUTILITYREPLACEMENT_DESC": "Replace your Utility Skill with Shadowfade. \n\nFade away, becoming intangible and gaining +30% movement speed. Heal for 25% (+25% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.", - "ITEM_LUNARUTILITYREPLACEMENT_LORE" : "\u201CHer legs were scattered to the two poles of the moon, twisted in a wicked position, in a field of obsidian thorns\u2026\"\r\n\r\n-The Evisceration of Kur-skan the Heretic, V\r\n", - "ITEM_PROTECTIONPOTION_NAME" : "Gold Flask", - "ITEM_PROTECTIONPOTION_PICKUP" : "Gain a massive barrier at low health. Consumed on use.", - "ITEM_PROTECTIONPOTION_DESC" : "Gain a temporary barrier for 100% of your health when falling below 30% health.", - - "ITEM_THORNS_NAME" : "Razorwire", - "ITEM_THORNS_PICKUP" : "Retaliate in a burst of razors on taking damage.", + "ITEM_THORNS_NAME" : "Thorns", + "ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.", "ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius", - "ITEM_THORNS_LORE": "Order: Custom-made Barbed Wire, 200m\r\nTracking Number: 05***********\r\nEstimated Delivery: 02\/01\/2056\r\nShipping Method: Priority\r\nShipping Address: PO Box 23-5B, Fort Blondershire, Colony of Man\r\nShipping Details: \r\n\r\nYou were right to come to me for this PREMIUM barbed wire. The other retail models won\u2019t get the job done like I do. Just cutting up invaders isn\u2019t enough \u2013 no sir - I built in a secret defense mechanism!\r\n\r\nBy cramming as many razors, exacto knives, and any other blade I could find into this thing, this beauty is a powder keg just WAITING to burst! This is my greatest work yet. \r\n\r\nIf I don\u2019t get good reviews, expect to hear from my lawyers!\r\n", + + "ITEM_REGENONKILL_NAME" : "Bacon", + "ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.", + "ITEM_REGENONKILL_DESC": "Increases base health regeneration by +2 hp/s for 3s (+3s per stack) after killing an enemy.", - "ITEM_FLATHEALTH_NAME" : "Bison Steak", - "ITEM_FLATHEALTH_PICKUP" : "Gain 25 max health.", - "ITEM_FLATHEALTH_DESC": "Increases maximum health by 25 (+25 per stack).", - "ITEM_FLATHEALTH_LORE": "Order: Assorted Saturnian Bison Steak, 10lbs\r\nTracking Number: 31***********\r\nEstimated Delivery: 11\/02\/2056\r\nShipping Method: Standard\r\nShipping Address: Sloppy Joe\u2019s Deli and Catering, Manhattan, New York\r\nShipping Details: \r\n\r\nFOR: JOSEPH ******\r\nCC#: **** **** * ***\r\nACCT#: 102215\r\nQuality Saturnian Bison Meat [10lbs]\r\nTreated with special antibiotics to ensure exceptional growth, shelf life, and texture.\r\n", - - "ITEM_PEARL_NAME" : "Pearl", - "ITEM_PEARL_PICKUP" : "Increase your maximum health.", + "ITEM_PEARL_NAME" : "8 Ball", + "ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.", "ITEM_PEARL_DESC" : "Increases maximum health by 10% (+10% per stack).", - "ITEM_PEARL_LORE": "His influence is dark.\r\n\r\nI do not blame you for your curiosity\u2026 but cleanse yourself of it immediately. It will ruin you \u2013 and all you care about.\r\n", - "ITEM_SHINYPEARL_NAME" : "Irradiant Pearl", - "ITEM_SHINYPEARL_PICKUP" : "Increase ALL of your stats.", + "ITEM_SHINYPEARL_NAME" : "Magic 8 Ball", + "ITEM_SHINYPEARL_PICKUP" : "\"Signs point to Yes.\"", "ITEM_SHINYPEARL_DESC" : "Increases ALL stats by 10% (+10% per stack).", - "ITEM_SHINYPEARL_LORE": "Oh, that is\u2026 strange. That is unlike the other pearls.\r\n\r\nDo not be mistaken \u2013 his influence is still dark. Despite how beautiful your pearl is\u2026 it is not from a place of kindness. It cannot be.\r\n", - "ITEM_BONUSGOLDPACKONKILL_NAME" : "Ghor's Tome", - "ITEM_BONUSGOLDPACKONKILL_PICKUP" : "Chance on kill to drop a treasure.", + "ITEM_BONUSGOLDPACKONKILL_NAME" : "Bibble", + "ITEM_BONUSGOLDPACKONKILL_PICKUP" : "And God said, \"make it rain\". And it rained fat stacks.", "ITEM_BONUSGOLDPACKONKILL_DESC": "4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.", - "ITEM_BONUSGOLDPACKONKILL_LORE" : "Order: \u201CGhor\u2019s Tome\u201D\r\nTracking Number: 19******\r\nEstimated Delivery: 07\/07\/2056\r\nShipping Method: Priority\r\nShipping Address: 99th Floor, Crumbling Tower, Venus\r\nShipping Details:\r\n\r\nAncient secrets... transmutation... homunculi... alchemy. Nothing more than nonsense - pursuits of rightly intentioned but grossly misled minds. Or so I thought. This item's... unexpected physical properties are reason enough to stay my immediate dismissal.\r\n\r\nStrange fortune led this book to me, and stranger knowledge still fills the pages. Chilling, even. It concludes, in chapter eight, that even iron can become gold - but only through a ritual of intense bloodletting, a thought disturbing enough without considering the bountiful riches that accompanied the estate.\r\n\r\nThe takeaway, above all else, seems to be that you cannot get something from nothing; even the very paper of the tome turned to ash as I tried to make photocopies. Whatever was on the first two pages is lost forever. I need transcriptions of the rest by hand, and I know you take pride in your precision. \r\n\r\nAnd more importantly, Kosta, I trust you. Don't do anything that would draw attention to yourself. I will try to find the other volumes. This is knowledge too dangerous to lose.", - "ITEM_LASERTURBINE_NAME" : "Resonance Disc", - "ITEM_LASERTURBINE_PICKUP" : "Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.", + "ITEM_LASERTURBINE_NAME" : "Spongebob's Second Season", + "ITEM_LASERTURBINE_PICKUP" : "\"Now on DVD! Now on DVD!\"", "ITEM_LASERTURBINE_DESC" : "Killing enemies charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).", - "ITEM_LASERTURBINE_LORE": "Order: Turbine Configuration Wizard Disc\r\nTracking Number: 64***********\r\nEstimated Delivery: 08\/23\/2056\r\nShipping Method: High Priority\r\nShipping Address: 73421, Calorum St., Saturn\r\nShipping Details: \r\n\r\nOops, so sorry! I forgot to include the installation wizard with your new turbine. Thanks so much for letting me know. Who knows what could have happened if you didn\u2019t configure the turbine prior to installation? Always make sure to run the diagnostics on this disc every few weeks \u2013 it\u2019ll help with the turbine\u2019s longevity.\r\n", - - "ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Visions of Heresy", - "ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "Replace your Primary Skill with 'Hungering Gaze'.", + + "ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Birb Eye", + "ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "Literally a needler", "ITEM_LUNARPRIMARYREPLACEMENT_DESC": "Replace your Primary Skill with Hungering Gaze. \n\nFire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).", - "ITEM_LUNARPRIMARYREPLACEMENT_LORE" : "\"\u2026and for her betrayal, and her lies, and her scheming ways, the Heretic was violently separated into four distinctive pieces, each to be scattered across the farthest depths of the Moon. \r\n\r\nFirst, her many eyes were plucked from her skull and sealed in boiling glass, forced to gaze upon her failure...\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, III\r\n", - "ITEM_NOVAONLOWHEALTH_NAME" : "Genesis Loop", - "ITEM_NOVAONLOWHEALTH_PICKUP" : "Fire an electric nova at low health.", + "ITEM_NOVAONLOWHEALTH_NAME" : "King Jellyfish Jelly", + "ITEM_NOVAONLOWHEALTH_PICKUP" : "\"Now you're off to scale Spork Mountain and die a horrible death\"", "ITEM_NOVAONLOWHEALTH_DESC" : "Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 seconds (-50% per stack).", - "ITEM_NOVAONLOWHEALTH_LORE": "Lab Dissection Analysis File<\/style>\r\n\r\nSubject: Genesis Loop\r\nTechnician: Eleanor Veirs\r\nTable Spec: Dissection 5B4 with Ele-Maintenance Kit\r\nNotes: \r\n\r\n> Genesis Loop is highly conductive organ, contains conductive filaments stretching from one end to the other\r\n> Both sides of loop have organelles at end; one has positive charge, one has negative charge\r\n> Sticking ends of loop together generates voltage\r\n> Connected loop and fed organ 50 volts\r\n> Hair stood up on end, touching loop resulting in numbness in fingers\r\n> Upping voltage to 100 volts\r\n> Shooting arcs from organ, loop shudders and glows bright, dissonant humming is heard\r\n> Upping voltage to 200 volts\r\n> Bright flash, a loud crack as loop releases a blast that knocks me back\r\n> Lights go out\r\n> Dissection Table hardware damaged by voltage\r\n> I hope I don\u2019t get in trouble for this\r\n", - "ITEM_LUNARTRINKET_NAME" : "Beads of Fealty", - "ITEM_LUNARTRINKET_PICKUP" : "Seems to do nothing... but...\n", + "ITEM_LUNARTRINKET_NAME" : "Blue Balls", + "ITEM_LUNARTRINKET_PICKUP" : "Haha jokes on you this is a Jimi run", "ITEM_LUNARTRINKET_DESC" : "Seems to do nothing... but...\n", - "ITEM_LUNARTRINKET_LORE": "The master of this world is a benevolent protector. Our savior. Despite the natures of its various inhabitants, he has made a peaceful place here. \r\n\r\nPeace comes at a cost, of course. Some things are strictly forbidden. Above all, there is one item that cannot be tolerated \u2013 to possess it is to surely perish: a strange, heavy, and deeply entrancing set of beads that seem to speak with whoever holds them. \r\n\r\nTo discover them among one\u2019s community is to create a dark, rippling panic. It is not long after they are found that Providence, the mighty protector, appears in a thunderous instant to pursue their owner and solemnly take a life he swore to defend.\r\n\r\nIt is no physical property of the beads themselves which provoke such a drastic response - but instead, what they represent. They are a symbol, and to carry them is a dark promise to undo the world \u2013 to cast to oblivion all people who find their final place here, all in exchange for a doomed return to ruinous way. The elusive, sinister intelligence with whom these beads represent a pact seems known only to the bearer - and to Providence himself.\r\n\r\nOne thing, however, is known to anyone who has borne witness to these beads: a cruel, cackling laughter that erupts as blood and coins of favor are spilled, abruptly silenced as the beads are destroyed. Where they come from isn\u2019t known, but should you encounter these beads you must leave them far, far behind. \r\n\r\nNever look back.", - "ITEM_REPULSIONARMORPLATE_NAME" : "Repulsion Armor Plate", - "ITEM_REPULSIONARMORPLATE_PICKUP" : "Receive flat damage reduction from all attacks.", + "ITEM_REPULSIONARMORPLATE_NAME" : "Defend", + "ITEM_REPULSIONARMORPLATE_PICKUP" : "[urge to play Body Slam intensifies]", "ITEM_REPULSIONARMORPLATE_DESC" : "Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1.", - "ITEM_REPULSIONARMORPLATE_LORE" : "Order: Repulsion Armor Replacement Piece\r\nTracking Number: 09******\r\nEstimated Delivery: 08\/15\/2056\r\nShipping Method: Standard\r\nShipping Address: System Police Station 13, Port of Marv, Ganymede\r\nShipping Details:\r\n\r\nLuckily no one was hurt during the shootout. Just a few rough characters at the bar by the docks. Nothing we couldn\u2019t handle. Jaime took a shot to his shoulder but his armor took all the impact. We\u2019ll need to order him a replacement part before he can go back out in the field.\r\n\r\nThe segmented design is nice because I don\u2019t have to shell out the cash for a whole new set. Frankly, the station\u2019s coffers have seen better days. The next time a rookie damages their equipment they might be looking at a desk job for a while.\r\n", - "ITEM_SQUIDTURRET_NAME" : "Squid Polyp", - "ITEM_SQUIDTURRET_PICKUP" : "Activating an interactable summons a Squid Turret nearby.", + "ITEM_SQUIDTURRET_NAME" : "Squilliam", + "ITEM_SQUIDTURRET_PICKUP" : "\"I hope the audience brings lots of... IBUPROFEN.\"", "ITEM_SQUIDTURRET_DESC": "Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds.", - "ITEM_SQUIDTURRET_LORE" : "\"It\u2019s disgusting.\"\r\n\r\n\"It\u2019s only mildly disturbing. You\u2019re overreacting.\"\r\n\r\n\"Well, when it turns on us, don\u2019t come crying to me.\"\r\n\r\n\"It seems like it wants to only help us, so I\u2019d rather have it close in case that dangerous looking group comes back around.\"\r\n\r\n\"I swear there\u2019s more than one. It\u2019s everywhere I look: the storage locker, the food dispenser, the cargo containers, everywhere!\"\r\n\r\n\"You\u2019re exaggerating, it\u2019s probably just following you. Snap out of it!\"\r\n\r\n\"Ow! Did you just smack me!?\"\r\n\r\n\"You were acting hysterical. I had to hey, why is that thing looking at me now?\"\r\n", - "ITEM_DEATHMARK_NAME" : "Death Mark", - "ITEM_DEATHMARK_PICKUP" : "Enemies with 4 or more debuffs are marked for death, taking bonus damage.", + "ITEM_DEATHMARK_NAME" : "Plan Z", + "ITEM_DEATHMARK_PICKUP" : "\"It's lemon-scented!\"", "ITEM_DEATHMARK_DESC" : "Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds.", - "ITEM_DEATHMARK_LORE" : "Order: \u201CDeath Mark\u201D\r\nTracking Number: 66******\r\nEstimated Delivery: 02\\22\\2056\\\r\nShipping Method: High Priority\r\nShipping Address: 421 Lane, Lab [72], Mars\r\nShipping Details:\r\n\r\nEveryone said that I was crazy to search for lost artifacts on Mars. Idiots. There hasn\u2019t been any proof of a previous civilization - but I\u2019ve always trusted my gut. This skull proves that I\u2019m right - that something did exist here before.\r\n\r\nThat smug professor at the university... always disparaging my research. I loved seeing the look on his face as I shook his hand. Idiot. Karma must have been working overtime - I heard he fell ill shortly after. I suppose my success was just too much for him.\r\n\r\n...In fact, everyone I\u2019ve shown seems to not be returning my calls. Are they avoiding me? Are they scared this news would shake up their academic communities? Too proud to admit I\u2019m right?\r\n\r\nI\u2019ll find someone who will give me the recognition I deserve. I\u2019ve worked too hard and done too much. If I don\u2019t keep going, I think I might just die.\r\n", - "ITEM_INTERSTELLARDESKPLANT_NAME" : "Interstellar Desk Plant", - "ITEM_INTERSTELLARDESKPLANT_PICKUP" : "Plant a healing fruit on kill.", + "ITEM_INTERSTELLARDESKPLANT_NAME" : "Tumbleweed", + "ITEM_INTERSTELLARDESKPLANT_PICKUP" : "Tumbleweed infestation is a serious problem", "ITEM_INTERSTELLARDESKPLANT_DESC" : "On kill, plant a healing fruit seed that grows into a plant after 5 seconds. \n\nThe plant heals for 10% of maximum health every second to all allies within 5m (+5.0m per stack). Lasts 10 seconds.", - "ITEM_INTERSTELLARDESKPLANT_LORE" : "Order: \"Interstellar Plant Seed\"\r\nTracking Number: 44******\r\nEstimated Delivery: 08\/27\/2056\r\nShipping Method: Standard\/Biological\r\nShipping Address: Giardina Dealership, Naples, Earth\r\nShipping Details:\r\n\r\nHello - yes, I\u2019d like one of those space plant seeds for the office. I think it would look so nice in here; it'd really brighten up the room, and it could really use it. Al at the Denver branch says he got one, and it's really made a difference. His sales are OFF the charts, and he's contributing all his success to this magic plant!\r\n\r\nI've also heard that it sorta gives off a glow that has medical benefits. That would be great for the pain I've been having in my ankle after that run. Might even help the attitude of some of my customers.\r\n", - "ITEM_ANCESTRALINCUBATOR_NAME" : "Ancestral Incubator", - "ITEM_ANCESTRALINCUBATOR_PICKUP" : "Chance on kill to summon an Ancestral Pod.", - "ITEM_ANCESTRALINCUBATOR_DESC" : "7% chance (+1% per stack) on kill to summon an Ancestral Pod that distracts enemies. \n\nOnce it fully grows, it will hatch into an allied Parent with 100% health (+100% per stack).", - "ITEM_ANCESTRALINCUBATOR_LORE" : "\"How do they know who their leader is? Is it instinct? Or is there something about me?\"\r\n\r\n\"I can't believe you're having me cover for you, Ashley. You know the rules. The last time someone brought something 'friendly' to the camp it did NOT end well. Rich cried for days.\"\r\n\r\n\"But if we figure out how to communicate we can use it to our benefit! Besides, the guy is pretty helpful around here. He can lift heavy boxes and reach high places.\"\r\n\r\n\"I think we should just put that thing back where you found it. Who knows if it will attract more?\"\r\n\r\n\"This is for science...! And besides, maybe it can teach us something about this environment. He's a native here.