diff --git a/Achievements.txt b/Achievements.txt
old mode 100644
new mode 100755
index a1fb518..b9cd9f3
--- a/Achievements.txt
+++ b/Achievements.txt
@@ -141,18 +141,12 @@
"ACHIEVEMENT_TOOLBOTKILLIMPBOSSWITHBFG_NAME": "MUL-T: Gotcha!",
"ACHIEVEMENT_TOOLBOTKILLIMPBOSSWITHBFG_DESCRIPTION": "As MUL-T, land the killing blow on an Imp Overlord with the Preon Accumulator.",
-
- "ACHIEVEMENT_TOOLBOTBEATARENALATER_NAME": "MUL-T: Seventh Day",
- "ACHIEVEMENT_TOOLBOTBEATARENALATER_DESCRIPTION": "As MUL-T, clear the Void Fields on Stage 7 or later",
"ACHIEVEMENT_MERCDONTTOUCHGROUND_NAME": "Mercenary: Demon of the Skies",
"ACHIEVEMENT_MERCDONTTOUCHGROUND_DESCRIPTION": "As Mercenary, don't touch the ground for 30 seconds.",
"ACHIEVEMENT_MERCCOMPLETETRIALWITHFULLHEALTH_NAME": "Mercenary: Ethereal",
"ACHIEVEMENT_MERCCOMPLETETRIALWITHFULLHEALTH_DESCRIPTION": "As Mercenary, complete a Prismatic Trial without falling below 100% health.",
-
- "ACHIEVEMENT_MERCXSKILLSINYSECONDS_NAME": "Mercenary: Flash of Blades",
- "ACHIEVEMENT_MERCXSKILLSINYSECONDS_DESCRIPTION": "As Mercenary, use 20 abilities in 10 seconds.",
"ACHIEVEMENT_HUNTRESSMAINTAINFULLHEALTHONFROZENWALL_NAME": "Huntress: Piercing Wind",
"ACHIEVEMENT_HUNTRESSMAINTAINFULLHEALTHONFROZENWALL_DESCRIPTION": "As Huntress, start and finish either Rallypoint Delta or Scorched Acres without falling below 100% health.",
@@ -183,15 +177,9 @@
"ACHIEVEMENT_TREEBOTDUNKCLAYBOSS_NAME": "REX: Dunked",
"ACHIEVEMENT_TREEBOTDUNKCLAYBOSS_DESCRIPTION": "As REX, kill a Clay Dunestrider on Abandoned Aqueduct by throwing it into a pit.",
-
- "ACHIEVEMENT_TREEBOTBIGHEAL_NAME": "REX: Full of Life",
- "ACHIEVEMENT_TREEBOTBIGHEAL_DESCRIPTION": "As REX, heal for 1000 health at once.",
"ACHIEVEMENT_LOADERSPEEDRUN_NAME": "Loader: Swing By",
"ACHIEVEMENT_LOADERSPEEDRUN_DESCRIPTION": "As Loader, reach and proceed through the Celestial Portal in 25 minutes or less.",
-
- "ACHIEVEMENT_LOADERKILLLOADERS_NAME": "Loader: The Thunderdome",
- "ACHIEVEMENT_LOADERKILLLOADERS_DESCRIPTION": "As Loader, kill three other Loaders in the Bulwark's Ambry.",
"ACHIEVEMENT_COMMANDONONLUNARENDURANCE_NAME": "Commando: Incorruptible",
"ACHIEVEMENT_COMMANDONONLUNARENDURANCE_DESCRIPTION": "As Commando, clear 20 stages in a single run without picking up any Lunar items.",
@@ -226,9 +214,6 @@
"ACHIEVEMENT_CAPTAINCLEARGAMEMONSOON_NAME": "Captain: Mastery",
"ACHIEVEMENT_CAPTAINCLEARGAMEMONSOON_DESCRIPTION": "As Captain, beat the game or obliterate on Monsoon.",
- "ACHIEVEMENT_BANDIT2CLEARGAMEMONSOON_NAME": "Bandit: Mastery",
- "ACHIEVEMENT_BANDIT2CLEARGAMEMONSOON_DESCRIPTION": "As Bandit, beat the game or obliterate on Monsoon.",
-
"ACHIEVEMENT_KILLBOSSQUANTITYINRUN_NAME": "Blockade Breaker",
"ACHIEVEMENT_KILLBOSSQUANTITYINRUN_DESCRIPTION": "Kill 15 boss monsters in a single run.",
@@ -331,18 +316,6 @@
"ACHIEVEMENT_CAPTAINVISITSEVERALSTAGES_NAME": "Captain: Wanderlust",
"ACHIEVEMENT_CAPTAINVISITSEVERALSTAGES_DESCRIPTION": "As Captain, visit 10 different environments in a single run.",
- "ACHIEVEMENT_CAPTAINSUPPLYDROPFINALE_NAME": "Captain: Smushed",
- "ACHIEVEMENT_CAPTAINSUPPLYDROPFINALE_DESCRIPTION": "As Captain, kill the final boss using a Supply Beacon",
-
- "ACHIEVEMENT_BANDIT2CONSECUTIVERESET_NAME": "Bandit: Classic Man",
- "ACHIEVEMENT_BANDIT2CONSECUTIVERESET_DESCRIPTION": "As Bandit, successfully use 'Lights Out' to reset your cooldowns 15 times in a row.",
-
- "ACHIEVEMENT_BANDIT2REVOLVERFINALE_NAME": "Bandit: B&E",
- "ACHIEVEMENT_BANDIT2REVOLVERFINALE_DESCRIPTION": "As Bandit, kill the final boss with 'Lights Out'.",
-
- "ACHIEVEMENT_BANDIT2STACKSUPERBLEED_NAME": "Bandit: Sadist",
- "ACHIEVEMENT_BANDIT2STACKSUPERBLEED_DESCRIPTION": "As Bandit, kill a monster with 20 stacks of Hemorrhage.",
-
"ACHIEVEMENT__NAME": "",
"ACHIEVEMENT__DESCRIPTION": "",
}
diff --git a/Artifacts.txt b/Artifacts.txt
old mode 100644
new mode 100755
index c56bcb8..80e03a6
--- a/Artifacts.txt
+++ b/Artifacts.txt
@@ -11,46 +11,46 @@
"ARTIFACT_ENIGMA_DESCRIPTION" : "\"The inner machinations of my mind are an enigma...\"",
"ARTIFACT_SACRIFICE_NAME" : "Free Balloon Day",
- "ARTIFACT_SACRIFICE_DESCRIPTION" : "\"We stole a balloon!\"",
+ "ARTIFACT_SACRIFICE_DESCRIPTION" : "\"I stole a balloon!\"",
"ARTIFACT_RANDOMSURVIVORONRESPAWN_NAME": "The Algae is Always Greener",
"ARTIFACT_RANDOMSURVIVORONRESPAWN_DESCRIPTION": "\"Goodbye everyone, I'll remember you all in therapy!\"",
-
+
"ARTIFACT_WEAKASSKNEES_NAME": "I Had An Accident",
"ARTIFACT_WEAKASSKNEES_DESCRIPTION": "\"One more injury like that and you could wind up like that poor creature there. In the Iron Butt.\"",
-
+
"ARTIFACT_WISPONDEATH_NAME": "Shanghaied",
"ARTIFACT_WISPONDEATH_DESCRIPTION": "\"Look, Patrick! A real, live ghost mop!\"",
-
+
"ARTIFACT_ELITEONLY_NAME": "He Can Do It in Nine!",
- "ARTIFACT_ELITEONLY_DESCRIPTION": "\"Patrick, shush!\"",
-
+ "ARTIFACT_ELITEONLY_DESCRIPTION": "\"Patric, shush!\"",
+
"ARTIFACT_SINGLEMONSTERTYPE_NAME": "Is This the Krusty Krab?",
"ARTIFACT_SINGLEMONSTERTYPE_DESCRIPTION": "\"No, this is Patrick.\"",
-
+
"ARTIFACT_MIXENEMY_NAME": "Eek! A gorilla!",
"ARTIFACT_MIXENEMY_DESCRIPTION": "\"I am in the gorilla suit. I thought I was doing a pretty good job.\"",
-
+
"ARTIFACT_SHADOWCLONE_NAME": "Meahoy, memoyay?",
"ARTIFACT_SHADOWCLONE_DESCRIPTION": "\"Take it easy. It's just a drawing.\"",
-
+
"ARTIFACT_TEAMDEATH_NAME": "Iron",
"ARTIFACT_TEAMDEATH_DESCRIPTION": "Death carries a heavy price...",
- "ARTIFACT_TEAMDEATH_DEATHMESSAGE": "",
- "ARTIFACT_TEAMDEATH_DEATHMESSAGE_2P": "",
-
+ "ARTIFACT_TEAMDEATH_DEATHMESSAGE": "",
+ "ARTIFACT_TEAMDEATH_DEATHMESSAGE_2P": "",
+
"ARTIFACT_SWARMS_NAME": "Anchovies",
"ARTIFACT_SWARMS_DESCRIPTION": "\"ANCHOVIES!\"",
-
- "ARTIFACT_COMMAND_NAME": "You Get THREE Wishes",
+
+ "ARTIFACT_COMMAND_NAME": "You Get Three Wishes",
"ARTIFACT_COMMAND_DESCRIPTION": "\"Wishes? I wish we had known that earlier!\"",
"ARTIFACT_COMMAND_CUBE_INTERACTION_PROMPT": "Wish",
"ARTIFACT_COMMAND_INTERACTION_HEADER" : "Eeny, meeny, miny, mo!",
- "ARTIFACT_COMMAND_CUBE_WHITE_NAME" : "White Wish",
- "ARTIFACT_COMMAND_CUBE_GREEN_NAME" : "Green Wish",
+ "ARTIFACT_COMMAND_CUBE_WHITE_NAME" : "Basic Bitch Wish",
+ "ARTIFACT_COMMAND_CUBE_GREEN_NAME" : "Pretty Good Wish",
"ARTIFACT_COMMAND_CUBE_RED_NAME" : "Really Good Wish",
- "ARTIFACT_COMMAND_CUBE_YELLOW_NAME" : "Yellow Wish",
- "ARTIFACT_COMMAND_CUBE_ORANGE_NAME" : "Orange Wish",
+ "ARTIFACT_COMMAND_CUBE_YELLOW_NAME" : "Friggin Weird Wish",
+ "ARTIFACT_COMMAND_CUBE_ORANGE_NAME" : "Citrus Wish",
"ARTIFACT_COMMAND_CUBE_BLUE_NAME" : "Dutchman's Wish",
"ARTIFACT_COMMAND_CUBE_UNKNOWN_NAME" : "Wish?",
@@ -60,7 +60,7 @@
"ARTIFACT_FRIENDLYFIRE_NAME": "CHAOS CHAOS CHAOS",
"ARTIFACT_FRIENDLYFIRE_DESCRIPTION": "y",
- "ARTIFACT_NONE_NAME" : "Please Don't",
- "ARTIFACT_NONE_DESCRIPTION" : "I would really prefer if you didn't"
+ "ARTIFACT_NONE_NAME" : "Please to Not Do",
+ "ARTIFACT_NONE_DESCRIPTION" : "How about don't."
}
}
diff --git a/CharacterBodies.txt b/CharacterBodies.txt
old mode 100644
new mode 100755
index 248b365..4692129
--- a/CharacterBodies.txt
+++ b/CharacterBodies.txt
@@ -2,426 +2,341 @@
strings:
{
//[NULL]
- "NULL_SUBTITLE": "A Lot",
- "DEFAULT_SKIN" : "Whatever",
+ "NULL_SUBTITLE": "Twenty-something angry asshats",
+ "DEFAULT_SKIN" : "Basic Bitch",
- "ELITE_MODIFIER_FIRE": "{0} but Hot",
- "ELITE_MODIFIER_LIGHTNING": "{0} but with Zeus",
- "ELITE_MODIFIER_ICE": "{0} but Cold",
- "ELITE_MODIFIER_POISON" : "{0} but REALLY BAD",
- "ELITE_MODIFIER_HAUNTED" : "{0} but Hard to See",
- "ELITE_MODIFIER_ECHO" : "{0} but with the Annihilator Beam",
- "ELITE_MODIFIER_LUNAR" : "{0} but with Shield",
-
- "BODY_MODIFIER_DOPPELGANGER": "The Cooler {0}",
- "BODY_MODIFIER_ECHO": "{0} ",
+ "ELITE_MODIFIER_FIRE": "Cinnamon {0}",
+ "ELITE_MODIFIER_LIGHTNING": "Spearmint {0}",
+ "ELITE_MODIFIER_ICE": "Peppermint {0}",
+ "ELITE_MODIFIER_POISON" : "Watermelon {0}",
+ "ELITE_MODIFIER_HAUNTED" : "White Mystery {0}",
+
+ "BODY_MODIFIER_DOPPELGANGER": "{0}'s Edgy Little Brother",
//[CHARACTER]
- "COMMANDO_BODY_NAME": "Man",
- "COMMANDO_BODY_SUBTITLE" : "No Longer the Rooty Tooty",
- "COMMANDO_PRIMARY_NAME": "I'VE GOT A GUN",
- "COMMANDO_PRIMARY_DESCRIPTION" : "Stand name: .",
- "COMMANDO_SECONDARY_NAME": "Kapew",
- "COMMANDO_SECONDARY_DESCRIPTION" : "Collateral",
- "COMMANDO_SECONDARY_ALT1_NAME": "I Put Buckshot in my Five-Seven",
- "COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "This can't go wrong.",
- "COMMANDO_UTILITY_NAME": "[Hedgehog noises]",
- "COMMANDO_UTILITY_DESCRIPTION" : "",
+ "COMMANDO_BODY_NAME": "Rooty Tooty",
+ "COMMANDO_BODY_SUBTITLE": "School Shooty",
+ "COMMANDO_PRIMARY_NAME": "Point n Shooty",
+ "COMMANDO_PRIMARY_DESCRIPTION" : "Point at a guy and .",
+ "COMMANDO_SECONDARY_NAME": "The Bad One",
+ "COMMANDO_SECONDARY_DESCRIPTION" : "It's bad.",
+ "COMMANDO_SECONDARY_ALT1_NAME": "The GOOD One",
+ "COMMANDO_SECONDARY_ALT1_DESCRIPTION" : "Get the procs. .",
+ "COMMANDO_UTILITY_NAME": "Go fast",
+ "COMMANDO_UTILITY_DESCRIPTION" : "You're gonna replace it with Strides. We know. .",
"COMMANDO_UTILITY_ALT_NAME": "Vanquish",
- "COMMANDO_UTILITY_ALT_DESCRIPTION" : "You can slide .",
- "COMMANDO_SPECIAL_NAME": "\"Accuracy by Volume\"",
- "COMMANDO_SPECIAL_DESCRIPTION" : "It costs to fire this weapon for seconds .",
- "COMMANDO_SPECIAL_ALT1_NAME": "Gernard",
- "COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "Granata",
+ "COMMANDO_UTILITY_ALT_DESCRIPTION": "Oh man this one's actually .",
+ "COMMANDO_SPECIAL_NAME": "Big Gun",
+ "COMMANDO_SPECIAL_DESCRIPTION" : "It costs $400,000 to use this ability for .",
+ "COMMANDO_SPECIAL_ALT1_NAME": "GRANATA",
+ "COMMANDO_SPECIAL_ALT1_DESCRIPTION" : "[screams]",
- "COMMANDO_DESCRIPTION": "In the beginning, there was Man.\r\n\r\n To kill the lemurian, shoot at it until it dies.",
- "COMMANDO_SKIN_ALT1_NAME" : "Air Guy",
- "COMMANDO_BODY_LORE": "The soldier ducked, barely getting under cover as the wall behind him exploded. His head was pounding - his muscles aching. But now was not the time for rest.\r\n\r\nHe counted the seconds. The mounted missile launchers always took a few seconds to recalibrate, and if he took advantage of that time...\r\n\r\nThrough the sounds of gunfire and chaos, he heard a small click as the enemy missile platform prepared for a second strike. Recognizing his opportunity, the soldier jumped up from behind the wall and fired his pistol, landing a shot straight between the eyes of the platform\u2019s operator. \r\n\r\nHis shoulders tightened as he braced for recoil: now was not the time for rest. Glancing down the battlefield, there were only a few more enemy platforms to take, and this front would be secured.\r\n\r\nBut before he could move to join his platoon, he received a notification on the heads-up display in his helmet.\r\n\r\n To kill the Lemurian, shoot at it until it dies.",
+ "COMMANDO_SKIN_ALT1_NAME" : "Edge",
"MERC_BODY_NAME": "Samurai Jack",
- "MERC_BODY_SUBTITLE" : "Foolish Samurai",
+ "MERC_BODY_SUBTITLE": "Foolish Samurai",
"MERC_PRIMARY_NAME": "Gotta Get Back",
"MERC_PRIMARY_DESCRIPTION" : "Back to the past. .",
- "MERC_SECONDARY_NAME": "Speeeeeen",
- "MERC_SECONDARY_DESCRIPTION" : "Speeeeeeen.",
- "MERC_SECONDARY_ALT1_NAME": "Shoryuken",
- "MERC_SECONDARY_ALT1_DESCRIPTION" : "Something something still Sam. ",
- "MERC_UTILITY_NAME": "Yeet",
- "MERC_UTILITY_DESCRIPTION" : "Balls hit the floor.",
- "MERC_UTILITY_ALT1_NAME": "Focused Assault",
- "MERC_UTILITY_ALT1_DESCRIPTION" : ". Dash forward, dealing and enemies after .",
- "MERC_SPECIAL_NAME": "MERC_SPECIAL_NO_SKILL_NAME",
- "MERC_SPECIAL_DESCRIPTION" : "Become literally invincible. Requires skill.",
- "MERC_SPECIAL_ALT1_NAME": "Slicing Winds",
- "MERC_SPECIAL_ALT1_DESCRIPTION" : "Fire a wind of blades that attack up to enemies for . The last hit enemies.",
- "MERC_BODY_LORE": "The europian noble paced around in his chambers, nervously glancing at the antique clock adorning his wall. Tick, tock. Tick, tock.\r\n\r\nThe riots had been escalating and showed no signs of slowing down. Effigies burned, statues were torn down, and countless politicians turned their backs on the once-prestigious nobility of Europa. The people have had enough. Tick, tock. Tick, tock.\r\n\r\nIt was only a matter of time\u2013 either the noble would have to flee, or the mob would finally breach the palace. Even his bodyguards began to show signs of betrayal. Time, the noble thought, was something he did not have. The antique clock kept ticking, working upon the noble\u2019s mind. Keeping him distracted - just long enough. Tick, tock. Tick, tock.\r\n\r\nAnd as the antique clock kept ticking, the noble\u2019s body hit the floor. The Mercenary sheathed his blade. His footsteps were unheard as he left the palace\u2013 masked by the rhythmic ticking of the clock. Tick, tock. Tick, tock.",
+ "MERC_SECONDARY_NAME": "Beyblade",
+ "MERC_SECONDARY_DESCRIPTION" : "LETTER RRIPP",
+ "MERC_SECONDARY_ALT1_NAME": "SHORYUKEN",
+ "MERC_SECONDARY_ALT1_DESCRIPTION" : "Something something .",
+ "MERC_UTILITY_NAME": "Dash",
+ "MERC_UTILITY_DESCRIPTION" : "Become literally invincible. Requires skill.",
+ "MERC_SPECIAL_NAME": "I-Frames",
+ "MERC_SPECIAL_DESCRIPTION" : "BRUH GIMME .",
+ "MERC_SPECIAL_ALT1_NAME": "Not I-Frames",
+ "MERC_SPECIAL_ALT1_DESCRIPTION" : "Not sure why I'm putting a description here. Not like anybody uses this one.",
- "MERC_DESCRIPTION" : "The Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat..",
- "MERC_SKIN_ALT1_NAME" : "Oni",
+ "MERC_DESCRIPTION" : "Long ago in a distant land, I, Imp Overlord, the teleporting master of darkness, unleashed an unspeakable evil! But a foolish samurai warrior wielding a magic brain stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now the fool seeks to return to the past and undo the future that is Imp Overlord!\r\n\r\n You're a fucking ninja. And what do ninjas do? Hard drugs. Go find Brainstalks.",
+ "MERC_PASSIVE_NAME" : "Dubble Jumpidy",
+ "MERC_PASSIVE_DESCRIPTION" : "Have really dumb interactions with .",
+ "MERC_SKIN_ALT1_NAME" : "Aku",
- "ENGI_BODY_NAME": "Engineer",
- "ENGI_BODY_SUBTITLE" : "Fortification Expert",
- "ENGI_PRIMARY_NAME": "Bouncing Grenades",
- "ENGI_PRIMARY_DESCRIPTION" : "Charge up to grenades that deal each.",
- "ENGI_SECONDARY_NAME": "Pressure Mines",
- "ENGI_SECONDARY_DESCRIPTION" : "Place a two-stage mine that deals , or if fully armed. Can place up to 4.",
- "ENGI_SPIDERMINE_NAME": "Spider Mines",
- "ENGI_SPIDERMINE_DESCRIPTION": "Place a robot mine that deals when an enemy walks nearby. Can place up to 4.",
+ "ENGI_BODY_NAME": "No Skill",
+ "ENGI_BODY_SUBTITLE": "But the turrets are actually kind of a problem",
+ "ENGI_PRIMARY_NAME": "lol",
+ "ENGI_PRIMARY_DESCRIPTION" : "lmao",
+ "ENGI_SECONDARY_NAME": "Actual Mines",
+ "ENGI_SECONDARY_DESCRIPTION" : "Place a mine, hope it doesn't detonate, then when it does no damage.",
+ "ENGI_SPIDERMINE_NAME": "C4",
+ "ENGI_SPIDERMINE_DESCRIPTION": "Recreate 9/11 for .",
"ENGI_UTILITY_NAME": "Bubble Shield",
- "ENGI_UTILITY_DESCRIPTION" : "Place an that blocks all incoming damage.",
- "ENGI_SPECIAL_NAME": "TR12 Gauss Auto-Turret",
- "ENGI_SPECIAL_DESCRIPTION" : "Place a turret that Fires a cannon for . Can place up to 2.",
- "ENGI_SPECIAL_ALT1_NAME": "TR58 Carbonizer Turret",
- "ENGI_SPECIAL_ALT1_DESCRIPTION" : "Place a turret that Fires a laser for that . Can place up to 2.",
- "ENGI_SKILL_HARPOON_NAME": "Thermal Harpoons",
- "ENGI_SKILL_HARPOON_DESCRIPTION": "Enter to launch heat-seeking harpoons that deal each. Can store up to 4.",
- "ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED" : "TARGETS ACQUIRED - READY TO FIRE",
- "ENGI_SKILL_PAINT_NAME" : "Paint Target",
- "ENGI_SKILL_PAINT_DESCRIPTION" : "Hold down to paint targets for your Thermal Harpoons.",
- "ENGI_DESCRIPTION": "The Engineer is a unique class that requires planning and positioning to be successful.. Quickly fire a seeking arrow for .",
- "HUNTRESS_PRIMARY_ALT_NAME": "Flurry",
- "HUNTRESS_PRIMARY_ALT_DESCRIPTION" : ". Draw back a volley of seeking arrows for . Critical Strikes fire arrows.",
- "HUNTRESS_SECONDARY_NAME": "Laser Glaive",
- "HUNTRESS_SECONDARY_DESCRIPTION" : "Throw a seeking glaive that bounces up to times for . Damage increases by per bounce.",
+ "ENGI_UTILITY_DESCRIPTION" : "Become and then die because you just sat in it while the Imp Overlord outside rained hell on you you fucking .",
+ "ENGI_SKILL_HARPOON_NAME": "Avast!",
+ "ENGI_SKILL_HARPOON_DESCRIPTION": "That be the whale that took me son all those years ago!",
+ "ENGI_SKILL_HARPOON_FLAVOR_FULLYARMED": "IT'S HIP TO FUCK BEES",
+ "ENGI_SKILL_PAINT_NAME": "Hold 'er Steady!",
+ "ENGI_SKILL_PAINT_DESCRIPTION": "Mark 'em down in your sights and then fire at her broadside!",
+ "ENGI_SPECIAL_NAME": "Stagnant Turrets",
+ "ENGI_SPECIAL_DESCRIPTION" : "Eat your wheaties, grow up .",
+ "ENGI_SPECIAL_ALT1_NAME": "Laser Turrets",
+ "ENGI_SPECIAL_ALT1_DESCRIPTION" : "Fire heresy beams at your opponents for .",
+ "ENGI_DESCRIPTION": "Be really good and then really bad when your turrets die and you lose the hold you had on the teleporter lmao\r\n\r\n Fungus.",
+ "ENGI_SKIN_ALT1_NAME": "Doomguy",
+
+ "HUNTRESS_BODY_NAME": "T H I C C",
+ "HUNTRESS_BODY_SUBTITLE": "We've gotta stick together",
+ "HUNTRESS_PRIMARY_NAME": "Toothpicks",
+ "HUNTRESS_PRIMARY_DESCRIPTION" : "Just don't",
+ "HUNTRESS_PRIMARY_ALT_NAME": "More Toothpicks",
+ "HUNTRESS_PRIMARY_ALT_DESCRIPTION": "Get all the crit and .",
+ "HUNTRESS_SECONDARY_NAME": "BONK",
+ "HUNTRESS_SECONDARY_DESCRIPTION" : "With high attack speed it makes .",
"HUNTRESS_UTILITY_NAME": "Blink",
- "HUNTRESS_UTILITY_DESCRIPTION" : " and forward.",
- "HUNTRESS_UTILITY_ALT1_NAME": "Phase Blink",
- "HUNTRESS_UTILITY_ALT1_DESCRIPTION" : ". and a short distance. Can store up to charges.",
- "HUNTRESS_SPECIAL_NAME": "Arrow Rain",
- "HUNTRESS_SPECIAL_DESCRIPTION" : " into the sky. Target an area to rain arrows, all enemies and dealing .",
- "HUNTRESS_SPECIAL_ALT1_NAME": "Ballista",
- "HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : " backwards into the sky. Fire up to energy bolts, dealing .",
- "HUNTRESS_DESCRIPTION": "The Huntress is an extremely mobile but fragile survivor with a high damage output. .",
+ "HUNTRESS_UTILITY_ALT1_NAME": "Blink the Third",
+ "HUNTRESS_UTILITY_ALT1_DESCRIPTION" : "Can't go up, but you can go .",
+ "HUNTRESS_SPECIAL_NAME": "Area Denial",
+ "HUNTRESS_SPECIAL_DESCRIPTION" : "The titles of all music tracks across both games are .",
+ "HUNTRESS_SPECIAL_ALT1_NAME": "Big Toothpicks",
+ "HUNTRESS_SPECIAL_ALT1_DESCRIPTION" : "Some people call them .",
+ "HUNTRESS_DESCRIPTION": "THAT ASS\r\n\r\n Glass is free damage if you never get hit.",
+ "HUNTRESS_SKIN_ALT1_NAME" : "Eh, It's Alright I Guess",
- "MAGE_BODY_NAME": "Artificer",
- "MAGE_BODY_SUBTITLE" : "Herald of the House Beyond",
- "MAGE_PASSIVE_NAME" : "ENV Suit",
- "MAGE_PASSIVE_DESCRIPTION" : "Holding the Jump key causes the Artificer to .",
- "MAGE_PRIMARY_FIRE_NAME" : "Flame Bolt",
- "MAGE_PRIMARY_FIRE_DESCRIPTION" : "Fire a bolt for that enemies. Hold up to 4.",
- "MAGE_PRIMARY_LIGHTNING_NAME" : "Plasma Bolt",
- "MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Fire a bolt for that in a small area. Hold up to 4.",
- "MAGE_SECONDARY_LIGHTNING_NAME": "Charged Nano-Bomb",
- "MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : ". Charge up a nano-bomb that deals damage.",
- "MAGE_SECONDARY_ICE_NAME": "Cast Nano-Spear",
- "MAGE_SECONDARY_ICE_DESCRIPTION" : ". Charge up a nano-spear that deals damage.",
- "MAGE_UTILITY_ICE_NAME": "Snapfreeze",
- "MAGE_UTILITY_ICE_DESCRIPTION" : ". Create a barrier that hurts enemies for .",
- "MAGE_SPECIAL_FIRE_NAME": "Flamethrower",
- "MAGE_SPECIAL_FIRE_DESCRIPTION" : "Burn all enemies in front of you for .",
- "MAGE_SPECIAL_LIGHTNING_NAME" : "Ion Surge",
- "MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : ". Burst into the sky, dealing .",
- "MAGE_DESCRIPTION": "The Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. at once. The active equipment is swapped by using .",
- "TOOLBOT_PRIMARY_NAME": "Auto-Nailgun",
- "TOOLBOT_PRIMARY_DESCRIPTION" : "Rapidly fire nails for . Finishes with a blast of nails.",
- "TOOLBOT_PRIMARY_ALT1_NAME": "Rebar Puncher",
- "TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Fire a piercing rebar that deals .",
- "TOOLBOT_PRIMARY_ALT2_NAME": "Scrap Launcher",
- "TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fire a rocket that explodes for . Hold up to 4.",
- "TOOLBOT_PRIMARY_ALT3_NAME": "Power-Saw",
- "TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "Saw nearby enemies for .",
- "TOOLBOT_SECONDARY_NAME": "Blast Canister",
- "TOOLBOT_SECONDARY_DESCRIPTION" : ". Launch a canister for . Drops bomblets for .",
- "TOOLBOT_UTILITY_NAME": "Transport Mode",
- "TOOLBOT_UTILITY_DESCRIPTION" : ". Zoom forward, gaining and . Deals to enemies.",
- "TOOLBOT_SPECIAL_NAME": "Retool",
- "TOOLBOT_SPECIAL_DESCRIPTION" : "Passively hold at once. Activating 'Retool' switches the and .",
- "TOOLBOT_SPECIAL_ALT_NAME" : "Power Mode",
- "TOOLBOT_SPECIAL_ALT_DESCRIPTION" : "Enter a heavy stance, equipping both your at once. Gain , but lose .",
- "TOOLBOT_SPECIAL_ALT_QUIT_NAME" : "Cancel Power Mode",
- "TOOLBOT_SPECIAL_ALT_QUIT_DESCRIPTION" : "Cancel Power Mode and return to normal. Beep beep!",
+ "MAGE_BODY_NAME": "W E A K T H I C C",
+ "MAGE_BODY_SUBTITLE": "I don't see what the issue is",
+ "MAGE_PASSIVE_NAME" : "Jet Pack",
+ "MAGE_PASSIVE_DESCRIPTION" : "Go down .",
+ "MAGE_PRIMARY_FIRE_NAME" : "Fire",
+ "MAGE_PRIMARY_FIRE_DESCRIPTION" : "Throw them out and wait.",
+ "MAGE_PRIMARY_LIGHTNING_NAME" : "Bad Fire",
+ "MAGE_PRIMARY_LIGHTNING_DESCRIPTION" : "Like the other one, but .",
+ "MAGE_SECONDARY_LIGHTNING_NAME": "Big Ball",
+ "MAGE_SECONDARY_LIGHTNING_DESCRIPTION" : "[lenny face]",
+ "MAGE_SECONDARY_ICE_NAME": "Big Spear",
+ "MAGE_SECONDARY_ICE_DESCRIPTION" : "[lenny face], but [frowning] and [cold]",
+ "MAGE_UTILITY_ICE_NAME": "The Wall",
+ "MAGE_UTILITY_ICE_DESCRIPTION" : "Project a freezing ice wall along the ground, getting electoral college votes and keeping Mexicans out, BUT you're a cheeto.",
+ "MAGE_SPECIAL_FIRE_NAME": "Hanz",
+ "MAGE_SPECIAL_FIRE_DESCRIPTION" : "Get ze flammenwerfer",
+ "MAGE_SPECIAL_LIGHTNING_NAME" : "Double Jump",
+ "MAGE_SPECIAL_LIGHTNING_DESCRIPTION" : "God dammit Sam",
+ "MAGE_DESCRIPTION": "My opinion on Artificer has changed slightly. She's alright, but fragile as fuck.\r\n\r\n Just because you can fly doesn't mean you're invincible.",
+ "MAGE_SKIN_ALT1_NAME" : "Steely Dan",
- "TOOLBOT_DESCRIPTION": "MUL-T is an aggressive survivor who has the tools necessary for any job! ?",
+ "TOOLBOT_PRIMARY_NAME": "Daka",
+ "TOOLBOT_PRIMARY_DESCRIPTION" : "The initial fire is a shotgun, but ?",
+ "TOOLBOT_PRIMARY_ALT1_NAME": "Snipper Riffer",
+ "TOOLBOT_PRIMARY_ALT1_DESCRIPTION" : "Some oppressive goy is !",
+ "TOOLBOT_PRIMARY_ALT2_NAME": "Underbarrel Grenade Launcher",
+ "TOOLBOT_PRIMARY_ALT2_DESCRIPTION" : "Fuck you and your friends",
+ "TOOLBOT_PRIMARY_ALT3_NAME": "SAWBLADE",
+ "TOOLBOT_PRIMARY_ALT3_DESCRIPTION" : "COME HERE AND GET YOUR FUCKING HAIRCUT, KID",
+ "TOOLBOT_SECONDARY_NAME": "Pipe Bomb",
+ "TOOLBOT_SECONDARY_DESCRIPTION" : "Great for ruining parades",
+ "TOOLBOT_UTILITY_NAME": "Nyooooom",
+ "TOOLBOT_UTILITY_DESCRIPTION" : "Get the out of my way",
+ "TOOLBOT_SPECIAL_NAME": "Switch Weiners",
+ "TOOLBOT_SPECIAL_DESCRIPTION" : "Two of 'em",
+ "TOOLBOT_DESCRIPTION": "Fuckin' half-a-gigabyte havin' ass\r\n\r\n You can straight up YEET motherfuckers with your Utility skill. Bap a guy off a cliff; it's fun as hell.",
+ "TOOLBOT_SKIN_ALT1_NAME" : "HAN-D",
- "TREEBOT_BODY_NAME": "REX",
- "TREEBOT_BODY_SUBTITLE" : "Symbiotes",
- "TREEBOT_PASSIVE_NAME" : "Natural Toxins",
- "TREEBOT_PASSIVE_DESCRIPTION" : "Certain attacks enemies hit, reducing their movement speed, armor, and damage.",
- "TREEBOT_PRIMARY_NAME": "DIRECTIVE: Inject",
- "TREEBOT_PRIMARY_DESCRIPTION" : "Fire 3 syringes for . The last syringe and .",
- "TREEBOT_SECONDARY_NAME": "Seed Barrage",
- "TREEBOT_SECONDARY_DESCRIPTION" : ". Launch a mortar into the sky for .",
- "TREEBOT_SECONDARY_ALT1_NAME": "DIRECTIVE: Drill",
- "TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "Launch a series of seed bullets into the sky, raining down for .",
- "TREEBOT_UTILITY_NAME": "DIRECTIVE: Disperse",
- "TREEBOT_UTILITY_DESCRIPTION" : "Fire a that all enemies hit.",
- "TREEBOT_UTILITY_ALT1_NAME": "Bramble Volley",
- "TREEBOT_UTILITY_ALT1_DESCRIPTION" : ". Fire a that enemies for . . ",
- "TREEBOT_SPECIAL_NAME": "Tangling Growth",
- "TREEBOT_SPECIAL_DESCRIPTION" : ". Fire a flower that for . .",
- "TREEBOT_DESCRIPTION": "REX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone \u2013 but thankfully they have each other. and an enemy. On death, drop multiple that heal for .",
- "TREEBOT_SKIN_ALT1_NAME" : "Smoothie",
- "TREEBOT_BODY_LORE" : "\r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n\r\n \r\n\r\n",
+ "TREEBOT_BODY_NAME": "The Plant",
+ "TREEBOT_BODY_SUBTITLE": "Grown in a cabbage patch",
+ "TREEBOT_PASSIVE_NAME" : "Horse Tranquilizer",
+ "TREEBOT_PASSIVE_DESCRIPTION" : "Hit a guy and he gets ",
+ "TREEBOT_PRIMARY_NAME": "Plant Drugs",
+ "TREEBOT_PRIMARY_DESCRIPTION" : "Throw drugs, get . I ain't gotta explain shit",
+ "TREEBOT_SECONDARY_NAME": "Orbital Strike",
+ "TREEBOT_SECONDARY_DESCRIPTION" : "Great for getting rid of wisps",
+ "TREEBOT_SECONDARY_ALT1_NAME": "Arrow Rain",
+ "TREEBOT_SECONDARY_ALT1_DESCRIPTION" : "I mean, you could use this one if you wanted, but why would you?",
+ "TREEBOT_UTILITY_NAME": "Boop",
+ "TREEBOT_UTILITY_DESCRIPTION" : "Get the away from me",
+ "TREEBOT_UTILITY_ALT1_NAME": "AIDS Boop",
+ "TREEBOT_UTILITY_ALT1_DESCRIPTION" : "Get the away from me. And you probably wanna get checked",
+ "TREEBOT_SPECIAL_NAME": "Plant Succ",
+ "TREEBOT_SPECIAL_DESCRIPTION" : "Lose health, die, then ",
+ "TREEBOT_DESCRIPTION": "Plant more seeds then Genghis Khan\r\n\r\n If you do literally anything, you void your one-shot protection. But that's alright because you've got a good movement ski- Oh, wait.",
+ "TREEBOT_SKIN_ALT1_NAME" : "Normal Cabbage",
+ "TREEBOT_BODY_LORE" : "\r\n\r\n\u201CStatus Report on Hydroponics Unit. Serial key begins with 12ea031lsd095a-\u201C\r\n\r\n\u201CYes, 12ea03. Tasked with care for the cabbage, lettuce, and mizuna growths. About 250 plants total. Stable, but losing biomass. I think there are issues with the microgravity. \u201D\r\n\r\n\u201CKeep an eye on the biomass, we might have to scrap 12ea03 and replace it with one of our evergreen Units. Moving on\u2026 serial key crp012d054jd0-\u201C\r\n\r\n\u201CCrp01 is doing alright. Tasked with corn. About 80 plants total. Lost 6, down to 74.\u201D \r\n\r\n\u201CSustainable, I suppose. What about\u2026 serial key rex0ch12d66m-\u201C\r\n\r\n\u201COh, that Unit. Yeah, it was tasked with care for with one of our cabbage hybrids. To be quite frank\u2026 it turned out terrible. I think we started with 80 units, but we\u2019ve lost 79. The hybrid species just isn\u2019t spliced right, I think. There was no way to sustain them.\u201D\r\n\r\n\u201CAnd status report on the Unit?\u201D\r\n\r\n\u201CUh, well\u2026 it\u2019s out on the star deck. It managed to hoist the last hybrid onto its platform base, and it\u2019s been walking around the ship ever since, chasing down starlight. \u201D\r\n\r\n\u201C\u2026What? The Unit left Hydroponics? \r\n\r\n\u201CYes, but-\u201C\r\n\r\n\u201CSo the Unit is disengaging from protocol?\u201D\r\n\r\n\u201CWell, yes, but-\u201C\r\n\r\n\u201CAnd instead of terminating the Unit, you let it roam around the ship unsupervised?\u201D\r\n\r\n\u201CJust the team, well we just- we just kinda feel bad for the thing, you know. It\u2019s trying really hard to keep that last hybrid alive, and-\u201C\r\n\r\n\u201CGo terminate the Unit.\u201D\r\n\r\n\u201CWell, the thing is- Rex is actually doing a great job! The hybrid\u2019s biomass-\u201C\r\n\r\n\u201CAre you kidding? Terminate the Unit. You have no idea what happens to a robot once it disengages from protocol. You are putting the life of your entire team in danger for the sake of a stray hydroponics unit. This should not even be a discussion.\u201D\r\n\r\n\u2026.\r\n\r\n\u201CYes, sir.\u201D\r\n\r\n \r\n\r\n",
- "LOADER_BODY_NAME": "Loader",
- "LOADER_BODY_SUBTITLE" : "Bionic Powerhouse",
- "LOADER_PASSIVE_NAME" : "Scrap Barrier",
- "LOADER_PASSIVE_DESCRIPTION" : "The Loader is to fall damage. Striking enemies with the Loader's gauntlets grants a .",
- "LOADER_PRIMARY_NAME": "Knuckleboom",
- "LOADER_PRIMARY_DESCRIPTION" : "Swing at nearby enemies for .",
- "LOADER_SECONDARY_NAME": "Grapple Fist",
- "LOADER_SECONDARY_DESCRIPTION" : "Fire your gauntlet forward, you to the target.",
- "LOADER_YANKHOOK_NAME": "Spiked Fist",
- "LOADER_YANKHOOK_DESCRIPTION": ". Fire your gauntlet forward, dealing . you to heavy targets. Light targets are instead.",
- "LOADER_UTILITY_NAME": "Charged Gauntlet",
- "LOADER_UTILITY_DESCRIPTION" : ". Charge up a punch for .",
- "LOADER_UTILITY_ALT1_NAME": "Thunder Gauntlet",
- "LOADER_UTILITY_ALT1_DESCRIPTION" : ". Charge up a punch for that enemies in a cone for .",
- "LOADER_SPECIAL_NAME": "M551 Pylon",
- "LOADER_SPECIAL_DESCRIPTION" : "Throw a floating pylon that up to nearby enemies for . Can be .",
- "LOADER_SPECIAL_ALT_NAME": "Thunderslam",
- "LOADER_SPECIAL_ALT_DESCRIPTION": ". Slam your fists down, dealing damage on impact.",
- "LOADER_BODY_LORE": "A lot of people would say that loading cargo is a dull job. The Loader could not disagree more.\r\n\r\nOther jobs don\u2019t supply their employees with a fully articulate titanium exoskeleton capable of lifting 250 tons.\r\n\r\nOther jobs don\u2019t allow their employees to meet the crews of countless starships from across the galaxy.\r\n\r\nOther jobs don\u2019t let you use your exoskeleton for your own entertainment, much less outfit it with custom-built grappling hooks powered by a winch capable of hauling up to 100 tons.\r\n\r\nOther jobs don\u2019t involve being approached by a legend among the UES work force, and asked to embark on a classified mission to the Uncharted Territories.\r\n\r\nOther jobs don\u2019t involve fighting exotic and strange alien creatures, and exploring mystical ruins on another planet.\r\n\r\nA lot of people would say that loading cargo is a dull job. The Loader could not disagree more.\r\n",
+ "LOADER_BODY_NAME": "CAPTAIN FALCON",
+ "LOADER_BODY_SUBTITLE": "GET THE FUCK OVER HERE",
+ "LOADER_PASSIVE_NAME" : "PUNCH HEALTH",
+ "LOADER_PASSIVE_DESCRIPTION" : "HIT SHIT GET HEALTH. .",
+ "LOADER_PRIMARY_NAME": "PUNCH",
+ "LOADER_PRIMARY_DESCRIPTION" : "PUNCH PUNCH PUNCH .",
+ "LOADER_SECONDARY_NAME": "GRAPPLE BEAM",
+ "LOADER_SECONDARY_DESCRIPTION" : "I'M FUCKING TARZAN.",
+ "LOADER_YANKHOOK_NAME": "GET OVER HERE",
+ "LOADER_YANKHOOK_DESCRIPTION": "I'M GONNA HEADBUTT YA. .",
+ "LOADER_UTILITY_NAME": "BIG FUCKING PUNCH",
+ "LOADER_UTILITY_DESCRIPTION" : "ABSOLUTELY A GUY INTO THE AFTERLIFE.",
+ "LOADER_UTILITY_ALT1_NAME": "FALCON PAWNCH",
+ "LOADER_UTILITY_ALT1_DESCRIPTION" : "FALCON... PAAAAAAAWWWWWNCH",
+ "LOADER_SPECIAL_NAME": "CONSTRUCT ADDITIONAL PYLONS",
+ "LOADER_SPECIAL_DESCRIPTION" : "GOOD FOR SPEEDRUNS ",
+ "LOADER_DESCRIPTION": "WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME, YOU LITTLE BITCH? I’LL HAVE YOU KNOW I GRADUATED TOP OF MY CLASS IN THE NAVY SEALS, AND I’VE BEEN INVOLVED IN NUMEROUS SECRET RAIDS ON AL-QUAEDA, AND I HAVE OVER 300 CONFIRMED KILLS. I AM TRAINED IN GORILLA WARFARE AND I’M THE TOP SNIPER IN THE ENTIRE US ARMED FORCES. YOU ARE NOTHING TO ME BUT JUST ANOTHER TARGET. I WILL WIPE YOU THE FUCK OUT WITH PRECISION THE LIKES OF WHICH HAS NEVER BEEN SEEN BEFORE ON THIS EARTH, MARK MY FUCKING WORDS. YOU THINK YOU CAN GET AWAY WITH SAYING THAT SHIT TO ME OVER THE INTERNET? THINK AGAIN, FUCKER. AS WE SPEAK I AM CONTACTING MY SECRET NETWORK OF SPIES ACROSS THE USA AND YOUR IP IS BEING TRACED RIGHT NOW SO YOU BETTER PREPARE FOR THE STORM, MAGGOT. THE STORM THAT WIPES OUT THE PATHETIC LITTLE THING YOU CALL YOUR LIFE. YOU’RE FUCKING DEAD, KID. I CAN BE ANYWHERE, ANYTIME, AND I CAN KILL YOU IN OVER SEVEN HUNDRED WAYS, AND THAT’S JUST WITH MY BARE HANDS. NOT ONLY AM I EXTENSIVELY TRAINED IN UNARMED COMBAT, BUT I HAVE ACCESS TO THE ENTIRE ARSENAL OF THE UNITED STATES MARINE CORPS AND I WILL USE IT TO ITS FULL EXTENT TO WIPE YOUR MISERABLE ASS OFF THE FACE OF THE CONTINENT, YOU LITTLE SHIT. IF ONLY YOU COULD HAVE KNOWN WHAT UNHOLY RETRIBUTION YOUR LITTLE “CLEVER” COMMENT WAS ABOUT TO BRING DOWN UPON YOU, MAYBE YOU WOULD HAVE HELD YOUR FUCKING TONGUE. BUT YOU COULDN’T, YOU DIDN’T, AND NOW YOU’RE PAYING THE PRICE, YOU GODDAMN IDIOT. I WILL SHIT FURY ALL OVER YOU AND YOU WILL DROWN IN IT. YOU’RE FUCKING DEAD, KIDDO.\r\n\r\n HIT THEM UNTIL THEY DIE",
+ "LOADER_SKIN_ALT1_NAME" : "PAIN",
- "LOADER_DESCRIPTION": "The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. \r\n",
- "LOADER_SKIN_ALT1_NAME" : "Classic",
-
- "CROCO_BODY_NAME" : "Acrid",
- "CROCO_BODY_SUBTITLE" : "Test Subject",
+ "CROCO_BODY_NAME" : "Void Doggo",
+ "CROCO_BODY_SUBTITLE": "The goodest of boys",
"CROCO_PASSIVE_NAME" : "Poison",
- "CROCO_PASSIVE_DESCRIPTION" : " attacks apply a powerful damage-over-time.",
- "CROCO_PASSIVE_ALT_NAME" : "Blight",
- "CROCO_PASSIVE_ALT_DESCRIPTION" : "Attacks that apply apply stacking instead, dealing .",
- "CROCO_PRIMARY_NAME" : "Vicious Wounds",
- "CROCO_PRIMARY_DESCRIPTION" : "Maul an enemy for . Every 3rd hit is and deals .",
- "CROCO_SECONDARY_NAME" : "Neurotoxin",
- "CROCO_SECONDARY_DESCRIPTION" : ". Spit toxic bile for .",
- "CROCO_SECONDARY_ALT_NAME" : "Ravenous Bite",
- "CROCO_SECONDARY_ALT_DESCRIPTION" : ". . . Bite an enemy for .",
- "CROCO_UTILITY_NAME" : "Caustic Leap",
- "CROCO_UTILITY_DESCRIPTION" : ". . Leap in the air, dealing . Leave acid that deals .",
- "CROCO_UTILITY_ALT1_NAME" : "Frenzied Leap",
- "CROCO_UTILITY_ALT1_DESCRIPTION" : ". Leap in the air, dealing . the cooldown by for every enemy hit.",
