conky: Undeprecate configs

This commit is contained in:
Salt 2020-05-31 18:21:15 -05:00
parent dcaf238c51
commit 8c04f05f25

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@ -9,25 +9,12 @@ glx-copy-from-front = false;
# Recommended if it works.
glx-no-rebind-pixmap = true;
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
glx-swap-method = "undefined";
## SHADOWS
shadow = true;
no-dnd-shadow = true;
no-dock-shadow = false;
# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
clear-shadow = true;
shadow-radius = 6;
shadow-offset-x = -4;
shadow-offset-y = -4;
@ -57,12 +44,10 @@ shadow-exclude = [
## OPACITY
menu-opacity = 1;
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
alpha-step = 0.06;
blur-background = false;
blur-kern = "7x7box";
# Blur background of opaque windows with transparent frames as well.
@ -100,15 +85,10 @@ use-ewmh-active-win = true;
detect-rounded-corners = true;
detect-client-opacity = true;
refresh-rate = 144;
vsync = "opengl-swc";
vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# Painting on X Composite overlay window. Recommended.
paint-on-overlay = true;
# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already
sw-opti = true;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
# paint-on-overlay may make the flickering less obvious.
@ -124,14 +104,17 @@ detect-client-leader = true;
wintypes:
{
dnd = {
shadow = false;
}
dock = {
shadow = true;
}
tooltip =
{
# fade: Fade the particular type of windows.
fade = true;
# shadow: Give those windows shadow
shadow = true;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
#opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};