\"\r\n\r\n\"Yeah, cool, native, okay, I'm out.\"\r\n", - - "ITEM_FOCUSEDCONVERGENCE_NAME" : "Focused Convergence", - "ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Increase the speed of Teleporter charging... BUT reduce the size of the zone.", + "ITEM_FOCUSEDCONVERGENCE_NAME" : "Speedrun Strats", + "ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Except now the Engineer is going to lose the hold he had on the tele", "ITEM_FOCUSEDCONVERGENCE_DESC" : "Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. ", - "ITEM_FOCUSEDCONVERGENCE_LORE" : "Gravity concentrating... falling inward, condensing, hardening.\r\n\r\nA singularity shrinks to the point your mind inverts, reversing reality. Now return. \r\n\r\nDon\u2019t the matters of the physical world seem trivial now? Your tasks in this realm are simple and hastened, all in an attempt to get reversed. How many times can you make this trip before you are claimed by its process? \n\nDo not let it take you. Take it instead. Here.\r\n", - "ITEM_FIREBALLSONHIT_NAME" : "Molten Perforator", - "ITEM_FIREBALLSONHIT_PICKUP" : "Chance on hit to fire magma balls.", + "ITEM_FIREBALLSONHIT_NAME" : "Wisdom Tooth", + "ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"", "ITEM_FIREBALLSONHIT_DESC" : "10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each.", - "ITEM_FIREBALLSONHIT_LORE" : "Lab Dissection Analysis File\r\n\r\nSubject: Molten Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: Heatsink UB-2\r\nNotes:\r\n\r\n> Using UB-2 due to temperatures above safe levels.\r\n> Removing molten enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal chambers\r\n> Reduce lab temperatures by 10 degrees\r\n> Heat generating veins present - fire is being supplied to the tooth?\r\n> Removed my lab coat, very hot\r\n> Heat generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW it's hot\r\n> Timestamping for break\r\n", - "ITEM_LIGHTNINGSTRIKEONHIT_NAME" : "Charged Perforator", - "ITEM_LIGHTNINGSTRIKEONHIT_PICKUP" : "Chance on hit to call down a lightning strike.", - "ITEM_LIGHTNINGSTRIKEONHIT_DESC" : "10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage.", - "ITEM_LIGHTNINGSTRIKEONHIT_LORE" : "Lab Dissection Analysis File\r\n\r\nSubject: Charged Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: GEC-4\r\nNotes:\r\n\r\n> Using GEC-4 due to electricity above safe levels.\r\n> Removing charged enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal batteries\r\n> Reduce lab electricity by 10 kilowatts\r\n> Electron generating veins present - charge is being supplied to the tooth?\r\n> Removed my lab coat, very staticky\r\n> Electron generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW it's electric\r\n> Timestamping for dance break\r\n", - - "ITEM_BLEEDONHITANDEXPLODE_NAME" : "Shatterspleen", - "ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "Critical strikes always bleed enemies. Bleeding enemies now explode.", + "ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts", + "ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.", "ITEM_BLEEDONHITANDEXPLODE_DESC" : "Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health.", - "ITEM_BLEEDONHITANDEXPLODE_LORE" : "Lab Dissection Analysis File\r\n\r\nSubject: Shatterspleen\r\nTechnician: Professor Mehri Daimera\r\nTable Spec: Spillproof BDC-3\r\nNotes:\r\n\r\n> This will be my third attempt at a dissection of an Imp organ\r\n> First attempt resulted in rupture\r\n> Second attempt resulted in rupture\r\n> Cutting into the outer layer produces copious amounts of fluid discharge\r\n> As the fluid flows, the rest of the organ, inexplicably, swells\r\n> Swelling will ultimately result in violent rupture\r\n> Made use of the stemming tools on the BDC-3 to successfully proceed without incident\r\n> Surprised to find sharp needle point objects (bones?) inside\r\n> Timestamping for break\r\n> Came back to leave some final notes\r\n> Third attempt aborted after I injured my hand\r\n> Eventually was able to stop my own bleeding. The organ seems to contain immense anticoagulant properties.\r\n", + "ITEM_BLEEDONHITANDEXPLODE_LORE": "\"You people do not learn. Curiosity just killed you.\"\n\n- Satan", - "ITEM_SIPHONONLOWHEALTH_NAME" : "Mired Urn", - "ITEM_SIPHONONLOWHEALTH_PICKUP" : "Siphon health from nearby enemies while in combat.", - "ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1(+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.", - "ITEM_SIPHONONLOWHEALTH_LORE" : "Lab Dissection Analysis File\r\nSubject: Mired Urn\r\nTechnician: J. Flint\r\nTable Spec: Full Enclosure AY-2 with ARMM Kit\r\nNotes:\r\n\r\n- The survey team went through a lot of trouble to bring this one back.\r\n- Fitz was the only one left standing, in fact said he felt great, and the rest are still in the recovery ward\r\n- Subject is what appears to be a clay vase\r\n- Could this be part of a camouflaging defense mechanism?\r\n- Inside the vase is a dark gooey substance\r\n- Goo can articulate into functioning appendages\r\n- Intelligence of subject indeterminable at this point\r\n- When operating the ARMM kit, goo attaches to all but one of them\r\n- Instability in the ARMM power system aborts the procedure\r\n", - - "ITEM_MONSTERSONSHRINEUSE_NAME" : "Defiant Gouge", - "ITEM_MONSTERSONSHRINEUSE_PICKUP" : "Using a Shrine summons enemies nearby.", + "ITEM_SIPHONONLOWHEALTH_NAME" : "Bootleg Razorwire", + "ITEM_SIPHONONLOWHEALTH_PICKUP" : "Pairs really well with normal razorwire.", + "ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1(+1 per stack) characters to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt.", + + "ITEM_MONSTERSONSHRINEUSE_NAME" : "The Communist Revolution", + "ITEM_MONSTERSONSHRINEUSE_PICKUP" : "\"Your shrine? Our shrine.\"", "ITEM_MONSTERSONSHRINEUSE_DESC" : "Using a Shrine summons enemies nearby. Scales over time.", - "ITEM_MONSTERSONSHRINEUSE_LORE" : "Excerpt from the folk tale \u201CHymn of Aphocles\u201D:\r\n\r\n\u201C...The statue had been carved to the artist\u2019s creative vision. Beautiful and powerful, its mighty marble visage shone as radiantly as the moon. However, the common folk did not share the artist\u2019s vision. Declaring the statue imperfect, a single laborer took up his gouge and defiled the work, shaping it to his own selfish ideas of beauty.\r\n\r\nAdmiring his own work, the laborer confidently claimed that he had increased the beauty of the art tenfold. However, the artist did not hear these words. The artist felt only rage, rage at the laborer who had defiled his masterpiece, and rage at the common folk who lauded the laborer as a hero.\r\n\r\nAnd just as the laborer did not recognize the beauty of the untouched statue, so too did the laborer fail to recognize the shards of marble constricting around his leg.\u201D\r\n", - "ITEM_RANDOMDAMAGEZONE_NAME" : "Mercurial Rachis", - "ITEM_RANDOMDAMAGEZONE_PICKUP" : "Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.", + "ITEM_RANDOMDAMAGEZONE_NAME" : "The Poseidome", + "ITEM_RANDOMDAMAGEZONE_PICKUP" : "\"This match is just about over!\"", "ITEM_RANDOMDAMAGEZONE_DESC" : "Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage.", - "ITEM_RANDOMDAMAGEZONE_LORE" : "\u201CThe original information super-highway: the spine. A strait-laced path from the body to the brain, it is responsible for ensuring the survival of all life. However, its limitations involve being localized to its parent body. What if - just like the development of the inter-computer wireless network - one\u2019s nervous system could communicate with another? What if the spine traced a path not just from body to mind, but a path that intersects between other bodies and minds?\u201D\r\n\r\n- Notes of Job Michaels, Serial Killer and Mad Scientist\r\n", - "ITEM_ARTIFACTKEY_NAME" : "Artifact Key", - "ITEM_ARTIFACTKEY_PICKUP" : "A stone shard with immense power.", + "ITEM_ARTIFACTKEY_NAME" : "Golden Spatula", + "ITEM_ARTIFACTKEY_PICKUP" : "Gain access to the Patty Wagon.", "ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.", - "ITEM_ARTIFACTKEY_LORE": "The key is incredibly simple. A stone crescent, with little discernable detail to the naked eye. But if one looks closer, with a sight beyond sight, they may notice the patterns inscribed on the key\u2019s being. The patterns tell many things:\r\n\r\nThe key\u2019s function: to unlock a lost trove of abandoned treasure.\r\n\r\nThe key\u2019s creators: two brothers, one composed of ambition and the other compassion.\r\n\r\nThe key\u2019s hopes: infused into the key, deep within its core, is a memory of better times, and the hope that one day, perhaps things could be better again.\r\n\r\nThe key\u2019s reality: the bitter realization that such a reality exists only in the past.\r\n", + "ITEM_ARTIFACTKEY_LORE": "\"Hey, I thought you didn't have a driver's license?\"\n\n\"You don't need a license to drive a sandwich.\"", - "ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Defensive Microbots", - "ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "Shoot down nearby projectiles. Recharge rate scales with attack speed.", + "ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Denied", + "ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "And he sayeth to the Lemurian: \"Ehehehehe\"", "ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.", - "ITEM_CAPTAINDEFENSEMATRIX_LORE": "\u201CCaptain, look out!\u201D \r\n\r\nA voice cried from the old man\u2019s periphery. But he knew he was in no danger \u2013 with a chirp, his companion microbots activated and fired, disintegrating the fireball. Just as it did every time. \r\n\r\nQuickly spinning on his heel, the old man fired his shotgun, decapitating the Lemurian with a swift and pronounced BOOM.\r\n\r\n\u201CI\u2019d worry more about your own safety than mine, private.\u201D\r\n", - - "ITEM_SCRAPWHITE_NAME" : "Item Scrap, White", - "ITEM_SCRAPWHITE_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.", + "ITEM_CAPTAINDEFENSEMATRIX_LORE": "There are exactly two situations in which you can read this text:\n\n1. You defeated a Captain's doppelganger and got the red to drop. Bravo.\n\n2. You cheated. You dirty dirty cheater. You dirty cheating cheating dirt-eating cheater. You fucking cheater.", + + "ITEM_SCRAPWHITE_NAME" : "White Crap", + "ITEM_SCRAPWHITE_PICKUP" : "Formerly Fireworks.", "ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.", - "ITEM_SCRAPWHITE_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n", + "ITEM_SCRAPWHITE_LORE": "\"I couldn't afford a present this year, so I got you this box.\"", - "ITEM_SCRAPGREEN_NAME" : "Item Scrap, Green", - "ITEM_SCRAPGREEN_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.", + "ITEM_SCRAPGREEN_NAME" : "Green Crap", + "ITEM_SCRAPGREEN_PICKUP" : "Formerly a Chronobauble.", "ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.", - "ITEM_SCRAPGREEN_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n", + "ITEM_SCRAPGREEN_LORE": "A small box of choice, hard-to-come-by parts, like motors and rare earth metals.", - "ITEM_SCRAPRED_NAME" : "Item Scrap, Red", - "ITEM_SCRAPRED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.", + "ITEM_SCRAPRED_NAME" : "Red Crap", + "ITEM_SCRAPRED_PICKUP" : "Nobody likes you, Timmy.", "ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.", - "ITEM_SCRAPRED_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n", + "ITEM_SCRAPRED_LORE": "An intricately-organized box of exceedingly rare materials, such as radioactive samples and delicate local flora. Highly fragile, to the point where it could serve as a bomb in a pinch.\n\nNot like you'd do that.", - "ITEM_SCRAPYELLOW_NAME" : "Item Scrap, Yellow", - "ITEM_SCRAPYELLOW_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.", + "ITEM_SCRAPYELLOW_NAME" : "Yellow Crap", + "ITEM_SCRAPYELLOW_PICKUP" : "Just chucked a fucking Beetle in there, whatever.", "ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.", - "ITEM_SCRAPYELLOW_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n", + "ITEM_SCRAPYELLOW_LORE": "A box filled to the absolute brim with beetle legs.", - "ITEM_LUNARBADLUCK_NAME" : "Purity", - "ITEM_LUNARBADLUCK_PICKUP" : "Reduce your skill cooldowns by 2 seconds. You are unlucky.", + "ITEM_LUNARBADLUCK_NAME" : "Pinhead", + "ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"", "ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.", - "ITEM_LUNARBADLUCK_LORE" : "It looks like starseed, tanning in dirt.\r\nIt smells like hot stone, and tall grass.\r\nIt tastes like spiced fruit, sweet and hot.\r\nIt feels like solar winds, and solar chimes.\r\nIt sounds like two brothers, chasing glass frogs in the sun.\r\n", - - "ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooks of Heresy", - "ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "Replace your Secondary Skill with 'Slicing Maelstrom'.", - "ITEM_LUNARSECONDARYREPLACEMENT_DESC": "Replace your Secondary Skill with Slicing Maelstrom. \n\nCharge up a projectile that deals 175% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.", - "ITEM_LUNARSECONDARYREPLACEMENT_LORE" : "\u201C\u2026her arms were warped into terrible blades, so she may no longer find joy in study or tooling\u2026\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, IV\r\n", - - "ITEM_SKULLCOUNTER_NAME": "Skull Token", - "ITEM_SKULLCOUNTER_PICKUP": "Proof of a specific kind of kill. Has no direct effect of its own.", - "ITEM_SKULLCOUNTER_DESC": "Proof of a specific kind of kill. Has no direct effect of its own.", - - "ITEM_ROBOBALLBUDDY_NAME": "Empathy Cores", - "ITEM_ROBOBALLBUDDY_PICKUP": "Recruit a pair of Solus Probes that gain power with more allies.", - "ITEM_ROBOBALLBUDDY_DESC": "Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team.", - "ITEM_ROBOBALLBUDDY_LORE" : "13006; PROBE CORE INSTANCE REQUEST RECOGNIZED\r\n13006; PROBE CORE INSTANCE OVERVIEW FOR STORED MODELS:\r\n;SER ID> 04534098130\r\n;INST> MINING PROBE INSTANCES\r\n;HIGHLIGHTS\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY BOLD AND GREEN AND LONELY\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY COLD AND RED AND LONELY\r\n\r\n13010; DOCKING CORES\r\n13011; DEPLOYED\r\n", - - "ITEM_PARENTEGG_NAME" : "Planula", - "ITEM_PARENTEGG_PICKUP": "Receive flat healing when attacked.", - "ITEM_PARENTEGG_DESC": "Heal from incoming damage for 15 (+15 per stack).", - "ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg. The grandparent incubates the eggs.\"\r\n\r\n\"And the child?\"\r\n\r\n\"The child lays the egg.\"\r\n\r\n\"And the egg becomes the\u2026?\"\r\n\r\n\"The parent.\"\r\n\r\n\"Okay. And the parent does what?\"\r\n\r\n\"Takes care of children \u2013 and the grandparent.\"\r\n\r\n\"And the grandparent is the youngest?\"\r\n\r\n\"Younger than the child, yes. But not the youngest.\"\r\n\r\n\"Who is the youngest?\"\r\n\r\n\"The parent.\"\r\n\r\n\"\u2026\"\r\n", - - "ITEM_LUNARSPECIALREPLACEMENT_NAME" : "Essence of Heresy", - "ITEM_LUNARSPECIALREPLACEMENT_PICKUP" : "Replace your Special Skill with 'Ruin'.", - "ITEM_LUNARSPECIALREPLACEMENT_DESC": "Replace your Special Skill with Ruin. \n\nDealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.", - "ITEM_LUNARSPECIALREPLACEMENT_LORE" : "\u201C\u2026and her heart, too wicked and full of hate, was left where she once stood \u2013 at the site of her betrayal.