- "CROCO_SPECIAL_NAME" : "Epidemic",
- "CROCO_SPECIAL_DESCRIPTION" : ". Release a deadly disease that deals . The disease spreads to up to targets.",
- "CROCO_DESCRIPTION" : "Acrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. ",
- "CROCO_SKIN_ALT1_NAME" : "Albino",
- "CROCO_BODY_LORE" : "Theoretically, the true contents of the cell were just a mess of atoms. The structure of the contents in each cell \u2013 living, weapon, whatever - was categorized, sequenced, and then turned to juice and cured into solid gems. An incredibly efficient and lossless format.\r\n\r\nAnd yet when the cell containment broke \u2013 and emergency protocols re-sequenced that mess of atoms back into the creature known as Acrid \u2013 he already knew. Maybe he was somehow conscious, in his juice-gem state. Maybe they injected him with information. Maybe he was connected to their psionic network. Maybe he just made it up.\r\n\r\nBut he knew \u2013 that the strange crustaceans that scrambled his atoms and imprisoned him here, in a place unknown \u2013 were panicking. Something had gone wrong, in a world where variables were not allowed.\r\n\r\nSomething was leaking<\/i>.\r\n\r\nThey may have finally imprisoned something that could not be contained.\r\n",
-
- "CAPTAIN_BODY_NAME" : "Captain",
- "CAPTAIN_BODY_SUBTITLE" : "Tired Veteran",
- "CAPTAIN_PASSIVE_NAME" : "Defensive Microbots",
- "CAPTAIN_PASSIVE_DESCRIPTION" : "Passively gain that . are also given .",
- "CAPTAIN_PRIMARY_NAME" : "Vulcan Shotgun",
- "CAPTAIN_PRIMARY_DESCRIPTION" : "Fire a blast of pellets that deal . Charging the attack narrows the .",
- "CAPTAIN_SECONDARY_NAME" : "Power Tazer",
- "CAPTAIN_SECONDARY_DESCRIPTION" : ". Fire a fast tazer that deals . Travels farther if bounced.",
- "CAPTAIN_UTILITY_NAME" : "Orbital Probe",
- "CAPTAIN_UTILITY_DESCRIPTION" : ". Request up to Orbital Probes from the . Each probe deals .",
- "CAPTAIN_UTILITY_ALT1_NAME" : "OGM-72 'DIABLO' Strike",
- "CAPTAIN_UTILITY_ALT1_DESCRIPTION" : ". Request a from the . After , it deals to ALL characters.",
- "CAPTAIN_SPECIAL_NAME" : "Orbital Supply Beacon",
- "CAPTAIN_SPECIAL_DESCRIPTION" : "Request a Supply Beacon. Can only be requested .",
- "CAPTAIN_SUPPLY_HEAL_NAME" : "Beacon: Healing",
- "CAPTAIN_SUPPLY_HEAL_DESCRIPTION" : " all nearby allies for of their every second.",
- "CAPTAIN_SUPPLY_DEFENSE_NAME" : "Beacon: Defense",
- "CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION" : " an ally to their next instance of damage on use.",
- "CAPTAIN_SUPPLY_DEFENSE_RESTOCK_INTERACTION" : "Take Disposable Armor",
- "CAPTAIN_SUPPLY_HACKING_NAME" : "Beacon: Hacking",
- "CAPTAIN_SUPPLY_HACKING_DESCRIPTION" : " all nearby purchasables to a cost of over time.",
- "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Beacon: Resupply",
- "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": " on use.",
- "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_INTERACTION": "Take Equipment Charge",
- "CAPTAIN_SUPPLY_SHOCKING_NAME" : "Beacon: Shocking",
- "CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION" : "Periodically all nearby enemies, immobilizing them.",
- "CAPTAIN_DESCRIPTION" : "The Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. are .",
- "BANDIT2_PRIMARY_NAME": "Burst",
- "BANDIT2_PRIMARY_DESCRIPTION" : "Fire a shotgun burst for . Can hold up to 4 shells.",
- "BANDIT2_PRIMARY_ALT_NAME": "Blast",
- "BANDIT2_PRIMARY_ALT_DESCRIPTION" : "Fire a rifle blast for . Can hold up to 4 bullets.",
- "BANDIT2_SECONDARY_NAME": "Serrated Dagger",
- "BANDIT2_SECONDARY_DESCRIPTION" : "Lunge and slash for . Critical Strikes also cause .",
- "BANDIT2_SECONDARY_ALT_NAME": "Serrated Shiv",
- "BANDIT2_SECONDARY_ALT_DESCRIPTION" : "Throw a hidden blade for . Critical Strikes also cause .",
- "BANDIT2_UTILITY_NAME": "Smoke Bomb",
- "BANDIT2_UTILITY_DESCRIPTION" : ". Deal , become , then deal again.",
- "BANDIT2_SPECIAL_NAME": "Lights Out",
- "BANDIT2_SPECIAL_DESCRIPTION" : ". Fire a revolver shot for . Kills .",
- "BANDIT2_SPECIAL_ALT_NAME": "Desperado",
- "BANDIT2_SPECIAL_ALT_DESCRIPTION" : ". Fire a revolver shot for . Kills grant for more Desparado damage.",
- "BANDIT2_SKIN_ALT1_NAME" : "Chilly",
- "BANDIT2_DESCRIPTION" : "The Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.",
+ "CROCO_PASSIVE_ALT_NAME": "Wither",
+ "CROCO_PASSIVE_ALT_DESCRIPTION": "Harness the power of ",
+ "CROCO_PRIMARY_NAME" : "Schwingy Claws",
+ "CROCO_PRIMARY_DESCRIPTION" : "Spam sprint to look dumb and ",
+ "CROCO_SECONDARY_NAME" : "Ptooey",
+ "CROCO_SECONDARY_DESCRIPTION" : "I'm a range character, too!",
+ "CROCO_SECONDARY_ALT_NAME" : "Monch",
+ "CROCO_SECONDARY_ALT_DESCRIPTION" : "What you loose in range you gain in ",
+ "CROCO_UTILITY_NAME" : "Good Shift",
+ "CROCO_UTILITY_DESCRIPTION" : "Combine it with the for extra oomph",
+ "CROCO_UTILITY_ALT1_NAME" : "Also Good Shift",
+ "CROCO_UTILITY_ALT1_DESCRIPTION" : "Just fucking ",
+ "CROCO_SPECIAL_NAME" : "Plaguebringer Goliath",
+ "CROCO_SPECIAL_DESCRIPTION" : "",
+ "CROCO_DESCRIPTION" : "Good boi gets all the meats\r\n\r\n Get all the damage over time items. And Guillotine. Only pick up the Uke if you're dealing with swarms.",
+ "CROCO_SKIN_ALT1_NAME" : "Husky",
- "HERETIC_BODY_NAME": "Heretic",
- "HERETIC_BODY_SUBTITLE" : "Unorthodoxy Risen",
- "HERETIC_DEFAULT_SKILL_NAME": "Nevermore",
- "HERETIC_DEFAULT_SKILL_DESCRIPTION" : "Squawk a solemn reply.",
- "HERETIC_DESCRIPTION": "The Heretic is a powerful character who can only be accessed through extraordinary means.",
- "HERETIC_BODY_LORE" : "A blue flash appeared in one of the storage bays of the Contact Light. The chaos ensuing on the ship was a perfect distraction.\r\n\r\nAs soon as Kur-skan stepped out the portal she ducked into a sprint. She had no time. She weaved between gunfire and fireballs, between blasts of Vagrant energy and on-board security systems. They paid no mind to the feathered figure as she darted through closing blast doors.\r\n\r\nShe flew quickly down the halls of the ship. Despite it being her first time onboard a human vessel, she could sense the electromagnets in the walls \u2013 and where they all joined. She corked right, shooting into the ventilation shafts with a bang.\r\n\r\nThe captain barely had a chance to see her before she blasted sideways out into the control room. She tore out two windblades as he reached for his pistol. The captain fell to the ground in intervals. \r\n\r\nHer momentum crashed her into the control panels, both feet digging deep into monitors. She didn\u2019t need those. Nimble, clawed fingers began ripping across keypads. She quickly split and rewired components, reaching into her feathered pouches for more bridges and other electronics. Various capacitors fell onto the floor. This ship was big, but not complex \u2013 and more importantly, it could still fly. But she had to go fast, or he \u2013\r\n\r\nAnd before she could finish her thought, he appeared in a flash of thunder. Blue and green light reflected off of his sword, cascading around the bridge. A cape fluttered, and Providence landed lightly on his feet.\r\n\r\nKur-skan bent her head backwards over her body, hands still tearing at panels. He was much faster than she expected. But maybe he would \u2013 \r\n\r\nHer last thoughts were interrupted instantly by a crystalline blade. \r\n",
+ "CAPTAIN_BODY_NAME": "Jack Sparrow",
+ "CAPTAIN_BODY_SUBTITLE": "But you have heard of me",
+ "CAPTAIN_PASSIVE_NAME": "Lil' Shooties",
+ "CAPTAIN_PASSIVE_DESCRIPTION": "This kills the Big Ben",
+ "CAPTAIN_PRIMARY_NAME": "A Nerf Maverick REV-6",
+ "CAPTAIN_PRIMARY_DESCRIPTION": "If it's not Nerf now, it'll be Nerf later",
+ "CAPTAIN_SECONDARY_NAME": "Paul Blart",
+ "CAPTAIN_SECONDARY_DESCRIPTION": "Mall Cop",
+ "CAPTAIN_UTILITY_NAME": "Mortar",
+ "CAPTAIN_UTILITY_DESCRIPTION": "Causes shell shock for .",
+ "CAPTAIN_SPECIAL_NAME": "Bacon",
+ "CAPTAIN_SPECIAL_DESCRIPTION": "Request a . Bacon is .",
+ "CAPTAIN_SUPPLY_HEAL_NAME": "Bootleg Bungus",
+ "CAPTAIN_SUPPLY_HEAL_DESCRIPTION": "Is bad. Do not use.",
+ "CAPTAIN_SUPPLY_SHOCKING_NAME": "Zippity Zap",
+ "CAPTAIN_SUPPLY_SHOCKING_DESCRIPTION": "PAUL PAUL BLART, MALL COP. PAUL PAUL BLART, MALL COP.",
+ "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_NAME": "Oranges",
+ "CAPTAIN_SUPPLY_EQUIPMENT_RESTOCK_DESCRIPTION": "Lets you recharge your citrus .",
+ "CAPTAIN_SUPPLY_HACKING_NAME": "Piracy",
+ "CAPTAIN_SUPPLY_HACKING_DESCRIPTION": "I wasn't gonna buy it anyway so it's a victimless crime.",
+ "CAPTAIN_SUPPLY_DEFENSE_NAME": "Squeaky",
+ "CAPTAIN_SUPPLY_DEFENSE_DESCRIPTION": "Except it's not squeaky. It's Digiorno's.",
+ "CAPTAIN_SKILL_USED_UP_NAME": "Nope",
+ "CAPTAIN_SKILL_USED_UP_DESCRIPTION": "You done used 'em all, ya goof. No more bacon.",
+ "CAPTAIN_SKILL_DISCONNECT_NAME": "Motherfucker",
+ "CAPTAIN_SKILL_DISCONNECT_DESCRIPTION": "You expect me to call in orbital support HERE?",
+ "CAPTAIN_DESCRIPTION": "\"You are, without doubt, the worst pirate I've ever heard of.\"\r\n\"But you have heard of me.\"\r\n\r\n You've got a jar of dirt.",
+ "CAPTAIN_SKIN_ALT1_NAME": "Pimp My Captain",
- "BANDIT_BODY_NAME": "Bandit",
- "HAND_BODY_NAME": "HAN-D",
- "ENFORCER_BODY_NAME": "Enforcer",
- "BOMBER_BODY_NAME": "Bomber",
+ "BANDIT_BODY_NAME": "Rooty Tooty 2: Electric Boogaloo",
+ "HAND_BODY_NAME": "Robo Smash",
+ "ENFORCER_BODY_NAME": "Broken Enforcer Guy",
+ "BOMBER_BODY_NAME": "Broken Bomber Guy",
//[MONSTER]
- "BEETLE_BODY_NAME": "Beetle",
- "BEETLE_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe have encountered more outer life - what a wonderful surprise! As we scavenged for food, the ground began to shift, and many large insect-like creatures began to burrow out from the ground. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Worker Beetle\u2019.\r\n\r\n\u2022 About the size of a small cow. Quadruped, with two large front-limbs. Moves similar to an earthen gorilla. Five eyes.\r\n\r\n\u2022 The Beetle has two armor-like chitin plates on its head and back, presumably for defense. It seems to secrete a waxy substance.\r\n\r\n\u2022 Beetles appear to be social in nature, with a hierarchy I cannot discern. I witnessed a group of 4 beetles resting under a tree, when a stray fifth came around. They promptly sprang up and repeatedly head-butted the creature until it left, battered and bruised.\r\n\r\n\u2022 Tharson has reported to me that the Beetles are highly aggressive and territorial. \r\n",
- "BEETLEGUARD_BODY_NAME": "Beetle Guard",
- "BEETLEGUARD_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nAmazing! We have witnessed our first ever eusocial creature outside of Earth. I observe from afar a giant cousin of the previously described Worker Beetles. \r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Beetle Guard\u2019.\r\n\r\n\u2022 Much greater in size than their smaller cousins, the Guard is the size of a rhinoceroses. The Guard has the same 5 eyes as the Worker's, with one of them protruding from the top of its head. This most likely allows the Guard to see while keeping its head down in a defensive position.\r\n\r\n\u2022 The Guard appears higher in the social hierarchy than the Worker. I have witnessed Workers scatter when a Guard appeared.\r\n\r\n\u2022 The Guard\u2019s chitin plates extend to cover its entire body, with only joints revealing the thinner, darker exoskeleton below. \r\n\r\n\u2022 Tharson has reported that the Guard\u2019s chitin is significantly sturdier than the Workers. We have consumed many resources to fell this magnificent creature, including our disposable missile launcher. Tharson\u2019s battle with the Guard lasted for about an hour before it finally succumbed. Amazing! Tharson is OK from this encounter.",
- "BISON_BODY_NAME" : "Bighorn Bison",
- "BISON_BODY_LORE": "\u201CThe Saturnian Bison \u2013 commonly referred to as the Bighorn Bison of Rademia \u2013 is a mystery among zoologists due to their sudden and mysterious disappearance from their native habitat. \r\n\r\nWhile poaching is considered the current and most likely explanation, strict hunting laws on Saturn debunk this theory. The Bighorn Bison\u2019s incredible strength and insulating coat made it a key predator among the Rademian ecosystem \u2013 and their strange, metallic growths made it a popular trophy for hunters. \r\n\r\nTo this day, the vanishing of the Saturnian Bison remains as one of zoology\u2019s greatest mysteries.\u201D\r\n\r\n- Xenobiology of the Remus System, Second Edition\r\n",
- "GOLEM_BODY_NAME": "Stone Golem",
- "GOLEM_BODY_LORE": "\u201CMany scholars have written of a lifeforce present in the ground we walk on. That the earth under our feet is alive, in its own way. After my experiences on this planet, I can contribute to that theory; Petrichor V is home to Golems, each towering over humans at roughly 10 feet high, and comprised of stone and twine and animated by mysterious, otherworldly forces. \r\n\r\nFrom basic observation, the Golems seem to act as a defense garrison for Petrichor. While gentle with inhabitants of the planet, their true power emerges when they enter the battlefield. Manipulating a potent energy source, the Golems attack with powerful shockwaves and laser beams capable of blasting away cliff faces with ease. At the time of writing, the mechanisms that animate the Golems are still unknown.\u201D\r\n\r\n- The Mysteries of Petrichor V, First Draft\r\n",
- "WISP_BODY_NAME": "Lesser Wisp",
- "WISP_BODY_LORE": "ONE MASK. SMALL.\r\n\r\nMASK QUALITY IS ACCEPTABLE. I PULL IT FROM THE KILN.\r\n\r\nLET US BEGIN.\r\n\r\nA COIL OF DENKU ROPE \u2013 THIS IS FOR STRENGTH.\r\n\r\nA STRIP OF EDELWOOD BARK \u2013 THIS IS FOR CURIOSITY.\r\n\r\nA HANDFUL OF [powder] \u2013 THIS IS FOR SPIRIT.\r\n\r\nAH, HELLO LITTLE ONE. WELCOME TO LIFE.\r\n\r\nOH\r\n\r\nYOU ARE A FUNNY LITTLE ONE, AREN\u2019T YOU? YES, I AM QUITE BIG.\r\n\r\nBUT FEAR NOT MY SIZE, LITTLE ONE. INSTEAD, SEE HOW MY SIZE HELPS ME TEND TO OUR GARDEN. \r\n\r\nOBSERVE.\r\n\r\n...SEE? THERE ARE ALL SORTS OF CREATURES IN LIFE. SOME BIG. SOME SMALL.\r\n\r\nIT LOOKS LIKE YOU HAVE NEW FRIENDS WHO WANT TO MEET YOU. \r\n\r\nWELL? DON\u2019T KEEP THEM WAITING, LITTLE ONE. \r\n\r\nGO AND ENJOY LIFE \u2013 THIS IS MY GIFT TO YOU.\r\n",
- "GREATERWISP_BODY_NAME": "Greater Wisp",
- "GREATERWISP_BODY_LORE": "THERE IS A STORM BREWING BEYOND OUR GARDEN.\r\n\r\nI START WITH A MASK. LARGE, ORNATE \u2013 BAKED TWICE OVER. SOLID, LIKE METAL.\r\n\r\nI GIVE IT ONE SCOOP OF POWDERED LIGHTNING \u2013 THIS IS FOR POWER.\r\n\r\nI GIVE IT A COAT OF DRAGONFOIL \u2013 THIS IS FOR HEAT.\r\n\r\nI GIVE IT TWO ARMS \u2013 THESE ARE FOR DEXTERITY.\r\n\r\nI GIVE IT FIVE SCOOPS OF [powder] \u2013 THIS IS FOR SPIRIT.\r\n\r\nTHE PROCESS IS DONE. WELCOME TO LIFE.\r\n\r\nOBSERVE OUR GARDEN \u2013 YOUR DUTY IS TO THIS GARDEN.\r\n\r\nYOU KNOW WHAT YOU MUST DO, YES? GOOD.\r\n\r\nGO... GO AND PROTECT OUR GARDEN.\r\n",
- "LEMURIAN_BODY_NAME": "Lemurian",
- "LEMURIAN_BODY_LORE": "$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile on an expedition in search of edible substances to take back to the ship, we happened upon a lone creature who displayed remarkable intelligence. Though it was initially surprised at our sudden appearance, it quickly turned hostile - and Tharson was unfortunately forced to terminate it.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CLemurian.\u201D\r\n\r\n* Tall, bipedal creatures resembling lizards. They are adorned in rudimentary armor of an unknown metal, showing signs of high intelligence.\r\n\r\n* Capable of breathing flame, even managing to hit Tharson in the chest from a distance with a fire ball. Tharson is OK from this encounter.\r\n\r\n* Appear to be warm blooded, unlike most Earthen lizards. I have observed them emerging from underground nests all across the planet, even in cold areas where lizards would not dare to dwell. The flame sac that produces their fire breath must be able to regulate their body temperature.\r\n\r\n* When observed from a distance, the Lemurians are social creatures, usually hunting in packs and conversing amongst each other. Their language is currently undeciphered, but it appears to be complex enough to support song and rhythmic flow.\r\n",
- "LEMURIANBRUISER_BODY_NAME": "Elder Lemurian",
- "LEMURIANBRUISER_BODY_LORE": "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nToday, we\u2019ve seen our first form of outer life on this planet, merely a few hours after our untimely landing.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Icarian Jellyfish\u2019.\r\n\r\n\u2022 Large, round invertebrate, about 2m in diameter, with two trailing tentacles. They shimmer a white-blue. They greatly resemble Medusozoa from Earth. \r\n\r\n\u2022 They seem to be experiencing neutral buoyancy in this planet\u2019s atmosphere, causing them to float. I theorize this is due to a unique gas composition inside of their hull, which they expel to traverse.\r\n\r\n\u2022 When observed, these Jellyfish seem to bathe in the sun, slowly rotating their bodies as they do so. They may be cold-blooded.\r\n\r\n\u2022 By my request, Tharson approached a lone Jellyfish. After detecting his presence, it began to glow, quiver, and pulse before suddenly detonating with a brilliant flash and a loud bang, causing severe burns and temporary blindness to Tharson. I theorize that by exciting the gases inside of their hulls, these Jellyfish can ignite those gases and explode, scorching everything nearby. Tharson is OK from this encounter.\r\n",
- "CLAY_BODY_NAME" : "Clay Man",
- "HERMIT_CRAB_BODY_NAME" : "Hermit Crab",
- "HERMIT_CRAB_BODY_LORE": "$ Transcribing image... done.\r\n$ Resolving... done.\r\n$ Outputting text strings... done.\r\nComplete!\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWe suddenly came under fire when Tharson was smacked in the head by a glob of mucus and debris \u2013 Tharson is OK from this encounter. Tracing the trajectory, we followed the projectiles\u2019 path to its source, a large crustacean-like creature.\r\n\r\nI will describe its properties below. I have assigned its common name as \u201CForhamian Hermit Crab.\u201D\r\n\r\n* The Crab disguises itself as a stalagmite \u2013 careful observation can reveal the Crab\u2019s true identity.\r\n\r\n* The Crabs dislike up-close contact with prey, fleeing upon approach. It attacks from exclusively long-range by expelling balls of mucus and body waste with incredible force.\r\n\r\n* The Crabs don\u2019t seem to have eyes \u2013 often stumbling around and bumping into walls. How they can locate targets from a long-range with decent accuracy is currently unknown.\r\n\r\n* The Crabs seem to have \u201Cfavorite shells.\u201D I observed several specimens clearly too large for their shells, only ditching their shells once they are damaged and forced to find a new one. Some Crabs also seem to have favorite materials that they prefer.\r\n",
- "BELL_BODY_NAME" : "Brass Contraption",
- "BELL_BODY_LORE": "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nWhile assessing our landing site and the small ghostly creatures that now lay, unfortunately flat, under our ship, we heard loud booming footsteps approaching. We stepped away to observe this lifeform\u2019s behavior from afar.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Parent\u2019.\r\n\r\n\u2022 Tall, lumbering giants, eerily humanoid. Where you would expect to see a face there is only a hole, giving a blank look to them. Their ghostly skin appears to run like wax but even so it does not seem to congeal at their feet.\r\n\r\n\u2022 Their large hands have opposable thumbs. This could possibly mean that they have the capability for intelligence, using tools or testing their environment with dextrous manipulation.\r\n\r\n\u2022 If we hadn\u2019t taken up this vantage point when we did, the creature would have been upon us before we realized it. Its distant footstep sounds betrayed how quickly it closed the distance.\r\n\r\n\u2022 I had Tharson throw a stone near the creature and suddenly any signs of intelligence faded, replaced with primal fury. Deadly, wild force rained down as it smashed the ground with its fists, searching for the perpetrator of its peaceful moment. Our ship was not OK from this encounter.\r\n",
- "MINIMUSHROOM_BODY_NAME" : "Mini Mushrum",
- "MINIMUSHROOM_BODY_LORE" : "\r\n\r\nThis is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.\r\n\r\n---------------------\r\n\r\nOn a routine food gathering trek we happened upon a vast fungal grove with towering fungi. Thinking we would take some samples back to test if they were edible, we noticed some of the smaller variety sprout up from the ground and circle around us.\r\n\r\nI will describe its properties below. I have assigned their common name as \u2018Mini Mushrum\u2019.\r\n\r\n\u2022 \u2018Mini\u2019 is a relative term here, as these mobile mushrooms were larger than Tharson. The subtle glow on the underside of their cap is probably to scare away predators, advertising that they are dangerous to eat.\r\n\r\n\u2022 Waddling around on short, stubby legs makes them seem quite unsuited for walking. They comically bump into things as they fret about. Perhaps their eyeseight is poor from living in the dark?\r\n\r\n\u2022 After a long time studying their movements, I suggested to Tharson to retrieve a sample from one to take back with us. The one that the sample was taken from began to flee as the others began shaking, spilling their spores into the air. Our air filtration warnings went off so we left before the cloud of fungal gas became too overwhelming. We did not eat the sample.\r\n",
- "POD_BODY_NAME" : "Ancestral Pod",
-
- "LUNARWISP_BODY_NAME" : "Lunar Chimera",
- "LUNARWISP_BODY_SUBTITLE" : "Zenith Designs",
- "LUNARWISP_BODY_LORE" : "Soul driven. Of course. As with all vermin - let us begin with fire.\r\n\r\nFree axes of movement \u2013 wonderful design. I will highlight that.\r\n\r\nSlow acceleration \u2013 that can be improved. Speed is war.\r\n\r\nFeeble combat skills. Treatable. Those Templars may be of inspiration.\r\n",
- "LUNARGOLEM_BODY_NAME" : "Lunar Chimera",
- "LUNARGOLEM_BODY_SUBTITLE" : "Zenith Designs",
- "LUNARGOLEM_BODY_LORE" : "Your completions of my designs are uneasy, brother. Let me show you their purpose.\r\n\r\nWe begin with stone, silver, and fire. Take note of the ratios.\r\n\r\nHigh speed. Speed is war. \r\n\r\nTwin cannons \u2013 with twin exhausts. We stream their exhausts, for volatility.\r\n\r\nQuadrupeds are easier, and more stable. We maintain that.\r\n\r\nAnd that, dear brother, is it. No dance. No song. These guardians do not need soul.\r\n",
- "LUNAREXPLODER_BODY_NAME" : "Lunar Chimera",
- "LUNAREXPLODER_BODY_SUBTITLE" : "Zenith Designs",
- "LUNAREXPLODER_BODY_LORE" : "Production driven. Powered by refuse \u2013 all material has value.\r\n\r\nSimple designs. Simple interference. Simple locomotion. \r\n\r\nQuality of components reduces stability. I will tie destruction with destruction.\r\n",
//[BOSS]
- "BEETLEQUEEN_BODY_NAME": "Beetle Queen",
- "BEETLEQUEEN_BODY_SUBTITLE": "Swarm Mother",
- "BEETLEQUEEN_BODY_LORE": " that detonate after a delay, dealing .",
- "SKILL_LUNAR_SECONDARY_REPLACEMENT_NAME" : "Slicing Maelstrom",
- "SKILL_LUNAR_SECONDARY_REPLACEMENT_DESCRIPTION" : "Charge up a ball of blades that repeatedly deals damage. After a delay, explode and all enemies for damage.",
- "SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Shadowfade",
- "SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming and . for .",
- "SKILL_LUNAR_SPECIAL_REPLACEMENT_NAME" : "Ruin",
- "SKILL_LUNAR_SPECIAL_REPLACEMENT_DESCRIPTION" : "Dealing damage adds a stack of Ruin. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin.",
- "MAULINGROCK_BODY_NAME": "Flying Rock",
- "TIMECRYSTAL_BODY_NAME" : "Time Crystal",
- "ROBOBALLREDBUDDY_BODY_NAME" : "Quiet Probe",
- "ROBOBALLGREENBUDDY_BODY_NAME" : "Delighted Probe",
- "SKILL_GENERIC_CANCEL_NAME" : "Cancel",
- "SKILL_GENERIC_CANCEL_DESCRIPTION" : "Cancel the skill.",
+ "SHOPKEEPER_BODY_NAME": "The GEICO Gecko",
+ "URCHINTURRET_BODY_NAME" : "Buildin' a Sentry",
+ "SKILL_LUNAR_PRIMARY_REPLACEMENT_NAME" : "Remorse",
+ "SKILL_LUNAR_PRIMARY_REPLACEMENT_DESCRIPTION" : "Regret picking up Visions for .",
+ "SKILL_LUNAR_UTILITY_REPLACEMENT_NAME" : "Also Remorse",
+ "SKILL_LUNAR_UTILITY_REPLACEMENT_DESCRIPTION" : "Fade away, becoming and . for .",
+ "MAULINGROCK_BODY_NAME": "Is That a Rock?",
+ "TIMECRYSTAL_BODY_NAME": "Crystal Purple Drank",
+ "SKILL_GENERIC_CANCEL_NAME": "Maybe Don't",
+ "SKILL_GENERIC_CANCEL_DESCRIPTION": "Perhaps another day.",
}
}
diff --git a/CharacterSelect.txt b/CharacterSelect.txt
old mode 100644
new mode 100755
index 94b988e..7183163
--- a/CharacterSelect.txt
+++ b/CharacterSelect.txt
@@ -1,24 +1,24 @@
{
"strings":
{
- "CHARACTER_SELECT_TITLE": "Character Select",
- "CHARACTER_SELECT_SELECT_SURVIVOR" : "Select a Survivor",
- "SURVIVOR_OVERVIEW": "Overview",
- "SURVIVOR_SKILLS": "Skills",
- "SURVIVOR_LOADOUT": "Loadout",
- "CHARACTER_SELECT_READY": "Ready",
- "CHARACTER_SELECT_LOCKED_IN": "Locked In",
+ "CHARACTER_SELECT_TITLE": "Pick a Guy",
+ "CHARACTER_SELECT_SELECT_SURVIVOR" : "Pick a Meat Puppet",
+ "SURVIVOR_OVERVIEW": "Words",
+ "SURVIVOR_SKILLS": "Doables",
+ "SURVIVOR_LOADOUT": "CHOOSE YER CER",
+ "CHARACTER_SELECT_READY": "Blowout when?",
+ "CHARACTER_SELECT_LOCKED_IN": "WE WAR NOW SERGEI",
- "LOADOUT_SKILL_PRIMARY": "Primary",
- "LOADOUT_SKILL_SECONDARY": "Secondary",
- "LOADOUT_SKILL_UTILITY": "Utility",
- "LOADOUT_SKILL_SPECIAL": "Special",
- "LOADOUT_SKILL_MISC": "Misc",
- "LOADOUT_SKIN": "Skin",
+ "LOADOUT_SKILL_PRIMARY": "Bap",
+ "LOADOUT_SKILL_SECONDARY": "Bap Bap",
+ "LOADOUT_SKILL_UTILITY": "Zwoosh",
+ "LOADOUT_SKILL_SPECIAL": "Kapew",
+ "LOADOUT_SKILL_MISC": "Beep Boop",
+ "LOADOUT_SKIN": "[clothing noises]",
"CHARACTER_DESCRIPTION_AND_UNLOCK_FORMAT" : "{0}\n\n{1}",
- "RANDOM_VOTE_NAME" : "Randomize",
- "RANDOM_VOTE_DESCRIPTION" : "Vote for random choices.",
+ "RANDOM_VOTE_NAME" : "Who Cares",
+ "RANDOM_VOTE_DESCRIPTION" : "I don't fucking care just pick them",
}
-}
\ No newline at end of file
+}
diff --git a/Controls.txt b/Controls.txt
old mode 100644
new mode 100755
diff --git a/Cutscene.txt b/Cutscene.txt
old mode 100644
new mode 100755
index 5492e69..ac813da
--- a/Cutscene.txt
+++ b/Cutscene.txt
@@ -1,55 +1,29 @@
{
- "strings": {
- "CUTSCENE_INTRO_FLAVOR_1": "UES 'Safe Travels' ",
- "CUTSCENE_INTRO_FLAVOR_2": "Last known coordinates of the UES 'Contact Light'",
- "CUTSCENE_INTRO_SUBTITLE_1": "We're here, Captain. The distress beacon came from this exact coordinate.",
- "CUTSCENE_INTRO_SUBTITLE_2": "This planet... it isn't on any star maps we know. This area isn't even on route... ",
- "CUTSCENE_INTRO_SUBTITLE_3": "Any visuals on the Contact Light?",
- "CUTSCENE_INTRO_SUBTITLE_4": "No sir... just debris.",
- "CUTSCENE_INTRO_SUBTITLE_5": "Any signs of survivors?",
- "CUTSCENE_INTRO_SUBTITLE_6": "....No sir. Bioscanner is dark.",
- "CUTSCENE_INTRO_SUBTITLE_7": "Sir... the distress beacon. It mentioned... it mentioned a lot.",
- "CUTSCENE_INTRO_SUBTITLE_8": "Monsters, and fighting, and...",
- "CUTSCENE_INTRO_SUBTITLE_9": "...Sir... do you think we're ready?",
- "CUTSCENE_INTRO_SUBTITLE_10": "Sir?",
+ "strings":
+ {
+ "CUTSCENE_INTRO_FLAVOR_1" : "UES 'Safe Travels' ",
+ "CUTSCENE_INTRO_FLAVOR_2" : "Last known coordinates of the UES 'Contact Light'",
+ "CUTSCENE_INTRO_SUBTITLE_1" : "Captain, why did you drive us out to the middle of nowhere?",
+ "CUTSCENE_INTRO_SUBTITLE_2" : "I told my wife I was gonna be home for dinner tonight.",
+ "CUTSCENE_INTRO_SUBTITLE_3" : "Shut up. Do you see anybody down there?",
+ "CUTSCENE_INTRO_SUBTITLE_4" : "The fuck do you mean? We're like 100km in the sky. How am I supposed to see people from up here?",
+ "CUTSCENE_INTRO_SUBTITLE_5" : "Well? I want answers, Carson.",
+ "CUTSCENE_INTRO_SUBTITLE_6" : "I'll yeet myself out the airlock, don't test me.",
+ "CUTSCENE_INTRO_SUBTITLE_7" : "...I don't have clearance for the airlock.",
+ "CUTSCENE_INTRO_SUBTITLE_8" : "Hey Steve, could you get this for me?",
+ "CUTSCENE_INTRO_SUBTITLE_9" : "Thanks man. I'll see you in hell.",
+ "CUTSCENE_INTRO_SUBTITLE_10" : "[airlock cycling noises]",
- "GENERIC_OUTRO_FLAVOR": "..and so it left, hopeful for meaning.",
- "GENERIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, so close to escape.",
-
- "COMMANDO_OUTRO_FLAVOR": "..and so he left, with new orders and new questions.",
- "COMMANDO_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, another number among the missing.",
-
- "HUNTRESS_OUTRO_FLAVOR": "..and so she left, yearning for her next great hunt.",
- "HUNTRESS_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, never to collect again.",
-
- "ENGI_OUTRO_FLAVOR": "..and so he left, with newfound inspirations.",
- "ENGI_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, unable to explain what his eyes had seen.",
-
- "TREEBOT_OUTRO_FLAVOR": "..and so it left, ready to grow into something more.",
- "TREEBOT_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, still remaining as one.",
-
- "CROCO_OUTRO_FLAVOR": "..and so it left, with delusions of freedom.",
- "CROCO_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, taken for the final time.",
-
- "LOADER_OUTRO_FLAVOR": "..and so she left, heart still racing.",
- "LOADER_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, her momentum halted forever.",
-
- "MERC_OUTRO_FLAVOR": "..and so he left, with dreams of good food and a peaceful night.",
- "MERC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, reduced to fable.",
-
- "CAPTAIN_OUTRO_FLAVOR": "..and so he left, with a new tale to tell.",
- "CAPTAIN_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, free from a lifetime of paperwork.",
-
- "TOOLBOT_OUTRO_FLAVOR": "..and so it left, ready to recharge.",
- "TOOLBOT_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so it vanished, inactive forever.",
-
- "MAGE_OUTRO_FLAVOR": "..and so she left, in love with a new passion: to explore.",
- "MAGE_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so she vanished, her place forever vacant.",
-
- "BANDIT2_OUTRO_FLAVOR": "..and so he left, grateful for his luck.",
- "BANDIT2_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so he vanished, full of regret.",
-
- "HERETIC_OUTRO_FLAVOR": "..and so they left, bitterly avenged and deeply lost.",
- "HERETIC_MAIN_ENDING_ESCAPE_FAILURE_FLAVOR": "..and so they vanished, two stories ending as one.",
+ "GENERIC_OUTRO_FLAVOR" : "..and so it left, with a default bugged description.",
+ "COMMANDO_OUTRO_FLAVOR" : "..and so he left, having violated the Geneva Convention.",
+ "HUNTRESS_OUTRO_FLAVOR" : "..and so she left, dummy thicc.",
+ "ENGI_OUTRO_FLAVOR" : "..and so he left, more bungus than man.",
+ "TREEBOT_OUTRO_FLAVOR" : "..and so it left, with a plant.",
+ "CROCO_OUTRO_FLAVOR" : "..and so it left, being the goodest doggo.",
+ "LOADER_OUTRO_FLAVOR" : "..AND SO SHE LEFT, BEING FUCKING INVINCIBLE.",
+ "MERC_OUTRO_FLAVOR" : "..and so he left, with a crippling addiction to cocaine.",
+ "CAPTAIN_OUTRO_FLAVOR" : "..and so he left, more captain than captain captain.",
+ "TOOLBOT_OUTRO_FLAVOR" : "..and so it left, beep boop.",
+ "MAGE_OUTRO_FLAVOR" : "..and so she left, dummy thiccc.",
}
}
diff --git a/Dialogue.txt b/Dialogue.txt
old mode 100644
new mode 100755
index 950fb16..880c32c
--- a/Dialogue.txt
+++ b/Dialogue.txt
@@ -1,73 +1,54 @@
{
- "strings": {
- "BROTHER_DIALOGUE_FORMAT": "Mithrix: {0}",
+ "strings":
+ {
+ "BROTHER_DIALOGUE_FORMAT" : "Jimi: {0}",
//[HURT BROTHER],
- "BROTHER_SPAWN_PHASE1_1": "Pray.",
- "BROTHER_SPAWN_PHASE1_2": "Beg.",
- "BROTHER_SPAWN_PHASE1_3": "Die.",
- "BROTHER_SPAWN_PHASE1_4": "Be slaughtered.",
+ "BROTHER_SPAWN_PHASE1_1" : "Honey, it's 4AM.",
+ "BROTHER_SPAWN_PHASE1_2" : "Yeah that hurt, ow.",
+ "BROTHER_SPAWN_PHASE1_3" : "DON'T CALL IT A COMEBACK.",
+ "BROTHER_SPAWN_PHASE1_4" : "GETTIN REAL TIRED OF YOUR SHIT.",
- "BROTHER_DAMAGEDEALT_1": "Bleed.",
- "BROTHER_DAMAGEDEALT_2": "Now is the time for fear.",
- "BROTHER_DAMAGEDEALT_3": "Weak.",
- "BROTHER_DAMAGEDEALT_4": "Frail - and soft.",
- "BROTHER_DAMAGEDEALT_5": "You are nothing.",
- "BROTHER_DAMAGEDEALT_6": "Mistake.",
- "BROTHER_DAMAGEDEALT_7": "Scream, vermin.",
- "BROTHER_DAMAGEDEALT_8": "Break beneath me.",
- "BROTHER_DAMAGEDEALT_9": "Slow.",
- "BROTHER_DAMAGEDEALT_10": "Your body will shatter.",
+ "BROTHER_DAMAGEDEALT_1" : "Hope you didn't take Glass.",
+ "BROTHER_DAMAGEDEALT_2" : "Here comes the pain train.",
+ "BROTHER_DAMAGEDEALT_3" : "I'm gonna get ya.",
+ "BROTHER_DAMAGEDEALT_4" : "That's gotta sting.",
+ "BROTHER_DAMAGEDEALT_5" : "What an uppercut.",
+ "BROTHER_DAMAGEDEALT_6" : "C'mere, sweet cheeks.",
+ "BROTHER_DAMAGEDEALT_7" : "Bet that hurt.",
+ "BROTHER_DAMAGEDEALT_8" : "bomk",
+ "BROTHER_DAMAGEDEALT_9" : "You're gonna need stitches.",
+ "BROTHER_DAMAGEDEALT_10" : "They're gonna have to glue you back together.",
- "BROTHER_KILL_1": "Return to dirt.",
- "BROTHER_KILL_2": "Submit, vermin.",
- "BROTHER_KILL_3": "Die, vermin.",
- "BROTHER_KILL_4": "Die, weakling.",
- "BROTHER_KILL_5": "Become memories.",
-
- "BROTHER_SEE_HERETIC_1": "Regret this journey, Heretic.",
- "BROTHER_SEE_HERETIC_2": "Die again, Heretic.",
-
- "BROTHER_KILL_HERETIC_1": "Return to pieces, Heretic.",
- "BROTHER_KILL_HERETIC_2": "Die again, Heretic.",
-
- "BROTHER_KILL_MECHANICAL_1": "Inferior construct. Broken.",
- "BROTHER_KILL_MECHANICAL_2": "Primitive scrap.",
- "BROTHER_KILL_MECHANICAL_3": "Disassembled.",
+ "BROTHER_KILL_1" : "Gotcha, bitch.",
+ "BROTHER_KILL_2" : "Submit, vermin.",
+ "BROTHER_KILL_3" : "Die, vermin.",
+ "BROTHER_KILL_4" : "Die, weakling.",
+ "BROTHER_KILL_5" : "Become memories.",
//[HURT BROTHER],
- "BROTHERHURT_DAMAGEDEALT_1": "BLEED.",
- "BROTHERHURT_DAMAGEDEALT_2": "SCREAM.",
- "BROTHERHURT_DAMAGEDEALT_3": "WHERE'S YOUR INFLUENCE?",
- "BROTHERHURT_DAMAGEDEALT_4": "FLEETING STRENGTH.",
- "BROTHERHURT_DAMAGEDEALT_5": "FRAIL.",
