mc-scripts/storage-net/common.lua
2024-02-26 02:58:42 -06:00

90 lines
3.5 KiB
Lua

-- Salt's ComputerCraft Storage Network Script
--
-- For information on this script, physical in-world setup, and configuration,
-- see: https://git.desu.ltd/salt/mc-scripts/src/branch/master/storage-net
-- Startup diagnostics
print("Salt's CC Storage Net")
-- Global scope locals
local output = peripheral.wrap("top") or error("Put a chest on top of this terminal for output items", 0)
-- Helper functions
function getDepositHoppers()
-- Get all connected inventories that push items into the system
return {peripheral.find("inventory", function(name,i)
return string.find(name, "minecraft:hopper")
end)}
end
function getConnectedChests()
-- Get all connected inventories that store items
return {peripheral.find("inventory", function(name,i)
return string.find(name, "minecraft:chest")
end)}
end
-- Common functions
function pushDepositsToChests()
-- Take all the contents of all connected hoppers and stuff them into any other connected inventory
-- These things are wrapped into tables because that's how you take multiple return values and stuff them in a table, apparently
local hoppers = getDepositHoppers()
local chests = getConnectedChests()
-- For each hopper connected to the network...
for k,hopper in ipairs(hoppers) do
-- For each item in that hopper's inventory...
for hslot,hitem in pairs(hopper.list()) do
-- For each connected "chest"...
for k,chest in ipairs(chests) do
-- First, make an attempt to find slots that we can shove the item into
for cslot,citem in pairs(chest.list()) do
if
citem["name"] == hitem["name"] and -- We have the same item
citem["count"] < chest.getItemLimit(cslot) -- There's space in this slot
then
hopper.pushItems(peripheral.getName(chest),hslot,hitem["count"],cslot)
end
end
end
-- We've fallen through trying to fill up existing stacks. Fragmentation is not a concern, put it wherever
if hopper.getItemDetail(hslot) then
for k,chest in ipairs(chests) do
hopper.pushItems(peripheral.getName(chest),hslot)
end
end
end
end
end
function requestItem(name, count)
-- Pull a number of an item into the output chest above the machine
remaining = count
local chests = getConnectedChests()
-- For each chest on the network...
for k,chest in ipairs(chests) do
-- For each slot in that chest...
for cslot,citem in pairs(chest.list()) do
if
citem["name"] == name and
citem["count"] > 0
then
desired = math.max(remaining, citem["count"])
output.pullItems(peripheral.getName(chest),cslot,desired)
remaining = remaining - desired
end
if remaining <= 0 then return true end
end
end
if remaining > 0 then return false end
end
-- Application entrypoint
function main()
requestItem("minecraft:sandstone", 12)
while true do
-- Manage inventory cleanup tasks
pushDepositsToChests() -- Take all deposit terminals and push them into the inventory network
-- Sleep for a tick
sleep(0.05) -- This is to stop CC from killing us
end
end
main()