\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, VI\r\n", + "ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"", } -} \ No newline at end of file +} diff --git a/Keywords.txt b/Keywords.txt old mode 100644 new mode 100755 index debfcea..4651489 --- a/Keywords.txt +++ b/Keywords.txt @@ -1,18 +1,16 @@ { - "strings": - { - "KEYWORD_POISON" : "PoisonousDeal damage equal to 10% of their maximum health over 10s. Poison cannot kill enemies.", - "KEYWORD_RAPID_REGEN" : "RegenerativeHeal for 10% of your maximum health over 0.5s.", - "KEYWORD_AGILE" : "AgileThe skill can be used while sprinting.", - "KEYWORD_PERCENT_HP" : "X% HPThe skill costs X% of your current health.", - "KEYWORD_SONIC_BOOM" : "Sonic BoomPushes away all enemies hit. Pushes you backwards if you are airborne.", - "KEYWORD_WEAK" : "WeakenReduce movement speed and damage by 40%. Reduce armor by 20.", - "KEYWORD_HEAVY" : "HeavyThe skill deals more damage the faster you are moving.", - "KEYWORD_FREEZING" : "FreezingFreeze enemies in place. Frozen enemies are instantly killed if below 30% health.", - "KEYWORD_STUNNING" : "StunningInterrupts enemies and briefly stuns them.", - "KEYWORD_EXPOSE" : "ExposeHitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.", - "KEYWORD_SHOCKING" : "ShockingInterrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage.", - "KEYWORD_SLAYER" : "SlayerDeals up to 3x damage against low health enemies.", - "KEYWORD_SUPERBLEED" : "HemorrhageDeal 2000% base damage over 15s. Hemorrhage can stack.", + "strings": + { + "KEYWORD_POISON" : "BoisonHurts over time, doesn't kill.", + "KEYWORD_RAPID_REGEN" : "RegenHeals a little bit.", + "KEYWORD_AGILE" : "AgileKeep going fast.", + "KEYWORD_PERCENT_HP" : "X% HPThe skill costs X% of your current health.", + "KEYWORD_SONIC_BOOM" : "Sonic BoomPushes away all enemies hit. Pushes you backwards if you are airborne.", + "KEYWORD_WEAK" : "WeakenReduce movement speed and damage by 40%. Reduce armor by 20.", + "KEYWORD_HEAVY" : "HeavyThe skill deals more damage the faster you are moving.", + "KEYWORD_FREEZING" : "FreezingFreeze enemies in place. Frozen enemies are instantly killed if below 30% health.", + "KEYWORD_STUNNING" : "StunningInterrupts enemies and briefly stuns them.", + "KEYWORD_EXPOSE" : "ExposeHitting Exposed enemies reduces all skill cooldowns by 1.0s and deals an additional +350% damage.", + "KEYWORD_SHOCKING" : "ShockingInterrupts enemies and stuns them. The stun is removed if the target takes more than 10% of their maximum health in damage.", } } diff --git a/Lobby.json b/Lobby.json old mode 100644 new mode 100755 index 6454e52..0c365d0 --- a/Lobby.json +++ b/Lobby.json @@ -3,7 +3,7 @@ { "LOBBY_DEFAULT_NAME_FORMAT": "{0}'s Lobby", "LOBBY_CONTROL_PANEL_NAME": "Lobby", - "LOBBY_CONTROL_PANEL_LEAVE": "Leave Lobby", - "LOBBY_CONTROL_PANEL_CREATE": "Create Lobby" + "LOBBY_CONTROL_PANEL_LEAVE": "Get Out", + "LOBBY_CONTROL_PANEL_CREATE": "Make Your Own" } } diff --git a/Logbook.txt b/Logbook.txt old mode 100644 new mode 100755 index 580a72b..1704975 --- a/Logbook.txt +++ b/Logbook.txt @@ -1,31 +1,26 @@ { strings: { - "LOGBOOK" : "Logbook", + "LOGBOOK" : "Lore", "LOGBOOK_CATEGORY_ITEMANDEQUIPMENT" : "Item & Equipment", "LOGBOOK_CATEGORY_ITEM" : "Item", "LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment", "LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge", - "LOGBOOK_CATEGORY_MONSTER" : "Monster", - "LOGBOOK_CATEGORY_STAGE" : "Environment", - "LOGBOOK_CATEGORY_SURVIVOR" : "Survivor", - "LOGBOOK_CATEGORY_FRAGMENT" : "Fragment", - "LOGBOOK_CATEGORY_STATS": "Profile Stats", - "LOGBOOK_CATEGORY_MORGUE": "Run History", + "LOGBOOK_CATEGORY_MONSTER" : "Dude", + "LOGBOOK_CATEGORY_STAGE" : "Where's", + "LOGBOOK_CATEGORY_SURVIVOR" : "My", + "LOGBOOK_CATEGORY_FRAGMENT" : "Car", - "LOGBOOK_UNLOCK_ITEM_LOG" : "Find this item in the world to unlock this log entry.", - "LOGBOOK_UNLOCK_ITEM_MONSTER" : "Defeat this monster for a chance to unlock this log entry.", - "LOGBOOK_UNLOCK_ITEM_STAGE" : "Find and repair a Radar Tower in the stage to unlock this log entry.", - "LOGBOOK_UNLOCK_ITEM_SURVIVOR" : "Beat the game with this survivor to unlock this log entry.", - "LOGBOOK_UNLOCK_ITEM_FRAGMENT" : "This log entry has an unknown unlock condition.", + "LOGBOOK_UNLOCK_ITEM_LOG" : "Gotta find it", + "LOGBOOK_UNLOCK_ITEM_MONSTER" : "Get that motherfucker", + "LOGBOOK_UNLOCK_ITEM_STAGE" : "Find the 5G tower", + "LOGBOOK_UNLOCK_ITEM_SURVIVOR" : "Use them", + "LOGBOOK_UNLOCK_ITEM_FRAGMENT" : "You're on your own", - "LOGBOOK_HOVER_DESCRIPTION_FORMAT" : "[ {0} ]\n\n{1}", - "LOGBOOK_ZOOMINOUT" : "Navigate", - "LOGBOOK_ROTATE" : "Rotate", - "LOGBOOK_PAN" : "Pan", - - "LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}", - "LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "Class: {0}\nMode: {1}\nEnding: {2}" + "LOGBOOK_HOVER_DESCRIPTION_FORMAT" : "{0}\n\n{1}", + "LOGBOOK_ZOOMINOUT" : "Zoom Out/In", + "LOGBOOK_ROTATE" : "Speen", + "LOGBOOK_PAN" : "Moov", } -} \ No newline at end of file +} diff --git a/Main.txt b/Main.txt old mode 100644 new mode 100755 index cabbdc3..38589a6 --- a/Main.txt +++ b/Main.txt @@ -6,35 +6,35 @@ "LOREM" : "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", "TITLE_PROFILE": "Profile: {0}", - "TITLE_PROFILE_DESC" : "Change or create new profiles.", - "TITLE_SINGLEPLAYER": "Singleplayer", - "TITLE_SINGLEPLAYER_DESC" : "Begin a solo run.", - "TITLE_MULTIPLAYER": "Multiplayer", - "TITLE_MULTIPLAYER_DESC" : "Find or invite players online.", - "TITLE_WEEKLY" : "Prismatic Trials", - "TITLE_WEEKLY_DESC" : "Compete in a fixed seed challenge with other players online.", - "TITLE_SETTINGS": "Settings", - "TITLE_SETTINGS_DESC" : "Modify controls, display, and more.", - "TITLE_LOGS": "Logbook", - "TITLE_LOGS_DESC" : "Read lore, character details, and how to unlock new content.", - "TITLE_UNLOCKABLES": "Challenges", - "TITLE_MORE": "Music & More", - "TITLE_MORE_DESC" : "Join Communities, learn about the game, and more!", - "TITLE_EXIT": "Quit to Desktop", - "TITLE_EXIT_DESC" : "Close Risk of Rain 2.", - "TITLE_EXTRAGAMEMODE" : "Alternate Game Modes", - "TITLE_EXTRAGAMEMODE_DESC" : "Play alternate Risk of Rain 2 gamemodes, like Prismatic Trials and Eclipse.", - "TITLE_ECLIPSE" : "Eclipse", - "TITLE_ECLIPSE_DESC" : "Play an advanced gamemode that adds stacking challenge modifiers each time you beat the game.", + "TITLE_PROFILE_DESC" : "Make or break save files.", + "TITLE_SINGLEPLAYER": "Solo Play", + "TITLE_SINGLEPLAYER_DESC" : "Play with yourself.", + "TITLE_MULTIPLAYER": "OwO", + "TITLE_MULTIPLAYER_DESC" : "Who's this?", + "TITLE_WEEKLY" : "Prismy Rain", + "TITLE_WEEKLY_DESC" : "Speedrun strats.", + "TITLE_SETTINGS": "Change Stuff", + "TITLE_SETTINGS_DESC" : "Like options and whatever", + "TITLE_LOGS": "Lore", + "TITLE_LOGS_DESC" : "Learn about everything you've met that's made an attempt on your life.", + "TITLE_UNLOCKABLES": "Cheetos", + "TITLE_MORE": "Moosucc", + "TITLE_MORE_DESC" : "Chris is a fucking awesome musician.", + "TITLE_EXIT": "Or Leave, I Guess", + "TITLE_EXIT_DESC" : "G'bye.", + "TITLE_EXTRAGAMEMODE" : "Other Non-Risky Rains", + "TITLE_EXTRAGAMEMODE_DESC" : "Just kidding, they're the riskiest of rains.", + "TITLE_ECLIPSE" : "Johnny Cash Mode", + "TITLE_ECLIPSE_DESC" : "I HURT MYSELF TODAY.", - "TITLE_MULTIPLAYER_QUICKPLAY_START": "Enter QuickPlay", - "TITLE_MULTIPLAYER_QUICKPLAY_STOP": "Leave QuickPlay", - "TITLE_MULTIPLAYER_HOST": "Start Private Game", + "TITLE_MULTIPLAYER_QUICKPLAY_START": "Aw Yeah Randos", + "TITLE_MULTIPLAYER_QUICKPLAY_STOP": "Nvm Fuck Randos", + "TITLE_MULTIPLAYER_HOST": "Play Privately", "TITLE_MULTIPLAYER_JOIN": "Join Lobby ID", - "TITLE_MULTIPLAYER_INVITE": "Invite Friends", - "TITLE_MULTIPLAYER_RETURN": "Back", - "TITLE_MULTIPLAYER_FIND_GAME": "Join Multiplayer Game", - "TITLE_MULTIPLAYER_HOST_GAME": "Create Multiplayer Game", + "TITLE_MULTIPLAYER_INVITE": "inv pls", + "TITLE_MULTIPLAYER_RETURN": "Bakc", + "TITLE_MULTIPLAYER_FIND_GAME": "Join a Guy", + "TITLE_MULTIPLAYER_HOST_GAME": "Make a Room", "MORE_MUSIC" : "MUSIC", "MORE_MUSIC_DESC" : "Hello everyone! Chris here, the composer of the game's soundtrack! Some of you might know me from the original Risk of Rain. The rest of you I'd love to get to know during this development period and beyond.\r\n\r\nWhile there's still more music to be written, I do hope you like what you hear so far! If you'd like to stay in the loop you can follow me on Twitter or Instagram (both @AstronautDown) and check out our Discord server!", "MORE_MUSIC_BUTTON" : "TAKE ME!", @@ -42,55 +42,55 @@ "MORE_CONTACT_DESC" : "Follow us on social media for the latest news, updates, and more about Risk of Rain 2!", "MORE_LICENSE" : "LICENSING", - "MORE_LICENSE_DESC" : "Copyright (C) 2012 - 2021 Hopoo Games, LLC. All rights reserved. \r\n\r\nMade with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved. \r\n\r\nPowered by Wwise (C) 2006 - 2021 Audiokinetic Inc. All rights reserved.\r\n\r\nAll other trademarks and registered trademarks are property of their respective owners.", + "MORE_LICENSE_DESC" : "Copyright (C) 2012 - 2020 Hopoo Games, LLC. All rights reserved. \r\n\r\nMade with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved. \r\n\r\nPowered by Wwise (C) 2006 - 2020 Audiokinetic Inc. All rights reserved.\r\n\r\nAll other trademarks and registered trademarks are property of their respective owners.", - "DESC_MULTIPLAYER_QUICKPLAY": "Find people automatically to join your Lobby.", - "DESC_MULTIPLAYER_HOST": "Host an online game with both local and networked players in your Lobby. 1-4 players.", - "DESC_MULTIPLAYER_JOIN": "Try to join a specific Lobby ID using your Clipboard content.", - "DESC_MULTIPLAYER_INVITE": "Invite players from your Steam friends list to join your Lobby.", + "DESC_MULTIPLAYER_QUICKPLAY": "Play with random people who don't know what they're doing.", + "DESC_MULTIPLAYER_HOST": "Host a team of up to 4 assholes trying to murder Jimi Hendrix.", + "DESC_MULTIPLAYER_JOIN": "Join using a random lobby number from your clipboard.", + "DESC_MULTIPLAYER_INVITE": "Invite your Steam friends for steamy hot... steam.", - "TITLE_WEEKLY_START" : "Start Prismatic Trials", - "WEEKLY_RUN_NO_ENTRY" : "You must complete a Prismatic Trial to see the time of other users.", - "WEEKLY_RUN_NEXT_CYCLE_COUNTDOWN_FORMAT" : "Prismatic Trials - Next seed in {0:00}:{1:00}:{2:00}", - "WEEKLY_RUN_DESCRIPTION" : "'Prismatic Trials' allow you to compete with other players on the leaderboard for the fastest time, featuring an identical seeded game world for all players.\n\nTo beat the Trials, you must break Time Crystals to complete two stages as fast as possible.\n\nThe top 10% of players will be rewarded with literally nothing for now.", - "WEEKLY_RUN_RANK" : "Rank", - "WEEKLY_RUN_NAME" : "Name", - "WEEKLY_RUN_TIME" : "Time", + "TITLE_WEEKLY_START" : "GOGOGO GOTTA GO FAST", + "WEEKLY_RUN_NO_ENTRY" : "Ya gotta beat it first, asshole.", + "WEEKLY_RUN_NEXT_CYCLE_COUNTDOWN_FORMAT" : "Half-Life 3 releases in {0:00}:{1:00}:{2:00}", + "WEEKLY_RUN_DESCRIPTION" : "'Prismatic Trials' allow you to wave your dick around in front of other people to try to get a good time on a set seed.\n\nTo beat the Trials, you must break Time Crystals to complete two stages as fast as possible.\n\nThe top 10% of players will be rewarded with literally nothing lmao.", + "WEEKLY_RUN_RANK" : "Place", + "WEEKLY_RUN_NAME" : "Dude", + "WEEKLY_RUN_TIME" : "How Fast", "CHARSELECT_RETURN": "Back", - "DIFFICULTY_EASY_NAME": "Drizzle", - "DIFFICULTY_EASY_DESCRIPTION": "Reduces difficulty for players new to the game. Weeping and gnashing is replaced by laughter and tickles.\n\n>Player Health Regeneration: +50% \n>Player Damage Reduction: +38% \n>Difficulty Scaling: -50%", + "DIFFICULTY_EASY_NAME": "Pussy Mode", + "DIFFICULTY_EASY_DESCRIPTION": "The perfect way to play, if you're a bitch.\n\n>Player Health Regeneration: Too high \n>Player Damage Reduction: Eugh \n>Difficulty Scaling: Pansy", - "DIFFICULTY_NORMAL_NAME": "Rainstorm", - "DIFFICULTY_NORMAL_DESCRIPTION": "This is the way the game is meant to be played! Test your abilities and skills against formidable foes.", + "DIFFICULTY_NORMAL_NAME": "Pussy Mode", + "DIFFICULTY_NORMAL_DESCRIPTION": "Still too goddamn easy.", - "DIFFICULTY_HARD_NAME": "Monsoon", - "DIFFICULTY_HARD_DESCRIPTION": "For hardcore players. Every bend introduces pain and horrors of the planet. You will die.\n\n>Player Health Regeneration: -40% \n>Difficulty Scaling: +50%", + "DIFFICULTY_HARD_NAME": "MONSOON", + "DIFFICULTY_HARD_DESCRIPTION": "\"Cock and ball torture. From Wikipedia, the Free Encyclopedia.\"\n\n>Player Health Regeneration: DADDY YES \n>Difficulty Scaling: BEAT ME HARDER", - "USER_PROFILE_DELETE_HEADER": "Delete Profile", + "USER_PROFILE_DELETE_HEADER": "Yeet", "USER_PROFILE_DELETE_DESCRIPTION": "Are you really sure you want to delete profile \"{0}\"? Profile deletion cannot be undone, and all unlockables, stats, settings, and control configurations in the profile will be lost forever.", "USER_PROFILE_DELETE_YES": "Yes, I'm sure!", "USER_PROFILE_DELETE_NO": "Nevermind...", "SUBMENU_PROFILE" : "Profile", - "SUBMENU_SELECT" : "Select", - "SUBMENU_BACK": "Back", - "SUBMENU_ACCEPT" : "Accept", + "SUBMENU_SELECT" : "That's It", + "SUBMENU_BACK": "Wait No", + "SUBMENU_ACCEPT" : "Sure", "SUBMENU_SCROLL" : "Scroll", - "SUBMENU_DELETE" : "Delete", + "SUBMENU_DELETE" : "Baleet", "SUBMENU_QUIT" : "Quit", "SUBMENU_SUBMENU_SELECT" : "Change", - "ACHIEVEMENTS_SCREEN_TITLE": "Challenges", - "ACHIEVEMENT_CARD_REWARD_FORMAT": "Reward: {0}", - "ACHIEVEMENT_CARD_PREREQ_FORMAT" : "Requires completion of: {0}", - "CHAT_KEYBIND_TIP": "Press Enter to chat.", + "ACHIEVEMENTS_SCREEN_TITLE": "Cheevos", + "ACHIEVEMENT_CARD_REWARD_FORMAT": "You Get: {0}", + "ACHIEVEMENT_CARD_PREREQ_FORMAT" : "You Need To: {0}", + "CHAT_KEYBIND_TIP": "Press Enter to bitch.", - "GAME_RESULT_LOST": "Defeat!", - "GAME_RESULT_WON": "Victory!", - "GAME_RESULT_UNKNOWN": "Fate Unknown..", - - "UNIDENTIFIED" : "???", + "GAME_RESULT_LOST": "YOU FUCKING ATE IT", + "GAME_RESULT_WON": "REST IN PEACE, JIMMY", + "GAME_RESULT_UNKNOWN": "WHO KNOWS WHAT HAPPENED TO YOU", + + "UNIDENTIFIED" : "Something?", "UNIDENTIFIED_DESCRIPTION" : "You have not met the prerequisites for this Challenge yet.", "UNIDENTIFIED_KILLER_NAME" : "The Planet", "DESCRIPTION_PREFIX_FORMAT" : "Description:\n{0}", @@ -121,28 +121,28 @@ "SURVIVOR_PREFIX_PICKPERCENTAGE" : "Pick Percentage: {0:#00.00}%", "BODY_STATS_FORMAT" : "{0} (+{1} per level)", - - "DIALOG_OPTION_YES" : "Yes", - "OK" : "OK", + + "DIALOG_OPTION_YES" : "Yep", + "OK" : "Mhm", "CANCEL" : "Cancel", - + "PLAYER_NAME_TOOLTIP_FORMAT" : "Player: {0}", "PLAYER_NAME_DISCONNECTED" : "Disconnected Player", "PLAYER_NAME_UNAVAILABLE" : "???", "DISCONNECTED" : "Disconnected", "KICK_REASON_UNSPECIFIED" : "Reason unspecified.", - "KICK_REASON_SERVERSHUTDOWN" : "The host player has ended the game.", - "KICK_REASON_TIMEOUT" : "You have timed out.", - "KICK_REASON_KICK" : "Kicked from server.", - "KICK_REASON_BAN" : "Banned from server.", + "KICK_REASON_SERVERSHUTDOWN" : "Whoops, guess the host's game died.", + "KICK_REASON_TIMEOUT" : "Connection timed out. Check your internet.", + "KICK_REASON_KICK" : "Get out.", + "KICK_REASON_BAN" : "Stay out.", "KICK_REASON_BADPASSWORD" : "Bad password.", "KICK_REASON_BADVERSION" : "Your version of the game differs from the server's.\nYours={0}\nTheirs={1}", "KICK_REASON_SERVERFULL" : "Server is full.", "KICK_REASON_ACCOUNT_ALREADY_ON_SERVER" : "Your account is already in use on the server you attempted to connect to.", "KICK_REASON_MALFORMED_AUTH_DATA" : "Your request to join the server was malformed.", "KICK_REASON_STEAMWORKS_AUTH_FAILURE" : "Steamworks authentication failed or was revoked: {0}", - "KICK_REASON_MOD_MISMATCH" : "Your mods differ from the server's mods. The game sessions cannot communicate.\n\n== Incompatible Mods ==\n{0}\n\n== Required Mods ==\n{1}\n", + "KICK_REASON_MOD_MISMATCH" : "Your mods differ from the server's mods. The game sessions cannot communicate. == Incompatible Mods ==\n{0}\n\n== Required Mods ==\n{1}\n", "LEADERBOARDS" : "Leaderboards", "LEADERBOARDS_GLOBAL" : "GLOBAL", @@ -157,16 +157,16 @@ "PROFILE_CREATE_PROFILE" : "Create Profile", "PROFILE_ADD" : "Add", - "PAUSE_RESUME" : "Resume", + "PAUSE_RESUME" : "Back to Work", "PAUSE_SETTINGS" : "Settings", - "PAUSE_QUIT_TO_MENU" : "Quit To Menu", - "PAUSE_QUIT_TO_DESKTOP" : "Quit To Desktop", + "PAUSE_QUIT_TO_MENU" : "End Run", + "PAUSE_QUIT_TO_DESKTOP" : "End the Whole Thing", "SPECTATING_NAME_FORMAT" : "Spectating: {0}", - "QUIT_RUN_CONFIRM_DIALOG_TITLE": "End Run?", - "QUIT_RUN_CONFIRM_DIALOG_BODY_SINGLEPLAYER": "Are you sure you want to end this run?", - "QUIT_RUN_CONFIRM_DIALOG_BODY_CLIENT": "Are you sure you want to leave this run? You will be leaving your teammates behind.", + "QUIT_RUN_CONFIRM_DIALOG_TITLE": "An Hero?", + "QUIT_RUN_CONFIRM_DIALOG_BODY_SINGLEPLAYER": "Really puss out and leave?", + "QUIT_RUN_CONFIRM_DIALOG_BODY_CLIENT": "Wanna leave the run? You're just gonna leave your teammates here? Like this? Asshole.", "QUIT_RUN_CONFIRM_DIALOG_BODY_HOST": "You are the host of this game, and quitting now will end the game for all other players. Are you really sure you want to quit?", "CONTROLLER_DISCONNECTED_DIALOG_TITLE" : "Controller Disconnected", @@ -177,12 +177,12 @@ "MSVCR_2015_BAD_INSTALL_DIALOG_BODY": "The game failed to load a necessary library due to an issue with your installation of Microsoft Visual C++ 2015 Redistributable (x64). The button below will open your browser to the Microsoft download page for this installer. Please note that if the installation process fails because the redistributable is already installed, you must uninstall it and try again. This will also occur if you have newer versions of the redistributable, like 2017 or 2019, which will prevent the 2015 version from being installed after them.