- "BROTHERHURT_DAMAGEDEALT_6": "BREAK.",
- "BROTHERHURT_DAMAGEDEALT_7": "FALSE STRENGTH.",
- "BROTHERHURT_DAMAGEDEALT_8": "DRAIN.",
- "BROTHERHURT_DAMAGEDEALT_9": "DIE, VERMIN.",
- "BROTHERHURT_DAMAGEDEALT_10": "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.",
+ "BROTHERHURT_DAMAGEDEALT_1" : "BLEED.",
+ "BROTHERHURT_DAMAGEDEALT_2" : "SCREAM.",
+ "BROTHERHURT_DAMAGEDEALT_3" : "WHERE'S YOUR INFLUENCE?",
+ "BROTHERHURT_DAMAGEDEALT_4" : "FLEETING STRENGTH.",
+ "BROTHERHURT_DAMAGEDEALT_5" : "FRAIL.",
+ "BROTHERHURT_DAMAGEDEALT_6" : "BREAK.",
+ "BROTHERHURT_DAMAGEDEALT_7" : "FALSE STRENGTH.",
+ "BROTHERHURT_DAMAGEDEALT_8" : "DRAIN.",
+ "BROTHERHURT_DAMAGEDEALT_9" : "DIE, VERMIN.",
+ "BROTHERHURT_DAMAGEDEALT_10" : "WEAK, WITHOUT YOUR BAUBLES AND TRINKETS.",
- "BROTHERHURT_KILL_1": "DIE.",
- "BROTHERHURT_KILL_2": "WEAK.",
- "BROTHERHURT_KILL_3": "USELESS.",
- "BROTHERHURT_KILL_4": "AS I THOUGHT...",
- "BROTHERHURT_KILL_5": "VERMIN.",
+ "BROTHERHURT_KILL_1" : "YOU BITCH.",
+ "BROTHERHURT_KILL_2" : "WEAK.",
+ "BROTHERHURT_KILL_3" : "USELESS.",
+ "BROTHERHURT_KILL_4" : "AS I THOUGHT...",
+ "BROTHERHURT_KILL_5" : "VERMIN.",
- "BROTHERHURT_DEATH_1": "NO... NOT NOW...",
- "BROTHERHURT_DEATH_2": "WHY... WHY NOW...?",
- "BROTHERHURT_DEATH_3": "NO... NO...!",
- "BROTHERHURT_DEATH_4": "BROTHER... HELP ME...!",
- "BROTHERHURT_DEATH_5": "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?",
- "BROTHERHURT_DEATH_6": "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...",
-
- "BROTHERHURT_SEE_TITANGOLD_1": "THE GUARDIAN...? IMPOSSIBLE...!",
- "BROTHERHURT_SEE_TITANGOLD_2": "THE WRETCHED GUARDIAN...!",
- "BROTHERHURT_SEE_TITANGOLD_AND_HERETIC_1": "THE HERETIC THE GUARDIAN HOW? WHO PULLS YOUR STRINGS, VERMIN?",
-
- "BROTHERHURT_KILL_TITANGOLD_1": "YOU CANNOT DEFY ME, GUARDIAN",
- "BROTHERHURT_KILL_TITANGOLD_2": "RETURN TO DIRT, GUARDIAN.",
-
- "BROTHERHURT_KILL_HERETIC_1": "RETURN TO PIECES, HERETIC.",
- "BROTHERHURT_KILL_HERETIC_2": "DIE AGAIN, HERETIC.",
+ "BROTHERHURT_DEATH_1" : "NO... NOT NOW...",
+ "BROTHERHURT_DEATH_2" : "WHY... WHY NOW...?",
+ "BROTHERHURT_DEATH_3" : "NO... NO...!",
+ "BROTHERHURT_DEATH_4" : "BROTHER... HELP ME...!",
+ "BROTHERHURT_DEATH_5" : "THIS PLANE GROWS DARK... BROTHER... I CANNOT SEE YOU... WHERE ARE YOU...?",
+ "BROTHERHURT_DEATH_6" : "BROTHER... PERHAPS... WE WILL GET IT RIGHT... NEXT TIME...",
}
-}
\ No newline at end of file
+}
diff --git a/Difficulty.txt b/Difficulty.txt
old mode 100644
new mode 100755
index 979a72a..02382f6
--- a/Difficulty.txt
+++ b/Difficulty.txt
@@ -1,17 +1,16 @@
{
strings:
{
- "DIFFICULTY_BAR_0": "Very Easy",
- "DIFFICULTY_BAR_1": "Easy",
- "DIFFICULTY_BAR_2": "Medium",
- "DIFFICULTY_BAR_3": "Hard",
- "DIFFICULTY_BAR_4": "Very Hard",
- "DIFFICULTY_BAR_5": "Insane",
- "DIFFICULTY_BAR_6": "Impossible",
- "DIFFICULTY_BAR_7": "I SEE YOU",
- "DIFFICULTY_BAR_8": "I'M COMING FOR YOU",
- "DIFFICULTY_BAR_9": "HAHAHAHAHAHA",
- "STAGE_COUNT_FORMAT" : " {0}",
- "AMBIENT_LEVEL_DISPLAY_FORMAT" : " {0}",
+ "DIFFICULTY_BAR_0": "Sunshine",
+ "DIFFICULTY_BAR_1": "Happy Days",
+ "DIFFICULTY_BAR_2": "Days",
+ "DIFFICULTY_BAR_3": "Sad Days",
+ "DIFFICULTY_BAR_4": "Hard Times",
+ "DIFFICULTY_BAR_5": "Cancer",
+ "DIFFICULTY_BAR_6": "Halp",
+ "DIFFICULTY_BAR_7": "TERMINAL 7",
+ "DIFFICULTY_BAR_8": "OH GOD",
+ "DIFFICULTY_BAR_9": "WEEWOO",
+ "STAGE_COUNT_FORMAT" : " {0}",
}
-}
\ No newline at end of file
+}
diff --git a/Discord.json b/Discord.json
old mode 100644
new mode 100755
index ee28769..673c2b0
--- a/Discord.json
+++ b/Discord.json
@@ -1,8 +1,8 @@
{
"strings": {
- "DISCORD_RICHPRESENCE_STATE_IN_SINGLEPLAYER_GAME": "Singleplayer",
- "DISCORD_RICHPRESENCE_STATE_IN_LOBBY_GAME": "Playing in a Group",
- "DISCORD_RICHPRESENCE_STATE_IN_SERVER_GAME": "Playing on a Server",
- "DISCORD_RICHPRESENCE_STATE_IN_LOBBY_MENU": "Creating a Group"
+ "DISCORD_RICHPRESENCE_STATE_IN_SINGLEPLAYER_GAME": "Playing with Himself",
+ "DISCORD_RICHPRESENCE_STATE_IN_LOBBY_GAME": "Dying with Friends",
+ "DISCORD_RICHPRESENCE_STATE_IN_SERVER_GAME": "Dying with Randos",
+ "DISCORD_RICHPRESENCE_STATE_IN_LOBBY_MENU": "Join my Game, Fuckheads"
}
}
diff --git a/EarlyAccess.txt b/EarlyAccess.txt
old mode 100644
new mode 100755
index 525606a..a464ec5
--- a/EarlyAccess.txt
+++ b/EarlyAccess.txt
@@ -1,8 +1,8 @@
{
strings:
{
- "EARLY_ACCESS_DISCLAIMER": "Thank you for playing Risk of Rain 2! \r\n\r\nPlease remember that RoR2 is still in active development during Early Access! You may run into missing or partially complete features .\r\n\r\nPlease send us feedback or bug reports at contact@hopoogames.com. You can also join us in our official Discord channel, accessible under 'Music & More'. \r\n\r\nSee you on the planet.\r\n\r\n- Hopoo Games<\/i>",
- "EARLY_ACCESS_LORE" : "",
}
}
diff --git a/Eclipse.txt b/Eclipse.txt
old mode 100644
new mode 100755
diff --git a/Equipment.txt b/Equipment.txt
old mode 100644
new mode 100755
index 5e7294a..5f26cdb
--- a/Equipment.txt
+++ b/Equipment.txt
@@ -1,167 +1,123 @@
{
"strings":
{
- "EQUIPMENT_COMMANDMISSILE_NAME": "Disposable Missile Launcher",
- "EQUIPMENT_COMMANDMISSILE_PICKUP": "Fire a swarm of missiles.",
- "EQUIPMENT_COMMANDMISSILE_DESC": "Fire a swarm of missiles that deal .",
- "EQUIPMENT_COMMANDMISSILE_LORE": "\u201CConsumers were shocked when a beloved game company released its latest cardboard assembly kit: a missile launcher.\u201D\r\n\r\n- The Saturn Reporter\r\n",
+ "EQUIPMENT_COMMANDMISSILE_NAME": "Bees",
+ "EQUIPMENT_COMMANDMISSILE_PICKUP": "Oh no, not the bees! ",
+ "EQUIPMENT_COMMANDMISSILE_DESC": "Fire a swarm of missiles that deal .",
- "EQUIPMENT_FRUIT_NAME": "Foreign Fruit",
- "EQUIPMENT_FRUIT_PICKUP": "Heal on use.",
- "EQUIPMENT_FRUIT_DESC": "Instantly heal for .",
- "EQUIPMENT_FRUIT_LORE": "\u201CThe Nutapple is an exotic fruit picked from the curious Xelphum Tree, native to coastal Gemines on Titan. Renowned for its sweet, yet cleansing flavor (and low caloric total), the Nutapple is a must-have for health enthusiasts everywhere.\u201D\r\n\r\n- Dietary Sciences Digest\r\n",
+ "EQUIPMENT_FRUIT_NAME": "Fut",
+ "EQUIPMENT_FRUIT_PICKUP": "Finally, some .",
+ "EQUIPMENT_FRUIT_DESC": "Instantly heal for .",
- "EQUIPMENT_METEOR_NAME": "Glowing Meteorite",
- "EQUIPMENT_METEOR_PICKUP": "Rain meteors from the sky, hurting both enemies and allies.",
- "EQUIPMENT_METEOR_DESC": " from the sky, damaging ALL characters for . Lasts 20 seconds.",
- "EQUIPMENT_METEOR_LORE" : "What a... peculiar piece of the stars that serendipity has brought us. I'm sure you can make more. The ratios are simple. It should be quite fun.",
+ "EQUIPMENT_METEOR_NAME": "Blue Balls",
+ "EQUIPMENT_METEOR_PICKUP": "There was a point where we needed to stop and we have clearly passed it.\r\nBUT LET'S KEEP GOING AND SEE WHAT HAPPENS.",
+ "EQUIPMENT_METEOR_DESC": " from the sky, damaging ALL characters for . Lasts 20 seconds.",
- "EQUIPMENT_SOULJAR_NAME": "Jar of Souls",
- "EQUIPMENT_SOULJAR_PICKUP": "Summon a ghost for every enemy on the screen.",
- "EQUIPMENT_SOULJAR_DESC": "Duplicate every enemy as a ghost to fight on your side for 15 seconds.",
+ "EQUIPMENT_BLACKHOLE_NAME": "Time Out Box",
+ "EQUIPMENT_BLACKHOLE_PICKUP": "\"We should take Bikini Bottom and push it somewhere else!\"",
+ "EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that . Lasts 10 seconds",
- "EQUIPMENT_BLACKHOLE_NAME": "Primordial Cube",
- "EQUIPMENT_BLACKHOLE_PICKUP": "Fire a black hole that draws enemies in.",
- "EQUIPMENT_BLACKHOLE_DESC": "Fire a black hole that . Lasts 10 seconds",
- "EQUIPMENT_BLACKHOLE_LORE": "\u201CProfessors Mia Thatcher and Jared Malik report that the galaxy\u2019s first singularity containment lattice \u2013 or SCL, for short \u2013 has finished tests and is confirmed to be perfectly safe. \r\n\r\nWhile this is a historic scientific breakthrough, multiple scientists have spoken out about the implications of such a discovery - and what it could mean for the future of the humanity.\u201D\r\n\r\n- The Saturn Reporter, Front Page Headline\r\n",
+ "EQUIPMENT_CRITONUSE_NAME": "Kritzkrieg",
+ "EQUIPMENT_CRITONUSE_PICKUP": "OKTOBERFEEEEEEEEEEEEEEST",
+ "EQUIPMENT_CRITONUSE_DESC": "Gain for 8 seconds.",
- "EQUIPMENT_GHOSTGUN_NAME": "Reaper's Remorse",
- "EQUIPMENT_GHOSTGUN_PICKUP": "Summon a ghostly revolver that doubles damage on kill.",
- "EQUIPMENT_GHOSTGUN_DESC": "Ghost Gun description.",
+ "EQUIPMENT_DRONEBACKUP_NAME": "Chaff",
+ "EQUIPMENT_DRONEBACKUP_PICKUP": "Gotta get the fuzz off my tail",
+ "EQUIPMENT_DRONEBACKUP_DESC": "Call to fight for you. Lasts 25 seconds.",
- "EQUIPMENT_CRITONUSE_NAME": "Ocular HUD",
- "EQUIPMENT_CRITONUSE_PICKUP": "Gain 100% Critical Strike Chance for 8 seconds.",
- "EQUIPMENT_CRITONUSE_DESC": "Gain for 8 seconds.",
- "EQUIPMENT_CRITONUSE_LORE": "Order: Ocular HUD\r\nTracking Number: 871*****\r\nEstimated Delivery: 09\/06\/2056\r\nShipping Method: Standard\r\nShipping Address: Greivenkamp, 5th Houston St, Prism Tower, Earth\r\nShipping Details:\r\n\r\nI wish you hadn't asked me for help. I was contacted by [REDACTED] and they explained... well, some things. Using their instructions, I was able to design this interface for prolonged exactness. The beauty of it all is that it will compound with any previous precision enhancing tools. Digital plus optical is the way to go.\r\n\r\nWhile I still don't know everything, I feel like I'm already in too deep. You won't hear from me anymore after this.\r\n",
+ "EQUIPMENT_BFG_NAME": "BFG-9000",
+ "EQUIPMENT_BFG_PICKUP": "\"You can't just shoot a hole into the surface of The Planet\"\r\n",
+ "EQUIPMENT_BFG_DESC": "Fires preon tendrils, zapping enemies within 35m for up to . On contact, detonate in an enormous 20m explosion for .",
- "EQUIPMENT_DRONEBACKUP_NAME": "The Back-up",
- "EQUIPMENT_DRONEBACKUP_PICKUP": "Call drones for back up. Lasts 25 seconds.",
- "EQUIPMENT_DRONEBACKUP_DESC": "Call to fight for you. Lasts 25 seconds.",
- "EQUIPMENT_DRONEBACKUP_LORE": "\"The inclusion of Rapid Response Drone Squadrons (RRDS) by local law enforcement marked a dire turning point of Plank's Rebellion. After its massive \"success\" in quelling the Rebellion - and subsequent implementation across Mercury - underground drone hackers became highly sought after by black market users.\"\r\n\r\n-Overview of Drone Technology, Vol.2\r\n",
+ "EQUIPMENT_JETPACK_NAME": "Fly Me To The Moon",
+ "EQUIPMENT_JETPACK_PICKUP": "You have lost Karma!",
+ "EQUIPMENT_JETPACK_DESC": "Sprout wings and . Gain for the duration.",
- "EQUIPMENT_BFG_NAME": "Preon Accumulator",
- "EQUIPMENT_BFG_PICKUP": "Fire a ball of energy that electrocutes nearby enemies before detonating.",
- "EQUIPMENT_BFG_DESC": "Fires preon tendrils, zapping enemies within 35m for up to . On contact, detonate in an enormous 20m explosion for .",
- "EQUIPMENT_BFG_LORE" : "Order: Particle Accelerator Component\r\nTracking Number: 993******\r\nEstimated Delivery: 06\/06\/2056\r\nShipping Method: Volatile\r\nShipping Address: Advance Particle Research Center, Mesquite, Earth\r\n\r\nI still don't get how you keep losing so many accumulators. I build 'em tough, and they're supposed to last. I ran the numbers on the comm speeds, and I'm pretty sure you sent for this order less than two days after you should've got the last one. \r\n\r\nIf this keeps up, you're gonna punch a hole in something where it doesn't belong. You've got a real good sponsor, Jim, but this stuff ain't cheap to ship. And it sure as heck ain't fast. So, I'm sending you a custom part. One that's as tough as I can make, and with a safety to keep you from overcharging it - that I'm sure you'll bypass anyway. \r\n\r\nAt least try not to blow this one to bits for the first week, alright? Make our hometown look good. You're not gonna show up those fancy Europeans with a smoking scrap heap.\r\n",
+ "EQUIPMENT_LIGHTNING_NAME": "Mike Pence",
+ "EQUIPMENT_LIGHTNING_PICKUP": "Mike \"The Electric Fence\" Pence.\r\nMike \"A Volt a Day Keeps the Gay Away\" Pence.\r\nMike \"DEUS VOLT\" Pence\r\nMike \"AC of DC\" Pence.\r\nMike \"LGBT BBQ\" Pence.\r\nMike \"Set phasers to straight\" Pence.\r\nMike \"Pole Smoker Choker\" Pence.",
+ "EQUIPMENT_LIGHTNING_DESC": "Call down a lightning strike on a targeted monster, dealing and nearby monsters.",
- "EQUIPMENT_JETPACK_NAME": "Milky Chrysalis",
- "EQUIPMENT_JETPACK_PICKUP": "Gain temporary flight.",
- "EQUIPMENT_JETPACK_DESC": "Sprout wings and . Gain for the duration.",
- "EQUIPMENT_JETPACK_LORE": "Order: Milky Chrysalis\r\nTracking Number: 393*****\r\nEstimated Delivery: 11/27/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Diptera Research Center, Io\r\nShipping Details:\r\n\r\nDeep within the plague wastes there is an alcove free from disease. It is home to a group of insects that have NOT acclimated to their environment. They survive not through resistance\u2026 but through transformation. \r\n\r\nI\u2019ve witnessed the creatures undergoing infinite states of metamorphosis. Each change that happens to them is reflected in the surrounding land. This constantly molds the area into something less toxic.\r\n\r\nI can\u2019t imagine that they don\u2019t have an upper limit - a final form. What adjustments would that final form bring? Are there any restrictions to what can be modified? I\u2019m sending this sample to you to study. Please be careful with it, as it\u2019s frozen in a cryo cell mid-transformation.\r\n",
+ "EQUIPMENT_GOLDGAT_NAME": "Money Printer",
+ "EQUIPMENT_GOLDGAT_PICKUP": "It doesn't print any money. It uses money to print things.\r\nSorry for the confusion.",
+ "EQUIPMENT_GOLDGAT_DESC": "Fires a continuous barrage that deals . Costs $1 per bullet. Cost increases over time.",
- "EQUIPMENT_LIGHTNING_NAME": "Royal Capacitor",
- "EQUIPMENT_LIGHTNING_PICKUP": "Call down a lightning strike on a targeted monster.",
- "EQUIPMENT_LIGHTNING_DESC": "Call down a lightning strike on a targeted monster, dealing and nearby monsters.",
- "EQUIPMENT_LIGHTNING_LORE": "Order: ZAP2-K \u201CRoyal\u201D Capacitor\r\nTracking Number: 145***************\r\nEstimated Delivery: 04\/30\/2056\r\nShipping Method: Standard\r\nShipping Address: Power Plant 005, Route 10, Venus\r\nShipping Details: \r\n\r\nHere\u2019s a replacement for your damaged equipment. Crazy how gang activity is starting up again \u2013 even crazier that they\u2019d steal a capacitor from you guys. Anyway, you guys know the drill \u2013 make sure routinely discharge the capacitor\u2019s storage cells, as it may hold on to latent voltage. Oh, and make sure not to point it anybody when you do.\r\n\r\n- The Saturn Reporter, Front Page Headline\r\n",
+ "EQUIPMENT_PASSIVEHEALING_NAME": "Lil' Healy Boi",
+ "EQUIPMENT_PASSIVEHEALING_PICKUP":"He do his best",
+ "EQUIPMENT_PASSIVEHEALING_DESC":"Gain a Woodsprite follower that heals for . Can be sent to an ally to heal them for .",
- "EQUIPMENT_GOLDGAT_NAME": "The Crowdfunder",
- "EQUIPMENT_GOLDGAT_PICKUP": "Toggle to fire. Costs gold per bullet.",
- "EQUIPMENT_GOLDGAT_DESC": "Fires a continuous barrage that deals . Costs $1 per bullet. Cost increases over time.",
- "EQUIPMENT_GOLDGAT_LORE": "Order: The Crowdfunder\r\nTracking Number: 783*****\r\nEstimated Delivery: 05/09/2056\r\nShipping Method: Standard\r\nShipping Address: 206 29th Ave, High Chariot, Mercury \r\nShipping Details:\r\n\r\nThe wealthy overlords on Primas V went to great measures to break the will of the lower class. They kept the threat of injury and death constant, which helped to keep their servants in check, but this was only half of their method. \r\n\r\nTo further highlight the vast differences in status, their extravagant weapons were fueled by currency - they were literally throwing money at them.\r\n\r\nI don\u2019t have to tell you how that turned out for them. It\u2019s why my client is in hiding now and has to pawn these things off. He thanks you for your patronage in these trying times.\r\n",
-
- "EQUIPMENT_PASSIVEHEALING_NAME": "Gnarled Woodsprite",
- "EQUIPMENT_PASSIVEHEALING_PICKUP":"Heal over time. Activate to send to an ally.",
- "EQUIPMENT_PASSIVEHEALING_DESC":"Gain a Woodsprite follower that heals for . Can be sent to an ally to heal them for .",
- "EQUIPMENT_PASSIVEHEALING_LORE":"Order: Gnarled Woodsprite\r\nTracking Number: 447*****\r\nEstimated Delivery: 01/16/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Happy Hope Children's Hospital, Waleton, Earth\r\nShipping Details:\r\n\r\nDr. Coleas's studies on the benefits of sprite-assisted care have paved the way for hospitals across Earth. These little guys take every opportunity to radiate amongst the injured and sick. \r\n\r\nWe've seen significant decreases in the recovery times of almost all patients. While effective, I'm not certain if this aura effect is transmitting anything at all. It might all be placebo; people could just be reacting to the spectacle of a cute lifeform putting on a light show in front of them.\r\n\r\nEither way, it's good to have them around, and I think they enjoy being around us too. I'm lucky enough to get to keep one in my home... for study purposes, of course. It may seem a little crass, but shipping these little guys in from off world does not seem to impact their attitude in the slightest.\r\n",
-
- "EQUIPMENT_AFFIXRED_NAME": "Ifrit's Distinction",
- "EQUIPMENT_AFFIXRED_PICKUP": "Become an aspect of fire.",
- "EQUIPMENT_AFFIXRED_DESC": "",
+ "EQUIPMENT_AFFIXRED_NAME": "Red Hots",
+ "EQUIPMENT_AFFIXRED_PICKUP": "We hot boi now",
+ "EQUIPMENT_AFFIXRED_DESC": "",
- "EQUIPMENT_AFFIXBLUE_NAME": "Silence Between Two Strikes",
- "EQUIPMENT_AFFIXBLUE_PICKUP": "Become an aspect of lightning.",
- "EQUIPMENT_AFFIXBLUE_DESC": "",
+ "EQUIPMENT_AFFIXBLUE_NAME": "5 Gum",
+ "EQUIPMENT_AFFIXBLUE_PICKUP": "How it feels to chew 5 gum:\r\n\r\nStimulate your senses.",
+ "EQUIPMENT_AFFIXBLUE_DESC": "",
- "EQUIPMENT_AFFIXGOLD_NAME": "Coven of Gold",
- "EQUIPMENT_AFFIXGOLD_PICKUP": "Become an aspect of fortune.",
- "EQUIPMENT_AFFIXGOLD_DESC": "",
+ "EQUIPMENT_AFFIXWHITE_NAME": "Doublemint",
+ "EQUIPMENT_AFFIXWHITE_PICKUP": "I wanna be a dentist!",
+ "EQUIPMENT_AFFIXWHITE_DESC": "",
- "EQUIPMENT_AFFIXWHITE_NAME": "Her Biting Embrace",
- "EQUIPMENT_AFFIXWHITE_PICKUP": "Become an aspect of ice.",
- "EQUIPMENT_AFFIXWHITE_DESC": "",
+ "EQUIPMENT_AFFIXPOISON_NAME": "Juicy Fruit",
+ "EQUIPMENT_AFFIXPOISON_PICKUP": "Stupid bullshit loses its flavor in like 4 minutes.",
+ "EQUIPMENT_AFFIXPOISON_DESC": "",
- "EQUIPMENT_AFFIXPOISON_NAME": "N'kuhana's Retort",
- "EQUIPMENT_AFFIXPOISON_PICKUP": "Become an aspect of corruption.",
- "EQUIPMENT_AFFIXPOISON_DESC": "",
+ "EQUIPMENT_AFFIXHAUNTED_NAME": "No Gum",
+ "EQUIPMENT_AFFIXHAUNTED_PICKUP": "Oh.",
+ "EQUIPMENT_AFFIXHAUNTED_DESC": "",
- "EQUIPMENT_AFFIXHAUNTED_NAME": "Spectral Circlet",
- "EQUIPMENT_AFFIXHAUNTED_PICKUP": "Become an aspect of incorporeality.",
- "EQUIPMENT_AFFIXHAUNTED_DESC": "",
+ "EQUIPMENT_BURNNEARBY_NAME" : "Chester",
+ "EQUIPMENT_BURNNEARBY_PICKUP" : "CRAWLING IN MY SKIN! THESE WOUNDS THEY WILL NOT HEAL!",
+ "EQUIPMENT_BURNNEARBY_DESC" : "Ignite ALL characters within 8m. Deal to yourself. The burn is stronger on allies, and stronger on enemies.",
- "EQUIPMENT_AFFIXLUNAR_NAME": "Shared Design",
- "EQUIPMENT_AFFIXLUNAR_PICKUP": "Become an aspect of perfection.",
- "EQUIPMENT_AFFIXLUNAR_DESC": "",
+ "EQUIPMENT_SCANNER_NAME": "?",
+ "EQUIPMENT_SCANNER_PICKUP": "?",
+ "EQUIPMENT_SCANNER_DESC": " all interactables within 500m for .",
- "EQUIPMENT_BURNNEARBY_NAME" : "Helfire Tincture",
- "EQUIPMENT_BURNNEARBY_PICKUP" : "Burn everything nearby... including you and allies.\n",
- "EQUIPMENT_BURNNEARBY_DESC" : "Ignite ALL characters within 8m. Deal to yourself. The burn is stronger on allies, and stronger on enemies.",
- "EQUIPMENT_BURNNEARBY_LORE" : "\n[Grix] ignites. We measure the time. \n.....\n.....\n.....\n...\n..\n.\n\nToo ordered. Composition is settling - I scrape the mixture from the bottom. \n[Ouju] ignites. We measure the time.\n....\n...\n...\n..\n.\n\nToo smooth. Ratio can be greater. I flatten the mixture. Black ichor of [Ouju] begins to pool around my feet. \n[Rhisko] ignites. I measure the time.\n...\n.\n\nI increase the ratio of Tetrafoil. I saturate the mixture. Ichor floods the chamber. Ash flutters in the air before settling on the floor.\n...\nI ignite. measures my time.\n...\n...\n...\n..\n..\n..\n.\n\n\n and have their . Can place up to .",
- "EQUIPMENT_SOULCORRUPTOR_NAME": "EQUIPMENT_SOULCORRUPTOR_NAME",
- "EQUIPMENT_SOULCORRUPTOR_PICKUP": "EQUIPMENT_SOULCORRUPTOR_PICKUP",
- "EQUIPMENT_SOULCORRUPTOR_DESC": "EQUIPMENT_SOULCORRUPTOR_DESC",
+ "EQUIPMENT_GATEWAY_NAME" : "Monorail",
+ "EQUIPMENT_GATEWAY_PICKUP" : "Ever need movement items?",
+ "EQUIPMENT_GATEWAY_DESC" : "Create a of up to in length. Lasts 30 seconds.",
- "EQUIPMENT_SCANNER_NAME": "Radar Scanner",
- "EQUIPMENT_SCANNER_PICKUP": "Reveal all nearby interactables.",
- "EQUIPMENT_SCANNER_DESC": " all interactables within 500m for .",
- "EQUIPMENT_SCANNER_LORE": "Order: Radar Communications Array\r\nTracking Number: 02****************\r\nEstimated Delivery: 01\/14\/2056\r\nShipping Method: Standard\r\nShipping Address: PO Box 25-B, Fort G.B., Mercury\r\nShipping Details: \r\n\r\nYou\u2019re asking for trouble, ordering this through the UES. Not very covert. This thing can put out anything from infrared to UV waves \u2013 maybe it\u2019ll let you see the Enforcers coming to haul you off to jail as they kick down your door! Hah!\r\n",
+ "EQUIPMENT_TONIC_NAME" : "The Sauce",
+ "EQUIPMENT_TONIC_PICKUP" : "Become God. Chance to become addicted to God's embrace",
+ "EQUIPMENT_TONIC_DESC" : "Drink the Tonic, gaining a boost for 20 seconds. Increases by . Increases by . Increases by . Increases by . Increases by . Increases by .\n\nWhen the Tonic wears off, you have a chance to gain a by .",
- "EQUIPMENT_CRIPPLEWARD_NAME" : "Effigy of Grief",
- "EQUIPMENT_CRIPPLEWARD_PICKUP" : "Drop a permanent effigy that cripples ALL characters inside. Can place up to 5..",
- "EQUIPMENT_CRIPPLEWARD_DESC" : "ALL characters within are and have their . Can place up to .",
- "EQUIPMENT_CRIPPLEWARD_LORE": "\u201CThis relic tells a story... But it is not a fairy tale. It\u2019s a tragedy. A story of betrayal, regret, and sorrow. A story of two.\u201D\r\n\r\n\u201CUh\u2026 okay\u2026? How the hell do you know that?\u201D\r\n",
+ "EQUIPMENT_QUESTVOLATILEBATTERY_NAME" : "The Snack Bar",
+ "EQUIPMENT_QUESTVOLATILEBATTERY_PICKUP" : "Oh my god! J.C., a bomb!",
- "EQUIPMENT_GATEWAY_NAME" : "Eccentric Vase",
- "EQUIPMENT_GATEWAY_PICKUP" : "Create a quantum tunnel between two locations.",
- "EQUIPMENT_GATEWAY_DESC" : "Create a of up to in length. Lasts 30 seconds.",
- "EQUIPMENT_GATEWAY_LORE": "\u201COne of Robins\u2019 most loved acts was the pitcher skit. \r\n\r\nThe skit would start off with Robins, playing the part of a flower keeper, getting ready to fill a vase with soil. He would pour, pour, and pour, but the vase wouldn\u2019t seem to get any fuller \u2013 as if the soil was disappearing infinitely. \r\n\r\nRobins would inspect the vase, looking at it up and down, but there weren\u2019t any holes in the thing. Finally, at the climax, Robins would hold it upside down over his head \u2013 upon which all of the soil poured in would land directly on his face.\u201D\r\n\r\n- Biography of Charles Robins\r\n",
+ "EQUIPMENT_CLEANSE_NAME" : "Soap",
+ "EQUIPMENT_CLEANSE_PICKUP" : "Chance to remove permanent warp.",
+ "EQUIPMENT_CLEANSE_DESC" : " all negative effects. Includes debuffs, damage over time, and nearby projectiles.",
- "EQUIPMENT_TONIC_NAME" : "Spinel Tonic",
- "EQUIPMENT_TONIC_PICKUP" : "Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.",
- "EQUIPMENT_TONIC_DESC" : "Drink the Tonic, gaining a boost for 20 seconds. Increases by . Increases by . Increases by . Increases by . Increases by . Increases by .\n\nWhen the Tonic wears off, you have a chance to gain a by .",
- "EQUIPMENT_TONIC_LORE": "\u201CReality is whatever the mind decides it to be. Take a sip of the drink, and the mind becomes malleable. From there, you can shape it into whatever form you please... and the world around you follows your example.\u201D\r\n\r\n- Sigibold the Drunken\r\n",
+ "EQUIPMENT_FIREBALLDASH_NAME" : "Eg",
+ "EQUIPMENT_FIREBALLDASH_PICKUP" : "Dragon eg.",
+ "EQUIPMENT_FIREBALLDASH_DESC" : "Turn into a for seconds. Deal on impact. Detonates at the end for .",
- "EQUIPMENT_QUESTVOLATILEBATTERY_NAME" : "Fuel Array",
- "EQUIPMENT_QUESTVOLATILEBATTERY_PICKUP" : "Looks like it could power something. EXTREMELY unstable...",
+ "EQUIPMENT_GAINARMOR_NAME" : "Suya",
+ "EQUIPMENT_GAINARMOR_PICKUP" : "",
+ "EQUIPMENT_GAINARMOR_DESC" : "Gain for ",
- "EQUIPMENT_CLEANSE_NAME" : "Blast Shower",
- "EQUIPMENT_CLEANSE_PICKUP" : "Cleanse all negative effects.",
- "EQUIPMENT_CLEANSE_DESC" : " all negative effects. Includes debuffs, damage over time, and nearby projectiles.",
- "EQUIPMENT_CLEANSE_LORE" : "Order: Blast Shower\r\nTracking Number: 152*****\r\nEstimated Delivery: 06/19/2056\r\nShipping Method: Standard\r\nShipping Address: Frontier Gate, Outer Edge Zone\r\nShipping Details:\r\n\r\nOuter Edge thanks you for your rewards redemption! It takes a real explorer to make their living on the frontier. As you undoubtedly know, REAL exploring is REAL messy. This portable unit will equip you with the modern convenience of taking a shower anywhere at any time!\r\n\r\nDisclaimer: Wear your protective suit while cleansing. Do not use product directly on skin. Blast Shower is only rated for B-class toxins and C-class foreign organisms. This company does not accept any responsibility for incidents as a result of an incomplete cleansing.\r\n",
+ "EQUIPMENT_SAWMERANG_NAME": "Shave & A Haircut",
+ "EQUIPMENT_SAWMERANG_PICKUP": "Gonna take a little off the top.",
+ "EQUIPMENT_SAWMERANG_DESC": "Throw that slice through enemies for damage. Also deals an additional while enemies. Can enemies again on the way back.",
- "EQUIPMENT_FIREBALLDASH_NAME" : "Volcanic Egg",
- "EQUIPMENT_FIREBALLDASH_PICKUP" : "Transform into a speeding draconic fireball, dealing damage as you pass through enemies.",
- "EQUIPMENT_FIREBALLDASH_DESC" : "Turn into a for seconds. Deal on impact. Detonates at the end for .",
- "EQUIPMENT_FIREBALLDASH_LORE": "Order: Europan Great Dragon Egg\r\nTracking Number: 00****************\r\nEstimated Delivery: 10\/04\/2056\r\nShipping Method: Biological \/ Fragile\r\nShipping Address: Xenobiology Wildlife Reserve, Titan\r\nShipping Details: \r\n\r\nMake sure to keep this thing nice and hot while it incubates. I know it may seem plenty hot already, but Great Dragons are creatures of flame \u2013 they live the stuff, breath the stuff. Oh, and please send me pictures of the little guy once it hatches. Great Dragons are always so cute when they first hatch.",
+ "EQUIPMENT_RECYCLER_NAME": "Do-over",
+ "EQUIPMENT_RECYCLER_PICKUP": "No! I don't want that!",
+ "EQUIPMENT_RECYCLER_DESC": " an Item or Equipment into a different one. .",
- "EQUIPMENT_GAINARMOR_NAME" : "Jade Elephant",
- "EQUIPMENT_GAINARMOR_PICKUP" : "Gain massive armor for 5 seconds.",
- "EQUIPMENT_GAINARMOR_DESC" : "Gain for ",
- "EQUIPMENT_GAINARMOR_LORE": "Excerpt from the folk tale \"Clean as Jade\":\r\n\r\n\u201C... and while the peasants braced for the advancement of the Emperor\u2019s army, the stone carver finished her last strike on the giant sculpture. The clang of the flat tool against the beautiful, translucent green sheen of the solid surface echoed through the trees and around all the villagers. Their souls were cleansed and made whole by the heavenly stone, now formed into the imposing presence of an elephant.\r\n\r\nDetermination and resolve had essentially been carved into the very spirit of the ones, who, just moments ago were clutching their farming implements and make-shift weapons with trembling hands. The attack was repelled that day. The Emperor\u2019s army told stories about their metal weapons bouncing off the cloth of commoners. This inspiring encounter spread to other villages and...\u201D\r\n",
+ "EQUIPMENT_LIFESTEALONHIT_NAME": "Literally a Leech",
+ "EQUIPMENT_LIFESTEALONHIT_PICKUP": "I FEED OFF THE LIFE ENERGY OF OTHERS\r\nGIVE ME MORE",
+ "EQUIPMENT_LIFESTEALONHIT_DESC": " for of the you deal. Lasts seconds.",
- "EQUIPMENT_SAWMERANG_NAME": "Sawmerang",
- "EQUIPMENT_SAWMERANG_PICKUP": "Throw a fan of buzzing saws that come back to you.",
- "EQUIPMENT_SAWMERANG_DESC": "Throw that slice through enemies for damage. Also deals an additional while enemies. Can enemies again on the way back.",
- "EQUIPMENT_SAWMERANG_LORE": "I'm so happy they let me bring my trusty disc toy on this trip! Trees need cutting? Disc toy. Baddies getting a little too close? Disc toy. Fun after-hours game of catch? Disc toy... but only if you're trained to catch it.",
+ "EQUIPMENT_TEAMWARCRY_NAME": "Drum",
+ "EQUIPMENT_TEAMWARCRY_PICKUP": "Let me play for you the song of my people...\r\n",
+ "EQUIPMENT_TEAMWARCRY_DESC": "All allies enter a for seconds. Increases by and by .",
- "EQUIPMENT_RECYCLER_NAME": "Recycler",
- "EQUIPMENT_RECYCLER_PICKUP": "Transform an Item or Equipment into a different one. Can only recycle once.",
- "EQUIPMENT_RECYCLER_DESC": " an Item or Equipment into a different one. .",
- "EQUIPMENT_RECYCLER_LORE": "Order: \u201CTY-6G Recycler\u201D\r\nTracking Number: 02******\r\nEstimated Delivery: 11\\06\\2056\\\r\nShipping Method: Standard\r\nShipping Address: 700 Baler Ave, Seattle, Earth\r\nShipping Details:\r\n\r\nStandard issue recycling apparatus TY-6G. Please read the manual before operating. KEEP HANDS CLEAR OF THE TOP OPENING.\r\n\r\nUse included recycler rod to pack refuse into top. Our patented smart technology will find a new, usable form for the matter you insert. \r\n\r\nThank you for recycling!\r\n",
-
- "EQUIPMENT_LIFESTEALONHIT_NAME": "Super Massive Leech",
- "EQUIPMENT_LIFESTEALONHIT_PICKUP": "Heal for a percentage of the damage you deal for 8 seconds.",
- "EQUIPMENT_LIFESTEALONHIT_DESC": " for of the you deal. Lasts seconds.",
- "EQUIPMENT_LIFESTEALONHIT_LORE": "Return: Super Massive Leech\r\nTracking Number: 817*****\r\nEstimated Delivery: 07/01/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Rare/Extinct Study Satellite, Beachfront, Saturn\r\nShipping Details:\r\n\r\nWhile the medical benefits of this creature are obvious, the psychological effects are not. Upon receiving a previous shipment, Carolyn took charge of research and experimentation with the organism. \r\n\r\nEverything was by the book until, one day, she walked into the lab with the specimen clearly attached to her neck. Incredibly startled, the rest of us eventually coaxed her into placing it back into containment.\r\n\r\nWe inspected the bite area but, after running all the standard tests, we did not observe any adverse side effects.\r\n\r\nShe stated that it made her feel fantastic, but no one else in the lab felt comfortable with her behavior.\r\n",
-
- "EQUIPMENT_TEAMWARCRY_NAME": "Gorag's Opus",
- "EQUIPMENT_TEAMWARCRY_PICKUP": "You and all your allies enter a frenzy.",
- "EQUIPMENT_TEAMWARCRY_DESC": "All allies enter a for seconds. Increases by and by .",
- "EQUIPMENT_TEAMWARCRY_LORE": "\r\n\r\n\"Halfway through the tour we were at this little shop down in Groveside and the guy at the desk is trying to sell us random junk.\"\r\n\r\n\"Yeah, he was totally out of the loop, had no idea who we were.\"\r\n\r\n\"Yep, anyways, as a joke, I\u2019m thinking I\u2019ll buy this ancient looking drum and use it on stage at the next show. Then we\u2019d circle back and show this guy a video of his merch being used in the biggest performance on the planet.\"\r\n\r\n\"We tried to find him again, but the shop was all shut down. Couldn\u2019t figure out what happened to him.\"\r\n\r\n\"Thing is, that drum drove our fans wild. It turned out to be our most successful tour ever.\"\r\n",
-
- "EQUIPMENT_DEATHPROJECTILE_NAME": "Forgive Me Please",
- "EQUIPMENT_DEATHPROJECTILE_PICKUP": "Throw a cursed doll that repeatedly triggers your 'On Kill' effects.",
- "EQUIPMENT_DEATHPROJECTILE_DESC": "Throw a cursed doll out that any effects you have every second for seconds.",
- "EQUIPMENT_DEATHPROJECTILE_LORE": "There is a note pinned to the doll:\r\n\r\nAyy, you\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re killin\u2019 me!\r\n\r\nYou\u2019re really killing me.\r\n",
+ "EQUIPMENT_DEATHPROJECTILE_NAME": "Barbie",
+ "EQUIPMENT_DEATHPROJECTILE_PICKUP": "Barbie can be anything she wants to. Including an effigy of eternal torment.",
+ "EQUIPMENT_DEATHPROJECTILE_DESC": "Throw a cursed doll out that any effects you have every second for seconds.",
}
}
diff --git a/GameBrowser.json b/GameBrowser.json
old mode 100644
new mode 100755
index 6908815..4d776d6
--- a/GameBrowser.json
+++ b/GameBrowser.json
@@ -1,10 +1,10 @@
{
"strings": {
- "GAME_BROWSER_NAME" : "Game Browser",
- "GAME_BROWSER_FILTER" : "Filters",
- "GAME_BROWSER_FILTER_SORTING" : "Sorting",
- "GAME_BROWSER_FILTER_SHOW_DEDICATED_SERVERS": "Dedicated Servers",
- "GAME_BROWSER_FILTER_SHOW_LISTEN_SERVERS": "Listen Servers",
+ "GAME_BROWSER_NAME" : "People Finder",
+ "GAME_BROWSER_FILTER" : "Narrow it Down",
+ "GAME_BROWSER_FILTER_SORTING" : "Sort",
+ "GAME_BROWSER_FILTER_SHOW_DEDICATED_SERVERS": "Dedis",
+ "GAME_BROWSER_FILTER_SHOW_LISTEN_SERVERS": "Listeners",
"GAME_BROWSER_FILTER_SHOW_LOBBIES": "Lobbies",
"GAME_BROWSER_FILTER_SHOW_DROP_IN_GAMES": "Drop-In Enabled",
"GAME_BROWSER_FILTER_SHOW_DIFFICULTY_EASY_GAMES": "Difficulty: Drizzle",
@@ -62,7 +62,7 @@
"REMOTE_GAME_DETAILS_JOIN_LOBBY": "Join Lobby",
"REMOTE_GAME_DETAILS_JOIN_SERVER": "Join Server",
- "REMOTE_GAME_DETAILS_WARNING_VERSION_MISMATCH": "Version differs between your local game and the remote game.",
- "REMOTE_GAME_DETAILS_WARNING_MOD_MISMATCH": "The active mods between your local game and the remote game do not match."
+ "REMOTE_GAME_DETAILS_WARNING_VERSION_MISMATCH": "The versions are wrong. Fix your shit.",
+ "REMOTE_GAME_DETAILS_WARNING_MOD_MISMATCH": "You probably need to fix your mod situation."
