Rework the script into something much simpler holy shit
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@ -4,72 +4,7 @@ This is an implementation of a centralized storage network architecture that use
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## Deployment
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## Deployment
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The master node must have a modem attached and be within range of all slave nodes.
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1. Deploy a Smart Computer
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2. Connect the computer to at least 1 chest and 1 hopper via physical modem lines. Chests need to be attached from the bottom and hoppers from their output direction
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1. Deploy at least one slave turtle
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3. Put a chest on top of the Smart Computer
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* The inventory it is to monitor must be above the unit
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4. Deploy the script
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* The unit should be able to drop below itself to push items to the master node
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* Any subsequent slaves should be placed in front of the unit
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2. Set up a return system that pushes into the first slave node (can be a hopper or similar)
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## Communication Protocol
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Messages are sent over rednet with the protocol `ccstoragenet`.
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### Packet Format
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Packet format is uniform between master <-> slaves and is structured like so:
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```
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{
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// Metadata
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networkid: int()
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sourceid: int()
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sourcetype: str()
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destid: int()
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// Payload
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type: str()
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// Optional Arguments
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itemname: str()
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itemquant: int()
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destination: int()
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location: [int(),int(),int()]
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// Dump for additional body data
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body: any
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}
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```
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| Name | Required? | Type | Description
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| :-- | :--: | :-- | :--
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| `networkid` | true | int | The ID of the network |
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| `sourceid` | true | int | The CC ID of the machine sending the packet |
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| `sourcetype` | true | string | The mode of the machine sending the packet |
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| `destid` | true | int | The CC ID of the intended recipient of the packet |
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| `type` | true | string | An arbitrary string literal corresponding to the type of the request. Common examplse include `ping`, `query`, etc. |
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| `itemname` | false | string | The unlocalized name of an item. Used for querying, crafting, movement, etc. |
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| `itemquant` | false | int | Quantity of the aforementioned item |
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| `destination` | false | int | The CC ID of the intended recipient of the item |
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| `body` | false | any | Any additional body data per the requirements of a query, such as a detailed list of inventory contents |
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### Slave Node Initialization
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* The slave starts up and immediately listens for messages
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### Master Node Initialization
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* The master node starts up
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* The master node sends a packet with type `ping`.
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* The master node listens for `pong` packets from all slaves.
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* The `sourceid` of all `pong` packets is recorded for statistics displays. This cached data is only used for user display. Node availability is evaluated at request time.
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### Inventory Search (query)
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* The sender node sends a packet with type `query`. Field `itemname` is populated with an item to query for.
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* Each available slave responds with type `query`.
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* `itemname` is populated with data from the previous packet
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* `itemquantity` is populated with the quantity of that item attached to storages the slave has access to.
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* The requester waits for a response from each slave that responded to the `ping` or until a configurable timeout is reached.
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* Results are consumed
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@ -3,142 +3,53 @@
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-- For information on this script, physical in-world setup, and configuration,
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-- For information on this script, physical in-world setup, and configuration,
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-- see: https://git.desu.ltd/salt/mc-scripts/src/branch/master/storage-net
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-- see: https://git.desu.ltd/salt/mc-scripts/src/branch/master/storage-net
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-- Default configuration values. Override in config.lua. DO NOT CHANGE HERE
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mode = "ConfigureMe" -- The mode of function for this node
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networkid = 0 -- Unique ID for this network
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port_broadcast = 42914 -- Port for M->S traffic
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port_return = 42915 -- Port for S->M traffic
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packet_magic = "ccstoragenet" -- Just a random string
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-- This loads config.lua. See masterconfig.lua and slaveconfig.lua for example
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-- configurations.
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require "config"
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-- Startup diagnostics
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-- Startup diagnostics
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print("Salt's CC Storage Net")
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print("Salt's CC Storage Net")
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print("Computer " .. os.getComputerID() .. " configured as " .. mode)
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print("Computer " .. os.getComputerID() .. " configured as " .. mode)
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-- Common globals
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-- Global scope locals
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modem = peripheral.find("modem") or error("No modem attached", 0)
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local output = peripheral.wrap("top") or error("Put a chest on top of this terminal for output items", 0)
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modem_side = peripheral.getName(modem)
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-- Master globals
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-- Helper functions
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m_slaves = {}
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function getDepositHoppers()
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-- Slave globals
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-- Get all connected inventories that push items into the system
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s_chest = peripheral.wrap("top") or nil
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return {peripheral.find("inventory", function(name,i)
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return string.find(name, "minecraft:hopper")
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end)}
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end
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function getConnectedChests()
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-- Get all connected inventories that store items
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return {peripheral.find("inventory", function(name,i)
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return string.find(name, "minecraft:chest")
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end)}
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end
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-- Common functions
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-- Common functions
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function c_mainLoop(loopfunc)
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function pushDepositsToChests()
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-- Loops a thing forever
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-- Take all the contents of all connected hoppers and stuff them into any other connected inventory
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while true do
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-- These things are wrapped into tables because that's how you take multiple return values and stuff them in a table, apparently
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loopfunc()
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local hoppers = getDepositHoppers()
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end
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local chests = {peripheral.find("inventory", function(name,i) return string.find(name, "minecraft:chest") end)}
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end
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-- For each hopper connected to the network...