\n\nThis program will close after this message is dismissed.", "MSVCR_2015_BAD_INSTALL_DIALOG_DOWNLOAD_BUTTON": "Get the Redistributable", - "ARENA_HUD_MONSTERS_LABEL": "Monsters", - "ARENA_HUD_MONSTER_ITEMS_LABEL": "Monsters' Items", - - "IMMUNE_TO_DAMAGE_HITMARKER": "IMMUNE", - "BLOCKED_DAMAGE_HITMARKER": "BLOCKED!", - "EXTRALIFE_REVIVED_EFFECT": "REVIVED!", + "ARENA_HUD_MONSTERS_LABEL": "Them", + "ARENA_HUD_MONSTER_ITEMS_LABEL": "Their Shit", + + "IMMUNE_TO_DAMAGE_HITMARKER": "WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME YOU LITTLE BITCH", + "BLOCKED_DAMAGE_HITMARKER": "owo", + "EXTRALIFE_REVIVED_EFFECT": "NOTICES YOUR BULGE", "SCOREBOARD_HEADER_PLAYERS": "Players", "SCOREBOARD_HEADER_ITEMS": "Items", @@ -192,9 +192,6 @@ "LANGUAGE_PLATFORM": "Default ({0})", - "CUTSCENE_SKIP": "Skip", - - "PERCENT_FORMAT": "{0:0.0%}", - "PERCENT_FORMAT_PARENTHESES": "({0:0.0%})" + "CUTSCENE_SKIP": "Boring" } -} \ No newline at end of file +} diff --git a/Maps.txt b/Maps.txt old mode 100644 new mode 100755 index 74e3faa..e0a927a --- a/Maps.txt +++ b/Maps.txt @@ -1,60 +1,45 @@ { "strings": { - "MAP_BLACKBEACH_TITLE": "Distant Roost", - "MAP_BLACKBEACH_SUBTITLE": "Ground Zero", - "MAP_BLACKBEACH_LORE": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\n\u201CCaptain\u2019s Log. Date: [REDACTED]. Time: [REDACTED], Galactic Standard.\u201D\r\n\r\n\u201CSeveral shuttles have been dispatched and landed on the planet. We\u2019ve also deployed some drop pods for the less\u2026 social, of our crewmembers. And, well...\u201D A chuckle can be heard. \u201CI have considered joining them on the planet, to oversee operations and manage the chain of command. This has been my first deployment in many years. I\u2019m not going to sit back and rot on the bridge like some old hardware. That said...\u201D\r\n\r\nThe old man clears his throat, getting back on topic. \u201CThe shuttles landed in a mountainous region, along some cliffs. While disembarking and setting up a rallypoint, we came under attack from local fauna, just as reports detailed. The situation quickly escalated, and within the first 24 hours we have sustained major casualties and injuries.\u201D\r\n\r\n \u201CThankfully the ammunition and armaments I requested were granted by UES, as more of the crew has reported back that all outer life encountered thus far has been hostile. Some of our ground forces have also reported strange and irregular natural phenomenon.\u201D\r\n\r\nThe old man gazes out of the window of his cabin, the moon shining in the night sky. \u201CWhat a strange planet. This\u2019ll certainly make a good story.\u201D", - "MAP_GOOLAKE_TITLE": "Abandoned Aqueduct", - "MAP_GOOLAKE_SUBTITLE": "Origin of Tar", - "MAP_GOOLAKE_LORE" : "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\nDay 0<\/style>\r\nNightmare. I find myself in the middle of a desert - with no other survivors in sight. I scavenged for resources, but soon giant insects began to crawl out of the earth and take aggressive stances. Once they gathered their numbers - and presumably their confidence - they charged me. \r\n\r\nIn avoiding their assault, I slipped and fell backwards into a waterfall of mysterious liquid. I tumbled within as it rushed me down, deep into an underground cavern. I crawled out, and thankfully the insects have stopped following me. I may have broken my leg - but thankfully CHIT(?) I have a healing drone to administer aid. It will take a few days to get my strength back. \r\n\r\nDay 1<\/style>\r\nI am grateful that I repaired this drone before my untimely tumble - I would assuredly be dead without it. My vision is blurry - I fear I have also suffered a CHIT concussion. My leg has begun to feel better. I will have to continue to wait. I grow hungry.\r\n\r\nDay 2<\/style>\r\nMy healing drone has stopped giving me aid. It hovers far away now - and moves back as I move forward. I've been feeling nauseous, and have been feeling the urge to CHIT CHIT vomit. I occasionally spit out black liquid - I fear something is gravely wrong.\r\n\r\nDay 3<\/style>\r\nMy CHIT CHIT drone has left. I have CHIT lost my vision. My mouth and eyes fill with foul dark liquid. I am alone.\r\n\r\nDay 9<\/style>\r\nCHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT CHIT I-I neED CHIT CHIT CHIT chit chit chit CHIT\r\n[Report detected!]\r\n\r\nLocal audio transcriptions complete.<\/style>\r\n", - "MAP_BEACH_TITLE": "Dried Lake", - "MAP_BEACH_SUBTITLE": "Ground Zero", - "MAP_FOREST_TITLE": "Desolate Forest", - "MAP_FOREST_SUBTITLE": "Ground Zero", - "MAP_FROZENWALL_TITLE": "Rallypoint Delta", - "MAP_FROZENWALL_SUBTITLE": "'Contact Light' Survivor Camp", - "MAP_FROZENWALL_LORE": "\u201CHey, if anyone can- My name is Malik Dhillon. I was aboard the Contact Light when, oh god- The ship crashed, marooning us here. I\u2019ve never seen anything- I\u2019ve never seen anything like this. Monsters, terrifying monsters, coming at us from all sides. We set up a base, to try and gather up numbers... But it didn\u2019t matter. There\u2019s, there\u2019s too many of them! I don\u2019t think we can last. If anyone gets this message, please, send help to these coordinates! They\u2019re uh, they\u2019re embedded in the message\u2019s frequency. They should be... I don\u2019t think we can last much-\u201C\r\n\r\n-Signal echoes, UES Contact Light\r\n", - "MAP_BAZAAR_TITLE" : "Hidden Realm: Bazaar Between Time", - "MAP_BAZAAR_SUBTITLE" : "", - "MAP_BAZAAR_LORE" : "There was a sudden flash of white, blue, and green as the pod of time newts, two hundred strong, burst through the walls of the occlusion and into the slipstream.\r\n\r\nThey relaxed as they re-entered their natural habitat. The currents of the slipstream were strong - but they were much stronger. With magnetic webs, the newts propelled themselves at amazing speeds. They all swam effortlessly and gracefully \u2013 all but one.\r\n\r\nFifty meters behind the pod, a lone newt struggled to keep up. With a defective left arm \u2013 atrophied and bent - he didn\u2019t have the same capabilities as his brothers and sisters. \r\n\r\nThe group ignored his struggles as they continued down the stream. Soon, the pod was completely out of sight \u2013 and he was all alone, in the darkness of the slipstream.\r\n\r\nSlowly, a smile creeped onto the face of the blind, disfigured newt. Finally. Unbeknownst to his brethren, he knew of a secret place nearby \u2013 and he didn\u2019t want them to find out. He dove deep, between two boulders, and into a long, dark tunnel.\r\n\r\nHe passed through the tunnel and surfaced on the other side. Compared to the roaring of the slipstream, this place was seemingly silent. His smile grew wider.\r\n\r\nA tidepool. The tension in the newt\u2019s body began to fade. It\u2019s been a very long day, and he could really use the rest. The tidepool was completely removed from the currents of the slipstream \u2013 and from the abuse of his pod. \r\n\r\nHe began to float along the surface. The newt has been here hundreds of times before, but each time he fell deeper and deeper in love. His mind drifted to his experiments \u2013 it felt like he was near a breakthrough with some of his tinctures. \r\n\r\nWith his mind preoccupied, he didn\u2019t notice some changes had taken place since his last visit. He didn\u2019t notice that the water levels were a bit higher \u2013 and a bit warmer. He didn\u2019t notice that all the flyfish were gone. He didn\u2019t notice the blue glow.\r\n\r\nHe didn\u2019t notice the long, pale arms, grasping in the depths below.", - "MAP_GOLDSHORES_TITLE" :"Hidden Realm: Gilded Coast", - "MAP_GOLDSHORES_SUBTITLE": "", - "MAP_GOLDSHORES_LORE": "A gilded cage \u2013 one of luxury and accommodation. The jailer took pity on the prisoner and fashioned an elaborate space for which the it may serve its eternal sentence. The jailer even allowed the prisoner company \u2013 smaller constructs, a few rowdy Lemurians. The scraps of creation. \r\n\r\nBut a cage of gold - no matter how beautiful - is still a cage.\r\n", - "MAP_MYSTERYSPACE_TITLE" :"Hidden Realm: A Moment, Fractured", - "MAP_MYSTERYSPACE_SUBTITLE" :"", - "MAP_MYSTERYSPACE_LORE" : "My brother, it is done. Come! See! \r\n\r\nLook to the moon... the first beacon shines brightly on the other side! There was no gap in its sequence - it has traveled instantaneously. We can cross the dark sea without succumbing to its sickness if we simply do not travel through it at all - is it not a brilliant light of hope? \r\n\r\nOnly your hands could have realized my design, brother. I feel truly now that there is no obstacle nor force we cannot overcome together - with my designs, and your constructions. While it pains me to see your heart still torn for the doomed, we are not among them. There is an entire cosmos for us. We can escape this planet. Our prison. If your heart truly yearns to save... then surely more of our kind awaits among the other worlds - trapped by the dark sea. \r\n\r\nAnd to them we can offer the gates. \r\n\r\nWhen next she visits our world I must ask her to take a gate with her. Perhaps dozens! You should be celebrating with me, brother!\r\n\r\n... And yet I see your somber gaze will not lift. Please, take the gate. Step foot on another world. Reap the rewards of your toil. Prove to the universe you are free! I cannot bear to see you in such a pitiable mood on such a joyous occasion.\r\n\r\n...\r\n\r\nIf you insist, brother, I will go first. Forget about those creatures - and do not dawdle. I want to see joy on your face.\r\n", - "MAP_GOLEMPLAINS_TITLE" : "Titanic Plains", - "MAP_GOLEMPLAINS_SUBTITLE" : "Ground Zero", - "MAP_GOLEMPLAINS_LORE" : "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\nI am recording this before I forget any details of what I just saw.\r\n\r\nWe set up Rallypoint Beta on a giant plateau of grass and rocks - we felt that the com-range was greater in a flat and wide area. The plateau is littered with giant stone rings and arcs - hundreds of feet tall. We investigated them first after landing but we couldn't discern anything of interest.\r\n\r\nWe were making room for a com-center in our camp, and one of our MUL-T bots were in charge of clearing out some of the bigger boulders. It was easiest to just push them off the edge of the plateau. \r\n\r\nNot a minute later, we heard a deep rumble - and saw something unbelievable. It just... flew. One of the stone rings - a smaller one - began to groan and lift out of the earth, moving with unknown forces. And then it lifted into the air, slowly spinning. It hovered to a height of about 200 feet, and then stopped.\r\n\r\nAs it spun, something began to form in the center of the ring. Specks of dirt tumbled in the air, until it formed a pebble, then a small rock, then a boulder. An identical boulder to the one we just moved - created out of thin air. Despite being constructed only a moment ago, the boulder was worn and covered in moss and lichen like it has been around for centuries.\r\n\r\nThen, the stone fell to the ground with an unceremonious crash - right on top of our coms relay.\r\n\r\nNot too long after, the stone ring began to waver. Then, like the invisible strings holding it in place were cut, the ring also fell to the earth. Crash. \r\n\r\nWe stopped moving stuff around after that.\r\n\r\nLocal audio transcriptions complete.<\/style>\r\n", - "MAP_FOGGYSWAMP_TITLE" : "Wetland Aspect", - "MAP_FOGGYSWAMP_SUBTITLE" : "Rehabilitation Zone", - "MAP_FOGGYSWAMP_LORE" : "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n<\/style>\r\n\r\nYeah, I had to. I had no choice. Marion knew - and she was always so much stronger. So much stronger than all of us.\r\n\r\nAnd it worked, it really did! Marion saved all of us. The dagger - it saved Pugh and Larsen and Dillon. Carney and Stevens.\r\n\r\nBut Pugh saw - he saw and he didn't understand. How could he? I tried to tell him - I ran over to him. But I couldn't convince him otherwise, and he was so crazy - so crazy! He wouldn't shut up and the golems were coming and the dagger - there was no choice.\r\n\r\nEveryone was real somber that night. We lost Hitchcock and Marion and Pugh. Real somber. Later on, Carney found the book from a nearby chest. And it really all made sense - it did! I knew why Marion had that dagger and why I had to be the one to kill her. And Carney? He was too strong. I couldn't risk him not understanding. He wouldn't understand.\r\n\r\nBut Carney was big. Everyone else would've known. So that night, after I killed him, I went and took his body to the Altar. And I hid the Altar - right at the edge of the cliff, between two clusters of roots, in a cave underneath. And in that cave... I worshipped Her Concepts.\r\n\r\nThe rest? Well, they were so old and so tired. They were just gifts for N'kuhana. And She loved them. \r\n\r\nWeshan.\r\n\r\nLocal audio transcriptions complete.\r\n<\/style>\r\n", - "MAP_DAMPCAVE_TITLE" : "Abyssal Depths", - "MAP_DAMPCAVE_SUBTITLE" : "Tectonic Relics", - "MAP_DAMPCAVE_LORE" : "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local plain text transcriptions...\r\n<\/style>\r\n\r\nDay 0<\/style>\r\n\r\nWe have landed a few minutes ago and I have no time I must log as quickly as possible I hope the speech-to-text works many died on impact inside hollow cavern chains great chains fire the ground they come from the ground the burning they breathe fire we are hiding beneath the caverns groans they coax metal from the surface with song giant snakes made of fire they collect the security chests the death god we are in hell here chains keeps the ground from splintering they breathe beneath and above and around us punishments it must be forgive me I cannot see too dark deep thunder goodbye\r\n\r\nLocal text transcriptions complete.<\/style>\r\n", - "MAP_WISPGRAVEYARD_TITLE" : "Scorched Acres", - "MAP_WISPGRAVEYARD_SUBTITLE" : "Wisp Installation", - "MAP_WISPGRAVEYARD_LORE": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\nDAY 03<\/style>\r\nI\u2019ve encountered a strange, alien compound. Several platforms, supported by large stone pillars. There are various tiers and \u201Cfloors\u201D decorated with plants and elaborate sculptures. The masonry of these ruins is incredible. \r\n\r\nAlthough they appear recently polished... it also seems uninhabited. Lucky me - I was getting tired and needed some rest. I\u2019ll be setting up camp on a nearby cliffside, under the shade of one of the platforms.\r\n\r\nDAY 04<\/style>\r\nI haven\u2019t encountered anything yet, but I have heard strange sounds throughout the night. Animal calls, the low groaning of stone as it stretches, whispers on the wind... that last part might just be my imagination. \r\n\r\nI\u2019ve taken to exploring the compound in my free time, trying to scrounge for resources. There\u2019s an excess of food, plucked from exotic plants that appear to have been grown and cultivated. Yet, again, the compound is empty, apart from me.\r\n\r\nDAY 05<\/style>\r\nI ran out of rations earlier. I\u2019ve started using the planters located around the compound to grow myself some food \u2013 strange fruits that taste of... well, I can\u2019t really describe the taste. I\u2019m only just noticing the strange aromatic smell that permeates this compound... Smells sweet, but spicy at the same time.\r\n\r\nDAY 07<\/style>\r\nI discovered some strange artifacts today. Masks! How novel. For some reason\u2026 I felt compelled to try a few on. As expected, they don\u2019t fit at all \u2013 probably not meant for human use.", - "MAP_SHIPGRAVEYARD_TITLE" : "Siren's Call", - "MAP_SHIPGRAVEYARD_SUBTITLE" : "Ship Graveyard", - "MAP_SHIPGRAVEYARD_LORE": "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\n<\/style>\r\n\r\n[03:04:41] CONTACT LIGHT. DAY 05 OF DETOUR AS REQUESTED THROUGH [REDACTED].