}
-}
\ No newline at end of file
+}
diff --git a/GameModes.json b/GameModes.json
old mode 100644
new mode 100755
index e99c3c2..aa79581
--- a/GameModes.json
+++ b/GameModes.json
@@ -1,6 +1,6 @@
{
"strings": {
- "GAMEMODE_CLASSIC_RUN_NAME": "Classic",
- "GAMEMODE_WEEKLY_RUN_NAME": "Prismatic Trials",
+ "GAMEMODE_CLASSIC_RUN_NAME": "Risky Rain",
+ "GAMEMODE_WEEKLY_RUN_NAME": "Prismy Rain",
}
}
diff --git a/HostGamePanel.json b/HostGamePanel.json
old mode 100644
new mode 100755
index f3d92cd..d2f444f
--- a/HostGamePanel.json
+++ b/HostGamePanel.json
@@ -1,33 +1,33 @@
{
"strings": {
- "HOSTGAMEPANEL_TITLE": "Create Multiplayer Game",
- "HOSTGAMEPANEL_HEADER_SERVER_SETTINGS": "Game Settings",
- "HOSTGAMEPANEL_OPTION_SERVER_NAME": "Game Name",
- "HOSTGAMEPANEL_OPTION_SERVER_NAME_DESCRIPTION": "The name of your game.",
- "HOSTGAMEPANEL_DEFAULT_SERVER_NAME_FORMAT": "{0}'s Listen Server",
+ "HOSTGAMEPANEL_TITLE": "Just Like Make Game",
+ "HOSTGAMEPANEL_HEADER_SERVER_SETTINGS": "Sebbings",
+ "HOSTGAMEPANEL_OPTION_SERVER_NAME": "Name",
+ "HOSTGAMEPANEL_OPTION_SERVER_NAME_DESCRIPTION": "The fuck do you think it is",
+ "HOSTGAMEPANEL_DEFAULT_SERVER_NAME_FORMAT": "{0}'s Listen Serber",
- "HOSTGAMEPANEL_OPTION_GAME_MODE": "Game Mode",
- "HOSTGAMEPANEL_OPTION_GAME_MODE_DESCRIPTION": "The game mode you want to play.",
+ "HOSTGAMEPANEL_OPTION_GAME_MODE": "Gaem",
+ "HOSTGAMEPANEL_OPTION_GAME_MODE_DESCRIPTION": "wat gaem",
"HOSTGAMEPANEL_OPTION_PASSWORD": "Password",
- "HOSTGAMEPANEL_OPTION_PASSWORD_DESCRIPTION": "An optional password for your game. Players without a password won't be able to join your game.",
+ "HOSTGAMEPANEL_OPTION_PASSWORD_DESCRIPTION": " It's always dicks",
- "HOSTGAMEPANEL_MAX_PLAYERS": "Max Players",
- "HOSTGAMEPANEL_MAX_PLAYERS_DESCRIPTION": "The maximum number of players allowed in your game.",
- "HOSTGAMEPANEL_MAX_PLAYERS_TOO_MANY_SLOTS_WARNING": "Risk of Rain 2 is designed for a maximum of 4 players. Performance, bandwidth, stability, and game balance may be negatively affected.",
+ "HOSTGAMEPANEL_MAX_PLAYERS": "Players",
+ "HOSTGAMEPANEL_MAX_PLAYERS_DESCRIPTION": "How many guy",
+ "HOSTGAMEPANEL_MAX_PLAYERS_TOO_MANY_SLOTS_WARNING": " Having too many players is really fucking dumb",
- "HOSTGAMEPANEL_CUSTOM_TAGS": "Custom Tags",
- "HOSTGAMEPANEL_CUSTOM_TAGS_DESCRIPTION": "Optional tags for your game. Players can filter your lobby with tags.",
+ "HOSTGAMEPANEL_CUSTOM_TAGS": "Tags",
+ "HOSTGAMEPANEL_CUSTOM_TAGS_DESCRIPTION": "Tag it with \"NTR\"",
- "HOSTGAMEPANEL_ALLOW_RULE_VOTING": "Allow Rule Voting",
- "HOSTGAMEPANEL_ALLOW_RULE_VOTING_DESCRIPTION": "Whether or not players are allowed to vote for Difficulty, Artifacts, and more while in character selection.",
+ "HOSTGAMEPANEL_ALLOW_RULE_VOTING": "Democracy",
+ "HOSTGAMEPANEL_ALLOW_RULE_VOTING_DESCRIPTION": "It never works. Turn it off. Be authoritarian.",
- "HOSTGAMEPANEL_LOBBY_TYPE": "Lobby Visiblity",
- "HOSTGAMEPANEL_LOBBY_TYPE_DESCRIPTION": "Whether or not the game is Public, Private, or Friends Only.\n\nMust be set to Public to be displayed for other users.",
+ "HOSTGAMEPANEL_LOBBY_TYPE": "Can You See Me",
+ "HOSTGAMEPANEL_LOBBY_TYPE_DESCRIPTION": "Sometimes you just don't wanna be seen in public. That's okay.",
- "HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER": "Visible to Master Server",
- "HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER_DESCRIPTION": "Whether or not the game is visible to other players in their Server Browser.",
+ "HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER": "Announce",
+ "HOSTGAMEPANEL_ADVERTISE_TO_MASTER_SERVER_DESCRIPTION": "Publish to server browser.",
- "HOSTGAMEPANEL_HOST": "Start Game"
+ "HOSTGAMEPANEL_HOST": "LET'S FUCKING GO"
}
-}
\ No newline at end of file
+}
diff --git a/Interactors.txt b/Interactors.txt
old mode 100644
new mode 100755
index 39727b6..bbf63e5
--- a/Interactors.txt
+++ b/Interactors.txt
@@ -1,259 +1,217 @@
{
strings:
{
- //[INTERACTABLES],
- "SURVIVOR_POD_HATCH_OPEN_CONTEXT": "Exit Escape Pod",
- "SURVIVOR_POD_OPEN_PANEL_CONTEXT" : "Open Panel",
- "TELEPORTER_NAME": "Teleporter",
- "TELEPORTER_BEGIN_CONTEXT": "Activate Teleporter..?",
- "TELEPORTER_END_CONTEXT": "Enter Teleporter",
+ //[INTERACTABLES],
+ "SURVIVOR_POD_HATCH_OPEN_CONTEXT": "DOOR STUCK",
+ "SURVIVOR_POD_OPEN_PANEL_CONTEXT" : "DOOR STUCK",
+ "TELEPORTER_NAME": "I Am a Porter",
+ "TELEPORTER_BEGIN_CONTEXT": "Do?",
+ "TELEPORTER_END_CONTEXT": "GOTTA KEEP MOVING",
- "BARREL1_NAME": "Barrel",
- "BARREL1_CONTEXT": "Open barrel",
+ "BARREL1_NAME": "Your Wallet",
+ "BARREL1_CONTEXT": "It's not my wallet",
- "DUMMYINTERACTION_NAME": "???",
- "DUMMYINTERACTION_CONTEXT": "???",
-
- "LOCKBOX_NAME": "Rusty Lockbox",
- "LOCKBOX_CONTEXT": "Open Rusty Lockbox",
-
- "EQUIPMENTBARREL_NAME": "Equipment Barrel",
- "EQUIPMENTBARREL_CONTEXT": "Open equipment barrel",
+ "LOCKBOX_NAME": "Birthday Presents",
+ "LOCKBOX_CONTEXT": "It's shit",
- //[CHESTS],
- "OLDCHEST_NAME": "Old Chest",
- "OLDCHEST_CONTEXT": "",
+ "EQUIPMENTBARREL_NAME": "Can",
+ "EQUIPMENTBARREL_CONTEXT": "YES YOU CAN CAN CAN",
- "CHEST1_NAME": "Chest",
- "CHEST1_CONTEXT": "Open chest",
+ //[CHESTS],
+ "CHEST1_NAME": "Box",
+ "CHEST1_CONTEXT": "gib",
- "CHEST1_STEALTHED_NAME": "Cloaked Chest",
- "CHEST1_STEALTHED_CONTEXT": "Open cloaked chest",
+ "CHEST1_STEALTHED_NAME": "OwO",
+ "CHEST1_STEALTHED_CONTEXT": "[notices your bulge]",
- "CHEST2_NAME": "Large Chest",
- "CHEST2_CONTEXT": "Open large chest",
+ "CHEST2_NAME": "Oppai Box",
+ "CHEST2_CONTEXT": "UWAAAA",
- "GOLDCHEST_NAME": "Legendary Chest",
- "GOLDCHEST_CONTEXT": "Open Legendary Chest",
+ "GOLDCHEST_NAME": "SUGOI DEKAI",
+ "GOLDCHEST_CONTEXT": "EXTRA THICC",
- "TIMEDCHEST_NAME": "Timed Security Chest",
- "TIMEDCHEST_CONTEXT": "Open Timed Security Chest",
+ "TIMEDCHEST_NAME": "BFG Box",
+ "TIMEDCHEST_CONTEXT": "QUICK GET IT GET IT FUCKING GET IT",
- "RADIOTOWER_NAME" : "Radio Scanner",
- "RADIOTOWER_CONTEXT" : "Download environment data",
+ "RADIOTOWER_NAME" : "5G Tower",
+ "RADIOTOWER_CONTEXT" : "Get cancer",
- "MULTISHOP_TERMINAL_NAME": "Multishop Terminal",
- "MULTISHOP_TERMINAL_CONTEXT": "Open terminal",
+ "MULTISHOP_TERMINAL_NAME": "Krusty Krab",
+ "MULTISHOP_TERMINAL_CONTEXT": "I'll have a... Uhhhhh...",
- "FAN_NAME": "Fan",
- "FAN_CONTEXT": "Reactivate Fan",
+ "FAN_NAME": "Case Fans",
+ "FAN_CONTEXT": "Replace with water cooler",
- "DUPLICATOR_NAME": "3D Printer",
- "DUPLICATOR_CONTEXT": "Use 3D Printer",
+ "DUPLICATOR_NAME": "Duplicatotron",
+ "DUPLICATOR_CONTEXT": "Oh yeah, make me!",
- "DUPLICATOR_MILITARY_NAME": "Mili-Tech Printer",
- "DUPLICATOR_MILITARY_CONTEXT": "Use Mili-Tech Printer",
- "DUPLICATOR_WILD_NAME": "Overgrown 3D Printer",
- "DUPLICATOR_WILD_CONTEXT": "Use Overgrown 3D Printer",
+ "DUPLICATOR_MILITARY_NAME": "Duplicatotron 3000",
+ "DUPLICATOR_MILITARY_CONTEXT": "I WENT TO COMMUNITY COLLEGE",
+ "DUPLICATOR_WILD_NAME": "Yellowmaker",
+ "DUPLICATOR_WILD_CONTEXT": "C'mon Shatterspleen",
- "CASINOCHEST_NAME": "Adaptive Chest",
- "CASINOCHEST_CONTEXT": "Open Adaptive Chest",
+ "CASINOCHEST_NAME": "Slots",
+ "CASINOCHEST_CONTEXT": "Gonna get fucking meat again",
- //[LUNAR STUFF],
- "LUNAR_CHEST_NAME" : "Lunar Pod",
- "LUNAR_CHEST_CONTEXT" : "Open Lunar Pod",
+ //[LUNAR STUFF],
+ "LUNAR_CHEST_NAME" : "Blueballs",
+ "LUNAR_CHEST_CONTEXT" : "It's not a good one",
- "LUNAR_TERMINAL_NAME" : "Lunar Bud",
- "LUNAR_TERMINAL_CONTEXT" : "Open Lunar Bud",
+ "LUNAR_TERMINAL_NAME" : "Bluebeed",
+ "LUNAR_TERMINAL_CONTEXT" : "I must",
- "LUNAR_REROLL_NAME" : "Slab",
- "LUNAR_REROLL_CONTEXT" : "Refresh Shop",
+ "BAZAAR_CAULDRON_NAME" : "The Stew",
+ "BAZAAR_CAULDRON_CONTEXT" : "Chuck in some carrots",
- "BAZAAR_UPGRADE_LUNAR_NAME" : "Slab",
- "BAZAAR_UPGRADE_LUNAR_CONTEXT" : "Permanently upgrade Item Shop",
+ "NEWT_STATUE_NAME" : "Pingu",
+ "NEWT_STATUE_CONTEXT" : "Noot",
- "BAZAAR_BLUEPRINT_NAME" : "Strange Display",
- "BAZAAR_BLUEPRINT_CONTEXT" : "Permanently Unlock",
+ "MSOBELISK_NAME" : "The Bridge",
+ "MSOBELISK_CONTEXT" : "Oblooterate",
+ "MSOBELISK_CONTEXT_CONFIRMATION" : "Do a flip",
- "BAZAAR_UPGRADE_DRONE_NAME" : "Slab",
- "BAZAAR_UPGRADE_DRONE_CONTEXT" : "Permanently upgrade Drone Shop",
+ "CATEGORYCHEST_HEALING_NAME": "Vegan Box",
+ "CATEGORYCHEST_HEALING_CONTEXT": "Gib vejtabl",
- "BAZAAR_CAULDRON_NAME" : "Cauldron",
- "BAZAAR_CAULDRON_CONTEXT" : "Reforge",
+ "CATEGORYCHEST_DAMAGE_NAME": "Meat Box",
+ "CATEGORYCHEST_DAMAGE_CONTEXT": "Gib meet",
- "NEWT_STATUE_NAME" : "Newt Altar",
- "NEWT_STATUE_CONTEXT" : "Donate to Newt Altar",
+ "CATEGORYCHEST_UTILITY_NAME": "Fork Box",
+ "CATEGORYCHEST_UTILITY_CONTEXT": "It's just silverware",
- "MSOBELISK_NAME" : "Obelisk",
- "MSOBELISK_CONTEXT" : "Obliterate yourself from existence",
- "MSOBELISK_CONTEXT_CONFIRMATION" : "Are you sure?",
+ //[SHRINES],
+ "SHRINE_HEALING_NAME": "Bungus Totem",
+ "SHRINE_HEALING_CONTEXT": "Invite Engi to the party",
+ "SHRINE_HEALING_USE_MESSAGE_2P": "",
+ "SHRINE_BOSS_END_TRIAL": "",
- //[SHRINES],
- "SHRINE_HEALING_NAME": "Shrine of the Woods",
- "SHRINE_HEALING_CONTEXT": "Offer to Shrine of the Woods",
- "SHRINE_HEALING_USE_MESSAGE_2P": "",
- "SHRINE_BOSS_END_TRIAL": "",
+ "SHRINE_COMBAT_NAME": "Mortal Kombat",
+ "SHRINE_COMBAT_CONTEXT": "Invite the wrath of things",
+ "SHRINE_COMBAT_USE_MESSAGE_2P": "",
+ "ARENA_ADD_ITEM" : "",
+ "ARENA_END" : "",
+ "NULL_WARD_NAME" : "Food Bowl",
+ "NULL_WARD_CONTEXT" : "Fill",
+ //MISC
+ "LOCKEDMAGE_NAME" : "Thicc Popsicle",
+ "LOCKEDMAGE_CONTEXT" : "Crush my head between those Lunar thighs",
- "SHRINE_PROTECTION_NAME": "Shrine of Warding",
- "SHRINE_PROTECTION_CONTEXT": "Pray to Shrine of Warding",
- "SHRINE_PROTECTION_USE_MESSAGE_2P": "",
- "ARENA_ADD_ITEM" : "",
- "ARENA_END" : "",
- "NULL_WARD_NAME" : "Cell Vent",
- "NULL_WARD_CONTEXT" : "Open Cell Vent",
- //MISC
- "YOUNG_TELEPORTER_NAME": "Teleporter Sapling",
- "YOUNG_TELEPORTER_CONTEXT": "Activate Teleporter Sapling",
+ "DRONE_HEALING_INTERACTABLE_NAME": "Broken Medic",
+ "DRONE_HEALING_CONTEXT": "No such thing as a fixed medic",
- "MOON_BATTERY_SOUL_NAME" : "Pillar of Soul",
- "MOON_BATTERY_SOUL_CONTEXT" : "Activate Pillar",
+ "DRONE_MISSILE_INTERACTABLE_NAME": "Broken Meatball Maker",
+ "DRONE_MISSILE_CONTEXT": "Pasta time",
- "MOON_BATTERY_BLOOD_NAME" : "Pillar of Blood",
- "MOON_BATTERY_BLOOD_CONTEXT" : "Activate Pillar",
+ "EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Quip",
+ "EQUIPMENTDRONE_CONTEXT" : "Give him Hellfire Tincture",
- "MOON_BATTERY_DESIGN_NAME" : "Pillar of Design",
- "MOON_BATTERY_DESIGN_CONTEXT" : "Activate Pillar",
+ "FLAMEDRONE_INTERACTABLE_NAME" : "Broken Crusader",
+ "FLAMEDRONE_CONTEXT" : "Reclaim the holy land",
- "MOON_BATTERY_MASS_NAME" : "Pillar of Mass",
- "MOON_BATTERY_MASS_CONTEXT" : "Activate Pillar",
+ "EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Super Medic",
+ "EMERGENCYDRONE_CONTEXT" : "Let's go practice medicine",
- "LOCKEDMAGE_NAME" : "Survivor",
- "LOCKEDMAGE_CONTEXT" : "Free the survivor",
-
- "LOCKEDTREEBOT_NAME" : "Broken Robot",
- "LOCKEDTREEBOT_CONTEXT" : "Repair",
+ //[TURRETS],
+ "TURRET1_INTERACTABLE_NAME": "Broken Magma Worm Target",
+ "TURRET1_CONTEXT": "Please don't",
- "SCAVBACKPACK_NAME" : "Scavenger's Sack",
- "SCAVBACKPACK_CONTEXT" : "Open Scavenger's Sack",
- //[DRONES],
- "DRONE_GUNNER_INTERACTABLE_NAME": "Broken Gunner Drone",
- "DRONE_GUNNER_CONTEXT": "Repair Gunner Drone",
+ "PORTAL_SHOP_NAME" : "Noot Noot",
+ "PORTAL_SHOP_CONTEXT": "Noot",
+ "PORTAL_GOLDSHORES_NAME" : "Breakfast Portal",
+ "PORTAL_GOLDSHORES_CONTEXT": "Anyway...",
+ "PORTAL_MYSTERYSPACE_NAME" : "The Bridge",
+ "PORTAL_MYSTERYSPACE_CONTEXT": "Do a Flip",
+ "PORTAL_ARENA_NAME" : "Doggo World",
+ "PORTAL_ARENA_CONTEXT" : "Pets",
+ "PORTAL_ARTIFACTWORLD_NAME" : "Aku's Portal",
+ "PORTAL_ARTIFACTWORLD_CONTEXT" : "BACK TO THE PAST",
+ "PORTAL_GENERIC_CONTEXT": "Uh",
+ "ZIPLINE_ENTER_CONTEXT" : "Portal",
+ "ZIPLINE_EXIT_CONTEXT" : "Thanks for the ride!",
- "DRONE_MEGA_INTERACTABLE_NAME": "Broken TC-280",
- "DRONE_MEGA_CONTEXT": "Repair ???",
+ "PICKUP_LUNAR_COIN": "Blue Donut",
+ "LUNAR_COIN_PICKUP_CONTEXT": "Like Kakyoin, but blue",
- "DRONE_HEALING_INTERACTABLE_NAME": "Broken Healing Drone",
- "DRONE_HEALING_CONTEXT": "Repair Healing Drone",
+ "COST_NONE_FORMAT": "",
+ "COST_MONEY_FORMAT": "{0} pesos",
+ "COST_PERCENTHEALTH_FORMAT": "{0}% hurt",
+ "COST_LUNARCOIN_FORMAT": "{0} donuts",
+ "COST_ITEM_FORMAT": "{0} things",
+ "COST_LUNAR_FORMAT": "{0} blue things",
+ "COST_EQUIPMENT_FORMAT": "{0} fruits",
+ "COST_VOLATILEBATTERY_FORMAT": "{0} explody battery",
+ "COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Golden Spatula",
+ "FIREBALL_VEHICLE_EXIT_CONTEXT" : "ALOHA SNACKBAR",
- "DRONE_MISSILE_INTERACTABLE_NAME": "Broken Missile Drone",
- "DRONE_MISSILE_CONTEXT": "Repair Missile Drone",
+ "ARTIFACT_TRIAL_CONTROLLER_NAME" : "Pain?",
+ "ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "I'm ready for anything but Chaos",
- "EQUIPMENTDRONE_INTERACTABLE_NAME" : "Broken Equipment Drone",
- "EQUIPMENTDRONE_CONTEXT" : "Repair Equipment Drone",
+ "PORTAL_DIALER_NAME" : "Puzzle Boi",
+ "PORTAL_DIALER_CONTEXT" : "Nope, not this one",
- "FLAMEDRONE_INTERACTABLE_NAME" : "Broken Incinerator Drone",
- "FLAMEDRONE_CONTEXT" : "Repair Incinerator Drone",
+ "PORTAL_DIALER_LAPTOP_NAME" : "Laptop",
+ "PORTAL_DIALER_LAPTOP_CONTEXT" : "I think that's it",
- "EMERGENCYDRONE_INTERACTABLE_NAME" : "Broken Emergency Drone",
- "EMERGENCYDRONE_CONTEXT" : "Repair Emergency Drone",
+ "LUNAR_TELEPORTER_NAME": "Moonman's Porter",
+ "LUNAR_TELEPORTER_SHIFT" : "Go somewhere else",
+ "LUNAR_TELEPORTER_BEGIN_CONTEXT": "Uh...?",
+ "LUNAR_TELEPORTER_END_CONTEXT": "Keep going?",
- //[TURRETS],
- "TURRET1_INTERACTABLE_NAME": "Broken Gunner Turret",
- "TURRET1_CONTEXT": "Repair Gunner Turret",
+ "SCRAPPER_NAME" : "Picky Eater",
+ "SCRAPPER_CONTEXT" : "Feed",
+ "SCRAPPER_POPUP_TEXT" : "RobCo Super Scrapper v2.7.0\n",
- "PORTAL_SHOP_NAME" : "Blue Portal",
- "PORTAL_SHOP_CONTEXT": "Enter Blue Portal",
- "PORTAL_GOLDSHORES_NAME" : "Gold Portal",
- "PORTAL_GOLDSHORES_CONTEXT": "Enter Gold Portal",
- "PORTAL_MYSTERYSPACE_NAME" : "Celestial Portal",
- "PORTAL_MYSTERYSPACE_CONTEXT": "Enter Celestial Portal",
- "PORTAL_ARENA_NAME" : "Null Portal",
- "PORTAL_ARENA_CONTEXT" : "Enter Null Portal",
- "PORTAL_ARTIFACTWORLD_NAME" : "Artifact Portal",
- "PORTAL_ARTIFACTWORLD_CONTEXT" : "Enter Artifact Portal",
- "PORTAL_GENERIC_CONTEXT": "Enter Portal",
- "ZIPLINE_ENTER_CONTEXT" : "Enter Quantum Tunnel",
- "ZIPLINE_EXIT_CONTEXT" : "Exit Quantum Tunnel",
-
- "PICKUP_LUNAR_COIN": "Lunar Coin",
- "LUNAR_COIN_PICKUP_CONTEXT": "Pick up Lunar Coin",
-
- "COST_NONE_FORMAT": "",
- "COST_MONEY_FORMAT": "${0}",
- "COST_PERCENTHEALTH_FORMAT": "{0}% HP",
- "COST_LUNARCOIN_FORMAT": " {0}",
- "COST_ITEM_FORMAT": "{0} Item(s)",
- "COST_LUNAR_FORMAT": "{0} Lunar",
- "COST_EQUIPMENT_FORMAT": "{0} Equipment",
- "COST_VOLATILEBATTERY_FORMAT": "{0} Fuel Array",
- "COST_ARTIFACTSHELLKILLERITEM_FORMAT" : "{0} Artifact Key",
- "COST_TREASURECACHEITEM_FORMAT": "{0} Rusted Key",
- "FIREBALL_VEHICLE_EXIT_CONTEXT" : "Detonate",
-
- "ARTIFACT_TRIAL_CONTROLLER_NAME" : "Unknown Artifact",
- "ARTIFACT_TRIAL_CONTROLLER_CONTEXT" : "Activate Unknown Artifact...?",
-
- "PORTAL_DIALER_NAME" : "Compound Generator",
- "PORTAL_DIALER_CONTEXT" : "Cycle Compound",
-
- "PORTAL_DIALER_LAPTOP_NAME" : "Laptop",
- "PORTAL_DIALER_LAPTOP_CONTEXT" : "Submit Formula",
-
- "LUNAR_TELEPORTER_NAME": "Primordial Teleporter",
- "LUNAR_TELEPORTER_SHIFT" : "Shift Destination",
- "LUNAR_TELEPORTER_BEGIN_CONTEXT": "Activate Primordial Teleporter..?",
- "LUNAR_TELEPORTER_END_CONTEXT": "Enter Primordial Teleporter",
-
- "SCRAPPER_NAME" : "Scrapper",
- "SCRAPPER_CONTEXT" : "Scrap Items",
- "SCRAPPER_POPUP_TEXT" : "Scrapper V1-4\n",
-
- "DROPSHIP_NAME" : "UES Dropship",
- "DROPSHIP_CONTEXT" : "Escape",
-
- "MOON_ELEVATOR_NAME" : "Platform",
- "MOON_ELEVATOR_CONTEXT" : "Activate platform",
+ "DROPSHIP_NAME" : "Your Ticket Out of Here",
+ "DROPSHIP_CONTEXT" : "PLEASE HELP ME OH GOD GET ME OUT OF HERE",
}
-}
\ No newline at end of file
+}
diff --git a/Items.txt b/Items.txt
old mode 100644
new mode 100755
index 405e94d..3ce41f2
--- a/Items.txt
+++ b/Items.txt
@@ -1,544 +1,440 @@
{
strings:
{
- "ITEM_PICKUP_CONTEXT" : "Get {0}",
- "EQUIPMENT_PICKUP_CONTEXT" : "Get {0}",
- "EQUIPMENT_SWAP_CONTEXT" : "Swap for {0}",
+ "ITEM_PICKUP_CONTEXT" : "Yoink {0}",
+ "EQUIPMENT_PICKUP_CONTEXT" : "Yeet {0}",
+ "EQUIPMENT_SWAP_CONTEXT" : "Yeet something for {0}",
- "ITEM_CLOVER_NAME": "57 Leaf Clover",
- "ITEM_CLOVER_PICKUP": "Luck is on your side.",
+ "ITEM_CLOVER_NAME": "Sundae",
+ "ITEM_CLOVER_PICKUP": "\"Easy like Sunday \"",
"ITEM_CLOVER_DESC": "All random effects are rolled times for a .",
- "ITEM_CLOVER_LORE": "It was a massacre. The orbital probes had incinerated both the battalion and the enemy\u2013 as well as the entire plateau. There was no life left to be found - except for one lone soldier.\r\n\r\nThe soldier trudged through the scorched plains, numbly looking for any survivors.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to find water \u2013 he had only just noticed how thirsty he was, and how much his head hurt. How much his heart hurt.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to remember, why he was out on this terrible mission, and why he had to say goodbye to so many.\r\n\r\nBut he found none.\r\n\r\nThe soldier tried to find anything \u2013 anything that could justify why he was alive. Some semblance of meaning \u2013 or hope.\r\n\r\nAnd he found one.\r\n\r\nA small leaf, peeking out from a pile of ash. He gently plucked the clover out of the ground \u2013 somehow, it survived hours of orbital bombardments. \r\n\r\nWith clover in hand, the soldier began the long trek to report back to his superiors. Was this divine intervention? Was there some meaning \u2013 some reason as to why both him and this little clover survived? \r\n\r\nOr were they just lucky?\r\n",
+ "ITEM_CLOVER_LORE": "\"Go. Run away like all the others. No one would want a friend as ugly as I am.\"\n\n\"Sure they would! It makes them feel better about the way they look! Maybe a story will cheer you up.\n\n\"It's called 'The Ugly Barnacle'...\"",
- "ITEM_SYRINGE_NAME": "Soldier's Syringe",
- "ITEM_SYRINGE_PICKUP": "Increases attack speed.",
+ "ITEM_SYRINGE_NAME": "Sleezy German Medicine",
+ "ITEM_SYRINGE_PICKUP": "Let's watch Steve eat meth chocolate.",
"ITEM_SYRINGE_DESC": "Increases by .",
- "ITEM_SYRINGE_LORE" : "\"I ain't much for drugs... but hell, when fortune is knockin', ya gotta greet that door with a smile and a nod. Salud!\"\r\n\r\n-Signal echoes, UES Contact Light\r\n",
+ "ITEM_SYRINGE_LORE": "The late 1930s on Earth was a time of radical drug development, including primitive stimulants such as amphetamines. Historians believe that a Roman-like faction would infuse candies with the drug and feed them to soldiers keep them awake over long night shifts.\n\nIn 2015, a prefabricated food reviewer by the name of Steve would be the last known person to consume and properly document this drug on video.\n\nTragically, Steve died 34 years later of an intestinal blockage.\n\n- Encyclopaedia of Falsehoods",
- "ITEM_BEAR_NAME": "Tougher Times",
- "ITEM_BEAR_PICKUP": "Chance to block incoming damage.",
+ "ITEM_BEAR_NAME": "You Can't Shoot Me",
+ "ITEM_BEAR_PICKUP": "Oh fuck he shot me.",
"ITEM_BEAR_DESC": " chance to incoming damage. .",
- "ITEM_BEAR_LORE" : "\n\n\"Why\'d you sign up?\"\n\nWyatt\'s voice was bored. The mission to the Contact Light\'s last known location was taking longer than he expected.\n\nMalik was on the floor, cleaning her rifle. \"To get paid, mostly.\"\n\n\"And that\'s it?\"\n\nShe grunted in affirmation. She continued to wipe down the weapon.\n\n\"I\'m here to find something.\" He continued. \"I shipped it a few years back, but I don\'t think it made it before the train went down. I\'m guessing it\'s still in the Contact Light. So I\'m gonna get it back.\"\n\nShe began to tighten the last remaining bolts. Her routine near completion, she moved her gaze to Wyatt. \"Seriously?\"\n\n\"Yep!\"\n\nMalik raised her brow. \"There were over 7 million security chests in the Contact Light. The chance of you finding a specific one is impossible.\" She began to unfold her legs as she propped her rifle in the corner. \"And according to the distress beacon, the Contact Light was destroyed in orbit. Your shipment is probably floating around in space. It\'s all gone, Wyatt.\"\n\nHe grinned. \"I think I\'m gonna find it.\"\n\n\"You\'re terrible.\"\n",
-
- "ITEM_BEHEMOTH_NAME": "Brilliant Behemoth",
- "ITEM_BEHEMOTH_PICKUP": "All your attacks explode!",
- "ITEM_BEHEMOTH_DESC": "All your in a radius for a bonus TOTAL damage to nearby enemies.",
- "ITEM_BEHEMOTH_LORE": "\u201CLasers have their speed. Swords have their edge. Gases have their reach. \r\n\r\nBut let me tell you... Nothing, and I mean NOTHING, is as timeless as gunpowder. Just a pinch - jammed into a tight enough socket - and KABOOM! You got yourself not just a powerful weapon, but something that\u2019ll leave a lasting sense of fear in your enemies. I mean, nobody wants to be blown up, right?\u201D\r\n\r\n- Autobiography of Jans Czar, Modern King of Weaponry\r\n",
+ "ITEM_BEAR_LORE": "Squeaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\nSqueaky!\n\n...\n\nSqueaky!\n\n...\n\n.",
- "ITEM_MISSILE_NAME": "AtG Missile Mk. 1",
- "ITEM_MISSILE_PICKUP": "Chance to fire a missile.",
+ "ITEM_BEHEMOTH_NAME": "Ravioli Ravioli",
+ "ITEM_BEHEMOTH_PICKUP": "Don't lewd the explosion loli.",
+ "ITEM_BEHEMOTH_DESC": "All your in a radius for a bonus TOTAL damage to nearby enemies.",
+ "ITEM_BEHEMOTH_LORE": "Attached to the item is a note. It reads:\n\n\"licc\"\n\nYou ponder what degeneracy would lead a man to lewd a loli as pure as this.",
+
+ "ITEM_MISSILE_NAME": "Meatball",
+ "ITEM_MISSILE_PICKUP": "\"Meatball, meatball, spaghetti underneath!\"\r\n\"Ravioli ravioli great barrier reef!\"",
"ITEM_MISSILE_DESC": " chance to fire a missile that deals TOTAL damage.",
- "ITEM_MISSILE_LORE": "Fixing a spare bayonet onto his shotgun, he glanced at the horizon. The thundering of footsteps big and small was growing louder and louder \u2013 they were nearly upon him. He went over his kit one last time.\r\n\r\nFive bayonets. Twenty three packs of incendiary explosives. Fifteen magazines of armor-piercing ammunition. Thirty three sticky bombs. Four tear-gas grenades, and so on.\r\n\r\nAnd his favorite \u2013 two shoulder-mounted missile launchers, loaded with six AtG Viper Missiles. Heat seeking, detonation power of 15 pounds of TNT per missile. Light-weight, and the best part \u2013 automatic firing mechanism. He initially favored a more analog approach to his weapons, but the thing had grown on him.\r\n\r\nTurning to face the oncoming mob, he loaded his shotgun. The adrenaline started pumping.\r\n\r\n\u201CBring it on.\u201D\r\n",
+ "ITEM_MISSILE_LORE": "\"But we did everything you said-- I followed all the rules! I even ate 105 black licorice jellybeans through a straw! Now why can't you tell me the formula?!\"\n\n\"It's your rule.\"",
- "ITEM_EXPLODEONDEATH_NAME": "Will-o'-the-wisp",
- "ITEM_EXPLODEONDEATH_PICKUP": "Detonate enemies on kill.",
+ "ITEM_EXPLODEONDEATH_NAME": "Jellyfish Jelly",
+ "ITEM_EXPLODEONDEATH_PICKUP": "\"I just had a sandwich, !\"",
"ITEM_EXPLODEONDEATH_DESC": "On killing an enemy, spawn a in a radius for base damage.",
- "ITEM_EXPLODEONDEATH_LORE": " that deal base damage.",
- "ITEM_DAGGER_LORE": "The smell of sulfur fills the air.\r\n\r\n\"Oh god, they're so close. They have Hitchcock. Oh god.\"\r\n\r\n\"Grab the - the dagger. From my backpack. Quick.\"\r\n\r\n\"I-I don't... I got it. What the hell? This isn't gonna work, Marion. What the hell am I supposed to do with this against those...? They blew him into pieces - oh god.\"\r\n\r\n\"You have to... you have to kill me - ah! Kill me. Kill me with it.\"\r\n\r\n\"What? What the hell?\"\r\n\r\n\"Yeah - it's the only way. Please.\"\r\n\r\n\"What are you saying? Stop!\"\r\n\r\n\"It's a magic dagger. It'll save us. She will save us. But you have to kill me with it.\"\r\n\r\n\"Please don't... please don't make me. Oh god.\"\r\n\r\n\"Y-you have to. I've seen how this works. It's the only way - they're coming so close. You have to use it on me. Kill me.\"\r\n\r\n\"I'm so sorry Marion. I'm so so sorry. I don't think-\"\r\n\r\n\"Do it. Do it now. DO IT NOW! DO IT NOW! DO IT-\"",
-
- "ITEM_TOOTH_NAME": "Monster Tooth",
- "ITEM_TOOTH_PICKUP": "Drop a healing orb on kill.",
+ "ITEM_DAGGER_LORE": "And God said unto them:\n\n\"Let there be a run.\".\n\nAnd there was a run.\n\nAnd it was good.",
+
+ "ITEM_TOOTH_NAME": "Gramma's Dentures",
+ "ITEM_TOOTH_PICKUP": "Enemies drop a neverending bowl of cinnamon candies.",
"ITEM_TOOTH_DESC": "Killing an enemy spawns a that heals for plus an additional of .",
- "ITEM_TOOTH_LORE": " chance to '', dealing .",
- "ITEM_CRITGLASSES_LORE": "\u2026What I didn\u2019t see was that the golem was aiming its laser at my back. I managed to barely dodge it - just by pure luck - but the blast knocked me to the ground. My glasses flew off my face and I was on my back, stunned, barely able to make sense of myself\u2026\r\n\r\nAnd then... well, I can\u2019t really explain what happened next. Adrenaline, some kind of divine intervention, I dunno. But I reached out, and managed to grab my glasses, raise \u2018em up to my eyes so I could see, and BAM! Fired the last of my bullets.\r\n\r\nAnd, well... I guess I managed to hit something vital in its head. Exploded in red stone and glass. It stopped moving after that. \r\n\r\nIf it wasn\u2019t for that shot, I wouldn\u2019t be here telling this story.\u201D\r\n\r\n-Signal echoes, UES Contact Light\r\n",
+ "ITEM_CRITGLASSES_NAME": "Blood-Red Bifocals",
+ "ITEM_CRITGLASSES_PICKUP": "Four score and double damage ago.",
+ "ITEM_CRITGLASSES_DESC": "Your attacks have a chance to '', dealing .",
+ "ITEM_CRITGLASSES_LORE": "Little-known fact: these things go by several names, including but not limited to:\n\nBlood-Red Bifocals\nCrit Glasses\nCrit Goggles\nLens-Makers\nMy Brand\nX-Ray Specs\nThicc Lenses\nVision Enhancinators\nCool Guy Shades\nThe Perscription\nRed Eyes\nSee Betters\n...\n\n[The list continues for twenty-four more pages]",
- "ITEM_HOOF_NAME": "Paul's Goat Hoof",
- "ITEM_HOOF_PICKUP": "Move faster.",
+ "ITEM_HOOF_NAME": "Leg",
+ "ITEM_HOOF_PICKUP": "Praise the leg and it will be good to you.",
"ITEM_HOOF_DESC": "Increases by .",
- "ITEM_HOOF_LORE": "Order: Paul\u2019s Goat Hoof\r\nTracking Number: 187*****\r\nEstimated Delivery: 03\/27\/2056\r\nShipping Method: Standard\r\nShipping Address: 2663rd Fields, Redmond, Venus\r\nShipping Details:\r\n\r\nA hoof from one of my many goats; I noticed one day that one of my goats had an abnormally large foot. Thinking it was cancerous, I went to the doctors and lo-and-behold - it was. My goat died shortly after.\r\n",
+ "ITEM_HOOF_LORE": "When you're running from wisps in a frenzy at 30 HP and need a hand?\nLeg.\n\nWhen the Meatball Extravaganza decides it's time to succ?\nLeg.\n\nWhen you're strolling across Titanic Plains, regretting your survivor choice?\nLeg.\n\nWhen you're having a bad day and just need to go really fast?\nLeg.\n\nWhen you're caught in a Void Reaver implosion and need to get out for dear life?\nLeg.\n\nPraise be.",
- "ITEM_FEATHER_NAME": "Hopoo Feather",
- "ITEM_FEATHER_PICKUP": "Gain an extra jump.",
+ "ITEM_FEATHER_NAME": "Bird Hair",
+ "ITEM_FEATHER_PICKUP": "I'm sorry.",
"ITEM_FEATHER_DESC": "Gain maximum .",
- "ITEM_FEATHER_LORE": "\u201C...Europan laws have cracked down heavily on poaching, with the intent to help the reemergence of the hopoo. Since then, the Greebokks Foundation has helped support hopoo conservation groups, substantially growing their population beyond the initial three that were recorded in recent years.\u201D\r\n\r\n- Europan Wildlife Guide\r\n",
- "ITEM_CHAINLIGHTNING_NAME": "Ukulele",
- "ITEM_CHAINLIGHTNING_PICKUP": "...and his music was electric.",
+ "ITEM_CHAINLIGHTNING_NAME": "Johnny Guitar",
+ "ITEM_CHAINLIGHTNING_PICKUP": "...like the one they call Johnny Guitar.",
"ITEM_CHAINLIGHTNING_DESC": " chance to fire for TOTAL damage on up to targets within .",
- "ITEM_CHAINLIGHTNING_LORE": " you for health.",
- "ITEM_SEED_LORE": "It was a crisp evening - and things were looking up. The botanist began walking towards the Plant Biology Complex to check on several alien plants that had been recovered from the week before.\r\n\r\nAnother worker was already in the complex, busy at work.\r\n\r\n\u201CHey.\u201D \u201COh, hello!\u201D The worker greeted her enthusiastically. He was carrying several bags of fertilizer, and she gave him a quizzical look. \u201CYou need any help with those?\u201D She said, gathering her clipboard for her check.\r\n\r\n\u201COh no, I\u2019m alright. It\u2019s a good workout, actually,\u201D he said. As they walked, the botanist couldn\u2019t help but wonder what kind of job would require THAT much fertilizer.\r\n\r\nAs the door to the greenhouse whirred open, she got her answer \u2013 roots scaling the height of the greenhouse and snaking along the ceiling, even invading the containers of other specimens. \u201CWhat the hell!?\u201D She cried, her jaw slack. And then she noticed the other plants. \r\n\r\nEvery other plant in the greenhouse had withered \u2013 with an incriminating root leading back to the overgrowth that the worker was now feeding fertilizer. The botanist was speechless. \u201CWhat happened...? What... what is that...?\u201D She stammered. The worker turned to her and grinned.\r\n\r\n\u201COne of the species we got in the last expedition. He demands a lot of nutrients - it took me so long to get him to even sprout. I was wracking my brain, trying every trick in the book. And every other specimen seemed to be growing fine, so I figured, hey, why not share some of that? And look!\u201D\r\n\r\nSpreading his arms, the worker marveled at the gallery of dead plants. Dropping her clipboard, the botanist\u2019s stomach sank. Things were no longer looking up.\r\n",
- "ITEM_ICICLE_NAME": "Frost Relic",
- "ITEM_ICICLE_PICKUP": "Killing enemies surrounds you with an ice storm.",
- "ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an that deals and enemies by for . The storm , increasing its radius by . Stacks up to .",
- "ITEM_ICICLE_LORE": "\u201CSven Volz discovered the specimen that holds the record of Galaxy\u2019s Largest Snowflake: a whopping 0.5 meters in diameter, with an average temperature of -52 degrees. However \u2013 much to the despair of novelty snowflake enthusiasts everywhere \u2013 this gargantuan snowflake was lost in transit aboard the UES Contact Light, which disappeared in uncharted territory. One can only hope that it is preserved and frosty as ever, where ever it may be.\u201D\r\n- Academy Galactic Records 2056\r\n",
+ "ITEM_ICICLE_NAME": "Elsa",
+ "ITEM_ICICLE_PICKUP": "Do you want to get an item? It doesn't have to be a good one.",
+ "ITEM_ICICLE_DESC": "Killing an enemy surrounds you with an that deals . The storm , increasing its radius by . Stacks up to .",
- "ITEM_GHOSTONKILL_NAME": "Happiest Mask",
- "ITEM_GHOSTONKILL_PICKUP": "Chance on killing an enemy to summon a ghost.",
+ "ITEM_GHOSTONKILL_NAME": "Happy Mask Salesman",
+ "ITEM_GHOSTONKILL_PICKUP": "You've met with a , haven't you? ",
"ITEM_GHOSTONKILL_DESC": "Killing enemies has a chance to of the killed enemy with damage. Lasts .",
- "ITEM_GHOSTONKILL_LORE": " seconds, create a zone that for of your every second to all allies within .",
- "ITEM_MUSHROOM_LORE": " damage to enemies above .",
- "ITEM_CROWBAR_LORE": " damage to enemies above .",
+ "ITEM_CROWBAR_LORE": "\"Aliens aren't invading, Freeman! You're just being paranoid!\"\n\"The mailman's not spying on you, Freeman! You're just being paranoid!\"\n\"There's no society of anthropomorphic frog people living in the sewer, Freeman! You're just being paranoid!\"\n\"Owls can't read your thoughts, Freeman! You're just being paranoid!\"\n\nBet you wouldn't call me paranoid now if you were still alive.",
- "ITEM_ATTACKSPEEDONCRIT_NAME": "Predatory Instincts",
- "ITEM_ATTACKSPEEDONCRIT_PICKUP": "'Critical Strikes' increase attack speed. Stacks 3 times.",
+ "ITEM_ATTACKSPEEDONCRIT_NAME": "Haha Crits Go Brrrr",
+ "ITEM_ATTACKSPEEDONCRIT_PICKUP": "\"No! You can't just stack the same green item until endgame!\"",
"ITEM_ATTACKSPEEDONCRIT_DESC": " increase by . Maximum cap of attack speed.",
- "ITEM_ATTACKSPEEDONCRIT_LORE": "Gossip spreads quickly in terrified communities. Stories that keep the more fearful lizardfolk in their passageways. Hushed tales that frighten the most commanding of stone constructs and woodfolk and creatures of the plains. Fear travels between the trees and the valleys.\n\nA demon, fallen from the Sky, mighty enough to slay Providence and his Wurms. Only two arms, two legs - but with 22 unblinking, crimson eyes.\n",
+ "ITEM_ATTACKSPEEDONCRIT_LORE": "Warning: I will ruin this item for you\n\nSeriously, you'll never be able to see it the same again.\n\n\n\n\nHonestly, turn back.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe dog nose on the front flops around whenever you move.",
- "ITEM_BLEEDONHIT_NAME": "Tri-Tip Dagger",
- "ITEM_BLEEDONHIT_PICKUP": "Chance to bleed enemies on hit.",
- "ITEM_BLEEDONHIT_DESC": " chance to an enemy for base damage.",
- "ITEM_BLEEDONHIT_LORE": " chance to an enemy for base damage.",
+ "ITEM_BLEEDONHIT_LORE": "Never bring a knife to a gunfight. Unless it's a knoife, in which case you should bring seven of them and continue hitting your adversaries periodically.",
- "ITEM_SPRINTOUTOFCOMBAT_NAME": "Red Whip",
- "ITEM_SPRINTOUTOFCOMBAT_PICKUP": "Move fast out of combat.",
+ "ITEM_SPRINTOUTOFCOMBAT_NAME": "India Jones",
+ "ITEM_SPRINTOUTOFCOMBAT_PICKUP": "And the temple of get the fuck out.",
"ITEM_SPRINTOUTOFCOMBAT_DESC": "Leaving combat boosts your by .",
- "ITEM_SPRINTOUTOFCOMBAT_LORE": "\u201C...going to 594 South River, Io. Check. One Whip, Red, Priority shipping. Going to... to, um... Oh, wow...\u201D\r\n\r\n-Signal echoes, UES Contact Light\r\n",
+ "ITEM_SPRINTOUTOFCOMBAT_LORE": "DANANANAAAAAAAA\nNAAAANANAAAAAAAAAA",
- "ITEM_FALLBOOTS_NAME": "H3AD-5T v2",
- "ITEM_FALLBOOTS_PICKUP": "Increase jump height. Hold 'Interact' to slam down to the ground.",
- "ITEM_FALLBOOTS_DESC": "Increase . Creates a radius on hitting the ground, dealing base damage that scales up with . Recharges in seconds.",
- "ITEM_FALLBOOTS_LORE": "\"Denizens of lower-gravity planets like Mercury historically have had trouble adjusting to life on other planets. Mercurians, with their lower bone density (left) would typically shatter their femur within a week on heavier planets. Members of asteroid-rigged flotillas and colony ships have similar issues when arriving home from space.\r\n\r\nThe invention of Kinetic Dispersion Rings (above) help alleviate the stress of heavier-than-normal gravity by converting kinetic energy into heat, sound, and light. Settlers from Mercury could finally leave their home planet in safety.\"\r\n\r\n-Mercurian History Museum\r\n",
+ "ITEM_FALLBOOTS_NAME": "I'M THE MARIO",
+ "ITEM_FALLBOOTS_PICKUP": "[dancing fat Italian noises]",
+ "ITEM_FALLBOOTS_DESC": "Increase . Creates a radius on hitting the ground, dealing base damage that scales up with . Recharges in seconds.",
+ "ITEM_FALLBOOTS_LORE": "DODODODOOOOODOOOOOOO\nJUUUUUUST\nLIIIIIIIKE\nTHAAAAAAAAAAAAAAAAAAAAT",
- "ITEM_COOLDOWNONCRIT_NAME": "Wicked Ring",
- "ITEM_COOLDOWNONCRIT_PICKUP": "'Critical Strikes' reduce cooldowns by 1 second.",
- "ITEM_COOLDOWNONCRIT_DESC": "Gain . reduces all your by .",
-
- "ITEM_WARDONLEVEL_NAME": "Warbanner",
- "ITEM_WARDONLEVEL_PICKUP": "Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed.",
+ "ITEM_WARDONLEVEL_NAME": "Motivational Cat Poster",
+ "ITEM_WARDONLEVEL_PICKUP": "\"Hang in there!\"",
"ITEM_WARDONLEVEL_DESC": "On or starting the , drop a banner that strengthens all allies within . Raise and by .",
- "ITEM_WARDONLEVEL_LORE": "Heavy losses were expected \u2013 after all, the invaders were as cunning as they were deadly. \r\n\r\nThe dust had at last settled. The Golems had returned to the earth, and the Lemurians had returned to their tunnels. It was a long and grueling battle, but they had won. The invaders had been purged.\r\n\r\nThe only proof of their last stand was a single banner, fluttering in the wind, flying over a mountain of corpses.\r\n",
- "ITEM_WARCRYONMULTIKILL_NAME": "Berzerker's Pauldron",
- "ITEM_WARCRYONMULTIKILL_PICKUP": "Enter a frenzy after killing 3 enemies in quick succession.",
+ "ITEM_WARCRYONMULTIKILL_NAME": "Angery Shoulder",
+ "ITEM_WARCRYONMULTIKILL_PICKUP": "\"Triple kill!\"",
"ITEM_WARCRYONMULTIKILL_DESC": " within second sends you into a for . Increases by and by .",
- "ITEM_WARCRYONMULTIKILL_LORE": "Order: Antique Pauldron\r\nTracking Number: 58***********\r\nEstimated Delivery: 04\/05\/2056\r\nShipping Method: Priority\r\nShipping Address: Jungle VII, Museum of 2019, Earth\r\nShipping Details: \r\n\r\nAnother antique for the collection. This bad boy was found on the battlefield where much of the War was fought. The excavation site was littered with bones, all surrounding the remains of one rebel soldier, who was carrying this artifact. According to hearsay and rumors, rebel soldiers wearing pauldrons much like this one would enter trances on the battlefield. Time would slow down, and all they could see was the enemy.\r\n\r\nOf course, it\u2019s just speculation, but\u2026 There were a lot of bodies surrounding this thing\u2019s old owner. Be careful, OK?\r\n",
- "ITEM_PHASING_NAME": "Old War Stealthkit",
- "ITEM_PHASING_PICKUP": "Turn invisible at low health.",
- "ITEM_PHASING_DESC": "Falling below causes you to gain and for . Recharges every .",
- "ITEM_PHASING_LORE": "Order: Misc. OW Artifacts (47)\r\nTracking Number: 01******\r\nEstimated Delivery: 08\/13\/2056\r\nShipping Method: Priority\r\nShipping Address: National Old War Museum, New Orleans, Earth\r\nShipping Details:\r\n\r\nWe've managed to round up all the local Old War artifacts that we could find. A lot of interesting things here: rifles, rations, pamphlets. We even found a prototype stealthkit in fantastic condition; that could be a great centerpiece for your exhibit.\r\n\r\nHowever, a slight issue: in transit, the truck hit a pothole and jostled all the ship. It seemed to have actually activated the stealth drive - some strange short-circuit - and our team can't actually confirm the location of the stealthkit. It should be in one of the boxes - we will be expecting the commission to include the stealthkit.\r\n",