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function c_waitForMessage()
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for k,hopper in ipairs(hoppers) do
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-- Waits for a message on the modem, timing out after some duration
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-- For each item in that hopper's inventory...
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local sender, message = rednet.receive(packet_magic, 1)
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for hslot,hitem in pairs(hopper.list()) do
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if message then
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-- For each connected "chest"...
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if
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for k,chest in ipairs(chests) do
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(not message["type"]) or -- Message type is required
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-- Attempt to push our items in
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(message["sourcetype"] == mode) or -- Ignore packets from our class of machines
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hopper.pushItems(peripheral.getName(chest),hslot)
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(message["networkid"] ~= networkid) or -- Ignore packets from other networks
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(message["targetid"] and message["targetid"] ~= os.getComputerID) -- Ignore packets for other machines
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then
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return nil
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end
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return message
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end
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return nil
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end
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function c_sendMessage(message)
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-- Sends a message, either to the master or all slaves depending on mode
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local msg = {
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networkid = networkid,
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sourceid = os.getComputerID(),
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sourcetype = mode,
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}
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-- Override basic message object with args
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for k,v in pairs(message) do
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msg[k] = v
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end
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--print("Transmitting message: " .. textutils.serialize(msg))
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rednet.broadcast(msg, packet_magic)
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end
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-- Master functions
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function m_loop()
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-- The main loop of the master server
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-- Listen for packets on the return net
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local msg = c_waitForMessage()
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if not msg then
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return
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end
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if msg["type"] == "pong" then
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local source = msg["sourceid"]
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print("Received pong from slave: " .. source)
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if (not m_slaves[source]) then
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m_slaves[source] = {}
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end
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end
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end
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end
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end
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function m_ping()
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-- Clear out the list of all slaves and send out a fresh ping
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-- Ping information isn't used for much, so delay in clearing cache and
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-- repopulating the data isn't a big deal.
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m_slaves = {}
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c_sendMessage({type="ping"})
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end
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-- Slave functions
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function s_loop()
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-- The main loop of any slave nodes
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-- Listen for packets from the master
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local msg = c_waitForMessage()
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if not msg then
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return
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end
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if (msg["type"] == "ping") then
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-- Respond to pings with pongs
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print("Received ping from master: " .. msg["sourceid"])
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c_sendMessage({type="pong"})
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elseif (msg["type"] == "query") then
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-- Analyze the attached inventory and see if we have the item
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else
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print("Unknown message: " .. textutils.serialize(msg))
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end
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-- If we have any items, we should stow them away. Put them in our chest if
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-- we can fit it, otherwise pass it along
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for i=1,16 do
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turtle.select(i)
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while turtle.getItemCount(i) > 0 do
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-- We have items in this slot -- push up until we can't anymore
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if not turtle.dropUp() then break end
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end
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if turtle.getItemCount(i) > 0 then turtle.drop() end
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end
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end
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end
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end
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-- Application entrypoint
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-- Application entrypoint
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function main ()
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function main()
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if (mode == "master") then
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while true do
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print("Beginning initialization as master...")
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-- Manage inventory cleanup tasks
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rednet.open(modem_side)
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pushDepositsToChests() -- Take all deposit terminals and push them into the inventory network
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-- Sleep for a tick
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print("Pinging for slaves...")
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sleep(0.05) -- This is to stop CC from killing us
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m_ping()
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print("Entering main loop")
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c_mainLoop(m_loop)
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elseif (mode == "slave") then
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print("Beginning initialization as slave...")
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rednet.open(modem_side)
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if not s_chest then
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error("No connected inventory. Place one above this node.", 0)
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end
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print("Entering main loop")
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c_mainLoop(s_loop)
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else
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error("Invalid mode: " .. mode .. ", please configure this node appropriately", 0)
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end
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end
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end
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end
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@ -10,17 +10,12 @@ mcroot="$HOME/.var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher/instan
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world="New World"
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world="New World"
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masterid="0"
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masterid="0"
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slaves=("1" "8" "9")
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_ccroot="$mcroot/.minecraft/saves/$world/computercraft/computer"
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_ccroot="$mcroot/.minecraft/saves/$world/computercraft/computer"
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echo "Root: $_ccroot"
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echo "Root: $_ccroot"
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for computer in "$masterid" ${slaves[*]}; do
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for computer in "$masterid"; do
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echo "Deploying to: $computer"
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echo "Deploying to: $computer"
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mkdir -p "$_ccroot/$computer"
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mkdir -p "$_ccroot/$computer"
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cp common.lua "$_ccroot/$computer/autostart.lua"
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cp common.lua "$_ccroot/$computer/autostart"
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done
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done
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cp masterconfig.lua "$_ccroot/$masterid/config.lua"
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cp masterconfig.lua "$_ccroot/$masterid/config.lua"
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for slave in ${slaves[*]}; do
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echo "Deploying slave config: $slave"
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cp slaveconfig.lua "$_ccroot/$slave/config.lua"
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done
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