\r\n[03:04:59] PLEASE DISREGARD IF ON STANDARD FREQUENCY. VERY LONELY OUT HERE.\r\n[04:01:32] CONTACT LIGHT. MOVING THROUGH UNKNOWN SYSTEM, PLANET IS BEAUTIFUL WITH AURORAS AND STUNNING LANDSCAPE. CHARTING COORDINATES FOR FUTURE VISITS\r\n[04:32:05] CONTACT LIGHT. INCREDIBLE! ECLIPSE OF SYSTEM\u2019S MOON \u2013 BEAUTIFUL SIGHT.\r\n[04:36:05] CONTACT LIGHT. BOTH THE ENGINEERS AND THE XENOARCHAEOLOGISTS SEEM HOPEFUL. WE MAY FIND A MATCHING PAIR.\r\n[05:01:23] CONTACT LIGHT SOS\r\n[05:01:42] CONTACT LIGHT SOS\r\n[05:02:23] CONTACT LIGHT SOS\r\n[05:04:24] CONTACT LIGHT SOS. UNKNOWN HOSTILE HAS BOARDED, ATTACKING CREW AND BOARD. REQUESTING ASSISTANCE SOS\r\n[06:02:24] CONTACT LIGHT SOS. I HAVE SEALED OFF THE BRIDGE FOR MY OWN SAFETY. I AM TRANSMITTING IN HOPES OF ASSISTANCE. CONTACT LIGHT SOS\r\n[07:03:12] CONTACT LIGHT SOS. JETTISONING AS MANY ESCAPE PODS AS POSSIBLE. ATTACK DAMAGED CARGO BAYS, CARGO IS SPILLING INTO SPACE. SOS\r\n[08:23:11] CONTACT LIGHT SOS. 43 PERCENT OF ESCAPE PODS LAUNCHED. HE\u2019S KILLING EVERYONE REQUESTING ASSISTANCE SOS SOS\r\n[08:42:11] CONTACT LIGHT SOS. HE\u2019S HEADING TO THE BRIDGE. 56 PERCENT OF ESCAPE PODS LAUNCHED. I FEAR FOR MY SAFETY BUT NOT ALL SURVIVING PASSENGERS HAVE EVACUATED SOS\r\n[08:48:11] CONTACT LIGHT SOS. I CAN HEAR HIM COMING. REQUESTING ASSISTANCE SOS\r\n[08:53:32] CONTACT LIGHT SOS REQUESTING ASSISTANCE SOS\r\n[09:01:00] CONTACT LIGHT SOS\r\n[09:15:59] CONTACT LIGHT SOS\r\n\r\n Transmission Ended <\/style>\r\n", - "MAP_ARENA_TITLE" : "Hidden Realm: Void Fields", - "MAP_ARENA_SUBTITLE" : "Cosmic Prison", - "MAP_ARENA_LORE" : "The cells were for dangerous creatures.\r\n\r\nThe cells were for rare, powerful relics of exponential strength.\r\n\r\nThe cells were for ancient automata of war.\r\n\r\nThe cells were for scientists and inventors and explorers.\r\n\r\nThe cells were for gods.\r\n\r\nThe cells were for everything.\r\n", - "MAP_LIMBO_TITLE" : "Hidden Realm: A Moment, Whole", - "MAP_LIMBO_SUBTITLE" : "", - "MAP_LIMBO_LORE" : "It is sealed\u2026 you do not have the skill to release this - it is a lock of my design. MY DESIGN. It will not break, and it will not yield. The alignment of the gate cannot now be changed by one such as you. It will persist for as long my treacherous brother lives. I have wasted my time in teaching you to operate it.\r\n\r\nA lock\u2026 MY lock\u2026 crafted by the hands of my betrayer!\r\n\r\nHe has exploited and twisted my treasured designs into mockeries. \r\n\r\nMY guardians, that he continues to weave with willful volatility.\r\n\r\nMY sentinels, that he encumbers by his self-indulgent adornments and alterations. \r\n\r\nMY GATES, through which vermin like you ride to our infested home. Vermin, like you\u2026 oblivious to her sacrifice, as you all cowered from the radiant corpse that saved you. And now, in the greatest mockery he could devise, he has twice used my own creations to erase me. My heart cannot bear this.\r\n\r\nMy blood boils anew... And I will no longer be able temper it.\r\n\r\nYour final task is rescinded.\r\n\r\nYou have served me well. You have been my hands where I cannot reach, my feet where I cannot stride. My eyes, where I cannot see. And I have seen enough. Be pleased that I hold loyalty above all else.\r\n\r\nWhen you so choose, the beads of your oath will guide you to my vault. Reach out to the monolith while clutching them. Do not let go. You will find yourself at peace, and more importantly, my servant, in a realm overlooked by the design of my coming reprisal.\r\n", - "MAP_ARTIFACTWORLD_TITLE" : "Hidden Realm: Bulwark's Ambry", - "MAP_ARTIFACTWORLD_SUBTITLE": "", - "MAP_ARTIFACTWORLD_LORE" : "I\u2019ve begun to understand our universe. The compounds that drive reality here. I\u2019ve prepared a demonstration - come look, brother!\r\n\r\nNow, look here. It\u2019s got presence and weight. Round, with no features. No orientation. It is mass. Almost everything here is mass. Mass is boring, but required.\r\n\r\nWe can take mass - and shape it to form. Features, angles, and intent. Look at the planarity of the surfaces. This is design. I love design.\r\n\r\nNow, a volatile one - a lifeline. Blood. Sharp, yet radiant. Blood is heat. This is my blood, but there is plenty of blood in this universe. \r\n\r\nNow be gentle. Look closely here. Do you see it? Almost invisible, a thin film. Frail. It\u2019s not in this reality, but an adjacent one. I\u2019ve heard you discuss this - something you innately understood. What you describe as soul. Don\u2019t you love soul?\r\n\r\nDo you understand? It\u2019s your turn, brother! I\u2019ve simply found the compounds. It is your hands that must craft value from them.", - "MAP_SKYMEADOW_TITLE" : "Sky Meadow", - "MAP_SKYMEADOW_SUBTITLE" : "Sprite Fields", - "MAP_SKYMEADOW_LORE" : "\r\nWelcome to DataScraper (v3.1.53 \u2013 beta branch)\r\n$ Scraping memory... done.\r\n$ Resolving... done.\r\n$ Combing for relevant data... done.\r\nComplete!\r\nOutputting local audio transcriptions...\r\n\r\n\r\nI\u2019m tired. Haven\u2019t slept in days. My feet are heavy in my boots. I should turn back, but\u2026 this place, it\u2019s keeping me awake, if only to pull me further into its serenity. The soft grass, unnatural. The glowing fauna that plays tricks on my eyes. I\u2019ve seen no predators, but what if they\u2019re hiding\u2026. waiting for me to take a rest?\r\n\r\nThe next plateau will help me find a landmark\u2026 no\u2026 but the one I can see from here might. These dangerous rock rivers I keep stumbling across, I\u2019d stay away from them if they weren\u2019t so fascinating. How do they even work? How can local gravity be so discrete? Maybe this is all a dream?\r\n\r\nA gate! Yes, a stone gate! If I can figure out how to open it maybe I can find a place to finally rest! I'm so tired\u2026 no! I\u2019ll sleep when I\u2019m dead. The crowbar might not be enough for these massive doors. Ah, just my luck! \r\n\r\nWait\u2026 what was that noise?\r\n", - "MAP_MOON_TITLE" : "Commencement", - "MAP_MOON_SUBTITLE" : "Moon of Petrichor V", - "MAP_MOON_LORE" : "Have you forgotten \u2013 that those gates are my design?\r\n\r\nYou would not know, because you do not look up. You bend knees only for ants and vermin. But I have been working on a grander design. A greater gate \u2013 to travel greater seas.\r\n\r\nWhat if I met you, on one of these extinct planets? What if I caused the calamities you strive to avoid? What if I reaped destruction? What would you do then?\r\n\r\nI know the planet you trail \u2013 of water and dirt. You fear their stability. That they will consume themselves. Maybe I will go there first.\r\n", - "MAP_ROOTJUNGLE_TITLE": "Sundered Grove", - "MAP_ROOTJUNGLE_SUBTITLE": "Dormant Locus", - "MAP_ROOTJUNGLE_LORE" : "Rings? What for?\r\n\r\nA triangle is much more of a beautiful design. Look, and observe: three points, in three dimensions. No redundancies. Perfectly defined. We will use triangles.\r\n\r\nTrees? Yes, trees are beautiful. I agree. We will have many trees.\r\n", + "MAP_BLACKBEACH_TITLE": "Twisty One", + "MAP_BLACKBEACH_SUBTITLE": "Getting around is gonna be such a pain", + "MAP_GOLEMPLAINS_TITLE" : "Flat One", + "MAP_GOLEMPLAINS_SUBTITLE" : "Something something Megumin", + + "MAP_GOOLAKE_TITLE": "Clay Factory", + "MAP_GOOLAKE_SUBTITLE": "inb4 run ends to dunestrider", + "MAP_FOGGYSWAMP_TITLE" : "Vietnam", + "MAP_FOGGYSWAMP_SUBTITLE" : "They're in the trees", + + "MAP_FROZENWALL_TITLE": "Freezy Place", + "MAP_FROZENWALL_SUBTITLE": "Preon is a thing", + "MAP_WISPGRAVEYARD_TITLE" : "Hot Hot Platforms", + "MAP_WISPGRAVEYARD_SUBTITLE" : "Bohemian Rhapsody", + + "MAP_DAMPCAVE_TITLE" : "Heck", + "MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn", + "MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust", + "MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some", + "MAP_ROOTJUNGLE_TITLE": "Kelp Forest", + "MAP_ROOTJUNGLE_SUBTITLE": "\"All hail the magic conch!\nWOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOO\"", + + "MAP_SKYMEADOW_TITLE" : "Last Stop", + "MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man", + + "MAP_MOON_TITLE" : "The Moon", + "MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"", + + "MAP_BAZAAR_TITLE" : "Poundland", + "MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures", + "MAP_GOLDSHORES_TITLE" : "twitch.tv/zfg1", + "MAP_GOLDSHORES_SUBTITLE": "World record incoming", + "MAP_MYSTERYSPACE_TITLE" :"Malfunctioning Teleporter", + "MAP_MYSTERYSPACE_SUBTITLE" :"It's broken, guess it's time to die", + "MAP_LIMBO_TITLE" : "Limbo", + "MAP_LIMBO_SUBTITLE" : "He's gonna get ya", + "MAP_ARENA_TITLE" : "Dog Kennel", + "MAP_ARENA_SUBTITLE" : "Here puppy", + "MAP_ARTIFACTWORLD_TITLE" : "The Fridge", + "MAP_ARTIFACTWORLD_SUBTITLE": "You're gonna have a bad time", } -} \ No newline at end of file +} diff --git a/Messages.txt b/Messages.txt old mode 100644 new mode 100755 index bc58c1c..cc8fb4a --- a/Messages.txt +++ b/Messages.txt @@ -1,177 +1,150 @@ { "strings": { - "PLAYER_KILLED_MESSAGE": "{0} was killed by '{1}'", - "PLAYER_DIED_MESSAGE": "{0} died.", - "PLAYER_PICKUP": "{0} picked up {1}{2}", - "PLAYER_PICKUP_2P": "You picked up {1}{2}", - "PLAYER_CONNECTED": "{0} connected.", - "PLAYER_DISCONNECTED": "{0} disconnected.", - "PLAYER_ACTIVATED_TELEPORTER_2P": "You activated the Teleporter .", - "PLAYER_ACTIVATED_TELEPORTER": "{0} activated the Teleporter .", - "PLAYER_PING_DEFAULT" : "{0} wants to move here.", - "PLAYER_PING_ENEMY" : "{0} wants to attack: {1}.", - "PLAYER_PING_INTERACTABLE" : "{0} has found: {1}.", - "PLAYER_PING_INTERACTABLE_WITH_COST" : "{0} has found: {1} ({2}).", - "PLAYER_PING_COOLDOWN" : "You must wait before issuing more pings.", - "MONSTER_LEVEL": "The forces of the planet have become stronger over time.", - "MONSTER_PICKUP": "{0} picked up {1}{2}", - "PORTAL_SHOP_WILL_OPEN":"A blue orb appears..", - "PORTAL_SHOP_OPEN" : "A blue portal appears..", - "PORTAL_GOLDSHORES_WILL_OPEN":"A gold orb appears..", - "PORTAL_GOLDSHORES_OPEN" : "A gold portal appears..", - "PORTAL_MS_WILL_OPEN":"A celestial orb appears..", - "PORTAL_MS_OPEN" : "A celestial portal appears..", - "STONEGATE_OPEN" : "An ancient gate begins to shift..", - "VULTURE_EGG_WARNING" : "You hear a distant whirring..", - "VULTURE_EGG_BEGIN" : "The whirring grows loud.", - "LUNAR_TELEPORTER_IDLE" : "The Primordial Teleporter aligns with the planet..", - "LUNAR_TELEPORTER_ACTIVE" : "The Primordial Teleporter aligns with the moon..", + "PLAYER_KILLED_MESSAGE": "{1} just fucked {0}", + "PLAYER_DIED_MESSAGE": "{0} committed die.", + "PLAYER_PICKUP": "{0} yoinked {1}{2}", + "PLAYER_PICKUP_2P": "You got {1}{2}", + "PLAYER_CONNECTED": "{0} joined.", + "PLAYER_DISCONNECTED": "{0} left.", + "PLAYER_ACTIVATED_TELEPORTER_2P": "You found a Stage Advancinator .", + "PLAYER_ACTIVATED_TELEPORTER": "{0} hit the Thing .", + "PLAYER_PING_DEFAULT" : "{0} missed.", + "PLAYER_PING_ENEMY" : "{0} needs {1} to not.", + "PLAYER_PING_INTERACTABLE" : "{0} sees a {1}.", + "PLAYER_PING_INTERACTABLE_WITH_COST" : "{0} sees a {1} ({2}).", + "PLAYER_PING_COOLDOWN" : "Slow your roll, hedgehog.", + "MONSTER_PICKUP": "{0} got a {1}{2}", + "PORTAL_SHOP_WILL_OPEN":"Noot noot..", + "PORTAL_SHOP_OPEN" : "There's a Family Dollar on the left", + "PORTAL_GOLDSHORES_WILL_OPEN":"ZFG starts his Wii", + "PORTAL_GOLDSHORES_OPEN" : "inb4 69th try Dampe", + "PORTAL_MS_WILL_OPEN":"The bridge is coming up", + "PORTAL_MS_OPEN" : "Exit life, stage right", + "STONEGATE_OPEN" : "Two dumb lizards in a cave are ready for you", + "VULTURE_EGG_WARNING" : "Nobody steals our chicks...", + "VULTURE_EGG_BEGIN" : "...and lives.", + "LUNAR_TELEPORTER_IDLE" : "The Master Gate doesn't like good music", + "LUNAR_TELEPORTER_ACTIVE" : "The Master Gate quietly plays Purple Haze", - "NEWT_UPGRADE_1": "Yes yes. That will grow both ways. Both ways.", - "NEWT_UPGRADE_2": "More growth. Good good good.", - "NEWT_UPGRADE_3": "Good growth. Will grow both ways. Both!", - "NEWT_LUNAR_PURCHASE_1": "That went badly. Badly last shape. But try again.", - "NEWT_LUNAR_PURCHASE_2": "Good choice. Good good.", - "NEWT_LUNAR_PURCHASE_3": "Shape is louder. Loud.", - "NEWT_LUNAR_PURCHASE_4": "Strange choice. Strange shape.", - "NEWT_LUNAR_PURCHASE_5": "Your shape narrow. Will be back soon.", - "NEWT_LUNAR_PURCHASE_6": "Will remember this shape.", - "NEWT_LUNAR_PURCHASE_7": "More shaped. Shaped like Nomad.", - "NEWT_LUNAR_PURCHASE_8": "Shaped like Providence. Shape?", + "BAZAAR_SEER_NAME" : "Next Stop", + "BAZAAR_SEER_CONTEXT" : "Get Off the Bus", + "BAZAAR_SEER_GOLEMPLAINS" : "Flat is justice", + "BAZAAR_SEER_BLACKBEACH" : "Extra thicc", + "BAZAAR_SEER_GOOLAKE" : "\"I've got nerves of steel and muscles of sand!\"", + "BAZAAR_SEER_FOGGYSWAMP" : "\"Nothing?! We can't just sit here and do nothing!\"", + "BAZAAR_SEER_FROZENWALL" : "\"Pinheeeeaaaadddd!\"", + "BAZAAR_SEER_WISPGRAVEYARD" : "\"What's so special about dumb ol' Texas?\"", + "BAZAAR_SEER_DAMPCAVESIMPLE" : "\"Patar fwee fwee!\"", + "BAZAAR_SEER_SHIPGRAVEYARD" : "\"Leedle leedle leedle lee...\"", + "BAZAAR_SEER_GOLDSHORES" : "\"Did you two get paint all over me first dollar?!\"", + "BAZAAR_SEER_SKYMEADOW" : "bruh", + "BAZAAR_SEER_ROOTJUNGLE" : "\"Welcome to our club! Welcome to our club!\"", + "BAZAAR_SEER_MOON" : "\"A one-way ticket to pain!\"", - "BAZAAR_SEER_NAME" : "Lunar Seer", - "BAZAAR_SEER_CONTEXT" : "Dream", - "BAZAAR_SEER_GOLEMPLAINS" : "You dream of rolling hills.", - "BAZAAR_SEER_BLACKBEACH" : "You dream of waves, crashing on cliffsides.", - "BAZAAR_SEER_GOOLAKE" : "You dream of sand beneath your feet.", - "BAZAAR_SEER_FOGGYSWAMP" : "You dream of twisting roots.", - "BAZAAR_SEER_FROZENWALL" : "You dream of quiet snowfall.", - "BAZAAR_SEER_WISPGRAVEYARD" : "You dream of wind, blowing through trees.", - "BAZAAR_SEER_DAMPCAVESIMPLE" : "You dream of fire.", - "BAZAAR_SEER_SHIPGRAVEYARD" : "You dream of wind.", - "BAZAAR_SEER_GOLDSHORES" : "You dream of wealth.", - "BAZAAR_SEER_SKYMEADOW" : "You dream of serenity.", - "BAZAAR_SEER_ROOTJUNGLE" : "You dream of violent growth.", - "BAZAAR_SEER_MOON" : "You dream of glass and dirt.", - - - "NEWT_ANNOY_1": "Again again. Everytime.", - "NEWT_ANNOY_2": "Reshape. Out of forever.", - "NEWT_ANNOY_3": "Bad bad. Do not bother.", - "NEWT_ANNOY_4": "Bad. Will reshape into forget.", - "NEWT_ANNOY_5": "Will narrow your shape. Bad.", - "NEWT_ANNOY_6": "Stop stop. Bad bad.", - - - "FAMILY_GOLEM" : "[WARNING] The earth rumbles and groans with mysterious energies..", - "FAMILY_JELLYFISH" : "[WARNING] The air crackles and arcs..", - "FAMILY_WISP" : "[WARNING] The air begins to burn..", - "FAMILY_BEETLE" : "[WARNING] The ground begins to shift beneath you..", - "FAMILY_IMP" : "[WARNING] A tear in the fabric of the universe..", - "FAMILY_LEMURIAN" : "[WARNING] The ground's temperature begins to rise..", - "FAMILY_PARENT" : "[WARNING] The earth shifts and changes..", - "FAMILY_MUSHRUM" : "[WARNING] The ground grows sickly..", - "FAMILY_LUNAR" : "[WARNING] The bulwark begin to falter..", - "PLAYER_DEATH_QUOTE_0_2P" : "You are dead.", - "PLAYER_DEATH_QUOTE_0" : "{0} is dead.", - "PLAYER_DEATH_QUOTE_1_2P" : "You embrace the void.", - "PLAYER_DEATH_QUOTE_1" : "{0} embraces the void.", - "PLAYER_DEATH_QUOTE_2_2P" : "You had a lot more to live for.", - "PLAYER_DEATH_QUOTE_2" : "{0} had a lot more to live for.", - "PLAYER_DEATH_QUOTE_3_2P" : "Your internal organs have failed.", - "PLAYER_DEATH_QUOTE_3" : "{0}'s internal organs have failed.", - "PLAYER_DEATH_QUOTE_4_2P" : "Your body was gone an hour later.", - "PLAYER_DEATH_QUOTE_4" : "{0}'s body was gone an hour later.", - "PLAYER_DEATH_QUOTE_5_2P" : "Your family will never know how you died.", - "PLAYER_DEATH_QUOTE_5" : "{0}'s family will never know how they died.", - "PLAYER_DEATH_QUOTE_6_2P" : "You died painlessly.", - "PLAYER_DEATH_QUOTE_6" : "{0} died painlessly.", - "PLAYER_DEATH_QUOTE_7_2P" : "Your death was extremely painful.", - "PLAYER_DEATH_QUOTE_7" : "{0}'s death was extremely painful.", - "PLAYER_DEATH_QUOTE_8_2P" : "You have broken every bone in your body.", - "PLAYER_DEATH_QUOTE_8" : "{0} has broken every bone in your body.", - "PLAYER_DEATH_QUOTE_9_2P" : "You die a slightly embarassing