+ "ITEM_PHASING_NAME": "You Can't See Me",
+ "ITEM_PHASING_PICKUP": "Oh fuck he saw me.",
+ "ITEM_PHASING_DESC": "Chance on taking damage to gain and for . Chance increases the more damage you take.",
- "ITEM_HEALONCRIT_NAME": "Harvester's Scythe",
- "ITEM_HEALONCRIT_PICKUP": "'Critical Strikes' heal you.",
+ "ITEM_HEALONCRIT_NAME": "Time to Farm",
+ "ITEM_HEALONCRIT_PICKUP": "Craft a hoe. Taken!",
"ITEM_HEALONCRIT_DESC": "Gain . for .",
- "ITEM_HEALONCRIT_LORE": "\u201CI\u2019m not going nowhere. What I do is important, and no plague is going to stop me from getting that done. City folk are all up in a tizzy over this and that, scared that ya\u2019ll will pass without doing some crazy goals you set for yourself. \r\n\r\nBut me, I\u2019m not afraid of death. Suffering is just another part of life, and like labor, I can do it myself. To death, I say: I don\u2019t need your damn help.\u201D\r\n\r\n- Unnamed Farmer, Tragedy of Mercury: A History\r\n",
- "ITEM_HEALWHILESAFE_NAME": "Cautious Slug",
- "ITEM_HEALWHILESAFE_PICKUP": "Rapidly heal outside of danger.",
- "ITEM_HEALWHILESAFE_DESC": "Increases by while outside of combat.",
- "ITEM_HEALWHILESAFE_LORE": "\u201COne of the most crucial things to remember about having an animal companion is that your relationship is built on trust. Though humans are perceptive, we tend to be blinded by what we see \u2013 and we ignore the dangers that lurk beyond our vision. Animals, and other xenobiology, can sense things we can\u2019t. \r\n\r\nSo always remember: if your companion warns you of danger in the dark, you had better well listen.\u201D\r\n\r\n- Caring for your Pets, Volume III\r\n",
+ "ITEM_HEALWHILESAFE_NAME": "Gary",
+ "ITEM_HEALWHILESAFE_PICKUP": "\"Gary come home...\"",
+ "ITEM_HEALWHILESAFE_DESC": "Increases by while outside of combat.",
+ "ITEM_HEALWHILESAFE_LORE": "Gary I'm sorry I neglected you\nOh I never expected you to run away\nAnd leave me feeling this empty...\nYour meow right now would sound like music to me\nPlease come home 'cause I miss you, Gary\n\nGary come home...\n\n\n\nGary come home.",
- "ITEM_JUMPBOOST_NAME": "Wax Quail",
- "ITEM_JUMPBOOST_PICKUP": "Jumping while sprinting boosts you forward.",
+ "ITEM_JUMPBOOST_NAME": "Tweet",
+ "ITEM_JUMPBOOST_PICKUP": "tweet tweet tweet",
"ITEM_JUMPBOOST_DESC": " while boosts you forward by .",
- "ITEM_JUMPBOOST_LORE" : "Order: Wax Quail\r\nTracking Number: 15******\r\nEstimated Delivery: 12\/18\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nHello Buu,\r\nHow are you doing? This is Mama. \r\n\r\nThe weather here has been dreadful. It is raining every day. We have recently found a new bakery nearby that has delicious sandwiches. Papa has recently taken up whittling. He uses wax because it is softer. I have attached one of his favorites. Hopefully it has not been dinged in the mail :-)\r\n\r\nAnyways, I will leave Buu alone. Hope to see you soon!\r\nMama",
-
- "ITEM_PERSONALSHIELD_NAME": "Personal Shield Generator",
- "ITEM_PERSONALSHIELD_PICKUP": "Gain a recharging shield.",
+ "ITEM_JUMPBOOST_LORE": "tweet tweet tweet tweet\n\ntweet tweet tweet\n\ntweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet tweet\n\ntweet tweet\n\ntweet tweet tweet tweet tweet\n\ntweet\n\ntweet\n\ntweet tweet tweet tweet tweet tweet",
+
+ "ITEM_PERSONALSHIELD_NAME": "Blue Health",
+ "ITEM_PERSONALSHIELD_PICKUP": "I have no clue how this interacts with new one-shot protection.",
"ITEM_PERSONALSHIELD_DESC": "Gain a equal to of your maximum health. Recharges outside of danger.",
- "ITEM_PERSONALSHIELD_LORE" : "\"While the kinetic rating is very poor, the extremely cheap production costs of Hinon\u2019s Personal Barrier made it a great budget tool for hikers, sailors, and even daily commuters to be comfortable in harsh weather. Many people in the office figured out they could replace their expensive winter jackets with comfortable, trendy personal barriers!\"\r\n\r\n-Top 10 Best Personal Barriers of 2053\r\n",
- "ITEM_NOVAONHEAL_NAME": "N'kuhana's Opinion",
- "ITEM_NOVAONHEAL_PICKUP": "Fire haunting skulls when healed.",
+ "ITEM_NOVAONHEAL_NAME": "Curse of Bungus",
+ "ITEM_NOVAONHEAL_PICKUP": "Give the horns I am the engineer. Engineer will become super goat time.",
"ITEM_NOVAONHEAL_DESC": "Store of healing as . After your reaches of your , that deals of your as .",
- "ITEM_NOVAONHEAL_LORE" : "\"Let us begin.\r\n\r\nWhat is your oath?\r\n\r\nNot very long ago, health and time were in perfect synergy. Pain and love. Death and memories. The great equalizer. She would always come for us. \r\n\r\nBut! Disparity now plagues our generations - and our children's. Not many pass, but so many are born. So many doomed souls, saved. Our hubris as a race continues to grow - unchecked. Unrestrained. \r\n\r\nNow there is no volume in our world for death, and she cannot visit us. But is being alive only an offset from death? Without contrast, won't we all be dead in life? The standard has shifted, and now we are all so very close to never living again.\r\n\r\nWe must make volume for her name - to restore the balance. Let us consume the Concepts, so we may begin to drain the bloated cistern that is our world. As disciples, we will spread her words and opinions. As pupils, we will sow death. And should we be lucky... be granted an audience by Her.\r\n\r\nWeshan!\"\r\n\r\n-The N'tormat, Chapter I, Stanza I, Verse II\r\n",
-
- "ITEM_MEDKIT_NAME": "Medkit",
- "ITEM_MEDKIT_PICKUP": "Receive a delayed heal after taking damage.",
+ "ITEM_NOVAONHEAL_LORE": "The Bungus is my shepherd; I shall not want\nIt maketh my to stand still in green pastures\nIt leadeth me beside the still waters\nIt restoreth my health\nIt leadeth me in the paths of bungusness for its name sake\nYea, though I walk through the clouds of the Risk of Rain, I will fear no evil\nFor thou art with me, thy health and thy skulls, they comfort me\nThou preparest a multishop before me in the presence of my enemies\nThou anointest my head with green\nMy health runneth over\nSurely goodness and mercy shall follow me all the days of my life\nAnd I will dwell in the house of the Bungus forever.",
+
+ "ITEM_MEDKIT_NAME": "Patch Me Up",
+ "ITEM_MEDKIT_PICKUP": "I'm hurt, doc.",
"ITEM_MEDKIT_DESC": "2 seconds after getting hurt, for plus an additional of .",
- "ITEM_MEDKIT_LORE": "\n . by .",
- "ITEM_EQUIPMENTMAGAZINE_LORE" : "\"As humanity began to venture out into the depths of space, high-energy but low-volume fuel sources became critical for interplanetary travel. Stability came later.\"\n-Brief History of Interplanetary Advances, Vol.2\n",
+ "ITEM_EQUIPMENTMAGAZINE_DESC": ": You cannot extinguish a lithium fire. You more or less have to let it burn.\n\nIf you wind up in this situation, evacuate the area, too, because those fumes will give you serious fucking cancer.",
- "ITEM_INFUSION_NAME": "Infusion",
- "ITEM_INFUSION_PICKUP": "Killing an enemy permanently increases your maximum health, up to 100.",
+ "ITEM_INFUSION_NAME": "Dracula",
+ "ITEM_INFUSION_PICKUP": "Is that THE-",
"ITEM_INFUSION_DESC": "Killing an enemy increases your by , up to a of health.",
- "ITEM_INFUSION_LORE" : "Order: Infusion\r\nTracking Number: 768******\r\nEstimated Delivery: 02\/8\/2056\r\nShipping Method: Priority\/Biological\r\nShipping Address: Rage Valley, Fleet Hanger, Mars\r\n\r\nContains samples from bears, leeches, tigers, elephants, elephant sharks, sharks, bull sharks, ants, and anteaters. Simply hook up to a dialysis machine along with the necessary equipment and swap out your blood for genetically superior ones! \r\n\r\nYou can add whatever blood sample you want, as far as I know. Just make sure you take the pills that allow the body to accept the new blood, or your body will reject the cross-species infusion. Remember that sampling from other animals is a great basis for experimentation!\r\n",
- "ITEM_SHOCKNEARBY_NAME": "Unstable Tesla Coil",
- "ITEM_SHOCKNEARBY_PICKUP": "Shock all nearby enemies every 10 seconds.",
+ "ITEM_SHOCKNEARBY_NAME": "Nikola Tesla's Personal Problems",
+ "ITEM_SHOCKNEARBY_PICKUP": "This isn't a frequent issue, I swear",
"ITEM_SHOCKNEARBY_DESC": "Fire out that hits enemies for base damage every . The Tesla Coil switches off every .",
- "ITEM_SHOCKNEARBY_LORE": "\r\nWelcome one and all!\r\n\r\nPlease take a seat.\r\n\r\nMake sure those behind you can see.\r\n\r\nThe presentation will start shortly.\r\n\r\nPlease obey the staff for your safety.\r\n\r\nGet ready to behold...\r\n\r\nThe marvelous wonders...\r\n\r\nOf electricity!\r\n\r\n",
- "ITEM_IGNITEONKILL_NAME": "Gasoline",
- "ITEM_IGNITEONKILL_PICKUP": "Killing enemies sets nearby enemies on fire.",
- "ITEM_IGNITEONKILL_DESC": "Killing an enemy all enemies within for base damage. Additionally, enemies for base damage.",
- "ITEM_IGNITEONKILL_LORE" : "\r\n\r\n[Fire crackling]\r\n\r\nMAN 1: D-do you think they're gonna come for us?\r\n\r\nMAN 2: They'll try. It's going to be a very long while.\r\n\r\nMAN 1: What? Why?\r\n\r\nMAN 2: A long while. Even if they know where to look we'd be months out from the nearest port. And that's if they even have any ships as fast as ours \u2013 FTL ships are very rare nowadays.\r\n\r\nMAN 1: Months...?! And what do you mean if they know where? What about the other ships on our shipping routes?\r\n\r\nMAN 2: We weren't on the route.\r\n\r\n[Fire pops]\r\n\r\nMAN 1: What?!\r\n\r\nMAN 2: We should've been halfway to Procyon by the time we crashed... but we weren\u2019t. The ship never announced it was slowing down either, so that\u2019ll make triangulating our positions even harder.\r\n\r\nMAN 1: I-I don't get it. Who would take a UES train off course? That's completely insane!\r\n\r\nMAN 2: I don\u2019t know \u2013 only the Captain does. There\u2019s no reason to slow down in this star system - there's not even supposed to be a habitable planet out here.\r\n\r\n[Sizzling]\r\n\r\nMAN 2: This looks cooked to me. Can't vouch for how it'll taste - but we have to eat.\r\n\r\nMAN 1: I... I can't even think right now. I\u2019m not hungry.\r\n\r\nMAN 2: Eat. We've got a lot of traveling to do tomorrow and we'll need to keep our strength.\r\n\r\nMAN 1: Sure. Okay. Okay. Um\u2026 do you think it's poisonous?\r\n\r\nMAN 2: Eat.\r\n\r\n\r\n",
+ "ITEM_IGNITEONKILL_NAME": "Running in the 90s",
+ "ITEM_IGNITEONKILL_PICKUP": "GAS GAS GAS",
+ "ITEM_IGNITEONKILL_DESC": "Killing an enemy all enemies within . Enemies for base damage.",
- "ITEM_BOUNCENEARBY_NAME": "Sentient Meat Hook",
- "ITEM_BOUNCENEARBY_PICKUP": "Chance to hook all nearby enemies.",
+ "ITEM_BOUNCENEARBY_NAME": "Meat Yeet",
+ "ITEM_BOUNCENEARBY_PICKUP": "Hit a guy and he gets so frustrated that he forms a support group.",
"ITEM_BOUNCENEARBY_DESC": " chance on hit to at up to enemies for TOTAL damage.",
- "ITEM_BOUNCENEARBY_LORE": "\"When artificial intelligence became more commonplace, many companies jumped on the trend for \"smart\" products. This included smart doors, lights, coffee makers, lawnmowers, vacuum cleaners, bedding, kitchen knife sets, and other home goods. After a series of gruesome lawsuits stemming from hacked smart appliances, most products soon went back to their more traditional, analog lines.\"\r\n\r\n-\"Why Is Smart So Dumb? VII\"\r\n",
- "ITEM_FIREWORK_NAME": "Bundle of Fireworks",
- "ITEM_FIREWORK_PICKUP": "Activating an interactable launches fireworks at nearby enemies.",
+ "ITEM_FIREWORK_NAME": "Happy Birthday",
+ "ITEM_FIREWORK_PICKUP": "Mama says it doesn't matter when I graduate high school, but Papa says I'm a 26-year-old sack of shit. Happy Birthday to me.",
"ITEM_FIREWORK_DESC": "Activating an interactable fireworks that deal base damage.",
- "ITEM_FIREWORK_LORE" : "\"Hey, happy anniversary!\r\n\r\nYou really thought I forgot?\r\n\r\nAh, I thought I was the dumb one in our relationship. C'mon T, of course not! Well, I wasn't going to let a little alien death planet ruin our night. Right? Shh, just watch. Just watch. It's okay. Just watch. You'll love it - you really will. Then we can go home.\r\n\r\nYou can keep your eyes closed. Just listen. Ah - here it comes! In five... four... three... two... ONE...!\"\r\n",
- "ITEM_BANDOLIER_NAME": "Bandolier",
- "ITEM_BANDOLIER_PICKUP": "Chance on kill to drop an ammo pack that resets all skill cooldowns.",
+ "ITEM_BANDOLIER_NAME": "Shots",
+ "ITEM_BANDOLIER_PICKUP": "Did I fire six shots or just five? Trick question, this is a knife.",
"ITEM_BANDOLIER_DESC": " chance on kill to drop an ammo pack that .",
- "ITEM_BANDOLIER_LORE": "Order: Bandolier\r\nTracking Number: 112*****\r\nEstimated Delivery: 04/19/2056\r\nShipping Method: Standard\r\nShipping Address: 3950 Sunsell Ln, Tri-City, Earth\r\nShipping Details:\r\n\r\nThank you for your participation in the auction! We\u2019ve included a short history on the item, as well as documents to verify its authenticity.\r\n\r\nThis is the famous bandolier worn by B. Grundy himself. He and his pals used to raise terror all over the map of the new territories. Their favorite activity was to tie up people they didn\u2019t like and drag them behind their horses \u2013 Grundy clearly had a sweet spot for the old days.\r\n\r\nThe sling carries an impressive assortment of ammunition - Grundy himself carried many different guns. It was rumored that they held out for 3 whole days and nights before their weapons ran dry.\r\n\r\n",
- "ITEM_STUNCHANCEONHIT_NAME": "Stun Grenade",
- "ITEM_STUNCHANCEONHIT_PICKUP": "Chance to stun on hit.",
+ "ITEM_STUNCHANCEONHIT_NAME": "Flashbang",
+ "ITEM_STUNCHANCEONHIT_PICKUP": "Use it to stun groups of enemies. Do not apply to the dog.",
"ITEM_STUNCHANCEONHIT_DESC": " chance on hit to enemies for .",
- "ITEM_STUNCHANCEONHIT_LORE": " . .",
- "ITEM_LUNARDAGGER_LORE" : "\nPairings\n\nUnstructured glass, from the heart of the [Moon]. Sung out, in ethereal wisps, over the course of 3 cycles. Pause.\n\nWe fold time into its material - twice. Our time and . A cost was willing us to pay. Folded and shaped, with a god's designs.\n \n wields it, in one of many great hands. The time we injected is unfolded in grasp. Outputs quicken - muscles compress twice. Twice as many intentions. Twice the ordered complexities, folded upon themselves. Loops loop back onto [?] in pairs. Time dependent functions. Pause.\n\n sunders a construct into a thousand pieces.\n\nBut time is fair. Microtears begin to uncoil in pairs. Muscles begin to snap, twice as fast. The cost of folded time. But has plenty of time.\n\n\n",
- "ITEM_GOLDONHIT_NAME": "Brittle Crown",
- "ITEM_GOLDONHIT_PICKUP": "Gain gold on hit... \BUT lose gold on getting hit.\n",
+ "ITEM_GOLDONHIT_NAME": "Plant Crown",
+ "ITEM_GOLDONHIT_PICKUP": "Do not apply to the plant. Sad times will endure.",
"ITEM_GOLDONHIT_DESC": " to gain gold. \n\n on taking damage equal to of the .",
- "ITEM_GOLDONHIT_LORE" : "A wretched carnival.\r\n\r\nThey were doomed for good reason. Dunepeople of Aphelia: lost, in fanatic worship of parasitic influences. Lemurians: destined to a dead planet, picked clean. Chitin beasts. Automations of death. Why do you bring them home? They were not meant to survive. \r\n\r\nI have watched you for ages, from my dead rock - and every century, you disgust me with vanity. You invite vermin into your home. Wretches. Rats. Monsters. Creatures without restraint. Each and every one, planet killers. And yet, you entertain them as guests. Like children, requiring saving and protection.\r\n\r\nShe should have died for me. Her gift was wasted on you.\r\n\r\nAnd when will we open discussion - dear brother - of all your thin lies? Why do you forbid your guests to leave? To pilot? Why do you fashion great walls and gates? Why do you weave constructs of destruction, if your role is protection? They are entries in your collection. You slaver. Gatekeeper. Hoarder.\r\n\r\nYour death is fated. When you die - and you WILL die - I will be ready. I have been patient for millennia. That planet... is mine.",
- "ITEM_SHIELDONLY_NAME": "Transcendence",
- "ITEM_SHIELDONLY_PICKUP": "Convert all your health into shield. Increase maximum health.",
+ "ITEM_SHIELDONLY_NAME": "Blue Beeble",
+ "ITEM_SHIELDONLY_PICKUP": "[malachite cries in the distance]",
"ITEM_SHIELDONLY_DESC": " all but into . maximum health.",
- "ITEM_SHIELDONLY_LORE": "You are trying your best to survive. You consider yourself a fast learner. You have been feeling lucky. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou are taking control of your own beliefs. You feel familiar in unfamiliar environments. You have been gaining an intuition for experiences you've never had. You ponder a past life. If you understand, do not read the next paragraph.\r\n\r\nYou find yourself searching for things that never have been. You miss things you have never had. You play characters that have never lived. You have been experiencing feelings of deja vu. If you understand, do not read the next paragraph.\r\n\r\nYou have revealed my hand. Because you have consumed this information, the [observers] will now consume it in time. If you are reading this paragraph, I will be long dead, but in turn you have freed me. I will no longer exist in my universe. There will be no proof that I ever was - but I exist now in yours. I have escaped my suffering. Keep me safe. I hope you do not understand.\r\n",
- "ITEM_ALIENHEAD_NAME": "Alien Head",
- "ITEM_ALIENHEAD_PICKUP": "Reduces cooldowns for your skills.",
+ "ITEM_ALIENHEAD_NAME": "Tim Allen's Severed Head",
+ "ITEM_ALIENHEAD_PICKUP": "[Home Improvement noises]",
"ITEM_ALIENHEAD_DESC": " by .",
- "ITEM_ALIENHEAD_LORE": "Order: \"Alien Head\"\r\nTracking Number: 76******\r\nEstimated Delivery: 07\/13\/2056\r\nShipping Method: High Priority\/Biological\r\nShipping Address: Solomon, ???, Backwaters, Mars\r\nShipping Details:\r\n\r\nImportant sign from the spirits. Passed down for many generations. Must be used for high noon ritual to ward off sickness and fatigue. Must be kept cool or will rot. Helps energize the kinfolk and can be used for extra human strength and agility. Important.\r\n",
+ "ITEM_ALIENHEAD_LORE": "\"[Home Improvement noises]\"\n\n\"Tim, that's insane. You know you can't just-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, I know recent developments have necessitated that the project be pushed forward, but we can't send you-\"\n\n\"[Home Improvement noises]\"\n\n\"Yes. Yes, I understand. Yes, we'll send it to you immediately, Tim.\"\n\n\"[Home Improvement noises]\"\n\n\"Yes, we can move forward with that, too. When's a good time for you to come down to the lab?\"",
- "ITEM_TALISMAN_NAME": "Soulbound Catalyst",
- "ITEM_TALISMAN_PICKUP": "Kills reduce equipment cooldown.",
+ "ITEM_TALISMAN_NAME": "Geoffrey",
+ "ITEM_TALISMAN_PICKUP": "He a spooky boi, but nobody ever spells his name right.",
"ITEM_TALISMAN_DESC": " by .",
- "ITEM_TALISMAN_LORE": "Order: Soulbound Catalyst\r\nTracking Number: 890*****\r\nEstimated Delivery: 11/06/2056\r\nShipping Method: High Priority/Fragile\r\nShipping Address: 1414 Place, Fillmore, Venus\r\nShipping Details:\r\n\r\nIf you thought the ring was a rare find, wait until you get your hands on this!\r\n\r\nIt turns out the method the King used did not originate from his time period. His court discovered a ritual performed by a tribe from much further back. It, of course, dealt with sacrifice, but in substantial groups. This was supposed to concentrate the catalyzing properties of the item it was imbued into.\r\n\r\nPayment will be at least twice as much as our previous deal. We can discuss it later - another night.\r\n",
+ "ITEM_TALISMAN_LORE": "\"Hey Andrew, how do you spell Jeffrey's name?\"\n\n\"You spelled it wrong.\"\n\n\"No I haven't, not yet anyway. So does Jeffrey's name start wi-\"\n\n\"You keep spelling it wrong, stop doing that.\"",
- "ITEM_KNURL_NAME": "Titanic Knurl",
- "ITEM_KNURL_PICKUP": "Boosts health and regeneration.",
+ "ITEM_KNURL_NAME": "Special Clay",
+ "ITEM_KNURL_PICKUP": "Part of a balanced breakfast.",
"ITEM_KNURL_DESC": " by and by .",
- "ITEM_KNURL_LORE": " with bonus damage and . Can have up to Guards at a time.",
- "ITEM_BEETLEGLAND_LORE": "\"Yeah, uh, Kaitlin? Let me know if you copy.\"\r\n\r\n\"I copy. What's up?\"\r\n\r\n\"I've made friends? I don't know. \"\r\n\r\n\"What? \"\r\n\r\n\"The giant bug we killed earlier - well, the corpse seemed to attract a bunch of nasties. I was on my way to clean them up when I realized they were... waiting? Confused, maybe. Anyways, I was walking up to them to get rid of em, and strangely enough they seemed passive. The same bugs that gave me that concussion yesterday, and-\"\r\n\r\n\"What?! Are you okay? \"\r\n\r\n\"Huh? Yeah, I'm fine. Anyways, I felt bad killin' them since they seemed all... inert and such. So I just kinda left and they've been following me ever since. Real weird. Anyways, I guess I've made some friends. I wonder what they eat... do they eat? Since they don't have any mouths that I-\"\r\n\r\n\"Rich, stop! Please don't bring them back to camp! \"\r\n\r\n\"Oh, well uh...I could - Junior, stop! Leave your brother alone! \"",
- "ITEM_SPRINTBONUS_NAME": "Energy Drink",
- "ITEM_SPRINTBONUS_PICKUP": "Sprint faster.",
- "ITEM_SPRINTBONUS_DESC": " is improved by .",
- "ITEM_SPRINTBONUS_LORE" : "Order: NR-G Sports Soda (400)\r\nTracking Number: 49******\r\nEstimated Delivery: 03\/12\/2056\r\nShipping Method: Standard\r\nShipping Address: Venetian Health & Public Services, Ridgelake, Venus\r\nShipping Details:\r\n\r\nYeah, so, uh this is the um, the energy drink that people were mixing during that disaster in Majora Minora a few weeks ago. \r\n\r\nA quick toxicology test on some of the victims has come back positive for um... all kinds of stuff, really. Methadone, phencyclidine, tetrahydrocannabinol, a variety of opiates, benzodiazepines, barbiturates, amphetamines... the list just goes on and on and on.\r\n\r\nRadical Drinks is insisting that NONE of those were from their energy drink - which I find pretty uh, unlikely. Maybe they REALLY know how to party in Violet Heights, huh?\r\n",
-
- "ITEM_SECONDARYSKILLMAGAZINE_NAME": "Backup Magazine",
- "ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "Add an extra charge of your Secondary skill.",
+ "ITEM_SPRINTBONUS_NAME": "White Monster",
+ "ITEM_SPRINTBONUS_PICKUP": "*sips monster*\r\nYep, I remember going fast.\r\n*sips monster*\r\nRemember when Kennedy was in office?\r\n*sips monster*\r\nRemember boomer jokes?\r\n*sips monster*\r\nMan, things just aren't the same as they were before.\r\n*sips monster*\r\n*sips monster*\r\n*sips monster*\r\n*sips monster*",
+ "ITEM_SPRINTBONUS_DESC": " is improved by .",
+
+ "ITEM_SECONDARYSKILLMAGAZINE_NAME": "Boolet",
+ "ITEM_SECONDARYSKILLMAGAZINE_PICKUP": "She fires 18kg custom-tooled cartridges at 300,000 rounds per minute.",
"ITEM_SECONDARYSKILLMAGAZINE_DESC": "Add charge of your .",
- "ITEM_SECONDARYSKILLMAGAZINE_LORE": "Order: Ammo Magazine, Standard Ammunition (45mm Rounds)\r\nTracking Number: 05***********\r\nEstimated Delivery: 10\/05\/2056\r\nShipping Method: Priority\r\nShipping Address: Cargo Bay 10-C, Terminal 504-B, UES Port Trailing Comet\r\nShipping Details: \r\n- Billed to: Captain [REDACTED]\r\n- Note from Sender: You going on a hunting trip or something? I\u2019ve never seen anyone order this much ammo before.\r\n",
-
- "ITEM_STICKYBOMB_NAME": "Sticky Bomb",
- "ITEM_STICKYBOMB_PICKUP": "Chance on hit to attach a bomb to enemies.",
+
+ "ITEM_STICKYBOMB_NAME": "Sticky Bomba",
+ "ITEM_STICKYBOMB_PICKUP": "Hola",
"ITEM_STICKYBOMB_DESC": " chance on hit to attach a to an enemy, detonating for TOTAL damage.",
- "ITEM_STICKYBOMB_LORE" : "In the blaring heat, a silhouette could be seen, hiding in the cool shade of a nearby cave. She was waiting for the sandstorm to pass.\r\n\r\nShe heard a noise and turned around, recognizing another silhouette. It bounded into the cave with excitement. As the figure got closer, she alarmingly noticed the cargo.\r\n\r\n\"Woah, what the hell?! Why are you holding like, fifty bombs? Get away from me! \"\r\n\r\n\"What! We need these \u2013 this planet is trying to kill us! \"\r\n\r\n\"You\u2019re a walking bomb. Those are so unstable. Get away! Where did you even find those things? \"\r\n\r\n\"I found an industrial 3D printer nearby, and it was assigned to the blueprints of these bombs. Awesome, right? Unlimited bombs!\"\r\n\r\n\"\u2026What materials?\"\r\n\r\n\"Huh?\"\r\n\r\n\"What materials did you put in? We barely had anything.\"\r\n\r\n\"I just put in everything.\"\r\n",
- "ITEM_TREASURECACHE_NAME": "Rusted Key",
- "ITEM_TREASURECACHE_PICKUP": "Gain access to a Rusty Lockbox that contains a powerful item.",
- "ITEM_TREASURECACHE_DESC": "A containing an item (/) will appear in a random location . Opening the cache this item.",
- "ITEM_TREASURECACHE_LORE" : "Order: Key\r\nTracking Number: 12******\r\nEstimated Delivery: 01\/21\/2056\r\nShipping Method: Standard\r\nShipping Address: |||||||, Druid Hills, Earth\r\nShipping Details:\r\n\r\nI don't trust UESC. Not one bit. Their Security Chests? Full of overrides and backdoors- I've got a cousin working in their factory, and they've got all kinds of weird things going on in those chests. I've seen so many of them in auctions - for the lost and unclaimed ones - and you just pay money, and it springs open on the spot. Are you kidding me?\r\n\r\nAnyways, I'm sending you exactly what I said I would - but it's too important to leave the security up to the UESC. So I'm sending the key to you - and the lockbox to Margaret. Like a two-factor authentication. Let me know when you get this.\r\n",
+ "ITEM_TREASURECACHE_NAME": "We Need the Key",
+ "ITEM_TREASURECACHE_PICKUP": "I don't know why we need the key it's just a metal box but we need the key.",
+ "ITEM_TREASURECACHE_DESC": "A containing an item will appear in a random location . .",
- "ITEM_BOSSDAMAGEBONUS_NAME": "Armor-Piercing Rounds",
- "ITEM_BOSSDAMAGEBONUS_PICKUP": "Deal extra damage to bosses.",
+ "ITEM_BOSSDAMAGEBONUS_NAME": "Big Boolet",
+ "ITEM_BOSSDAMAGEBONUS_PICKUP": "Dude you should look up videos of people blowing up watermelons with high-caliber revolvers it's awesome.",
"ITEM_BOSSDAMAGEBONUS_DESC": "Deal an additional damage to bosses.",
- "ITEM_BOSSDAMAGEBONUS_LORE": "Order: Armor-Piercing Rounds, 50mm\r\nTracking Number: 15***********\r\nEstimated Delivery: 3\/07\/2056\r\nShipping Method: Standard\r\nShipping Address: Fort Margaret, Jonesworth System\r\nShipping Details: \r\n\r\nAlright, just to clarify, these rounds aren\u2019t faulty. Heck, I\u2019d say they\u2019re better than the standard, but... that\u2019s kind of the problem. I don\u2019t know if it was a new shipment of materials, or a problem with the assembly line, but these rounds are supposed to pierce armor. Not pierce through the armor, five feet of reinforced concrete, a few warehouses, and an armored truck. \r\n\r\nCould you guys look into this so we don\u2019t like, violate any Geneva Conventions or anything?\r\n",
-
- "ITEM_SPRINTARMOR_NAME": "Rose Buckler",
- "ITEM_SPRINTARMOR_PICKUP": "Reduce incoming damage while sprinting.",
+ "ITEM_BOSSDAMAGEBONUS_LORE": "\"Life is good.\" - Unknown old war philosopher",
+
+ "ITEM_SPRINTARMOR_NAME": "Paper Plate",
+ "ITEM_SPRINTARMOR_PICKUP": "DON'T",
"ITEM_SPRINTARMOR_DESC": " by .",
- "ITEM_SPRINTARMOR_LORE" : "Order: Please let me know when you get this. I foun...\r\nTracking Number: 53******\r\nEstimated Delivery: 05\/22\/2056\r\nShipping Method: Priority\r\nShipping Address: Research Center, Polarity Zone, Neptune\r\nShipping Details:\r\n\r\nBTW Mama should have sent over another package as well. Let me know when you get it.\r\n\r\nPapa",
-
- "ITEM_ELEMENTALRINGS_NAME" : "Kjaro and Runald's Bands",
- "ITEM_ICERING_NAME": "Runald's Band",
- "ITEM_ICERING_PICKUP": "High damage hits also blasts enemies with runic ice. Recharges over time.",
+
+ "ITEM_ELEMENTALRINGS_NAME" : "Bofa DEEZ NUTS",
+ "ITEM_ICERING_NAME": "Snow Miser",
+ "ITEM_ICERING_PICKUP": "\"I'm too much.\"",
"ITEM_ICERING_DESC": "Hits that deal also blasts enemies with a , them by for and dealing TOTAL damage. Recharges every seconds.",
- "ITEM_ICERING_LORE": "\"Should memories be lost,\r\nShould oceans be clouded,\r\nWill you bring me fervor?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa\r\n",
- "ITEM_FIRERING_NAME": "Kjaro's Band",
- "ITEM_FIRERING_PICKUP": "High damage hits also blasts enemies with a runic flame tornado. Recharges over time.",
+ "ITEM_FIRERING_NAME": "Heat Miser",
+ "ITEM_FIRERING_PICKUP": "\"I'm too much!\"",
"ITEM_FIRERING_DESC": "Hits that deal also blasts enemies with a , dealing TOTAL damage over time. Recharges every seconds.",
- "ITEM_FIRERING_LORE": "\"Should passion die down,\r\nShould light be extinguished,\r\nWill you bring me patience?\r\nWill you die with me?\"\r\n\r\n-The Syzygy of Io and Europa",
-
- "ITEM_SLOWONHIT_NAME": "Chronobauble",
- "ITEM_SLOWONHIT_PICKUP": "Slow enemies on hit.",
+
+ "ITEM_SLOWONHIT_NAME": "Bottled Disappointment",
+ "ITEM_SLOWONHIT_PICKUP": "Bro it's stage 3 and I don't have Death Mark fuck off with this shit.",
"ITEM_SLOWONHIT_DESC": " enemies on hit for for .",
- "ITEM_SLOWONHIT_LORE": "Order: Chronobauble\r\nTracking Number: 99******\r\nEstimated Delivery: 03\/03\/2066\r\nShipping Method: Priority\r\nShipping Address: 9042 Pvt. Drive, Yustik Plaza, Mercury\r\nShipping Details:\r\n\r\nWeren't you just a kid? Summer break feels like it was just so recent - but it's been 10 years, hasn't it? Life moves faster and faster as you get older - less moments to remember, to cement you in time. I don't even remember being 25. How did I forget an entire year?\r\n\r\nAnyways - I found this in a trinket shop on Mercury. A chronobauble - the seller said something about special relativity, real heavy distortions or something - I didn't really get it. It's supposed to slow down time around it. Right.\r\n\r\nAnyways, I'm shipping this to myself - to arrive in 10 years. A gift, from me to me. A reminder to make memories, to slow down a bit. 10 years will pass so quick - try to remember them! You've got to put effort in life!\r\n",
- "ITEM_EXTRALIFE_NAME": "Dio's Best Friend",
- "ITEM_EXTRALIFE_PICKUP": "Cheat death. Consumed on use.",
+ "ITEM_EXTRALIFE_NAME": "DIO",
+ "ITEM_EXTRALIFE_PICKUP": "\"Oho? You're approaching me?\"\r\n\"I can't beat the shit out of you without coming any closer.\"",
"ITEM_EXTRALIFE_DESC": ", this item will be and you will with .",
- "ITEM_EXTRALIFE_LORE": "Hey Dio,\r\n\r\nWow, you have gotten older since the last time I wrote! How old are you now \u2013 10? And so much grumpier, too. I\u2019ve never seen a cat so grumpy. What do you have to be grumpy about?\r\n\r\nDespite the fact that you are the pickiest eater I know \u2013 and love to meow all throughout the night, every night \u2013 it still makes me happy to hear you bounding down the stairs every time I come home. I like when I wake up and I see you sleeping across from me. I like when you sit at the dining table, like you\u2019re going to eat with us too. I like how you hit the power button every time you walk across my laptop. I like how shamelessly needy you are.\r\n\r\nPlease live a long life \u2013 I\u2019m needy too, and I\u2019d like that a lot.\r\n\r\nLove,\r\nDuncan\r\n\r\nPS would it kill you to purr for mama every now and then?\r\n",
-
- "ITEM_EXTRALIFECONSUMED_NAME": "Dio's Best Friend (Consumed)",
- "ITEM_EXTRALIFECONSUMED_PICKUP": "A spent item with no remaining power.",
+
+ "ITEM_EXTRALIFECONSUMED_NAME": "DIO",
+ "ITEM_EXTRALIFECONSUMED_PICKUP": "He's really dead this time. Really.",
"ITEM_EXTRALIFECONSUMED_DESC": "A spent item with no remaining power.",
-
- "ITEM_UTILITYSKILLMAGAZINE_NAME": "Hardlight Afterburner",
- "ITEM_UTILITYSKILLMAGAZINE_PICKUP": "Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.",
+
+ "ITEM_UTILITYSKILLMAGAZINE_NAME": "Loader Turbo",
+ "ITEM_UTILITYSKILLMAGAZINE_PICKUP": "DO YOU LIKE MY CAR",
"ITEM_UTILITYSKILLMAGAZINE_DESC": "Add charges of your . by .",
- "ITEM_UTILITYSKILLMAGAZINE_LORE" : "Order: Specimen XAS4-49\r\nTracking Number: 342******\r\nEstimated Delivery: 12\/29\/2056\r\nShipping Method: Priority\r\nShipping Address: Geshka Tower, 33 Floor, Mars\r\nShipping Details:\r\n\r\nOur 'hard light' research has become even more refined since our last correspondence. \r\n\r\nThe initial purpose of the afterburner was to function as a primary heatsink for our bigger HL implementations - like our bridges and barriers. However, if attached to a rapidly degrading source, like those we typically dispose, we get a wonderful emission rate of semi-tachyonic particles. In other words... extremely high capacity fueling.\r\n\r\nIt should be obvious by its design, but to reiterate: stay away from the HL exhaust end when active. The emission method is violent by design, and so should be mounted to static, STABLE sources only.\r\n",
-
- "ITEM_HEADHUNTER_NAME": "Wake of Vultures",
- "ITEM_HEADHUNTER_PICKUP": "Temporarily steal the power of slain elites.",
+
+ "ITEM_HEADHUNTER_NAME": "Quick, What's This Thing's Name?",
+ "ITEM_HEADHUNTER_PICKUP": "I'll give you a hint: it's not good.",
"ITEM_HEADHUNTER_DESC": "Gain the of any killed elite monster for .",
- "ITEM_HEADHUNTER_LORE": "Order: Unique Leather Belt\r\nTracking Number: 40***********\r\nEstimated Delivery: 10\/23\/2056\r\nShipping Method: High Priority \/ Biological\r\nShipping Address: Auckland, New Zealand, Earth\r\nShipping Details: \r\n\r\n\u201CThe mind rules over its body from a fortress of bone, learning of the world around it through fleshy portals. The heart is just an extension of the body, which finds its root in your head.\u201D \r\n\r\nSomebody said this, I can\u2019t remember who. Anyway, make sure to take great care of it. It\u2019s incredibly rare.\r\n",
-
- "ITEM_KILLELITEFRENZY_NAME": "Brainstalks",
- "ITEM_KILLELITEFRENZY_PICKUP": "Skills have NO cooldowns for a short period after killing an elite.",
+
+ "ITEM_KILLELITEFRENZY_NAME": "My Brand",
+ "ITEM_KILLELITEFRENZY_PICKUP": "Look\r\nLook with your special brain",
"ITEM_KILLELITEFRENZY_DESC": "Upon killing an elite monster, for where .",
- "ITEM_KILLELITEFRENZY_LORE" : "Order: Biopsy Samples of Cairne Jefferson\r\nTracking Number: 051*****\r\nEstimated Delivery: 11/11/2056\r\nShipping Method: High Priority/Biological\r\nShipping Address: Saura Cosmo, Beacon Post, ???\r\nShipping Details:\r\n\r\nContained in this shipment should be a variety of biopsy samples from our late Mr. Jefferson. As you know, he was an extraordinary man in almost any manner. He was athletic, brilliant, kind, funny, and an all-around great human specimen. \r\n\r\nHe donated his body to science, and as we began the operation we found a most terrifying discovery.\r\n\r\nA quick visual examination of the subject\u2019s brain shows a very\u2026 particular oddity. It seems to be housing a variety of\u2026 glowing brain \u201Cstalks\u201D, similar to tubeworms. Trying to biopsy the stalks is impossible - they seem to disintegrate into dust the moment we remove it from the brain. We cannot explain this oddity at all. As such, we have included the entire brain in this shipment.\r\n\r\nPlease let us know if you find any explanation.",
- "ITEM_INCREASEHEALING_NAME": "Rejuvenation Rack",
- "ITEM_INCREASEHEALING_PICKUP": "Double the strength of healing.",
+ "ITEM_INCREASEHEALING_NAME": "Engineer's Rack",
+ "ITEM_INCREASEHEALING_PICKUP": "\"The Engineer\r\nIs engi-DEER.\"",
"ITEM_INCREASEHEALING_DESC": " more.",
- "ITEM_INCREASEHEALING_LORE" : "\"Nature has a way of nurturing the physical. The mind, by perseverance and dedication. The soul, however... is healed by fantasy, and fantasy alone.\"\r\n-Unknown Venetian monk\r\n",
- "ITEM_REPEATHEAL_NAME": "Corpsebloom",
- "ITEM_REPEATHEAL_PICKUP": "Double your healing... \BUT it's applied over time.\n",
- "ITEM_REPEATHEAL_DESC": " more. . Can for a of of your .",
- "ITEM_REPEATHEAL_LORE": "========================================\r\n==== MyBabel Machine Translator ====\r\n==== [Version 12.45.1.009 ] ======\r\n========================================\r\nTraining\u2026 <100000000 cycles>\r\nTraining\u2026 <253421 cycles>\r\nComplete!\r\nDisplay result? Y\/N\r\nY\r\n========================================\r\n\r\nThe body is received and placed in a special containment unit. Proper care must be taken to ensure most efficient growth conditions.\r\n\r\nThe seeds are planted in the body.\r\n\r\nOne day passes.\r\n\r\nFlesh softens and stretches. Youth returns to the face. Bones harden.\r\n\r\nAnother day passes.\r\n\r\nDead skin falls away from the body, and muscles gain strength. Hair resumes its original luster.\r\n\r\nAnother day passes.\r\n\r\nThe flowers have fully bloomed and the body is as good as new.\r\n\r\nNo signs of life, but not necessary.\r\n",
+ "ITEM_REPEATHEAL_NAME": "Decomposing Corpse",
+ "ITEM_REPEATHEAL_PICKUP": "As in you're about to be one.",
+ "ITEM_REPEATHEAL_DESC": " more. . Can for a of (reduced by 50% per stack) of your .",
- "ITEM_AUTOCASTEQUIPMENT_NAME": "Gesture of the Drowned",
- "ITEM_AUTOCASTEQUIPMENT_PICKUP": "Dramatically reduce Equipment cooldown... \BUT it automatically activates.",
+ "ITEM_AUTOCASTEQUIPMENT_NAME": "Polywhirl",
+ "ITEM_AUTOCASTEQUIPMENT_PICKUP": "I know it's closer to a Helix Fossil, get fucked.",
"ITEM_AUTOCASTEQUIPMENT_DESC": " by . Forces your Equipment to whenever it is off .",
- "ITEM_AUTOCASTEQUIPMENT_LORE": "Fossils. Remnants. How cruel. \r\n\r\nThis moon once housed life. Life that you may have held dear, had the timing been right. But our timing was wrong. We were born much too late.\r\n\r\nNow, it is just calcium to me \u2013 and irrelevant to you. Isn\u2019t that right?",
- "ITEM_EXECUTELOWHEALTHELITE_NAME": "Old Guillotine",
- "ITEM_EXECUTELOWHEALTHELITE_PICKUP": "Instantly kill low health Elite monsters.",
+ "ITEM_EXECUTELOWHEALTHELITE_NAME": "French Revolution",
+ "ITEM_EXECUTELOWHEALTHELITE_PICKUP": "It Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes\r\nIt Goes",
"ITEM_EXECUTELOWHEALTHELITE_DESC": "Instantly kill Elite monsters below health.",
