## BACKEND backend = "glx"; glx-no-stencil = true; glx-copy-from-front = false; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). # Recommended if it works. glx-no-rebind-pixmap = true; ## SHADOWS shadow = true; # Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows. shadow-radius = 6; shadow-offset-x = -4; shadow-offset-y = -4; shadow-opacity = 0.5; # shadow-red = 0.0; # shadow-green = 0.0; # shadow-blue = 0.0; shadow-ignore-shaped = false; shadow-exclude = [ "name = 'oneko'", "name = 'Notification'", "name = 'xfce4-notifyd'", "name *= 'VLC'", "name *= 'compton'", "name *= 'Chromium'", "name *= 'Chrome'", "name *= 'Conky'", "name *= 'Polybar tray window'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g ?= 'Xfce4-notifyd'", "class_g ?= 'Xfce4-power-manager'", "class_g ?= 'Wine'", "_GTK_FRAME_EXTENTS@:c" ]; ## OPACITY inactive-opacity = 1; active-opacity = 1; frame-opacity = 1; inactive-opacity-override = false; blur-background = false; blur-kern = "7x7box"; # Blur background of opaque windows with transparent frames as well. blur-background-frame = false; # Do not let blur radius adjust based on window opacity. blur-background-fixed = true; blur-background-exclude = [ "! class_g = 'Conky'", "class_g ?= 'xfdesktop'", "window_type = 'dock'", "class_g ?= 'Wine'" ]; ## FADING fading = true; # The time between steps in a fade in milliseconds. (default 10). fade-delta = 5; # Opacity change between steps while fading in. (default 0.028). fade-in-step = 0.07; # Opacity change between steps while fading out. (default 0.03). fade-out-step = 0.07; # Fade windows in/out when opening/closing # no-fading-openclose = true; fade-exclude = [ ]; ## OTHER # Try to detect WM windows and mark them as active. mark-wmwin-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). mark-ovredir-focused = true; use-ewmh-active-win = true; detect-rounded-corners = true; detect-client-opacity = true; refresh-rate = 144; vsync = true; # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. # Reported to have no effect, though. dbe = false; # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # paint-on-overlay may make the flickering less obvious. unredir-if-possible = true; # Specify a list of conditions of windows that should always be considered focused. focus-exclude = [ ]; detect-transient = true; detect-client-leader = true; ## WINDOW TYPE SETTINGS wintypes: { dnd = { shadow = false; } dock = { shadow = true; } tooltip = { fade = true; shadow = true; #opacity = 0.85; # focus: Whether to always consider windows of this type focused. focus = true; }; };