death.", - "PLAYER_DEATH_QUOTE_9" : "{0} dies a slightly embarassing death.", - "PLAYER_DEATH_QUOTE_10_2P" : "You die in a hilarious pose.", - "PLAYER_DEATH_QUOTE_10" : "{0} dies in a hilarious pose.", - "PLAYER_DEATH_QUOTE_11_2P" : "You really messed up.", - "PLAYER_DEATH_QUOTE_11" : "{0} really messed up.", - "PLAYER_DEATH_QUOTE_12_2P" : "You have died. Maybe next time..", - "PLAYER_DEATH_QUOTE_12" : "{0} has died. Maybe next time..", - "PLAYER_DEATH_QUOTE_13_2P" : "You have passed away. Try again?", - "PLAYER_DEATH_QUOTE_13" : "{0} has passed away.", - "PLAYER_DEATH_QUOTE_14_2P" : "Choose a new character?", - "PLAYER_DEATH_QUOTE_14" : "{0} should select a different character.", - "PLAYER_DEATH_QUOTE_15_2P" : "Consider lowering the difficulty.", - "PLAYER_DEATH_QUOTE_15" : "{0} votes to lower the difficulty.", - "PLAYER_DEATH_QUOTE_16_2P" : "Try playing on \"Drizzle\" mode for an easier time.", - "PLAYER_DEATH_QUOTE_16" : "{0} would prefer to play on Drizzle.", - "PLAYER_DEATH_QUOTE_17_2P" : "Not a trace will be found.", - "PLAYER_DEATH_QUOTE_17" : "Not a trace of {0} will be found.", - "PLAYER_DEATH_QUOTE_18_2P" : "Remember that as time increases, so does difficulty.", - "PLAYER_DEATH_QUOTE_18" : "{0} has died.", - "PLAYER_DEATH_QUOTE_19_2P" : "This planet has killed you.", - "PLAYER_DEATH_QUOTE_19" : "This planet has killed {0}.", - "PLAYER_DEATH_QUOTE_20_2P" : "It wasn't your time to die...", - "PLAYER_DEATH_QUOTE_20" : "It wasn't {0}'s time to die...", + "FAMILY_GOLEM" : "[WARNING] Gravel hurts to walk on barefoot", + "FAMILY_JELLYFISH" : "[WARNING] There's a long line at the snack bar", + "FAMILY_WISP" : "[WARNING] Bring your blood pressure medication", + "FAMILY_BEETLE" : "[WARNING] Silly Beebles think they can handle it", + "FAMILY_IMP" : "[WARNING] You interrupted an imp family dinner", + "FAMILY_LEMURIAN" : "[WARNING] Barney will remember that...", + "FAMILY_PARENT" : "[WARNING] It smells like a fresh cut lawn", + "FAMILY_MUSHRUM" : "[WARNING] Moshi moshi", + "FAMILY_LUNAR" : "[WARNING] Jimi Hendrix fans flood the landscape", + "PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.", + "PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.", + "PLAYER_DEATH_QUOTE_1_2P" : "Good flip.", + "PLAYER_DEATH_QUOTE_1" : "{0} did a flip.", + "PLAYER_DEATH_QUOTE_2_2P" : "You died extremely painfully.", + "PLAYER_DEATH_QUOTE_2" : "{0} was found in the wreckage.", + "PLAYER_DEATH_QUOTE_3_2P" : "Kept ya waiting, huh?", + "PLAYER_DEATH_QUOTE_3" : "{0} is still in a dream.", + "PLAYER_DEATH_QUOTE_4_2P" : "You don't feel so good.", + "PLAYER_DEATH_QUOTE_4" : "{0} was turned to dust, reduced to atoms.", + "PLAYER_DEATH_QUOTE_5_2P" : "Bruh", + "PLAYER_DEATH_QUOTE_5" : "{0}", + "PLAYER_DEATH_QUOTE_6_2P" : "Pick a new guy next time.", + "PLAYER_DEATH_QUOTE_6" : "{0} should pick a new guy.", + "PLAYER_DEATH_QUOTE_7_2P" : "Fuck.", + "PLAYER_DEATH_QUOTE_7" : "{0}. Fuck.", + "PLAYER_DEATH_QUOTE_8_2P" : "Broke my leg.", + "PLAYER_DEATH_QUOTE_8" : "{0} broke his leg.", + "PLAYER_DEATH_QUOTE_9_2P" : "You've been voted off the island.", + "PLAYER_DEATH_QUOTE_9" : "{0} was voted off the island.", + "PLAYER_DEATH_QUOTE_10_2P" : "You fucked up.", + "PLAYER_DEATH_QUOTE_10" : "{0} fucked up.", + "PLAYER_DEATH_QUOTE_11_2P" : "According to all known laws of aviation, you're dead.", + "PLAYER_DEATH_QUOTE_11" : "{0} quoted the Bee Movie and died.", + "PLAYER_DEATH_QUOTE_12_2P" : "\"Maybe some day...\"", + "PLAYER_DEATH_QUOTE_12" : "{0} disobeyed the Magic Conch.", + "PLAYER_DEATH_QUOTE_13_2P" : "\"Oh man. It itches.\"", + "PLAYER_DEATH_QUOTE_13" : "{0} is doomed to the Iron Butt.", + "PLAYER_DEATH_QUOTE_14_2P" : "It was inevitable.", + "PLAYER_DEATH_QUOTE_14" : "Urist Mc{0} has died.", + "PLAYER_DEATH_QUOTE_15_2P" : "Hamborgar", + "PLAYER_DEATH_QUOTE_15" : "{0} was too Hungary.", + "PLAYER_DEATH_QUOTE_16_2P" : "Fucking weeb.", + "PLAYER_DEATH_QUOTE_16" : "{0} is a fucking weeb.", + "PLAYER_DEATH_QUOTE_17_2P" : "BY THE EMPEROR", + "PLAYER_DEATH_QUOTE_17" : "{0} has been tried for heresy against the Emperium.", + "PLAYER_DEATH_QUOTE_18_2P" : "Get styled upon.", + "PLAYER_DEATH_QUOTE_18" : "{0} was styled upon.", + "PLAYER_DEATH_QUOTE_19_2P" : "Get bike locked", + "PLAYER_DEATH_QUOTE_19" : "{0} got bike locked.", + "PLAYER_DEATH_QUOTE_20_2P" : "Sucks to suck", + "PLAYER_DEATH_QUOTE_20" : "Sucks to suck, {0}", "PLAYER_DEATH_QUOTE_21_2P" : "That was definitely not your fault.", "PLAYER_DEATH_QUOTE_21" : "That was definitely not {0}'s fault.", "PLAYER_DEATH_QUOTE_22_2P" : "That was absolutely your fault.", "PLAYER_DEATH_QUOTE_22" : "That was absolutely {0}'s fault.", - "PLAYER_DEATH_QUOTE_23_2P" : "They will surely feast on your flesh.", - "PLAYER_DEATH_QUOTE_23" : "They will surely feast on {0}'s flesh.", - "PLAYER_DEATH_QUOTE_24_2P" : "..the harder they fall.", - "PLAYER_DEATH_QUOTE_24" : "{0} has fallen. Hard.", - "PLAYER_DEATH_QUOTE_25_2P" : "Beep.. beep.. beeeeeeeeeeeeeeeee", - "PLAYER_DEATH_QUOTE_25" : "{0} has flatlined.", - "PLAYER_DEATH_QUOTE_26_2P" : "Close!", - "PLAYER_DEATH_QUOTE_26" : "Nice try, {0}!", - "PLAYER_DEATH_QUOTE_27_2P" : "Come back soon!", - "PLAYER_DEATH_QUOTE_27" : "Come back soon, {0}!", - "PLAYER_DEATH_QUOTE_28_2P" : "Crushed.", - "PLAYER_DEATH_QUOTE_28" : "{0} was crushed.", - "PLAYER_DEATH_QUOTE_29_2P" : "Smashed.", - "PLAYER_DEATH_QUOTE_29" : "{0} was smashed.", - "PLAYER_DEATH_QUOTE_30_2P" : "DEAD", - "PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD", - "PLAYER_DEATH_QUOTE_31_2P" : "Get styled upon.", - "PLAYER_DEATH_QUOTE_31" : "{0} was styled upon.", - "PLAYER_DEATH_QUOTE_32_2P" : "Dead from blunt trauma to the face.", - "PLAYER_DEATH_QUOTE_32" : "{0} was killed from blunt trauma to the face.", - "PLAYER_DEATH_QUOTE_33_2P" : "ded", - "PLAYER_DEATH_QUOTE_33" : "{0} is ded", - "PLAYER_DEATH_QUOTE_34_2P" : "rekt", - "PLAYER_DEATH_QUOTE_34" : "{0} was rekt", - "PLAYER_DEATH_QUOTE_35_2P" : "ur dead LOL get rekt", - "PLAYER_DEATH_QUOTE_35" : "{0} is dead LOL get rekt", - "PLAYER_DEATH_QUOTE_36_2P" : "Sucks to suck.", - "PLAYER_DEATH_QUOTE_36" : "Sucks to suck, {0}", - "PLAYER_DEATH_QUOTE_37_2P" : "You walk toward the light.", - "PLAYER_DEATH_QUOTE_37" : "{0} walks toward the light.", + "PLAYER_DEATH_QUOTE_23_2P" : "You walk toward the light", + "PLAYER_DEATH_QUOTE_23" : "{0} walks toward the light.", + "PLAYER_DEATH_QUOTE_24_2P" : "Astolfo.", + "PLAYER_DEATH_QUOTE_24" : "{0}. Astolfo.", + "PLAYER_DEATH_QUOTE_25_2P" : "Added that one to the site.", + "PLAYER_DEATH_QUOTE_25" : "{0} added a subtitle to 9iron.", + "PLAYER_DEATH_QUOTE_26_2P" : "Your crusade against Dracula will never be realized.", + "PLAYER_DEATH_QUOTE_26" : "Is that THE {0} Castlevania?", + "PLAYER_DEATH_QUOTE_27_2P" : "No cigar.", + "PLAYER_DEATH_QUOTE_27" : "{0} was close, but no cigar.", + "PLAYER_DEATH_QUOTE_28_2P" : "Decimated", + "PLAYER_DEATH_QUOTE_28" : "{0} was killed by 9/10ths of his unit.", + "PLAYER_DEATH_QUOTE_29_2P" : "Ain't nothin gonna break my style.", + "PLAYER_DEATH_QUOTE_29" : "{0} was slowed down.", + "PLAYER_DEATH_QUOTE_30_2P" : "\"Alexa,\"", + "PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD THIS IS SO SAD", + "PLAYER_DEATH_QUOTE_31_2P" : "Are ya winning, son?", + "PLAYER_DEATH_QUOTE_31" : "{0} is not winning.", + "PLAYER_DEATH_QUOTE_32_2P" : "PUYO", + "PLAYER_DEATH_QUOTE_32" : "{0} wants to play Tetris.", + "PLAYER_DEATH_QUOTE_33_2P" : "It's almost cheating.", + "PLAYER_DEATH_QUOTE_33" : "{0} went hunting with a cougar.", + "PLAYER_DEATH_QUOTE_34_2P" : "being meguka is suffering", + "PLAYER_DEATH_QUOTE_34" : "{0} is meguka", + "PLAYER_DEATH_QUOTE_35_2P" : "Desu.", + "PLAYER_DEATH_QUOTE_35" : "{0} is dead desu.", + "PLAYER_DEATH_QUOTE_36_2P" : "Don't bite the curb.", + "PLAYER_DEATH_QUOTE_36" : "{0} bit the curb.", + "PLAYER_DEATH_QUOTE_37_2P" : "Interesting choice.", + "PLAYER_DEATH_QUOTE_37" : "{0} didn't pan out.", - "PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "You have shattered into innumerable pieces.", - "PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} has shattered into innumerable pieces.", + "PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "Every morning you break your legs.", + "PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} was born with glass bones and paper skin.", - "PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "You have been detained. Await your sentence at the end of Time.", - "PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} has vanished without a trace.", - - "PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "*CRUNCH*", - "PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} went splat.", - - "PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You tripped.", - "PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} tripped.", - - "PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "You left a beautiful crater.", - "PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "Visit {0}'s Scenic Crater!", - - "PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "You forgot your parachute.", - "PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} forgot their parachute.", - - "PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "You greatly miscalculated.", - "PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} greatly miscalculated.", + "PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "Stop! You violated the law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.", + "PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} violated the law.", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "You slipped and slid on that banana peel.", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} is not number 1", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You parried the ground and missed.", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} didn't parry the ground.", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "MY LEG", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "{0}: MY LEG! Myyy leeeegg!", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "Did not squeaky that one.", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} did not proc Tougher Times.", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "Hey, Frailty is on.", + "PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} forgot about Frailty.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_5_2P": "You lost a fight with gravity.", "PLAYER_DEATH_QUOTE_FALLDAMAGE_5": "{0} lost a fight with gravity.", } -} \ No newline at end of file +} diff --git a/Objectives.txt b/Objectives.txt old mode 100644 new mode 100755 index 4ceb4a2..e60ae2f --- a/Objectives.txt +++ b/Objectives.txt @@ -1,31 +1,17 @@ { "strings": { - "OBJECTIVE_TITLE" : "Objective:", - "OBJECTIVE_FIND_TELEPORTER": "Find and activate the Teleporter ", - "OBJECTIVE_CHARGE_TELEPORTER": "Charge the Teleporter ({0}%)", - "OBJECTIVE_CHARGE_TELEPORTER_OOB": "Enter the Teleporter zone! ({0}%)", - "OBJECTIVE_FINISH_TELEPORTER": "Proceed through the Teleporter ", - "OBJECTIVE_DEFEAT_BOSS": "Defeat the boss!", - "OBJECTIVE_GOLDSHORES_ACTIVATE_BEACONS" : "Rebuild the Halcyon Beacons({0}/{1})", - "OBJECTIVE_GOLDSHORES_DEFEAT_BOSS" : "Defeat {0},{1}", - "OBJECTIVE_WEEKLYRUN_DESTROY_CRYSTALS" : "Destroy Time Crystals ({0}/{1})", - "OBJECTIVE_CLEAR_ARENA" : "Activate all Cell Vents ({0}/{1})", - "OBJECTIVE_ARENA_CHARGE_CELL" : "Breach the Cell ({0}%)", - "OBJECTIVE_SELFDESTRUCT_ESCAPE" : "Moon Detonation Imminent", - "OBJECTIVE_MOON_BATTERY_SOUL" : "Charge the Pillar of Soul ({0}%)", - "OBJECTIVE_MOON_BATTERY_SOUL_OOB": "Enter the Pillar of Soul zone! ({0}%)", - "OBJECTIVE_MOON_BATTERY_BLOOD" : "Charge the Pillar of Blood ({0}%)", - "OBJECTIVE_MOON_BATTERY_BLOOD_OOB": "Enter the Pillar of Blood zone! ({0}%)", - "OBJECTIVE_MOON_BATTERY_DESIGN" : "Charge the Pillar of Design ({0}%)", - "OBJECTIVE_MOON_BATTERY_DESIGN_OOB": "Enter the Pillar of Design zone! ({0}%)", - "OBJECTIVE_MOON_BATTERY_MASS" : "Charge the Pillar of Mass ({0}%)", - "OBJECTIVE_MOON_BATTERY_MASS_OOB": "Enter the Pillar of Mass zone! ({0}%)", - "OBJECTIVE_MOON_BATTERY_MISSION": "Charge Pillars ({0}/{1})", - "OBJECTIVE_MOON_RELEASE_DROPSHIP": "Find a way to release the Rescue Ship", - "OBJECTIVE_MOON_CHARGE_DROPSHIP": "Defend the Rescue Ship ({0}%)", - "OBJECTIVE_MOON_CHARGE_DROPSHIP_OOB": "Defend the Rescue Ship!({0}%)", - "OBJECTIVE_MOON_DROPSHIP_WAIT_FOR_ALLIES": "Escape!", - "OBJECTIVE_FRACTION_PROGRESS_FORMAT": "{0} ({1}/{2})", + "OBJECTIVE_TITLE" : "Gotta:", + "OBJECTIVE_FIND_TELEPORTER": "Get the fuck out ", + "OBJECTIVE_CHARGE_TELEPORTER": "Charge the fuck ({0}%)", + "OBJECTIVE_CHARGE_TELEPORTER_OOB": "GET BACK TO THE BATTLEFIELD ({0}%)", + "OBJECTIVE_FINISH_TELEPORTER": "Do it again ", + "OBJECTIVE_DEFEAT_BOSS": "GET 'IM, BOYS", + "OBJECTIVE_GOLDSHORES_ACTIVATE_BEACONS" : "Cook bacon ({0}/{1})", + "OBJECTIVE_GOLDSHORES_DEFEAT_BOSS" : "Game end {0}, {1}", + "OBJECTIVE_WEEKLYRUN_DESTROY_CRYSTALS" : "Boop purble rocks ({0}/{1})", + "OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})", + "OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)", + "OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON", } } diff --git a/Rules.txt b/Rules.txt old mode 100644 new mode 100755 index 92c62e1..fc7bb04 --- a/Rules.txt +++ b/Rules.txt @@ -1,18 +1,13 @@ { "strings": { - "RULE_HEADER_DIFFICULTY": "Difficulty", - "RULE_HEADER_DIFFICULTY_WITH_COLON": "Difficulty:", + "RULE_HEADER_DIFFICULTY": "Hardness", + "RULE_HEADER_DIFFICULTY_WITH_COLON": "Hardness:", "RULE_HEADER_ARTIFACTS": "Artifacts", "RULE_HEADER_ARTIFACTS_WITH_COLON": "Artifacts:", - "RULE_HEADER_ARTIFACTS_SUBTITLE" : "Artifacts are game modifiers that can dramatically change the way the game is played. Artifacts can be found in the world in a secret location.\n\nChallenges can still be unlocked while Artifacts are enabled.", - "RULE_ARTIFACTS_EMPTY_TIP": "You have no available Artifacts.", - "RULE_HEADER_ARTIFACTS_EDIT" : "Enable and disable Artifacts.", - - "RULE_HEADER_ITEMS": "Items", - "RULE_HEADER_EQUIPMENT": "Equipment", - "RULE_HEADER_ITEMSANDEQUIPMENT_SUBTITLE" : "Toggle off and on items that can appear in the world.", - "RULE_HEADER_ITEMSANDEQUIPMENT_EDIT" : "Enable and disable items and equipment.", + "RULE_HEADER_ARTIFACTS_SUBTITLE" : "Artifacts are all SpongeBob quotes. You can get them somewhere, but I'm not telling you.\n\n\"-and then stomp on your children! And then stomp on your children's children!