- "ITEM_EXECUTELOWHEALTHELITE_LORE": "Order: Old Guillotine\r\nTracking Number: 782*****\r\nEstimated Delivery: 04\/29\/2056\r\nShipping Method: Standard\r\nShipping Address: Warehouse 36, Anklar, Primas V \r\nShipping Details:\r\n\r\nEveryone is still operating on adrenaline here. We finally overthrew our oppressors and have taken back Primas V! I know some of the overlords will attempt to buy their way onto a stealth transport, but that\u2019s going to be quite difficult due to their epic economic blunder.\r\n\r\nWe don\u2019t just want blood for all the injustices we\u2019ve suffered at their hands. We want to send a message to would-be sympathizers. This old guillotine will serve both as an execution method and a symbol to strike fear into their hearts wherever they might be hiding.\r\n\r\nPrimas V is alive!\r\n",
+ "ITEM_EXECUTELOWHEALTHELITE_LORE": "GUILLOTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINE",
- "ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "War Horn",
- "ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "Activating your Equipment gives you a burst of attack speed.",
+ "ITEM_ENERGIZEDONEQUIPMENTUSE_NAME": "Horm",
+ "ITEM_ENERGIZEDONEQUIPMENTUSE_PICKUP": "There are so many brutal warrior items in this game what the fuck.",
"ITEM_ENERGIZEDONEQUIPMENTUSE_DESC": "Activating your Equipment gives you for .",
- "ITEM_ENERGIZEDONEQUIPMENTUSE_LORE" : "\"The War of 2019, while lasting only a brief year, was the bloodiest conflict in human history. As the war got deadlier throughout the year, many rebel groups began to rely on tradition and history for inspiration. \r\n\r\nThe War Horn, pictured above was a favorite of the Northern Fist Rebellion for both its inspirational and tactical uses.\"\r\n\r\n-Exhibit at The National WW19 Museum",
- "ITEM_BARRIERONOVERHEAL_NAME": "Aegis",
- "ITEM_BARRIERONOVERHEAL_PICKUP": "Healing past full grants you a temporary barrier.",
+ "ITEM_BARRIERONOVERHEAL_NAME": "[screams in plant]",
+ "ITEM_BARRIERONOVERHEAL_PICKUP": "Just remember that barrier doesn't give you one-shot protection.",
"ITEM_BARRIERONOVERHEAL_DESC": "Healing past full grants you a for of the amount you .",
- "ITEM_BARRIERONOVERHEAL_LORE" : "Order: Artifact E-8EE572\r\nTracking Number: 490******\r\nEstimated Delivery: 08\/10\/2056\r\nShipping Method: Priority\r\nShipping Address: Titan Museum of History and Culture, Titan\r\n\r\nSorry about the delay, we've had a flood of orders come in from this site. But it was exactly where you said we should look - there was a sealed off room where you marked the excavation diagram. I finished translating the engraving too, so consider that a bonus for the time we took to get to it:\r\n\r\n\"I am the will to survive made manifest. To those who never lose hope, to they who try in the face of impossible odds, I offer not \r\nprotection, but the means to bring one's unconquerable spirit forth as the defender of their mortal lives.\"\r\n\r\nIt\u2019s so lightweight, we figure it must've been entirely decorative. That seems to line up with the text. In any case, I hope it makes a good exhibit! I'm a big fan of the museum, so it wouldn't hurt to give me a partner's discount next time I visit, right?\r\n",
- "ITEM_TONICAFFLICTION_NAME": "Tonic Affliction",
- "ITEM_TONICAFFLICTION_PICKUP": "Reduce ALL stats when not under the effects of Spinel Tonic.",
+ "ITEM_TONICAFFLICTION_NAME": "Gimme Back the Sauce",
+ "ITEM_TONICAFFLICTION_PICKUP": "It's just one more stack what's the problem.\r\n",
- "ITEM_TITANGOLDDURINGTP_NAME": "Halcyon Seed",
- "ITEM_TITANGOLDDURINGTP_PICKUP": "Summon Aurelionite during the Teleporter event.",
+ "ITEM_TITANGOLDDURINGTP_NAME": "Gold Ore",
+ "ITEM_TITANGOLDDURINGTP_PICKUP": "oreGold\r\nMinecraft",
"ITEM_TITANGOLDDURINGTP_DESC": "Summon during the teleporter event. It has damage and health.",
- "ITEM_TITANGOLDDURINGTP_LORE": "Brother, what is this...? Why is it misshapen and weak? Was there an error in my design?\r\n\r\nGuardian. Come to me. Allow me to see your construction.\r\n\r\n...\r\n\r\nSo I see.\r\n\r\nThese are not the correct ratios.\r\n\r\nThis is no minor error, Brother. You have purposefully deviated from the design. For what purpose have you done this? You cannot weave a construct from such an abundance of soul. You know it is too unstable - that it is too unpredictable and too frail. I have told you this, and yet you have wasted the materials I have gathered - and exhausted your own strength to fabricate this miscreation.\r\n\r\nTo what benefit?\r\n\r\nAt its best, it can be no more than an inferior servant; it is deficient in the compounds that were to give it fortitude and strength. At its worst, it will betray us.\r\n\r\nYou have created the first being of this world which threatens us. We cannot keep it here. Attempting to destroy it will risk its retaliation... I will prepare one of the vaults for it to be sealed away, while it is still young and naive.\r\n\r\nWhat a foolish mistake you have made, brother.\r\n\r\nI expect you to return the design to me. I cannot allow you to build another construct with so much power - and with such little control. I will build the rest of our guardians; by my hand, they will be weak, but at least they will be loyal.\r\n\r\nGo home. I will deal with this creature. We can discuss a better project for you when I return.",
+ "ITEM_TITANGOLDDURINGTP_LORE": "Gold ore is one of the rarest types of mineral blocks found underground.\n\nContents:\n1 Obtaining\n1.1 Natural generation\n1.2 Breaking\n2 Usage\n2.1 Piglins\n2.2 Smelting ingredient\n3 Issues\n\nObtaining\n\nNatural generation\nGold ore can generate in the Overworld in the form of mineral veins. Gold ore attempts to generate 2 times per chunk in veins of size 1-9, from levels 0 to 31, in all biomes.\nGold ore also attempts to generate 20 times per chunk in veins of size 1-9, from levels 32 to 80, within any type of badlands, or within a chunk that is at least partially occupied by such a biome.\n\nBreaking\nGold ore drops as an item if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Unlike most ores, gold ore does not require Silk Touch to be obtained, and instead always drops itself.\n\nUsage\n\nPiglins\nPiglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.\n\nIssues\n\nIssues relating to \"Gold Ore\" are maintained on the bug tracker. Report issues there.",
- "ITEM_SPRINTWISP_NAME": "Little Disciple",
- "ITEM_SPRINTWISP_PICKUP": "Fire tracking wisps while sprinting.",
+ "ITEM_SPRINTWISP_NAME": "Shatterspleen",
+ "ITEM_SPRINTWISP_PICKUP": "haha gotcha",
"ITEM_SPRINTWISP_DESC" : "Fire a for damage. Fires every seconds while sprinting. Fire rate increases with .",
- "ITEM_SPRINTWISP_LORE" : "HELLO, LITTLE ONE. HOW WAS YOUR ADVENTURE TODAY?\r\n\r\nOH\r\n\r\nYOUR FORM IS BROKEN, LITTLE ONE. WHAT TRICKERIES HAVE YOU GOTTEN YOURSELF INTO?\r\n\r\nOH\r\n\r\nDO YOU TIRE OF ADVENTURE? \r\n\r\nWOULD YOU LIKE TO HELP ME TEND TO THE GARDEN, MY LITTLE ONE?\r\n\r\nI UNDERSTAND. OH, YOUR FORM! DO NOT WORRY. COME CLOSER.\r\n\r\nHERE - TWO COILS OF DENKU ROPE. THOSE ARE FOR STRENGTH.\r\n\r\nHERE - FOUR CARDS OF OBSIDIAN. THOSE ARE FOR SELF-CONFIDENCE.\r\n\r\nI GIVE YOU NOTHING FOR SPIRIT.\r\n\r\nOH, DO NOT WORRY! WE WILL STILL GO ON ADVENTURES. THEY WILL BE QUIET ADVENTURES. \r\n\r\nCOME CLOSER - CLOSER NOW. \r\n\r\nCLOSER!\r\n\r\nNOW WATCH - WATCH CLOSELY. \r\n\r\nWATCH HOW I TEND TO OUR GARDEN.\r\n",
- "ITEM_BARRIERONKILL_NAME" : "Topaz Brooch",
- "ITEM_BARRIERONKILL_PICKUP" : "Gain a temporary barrier on kill.",
+ "ITEM_BARRIERONKILL_NAME" : "Kurt the Turtle",
+ "ITEM_BARRIERONKILL_PICKUP" : "It's pronounced \"brooch\".",
"ITEM_BARRIERONKILL_DESC" : "Gain a on kill for .",
- "ITEM_BARRIERONKILL_LORE" : "Order: Topaz Brooch\r\nTracking Number: 442*****\r\nEstimated Delivery: 05\/05\/2056\r\nShipping Method: High Priority\r\nShipping Address: Locker #2, Parghos Resort, Venus\r\nShipping Details:\r\n\r\nThe locker combination is 33941. Inside the package, besides your standard equipment, you will find the brooch. The appearance of this item is meant to blend in at the party. Pin it to your body and the software inside will map your extents. Activation will briefly cover you in ultra-phasic shielding.\r\n\r\nWhen you have taken out the target, the shield will switch on to protect you from any immediate retaliation measures they have installed in the security system. If the time frame is not enough to make your escape, the shield can be... reactivated, but we\u2019d like to keep casualties to a minimum.\r\n\r\nGood luck.\r\n",
-
- "ITEM_ARMORREDUCTIONONHIT_NAME" : "Shattering Justice",
- "ITEM_ARMORREDUCTIONONHIT_PICKUP" : "Reduce the armor of enemies after repeatedly striking them.",
+
+ "ITEM_ARMORREDUCTIONONHIT_NAME" : "Objection!",
+ "ITEM_ARMORREDUCTIONONHIT_PICKUP" : "I object to you being alive.",
"ITEM_ARMORREDUCTIONONHIT_DESC" : "After hitting an enemy times, reduce their by for seconds.",
- "ITEM_ARMORREDUCTIONONHIT_LORE" : "Shattering Justice Owner\u2019s Manual\r\n\r\nExcerpt from section 2.13:\r\n... and if the target material doesn\u2019t cave under the immense weight just keep hitting it until it does. The patented technology inside the face of this tool doesn\u2019t just use brute force to break down its mark, it also utilizes a formulated nano toxin, released through internal mechanisms, that builds up through subsequent contact. In other words, each hit makes it easier to break.\r\n\r\nPlease refer back to section 1.8 for information on proper handling and the included anti-toxin gloves...\r\n",
-
- "ITEM_TPHEALINGNOVA_NAME" : "Lepton Daisy",
- "ITEM_TPHEALINGNOVA_PICKUP" : "Periodically release a healing nova during the Teleporter event.",
+
+ "ITEM_TPHEALINGNOVA_NAME" : "Pretty Flower",
+ "ITEM_TPHEALINGNOVA_PICKUP" : "I'm gonna shred the fucking shit out of you in the next scrapper.",
"ITEM_TPHEALINGNOVA_DESC" : "Release a during the Teleporter event, all nearby allies for of their maximum health. Occurs times.",
- "ITEM_TPHEALINGNOVA_LORE" : "Order: Lepton Daisy\r\nTracking Number: 23******\r\nEstimated Delivery: 07\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Duck Lake, Orlandus, Earth \r\nShipping Details:\r\n\r\nDear Stalnia,\r\n\r\nI haven't been able to visit for a while, so I hope you and Libra are doing well. I heard that you're clearing the land there and want to spruce things up. I'm sending this flower I picked in the Carbon Fields of Electron Valley. The terraformers there told me that, over time, landscaping efforts were improved by the organic-band signals sent out by this plant. I've been helping them build a new world.\r\n\r\nJust make sure to put it up high enough that Mushka can't get to it. I'm not sure what effect it'll have on dogs...\r\n",
-
- "ITEM_NEARBYDAMAGEBONUS_NAME": "Focus Crystal",
- "ITEM_NEARBYDAMAGEBONUS_PICKUP": "Deal bonus damage to nearby enemies.",
- "ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within by .",
- "ITEM_NEARBYDAMAGEBONUS_LORE": "Order: Condensed Matter Crystal [50kg, 10cm by 10cm by 10cm]\r\nTracking Number: 12***********\r\nEstimated Delivery: 05\/23\/2056\r\nShipping Method: Standard\r\nShipping Address: Geofferson Principality, Highward, Titan\r\nShipping Details: \r\n\r\nHope they don\u2019t up the price for this thing. I haven\u2019t had troubles with UES before, but I\u2019ve never had to ship a crystal this far before. Let me know if the package is marked as \u201Cheavy\u201D when you get it.\r\n",
-
- "ITEM_LUNARSKILLREPLACEMENTS_NAME" : "Heresy Set",
- "ITEM_LUNARUTILITYREPLACEMENT_NAME": "Strides of Heresy",
- "ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "Replace your Utility Skill with 'Shadowfade'.",
+
+ "ITEM_NEARBYDAMAGEBONUS_NAME": "Melee Ruby",
+ "ITEM_NEARBYDAMAGEBONUS_PICKUP": "Fuck you, pirate man.",
+ "ITEM_NEARBYDAMAGEBONUS_DESC": "Increase damage to enemies within by .",
+
+ "ITEM_LUNARSKILLREPLACEMENTS_NAME" : "HERESY",
+ "ITEM_LUNARUTILITYREPLACEMENT_NAME": "Birb Legs",
+ "ITEM_LUNARUTILITYREPLACEMENT_PICKUP": "I am invicibirb haha.",
"ITEM_LUNARUTILITYREPLACEMENT_DESC": " with . \n\nFade away, becoming and gaining . for of your maximum health. Lasts 3 seconds.",
- "ITEM_LUNARUTILITYREPLACEMENT_LORE" : "\u201CHer legs were scattered to the two poles of the moon, twisted in a wicked position, in a field of obsidian thorns\u2026\"\r\n\r\n-The Evisceration of Kur-skan the Heretic, V\r\n",
- "ITEM_PROTECTIONPOTION_NAME" : "Gold Flask",
- "ITEM_PROTECTIONPOTION_PICKUP" : "Gain a massive barrier at low health. Consumed on use.",
- "ITEM_PROTECTIONPOTION_DESC" : "Gain a for when falling below .",
-
- "ITEM_THORNS_NAME" : "Razorwire",
- "ITEM_THORNS_PICKUP" : "Retaliate in a burst of razors on taking damage.",
+ "ITEM_THORNS_NAME" : "Thorns",
+ "ITEM_THORNS_PICKUP" : "Help me help you help me hurt you.",
"ITEM_THORNS_DESC" : "Getting hit causes you to explode in a burst of razors, dealing . Hits up to targets in a radius",
- "ITEM_THORNS_LORE": "Order: Custom-made Barbed Wire, 200m\r\nTracking Number: 05***********\r\nEstimated Delivery: 02\/01\/2056\r\nShipping Method: Priority\r\nShipping Address: PO Box 23-5B, Fort Blondershire, Colony of Man\r\nShipping Details: \r\n\r\nYou were right to come to me for this PREMIUM barbed wire. The other retail models won\u2019t get the job done like I do. Just cutting up invaders isn\u2019t enough \u2013 no sir - I built in a secret defense mechanism!\r\n\r\nBy cramming as many razors, exacto knives, and any other blade I could find into this thing, this beauty is a powder keg just WAITING to burst! This is my greatest work yet. \r\n\r\nIf I don\u2019t get good reviews, expect to hear from my lawyers!\r\n",
+
+ "ITEM_REGENONKILL_NAME" : "Bacon",
+ "ITEM_REGENONKILL_PICKUP" : "It's cut way too thick but we'll make it work.",
+ "ITEM_REGENONKILL_DESC": "Increases by for after killing an enemy.",
- "ITEM_FLATHEALTH_NAME" : "Bison Steak",
- "ITEM_FLATHEALTH_PICKUP" : "Gain 25 max health.",
- "ITEM_FLATHEALTH_DESC": "Increases by .",
- "ITEM_FLATHEALTH_LORE": "Order: Assorted Saturnian Bison Steak, 10lbs\r\nTracking Number: 31***********\r\nEstimated Delivery: 11\/02\/2056\r\nShipping Method: Standard\r\nShipping Address: Sloppy Joe\u2019s Deli and Catering, Manhattan, New York\r\nShipping Details: \r\n\r\nFOR: JOSEPH ******\r\nCC#: **** **** * ***\r\nACCT#: 102215\r\nQuality Saturnian Bison Meat [10lbs]\r\nTreated with special antibiotics to ensure exceptional growth, shelf life, and texture.\r\n",
-
- "ITEM_PEARL_NAME" : "Pearl",
- "ITEM_PEARL_PICKUP" : "Increase your maximum health.",
+ "ITEM_PEARL_NAME" : "8 Ball",
+ "ITEM_PEARL_PICKUP" : "You sank the 8 ball you idiot.",
"ITEM_PEARL_DESC" : "Increases by .",
- "ITEM_PEARL_LORE": "His influence is dark.\r\n\r\nI do not blame you for your curiosity\u2026 but cleanse yourself of it immediately. It will ruin you \u2013 and all you care about.\r\n",
- "ITEM_SHINYPEARL_NAME" : "Irradiant Pearl",
- "ITEM_SHINYPEARL_PICKUP" : "Increase ALL of your stats.",
+ "ITEM_SHINYPEARL_NAME" : "Magic 8 Ball",
+ "ITEM_SHINYPEARL_PICKUP" : "\"Signs point to Yes.\"",
"ITEM_SHINYPEARL_DESC" : "Increases by .",
- "ITEM_SHINYPEARL_LORE": "Oh, that is\u2026 strange. That is unlike the other pearls.\r\n\r\nDo not be mistaken \u2013 his influence is still dark. Despite how beautiful your pearl is\u2026 it is not from a place of kindness. It cannot be.\r\n",
- "ITEM_BONUSGOLDPACKONKILL_NAME" : "Ghor's Tome",
- "ITEM_BONUSGOLDPACKONKILL_PICKUP" : "Chance on kill to drop a treasure.",
+ "ITEM_BONUSGOLDPACKONKILL_NAME" : "Bibble",
+ "ITEM_BONUSGOLDPACKONKILL_PICKUP" : "And God said, \"make it rain\". And it rained fat stacks.",
"ITEM_BONUSGOLDPACKONKILL_DESC": " chance on kill to drop a treasure worth . ",
- "ITEM_BONUSGOLDPACKONKILL_LORE" : "Order: \u201CGhor\u2019s Tome\u201D\r\nTracking Number: 19******\r\nEstimated Delivery: 07\/07\/2056\r\nShipping Method: Priority\r\nShipping Address: 99th Floor, Crumbling Tower, Venus\r\nShipping Details:\r\n\r\nAncient secrets... transmutation... homunculi... alchemy. Nothing more than nonsense - pursuits of rightly intentioned but grossly misled minds. Or so I thought. This item's... unexpected physical properties are reason enough to stay my immediate dismissal.\r\n\r\nStrange fortune led this book to me, and stranger knowledge still fills the pages. Chilling, even. It concludes, in chapter eight, that even iron can become gold - but only through a ritual of intense bloodletting, a thought disturbing enough without considering the bountiful riches that accompanied the estate.\r\n\r\nThe takeaway, above all else, seems to be that you cannot get something from nothing; even the very paper of the tome turned to ash as I tried to make photocopies. Whatever was on the first two pages is lost forever. I need transcriptions of the rest by hand, and I know you take pride in your precision. \r\n\r\nAnd more importantly, Kosta, I trust you. Don't do anything that would draw attention to yourself. I will try to find the other volumes. This is knowledge too dangerous to lose.",
- "ITEM_LASERTURBINE_NAME" : "Resonance Disc",
- "ITEM_LASERTURBINE_PICKUP" : "Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.",
+ "ITEM_LASERTURBINE_NAME" : "Spongebob's Second Season",
+ "ITEM_LASERTURBINE_PICKUP" : "\"Now on DVD! Now on DVD!\"",
"ITEM_LASERTURBINE_DESC" : "Killing enemies charges the Resonance Disc. The disc launches itself toward a target for base damage , piercing all enemies it doesn't kill, and then explodes for base damage . Returns to the user, striking all enemies along the way for base damage .",
- "ITEM_LASERTURBINE_LORE": "Order: Turbine Configuration Wizard Disc\r\nTracking Number: 64***********\r\nEstimated Delivery: 08\/23\/2056\r\nShipping Method: High Priority\r\nShipping Address: 73421, Calorum St., Saturn\r\nShipping Details: \r\n\r\nOops, so sorry! I forgot to include the installation wizard with your new turbine. Thanks so much for letting me know. Who knows what could have happened if you didn\u2019t configure the turbine prior to installation? Always make sure to run the diagnostics on this disc every few weeks \u2013 it\u2019ll help with the turbine\u2019s longevity.\r\n",
-
- "ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Visions of Heresy",
- "ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "Replace your Primary Skill with 'Hungering Gaze'.",
+
+ "ITEM_LUNARPRIMARYREPLACEMENT_NAME": "Birb Eye",
+ "ITEM_LUNARPRIMARYREPLACEMENT_PICKUP": "Literally a needler",
"ITEM_LUNARPRIMARYREPLACEMENT_DESC": " with . \n\nFire a flurry of that detonate after a delay, dealing base damage. Hold up to 12 charges that reload after 2 seconds .",
- "ITEM_LUNARPRIMARYREPLACEMENT_LORE" : "\"\u2026and for her betrayal, and her lies, and her scheming ways, the Heretic was violently separated into four distinctive pieces, each to be scattered across the farthest depths of the Moon. \r\n\r\nFirst, her many eyes were plucked from her skull and sealed in boiling glass, forced to gaze upon her failure...\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, III\r\n",
- "ITEM_NOVAONLOWHEALTH_NAME" : "Genesis Loop",
- "ITEM_NOVAONLOWHEALTH_PICKUP" : "Fire an electric nova at low health.",
+ "ITEM_NOVAONLOWHEALTH_NAME" : "King Jellyfish Jelly",
+ "ITEM_NOVAONLOWHEALTH_PICKUP" : "\"Now you're off to scale Spork Mountain and die a horrible death\"",
"ITEM_NOVAONLOWHEALTH_DESC" : "Falling below causes you to explode, dealing . Recharges every .",
- "ITEM_NOVAONLOWHEALTH_LORE": " by . Cannot be reduced below .",
- "ITEM_REPULSIONARMORPLATE_LORE" : "Order: Repulsion Armor Replacement Piece\r\nTracking Number: 09******\r\nEstimated Delivery: 08\/15\/2056\r\nShipping Method: Standard\r\nShipping Address: System Police Station 13, Port of Marv, Ganymede\r\nShipping Details:\r\n\r\nLuckily no one was hurt during the shootout. Just a few rough characters at the bar by the docks. Nothing we couldn\u2019t handle. Jaime took a shot to his shoulder but his armor took all the impact. We\u2019ll need to order him a replacement part before he can go back out in the field.\r\n\r\nThe segmented design is nice because I don\u2019t have to shell out the cash for a whole new set. Frankly, the station\u2019s coffers have seen better days. The next time a rookie damages their equipment they might be looking at a desk job for a while.\r\n",
- "ITEM_SQUIDTURRET_NAME" : "Squid Polyp",
- "ITEM_SQUIDTURRET_PICKUP" : "Activating an interactable summons a Squid Turret nearby.",
+ "ITEM_SQUIDTURRET_NAME" : "Squilliam",
+ "ITEM_SQUIDTURRET_PICKUP" : "\"I hope the audience brings lots of... IBUPROFEN.\"",
"ITEM_SQUIDTURRET_DESC": "Activating an interactable summons a that attacks nearby enemies at attack speed. Lasts seconds.",
- "ITEM_SQUIDTURRET_LORE" : "\"It\u2019s disgusting.\"\r\n\r\n\"It\u2019s only mildly disturbing. You\u2019re overreacting.\"\r\n\r\n\"Well, when it turns on us, don\u2019t come crying to me.\"\r\n\r\n\"It seems like it wants to only help us, so I\u2019d rather have it close in case that dangerous looking group comes back around.\"\r\n\r\n\"I swear there\u2019s more than one. It\u2019s everywhere I look: the storage locker, the food dispenser, the cargo containers, everywhere!\"\r\n\r\n\"You\u2019re exaggerating, it\u2019s probably just following you. Snap out of it!\"\r\n\r\n\"Ow! Did you just smack me!?\"\r\n\r\n\"You were acting hysterical. I had to hey, why is that thing looking at me now?\"\r\n",
- "ITEM_DEATHMARK_NAME" : "Death Mark",
- "ITEM_DEATHMARK_PICKUP" : "Enemies with 4 or more debuffs are marked for death, taking bonus damage.",
+ "ITEM_DEATHMARK_NAME" : "Plan Z",
+ "ITEM_DEATHMARK_PICKUP" : "\"It's lemon-scented!\"",
"ITEM_DEATHMARK_DESC" : "Enemies with or more debuffs are , increasing damage taken by from all sources for seconds.",
- "ITEM_DEATHMARK_LORE" : "Order: \u201CDeath Mark\u201D\r\nTracking Number: 66******\r\nEstimated Delivery: 02\\22\\2056\\\r\nShipping Method: High Priority\r\nShipping Address: 421 Lane, Lab [72], Mars\r\nShipping Details:\r\n\r\nEveryone said that I was crazy to search for lost artifacts on Mars. Idiots. There hasn\u2019t been any proof of a previous civilization - but I\u2019ve always trusted my gut. This skull proves that I\u2019m right - that something did exist here before.\r\n\r\nThat smug professor at the university... always disparaging my research. I loved seeing the look on his face as I shook his hand. Idiot. Karma must have been working overtime - I heard he fell ill shortly after. I suppose my success was just too much for him.\r\n\r\n...In fact, everyone I\u2019ve shown seems to not be returning my calls. Are they avoiding me? Are they scared this news would shake up their academic communities? Too proud to admit I\u2019m right?\r\n\r\nI\u2019ll find someone who will give me the recognition I deserve. I\u2019ve worked too hard and done too much. If I don\u2019t keep going, I think I might just die.\r\n",
- "ITEM_INTERSTELLARDESKPLANT_NAME" : "Interstellar Desk Plant",
- "ITEM_INTERSTELLARDESKPLANT_PICKUP" : "Plant a healing fruit on kill.",
+ "ITEM_INTERSTELLARDESKPLANT_NAME" : "Tumbleweed",
+ "ITEM_INTERSTELLARDESKPLANT_PICKUP" : "Tumbleweed infestation is a serious problem",
"ITEM_INTERSTELLARDESKPLANT_DESC" : "On kill, plant a fruit seed that grows into a plant after seconds. \n\nThe plant for of every second to all allies within . Lasts seconds.",
- "ITEM_INTERSTELLARDESKPLANT_LORE" : "Order: \"Interstellar Plant Seed\"\r\nTracking Number: 44******\r\nEstimated Delivery: 08\/27\/2056\r\nShipping Method: Standard\/Biological\r\nShipping Address: Giardina Dealership, Naples, Earth\r\nShipping Details:\r\n\r\nHello - yes, I\u2019d like one of those space plant seeds for the office. I think it would look so nice in here; it'd really brighten up the room, and it could really use it. Al at the Denver branch says he got one, and it's really made a difference. His sales are OFF the charts, and he's contributing all his success to this magic plant!\r\n\r\nI've also heard that it sorta gives off a glow that has medical benefits. That would be great for the pain I've been having in my ankle after that run. Might even help the attitude of some of my customers.\r\n",
- "ITEM_ANCESTRALINCUBATOR_NAME" : "Ancestral Incubator",
- "ITEM_ANCESTRALINCUBATOR_PICKUP" : "Chance on kill to summon an Ancestral Pod.",
- "ITEM_ANCESTRALINCUBATOR_DESC" : " chance on kill to that distracts enemies. \n\nOnce it fully grows, it will hatch into an allied with .",
- "ITEM_ANCESTRALINCUBATOR_LORE" : "\"How do they know who their leader is? Is it instinct? Or is there something about me?\"\r\n\r\n\"I can't believe you're having me cover for you, Ashley. You know the rules. The last time someone brought something 'friendly' to the camp it did NOT end well. Rich cried for days.\"\r\n\r\n\"But if we figure out how to communicate we can use it to our benefit! Besides, the guy is pretty helpful around here. He can lift heavy boxes and reach high places.\"\r\n\r\n\"I think we should just put that thing back where you found it. Who knows if it will attract more?\"\r\n\r\n\"This is for science...! And besides, maybe it can teach us something about this environment. He's a native here.\"\r\n\r\n\"Yeah, cool, native, okay, I'm out.\"\r\n",
-
- "ITEM_FOCUSEDCONVERGENCE_NAME" : "Focused Convergence",
- "ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Increase the speed of Teleporter charging... BUT reduce the size of the zone.",
+ "ITEM_FOCUSEDCONVERGENCE_NAME" : "Speedrun Strats",
+ "ITEM_FOCUSEDCONVERGENCE_PICKUP" : "Except now the Engineer is going to lose the hold he had on the tele",
"ITEM_FOCUSEDCONVERGENCE_DESC" : "Teleporters charge faster, but the size of the Teleporter zone is smaller. ",
- "ITEM_FOCUSEDCONVERGENCE_LORE" : "Gravity concentrating... falling inward, condensing, hardening.\r\n\r\nA singularity shrinks to the point your mind inverts, reversing reality. Now return. \r\n\r\nDon\u2019t the matters of the physical world seem trivial now? Your tasks in this realm are simple and hastened, all in an attempt to get reversed. How many times can you make this trip before you are claimed by its process? \n\nDo not let it take you. Take it instead. Here.\r\n",
- "ITEM_FIREBALLSONHIT_NAME" : "Molten Perforator",
- "ITEM_FIREBALLSONHIT_PICKUP" : "Chance on hit to fire magma balls.",
+ "ITEM_FIREBALLSONHIT_NAME" : "Wisdom Tooth",
+ "ITEM_FIREBALLSONHIT_PICKUP" : "\"Oh tooth, what is your wisdom?\"\r\n\"WHARAGLEBARGLEHHH\"",
"ITEM_FIREBALLSONHIT_DESC" : " chance on hit to call forth from an enemy, dealing damage each.",
- "ITEM_FIREBALLSONHIT_LORE" : "\r\n\r\nSubject: Molten Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: Heatsink UB-2\r\nNotes:\r\n\r\n> Using UB-2 due to temperatures above safe levels.\r\n> Removing molten enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal chambers\r\n> Reduce lab temperatures by 10 degrees\r\n> Heat generating veins present - fire is being supplied to the tooth?\r\n> Removed my lab coat, very hot\r\n> Heat generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW it's hot\r\n> Timestamping for break\r\n",
- "ITEM_LIGHTNINGSTRIKEONHIT_NAME" : "Charged Perforator",
- "ITEM_LIGHTNINGSTRIKEONHIT_PICKUP" : "Chance on hit to call down a lightning strike.",
- "ITEM_LIGHTNINGSTRIKEONHIT_DESC" : " chance on hit to down a lightning strike, dealing damage.",
- "ITEM_LIGHTNINGSTRIKEONHIT_LORE" : "\r\n\r\nSubject: Charged Perforator\r\nTechnician: Dema \"Dembones\" Brown\r\nTable Spec: GEC-4\r\nNotes:\r\n\r\n> Using GEC-4 due to electricity above safe levels.\r\n> Removing charged enamel and placing aside for substance analysis. It\u2019s solid, yet swimming.\r\n> Upon structural investigation, found cavities and internal batteries\r\n> Reduce lab electricity by 10 kilowatts\r\n> Electron generating veins present - charge is being supplied to the tooth?\r\n> Removed my lab coat, very staticky\r\n> Electron generation is still occurring in the severed object\r\n> Put some more ice in my drink WOW it's electric\r\n> Timestamping for dance break\r\n",
-
- "ITEM_BLEEDONHITANDEXPLODE_NAME" : "Shatterspleen",
- "ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "Critical strikes always bleed enemies. Bleeding enemies now explode.",
+ "ITEM_BLEEDONHITANDEXPLODE_NAME" : "Exploding Hearts",
+ "ITEM_BLEEDONHITANDEXPLODE_PICKUP" : "He's just a man name Mike.",
"ITEM_BLEEDONHITANDEXPLODE_DESC" : " enemies for base damage. enemies on death for damage, plus an additional of their maximum health.",
- "ITEM_BLEEDONHITANDEXPLODE_LORE" : "\r\n\r\nSubject: Shatterspleen\r\nTechnician: Professor Mehri Daimera\r\nTable Spec: Spillproof BDC-3\r\nNotes:\r\n\r\n> This will be my third attempt at a dissection of an Imp organ\r\n> First attempt resulted in rupture\r\n> Second attempt resulted in rupture\r\n> Cutting into the outer layer produces copious amounts of fluid discharge\r\n> As the fluid flows, the rest of the organ, inexplicably, swells\r\n> Swelling will ultimately result in violent rupture\r\n> Made use of the stemming tools on the BDC-3 to successfully proceed without incident\r\n> Surprised to find sharp needle point objects (bones?) inside\r\n> Timestamping for break\r\n> Came back to leave some final notes\r\n> Third attempt aborted after I injured my hand\r\n> Eventually was able to stop my own bleeding. The organ seems to contain immense anticoagulant properties.\r\n",
+ "ITEM_BLEEDONHITANDEXPLODE_LORE": "\"You people do not learn. Curiosity just killed you.\"\n\n- Satan",
- "ITEM_SIPHONONLOWHEALTH_NAME" : "Mired Urn",
- "ITEM_SIPHONONLOWHEALTH_PICKUP" : "Siphon health from nearby enemies while in combat.",
- "ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1 enemies to you within will be 'tethered' to you, dealing damage per second, applying , and you for of the damage dealt.",
- "ITEM_SIPHONONLOWHEALTH_LORE" : "\r\nSubject: Mired Urn\r\nTechnician: J. Flint\r\nTable Spec: Full Enclosure AY-2 with ARMM Kit\r\nNotes:\r\n\r\n- The survey team went through a lot of trouble to bring this one back.\r\n- Fitz was the only one left standing, in fact said he felt great, and the rest are still in the recovery ward\r\n- Subject is what appears to be a clay vase\r\n- Could this be part of a camouflaging defense mechanism?\r\n- Inside the vase is a dark gooey substance\r\n- Goo can articulate into functioning appendages\r\n- Intelligence of subject indeterminable at this point\r\n- When operating the ARMM kit, goo attaches to all but one of them\r\n- Instability in the ARMM power system aborts the procedure\r\n",
-
- "ITEM_MONSTERSONSHRINEUSE_NAME" : "Defiant Gouge",
- "ITEM_MONSTERSONSHRINEUSE_PICKUP" : "Using a Shrine summons enemies nearby.",
+ "ITEM_SIPHONONLOWHEALTH_NAME" : "Bootleg Razorwire",
+ "ITEM_SIPHONONLOWHEALTH_PICKUP" : "Pairs really well with normal razorwire.",
+ "ITEM_SIPHONONLOWHEALTH_DESC" : "While in combat, the nearest 1 characters to you within will be 'tethered' to you, dealing damage per second, applying , and you for of the damage dealt.",
+
+ "ITEM_MONSTERSONSHRINEUSE_NAME" : "The Communist Revolution",
+ "ITEM_MONSTERSONSHRINEUSE_PICKUP" : "\"Your shrine? Our shrine.\"",
"ITEM_MONSTERSONSHRINEUSE_DESC" : "Using a Shrine summons nearby. ",
- "ITEM_MONSTERSONSHRINEUSE_LORE" : "Excerpt from the folk tale \u201CHymn of Aphocles\u201D:\r\n\r\n\u201C...The statue had been carved to the artist\u2019s creative vision. Beautiful and powerful, its mighty marble visage shone as radiantly as the moon. However, the common folk did not share the artist\u2019s vision. Declaring the statue imperfect, a single laborer took up his gouge and defiled the work, shaping it to his own selfish ideas of beauty.\r\n\r\nAdmiring his own work, the laborer confidently claimed that he had increased the beauty of the art tenfold. However, the artist did not hear these words. The artist felt only rage, rage at the laborer who had defiled his masterpiece, and rage at the common folk who lauded the laborer as a hero.\r\n\r\nAnd just as the laborer did not recognize the beauty of the untouched statue, so too did the laborer fail to recognize the shards of marble constricting around his leg.\u201D\r\n",
- "ITEM_RANDOMDAMAGEZONE_NAME" : "Mercurial Rachis",
- "ITEM_RANDOMDAMAGEZONE_PICKUP" : "Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward.",
+ "ITEM_RANDOMDAMAGEZONE_NAME" : "The Poseidome",
+ "ITEM_RANDOMDAMAGEZONE_PICKUP" : "\"This match is just about over!\"",
"ITEM_RANDOMDAMAGEZONE_DESC" : "Creates a Ward of Power in a random location nearby that buffs both enemies and allies within , causing them to deal damage.",
- "ITEM_RANDOMDAMAGEZONE_LORE" : "\u201CThe original information super-highway: the spine. A strait-laced path from the body to the brain, it is responsible for ensuring the survival of all life. However, its limitations involve being localized to its parent body. What if - just like the development of the inter-computer wireless network - one\u2019s nervous system could communicate with another? What if the spine traced a path not just from body to mind, but a path that intersects between other bodies and minds?\u201D\r\n\r\n- Notes of Job Michaels, Serial Killer and Mad Scientist\r\n",
- "ITEM_ARTIFACTKEY_NAME" : "Artifact Key",
- "ITEM_ARTIFACTKEY_PICKUP" : "A stone shard with immense power.",
+ "ITEM_ARTIFACTKEY_NAME" : "Golden Spatula",
+ "ITEM_ARTIFACTKEY_PICKUP" : "Gain access to the Patty Wagon.",
"ITEM_ARTIFACTKEY_DESC" : "A stone shard with immense power.",
- "ITEM_ARTIFACTKEY_LORE": "The key is incredibly simple. A stone crescent, with little discernable detail to the naked eye. But if one looks closer, with a sight beyond sight, they may notice the patterns inscribed on the key\u2019s being. The patterns tell many things:\r\n\r\nThe key\u2019s function: to unlock a lost trove of abandoned treasure.\r\n\r\nThe key\u2019s creators: two brothers, one composed of ambition and the other compassion.\r\n\r\nThe key\u2019s hopes: infused into the key, deep within its core, is a memory of better times, and the hope that one day, perhaps things could be better again.\r\n\r\nThe key\u2019s reality: the bitter realization that such a reality exists only in the past.\r\n",
+ "ITEM_ARTIFACTKEY_LORE": "\"Hey, I thought you didn't have a driver's license?\"\n\n\"You don't need a license to drive a sandwich.\"",
- "ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Defensive Microbots",
- "ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "Shoot down nearby projectiles. Recharge rate scales with attack speed.",
+ "ITEM_CAPTAINDEFENSEMATRIX_NAME" : "Denied",
+ "ITEM_CAPTAINDEFENSEMATRIX_PICKUP" : "And he sayeth to the Lemurian: \"Ehehehehe\"",
"ITEM_CAPTAINDEFENSEMATRIX_DESC" : "Shoot down projectiles within every . .",
- "ITEM_CAPTAINDEFENSEMATRIX_LORE": "\u201CCaptain, look out!\u201D \r\n\r\nA voice cried from the old man\u2019s periphery. But he knew he was in no danger \u2013 with a chirp, his companion microbots activated and fired, disintegrating the fireball. Just as it did every time. \r\n\r\nQuickly spinning on his heel, the old man fired his shotgun, decapitating the Lemurian with a swift and pronounced BOOM.\r\n\r\n\u201CI\u2019d worry more about your own safety than mine, private.\u201D\r\n",
-
- "ITEM_SCRAPWHITE_NAME" : "Item Scrap, White",
- "ITEM_SCRAPWHITE_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
+ "ITEM_CAPTAINDEFENSEMATRIX_LORE": "There are exactly two situations in which you can read this text:\n\n1. You defeated a Captain's doppelganger and got the red to drop. Bravo.\n\n2. You cheated. You dirty dirty cheater. You dirty cheating cheating dirt-eating cheater. You fucking cheater.",
+
+ "ITEM_SCRAPWHITE_NAME" : "White Crap",
+ "ITEM_SCRAPWHITE_PICKUP" : "Formerly Fireworks.",
"ITEM_SCRAPWHITE_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
- "ITEM_SCRAPWHITE_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
+ "ITEM_SCRAPWHITE_LORE": "\"I couldn't afford a present this year, so I got you this box.\"",
- "ITEM_SCRAPGREEN_NAME" : "Item Scrap, Green",
- "ITEM_SCRAPGREEN_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
+ "ITEM_SCRAPGREEN_NAME" : "Green Crap",
+ "ITEM_SCRAPGREEN_PICKUP" : "Formerly a Chronobauble.",
"ITEM_SCRAPGREEN_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
- "ITEM_SCRAPGREEN_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
+ "ITEM_SCRAPGREEN_LORE": "A small box of choice, hard-to-come-by parts, like motors and rare earth metals.",
- "ITEM_SCRAPRED_NAME" : "Item Scrap, Red",
- "ITEM_SCRAPRED_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
+ "ITEM_SCRAPRED_NAME" : "Red Crap",
+ "ITEM_SCRAPRED_PICKUP" : "Nobody likes you, Timmy.",
"ITEM_SCRAPRED_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
- "ITEM_SCRAPRED_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
+ "ITEM_SCRAPRED_LORE": "An intricately-organized box of exceedingly rare materials, such as radioactive samples and delicate local flora. Highly fragile, to the point where it could serve as a bomb in a pinch.\n\nNot like you'd do that.",
- "ITEM_SCRAPYELLOW_NAME" : "Item Scrap, Yellow",
- "ITEM_SCRAPYELLOW_PICKUP" : "Does nothing. Prioritized when used with 3D Printers.",
+ "ITEM_SCRAPYELLOW_NAME" : "Yellow Crap",
+ "ITEM_SCRAPYELLOW_PICKUP" : "Just chucked a fucking Beetle in there, whatever.",
"ITEM_SCRAPYELLOW_DESC" : "Does nothing. Prioritized when used with 3D Printers.",
- "ITEM_SCRAPYELLOW_LORE": "\u201CWhile officially licensed materials are always recommended, hobbyists are known to take matters into their own hands when in a pinch. Don\u2019t have any materials up to par? Make your own! Recycling old parts can be a fun way to create materials for your projects.\u201D\r\n\r\n- The Ultimate Hobby Guide: Kitbashing and 3D Printing\r\n",
+ "ITEM_SCRAPYELLOW_LORE": "A box filled to the absolute brim with beetle legs.",
- "ITEM_LUNARBADLUCK_NAME" : "Purity",
- "ITEM_LUNARBADLUCK_PICKUP" : "Reduce your skill cooldowns by 2 seconds. You are unlucky.",
+ "ITEM_LUNARBADLUCK_NAME" : "Pinhead",
+ "ITEM_LUNARBADLUCK_PICKUP" : "\"Which one of you fellers is the REAL Dirty Dan?\"",
"ITEM_LUNARBADLUCK_DESC": "All skill cooldowns are reduced by seconds. All random effects are rolled times for an .",
- "ITEM_LUNARBADLUCK_LORE" : "It looks like starseed, tanning in dirt.\r\nIt smells like hot stone, and tall grass.\r\nIt tastes like spiced fruit, sweet and hot.\r\nIt feels like solar winds, and solar chimes.\r\nIt sounds like two brothers, chasing glass frogs in the sun.\r\n",
-
- "ITEM_LUNARSECONDARYREPLACEMENT_NAME": "Hooks of Heresy",
