Rewrite chicken handler for a new shittier world where inventory indicies aren't a thing ig
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@ -3,16 +3,22 @@
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function placeBreeder()
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function placeBreeder()
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print('Initializing breeder...')
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print('Initializing breeder...')
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breeder = peripheral.wrap('top')
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breeder = peripheral.wrap('top')
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-- Why are we discarding slot 2?
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-- First, we nab the new chicken in slot 1
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-- Because, by design, it MUST be
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turtle.select(1)
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-- the trash chicken from the last
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turtle.suckUp()
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-- generation.
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-- Then, we destroy the breeder
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breeder.pushItems('bottom', 2)
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turtle.select(2)
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for i = 1, 16, 1 do
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turtle.select(i)
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turtle.suckUp()
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end
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turtle.digUp()
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turtle.digUp()
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-- We are now in a position where we have:
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-- 1: Good chicken
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-- 2: Inferior chicken
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-- 3: Seeds/second inferior chicken
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-- 4: Breeder/seeds
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-- 5: Null/breeder
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-- In any case, discarding 1 item in slot 2 will eliminate poor genes
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--turtle.select(2) -- Unnecessary due to previous instr
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turtle.dropDown(1)
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-- Now we re set-up the breeder
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selectItem('chickens:breeder')
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selectItem('chickens:breeder')
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turtle.placeUp()
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turtle.placeUp()
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selectItem('minecraft:wheat_seeds')
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selectItem('minecraft:wheat_seeds')
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