\"", + "RULE_ARTIFACTS_EMPTY_TIP": "lol broke ass bitch go get artifacts", + "RULE_HEADER_ARTIFACTS_EDIT" : "Toggle Artifacts", "RULE_HEADER_MISC": "Modifiers", "RULE_STARTINGMONEY_CHOICE_0_NAME": "Broke", @@ -27,15 +22,14 @@ "RULE_STAGEORDER_CHOICE_RANDOM_NAME": "Meander", "RULE_STAGEORDER_CHOICE_RANDOM_DESC": "Stages progress in a random order.", - + + "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC": "Money is kept between stages", "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC": "Money is converted to experience upon stage completion", - "RULE_ITEM_ON_DESCRIPTION" : "Enables this item to appear in the world.", - "RULE_ITEM_OFF_DESCRIPTION" : "Disables this item from appearing in the world.", - "RULE_OFF_FORMAT" : "{0} (Disabled)", + "RULE_OFF_FORMAT": "{0} (Nope)", "RULE_DESCRIPTION_FORMAT" : "[ {0} ]\n\n{1}", "RULE_EDIT_FORMAT" : "[ Edit {0} ]\n\n{1}", } -} \ No newline at end of file +} diff --git a/Settings.txt b/Settings.txt old mode 100644 new mode 100755 index e0c1e95..405a473 --- a/Settings.txt +++ b/Settings.txt @@ -176,8 +176,6 @@ "OPTION_DETAILED_DESCRIPTION" : "Detailed Item Descriptions", "OPTION_DETAILED_DESCRIPTION_DESCRIPTION" : "Enables detailed Item and Equipment descriptions in-game.", - "OPTION_SCREEN_DISTORTION" : "Screen Distortion", - "OPTION_SCREEN_DISTORTION_DESCRIPTION" : "Enables screen distortion effects in-game.", //[Misc] "OPTION_STEAM_RELAY_SERVER": "Steam Traffic Relay", "OPTION_STEAM_RELAY_SERVER_DESCRIPTION": "By default, Steam is allowed to deliver your network traffic to other players via relay server. This is either to circumvent direct connection issues or to provide a potentially faster network route. Disabling this option will prevent your traffic from being delivered via relay server.", diff --git a/Stats.txt b/Stats.txt old mode 100644 new mode 100755 index 658c235..338d835 --- a/Stats.txt +++ b/Stats.txt @@ -5,69 +5,30 @@ "STAT_NAME_VALUE_TIME_FORMAT": "{0}: {1}", "STAT_VALUE_MARATHONS_FORMAT": "{0:0.00} marathons", "STAT_POINTS_FORMAT": "{0} pts.", - "STAT_CLASS_NAME_FORMAT": "Class: {0}", - "STAT_KILLER_NAME_FORMAT": "Killed By: {0}", - "STAT_NAME_VALUE_RATE_FORMAT:" "{0}: {1} ({2}%)", - "STAT_COMPLETION_VALUE_FORMAT": "{0}/{1} ({2:0.0%})", - "STAT_TITLE" : "Stats", + "STAT_CLASS_NAME_FORMAT": "You: {0}", + "STAT_KILLER_NAME_FORMAT": "Your new nemesis: {0}", + "STAT_TITLE" : "The Numbers, Jason", "STAT_TOTAL" : "Total", - "STAT_CONTINUE" : "Continue", + "STAT_CONTINUE" : "Fuck", "STAT_INFO" : "Info", - "STATNAME_TOTALTIMEALIVE": "Time Alive", - "STATNAME_TOTALKILLS": "Kills", - "STATNAME_TOTALDEATHS": "Deaths", - "STATNAME_TOTALDAMAGEDEALT": "Damage Dealt", - "STATNAME_TOTALMINIONDAMAGEDEALT": "Minion Damage Dealt", - "STATNAME_TOTALDAMAGETAKEN": "Damage Taken", - "STATNAME_HIGHESTDAMAGEDEALT": "Most Damage Dealt", - "STATNAME_HIGHESTLEVEL": "Highest Level", - "STATNAME_TOTALGOLDCOLLECTED": "Gold Collected", - "STATNAME_MAXGOLDCOLLECTED": "Most Gold Collected", - "STATNAME_TOTALDISTANCETRAVELED": "Distance Traveled", - "STATNAME_TOTALITEMSCOLLECTED": "Items Collected", - "STATNAME_HIGHESTITEMSCOLLECTED": "Most Items Collected", - "STATNAME_TOTALSTAGESCOMPLETED": "Stages Completed", - "STATNAME_HIGHESTSTAGESCOMPLETED": "Most Stages Completed", - "STATNAME_TOTALPURCHASES": "Purchases", - "STATNAME_HIGHESTPURCHASES": "Most Purchases", - "STATNAME_TOTALMINIONKILLS": "Minion Kills", - - "STATNAME_LONGESTRUN": "Longest Run", - "STATNAME_TOTALWINS": "Wins", - "STATNAME_TOTALGAMESPLAYED": "Games Played", - "STATNAME_TOTALELITEKILLS": "Elite Monsters Killed", - "STATNAME_TOTALHEALTHHEALED": "Healing Received", - "STATNAME_TOTALBLOODPURCHASES": "Blood Purchases", - "STATNAME_TOTALDRONESPURCHASED": "Drones Repaired", - "STATNAME_TOTALTURRETSPURCHASED": "Turrets Repaired", - "STATNAME_TOTALCROCOINFECTIONSINFLICTED": "Infections Inflicted", - "STATNAME_TOTALDEATHSWHILEBURNING": "Firey Deaths", - - "STATNAME_NEMESIS": "Nemesis", - "STATNAME_FAVORITEEQUIPMENT": "Favorite Equipment", - "STATNAME_COMPLETION_ACHIEVEMENTS": "Challenges Completed", - "STATNAME_COMPLETION_COLLECTIBLES": "Collectibles", - "STATNAME_COMPLETION_PICKUPDISCOVERY": "Items and Equipment Discovered", - "STATNAME_COMPLETION_SURVIVORSPICKED": "Survivors Played", - "STATNAME_COMPLETION_SURVIVORSWON": "Survivor Wins", - - "PERBODYSTATNAME_TOTALTIMEALIVE": "Time Alive", - "PERBODYSTATNAME_TOTALWINS": "Wins", - "PERBODYSTATNAME_LONGESTRUN": "Longest Run", - "PERBODYSTATNAME_DAMAGEDEALTTO": "Damage Dealt Against", - "PERBODYSTATNAME_DAMAGEDEALTAS": "Damage Dealt As", - "PERBODYSTATNAME_MINIONDAMAGEDEALTAS": "Minion Damage Dealt As", - "PERBODYSTATNAME_DAMAGETAKENFROM": "Damage Taken From", - "PERBODYSTATNAME_DAMAGETAKENAS": "Damage Taken As", - "PERBODYSTATNAME_KILLSAGAINST": "Kills Against", - "PERBODYSTATNAME_KILLSAGAINSTELITE": "Elite Kills Against", - "PERBODYSTATNAME_KILLSAS": "Kills As", - "PERBODYSTATNAME_MINIONKILLSAS": "Minion Kills As", - "PERBODYSTATNAME_DEATHSAS": "Deaths As", - "PERBODYSTATNAME_DEATHSFROM": "Deaths From", - "PERBODYSTATNAME_TIMESPICKED": "Times Picked", - - + "STATNAME_TOTALTIMEALIVE": "Time not dead", + "STATNAME_TOTALKILLS": "Gamer points", + "STATNAME_TOTALDEATHS": "Times you totally didn't eat shit", + "STATNAME_TOTALDAMAGEDEALT": "Total hurty", + "STATNAME_TOTALMINIONDAMAGEDEALT": "Proxy hurty", + "STATNAME_TOTALDAMAGETAKEN": "Tank points", + "STATNAME_HIGHESTDAMAGEDEALT": "Biggest yeet", + "STATNAME_HIGHESTLEVEL": "Greatest player score", + "STATNAME_TOTALGOLDCOLLECTED": "Long-term gains", + "STATNAME_MAXGOLDCOLLECTED": "Short-term gains", + "STATNAME_TOTALDISTANCETRAVELED": "Distance moved", + "STATNAME_TOTALITEMSCOLLECTED": "Capitalists liberated", + "STATNAME_HIGHESTITEMSCOLLECTED": "Peak Communism", + "STATNAME_TOTALSTAGESCOMPLETED": "Places gone", + "STATNAME_HIGHESTSTAGESCOMPLETED": "Most places gone? Isn't that just places gone?", + "STATNAME_TOTALPURCHASES": "Buys", + "STATNAME_HIGHESTPURCHASES": "Highest buys", + "STATNAME_TOTALMINIONKILLS": "Proxy kills", } -} \ No newline at end of file +} diff --git a/Steam.txt b/Steam.txt old mode 100644 new mode 100755 index 86cfb09..45e2771 --- a/Steam.txt +++ b/Steam.txt @@ -1,27 +1,27 @@ { - "strings": - { - "STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "Promote to Lobby Leader", - "STEAM_COPY_LOBBY" : "Copy Lobby to Clipboard", - "STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your current Lobby ID to your Clipboard.", - "STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Copied Lobby ID to clipboard.", - "STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Clipboard Lobby", - "STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Joined Lobby ID.", - "STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.", - "STEAM_LOBBY_PUBLIC": "Public", - "STEAM_LOBBY_PRIVATE": "Private", - "STEAM_LOBBY_FRIENDSONLY": "Friends Only", - "STEAM_LOBBY_INVISIBLE": "Invisible", - "STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in lobby", - "STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...", - "STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...", - "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...", - "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_ABOVE_MINIMUM_PLAYERS": "{0}/{1} in lobby. Launching in: {2}", - "STEAM_LOBBY_STATUS_OUT_OF_QUICKPLAY": "Not in QuickPlay queue.", - "STEAM_LOBBY_STATUS_CONNECTING_TO_HOST": "Connecting to host...", - "STEAM_LOBBY_STATUS_STARTING_SERVER": "Starting server...", - "STEAM_LOBBY_STATUS_GAME_STARTING": "Game starting...", - "STEAM_LOBBY_VERSION_MISMATCH_DIALOG_TITLE": "Version Mismatch", - "STEAM_LOBBY_VERSION_MISMATCH_DIALOG_DESCRIPTION": "Could not join the lobby. The host of the game is running on a version that is either older or newer than yours.\nYours={0}\nTheirs={1}", - } -} \ No newline at end of file + "strings": + { + "STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me", + "STEAM_COPY_LOBBY" : "Copy Bobby to Hobby Lobby", + "STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your Bobby Lobby ID to Hobby Lobby, Froppy.", + "STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Froppy will never hoppy your floppy until you sloppy her toppy.", + "STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Hobby Lobby", + "STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Groppy the Lobby ID.", + "STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.", + "STEAM_LOBBY_PUBLIC": "Pubic", + "STEAM_LOBBY_PRIVATE": "Privates", + "STEAM_LOBBY_FRIENDSONLY": "Onlyfans", + "STEAM_LOBBY_INVISIBLE": "Invisible", + "STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in Froppy", + "STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...", + "STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...", + "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...", + "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_ABOVE_MINIMUM_PLAYERS": "{0}/{1} in lobby. Launching in: {2}", + "STEAM_LOBBY_STATUS_OUT_OF_QUICKPLAY": "Not in QuickPlay queue.", + "STEAM_LOBBY_STATUS_CONNECTING_TO_HOST": "Connecting to host...", + "STEAM_LOBBY_STATUS_STARTING_SERVER": "Starting server...", + "STEAM_LOBBY_STATUS_GAME_STARTING": "Game starting...", + "STEAM_LOBBY_VERSION_MISMATCH_DIALOG_TITLE": "Version Mismatch", + "STEAM_LOBBY_VERSION_MISMATCH_DIALOG_DESCRIPTION": "Could not join the lobby. The host of the game is running on a version that is either older or newer than yours.\nYours={0}\nTheirs={1}", + } +} diff --git a/Tooltips.txt b/Tooltips.txt old mode 100644 new mode 100755 index 899310f..1427275 --- a/Tooltips.txt +++ b/Tooltips.txt @@ -1,28 +1,26 @@ { "strings": { - "TOOLTIP_TIME_DIFFICULTY": "Difficulty is ALWAYS increasing with time - play fast!", - "TOOLTIP_EQUIPMENT": "Equipment are powerful, activated items.", - "TOOLTIP_SPRINT": "Sprint to get around the map!", - "TOOLTIP_WIP_CONTENT_NAME" : "Under Construction", - "TOOLTIP_WIP_CONTENT_DESCRIPTION" : "This piece of content is still in development. Come back soon!", + "TOOLTIP_TIME_DIFFICULTY": "Play quickly or you're a nerd.", + "TOOLTIP_EQUIPMENT": "Orange bitches are really good.", + "TOOLTIP_SPRINT": "Sprint.", - "TOOLTIP_UNLOCK_LOG_NAME" : "Logbook Entry Unlocked", - "TOOLTIP_UNLOCK_LOG_DESCRIPTION" : "This entry will now appear in the Logbook.", + "TOOLTIP_UNLOCK_LOG_NAME" : "Lore Get", + "TOOLTIP_UNLOCK_LOG_DESCRIPTION" : "Congratz, you got lore.", - "TOOLTIP_UNLOCK_ITEM_NAME" : "Item Unlocked", - "TOOLTIP_UNLOCK_ITEM_DESCRIPTION" : "This item will now randomly appear in runs.", + "TOOLTIP_UNLOCK_ITEM_NAME" : "Item Get", + "TOOLTIP_UNLOCK_ITEM_DESCRIPTION" : "You're stuck with it forever.", - "TOOLTIP_UNLOCK_EQUIPMENT_NAME" : "Equipment Unlocked", - "TOOLTIP_UNLOCK_EQUIPMENT_DESCRIPTION" : "This equipment will now randomly appear in runs.", + "TOOLTIP_UNLOCK_EQUIPMENT_NAME" : "Citrus Get", + "TOOLTIP_UNLOCK_EQUIPMENT_DESCRIPTION" : "Something about being orange.", - "TOOLTIP_UNLOCK_SURVIVOR_NAME" : "Survivor Unlocked", - "TOOLTIP_UNLOCK_SURVIVOR_DESCRIPTION" : "This Survivor is now available.", + "TOOLTIP_UNLOCK_SURVIVOR_NAME" : "Dude Get", + "TOOLTIP_UNLOCK_SURVIVOR_DESCRIPTION" : "You got a guy.", - "TOOLTIP_UNLOCK_ARTIFACT_NAME" : "Artifact Unlocked", - "TOOLTIP_UNLOCK_ARTIFACT_DESCRIPTION" : "This Artifact is now available.", + "TOOLTIP_UNLOCK_ARTIFACT_NAME" : "SpongeBob Get", + "TOOLTIP_UNLOCK_ARTIFACT_DESCRIPTION" : "\"I've been humiliated for the LAST TIME!\"", - "TOOLTIP_UNLOCK_GENERIC_NAME" : "Unlocked", - "TOOLTIP_UNLOCK_GENERIC_DESCRIPTION" : "This content is now available.", + "TOOLTIP_UNLOCK_GENERIC_NAME" : "Get", + "TOOLTIP_UNLOCK_GENERIC_DESCRIPTION" : "Get.", } -} \ No newline at end of file +} diff --git a/Unlockables.txt b/Unlockables.txt old mode 100644 new mode 100755 index edde9ea..0d209ef --- a/Unlockables.txt +++ b/Unlockables.txt @@ -1,68 +1,62 @@ { strings: { - "NEW_UNLOCKABLE" : "NEW", - "LOCKED" : "LOCKED", - "UNLOCKED_FORMAT" : "Completed '{0}'!\n{1}", + "NEW_UNLOCKABLE" : "OH GEE", + "LOCKED" : "NOPE", + "UNLOCKED_FORMAT" : "Unlocked: {0}\n{1}", - "UNLOCK_VIA_ACHIEVEMENT_FORMAT" : "Requires '{0}'\n{1}", + "UNLOCK_VIA_ACHIEVEMENT_FORMAT" : "Requires: {0}\n{1}", "UNLOCK_VIA_FIND_FORMAT" : "Find {0}.", - "UNLOCKABLE_LOG_BEETLE": "Monster Log: Beetle", - "UNLOCKABLE_LOG_BEETLEGUARD": "Monster Log: Beetle Guard", - "UNLOCKABLE_LOG_BEETLEQUEEN": "Monster Log: Beetle Queen", - "UNLOCKABLE_LOG_BISON": "Monster Log: Bison", - "UNLOCKABLE_LOG_BELL" : "Monster Log: Brass Contraption", - "UNLOCKABLE_LOG_CLAY": "Monster Log: Clayman", - "UNLOCKABLE_LOG_CLAYBOSS": "Monster Log: Clay Dunestrider", - "UNLOCKABLE_LOG_GOLEM": "Monster Log: Stone Golem", - "UNLOCKABLE_LOG_TITAN": "Monster Log: Stone Titan", - "UNLOCKABLE_LOG_TITANGOLD": "Monster Log: Aurelionite", - "UNLOCKABLE_LOG_IMP": "Monster Log: Imp", - "UNLOCKABLE_LOG_JELLYFISH": "Monster Log: Jellyfish", - "UNLOCKABLE_LOG_VAGRANT": "Monster Log: Wandering Vagrant", - "UNLOCKABLE_LOG_LEMURIAN": "Monster Log: Lemurian", - "UNLOCKABLE_LOG_MAGMAWORM": "Monster Log: Magma Worm", - "UNLOCKABLE_LOG_WISP": "Monster Log: Lesser Wisp", - "UNLOCKABLE_LOG_GREATERWISP": "Monster Log: Greater Wisp", - "UNLOCKABLE_LOG_ANCIENTWISP" : "Monster Log: Ancient Wisp", - "UNLOCKABLE_LOG_LEMURIANBRUISER" : "Monster Log: Elder Lemurian", - "UNLOCKABLE_LOG_HERMITCRAB" : "Monster Log: Hermit Crab", - "UNLOCKABLE_LOG_IMPBOSS" : "Monster Log: Imp Overlord", - "UNLOCKABLE_LOG_ELECTRICWORM" : "Monster Log: Overloading Worm", - "UNLOCKABLE_LOG_CLAYBRUISER" : "Monster Log: Clay Templar", - "UNLOCKABLE_LOG_GRAVEKEEPER" : "Monster Log: Grovetender", - "UNLOCKABLE_LOG_VULTURE" : "Monster Log: Alloy Vulture", - "UNLOCKABLE_LOG_ROBOBALLBOSS" : "Monster Log: Solus Control Unit", - "UNLOCKABLE_LOG_ROBOBALLMINI" : "Monster Log: Solus Probe", - "UNLOCKABLE_LOG_SUPERROBOBALLBOSS" : "Monster Log: Alloy Worship Unit", - "UNLOCKABLE_LOG_NULLIFIER" : "Monster Log: Void Reaver", - "UNLOCKABLE_LOG_SCAV" : "Monster Log: Scavenger", - "UNLOCKABLE_LOG_PARENT" : "Monster Log: Parent", - "UNLOCKABLE_LOG_MINIMUSHROOM" : "Monster Log: Mini Mushrum", - "UNLOCKABLE_LOG_GRANDPARENT" : "Monster Log: Grandparent", - "UNLOCKABLE_LOG_LUNARWISP" : "Monster Log: Lunar Chimera", - "UNLOCKABLE_LOG_LUNARGOLEM" : "Monster Log: Lunar Chimera", - "UNLOCKABLE_LOG_BROTHER" : "Monster Log: Mithrix", - "UNLOCKABLE_LOG_LUNAREXPLODER" : "Monster Log: Lunar Chimera", + "UNLOCKABLE_LOG_BEETLE": "Diary of a Beeble", + "UNLOCKABLE_LOG_BEETLEGUARD": "Journal of the Angry Beeble", + "UNLOCKABLE_LOG_BEETLEQUEEN": "Trophy of a Big Beeble", + "UNLOCKABLE_LOG_BISON": "Lon-Lon Milk", + "UNLOCKABLE_LOG_BELL" : "A Comprehensive History of Big Ben", + "UNLOCKABLE_LOG_CLAYBOSS": "How I Succ: A Success Story by a Meatball Man", + "UNLOCKABLE_LOG_GOLEM": "Soulless Constructs and You", + "UNLOCKABLE_LOG_TITAN": "Beamos' Week Points", + "UNLOCKABLE_LOG_TITANGOLD": "Aurelionite's Splits", + "UNLOCKABLE_LOG_IMP": "A Juke Counter", + "UNLOCKABLE_LOG_JELLYFISH": "The Jellyfish Manifesto", + "UNLOCKABLE_LOG_VAGRANT": "The Jellyfish Manifesto: An Autobiography", + "UNLOCKABLE_LOG_LEMURIAN": "Angry Ramblings of a Lizard", + "UNLOCKABLE_LOG_MAGMAWORM": "Hot Cocoa Recipe", + "UNLOCKABLE_LOG_WISP": "A Crude Drawing of a Douche", + "UNLOCKABLE_LOG_GREATERWISP": "A Bigger Crude Drawing of a Douche", + "UNLOCKABLE_LOG_LEMURIANBRUISER" : "Burnt Paper with Claw Marks", + "UNLOCKABLE_LOG_HERMITCRAB" : "The Entire Stock Market", + "UNLOCKABLE_LOG_IMPBOSS" : "Juking Loader: A Comprehensive Guide", + "UNLOCKABLE_LOG_ELECTRICWORM" : "A Terraria Modding Guide", + "UNLOCKABLE_LOG_CLAYBRUISER" : "2,000 Boolet Casings", + "UNLOCKABLE_LOG_GRAVEKEEPER" : "Queen's Greatest Hits", + "UNLOCKABLE_LOG_VULTURE" : "Bag of Bird Seeds", + "UNLOCKABLE_LOG_ROBOBALLBOSS" : "A Bag of Ball Bearings", + "UNLOCKABLE_LOG_ROBOBALLMINI" : "Lube", + "UNLOCKABLE_LOG_SUPERROBOBALLBOSS" : "Duke Nukem 3D", + "UNLOCKABLE_LOG_NULLIFIER" : "Bounty", + "UNLOCKABLE_LOG_SCAV" : "Mr. Worldwide's Mixtape", + "UNLOCKABLE_LOG_PARENT" : "Daddy's Money", + "UNLOCKABLE_LOG_MINIMUSHROOM" : "Engraved Fungal Spores", + "UNLOCKABLE_LOG_LUNARWISP" : "A Detailed Drawing of a Douche", + "UNLOCKABLE_LOG_LUNARGOLEM" : "Soulless Constructs and You: Author's Edition", + "UNLOCKABLE_LOG_BROTHER" : "The Jimi Hendrix Experience", - "UNLOCKABLE_BLUEPRINT_SHIELDONLY": "Blueprint: Transcendence", - "UNLOCKABLE_LOG_STAGES_BLACKBEACH": "Environment Log: Distant Roost", - "UNLOCKABLE_LOG_STAGES_GOLEMPLAINS": "Environment Log: Titanic Plains", - "UNLOCKABLE_LOG_STAGES_GOOLAKE": "Environment Log: Abandoned Aqueduct", - "UNLOCKABLE_LOG_STAGES_BAZAAR": "Environment Log: Bazaar Between Time", - "UNLOCKABLE_LOG_STAGES_FROZENWALL": "Environment Log: Rallypoint Delta", - "UNLOCKABLE_LOG_STAGES_FOGGYSWAMP": "Environment Log: Wetland Aspect", - "UNLOCKABLE_LOG_STAGES_DAMPCAVE": "Environment Log: Abyssal Depths", - "UNLOCKABLE_LOG_STAGES_WISPGRAVEYARD": "Environment Log: Scorched Acres", - "UNLOCKABLE_LOG_STAGES_MYSTERYSPACE" : "Environment Log: A Moment, Fractured", - "UNLOCKABLE_LOG_STAGES_GOLDSHORES" : "Environment Log: Gilded Coast", - "UNLOCKABLE_LOG_STAGES_SHIPGRAVEYARD" : "Environment Log: Siren's Call", - "UNLOCKABLE_LOG_STAGES_ROOTJUNGLE" : "Environment Log: Sundered Grove", - "UNLOCKABLE_LOG_STAGES_ARENA" : "Environment Log: Void Fields", - "UNLOCKABLE_LOG_STAGES_LIMBO" : "Environment Log: A Moment, Whole", - "UNLOCKABLE_LOG_STAGES_SKYMEADOW" : "Environment Log: Sky Meadow", - "UNLOCKABLE_LOG_STAGES_ARTIFACTWORLD" : "Environment Log: Bulwark's Ambry", - "UNLOCKABLE_LOG_STAGES_MOON" : "Environment Log: Commencement", + "UNLOCKABLE_LOG_STAGES_BLACKBEACH": "A Confusing Map of Twisty One", + "UNLOCKABLE_LOG_STAGES_GOLEMPLAINS": "Megumin's Bust", + "UNLOCKABLE_LOG_STAGES_GOOLAKE": "Fantastic Meatballs and Where to Find Them", + "UNLOCKABLE_LOG_STAGES_FOGGYSWAMP": "Fortunate Son on a Walkman", + "UNLOCKABLE_LOG_STAGES_FROZENWALL": "Risk of Rain 1 on Laserdisc", + "UNLOCKABLE_LOG_STAGES_WISPGRAVEYARD": "Queen's Greatest Hits", + "UNLOCKABLE_LOG_STAGES_DAMPCAVE": "Bad Words List", + "UNLOCKABLE_LOG_STAGES_SHIPGRAVEYARD" : "Duke Nukem 3D", + "UNLOCKABLE_LOG_STAGES_SKYMEADOW" : "A McDonalds Advertisement", + "UNLOCKABLE_LOG_STAGES_MOON" : "List of \"On the Moon\" References 2020 