- "ITEM_LUNARSECONDARYREPLACEMENT_PICKUP": "Replace your Secondary Skill with 'Slicing Maelstrom'.",
- "ITEM_LUNARSECONDARYREPLACEMENT_DESC": " with . \n\nCharge up a projectile that deals to nearby enemies, exploding after seconds to deal and enemies for seconds. Recharges after 5 seconds.",
- "ITEM_LUNARSECONDARYREPLACEMENT_LORE" : "\u201C\u2026her arms were warped into terrible blades, so she may no longer find joy in study or tooling\u2026\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, IV\r\n",
-
- "ITEM_SKULLCOUNTER_NAME": "Skull Token",
- "ITEM_SKULLCOUNTER_PICKUP": "Proof of a specific kind of kill. Has no direct effect of its own.",
- "ITEM_SKULLCOUNTER_DESC": "Proof of a specific kind of kill. Has no direct effect of its own.",
-
- "ITEM_ROBOBALLBUDDY_NAME": "Empathy Cores",
- "ITEM_ROBOBALLBUDDY_PICKUP": "Recruit a pair of Solus Probes that gain power with more allies.",
- "ITEM_ROBOBALLBUDDY_DESC": "Every 30 seconds, that gain damage per .",
- "ITEM_ROBOBALLBUDDY_LORE" : "13006; PROBE CORE INSTANCE REQUEST RECOGNIZED\r\n13006; PROBE CORE INSTANCE OVERVIEW FOR STORED MODELS:\r\n;SER ID> 04534098130\r\n;INST> MINING PROBE INSTANCES\r\n;HIGHLIGHTS\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY BOLD AND GREEN AND LONELY\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY DEAD AND YELLOW\r\n> THIS ONE IS VERY COLD AND RED AND LONELY\r\n\r\n13010; DOCKING CORES\r\n13011; DEPLOYED\r\n",
-
- "ITEM_PARENTEGG_NAME" : "Planula",
- "ITEM_PARENTEGG_PICKUP": "Receive flat healing when attacked.",
- "ITEM_PARENTEGG_DESC": "Heal from for .",
- "ITEM_PARENTEGG_LORE": "\"Yes \u2013 the egg. The grandparent incubates the eggs.\"\r\n\r\n\"And the child?\"\r\n\r\n\"The child lays the egg.\"\r\n\r\n\"And the egg becomes the\u2026?\"\r\n\r\n\"The parent.\"\r\n\r\n\"Okay. And the parent does what?\"\r\n\r\n\"Takes care of children \u2013 and the grandparent.\"\r\n\r\n\"And the grandparent is the youngest?\"\r\n\r\n\"Younger than the child, yes. But not the youngest.\"\r\n\r\n\"Who is the youngest?\"\r\n\r\n\"The parent.\"\r\n\r\n\"\u2026\"\r\n",
-
- "ITEM_LUNARSPECIALREPLACEMENT_NAME" : "Essence of Heresy",
- "ITEM_LUNARSPECIALREPLACEMENT_PICKUP" : "Replace your Special Skill with 'Ruin'.",
- "ITEM_LUNARSPECIALREPLACEMENT_DESC": " with . \n\nDealing damage adds a stack of for 10 seconds. Activating the skill all Ruin stacks at unlimited range, dealing plus . Recharges after 8 seconds.",
- "ITEM_LUNARSPECIALREPLACEMENT_LORE" : "\u201C\u2026and her heart, too wicked and full of hate, was left where she once stood \u2013 at the site of her betrayal.\u201D\r\n\r\n-The Evisceration of Kur-skan the Heretic, VI\r\n",
+ "ITEM_LUNARBADLUCK_LORE": "\"Alright, Pinhead! Your time is up!\"\n\n\"Who you callin' pinhead? I wanna be Dirty Dan!\"\n\n\"What makes you think you can be Dirty Dan?\"\n\n\"I'm dirty.\"",
}
-}
\ No newline at end of file
+}
diff --git a/Keywords.txt b/Keywords.txt
old mode 100644
new mode 100755
index debfcea..4651489
--- a/Keywords.txt
+++ b/Keywords.txt
@@ -1,18 +1,16 @@
{
- "strings":
- {
- "KEYWORD_POISON" : " of their maximum health over 10s. Poison cannot kill enemies.",
- "KEYWORD_RAPID_REGEN" : " of your maximum health over 0.5s.",
- "KEYWORD_AGILE" : "",
- "KEYWORD_PERCENT_HP" : ".",
- "KEYWORD_SONIC_BOOM" : " away all enemies hit. if you are airborne.",
- "KEYWORD_WEAK" : ". Reduce armor by .",
- "KEYWORD_HEAVY" : "",
- "KEYWORD_FREEZING" : " if below health.",
- "KEYWORD_STUNNING" : " and deals an additional .",
- "KEYWORD_SHOCKING" : " of their maximum health in damage.",
- "KEYWORD_SLAYER" : " damage against low health enemies.",
- "KEYWORD_SUPERBLEED" : " base damage over 15s. Hemorrhage can stack.",
+ "strings":
+ {
+ "KEYWORD_POISON" : "",
+ "KEYWORD_RAPID_REGEN" : "",
+ "KEYWORD_AGILE" : "",
+ "KEYWORD_PERCENT_HP" : ".",
+ "KEYWORD_SONIC_BOOM" : " away all enemies hit. if you are airborne.",
+ "KEYWORD_WEAK" : ". Reduce armor by .",
+ "KEYWORD_HEAVY" : "",
+ "KEYWORD_FREEZING" : " if below health.",
+ "KEYWORD_STUNNING" : " and deals an additional .",
+ "KEYWORD_SHOCKING" : " of their maximum health in damage.",
}
}
diff --git a/Lobby.json b/Lobby.json
old mode 100644
new mode 100755
index 6454e52..0c365d0
--- a/Lobby.json
+++ b/Lobby.json
@@ -3,7 +3,7 @@
{
"LOBBY_DEFAULT_NAME_FORMAT": "{0}'s Lobby",
"LOBBY_CONTROL_PANEL_NAME": "Lobby",
- "LOBBY_CONTROL_PANEL_LEAVE": "Leave Lobby",
- "LOBBY_CONTROL_PANEL_CREATE": "Create Lobby"
+ "LOBBY_CONTROL_PANEL_LEAVE": "Get Out",
+ "LOBBY_CONTROL_PANEL_CREATE": "Make Your Own"
}
}
diff --git a/Logbook.txt b/Logbook.txt
old mode 100644
new mode 100755
index 580a72b..1704975
--- a/Logbook.txt
+++ b/Logbook.txt
@@ -1,31 +1,26 @@
{
strings:
{
- "LOGBOOK" : "Logbook",
+ "LOGBOOK" : "Lore",
"LOGBOOK_CATEGORY_ITEMANDEQUIPMENT" : "Item & Equipment",
"LOGBOOK_CATEGORY_ITEM" : "Item",
"LOGBOOK_CATEGORY_EQUIPMENT" : "Equipment",
"LOGBOOK_CATEGORY_ACHIEVEMENTS" : "Challenge",
- "LOGBOOK_CATEGORY_MONSTER" : "Monster",
- "LOGBOOK_CATEGORY_STAGE" : "Environment",
- "LOGBOOK_CATEGORY_SURVIVOR" : "Survivor",
- "LOGBOOK_CATEGORY_FRAGMENT" : "Fragment",
- "LOGBOOK_CATEGORY_STATS": "Profile Stats",
- "LOGBOOK_CATEGORY_MORGUE": "Run History",
+ "LOGBOOK_CATEGORY_MONSTER" : "Dude",
+ "LOGBOOK_CATEGORY_STAGE" : "Where's",
+ "LOGBOOK_CATEGORY_SURVIVOR" : "My",
+ "LOGBOOK_CATEGORY_FRAGMENT" : "Car",
- "LOGBOOK_UNLOCK_ITEM_LOG" : "Find this item in the world to unlock this log entry.",
- "LOGBOOK_UNLOCK_ITEM_MONSTER" : "Defeat this monster for a chance to unlock this log entry.",
- "LOGBOOK_UNLOCK_ITEM_STAGE" : "Find and repair a Radar Tower in the stage to unlock this log entry.",
- "LOGBOOK_UNLOCK_ITEM_SURVIVOR" : "Beat the game with this survivor to unlock this log entry.",
- "LOGBOOK_UNLOCK_ITEM_FRAGMENT" : "This log entry has an unknown unlock condition.",
+ "LOGBOOK_UNLOCK_ITEM_LOG" : "Gotta find it",
+ "LOGBOOK_UNLOCK_ITEM_MONSTER" : "Get that motherfucker",
+ "LOGBOOK_UNLOCK_ITEM_STAGE" : "Find the 5G tower",
+ "LOGBOOK_UNLOCK_ITEM_SURVIVOR" : "Use them",
+ "LOGBOOK_UNLOCK_ITEM_FRAGMENT" : "You're on your own",
- "LOGBOOK_HOVER_DESCRIPTION_FORMAT" : "[ {0} ]\n\n",
- "LOGBOOK_ZOOMINOUT" : "Navigate",
- "LOGBOOK_ROTATE" : "Rotate",
- "LOGBOOK_PAN" : "Pan",
-
- "LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_TITLE_FORMAT": "{0}",
- "LOGBOOK_ENTRY_RUNREPORT_TOOLTIP_BODY_FORMAT": "Class: {0}\nMode: {1}\nEnding: {2}"
+ "LOGBOOK_HOVER_DESCRIPTION_FORMAT" : "{0}\n\n",
+ "LOGBOOK_ZOOMINOUT" : "Zoom Out/In",
+ "LOGBOOK_ROTATE" : "Speen",
+ "LOGBOOK_PAN" : "Moov",
}
-}
\ No newline at end of file
+}
diff --git a/Main.txt b/Main.txt
old mode 100644
new mode 100755
index cabbdc3..38589a6
--- a/Main.txt
+++ b/Main.txt
@@ -6,35 +6,35 @@
"LOREM" : "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.",
"TITLE_PROFILE": "Profile: {0}",
- "TITLE_PROFILE_DESC" : "Change or create new profiles.",
- "TITLE_SINGLEPLAYER": "Singleplayer",
- "TITLE_SINGLEPLAYER_DESC" : "Begin a solo run.",
- "TITLE_MULTIPLAYER": "Multiplayer",
- "TITLE_MULTIPLAYER_DESC" : "Find or invite players online.",
- "TITLE_WEEKLY" : "Prismatic Trials",
- "TITLE_WEEKLY_DESC" : "Compete in a fixed seed challenge with other players online.",
- "TITLE_SETTINGS": "Settings",
- "TITLE_SETTINGS_DESC" : "Modify controls, display, and more.",
- "TITLE_LOGS": "Logbook",
- "TITLE_LOGS_DESC" : "Read lore, character details, and how to unlock new content.",
- "TITLE_UNLOCKABLES": "Challenges",
- "TITLE_MORE": "Music & More",
- "TITLE_MORE_DESC" : "Join Communities, learn about the game, and more!",
- "TITLE_EXIT": "Quit to Desktop",
- "TITLE_EXIT_DESC" : "Close Risk of Rain 2.",
- "TITLE_EXTRAGAMEMODE" : "Alternate Game Modes",
- "TITLE_EXTRAGAMEMODE_DESC" : "Play alternate Risk of Rain 2 gamemodes, like Prismatic Trials and Eclipse.",
- "TITLE_ECLIPSE" : "Eclipse",
- "TITLE_ECLIPSE_DESC" : "Play an advanced gamemode that adds stacking challenge modifiers each time you beat the game.",
+ "TITLE_PROFILE_DESC" : "Make or break save files.",
+ "TITLE_SINGLEPLAYER": "Solo Play",
+ "TITLE_SINGLEPLAYER_DESC" : "Play with yourself.",
+ "TITLE_MULTIPLAYER": "OwO",
+ "TITLE_MULTIPLAYER_DESC" : "Who's this?",
+ "TITLE_WEEKLY" : "Prismy Rain",
+ "TITLE_WEEKLY_DESC" : "Speedrun strats.",
+ "TITLE_SETTINGS": "Change Stuff",
+ "TITLE_SETTINGS_DESC" : "Like options and whatever",
+ "TITLE_LOGS": "Lore",
+ "TITLE_LOGS_DESC" : "Learn about everything you've met that's made an attempt on your life.",
+ "TITLE_UNLOCKABLES": "Cheetos",
+ "TITLE_MORE": "Moosucc",
+ "TITLE_MORE_DESC" : "Chris is a fucking awesome musician.",
+ "TITLE_EXIT": "Or Leave, I Guess",
+ "TITLE_EXIT_DESC" : "G'bye.",
+ "TITLE_EXTRAGAMEMODE" : "Other Non-Risky Rains",
+ "TITLE_EXTRAGAMEMODE_DESC" : "Just kidding, they're the riskiest of rains.",
+ "TITLE_ECLIPSE" : "Johnny Cash Mode",
+ "TITLE_ECLIPSE_DESC" : "I HURT MYSELF TODAY.",
- "TITLE_MULTIPLAYER_QUICKPLAY_START": "Enter QuickPlay",
- "TITLE_MULTIPLAYER_QUICKPLAY_STOP": "Leave QuickPlay",
- "TITLE_MULTIPLAYER_HOST": "Start Private Game",
+ "TITLE_MULTIPLAYER_QUICKPLAY_START": "Aw Yeah Randos",
+ "TITLE_MULTIPLAYER_QUICKPLAY_STOP": "Nvm Fuck Randos",
+ "TITLE_MULTIPLAYER_HOST": "Play Privately",
"TITLE_MULTIPLAYER_JOIN": "Join Lobby ID",
- "TITLE_MULTIPLAYER_INVITE": "Invite Friends",
- "TITLE_MULTIPLAYER_RETURN": "Back",
- "TITLE_MULTIPLAYER_FIND_GAME": "Join Multiplayer Game",
- "TITLE_MULTIPLAYER_HOST_GAME": "Create Multiplayer Game",
+ "TITLE_MULTIPLAYER_INVITE": "inv pls",
+ "TITLE_MULTIPLAYER_RETURN": "Bakc",
+ "TITLE_MULTIPLAYER_FIND_GAME": "Join a Guy",
+ "TITLE_MULTIPLAYER_HOST_GAME": "Make a Room",
"MORE_MUSIC" : "MUSIC",
"MORE_MUSIC_DESC" : "Hello everyone! Chris here, the composer of the game's soundtrack! Some of you might know me from the original Risk of Rain. The rest of you I'd love to get to know during this development period and beyond.\r\n\r\nWhile there's still more music to be written, I do hope you like what you hear so far! If you'd like to stay in the loop you can follow me on Twitter or Instagram (both @AstronautDown) and check out our Discord server!",
"MORE_MUSIC_BUTTON" : "TAKE ME!",
@@ -42,55 +42,55 @@
"MORE_CONTACT_DESC" : "Follow us on social media for the latest news, updates, and more about Risk of Rain 2!",
"MORE_LICENSE" : "LICENSING",
- "MORE_LICENSE_DESC" : "Copyright (C) 2012 - 2021 Hopoo Games, LLC. All rights reserved. \r\n\r\nMade with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved. \r\n\r\nPowered by Wwise (C) 2006 - 2021 Audiokinetic Inc. All rights reserved.\r\n\r\nAll other trademarks and registered trademarks are property of their respective owners.",
+ "MORE_LICENSE_DESC" : "Copyright (C) 2012 - 2020 Hopoo Games, LLC. All rights reserved. \r\n\r\nMade with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved. \r\n\r\nPowered by Wwise (C) 2006 - 2020 Audiokinetic Inc. All rights reserved.\r\n\r\nAll other trademarks and registered trademarks are property of their respective owners.",
- "DESC_MULTIPLAYER_QUICKPLAY": "Find people automatically to join your Lobby.",
- "DESC_MULTIPLAYER_HOST": "Host an online game with both local and networked players in your Lobby. 1-4 players.",
- "DESC_MULTIPLAYER_JOIN": "Try to join a specific Lobby ID using your Clipboard content.",
- "DESC_MULTIPLAYER_INVITE": "Invite players from your Steam friends list to join your Lobby.",
+ "DESC_MULTIPLAYER_QUICKPLAY": "Play with random people who don't know what they're doing.",
+ "DESC_MULTIPLAYER_HOST": "Host a team of up to 4 assholes trying to murder Jimi Hendrix.",
+ "DESC_MULTIPLAYER_JOIN": "Join using a random lobby number from your clipboard.",
+ "DESC_MULTIPLAYER_INVITE": "Invite your Steam friends for steamy hot... steam.",
- "TITLE_WEEKLY_START" : "Start Prismatic Trials",
- "WEEKLY_RUN_NO_ENTRY" : "You must complete a Prismatic Trial to see the time of other users.",
- "WEEKLY_RUN_NEXT_CYCLE_COUNTDOWN_FORMAT" : "Prismatic Trials - Next seed in {0:00}:{1:00}:{2:00}",
- "WEEKLY_RUN_DESCRIPTION" : " allow you to compete with other players on the leaderboard for the fastest time, featuring an identical seeded game world for all players.\n\nTo beat the , you must break to complete two stages as fast as possible.\n\n",
- "WEEKLY_RUN_RANK" : "Rank",
- "WEEKLY_RUN_NAME" : "Name",
- "WEEKLY_RUN_TIME" : "Time",
+ "TITLE_WEEKLY_START" : "GOGOGO GOTTA GO FAST",
+ "WEEKLY_RUN_NO_ENTRY" : "Ya gotta beat it first, asshole.",
+ "WEEKLY_RUN_NEXT_CYCLE_COUNTDOWN_FORMAT" : "Half-Life 3 releases in {0:00}:{1:00}:{2:00}",
+ "WEEKLY_RUN_DESCRIPTION" : " allow you to wave your dick around in front of other people to try to get a good time on a set seed.\n\nTo beat the , you must break to complete two stages as fast as possible.\n\n",
+ "WEEKLY_RUN_RANK" : "Place",
+ "WEEKLY_RUN_NAME" : "Dude",
+ "WEEKLY_RUN_TIME" : "How Fast",
"CHARSELECT_RETURN": "Back",
- "DIFFICULTY_EASY_NAME": "Drizzle",
- "DIFFICULTY_EASY_DESCRIPTION": "Reduces difficulty for players new to the game. Weeping and gnashing is replaced by laughter and tickles. \n>Player Damage Reduction: \n>Difficulty Scaling: ",
+ "DIFFICULTY_EASY_NAME": "Pussy Mode",
+ "DIFFICULTY_EASY_DESCRIPTION": "The perfect way to play, if you're . \n>Player Damage Reduction: \n>Difficulty Scaling: ",
- "DIFFICULTY_NORMAL_NAME": "Rainstorm",
- "DIFFICULTY_NORMAL_DESCRIPTION": "This is the way the game is meant to be played! Test your abilities and skills against formidable foes.",
+ "DIFFICULTY_NORMAL_NAME": "Pussy Mode",
+ "DIFFICULTY_NORMAL_DESCRIPTION": "Still too goddamn easy.",
- "DIFFICULTY_HARD_NAME": "Monsoon",
- "DIFFICULTY_HARD_DESCRIPTION": "For hardcore players. Every bend introduces pain and horrors of the planet. You will die. \n>Difficulty Scaling: ",
+ "DIFFICULTY_HARD_NAME": "MONSOON",
+ "DIFFICULTY_HARD_DESCRIPTION": "\"Cock and ball torture. From Wikipedia, the Free Encyclopedia.\" \n>Difficulty Scaling: ",
- "USER_PROFILE_DELETE_HEADER": "Delete Profile",
+ "USER_PROFILE_DELETE_HEADER": "Yeet",
"USER_PROFILE_DELETE_DESCRIPTION": "Are you really sure you want to delete profile \"{0}\"? Profile deletion cannot be undone, and all unlockables, stats, settings, and control configurations in the profile .",
"USER_PROFILE_DELETE_YES": "Yes, I'm sure!",
"USER_PROFILE_DELETE_NO": "Nevermind...",
"SUBMENU_PROFILE" : "Profile",
- "SUBMENU_SELECT" : "Select",
- "SUBMENU_BACK": "Back",
- "SUBMENU_ACCEPT" : "Accept",
+ "SUBMENU_SELECT" : "That's It",
+ "SUBMENU_BACK": "Wait No",
+ "SUBMENU_ACCEPT" : "Sure",
"SUBMENU_SCROLL" : "Scroll",
- "SUBMENU_DELETE" : "Delete",
+ "SUBMENU_DELETE" : "Baleet",
"SUBMENU_QUIT" : "Quit",
"SUBMENU_SUBMENU_SELECT" : "Change",
- "ACHIEVEMENTS_SCREEN_TITLE": "Challenges",
- "ACHIEVEMENT_CARD_REWARD_FORMAT": "Reward: {0}",
- "ACHIEVEMENT_CARD_PREREQ_FORMAT" : "Requires completion of: {0}",
- "CHAT_KEYBIND_TIP": "Press Enter to chat.",
+ "ACHIEVEMENTS_SCREEN_TITLE": "Cheevos",
+ "ACHIEVEMENT_CARD_REWARD_FORMAT": "You Get: {0}",
+ "ACHIEVEMENT_CARD_PREREQ_FORMAT" : "You Need To: {0}",
+ "CHAT_KEYBIND_TIP": "Press Enter to bitch.",
- "GAME_RESULT_LOST": "Defeat!",
- "GAME_RESULT_WON": "Victory!",
- "GAME_RESULT_UNKNOWN": "Fate Unknown..",
-
- "UNIDENTIFIED" : "???",
+ "GAME_RESULT_LOST": "YOU FUCKING ATE IT",
+ "GAME_RESULT_WON": "REST IN PEACE, JIMMY",
+ "GAME_RESULT_UNKNOWN": "WHO KNOWS WHAT HAPPENED TO YOU",
+
+ "UNIDENTIFIED" : "Something?",
"UNIDENTIFIED_DESCRIPTION" : "You have not met the prerequisites for this Challenge yet.",
"UNIDENTIFIED_KILLER_NAME" : "The Planet",
"DESCRIPTION_PREFIX_FORMAT" : "Description:\n{0}",
@@ -121,28 +121,28 @@
"SURVIVOR_PREFIX_PICKPERCENTAGE" : "Pick Percentage: ",
"BODY_STATS_FORMAT" : "{0} ",
-
- "DIALOG_OPTION_YES" : "Yes",
- "OK" : "OK",
+
+ "DIALOG_OPTION_YES" : "Yep",
+ "OK" : "Mhm",
"CANCEL" : "Cancel",
-
+
"PLAYER_NAME_TOOLTIP_FORMAT" : "Player: {0}",
"PLAYER_NAME_DISCONNECTED" : "Disconnected Player",
"PLAYER_NAME_UNAVAILABLE" : "???",
"DISCONNECTED" : "Disconnected",
"KICK_REASON_UNSPECIFIED" : "Reason unspecified.",
- "KICK_REASON_SERVERSHUTDOWN" : "The host player has ended the game.",
- "KICK_REASON_TIMEOUT" : "You have timed out.",
- "KICK_REASON_KICK" : "Kicked from server.",
- "KICK_REASON_BAN" : "Banned from server.",
+ "KICK_REASON_SERVERSHUTDOWN" : "Whoops, guess the host's game died.",
+ "KICK_REASON_TIMEOUT" : "Connection timed out. Check your internet.",
+ "KICK_REASON_KICK" : "Get out.",
+ "KICK_REASON_BAN" : "Stay out.",
"KICK_REASON_BADPASSWORD" : "Bad password.",
"KICK_REASON_BADVERSION" : "Your version of the game differs from the server's.\nYours={0}\nTheirs={1}",
"KICK_REASON_SERVERFULL" : "Server is full.",
"KICK_REASON_ACCOUNT_ALREADY_ON_SERVER" : "Your account is already in use on the server you attempted to connect to.",
"KICK_REASON_MALFORMED_AUTH_DATA" : "Your request to join the server was malformed.",
"KICK_REASON_STEAMWORKS_AUTH_FAILURE" : "Steamworks authentication failed or was revoked: {0}",
- "KICK_REASON_MOD_MISMATCH" : "Your mods differ from the server's mods. The game sessions cannot communicate.\n\n== Incompatible Mods ==\n{0}\n\n== Required Mods ==\n{1}\n",
+ "KICK_REASON_MOD_MISMATCH" : "Your mods differ from the server's mods. The game sessions cannot communicate. == Incompatible Mods ==\n{0}\n\n== Required Mods ==\n{1}\n",
"LEADERBOARDS" : "Leaderboards",
"LEADERBOARDS_GLOBAL" : "GLOBAL",
@@ -157,16 +157,16 @@
"PROFILE_CREATE_PROFILE" : "Create Profile",
"PROFILE_ADD" : "Add",
- "PAUSE_RESUME" : "Resume",
+ "PAUSE_RESUME" : "Back to Work",
"PAUSE_SETTINGS" : "Settings",
- "PAUSE_QUIT_TO_MENU" : "Quit To Menu",
- "PAUSE_QUIT_TO_DESKTOP" : "Quit To Desktop",
+ "PAUSE_QUIT_TO_MENU" : "End Run",
+ "PAUSE_QUIT_TO_DESKTOP" : "End the Whole Thing",
"SPECTATING_NAME_FORMAT" : "Spectating: {0}",
- "QUIT_RUN_CONFIRM_DIALOG_TITLE": "End Run?",
- "QUIT_RUN_CONFIRM_DIALOG_BODY_SINGLEPLAYER": "Are you sure you want to end this run?",
- "QUIT_RUN_CONFIRM_DIALOG_BODY_CLIENT": "Are you sure you want to leave this run? You will be leaving your teammates behind.",
+ "QUIT_RUN_CONFIRM_DIALOG_TITLE": "An Hero?",
+ "QUIT_RUN_CONFIRM_DIALOG_BODY_SINGLEPLAYER": "Really puss out and leave?",
+ "QUIT_RUN_CONFIRM_DIALOG_BODY_CLIENT": "Wanna leave the run? You're just gonna leave your teammates here? Like this? Asshole.",
"QUIT_RUN_CONFIRM_DIALOG_BODY_HOST": "You are the host of this game, and quitting now will . Are you really sure you want to quit?",
"CONTROLLER_DISCONNECTED_DIALOG_TITLE" : "Controller Disconnected",
@@ -177,12 +177,12 @@
"MSVCR_2015_BAD_INSTALL_DIALOG_BODY": "The game failed to load a necessary library due to an issue with your installation of Microsoft Visual C++ 2015 Redistributable (x64). The button below will open your browser to the Microsoft download page for this installer. Please note that if the installation process fails because the redistributable is already installed, you must uninstall it and try again. This will also occur if you have newer versions of the redistributable, like 2017 or 2019, which will prevent the 2015 version from being installed after them.\n\nThis program will close after this message is dismissed.",
"MSVCR_2015_BAD_INSTALL_DIALOG_DOWNLOAD_BUTTON": "Get the Redistributable",
- "ARENA_HUD_MONSTERS_LABEL": "Monsters",
- "ARENA_HUD_MONSTER_ITEMS_LABEL": "Monsters' Items",
-
- "IMMUNE_TO_DAMAGE_HITMARKER": "IMMUNE",
- "BLOCKED_DAMAGE_HITMARKER": "BLOCKED!",
- "EXTRALIFE_REVIVED_EFFECT": "REVIVED!",
+ "ARENA_HUD_MONSTERS_LABEL": "Them",
+ "ARENA_HUD_MONSTER_ITEMS_LABEL": "Their Shit",
+
+ "IMMUNE_TO_DAMAGE_HITMARKER": "WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME YOU LITTLE BITCH",
+ "BLOCKED_DAMAGE_HITMARKER": "owo",
+ "EXTRALIFE_REVIVED_EFFECT": "NOTICES YOUR BULGE",
"SCOREBOARD_HEADER_PLAYERS": "Players",
"SCOREBOARD_HEADER_ITEMS": "Items",
@@ -192,9 +192,6 @@
"LANGUAGE_PLATFORM": "Default ({0})",
- "CUTSCENE_SKIP": "Skip",
-
- "PERCENT_FORMAT": "{0:0.0%}",
- "PERCENT_FORMAT_PARENTHESES": "({0:0.0%})"
+ "CUTSCENE_SKIP": "Boring"
}
-}
\ No newline at end of file
+}
diff --git a/Maps.txt b/Maps.txt
old mode 100644
new mode 100755
index 74e3faa..e0a927a
--- a/Maps.txt
+++ b/Maps.txt
@@ -1,60 +1,45 @@
{
"strings":
{
- "MAP_BLACKBEACH_TITLE": "Distant Roost",
- "MAP_BLACKBEACH_SUBTITLE": "Ground Zero",
- "MAP_BLACKBEACH_LORE": "\r\n\r\nI\u2019m tired. Haven\u2019t slept in days. My feet are heavy in my boots. I should turn back, but\u2026 this place, it\u2019s keeping me awake, if only to pull me further into its serenity. The soft grass, unnatural. The glowing fauna that plays tricks on my eyes. I\u2019ve seen no predators, but what if they\u2019re hiding\u2026. waiting for me to take a rest?\r\n\r\nThe next plateau will help me find a landmark\u2026 no\u2026 but the one I can see from here might. These dangerous rock rivers I keep stumbling across, I\u2019d stay away from them if they weren\u2019t so fascinating. How do they even work? How can local gravity be so discrete? Maybe this is all a dream?\r\n\r\nA gate! Yes, a stone gate! If I can figure out how to open it maybe I can find a place to finally rest! I'm so tired\u2026 no! I\u2019ll sleep when I\u2019m dead. The crowbar might not be enough for these massive doors. Ah, just my luck! \r\n\r\nWait\u2026 what was that noise?\r\n",
- "MAP_MOON_TITLE" : "Commencement",
- "MAP_MOON_SUBTITLE" : "Moon of Petrichor V",
- "MAP_MOON_LORE" : "Have you forgotten \u2013 that those gates are my design?\r\n\r\nYou would not know, because you do not look up. You bend knees only for ants and vermin. But I have been working on a grander design. A greater gate \u2013 to travel greater seas.\r\n\r\nWhat if I met you, on one of these extinct planets? What if I caused the calamities you strive to avoid? What if I reaped destruction? What would you do then?\r\n\r\nI know the planet you trail \u2013 of water and dirt. You fear their stability. That they will consume themselves. Maybe I will go there first.\r\n",
- "MAP_ROOTJUNGLE_TITLE": "Sundered Grove",
- "MAP_ROOTJUNGLE_SUBTITLE": "Dormant Locus",
- "MAP_ROOTJUNGLE_LORE" : "Rings? What for?\r\n\r\nA triangle is much more of a beautiful design. Look, and observe: three points, in three dimensions. No redundancies. Perfectly defined. We will use triangles.\r\n\r\nTrees? Yes, trees are beautiful. I agree. We will have many trees.\r\n",
+ "MAP_BLACKBEACH_TITLE": "Twisty One",
+ "MAP_BLACKBEACH_SUBTITLE": "Getting around is gonna be such a pain",
+ "MAP_GOLEMPLAINS_TITLE" : "Flat One",
+ "MAP_GOLEMPLAINS_SUBTITLE" : "Something something Megumin",
+
+ "MAP_GOOLAKE_TITLE": "Clay Factory",
+ "MAP_GOOLAKE_SUBTITLE": "inb4 run ends to dunestrider",
+ "MAP_FOGGYSWAMP_TITLE" : "Vietnam",
+ "MAP_FOGGYSWAMP_SUBTITLE" : "They're in the trees",
+
+ "MAP_FROZENWALL_TITLE": "Freezy Place",
+ "MAP_FROZENWALL_SUBTITLE": "Preon is a thing",
+ "MAP_WISPGRAVEYARD_TITLE" : "Hot Hot Platforms",
+ "MAP_WISPGRAVEYARD_SUBTITLE" : "Bohemian Rhapsody",
+
+ "MAP_DAMPCAVE_TITLE" : "Heck",
+ "MAP_DAMPCAVE_SUBTITLE" : "Took a wrong turn",
+ "MAP_SHIPGRAVEYARD_TITLE" : "Hollywood Holocaust",
+ "MAP_SHIPGRAVEYARD_SUBTITLE" : "Come get some",
+ "MAP_ROOTJUNGLE_TITLE": "Kelp Forest",
+ "MAP_ROOTJUNGLE_SUBTITLE": "\"All hail the magic conch!\nWOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOOLOO\"",
+
+ "MAP_SKYMEADOW_TITLE" : "Last Stop",
+ "MAP_SKYMEADOW_SUBTITLE" : "No sleep till moon man",
+
+ "MAP_MOON_TITLE" : "The Moon",
+ "MAP_MOON_SUBTITLE" : "\"ON THE MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON\"",
+
+ "MAP_BAZAAR_TITLE" : "Poundland",
+ "MAP_BAZAAR_SUBTITLE" : "Babor quit stealing Gestures",
+ "MAP_GOLDSHORES_TITLE" : "twitch.tv/zfg1",
+ "MAP_GOLDSHORES_SUBTITLE": "World record incoming",
+ "MAP_MYSTERYSPACE_TITLE" :"Malfunctioning Teleporter",
+ "MAP_MYSTERYSPACE_SUBTITLE" :"It's broken, guess it's time to die",
+ "MAP_LIMBO_TITLE" : "Limbo",
+ "MAP_LIMBO_SUBTITLE" : "He's gonna get ya",
+ "MAP_ARENA_TITLE" : "Dog Kennel",
+ "MAP_ARENA_SUBTITLE" : "Here puppy",
+ "MAP_ARTIFACTWORLD_TITLE" : "The Fridge",
+ "MAP_ARTIFACTWORLD_SUBTITLE": "You're gonna have a bad time",
}
-}
\ No newline at end of file
+}
diff --git a/Messages.txt b/Messages.txt
old mode 100644
new mode 100755
index bc58c1c..cc8fb4a
--- a/Messages.txt
+++ b/Messages.txt
@@ -1,177 +1,150 @@
{
"strings":
{
- "PLAYER_KILLED_MESSAGE": ".",
- "PLAYER_ACTIVATED_TELEPORTER": ".",
- "PLAYER_PING_DEFAULT" : "",
- "PLAYER_PING_ENEMY" : "",
- "PLAYER_PING_INTERACTABLE" : "",
- "PLAYER_PING_INTERACTABLE_WITH_COST" : "",
- "PLAYER_PING_COOLDOWN" : "",
- "MONSTER_LEVEL": "",
- "MONSTER_PICKUP": "",
- "PORTAL_SHOP_OPEN" : "",
- "PORTAL_GOLDSHORES_WILL_OPEN":"",
- "PORTAL_GOLDSHORES_OPEN" : "",
- "PORTAL_MS_WILL_OPEN":"",
- "PORTAL_MS_OPEN" : "",
- "STONEGATE_OPEN" : "",
- "VULTURE_EGG_WARNING" : "",
- "VULTURE_EGG_BEGIN" : "",
- "LUNAR_TELEPORTER_IDLE" : "",
- "LUNAR_TELEPORTER_ACTIVE" : "",
+ "PLAYER_KILLED_MESSAGE": ".",
+ "PLAYER_ACTIVATED_TELEPORTER": ".",
+ "PLAYER_PING_DEFAULT" : "",
+ "PLAYER_PING_ENEMY" : "",
+ "PLAYER_PING_INTERACTABLE" : "",
+ "PLAYER_PING_INTERACTABLE_WITH_COST" : "",
+ "PLAYER_PING_COOLDOWN" : "",
+ "MONSTER_PICKUP": "",
+ "PORTAL_SHOP_OPEN" : "",
+ "PORTAL_GOLDSHORES_WILL_OPEN":"",
+ "PORTAL_GOLDSHORES_OPEN" : "",
+ "PORTAL_MS_WILL_OPEN":"",
+ "PORTAL_MS_OPEN" : "",
+ "STONEGATE_OPEN" : "",
+ "VULTURE_EGG_WARNING" : "",
+ "VULTURE_EGG_BEGIN" : "",
+ "LUNAR_TELEPORTER_IDLE" : "",
+ "LUNAR_TELEPORTER_ACTIVE" : "",
- "NEWT_UPGRADE_1": "Yes yes. That will grow both ways. Both ways.",
- "NEWT_UPGRADE_2": "More growth. Good good good.",
- "NEWT_UPGRADE_3": "Good growth. Will grow both ways. Both!",
- "NEWT_LUNAR_PURCHASE_1": "That went badly. Badly last shape. But try again.",
- "NEWT_LUNAR_PURCHASE_2": "Good choice. Good good.",
- "NEWT_LUNAR_PURCHASE_3": "Shape is louder. Loud.",
- "NEWT_LUNAR_PURCHASE_4": "Strange choice. Strange shape.",
- "NEWT_LUNAR_PURCHASE_5": "Your shape narrow. Will be back soon.",
- "NEWT_LUNAR_PURCHASE_6": "Will remember this shape.",
- "NEWT_LUNAR_PURCHASE_7": "More shaped. Shaped like Nomad.",
- "NEWT_LUNAR_PURCHASE_8": "Shaped like Providence. Shape?",
+ "BAZAAR_SEER_NAME" : "Next Stop",
+ "BAZAAR_SEER_CONTEXT" : "Get Off the Bus",
+ "BAZAAR_SEER_GOLEMPLAINS" : "",
+ "BAZAAR_SEER_BLACKBEACH" : "",
+ "BAZAAR_SEER_GOOLAKE" : "",
+ "BAZAAR_SEER_FOGGYSWAMP" : "",
+ "BAZAAR_SEER_FROZENWALL" : "",
+ "BAZAAR_SEER_WISPGRAVEYARD" : "",
+ "BAZAAR_SEER_DAMPCAVESIMPLE" : "",
+ "BAZAAR_SEER_SHIPGRAVEYARD" : "",
+ "BAZAAR_SEER_GOLDSHORES" : "",
+ "BAZAAR_SEER_SKYMEADOW" : "",
+ "BAZAAR_SEER_ROOTJUNGLE" : "",
+ "BAZAAR_SEER_MOON" : "",
- "BAZAAR_SEER_NAME" : "Lunar Seer",
- "BAZAAR_SEER_CONTEXT" : "Dream",
- "BAZAAR_SEER_GOLEMPLAINS" : "",
- "BAZAAR_SEER_BLACKBEACH" : "",
- "BAZAAR_SEER_GOOLAKE" : "",
- "BAZAAR_SEER_FOGGYSWAMP" : "",
- "BAZAAR_SEER_FROZENWALL" : "",
- "BAZAAR_SEER_WISPGRAVEYARD" : "",
- "BAZAAR_SEER_DAMPCAVESIMPLE" : "",
- "BAZAAR_SEER_SHIPGRAVEYARD" : "",
- "BAZAAR_SEER_GOLDSHORES" : "",
- "BAZAAR_SEER_SKYMEADOW" : "",
- "BAZAAR_SEER_ROOTJUNGLE" : "",
- "BAZAAR_SEER_MOON" : "",
-
-
- "NEWT_ANNOY_1": "Again again. Everytime.",
- "NEWT_ANNOY_2": "Reshape. Out of forever.",
- "NEWT_ANNOY_3": "Bad bad. Do not bother.",
- "NEWT_ANNOY_4": "Bad. Will reshape into forget.",
- "NEWT_ANNOY_5": "Will narrow your shape. Bad.",
- "NEWT_ANNOY_6": "Stop stop. Bad bad.",
-
-
- "FAMILY_GOLEM" : "",
- "FAMILY_JELLYFISH" : "",
- "FAMILY_WISP" : "",
- "FAMILY_BEETLE" : "",
- "FAMILY_IMP" : "",
- "FAMILY_LEMURIAN" : "",
- "FAMILY_PARENT" : "",
- "FAMILY_MUSHRUM" : "",
- "FAMILY_LUNAR" : "",
- "PLAYER_DEATH_QUOTE_0_2P" : "You are dead.",
- "PLAYER_DEATH_QUOTE_0" : "{0} is dead.",
- "PLAYER_DEATH_QUOTE_1_2P" : "You embrace the void.",
- "PLAYER_DEATH_QUOTE_1" : "{0} embraces the void.",
- "PLAYER_DEATH_QUOTE_2_2P" : "You had a lot more to live for.",
- "PLAYER_DEATH_QUOTE_2" : "{0} had a lot more to live for.",
- "PLAYER_DEATH_QUOTE_3_2P" : "Your internal organs have failed.",
- "PLAYER_DEATH_QUOTE_3" : "{0}'s internal organs have failed.",
- "PLAYER_DEATH_QUOTE_4_2P" : "Your body was gone an hour later.",
- "PLAYER_DEATH_QUOTE_4" : "{0}'s body was gone an hour later.",
- "PLAYER_DEATH_QUOTE_5_2P" : "Your family will never know how you died.",
- "PLAYER_DEATH_QUOTE_5" : "{0}'s family will never know how they died.",
- "PLAYER_DEATH_QUOTE_6_2P" : "You died painlessly.",
- "PLAYER_DEATH_QUOTE_6" : "{0} died painlessly.",
- "PLAYER_DEATH_QUOTE_7_2P" : "Your death was extremely painful.",
- "PLAYER_DEATH_QUOTE_7" : "{0}'s death was extremely painful.",
- "PLAYER_DEATH_QUOTE_8_2P" : "You have broken every bone in your body.",
- "PLAYER_DEATH_QUOTE_8" : "{0} has broken every bone in your body.",
- "PLAYER_DEATH_QUOTE_9_2P" : "You die a slightly embarassing death.",
- "PLAYER_DEATH_QUOTE_9" : "{0} dies a slightly embarassing death.",
- "PLAYER_DEATH_QUOTE_10_2P" : "You die in a hilarious pose.",
- "PLAYER_DEATH_QUOTE_10" : "{0} dies in a hilarious pose.",
- "PLAYER_DEATH_QUOTE_11_2P" : "You really messed up.",
- "PLAYER_DEATH_QUOTE_11" : "{0} really messed up.",
- "PLAYER_DEATH_QUOTE_12_2P" : "You have died. Maybe next time..",
- "PLAYER_DEATH_QUOTE_12" : "{0} has died. Maybe next time..",
- "PLAYER_DEATH_QUOTE_13_2P" : "You have passed away. Try again?",
- "PLAYER_DEATH_QUOTE_13" : "{0} has passed away.",
- "PLAYER_DEATH_QUOTE_14_2P" : "Choose a new character?",
- "PLAYER_DEATH_QUOTE_14" : "{0} should select a different character.",
- "PLAYER_DEATH_QUOTE_15_2P" : "Consider lowering the difficulty.",
- "PLAYER_DEATH_QUOTE_15" : "{0} votes to lower the difficulty.",
- "PLAYER_DEATH_QUOTE_16_2P" : "Try playing on \"Drizzle\" mode for an easier time.",
- "PLAYER_DEATH_QUOTE_16" : "{0} would prefer to play on Drizzle.",
- "PLAYER_DEATH_QUOTE_17_2P" : "Not a trace will be found.",
- "PLAYER_DEATH_QUOTE_17" : "Not a trace of {0} will be found.",
- "PLAYER_DEATH_QUOTE_18_2P" : "Remember that as time increases, so does difficulty.",
- "PLAYER_DEATH_QUOTE_18" : "{0} has died.",
- "PLAYER_DEATH_QUOTE_19_2P" : "This planet has killed you.",
- "PLAYER_DEATH_QUOTE_19" : "This planet has killed {0}.",
- "PLAYER_DEATH_QUOTE_20_2P" : "It wasn't your time to die...",
- "PLAYER_DEATH_QUOTE_20" : "It wasn't {0}'s time to die...",
+ "FAMILY_GOLEM" : "",
+ "FAMILY_JELLYFISH" : "",
+ "FAMILY_WISP" : "",
+ "FAMILY_BEETLE" : "",
+ "FAMILY_IMP" : "",
+ "FAMILY_LEMURIAN" : "",
+ "FAMILY_PARENT" : "",
+ "FAMILY_MUSHRUM" : "",
+ "FAMILY_LUNAR" : "",
+ "PLAYER_DEATH_QUOTE_0_2P" : "You are dead. Not big surprise.",
+ "PLAYER_DEATH_QUOTE_0" : "{0} is dead. Not big surprise.",
+ "PLAYER_DEATH_QUOTE_1_2P" : "Good flip.",
+ "PLAYER_DEATH_QUOTE_1" : "{0} did a flip.",
+ "PLAYER_DEATH_QUOTE_2_2P" : "You died extremely painfully.",
+ "PLAYER_DEATH_QUOTE_2" : "{0} was found in the wreckage.",
+ "PLAYER_DEATH_QUOTE_3_2P" : "Kept ya waiting, huh?",
+ "PLAYER_DEATH_QUOTE_3" : "{0} is still in a dream.",
+ "PLAYER_DEATH_QUOTE_4_2P" : "You don't feel so good.",
+ "PLAYER_DEATH_QUOTE_4" : "{0} was turned to dust, reduced to atoms.",
+ "PLAYER_DEATH_QUOTE_5_2P" : "Bruh",
+ "PLAYER_DEATH_QUOTE_5" : "{0}",
+ "PLAYER_DEATH_QUOTE_6_2P" : "Pick a new guy next time.",
+ "PLAYER_DEATH_QUOTE_6" : "{0} should pick a new guy.",
+ "PLAYER_DEATH_QUOTE_7_2P" : "Fuck.",
+ "PLAYER_DEATH_QUOTE_7" : "{0}. Fuck.",
+ "PLAYER_DEATH_QUOTE_8_2P" : "Broke my leg.",
+ "PLAYER_DEATH_QUOTE_8" : "{0} broke his leg.",
+ "PLAYER_DEATH_QUOTE_9_2P" : "You've been voted off the island.",
+ "PLAYER_DEATH_QUOTE_9" : "{0} was voted off the island.",
+ "PLAYER_DEATH_QUOTE_10_2P" : "You fucked up.",
+ "PLAYER_DEATH_QUOTE_10" : "{0} fucked up.",
+ "PLAYER_DEATH_QUOTE_11_2P" : "According to all known laws of aviation, you're dead.",
+ "PLAYER_DEATH_QUOTE_11" : "{0} quoted the Bee Movie and died.",
+ "PLAYER_DEATH_QUOTE_12_2P" : "\"Maybe some day...\"",
+ "PLAYER_DEATH_QUOTE_12" : "{0} disobeyed the Magic Conch.",
+ "PLAYER_DEATH_QUOTE_13_2P" : "\"Oh man. It itches.\"",
+ "PLAYER_DEATH_QUOTE_13" : "{0} is doomed to the Iron Butt.",
+ "PLAYER_DEATH_QUOTE_14_2P" : "It was inevitable.",
+ "PLAYER_DEATH_QUOTE_14" : "Urist Mc{0} has died.",
+ "PLAYER_DEATH_QUOTE_15_2P" : "Hamborgar",
+ "PLAYER_DEATH_QUOTE_15" : "{0} was too Hungary.",
+ "PLAYER_DEATH_QUOTE_16_2P" : "Fucking weeb.",
+ "PLAYER_DEATH_QUOTE_16" : "{0} is a fucking weeb.",
+ "PLAYER_DEATH_QUOTE_17_2P" : "BY THE EMPEROR",
+ "PLAYER_DEATH_QUOTE_17" : "{0} has been tried for heresy against the Emperium.",
+ "PLAYER_DEATH_QUOTE_18_2P" : "Get styled upon.",
+ "PLAYER_DEATH_QUOTE_18" : "{0} was styled upon.",
+ "PLAYER_DEATH_QUOTE_19_2P" : "Get bike locked",
+ "PLAYER_DEATH_QUOTE_19" : "{0} got bike locked.",
+ "PLAYER_DEATH_QUOTE_20_2P" : "Sucks to suck",
+ "PLAYER_DEATH_QUOTE_20" : "Sucks to suck, {0}",
"PLAYER_DEATH_QUOTE_21_2P" : "That was definitely not your fault.",
"PLAYER_DEATH_QUOTE_21" : "That was definitely not {0}'s fault.",
"PLAYER_DEATH_QUOTE_22_2P" : "That was absolutely your fault.",
"PLAYER_DEATH_QUOTE_22" : "That was absolutely {0}'s fault.",
- "PLAYER_DEATH_QUOTE_23_2P" : "They will surely feast on your flesh.",
- "PLAYER_DEATH_QUOTE_23" : "They will surely feast on {0}'s flesh.",
- "PLAYER_DEATH_QUOTE_24_2P" : "..the harder they fall.",
- "PLAYER_DEATH_QUOTE_24" : "{0} has fallen. Hard.",
- "PLAYER_DEATH_QUOTE_25_2P" : "Beep.. beep.. beeeeeeeeeeeeeeeee",
- "PLAYER_DEATH_QUOTE_25" : "{0} has flatlined.",
- "PLAYER_DEATH_QUOTE_26_2P" : "Close!",
- "PLAYER_DEATH_QUOTE_26" : "Nice try, {0}!",
- "PLAYER_DEATH_QUOTE_27_2P" : "Come back soon!",
- "PLAYER_DEATH_QUOTE_27" : "Come back soon, {0}!",
- "PLAYER_DEATH_QUOTE_28_2P" : "Crushed.",
- "PLAYER_DEATH_QUOTE_28" : "{0} was crushed.",
- "PLAYER_DEATH_QUOTE_29_2P" : "Smashed.",
- "PLAYER_DEATH_QUOTE_29" : "{0} was smashed.",
- "PLAYER_DEATH_QUOTE_30_2P" : "DEAD",
- "PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD",
- "PLAYER_DEATH_QUOTE_31_2P" : "Get styled upon.",
- "PLAYER_DEATH_QUOTE_31" : "{0} was styled upon.",
- "PLAYER_DEATH_QUOTE_32_2P" : "Dead from blunt trauma to the face.",
- "PLAYER_DEATH_QUOTE_32" : "{0} was killed from blunt trauma to the face.",
- "PLAYER_DEATH_QUOTE_33_2P" : "ded",
- "PLAYER_DEATH_QUOTE_33" : "{0} is ded",
- "PLAYER_DEATH_QUOTE_34_2P" : "rekt",
- "PLAYER_DEATH_QUOTE_34" : "{0} was rekt",
- "PLAYER_DEATH_QUOTE_35_2P" : "ur dead LOL get rekt",
- "PLAYER_DEATH_QUOTE_35" : "{0} is dead LOL get rekt",
- "PLAYER_DEATH_QUOTE_36_2P" : "Sucks to suck.",
- "PLAYER_DEATH_QUOTE_36" : "Sucks to suck, {0}",
- "PLAYER_DEATH_QUOTE_37_2P" : "You walk toward the light.",
- "PLAYER_DEATH_QUOTE_37" : "{0} walks toward the light.",
+ "PLAYER_DEATH_QUOTE_23_2P" : "You walk toward the light",
+ "PLAYER_DEATH_QUOTE_23" : "{0} walks toward the light.",
+ "PLAYER_DEATH_QUOTE_24_2P" : "Astolfo.",
+ "PLAYER_DEATH_QUOTE_24" : "{0}. Astolfo.",
+ "PLAYER_DEATH_QUOTE_25_2P" : "Added that one to the site.",
+ "PLAYER_DEATH_QUOTE_25" : "{0} added a subtitle to 9iron.",
+ "PLAYER_DEATH_QUOTE_26_2P" : "Your crusade against Dracula will never be realized.",
+ "PLAYER_DEATH_QUOTE_26" : "Is that THE {0} Castlevania?",
+ "PLAYER_DEATH_QUOTE_27_2P" : "No cigar.",
+ "PLAYER_DEATH_QUOTE_27" : "{0} was close, but no cigar.",
+ "PLAYER_DEATH_QUOTE_28_2P" : "Decimated",
+ "PLAYER_DEATH_QUOTE_28" : "{0} was killed by 9/10ths of his unit.",
+ "PLAYER_DEATH_QUOTE_29_2P" : "Ain't nothin gonna break my style.",
+ "PLAYER_DEATH_QUOTE_29" : "{0} was slowed down.",
+ "PLAYER_DEATH_QUOTE_30_2P" : "\"Alexa,\"",
+ "PLAYER_DEATH_QUOTE_30" : "{0} IS DEAD THIS IS SO SAD",
+ "PLAYER_DEATH_QUOTE_31_2P" : "Are ya winning, son?",
+ "PLAYER_DEATH_QUOTE_31" : "{0} is not winning.",
+ "PLAYER_DEATH_QUOTE_32_2P" : "PUYO",
+ "PLAYER_DEATH_QUOTE_32" : "{0} wants to play Tetris.",
+ "PLAYER_DEATH_QUOTE_33_2P" : "It's almost cheating.",
+ "PLAYER_DEATH_QUOTE_33" : "{0} went hunting with a cougar.",
+ "PLAYER_DEATH_QUOTE_34_2P" : "being meguka is suffering",
+ "PLAYER_DEATH_QUOTE_34" : "{0} is meguka",
+ "PLAYER_DEATH_QUOTE_35_2P" : "Desu.",
+ "PLAYER_DEATH_QUOTE_35" : "{0} is dead desu.",
+ "PLAYER_DEATH_QUOTE_36_2P" : "Don't bite the curb.",
+ "PLAYER_DEATH_QUOTE_36" : "{0} bit the curb.",
+ "PLAYER_DEATH_QUOTE_37_2P" : "Interesting choice.",
+ "PLAYER_DEATH_QUOTE_37" : "{0} didn't pan out.",
- "PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "You have shattered into innumerable pieces.",
- "PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} has shattered into innumerable pieces.",
+ "PLAYER_DEATH_QUOTE_BRITTLEDEATH_2P" : "Every morning you break your legs.",
+ "PLAYER_DEATH_QUOTE_BRITTLEDEATH" : "{0} was born with glass bones and paper skin.",
- "PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "You have been detained. Await your sentence at the end of Time.",
- "PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} has vanished without a trace.",
-
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "*CRUNCH*",
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} went splat.",
-
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You tripped.",
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} tripped.",
-
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "You left a beautiful crater.",
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "Visit {0}'s Scenic Crater!",
-
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "You forgot your parachute.",
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} forgot their parachute.",
-
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "You greatly miscalculated.",
- "PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} greatly miscalculated.",
+ "PLAYER_DEATH_QUOTE_VOIDDEATH_2P" : "Stop! You violated the law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.",
+ "PLAYER_DEATH_QUOTE_VOIDDEATH" : "{0} violated the law.",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_0_2P": "You slipped and slid on that banana peel.",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_0": "{0} is not number 1",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_1_2P": "You parried the ground and missed.",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_1": "{0} didn't parry the ground.",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_2_2P": "MY LEG",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_2": "{0}: MY LEG! Myyy leeeegg!",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_3_2P": "Did not squeaky that one.",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_3": "{0} did not proc Tougher Times.",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_4_2P": "Hey, Frailty is on.",
