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README.md |
Computercraft Storage Network
This is an implementation of a centralized storage network architecture that uses just ComputerCraft and vanilla Minecraft.
Deployment
A GPS will need to be established and be accurate within range of the entire network to the block.
Communication Protocol
Port 42914 is used for Master => Slave broadcasting
Port 42915 is used for Slave => Master return broadcasting
Packet Format
Packet format is uniform between master <-> slaves and is structured like so:
{
// Metadata
magic: str("ccstoragenet")
networkid: int()
sourceid: int()
destid: int()
// Payload
type: str()
// Optional Arguments
itemname: str()
itemquant: int()
destination: int()
location: [int(),int(),int()]
}
Name | Required? | Type | Description |
---|---|---|---|
magic |
true | string | Must be ccstoragenet . If it is not, the packet is immediately discarded |
networkid |
true | int | The ID of the network |
sourceid |
true | int | The CC ID of the machine sending the packet |
destid |
true | int | The CC ID of the intended recipient of the packet |
type |
true | string | An arbitrary string literal corresponding to the type of the request. Common examplse include ping , query , etc. |
itemname |
false | string | The unlocalized name of an item. Used for querying, crafting, movement, etc. |
itemquant |
false | int | Quantity of the aforementioned item |
destination |
false | int | The CC ID of the intended recipient of the item |
Slave Node Initialization
- The slave starts up
- The slave receives a
ping
packet from a master server. The slave compares it to any stored/pairednetwork
file in the root of the filesystem: - If the file exists and the ID does not match, processing is halted
- The
networkid
of the packet is stored as/pairednetwork
- The slave responds with a
pong
packet.
Master Node Initialization
- The master node starts up
- The master node sends a packet with type
ping
andnetworkid
initialized to its CC ID. - The master node listens for
pong
packets for a configurable timeout. - The
sourceid
of allpong
packets is recorded for statistics displays. This cached data is only used for user display. Node availability is evaluated at request time.
Inventory Search (query)
- A sender node (master or slave) sends out a
ping
- All available slaves respond with
pong
- The sender node sends a packet with type
query
. Fielditemname
is populated with an item to query for. - Each available slave responds with type
query
. itemname
is populated with data from the previous packetitemquantity
is populated with the quantity of that item attached to storages the slave has access to.- The requester waits for a response from each slave that responded to the
ping
or until a configurable timeout is reached. - Results are consumed