Complete", + "UNLOCKABLE_LOG_STAGES_BAZAAR": "1 Pound Sterling", + "UNLOCKABLE_LOG_STAGES_GOLDSHORES" : "Super Mario 64 Any% WR", + "UNLOCKABLE_LOG_STAGES_MYSTERYSPACE" : "Teleporter Schematics", + "UNLOCKABLE_LOG_STAGES_LIMBO" : "Green Eggs & Ham", + "UNLOCKABLE_LOG_STAGES_ARENA" : "How to Train your Void Doggo", + "UNLOCKABLE_LOG_STAGES_ARTIFACTWORLD" : "A New Fridge", } -} \ No newline at end of file +} diff --git a/credits.json b/credits.json old mode 100644 new mode 100755 index 5e97d6d..a22718f --- a/credits.json +++ b/credits.json @@ -2,21 +2,132 @@ "strings": { "CREDITS": "Credits", + "CREDITS_ROLE_3D_ARTIST": "3D Artist", + "CREDITS_ROLE_ACCOUNTANT": "Accountant", + "CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant", + "CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate", + "CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support", + "CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support", + "CREDITS_ROLE_BRAND_MANAGER": "Brand Manager", + "CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead", + "CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist", + "CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant", + "CREDITS_ROLE_CFO": "CFO", + "CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger", + "CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer", + "CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer", + "CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer", + "CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer", + "CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer", + "CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager", + "CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler", + "CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative", + "CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager", + "CREDITS_ROLE_DESIGN_SUPPORT": "Design Support", + "CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer", + "CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy", + "CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing", + "CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)", + "CREDITS_ROLE_ENGINEER": "Engineer", + "CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support", + "CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant", + "CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support", + "CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller", + "CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal", + "CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations", + "CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production", + "CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales", + "CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology", + "CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst", + "CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead", + "CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician", + "CREDITS_ROLE_HR_DIRECTOR": "HR Director", + "CREDITS_ROLE_HR_GENERALIST": "HR Generalist", + "CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager", + "CREDITS_ROLE_IT_DIRECTOR": "IT Director", + "CREDITS_ROLE_IT_MANAGER": "IT Manager", + "CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator", + "CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer", + "CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist", + "CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer", + "CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer", + "CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate", + "CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer", + "CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator", + "CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator", + "CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis", + "CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships", + "CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist", + "CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director", + "CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer", + "CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director", + "CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager", + "CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant", + "CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator", + "CREDITS_ROLE_OFFICE_MANAGER": "Office Manager", + "CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager", + "CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support", + "CREDITS_ROLE_PARALEGAL": "Paralegal", + "CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist", + "CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer", + "CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager", + "CREDITS_ROLE_PRESIDENT": "President", + "CREDITS_ROLE_PRODUCER": "Producer", + "CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager", + "CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support", + "CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director", + "CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager", + "CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager", + "CREDITS_ROLE_QA_DIRECTOR": "QA Director", + "CREDITS_ROLE_QA_LEAD": "QA Lead", + "CREDITS_ROLE_QA_MANAGER": "QA Manager", + "CREDITS_ROLE_QA_SPECIALIST": "QA Specialist", + "CREDITS_ROLE_QA_TESTER": "QA Tester", + "CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist", + "CREDITS_ROLE_RECEPTIONIST": "Receptionist", + "CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator", + "CREDITS_ROLE_RECRUITER": "Recruiter", + "CREDITS_ROLE_SALES_MANAGER": "Sales Manager", + "CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant", + "CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel", + "CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing", + "CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst", + "CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer", + "CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist", + "CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer", + "CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead", + "CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer", + "CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst", + "CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer", + "CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer", + "CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager", + "CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer", + "CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director", + "CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist", + "CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator", + "CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer", + "CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist", + "CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director", + "CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst", + "CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager", + "CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance", + "CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations", + "CREDITS_HOPOOGAMES_LEAD_IN": "Is...", "CREDITS_CHRIS_LEAD_IN": "Featuring the music of...", "CREDITS_SKEWSOUND_LEAD_IN": "With audio by...", "CREDITS_GHOSTPUNCH_LEAD_IN": "Additional development by...", "CREDITS_STREAMLINE_LEAD_IN": "Additional development by...", - "CREDITS_ADDITIONAL_CONTRIBUTIONS_LEAD_IN": "Additional contributions by...", "CREDITS_PLAYEVERYWARE_LEAD_IN": "Console versions by...", "CREDITS_GEARBOXPUBLISHING_LEAD_IN": "And published by...", "CREDITS_GEARBOXPUBLISHING_DEPARTMENT_PUBLISHING": "Publishing", "CREDITS_GEARBOXPUBLISHING_DEPARTMENT_FINANCE_HR_IT_LEGAL_OPERATIONS": "Finance, HR, IT, Legal, and Operations", "CREDITS_SPECIAL_THANKS_LEAD_IN": "Special Thanks", - "CREDITS_SOFTWARE_WWISE_TEXT": "Powered by Wwise © 2006 – 2021 Audiokinetic Inc. All rights reserved.", + "CREDITS_SOFTWARE_WWISE_TEXT": "Powered by Wwise © 2006 – 2020 Audiokinetic Inc. All rights reserved.", "CREDITS_SOFTWARE_SPEEDTREE_TEXT": "Made with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved.", "CREDITS_SOFTWARE_UNITY_TEXT": "Portions of this software utilize SpeedTree® technology (©2019 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved.", - "CREDITS_COPYRIGHT": "Copyright © 2012 - 2021 Hopoo Games, LLC. All rights reserved.\r\n\r\nPublished and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC.\r\n\r\nCopyright © 2021, Streamline Media Group, Inc. All rights reserved.\r\nDeveloped by Streamline Games, a division of Streamline Media Group, Inc.\r\nStreamline Games and Streamline Media are trademarks and\/or registered trademarks of Streamline Media Group, Inc.\r\n", + "CREDITS_COPYRIGHT": "Copyright © 2012 - 2020 Hopoo Games, LLC. All rights reserved.\r\n\r\nPublished and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC.\r\n\r\nCopyright © 2020, Streamline Media Group, Inc. All rights reserved.\r\nDeveloped by Streamline Games, a division of Streamline Media Group, Inc.\r\nStreamline Games and Streamline Media are trademarks and\/or registered trademarks of Streamline Media Group, Inc.\r\n", "CREDITS_FINALMESSAGE": "...and you, yes you! Thank you!" + } } \ No newline at end of file diff --git a/credits_roles.json b/credits_roles.json deleted file mode 100644 index 55e0fde..0000000 --- a/credits_roles.json +++ /dev/null @@ -1,119 +0,0 @@ -{ - "strings": { - "CREDITS_ROLE_3D_ARTIST": "3D Artist", - "CREDITS_ROLE_ACCOUNTANT": "Accountant", - "CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant", - "CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate", - "CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support", - "CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support", - "CREDITS_ROLE_BRAND_MANAGER": "Brand Manager", - "CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead", - "CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist", - "CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant", - "CREDITS_ROLE_CFO": "CFO", - "CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger", - "CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer", - "CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer", - "CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer", - "CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer", - "CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer", - "CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager", - "CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler", - "CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative", - "CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager", - "CREDITS_ROLE_DESIGN_SUPPORT": "Design Support", - "CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer", - "CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy", - "CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing", - "CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)", - "CREDITS_ROLE_ENGINEER": "Engineer", - "CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support", - "CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant", - "CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support", - "CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller", - "CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal", - "CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations", - "CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production", - "CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales", - "CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology", - "CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst", - "CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead", - "CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician", - "CREDITS_ROLE_HR_DIRECTOR": "HR Director", - "CREDITS_ROLE_HR_GENERALIST": "HR Generalist", - "CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager", - "CREDITS_ROLE_IT_DIRECTOR": "IT Director", - "CREDITS_ROLE_IT_MANAGER": "IT Manager", - "CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator", - "CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer", - "CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist", - "CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer", - "CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer", - "CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate", - "CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer", - "CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator", - "CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator", - "CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis", - "CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships", - "CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist", - "CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director", - "CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer", - "CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director", - "CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager", - "CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant", - "CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator", - "CREDITS_ROLE_OFFICE_MANAGER": "Office Manager", - "CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager", - "CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support", - "CREDITS_ROLE_PARALEGAL": "Paralegal", - "CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist", - "CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer", - "CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager", - "CREDITS_ROLE_PRESIDENT": "President", - "CREDITS_ROLE_PRODUCER": "Producer", - "CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager", - "CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support", - "CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director", - "CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager", - "CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager", - "CREDITS_ROLE_QA_DIRECTOR": "QA Director", - "CREDITS_ROLE_QA_LEAD": "QA Lead", - "CREDITS_ROLE_QA_MANAGER": "QA Manager", - "CREDITS_ROLE_QA_SPECIALIST": "QA Specialist", - "CREDITS_ROLE_QA_TESTER": "QA Tester", - "CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist", - "CREDITS_ROLE_RECEPTIONIST": "Receptionist", - "CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator", - "CREDITS_ROLE_RECRUITER": "Recruiter", - "CREDITS_ROLE_SALES_MANAGER": "Sales Manager", - "CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant", - "CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel", - "CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing", - "CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst", - "CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer", - "CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist", - "CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer", - "CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead", - "CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer", - "CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst", - "CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer", - "CREDITS_ROLE_SOFTWARE_TEST_ENGINEER": "Software Test Engineer", - "CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer", - "CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager", - "CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer", - "CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director", - "CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist", - "CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator", - "CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer", - "CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist", - "CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director", - "CREDITS_ROLE_TEST_ASSOCIATE": "Test Associate", - "CREDITS_ROLE_TEST_DIRECTOR": "Test Director", - "CREDITS_ROLE_TEST_LEAD": "Test Lead", - "CREDITS_ROLE_TEST_MANAGER": "Test Manager", - "CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst", - "CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager", - "CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance", - "CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations" - 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