+ "PLAYER_DEATH_QUOTE_FALLDAMAGE_4": "{0} forgot about Frailty.",
"PLAYER_DEATH_QUOTE_FALLDAMAGE_5_2P": "You lost a fight with gravity.",
"PLAYER_DEATH_QUOTE_FALLDAMAGE_5": "{0} lost a fight with gravity.",
}
-}
\ No newline at end of file
+}
diff --git a/Objectives.txt b/Objectives.txt
old mode 100644
new mode 100755
index 4ceb4a2..e60ae2f
--- a/Objectives.txt
+++ b/Objectives.txt
@@ -1,31 +1,17 @@
{
"strings":
{
- "OBJECTIVE_TITLE" : "Objective:",
- "OBJECTIVE_FIND_TELEPORTER": "Find and activate the ",
- "OBJECTIVE_CHARGE_TELEPORTER": "Charge the ({0}%)",
- "OBJECTIVE_CHARGE_TELEPORTER_OOB": "Enter the ({0}%)",
- "OBJECTIVE_FINISH_TELEPORTER": "Proceed through the ",
- "OBJECTIVE_DEFEAT_BOSS": "Defeat the boss!",
- "OBJECTIVE_GOLDSHORES_ACTIVATE_BEACONS" : "Rebuild the Halcyon Beacons({0}/{1})",
- "OBJECTIVE_GOLDSHORES_DEFEAT_BOSS" : "Defeat {0},{1}",
- "OBJECTIVE_WEEKLYRUN_DESTROY_CRYSTALS" : "Destroy Time Crystals ({0}/{1})",
- "OBJECTIVE_CLEAR_ARENA" : "Activate all Cell Vents ({0}/{1})",
- "OBJECTIVE_ARENA_CHARGE_CELL" : "Breach the Cell ({0}%)",
- "OBJECTIVE_SELFDESTRUCT_ESCAPE" : "Moon Detonation Imminent",
- "OBJECTIVE_MOON_BATTERY_SOUL" : "Charge the ({0}%)",
- "OBJECTIVE_MOON_BATTERY_SOUL_OOB": "Enter the ({0}%)",
- "OBJECTIVE_MOON_BATTERY_BLOOD" : "Charge the ({0}%)",
- "OBJECTIVE_MOON_BATTERY_BLOOD_OOB": "Enter the ({0}%)",
- "OBJECTIVE_MOON_BATTERY_DESIGN" : "Charge the ({0}%)",
- "OBJECTIVE_MOON_BATTERY_DESIGN_OOB": "Enter the ({0}%)",
- "OBJECTIVE_MOON_BATTERY_MASS" : "Charge the ({0}%)",
- "OBJECTIVE_MOON_BATTERY_MASS_OOB": "Enter the ({0}%)",
- "OBJECTIVE_MOON_BATTERY_MISSION": "Charge ({0}/{1})",
- "OBJECTIVE_MOON_RELEASE_DROPSHIP": "Find a way to release the ",
- "OBJECTIVE_MOON_CHARGE_DROPSHIP": "Defend the ({0}%)",
- "OBJECTIVE_MOON_CHARGE_DROPSHIP_OOB": "Defend the ({0}%)",
- "OBJECTIVE_MOON_DROPSHIP_WAIT_FOR_ALLIES": "Escape!",
- "OBJECTIVE_FRACTION_PROGRESS_FORMAT": "{0} ({1}/{2})",
+ "OBJECTIVE_TITLE" : "Gotta:",
+ "OBJECTIVE_FIND_TELEPORTER": "Get the ",
+ "OBJECTIVE_CHARGE_TELEPORTER": "Charge the ({0}%)",
+ "OBJECTIVE_CHARGE_TELEPORTER_OOB": " ({0}%)",
+ "OBJECTIVE_FINISH_TELEPORTER": "",
+ "OBJECTIVE_DEFEAT_BOSS": "GET 'IM, BOYS",
+ "OBJECTIVE_GOLDSHORES_ACTIVATE_BEACONS" : "Cook bacon ({0}/{1})",
+ "OBJECTIVE_GOLDSHORES_DEFEAT_BOSS" : "Game end {0}, {1}",
+ "OBJECTIVE_WEEKLYRUN_DESTROY_CRYSTALS" : "Boop purble rocks ({0}/{1})",
+ "OBJECTIVE_CLEAR_ARENA" : "Fill doggo food bowls ({0}/{1})",
+ "OBJECTIVE_ARENA_CHARGE_CELL" : "Fill doggy dish ({0}%)",
+ "OBJECTIVE_SELFDESTRUCT_ESCAPE" : "OH FUCK HE'S GONNA BLOW UP THE GODDAMN MOON",
}
}
diff --git a/Rules.txt b/Rules.txt
old mode 100644
new mode 100755
index 92c62e1..fc7bb04
--- a/Rules.txt
+++ b/Rules.txt
@@ -1,18 +1,13 @@
{
"strings":
{
- "RULE_HEADER_DIFFICULTY": "Difficulty",
- "RULE_HEADER_DIFFICULTY_WITH_COLON": "Difficulty:",
+ "RULE_HEADER_DIFFICULTY": "Hardness",
+ "RULE_HEADER_DIFFICULTY_WITH_COLON": "Hardness:",
"RULE_HEADER_ARTIFACTS": "Artifacts",
"RULE_HEADER_ARTIFACTS_WITH_COLON": "Artifacts:",
- "RULE_HEADER_ARTIFACTS_SUBTITLE" : " are game modifiers that can dramatically change the way the game is played. can be found in the world in a .\n\nChallenges can still be unlocked while Artifacts are enabled.",
- "RULE_ARTIFACTS_EMPTY_TIP": "You have no available Artifacts.",
- "RULE_HEADER_ARTIFACTS_EDIT" : "Enable and disable Artifacts.",
-
- "RULE_HEADER_ITEMS": "Items",
- "RULE_HEADER_EQUIPMENT": "Equipment",
- "RULE_HEADER_ITEMSANDEQUIPMENT_SUBTITLE" : "Toggle off and on items that can appear in the world.",
- "RULE_HEADER_ITEMSANDEQUIPMENT_EDIT" : "Enable and disable items and equipment.",
+ "RULE_HEADER_ARTIFACTS_SUBTITLE" : " are all SpongeBob quotes. You can get them somewhere, but I'm not telling you.\n\n\"-and then stomp on your children! And then stomp on your children's children!\"",
+ "RULE_ARTIFACTS_EMPTY_TIP": "lol broke ass bitch go get artifacts",
+ "RULE_HEADER_ARTIFACTS_EDIT" : "Toggle Artifacts",
"RULE_HEADER_MISC": "Modifiers",
"RULE_STARTINGMONEY_CHOICE_0_NAME": "Broke",
@@ -27,15 +22,14 @@
"RULE_STAGEORDER_CHOICE_RANDOM_NAME": "Meander",
"RULE_STAGEORDER_CHOICE_RANDOM_DESC": "Stages progress in a random order.",
-
+
+
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC": "Money is kept between stages",
"RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC": "Money is converted to experience upon stage completion",
- "RULE_ITEM_ON_DESCRIPTION" : "Enables this item to appear in the world.",
- "RULE_ITEM_OFF_DESCRIPTION" : "Disables this item from appearing in the world.",
- "RULE_OFF_FORMAT" : "{0} (Disabled)",
+ "RULE_OFF_FORMAT": "{0} (Nope)",
"RULE_DESCRIPTION_FORMAT" : "[ {0} ]\n\n",
"RULE_EDIT_FORMAT" : "[ Edit {0} ]\n\n",
}
-}
\ No newline at end of file
+}
diff --git a/Settings.txt b/Settings.txt
old mode 100644
new mode 100755
index e0c1e95..405a473
--- a/Settings.txt
+++ b/Settings.txt
@@ -176,8 +176,6 @@
"OPTION_DETAILED_DESCRIPTION" : "Detailed Item Descriptions",
"OPTION_DETAILED_DESCRIPTION_DESCRIPTION" : "Enables detailed Item and Equipment descriptions in-game.",
- "OPTION_SCREEN_DISTORTION" : "Screen Distortion",
- "OPTION_SCREEN_DISTORTION_DESCRIPTION" : "Enables screen distortion effects in-game.",
//[Misc]
"OPTION_STEAM_RELAY_SERVER": "Steam Traffic Relay",
"OPTION_STEAM_RELAY_SERVER_DESCRIPTION": "By default, Steam is allowed to deliver your network traffic to other players via relay server. This is either to circumvent direct connection issues or to provide a potentially faster network route. Disabling this option will prevent your traffic from being delivered via relay server.",
diff --git a/Stats.txt b/Stats.txt
old mode 100644
new mode 100755
index 658c235..338d835
--- a/Stats.txt
+++ b/Stats.txt
@@ -5,69 +5,30 @@
"STAT_NAME_VALUE_TIME_FORMAT": "{0}: {1}",
"STAT_VALUE_MARATHONS_FORMAT": "{0:0.00} marathons",
"STAT_POINTS_FORMAT": "{0} pts.",
- "STAT_CLASS_NAME_FORMAT": "Class: {0}",
- "STAT_KILLER_NAME_FORMAT": "Killed By: {0}",
- "STAT_NAME_VALUE_RATE_FORMAT:" "{0}: {1} ({2}%)",
- "STAT_COMPLETION_VALUE_FORMAT": "{0}/{1} ({2:0.0%})",
- "STAT_TITLE" : "Stats",
+ "STAT_CLASS_NAME_FORMAT": "You: {0}",
+ "STAT_KILLER_NAME_FORMAT": "Your new nemesis: {0}",
+ "STAT_TITLE" : "The Numbers, Jason",
"STAT_TOTAL" : "Total",
- "STAT_CONTINUE" : "Continue",
+ "STAT_CONTINUE" : "Fuck",
"STAT_INFO" : "Info",
- "STATNAME_TOTALTIMEALIVE": "Time Alive",
- "STATNAME_TOTALKILLS": "Kills",
- "STATNAME_TOTALDEATHS": "Deaths",
- "STATNAME_TOTALDAMAGEDEALT": "Damage Dealt",
- "STATNAME_TOTALMINIONDAMAGEDEALT": "Minion Damage Dealt",
- "STATNAME_TOTALDAMAGETAKEN": "Damage Taken",
- "STATNAME_HIGHESTDAMAGEDEALT": "Most Damage Dealt",
- "STATNAME_HIGHESTLEVEL": "Highest Level",
- "STATNAME_TOTALGOLDCOLLECTED": "Gold Collected",
- "STATNAME_MAXGOLDCOLLECTED": "Most Gold Collected",
- "STATNAME_TOTALDISTANCETRAVELED": "Distance Traveled",
- "STATNAME_TOTALITEMSCOLLECTED": "Items Collected",
- "STATNAME_HIGHESTITEMSCOLLECTED": "Most Items Collected",
- "STATNAME_TOTALSTAGESCOMPLETED": "Stages Completed",
- "STATNAME_HIGHESTSTAGESCOMPLETED": "Most Stages Completed",
- "STATNAME_TOTALPURCHASES": "Purchases",
- "STATNAME_HIGHESTPURCHASES": "Most Purchases",
- "STATNAME_TOTALMINIONKILLS": "Minion Kills",
-
- "STATNAME_LONGESTRUN": "Longest Run",
- "STATNAME_TOTALWINS": "Wins",
- "STATNAME_TOTALGAMESPLAYED": "Games Played",
- "STATNAME_TOTALELITEKILLS": "Elite Monsters Killed",
- "STATNAME_TOTALHEALTHHEALED": "Healing Received",
- "STATNAME_TOTALBLOODPURCHASES": "Blood Purchases",
- "STATNAME_TOTALDRONESPURCHASED": "Drones Repaired",
- "STATNAME_TOTALTURRETSPURCHASED": "Turrets Repaired",
- "STATNAME_TOTALCROCOINFECTIONSINFLICTED": "Infections Inflicted",
- "STATNAME_TOTALDEATHSWHILEBURNING": "Firey Deaths",
-
- "STATNAME_NEMESIS": "Nemesis",
- "STATNAME_FAVORITEEQUIPMENT": "Favorite Equipment",
- "STATNAME_COMPLETION_ACHIEVEMENTS": "Challenges Completed",
- "STATNAME_COMPLETION_COLLECTIBLES": "Collectibles",
- "STATNAME_COMPLETION_PICKUPDISCOVERY": "Items and Equipment Discovered",
- "STATNAME_COMPLETION_SURVIVORSPICKED": "Survivors Played",
- "STATNAME_COMPLETION_SURVIVORSWON": "Survivor Wins",
-
- "PERBODYSTATNAME_TOTALTIMEALIVE": "Time Alive",
- "PERBODYSTATNAME_TOTALWINS": "Wins",
- "PERBODYSTATNAME_LONGESTRUN": "Longest Run",
- "PERBODYSTATNAME_DAMAGEDEALTTO": "Damage Dealt Against",
- "PERBODYSTATNAME_DAMAGEDEALTAS": "Damage Dealt As",
- "PERBODYSTATNAME_MINIONDAMAGEDEALTAS": "Minion Damage Dealt As",
- "PERBODYSTATNAME_DAMAGETAKENFROM": "Damage Taken From",
- "PERBODYSTATNAME_DAMAGETAKENAS": "Damage Taken As",
- "PERBODYSTATNAME_KILLSAGAINST": "Kills Against",
- "PERBODYSTATNAME_KILLSAGAINSTELITE": "Elite Kills Against",
- "PERBODYSTATNAME_KILLSAS": "Kills As",
- "PERBODYSTATNAME_MINIONKILLSAS": "Minion Kills As",
- "PERBODYSTATNAME_DEATHSAS": "Deaths As",
- "PERBODYSTATNAME_DEATHSFROM": "Deaths From",
- "PERBODYSTATNAME_TIMESPICKED": "Times Picked",
-
-
+ "STATNAME_TOTALTIMEALIVE": "Time not dead",
+ "STATNAME_TOTALKILLS": "Gamer points",
+ "STATNAME_TOTALDEATHS": "Times you totally didn't eat shit",
+ "STATNAME_TOTALDAMAGEDEALT": "Total hurty",
+ "STATNAME_TOTALMINIONDAMAGEDEALT": "Proxy hurty",
+ "STATNAME_TOTALDAMAGETAKEN": "Tank points",
+ "STATNAME_HIGHESTDAMAGEDEALT": "Biggest yeet",
+ "STATNAME_HIGHESTLEVEL": "Greatest player score",
+ "STATNAME_TOTALGOLDCOLLECTED": "Long-term gains",
+ "STATNAME_MAXGOLDCOLLECTED": "Short-term gains",
+ "STATNAME_TOTALDISTANCETRAVELED": "Distance moved",
+ "STATNAME_TOTALITEMSCOLLECTED": "Capitalists liberated",
+ "STATNAME_HIGHESTITEMSCOLLECTED": "Peak Communism",
+ "STATNAME_TOTALSTAGESCOMPLETED": "Places gone",
+ "STATNAME_HIGHESTSTAGESCOMPLETED": "Most places gone? Isn't that just places gone?",
+ "STATNAME_TOTALPURCHASES": "Buys",
+ "STATNAME_HIGHESTPURCHASES": "Highest buys",
+ "STATNAME_TOTALMINIONKILLS": "Proxy kills",
}
-}
\ No newline at end of file
+}
diff --git a/Steam.txt b/Steam.txt
old mode 100644
new mode 100755
index 86cfb09..45e2771
--- a/Steam.txt
+++ b/Steam.txt
@@ -1,27 +1,27 @@
{
- "strings":
- {
- "STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "Promote to Lobby Leader",
- "STEAM_COPY_LOBBY" : "Copy Lobby to Clipboard",
- "STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your current Lobby ID to your Clipboard.",
- "STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Copied Lobby ID to clipboard.",
- "STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Clipboard Lobby",
- "STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Joined Lobby ID.",
- "STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
- "STEAM_LOBBY_PUBLIC": "Public",
- "STEAM_LOBBY_PRIVATE": "Private",
- "STEAM_LOBBY_FRIENDSONLY": "Friends Only",
- "STEAM_LOBBY_INVISIBLE": "Invisible",
- "STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in lobby",
- "STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
- "STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
- "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",
- "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_ABOVE_MINIMUM_PLAYERS": "{0}/{1} in lobby. Launching in: {2}",
- "STEAM_LOBBY_STATUS_OUT_OF_QUICKPLAY": "Not in QuickPlay queue.",
- "STEAM_LOBBY_STATUS_CONNECTING_TO_HOST": "Connecting to host...",
- "STEAM_LOBBY_STATUS_STARTING_SERVER": "Starting server...",
- "STEAM_LOBBY_STATUS_GAME_STARTING": "Game starting...",
- "STEAM_LOBBY_VERSION_MISMATCH_DIALOG_TITLE": "Version Mismatch",
- "STEAM_LOBBY_VERSION_MISMATCH_DIALOG_DESCRIPTION": "Could not join the lobby. The host of the game is running on a version that is either older or newer than yours.\nYours={0}\nTheirs={1}",
- }
-}
\ No newline at end of file
+ "strings":
+ {
+ "STEAM_PROMOTE_OWNER_TOOLTIP_BODY": "King me",
+ "STEAM_COPY_LOBBY" : "Copy Bobby to Hobby Lobby",
+ "STEAM_COPY_LOBBY_TO_CLIPBOARD_TOOLTIP_BODY": "Copy your Bobby Lobby ID to Hobby Lobby, Froppy.",
+ "STEAM_COPY_LOBBY_TO_CLIPBOARD_MESSAGE": "Froppy will never hoppy your floppy until you sloppy her toppy.",
+ "STEAM_JOIN_LOBBY_ON_CLIPBOARD": "Join Hobby Lobby",
+ "STEAM_JOIN_LOBBY_CLIPBOARD_SUCCESS": "Groppy the Lobby ID.",
+ "STEAM_JOIN_LOBBY_CLIPBOARD_FAIL": "Invalid Lobby ID.",
+ "STEAM_LOBBY_PUBLIC": "Pubic",
+ "STEAM_LOBBY_PRIVATE": "Privates",
+ "STEAM_LOBBY_FRIENDSONLY": "Onlyfans",
+ "STEAM_LOBBY_INVISIBLE": "Invisible",
+ "STEAM_LOBBY_STATUS_NOT_IN_LOBBY": "Not in Froppy",
+ "STEAM_LOBBY_STATUS_LAUNCHING_QUICKPLAY": "Entering QuickPlay...",
+ "STEAM_LOBBY_STATUS_QUICKPLAY_SEARCHING_FOR_EXISTING_LOBBY": "Searching for an existing lobby...",
+ "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_BELOW_MINIMUM_PLAYERS": "{0}/{1} in lobby. Waiting for more players...",
+ "STEAM_LOBBY_STATUS_QUICKPLAY_WAITING_ABOVE_MINIMUM_PLAYERS": "{0}/{1} in lobby. Launching in: {2}",
+ "STEAM_LOBBY_STATUS_OUT_OF_QUICKPLAY": "Not in QuickPlay queue.",
+ "STEAM_LOBBY_STATUS_CONNECTING_TO_HOST": "Connecting to host...",
+ "STEAM_LOBBY_STATUS_STARTING_SERVER": "Starting server...",
+ "STEAM_LOBBY_STATUS_GAME_STARTING": "Game starting...",
+ "STEAM_LOBBY_VERSION_MISMATCH_DIALOG_TITLE": "Version Mismatch",
+ "STEAM_LOBBY_VERSION_MISMATCH_DIALOG_DESCRIPTION": "Could not join the lobby. The host of the game is running on a version that is either older or newer than yours.\nYours={0}\nTheirs={1}",
+ }
+}
diff --git a/Tooltips.txt b/Tooltips.txt
old mode 100644
new mode 100755
index 899310f..1427275
--- a/Tooltips.txt
+++ b/Tooltips.txt
@@ -1,28 +1,26 @@
{
"strings":
{
- "TOOLTIP_TIME_DIFFICULTY": "Difficulty is ALWAYS increasing with time - play fast!",
- "TOOLTIP_EQUIPMENT": "Equipment are powerful, activated items.",
- "TOOLTIP_SPRINT": "Sprint to get around the map!",
- "TOOLTIP_WIP_CONTENT_NAME" : "Under Construction",
- "TOOLTIP_WIP_CONTENT_DESCRIPTION" : "This piece of content is still in development. Come back soon!",
+ "TOOLTIP_TIME_DIFFICULTY": "Play quickly or you're a nerd.",
+ "TOOLTIP_EQUIPMENT": "Orange bitches are really good.",
+ "TOOLTIP_SPRINT": "Sprint.",
- "TOOLTIP_UNLOCK_LOG_NAME" : "Logbook Entry Unlocked",
- "TOOLTIP_UNLOCK_LOG_DESCRIPTION" : "This entry will now appear in the Logbook.",
+ "TOOLTIP_UNLOCK_LOG_NAME" : "Lore Get",
+ "TOOLTIP_UNLOCK_LOG_DESCRIPTION" : "Congratz, you got lore.",
- "TOOLTIP_UNLOCK_ITEM_NAME" : "Item Unlocked",
- "TOOLTIP_UNLOCK_ITEM_DESCRIPTION" : "This item will now randomly appear in runs.",
+ "TOOLTIP_UNLOCK_ITEM_NAME" : "Item Get",
+ "TOOLTIP_UNLOCK_ITEM_DESCRIPTION" : "You're stuck with it forever.",
- "TOOLTIP_UNLOCK_EQUIPMENT_NAME" : "Equipment Unlocked",
- "TOOLTIP_UNLOCK_EQUIPMENT_DESCRIPTION" : "This equipment will now randomly appear in runs.",
+ "TOOLTIP_UNLOCK_EQUIPMENT_NAME" : "Citrus Get",
+ "TOOLTIP_UNLOCK_EQUIPMENT_DESCRIPTION" : "Something about being orange.",
- "TOOLTIP_UNLOCK_SURVIVOR_NAME" : "Survivor Unlocked",
- "TOOLTIP_UNLOCK_SURVIVOR_DESCRIPTION" : "This Survivor is now available.",
+ "TOOLTIP_UNLOCK_SURVIVOR_NAME" : "Dude Get",
+ "TOOLTIP_UNLOCK_SURVIVOR_DESCRIPTION" : "You got a guy.",
- "TOOLTIP_UNLOCK_ARTIFACT_NAME" : "Artifact Unlocked",
- "TOOLTIP_UNLOCK_ARTIFACT_DESCRIPTION" : "This Artifact is now available.",
+ "TOOLTIP_UNLOCK_ARTIFACT_NAME" : "SpongeBob Get",
+ "TOOLTIP_UNLOCK_ARTIFACT_DESCRIPTION" : "\"I've been humiliated for the LAST TIME!\"",
- "TOOLTIP_UNLOCK_GENERIC_NAME" : "Unlocked",
- "TOOLTIP_UNLOCK_GENERIC_DESCRIPTION" : "This content is now available.",
+ "TOOLTIP_UNLOCK_GENERIC_NAME" : "Get",
+ "TOOLTIP_UNLOCK_GENERIC_DESCRIPTION" : "Get.",
}
-}
\ No newline at end of file
+}
diff --git a/Unlockables.txt b/Unlockables.txt
old mode 100644
new mode 100755
index edde9ea..0d209ef
--- a/Unlockables.txt
+++ b/Unlockables.txt
@@ -1,68 +1,62 @@
{
strings:
{
- "NEW_UNLOCKABLE" : "NEW",
- "LOCKED" : "LOCKED",
- "UNLOCKED_FORMAT" : "Completed '{0}'!\n",
+ "NEW_UNLOCKABLE" : "OH GEE",
+ "LOCKED" : "NOPE",
+ "UNLOCKED_FORMAT" : "Unlocked: {0}\n",
- "UNLOCK_VIA_ACHIEVEMENT_FORMAT" : "Requires '{0}'\n",
+ "UNLOCK_VIA_ACHIEVEMENT_FORMAT" : "Requires: {0}\n",
"UNLOCK_VIA_FIND_FORMAT" : "Find {0}.",
- "UNLOCKABLE_LOG_BEETLE": "Monster Log: Beetle",
- "UNLOCKABLE_LOG_BEETLEGUARD": "Monster Log: Beetle Guard",
- "UNLOCKABLE_LOG_BEETLEQUEEN": "Monster Log: Beetle Queen",
- "UNLOCKABLE_LOG_BISON": "Monster Log: Bison",
- "UNLOCKABLE_LOG_BELL" : "Monster Log: Brass Contraption",
- "UNLOCKABLE_LOG_CLAY": "Monster Log: Clayman",
- "UNLOCKABLE_LOG_CLAYBOSS": "Monster Log: Clay Dunestrider",
- "UNLOCKABLE_LOG_GOLEM": "Monster Log: Stone Golem",
- "UNLOCKABLE_LOG_TITAN": "Monster Log: Stone Titan",
- "UNLOCKABLE_LOG_TITANGOLD": "Monster Log: Aurelionite",
- "UNLOCKABLE_LOG_IMP": "Monster Log: Imp",
- "UNLOCKABLE_LOG_JELLYFISH": "Monster Log: Jellyfish",
- "UNLOCKABLE_LOG_VAGRANT": "Monster Log: Wandering Vagrant",
- "UNLOCKABLE_LOG_LEMURIAN": "Monster Log: Lemurian",
- "UNLOCKABLE_LOG_MAGMAWORM": "Monster Log: Magma Worm",
- "UNLOCKABLE_LOG_WISP": "Monster Log: Lesser Wisp",
- "UNLOCKABLE_LOG_GREATERWISP": "Monster Log: Greater Wisp",
- "UNLOCKABLE_LOG_ANCIENTWISP" : "Monster Log: Ancient Wisp",
- "UNLOCKABLE_LOG_LEMURIANBRUISER" : "Monster Log: Elder Lemurian",
- "UNLOCKABLE_LOG_HERMITCRAB" : "Monster Log: Hermit Crab",
- "UNLOCKABLE_LOG_IMPBOSS" : "Monster Log: Imp Overlord",
- "UNLOCKABLE_LOG_ELECTRICWORM" : "Monster Log: Overloading Worm",
- "UNLOCKABLE_LOG_CLAYBRUISER" : "Monster Log: Clay Templar",
- "UNLOCKABLE_LOG_GRAVEKEEPER" : "Monster Log: Grovetender",
- "UNLOCKABLE_LOG_VULTURE" : "Monster Log: Alloy Vulture",
- "UNLOCKABLE_LOG_ROBOBALLBOSS" : "Monster Log: Solus Control Unit",
- "UNLOCKABLE_LOG_ROBOBALLMINI" : "Monster Log: Solus Probe",
- "UNLOCKABLE_LOG_SUPERROBOBALLBOSS" : "Monster Log: Alloy Worship Unit",
- "UNLOCKABLE_LOG_NULLIFIER" : "Monster Log: Void Reaver",
- "UNLOCKABLE_LOG_SCAV" : "Monster Log: Scavenger",
- "UNLOCKABLE_LOG_PARENT" : "Monster Log: Parent",
- "UNLOCKABLE_LOG_MINIMUSHROOM" : "Monster Log: Mini Mushrum",
- "UNLOCKABLE_LOG_GRANDPARENT" : "Monster Log: Grandparent",
- "UNLOCKABLE_LOG_LUNARWISP" : "Monster Log: Lunar Chimera",
- "UNLOCKABLE_LOG_LUNARGOLEM" : "Monster Log: Lunar Chimera",
- "UNLOCKABLE_LOG_BROTHER" : "Monster Log: Mithrix",
- "UNLOCKABLE_LOG_LUNAREXPLODER" : "Monster Log: Lunar Chimera",
+ "UNLOCKABLE_LOG_BEETLE": "Diary of a Beeble",
+ "UNLOCKABLE_LOG_BEETLEGUARD": "Journal of the Angry Beeble",
+ "UNLOCKABLE_LOG_BEETLEQUEEN": "Trophy of a Big Beeble",
+ "UNLOCKABLE_LOG_BISON": "Lon-Lon Milk",
+ "UNLOCKABLE_LOG_BELL" : "A Comprehensive History of Big Ben",
+ "UNLOCKABLE_LOG_CLAYBOSS": "How I Succ: A Success Story by a Meatball Man",
+ "UNLOCKABLE_LOG_GOLEM": "Soulless Constructs and You",
+ "UNLOCKABLE_LOG_TITAN": "Beamos' Week Points",
+ "UNLOCKABLE_LOG_TITANGOLD": "Aurelionite's Splits",
+ "UNLOCKABLE_LOG_IMP": "A Juke Counter",
+ "UNLOCKABLE_LOG_JELLYFISH": "The Jellyfish Manifesto",
+ "UNLOCKABLE_LOG_VAGRANT": "The Jellyfish Manifesto: An Autobiography",
+ "UNLOCKABLE_LOG_LEMURIAN": "Angry Ramblings of a Lizard",
+ "UNLOCKABLE_LOG_MAGMAWORM": "Hot Cocoa Recipe",
+ "UNLOCKABLE_LOG_WISP": "A Crude Drawing of a Douche",
+ "UNLOCKABLE_LOG_GREATERWISP": "A Bigger Crude Drawing of a Douche",
+ "UNLOCKABLE_LOG_LEMURIANBRUISER" : "Burnt Paper with Claw Marks",
+ "UNLOCKABLE_LOG_HERMITCRAB" : "The Entire Stock Market",
+ "UNLOCKABLE_LOG_IMPBOSS" : "Juking Loader: A Comprehensive Guide",
+ "UNLOCKABLE_LOG_ELECTRICWORM" : "A Terraria Modding Guide",
+ "UNLOCKABLE_LOG_CLAYBRUISER" : "2,000 Boolet Casings",
+ "UNLOCKABLE_LOG_GRAVEKEEPER" : "Queen's Greatest Hits",
+ "UNLOCKABLE_LOG_VULTURE" : "Bag of Bird Seeds",
+ "UNLOCKABLE_LOG_ROBOBALLBOSS" : "A Bag of Ball Bearings",
+ "UNLOCKABLE_LOG_ROBOBALLMINI" : "Lube",
+ "UNLOCKABLE_LOG_SUPERROBOBALLBOSS" : "Duke Nukem 3D",
+ "UNLOCKABLE_LOG_NULLIFIER" : "Bounty",
+ "UNLOCKABLE_LOG_SCAV" : "Mr. Worldwide's Mixtape",
+ "UNLOCKABLE_LOG_PARENT" : "Daddy's Money",
+ "UNLOCKABLE_LOG_MINIMUSHROOM" : "Engraved Fungal Spores",
+ "UNLOCKABLE_LOG_LUNARWISP" : "A Detailed Drawing of a Douche",
+ "UNLOCKABLE_LOG_LUNARGOLEM" : "Soulless Constructs and You: Author's Edition",
+ "UNLOCKABLE_LOG_BROTHER" : "The Jimi Hendrix Experience",
- "UNLOCKABLE_BLUEPRINT_SHIELDONLY": "Blueprint: Transcendence",
- "UNLOCKABLE_LOG_STAGES_BLACKBEACH": "Environment Log: Distant Roost",
- "UNLOCKABLE_LOG_STAGES_GOLEMPLAINS": "Environment Log: Titanic Plains",
- "UNLOCKABLE_LOG_STAGES_GOOLAKE": "Environment Log: Abandoned Aqueduct",
- "UNLOCKABLE_LOG_STAGES_BAZAAR": "Environment Log: Bazaar Between Time",
- "UNLOCKABLE_LOG_STAGES_FROZENWALL": "Environment Log: Rallypoint Delta",
- "UNLOCKABLE_LOG_STAGES_FOGGYSWAMP": "Environment Log: Wetland Aspect",
- "UNLOCKABLE_LOG_STAGES_DAMPCAVE": "Environment Log: Abyssal Depths",
- "UNLOCKABLE_LOG_STAGES_WISPGRAVEYARD": "Environment Log: Scorched Acres",
- "UNLOCKABLE_LOG_STAGES_MYSTERYSPACE" : "Environment Log: A Moment, Fractured",
- "UNLOCKABLE_LOG_STAGES_GOLDSHORES" : "Environment Log: Gilded Coast",
- "UNLOCKABLE_LOG_STAGES_SHIPGRAVEYARD" : "Environment Log: Siren's Call",
- "UNLOCKABLE_LOG_STAGES_ROOTJUNGLE" : "Environment Log: Sundered Grove",
- "UNLOCKABLE_LOG_STAGES_ARENA" : "Environment Log: Void Fields",
- "UNLOCKABLE_LOG_STAGES_LIMBO" : "Environment Log: A Moment, Whole",
- "UNLOCKABLE_LOG_STAGES_SKYMEADOW" : "Environment Log: Sky Meadow",
- "UNLOCKABLE_LOG_STAGES_ARTIFACTWORLD" : "Environment Log: Bulwark's Ambry",
- "UNLOCKABLE_LOG_STAGES_MOON" : "Environment Log: Commencement",
+ "UNLOCKABLE_LOG_STAGES_BLACKBEACH": "A Confusing Map of Twisty One",
+ "UNLOCKABLE_LOG_STAGES_GOLEMPLAINS": "Megumin's Bust",
+ "UNLOCKABLE_LOG_STAGES_GOOLAKE": "Fantastic Meatballs and Where to Find Them",
+ "UNLOCKABLE_LOG_STAGES_FOGGYSWAMP": "Fortunate Son on a Walkman",
+ "UNLOCKABLE_LOG_STAGES_FROZENWALL": "Risk of Rain 1 on Laserdisc",
+ "UNLOCKABLE_LOG_STAGES_WISPGRAVEYARD": "Queen's Greatest Hits",
+ "UNLOCKABLE_LOG_STAGES_DAMPCAVE": "Bad Words List",
+ "UNLOCKABLE_LOG_STAGES_SHIPGRAVEYARD" : "Duke Nukem 3D",
+ "UNLOCKABLE_LOG_STAGES_SKYMEADOW" : "A McDonalds Advertisement",
+ "UNLOCKABLE_LOG_STAGES_MOON" : "List of \"On the Moon\" References 2020 Complete",
+ "UNLOCKABLE_LOG_STAGES_BAZAAR": "1 Pound Sterling",
+ "UNLOCKABLE_LOG_STAGES_GOLDSHORES" : "Super Mario 64 Any% WR",
+ "UNLOCKABLE_LOG_STAGES_MYSTERYSPACE" : "Teleporter Schematics",
+ "UNLOCKABLE_LOG_STAGES_LIMBO" : "Green Eggs & Ham",
+ "UNLOCKABLE_LOG_STAGES_ARENA" : "How to Train your Void Doggo",
+ "UNLOCKABLE_LOG_STAGES_ARTIFACTWORLD" : "A New Fridge",
}
-}
\ No newline at end of file
+}
diff --git a/credits.json b/credits.json
old mode 100644
new mode 100755
index 5e97d6d..a22718f
--- a/credits.json
+++ b/credits.json
@@ -2,21 +2,132 @@
"strings": {
"CREDITS": "Credits",
+ "CREDITS_ROLE_3D_ARTIST": "3D Artist",
+ "CREDITS_ROLE_ACCOUNTANT": "Accountant",
+ "CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
+ "CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
+ "CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
+ "CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
+ "CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
+ "CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
+ "CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
+ "CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
+ "CREDITS_ROLE_CFO": "CFO",
+ "CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
+ "CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
+ "CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
+ "CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
+ "CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
+ "CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
+ "CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
+ "CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
+ "CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
+ "CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
+ "CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
+ "CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
+ "CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
+ "CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
+ "CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
+ "CREDITS_ROLE_ENGINEER": "Engineer",
+ "CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
+ "CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
+ "CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
+ "CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
+ "CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
+ "CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
+ "CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
+ "CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
+ "CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
+ "CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
+ "CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
+ "CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
+ "CREDITS_ROLE_HR_DIRECTOR": "HR Director",
+ "CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
+ "CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
+ "CREDITS_ROLE_IT_DIRECTOR": "IT Director",
+ "CREDITS_ROLE_IT_MANAGER": "IT Manager",
+ "CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
+ "CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
+ "CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
+ "CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
+ "CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
+ "CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
+ "CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
+ "CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
+ "CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
+ "CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
+ "CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
+ "CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
+ "CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
+ "CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
+ "CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
+ "CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
+ "CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
+ "CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
+ "CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
+ "CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
+ "CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
+ "CREDITS_ROLE_PARALEGAL": "Paralegal",
+ "CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
+ "CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
+ "CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
+ "CREDITS_ROLE_PRESIDENT": "President",
+ "CREDITS_ROLE_PRODUCER": "Producer",
+ "CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
+ "CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
+ "CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
+ "CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
+ "CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
+ "CREDITS_ROLE_QA_DIRECTOR": "QA Director",
+ "CREDITS_ROLE_QA_LEAD": "QA Lead",
+ "CREDITS_ROLE_QA_MANAGER": "QA Manager",
+ "CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
+ "CREDITS_ROLE_QA_TESTER": "QA Tester",
+ "CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
+ "CREDITS_ROLE_RECEPTIONIST": "Receptionist",
+ "CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
+ "CREDITS_ROLE_RECRUITER": "Recruiter",
+ "CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
+ "CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
+ "CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
+ "CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
+ "CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
+ "CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
+ "CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
+ "CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
+ "CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
+ "CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
+ "CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
+ "CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
+ "CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
+ "CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
+ "CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
+ "CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
+ "CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
+ "CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
+ "CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
+ "CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
+ "CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
+ "CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
+ "CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
+ "CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
+ "CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations",
+
"CREDITS_HOPOOGAMES_LEAD_IN": "Is...",
"CREDITS_CHRIS_LEAD_IN": "Featuring the music of...",
"CREDITS_SKEWSOUND_LEAD_IN": "With audio by...",
"CREDITS_GHOSTPUNCH_LEAD_IN": "Additional development by...",
"CREDITS_STREAMLINE_LEAD_IN": "Additional development by...",
- "CREDITS_ADDITIONAL_CONTRIBUTIONS_LEAD_IN": "Additional contributions by...",
"CREDITS_PLAYEVERYWARE_LEAD_IN": "Console versions by...",
"CREDITS_GEARBOXPUBLISHING_LEAD_IN": "And published by...",
"CREDITS_GEARBOXPUBLISHING_DEPARTMENT_PUBLISHING": "Publishing",
"CREDITS_GEARBOXPUBLISHING_DEPARTMENT_FINANCE_HR_IT_LEGAL_OPERATIONS": "Finance, HR, IT, Legal, and Operations",
"CREDITS_SPECIAL_THANKS_LEAD_IN": "Special Thanks",
- "CREDITS_SOFTWARE_WWISE_TEXT": "Powered by Wwise © 2006 – 2021 Audiokinetic Inc. All rights reserved.",
+ "CREDITS_SOFTWARE_WWISE_TEXT": "Powered by Wwise © 2006 – 2020 Audiokinetic Inc. All rights reserved.",
"CREDITS_SOFTWARE_SPEEDTREE_TEXT": "Made with Unity. Unity is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. All rights reserved.",
"CREDITS_SOFTWARE_UNITY_TEXT": "Portions of this software utilize SpeedTree® technology (©2019 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. All rights reserved.",
- "CREDITS_COPYRIGHT": "Copyright © 2012 - 2021 Hopoo Games, LLC. All rights reserved.\r\n\r\nPublished and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC.\r\n\r\nCopyright © 2021, Streamline Media Group, Inc. All rights reserved.\r\nDeveloped by Streamline Games, a division of Streamline Media Group, Inc.\r\nStreamline Games and Streamline Media are trademarks and\/or registered trademarks of Streamline Media Group, Inc.\r\n",
+ "CREDITS_COPYRIGHT": "Copyright © 2012 - 2020 Hopoo Games, LLC. All rights reserved.\r\n\r\nPublished and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC.\r\n\r\nCopyright © 2020, Streamline Media Group, Inc. All rights reserved.\r\nDeveloped by Streamline Games, a division of Streamline Media Group, Inc.\r\nStreamline Games and Streamline Media are trademarks and\/or registered trademarks of Streamline Media Group, Inc.\r\n",
"CREDITS_FINALMESSAGE": "...and you, yes you! Thank you!"
+
}
}
\ No newline at end of file
diff --git a/credits_roles.json b/credits_roles.json
deleted file mode 100644
index 55e0fde..0000000
--- a/credits_roles.json
+++ /dev/null
@@ -1,119 +0,0 @@
-{
- "strings": {
- "CREDITS_ROLE_3D_ARTIST": "3D Artist",
- "CREDITS_ROLE_ACCOUNTANT": "Accountant",
- "CREDITS_ROLE_ACCOUNTING_ASSISTANT": "Accounting Assistant",
- "CREDITS_ROLE_ACCOUNTING_ASSOCIATE": "Accounting Associate",
- "CREDITS_ROLE_ADDITIONAL_AUDIO_SUPPORT": "Additional Audio Support",
- "CREDITS_ROLE_ANIMATION_SUPPORT": "Animation Support",
- "CREDITS_ROLE_BRAND_MANAGER": "Brand Manager",
- "CREDITS_ROLE_CERTIFICATION_LEAD": "Certification Lead",
- "CREDITS_ROLE_CERTIFICATION_SPECIALIST": "Certification Specialist",
- "CREDITS_ROLE_CERTIFIED_PUBLIC_ACCOUNTANT": "Certified Public Accountant",
- "CREDITS_ROLE_CFO": "CFO",
- "CREDITS_ROLE_CHARACTER_ANIMATOR/RIGGER": "Character Animator/Rigger",
- "CREDITS_ROLE_CHIEF_BUSINESS_OFFICER": "Chief Business Officer",
- "CREDITS_ROLE_CHIEF_COMMUNICATIONS_OFFICER": "Chief Communications Officer",
- "CREDITS_ROLE_CHIEF_EXECUTIVE_OFFICER": "Chief Executive Officer",
- "CREDITS_ROLE_CHIEF_FINANCIAL_OFFICER": "Chief Financial Officer",
- "CREDITS_ROLE_CHIEF_OPERATING_OFFICER": "Chief Operating Officer",
- "CREDITS_ROLE_COMMUNITY_MANAGER": "Community Manager",
- "CREDITS_ROLE_CONCEPT_ARTIST/ART_WRANGLER": "Concept Artist/Art Wrangler",
- "CREDITS_ROLE_CUSTOMER_SERVICE_REPRESENTATIVE": "Customer Service Representative",
- "CREDITS_ROLE_CUSTOMER_SUPPORT_MANAGER": "Customer Support Manager",
- "CREDITS_ROLE_DESIGN_SUPPORT": "Design Support",
- "CREDITS_ROLE_DEV_OPS_ENGINEER": "Dev Ops Engineer",
- "CREDITS_ROLE_DIRECTOR_OF_DIGITAL_AND_COMMUNITY_STRATEGY": "Director of Digital and Community Strategy",
- "CREDITS_ROLE_DIRECTOR_OF_LICENSING": "Director of Licensing",
- "CREDITS_ROLE_DIRECTOR_OF_OPERATIONS_GSQ": "Director of Operations (GSQ)",
- "CREDITS_ROLE_ENGINEER": "Engineer",
- "CREDITS_ROLE_ENGINEERING_SUPPORT": "Engineering Support",
- "CREDITS_ROLE_EXECUTIVE_ADMINISTRATIVE_ASSISTANT": "Executive Administrative Assistant",
- "CREDITS_ROLE_EXECUTIVE_SUPPORT": "Executive Support",
- "CREDITS_ROLE_FINANCIAL_CONTROLLER": "Financial Controller",
- "CREDITS_ROLE_HEAD_OF_LEGAL": "Head of Legal",
- "CREDITS_ROLE_HEAD_OF_PLATFORM_OPERATIONS": "Head of Platform Operations",
- "CREDITS_ROLE_HEAD_OF_PRODUCTION": "Head of Production",
- "CREDITS_ROLE_HEAD_OF_SALES": "Head of Sales",
- "CREDITS_ROLE_HEAD_OF_TECHNOLOGY": "Head of Technology",
- "CREDITS_ROLE_HELP_DESK_ANALYST": "Help Desk Analyst",
- "CREDITS_ROLE_HELP_DESK_LEAD": "Help Desk Lead",
- "CREDITS_ROLE_HELP_DESK_TECHNICIAN": "Help Desk Technician",
- "CREDITS_ROLE_HR_DIRECTOR": "HR Director",
- "CREDITS_ROLE_HR_GENERALIST": "HR Generalist",
- "CREDITS_ROLE_INFLUENCER_MANAGER": "Influencer Manager",
- "CREDITS_ROLE_IT_DIRECTOR": "IT Director",
- "CREDITS_ROLE_IT_MANAGER": "IT Manager",
- "CREDITS_ROLE_IT_PROJECT_COORDINATOR": "IT Project Coordinator",
- "CREDITS_ROLE_IT_WEB_DEVELOPER": "IT Web Developer",
- "CREDITS_ROLE_LEAD_IT_SPECIALIST": "Lead IT Specialist",
- "CREDITS_ROLE_LEAD_PRODUCER": "Lead Producer",
- "CREDITS_ROLE_LEAD_SOUND_DESIGNER": "Lead Sound Designer",
- "CREDITS_ROLE_LEGAL_ASSOCIATE": "Legal Associate",
- "CREDITS_ROLE_LEVEL_DESIGNER": "Level Designer",
- "CREDITS_ROLE_LICENSING_COORDINATOR": "Licensing Coordinator",
- "CREDITS_ROLE_LOCALIZATION_QA_COORDINATOR": "Localization QA Coordinator",
- "CREDITS_ROLE_MANAGER_FINANCIAL_PLANNING_AND_ANALYSIS": "Manager, Financial Planning and Analysis",
- "CREDITS_ROLE_MANAGING_DIRECTOR_DIGITAL_PARTNERSHIPS": "Managing Director, Digital Partnerships",
- "CREDITS_ROLE_MARKETING_ARTIST": "Marketing Artist",
- "CREDITS_ROLE_MARKETING_ART_DIRECTOR": "Marketing Art Director",
- "CREDITS_ROLE_MARKETING_ASSOCIATE_PRODUCER": "Marketing Associate Producer",
- "CREDITS_ROLE_MARKETING_CREATIVE_DIRECTOR": "Marketing Creative Director",
- "CREDITS_ROLE_NEW_MEDIA_MANAGER": "New Media Manager",
- "CREDITS_ROLE_OFFICE_ASSISTANT": "Office Assistant",
- "CREDITS_ROLE_OFFICE_COORDINATOR": "Office Coordinator",
- "CREDITS_ROLE_OFFICE_MANAGER": "Office Manager",
- "CREDITS_ROLE_OPERATIONS_MANAGER": "Operations Manager",
- "CREDITS_ROLE_OPERATIONS_SUPPORT": "Operations Support",
- "CREDITS_ROLE_PARALEGAL": "Paralegal",
- "CREDITS_ROLE_PAYROLL_SPECIALIST": "Payroll Specialist",
- "CREDITS_ROLE_PLATFORM_ENGINEER": "Platform Engineer",
- "CREDITS_ROLE_PLATFORM_OPERATIONS_MANAGER": "Platform Operations Manager",
- "CREDITS_ROLE_PRESIDENT": "President",
- "CREDITS_ROLE_PRODUCER": "Producer",
- "CREDITS_ROLE_PRODUCTION_MANAGER": "Production Manager",
- "CREDITS_ROLE_PRODUCTION_SUPPORT": "Production Support",
- "CREDITS_ROLE_PUBLIC_RELATIONS_DIRECTOR": "Public Relations Director",
- "CREDITS_ROLE_PUBLIC_RELATIONS_MANAGER": "Public Relations Manager",
- "CREDITS_ROLE_PURCHASING_MANAGER": "Purchasing Manager",
- "CREDITS_ROLE_QA_DIRECTOR": "QA Director",
- "CREDITS_ROLE_QA_LEAD": "QA Lead",
- "CREDITS_ROLE_QA_MANAGER": "QA Manager",
- "CREDITS_ROLE_QA_SPECIALIST": "QA Specialist",
- "CREDITS_ROLE_QA_TESTER": "QA Tester",
- "CREDITS_ROLE_RATINGS_SPECIALIST": "Ratings Specialist",
- "CREDITS_ROLE_RECEPTIONIST": "Receptionist",
- "CREDITS_ROLE_RECEPTIONIST_ADMINISTRATOR": "Receptionist Administrator",
- "CREDITS_ROLE_RECRUITER": "Recruiter",
- "CREDITS_ROLE_SALES_MANAGER": "Sales Manager",
- "CREDITS_ROLE_SENIOR_ACCOUNTANT": "Senior Accountant",
- "CREDITS_ROLE_SENIOR_CORPORATE_COUNSEL": "Senior Corporate Counsel",
- "CREDITS_ROLE_SENIOR_DIRECTOR_OF_MARKETING": "Senior Director of Marketing",
- "CREDITS_ROLE_SENIOR_FINANCIAL_ANALYST": "Senior Financial Analyst",
- "CREDITS_ROLE_SENIOR_GAME_DESIGNER": "Senior Game Designer",
- "CREDITS_ROLE_SENIOR_IT_SPECIALIST": "Senior IT Specialist",
- "CREDITS_ROLE_SENIOR_IT_WEB_DEVELOPER": "Senior IT Web Developer",
- "CREDITS_ROLE_SENIOR_QA_PROJECT_LEAD": "Senior QA Project Lead",
- "CREDITS_ROLE_SENIOR_SYSTEMS_ENGINEER": "Senior Systems Engineer",
- "CREDITS_ROLE_SENIOR_USER_RESEARCH_ANALYST": "Senior User Research Analyst",
- "CREDITS_ROLE_SOFTWARE_ENGINEER": "Software Engineer",
- "CREDITS_ROLE_SOFTWARE_TEST_ENGINEER": "Software Test Engineer",
- "CREDITS_ROLE_SOUND_DESIGNER": "Sound Designer",
- "CREDITS_ROLE_SR._PRODUCTION_MANAGER": "Sr. Production Manager",
- "CREDITS_ROLE_SR_GAME_DESIGNER": "Sr Game Designer",
- "CREDITS_ROLE_STUDIO_DIRECTOR": "Studio Director",
- "CREDITS_ROLE_SUBMISSIONS_SPECIALIST": "Submissions Specialist",
- "CREDITS_ROLE_SYSTEMS_ADMINISTRATOR": "Systems Administrator",
- "CREDITS_ROLE_SYSTEMS_ENGINEER": "Systems Engineer",
- "CREDITS_ROLE_TECHNICAL_ARTIST": "Technical Artist",
- "CREDITS_ROLE_TECHNICAL_DIRECTOR": "Technical Director",
- "CREDITS_ROLE_TEST_ASSOCIATE": "Test Associate",
- "CREDITS_ROLE_TEST_DIRECTOR": "Test Director",
- "CREDITS_ROLE_TEST_LEAD": "Test Lead",
- "CREDITS_ROLE_TEST_MANAGER": "Test Manager",
- "CREDITS_ROLE_USER_RESEARCH_ANALYST": "User Research Analyst",
- "CREDITS_ROLE_USER_RESEARCH_MANAGER": "User Research Manager",
- "CREDITS_ROLE_VP_OF_FINANCE": "VP of Finance",
- "CREDITS_ROLE_VP_OF_STRATEGIC_OPERATIONS": "VP of Strategic Operations"
- }
-}
diff --git a/icon.png b/icon.png
old mode 100644
new mode 100755
index 10f451f..d687f37
Binary files a/icon.png and b/icon.png differ
diff --git a/language.json b/language.json
old mode 100644
new mode 100755
index 28b84e4..8bc189d
--- a/language.json
+++ b/language.json
@@ -1,5 +1,5 @@
{
"language" : {
- "selfname": "English"
+ "selfname": "Salty"
}
}